#ark-2
1 messages · Page 115 of 1
the way the raptor holds its hands would snap its arms
the deinon has the more accurate hand position, palms facing each other rather than down
It's not about realism, it's about looking cool.
they arent mutually exclusive
Im saying some dinos, like the ones that are just pathetic, weak, or skittish in the game that in real life is the exact opposite
Like pelagornis
Point isn't that these dinosaurs are direct copies of the ones millions of years ago. They are genetically different afterall.
Pelagornis is weak and gets scared all the time in the game but in real life, it was the biggest bird to ever exist that we know of and it ate sharks and large mammals
if creatures were more realistic, you couldnt ride a lot of them because they would be way smaller
I am thinking of like realism and being fantasy at the same time
dilo would be twice or three times as big
That's accuracy, not realism.
I can't wait for when creatures actually have lives and dont just aimlessly wander around eating other dinos or being eaten(ark 2, I very much doubt asa ai is that different)
Realism would be more like 'if it could biologically exist realistically'
definition says : the quality or fact of representing a person or thing in a way that is accurate and true to life.
Like monster hunter, sure it is fantastical but the animals in Monster hunter act like actual animals instead of flesh craving monsters that only has killing in its mind all the time
You forgot definition 1.
"the attitude or practice of accepting a situation as it is and being prepared to deal with it accordingly."
Forgot about that, sorry
maybe they can be more realistic with ARK 2 but ASE already has so many fantasy elements that realism doesnt matter anymore.
Like use concepts from real life animals and apply fantastical characteristics/traits to them.
And they already do that with animals like Argentavis in the game
But what you're suggesting is accuracy with the Pelagornis.
You're saying it should act like how it was while it was still alive.
But that's subjective to ARK's universe, since again, these creatures aren't biologically the same as the dinosaurs from millions of years ago.
The rex in ARK isn't even a tyrannosaurus.
Wait, nope, got it mixed.
The rex isn't even a rex in-canon. It's its own classification of tyrannosaurus called "tyrannosaurus dominium"
Which is a fictional version of it.
Like it says in the note, reason why they call it a 'rex' is cause it's the closest thing that animal looks like, even though it isn't a rex from millions of years ago.
Im sorry that I made it confusing, i should have explained it better.
I wanted to have the real life version as a basis/inspiration for the ARK version to add fantastical/fictional elements on.
Isn't that kind of what they've been doing?
Taking a real-life animal and twisting it to fantasy-like?
For this, I just said that they act like actual animals because there is a scientific explanation/ real life inspiration on the animal. (Edit: and also how they do not mindlessly just walk at different places and sometimes try to attack a nearby animal)
@stray elm Thats why I said this
Right, so what's the issue?
For me the issue I have with Ark is that some animals like the Pelagornis is just a terrible animal in the game tame-wise. I wish that they could use the real life pelagornis as inspiration (I know they do but it is only like the fact that it is a giant sea bird) and add more fantastical traits to it so it becomes atleast a bit better in game as a tame
In the lore they said that the animals have been genetically modified to benefit the human so making it more viable in the game would make sense (I guess)
Ooooh, you just want the creatures to be better basically, right?
Traits that're loosly based off of their real-world counterpart.
Ye
Okay, that makes a lot of more sense now.
So useless dinos in the game would become more viable
Which I do agree.
The pelagornis is fucking useless if you get a good leveled moschops.
Hopefully with ASA only adding like 1-ish new creature per rerelease of the maps, they'll have time now to fixup older creatures instead of adding 6 every 3 months.
Like there are so many dinos that should be given a buff
As much as I loved pre launch ARK getting major updates every other month with new creatures, the actual creatures where sometimes hit or miss with usefullness.
Like 60% of The-Island creatures need reworks.
Which is like 40% of all of ARK's creatures
Like araneo, it is bassicaly a useless animal in the game but you can use regular tarantulas and spiders as a inspiration for giving it more fantastical traits other than things like it's big size. Which kraken's better dinos does, they give it a web bola attack and gives it the ability to climb walls
well in ARK most creatures are useless and there isnt much you can do to change that. One idea i could think of is to add elements to the game kinda like Pokemon has, making certain creatures effective against others but less against some of a "type".
There's plenty you can do if you have creativity.
idk its just like, you tame 1 dino that is the most effective to farm each ressource, 1 best for mobility , 1 best for tanking creature and 1 best for meatfarm creature. Everything else is luxury and not necessary
Dodo's could have a mechanic that they could get fatter or skinnier depending on how much they eat.
Fatter they are, the more raw-meat they'll yield on harvesting. Making a group of fat dodo's the equivalent of going out on a meatrun with a Giga.
That, or just add something dumb/goofy that they have like 4x damage resistance to carnivores, but it doesn't really matter due to their low HP. And make it that all aggressive creatures will automatically go for the dodo first in a group. 
Its just that some dinos do it better than others
if you limit yourself, sure, but every animal has a use
there is a lot creatures that are simply outclassed by another creature
yeah. like Carnos are typically your first bigger predator, then you graduate to allos and then the big boy rex
so adding new creatures will always remove one that has already been viable. so youre not really getting anywhere
if your plan is to get rexes, you should do that first and not get carnos first
thats how ark used to be in very early stages but todays ark is very different. you just go for the best tame first.
once you've done the game once or twice, sure
you know the tricks and can probably speedrun to rex taming after getting tranq arrows. i've done that myself
i'm typically giga taming the second i unlock large bear traps and metal gates
but first playthrough i was taming a carno after raptors because i was figuring things out and picking my way up the chain one step at a time
The power creep is real though
New dlc dinos really do make old ones obsolete
in old ARK days the creatures had more reason to exist, because it was way harder to tame the highest ones. f.e. quetzal took like 24 hours to tame. And you had no cryos to store them. so u had to have them out or build giant cages which are either limited by space or in danger
tropeo makes me almost hate other flyers
Ark hasn't figured out how to balance power status of new dinos compared to old ones
having to hold w for five minutes while crossing the map is a pain in the butt
Being able to cross the map in 5 minutes is a problem imo
Make the map bigger. 
from the get go yeah it wouldn't be a good thing
People seem to forget the value in immersion. If the maps were only filled with meta creatures the game would feel lifeless.
but you don't want it to always take a half hour to get anywhere important
Like, I kind of do
to each their own. i prefer removing tedium as you level up instead of heaping it on
some see it as tedium, some enjoy it as an exploration adventure
imo high moblity creatures are busted
if i'm going exploring sure
motorboats are a good balance point for max speed imo
but if i'm going to farm metal i just want to go farm the metal
old ark: building a boat to transport creatures from 1 place to another or fighting your way through the djungle whilst anything could go wrong.
new ark: cryopotting the creature while flying on a tek suit or bloodstalker or mana 10 sec across the map to your base.
even on basic island eventually you got to the point where you could just march with your tough dinos and nothing could touch you
or just fly with your quetz over everything which would take a decent amount of time since quetzals are slow af
once you got to breeding gigas there was nothing that could touch you outside of caves or boss fights
you could march with your tough dinos but the new one you tamed was always in danger. quetzal platform true, but like you said slow af and you still had to land and in pvp you are in danger
i never got far in pvp because i like actually building bases
I mean my hope is that less overall resources are needed, but each gathering of one is a significant part of gameplay
I like it when games have more time spent out doing things than just spent in base. A good split is like 70/30, but in current ark it's like 10/90
wyverns in scorched earth were a decent way to introduce a higher tier of mobility / meat farm creature because it would be stupid to get them as your first tame.
Wyverns are too easy to get imo
in crystal island yeah way to easy
overall ark needs to be more intuitive i think
In all maps
as is you always need to use the wiki or other people who know how to do stuff
having to feed them milk and grow from baby isnt easy especially on old ark days i think it needed like 7 days to grow fully adult
because really, when raising wyverns who would think 'oh i need to tranq the adults for milk'
Not really. There is nothing you can't do without referencing the wiki
Obviously someone would
because dragons are known for their milk =P
I mean, maybe
maybe on furaffinity
i agree some things like this are weird. also that magmasaurus needs whale poo
I think that because ark is majorly focused on knock out tames you would knock one out, find milk and then realize you need to get an egg
or how to tame squid
Squid literally says it needs black pearls
but it doesn't mention 'while it's grabbing something'
I mean, it's not that hard to figure out
chances are you find an egg first and wanna give it meat but it dies or you knockout a male and therefore see no milk. so i agree its not intuitive at all
So what would you do to change it?
I think it is intuitive, because that's how I found out about it
then the tropeo requires you chain bola it, let it break free, bola again, then passive feed. otherwise the taming literally takes hours
give an indication for the baby something where it says " need dragon milk "
There are only like 200 creatures in ark, and most of them are self explanatory
a good bunch are KO tames
I think top tier dinos should be less explanatory and therefore harder to get
they should be more difficult, yeah
but it shouldn't take using the wiki to figure it out
Ven having varíence between dinos of the same species as to what taming method can be used would be a big win for me
there's a taming mod that changes things up quite a bit. where you have to make baits to lure dinos in and gain their trust
you would be a terrible developer to think that it makes it balanced by not being intuitive.
High tier dinos should not be easy to get
it even comes with a book you can craft that tells you what bait is used for what dino
I’m new what do I do
easy to get is not the same as being intuitive
you probably want #ark-survival-ascended
I have ark
this room is chat about Ark 2 which isn't out yet
it just walls off people that arent so much in this whole " i go to google and look it up " kind of meta
#ark-survival-ascended is for chat about the current game
I’m sorry I don’t know what to do mate
go to that room
Okay
I think it shouldn't be intuitive to get late game tames. It should be skill and knowledge based
there's a difference between intuitive and difficult
a high class tame should be difficult, but it shouldn't require out of game research
that's not gameplay, that's homework
Well, having varied taming methods per type would make lots of said outside research null and void
one example is Hunters in Halo. they're big strong enemies, with a big shield that makes you think 'ok, probably shouldn't hit them from the front. let's go around their back'. you do that and bingo, weakpoint.
Learning that you can one shot hunters with the magnum is a groundbreaking experience
Yes, but when you kill said hunter you don't become said hunter
It's not as gamechanging
i remember when we played genesis 1 during release days, noone knew how you could get magmasaurus at first. then figured out you have to hatch them in a really hot place ( thats intuitive ) but then you had to feed them space whale poo. and that part is not inuitive at all. so we actually had to wait until dododex had some new informations about this.
hatch baby from 1 zone of the map, have to feed it with a resource from a completely separate area of the map you have to tp to in order to get
They did fix that
*Change
ark has a severe problem with how you learn to do stuff
most of the time i just watch youtube videos to learn how to tame the new animals
the dossier for the animals help but you need to tame one to get it's dossier or find it in the wild
which sucks
Stop after “status” and it’s also true
Hilarious but true. A survival game imo is flawed if you need to rely on a wiki
Also great take btw - I think this is easily forgotten
There’s nothing in game that you actually need to use the wiki for. After a few hundred darts into the alpha raptor you’ll eventually figure out what’s up right?
I’d have never figured out how to tame a large number of creatures without the wiki
Drakes with nameless venom comes to mind. Biotoxin for eels. The above mentioned magmasaur mechanics. Rock golems (whichever was the first canon KO tame…maybe titanosaur) had a new and at the time unintuitive mode of being knocked out…
Same. Honestly there’s creatures I likely wouldn’t even know existed if I didn’t find them on the wiki and actually seek them out.
I did waste well over 100 darts trying to tame my first alpha raptor too
The world of ark feels full when there’s a variety of creatures. Though I do wish the ecosystem feeling was a little bit better but that’s just me
But in my defense it was an alpha so I figured it was gonna take more
It’s an old rite of passage
What do you mean by ecosystem feeling?
Creatures in ark largely mindlessly attack each other
Ah yeah. Easily one of the top 3 things I’d like to see improved in 1.5 and 2
If you fly over a map, there’s almost always fighting whenever a carnivore is around. A healthy ecosystem tends to have short bursts of violence (at least for large animals) surrounded by periods of relative piece. Lions basking in the sun or wolves playing with their pups
I’m expecting 2 to have some of this given the watering hole and herding dynamics are supposedly going to be baked in early
Yeah. I’d like to see carnos only being aggressive if their food is low or if it’s something territorial
Territories would be a good touch. But on high pop servers where players define the map more than wild creatures idk how that’ll feel
Selfishly, on singleplayer/low pop servers it’ll probably be awesome to see a rex patrolling its territory…perhaps scuffling with other rex over it. But (if accuracy is used) large territories mean very low creature densities
This is asa confirmed
Although I hope getting them isn’t as easy as just yeeting darts into their faces
There ain’t a chance in hell I’m gonna tranq, tame, and raise a baby all for a single tame.
I'm wondering whether babies will start in egg form or whether they will spawn already hatched. Same with mammals.
Hopefully both
Already seen happening with penguins and monkeys
The eggs kinda scare me. That just sounds like a crash waiting to happen.
honestly i hope drops are better in ark2
getting a compass bp is getting old
maybe if there was like a research table that you could learn bps permanently like structures by spending resources on them would be better than manually dragging bps from storage boxes all the time.And maybe Alpha creatures or bosses rewarded you with a special material that would make you learn 1 improved bp( like an ascendant longneck or sth) capped per player permanently on your character ,losing it only when you transfer to a new map.
so if you get wiped you may keep some hard earned bps to help you rebuild
I hope drops are a thing of the past and they don't exist
so no better saddles or weapons?
That's not what I said
Ark2 has a modular weapon armor and saddle system that allows for weapons to be different
o ok
I would rather things be stronger based on the resources you use to make it, rather than some rng drop that doesn't make sense in the story anymore
like with crafting skill?
More of steel sword beats iron sword
your suggestion would be nice if there are a lot of tiers of swords , hence resources
Ark2 weapons are modular. With millions of combinations supposedly. I don't think thst will be too hard to do lol
nothing is really set in stone right now
i personally like getting cool bps from loot crates or cave drops
it feels rewarding
cause i'm sure that in the endgame where getting resources is easy without bps there would be nothing you couldn't make
and alpha tribes would reach an inescapable power ceiling
I hope they completely overhaul the loot tables in ASA. They just don't make sense sometimes.
Imo you can achieve this by without having wildly over statted items
IE THIS wouldn’t happen
Obviously big tribes will be better off than small ones all else being equal (more people > less most of the time), but the gear being used shouldn’t invalidate the game
I’d rather loot focus on unique and quirky than “the same stuff you can already make but with 10x higher stats”
Maybe a handful of mods you can make off the bat, with more or unique ones found only as loot. That way theres decent framework for crafting, but also a big emphasis on exploration
Conan kinda does this with Legendary weapon chests
Could also open the way for more unique effects without being easily craftable/replaceable
i don't mind what system they have for looting i just hope that when exploring in their maps there are chests with loot that is worth my time of exploring or beating a cave etc
A skill that allows you to memorize blueprints would be cool
cause sometimes in ark now you go to a red drop and you get cable bps.. everyone learns how to make cables in the end pretty uch so why is there a cable bp in a loot crate?😞
put some rifle ammo in them or sth or a rocket launcher with ammo
Tbh exploring is hard to do like that because people can build on key spots
I’d much prefer that stuff be in the mission system, so people can do that wherever
not a bad idea
but people build in resource spawns anyway
but i really hope there are npcs with missions
that would be brilliant
I always thought blueprints should be consumed and not passed around
That's the biggest issue in the Island swamp cave. Red drops giving useless structure bps. For me the whole swamp cave loot is weird. you can open the blue crates at lvl 25, but need scuba or gasmask to enter swamp cave safely which unlocks at lvl 81+. No one needs a slingshot or cloth bp at lvl 80.
I do wish that the blueprint would be similar to those in Atlas. Can only craft them a certain amount so you are more careful not to lose your stuff or have to frequently go drop hunting to resupply bps.
Would love that actually as long there is a safeguard against duping tho
like if the secret ID matches, both can be eliminated
yeah imposing a limit on how many you can craft is not bad
it promotes hunting for bps constantly making alpha tribes with mountains of bps weaker by forcing them to replenish them constantly
The problem with that is some BP you need like once and others you need a to of
Non scaling items like structures could have infinite, but gear could have a count limit? I also like the idea of being able to memorize a bp
Well in atlas it was dependant on the item bp. some had more crafts than others and it was also affected by rarity.
Not sure how the current state is. last time i played it was 2 years ago. But it had some nice features that i wish ark would implement.
I’d only like this if the item that’s crafted is more consistent. Right now with crafting skill there’s pretty wild variance on what you can make from a BP…so if you cap the number of crafts I’d like the BP to make the item “as listed”
But I like that it in essence scales the tribe maintenance based on tribe size
I’d also love it to memorize BPs instead of having engrams points. Put BPs behind missions or other objectives as well as levels so it’s not just exp farm -> oops you can make anything
looks like one of those games in endless pay-to-beta
ala Rust
heh. Early access since 2018. wow
i don't mind the engram points but if i am going to get a prim bp or a structure bp i would like to be able to research it and learn it forever saving some engram points for all the new creature saddles that are hopefully coming to ASA whilst also making drops a lot more relevant
I think engrams points are a bad system
Their intent was to force you to specialize in a tribe…and imo there’s other ways to incentivize that. You can tell it was walked back when stuff like mind wipes and hex shop engrams points were released
I don't mind the engram points, but the cost for items needs to be balanced.
any games that forces tribes/groups is no-go for me
That is why I dumped WoW
I don’t mind forced groups, but it needs to be structured
Forced tribes in a survival game is just weird, unless it’s a large nebulous faction system
80% of the new content was for 1% of the player base, with 0.1% of the player base able to see all of the content
That’s not world ending unless it’s gated behind money
I wouldn’t mind having solo and group difficulties for missions though. Scale loot and difficulty accordingly so it’s net better to go with a group but isn’t strictly required
i would like to also see missions in like unlocking explorer notes for animals
like kill and harvest said crature or observe it for 2 min or collect it's feces
then you get the dossier and you learn how to tame it for good
I mean, having tribe mechanics is one of arks strong points. It's not supposed to be a single player game
Either way, ark is just better with friends. Whether it's pvp or pve it just feels like 10000000% better when you can play with someone you can trust
i dont even get what he means. you can achieve anything solo in ark. bosses are hard solo but still possible with good tames.
of course, it needs to be there. But 'you cant' progress off the beach unless you join a tribe' is a deal killer for me.
Read siggis comment...
he means ark is better with friends and tribe based mechanics can be good
There is nothing in the game that you can't do solo except for maybe a couple of the melee missions on gen1. And you don't need those to do the boss
pretty much anything can be done solo but that doesn't mean tribe mechanics shouldn't exist
My source, I have soloed every achievement, every boss and done every cave in all the maps as a solo.
Doesn't mean the game is better solo
Solo alpha gauntlets on Gen1 are almost impossible without cheesing.
Yeah, that's why I listed those before
But you don't need them to do the boss
For pve I would say that ark shines best in a smaller setting though, less people fighting over land claims
what you mean by this?
I would think its pretty clear?
Agree that low density PvE is the best format for ark if you’re taking that route
For PvP tbh it almost feels like high density is better…a massive mega/alpha tribe ruling the roost with smaller folks biting at their heels if they slip. And some solos trying to survive. It’s a cool roleplay of an anarchic society
I mean, I depends. Everyone says they like high pop, but the minute they lose one fight they quit
That sounds a lot like PvP though? Lots of folks quit after realizing it’s not a traditional PvP experience and that getting your stuff up to par to fight takes time
This is the only PvP genre where the cost of losing PvP is that you can’t readily reengage with the PvP. In perma death PvP you are restored in a few minutes and can return to PvP. In most other games you’re respawned in an “as is” state. Only in this genre are you tasked with grinding replacement gear and tames just to show up to a fight again
Nah, it's a lot of kids who don't like losing
I’d be shocked if the average age for ark PvP was above 20
IE, I suspect many people across the age spectrum leave because a loss in the PvP is unbearable
I would bet it is closer to 25 tbh
Hmm. The RP community does tend to be older
Pvp isn't an rp community...
I mean…in a lot of ways it is. Especially if you manage an alpha and basically create a server wide “governance” in an otherwise anarchic system
Um. No that's not really how it works lol
There’s no competitive objective either. It’s a total sandbox experience. Pretty much whatever you want to be, what role you want to be, etc is possible
-> roleplaying
If ark pvp is role-playing than every video game in existence is also role playing.
I’m going to state perhaps an obvious remark, which is that I’m not persuaded unless you provide some form of reasoning beyond an ultimatum or an extension to absurdity
There is no more role playing in ark pvp than there is in cod or rust lol
There’s no game design requirement enforced on players to participate in the actions they take in ark. No “you win” or “you lose” or alteration of the game based on your actions. You can’t close a server for example by beating the boss first, nor can you with finality “win” against another player
Less probably
Rust is the same as ark, I’ll concede that. It’s a feature of the genre
But COD has game design that enforces a certain type of gameplay, and in doing so pressures players to act in specific ways
Tbh I don't know why you are hung up on a win condition. The lack of a win condition does not imply that it is a role play game lol
Failure to get kills in team death match -> you get a “you lose screen”, you are rewarded less
So you have shown that ark and cod have different objectives, not that ark pvp is roleplay
Doesn't make it roleplay
Objective for story-maps are ascensions, no?
Correct, hence the PvP addendum
PvE has objectives, which are the bosses on story maps. The gameplay has intro and outro cutscenes that encourage players to pursue those objectives
And yet I would argue that pve tends to be more roleplay lol
Go ahead then
Like....is that a bad thing?
No.
I am just not agreeing with shifters statement that ark pvp is role-playing lol
it is a sandbox game, a lot of them let you make your own goals
Correct
Oh yeah, hell no.
PvP is not roleplaying, it's about competative domination.
Nobody makes the game that way is the point
Everyone does...
People roleplay in the anarchy system of PvP to their desires
The lowest hanging fruit of which is “defend my stuff through any means”
Actually, the latter.
People are 'too' competative with ARK that they form glitches and exploits to keep being on top.
See above
Defending something isn't roleplaying, that's just the basic PvP format?
You can CHOOSE to do whatever you want. And people do. The ones who have the most hours though are the ones who dedicate themselves to the most dedicated roles…IE the role of infinitely defending their things from others through any means
You can, as some do, choose to build basically nothing and defend basically nothing and live in an offense role
You’re in that instance roleplaying as the aggressor
Roleplaying is more improve-acting.
If you're just doing a basic PvP thing like defending something, unless you tie in-universe lore to the reasoning then it's just you defending something, no roleplay attached.
I’d argue acting is not a requirement for roleplaying. You simply need to have the complete flexibility to, without alteration of the general gameplay environment, choose your actions and activities in an established game world to be roleplaying
I don’t find roleplaying to always be explicit
Use of the term roleplay implies there is a role you are trying to take. In ark there is not lol
You can roleplay in ARK, but that's kind of a rarety outside of heavily modded servers
People take roles plenty. In tribal guild style environments, as solo trader or scavengers…you’re choosing a role and occupying it
And in roleplaying, the roles you play as are your own
Your playstyle is often altered by the role you select
So actually, ARK has the richest amount of roles you can form since you can be anyone from the 300,000 years of our history
Roleplaying ≠ acting
It kind of does have some acting in it.
It can, but it by no means must
Like when NakedZombo did his Aberration series and had an obession with milk just for that series, that was roleplaying.
See here
id say that pvp is the wrong place to rp in.
Right.
You're roleplaying as the Dragonborn whenever you play vanilla Skyrim. But you don't have to act like them.
Most people roleplay as “themselves” and don’t act. They just gravitate to playstyles that suit them, and thus take on different roles
unless its a unofficial server where the general community is aware about the server being rp related
lets say you wanna be a farmer. oh here comes the guy with a giga destroying everything u stand for in an instant. there goes your rp.
Honestly the statement that people roleplay as themselves kind of defeats the point that it is roleplay lol
Like hang on, I am going to roleplay as myself for a minute
you want to be a farmer - you join the mega as a breeder
I just find it hard to subscribe to roleplaying needing to be intentional...since role assignment in an open setting occurs all the time without any explicit intention
Having a role does not imply role-playing
The president of the United States has a role, but he is not role-playing as president lol
Well like....he technically is until his time is due. Then he's back to being just another political figure.
Roleplay: act out or perform the part of a person or character, for example as a technique in training or psychotherapy. Google's definition. If you have a different definition please share it lol.
I was told not to use definitions, so I’m uninterested in relying on that
You’ll need to provide me with some form of argumentation
Using a definition to prove a point is a logical fallacy, but this whole debate is due to difference in definition of what roleplaying is. At least that's what it seems to me
The debate here is that there seems to be disagreement about the application of definition
But the end result is a fat “who cares”
Indeed. I do not believe having a role means you are roleplaying.
I'll quit engaging in debate with you then if that's what you want

There is nothing the internet likes better than arguing semantics
Especially when the entire point gets lost instantly. Top level
ARK 2 is gonna be the second ark game btw
i hoping that ARK2 is good, and worth getting
I’m still playin ark one when the sequel comes out until there’s good reveiws💀🤣😂
Ark 2 is probably gonna be a little weird to play, with lock ons, combos, blocks, special attacks,
Are we supposed to block 2 ppl how we do with for honor?
More like Elden-Ring, or Conan
I don't understand, since when was filling (aka, playing) a certain role in a game not roleplaying? Maybe I'm confused... but isn't that where the term RPG came from (which Ark very much is, in more ways than one)? 😂
I think the major disconnect here is that one side is using the term right, and the other is taking it as "rp", like acting and portraying a character like in DnD or something
The RP in rpg does mean taking on the role of a character and does not refer to your role in any kind of group setting.
Is ark 2 comming to ps4 ?
No official word if it's coming to Playstation, but definitely not to last gen console
Not on launch. Probably not at all considering it’s not the next gen console
Ok. But thanks anyway
I’m more excited for ark ascended
Today
role playing means you are creating a character with tools given to you by the game to make you think that you look like a farmer ,emperor ,hunter or any role you can imagine,for example focusing your attention on building lots of crop plots and start farming veggies.The thing with ark is that you are tasked to do all sorts of things if you want to progress and in pvp you rarely get the time to roleplay as a farmer or sth because of the constant danger of other players.
It is 1:22 AM and I could not give less of a shit rn, lol
But I think you're still thinking about the word wrong, anywho gn
That's not what roleplaying means.
You had it almost right, but you don't pick from given tools. You make it up.
It's basically a more mature version of 'make-belief'
Wouldn't say its more mature
It won't be on old gens
That sounds right. Tragically I sense this disconnect is not resolvable so I can’t move forward with design oriented discussions about how to diversify the available roles for players to choose from
Though I wonder if there’s stuff that could be added from a purely “RP server” aspect that would be fun for them
That's what mods are for 👍
Some communities have entire overhauls for combat, skill systems, player and map mechanics. It's actually amazing how advanced and thought out some of them are - it's like playing a completely different game, but also a little sad that the vast majority of players won't even know they exist.
But some more general stuff I'm sure everyone could enjoy in some capacity - more stuff like the Boss Flags, Taxidermy Stands, Artifact Pedestals and Trophy Mounts, tables and chairs, ect
Help make GenericPvE/PvP Base #4827 feel more like GenericPvE/PvP Home #4827
I feel like having a diversity of tools and weapons would help too
Definitely. One community had a whole arsenal of melee weaponry, each with their own reach, swing speed, damage, stats, and additional effects
Would be nice to appeal to PvP with this sort of stuff. More siege weapons and manned turrets come to mind
it's one of those things like D&D, you are either really into it, or really not into it
I sort of disagree. You wouldn’t PLAY ark if you didn’t want to be some sort of survivor in the ark universe
There’s potential to add numerous tools and items to the game that encourage people to try different things and experiment with how they get their fun (regardless of how they interface with the game)
Although a formal “RP server” environment where you create a persona and have additional soft rules imposed is of course not for everyone
And then there is pvp lol
ah yes Peabrain vs Peabrain, truly one of the ark gamemodes of all times
Whatever you say lol
T minus 70 days until shutdown!
Been familiarizing myself with the caves on The Island. Some of them are aweful tight quarters
Even the thyla I raised can’t for through parts
ASA should be a fun experience. I’m dying to k ow what they are changing from ASE
Pretty sure we'll have Cryopods at the start of Asc. They were changed from Extinction unique to learnable everywhere
I’m very curious about asa balance
But I’ll spectate for at least a little while…I’m really most down for ark 2
I got a lot of good hours out of Ark SE, plenty more with hopefully a revitalized cross platform community in Asc
I felt my enjoyment slipping away as I got more busy
It’s just so hard to have fun with ark unless you have half a day or more to play it imo
I’m hoping future games can help that
Ark just checks too many boxes for me to ignore. Also very relaxing in the right circumstances
I wonder if they will make the island map bigger for Asa
Today
They are probably inspired from MTS to be honest, when they refer to certain balances such as caves and whatnot. Probably most cave entrances will become big enough to fit a stego... Originally the cave entrances were only small to limit dinos you could get in there, with cryopods this is an outdated factor now (obviously)
I think it was genie himself who was testing variations for both Island + Center ice caves years ago, with bigger entrances being displayed (or multiple)
what did MTS do with caves ?
I wonder if they'll do anything to make caves more challenging. Once you are on a dino the caves are a breeze.
God I wish cryopods never got invented
They do remove alot of challenge and planning in the game, both pve and pvp
They were on to something when it comes to storage though, but shouldn't allow people to throw out dinos wherever
We used to have cryo sickness. When you first unpod a Dino you could not do anything with him for a few minutes
Like there are so many other ways to make dino storage simpler that don't take a fat dump on the core game. Make barns that store them in hammerspace. Being able to assign locations as "home position" for dinos would be ideal too if you could whistle "go home" like you can follow all or flier land
Not I doubt they will bring that back. All it did was slow down the game
Still do in pvp
Every pvp video. "Ok, I'm just going to toss out a stego in the perfect location to drain these turrets"
Losing cryo would just mean people only used fliers and nothing else
As if they don't already
Just the image of a tiny human on a tiny ptera flying to the top of a mountain and then popping out a megachelon is ridiculous.
My regular load is argies, basilio, Rex or giga, deino, wyvern, otters or shoulder pets, then anything specialized
Rock Drake too
It will be interesting to see how people adapt to only having Island Dino’s for a while
Argie, Rex, thyla, basilio during my current island-only test
Probably will put all dinos on island with space resource zones from genesis 2 built in, with genesis 2 quality drops.
HAH
At Asa launch we're only gonna have island and scorched map/creatures available
Idek if scorched will be available initially
Don't feel like going back and re-reading stuff, but have they specifically said this?
Pretty sure no
They said island and scorched at launch in the announcement in cc 355
yikes, well it could happen
Edit: nvm 😄 my mistake
Yep, found it in 355, it's there.
Whether it stands true or not is up for debate though, this is Wildcard we're talking about.
Would have hoped they did maps in order of release.
Speaking of WC, why doesn't Vin Diesel use his millions to free Wild Card from Snail Games?
Probably unable to contractually, or it just wouldn't be worthwhile
I would think even having Vin Diesel as owner would be better than Snail Games
Maybe WC doesn't even want to be free
Sorry went a bit too far
While I think they will do some cleanup on the maps graphically/ visually. And adapt to the new engine. I would be surprised if they made any sweeping changes to dinosaurs previously unique to other maps
Ie no wyverns on island. Etc. maybe maewing? Id be surprised tho
They have promised some QOL improvements. And they can turn various engrams on and off with no extra work, so no idea what they might do there. Will we have access to incubators for instance? Will be fun to find out
They mostly are, outside of new DLC and non-story maps
Hi
why do they release scorched earth as the first non cannon. its one if not the most hated map
Uhh...
Scorched is canon 🤔
i mean that its DLC
That's not at all what canon means, but sure
what does it mean? xD
Because it was the first DLC, and makes sense from a story point of view
Canon in the context of Ark means that's where the story took place - the explorer notes and intended progression path
Non-canon maps generally weren't made by Wildcard, and instead were adopted from popular mod maps containing no official story
The Center, Ragnarok, Valguero, Crystal Isles, Lost Island, and Fjordur are all non-canon
hm. but its weird how are they planning to convert the entire playerbase from all maps onto just 2 maps while 1 of them is hated.
It takes some to convert the rest of the maps
i prefer any non-canon map over the DLC maps tbh. DLC maps always brought unbalance to the game. extinction element , genesis 1 even more element and hexagons, genesis 2 even more element, hexagons and free tek suits. or they are just not fun to play like aberration and scorched earth. though the island is probably my favorite map of all
Non-canon maps have their own host of issues too 😂
People just choose to ignore them
and those are.. ?
Rag had extremely easy to get Wyverns, and the easiest Dragon fight for unlock Tekgrams
Valg has easily farmable Broodmother for great and easy loot
Crystal Isles has mineable Element, 24/7
Haven't spent a ton of time on LI, or Fjordur, but I'm sure there's similar pacing issues that make Story maps mostly obsolete except Gen2
how to be a free dlc map in some steps
1: steal the creatures and maybe a boss if you're lucky
2: take the biomes, resources and engrams
all you're gonna be left with is maybe some unique resource or 2, a creature, a boss and map design if you're lucky
Basically, DLCs may have brought imbalance to the game (feature/power creep) but the Non-story maps made those things even easier to get in the first place
Story maps at least made you work for them.
Aberration brought craftable Element, Rockdrakes, and Reapers but each of those are end-map activities
Extinction Drops and Element veins need to be defended
Gen1 missions are some of the hardest content in the game
Gen2 also exists
So technically Island and scorched will release at launch, Abb (Q4/23), Ext (Q1/24), Gen1 (Q1/24), Gen2 (Q2/24), Community created maps have no specific date other than '2024'
per community crunch 356
That lines up chronologically with the canonical storyline
don't forget the new ASA exclusive canon DLC slated for Q4 2023
Don't really have any info on that, so I didn't mention it
If you know something, please do fill in the blanks
Is there any more rumors avout the new DLC other than Arat Prime? It would be interesting to see a populated city with NPCs- a test for the AI for Aratai in Ark2
Everything we 'know' is purely speculation
I'm sure there are tons of rumors.
I doubt we will see human npcs in asa
Hot take: Aberration is the best ark map because it actually functions like a videogame with proper progression and locks its most powerful traversal tool at the end of it (if you don't have fliers enabled, which hopefully you don't have them enabled)
I hope Asc keeps Aberration flier locked and doesn't allow post-Ab fliers like Gasbags and Manas
Gliders will always be enabled there, pretty confident.
I don't necessarily like maewings being on Ab, but at least they aren't radiation-proof
Best is subjective but it is a fun map. Very challenging
But… Abb is horrible for starting out because the beginner areas are so small, and the difficulty of leaving there is much larger. Therefore jerks pillar the area for miles
So, that lack of movement also presents painful downsides. Especially with little to no admin engagement
Maewings I think are ok since there's not really a way (that I know of at least) to gain endless altitude while gliding
Plus they don't have much in the way of offensive capabilities like a Drake ... sorta does
The speculation is fun, but the lack of info is disappointing. Doesn’t give me much hope of a timely launch
For Ark Asc? Or the new DLC?
We know quite a bit about Asc, have over two months before release window even opens
Plus WC technically never gave a date for Asc launch. 'Shortly after Official Servers shut down Aug 31st' is still pretty vague
Seeing as the Animated Series was supposed to be launched 'Early 2023' 😂
for asa is it going to have seprate brand ne offical servers
Yes, no data will be transferrable between current Ark SE servers of any kind to new Ark Asc
great
Yup. That is what I meant. Everyone here yells at me when I say 'shortly could mean a month later' and tells me it means same day.
That there might be a significant gap between shutdown and ASA is something people are unwilling to believe.
Well, they way the worded it sounded like they planned releasing it in August, but recently Dollie confirmed that thst may or may not be the case
I mean…it’ll happen when and how it happens
People insisting one way or the other are equally baseless
Yeah, just going off of latest dates. It'll happen when it happens
Yup, that was my point exactly. We just don't know
I don't remember, been a while since I played on Valg but I do remember it dropping pretty good loot for the effort
The broodmother on valguero is just a world boss, not a tek boss. The loot has always been pretty mid
still a good place to farm black pearls at that time
Way better pearls in the Squid Trench
sure but if you want fast batch whit little danger queen cave is worth
Viking Bay Euryptids 🤔
you would be surprise how many ppl avoid water
i always use rag on ps4 to get wyverns really, on pc i actually start there my main base but i dint farm queen cave for poly cause i live next to the volcano so i always had walking poly next to my walls 🤣
but dint last long cause at least that server would crash out of the blue and would take about 4 hours to beon again
Ok, had me worried there for a bit
if only abberation could transfers at least all foot dinos i probably wouldnt need another maps for main base
ab is just too much convenient map, beauty plus having almost all resources at hand to be farm so easily
Ci has a black pearl spot that is harvestable by angler
At least that's what my tribemates said when he brought back 20k in a 45 minute run
He never shared the spot
not even a hot take, it's a normie grade tier take
Lost island has the best regular pearl spots, by faaar
inside the bubbles i know
You can get like 100k+ from one spot on li with a stryder, takes like 15 minutes
you can get loads of white pearls on the blue lake on ab
well i never try whit a strider outside of gen2
Did they just not know how to put down battery heavies or something lol
Yeah, I know how that goes, last tribe I was in would die every time they farmed metal, but then I would get on and could farm like a million and get 3 kills while doing it.
Tribemates, they are overrated
Who needs friends amirite
I did that recently on a friend's server as a joke (ie hiding in the forest) but forgot about parasaurs...not possible to hide as bobs anymore, even against people who aren't cheating.
Good tribe mates are good, most aren't good though
Remembering those 10 tribemates in the 100 player* tribe who had their backs broken from carrying too much
🙏
The only person you can trust is yourself
Not everyone can trust themselves though. 🤣
Not even that
going at mach 3 with 5 fps is not a good combo when turrets are around
I hope we gonna have a gameplay trailer for ASA soon to maintain the hype
still about 2 months till itll drop
Nah won't see gameplay before August.
I believe that the game launch is on August
Extremely unlikely to come out before the (at least assumed) august 31 ASE official server shutdown
*august 31st
ASA will be 🤷♀️
Yup, with the assumed date of 31st August it's certainly going to be a September release, even if it is the next day. My excitement is still high though! What I don't want to do though is start on The Island and end up doing everything exactly as I normally would... same old base location, same old tames, I wanna mix it up. Easier said than done! 🤣
soon the only safe space will be where you first spawned with all the new dinos slowly spawning closer to the beach 🫣
They have a real opportunity to slow down the game significantly, rather than everyone - bob or not, reaching endgame in a few hours after ASA is released. It would be nice to see risk reward, skill, progression or whatever brought back for the start. Obviously later xpacs make this difficult, but I don't see why they can't slow it down at first
Imagine they released Diablo 4 and everyone could reach max level in a few hours, whether they had any skill or not - it seems like bad game design
Librarian W. Thank you
whispers that’s because it is
Note runs and being able to get exp for slaying your own babies accounts for a wildly silly progression scheme. Both should be heavily reduced if not zeroed
They have reduced gathering rates for resources of baby dinos (might be depending on how grown it is? Not sure) would be interesting if it was similar xp wise.
Ie a 1% grown baby Giga only giving 1% the XP of a fully grown Giga
It’s a start - but really it should grant 0
You shouldn’t get any experience for slaying a tame…since it can’t fight back
The ironic thing is, the example I gave is one of the few tames that can fight back (if enraged :P)
Either way yeah, but I wonder what could replace that meta if it was removed
Well assuming they pay for the servers monthly then the 31 rst would be the last day they would be up if they stop in august, and are probably hoping to get asa up just any time in august because i doubt they would want to have no game servers up at all for a period
I assume they’d launch everything at once in September tbh
At even 99% mature babies don’t fight back at any point tho 😅
The replacement is commitment lol. Maybe some of the stupid high exp needs for post 100 levels can come down as a result
I was going to say: at least then it would have a logistics issue -- having babies with 18000 health each, trying to kill them quickly before xp buffs wear off
but then I guess you could kill them with another tribe...still slightly tedious. Cryosickness babies obviously would work though, I guess it's not that tedious
They did explicitly say shortly after ASE shutdown. Before seems highly unlikely. My guess is so as not to pay 2 sets of server fees
As someone who has a compulsion to try and max level characters, I'd greatly prefer a more standardized exp curve - both in making lower levels more meaningful and in higher levels not to be completely absurd
Note runs are crazy. But also, repeat crafting of a given item should have some diminishing returns.
I've got a note run down to <20 minutes with only a few tries. That gets me to mid 60s. Then I tame something to fly with, and a longer note run gets me to 74
(it takes ~36 notes to hit 74, assuming you get to the next note before the xp buff drops)
I like the note run xp, but it should be nerfed slightly. And maybe move the note locations so nobody is doing them on day 1.
idk, I'm ok with repeat crafting, but it should be a lower return exp gain tactic compared to say, killing stuff
Agreed
I just meant, you should get a good hit that first time you craft a raft, for instance
note runs should imo be entirely removed - they completely broke the experience and leveling system that was once relied upon for progression
But perhaps, after that, it lowers a bit
now the limiting factor is tek grams and materials...you're SO far ahead on engrams compared to what you can actually make use of
I'm not married to the idea, but its a thought. There should always be some crafting xp
I'm also fine with bigger exp gains for stuff like bp crafted saddles and the like (maybe scale exp with material cost) and smaller gains for really cheap and repetitive crafts like gunpowder
That works
hi
You could probably come up with a reasonable formula. difficulty of getting resource * amount of resource, add it together for each resource, you have your crafting xp
But someone else's idea about increasing the quality of the item the more you craft of it was very interesting.
Someone crafts 1000 argentavis saddles is going to make a better saddle than teh person who makes 1.
Not saying make blueprints useless, but you should be able to improve over time
I kinda dislike that
I loathe material grinding too much to want to ask someone to craft 1000 expensive saddles to get a "good" one. I'd much rather have quality be consistent, but vary based on what is looted (ie a high quality BP makes a high quality item full stop - no crafting skill, no RNG after the fact)
If they removed crafting skill as a levellable skill, but rather had it as a passive thing you get from actually crafting items. Not sure I am a fan of that, but at least would be funny to see the tribe slaves (ie people who farm/craft for the tribe) getting something for their hard work
possible. But tbh I'd FAR rather crafting skill NOT influence rng
I'd certainly prefer it to be passive and improved as people craft things (and it not be possible to dump all levels into it with a mindwipe) [although this is now ark 2 scope]. But I want it to do things like increase craft speed, maybe slightly decrease craft costs for common materials, or be required to craft certain things
for example let's say you NEED "level 30 crafting" to make a master craft BP or a flak chestpiece. The idea is that even if you get amazing BPs or level up too fast, you're asked to make sure you're crafting things and improving that skill to progress
I'm not saying get rid of blueprints, but give people some improvements for repeat crafting engrams
Two separate things
BP still work, and you can still go that route, but if you spend a lot of time making something, you do get better at it
I’m not suggesting you were, dw
I just think it would be a fun mechanic
I do worry that being able to circumvent looting (a risk taking activity) with basic grinding though means everyone will default to grinding and will ALL be maxed out
not circumvent. you should never roll up on like master or ascendant via that method
then megatribes would just sit home and grind
I think my suggestion above is a bit cleaner in that it still requires and rewards crafting stuff…but it doesn’t remove the benefits of looting
Who knows, with ark2 maybe they'll rethink the whole thing
They I think are…if modular crafting says anything
They’re I think getting rid of the 50k metal ingot crafting stuff lol
oh thank god
I mean, there should be some significant requirements for massive things like tek cloning chambers
but some of the requirements are a bit nuts
You’re aware ark 2 has no tek tier right?
Imho ark2 has nothing yet. It’s still so far out they could change their mind. We will see
But no tek tier at launch does not mean they will never consider it
They seem pretty sure. It’s a thematic choice
Tek (like obelisks etc) is out in the environment in ark 2, but I think the days of running around in a tek suit are gone. We saw confirmed concept art of tek scrap, which seems to me like the direction tek is moving towards
I sincerely hope they don’t backtrack, as it would be a colossal error
I have no idea what they will or will not end up doing. But ... this far out, all they have is a plan.
They do seem to be focusing far more on melee weapons and primitive gameplay based on the confirmed concepts we’ve seen
But it’s true that for now there’s no certainty of what precisely that’ll be in practice
As long as they dont' completely bone it up, I'm sure I'll buy it
no the only photo we will get is a photo of chat being mad over not see asa trailer lol
to be fair note runs are really only something people learn after a play through or two first. They do nullify the early and mid game competitively though.
Even stumbling onto a 4x note can pretty much trash the early game
It wouldn't be as bad if there wasn't a starting chunk of xp given.
But I do think it should only be like 1. 25 or 1.5x
" We have an update coming to the ASA roadmap next week, so stay tuned! " 👀
is that new critters i spy!
Interesting
that sturgeon looks cool
Okay, so the Genesis-ship is confirmed to have modern animals on it?
Interesting
sturgeon date back to the jurassic
Oh, really now?
closely related to the coelecanth
What about trout's?
trout is a fairly broad term for fish, but one of the genera is more recent, roughly 10MYA
Huh.
Fair enough
I just want ASA gameplay 😭
perhaps next week
Something asa next week
It's just a update to the roadmap, I doubt it'll be gameplay
well that will probably mean more accurate release date so thats probably the most important part
Hm
Three part fishing poles though seems pretty sweet
Not gonna lie.
The coelcanth looks even more derpy then it looked in ARK-1
i wanna see a gameplay video on both maps, or the creature spotlight for the SE creature since its ASA exclusive but im too hopeful
delay confirmed
Hopefully they'll make fishing more fun and worthwhile.
When?
Tbh more fun > more “worthwhile”
Thats not a delay notice
Correction: 'actually' fun.
'More' fun would mean it was fun in the first place
Flashback to genesis 1 fishing agony
damn
It’s probably a more accurate release date rather then “end of august”
Ark 1 fishing was fine for…very basic old school games. Most newer games have a more involved fishing minigame
Honestly, yeah.
If you're going to pour money into mini-gamemodes into a game. Make them fun.
the gen 1 fishing mission is the best fishing ever got in ark 1
Eh, even at the time other games did fishing better.
not exactly good but oh well
Make fishing like star dew valley, then it'll be fun
The bog one yes. The Arctic one made me cry
More to say that it was very common to have fishing be a button quick time minigame
Sea of thieves imo has some of the best fishing I’ve played
what was it like?
give a man a fish and it will feed him for a day teach a man to fish and he will die of boredom
You tire out the fish by yanking the rod based on what direction the fish is pulling (which changes dynamically). Then you reel. Rinse repeat until caught
I'm too old to be yanking my rod that much
I forgot the games name.
But there was a game that had the perfect fishing system for me.
You where able to control your rod, and move it around. But that'd do nothing at first.
Wasn't till a fish bit on and tried to take the bait away that you had to overpower the fish by pulling the rod towards you, until you overpowered it.
So....basically like real fishing.
That's literally what I just described. 🦛
I typed it first tho so I’m in the clear
Oh no, you're fine.
Just funny we had the same mechanic in mind
Don't think I got it from Sea-of-Thieves though.
Never fished in that game
so kinda like dont starve sea fishing but slightly more complex
Weirdly I never did that in don’t starve
Oh my fucking god, it was Red-Dead 2.
Why was I having a brainfart on that?
yeah I would expect red dead to have pretty accurate fishing
Anyway.
Red-Dead 2 has pretty much the same fishing system.
Actually fucking fun doing. 🦛
Well, as fun as fishing with a rod can be. Cause it's objectivly a slow but rewarding process.
Okay, but can we talk about how fucking dopey the new coelcanth looks?
"Didn't I do it for you"
beer and grenades can be fun
I’m surprised at the lack of alien fish
What alien fishes?
Sorry. I meant they aren’t shown
Probably cause the ships wildlife has ravaged the planet/this continent.
I also really wanna see bothreolepus
This also looks like a pond/lake, so alien-fishes might not be native to those areas and are only within the actual ocean
They could be the “global” fishing spawns for sure
Is the Exellia a real world fish?
Real extinct fish, yes.
Intriguing
These fishes are also like, bottom of the foodchain guys.
They could have located here due to the low competition.
Well. They’re not bottom of the chain lol
Aquatic food chains are pretty dang long
That being said, would love some more variety fish (like this one) to be added alongside new creatures. Maybe even biome specific ones!
stay tune for the upcoming ASA update, bet its gonna be a blast
Delayed till 2024. 🦛
just keep waiting just keep waiting
until december wouldnt be bad
I’m actually way more hype about the fishing concept art for ark 2 over the ASA stuff lol. The idea that there’s fish quality for example hasn’t been discussed yet
There’s a lot of amazing stuff I feel is on the way
I am a sturgeon in ark 2 is crazy
Play as dino mod may not be out right away.
new creature is an auto nanny?
the features aren't confirmed
its just the creature that's confirmed, all the features proposed are up to wildcard
still not stoked about it, just another dino imo
eh i'm indifferent tbh, the creature options weren't that good this round
the design was cool so we'll see
Any discord group for selling dino?
There’s a trade group out there somewhere
Nothing for ARK 2 tho
Is this really not going to have a first person mode? Or did I hear wrong
It won't officially no, but mods will add it in.
"We have an update coming to the ASA roadmap next week, so stay tuned!"
It’s probably the delay lol
yes its an important update you better stay tune and awake the moment its release
nvm I see this has been discussed, my chat was scrolled way up
I won't eat or sleep or take my eyes off the website until released!
I can't wait for the delay announcment. I mean info!
Just speculating here. Do you guys think a different food / nutrition system is in the works? I wonder if Ark 2 would adopt a similarish system to Atlas wrt needing to eat different food types. Having a variety of fish may play into that. Thoughts?
Managing vitamins and getting penalized for not doing so was the worst part of Atlas, so hopefully not. Getting buffs from better quality foods or recipes is alright. Maybe nothing for just boring cooked meat or berries, but taking the time to make an actual meal could give healing/stam regen buffs or something
That makes sense. And I agree with your thoughts. That was one nice thing about the food progression in Valheim. Though I don't really want main stats (i.e., HP) to be tied to food. I did like the soup buffs from Ark 1. Will see how that plays out.
They made an update to change into a buff based now when gaining maintained vitamins
I just remember a lot of starter Islands not having all 4 vitamins available so endless deaths for 'poor diet' 😂
Or food not going down fast enough to get vitamins without 'overeating' and dying
Early Atlas was a mess
But overall, most survival games do food really unrealistically. Who eats 12 steaks a day just to survive?
will ASA have new weapons or tools?
At launch, probably not. With new DLC(s) probably
Hitboxes are mostly fine, hit reg and bad net code are the issue
true
i hope they add a rocket turret with different rockets as ammo that are mainly anti flyer and cost less than normal rockets
and automated not the mounted one we already have
Just imagine Ark without piss poor hit reg.
Question, is there an appropriate channel for questions regarding the new release of Ark Survival Ascended? I would like to inquire about the tethering feature and if it is going to persist in the new Ark.
We don't have a dedicated channel for Ark Asc, so until we do then here is probably fine. Or at least the mods usually don't care enough to send us to General 😂
I don't think we have any updates about the Tether system yet
So I'd imagine they'd be mostly the same until we hear otherwise
Yeah im hoping they bin it, huge negative with the game imo
At least on Steam I know you can increase the Tether distance to pretty much whatever you want, its only really an issue for caves and Gen1 transitions, right?
what's the tethering system?
If a player joins a non-Dedicated host, they're Tethered to the host can can't get too far away from they without being rubberbanded back
Yeah for some context I have two Steam versions and my family has a few Xbox's, we tried Steam and only Steam and Steam could play. Then we bought from MS Store and then we had the PCs hosting and the xboxes connected to the server. Then we ran into server / game versioning issues and it impacted play. Plus more work than what we ideally want to do.
I don't want to pay nitrado or any hosting subscription. I was just looking for something where me and the family could play, pick up when we wanted to play and then put it down. We also didn't care for playing on PVE servers where 100% of the map prevents building because of the pillaring / PVP with the raids
Best I can suggest then is maybe find an already hosted low pop Unofficial server - I don't have much experience with Crossplay though, so not sure how many there are available
oh yeah i remember that , it sucks real hard
i really hope that ASA Ark 2 doesn't have those problems
Soft confirmed we won’t see this
Yeah just a heads up if you want PC / Xbox to talk - on Survival Evolved its gotta be the Windows Store version lol. Found out the hard way.
@sour bane agreed, make it like MineCraft tbh
i just hope Ark 2 is released on Ps5 on the next couple of years
cause I don't want to buy ps6 when it comes out
Ark 2 is supposedly coming late 2024 to PC…so it’ll be even longer for PS
I am sure theyll kick it out, I always recommend PC MS Store but in your case the title won't permiate to console
and i can wait for Ark 2 but i hope that it runs SMOOTH cause Ark in it's beginning was anything but smooth ,especially on the pvp side of things
Yep i remember running naked through the forest being chased and bolaed by people / thrown in a wooden cage
smooth
and that it has interesting mechanics that are not overcomplicated or require research out of the game as much as possible
i remember the ptera fights when flyer movement speed was a thing
getting grabbed 2 miles away
half the game was get a ptera , level speed melee and c spin anyone you see
people would drop raptors into my base and just laugh at me lol
I like complex, but I agree being intuitive is critical
Simple to learn, difficult to master
Like Valheim or Monster Hunter, combat is simple at first, but if you get into it theres a lot of hidden combos and attacks you'd otherwise never see
The gold standard
complex is nice but sometimes games can get overcomplicated with their systems
it is difficult to balance i think
yeah i never got the quick commands for console for the dino actions, they use that wheel and on PC its so much easier to control
Complexity is only worth it if it adds something substantial
yeah gigas should be a complex tame but have similar stats to their wild variants , and each tribe can only have a pair of them.So they would work as your tribe's best tame that you would need to use strategically , cause you only get to have 2
because now they just replaced the rex as the main battle mount
I hate them, I lost an argy because I couldn't get out from under it lol
and maybe the taming process would require multiple tribe members so that there aren't many solo tribes with 2 gigas each
Gigas with similar stats as wild varients and a limit of 2 implies no breeding gigas, which means they would be weaker than the current bred ones lol
wild ones have like 80k health minimum no?
Health doesn't mean anything
i don't think so
This would really hurt solo servers if it was a hard coded thing
On a giga it makes no difference
i just prefer the idea of having a big giga with bleed bite and tons of health that is used similarly to the titanosaur and isn't just a bigger version of the rex with a broken bite radius that makes everything else inferior
I can see changing the way of taming to make it a little harder but making it non breedable and changing the main aspect is a biggg change.
Rex’s are still good and used for boss fights. Gigas are mainly only superior in open world pvp and maybe osds
yeah my idea was meant to influence the pvp aspect of things
And I suppose pvp on sone specific base spots^
I think revisiting the bite hit box to make it a little smaller so u can fight from behind and not get bit would be good. But giving it bleed would make it insanely strong
that's why i put a limit of 2 per tribe
And limiting to only 2 a tribe would ruin the breeding aspect of it and the taming needing multiple people would make it impossible for solos to get it
Would be unfair to limit solos to not be able to tame. I could see just making them non breedable but I don’t think I could see the only 2 a tribe.
The idea is that other big dinos can be used as battle mounts
without the giga being far superior than anything else
replacing any dino in a pvp fight scenario
I mean it’s definitely up there but I wouldn’t say it’s far superior than everything else. Look are charcs… and most fliers can counter it by picking the rider
yeah charc changed things for sure
Velos can counter with a height difference.
but i mainly mean ground mounts
It’s definitely hard to say they are far superior than every other mount. When a pt can counter it yk?
cause yeah wyverns and pts
I mean it is the “alpha” predator so it should be one of the strongest. It’s a rare spawn and one of the biggest Dino’s. It would be silly to have a Rex that’s half the size be comparable
i don't say a single rex should rival a giga i say maybe limit it's bite radius or make it non breedable
If ark2 has gigas
yh i mean for ark 2 mainly
I for sure agree on limit bite radius so u could get behind it and it not still be able to bite u lol
cause now carch are here
For non beeedable idk. Then charcs would also need to be non breedable and then get a buff.
Them*
yeah I'm just sticking with the bite radius i think
That's assuming any of that is getting added to Ark 2.
Gigas being nerfed to wild stat equivalents would basically make them worse than spinos lol
Just thinking on how it would be weird to have an “alpha” predator but it not be the strongest I could see them make it non breedable and give a bleed
is tek getting added to ark 2 or is it gonna be strictly prim?
cause honestly it's only weakness is that it can be shot easily from far away and it's rage mode
Everything we know (that is confirmed by Wildcard) about Ark 2 is in the pinned messages here.
I think they said they were going more prim than ark 1 as that’s what they originally envisioned for ark 1 but don’t think anything was fully confy
And it’s slow and large turning radius. Makes it able to be picked and with a revised bite hit box can be attacked from@behind
Did the tweet confirming no tek tier get pinned?
I remember there were issues finding the tweet
In ark 1…in ark 2 the giga should be comparable to a rex, and no longer be comically over sized. WC can make more minibosses now without needing an oversized rex
I haven't been able to even find it.
@split dove I trust you here
yeah there were i bit taller than a rex i think

idk if i can fish that one out, didn't know there was a tweet about it
i hope in Ark 2 raiding or fighting with dinos has a lot of options
Point being, ark 2 gigas shouldn’t be anything like the ark 1 ones if they somehow ARE in ark 2
yh i get it
And for the love of all things may mutation capping get a dirt nap lol
I don't remember who it was originally from either. I've looked
The “what’s next for ark 2? Not tek that’s for sure” one
i thought that was from a community crunch
me when theres no capped suits in ark 2 😡
If it exists XD maybe we all just think it does
Tek Mandela effect 😂
Capped anything in ark 2 would be a failure. Time to do away with that part of the BP system
Nobody needs stats out the dang wazoo
So wait are u saying make no limit and it just keeps getting better or like they just stay the lvl of the bp?
Fair question - there should be a cap on the stats of things. But it shouldn’t be multiple times higher than the base value of the gear
For example if flak is 100, the best available should be 150 MAYBE 200
The biggest issue is that capped flak is like 100x better than prim. There should be less of a discrepancy
I would like to see base flak be more durable, and capped flak to be halfed in armor and quartered in durability
But that has to be paired with an equivalent nerf to Dino stats, turret damage, and nerf to speed otherwisr it'll be worse than it is now
That would make sense
People have told me over and over there is no tek tier, but also can't produce that in writing.
no tek tier like Ark 1 yes, there will be a non functional tek scrap tier.
source?
Source is a couple tweets and a mention in a cc
link?
I am at work, I don't have a link
But given the recent trend of tweets not matching official statements take it with a grain of salt
this one for tek scrap
and then there is the Scrap Tek Tier in the Rex Saddle and the Weapon/Shield reveal
Don't be silly, there's no tek at all, that quote says so
Appreciated. Thank ya
Except we saw the scrap tek saddle. At this point the best guess is that there will be a tek tier that has the esthetic of tek but is not functional tek
I can see the same name ascribed to an entirely different type of functionality. IE no more Jetpacks but maybe some other salvaged functions
My position is still: it’s just way too early to be saying anything definitively.
mechanical gliders with updraft mechanics
Will they really come again with a Delay but now for ASA ? I am not sure about that they must learn something from the shitstorm from the last time , i mean what kind of marketing is it when they give us some exciting info for the next crunch and then is it only a Delay straight in our face.
remind me when ark 2 was announce and how its wc being dealing after that?
You can look for it yourself
It’s a comment near the end of cc271
From June 2021. That’s what everyone is hanging their hats on
Ok? Never asked for that smh

It’s a design philosophy question
It’s as certain as WC saying any other ark 1 thing is or isn’t in ark 2. If you want complete proof, wait to release 🤷♂️
Ark 2 with tek would be a caveman learing to fly a plane
What if there points on intelligence
Mei is ancient Chinese who don't know what a "gun" is yet she mastered Tek effort(lessly)
So... Technically it will work
I'm pretty sure the Implant is there to help guide you to building/using things, thats how we can build Fabricators and shit out of stones and bits of metal
So not necessarily 'caveman', but caveman with an instructor
If you mean storywise, the implant doesn't do anything like that.
At least during the survivor's story, maybe - but now that Helena Ascended and is actively guiding survivors through the Arks at least, its a reasonable theory
Or if it did work that way, it was less noticeable
Hence Mei's effortless learning of Tek
They should do an experiment and freeze someone for a thousand years and see how easily they adapt to new technology. I'm going to guess it can happen pretty quickly.
Also need to remember, the more technology advances the easier end products are to use. Like a gun is much easier to shoot with then a bow and arrow for the first time.
Kind of nothing, really.
Translates languages?
Just a translator, tracker for the Overseer, and with Helena's help it helps respawn survivors.
Nothing to do with inventory shit.
Inventory interface is just a thematic game mechanic
Correct, but you stated it helped with building
Do we have proof it doesn't help in some way?
Do we know all the Tekkies can build a Replicator off the bat? Even if you use computers every day of your life, can you reasonably build one by hand?
using computers has nothing to do with building something by hand. Most people good with computers suck at building stuff by hand.
You would think the implant has something to do with it. Like the Matrix kind of
Hey, I am good with computers and I know construction 😂😂
I worked for a military contractor as a software dev. Most of my peers couldn't use a socket wrench.
But yeah, there is no conceivable way that a survivor on an ark would be able to know how to make everything. Unless you buy into the idea that they were doing it for hundreds of years and remember everything
Yes, nowhere does it state it.
If it did have an impact, they would've confirmed it in the notes by now.
Just because something isn't directly mentioned, doesn't mean it absolutely doesn't happen
When there's 5 years of built-up lore, and the implant has already been talked about multiple times in the notes. It kind of does.
It just isn't mentioned
If it's important to building, then it would've been mentioned by now.
What 'is' important in building though, are engrams.
It is notable that the rest of the survivors on the island prebob didn't have tek
Ok, so tell me then how survivors were able to build guns on the Island - by hand
Engrams
Do you not know what an engram is?
Are Engrams Lore official?
Yes, and real
Link me which note specifically they're talked about
It's somewhere in the Gen-1 lore, but HLN-A states 'the Engramic-matrix'
Which is fictional, but basically it's the idea of a humans energy or some shit still being active thousands of years post-death, and you able to put that energy into another person, allowing you to share memories.
What's his name from Gen-2 is a failed attempt of this if I recall.
Hints why he has two personalities in one body.
Engrams are neurons that're dedicated for memory-banking. (which is real)
ARK's logic is basically forcing engrams into other humans, and so you share how to craft something if they did.
So the Implant DOES provide the knowledge to build and use things! Just like I said 😂
but wouldn't something like an implant be needed for that?
Where do I even state the implant?
The engramic-matrix is with the brain, not the implant
Then why do we look at our implant to look at this matrix
Gameplay.
We're talking about in-universe
Are you talking about Rockwell?
That, I'd agree with, just a thematic gameplay design choice
No
Gaius Nerva?
Engrams are neurons dedicated to memories.
They are 'implanted' into the survivors brain, but the actual 'implant' is a tracking device that was 'implanted' in the arm.
No one specifically.
So in the game they thought we'd just look at our implants when using inventory because of reasons?
But I'd say its safe to assume we don't know the full extent of the Arm Implant's function. It is possible that it could be related to the memory implant and Engrams
Either left-over lore that didn't make it into the final-cut, or just needed a reason to have an inventory.
No, we don't know the full extent.
Hell, we don't even know if survivors born on the ARK's are born with the implants.
But the building isn't tied to the implant, it's tied to the mind.
Just outright shutting down a theory because it isn't completely spelled out in the lore is why nobody really brings up theories in Lore Nerds anymore 😂
Because Experts™️ just immediately shut them down because it doesn't fit their narrow interpretation of the lore
Theres so much more we don't know about the lore than we do - and its fun to theorize and think how things might be connected
to me, the implant would be something like the plug in port in the Matrix movies.
We do know the implant contains the homo deus record
Which the name implies is like a download of, well, you
It would also line up with the ability to transfer into another you on another world
But there are huge lore gaps
So unless you can 100% prove that there is absolutely no connection between Engrams, Survivors building modern technology out of sticks and stones, and the Mental Implanted Memories/Arm Implant - is it a possible theory
Please, I need entertainment
Don't hold back - if you prove me wrong, I will leave this Discord forever
Bro waht 💀
Could be. Who knows. It’s fake video game lore
💀
I don't see what's wrong with people doing this, so long as it stays a theory.
DAMN
The problem is, you're always the first person to post
'NO'
'WRONG'
'NOT MY LORE'
When people have theories and claim them as fact, that makes then ignorant.
Fym "Not my lore"
Mf I get all my lore from the Explorer Notes and writer interviews 🥴
You've literally shut my theories down that exact way 😂
And writers Reddit account.
And I always state with intent - theories are THEORIES, not gospel
If you did, then I wouldn't have shut them down. (I have no clue what he's on abt.)
🤷♂️
Spit yo shizz brothas spit yo shizz indeed
I’m sure there is contradictory lore out there too, since it is written by multiple viewpoints
From the wiki:
"Though little is currently known about the true nature of the device, it quickly becomes clear that the device is essential for daily survival on the ARK. The implant is involved in a variety of everyday activities for survivors, including accessing the Inventory, Crafting, Leveling, and unlocking Engrams. It is also involved in interactions with other alien structures and technology found throughout the ARK, such as Obelisks."
Thats mostly a gameplay function though, so I'd say not really relevant
Dw guys, the real lore is that Santiago is Vin Diesel
well actually that's never mentioned in the explorer notes and is only shown in the theatrical game play trailer and therefore is not canon.
i dont see how yall can get deep into a conversation or argument. i jus start staring into space tryna turn it into scenes so i can understand it 😆
We should make a podcast or something
All the notes are actually fake - they’re the crazed ramblings of your survivor as you explore the arks
I’m not sure how everyone managed to dodge this critical piece of the lore
Will you update ark mobile?
That’s gonna be something you wanna ask the people responsible for Ark Mobile. They have their own discord.
Actually no, because Wildcard are revamping mobile with a new developer. Grove Street only manage the current mobile version.
Very nice.
based
When will ark 2 release
next week
Any idea of Ark 1.5 will utilize more than 1 CPU core on the server 🙂 ?
That is their plan
Multi-processing was almost unheard of way back in... 2015
I think you are being sarcastic but the pentium D was multi core…
Core2 duo became the big thing in 2006
i3,5,7 series in 2008
yes, of course. It was lazy of them not to take advantage of standard hardware.
or cutting corners, which ever way you want to look at it.
To give them some credit it took game manufacturers a very long time to begin to thread. Compilers had to catch up, then game engines, scripting languages, etc
