#Desperate for help with my mods :/
1 messages · Page 1 of 1 (latest)
!!logspls
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Instead, please follow our guide to upload the correct log file to mclo.gs, so it is easier to review and all the private information is censored.
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Ok I put my text into mclo.gs
It just pasted it back to me lol
yeah you have to send it here
[00:19:47] [main/INFO]: Loading Minecraft 1.21.4 with Fabric Loader 0.16.11
[00:19:47] [main/INFO]: Loading 4 mods:
- fabricloader 0.16.11
-- mixinextras 0.4.1
- java 21
- minecraft 1.21.4
[00:19:47] [main/INFO]: SpongePowered MIXIN Subsystem Version=0.8.7 Source=file:/home//libraries/net/fabricmc/sponge-mixin/0.15.4+mixin.0.8.7/sponge-mixin-0.15.4+mixin.0.8.7.jar Service=Knot/Fabric Env=SERVER
[00:19:54] [main/INFO]: Environment: Environment[sessionHost=https://sessionserver.mojang.com, servicesHost=https://api.minecraftservices.com, name=PROD]
[00:19:57] [main/INFO]: Loaded 1370 recipes
[00:19:57] [main/INFO]: Loaded 1481 advancements
[00:19:57] [Server thread/INFO]: Starting minecraft server version 1.21.4
[00:19:57] [Server thread/INFO]: Loading properties
[00:19:57] [Server thread/INFO]: Default game type: SURVIVAL
[00:19:57] [Server thread/INFO]: Generating keypair
[00:19:57] [Server thread/INFO]: Starting Minecraft server on *:25565
[00:19:57] [Server thread/INFO]: Using epoll channel type
[00:19:57] [Server thread/INFO]: Preparing level "world"
[00:19:58] [Server thread/INFO]: Preparing start region for dimension minecraft:overworld
[00:20:01] [Worker-Main-21/INFO]: Preparing spawn area: 0%
[00:20:01] [Worker-Main-21/INFO]: Preparing spawn area: 0%
[00:20:01] [Worker-Main-21/INFO]: Preparing spawn area: 0%
[00:20:01] [Worker-Main-21/INFO]: Preparing spawn area: 0%
[00:20:01] [Worker-Main-21/INFO]: Preparing spawn area: 0%
[00:20:01] [Worker-Main-21/INFO]: Preparing spawn area: 0%
[00:20:01] [Worker-Main-6/INFO]: Preparing spawn area: 0%
[00:20:02] [Server thread/INFO]: Time elapsed: 3203 ms
[00:20:02] [Server thread/INFO]: Done (4.435s)! For help, type "help"
[00:21:02] [Server thread/INFO]: Server empty for 60 seconds, pausing
[00:23:02] [User Authenticator #1/INFO]: UUID of player ayt0mic is 0edbf014-4c81-41de-b140-f1ae2ca2eae5
[00:23:03] [Server thread/INFO]: ayt0mic[/...:54764] logged in with entity id 5 at (353.5003499153778, 71.0, 215.53810695940834)
[00:23:03] [Server thread/INFO]: ayt0mic joined the game
[00:39:04] [Server thread/INFO]: ayt0mic lost connection: Timed out
[00:39:04] [Server thread/INFO]: ayt0mic left the game
[00:39:04] [Server thread/WARN]: handleDisconnection() called twice
[00:39:12] [User Authenticator #2/INFO]: UUID of player ayt0mic is 0edbf014-4c81-41de-b140-f1ae2ca2eae5
[00:39:13] [Server thread/INFO]: ayt0mic[/...:55764] logged in with entity id 2663 at (203.21055823578794, 82.0, -10.693621169694312)
[00:39:13] [Server thread/INFO]: ayt0mic joined the game
[00:41:43] [Server thread/INFO]: ayt0mic lost connection: Timed out
[00:41:43] [Server thread/INFO]: ayt0mic left the game
[00:42:14] [User Authenticator #3/INFO]: UUID of player ayt0mic is 0edbf014-4c81-41de-b140-f1ae2ca2eae5
[00:42:14] [Server thread/INFO]: ayt0mic[/...:56029] logged in with entity id 3098 at (203.21055823578794, 88.0, -10.693621169694312)
[00:42:14] [Server thread/INFO]: ayt0mic joined the game
[00:43:13] [Server thread/INFO]: ayt0mic fell from a high place
[00:43:45] [Server thread/INFO]: ayt0mic lost connection: Disconnected
[00:43:45] [Server thread/INFO]: ayt0mic left the game
[00:44:45] [Server thread/INFO]: Server empty for 60 seconds, pausing
also it says you don't have any mods?
yeah thats why im confused
idk i just went to modrinth
went to files
logs
and latest.log
hm
did you download this version? https://modrinth.com/datapack/timber-strike/version/YeCbnwcG
yes
Is it because I'm launching it through the Modrinth app
You can't launch servers through the modrinth app
I'm so confused lmao
you added the mod on the server right?
adding it on the app/client won't do anything
Is it possible to make them server mods?
No?
client side mods only do stuff for the client that installs them and don't affect server functionality
they cause issues if they're on a server
But if me and my friends all added the same mods to our modpacks all of our games would do the same thing correct?
And we'd be playing with the same functions?
If the mods you installed were server-side and client-side, yes
If all of the mods on the server are client-side, you can remove them and just add the timber mod
Genuinely all I want, is to be able to add the Vanilla Perfected mod pack, have all my friends see the same mods from Vanilla Perfected, and add a tree harvester and vein miner that works for everybody to speed up our progression a little
I don't know if I can help any further because it just seems like an issue with the server not recognizing any mods and I've never used modrinth servers
Pain, so much pain
Me and my friends are on 48 hours of trying to get this working
!!supportportal then