#Issue with Mob HP Changing After Being Hit

1 messages · Page 1 of 1 (latest)

solar vault
#

How do I fix this? The Warden spawns at Level 131 with 6200 HP, but when the player hits it, its HP changes to 1024. Is this a bug?

Here is my config:

mob_defaults:
  damage:
    formula: ({mob_damage} + ({mob_damage} * ({level} - 1) / 25)) * 3
    max: ''
  health:
    formula: ({mob_health} * (1 + ({level} - 1) / 25)) * 2
    max: ''
mob_level:
  formula: '{sumlevel}/{playercount}'
  backup_formula: '{distance}*0.01'
  max_level: 1000
bosses:
  enabled: true
  health:
    formula: ({mob_health} * (1 + ({level} - 1) / 25)) * 2
    max: ''
  damage:
    formula: ({mob_damage} + ({mob_damage} * ({level} - 1) / 25)) * 2
    max: ''
  level:
    formula: '{sumlevel}/{playercount}'
    backup_formula: '{distance}*0.01'
    max_level: 2000

I'm using PaperMC 1.21.4 and AuraMob 2.1.0.
Thank you!

pulsar totem