#Need a bit of help with the RPG System.
1 messages · Page 1 of 1 (latest)
If you are not using any item plugin, for requirements you can use these commands on the items:
/sk item requirement add <skill> <level> [lore]
/sk armor requirement add <skill> <level> [lore]
Every skill ability uses mana by default. If you are using item plugins like MMOItems for example, that has built in support for requirements and mana cost for mmo abilites in their editor.
If you are using MythicCrucible, you need to use the custom conditions and mechanics AuraSkills provides.
oooooo thank you so much!
what if i dont want it to have any lore?>
as i have special lore i put for weapons.
just don't provide one then, it is optional
Just read this
https://wiki.aurelium.dev/auraskills/commands
stat/trait modifiers
yo erik, I was wondering, if there is any way to limit someones Aura Skills level, as I want players to slowly level up, they go thru something called Prestige, where they are only able to max at 30 without 1, and it slowly goes up until lvl 5 prestige, which is 100.
as well as this, I want certian mana abilkties to only be on certain weapons and armor sets, how can i do this?
With some pdc magic you can deny the abilities on certain items
But you would have to put the flag on every items pdc you want to deny the abilities for and it will lock every mana ability on that item
This I’m not sure. Either check out the permissions or use the api to cancel XpGainEvent when they are at a certain level
I can prolly use permissions and tags, as our prestige system uses Minecraft’s tag system to track it, so it should be easier to track and give auto permissions to players with said tag, correct?
If permissions that limit skill levels exists, then yes
Otherwise it probably isn’t possible
But I don’t think they exists
@verbal hawk is there any way to check the average skill level of a player?
perfect