#ark-2
1 messages · Page 113 of 1
center would be perfect map for a water wyvern and the perfect place for it would be on the flooting island right below itor even around the walls since its a circule of waterfall
Nah, we don't need yet another wyvern variant. New water creature could be interesting since the Center has the megadeep ocean
I stg if I see another wyvern variant
i would love to see some of the late-release creatures revamped into older maps
sino belongs on Center lol
kinda true, its very deep but lack something like they need it to had something to do whit that water creature than
thats also pure speculation lol. what makes you think ark 2 doesnt match player expectations when we havent seen anything yet besides concept art ?
I started it off by saying it was pure speculation
oh ok i thought u are refering to the message before you
Have they said anything about the center?
Not yet
I don’t think so, but I my guess is Asa will be delayed.
ok, that would suck if they did drop it
I just assume any date WC gives will not be hit these days
I'd rather them do a good job then rush it out, just sucks they said they were going to shut down official servers probably before they are ready
True but on the other hand they will shutdown official servers so idk
Have you seen the videos of “Greg Coulthard” you can search it up on YouTube. He by him self did some ark on unreal engine5 and to be honest it looks great
I have seen it. I'm hoping they modernize the island and scorched earth maps too. They are a little dated
real life creature again so rest assured no wyv
i hope they do some rebalance for creatures , f.e. its stupid that you can get wyverns as your first tame on crystal island but on scorched earth its the hardest thing to get
though thats probably the only broken tame..
idk ark has enough time sinks
cwyv is just an accelerant on a game whos early stage badly needs accelerants
it doesnt need accelerants at all. if you just powercreep pteranodons and other flying creatures with wyvern it makes part of the game feel useless.
gen 2 is imo a good example how accelerants break the game. there is 0 difficulty in the "survival" part of the game
btw i feel like a perma death mode would be kinda interesting to bring back survival vibes
Um, I think ark has too many accelerants in the early stage
My friend is doing this right now, too many ways to die randomly for Hardcore to ever work properly. Server randomly lagging, dinos appearing from mesh, game deciding you are dead after completeing a boss. Let alone if it was PvP as well
Yeah I am hoping with ASA they can start the game off slow again, with the power creep/accelerants coming back in with each xpac instead.
Although I have a feeling it won't, probably will be level 105 first hour, all bosses done, massive bases and thousands of dinos day 1 again. 🥱
On official it will 100% be that way
yea i guess youre right, in gen 2 there is also some spots where you die instantly without a reason cuz the game thinks you are meshing
To have a really good hardcore mode, ark would need to have a really good single player, which unfortunately it does not
To have any hardcore, you need the game to work as intended ☠️
i think they should either enable a global bed cooldown or remove the bed-timer entirely since you can just circumvent it via bed stacking
ark is the only game where death often is progress ( meat farm, getting to spots quicker, getting health back ) kinda stupid imo.
not the only game
in Halo co-op you can get full up on ammo and hp by killing each other a few times
ok but u get the point
i get the idea for pvp, but it would really hamper pve or sp
having to sit and wait to respawn for even 30 seconds would be agonizing
the timer system for pvp feels stupid in general. the more you die, the longer the timer takes. and you can sometimes avoid it by killing yourself. and if you wanna defend your base solo its just not a fair system
cuz others can die more often than you can
I think that is why they are slower drops than the DLC maps.
Speaking is early game skips, I found a path to 64 using notes I can do in <30 minutes on an empty map. Then I grab a low Ptera quick. I’m then perfecting a run to 74 (Rex saddle) which takes a longer because the ROI on note levels drops significantly after mid 60s
Should be able to have a max/near max level rex under me by the end of the first release day. (Not in game day)
If they nerf note runs or move the notes it will make it quite a. It harder
If you want to slow it down, don't do a note run and just play it casual. Most every game has a speed run.
105 on day 1 would be tough if not impossible
note runs and alpha kills can only take you so far so fast.
assuming the xp chart remains unchanged
Gamma bosses will probably be downed quickly by just a horde of players on 1 dino each with shotguns
It's not impossible, people do it regularly on Arkpoc/Small Tribes/Unofficials/Conquest etc. Usually level 100+ easily. Ie Titanosaur kills, crafting certain items.
Ark 1.5 and 2 would be nice to feel the progression rather than jumping straight to endgame -- yes I know I can limit myself or play my own server, but ...
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I was kind of surprised by that happening. Thanks Rizzo
i consider everything between thatch up to getting capped gear and tames early game
if you exclude the last part then sure eaely game is absurdly fast, and my main issue is "mid" game
There is no "mid game"
Only Bob game and End Game
Most players do seem to identify what used to be the entire ark progress system as “early game”
It’s a failure in design to have the mid game simply not exist and the late/end game be a tiny portion of the engrams/levels available to players…and the bulk of it is RNG drops and mutations that can be stolen and lost
I've always felt this is because once you get into the air you are pretty much untouchable (pve). Progression happens very fast after that.
If they put some actual danger in the air, this would be a different story.
It's also one of the reasons a lot of people have a hard time with aberration when new to the game.
Yeah but idk how you would do that, you would want the danger to be exclusive to air to not nerf land based transport as well but then im sure you could just fly a bit closer to the ground but still easily out of reach of ground dinos
People get nervous flying through the red woods right?
could add pteranadons that knock you off your mount if you aren't careful
Getting knocked off your mount is way different to being pinned by a thyla
it's a danger in the air
Kinda i guess
Well how?
not sure, cost of saddle I guess. Lore wise you could say the saddle needs to be light enough that they could still fly
introduce some kind of resource for it, I'm not going to be able to solve the problem obviously.
Require a level 100 saddle -> no early hand flying
Especially if you mandate someone has to be at the level of the saddle to ride the given creature
(In ASE terms it means you can’t ride a PT below level 38)
38
Add a flier that works like a leed does - it targets airborne players and forces them toward the ground. Or a weather event that’s near constant in certain biomes that grounds fliers/ variably occurs but again only targets airborne players
If you want a mid game though what you really need is actual leveling (IE you can’t blow through 60-80 levels in an hour with no corresponding progression) and a need to make use of the previous level’s tools and resources
Maybe wind currents that make flying in certain directions inconsistent/ near impossible at times so fliers can be faster but are not consistent
I dont see how else to really limit them in terms of travel besides that because a leeds like predator would be too rare just like actual leeds, not that that is a bad thing for leeds or like i said just means flying a bit closer to the ground to avoid it which you cant do as easily with rafts because they operate 2 dimensionally
I guess it would just exist to punish new players who wouldnt know how to avoid it yet
How about both, as well as adding collision to fliers.
If you run your pt into a tree it should hurt the pt
Thats not a bad idea actually but knowing ark the server will lag and suddenly all of your flyers just instantly die
I mean, yeaaah, let's do that
Ok im not saying killing all flyers wouldn’t improve balance but do we really want to add another way to get ‘arked’
I mean, it wouldn't totally prohibit using fliers, but it would severely nerf them. And make them less of a major part of the meta
Imho it is experience with the speed tricks and game mechanics that shortens the mid game. They could fix that but I don’t think they intend to make any big changes for ASA.
There IS no mid game. For ASA the only way to fix it (because I suspect they’re correctly not gonna overhaul until ark 2) is to remove note exp buffs
Maps with wild wyverns have that. I always thought with a certain level of damage to a Dino they should eject you. If a tame ptera is zipping around and attacked by some argies he should chuck you at 50%
They do intend to do big changes.
Yeah. Scale notes. Have them be like 20% of your current level. Or just give you ten minutes double XP
The raw exp gain? Scaling them means they’re insanely good for late game player so idk about that
I’ve got a L65 note run down to like 20 if I don’t waste any on speed
Scale then flatten at 50-70 someplace
The double exp gain should be 0. If it MUST exist as a mechanic, maybe have a brief 5 minute double exp when you collect all of say Helena’s island notes
The game was balanced around 1x official exp gains (which are now 2x across the board)…so notes just shatter that
Double Xp isn’t bad if you take away the flat XP gift from the notes
Then you would get a note, then go do something to earn xp like fight. Then Back to next note
For current note runs perhaps. If you nerf the flat exp I assume people will instantly pivot to farming off the double exp
Yeah but farming in this context IS playing
It’s a better outcome I agree. But it’s not good enough imo
Literally 😉
I’m just thinking of what they could implement fast without a ton of time investment. Things that require a lot of Dev time are just unlikely for ASA.
I always prefer playing the game (see my mutation comments), but I still am of the belief that keeping the 2x exp gain for all notes (or 4x) means people still slingshot way ahead of the leveling system
It’s pretty dev easy to implement what I said
ASA is at its heart a relatively low effort way to fund ark2 development
I don’t think 5 minutes of 2X does that much slingshot wise but agree to disagree:)
5 minutes times the number of notes? Kinda feels like a lot ngl
I mean the stuff they have shown so far doesn't look low effort lol
You can reach lvl 105 on 1x in less than an hour using notes. Yes it makes a big difference
Cool, do that 382 times and you'll hit max
Not counting the times to get Ascensions, all the Runes and Notes, leveling a Chibi, ect
Er wait, wiki graph only goes to 180
Pretty sure we can go higher with SE Ascension now
Ah, thank you
*913 times more 🙃
Keep in mind at 105 you’ve already obtained almost every engram unlock in the game
You can consider all levels after 105 to be similar to prestige levels
I don't know if when they originally made Ark, they intentionally made the game balanced like that, or if it was a happy little sandbox accident
Note exp gains came after the engrams were made if that gives you a sense of what came first
not really, you need more to use tek bow and another thing i cant remember now
Past 105 only tek grams matter really. Unless you wabtnastrodelphis. Doesn't change the fact that it is endgame. Levels past that are only to extend endgame on official
pretige levels often unlock endgame gear
the entirety of the basic content is available by level 105, and level 105 is criminally easy to reach without needing to use the vast majority of the engrams and resources you can make use of along the way
The issue imo is that endgame resources are available in raw form and easily obtainable. It should be harder and it should be combinations of stuff to make them
It doesn't help that end game resources are basically all forms of the same singular resource (element)
I suppose there's also black pearls...but it's also a raw resource
Poly too
poly is a fabi resource
Organic poly isnt though
Used in every endgame bit of gear
metal is used in most of them too - i disregard for the same reason
there's really only two explicitly endgame resources...and they are gathered the same way you gather everything else in the game
I don't see the logic of saying black pearls are endgame and disregarding polymer or crystal lol
there is no "tier 2 harvester" requirement
are black pearls a standard requirement for fabi crafting?
But that's besides the point anyway
Point is, it's too easy
Making it harder to get said resources wouldnt fix the issue either
But how would that actually change anything
If you need a tier 2 harvesting thing
definitionally? Yes. Element and black pearls are the "end game" core resources. Similar to how electronics and poly are core resources needed in fabi crafts
If you need a tier 2 harvesting tool or tame to access tier 3 resources, it would at the very least create a system of early/mid/late game resources that's a bit more stratified
Poly is a fabi tier and tek tier crafting resource not just one
sigh
It is used in basically every recipe as opposed to black pearls
most games use lower tier resources in higher tier crafts
see metal as an easier example
Ok then why do you need black pearls for camera 
If we look at Black Pearls from when Tek was just coming out, it was pretty well designed honestly. A filter, tier 2 requirement being that ... you had to either go deep underwater (scuba) or take on Deathworms, which was essentially a miniboss as well. Lots of dead sea scorpions and/or deathworms just to afford 1 Tek item.
Where as nowadays you have so many ways to easily obtain them, a long with increased rates (20 deathworms for 1 tek replicator, vs 1 or 2 today)
if you take out the mod maps that become officials only gen dlc that made black pearls easy to get, before that you only get them by killing tusos or on ab map on the bottom near the drakes nest
I mean, the ab red zone isn't too had to get them in either its really just scorched, center and island that it was a challenge
They way they wrote the announcement makes it sound like the non canon dlc maps and island will come out at the same time? Hard to understand
i understood that mod maps actually will come after all canon dlc's but whit the new creature for rag that made me thinking thats no the case
Um, they didn't say anything about when the noncanon come out
I assume they will be iterative tbf
I bet rag first, then Val, then the rest. Its hard to say
Let me get the crunch article I’m referring to
So 356 said island and scorched at launch
I could have sworn they swapped that around but I don’t know
It's always been scorched and island at launch
All the community-created maps are also to be released over time in 2024 (Fjordur, Ragnarok, The Center, Lost Island, Valguero, Crystal Isles)
Not at launch but at some point in the following year
After they pivoted from the asa plus ark2 plan
356 has the schedule, unless there has been a newer update that I can’t find
Where did they get the schedule...
Someone tell me if I'm wrong here, but Ark 2 and Wildcard should seriously consider updating the baby growth timeline. Instead of most creatures hatching or popping out as a miniature version of their adult form, having distinct models for baby, juvenile and adolescent forms. It is a huge task and would take a lot of time, but for the majority of creatures including trike, stego and many more, I believe distinct models would take the game to the next level. Wildcard could maybe take inspiration from the Prehistoric park series or even the trailer, where the baby trike can be seen at 1:35, and in the official season 2 trailer where what looks like a juvenile iguanadon can be seen at 0:02 and a baby sauropod at 0:40. Also the baby pachycephalosaurs at 0:49. The baby rex can also be seen in alternate videos. I would love to see this change in Ark 2 as i think it's a little late for Ark Ascended but I'd love to know what other people think
@drowsy ibex @unkempt wing @fickle flame
if you could @ me if you have something to add to this idea so I can see it that would be awesome
Is there any hope that wildcard can get rid of snail games? Or are they just trapped forever?
Tell them to go stand by the stairs?
They kind of already do this with creatures like Reapers, so doable, it just depends on how behind schedule they are.
Snail games?
Baby dinos actually do use different models, they just arent too different to the adult versions
Its more noticeable on some than others
Given the lack of info I don’t have my hopes up schedule wise
We were doing ASA conspiracy theories in game chat. Fun one was “what if there is no shutdown, they’re just releasing asa and keeping the servers but they wanted to trick the ebay crowd into quitting
@ ing the devs is just lmao energy
Yeah I can’t they would look at that. They’d get it constantly
i agree that pteranodon saddle engram should be at like lvl 80+
yeah there are some creatures like even the beezlebufo i guess? but i dont know the whole baby growth timeline has always seemed odd to me
yeah but for the most part, they look almost identical to what a scaled down version of the adult is, and dont show growth like the trike, which would be born without horns and would grow them as it reaches maturity
the trike is the most obvious example for me
same with the stego
I mean, of all things they could work on, making new models for every baby Dino is probably not high on the list
thats a good point, however, i believe that the big things bring players to the game, but it's the little things that make them stay
This is true. But again, for little things to keep people staying, baby dino models arent the highest on the list lol
Maybe in singleplayer, definitely not in a server
I have all of them, and still can't get several engrams, so it's still not possible to get every engram technically either way
Not to mention the fact that they cost like... 750 million hexagons or some shit to get every last purchase of them, since they patched the 5 in 1 glitch way back when
Unlocked here means you have access to them via mindwipe
Well, that's a bit of a silly criteria honestly then 😂
That's still not every engram in the game, though. Once you hit the appropriate level and have enough points to spare, of course you'll have the ability to get the engram
But the ability to and having them unlocked then and there are not the same whatsoever
That's one of the reasons I hate servers with auto engrams, point management is part of the game as intended and if you take that away you lessen the experience, imo
It can get monotonous when you're at the end though, but don't feel like rebuying what you need after a mindwipe or whatever, so I understand why people use it
Maybe if you could save a build for your stat points to go into before you mindwipe, it would be more manageable?
do we know when ASA will come out?
ok! ty
The last announcement says august whenever ark1 sunsets
Meh, everyone in official PvP, sure, but nowhere NEAR "everyone"
Not to mention, you have to put points back in every time you mindwipe to craft a BP (if you do that)
A shame they have to be linked in the first place, I wonder if they are able to reset levels without resetting the engrams
And vice versa, perhaps... which will most likely be a mod at some point I imagine if no one makes it before I figure it out with ASA lol
Should be simple enough with UE5 and a cleaned up codebase I'd hope
Anywho, gn all
Incorrect.
Latest date is end of August 2023
Not sure how it’s silly when talking about progression tiers. Everything at level 60 or level 80 is available for players to choose from - thus it’s all at the same tier. If you can hit level 105 you have conceptual access to everything at or below that level
Does anyone think that ark dlcs will become free after disabling official servers and moving to ark 2?
Point management was intended to force people to work in groups and use “primitive” BPs. In practice, it was annoying and ineffective, which is why engrams points are readily available in the hex shop and why mindwipes give you another shot at engrams
August 31st, but expect it early September.
not until later in the game. early mid, it is..
2 characters, 2 accounts, 2 computers. 🙂
With the caveat we're talking about WC here.. 🙂
I expect we'll not get a more accurate date until well after august 1
Thats why I said 'latest', not final 😂
I was kind of surprised to see there are only 2 useful engrams from scorched that I want. (preserving salt and chainsaw)
Fire arrows used to be amazing, still decent but not as great after the nerf a long time ago
The salt vase goes hard tho - I love the design and the sound of opening it to this day
Honestly I just odn't make salt until I intend to use it, so....
assuming xfers even are enabled and work right after release I'll still probably hold off until post chainsaw to xfer over and grab those engrams
Scorched can be neat, but starting there isn't that fun.
preserving salt is a great resource to have, even doubles spoil time in your own inventory.
Really useful on official for things like prime meat and mutton
Dark souls combat is gonna be SOOOOO much better than what we have, I'm gonna solo a giga
You Died
wouldnt be suprised if they said in august that its gonna be released in december
I would be surprised if they announced that before august
Given their operating speed i was somewhat impressed they claimed such a quick date in August
Of course that was April 7, so..
cant wait
It is 80s arcade game “boss combat”. Learn the magic button order technique to win. Practice. Apply
Learning an enemies tells is about as interesting as PvE combat can get.
It’s usually the situation in addition to the enemies present that makes it interesting
Compared to ark 1 combat or in general is what i always ask. Because ark 1’s combat is basically spamming LMB brainlessly
Right, because the combat is determined solely by stats
There’s no diversity in outcome based on mechanical inputs
Engagement decision making imo is not really what I’m describing when I say ark 1’s combat is one dimensional
And it’s not really that strong of a design either - when you commit, it’s often extremely hard to disengage…so the bulk of the interesting gameplay revolves around one dimension (when to engage) of possible consideration
If the souls combat works (if)…you could have both engagement and disengagement as viable considerations and tactics, on top of a mechanical layer that exists for players while in combat
Hard in other games is still possible. In ark you usually just die with your ass facing the aggressor
(If you can even turn around)
If it’s not a real choice, the mechanic isn’t there
No basically competent ark player bothers to consider disengagement (on most creatures anyway)
In OW there’s tons of ways to disengage
Entire sets of hero abilities revolve around breaking up the other team and creating breathing room
I would hope you’re considering that my statement was a purposeful oversimplification
This one anyway
The point was that there’s almost never a reason to disengage in ark because your only reward is looking like an idiot. It’s a non option
If you’re on the aggressive giga, just move forward and bite lol, it’s not hard
No different then the bite exchanging that took place prior
If you’re ahead and the opponent is “disengaging” by slowly moving backward, you just slide right on in and cinch the win
That’s right. Otherwise, you die trying to disengage
I generally have them just fine, so I’m not sure what the issue is
I’m reading a scenario and providing a counterargument that indicates a crippling lack of complexity in engagement dynamics and combat mechanics
Is that not the case?
The linear distance is less important than the functional separation between aggressors
No…I’m complaining there’s one dimension of consideration
There’s tons of ways to select when to engage. But disengaging is often a false choice
You’ll just get caught by whatever is attacking you most of the time
Leaving at that stage is something I see as an important part of the engagement calculus…whereas disengaging to me is predicated on already being in combat
It's better than the shit we have
No?
Its like having two rex attacking each other, and the outcome is almost always that one of them dies. There is almost never an “escape” outcome
You have the worst takes
I’m certainly convinced you’re struggling with a hypothetical
If your turrets are in a rat hole and can’t be retreated to for example
So a scenario in which two rex exist without a turret wall to back into simply doesn’t exist to you
Well I guess I’m wrong on that. I’ll have to find another way to describe how grimy and unappealing the lack of disengagement tools in ark 1 feels beyond outcomes. Perhaps the fact that there’s no real dodging, LOS blocking, etc? Eh who can say
all of your arguments will be proven invalid by the sentient 150 Reaper Queen that learnt how to get under the mesh
I mean, right now fights last mostly on who gets the drop with a flamethrower lol
What kinda turrets u got cuz the turret wall on my old base would tear up that rex
Is your base a crouch spot? If not the rex tears up your base
Shifter doesnt play pvp, I think he is more concerned with the pve side of combat
Right. I kind of quit before gen2 really took off
Objectively false, citation; Elden Ring being game of the year last year or whenever and selling as well as it did
Uh oh, bruising’s typing. Everyone prepare for him to disagree with you just because he’s always right
Great attempt at a strawman, but we both know there is more to a game than just one feature
yo will ASA just be the same but without the errors that ASE has?
Objectively false, but you're able to hold that opinion if you like
No matter what, bruising will insist he’s right
Classic brusing statement. Disagree with something and give no reason for it
Gotta love it
What’s even funnier is that he blocked me but still responds to me LOL
Gotta have the fan club clowning around, wish people could find something better to do with their time than harass someone on the internet like children, but it is what it is 🤷♂️
There is combos, you may not use them, but they are there. I'm out though as I don't see any way to resolve the issue at hand here
Still alot more complex and interesting than arks current combat
Harass someone? What do you call what you were doing April 1st?
?Just April 1st
True!
He’s consistently hypocritical, but instead of using his critical thinking skills, he just reacts with clown emojis. Oh well, we’re the children though
So as a very new player that has gotten his fair time of play in , altho most of my views are going to be broad and surfaced, I feel like that is if not the primary issue that ark should solve , and I am going to be as objective as possible.
dude do like me, block any fanatic troll and move on
Starting on ARK my first map was Freljord , I read over the attributes for player and there are some I believe hold no reason, for example ;
Stats:
Oxygen stat : Allows you to swim faster in water and breathe for longer underwater.. This isn't necessary , unless there was a water map the 2 given traits for investing in this perk could easily be split amongst stamina and movement speed, after all. Swimming is movement. Food & Water are the next 2 traits I want to quickly take a jab at , which yes it is a survival game however this was very badly done the water and food drain is very fast with no way of slowing it down, if the trait was here to compensate for that it should somewhat lessen the drain on top of adding +10 points to the stat , If only to give a reason for early game investment in said points without it being a complete waste when Health, Weight, Stam and Speed take such a large role of importance in the game.
Furthermore,
there are other surface issues that overall affect the ability of the player to enjoy or immerse themselves into the game such as;
Non-Dino Combat
The Aiming on the weapons is very inaccurate, specially with a dart gun I have spent a lot of darts where it hit the dino, but it did not count this wouldn't be so crucial to the game as it is if the meele combat and even harvesting animations weren't so sluggish and unsatisfying , I am happy to hear they are going to try a souls like combat system because lets be honest.. ark doesn't have a combat system , when Minecraft has a more in-depth combat then ark, is when you realize.. yeah maybe any kind of combat system added onto ark would be a great addition.
Weight
It must be really hard for the developers to properly stabilize a weight stat in a game or even to decide how crucial a companion will be , I can understand that their deals was to make it as mandatory as possible to tame a dinosaur, however this leads to a ridiculous amount of walking back and forth early.
P1
its the ones that you barelly or never touch 🤣 although i always put points on food and water but again im a pve guy
This is great approach imo
As far as the nondino combat, the weapons are actually very very accurate. Too accurate imo. The issue is hit reg, not accuracy.
isnt only shotgun actually random
They are hitscan and there is no bullet drop. Bows I am okay with though
and ig AR but i dont think anyone uses that
P2
Weight-Building
Although I am going to be continuing about weight for a little, I am also going to involve building in this topic because I believe they come hand in hand.. building a base with the already non-responsive building system provided by ark proves to be a task by itself, however carrying the pieces with you and running back and forth ends up wasting a lot of time, If the weight of building pieces we're to be reduced noticeably it wouldn't impact the game in a negative way, and it would also make base construction a much more smooth experience.
and with shotgun its not that random either
I lost my train of thought, I was going to add something else..
I would be fine relaplacing food and water with a 3 tier skill that just makes it better.
“Survivability”
Yeah something like that. Or throwing it in with fortitude. Food and water in ark is very temperature dependant anyway
It’s basically the poor man’s environmental hazard lol
it should not deplete so fast
I think it should deplete 3 times an ark day. Or roughly every 20 minutes
It’s what WC had to make cold and hot biomes harder lol. Hp loss and food/water drain
its entirely qol
It offends the sensabilites of pve players.
I'm glad you guys agree with my statements ^^
My goal here was not to attack the game, but to enforce what I hope will change with Ark2
It's not about difficulty, its not difficult to keep food on you and keep drinking water, but the drain is unrealistic
and that in my opinion can be quite immersion breaking
true thats the one area food actually does something cool
Bruh, most people here just relentlessly attack the game. The fact that you gave reasons and such for what changes you want already puts you a step ahead lol
This is true. Healing should not be related to food imo. For people or dinos
You should also have rapid hp drain when lacking food or water. I’m talking no oxygen fast
The flaws I see in the food and water stat, is that they are currently useless, I am somewhat of a believer that every trait should leave you nail bitting "Alright.. so which one should I pick next".
Med brews should also have a CD lol
Capped armor also has stupid temperature resist. Praying that’s gone in ark 2
i think its fine i hate debuffs
My biggest gripe with weight is that it completely cripples some tames. Namely raptors and terror birds
How much of your base will you probably have built before you have an exomek
sure..?
There are loads of ways to handle heavy weight loads. Probably the easiest is just do beta rockwell and get tek suit
None of the changes I hope to be in Ark 2 are critical, if you've noticed they are all basically quality of life changes
that old players will be fine or used to
but will highly affect the experience of a new player
It’s time to change the mold
ASA is for people who want ASE again. Ark 2 is for people who want to see something new
Ark should be inaccessible to new players. It should be impossible to learn and have 0 qol stuff
I'm going to basically buy both
Although.. it was kind of a sucker punch to have bought every single DLC and the season passes about.. 1 month ago
to find out I'm going to have to do that again in 2 months to keep playing it..
ASE is gatekept just fine
When you spawn, you need to clear the entire alpha tribe in consecutive 1v1 matches to reach level 2
Jesus christ
Picking up rocks needs to be a level 5 thing, and should require tools that are inacessible until you get rocks
Welcome to Ab if you spawn in the wrong spot lol
I've had my fair share of suffering thus far
Well. Old Ab anyway
first map and I picked freljord, out of all the areas I chose to base in the snow region
I choose pain.
Ye I think ?
I feel like he’s horribly misspelling Fjordur
it's 1 of their DLC maps
OOOOOOOOOOOOOH ye Fjordur, that .. wow I messed up.
Freljord is league of legends 🤣
Probably would have won, but jungle diff
Oh look, it this
I mean, you're the one bringin' it up all the time ...
T-the April thing, not his meat ... r-right? I mean, whatever you do with your time is your time h-heh
I'm just keepin' the tradition alive 🍻
🍿
I mean, if people didnt like you because you were right all the time it would be one thing. But this is another lol
What the hell is going on here.
People dont like bruising apparently
That's not new, this meat rider is 💀
Cant for the life of me figure out why 
Is it fjordur
Yeah, I wonder why. 🦛
Will ark acended be on Xbox one x game pass
No, it's for next-gen only
😭dam ok I’m guessing ark too is like that as well
Yeeeep
Does that mean we r losing official even tho we can’t access the new stuff ;-;
Yep.
Sucks to suck to be on last-gen. 
🦛
True I was told Scorpio addition Xbox X was good and could run new gen games I guess not xD
That's a hippo moment 🦛
Nope.
It can run last-gen (or at the time of release, current-gen) games with better performance and graphics, but that's about it.
Basically a soft upgrade Xbox-One
Ahh ok
Series-X/S though is next-gen.
Which Series-S's are decently prices last time I checked
Yeah, if you don't mind used ones, a Series-S is around 250$ to 300$ USD.
Or around 500$ USD for a Series-X
Yeaah.
Might wanna just get a Series-S if you're not interested in getting the full specs that a Series-X has.
Oh, and also Series-S's don't have disk-drives unlike the X.
If I’m upgrading I’m going for best addition
we
XD
ily
What are disk drivers
The slot you put disks in for them to play a game, if you have a disk-game
Oh ye then def x bc I got disk
Just then I can help you, do you have any form of income?
sweats hah no xD I wish I’ll have to do chores for my fiancés family or smth bc I don’t have a car and we r pretty far from places so I can’t walk to a job
And I’m in Texas so economy is bad atm
If u know any easy online jobs I do those I want to play new ark bad xD
That's just American as a whole.
True
Could learn software stuff to get jobs online.
Like learning how to do 2D or 3D animations and getting commissioned.
Wait, do you have a PC?
I tryed that but it crashed my pc bc my cpu is old af and so is my gtx it’s 770
The specs r too old for even unity
What’s HHD
Hard-Drive-Disk
Ooohh
I mean animations in like Blender
I haven’t tested if it run blender I’ll def try it in the morning
It’s late tho so i gtg but Ty for the advise and lettin me know, I shall have u ark 2 goodnight lol
HHD is hybrid hard drive, HDD is normal hard drive
People asking what HDD is in the context of PC specs makes me realise how old I am. 🤣
Mostly primitive is practically all we have to go on, aside from no usable tek as per a statement on Twitter iirc
Mannn why is there no first person in ark 2!!
My bad if people already asked this. But just a question
imo its too easy to disengage in ark. everyone who goes for pvp plays on high mobility stuff like bloodstalker & manas. and with those you can easily escape. the only way where you get to kill anyone is if they are bobs and are just farming and dont have access to tek suit. on gen 2 f.e. you can never kill anyone
yes and even if you fabby someone tek suitting away, the bullets desync/don't register
its sad that the most kills you get in ark are from your turrets and not from skill based decisions
in before someone tells me that placing a turret is a skill based decision 🤓
i feel like for pvp the entire stat-system could be scrapped. I get what they were trying to do here with being similar to MMOs, but it just doesnt work for the PVE and PVP being activate at any point. It only missleads people into statting the wrong things and being unhappy with it until they realize the meta ( some weight, some hp and a lot of speed ). It would be more interesting if you had something like masterys, on or off. Not this min/maxing every stat and have total imbalance in everything.
What would a mastery toggle…do?
I do support the reduction or removal of stat based progression
Maybe for Food/Water they could have done what the custom foods do somewhat, ie increase the amount of food / water you get from the consumed item
The stats worked better in the old game, they haven't aged well since all the new updates/features.
Think -- it's early 2016, you are in the 'swamp', running around in some cloth/hide armor, bows and arrows, and maybe a few spears, killing mobs for resources and xp. Nearly all the stats would have helped back then - even crafting speed to help you craft arrows, bolas, sleeping bags etc on the go.
Lastly using your Oxygen example, in the South Zones on Island there was a few silica pearls / oil nodes underwater which would otherwise be unreachable (without going very far North in the map).
This is the gameplay that drew me to ark…and what was fun lol
I’d like to return to that in ark 2 - a gameplay environment where spend more time as the Bob you were always meant to be
It would be great to get on a new tame and not think as my first thought “now I need a female and a day to breed before I can use this” but maybe that’s wishful thinking
not needing to breed for 100s of hours to be able to finish the game proper would be an improvement to everyone’s lives
damn the more i read the more of impression i have that some ppl are playing the wrong game, until when someone gonna said the correct move for ark is to remove the creatures??? guns already being ask to be remove permantly, staying bobs forever guess thats up to each person skills its only missing the removal of creatues begging part, cant wait for that day 🤣
Thank you for understanding
People who played original 2015 ark ARE playing the wrong game if they play it now, and vice versa. It’s two different experiences. Which is why I’m glad wc is making two different games
you dont need mutations on dinos if you have a group to do the bosses, i did alpha dragon whit 1st gen deers while others use rexs to kill pteras and dimorphs but the damage to the boss was done whit shotguns
tell me when was breeding had?
Pre-incubator, maewing, etc. on real 1x
there was no Ark Smart Breeder
I don't know about 'hard' because I began playing shortly before the release of gen1
try to raise a giga whitout crypods and maewing, that should give you a felling how it was like before
Late 2015
i try to find when breeding was had but only thing i found was a reddit about it of some ppl complain about the timers vs others being fine since they would get results, and that was made on 23/11/2015 so about 6 months since realese of ark so that wasent much time even more at the very beginning of early access
And mutations were added in 2016 i think
it means if you wanted to imprint you barelly sleep, problem aint about stocking since back then ppl had kibble farms, every tribe had ence why cryopods were made and kibble tree was change
thing was about 18 different kibbles you need back then if not mistake
fwics only the ones you see now
now, you just buy it from the hexo store
I think it (mutations) was first introduced 2016? For a few creatures
dont think so cause that reddit ppl were talking about more strong dinos but i dint read much but i do know when it came to ps4 6 december of 2016 it had mutations already so even before ark when official and had functional tek there was the breeding mechanics whit mutations so you dint play much time whitout that barely few months at the very core of the beginning of ark early access that was it afterwards it was normal and devs made the whitout the need for mutations to do the bosses, island is dualble whit non mutated dinos although i dont thing tame ones are enough need that imprint boost, aberration you can do it on foot if need it whit tek armor and cactus brod, extinction the 3 titans, gen 1 reapers, gen 2 again reapers but in alpha solo its gonna be hell to do it since the all ark vibe is to do team work not solo
now on pvp mutations whit ppl that thing they pay the server and own the server so they can do whatever they feel like yeh mutations play a big part in that power hungry trip for sure but that aint mutation problem its on wc making a pve game whit pvp mode that dosent work at all, timers for everything are insane and too much work to have some kid/troll destroy it because its fun
Iirc breeding was rolled out in iterations over time
I mean that is what pvp is about these days. I think before server transfers it was more chill, but even then it was only because resources were harder to find
survival of the fittest its the only vial option i can see as ark pvp, fast pace action, that way the losers wont feel that lost months or years of hard work and sacrifice to be online dealing whit the insane rules that wc sets as normal for official servers
ark pvp pre transfer was enjoyable imo
plus pvp always brings an unrival unforgivable toxicity that drags everyone on it
I mean, most people don't lose bases that lasted months, and after months of pvp (especially wipe pvp) you get bored and want to move on anyway
Toxicity isn't inherent in pvp
sure, well let me thing, ho yeh last time i play new world that chat wasent toxic at all, let me thing what last the last thing i remember a pvper complain, "y'all bunch of fxxxxx, too scare to do pvp, this game is dead, theres almost no ppl to do pvp" and thats from the most recent game that i play that as pvp mix whit pve
Pvp mixed with pve is the most toxic form
I have never played a pvpve in ark that didn't have a ridiculous amount of toxicity
and what you think ark is, the only difference is that as separated servers for pve and pvp but since its a pvp game it will bring that toxicity into to it, lost count on how many times sore losers' from pvp came to pve to grief others that were playing friendly help the server so on, where do you think the pillar pandamic came from in pve?
There is toxicity in pve too lol
of course, its call RMT but thats a diferent story, other times its just playing stupidity and greedy
But no, I don't think pillaring in pve comes from pvp players
ho no it was us pve ppl that start pillar everything to protect and have less pain on enjoying our time while we play, cause waking up joining the server to find global chat in panic cause some pvp that lost everything join our server to place foundations everywhere it wasent fun for us
Pve pillar to protect "their" space from other pve players.
no that was the first step, placing pillars around the base and if the base is open air placing pillars inside too so no one could grief us but later that "protect their base" expand to protect their territory (resources, meat runs, not letting others build in render distance) so on
everyone that play ark as fall in many mistakes thats why they are call Bobs but you only stay a bob if you dont learn from your mistakes
That isnt an issue solely because of pvp players lol. Pvp players in pve show up for like a day or 2, and then move on. The impact is minimal. Pve players are the ones who do that to each other.
Toxicity isn't inherent to game mode. It's something everyone does in online games
maybe that happen to you but one of my servers on early access stay whit foundations like if was pillars for 2 months, barely had anything to farm or kill
i really have to disagree, when a game i only pve you barely have anything toxic maybe some clown time to time but a clown aint a troll
tell me if ark was only pve you think there would be cheats like aim bots? maybe cheats for resources but that already exist whit duping but very few to none would spend their time looking ways to mesh for sure
ho and i almost forgot my favorite, ddos gotta love pve servers clusting whit pvp and their stability when that pvp server is getting ddos
... If the game was totally pve there wouldn't be a desire for aimbot... That's kind of a pointless argument
Cheating in PvE does have less immediate impact on other players though
The only loser most of the time with something like PvE aimbot is the cheater tbh
If the argument is that we need to switch to only pve to combat cheating and toxicity, that's a dumb argument.
Nah. My arguments revolve around PvP needing to be more accessible and frankly more content favorable
Most PvP YouTube content is just plain boring to watch, if it’s even going up in the same year it was recorded in
Smaller stakes?
I spend 24 hours on official pve last month. The entire time every time I knocked a Dino to tame it, or started taming anything, someone with a capped mana would come by and kill whatever I was taming. A pvp player on official pve would not have a capped mana. The guy was dumb though and left his mana, so I got it killed, found his server number and led 5 titanosuar into his base lol
Possibly. Or more of your progression being tied to your character so it can’t be stolen. I’m fine with large stakes in regards to materials and gear…but progression stakes I’m less happy about being “vulnerable” when offline for example
that cant be right, last time i play once a dino is k.o only that player can kill it other way to go around it is to pull a bunch of wild dinos that will aggro to that ko dino
Leading a wild Dino to a knocked tame is still griefing
now if youre trying to tame a normal dino lvl 15 on a server thats getting dino cap i can see someone going there to kill it, thats one of the toxic parts of ark pve, got only worst whit those box box ppl
The point is that griefing is not pvp unique.
no but got to pve cause of many reasons, like i said if a game is only pve it will have less toxic ppl, but all im trying to say is all this talk about primitive only no breeding so on its only cause affects more pvp but again pve ppl gotta pay for the sinners
Lol, what
cant see the big picture fine lets move along
I disagree with your big picture
ok
As of now, I have yet to see a change in the game for pvp that negatively affected pve
And on the toxicity topic, take this discord, the most toxic regular is bruising, and he is a pve player lol
In any case the toxicity in pvp is generally self contained. The only time it overlaps is over discord lol
The issue of toxicity is an issue of online gameplay, not gamemode
flyers speed nerf, after flyers stam nerf (cant regain stam while in the air whit the player stand on it, origin pvp, wc " to prevent players to live n the sky", many land dino nerfs, cryos for a while had the same nerf as the pvp, crap cant remember more
not sure he is a pve player but im sure he is a fanatic troll, never found one until him
i dont find the toxic on pve games only as i find on the pve/pvp mix games
9kay, so regarding this, explain to my why fliers shouldn't have been nerfed in pve? Especially considering that they flew so fast that things couldn't render...
It's more contained on pve games, doesn't mean it's not there
first, wc refer that nerf as a problem to turrets not able to target certain flyers, pretty sure that aint a problem on pve and second yes some flyers ppl would put too much speed on it a.k.a pteras and wyverns that buildings woundt render or ppl would get stuck inside of bases due to that problem but dint need that hard nerf on the pve side like locking speed stat , as for the stam nerf i at least never see someone making a base on a quetz, there was no reasons plus there was no cryos so it would make hard to have tames save whitout a base
you have to admit there wasent a single nerf done due to problems on pve side it always was from pvp side causing problem and exploid them
I am going to disregard the first point because it isn't relevant to pve.
I think a lot of the "pvp" nerfs benefited pve.
not really, at least i dont see it how
And going into ark2 for pve (because I quit pvp) I would actually love to see more of those pvp nerfs for pve.
As it sits for pve you need a boss army, a cave Dino, and a flier, and that's basically it.
The game doesn't benefit from that.
Fliers on pve are still too op imo
It’s true though that a game where cooperation rather than competition is encouraged generally has less toxic players
well thats how you objective the game, theres a reason for open world sand box, there aint story line to follow or narrow path to follow you make your objectives and play your way of the game, if you only want a boss army, cave dino and a flyer its up to you
It isn't a good enough reason to remove a pvp game mode, especially when they rarely overlap
Agreed, though that’s fox’s argument rather than mine
they absulutly overlap cause wc dont make adjust or balance for pve its all for pvp but still pvp keep complain and pointing fingers to what should be remove while pve ppl that stay longer on the game and play for much more time get forgot and put on a conner
Again, give me am example
i never use it but manas, one of the most nerf creatures right before of gigas, wyverns stam i cant recall for sure but i think at the begining of the ps4 they had more stam, well this aint great exemple since it was on pve side the problem happen but the dino grab, they could deny flyers and even the land ones but denying tusos the grab that its a main for for them to heal was deny on pve but not on pvp but again not good exemple, think drakes were nerf too, tajas were nerf when walk grabbing or whatever its call when they land on a wall a certain point they made it to loose stam and more faster damn i know there was many more but yeh thats my memory limited
Flier carry on pve was removed because it was a pve problem
no you cant grab whit land dinos (megas) or using tuso grab either maybe some more cant recall
so not only flyer carry
like i said that wasent a great exemple but yet that nerf was in place before tuso came out and they dint change the way of them to heal
As for Manas you can't seriously tell me that they shouldn't have been nerfed
i have no idea i only ride one once and never again i dont like does flying wolfs
so no clue how much they were nerf aside from others complaininig
So your example of pvp nerfs that affected pve are 2 that should have happened anyway, and 2 that are pve only
so you miss wyvern stam nerf tajas nerf drakes nerf that i manage to remember and kept the one i said it wasent great exemple and manas that were so nerf that pvp players still cry about it
Pve players cry about i8
And the flier Stam nerf was one that I included as should have happened anyway
barely see anyone on officials complaining it, they mainly use them for quick trips and for looks 🤣
I never see people on official complain about the nerfs lol. I do see people on arkpoc complaining that they still need to be nerfed
but the way you say you mean they have done by correctly locking speed stats making certain flyers useless right away, before nerf ppl qould pay same if not more for a good quetz insted of a wyvern after nerf quetz were only for base paint and since there wasent crypods that time ppl dint even had the corage to kill them it was just garbage on the conner of the base
stat cap needs to hit hard asa/ark2
also like, if the servers were nice you could go further with stat cap and mechanics
hitreg and other garbage kinda validate overpowered gear
pve needs its own balances and gameplay separated from pvp and since like rizz says pvp are so civilize i still wish pve cluster should be separated from pvp cluster for performance issues
maybe yeah
but the issue seems that pve just wants to get broken dinos to make qol better
whats broken in pvp dosent means its broken in pve
I am not saying pvp is civilized. I am saying that I can't think of any pvp nerfs that actually negatively impacted pve balance
broken doesnt exist in pve
because ultimately pve wants to bypass a lot of the work that ultimately is just tedious
Flier speed, Manas and such were way to overpowered for pve, and flier carry in pve was a pve problem
honestly it kinda proves that ark at its core is a boring game because of the farm reqs
it needs a better pve experience that isnt just trying to turn the game into creative
I am of the opinion that a major amount of things should be nerfed in pve.
otherwise why even play multiplayer
i dont think a nerf is enough
nerf would slow down pve at most
A nerf isn't enough, but it still is needed
but thats evidently not what 99% of pve wants
and i cant blame them, the game would be such a slog with a nerf like that
A nerf to speed and fliers, and a reworking of loot items and a general nerf of breeding would be a start
flier speed wasent overpowered on pve what youre talking its pve almost none as turrets and the ones that have aint for players or tame dinos puffff its better having slow useless quetz than have something thats ussefull ok
imagine having to spend 300 hours just to be able to build efficiently because you now have to breed up what you could originally tame
Super speed across a map and the ability to completely disregard any danger is like the definition of overpowered
flyer speed was qol
the base game combat is not fun enough to justify engaging with it all the time
thats why flyer speed isnt broken for most pve players
it fixes a problem mainly, not dealing with the tedium of bite spam
or the tedium of going around a dino you cant kill
so by your definition flying is op in general cause the only thing that attacks on the sky is wyverns the rest dosent attack you or barely flies a.k.a argies so on
if you want yo force pve to engage with the pve combat, the pve combat needs to be fun enough
that even aint the real problem, its pve no one its looking for rat holes, everyone is looking for big flat planes to build huge bases which many times those bases close walking paths
or if you want them to engage with ground exploration, that needs to be fun enough too
that seems more server specific but idk
like even pvp theres entire sections of tje map structure spammed away
or tps every couple meters
its official not all ppl care if you can walk by or not or even you have to cross the other half of the map to reach your base on foot its pve ppl aint afraid of building in open air
thats why i said "pve needs its own balances and gameplay separated from pvp and since like rizz says pvp are so civilize i still wish pve cluster should be separated from pvp cluster for performance issues" its totally diferent way of playing the game
eh
but i can see even ark 2 gonna be pvp focus again screw the rest, you know the rest that will still play while the pvp players quit after being crush over and over
?
you will see
maybe
It’s a false issue imo. ManyPvE players want op stuff…until it makes things so easy the game falls apart and they quit
but the issue is that the base game already is absurdly easy to get by
its mostly just time sink that makes it "hard"
like all the resources you need to do something are online
That's what missions were trying to solve
but they need better combat, which hopefully ark 2 will have
If you strongly nerf BPs and mutation stacking it helps. As Jordan said, spicing up combat and equipment/gear/tame variety would probably be enough to get us to the finish line
I think properly locking flier gameplay into a niche that has more fleshed out elements would also help. Weather/predators/etc, similar to the oceans having a separate host of considerations
Another element I haven’t talked to death and think should be brought up is a total rework of caves. Creature spam should not be the primary difficulty knob
Not exactly. My issue is that it is too easy to get and too easy to use a flier. In almost every other game that they have fliers they are harder to use and more vulnerable
I don't know how this myth started, but the ark devs as not pvp only focused actually. Most recent changes actually cater to the pve more.
I completely agree with this. Hopefully that gets reworked with the new ai
PvE has a way higher ROI, so it makes sense
It does. But wildcard does do really well at seperating the modes imo
I don’t think you balance pvp and PvE by making them follow the same mechanics
So I’m officially 24h of gameplay into my Island test runon official servers. Lvl 88. One thing I noticed is that Island still had the old level skew so finding max level Dino’s is going to be very very hard in ASA. I’m expecting I’ll have to tame a lot of females and beg whomever gets lucky with a good male for breeding
Breeding 
Argies Pteras etc are all easily obtained.
Rexes are sparse. High levels are nonexistent
That isn't a pvp vs pve mechanic though if that is what you were trying to emphasize
Fastest flyer is ptera so I’m expecting to start a high steam breed line just to go fast
No separate conversation
Ah, okay.
Just a general comment about the balance issues people were discussing. Right now Ark1 mechanics are mostly the same for o PvE and PvP. I think they should not bother trying to maintain that and go for the right set of rules for each environment that helps balance that style. Make sense?
You'll have to be more specific. What set of rules exactly, and how would you justify doing that?
Like a no flyer zone might exist on one but not the other
Why would that be a thing
Just a made up example.
Balance is very very hard an I am no expert and not about to try to take it on
Especially since I don’t play PvP
Well, don't make up an example. Having them be different for arbitrary reasons is a waste of dev time and file size
It would be interesting if for example PvE had across the board different breeding rates or something
Or had things like no bed timers
I think pve breeding rates on official should be longer if anything
Not for arbitrary reasons. I’m suggesting that they have a lot of settings built into existing (and likely future) servers that can help with balance
On pvp of someone has too many dinos, you just take a giga and get rid of them. In pve someone can have a ridiculous number and there is nothing you can do about it
Okay, give an example
Yeah shifter that is what I was suggesting. They can take a look over settings and make some more informed choices about default settings. Going to a “new” game gives them time to rethink older default settings with an established player base that might have benefited from previous settings
No thx.
Anyway, I think it will be really fun to see what they decide to change or not. I’m excited to play it either way
The only reason I ever see pve players ask for seperate settings is because they don't like nerfs on ridiculously op tames or mechanics like the mana or flier speed leveling. If someone can present a legitimate reason to further diverge the ruleset I would love to see it. But if avoiding nerfs is the reason I can't take it seriously
I’m trying to decide how far to take my Island experiment. Whether I actually breed and try a boss or just call it once I’m set up and ready to do that.
It’s fun right now, but the slog through mutations is long and painful sometimes
PvE and PvP communities on official have always asked for separate balancing.
Both modes have different playstyle, and so when a creature gets nerfed for one side, it usually hurts the other side since it was fine on said other side.
On official? Just do the gamma bosses. You won't have time to breed a good line
Gamma I can likely do with some first gen imprints
I mean, give an example of that. Where one mode was actually hurt by a nerf for the other
I’ve never done tek cave by myself though
I'd say the Mana stuff back on Extinction that was meant for PvP balancing, and I believe Titans where also nerfed for OSD's for PvE, making them weaker on PvP
And I’ve not seen a single wild giga yet
Manas needed a nerf for pve. Titans also needed a nerf for pvp
Mana's didn't need a nerf though on PvE.
Making them so useless against any titans is kind of shitty.
Them being so op that they could solo anything in the game was justification for a nerf in pve.
They don't have an endgame taming method. They shouldn't be endgame tames
Correct, and I'm not saying they 'shouldn't' had nerfed them.
But they nerfed them in total like, 3 times. And now they're kind of dogshit.
I mean, not really. They are still one of the fastest dinos in the game, and they can still deal a ridiculous amount of damage.
They just can't solo the bosses from fresh tame anymore
The only thing thst makes them bad rn is that in pvp they can be netted. In pve they are still very strong
Shorter timers and lower max creature caps
And with the issue of server cap?
Server cap is its own can of worms. Not sure how to best fix that
As for balance - an example I can think of is cave building
The extra damage is kinda pointless or downright weirdly harmful in PvE, but in PvP it’s critical. (Though I’d prefer cave building be disabled in all artifact caves)
A lot of default behaviors suck
form a tribe, be the only one in it. disband the tribe... all the structures you built are now owned by... nobody
Well that’s crap in both formats lol
yup
That is why I think high timers is needed
Isn't cave building blocked in pve?
If all you're going to do is talk shit, leave my name out of your messages. Thanks in advance
bruising likes to grief on pve official while being toxic AF here.
One small issue, I am never touching official ever again in Ark 1 lmao
I run my own cluster, no need to play in that particular cesspool that is official
seems like something a griefer would say
I've been had, code red, code red
I do a little trolling to/with my players, as a treat
What’s your cluster so all of us can make sure to never join it?
Oh no, more clown emojis!
I’m not sure if it’s only artifact caves or if it’s all caves. Been too long since I touched official PvE (the only format that would actually do that lol)
Don't worry, you know I am done with you lol
wouldnt this be an issue regardless on servers owned by single megas for months at a time
like the amount of breeding you can get is still enormous, i think lower interval just means you have more culls to even it out
plus cryos decrease load on server by an immense amount
There is a tribe limit and a server limit. A tribe can't hit server limit, so this isn't an issue on a single server owned by a mega. It's almost exclusively hit by pve servers
theres a tribe limit?
In terms of tames, yes
i mean even if there is, pve would have already had this issue years ago
the interval just changes how fast you reach it
unless youre imagining like, 99% reduction
it must be massive
I think it is like 500 or a thousand or something
The officials server ini is out here someplace if you want to look
They have found it. If you try to tame a Dino on a server that is tame capped it'll say that
You can just look in your inventory, it says it there
sounds like something youd be better off just reducing number of dinos per tribe over rather than increasing breed interval over unless you want an increase of like 10-100x
Kinda why I hope Ark2 has some sort of dino storage, or way to breed dinos without having them out in the world all the time. I hate dino parking lot bases
But that'd probably have its own host of issues to over come
I mean, I don't have strong opinions on it since I probably won't play official. But it is something to consider
I can think of a couple ways that would be problematic. You would be able to turn it into a lag machine if you were allowed more than a couple in an area at a time
Breeding or producing in a storage slot isnt a good base game mechanic imo. It's better left for mods
That's my take on jt
ye
I fully admit, I'm spoiled by mods 😂
youre nuts 🤣
I mean, you could read the rest I said about that before taking things out of context
by the time i reach the end i forgot what was the context of youre saying that, was about server dino cap?
Yeah
Also this
no, breeding timers are already way high, too much demanding of your time for like gigas mosas basil's when they cant feed themselves, if i, that dont work can barely keep up on raising them whitout cryos those that work dont even try they just buy them full grown at extreme prices or RMT,
the solution is what wc did whit cryopods, but, they fail whit or the idea wasent just a fix to something but still was out of control,
the cryopod should be follow whit the reduce amount of dinos per tribe outside then again for pvp that would cause more problems i guess only be able to have 30 dinos to attack but im not pvp so no idea there, but, the main problem and why not reduce the amount of dinos per tribe is on the mechanic's of mutations and rng of getting a mutation,
so by the time cryos came out it was way too late for that, plus theres the RMT ppl that would go around that very easily by making a new character, new tribe, allied themself's and have more dino cap for breeding,
by the way even whit 350 dino tribe cap if not mistake ppl still do that on officials so it wont be a problem for those that make a living of ark but,
then you could say wc could lock steam id so a player not able to make a new character on the same server to try go around the tribe cap, but then there is the free game offer like happens on epic, on that moment one person can own a million of copies and all that effort would go on waste
PS( had to edited the text cause trolls were coming of the caves)
the problem of the breeding bases its the same of the kibble farms that use to exist and was solve by simplify the process and make it less need of huge amount of dinos to just standing there to lay eggs, i believe the same can be applied to breeding
aint readin allat
Not a single period
hell no, consider lucky the text aint in caps
Don't complain if no-one bothers to read it after you spent all that time typing it. 🤣
well its there explaining everything dont care if ppl read or dont
I aint reading allat 💀💀💀
it seems i touch a lot of nerves in that text 🤣 🍿
Didnt even read it tho 👽
Oh look, another unfunny joke
I wish
Same
(And I'd be much closer to death but)
Hey i got no beef with you im just makin a joke
Nah, not talkin about you man
Lol
You're good lol
Since we’re on the subject of bait, I’d love to be able to craft baits and catch a greater variety of actual fish (or even some loot unique to fishing)
I wouldn’t mind a spicing up of the fishing minigame either…I think sea of thieves has an awesome one
The fishing in Ark 1 was very messy honestly. A fun feature, but also so many issues ie -- honey glitching/turning into a 'cheat' looking item. Having to make weird sunken gateframe rafts to trap a fish, or else you would constantly snag tiny useless fish that depleted your rod's durability. Or requiring a tribemate to come 'punch' the fish to fix it after it would inevitably bug out.
Then without a raft/trap, you were subject to PvE coming by, or the fish insta-killing itself when trying to run away...sigh
Point being if they wanted to add more features to fishing, it would require polishing up I think
What do you think about fishing not catching actual fish mobs?
In many games there are “fish” that can’t be interacted with, sort of like ark’s tropical fish schools, that show good fishing…then a fish “appears” for fishing players and gets hooked
That way you don’t have to be irritated with the actual coel/salmon creatures and their spawns. It also makes spear fishing and rod fishing more distinct and imo a bit more…idk rewarding? Especially since you could make it so rods catch stuff you can’t just see and stab with a weapon
True, that could work, but I did enjoy spyglassing and going 'oo a 2.x fish', if they can somehow add a similar thing to that
I know in SoT you could see the shape/color of the incoming fish that appeared before it hooked, so you had some time to appraise if it was worth catching
Is that kinda what you’re asking about?
Visions of inevitable Hunter's Call grind...
-Shudders-
But seriously, SoT fishing is pretty alright. I do like that theres local fish variety, special spawns, and most require specific baits. Having a side activity is fine, but having a fleshed out side activity is even better!
Haven't done much of it, but Valheim has a similar idea, and fish even give you renewable biome loot (which would otherwise theoretically eventually disappear from a world since most resources don't respawn)
Plus the added bonus of a reliable food buff source, which in Valheim is acually pretty important
Random feature request # 24... a way to pet/interact with each tame like we already have for a few but for ALL. I want to show my spino or tuso my appreciation damn it
I think its New World that has fishing holes. Some are riskier to fish at so have better loot. And they eventually get fished out for a bit The map shows which spots are good at what time. Makes it so fishers have to trek to remote areas when the fiah are biting. Gear and skill make a difference in quality too.
Those were the days!
Maybe it won't happen, but they already said there will be more event type situations. Making fishing holes could cut back on server processing while adding another layer to gaming styles.
But i agree that overall, gameplay balance is the biggest issue they face.
i rather have new world fishing i find it better
and alpha mosas too would give asc rod and yeh i actually got asc rex bp but was low armor like 100 below but still it actually would made you think on going for a fish trip but after nerf screw fishing on ark
I like SoT and Valheim's fishing as well
Why? I don’t see much to indicate that
In fact I see the rolling events system as support for fishing being just as dynamic. Refining the loot pool isn’t an impossible lift either to ensure it works smoothly
Will ark 2 have option to let you create saves and better saving options
Yeah, I'll agree to this, I just don't like handheld cryos
gotta catch them all 🤣
How long before we get an update on ASA that isn't 'here's a picture of a tree' ?
The last few updates weren't pictures of a tree.
were there more recent updates with data than 356?
nah, were just getting assets for now. Probably won't see anything different before August.
Mesh&Pathfinding, Photo Mode, DLSS, Baby Mgmt QOL, Wild Babies, Snap Points, Character cosmetics, and x-platform MP, and Blueprint mods
Why are you listing out the features?
Thats all we know. And we knew it on April 7
hence, I wonder when we'll get more than just artwork re-renders.
Probably in August.
sad but seems likely
Given the lack of updates and it not yet even appearing in various game stores, I'm not optimistic for august
That's because crossplay doesn't exist for those platforms, not until ARK Survival Ascended is released.
I think even something as simple as making fishing loot primarily benefiting fishing…such as getting better gear for fishing or catching more rare fish…I think that’s a good start
The only way you can get a fishing pole thats not engram is to kill a deep sea alpha of course
So much fun "Ark Logic" 🙂
As far as those features for ASA that were released back in April - What does Photo Mode mean?
I'm guessing its the feature from ARK Mobile. I found this online: Photo Mode is a feature in ARK: Survival Evolved Mobile. Overview Photo Mode allows the survivor to take photos in-game using a free camera. The survivor can choose from 5 different filters: anime, vibrant, noire, retro, invert, and black & white. The survivor can also adjust light level, shadow brightness, and color saturation.
community crunch 356 is basically all we know
I think it's going to be a much more advanced camera mode than what's on mobile. I'm hoping it will mean no more need for Nvidia Ansel.
Agreed 🙂 It will be awesome if its all part of the main load in instead of having to chose that Nvidia Ansel option at start.
classic ark nerf instead of reducing the ascendent bp rate they make it entirely useless.
A rare fish could substitute for a rare resource - there’s certainly a model where that works
It could also be a trophy item used for some cosmetic purpose - there’s easy value to that as well. Fishing need only serve a function…it doesn’t need to be meta
Sky giga nerf incoming
Yes
Its probably a replacement for k mode that won't mesh
I mean the fishing for chibis was a great idea. If instead of default survivor skins you had to fish for them it could work
I’m fine with that - it certainly beats the cooking method lol
But I agree with the root concern - it can’t compete with bulk harvesting of readily available resource nodes that drop way more way faster
Depending on how they can handle duplication glitches in 1.5 and 2.0, it could have been cool to have something like ...
A situation where you can get items slightly over the regular item caps, such as a weapon that could reach 350%, or a saddle above 124. Not as a blueprint mind you, just as 1 off, slightly advantageous item
I mean, if the caps are severely nerfed I could get behind this
I know it is a different thing...
I have a basic hope for it though. An orbital camera that doesn't mesh. That's all I want
Hopefully building and snap point adjustments will improve this
I'm talking like, you use up an entire Alpha Tuso quality fishing rod, catching large fish, getting nothing
and maybe every 2-3 rods, you might get a single, random ascendant quality weapon/saddle that is above the usual cap. A lot of effort for a measly 350% fab sniper, or 150 armor saddle.
I was just thinking about how Fishing could have a gimmick to it in 2023 :p
Praying for Ark 2 gameplay in the summer game fest 🙏🙏
I dunno, I think that’s a shallow way to make it better
I think a unique loot table or unique draw to fishing OUTSIDE normal loot tables is a better approach
A unique resource or a unique cosmetic would be best imo
Extremely unlikely since the Devs stated there will be no Ark2 gameplay in 2023. Ark Asc gameplay, maybe
Bruh
You get that overcap gear is not measly right?
Overcap gear, especially for a sniper or important saddle is actually broken
Also that would lend to "that guy got lucky fishing, so now he wins every fight". Which isn't a good way to structure an aggressive pvp mode.
Especially since they are trying to go more skill based in ark2
Not even ASA gameplay either.
when is ark animated series coming out??????????
Never it seems
I don't think so personally. At least, not when it's a single item and as rare as this, for an activity nobody does in 2023 to begin with.
Officials are already full of spawned in / duplicated gear that is well beyond the normal obtainable means. Usually Apprentice/Journeyman gear with high durability. Likewise, Genesis 2 released blueprints at the start which were ridiculous, and later still could be over-capped. Unless they changed the no-grind icon bps, you can still get 400% weapons and 150 armor saddles for some dinos.
It's a Risk-reward thing, it's rare enough that nobody will want to use these things aggressively, and even defensively would be risky to use
ASA is much more likely than Ark2 at least, but I wouldn't expect either
roadmap silence is not encouraging
as is no appearance on steam or game stores
still, more time to play old ark1
Yeah but considering they've said multiple times already they will be showcasing gameplay shortly before release then people shouldn't be expecting it before August.
I'm expecting a pretty ark1 with a different suite of Wildcard style bugs. I'll still probably be happy
prettier, i should say
If ASA is planned for 31st August, which currently it is, how would July be considered "shortly"? Also it's exactly what they did with ASE, the gameplay went out like a couple of weeks before release.
Yes I said people shouldn't be expecting it before August (the gameplay) because ASA is currently planned for 31st August, therefore July would not be considered "shortly before release".
You've clearly misunderstood the discussion at some point.
Yes and then you said " "shortly" shouldn't mean the Month of." Therefore as ASA is releasing in August that is why I was saying July would not be considered "shortly" (considering you said it shouldn't mean the month of. Everything i've said makes sense to me.
ASA its not planned for 31st august, 31st august is planned for officials of ASE going offline
no they said after ASE officials shotdown ASA will be avaible shortly after, check cc if you want
They said ASA is end of August, then they said officials will close on 31st august shortly before ASA launches. So that's what i'm going with.
they aint gonna take down officials and next hour put ASA for sale 🤣
infact you should expect a delay on ASA not sure if officials will still going down
was that the last cc of ASA or the 1st of april?
Why is it so difficult to understand? Currently they have not said a specific date.
In the first Roadmap they said ASA enmd of August.
In the revised roadmap they said official servers will sunset on 31st August shortly before ASA release. They did not say or change anything about ASA releasing end of August.
Therefore logic dictates that currently the planned date is 31st August.
It's likely to be September, but they made no reference to that at all.
He is correct. The cc356 quote is:
"
This also impacted our decision to sunset the ASE Official Network offline on August 31st, shortly before the ASA launch"
If 8/31 is shutdown date we should not expect ASA until September. They provided no context or definition of "shortly"
Shortly could be December or it could be September 1. 🙂
Hence my comment the other day saying last roadmap was April 6. Maybe provide an update?
I also wouldn't be expecting them to shut down official servers with "shortly" being 1 or more weeks later.
They would want the gap between official servers as short as possible.
dont wast time they really thing one hour after officials of ASE wc gonna launch ASA
You are the only one that has banged on about it being 1 hour.
if you want to go that way youre the one banged on 31st of august 🤣
Because that's what WC have said and indicated. I'm not putting words in mouth like you are.
I mean you are the one that came in here intent on making a scene.
🍿
I quoted CC356. Do you see a date in a newer CC regarding ASA release?
I sure hope so. But I am guessing the shutdown in advance is so they can reuse the servers for ASA. That likely means reinstalling redoing storage and databases erc
I have not read anything implying new server hardware
That would be great but I'd be surprised
It makes sense that some of them will be reused because if they weren't they wouldn't necessarily need to shut them down before ASA launches. But new hardware would be much better.
Also we don't know yet how many servers they'll be setting up for launch, considering there will only be Island, Scorched and tSOTF.
Given we pay no ongoing maintenance or support fees I'd be frankly stunned if they spent money refreshing hardware
I mean, I absolutely hope so. And I'd love to see ASA show up a day or two after.
But...I'm realistic 🙂
I can have higher operating costs
which is why we refresh server hardware
I do datacenter stuff for a living
However, IIRC, they are not doing the capex for servers, its being contracted out
Lot more cloud compute choices for them than 2015
gives me more time to practice for ASA on Island.
boy, rough map the spawns are so low level all the time
Maybe calibrate local cave entry to how difficult the cave is?
At this point, who knows 🙂
https://ark.wiki.gg/wiki/Category:Unbreedable_creatures
I really wish this had a subcategory for dinos you can normally obtain, like, I am not sure they should classify something as unbreedable when it cannot be normally obtained anyway
Or does 'more breedable creatures' mean the new dinos they are going to be adding in 1.5?
max level dinos are 1/500 spawns, its kinda crazy
nice, true that would be fun
Well I say fun but...fun for the clusterfk / current status of Ark. 'Sure, why not'
It is a shame risk-reward is being removed from Ark at same time, it's all infinite eco/dinos
Capped dung beetles 😂
I hope they buff the giga it feels really underwhelming right now…
wild dino levels massively favor 5-25
there's a google sheet, but I'm not allowed to link that?
no, pretty sure only links aloud are those to the official ark webiste and maybe the wiki
I mean makes sense beacuse people could easily post malicious stuff
A giga feels underwhelming?
On the island and scorched yes. It's completely different distribution on rag and later maps
Level 5s are actually rarer on rag than a max level
Here, I'll share it since it's just those.
https://docs.google.com/spreadsheets/u/0/d/1f-MXGoKH0i_XRUQ0OrZ2r1KRFRFnzZdlv1Fj5jvjV6I/htmlview#gid=0
thx rizz
Yes this is the reason
I understand
thanks 😮
Yw
There was 0 chance ark ascended or 2 is in gamesfest right?
0 chance
Yeah thought so
I was just repeating it lol
level 5 on rag is impossible I thought, isn't min 15
15 should be lowest possible on rag or center
Of course you can always send one over from another server
Or breed one
or admin spawn and forcetame.
Is ASA news expected at summer game fest?
Seeing as SGF already happened and there was no news ... I'd say no
There’s still more through this weekend. The 11th is the Xbox showcase
Not expected
It's possible, but pretty unlikely. Expect nothing and never be disappointed
if you expect nothing, you'll also never be excited.
I get excited about nothing. It means naps are possible
If you nap forever, you'll never get excited or disappointed.
Conversely, if you are disappointed, then it happens, then you get excited.
I call this Ark-2 Discord's Law of Excitement
Just always be dissappointedwhen it happens and excited when it doesn't. Problem solved
Ah yes, the inverse hype theorem
you cant expect to not see something because it implies that you already expected it
but then youre excited for what happened in that moment and not because you expected it, which is my whole point.
i said "if you expect nothing, you'll also never be excited." in response to zenarkenstin, because not expecting comes at a cost, even though you cant technically not expect something.
Great discussions here as always 🤙🏼
Normal upcoming game forums: Where's the hype!?
Ark2 forum: What's the hype? 🤔
who's the hype?
Replace that with you'll never have premature excitement.
Because being excited about something that will happen is different than being excited about something that is happening
funny thing is we in germany have a word for that which is called Vorfreude. it translates to anticipation. but if you translate that back it means expectation xD
Translation is never a 1:1
This is the way
For everyone getting their hopes up fir ASA in August I'd just like to remind you ark2 was announced in 2020 before the pandemic hit hard
Why?
youre about to be crucify here
I don't see what the relevance of thst is
It's easy for ASA to get pushed back considering the target date is the last day of August. Even if it comes out on 1st Sept people will scream its delayed. Surprised people are even bothered with delays now, it's just a way of life. Accept it and focus on the positives in life.
na not for every game studio.
ive seen people taking days off from work so they can stream ark on launch day only for it to be delayed 1 week before it wouldve launched
I see this as an absolute win
Agree - although I do think adding pressure to adhere to deadlines isn’t always a negative…there needs to be some level of accountability
I don’t enjoy the often heated and frankly toxic approach the gaming community takes on the issue, but there’s some value in the sentiment
They don't usually do pre-orders. So what are the accountable for?
Don't need to take days off work when you work from home full time! 🤣
Bruh, gotta run it in like that
It’s not legal - it’s PR accountability
If your word is worthless, that’s not good
It's a delay. Not the end of the world
In terms of the product yes. But a repeated lack of delivery on deadlines paints a negative image and negative trust
Do I really care when ark 2 or asa comes out? No. It should come when it’s ready, and idc how long that takes. But I’d strongly prefer wc simply not provide exact dates if they can’t meet them. It’s a setup for whiffed expectations with their consumers, which leads to damaged trust and a myriad of questionably essential PR troubles
i think they should do a closed beta for ASA, i have the feeling that there is gonna be a lot of bugs and exploits. ( cuz ive seen ARK and Atlas launch )
They likely already have that
I suspect 0 people talking publicly here tho are in it
Didn't one of the Crunches mention working with popular modders to ensure their work transitions to Asc in time (or shortly after) launch?
…because they do?
sure, it as being proof whit the releases of dlc's and new creatures either from dlc or vote ones
You don’t think it’s playtested?
not by commum folk aka ark players
tested by wc themselfs for sure but barely
I think there is a closed group who will (and/or is) testing the new game that will not be part of the normal patch cycle testing
It’s not like wc can ask the average player to do play testing anyway - map knowledge for example translates directly to advantage, and idk how you’d trust that lol
its ark 1 in UE5 what knowledge is to uncover??? plus whit that way of thinking why offer ark 2 beta at all?
I’m just saying an NDA or basic screening would need to happen lol. Which would mean “not the average player”
The average player prolly can’t be trusted to keep things quiet lol
you know about a game call perfect new world?
Well I know a few games which don't care about this, World of Warcraft is considered 'competitive' for raiding but they let people test them beforehand.
Wildcard already releases maps as soon as patch is out, people with slow internet or far from server can be hours late to join
diablo 4 got pay for ppl to beta test the game for them 🤣
I think Valorant also has a beta period where people can sign up and play the beta
i did first beta of perfect new world
Uhh... So did WC with Ark1 😂
In fact, we're still beta testing it
and i dint see anyone chatting what happen on that beta on discord
An actual beta tester wouldn't be chatting in discord about it
thats what i always said about ark 1, it never got official release just new servers 🤣
Exactly, they would most likely have a NDA
i had to click some terms i i dint care to read them 🤣 so i dont know if any was to NDA or whatever
You'd know if you were under NDA
but anyway i at least never see wc posting for close test of anything
I doubt they’d publicly post
Probably reaching out to partners or trusted people, like partnered modders. Two birds with one stone
When I did a closed beta test I was specifically reached out to in a private fashion
Why would they?
by the way i almost forgot to mention wc dint charge extra buck for testing their game plus game price so dont confuse ea whit pay to test
Man misses joke in real time? @winged dome confirm if joke
I don't think Ark has ever had the integrity as a game to be too worried about these things, they are doing better nowadays but I mean...
you could report issues all you wanted in the past, either took months/years to fix.
As long as the main game is stable, they can decide then if they care about the Ark 1 problems
Joke confirmed
how so? one cant be compare to the other
Fox Moment™️
Ark 1 imo was a test drive of a game concept that blew up. ASA and ark 2 will carry the torch as ark 1 falls into its grave
deep in more than one way
I wonder how messed up the ragdoll will be when ark 1 dies
Anky, but more fire
Harvesting the corpse only provides Raw Salt from Official Players realizing no data will be transferred
Only so much more time to pillar the whole map
What shattered my mind was SP and unofficial players asking about data transfer
Why?
Do you really have that high of standards for the average persons reading comprehension and critical thinking skills
Well it is a chat for a game, some may be kids who don't have the critical reasonaing to understand why SP->MP transfers would never be allowed
It’s not SP -> MP, it’s people asking about why SP ark creatures (many of which are modded) can’t be transferred cleanly into ark 2
I do like how the Stone structures look more brick like as opposed to roughly stacked stones
Yeah, it doesn't look like the completely reworked everything. Look at forge and fabricator, but some things have been redone in detail, like the aircon
I hope it's not an ingame screenshot though, because the thatch looks too clean
In cc?
Forge looks updated. Cleaner, stones are stacked in a more organized and less angular way
Where?
Um, look at it again. The stones are exactly the same
The difference is the lighting which makes it look cleaner, but it is the same
They're a bit cleaner, not much, but there's differences
better definition
I can see the countours of the forge. Sexy.
Ark1 thatch is a love/hate relationship with me. I do like the primitive rugged look it provides and can make great accent pieces if used properly, but I always hated how it was a half set. No triangle foundations/ceilings, windows, ect
The model is the same. Shading, shadow and lighting is different making it look cleaner, but they didn't change the model
Agree to disagree
