#Disable skills

1 messages · Page 1 of 1 (latest)

tough marten
#

I have a question, can I somehow disable/remove certain skils for myself to leave about 5?

tough marten
#

I have a question, it's possible to remake this somehow? because I want to do something like 5 skills with 1 skill each

  • farming (increases the chances of getting crops)
  • fishing (increases lowein speed + chances of catching custom mobs)
#

Is it possible, as an example, to make it so that instead of statistics, it is the skill itself that does it? Or is it not too much to do

#

Because he wants to do something like this to himself p

#

But on a slightly different basis

kindred wren
#

just set the max level to 5

#

in the ability.yml

acoustic phoenix
tough marten
#

But I have a question, is it exactly impossible to do it on the config itself, as I want to do on the basis of the reward, for example
Player at a given level increases the multiplier for acquiring 2x crops.

#

Because that's how you can make it so that every once in a while they get a reward in the form of $ or something else

tough marten
# tough marten

But is there even an option for me to do something like this? But on a 1 skill basis or frankly there is no option

acoustic phoenix
tough marten
#
  auraskills/bountiful_harvest:
    enabled: true
    base_value: 2.0
    value_per_level: 200.0
    unlock: '{start}+1'
    level_up: 1
    max_level: 50```
#

This ability doesn't work on every crop? or what does it look like

#

Combat - Increases chances of 2x drop from mobs 2%, 4% etc
Farming - Increases chances of 2x drop from crops, 2%, 4% etc

acoustic phoenix
#

that’s exactly what it does

#

for 2% per level set value_per_level to 2

tough marten
#

Just you know what, when it tests itself it unfortunately does not multiply

tough marten
#
Mistrz miecza - sword_master
Obfite zbiory - bountiful_harvest
Swietny Drwal - lumberjack
Szczęśliwy Górnik - lucky_miner
Hak - grappler```
Actually how do they work? Because every time, unfortunately, nothing flies for example 2x
acoustic phoenix
#

read the description in the messages file, they give the luck traits which are a chance to get +1 item, the once you go past 100 it’s chance for +2

tough marten
tough marten
acoustic phoenix
#

you probably disabled something in stats.yml

tough marten
#

this one I already found on my own

#

but thanks

#

And I have a question, is it possible somehow to remake or edit sword_master, on the principle that it only increases damage to mobs or something?

Or make a skill that there is a chance to get an extra item from a mob?

tough marten
#

I have such a question, can I somehow make myself, for example, some additional skill or is there no chance by itself?

acoustic phoenix
tough marten
#

and can a person who can't program somehow do it or not?

bright jacinth
#

If its just about a skill being there, without big functionality, you could somewhat achieve it while not actually understanding much, at some point its mostly copy paste and replacing everything with the right values

But essentially, the internal registry needs those things to exist codewise, meaning that via configs its not managable

tough marten
#

that is, in this place is thrown? then maybe someone has already done something similar before

bright jacinth
#

No, thats just the zip providing some data so you can load the old skills back in if you wanted to, they are already recognized by default internally

tough marten
#

okey

tough marten
bright jacinth
tough marten
#

Question, can I do that, or do I have to separately for each level?

bright jacinth