#ark-2

1 messages · Page 113 of 1

tropic forge
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plus another unique creature

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center would be perfect map for a water wyvern and the perfect place for it would be on the flooting island right below itor even around the walls since its a circule of waterfall

winged dome
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Nah, we don't need yet another wyvern variant. New water creature could be interesting since the Center has the megadeep ocean

blissful perch
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I stg if I see another wyvern variant

thick tulip
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i would love to see some of the late-release creatures revamped into older maps

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sino belongs on Center lol

tropic forge
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kinda true, its very deep but lack something like they need it to had something to do whit that water creature than

harsh spear
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thats also pure speculation lol. what makes you think ark 2 doesnt match player expectations when we havent seen anything yet besides concept art ?

desert swallow
harsh spear
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oh ok i thought u are refering to the message before you

desert swallow
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Have they said anything about the center?

untold ingot
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Not yet

gusty ermine
desert swallow
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ok, that would suck if they did drop it

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I just assume any date WC gives will not be hit these days

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I'd rather them do a good job then rush it out, just sucks they said they were going to shut down official servers probably before they are ready

gusty ermine
gusty ermine
desert swallow
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I have seen it. I'm hoping they modernize the island and scorched earth maps too. They are a little dated

south lance
harsh spear
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i hope they do some rebalance for creatures , f.e. its stupid that you can get wyverns as your first tame on crystal island but on scorched earth its the hardest thing to get

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though thats probably the only broken tame..

south lance
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idk ark has enough time sinks

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cwyv is just an accelerant on a game whos early stage badly needs accelerants

harsh spear
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it doesnt need accelerants at all. if you just powercreep pteranodons and other flying creatures with wyvern it makes part of the game feel useless.

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gen 2 is imo a good example how accelerants break the game. there is 0 difficulty in the "survival" part of the game

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btw i feel like a perma death mode would be kinda interesting to bring back survival vibes

untold ingot
tribal chasm
# harsh spear btw i feel like a perma death mode would be kinda interesting to bring back surv...

My friend is doing this right now, too many ways to die randomly for Hardcore to ever work properly. Server randomly lagging, dinos appearing from mesh, game deciding you are dead after completeing a boss. Let alone if it was PvP as well

Yeah I am hoping with ASA they can start the game off slow again, with the power creep/accelerants coming back in with each xpac instead.
Although I have a feeling it won't, probably will be level 105 first hour, all bosses done, massive bases and thousands of dinos day 1 again. 🥱

untold ingot
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On official it will 100% be that way

harsh spear
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yea i guess youre right, in gen 2 there is also some spots where you die instantly without a reason cuz the game thinks you are meshing

untold ingot
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To have a really good hardcore mode, ark would need to have a really good single player, which unfortunately it does not

blissful perch
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To have any hardcore, you need the game to work as intended ☠️

harsh spear
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i think they should either enable a global bed cooldown or remove the bed-timer entirely since you can just circumvent it via bed stacking

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ark is the only game where death often is progress ( meat farm, getting to spots quicker, getting health back ) kinda stupid imo.

verbal wind
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not the only game

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in Halo co-op you can get full up on ammo and hp by killing each other a few times

harsh spear
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ok but u get the point

verbal wind
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i get the idea for pvp, but it would really hamper pve or sp

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having to sit and wait to respawn for even 30 seconds would be agonizing

harsh spear
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the timer system for pvp feels stupid in general. the more you die, the longer the timer takes. and you can sometimes avoid it by killing yourself. and if you wanna defend your base solo its just not a fair system

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cuz others can die more often than you can

true fox
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Speaking is early game skips, I found a path to 64 using notes I can do in <30 minutes on an empty map. Then I grab a low Ptera quick. I’m then perfecting a run to 74 (Rex saddle) which takes a longer because the ROI on note levels drops significantly after mid 60s

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Should be able to have a max/near max level rex under me by the end of the first release day. (Not in game day)

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If they nerf note runs or move the notes it will make it quite a. It harder

desert swallow
true fox
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note runs and alpha kills can only take you so far so fast.

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assuming the xp chart remains unchanged

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Gamma bosses will probably be downed quickly by just a horde of players on 1 dino each with shotguns

tribal chasm
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It's not impossible, people do it regularly on Arkpoc/Small Tribes/Unofficials/Conquest etc. Usually level 100+ easily. Ie Titanosaur kills, crafting certain items.
Ark 1.5 and 2 would be nice to feel the progression rather than jumping straight to endgame -- yes I know I can limit myself or play my own server, but ...

fallow niche
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Discord is having issues, disregard people that look like they're spamming the same message over and over please 💛 https://discordstatus.com/

true fox
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I was kind of surprised by that happening. Thanks Rizzo

south lance
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if you exclude the last part then sure eaely game is absurdly fast, and my main issue is "mid" game

untold totem
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There is no "mid game"

Only Bob game and End Game

blissful perch
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Most players do seem to identify what used to be the entire ark progress system as “early game”

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It’s a failure in design to have the mid game simply not exist and the late/end game be a tiny portion of the engrams/levels available to players…and the bulk of it is RNG drops and mutations that can be stolen and lost

desert swallow
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If they put some actual danger in the air, this would be a different story.

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It's also one of the reasons a lot of people have a hard time with aberration when new to the game.

ripe cedar
desert swallow
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People get nervous flying through the red woods right?

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could add pteranadons that knock you off your mount if you aren't careful

ripe cedar
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Getting knocked off your mount is way different to being pinned by a thyla

desert swallow
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it's a danger in the air

ripe cedar
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Kinda i guess

desert swallow
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Or, make flying late game and costly to achieve

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that could create a mid game

desert swallow
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not sure, cost of saddle I guess. Lore wise you could say the saddle needs to be light enough that they could still fly

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introduce some kind of resource for it, I'm not going to be able to solve the problem obviously.

blissful perch
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Require a level 100 saddle -> no early hand flying

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Especially if you mandate someone has to be at the level of the saddle to ride the given creature

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(In ASE terms it means you can’t ride a PT below level 38)

ripe cedar
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38

blissful perch
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Add a flier that works like a leed does - it targets airborne players and forces them toward the ground. Or a weather event that’s near constant in certain biomes that grounds fliers/ variably occurs but again only targets airborne players

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If you want a mid game though what you really need is actual leveling (IE you can’t blow through 60-80 levels in an hour with no corresponding progression) and a need to make use of the previous level’s tools and resources

ripe cedar
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Maybe wind currents that make flying in certain directions inconsistent/ near impossible at times so fliers can be faster but are not consistent

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I dont see how else to really limit them in terms of travel besides that because a leeds like predator would be too rare just like actual leeds, not that that is a bad thing for leeds or like i said just means flying a bit closer to the ground to avoid it which you cant do as easily with rafts because they operate 2 dimensionally

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I guess it would just exist to punish new players who wouldnt know how to avoid it yet

untold ingot
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If you run your pt into a tree it should hurt the pt

ripe cedar
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Thats not a bad idea actually but knowing ark the server will lag and suddenly all of your flyers just instantly die

untold ingot
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I mean, yeaaah, let's do that

ripe cedar
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Ok im not saying killing all flyers wouldn’t improve balance but do we really want to add another way to get ‘arked’

untold ingot
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I mean, it wouldn't totally prohibit using fliers, but it would severely nerf them. And make them less of a major part of the meta

true fox
blissful perch
true fox
untold ingot
true fox
blissful perch
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The raw exp gain? Scaling them means they’re insanely good for late game player so idk about that

true fox
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I’ve got a L65 note run down to like 20 if I don’t waste any on speed

true fox
blissful perch
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The double exp gain should be 0. If it MUST exist as a mechanic, maybe have a brief 5 minute double exp when you collect all of say Helena’s island notes

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The game was balanced around 1x official exp gains (which are now 2x across the board)…so notes just shatter that

true fox
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Double Xp isn’t bad if you take away the flat XP gift from the notes

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Then you would get a note, then go do something to earn xp like fight. Then Back to next note

blissful perch
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For current note runs perhaps. If you nerf the flat exp I assume people will instantly pivot to farming off the double exp

true fox
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Yeah but farming in this context IS playing

blissful perch
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It’s a better outcome I agree. But it’s not good enough imo

true fox
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Literally 😉

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I’m just thinking of what they could implement fast without a ton of time investment. Things that require a lot of Dev time are just unlikely for ASA.

blissful perch
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I always prefer playing the game (see my mutation comments), but I still am of the belief that keeping the 2x exp gain for all notes (or 4x) means people still slingshot way ahead of the leveling system

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It’s pretty dev easy to implement what I said

true fox
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ASA is at its heart a relatively low effort way to fund ark2 development

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I don’t think 5 minutes of 2X does that much slingshot wise but agree to disagree:)

blissful perch
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5 minutes times the number of notes? Kinda feels like a lot ngl

untold ingot
untold ingot
winged dome
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Not counting the times to get Ascensions, all the Runes and Notes, leveling a Chibi, ect

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Er wait, wiki graph only goes to 180

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Pretty sure we can go higher with SE Ascension now

tribal chasm
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205 is the max level now yeah

winged dome
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Ah, thank you
*913 times more 🙃

blissful perch
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You can consider all levels after 105 to be similar to prestige levels

tribal chasm
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I don't know if when they originally made Ark, they intentionally made the game balanced like that, or if it was a happy little sandbox accident

blissful perch
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Note exp gains came after the engrams were made if that gives you a sense of what came first

tropic forge
split dove
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no

untold ingot
blissful perch
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the entirety of the basic content is available by level 105, and level 105 is criminally easy to reach without needing to use the vast majority of the engrams and resources you can make use of along the way

untold ingot
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The issue imo is that endgame resources are available in raw form and easily obtainable. It should be harder and it should be combinations of stuff to make them

blissful perch
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It doesn't help that end game resources are basically all forms of the same singular resource (element)

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I suppose there's also black pearls...but it's also a raw resource

untold ingot
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Poly too

blissful perch
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poly is a fabi resource

ripe cedar
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Organic poly isnt though

untold ingot
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Used in every endgame bit of gear

blissful perch
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metal is used in most of them too - i disregard for the same reason

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there's really only two explicitly endgame resources...and they are gathered the same way you gather everything else in the game

untold ingot
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I don't see the logic of saying black pearls are endgame and disregarding polymer or crystal lol

blissful perch
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there is no "tier 2 harvester" requirement

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are black pearls a standard requirement for fabi crafting?

untold ingot
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But that's besides the point anyway

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Point is, it's too easy

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Making it harder to get said resources wouldnt fix the issue either

ripe cedar
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If you need a tier 2 harvesting thing

blissful perch
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If you need a tier 2 harvesting tool or tame to access tier 3 resources, it would at the very least create a system of early/mid/late game resources that's a bit more stratified

ripe cedar
blissful perch
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sigh

ripe cedar
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It is used in basically every recipe as opposed to black pearls

blissful perch
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most games use lower tier resources in higher tier crafts

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see metal as an easier example

ripe cedar
tribal chasm
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If we look at Black Pearls from when Tek was just coming out, it was pretty well designed honestly. A filter, tier 2 requirement being that ... you had to either go deep underwater (scuba) or take on Deathworms, which was essentially a miniboss as well. Lots of dead sea scorpions and/or deathworms just to afford 1 Tek item.
Where as nowadays you have so many ways to easily obtain them, a long with increased rates (20 deathworms for 1 tek replicator, vs 1 or 2 today)

tropic forge
# untold ingot Point is, it's too easy

if you take out the mod maps that become officials only gen dlc that made black pearls easy to get, before that you only get them by killing tusos or on ab map on the bottom near the drakes nest

desert swallow
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killing trilobites for hours on end.

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also easier on ab

untold ingot
true fox
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They way they wrote the announcement makes it sound like the non canon dlc maps and island will come out at the same time? Hard to understand

tropic forge
untold ingot
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I assume they will be iterative tbf

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I bet rag first, then Val, then the rest. Its hard to say

true fox
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Let me get the crunch article I’m referring to

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So 356 said island and scorched at launch

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I could have sworn they swapped that around but I don’t know

untold ingot
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It's always been scorched and island at launch

true fox
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All the community-created maps are also to be released over time in 2024 (Fjordur, Ragnarok, The Center, Lost Island, Valguero, Crystal Isles)

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Not at launch but at some point in the following year

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After they pivoted from the asa plus ark2 plan

true fox
untold ingot
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Where did they get the schedule...

true fox
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Looks like they sets giving themselves a few months per map

slender garden
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Someone tell me if I'm wrong here, but Ark 2 and Wildcard should seriously consider updating the baby growth timeline. Instead of most creatures hatching or popping out as a miniature version of their adult form, having distinct models for baby, juvenile and adolescent forms. It is a huge task and would take a lot of time, but for the majority of creatures including trike, stego and many more, I believe distinct models would take the game to the next level. Wildcard could maybe take inspiration from the Prehistoric park series or even the trailer, where the baby trike can be seen at 1:35, and in the official season 2 trailer where what looks like a juvenile iguanadon can be seen at 0:02 and a baby sauropod at 0:40. Also the baby pachycephalosaurs at 0:49. The baby rex can also be seen in alternate videos. I would love to see this change in Ark 2 as i think it's a little late for Ark Ascended but I'd love to know what other people think

@drowsy ibex @unkempt wing @fickle flame

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if you could @ me if you have something to add to this idea so I can see it that would be awesome

thorny totem
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Is there any hope that wildcard can get rid of snail games? Or are they just trapped forever?

desert swallow
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Tell them to go stand by the stairs?

desert swallow
ripe cedar
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Its more noticeable on some than others

true fox
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We were doing ASA conspiracy theories in game chat. Fun one was “what if there is no shutdown, they’re just releasing asa and keeping the servers but they wanted to trick the ebay crowd into quitting

blissful perch
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@ ing the devs is just lmao energy

true fox
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Yeah I can’t they would look at that. They’d get it constantly

harsh spear
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i agree that pteranodon saddle engram should be at like lvl 80+

slender garden
slender garden
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the trike is the most obvious example for me

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same with the stego

untold ingot
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I mean, of all things they could work on, making new models for every baby Dino is probably not high on the list

slender garden
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thats a good point, however, i believe that the big things bring players to the game, but it's the little things that make them stay

untold ingot
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This is true. But again, for little things to keep people staying, baby dino models arent the highest on the list lol

tropic crag
tropic crag
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I have all of them, and still can't get several engrams, so it's still not possible to get every engram technically either way

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Not to mention the fact that they cost like... 750 million hexagons or some shit to get every last purchase of them, since they patched the 5 in 1 glitch way back when

blissful perch
tropic crag
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Well, that's a bit of a silly criteria honestly then 😂

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That's still not every engram in the game, though. Once you hit the appropriate level and have enough points to spare, of course you'll have the ability to get the engram

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But the ability to and having them unlocked then and there are not the same whatsoever

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That's one of the reasons I hate servers with auto engrams, point management is part of the game as intended and if you take that away you lessen the experience, imo

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It can get monotonous when you're at the end though, but don't feel like rebuying what you need after a mindwipe or whatever, so I understand why people use it

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Maybe if you could save a build for your stat points to go into before you mindwipe, it would be more manageable?

jagged delta
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do we know when ASA will come out?

orchid holly
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I think

jagged delta
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ok! ty

true fox
tropic crag
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Meh, everyone in official PvP, sure, but nowhere NEAR "everyone"

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Not to mention, you have to put points back in every time you mindwipe to craft a BP (if you do that)

tribal chasm
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A shame they have to be linked in the first place, I wonder if they are able to reset levels without resetting the engrams

tropic crag
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And vice versa, perhaps... which will most likely be a mod at some point I imagine if no one makes it before I figure it out with ASA lol

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Should be simple enough with UE5 and a cleaned up codebase I'd hope

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Anywho, gn all

winged dome
blissful perch
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Not sure how it’s silly when talking about progression tiers. Everything at level 60 or level 80 is available for players to choose from - thus it’s all at the same tier. If you can hit level 105 you have conceptual access to everything at or below that level

stuck vine
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Does anyone think that ark dlcs will become free after disabling official servers and moving to ark 2?

blissful perch
worldly garden
true fox
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not until later in the game. early mid, it is..

true fox
true fox
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I expect we'll not get a more accurate date until well after august 1

winged dome
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Thats why I said 'latest', not final 😂

true fox
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I was kind of surprised to see there are only 2 useful engrams from scorched that I want. (preserving salt and chainsaw)

winged dome
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Fire arrows used to be amazing, still decent but not as great after the nerf a long time ago

blissful perch
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The salt vase goes hard tho - I love the design and the sound of opening it to this day

true fox
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Honestly I just odn't make salt until I intend to use it, so....

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assuming xfers even are enabled and work right after release I'll still probably hold off until post chainsaw to xfer over and grab those engrams

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Scorched can be neat, but starting there isn't that fun.

desert swallow
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preserving salt is a great resource to have, even doubles spoil time in your own inventory.

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Really useful on official for things like prime meat and mutton

trail zenith
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Dark souls combat is gonna be SOOOOO much better than what we have, I'm gonna solo a giga

desert swallow
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You Died

harsh spear
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wouldnt be suprised if they said in august that its gonna be released in december

desert swallow
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I would be surprised if they announced that before august

true fox
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Given their operating speed i was somewhat impressed they claimed such a quick date in August

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Of course that was April 7, so..

timber talon
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cant wait

true fox
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It is 80s arcade game “boss combat”. Learn the magic button order technique to win. Practice. Apply

blissful perch
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Learning an enemies tells is about as interesting as PvE combat can get.

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It’s usually the situation in addition to the enemies present that makes it interesting

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Compared to ark 1 combat or in general is what i always ask. Because ark 1’s combat is basically spamming LMB brainlessly

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Right, because the combat is determined solely by stats

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There’s no diversity in outcome based on mechanical inputs

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Engagement decision making imo is not really what I’m describing when I say ark 1’s combat is one dimensional

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And it’s not really that strong of a design either - when you commit, it’s often extremely hard to disengage…so the bulk of the interesting gameplay revolves around one dimension (when to engage) of possible consideration

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If the souls combat works (if)…you could have both engagement and disengagement as viable considerations and tactics, on top of a mechanical layer that exists for players while in combat

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Hard in other games is still possible. In ark you usually just die with your ass facing the aggressor

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(If you can even turn around)

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If it’s not a real choice, the mechanic isn’t there

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No basically competent ark player bothers to consider disengagement (on most creatures anyway)

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In OW there’s tons of ways to disengage

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Entire sets of hero abilities revolve around breaking up the other team and creating breathing room

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I would hope you’re considering that my statement was a purposeful oversimplification

blissful perch
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The point was that there’s almost never a reason to disengage in ark because your only reward is looking like an idiot. It’s a non option

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If you’re on the aggressive giga, just move forward and bite lol, it’s not hard

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No different then the bite exchanging that took place prior

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If you’re ahead and the opponent is “disengaging” by slowly moving backward, you just slide right on in and cinch the win

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That’s right. Otherwise, you die trying to disengage

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I generally have them just fine, so I’m not sure what the issue is

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I’m reading a scenario and providing a counterargument that indicates a crippling lack of complexity in engagement dynamics and combat mechanics

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Is that not the case?

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The linear distance is less important than the functional separation between aggressors

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No…I’m complaining there’s one dimension of consideration

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There’s tons of ways to select when to engage. But disengaging is often a false choice

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You’ll just get caught by whatever is attacking you most of the time

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Leaving at that stage is something I see as an important part of the engagement calculus…whereas disengaging to me is predicated on already being in combat

trail zenith
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It's better than the shit we have

blissful perch
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No?

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Its like having two rex attacking each other, and the outcome is almost always that one of them dies. There is almost never an “escape” outcome

trail zenith
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You have the worst takes

blissful perch
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I’m certainly convinced you’re struggling with a hypothetical

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If your turrets are in a rat hole and can’t be retreated to for example

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So a scenario in which two rex exist without a turret wall to back into simply doesn’t exist to you

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Well I guess I’m wrong on that. I’ll have to find another way to describe how grimy and unappealing the lack of disengagement tools in ark 1 feels beyond outcomes. Perhaps the fact that there’s no real dodging, LOS blocking, etc? Eh who can say

nova sonnet
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all of your arguments will be proven invalid by the sentient 150 Reaper Queen that learnt how to get under the mesh

untold ingot
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I mean, right now fights last mostly on who gets the drop with a flamethrower lol

worldly badger
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What kinda turrets u got cuz the turret wall on my old base would tear up that rex

untold ingot
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Is your base a crouch spot? If not the rex tears up your base

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Shifter doesnt play pvp, I think he is more concerned with the pve side of combat

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Right. I kind of quit before gen2 really took off

tropic crag
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Objectively false, citation; Elden Ring being game of the year last year or whenever and selling as well as it did

mint swan
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Uh oh, bruising’s typing. Everyone prepare for him to disagree with you just because he’s always right

tropic crag
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Great attempt at a strawman, but we both know there is more to a game than just one feature

candid whale
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yo will ASA just be the same but without the errors that ASE has?

tropic crag
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Objectively false, but you're able to hold that opinion if you like

mint swan
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No matter what, bruising will insist he’s right

untold ingot
mint swan
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What’s even funnier is that he blocked me but still responds to me LOL

tropic crag
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Gotta have the fan club clowning around, wish people could find something better to do with their time than harass someone on the internet like children, but it is what it is 🤷‍♂️

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There is combos, you may not use them, but they are there. I'm out though as I don't see any way to resolve the issue at hand here

short fulcrum
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Still alot more complex and interesting than arks current combat

mint swan
untold ingot
mint swan
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He’s consistently hypocritical, but instead of using his critical thinking skills, he just reacts with clown emojis. Oh well, we’re the children though

dapper niche
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So as a very new player that has gotten his fair time of play in , altho most of my views are going to be broad and surfaced, I feel like that is if not the primary issue that ark should solve , and I am going to be as objective as possible.

tropic forge
dapper niche
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Starting on ARK my first map was Freljord , I read over the attributes for player and there are some I believe hold no reason, for example ;

Stats:
Oxygen stat : Allows you to swim faster in water and breathe for longer underwater.. This isn't necessary , unless there was a water map the 2 given traits for investing in this perk could easily be split amongst stamina and movement speed, after all. Swimming is movement. Food & Water are the next 2 traits I want to quickly take a jab at , which yes it is a survival game however this was very badly done the water and food drain is very fast with no way of slowing it down, if the trait was here to compensate for that it should somewhat lessen the drain on top of adding +10 points to the stat , If only to give a reason for early game investment in said points without it being a complete waste when Health, Weight, Stam and Speed take such a large role of importance in the game.

Furthermore,
there are other surface issues that overall affect the ability of the player to enjoy or immerse themselves into the game such as;

Non-Dino Combat
The Aiming on the weapons is very inaccurate, specially with a dart gun I have spent a lot of darts where it hit the dino, but it did not count this wouldn't be so crucial to the game as it is if the meele combat and even harvesting animations weren't so sluggish and unsatisfying , I am happy to hear they are going to try a souls like combat system because lets be honest.. ark doesn't have a combat system , when Minecraft has a more in-depth combat then ark, is when you realize.. yeah maybe any kind of combat system added onto ark would be a great addition.

Weight
It must be really hard for the developers to properly stabilize a weight stat in a game or even to decide how crucial a companion will be , I can understand that their deals was to make it as mandatory as possible to tame a dinosaur, however this leads to a ridiculous amount of walking back and forth early.
P1

tropic forge
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its the ones that you barelly or never touch 🤣 although i always put points on food and water but again im a pve guy

untold ingot
untold ingot
south lance
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isnt only shotgun actually random

untold ingot
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They are hitscan and there is no bullet drop. Bows I am okay with though

south lance
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and ig AR but i dont think anyone uses that

dapper niche
#

P2
Weight-Building
Although I am going to be continuing about weight for a little, I am also going to involve building in this topic because I believe they come hand in hand.. building a base with the already non-responsive building system provided by ark proves to be a task by itself, however carrying the pieces with you and running back and forth ends up wasting a lot of time, If the weight of building pieces we're to be reduced noticeably it wouldn't impact the game in a negative way, and it would also make base construction a much more smooth experience.

south lance
#

and with shotgun its not that random either

dapper niche
#

I lost my train of thought, I was going to add something else..

blissful perch
#

In fairness, food and water ARE silly stats

#

Hit reg is also horrendous

untold ingot
#

I would be fine relaplacing food and water with a 3 tier skill that just makes it better.

blissful perch
#

“Survivability”

untold ingot
#

Yeah something like that. Or throwing it in with fortitude. Food and water in ark is very temperature dependant anyway

blissful perch
#

It’s basically the poor man’s environmental hazard lol

south lance
#

it should not deplete so fast

untold ingot
#

I think it should deplete 3 times an ark day. Or roughly every 20 minutes

blissful perch
#

It’s what WC had to make cold and hot biomes harder lol. Hp loss and food/water drain

south lance
#

its entirely qol

untold ingot
#

It offends the sensabilites of pve players.

dapper niche
#

I'm glad you guys agree with my statements ^^
My goal here was not to attack the game, but to enforce what I hope will change with Ark2

#

It's not about difficulty, its not difficult to keep food on you and keep drinking water, but the drain is unrealistic

#

and that in my opinion can be quite immersion breaking

south lance
#

true thats the one area food actually does something cool

untold ingot
#

This is true. Healing should not be related to food imo. For people or dinos

blissful perch
#

You should also have rapid hp drain when lacking food or water. I’m talking no oxygen fast

dapper niche
#

The flaws I see in the food and water stat, is that they are currently useless, I am somewhat of a believer that every trait should leave you nail bitting "Alright.. so which one should I pick next".

south lance
#

nobody has 1000 food stat

#

but the heal is great

#

med brews for the cold

blissful perch
#

Med brews should also have a CD lol

#

Capped armor also has stupid temperature resist. Praying that’s gone in ark 2

south lance
#

i think its fine i hate debuffs

blissful perch
#

My biggest gripe with weight is that it completely cripples some tames. Namely raptors and terror birds

dapper niche
#

How much of your base will you probably have built before you have an exomek

#

sure..?

untold ingot
#

There are loads of ways to handle heavy weight loads. Probably the easiest is just do beta rockwell and get tek suit

dapper niche
#

None of the changes I hope to be in Ark 2 are critical, if you've noticed they are all basically quality of life changes

#

that old players will be fine or used to

#

but will highly affect the experience of a new player

blissful perch
#

It’s time to change the mold

#

ASA is for people who want ASE again. Ark 2 is for people who want to see something new

untold ingot
#

Ark should be inaccessible to new players. It should be impossible to learn and have 0 qol stuff

dapper niche
#

I'm going to basically buy both

#

Although.. it was kind of a sucker punch to have bought every single DLC and the season passes about.. 1 month ago

#

to find out I'm going to have to do that again in 2 months to keep playing it..

blissful perch
#

ASE is gatekept just fine

#

When you spawn, you need to clear the entire alpha tribe in consecutive 1v1 matches to reach level 2

dapper niche
#

Jesus christ

untold ingot
#

Picking up rocks needs to be a level 5 thing, and should require tools that are inacessible until you get rocks

blissful perch
#

Welcome to Ab if you spawn in the wrong spot lol

dapper niche
#

I've had my fair share of suffering thus far

blissful perch
#

Well. Old Ab anyway

dapper niche
#

first map and I picked freljord, out of all the areas I chose to base in the snow region

#

I choose pain.

#

Ye I think ?

blissful perch
#

I feel like he’s horribly misspelling Fjordur

dapper niche
#

it's 1 of their DLC maps

#

OOOOOOOOOOOOOH ye Fjordur, that .. wow I messed up.

#

Freljord is league of legends 🤣

desert swallow
#

Probably would have won, but jungle diff

winged dome
#

I mean, you're the one bringin' it up all the time ...
T-the April thing, not his meat ... r-right? I mean, whatever you do with your time is your time h-heh

#

I'm just keepin' the tradition alive 🍻

tropic forge
#

🍿

untold ingot
#

I mean, if people didnt like you because you were right all the time it would be one thing. But this is another lol

astral token
#

What the hell is going on here.

untold ingot
#

People dont like bruising apparently

astral token
#

That's not new, this meat rider is 💀

untold ingot
#

Cant for the life of me figure out why PoglinFuego

stray elm
pearl bramble
#

Will ark acended be on Xbox one x game pass

stray elm
pearl bramble
#

😭dam ok I’m guessing ark too is like that as well

pearl bramble
#

Does that mean we r losing official even tho we can’t access the new stuff ;-;

stray elm
astral token
#

🦛

pearl bramble
#

True I was told Scorpio addition Xbox X was good and could run new gen games I guess not xD

stray elm
stray elm
pearl bramble
#

Ahh ok

stray elm
#

Series-X/S though is next-gen.

#

Which Series-S's are decently prices last time I checked

stray elm
#

Or around 500$ USD for a Series-X

pearl bramble
#

That’s expensive oh lord

#

I might have to save for a long while

stray elm
#

Yeaah.
Might wanna just get a Series-S if you're not interested in getting the full specs that a Series-X has.

#

Oh, and also Series-S's don't have disk-drives unlike the X.

pearl bramble
#

If I’m upgrading I’m going for best addition

formal sandal
#

we

pearl bramble
#

XD

formal sandal
#

ily

pearl bramble
#

What are disk drivers

stray elm
pearl bramble
#

Oh ye then def x bc I got disk

stray elm
#

Just then I can help you, do you have any form of income?

pearl bramble
#

sweats hah no xD I wish I’ll have to do chores for my fiancés family or smth bc I don’t have a car and we r pretty far from places so I can’t walk to a job

#

And I’m in Texas so economy is bad atm

#

If u know any easy online jobs I do those I want to play new ark bad xD

stray elm
pearl bramble
#

True

stray elm
#

Wait, do you have a PC?

pearl bramble
#

I tryed that but it crashed my pc bc my cpu is old af and so is my gtx it’s 770

#

The specs r too old for even unity

astral token
#

I have run ARK on

  • 8 GB RAM
  • HDD
  • no GPU
#

Low 30 fps

pearl bramble
#

What’s HHD

stray elm
#

Hard-Drive-Disk

pearl bramble
#

Ooohh

astral token
#

Hard Disk Drive I think

#

Not sure

stray elm
pearl bramble
#

I haven’t tested if it run blender I’ll def try it in the morning

#

It’s late tho so i gtg but Ty for the advise and lettin me know, I shall have u ark 2 goodnight lol

untold ingot
#

HHD is hybrid hard drive, HDD is normal hard drive

worldly garden
#

People asking what HDD is in the context of PC specs makes me realise how old I am. 🤣

warped seal
#

Do we get tek stuff in ark 2 ?

#

Or it is just tribal

#

Stone age stuff only

tropic crag
#

Mostly primitive is practically all we have to go on, aside from no usable tek as per a statement on Twitter iirc

dapper oak
#

Mannn why is there no first person in ark 2!!

#

My bad if people already asked this. But just a question

harsh spear
#

imo its too easy to disengage in ark. everyone who goes for pvp plays on high mobility stuff like bloodstalker & manas. and with those you can easily escape. the only way where you get to kill anyone is if they are bobs and are just farming and dont have access to tek suit. on gen 2 f.e. you can never kill anyone

tribal chasm
#

yes and even if you fabby someone tek suitting away, the bullets desync/don't register

harsh spear
#

its sad that the most kills you get in ark are from your turrets and not from skill based decisions

#

in before someone tells me that placing a turret is a skill based decision 🤓

harsh spear
# dapper niche Starting on ARK my first map was Freljord , I read over the attributes for playe...

i feel like for pvp the entire stat-system could be scrapped. I get what they were trying to do here with being similar to MMOs, but it just doesnt work for the PVE and PVP being activate at any point. It only missleads people into statting the wrong things and being unhappy with it until they realize the meta ( some weight, some hp and a lot of speed ). It would be more interesting if you had something like masterys, on or off. Not this min/maxing every stat and have total imbalance in everything.

blissful perch
#

What would a mastery toggle…do?

#

I do support the reduction or removal of stat based progression

tribal chasm
#

Maybe for Food/Water they could have done what the custom foods do somewhat, ie increase the amount of food / water you get from the consumed item

#

The stats worked better in the old game, they haven't aged well since all the new updates/features.
Think -- it's early 2016, you are in the 'swamp', running around in some cloth/hide armor, bows and arrows, and maybe a few spears, killing mobs for resources and xp. Nearly all the stats would have helped back then - even crafting speed to help you craft arrows, bolas, sleeping bags etc on the go.

Lastly using your Oxygen example, in the South Zones on Island there was a few silica pearls / oil nodes underwater which would otherwise be unreachable (without going very far North in the map).

blissful perch
#

I’d like to return to that in ark 2 - a gameplay environment where spend more time as the Bob you were always meant to be

blissful perch
#

It would be great to get on a new tame and not think as my first thought “now I need a female and a day to breed before I can use this” but maybe that’s wishful thinking

calm raven
#

not needing to breed for 100s of hours to be able to finish the game proper would be an improvement to everyone’s lives

tropic forge
#

damn the more i read the more of impression i have that some ppl are playing the wrong game, until when someone gonna said the correct move for ark is to remove the creatures??? guns already being ask to be remove permantly, staying bobs forever guess thats up to each person skills its only missing the removal of creatues begging part, cant wait for that day 🤣

blissful perch
blissful perch
tropic forge
true fox
#

Pre-incubator, maewing, etc. on real 1x

#

there was no Ark Smart Breeder

#

I don't know about 'hard' because I began playing shortly before the release of gen1

tropic forge
ripe cedar
tropic forge
ripe cedar
#

And mutations were added in 2016 i think

true fox
#

I forgot pre cryopod

#

which means if you wanted to imprint you had to stock everything

tropic forge
#

thing was about 18 different kibbles you need back then if not mistake

true fox
#

fwics only the ones you see now

tropic forge
true fox
#

meh, generally don't play the hex maps much.

#

got what I wantd on gen2 and moved on

blissful perch
tropic forge
# blissful perch I think it (mutations) was first introduced 2016? For a few creatures

dont think so cause that reddit ppl were talking about more strong dinos but i dint read much but i do know when it came to ps4 6 december of 2016 it had mutations already so even before ark when official and had functional tek there was the breeding mechanics whit mutations so you dint play much time whitout that barely few months at the very core of the beginning of ark early access that was it afterwards it was normal and devs made the whitout the need for mutations to do the bosses, island is dualble whit non mutated dinos although i dont thing tame ones are enough need that imprint boost, aberration you can do it on foot if need it whit tek armor and cactus brod, extinction the 3 titans, gen 1 reapers, gen 2 again reapers but in alpha solo its gonna be hell to do it since the all ark vibe is to do team work not solo

#

now on pvp mutations whit ppl that thing they pay the server and own the server so they can do whatever they feel like yeh mutations play a big part in that power hungry trip for sure but that aint mutation problem its on wc making a pve game whit pvp mode that dosent work at all, timers for everything are insane and too much work to have some kid/troll destroy it because its fun

blissful perch
#

Iirc breeding was rolled out in iterations over time

untold ingot
tropic forge
harsh spear
#

ark pvp pre transfer was enjoyable imo

tropic forge
#

plus pvp always brings an unrival unforgivable toxicity that drags everyone on it

untold ingot
untold ingot
tropic forge
#

sure, well let me thing, ho yeh last time i play new world that chat wasent toxic at all, let me thing what last the last thing i remember a pvper complain, "y'all bunch of fxxxxx, too scare to do pvp, this game is dead, theres almost no ppl to do pvp" and thats from the most recent game that i play that as pvp mix whit pve

untold ingot
#

Pvp mixed with pve is the most toxic form

#

I have never played a pvpve in ark that didn't have a ridiculous amount of toxicity

tropic forge
#

and what you think ark is, the only difference is that as separated servers for pve and pvp but since its a pvp game it will bring that toxicity into to it, lost count on how many times sore losers' from pvp came to pve to grief others that were playing friendly help the server so on, where do you think the pillar pandamic came from in pve?

untold ingot
#

There is toxicity in pve too lol

tropic forge
#

of course, its call RMT but thats a diferent story, other times its just playing stupidity and greedy

untold ingot
#

But no, I don't think pillaring in pve comes from pvp players

tropic forge
untold ingot
#

Pve pillar to protect "their" space from other pve players.

tropic forge
#

no that was the first step, placing pillars around the base and if the base is open air placing pillars inside too so no one could grief us but later that "protect their base" expand to protect their territory (resources, meat runs, not letting others build in render distance) so on

#

everyone that play ark as fall in many mistakes thats why they are call Bobs but you only stay a bob if you dont learn from your mistakes

untold ingot
#

That isnt an issue solely because of pvp players lol. Pvp players in pve show up for like a day or 2, and then move on. The impact is minimal. Pve players are the ones who do that to each other.

#

Toxicity isn't inherent to game mode. It's something everyone does in online games

tropic forge
#

maybe that happen to you but one of my servers on early access stay whit foundations like if was pillars for 2 months, barely had anything to farm or kill

#

i really have to disagree, when a game i only pve you barely have anything toxic maybe some clown time to time but a clown aint a troll

#

tell me if ark was only pve you think there would be cheats like aim bots? maybe cheats for resources but that already exist whit duping but very few to none would spend their time looking ways to mesh for sure

#

ho and i almost forgot my favorite, ddos gotta love pve servers clusting whit pvp and their stability when that pvp server is getting ddos

untold ingot
#

... If the game was totally pve there wouldn't be a desire for aimbot... That's kind of a pointless argument

blissful perch
#

Cheating in PvE does have less immediate impact on other players though

#

The only loser most of the time with something like PvE aimbot is the cheater tbh

untold ingot
#

If the argument is that we need to switch to only pve to combat cheating and toxicity, that's a dumb argument.

blissful perch
#

Nah. My arguments revolve around PvP needing to be more accessible and frankly more content favorable

#

Most PvP YouTube content is just plain boring to watch, if it’s even going up in the same year it was recorded in

untold ingot
#

I spend 24 hours on official pve last month. The entire time every time I knocked a Dino to tame it, or started taming anything, someone with a capped mana would come by and kill whatever I was taming. A pvp player on official pve would not have a capped mana. The guy was dumb though and left his mana, so I got it killed, found his server number and led 5 titanosuar into his base lol

blissful perch
# rancid harness Smaller stakes?

Possibly. Or more of your progression being tied to your character so it can’t be stolen. I’m fine with large stakes in regards to materials and gear…but progression stakes I’m less happy about being “vulnerable” when offline for example

tropic forge
untold ingot
#

Leading a wild Dino to a knocked tame is still griefing

tropic forge
#

now if youre trying to tame a normal dino lvl 15 on a server thats getting dino cap i can see someone going there to kill it, thats one of the toxic parts of ark pve, got only worst whit those box box ppl

untold ingot
#

The point is that griefing is not pvp unique.

tropic forge
#

no but got to pve cause of many reasons, like i said if a game is only pve it will have less toxic ppl, but all im trying to say is all this talk about primitive only no breeding so on its only cause affects more pvp but again pve ppl gotta pay for the sinners

untold ingot
#

Lol, what

tropic forge
#

cant see the big picture fine lets move along

untold ingot
#

I disagree with your big picture

tropic forge
#

ok

untold ingot
#

As of now, I have yet to see a change in the game for pvp that negatively affected pve

#

And on the toxicity topic, take this discord, the most toxic regular is bruising, and he is a pve player lol

#

In any case the toxicity in pvp is generally self contained. The only time it overlaps is over discord lol

#

The issue of toxicity is an issue of online gameplay, not gamemode

tropic forge
tropic forge
tropic forge
untold ingot
untold ingot
tropic forge
# untold ingot 9kay, so regarding this, explain to my why fliers shouldn't have been nerfed in ...

first, wc refer that nerf as a problem to turrets not able to target certain flyers, pretty sure that aint a problem on pve and second yes some flyers ppl would put too much speed on it a.k.a pteras and wyverns that buildings woundt render or ppl would get stuck inside of bases due to that problem but dint need that hard nerf on the pve side like locking speed stat , as for the stam nerf i at least never see someone making a base on a quetz, there was no reasons plus there was no cryos so it would make hard to have tames save whitout a base

#

you have to admit there wasent a single nerf done due to problems on pve side it always was from pvp side causing problem and exploid them

untold ingot
#

I am going to disregard the first point because it isn't relevant to pve.

untold ingot
tropic forge
#

not really, at least i dont see it how

untold ingot
#

And going into ark2 for pve (because I quit pvp) I would actually love to see more of those pvp nerfs for pve.

untold ingot
#

The game doesn't benefit from that.

#

Fliers on pve are still too op imo

blissful perch
#

It’s true though that a game where cooperation rather than competition is encouraged generally has less toxic players

tropic forge
untold ingot
#

It isn't a good enough reason to remove a pvp game mode, especially when they rarely overlap

blissful perch
#

Agreed, though that’s fox’s argument rather than mine

tropic forge
untold ingot
#

Again, give me am example

tropic forge
#

i never use it but manas, one of the most nerf creatures right before of gigas, wyverns stam i cant recall for sure but i think at the begining of the ps4 they had more stam, well this aint great exemple since it was on pve side the problem happen but the dino grab, they could deny flyers and even the land ones but denying tusos the grab that its a main for for them to heal was deny on pve but not on pvp but again not good exemple, think drakes were nerf too, tajas were nerf when walk grabbing or whatever its call when they land on a wall a certain point they made it to loose stam and more faster damn i know there was many more but yeh thats my memory limited

untold ingot
#

Flier carry on pve was removed because it was a pve problem

tropic forge
#

no you cant grab whit land dinos (megas) or using tuso grab either maybe some more cant recall

#

so not only flyer carry

untold ingot
#

That is a pve balance changed

#

Not a pvp one

tropic forge
#

like i said that wasent a great exemple but yet that nerf was in place before tuso came out and they dint change the way of them to heal

untold ingot
#

As for Manas you can't seriously tell me that they shouldn't have been nerfed

tropic forge
#

i have no idea i only ride one once and never again i dont like does flying wolfs

#

so no clue how much they were nerf aside from others complaininig

untold ingot
#

So your example of pvp nerfs that affected pve are 2 that should have happened anyway, and 2 that are pve only

tropic forge
#

so you miss wyvern stam nerf tajas nerf drakes nerf that i manage to remember and kept the one i said it wasent great exemple and manas that were so nerf that pvp players still cry about it

untold ingot
#

Pve players cry about i8

#

And the flier Stam nerf was one that I included as should have happened anyway

tropic forge
untold ingot
#

I never see people on official complain about the nerfs lol. I do see people on arkpoc complaining that they still need to be nerfed

south lance
#

pve just needs more mechanics

#

and less stats

tropic forge
south lance
#

stat cap needs to hit hard asa/ark2

#

also like, if the servers were nice you could go further with stat cap and mechanics

#

hitreg and other garbage kinda validate overpowered gear

tropic forge
# south lance pve just needs more mechanics

pve needs its own balances and gameplay separated from pvp and since like rizz says pvp are so civilize i still wish pve cluster should be separated from pvp cluster for performance issues

south lance
#

maybe yeah

#

but the issue seems that pve just wants to get broken dinos to make qol better

tropic forge
untold ingot
#

I am not saying pvp is civilized. I am saying that I can't think of any pvp nerfs that actually negatively impacted pve balance

south lance
#

broken doesnt exist in pve

#

because ultimately pve wants to bypass a lot of the work that ultimately is just tedious

untold ingot
#

Flier speed, Manas and such were way to overpowered for pve, and flier carry in pve was a pve problem

south lance
#

honestly it kinda proves that ark at its core is a boring game because of the farm reqs

#

it needs a better pve experience that isnt just trying to turn the game into creative

untold ingot
#

I am of the opinion that a major amount of things should be nerfed in pve.

south lance
#

otherwise why even play multiplayer

#

i dont think a nerf is enough

#

nerf would slow down pve at most

untold ingot
#

A nerf isn't enough, but it still is needed

south lance
#

but thats evidently not what 99% of pve wants

#

and i cant blame them, the game would be such a slog with a nerf like that

untold ingot
#

A nerf to speed and fliers, and a reworking of loot items and a general nerf of breeding would be a start

tropic forge
south lance
#

imagine having to spend 300 hours just to be able to build efficiently because you now have to breed up what you could originally tame

untold ingot
#

Super speed across a map and the ability to completely disregard any danger is like the definition of overpowered

south lance
#

flyer speed was qol

#

the base game combat is not fun enough to justify engaging with it all the time

#

thats why flyer speed isnt broken for most pve players

#

it fixes a problem mainly, not dealing with the tedium of bite spam

#

or the tedium of going around a dino you cant kill

tropic forge
south lance
#

if you want yo force pve to engage with the pve combat, the pve combat needs to be fun enough

tropic forge
south lance
#

or if you want them to engage with ground exploration, that needs to be fun enough too

south lance
#

like even pvp theres entire sections of tje map structure spammed away

#

or tps every couple meters

tropic forge
#

its official not all ppl care if you can walk by or not or even you have to cross the other half of the map to reach your base on foot its pve ppl aint afraid of building in open air

#

thats why i said "pve needs its own balances and gameplay separated from pvp and since like rizz says pvp are so civilize i still wish pve cluster should be separated from pvp cluster for performance issues" its totally diferent way of playing the game

south lance
#

eh

tropic forge
#

but i can see even ark 2 gonna be pvp focus again screw the rest, you know the rest that will still play while the pvp players quit after being crush over and over

south lance
#

?

tropic forge
#

you will see

south lance
#

maybe

blissful perch
south lance
#

but the issue is that the base game already is absurdly easy to get by

#

its mostly just time sink that makes it "hard"

#

like all the resources you need to do something are online

desert swallow
#

That's what missions were trying to solve

#

but they need better combat, which hopefully ark 2 will have

blissful perch
#

I think properly locking flier gameplay into a niche that has more fleshed out elements would also help. Weather/predators/etc, similar to the oceans having a separate host of considerations

#

Another element I haven’t talked to death and think should be brought up is a total rework of caves. Creature spam should not be the primary difficulty knob

untold ingot
untold ingot
untold ingot
blissful perch
untold ingot
#

It does. But wildcard does do really well at seperating the modes imo

true fox
#

I don’t think you balance pvp and PvE by making them follow the same mechanics

untold ingot
#

In what sense

#

And which mechanics specifically

true fox
#

So I’m officially 24h of gameplay into my Island test runon official servers. Lvl 88. One thing I noticed is that Island still had the old level skew so finding max level Dino’s is going to be very very hard in ASA. I’m expecting I’ll have to tame a lot of females and beg whomever gets lucky with a good male for breeding

blissful perch
#

Breeding grimacing

true fox
#

Argies Pteras etc are all easily obtained.

#

Rexes are sparse. High levels are nonexistent

untold ingot
true fox
#

Fastest flyer is ptera so I’m expecting to start a high steam breed line just to go fast

untold ingot
#

Ah, okay.

true fox
#

Just a general comment about the balance issues people were discussing. Right now Ark1 mechanics are mostly the same for o PvE and PvP. I think they should not bother trying to maintain that and go for the right set of rules for each environment that helps balance that style. Make sense?

untold ingot
#

You'll have to be more specific. What set of rules exactly, and how would you justify doing that?

true fox
#

Like a no flyer zone might exist on one but not the other

untold ingot
#

Why would that be a thing

true fox
#

Just a made up example.

#

Balance is very very hard an I am no expert and not about to try to take it on

#

Especially since I don’t play PvP

untold ingot
#

Well, don't make up an example. Having them be different for arbitrary reasons is a waste of dev time and file size

blissful perch
#

It would be interesting if for example PvE had across the board different breeding rates or something

#

Or had things like no bed timers

untold ingot
#

I think pve breeding rates on official should be longer if anything

true fox
#

Not for arbitrary reasons. I’m suggesting that they have a lot of settings built into existing (and likely future) servers that can help with balance

untold ingot
#

On pvp of someone has too many dinos, you just take a giga and get rid of them. In pve someone can have a ridiculous number and there is nothing you can do about it

true fox
#

Yeah shifter that is what I was suggesting. They can take a look over settings and make some more informed choices about default settings. Going to a “new” game gives them time to rethink older default settings with an established player base that might have benefited from previous settings

true fox
#

Anyway, I think it will be really fun to see what they decide to change or not. I’m excited to play it either way

untold ingot
#

The only reason I ever see pve players ask for seperate settings is because they don't like nerfs on ridiculously op tames or mechanics like the mana or flier speed leveling. If someone can present a legitimate reason to further diverge the ruleset I would love to see it. But if avoiding nerfs is the reason I can't take it seriously

true fox
#

I’m trying to decide how far to take my Island experiment. Whether I actually breed and try a boss or just call it once I’m set up and ready to do that.

#

It’s fun right now, but the slog through mutations is long and painful sometimes

stray elm
#

PvE and PvP communities on official have always asked for separate balancing.
Both modes have different playstyle, and so when a creature gets nerfed for one side, it usually hurts the other side since it was fine on said other side.

untold ingot
#

On official? Just do the gamma bosses. You won't have time to breed a good line

true fox
#

Gamma I can likely do with some first gen imprints

untold ingot
true fox
#

I’ve never done tek cave by myself though

stray elm
true fox
#

And I’ve not seen a single wild giga yet

untold ingot
stray elm
untold ingot
#

Them being so op that they could solo anything in the game was justification for a nerf in pve.

#

They don't have an endgame taming method. They shouldn't be endgame tames

stray elm
#

Correct, and I'm not saying they 'shouldn't' had nerfed them.
But they nerfed them in total like, 3 times. And now they're kind of dogshit.

untold ingot
#

I mean, not really. They are still one of the fastest dinos in the game, and they can still deal a ridiculous amount of damage.

#

They just can't solo the bosses from fresh tame anymore

#

The only thing thst makes them bad rn is that in pvp they can be netted. In pve they are still very strong

blissful perch
untold ingot
#

And with the issue of server cap?

blissful perch
#

Server cap is its own can of worms. Not sure how to best fix that

#

As for balance - an example I can think of is cave building

#

The extra damage is kinda pointless or downright weirdly harmful in PvE, but in PvP it’s critical. (Though I’d prefer cave building be disabled in all artifact caves)

true fox
#

A lot of default behaviors suck

#

form a tribe, be the only one in it. disband the tribe... all the structures you built are now owned by... nobody

blissful perch
#

Well that’s crap in both formats lol

true fox
#

yup

untold ingot
untold ingot
tropic crag
desert swallow
#

bruising likes to grief on pve official while being toxic AF here.

tropic crag
#

One small issue, I am never touching official ever again in Ark 1 lmao

#

I run my own cluster, no need to play in that particular cesspool that is official

desert swallow
#

seems like something a griefer would say

tropic crag
#

I've been had, code red, code red

#

I do a little trolling to/with my players, as a treat

mint swan
#

Oh no, more clown emojis!

blissful perch
untold ingot
south lance
#

like the amount of breeding you can get is still enormous, i think lower interval just means you have more culls to even it out

#

plus cryos decrease load on server by an immense amount

untold ingot
#

There is a tribe limit and a server limit. A tribe can't hit server limit, so this isn't an issue on a single server owned by a mega. It's almost exclusively hit by pve servers

south lance
#

theres a tribe limit?

mint swan
south lance
#

i mean even if there is, pve would have already had this issue years ago

#

the interval just changes how fast you reach it

#

unless youre imagining like, 99% reduction

south lance
true fox
#

The officials server ini is out here someplace if you want to look

untold ingot
#

You can just look in your inventory, it says it there

south lance
#

sounds like something youd be better off just reducing number of dinos per tribe over rather than increasing breed interval over unless you want an increase of like 10-100x

winged dome
#

Kinda why I hope Ark2 has some sort of dino storage, or way to breed dinos without having them out in the world all the time. I hate dino parking lot bases

#

But that'd probably have its own host of issues to over come

untold ingot
untold ingot
#

Breeding or producing in a storage slot isnt a good base game mechanic imo. It's better left for mods

south lance
#

or just have breeding outside in large bases

#

and store dinos in stables

untold ingot
#

That's my take on jt

south lance
#

ye

winged dome
#

I fully admit, I'm spoiled by mods 😂

untold ingot
#

I mean, you could read the rest I said about that before taking things out of context

tropic forge
untold ingot
#

Yeah

tropic forge
#

no, breeding timers are already way high, too much demanding of your time for like gigas mosas basil's when they cant feed themselves, if i, that dont work can barely keep up on raising them whitout cryos those that work dont even try they just buy them full grown at extreme prices or RMT,

the solution is what wc did whit cryopods, but, they fail whit or the idea wasent just a fix to something but still was out of control,

the cryopod should be follow whit the reduce amount of dinos per tribe outside then again for pvp that would cause more problems i guess only be able to have 30 dinos to attack but im not pvp so no idea there, but, the main problem and why not reduce the amount of dinos per tribe is on the mechanic's of mutations and rng of getting a mutation,

so by the time cryos came out it was way too late for that, plus theres the RMT ppl that would go around that very easily by making a new character, new tribe, allied themself's and have more dino cap for breeding,

by the way even whit 350 dino tribe cap if not mistake ppl still do that on officials so it wont be a problem for those that make a living of ark but,

then you could say wc could lock steam id so a player not able to make a new character on the same server to try go around the tribe cap, but then there is the free game offer like happens on epic, on that moment one person can own a million of copies and all that effort would go on waste

PS( had to edited the text cause trolls were coming of the caves)

#

the problem of the breeding bases its the same of the kibble farms that use to exist and was solve by simplify the process and make it less need of huge amount of dinos to just standing there to lay eggs, i believe the same can be applied to breeding

mint swan
#

aint readin allat

worldly garden
#

🤣

#

Learn paragraphs.

elfin pumice
#

Not a single period

tropic forge
#

hell no, consider lucky the text aint in caps

worldly garden
tropic forge
pine tiger
#

I aint reading allat 💀💀💀

stray elm
#

I ain't reading all of that.

#

But I'm glad for you.

#

Or sorry that happened.

tropic forge
#

it seems i touch a lot of nerves in that text 🤣 🍿

pine tiger
#

Didnt even read it tho 👽

mint swan
#

Oh look, another unfunny joke

tropic crag
#

I wish

mint swan
#

Same

tropic crag
#

(And I'd be much closer to death but)

mint swan
#

Hey i got no beef with you im just makin a joke

tropic crag
#

Nah, not talkin about you man

mint swan
#

Lol

tropic crag
#

You're good lol

blissful perch
#

Since we’re on the subject of bait, I’d love to be able to craft baits and catch a greater variety of actual fish (or even some loot unique to fishing)

#

I wouldn’t mind a spicing up of the fishing minigame either…I think sea of thieves has an awesome one

tribal chasm
#

The fishing in Ark 1 was very messy honestly. A fun feature, but also so many issues ie -- honey glitching/turning into a 'cheat' looking item. Having to make weird sunken gateframe rafts to trap a fish, or else you would constantly snag tiny useless fish that depleted your rod's durability. Or requiring a tribemate to come 'punch' the fish to fix it after it would inevitably bug out.
Then without a raft/trap, you were subject to PvE coming by, or the fish insta-killing itself when trying to run away...sigh

Point being if they wanted to add more features to fishing, it would require polishing up I think

blissful perch
#

In many games there are “fish” that can’t be interacted with, sort of like ark’s tropical fish schools, that show good fishing…then a fish “appears” for fishing players and gets hooked

#

That way you don’t have to be irritated with the actual coel/salmon creatures and their spawns. It also makes spear fishing and rod fishing more distinct and imo a bit more…idk rewarding? Especially since you could make it so rods catch stuff you can’t just see and stab with a weapon

tribal chasm
#

True, that could work, but I did enjoy spyglassing and going 'oo a 2.x fish', if they can somehow add a similar thing to that

blissful perch
#

I know in SoT you could see the shape/color of the incoming fish that appeared before it hooked, so you had some time to appraise if it was worth catching

#

Is that kinda what you’re asking about?

winged dome
#

Visions of inevitable Hunter's Call grind...
-Shudders-

#

But seriously, SoT fishing is pretty alright. I do like that theres local fish variety, special spawns, and most require specific baits. Having a side activity is fine, but having a fleshed out side activity is even better!

#

Haven't done much of it, but Valheim has a similar idea, and fish even give you renewable biome loot (which would otherwise theoretically eventually disappear from a world since most resources don't respawn)

#

Plus the added bonus of a reliable food buff source, which in Valheim is acually pretty important

desert abyss
#

Random feature request # 24... a way to pet/interact with each tame like we already have for a few but for ALL. I want to show my spino or tuso my appreciation damn it

vapid panther
#

I think its New World that has fishing holes. Some are riskier to fish at so have better loot. And they eventually get fished out for a bit The map shows which spots are good at what time. Makes it so fishers have to trek to remote areas when the fiah are biting. Gear and skill make a difference in quality too.

vapid panther
#

Those were the days!
Maybe it won't happen, but they already said there will be more event type situations. Making fishing holes could cut back on server processing while adding another layer to gaming styles.
But i agree that overall, gameplay balance is the biggest issue they face.

tropic forge
#

and alpha mosas too would give asc rod and yeh i actually got asc rex bp but was low armor like 100 below but still it actually would made you think on going for a fish trip but after nerf screw fishing on ark

untold totem
#

I like SoT and Valheim's fishing as well

blissful perch
#

Why? I don’t see much to indicate that

#

In fact I see the rolling events system as support for fishing being just as dynamic. Refining the loot pool isn’t an impossible lift either to ensure it works smoothly

celest grove
#

Will ark 2 have option to let you create saves and better saving options

untold ingot
tropic forge
true fox
#

How long before we get an update on ASA that isn't 'here's a picture of a tree' ?

worldly garden
true fox
#

were there more recent updates with data than 356?

worldly garden
#

nah, were just getting assets for now. Probably won't see anything different before August.

true fox
#

Mesh&Pathfinding, Photo Mode, DLSS, Baby Mgmt QOL, Wild Babies, Snap Points, Character cosmetics, and x-platform MP, and Blueprint mods

worldly garden
#

Why are you listing out the features?

true fox
#

Thats all we know. And we knew it on April 7

#

hence, I wonder when we'll get more than just artwork re-renders.

worldly garden
#

Probably in August.

true fox
#

sad but seems likely

#

Given the lack of updates and it not yet even appearing in various game stores, I'm not optimistic for august

worldly garden
#

That's because crossplay doesn't exist for those platforms, not until ARK Survival Ascended is released.

blissful perch
#

I think even something as simple as making fishing loot primarily benefiting fishing…such as getting better gear for fishing or catching more rare fish…I think that’s a good start

true fox
#

The only way you can get a fishing pole thats not engram is to kill a deep sea alpha of course

#

So much fun "Ark Logic" 🙂

dry valve
#

As far as those features for ASA that were released back in April - What does Photo Mode mean?

#

I'm guessing its the feature from ARK Mobile. I found this online: Photo Mode is a feature in ARK: Survival Evolved Mobile. Overview Photo Mode allows the survivor to take photos in-game using a free camera. The survivor can choose from 5 different filters: anime, vibrant, noire, retro, invert, and black & white. The survivor can also adjust light level, shadow brightness, and color saturation.

true fox
#

community crunch 356 is basically all we know

worldly garden
dry valve
#

Agreed 🙂 It will be awesome if its all part of the main load in instead of having to chose that Nvidia Ansel option at start.

harsh spear
#

classic ark nerf instead of reducing the ascendent bp rate they make it entirely useless.

blissful perch
#

A rare fish could substitute for a rare resource - there’s certainly a model where that works

#

It could also be a trophy item used for some cosmetic purpose - there’s easy value to that as well. Fishing need only serve a function…it doesn’t need to be meta

true fox
#

Sky giga nerf incoming

serene onyx
#

Yes

untold ingot
untold ingot
blissful perch
#

I’m fine with that - it certainly beats the cooking method lol

#

But I agree with the root concern - it can’t compete with bulk harvesting of readily available resource nodes that drop way more way faster

tribal chasm
#

Depending on how they can handle duplication glitches in 1.5 and 2.0, it could have been cool to have something like ...
A situation where you can get items slightly over the regular item caps, such as a weapon that could reach 350%, or a saddle above 124. Not as a blueprint mind you, just as 1 off, slightly advantageous item

untold ingot
#

Well, my hope is that it's a replacement of it

#

And that seems likely

untold ingot
#

I know it is a different thing...

#

I have a basic hope for it though. An orbital camera that doesn't mesh. That's all I want

winged dome
#

Hopefully building and snap point adjustments will improve this

tribal chasm
#

I'm talking like, you use up an entire Alpha Tuso quality fishing rod, catching large fish, getting nothing
and maybe every 2-3 rods, you might get a single, random ascendant quality weapon/saddle that is above the usual cap. A lot of effort for a measly 350% fab sniper, or 150 armor saddle.

I was just thinking about how Fishing could have a gimmick to it in 2023 :p

jade trout
#

Praying for Ark 2 gameplay in the summer game fest 🙏🙏

blissful perch
#

I dunno, I think that’s a shallow way to make it better

#

I think a unique loot table or unique draw to fishing OUTSIDE normal loot tables is a better approach

#

A unique resource or a unique cosmetic would be best imo

winged dome
untold ingot
#

Overcap gear, especially for a sniper or important saddle is actually broken

#

Also that would lend to "that guy got lucky fishing, so now he wins every fight". Which isn't a good way to structure an aggressive pvp mode.

#

Especially since they are trying to go more skill based in ark2

worldly garden
nova sonnet
#

when is ark animated series coming out??????????

boreal marten
#

Never it seems

tribal chasm
# untold ingot You get that overcap gear is not measly right?

I don't think so personally. At least, not when it's a single item and as rare as this, for an activity nobody does in 2023 to begin with.
Officials are already full of spawned in / duplicated gear that is well beyond the normal obtainable means. Usually Apprentice/Journeyman gear with high durability. Likewise, Genesis 2 released blueprints at the start which were ridiculous, and later still could be over-capped. Unless they changed the no-grind icon bps, you can still get 400% weapons and 150 armor saddles for some dinos.

It's a Risk-reward thing, it's rare enough that nobody will want to use these things aggressively, and even defensively would be risky to use

winged dome
true fox
#

roadmap silence is not encouraging

#

as is no appearance on steam or game stores

#

still, more time to play old ark1

worldly garden
true fox
#

I'm expecting a pretty ark1 with a different suite of Wildcard style bugs. I'll still probably be happy

#

prettier, i should say

worldly garden
#

If ASA is planned for 31st August, which currently it is, how would July be considered "shortly"? Also it's exactly what they did with ASE, the gameplay went out like a couple of weeks before release.

#

Yes I said people shouldn't be expecting it before August (the gameplay) because ASA is currently planned for 31st August, therefore July would not be considered "shortly before release".

#

You've clearly misunderstood the discussion at some point.

#

Yes and then you said " "shortly" shouldn't mean the Month of." Therefore as ASA is releasing in August that is why I was saying July would not be considered "shortly" (considering you said it shouldn't mean the month of. Everything i've said makes sense to me.

tropic forge
#

no they said after ASE officials shotdown ASA will be avaible shortly after, check cc if you want

worldly garden
tropic forge
#

they aint gonna take down officials and next hour put ASA for sale 🤣

#

infact you should expect a delay on ASA not sure if officials will still going down

#

was that the last cc of ASA or the 1st of april?

worldly garden
#

Why is it so difficult to understand? Currently they have not said a specific date.

In the first Roadmap they said ASA enmd of August.
In the revised roadmap they said official servers will sunset on 31st August shortly before ASA release. They did not say or change anything about ASA releasing end of August.

#

Therefore logic dictates that currently the planned date is 31st August.

#

It's likely to be September, but they made no reference to that at all.

true fox
#

He is correct. The cc356 quote is:
"
This also impacted our decision to sunset the ASE Official Network offline on August 31st, shortly before the ASA launch"

#

If 8/31 is shutdown date we should not expect ASA until September. They provided no context or definition of "shortly"

#

Shortly could be December or it could be September 1. 🙂

#

Hence my comment the other day saying last roadmap was April 6. Maybe provide an update?

worldly garden
#

I also wouldn't be expecting them to shut down official servers with "shortly" being 1 or more weeks later.

#

They would want the gap between official servers as short as possible.

tropic forge
worldly garden
tropic forge
worldly garden
#

I mean you are the one that came in here intent on making a scene.

tropic forge
#

🍿

true fox
#

I quoted CC356. Do you see a date in a newer CC regarding ASA release?

true fox
#

I have not read anything implying new server hardware

#

That would be great but I'd be surprised

worldly garden
#

Also we don't know yet how many servers they'll be setting up for launch, considering there will only be Island, Scorched and tSOTF.

true fox
#

Given we pay no ongoing maintenance or support fees I'd be frankly stunned if they spent money refreshing hardware

#

I mean, I absolutely hope so. And I'd love to see ASA show up a day or two after.

#

But...I'm realistic 🙂

true fox
#

I can have higher operating costs

#

which is why we refresh server hardware

#

I do datacenter stuff for a living

#

However, IIRC, they are not doing the capex for servers, its being contracted out

true fox
#

Lot more cloud compute choices for them than 2015

true fox
#

gives me more time to practice for ASA on Island.

#

boy, rough map the spawns are so low level all the time

true fox
#

Maybe calibrate local cave entry to how difficult the cave is?

#

At this point, who knows 🙂

tribal chasm
#

Or does 'more breedable creatures' mean the new dinos they are going to be adding in 1.5?

ripe cedar
tribal chasm
#

nice, true that would be fun

#

Well I say fun but...fun for the clusterfk / current status of Ark. 'Sure, why not'
It is a shame risk-reward is being removed from Ark at same time, it's all infinite eco/dinos

blissful perch
#

Capped dung beetles 😂

nova sonnet
#

I hope they buff the giga it feels really underwhelming right now…

true fox
#

wild dino levels massively favor 5-25

#

there's a google sheet, but I'm not allowed to link that?

ripe cedar
#

no, pretty sure only links aloud are those to the official ark webiste and maybe the wiki

#

I mean makes sense beacuse people could easily post malicious stuff

untold ingot
untold ingot
#

Level 5s are actually rarer on rag than a max level

true fox
#

thx rizz

fallow niche
true fox
#

I understand

fallow niche
#

Yw

rare heart
#

There was 0 chance ark ascended or 2 is in gamesfest right?

untold ingot
#

0 chance

rare heart
#

Yeah thought so

untold ingot
#

I was just repeating it lol

ripe cedar
untold ingot
#

Dunno, maybe

#

All I know is that rag has a really weird distribution

true fox
true fox
#

Of course you can always send one over from another server

ripe cedar
#

Or breed one

desert swallow
#

or admin spawn and forcetame.

nova sonnet
#

cant do that on official 🤣

#

(unless pocket dev moment)

mint swan
#

Is ASA news expected at summer game fest?

winged dome
#

Seeing as SGF already happened and there was no news ... I'd say no

mint swan
#

There’s still more through this weekend. The 11th is the Xbox showcase

true fox
#

Not expected

winged dome
#

It's possible, but pretty unlikely. Expect nothing and never be disappointed

harsh spear
untold ingot
#

I get excited about nothing. It means naps are possible

desert swallow
#

If you nap forever, you'll never get excited or disappointed.

untold ingot
#

Yes

#

But since napping forever isn't viable, you do get excited when you can

desert swallow
#

Conversely, if you are disappointed, then it happens, then you get excited.

I call this Ark-2 Discord's Law of Excitement

untold ingot
#

Just always be dissappointedwhen it happens and excited when it doesn't. Problem solved

winged dome
#

Ah yes, the inverse hype theorem

harsh spear
#

you cant expect to not see something because it implies that you already expected it

harsh spear
#

but then youre excited for what happened in that moment and not because you expected it, which is my whole point.
i said "if you expect nothing, you'll also never be excited." in response to zenarkenstin, because not expecting comes at a cost, even though you cant technically not expect something.

wanton pike
#

Great discussions here as always 🤙🏼

winged dome
#

Normal upcoming game forums: Where's the hype!?

Ark2 forum: What's the hype? 🤔

tropic forge
#

who's the hype?

untold ingot
#

Because being excited about something that will happen is different than being excited about something that is happening

harsh spear
#

funny thing is we in germany have a word for that which is called Vorfreude. it translates to anticipation. but if you translate that back it means expectation xD

untold ingot
#

Translation is never a 1:1

true fox
#

For everyone getting their hopes up fir ASA in August I'd just like to remind you ark2 was announced in 2020 before the pandemic hit hard

untold ingot
#

Why?

tropic forge
untold ingot
#

I don't see what the relevance of thst is

worldly garden
#

It's easy for ASA to get pushed back considering the target date is the last day of August. Even if it comes out on 1st Sept people will scream its delayed. Surprised people are even bothered with delays now, it's just a way of life. Accept it and focus on the positives in life.

harsh spear
#

na not for every game studio.

#

ive seen people taking days off from work so they can stream ark on launch day only for it to be delayed 1 week before it wouldve launched

blissful perch
blissful perch
#

I don’t enjoy the often heated and frankly toxic approach the gaming community takes on the issue, but there’s some value in the sentiment

untold ingot
#

They don't usually do pre-orders. So what are the accountable for?

worldly garden
#

Don't need to take days off work when you work from home full time! 🤣

untold ingot
blissful perch
#

If your word is worthless, that’s not good

untold ingot
#

It's a delay. Not the end of the world

blissful perch
#

In terms of the product yes. But a repeated lack of delivery on deadlines paints a negative image and negative trust

#

Do I really care when ark 2 or asa comes out? No. It should come when it’s ready, and idc how long that takes. But I’d strongly prefer wc simply not provide exact dates if they can’t meet them. It’s a setup for whiffed expectations with their consumers, which leads to damaged trust and a myriad of questionably essential PR troubles

harsh spear
#

i think they should do a closed beta for ASA, i have the feeling that there is gonna be a lot of bugs and exploits. ( cuz ive seen ARK and Atlas launch )

blissful perch
#

They likely already have that

#

I suspect 0 people talking publicly here tho are in it

tropic forge
#

no they dont 🤣

#

dont know why ppl still think they make private betas

winged dome
#

Didn't one of the Crunches mention working with popular modders to ensure their work transitions to Asc in time (or shortly after) launch?

blissful perch
tropic forge
blissful perch
#

You don’t think it’s playtested?

tropic forge
#

tested by wc themselfs for sure but barely

blissful perch
#

I think there is a closed group who will (and/or is) testing the new game that will not be part of the normal patch cycle testing

#

It’s not like wc can ask the average player to do play testing anyway - map knowledge for example translates directly to advantage, and idk how you’d trust that lol

tropic forge
blissful perch
#

I’m just saying an NDA or basic screening would need to happen lol. Which would mean “not the average player”

#

The average player prolly can’t be trusted to keep things quiet lol

tropic forge
tribal chasm
tropic forge
blissful perch
#

I think Valorant also has a beta period where people can sign up and play the beta

tropic forge
#

i did first beta of perfect new world

winged dome
#

In fact, we're still beta testing it

tropic forge
#

and i dint see anyone chatting what happen on that beta on discord

untold ingot
#

An actual beta tester wouldn't be chatting in discord about it

tropic forge
winged dome
tropic forge
winged dome
#

You'd know if you were under NDA

tropic forge
#

but anyway i at least never see wc posting for close test of anything

blissful perch
#

I doubt they’d publicly post

winged dome
#

Probably reaching out to partners or trusted people, like partnered modders. Two birds with one stone

blissful perch
#

When I did a closed beta test I was specifically reached out to in a private fashion

tropic forge
blissful perch
tribal chasm
#

I don't think Ark has ever had the integrity as a game to be too worried about these things, they are doing better nowadays but I mean...
you could report issues all you wanted in the past, either took months/years to fix.
As long as the main game is stable, they can decide then if they care about the Ark 1 problems

tropic forge
tropic crag
#

Fox Moment™️

blissful perch
desert swallow
#

deep in more than one way

ripe cedar
#

I wonder how messed up the ragdoll will be when ark 1 dies

winged dome
#

Harvesting the corpse only provides Raw Salt from Official Players realizing no data will be transferred

ripe cedar
#

Only so much more time to pillar the whole map

blissful perch
ripe cedar
#

Why?

#

Do you really have that high of standards for the average persons reading comprehension and critical thinking skills

blissful perch
#

Yes

#

Next question. I have unrealistic standards for people 😂

true fox
#

Well it is a chat for a game, some may be kids who don't have the critical reasonaing to understand why SP->MP transfers would never be allowed

blissful perch
true fox
#

asa info in cc

#

not much...but pretty pictures

winged dome
#

I do like how the Stone structures look more brick like as opposed to roughly stacked stones

untold ingot
#

Yeah, it doesn't look like the completely reworked everything. Look at forge and fabricator, but some things have been redone in detail, like the aircon

#

I hope it's not an ingame screenshot though, because the thatch looks too clean

dapper niche
winged dome
#

Forge looks updated. Cleaner, stones are stacked in a more organized and less angular way

dapper niche
#

Where?

untold ingot
#

The difference is the lighting which makes it look cleaner, but it is the same

verbal wind
#

i love how the thatch stuff looks

#

it was always so ugly in ark 1

winged dome
verbal wind
#

better definition

desert swallow
#

I can see the countours of the forge. Sexy.

winged dome
#

Ark1 thatch is a love/hate relationship with me. I do like the primitive rugged look it provides and can make great accent pieces if used properly, but I always hated how it was a half set. No triangle foundations/ceilings, windows, ect

untold ingot
winged dome
#

Agree to disagree