#Need Help with My Own AI Made Modpack

1 messages · Page 1 of 1 (latest)

wet osprey
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Hey , i was making a modpack for myself using chatGPT and the core modpack is neat but somehow i am having issues. i would be very grateful if someone that understands modpack making could help me 🙁

terse cedar
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"ai made"?

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!!logspls

valid cradleBOT
# terse cedar !!logspls
📄 Please provide logs

Logs are necessary to know what went wrong with your game. Please don't manually copy logs from your launcher to Discord.

Instead, please [follow our guide](#1194471048238874754 message) to upload the correct log file to mclo.gs, so it is easier to review and all the private information is censored.

If your issue is related to a crash, make sure to reproduce it before uploading the log file, since it is cleared every time you start the game.

wet osprey
terse cedar
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you shouldnt do that.

wet osprey
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cuz i dont have any experience in that

terse cedar
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u can ask for recommendations, but never let it do it.

wet osprey
terse cedar
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because they dont know everything

wet osprey
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i can see that

terse cedar
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json is wrong because theres a syntax error

wet osprey
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do you know coding? and whats a log?

terse cedar
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idk what json that is but thats the reason

terse cedar
wet osprey
terse cedar
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and a log is your games way of telling you about whats happening without showing it all on screen typa thing

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follow the guide it tells you how to do it.

wet osprey
terse cedar
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What file are you trying to add?

wet osprey
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the modpack i made

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its a zip

terse cedar
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uh

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modrinth accepts mrpack

wet osprey
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whats that ? XD

terse cedar
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its.. own format?

wet osprey
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uhm

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me big dum dum

terse cedar
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you should assemble the modpack inside modrinth, then u can export 🙂

wet osprey
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ah

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so i can just add the mods of the self made modpack to an instance folder ?

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mods folder for example?

terse cedar
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well the mods have to be available on modrinth, and also have to be an actual version for your mc version

wet osprey
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well

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the thing is

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i actually got most of them from a modpack i made within modrinth

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the AI said that i need to make it afterwards which sounded dumb but i am a big noob when it comes to this

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so i basically took mods and shaders from the premade modrinth modpack folder and made my own from it

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sounds dumb

wet osprey
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now i added the mods back to a modrinth instance

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tried running it

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[02:46:09] [main/INFO]: Loading Minecraft 1.20.1 with Fabric Loader 0.17.2
[02:46:09] [main/INFO]: Fabric is preparing JARs on first launch, this may take a few seconds...
[02:46:09] [main/WARN]: Mod resolution failed
[02:46:09] [main/INFO]: Immediate reason: [HARD_DEP_NO_CANDIDATE ftbqoptimizer 2.0.5-1.20.1 {depends ftbquests @ []}, ROOT_FORCELOAD_SINGLE ftbqoptimizer 2.0.5-1.20.1]
[02:46:09] [main/INFO]: Reason: [HARD_DEP ftbqoptimizer 2.0.5-1.20.1 {depends ftbquests @ [
]}]
[02:46:09] [main/INFO]: Fix: add [add:ftbquests 1 ([(-?,?)])], remove [], replace []
[02:46:09] [main/ERROR]: Incompatible mods found!
net.fabricmc.loader.impl.FormattedException: Some of your mods are incompatible with the game or each other!
A potential solution has been determined, this may resolve your problem:
- Install ftbquests, any version.
More details:
- Mod 'FTBQuestsOptimizer' (ftbqoptimizer) 2.0.5-1.20.1 requires any version of ftbquests, which is missing!
at net.fabricmc.loader.impl.FormattedException.ofLocalized(FormattedException.java:51) ~[fabric-loader-0.17.2.jar:?]
at net.fabricmc.loader.impl.FabricLoaderImpl.load(FabricLoaderImpl.java:202) ~[fabric-loader-0.17.2.jar:?]
at net.fabricmc.loader.impl.launch.knot.Knot.init(Knot.java:142) ~[fabric-loader-0.17.2.jar:?]
at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:66) ~[fabric-loader-0.17.2.jar:?]
at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) ~[fabric-loader-0.17.2.jar:?]
at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:?]
at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:?]
at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:?]
at java.lang.reflect.Method.invoke(Unknown Source) ~[?:?]
at com.modrinth.theseus.MinecraftLaunch.relaunch(MinecraftLaunch.java:63) ~[?:?]
at com.modrinth.theseus.MinecraftLaunch.main(MinecraftLaunch.java:28) ~[?:?]

terse cedar
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!!logs

valid cradleBOT
# terse cedar !!logs
<:error:865860636084142150> No permissions

You are not allowed to execute this command.

terse cedar
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ah

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also ftb stuff is only on curseforge

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you can download the mod and put it in, but others will have to download it manually

wet osprey
terse cedar
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ask the ftb team?

wet osprey
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i tried putting it in and i did its also the right version but still this comes up

wet osprey
wet osprey
terse cedar
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google it.

wet osprey
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somehow whatever ftb quest version i try to add i get the same error

wet osprey
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this?

terse cedar
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remove FTBQuestsOptimizer

wet osprey
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okay

wet osprey
chilly wraith
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you should definitely not let chatgpt make a modpack lol

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you can make modpacks pretty easily with the modrinth app or prism launcher

wet osprey
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but how do i get cool quests with it?

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ftb quests doesnt seem to work on modrinth

chilly wraith
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you're using 1.20.1 right?

wet osprey
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yes

chilly wraith
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it's not compatible with the ftb quests format though iirc

terse cedar
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i was looking for this mod

wet osprey
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ok

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oki

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looks similar

flint jetty
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I believe you can convert FTB Quests quests to that mod though

wet osprey
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will the json files the AI made for me also even work? xD

flint jetty
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yeah there's a bot for it in the Terrarium Discord server

wet osprey
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oh

flint jetty
wet osprey
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aw dang it

flint jetty
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but if it works with FTB Quests it should be able to be converted

wet osprey
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Terrarium?

wet osprey
flint jetty
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yeah the devs of Odyssey Quests

wet osprey
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do you have an invite maybe?

flint jetty
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it's on the mod page

wet osprey
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okay thx

ripe sparrowBOT
wet osprey
flint jetty
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type /convert

wet osprey
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HQM quests are not yet supported!