#Disable skills
1 messages · Page 1 of 1 (latest)
I have a question, it's possible to remake this somehow? because I want to do something like 5 skills with 1 skill each
- farming (increases the chances of getting crops)
- fishing (increases lowein speed + chances of catching custom mobs)
Is it possible, as an example, to make it so that instead of statistics, it is the skill itself that does it? Or is it not too much to do
Because he wants to do something like this to himself p
But on a slightly different basis
you can easily disable skills in skills.yml just set enabled to false
I handled it myself ;d
nom ;d
But I have a question, is it exactly impossible to do it on the config itself, as I want to do on the basis of the reward, for example
Player at a given level increases the multiplier for acquiring 2x crops.
Because that's how you can make it so that every once in a while they get a reward in the form of $ or something else
But is there even an option for me to do something like this? But on a 1 skill basis or frankly there is no option
As long as you want it in a linear pattern just change the level_up in abilities.yml. If you want that ability to level on every skill level up set it to 1, and remove the other abilities from the skill
auraskills/bountiful_harvest:
enabled: true
base_value: 2.0
value_per_level: 200.0
unlock: '{start}+1'
level_up: 1
max_level: 50```
This ability doesn't work on every crop? or what does it look like
Combat - Increases chances of 2x drop from mobs 2%, 4% etc
Farming - Increases chances of 2x drop from crops, 2%, 4% etc
Just you know what, when it tests itself it unfortunately does not multiply
Mistrz miecza - sword_master
Obfite zbiory - bountiful_harvest
Swietny Drwal - lumberjack
Szczęśliwy Górnik - lucky_miner
Hak - grappler```
Actually how do they work? Because every time, unfortunately, nothing flies for example 2x
read the description in the messages file, they give the luck traits which are a chance to get +1 item, the once you go past 100 it’s chance for +2
you know what I must have somehow turned something off because when I check on the default config everything works
Do you have any idea what might be causing it not to work?
you probably disabled something in stats.yml
this one I already found on my own
but thanks
And I have a question, is it possible somehow to remake or edit sword_master, on the principle that it only increases damage to mobs or something?
Or make a skill that there is a chance to get an extra item from a mob?
I have such a question, can I somehow make myself, for example, some additional skill or is there no chance by itself?
You have to use the API to do this currently https://wiki.aurelium.dev/auraskills/api#custom-content
and can a person who can't program somehow do it or not?
If its just about a skill being there, without big functionality, you could somewhat achieve it while not actually understanding much, at some point its mostly copy paste and replacing everything with the right values
But essentially, the internal registry needs those things to exist codewise, meaning that via configs its not managable
that is, in this place is thrown? then maybe someone has already done something similar before
No, thats just the zip providing some data so you can load the old skills back in if you wanted to, they are already recognized by default internally
okey
And I'll ask in general, is there a channel or something somewhere where people show their extra skillets they've made?
Normally in #1019676679561551963 , but all custom skills are probably private so you wont find any
You should be able to do a pattern as well