#Copium Fire King list
1 messages · Page 1 of 1 (latest)
Seems fairly standard, both Seventh Tachyon (although folks went further with a rank 8 package in #tachyon-theory ) and Kashtira (in #arsenal-falcon-7-axis-theory ) have been experimented with, and combining them isn't unexpected.
The only problem is that both packages make you more susceptible to turn-ending interruptions (Droll for Tachyon, Nibiru for Kashtira), which makes the deck feel very good at times and very awful at others.
That said, if it works for you and feels good to play, feel free to keep playing it
Tachyon also has some card economy considerations (using it means a hand of Tachyon, a FIRE and 3 handtraps ends on 2 Level 8s + Sanctuary and 2 handtraps in hand, which may or may not be enough to win certain matchups, but it depends on your local meta)
I mean I'm open for suggestions from someone who knows the deck better than me. I just like jank engines that work with decks so if this doesn't work, it gets dropped
my biggest issue is 12 ht in 50 and the fact that both engines require specific extra deck pieces you run at 1 with extrav
tbh i really don't care if the one ofs get banished it'll just mean we go old school combo
yes but you cant really afford dead cards in a deck like this and if you draw one of your 5 tachyons off extrav theres a significant chance theyll be dead
you could honestly cut Extrav, it feels counterintuitive, but you have 17 starters now so getting to them isn't an issue, and statistically, to get access to more non-engine/handtraps off Extrav would require you to play at least 15 or more
That also frees up Extra Deck space for more utility
fair enough
This is my quick and very rough attempt at trimming it down as close as I can to 40, I landed on 41 because I really don't want to cut Barong in this build
I also made some concessions by giving up Rangbali, 1 Sacred, 1 Arvata and 1 Kirin (someone will shoot me for this), so you can have both 15 starters and 15 handtraps - statistically this should give you a good balance of both (and in EDOPro testing I saw at least 1 starter + 1-3 handtraps in every hand across 30 or so hands)
There are probably some flaws in here but we can iterate on it and see what we can do
what sticks out the most to me is hands where I draw 1 of either Ulcanix/Ponix/Fenrir and 1 Tachyon at the same time, it makes Tachyon kinda dead since you have no reason to use it, but there's no way to fix that without killing the point of the deck which is running all 3 engines
oh sweet. yeah I can definitely see where you coming from with Tachyon. It was just a dumb idea to begin with having both a Tachyon AND a Kash engine in the deck. But this is really good thanks you for the idea
No worries, feel free to test it out and let me know what you think of it
If you end up dropping the Tachyon, you can probably put the 3 Extravs back
yeah I was curious what you'd do for the ED
either with or without Pot
also one thing i'd like to add about the Main Deck is I don't own any Impulse. The guys who had the money locally bought everything locally and prices online are ridiculous
My personal extra deck is
2 Garunix Eternity,
2 Promethean Princess,
1 Dingirsu
1 Photon Lord
1 Amblowhale
1 Duelittle Chimera
1 Sunlight Wolf
1 Relinquished Anima
1 Salamangreat Almiraj
1 S:P Little Knight
1 Dharc
1 Hiita
1 Kikinagashi Fucho (might drop this one since Shifter is gone from my locals)
Yeah, that's why I put the Ghost Belles in the list instead, I also don't own Impulse so I've been running them instead
fair enough
oh yeah the standard stuff gotcha