#ark-2
1 messages · Page 84 of 1
Maybe, but the game definitely isn't balanced around 450 tames lol
You don’t think flak bps are important? Really?
i literally just said i misworded lol
Ah ok 
Again, the issue I have isn't the actual cost. It's just the imbalance between structure cost and gear cost
Ark1 makes it work by having stupid amounts of turrets
I don't want ark2 to have as many turrets and paper spam
i dont think its a mismatch, just thay structures should be stronger and costs go up
i think you just want to condense things down
That comes back to me not liking inflation lol
I could care less about the overall inflation of it iff there was a better structure to gear cost ratio
instead of 350 slots, 30, instead of 100 turrets, 10 or 20, instead of thousands of walls, hundreds, this is what i imagine
But I would prefer smaller numbers for simplicity
id like gear to be cheaper i suppose
It should be cheaper, but equally difficult to get
youll still lose all your shit anyhow
at least let us embrace the temporary lives our little bobs have
They weren’t. They were build to be an exponential process where you’d need exponentially more materials to make something with marginally less gain. The values aren’t checked or even decided: they’re randomized along a value curve based on the loot quality
Special resources completely fit here
Yup, and this is the crux of the issue lol
Create a “reinforced savaged metal wall” where to craft it you need, let’s say, savaged tek items
As long as it takes more than 5 c4 to break lol
i mean the actual effort involved with those resources also goes down because of your capped tames, but otherwise fair enough
The advantage of the system was that it was SUPER easy to allow costs to scale with whatever the heck loot value you wanted on your server. The down side is weird issues like crafting station slot capping and having plain silly requirements to craft something became pervasive
I believe there won’t be any c4s
Sure, but the BP system predates breeding 😅
how long?
Day one
Not really, but sure
?
A capped anky is no better than a 400% anky
The current BP system I believe wasn’t day 1 but it was extremely early in ark’s life
(The randomized alone a curve costs part that is)
time saved before your carry tame has to go back to unload does linearly decrease
I think I got bps on air drops day one
but yes, it doesnt quite match exponential changes in costs
Which imo that's how it should be
Yes. But I don’t think the costs were hard randomized like they are now based on quality…but it’s been ages. Had to have been a super early days change
Better gear should require more farming and more effort to get
Late game items should be harder for late game players to get that early game items for early game players
My hope is that very few gear items become blatantly obsolete
But structure costs need to balance for botg
its still effectively linear how much time people at various progression stages have to spend to farm X bp corresponding to that stage i think, i couldnt fully describe how tho
This would be ideal I suppose
but its not significantly harder to farm a couple sets of decent flak as a solo compared to several hundred sets of capped flak in a beta/alpha
You’re comparing apples to oranges
I disagree, but I am not going to argue this point because I don't think it's super relevant really
You should be comparing a prim flak set and a capped one
Very few ideally none
i just wanna compare time investments
My gripe would be that there are so many issues with having so many items
ultimately thats the only way to compare difficulty cause resource costs are only as important as their time investment + some less important things related to accessibility
Not really. It boils down to how storage and hauling work
Lots of games have a crap ton of resource types. The question is how useful are they and how does a player interface with them
I would love for dinos to have saddle bags, and for players to need backpacks or something similar to transport gear lol
Especially since we no longer have implants
making 300 trips to do something vs 1 is ultimately a time issue more than anything else, though at my level of view literally everything in this game is a time issue
If you have to haul 400 of each wood type around all the time it’s a huge chore. If you need 40 wood in a pinch and any of the 15 wood types works…and you only sometimes need to trek for special wood A for a rare component I see that as pretty good design
so no more having 1k of pure metak inside of your arm? big sadge 😦
Agree that time is a horrid balancing knob
Pretty sure that kid in the trailer has an implant but okay lol
huh, pretty sure we still do lol as the first trailer showed them
Hmm, I hope they don't work then
I’d much rather be asked to take a 1-2 hour trip to a rare biome to get a resource then spend 4-5 hours grinding hide next to base
^
I want an actual storage system, and transport system. Not a minecraft inventory
Only for big things maybe
actually needing to explore and look at something different is so much more tolerable
For everything really lol
i shouldn't be able to shove a giant forge up my ass 😂
why stop at 1
we can get thousands of forges up our ass
idk the minecraft like inventory is almost necessary for building
It's really not
how do you build a forge anywhere nearly as easily otherwise
like, set up a whole scaffolding system and whatever ig
its not supposed to be easy
Loads of newer games have different building mechanics that make it not necessary
but then you cant adjust for small errors
A functional UI is paramount to any game that asks you to juggle resources
you think its easy builidng a forge irl
ark is not irl
It should be easier to build a forge in a game than irl 😂
i do not want to have medicine mechanics, realistic wound healing, etc
yum yum food heals me 
Me neither, but I do want better storage and inventory
tbh idk if forges are difficult to build lol
they arent conceptually hard
a really cheap forge is just a glorified bucket with a lid and some heat source
main issue is raising heat to some degrees
that requires some physics knowledge i suppose
Fire hot, good heat
hairdryer for blower
Fire is rarely hot enough to melt metal lol
It does take quite a bit usually, especially for more valuable metals
Depends a great deal on the metal. But again, the point is that ark isn’t a sim where we’re supposed to experiment with that each time we want to smelt something
It would be nice if storage across a base was synced up so you could open any of them to access all of them
Yeah, I don't want it to be too realistic, but there are things that I want to see
we dont decide the point of ark, only almighty wildcard-god of forges up our ass, does
That would be ridiculously op lol
Not sure how it would be OP. It would be convenient
thats what some unofficials do with mods i think
bruh animal crossing had that and it sucked balls sucks balls will suck balls
Animal crossing also has like 4 inventory slots in a pocket 😂
Turrets count as storage. You would be able to instantly refill turrets. That's waaaay op lol
In what world would you imply that
Simply don’t class turrets as storage? That was easy
were ammoboxes really op tho
Then you put a storage box near turrets, and it's the same thing
only pvp people know
No cause they take 30 minutes to fill after turrets shot
It would be no more op than the ammo box ark 1 already has
oh bruh
Full access to every inventory in a base is waaaaaaay more op than an ammo box lol
i made it in reference to the turret thing
Remember when exo mek could fill turrets lol
🍻
the most official release date is just 2023
June 26 2023
Check the pins
You’re asking to reduce turret counts right? Wouldn’t that also be op because it’s easier to fill fewer turrets?
Seems like debatable logic
I generally ask to reduce the numbers of everything. That hardly equates to adding a new mechanic
I don’t see how ease of access is OP either. So it’s quicker to access what you made…how is that OP?
You still need the bullets, and if you run out you’re still screwed
i dont think raids are short enough where thats an issue
Pretty sure from the PvP I’ve seen it’s obvious when a lost raid is incoming so you have tons of time to transfer or popcorn most of your stuff unless you’re offline
Doesn't mean a mechanic should be added to make it easier to do
Glad you checked - because there is no release date 😂
But now you know where to look!
By that logic the search function in your inventory is OP because it makes it easier to find a rare item
That is entirely different logic lol
It’s QoL to be able to not need to sift through every single storage to find something
There is a reason the pull from s+ was not added to official
Some qol stuff that is good for pve, should remain as mods
youd need to change the range for it
I’m not asking for a pull function - it has tons of official implications that are negative
cause otherwise you give people access to a literal war room of stuff anywhere they go
Synching storages has basically no downside except convenience
What you are asking for is more op than a pull
Definitely less…with pull you can yank infinite weight anywhere
Unless you can't interact with the items
Place a random storage box, pull to fill it with your inventory manager
Makes no difference
You’re inventing things I never said
make it tied to a structure with X radius
The idea is having six vaults next to each other sharing an inventory
How
At worst all vaults on the same foundation connection share an inventory. That’s it
ark shouldve given us smart homes before they quit updates
…how? I’m a bit confused. You just merge the inventories
Sharing inventories is a very exploitable bit of math, that's why minecraft only allows 2 to do that
dunno exactly how youd go about exploiting it
I’m holding X to doubt the math is exploitable
The potential duping with that by taking an item during a merge would be absurd
fair
I believe for minecraft it’s 2 because the model for the double chest gets wonky and confusing when you try a triple chest
i dunno why the algo is dupe prone but im not the one with dev kit or knowledge of base code
maybe something with server saves
Because technically both inventories stop existing and copy themselves into a larger inventory
If that’s a major issue simply require everyone be out of the inventory before a new one can merge
There is a lot that makes things dupe prone, copying or sharing inventories is the main one
So the qol becomes not qol, because only one person can use it?
i guess copying is inevitable
you can probably set up some sort of system without copying
so itd just be a UI thing
What are you talking about? I just said that to MERGE two vaults nobody must be actively using either vault
How on earth do you take that to mean only one person can use a storage unit
the game already stores every structure based inventory you own, just add an alternative route to accessing it
I have to be honest, I am not seeing the value of a system like that
Lack of a precise explanation of what you mean is the reason
as long as you dont have to actually move then its qol++
I think it’s a you problem
Are you merging 2 vaults together, or every vault in a base
It’s not complicated. If I have to search one “mega vault” instead of six smaller ones for an item, that’s QoL
you can set what inventories are included through some other means
The system can extend to be an entire base or just adjacent vaults based on how buggy or difficult it is to do or balance, idc
Even just the most simple iteration of fusing adjacent storages is a massive QoL improvement
fusing would require copying
If it is limited to adjecent vaults that combine together then I am fine with it. Otherwise it makes it really really easy to resupply or store kits at the back of a base and insta transfer them to the front
you could just have an access page instead
Very exploitable
Which I resolved by mandating all players must not be in the inventory for a merge to occur
So the copy wouldn’t matter
i dunno if that necessarily matters
If it is just fusing 2 adjecent vaults together, I don't see the value of that
so like, im imagining a dupe scenario would go like, try to get it to merge but then cause some server issue to break the process during the moment
so then the server saves the originals and the copies
Right now ark has so few resources that most bases are organized as one vault per resource. Now add 15 wood types etc etc. if I want to find something I don’t want to play hide and seek with my storage setup
before deleting originals
Larger stack size?
Right, so to fix that simply don’t allow players to access the original while the merge is occurring. It sounds extremely solvable
It's not lol
well the player doesnt need to access it
Larger stack size won’t matter if I’m looking for one stack of one item in a hack stack of garbage
cause the game needs to create 2 copies
like, no matter what youd need to activate a merge right
Vault? For resources? Bro dedis exist.
manually
Not in ark 2 - no tek tier
Use a search. If you have 600 slots in a vault, and 300 resource types, then you still have 300 slots open
I doubt they wouldn't incorporate the same idea at least in some capacity
Cool so see above - it’s tedious to search every vault for something
Especially considering how much server performance it saves
So have a better sorting system?
you just need a separate accessing page that has it all laid out well
The point of dedis was to deal with needing stupid amounts of a resource to do something. Raq is turning in his grave at the thought of needing that many of a single resource
Could work too, I’m flexible
so say you are looking for a neat chestpiece, search up said chestpiece in accessor page and itll list out every possible vault alongside the chests in it
in a single page
Honestly it seems like a lot of work for minimal benefit
Some form of improved UI to find where my stuff is would be acceptable
Especially since the number of types of stuff seems to be increasing in ark 2
idk how much extra work itd be tbh
the game alr saves every inventory, you judt retrieve a safe version of that data
Auto sorting that puts all wood stacks or whatever next to each other would be nice
The hard work would probably be from concepting 😂
you might not even need to have items pullable
just have a marker point to where something is
that would be really fucking helpful imo
Have a wood pile for wood storage, an armor stand for kits, a weapon stand for weapons. The issue is solved by having a variety of different storage options rather than a catchall vault
Hardly
oh boy, the fruits of my good game design opinion 🍿 
i dont think its necessarily hardly worth it
if you have 10 vaults of armor of varying qualities, and you want just X quality one then this works
If they implement a system that requires no inventory management, then I'll be disappointed tbh
Of various quality when we are all going to use capped gear
Inventory management is gonna be required to a degree, but it doesn’t need to be tedious and irritating
inventory management is sometimes fun but i dont trust tribemates
Much as I’d enjoy crashland’s inventory lol
I think different types of storage is better than a catchall
If they do that they better make those items have very large inventories to make them even worth making over an organized vault
You guys are complaining about issues that can be solved by just being teh leader of a 30 man mega tribe
as a solo this isnt necessary since youll have like 4 inventories to manage
That's what I did
Thirty people isn't mega
i legit talk here more than i play ark
Ok but how cluttered will things get? And will it really SOLVE anything? If all armor has to go on an armor rack but you can’t tell what’s on the rack without opening it..:kinda back to square one if you’ve got tons of them
In 9 different servers.
So 270 members?
It's an issue that doesn't NEED to be solved lol
It’s an issue that should be solved
I don't think so
itd be a neat little thing
its like whistle options
most arent necessary, but they are cool
It was around the 150+mark. I had 30 people manage say 2 servers instead of just 1
"I know a guy who knows a guy" so to speak
In pve you only need one of each type of armor at most anyway, in pvp, armor is replaceable anyway
betas dont always have super standardized kits cause they are still farming bps
Having slight organizational principles suffices for a game like ark imo
None of this matters if you only have one vault
They suck as players then tbh
Omni vault 🧠
Yes, until you get inside and lose everything
how is having a base for 2 weeks and not having decent enough bps a skill issue
If your tribe is big enough to be insided you’ve likely got more than one storage unit
how to get capped flak bps in under a month
Which now gets us into the QoL discussion of “where is X”
This idea seems like a great one for a mod, but not for the base game
You suck at farming bps?
nah
If you are a beta, literally just borrow it lol
If I’m solo I can find X because I placed it somewhere. No guarantee the other guys in my tribe though will be as organized
If not, run osds
shitty alpha 😢
or at least 0 trust lol
This is why you admin lock a room with personal items
Either way, I am hoping the BP system is entirely removed lol
I’m down
Bro just farm gen 2 missions for most of them
Personally owned storage then. With different unique storages for resources
no way this actually works that well i havent played in too long
Osds are better lmao
So if someone grabs something and puts it into a private storage I guess I just don’t know it exists 😂
Osds are only good for suit bps and rifle bps
Yeah cause osds give you bps that can go to 337 damage
Gen 2 bps are literally superior
No they fucking arent
And take longer to get
Don't leave important stuff out then
I wanna see your 337 dmg osd fabi
Gen 2 bps have higher caps then regular ones
You play official?
Yeah
I call cap
Yes, but you don't need that for starting tribes, you just need something
I’ll cap your cap lotus, when did you last open ark
I farmed teh hell out of gen2 bos, they are not superior
It's not cap lol, gen2 bps can overcap
Says the guy who thinks osds are good for bps
Like a week ago?
It's just rare and takes a long time
I've gotten 150+ armor Tek saddle bps from gen 2 missions
They literally are. They are not the best. But for any tribe getting established that doesn't have a nice alpha they are the best way to quickly get lots of useful bps
Either way, BP farming methods is an ark1 topic that I hope never comes to ark2
Gen 2 missions are faster and gets you points as well, they're also more consistent and are always there.
What gen2 mission
Velo
Now I know for sure your bullshitting
You are not guaranteed to get overcap anything from gen2 missions, you are not even guaranteed to get bps from them
You are with an osd
You're guaranteed to get at least a few bps from a gen 2 mission lol
Not as many as an osd.
Most osd bps are bootycheeks and are way too expensive for what they are
When establishing a new tribe, momentum is more important than the chance of overcap tek from a velo mission
Best flak bps I've gotten from one only had 600 dura and was expensive
Osds give more momentum
You had bad luck.
Oh yeah ik lol
Osd flak is no different than any other pre gen2 flak BP.
I've ran at least 30 osds in the past months and only gotten like 5 meks lol
I got a full set of capped apprentice from osds back in 2021 I think it was. 1500 dura too
That's bad luck
But this is an ark1 topic
Both of these people typing had best not ask about release date
ark 2
Does the "souls like combat" mean Ark 2 is gonna be like Elden Ring with its combat?
Maybe
Hopefully not
That's what it implies
Most likely more like Conan tbh
Great question…unknown at the moment beyond that we will be seeing blocks parries and staggers
I just care about the movement tbh
Hoping it’ll be like monster hunter and less like elden ring
^
im more into the building aspects lol.
It has to be good, but not too fast lol
Hopefully dinos get better movement as well in some capacity since players are
Movement ≠ travel times
Nobody said that
Yeah, I don't want to do 100 point turns on a Rex lol
This is why I want teleporters to stay
In ark1 for the most part it is
no
The movement of an enforcer has tons of potential (just needs to carry momentum after blinks) but it’s not ruining travel times like a maewing
Nah
well now youre just being unreasonable lol
@prisma pike gonna refer you to this
He said that after this is rigged
Keep teleporters if I've reached endgame it just saves time
I’d also like it if attacks had more variance
This is w h y I want tek
Just think of a creature that had good movement in ark one, that wasn't just because it was faster lol
Nooooooo
Bloodstalker?
I’m fine with fast travel but im more interested in that being global rather than fixed to teleporters
Bloodstalker was the fastest until maewing
imagine if taming became more of a beat down mechanic with this implied souls combat. beat a rex into submission rather than force feeding its sleeping body
I did. The enforcer has really entertaining movement lol
Yeah but it was also very maneuverable
Common shifter w take
Still counts
Bloodstalker was my favorite tame. could cover large distance with its web fling, glide over water super fast.
Fjordhawk be like 😳, also it broke the game lol
Also skiff was and still is the fastest get it right
Skiff doesn't count
Lol
I’d argue the hawk isn’t fast travel so much as death protection 😂
i remember when at the early part of gen 1's launch it could pull the forest and desert titans
Then again dying may be the ultimate fast travel tbh
Skiffs for ark 2?
Til they nerfed it to the ground
Before it's crazy nerf it literally was fast travel
They nerfed it to the ground because it was fast travel lol
Which made it useless outside fast travel lol
If fats travel takes time to load up, (like a fjordur portal) and only works between beds then it's fine imo, as long as cryos are not a thing
And there is a 5 min cool down on the bed once you fast travel on it
You could also do the much loved and 100% not problematic Gen 1 style 😂
Which is like the fjordur portal, because it is lol
Nah just only let us fast travel at a tp in the ship since y'all wanna complain about any other way
I don't want fast travel at all lol. I like long travel times
Maps 10x bigger than the largest ark maps are gonna make me want fast travel
If they're gonna be long make them at least interesting
Sure, but it should be limited
Fast travel into someone’s base - optimal 🧠
You shouldnt have free reign of the map just for spawning in. You should have to get to the spots you want to go organically
Unlockable fast travel has been an open world staple for ages, so that’s almost an assumed given if a system like that is added
Hence teleporters
Not for the survival pvp ones lol
To my knowledge ark is the only survival pvp game with fast travel
We got uhhhh, rust, ark, Conan and atlas
Dayz, minecraft, miscreated, scum
Minecraft as a survival PvP game is a meme. Pls
Minecraft lol
Tarkov could even count to a degree
Tarkov is an extraction PvP game
Maybe
Either way, usually they don't have fast travel. Thats usually uniquely a pve mechanic
I’ll throw lost oasis into the mix for survival PvP games. But that type of game is super new
There aren’t any hard and fast rules because that type of game is still identifying itself and fixing some major kinks intrinsic to the model
While I don't categorically condemn fast travel, it has to be limited and cryos can't be a thing
The hard and fast rule is that fast travel is easily exploitable in pvp
Usually
Hopefully the new engine and better coding makes cryos less essential for server performance
I bet something will take the place, but I am hoping a stable structure or something rather than a pokeball
I'm hoping nothing takes the place tbh
keep them in the dark abyss
Something has to, if only for server stability
Dino storage is a must - pokeballs not so much
Nah
Yup.
Cryos, fliers, and numbers need a nerf for ark2 to be fun imo
The more I play sotf the more I realize I'm right about fliers being ass for the game lol
Lmao I’ve been in here for ages saying that
Fliers are a mess for balance. Ab was so damn good in large part due to their absence
Fliers weren't that bad until stuff like diving and omnidirectional flight with high speeds became a thing.
Wyverns?
Wyverns aren't op lol
They weren’t op prior to extinction? You sure lol
Yeah
Only thing good about them really was that lightnings breath ignored armor
And they were fast
When will wildcard learn to not make the faster creatures also deal the most damage? And have ranged attacks
they will not learn if they do not make shifter in to a dino then and only then they will learn lol
No, i dont think they should add pokemon, that sounds like a bad idea
pokeballs were already bad enough, now these madmen want actual pokemons? 
no just you to tern in to one in game lol
They should add me into the game
go promote your movie 
No
A new creature with my name that performs phase shifting would be awesome
@ripe cedar if you could stop being a hater pls
Enforcer with trapinch skin
Ok but real talk a more functional burrowing tame would be sick
Basilisk gives the fix just fine
Excuse you?
It has an awful underground turning radius and can’t climb walls with it
Meh I don't see much use for them
Playing Sons-of-the-Forest, and companions like Kelvin only makes me want humanoid companions in ARK-2.
Join a good tribe. You can find some great companions that way.
although a.i. bumps against walls you made it works great gathering stuff for you while youre busy doing something else, that on ark2 would be a great addiction
until the day someone in that tribe decides they should have everything for themselves and leaves you whit almost nothing
I personally don’t see that going anywhere other than solo mega tribes. I’d much rather it not become a thing.
well its great for pve and maybe a little help for pvp but then someone could spot that npc and knowing someone as a base nearby
whens ark 2 coming out ?
Thats the risk, but if you can claim and protect a certain area, the npc will be safe there
🍻
Will megalosaurus be in ark 2 ? And will they be actually usable during the day
we know as much as you do
Tf is a solo megatribe lol
is a solo megatribe
i have seeing ppl on ark chat sometimes calling themselves megatribes on pve 🤣 and yes some were solo so guess thats where that name comes from
Mega tribe has nothing to do with the amount of resources lol
Even if it did I have never once seen a pve player or group have the same amount of resources as a mediocre mega lol
i think they consider themselves "megatribe" cause either they have mega lag castle or mega lag box
Megatribe to me is a matter of people. And how many servers you have
I think 40+ does it
Yeah seems reasonable
Big base just means big base
At my peak ark game I was on 9 servers each with 30-50 players in the tribe
This is ark in 2023, anyone and their pet gerbil can make a massive base lol
You really don't need a massive base tbh
Massive bases are useless outside of breeding operations. I have had tiny ratholes as successful as an island ice lol
Even in pve it just causes the server to crash
Like I know I had some big stuff. But I didn't need no 50 cloners. I had like 20
Speaking of cloners. I think somthing like that should stay in ark 2
It wasn't that busted tbh
A mega tribe that exists from the existence of npc companions in Ark that do your bidding
Can't happen.
Why couldn’t it happen
Because whatever a solo can do, a mega can do at 20x speed or more. Usually way more
Really doesn't matter who the solo is either
well kinda for yes but if so limited for 1 per tribe
I don't think cloners should be a thing
Ooh boy more NPCs that can clog up the server's creature/npc limit until no one tames anymore
We already have automated tames that can auto harvest and fight back
Hell no to tek katanas
What
If anything, I think that Sons of the Forest shows that NPC automation is the next big thing for the genre and should be innovated upon
At least, in the singleplayer side of things I guess
Not related to ARK 2 lol
Watching a video on it, and it seems simplistic. Could be good later, but it doesn't seem to be now
But no reason it couldn't be the same for multiplayer with ankys going out and harvesting metal and lugging it back
Other than server lag?
Conan does the same thing with Golems in their new season but it's more of a "make your own robot"
And no practical reason for which a dinosaur would do an automated task by itself lol
It's really basic, but honestly should've been implemented far sooner
Harvesting and Defense
This is a non-issue if the servers are just better and/or the NPC count isn't inflated a fuck like Ark 1 was, you gotta admit 😂
Server lag is never a non issue lol
"Oh yeah, let's have 30 raptors here for no reason other than for the meme"
You're ignoring the point
Yes because a wild dinosaur should be able to do useful things by itself
There’s a lot of extremely simple automation that tames could do
I remember the massive egg explosion that actually clogged the server's tame limit in Gen 2
Which means I'm right
Yes, but harvesting is not one of them
W
They already do that in ark 1
Not really
I think that’s why they are planning a creature manager system. Probably tames won’t be laying around anymore.
You can with some tame lol
Objectively they do Raq lol
Doeds can auto harvest
You can't send them out to auto harvest things. You still have to tell them where to go
Auto swinging is not automated harvesting
The most basic form of automation is automating a single task
The gigantopithecus does that
They do, just let them roam
You still have to stand around and watch them
Theris, doeds, beavers, monkeys, and anks can do all that
Like any other primitively automated thing?
No, they still auto harvest until they reached the limit
Even off render
It’s like any early game setup in an automation game - something that harvests X until it’s full and needs you to empty
I think it's objectively obvious that the npc pet in forest is significantly different than a doed autoswinging
These tames can wander around and harvest until full. They just don’t know to return anywhere or dump their haul
They get lost, dinos in ark1 on wander, even if they swing is not auto harvestinf
The only difference is you have to empty them
And that is it
Leash FTW
It is not even remotely useful unless you carry them in an argy
Using leashes help
At that point you may as well just manually harvest lol
Indeed. Auto harvest on Ark isn’t efficient 🤣
They auto swing and the resources is in their inventory
That is "harvesting" is it not?
If it's just a swing, it's more destroying the nodes
Only mods improve on that regard
Auto harvest ≠ auto mat grinding
It would be nice if your tames could deposit stuff, but the most simple form of automation doesn’t mandate that
The idea was that dinos automate material gathering for you. They objectively do not do that in ark1. Regardless of an autoswing you still have to manually deal with everything lol
Since mods are gonna be in consoles as well
Auto Harvesters are gonna be better than vanilla
That's... not how it works, it's still automation lmao
The idea was that they’d fill their inventory with nearby mats they can auto harvest. Which they do. It’s just never enough to practically do anything with ark 1’s stupid mat requirements
Auto harvesters should not be in vanilla
No
Some L takes here today, starting the day off wrong
There is literally no automation in ark1
i found out my hearing is slightly worse in one ear today, sadly didn't lose my vision for this disastrous chat rng
It will be the standard
Now that most survival games have their own variation of "auto NPCs"
For sp sure. For multi-player no
Aka, everyone is still Ark 1-brained, as usual
nothing surprising tbh
Conan may have it, Sons of The Forest has it, even ARK 1 has it (a be it basic compared to the other examples)
Saying ark1 has it is a stretch
The forest is meant to play solo or with a small group
I said 'basic' for a reason lol
Conan has said they'll have lots of things, and they rarely delivef
It's part of chapter 3, so... Yes they will have an auto Harvester
They also barely have a multi-player playerbase
Definitely nothing like ark
Automation (without severely stretching the word) takes up a lot of server performance and is not really suitable for multi-player ark imo
you'll be surprised by the sheer number of high pop ERP servers exist
But back to ARK 2
I am talking ark2...
Ark 2 pvp will be more melee focused?
No one knows
Check the steam page
no doubt
That is the impression everyone gets
ty
That was in regards to having npc companions that can harvest for you. A solo mega tribe in this sense would be a solo player utilizing NPCs to match numbers of an actual tribe. I feel like that would be obvious had you read the context of the discussion.
We had a discussion of how that does not constitute anything near a mega, also that it would be impractical to have that level of automation in a multi-player game like ark
I agree it would be impractical, but it’s what would happen if ai harvesting was implemented. Currently auto harvesting is just a step above solo harvesting because in the end you are still required to be involved. Given free reign, npc harvesting would absolutely match a large tribes production numbers without requiring a large tribe’s population.
It just has no place in the game.
There is loads more needed to match a large tribes production, and resource gathering is probably the smallest factor lol
Like what? Moving it from one inventory into the fabricator and work bench?
Breeding/building
Both take longer and more skill than just resource gathering
Neither can be automated on official
Resource gathering is easily one of the largest factors in a tribes success. It limits literally every single aspect of gameplay in Ark currently.
It is not lol
Less resources means less good armor, less good weaponry, less ammo, less taming materials, less breeding materials.
Resources in ark1 pvp are literally dirt cheap
I mean, you need resources to make things, so it kinda is lmao
Raiding is way better than farming for resources anyway
That’s less resources to raid with, less resources to build with. It’s literally less actual gameplay.
Yes, but it's not a huge percentage of the time people spend
You don't need lots of resources to raid. Especially earlygame
And there are always early game raids to do
Because breeding is stupid long in Ark 1, sure. But that by no means trivializes the need for materials just because of the comparison
Maybe if you’re raiding bobs. The only way to raid an alpha is to throw resources at it unless you’re cheating
Since when were we talking about early game, anyway? Lol
this chat shifts topics more than lotus when he's under influence
We are talking ark pvp. Early game is anything before you have a wall of 100 turrets capped
That doesn't mean resource gathering is the among the most important uses of time lol
Then I have nothing left to talk to you about on the matter LMAO
That absolutely does.
It takes literally half an hour to farm 1 million metal in ark currently
That same half an hour can get 100k poly easy, 1 million stone, or a slot cap of electronics
It takes way more dedicated time to build a base well, or get Dino lines and such
Farming has to be done, but it is not the most important thing to do lol
Right. So if one person is currently farming 1 million metal in half an hour, then how much are 10 people farming in a half an hour?
10x more.
With 1 million metal you can offline any base in the world.
r/whoosh
If you aren’t burning more ammo from a turret wall in an hour than a tribe can refill in an hour then you’re at a deficit and are doomed for failure.
Soaking is not the raiding meta lol
At the end of the day resource generation is king. It’s true for literally every economy both real and fictional.
There is a lot more to resource generation than a metal farm
If you can’t tear something down faster than someone can put it up then your raid is gonna fail,
Which is why rocket running is the meta
Rocket running is fantastic if the enemy is at work or sleeping yes.
In any case, regardless of the effort, a mega will always, always beat a solo, even if the solo has infinite tames and resources
Have you ever raided? Or seen raids?
And yall call me the crazy one
I likely have more hours specifically defending bases and raiding bases then you have in Ark in general
And you think rocket running only works in an offline?
@lime forge @untold ingot I'd like yall to see how many hour you each got
Yeah. Rocket running an online tribe is essentially delivering them however many rockets you have left after you inevitably get bodied. In the run.
2 rockets, 1 set of flak, maybe a grapple and beer. Literally the cheapest thing ever lol
I am sure you would lol 😂
Like I know I am a degenerate. But from the sounds of it it sounds like yall dedicated your entire lives to the game at some point
Yeah you’re gonna get bodied, and if anymore than one person is online every bit of damage you managed to do, is gonna be rebuilt and then some before your respawn timer runs out,
Maybe. If they are good and quick on the rebuild
I had a year that I did nothing but ark every day for like 16 hours a day lol
How tf did u pay bills
I couldn't lol, I couldn't even get out of bed lol
Then who did
I am not going to spill my whole life story in ark2 chat lol 😂
I was really sick though, so I had to do something to keep from going crazy
Fair
I got cracked at the game during that time lol, as you can imagine. My skill level now is way lower because I haven't really touched pvp since except occasionally
I did the math, you have around 6k hours in the game
In that one year yeah, that sounds about right
Don't you dare tell me you have more then 10k
I think 8 or 9k probably
Back to ark 2, I suggest new borrow tames. Basilisk dosent do it
That's what I'm saying!
Imagine sending out a Aratai to go harvest metal, while the players in a tribe do more important shit like crafting, building, taming, etc.
and on pvp someone kills your Aratai called Ash bc their iq mistook it for a hostile wild one 😂
Okay, that's when painting and armor dyes come in handy. 
it's the Ark community, you need floating name tags in red for them to understand
Even then you don't know
I feel like ARK-2 needs to up its game if it wants to 'reinvent the survival genre'
Cause Sons-of-the-Forest is kind of already doing that.
Fair
How so
unlikely as we got carno last week
The AI in the game is fucking astounding (besides the pathfinding.)
Kelvin will do whatever you say to the T, but also do his own shit inbetween, like pick up berries and eat them, drink from a river if he's near one, lay down near a active campfire or even sleep next to it.
The cannibals have also heavily been improved with their AI, and I fucking swear they know how to deceive you, cause some fucker knocked on my house and I came out and saw a cannibal, and he just fucking ran away.
Fucker played 'ding-dong ditch'
next friday the window for the roadmap will be open
Not only the AI, but the building is by far the best I've seen in a survival game.
Heavily interactable.
''we've come to ask if you were interested in our girl scout cookies''
Damn, if I knew that I'd get some
It seems to be improvements, but not re inventing lol
Better AI then most, if not all survival games.
But still not amazing imo 😅, but I have only seen videos
So yeah, kind of does reinvent it if other studios still want to make generic as fuck 'attack if sees player' AI
Videos don't do justice.
Fair
Talking about Sons, I hope Ark 2 comes with some pre-built buildings BPs
Would make it faster for begginers to learn about the building system
May I send you a video?
I mean basic buildings
Sure
Point isn't 100% how smart the AI are, but the standard that needs to be increased for survival games, which this genre specifically relies on both NPC and player interactions.
I mean, from what I have seen the Kelvin thing is not a smart ai as ai go
I'm sure the nuts and bolts of how they did it are complicated, but it doesn't really seem like an ai.
Based on the description so far, I think the Ark 2 creatures will have the ability to hunt. That alone will improve a lot the survival aspects of the game
As actual AI goes, yes.
But the point that you're not getting is he's pretty damn smart for an AI in the survival genre, which like I just said above, relies heavily on AI and player interactions.
I agree that the standard needs to increase, but tbh other than ark most survival games are just glorified zombie survival that takes little to no actual ai
So the standard of AI's like Kelvin need to be more of the norm, then generic AI's you'll see in most survival games
So the bar has been rock bottom really
And why should it stay like that, is the point
Right.
So my point is, Sons-of-the-Forest does reinvent the survival genre when it's standards isn't rockbottom. 
The tech available in 2023 is so far advanced to what was bossible in 2016, and earlier, that there is really no excuse for any new game to not have good npc ai
When does ark 2 come out?
🍻
Yea to be clear about my point - while it is simple automation, it’s functionally useless to an ark 1 player because it gathers very little and can’t repeat itself without manual emptying…which means it’s better to just do it all yourself
For ai, it boils down to how relevant it is for a player to interface with it. Nobody is gonna care if ark 1’s creature AI was top notch because it would lag servers out or be flat out ignored because everything in ark 1 is a walking bag of hide and meat
Is the genre reinvented or is the series reinvented? I feel like you can have companions in other survival games right?
minecraft
If ark 2 can pull off complex ecosystems with pack (or even true multi sensory) AI that’s a pretty big shift in the genre
i think at some point any morr automation reduces the survival aspect and turns a game into more of a sandbox
Boils extremely heavily down to what the automation is and how it’s incorporated into the gameplay
Not really.
Most survival games I know have simple stationary companions, not actual good ones.
you can have a survival sandbox technically but its really just a sandbox with grind (grind to endgame)
That’s ark 1
maybe
im not sure where it wouldnt be the case
Lots of survival games have “collector” or “farm” tech that automates what you used to have to gather by hand
yes and that reduces how much of a survival experience those games can be imo
But the gameplay doesn’t center around optimizing or building out increasingly complex automation - that sort of gameplay is better suited for factorio
I’d argue it’s normal if you want progression
If a player has X time to spend…having them spend all of it gathering a basic resource at the start of the game is alright, but if you want them to gather advanced resources you may want to give them a way to simplify or automate basic resource gathering (as an example)
maybe im emphasizing semantics too much idk
that whole progressioj system of needing more of a low tier resource, wonder if many games shirk that route
like i think some solo games do, instead of farming a ton of low tier shit you explore for a better item
Depends a ton on the specific game
i dont think this has any use for ark2 since its almost guaranteed to require farming
but generally i think people love the latter method of progression more across i think any game
Ark 2 could rely on more collectors/farmers and less on manual bulk material gathering but who can say
I’d argue that if you want to make the AI more complex and the combat more engaging you’d want the loot from such encounters to be higher value per kill
So by nature more time is spent getting to and accessing hide rather than spent hauling it around
And making booze

i hop music in ark2 will be better then ark 1
Ark 1 music was insanely good
No
I'm sure it will be 🤞
wait is it gonna come out on ps4/5 (I don't think games are coming out on 4 anymore, could be wrong)
apologies if it was already talked abt LOL
if/when it comes to ps it will be next gen only so PS5 only
for now it's a timed early access launch exclusive period for PC and Xbox series x/s when it releases
OHH ty makes sense
mostly bc of timed exclusive contract with microsoft and sony not liking early access games that much
Gareth has no pun intended **evolved **the music over Ark 1's lifetime, i'm positive it will either be the same insanely good quality or even better. we've only really had one track so far i think
🍻
Never stopped anyone else from asking
Is ark 2 gonna do cross platform because I’ve got alot of friends who play ark on other platforms
Cross platform PC and Xbox, PS unknown at this time
Ok
Ark 2 not coming out for some years 💀
Hopefully it’s like ark 1 and has Dino’s to tame and caves to build and not just thatch bases on the beach
For Playstation likely yh. Read the steam page, same core mechanics like taming and survival and some updated and new mechanics
flobs i hop we get new next month on ark 2 if not we will tack over ark we got the numbers to do now you will be the new ark king flobs lol
We don’t know. But I would assume not as well.
Well. I highly doubt hosting a dedicated or non dedicated would be any different than it is now at least.
Self hosting probably will be free. Using a hosting service definitely will not be free
the cost is having a good computer and connection
Hey, can we please get some gameplay teaser?
the way you advertise it seems too good to be true lol
I mean, they haven't advertised too much yet, but I am hoping that it is true lol
Doubt, since it'll be third person
:(
Imagine a third person vr game
Well at least I won't have to buy a vr headset for 1500 euros then
Yeah, don't waste money on vr lol
I mean it do still be scary getting them raptors after you
Using arrows and any sort of projectile is going to suck in this game cuz of the third person thing lol
Plenty of 3rd person games use projectiles just fine
No.
Camera might have to momentarily shift to fp if theres any very long ranged weapon though
Really hope there isn't
Me too
Usually tp games do that when using scopes, for example
I really hope there is not any ranged weapons that use scope
They do that because theres a physical scope that is useless unless you look directly through it. I dont know of any tp game that switches you to fp when aiming unless youre using a scope, which will probably not be in ark 2
Im talking about switching to fp with a longbow or something
Really hope not tbh
You cant really aim far away in tp
That is what I am wanting
Ark1 is way to easy because you can aim from far away lol
I want a different kind of game that isn't an fps. Because I am bored of fps games
That is mainly because of hitscan weapons. Long ranged projectile weapons would only benefit highly skilled players
Hitscan or not. There are loads of fps games out there and I am above average on most of them. I get bored of it
I would much rather have something totally different
An arrow wont travel nearly as fast as a bullet
Especially because I don't forsee myself playing pvp anymore. A shooter pve is ridiculously easy
And? It's still not hard
Hitting a moving target at 150+ m with a bow and arrow isnt hard?
If youre sniping then yes
If it's a melee mostly game, then 30 meters is sniping lol
Wasnt this conversation about long ranged combat?
I can throw a stone 30 m away. Its not sniping
Again, if most combat is melee, then 30 meters is plenty for beating them lol
That is assuming most combat will be melee
Why do I need a 150 shot when a 30 shot out ranges
That is what is implied and that is what I want
So all your arguments are based on an assumpion?
Im 100% sure that there will be bows
Maybe even crossbows
So 30 m isnt long ranged combat
It's based on the assumption that most combat is melee. And for pve it probably will be
How have you reached this conclusion?
Because rexes don't shoot bows...
Humans do. Its s basic hunting strategy
English isnt my first language so my definition of strategy may be incorrect, but im pretty sure it is a strategy
"A hunting strategy, or hunting method, is a tactic that is used to target, pursue, and hunt an animal."
Strategy or not, long ranged combat is very important for survival
You arent hunting a para with an axe
You hope to be able to hunt a para with an axe in ark 2?
Pretty sure even the choice of weapons is strategy. If someone has a bow, I'd think twice about rushing them if I only had a knife
I am hoping that it is not just an fps. As I have made it abundantkh clear
How are you hunting then?
Use of weapon is strategy. Simply firing a weapon is not
And fp would only be for very long range weapons
Depends on the capabilities of the weapon. If headshots deal more damage, then it takes strategy (albeit, not much) to know to aim for the head or other weak points. Shoot the legs to slow the target down to make an escape or an easier kill, ect
Takes skill, not strategy
Skill to shoot the head, strategy to know to aim for it
Go play monster hunter. You hund just fine without ranged weapons. Go play conan even lol
How do you use a bow without firing it
I don't want a ranged meta, because the game is too easy
Its unrealistic to expect otherwise
Why
Bc its a survival game
Read the steam page and the announcements, and tell me what part implies a ranged meta?
It is not so far lol
Its implied in the genre itself
How are you hunting a para with an axe
Again, ark2 is not listed anywhere credible as a survival game yet
You seem very fixated in hunting paras with axes
J a personal hope, but I need to see my beloved para in ark 2
there were models for normal bows, so it's 99% likely to be there
I don't want it to be the meta
It literally says "survival" in the game tags on steam
New combat system
Cause it works
More strategy, less pew pew pew
Being stealthy and using long ranged combat is a strategy
You get that those are added by normal people and not wildcard?
Not a primitive era strategy
Sure, it's just too easy
i would expect wc to say something if the steam page wasnt accurate
Why would they say something about user defined tags... They didn't put them in
Wdym user defines tags?
Literally the first word on the Steam page description 🤔
This time you are wrong, they've said that on their Founders thing june last year and I quote their title: "Redefining the Survival Genre with ARK 2 and an Update from our Studio Founders"
'Survive the past. Tame the future. Suddenly awakened on a primal world filled with dinosaurs and humans struggling for dominance(...)'
Is steam info not reviewed by the devs?
Okay, fair point. But exactly what about survival requires a ranged meta
Learn how tags work
On that regard you are completely right
I agree, I don't want to see a ranged meta - nothing official implies it will be
It should be viable, but everything should be in some respect
Having ranged weapons doesnt make them the only viable option
Tbh, having them be equally good does make them the only viable option
They could be good at taking down large creatures, but bad at dealing with smaller ones
I don't think anyone is saying they should be equal
This is exactly what I don't want
If theyre equaly good theyre not the only viable option
If they are equally good with damage then the range difference makes ranges the only viable option
I dont think it should be nearly as easy to take down a rex with a bow than with a pike
Equally good ranged and melee means ranged is superior
You should not be able to take down a Rex with a bow
By definition they wouldnt be equally good
Equally good menas equally good in total number of scenarios and with range into consideration
I am tired of this argument, come up with something better. I don't want good ranged weapons, and there is nothing in the steam page to imply that there will be good ranged weapons
Melee weapons could be really good at killing small dinos like raptors cause theyre way easier to aim and could stun them more
You arent hitting an agile raptor with a bow
I am hitting an agile raptor with a bow
If anything, ranged would be better for smaller creatures. One arrow is dealing a lot more damage to a Raptor compared to a Rex
If you are very skilled then yes, but it wouldnt be viable for the average player. If you are very skilled you could also kill a rex with a pike, but it wouldnt be viable for the average player
Unless we're talking like Monster Hunter bows, or Anor Londo Great Bows
Not if the raptor is smart enough to not stay still
Or come at you in a straight line
I wanted to reply to this message btw
Any moderately decent player can hit headshot on raptors that are charging, if you can't, then that is a skill issue. That doesn't mean that ranged weapons should work against rexes
How do bows work in mh
I hope the ai is good enough to not come make a pack lf raptors come at you in a straight line
Bruh, it won't matter lol. I have headshot guys off maewings at full speed going perpendicular to me. A pve raptor, regardless of its ai is not as hard a shot to hit
If ranged is the meta it'll be too easy
So you are in fact more skilled than the average player
I said that didn't I? But even the average player can hit raptors
it helps to have frames
They're really big, and arrows to match
the majority of people ik who play ark pvp have decent rigs
And it takes like ... 500+ arrows to drop a Monster
A pack of raptors will probably notice you before you notice them and will try to ambush or something
You sound like a cocky dark souls player
Tell me I am wrong
youre wrong
ark 2 you should be playing
I don't usually like to come across as cocky, but seriously
You arein fact more skiled than the average player, for the 3rd time
the actual hitbox is usually a decent bit in front of the visible hitbox
and if you have shitty computer then you also wont be able to accurately guage small changes in movement cause lack of fps
Than the average pve player yes. Than the average cod player yes. Than the average pvp ark player? No. I am about average
There is truth to this
I love when an ovis completely ignores the 10 cm of arrow penetrating its brains
part of its also just experience
actually all of this is experience
despite hitscan you still need to lead
cause performance and maybe latency idk about the latter part
The reason I don't want a ranged meta, is because everyone and their dog is ridiculously good at ranged weapons in games, because the average gamer has like 5k or more hours of practice just doing ranged weapons. It's time for a change of pace to a play style that doesn't make the game too easy
also in pvp especially ark players are way harder to hit than most games
even ignoring game bugs and stuff. cause even moving sideways ark players are way faster than players in other games
Yup, and people still consistently manage to do it
thats valid too
but i think this might change with 3p view maybe
A good pvp player with a ranged weapon is a God cod sniper lol
depends if the actual gun and where the crosshair is are misaligned
True, that is a game issue though
also hitscan makes the ceiling basically infinite
projectiles at least allow dodging to be a thing
Bows should be a secondary, not primary weapon imo. Good for raptors and bobs, terrible against anything bigger
melee against bulkier creatures should be a thing
Maybe an eye shot on a Rex, but there is no way someone's ragtag bow made in the woods could kill a rex
ranged should be effective against fast stuff, melee against tanks
i think that design philo is already existent in wc
highest dps being from melee, though shotguns are pretty good
Fighting a tank melle and on foot will probably get you killed
I hope dodges and rolls dont have i frames
Not if the movement and hitboxes are up to par
True
maybe you bring a super agile dino with enough hp to survive one or two bites, but has abilities to dodge and completely avoid said bites if youre good enough
and someone with decent ranged can murk you
Bleed would probably work very well to kill large dinos
rock paper scissors
Like ripping off its flesh
ofc people riding big dinos will just bring ranged
but the balance is possible
and theres probably other routes
Ranged should be ineffective against big dinos, period
Skills should determine what’s effective against what period
all the big dinos we have seen are super spikey and stuff
Unless it's maybe a ridiculously hard shot
Probably better than what i said earlier tbh
Inless you hit an eye shot or something
I agreed with you
Everyone going in from ark1 to ark2 has the same basic skills.
Yeah, I noticed after
np
Skills like skill tree skills.
ark2 needs to dis incentivize ranged or else we will see the same sweats dominate
I am so used to you disagreeing with me that I didn't notice it 😅😅
Ranged skills yes
or at least make alternative modes of play more viable
Melee combat is very diferent
actually now that i think about it
If there is a skill tree skill that makes ranged become practical, then that is all people will use
itll be basically impossible to 0revent sweats from dominating given that ark combat is so fucking fast
this means theyll adapt to rapid and complex melee
esp since everyone has positioning experience with dinos
Ranged should be about hitting key spots on a target and not damage
The meta is gonna exist one way or another. Forcing players who enjoy range to use melee weapons and vice versa is just bad business
Like incapacitating a leg or something
So you cant kill something just by spamming arrows form a safe distance
This is almost exactly what I’m hoping for
This is true. But I want the change for pve, since I probably won't go back to pvp
Ark 2 2 realistic
It will look realistic. It won't play realistic
Ark 2 to be released in 2026, get hyped everyone ♥️
Proof?
what if wild card mad a game system will it be name ark or new name
Ranged weapons will be relevant because it won’t risk the user. It’ll be extremely difficult to break that intrinsic quality
If I can stand on a bluff and shoot down it onto a creature or player, I have an advantage. The question will instead become one of how the defending player reacts…is it better to equip a ranged weapon or is it better to close the distance and engage at melee range?
A huge part of ark 1’s ranged superiority lay in 1.) hitscan being the most reliable way to hit anything 2.) any player at melee range against a tame (usually the way melee damage was dealt) almost instantly died 3.) there is nearly no way to close the distance to a ranged attacker
Ranged will always be relevant because it is the easiest safest way to engage a fight. It should be harder to do by making ranged less viable against bigger tames
That’s always going to be the case if the large tames have high hp and/or take reduced ranged damage
Removing the hitscan and mandating weakspots may be a helpful way to make ranged less ubiquitous…but it’ll always be relevant. May as well make aiming it possible
Even in MH the ranged perspective changes your third person orbital to third person over the shoulder
In ark one it's not the case. Comp bows and shotguns absolutely shred tames
I want to avoid items like that
Armor piercing ranged weapons and burst damage ranged weapons would certainly run counter to large creatures being resistant to ranged
Then again ark 1 has issue 2. I highlighted above. If a melee tame reaches a player, they’re usually in trouble…you can’t really win or even try to win a fair melee fight
Unchecked power creep on both sides
Breeding is partly to blame, but ark 1 also has extremely simple melee
And awful durability mechanics for armor