#ark-2
1 messages ¡ Page 50 of 1
sometimes
In wildcard we trust
My dreams is dead
Never stop dreaming đ
I share that valid fear that component based crafting is a illusion of choice rather than a true variance of choice. If a tiny portion of combinations works/is viable in PvP, is that really millions of combinations? Or is it a massive trap for new players?
Precisely
I'd say that's not super rational, if only because in any game like this, as soon as you get better things/reliable access to those things, then you won't go and use the old stuff any more.
You don't use a stone pick once you get a metal one, right? Just like how you don't use tier 1 weapons in Grounded once you unlock higher tiers, or use the plane axe any more once you find the hatchet in The Forest, and so on and so forth (barring some freak accident requiring you to start over, such as wipes or PvP.)
If you use the myriad of (but ultimately maybe not the best) materials for crafting your gear, you may not be at your best, gear-wise. And if there's (for example) something like basic stone (+1 stat), carved stone (+2 stat), and empowered stone (+3 stat), once you can get the empowered stone, the basic and carved stone are then useless.
But again, you have to get there first. You don't spawn with a metal pick or mining laser, you have to work hard to get to those tiers of advancement.
TL;DR, that practically isn't an issue in the survival genre because of how progression works (in most examples) and it's kind of just a given that people will use the strongest things they have available to them.
Then the point of a component system compared to a linear system is null
No real use for millions of combinations
No real use for multiple lower tier combinations either
Then why add a component system
Riddle me that batman
That's literally like asking "UHM well then why add progression???"
Varied progression is cooler or something, idfk
everyone starts with tek suit confirmed
The component system could lead to situational items to be found by players. Plus it can just be fun for some people. A lot of people will probably google the best combinations.
No point in 8 different lower tier component when people will only go for the good ones
Depends on how resources are scattered around map I guess. What if equipment breaks much faster in this game and you may not have a choice but to use what is around you. We just don't know yet. But a lot of people are pumped for it.
Who says there'll even be that many? Let alone that have the same function
That's hardly realistic to expect lol
and it doesn't take that many different things to reach a million combinations
This a potential factor too, good point
And how massive the map will be. And how hard it will be to move around. Etc
all i want in ark 2 is random resources spawn
or natural event spawn iron nodes or something like this
it boring if one map with same resources location
I think i got my point across
yeah i mean each server have different resources location would be cool
And also near impossible with a handcrafted map that I hope they stick with for a multitude of reasons
Go on
Itâs basically how real world works and itâs the right way to implement on a game though
the only kind of random resource spawn they added to ark to test the reaction was the gen 2 space rotations, but after a while the knowledge about rotations basicly makes it a consistent spawn
Doing something because its that way in the real world shouldnât be the limiting factor for a fantasy sci fi video game
But i agree that implementation of random resources spawns could be messy
even in one specific area could be messy, but imagine if the whole map was to be like that
I said itâs how it works in the world and also the way it should be implemented on a game like ark. Wouldnât make sense to have random spawns for everything on Ark 2. Even basic resources
We should remember Ark 2 is going primitive. It wonât be as easy to farm as on Ark 1
Imagine having to search random stone spawns to build your first base with your low level tames đ¤Ł
''i could've sworn there were giant stones here 1 hour ago''
I doubt anyone would think literally random across the entire map for every resources
Just more random then no random
One thing I would be ok is rare resources that improve things falling from the skies on asteroids
But basic resources, Iâm not sure it would be good
Tbh basic resources are so common in ark 1 it would probably not matter much
Even if it was completely random
Ark 2 we will see how it works though
Thatâs my point, turning those into random spawns⌠it would be bad IMO
Sure, lots of questions to be answered đ¤Ł
The size of the map would change all my opinions, for example
if they do it right gas bag balloons may actually be useful.
I ainât play no Fortnite 
Can't raid my base when I'm cranking 90s
What are you thinking for The Game Awards? Show or no show?
The awards is a show
You shouldnât expect any news about Ark 2 on the TGA. They didnât give any hints they would be attending the show.
No show
I'm weary about it after the Pc Gaming Show
Update:2024 ark2 gameplay!
Ark gameplay trailer reveal during CNN's new years eve special confirmed.
Y'all are gonna confuse so many people
is it really their fault if those people believe it? đ¤
They'll believe it when youtube videos get made about "Rumor has it that Ark gameplay will be revealed at CNN's new years eve special"
đđť
''this video was brought to you by Loadedcrysis and raid shadow legends''
Loadedcrysis
đ
LoadedCrysis?
More like LoadedShit
Be nice to the guy, he tries. Clickbaity at times sure.
my toilet can also be loaded with shit, at least it does a good job 
I've watched his videos, and if you consider 'THAT' trying. Then I wonder what standards are anymore.
I mean for him.
Ooooooh, right.
I find it funny that a newer news channel like Raasclark, or NeddytheNoodle are 10% better then the 7-year old news channel.
It would be cool to have customizable saddles/saddle mods. that would be badass like extra seats, storage, armor. maybe for mods Armor suit with 2 maxim machineguns on it so you could make a Rex look like a mark V or WW1 tank.
Arkmrbossftw
I know the trailer is very generic, but if it means anything, the Rex seems to be really nice and there are two persons over the Rex, but not on the saddle per say.đ¤Ł
At least I think flags on saddles will be a thing
You have beautifully described the limitations of linear progression. Modular component based crafting like ark 2 is proposing is meant to encourage lateral progression rather than the strict upgrades of linear progression
You need about 30 components and three âslotsâ to hit numbers like the ones mentioned in the founders note
Strange assumption that tech level defines QoL for stuff like mat gathering but itâs not an uncommon assumption. We could simply need less by the same logic which means less grind đ¤ˇââď¸
eh
Agree with the first point, disagree with the second
given how stupid ark is time commitment wise i dont think gen2 changes much
it just means instrad of spending all your time breeding and farming its mainly just breeding
Both are gross â ď¸
but even then gen2 farming is only really significant with stryders which arent useful without tek tele i think?
i dont think you can link to a dedi when its cryod
idk tho havent touched anything end game in ages
ya either going down is a plus imo
Grinds that are purely time based are kinda cringe
People that complain about grinds are kinda cringe
Needing to sit and wait for a capped furnace to smelt is a waste of time, not sure how else to put it
Holding W to point A then back to point B is also a waste of time. Thereâs nothing engaging about it
Itâs fine to require material gathering, but hours of grinding for a single item is just excessive
grinding is fun though. plus during most games who support grinding dont force you to do nothing as those timers run off.
Grinding might be fun if youâve got time to burn. I donât have that time in my life and donât want to feel obligated to spend it on excessive grinds before I can do the fun gameplay ark 2 will offer
and somehow i love it. the outcome is not the reward, the pride of the hours and work you put into it is
I get that from my full time job. I have a way harder time obtaining it from gathering hide Iâm gonna use up to make one saddle
Maybe if you got attacked more while trying to get materials, or materials came from missions it would be more fun. Perhaps the MH style where after X hunts you get bonus mats
You can't cryo them, so there's that đ
from my experience, i dont like games who force you to grind, i like games who give you an option. not like it will be gamebreaking once you have it, but more of a trophy to show off the work you got. obviously its good if it has some form of use, but it doesnt always need to be part of the core game
A game like ark 2 needs to have optional near endless grind to satisfy the giga sweats from ark 1
So on that issue Iâm aware of the nature of the game and the audience lol. I just canât stand it when games are like âoooh isnât it fun to have to grind 1000 ore for one item as a primary gameplay loopâ
agree
and then you pick up a foundation and said item breaks and you gotta do it all over again đ
Ugh, I still hate the no pick up in vanilla after what 30 seconds?
though i still hate the fact that grinding and being online 24/7 has such a huge advantage in pvp, the meta is not being tactical with resources and taming the right dinos, its straight up requiring you to be online all the time so you wont get raided when you are not there
oh
This problem is the greatest challenge all permanent world games have to face. Ark/rust/conan/etc. Iâm not sure the issue has really been solved yet
so then you literally cant do anything without a tek tele
so gen2 farming as an excess is just a meme made by people with too much time in large tribes lol
or smalls tryhards or idk pve?
thats the kind of grind i dislike, but in games which includes grinding, but still doesnt need you to grind to survive. no mans sky/bee swarm simulator. i love it how i can see some other player who is better than me that gets me motivated to also get to that level of achievement
Iâm not motivated by sweaty gamers. Iâm impressed by scrappy and creative play though
Which is why ark PvP has so much potential but is so often disappointing to watch
the current combat isn't entertaining to watch either for long periods of time
No, but thereâs some sick plays with kapros and whatnot that are fun to see
but you almost never see that kind of variety sadly
But capped flak be like is one issue and another is âoops you were within 10 miles of a giga that used LMB, you diedâ
Thatâs why I said potential đ. I hope ark 2 can deliver
i hope the gameplay comes soon man đŤĄ
I hope my fear about the component crafting is proven wrong with the gameplay but I doubt the gameplay will show enough
No, it's ridiculous how easy it is to just get a metric fuck-ton of mats on that map, especially when the element and the teleporters and the generators are handed to you on a silver platter
yeah but thats already a thing elsewhere for the people who are actually able to exploit that, just do extinction element veins
I've seen people try to argue the reason why resources are handed to you, and why the map is so easy is cause it's the last map.
But that to me gives it even more of a reasoning to be harder then any other map before it.
this just streamlines the process a bit
The ease imo is the fed suit waaay more than any complaint about gathering
and reduces load on people who arent already playing with sweats
Fair.
I do think the fed-suit should've been limited.
fed suit is fine for how the maps designed
'eh'
people who first get dolphins wouldve gotten the same
Not when you can avoid 99% of your problems.
yes thats already ark
Then redesign the map. Itâs lame as hell to start with a Jetpack lol
I loved genesis 2 after I disabled that tek suit
you could probably make a way better map yeah
I wonder if they are going to incorporate certain dinos in the farming experience? That would be super awesome!
Dolphins require element though.
Which would take awhile without a suit.
But then, you can't even ride them until you get the tek-saddle for them.
Like dung beetles or do you have something else in mind?
that slows down progress by maybe a month on multiplayer
at least excluding wipe servers
no like, dinos being used to cultivate the land and stuff like that
That'd still would give the map a bit more difficulty.
like the monkey being able to gather fiber when wandering when tamed?
sure but youd be better off just remaking the map into something more suitable for no tek suit
Hmm, having Dinoâs craft or gather stuff could work, but itâs dicey. I wouldnât want a map clogged to the gills with farming tames
maybe if you have to plow the land you get better yield on crops and the bigger dinos can help with that, almost like a tractor.
maybe if its automated
Iâm good not allowing any terrain alteration
Sounds super exploitable if the mesh is a concern
Exactly!
sounds like a chore though
It'd be very shallow terrain alteration.
And ofc it takes up the most precious resource of all; space
you wouldnt even need to alter terrain
farming is a chore! You kids these days!
just modify its texture
does not compute
Someone deleted their comment, because they are a bad programmer.
oh nvm me then
My very first tame on Gen 2 was an R-reaper, and I didn't even need to use a tek suit for that lol
ark 2 news in the game awards? yes or no
Literally just watch the announcements channel
nothing confirmed, if it is than it's a welcome surprise
@split dove am I missing something? Is this an impossible challenge?

Wait for news from the official source: difficulty impossible
Read pins and only trust official sources of news: difficulty legendary impossible
That, but also just basic patience
Itâs not like WC will be so dumb that they fail to announce their own gameplay trailer in their announcements channel
lol
we're talking about people waiting casually 30 hours to tame something, but they're impatient for some news about the new game that shouldn't be rushed
Yes. The duality of man I guess đ
ah yes i want the game to launch broken 5 months early so i don't have to wait
(And after all people will complain either way)
No dum dum, they want the game perfect and released five months early with the promise of full bug free DLC launches every six months. Duh
ark players really got the speedrun for most mental challenges
is the control and movement like the original ark
there will be advanced character traversal mechanics like mantling, free-climbing, parkour, sliding, and swinging, as for the new combat system there will be target-lock, blocks, dodges, combos, staggers, special attacks emphasizing player-skill-based action. And the game will be third person only due to the new changes/additions ark 2 has that wouldn't work in first person.
Let me rephrase. They want the game rushed and bug free at the same time
And they ALSO want all future DLC content to be rushed and bug free
so the yearly call of duty example, well before they're no longer a every year release anymore since now
the issue I talked about isn't the amount, but the spawn randomness for the basic resources.
I replied to a comment in the discussion thread. Dw, I noticed you then went on to say random basic resources would be bad (and I agree)
sounds excessive but i havent done reaper taming so idk
We see what happens when they take their time. RUSH it get the game out .
You're part of the problem if you want another super rushed base game, you can always play that. We on the other hand want a game that has the needed time and love put into it before it releases so it's playable and the code doesn't break with every update. God forbid you need to wait a little longer for a better version of the game to be ready
Probably referring to the first and so far only delay from 2022 to 2023
They probably think that, just cause the DLC's have always been delayed and they've stilled came out in a buggy state, that delays don't matter
Like, boi, I don't want the 2020-version of Genesis-2 if it was that fucking unstable as the 2021 version
You have to wonder though
No, I don't
There's a term called 'more fucked up'
But is it fucked up more or is it just a smoke screen
Can you really take them at their word
Like I'll fucking take your word "Senator Armstrong"

Perhaps. They aren't blizzard but I couldn't trust wildcard more than I could throw them.

its what happens when youre working on code so spaghetti its effectively fabric
hopefully they get shit cleaned up this time so not only is game at launch playable, but future updates are cleaner and less problematic to implement
I donât know⌠I never agreed with that kind of assertion⌠it was not really the code, but they were too ambitious to what their studio could do
Now they are bigger and have more money, they also have more time to develop and release the first public version
Also UE is more mature as an engine
Whole lot of people pretending they know what they are talking about going on here
No one is pretending⌠we are just chit chatting

My friend, people are always pretending something

not much else to do
though ark having spaghetti code has been mentioned enough that its probably true
On ark 2 though, I keep thinking how amazing it would be if the AI was a bit more complex, if the dinosaurs had path finding etc
thats been confirmed already
Then I remember that like 80% of ark is about exploiting the bad AI
Iâm excited, and nervous
i mean as long as its as good as ark1 idrc ill play
Well, hopefully with the new gameplay loop, we wont need to exploit the AI
id be pretty interested in playing ark1 back when nobody knew all this cheese and shit
ark2 could just be that and id play it
I just hope itâs easier to play online
?
Or single-player isn't dull as all hell
We out here pretending Ark multiplayer is easy and intuitive?
oh
No other game has ever asked me to forward my ports
i imagine theyd streamline that shit
I pray
It is a complex game, you are not supposed to know everything on day one
i think he means connecting to private servers
But yeah, maybe more hints in game would help
Bingo
Doesn't help ARK-1 runs on Nitrado servers
wonder if ark2 will
God, please no
The mention of a lock on mechanic also sounds like a god send
Although, worried about the removal of first person
However, things working differently in first and third person has been extremely janky
So, glad to see that go, I guess
In 99% of soul-likes, they are.
And hey, would also be super nice if female characters werenât arbitrarily nerfed
I think it will be part of the new mechanics, but lock on might be limited to some situations. I doubt ranged weapons will have lock on enabled
i wonder how theyll make ranged weapons fun
Dodging will be a huge help
Why?
GTA is funny though đ¤Ł
or at least prefer fp
Kiting currently works perfectly fine, but you need like 140% movement speed to be safe and even then, you need to keep extremely strict spacing.
Dodging will make ranged weapons feel a lot bette r
i dont really know much about gta though i dont think pvp is a big part of that game
at least not in the same way it is in ark
By GTA I mean any third person shooter. Iâm not so sure FP is really necessary to make it fun, but I agree I prefer FP for the ranged weapons
The only shooter I tolerate third person in is warframe, because you are hyper mobile. If I could toggle first and third in warframe, I would likely still choose third
I canât see ark ever being anything like that, in terms of mobility
Although, the souls games showed me at least that you can have lock on ranged weapons without completely destroying pvp
The only thing that you really lose is sniping people from 918282 meters away
Actually, reading what theyâve said until now, they want the character to has a lot of mobility on the map
Also, lock-on for Souls games are sometime a hindering factor with melee attacks.
Especially with larger foes.
Sure, but things like mantling have been done to death in first person. That doesnât necessitate a third person camera
We definitely wonât be bullet jumping and backflipping etc
But, for some reason, they thought it wasnât good for Ark 2
'imagine they added backflipping'
If it ends up being an issue, it wouldnât be impossible to fix. Itâs just perspective. Iâm happy for them to experiment with their game. They got it this far, after all.
Ark, for all its shortcomings, stands triumphant on a sea of thousands of failed games
I mean, thereâs no gameplay, I canât give you a reason for taking TP out. But I believe theyâve tried and didnât like the results
Theyâre doing something right
Actually theyâve already confirmed itâs possible to have a mod to add FP. But I donât believe we will see FP on official servers
First-Person can work with everything they've been listing off, but the issue lies that they'd have to completely make all animations from scratch to suit first-person, the movement would probably be a bit different to suit it, and whatnot
If you play on unnofficial servers, you will probably have FP
I think Iâve misread, are they removing first or third person?
Yeah, thatâs what I thought
Yes, a very janky First-Person
Yeah. But the probable reason for that is: Ark 2 isnât being made for FP
Then we find out the reason thereâs no first person is because itâs mobile only
I know this, yes.
Lol
True
We all have phones, after all.
What if I don't. 
Back to 40 structures per platform for you, then
It's (supposed to be) the second hardest tame to acquire in the map, behind the voidwyrm
I'm not, it's completely possible
More possible than running alpha dragon with no mut and no crafted saddles, even đ
Or whatever boss we were going to fight, idk I can't remember
I disagree that it is supposed to be the second hardest lol. Taming reapers on gen2 is really easy.
Shadowmane and noglin are worse tames lol
I mean I can actually beat broodmother and monkey without mutating rexes, and I can provide evidence. Not just baseless claims.
Also nobody ever said we wouldnât use the saddle bp we have
I can record myself getting the impregnation if you really must make it a rooster measuring contest, lmao
Hardly a baseless claim

Do it. Beginning to end. I wanna see the entire process
Will do, but it's going to be in 30 second chunks, lol
Can't afford the space on my PC so have to do it on my Xbox
shadowmane is harder?
Actually, I can do one 5 minute clip if I turn the quality down! So expect that in a little while
You gonna cut out the gcm commands?
I wouldnât say hard. I would say tedious. Once you get the fish itâs a pretty simple process
no ik how shadowmane taming works, i just dont see how a reaper is easier
It is, trust me
unless you are bringing some shotgun or other weapon
in which case getting the weapon is the hardest part
Shadowmane taming is some of the roughest in the game imo just because of the unnecessarily EXACT spacing and timing needed to even begin taming them
you can just run them into a box lol
We're talking the legit way, not cheese
Or at least, I am
Can't speak for others around here đ
how do you legit tame a reaper day1 without having a stupid strong weapon
the acid affects reapers đ¤¨
Yarp
thats so dumb lol
Why wouldn't it?
it shouldnt imo
Ok, I got that, now why lol
id say its cause theyre his immune system but youd say that our own macrophages cant survive our stomach
Shadowmane is just catch fish, start tame in the morning. Itâs not difficult at all.
but i reject that similarity because this is a game and its supposed to be hard or smthn
Well, to be fair, the reaper queens aren't usually trying to get kited into the acid
It does help that rockwell innards lacks radiation so your armor can break and you can die more easily
Yeah, once you have the baby you just jump in the acid or run at something and then spawn back at base and raise, or if you have structures enabled tp via bed (but I will have structures off as intended for the run, don't worry, wouldn't want an unfair advantage đ )

They need to add carch in here as well as the heliocoprion and suchomimus
I was asleep until you said my boy helicoprion
Tbh they shouldnât waste time on sucho: itâs basically bary. Much better they focus on other excellent choices like Anomalocaris or Xiphactinus
Just don't get hir by a tentacle
You talking about crazy shit
What's so special
what you call cheese i say is improvising and thinking smart, traps are used for a lot of tames and that's not cheesing the taming method, its thinking smart and being prepared before hand.
Anyone know if Ark 2 will make use of nanites offered by UE5?
No one really knows much besides whats been shown
Nanites are microscopic robots but in terms of ue5 nanite i would say yes
If they are using UE5 which I think they are, I just imagine greatness after playing that demo for UE5 through The Matrix.
imagine all the bluescreens and lag
Not picturing any of that so long as they release it only to PS5, Xbox Series X/S, and PC.
If someone blue screens cause they don't pay attention to specifications, that not dev's fault.
They are, itâs confirmed somewhere
It time to stop releasing games on Xbox One and PS4, that hardware is holding back development potential.
In the pinned message from Dollie.
AFAIK ark 2 is next gen only
Itâs confirmed for the Xbox Series and Pc only
Good.
It'll end up on PS5 probably a year later. Similarly how GTA always waits a year to go to PC
theres a 3 year contract with microsoft. so if it went to ps it would be 3 years after
Well there you go
that's just for gamepass, nothing about if it will be a xbox console exclusive for that time
yes there is ill link
cant link it
screenshot i guess will have to do
Looking forward to the cross-play modding though.
The truth is we donât know what they have agreed. We better stick to official statements. Itâs coming for Xbox series and pc (MS Store and Steam). Besides that, we donât know.
We donât know if it will make to Epic Games Store, or Sony, or Nintendo
i hope it's never on mobile like ark 1 mobile đ
Depends a great deal on the trap
IF it comes, will be from a different studio. Does no harm for us
Erecting a trap around a bear trapped rex is cheese. Building a trap and luring something into it I can see as something more akin to the creativity you describe
I assume since modding is cross platform that all servers are connected for play unlike now where steam players and Win10/Xbox can't play.
That would make sense anyway.
gp did a video a while back about all this. wildcard has come and said at some point they would come to other platforms but didnt give a date
I believe thatâs their goal
The new SOTF will run cross-platform between steam and Xbox
Whoâs gp? Also never saw that statement, from official sources
3 years gamepass, not 3 years exclusive.
Oooh you GP đ¤Ł
oh the timing, seems he was stalking the chat like i usually do
yea so far as we know.
Did ever see them saying other platforms would come in the future?
Hope it launches with both PvE and PvP though where Ark 1 was PvP, then PvE got added.
This is the exact reply I got from the CEO:
"it is always our plan to make Ark & Ark II available on as many platforms as possible for as many people possible so, at some point you can expect Switch and PlayStation in that mix."
Nice
Pretty sure they said that at a gaming event to.
But yeah I prefer PvE in games like Ark.
Thatâs not true. Iâve played pve and pvp since launch
Actually the first official server I tried was pve
But for Ark 2 both modes are confirmed
Iâd say ark 1 released as a very bare bones early access product (no bashing WC: thatâs just what it was) back in 2015. PvP generates content though even if the actual game isnât that robust, so thatâs probably where youâre thinking WC has a greater PvP focus. Using simple or incomplete game mechanics against other players creates competition and purpose out of what may otherwise be a very basic or incomplete PvE experience
Ark 2 will be on mobile cuz of xcloud :)
no way Ark 2 will be on mobile without changing the game completely
I think they're already talking about a mobile port.
I remember Jesse I believe looking for mobile dev's that can port games on Facebook, like a year ago.
wonder what it would look like 
Probably like ARK-1 with ini settings
but think about it, if it wont run on ps4 or the older xbox generation, how could it possibly run fine on mobile
you would need the ultimate gaming phone to pull that off
I played ark 1 on mobile with xcloud
A lot of newer phones are being built for gaming
anything is possible with cloud gaming
they are, but do you really think they could beat a playstation to it?
i am not familiar with Valve, could you maybe explain?
They made a portable console that's like 10x more powerful then the switch.
And you can open it up and customize its parts like a PC without removing the warranty.
It's basically a portable handheld PC
Around the same size of a Switch also.
So if a company like Apple was able to reverse engineer one, and make it even smaller, then yes, I can see gaming phones that're onpar to a PS5.
interesting, the end of stuck at home platforms?
I suspect ark 2 mobile will be as different from ark 2 as ark 1 mobile is from ark 1
could totally be when you consider new generations of phones with less limitations
We're already at the end of physical games.
So at-home consoles are possibly starting to also go.
would hate to see that leave tbh, hopefully that will still take a 5 to 10 years
I doubt home consoles are going anywhere
Since ultimately a gaming PC and a home console are becoming functionally identical
True.
A gaming PC will always have a longer lifespan then a handheld.
As well as more space, better specs, likely easier on the eyes, etc
true, though consoles still allow multiple players behind it, and it just feels more fun and like a party when sitting behind a screen with 4 people, unlike sitting serperately
Though a handheld like the Steam-Deck will probably also last awhile, since again, you can change the parts of it like a gaming PC.
Iâm impressed with the steam deck, but ultimately the size is going to cut the max specs it can run
Consoles will always be in at local multiplayer. But that format is slipping
Fair, a handheld will always be more lesser then a stationary gaming PC.
But the Steam-Deck still got me excited to see what other companies will do with portables.
Itâs certainly a major leap for portables
I also love how they have a tutorial on their channel of "how to open the Steam-Deck" for anyone who wants to replace parts.
Then you got companies like Nintendo that're stingy with shit like that, and will try to sue you if you remove the warranty.
Itâs the old school way to avoid dealing with incompetent tampering
Sure, sure.
But like Valve states in their video "you shouldn't do this, but this 'is' your product."
Iâd say valve also has done a good job of making it popular to ban people based on the game rather than the platform
Damn new ark 2 leaks wilf
True
We get consoles in ark 2?
Yep. Your ark 2 rex can now beat your ass in COD
Yeah man, we got the Steam-Deck in ARK-2.
Sponsored by Valve.
Although Iâm betting an ark 2 snail or dodo could beat Lotus
Why
Cause ur bad. Dodoâs words not mine
I'd fucking die from laughter if Valve actually sponsored Wildcard to put a Steam-Deck model in ARK-2. đ
I have the power of God and drugs
So just God
So nothing đ§
Wut

Everyone knows god only grants his gaming prowess to dodos
And drugs?
Those offer you no power
Yes they do
they offer the illusion of power
Not if itâs a COD match against ark 2 dodos
âDodos too strong for youâ source 
You 1v1 a dodo then
@stray elm anything on that leak you found?
I play coop with the ark 2 dodo, you lose to them in 1v1s. We are not the same
What leak?
Ignore him, he's high
i think hes talkong about that gen2 thing you found in dev kit but its not really a leak
That's not really a leak, more of a hidden detail
It doesn't give any more information than we already knew. I think the devs are smart enough to not leave blatent leaks in the dev kit lol
It does confirm some stuff lore-wise if the internal names stay in ARK-2.
Think we gon get ark 2 stuffs thursday?
True
We could, or we couldn't.
We'll see.
I hope ark 2 has more interesting base building, or hopefully it'll be less reliant on finding an op base spot to even have a chance
Read the steampage.
The confirmed they building-system is being changed.
Sweet
Ofc what you actually seemed interested in was more to do with map design and how raids are conducted than the actual building mechanics
Oh wait, I just realized what they said.
Either way, what I said would help I believe.
A better building system could help with base-spots.
If they made building on uneven-grounds less of a pain, then everywhere is a base-location.
Really hope the actual spot you build doesn't really impact the quality of base
If rust has any aspect of game play better than ark it's that you can build anywhere and it's basically equivalent
Itâs almost guaranteed to have an effect
Even something as simple as a hill or a cliff can have pretty major impact on defensibility
Well, yeah, to a degree. But currently unless you have a minimal offline timer or a crazy rathole or crouch point it's not a viable base location
Thatâs because most of the map gets clean wiped with extreme ease
I mean, it's not extreme ease. It takes skill to do, but it's doable by any moderate skill player
Conan is also pretty good with the 'you can build anywhere'
Resources will always be an issue, since if you build in one spot with metal and crystal, then obsidian might be on another far off mountain.
But at least Conan has it that you stack foundations ontop of eachother, making building on uneven terrain easy.
Conan building is pretty good imo. The rest of the game play is lacking though
Sorry, I was accidentally implying that both rat holes (which are often protected by small tribes with lower asset counts) and crouch point caves that house megas are the same. They very much arenât đ
I'f like the thrall's, if they weren't generic deadpan NPC's that just sit there.
I hate the idea of human NPCs in any ark game
Didn't ask
You don't need a mega to hold a crouch point cave though...
No, but I used both extremes
One thing I really hope is that concept-art wont be as cut as we've seen before.
Using a rathole in ark isn't an extreme though. And usually that is for really small tribes or solos. If you have more than like 3 people most ratholes aren't viable
Concept-art Extinction would've been the best map, personally
That counts as an extreme does it not? Sounds like the smallest viable base spot to me
The point is simple, which is that base locations are extremely limited in ark 1, and a combination of better building mechanics, map design, and raid mechanics will likely be essential to change that
It's a failsafe, not an extreme lol
Is there a smaller viable base location on a map? I was under the impression that rat holes were by nature the smallest safe base you could use
There was also concept-art for Genesis-2 that looked like it was set inside of the ship, with ship drones flying around.
Would've loved to see that.
Not necessarily, I know of some ratholes that are bigger than some caves lol
Imo a rathole is just a cave with a smaller entrance
Thatâs very clearly not whatâs being referred to when speaking of smallest viable base locations. Unless you have another word for tiny ratholes?
âCutâ meaning not put into the game? Cause thatâs basically a certainty with concept art
Itâs designed for brainstorming and concept mapping is it not?
Caves?
That is what cut means, yes.
Sure, sure.
But some of their brainstorm ideas where pretty good, if not better then the final version.
On paper a lotta stuff looks good. In practice isnât so simple
Ratholes at this point are intended, at least most of them. The generally aren't viable unless they are unknown due to how easy they are to wioe
So the only viable (legal) locations on a map are crouch point caves? Is that your argument?
No, đ
Again, sure.
But I don't think even on-paper, a barebones desert that covers 60% of Extinction would've been better then having either multiple wasteland biomes, or having it all volcanic or swamp-like.
Youâre being obtuse unless you whip out a secret example of an open map base location thatâs viable that Iâm not aware of
The entire point has to do with requiring players to use a very narrow set of locations to build bases in
Cliff bases are viable, they are in fact way more common than rathole bases
On genesis 1 ocean cliffs?
Depending on the map of course
Havenât seen them on most other maps
Gen1 ocean, lunar, volcano, snow, fjordur realm, ab cliffs
Center is pretty common for them too
I dunno, for immersion the single biome monotony is pretty powerful. The idea is that the world is dead except for the proto arks and the tek city
Keep it sfw thanks
You can still have a dead-Earth not look boring.
Again, volcanic wasteland, or a pure corrupted Earth wasteland would've been better then just sand.
The point is that there are lots of viable base locations currently in ark. It is just to easy to raid all of them. People use ratholes a lot because youtube has them hyped as the only viable locations, when they are only a small set of viabke spots, and get scouted almost daily lol
You can't really defend a rathole, so moving to a cave or cliff is by far superior for long term bases. They just take more dedication to make
Volcanic implies activity, even if itâs only geothermal, whereas barren endless waste gives an entirely new perspective
Certainly gives a new perspective of how to make the end-of-the-world boring
The waste has 3 biomes though, the normal waste, the sulfer flats and the edge
So walk me through how you didnât just contradict this statement. If base spots are all over the place whatâs the problem with the place you choose being better or worse
Whatâs boring is an endless unexplained volcanic biome that reeks of generic âoh this will look coolâ energy đ
Yes, but the normal waste takes up a good 60% of the map.
If it was just a condensed zone, maybe more near the edge, then I would've been happy.
Or the sunken forest being largely empty đŞŚ
shifer you all was tack the money
lol
My hopes for ark2 is that cave and cliff bases aren't the mainstream base spots. It doesn't contradict anything from ark1 lol
And like I said, a environment filled with corruption spires would've also been better.
There is a little of that at the corner by the snow, but yeah, ext was a bit of a letdown with the environment
We had that: it was the forbidden zone. And that zone looked far more imposing with its unique aesthetic
Not saying extinction was flaw free with the map design: but the wasteland was probably the best part of the map after the tek city
I think what hurt ext the most was how most of it is unbuildable
The sunken forest was also like 80% unfinished too
Huge expanses of same terrain with pretty much nothing going on except one river
Extinction as a whole feels unfinshed if you're not in the city or ARK's.
Sunken forest is by far the least finished on that map
I think it served the purpose as being a decent testing ground for genesis
I also donât remember any unique features of the snow dome, but I confess I also didnât go there too terribly much compared to the other domes
Sure, doesnât mean it wasnât done đ
I don't think it was done lol
Ark 1 was a great prototype for ark 2, doesnât mean the prototype didnât have some oof moments
I think it was rushed
It was.
Atlas was being developed at the same time.
Like most ark 1 releases things were rushed
They took more time making genesis, and I think overall it turned out significantly better
Itâs not surprising. A major fear I have for ark 2 is the same scope creep that screwed with ark 1
Honestly, if it means a more detailed, better map. I don't care if they move DLC's to once every two years. Personally
Genesis was certainly a step up from the maps prior in a lot of ways. But both genesis maps still had glaring issues that needed greater consideration
Yeah, I am for that too lol
The dlcs that they spent more time on turned out way better
Release when the content is done đ¤ˇââď¸. Not when itâs barely presentable. But thatâs not possible on a tiny budget so I get it
What I wish I understood better is why, when deadlines were clearly getting tight and funds may or may not have been short, stuff kept going into the game when it was buggy or had clear issues
Because the community demands constant updates?
That only explains the timeline
soon we will no if ark 2 game play will be at the game awards
I meant why stuff like the clear range issues of velos and astros just sped on by without proper QC because there was clearly too much else to consider in their respective DLC
that was ward
will ark 2 have pvp servers?
Yes
Tasty boots.
Wait, but it still went through?
Who the fuck did you just delete?
What about dinosaurs?
What the heck
đż 
And btw, yes.
ARK-2 does have the Online-PvP genre.
Flobs get in here, I need to share your popcorn
no
Better make a fucking batch for all of us
Well you better slide on over, cause my hand is in the popcorn already and itâs getting eaten faster than meat in a breeding trough
i got popcorn jut need to jump in to the box and hop you get out lol
đŞ Looks like someone wont be having popcorn.
I'm going to stab the popcorn container, then no one can have it.
Cutting a whole in the bottom, so when you pick it up it'll all fall out.
......what?
Idk either
Iâd be down for death blades on my wrists as ark 2 weapons
Blades of Chaos in ARK-2?
If we get customisable tattoos and double swords I'm going full Kratos mode
.......What?
I think death blades is a lotus alt
His alt when he's under influence
Heâs saying weâll know soon if ark 2 is at the awards and if not heâll get angry
Or is he asking 'us' to get angry?
biomes like the snow biome (If it get's added) should be more base friendly imo, its just endless death there, and the aesthetic would look cool
(Whoâs gonna tell him)
About?
boot leg we will soon see on 8 for ark 2 game play if not get angry
People already build in snow biomes đ
Do we need a new dictionary dedicated to Blades?
I think biomes that are clearly hostile should be hostile to bases, I agree
Although if snow biomes were seasonal that could be chefâs kiss
Also, if the Genesis-2 model of Arat is anything to go off of. Then the planet is like 20% fucking ice.
So snow-biomes will be a thing
Although Iâm curious if the âbase mapâ is near such places
There better be snow bases
I wonder if we get a frost DLC if we donât have snow biomes off the bat
If they're adding dedicated snow-biomes.
They could replace snow biomes with seasons instead. And have later on a dedicated snow-map.
And redwoods
Iâm an average swamp enjoyer: so Iâm good making snow worse to live in if swamps become more viable đ
I might just like biomes based on how inhospitable they are lol
I meant more base friendly, you can build bases in snow biome, i've seen a bunch but everything around, is just too hostile, i've only seen people build there late game
If we can get swamps like the Bog in Genesis-1, I'd be happy
I go to setup my first base in any snow that isn't murder snow
Sounds like a skill issue
Unironically though, an alien swamp sounds fucking cool.
^swampgang
Swamp-gang.
So they might be "easy" areas as well 
I hate that biome because I am easily turned around, and get lost so much die to poor visibility lol
I love how the bog baited people in genesis 1
Imagine if ARK-2's bog is literally the easiest zone on the map, and it's just the bog from Genesis-1 all over again.
And the ocean was the safest lol
Yet youâre fine with snow biome blizzards? Cray
Sounds like a skill issue
I didn't like the permanent blizzard, but a temporary one is fine
The genesis 1 bog was the worldâs most nutty lottery. You could spawn in a kapro or you could be totally safe lol
And an eye-issue.
I can navigate in the Bog just fine.
It really is. I spent a year with a bog base and still get lost trying to find it
Which is why I'd love if the easiest zone in ARK-2 is like that.
On foot?
I want ARK-2 to crank up the difficulty.
God forbid we know Genesis-2 didn't.
Yes.
It has to
Iâm also fine with mangrove swamps being easier and more âtoxic bogâ areas like the dodo basketball area on gen 1 being more hostile
The devs will see this chat and decide that the best beginning spot is an instakill lava pit
Though I'm also the guy that will remember the smallest details to remember them to navigate back to base.
But then if you tell me what the fuck 12 x 12 is, I'll forgor.
Fuck it.
'Delete-character zone'
Waypoint based navigation: best skill I ever learned playing minecraft lol
Transfers be like
I just build suggestive pillars to mark the way
You could also use your map
I am so bad at navigation in a game
Fair
Which is funny because irl I can walk in a random direction for miles and still know exactly where I am
Sounds like a gaming-issue
Clearly not enough storrage space on his memory card when he's playing
He needs to wipe is drive
Lol
I mean his pc is fried, he had to use alternatives đ¤Ł
Yeah, at this point I am hoping they delay ark2 long enough for me to fix it lol
I'm happy I already upgraded my pc before I became unemployed last week
Oh, rip
Now the talking and looking for suitable places close-by phase starts ...... again
Good luck with that
imagine ark map actually having useful waypoints
thats the one thing mobile did better than pc with beds, cause they didnt fuck up the perspective
ab and extinction have excellent waypoints
?
and ofc the island and many other arks have obelisks
landmarks that is. Not true navigation waypoints
i dont mean landmarks i mean the point things you put on maps
wasnt gonna delete this^
but yeah landmarks are cool
i wish the waypoint thing worked tho
No one talk
It does but its primitive in terms of game design
@stray elm spark a conversation
Is there anything from Ark 1 youâd like to be preserved for the sequel?
rockdrakes
Unlikely.
Don't pretend like you know the chances of any one dino coming back in Ark 2 over anyone else, lol
It's just as likely as a rex is, or a wyvern
Otters

Reapers, and maybe araneo or lymantria
Jokes on you, I do.
It's called "I made it the fuck up"
Joke's on you, I farted đ
Bacon potato soup from Ivar's
The fuck is a Ivar's?
Ew, Seattle.
But you said clam-chowder? đ
Yarp
Best clam chowder you'll ever have, I swear it on behalf of the entire West Coast
Doubt that.
My dad makes some bomb ass homemade clam-chowder. 
Nothing is better then home-cooking. 
Ok
The fuck is the clown emote for? 
Home made food
And?
That makes no sense at al
Anything wrong with homemade cooking?
No, I'm sorry YOUVE been around shitty cooks
Damn, stoner is so stoned that he pulled the 'No U' card.
Don't pretend like wyvern and Rex have same odds
I mean
What's so great about homemade
@tropic crag Hey Bruce, can I ask you a question?
Everything is fresh, and isn't needing to be rushed by dinner times.
If you also know what you're doing, or have someone that is a certified chief, then they know how to bring out even more taste is ingredients.
Bruce always brags about being sober, yet he's always angry
Shut up
No
Leave the angry man be
Ok Bruce, expalin how a Rex and a rock drake have equal odds of coming to the game
I love when I order something from Amazon, and they take 60% of their sweet ass time processing the package, 10% to get it to my area, and 30% shipping it to my house.
Oh wait, this isn't general.
I will say, that their name doesn't help this.
Yep.
But my point was that they changed it for this server.

Mind if I can see them?
By all means
@stray elm what do you think about Dino combat with the souls like combat? It seems pointless to me
To be fair, dino-combat has yet to be explained.
From everything it sounds like on the steampage, the souls-like combat is (as of right now until more information) exclusive to human x human combat.
Character-dino combat is gonna be super janky with a system like that
We'll see how it'll go.
That's never a good way to do things
I'd assume human x creature combat will be similar to souls-game combat when fighting a giant enemy.
Which is basically the same, but without lock on.
Ew
But like that with smaller stuff too?
No, I'd be more useful to use lock-on for smaller to human sized creatures
I wonder how dodging would work, especially if there are creatures with big hitboxes cough giga
In souls games, you usually only lock-on if it's a tough human-sized enemy.
Weaker guys can be easily free-camera killed if you know the controls.
And big-ass dragons usually are better fought without lock-on, since it's a giant 20+ feet fucking dragon.
You wanna more run around the fucker then side-step him like a normal human.
What about dodging and hitboxes
For dragon-sized creatures?
Go for the toes.
Or in newer ones like Elden-Ring, you go for the knee enough and it'll make them collapse for a few seconds, and you can go to a specific area (head, guts, etc, depending on the enemy) and deal a critical damage into their skull or whatever.
Dodging?
You ain't fucking dodging fire-breaths.
You're 'running' from fire-breaths.
You try to roll out of the way of fire, and you'll just die.
If you see that fuckers head real-backwards, then you know it's time to fucking book it.
I was talking about things like gigas
Then like in ARK-1, without long-range you're fucked.
Dodging giga bites from behind
That's if they don't give giga's a good turn radius.
Which they very easily could with the souls-like combat.
Or if the motherfucker wont just tail-whip you.
Or stomp on you.
Look at monster hunter for an example. The monsters are massive but the player can still get to weak points through a verity of ways
I can't look at a game I've never played
Monster-Hunter also relies on unrealistically large weapons.
Youtube exists.
True
But thing like knockdowns (like you mentioned in ER) are presently and thatâs a way to get some damage
Though you bring on a good point.
Monster-Hunter has a system that you can jump onto a creature and fucking slam dunk their skull with your blades.
This might be a viable way to kill a giga.
That's assuming they want giga's killable on foot, and not via large tames like ARK-1.
I don't think they want gigas Killarney on foot
Which is where the tames would probably come in.
Which we know little about.......

Makes it real hard to keep up with the drama when you delete everyoneâs comments!
đ¤Ł
Letâs just return to the topic thatâs on hand, Ark2
I wonder if thereâs gonna be drama in Ark 2?
I hope wildcard adds a character named Jaime in Ark 2 that just insults Santiago whenever theyâre in the same room together
Please no
What?? đđ
Itâs an inside joke

ARK II
elden ark

I can see ARK 2 being a LOT like Monster Hunter World.
I picture a blend between ARK 1 and MHW, with less survival focus, and more cinematic action, world exploration, gathering, etc.
That's something they've been really adamant about, saying it's going to be in filmlike quality. From an outside point of view, they seem to be pretty proud of how the game looks at the moment.
But back to the MH stuff, we've already got confirmed overworld parkour, similar to MH, killing dinosaurs for their drops also seems to take a good chunk of gameplay, soulslike combat, etc.
It gets me exited, in a weird way.
They didn't really nail the 'survival' aspect for me in ARK, considering how insanely easy it is to get a surplus of food and water pretty much anywhere but Scorched Earth. And the creatures are only a minor inconvenience most of the time.
So with seemingly less focus on the survival aspect in ARK 2, from my eyes at least, there will be less to mess up on.
Or maybe I'll be pleasantly surprised, and they'll overhaul everything, making it a genuinely challenging and exiting struggle to stay alive.
Either way, if I get to bash in dinosaurs with FLUID soulslike combat, I'll be happy.
And of course, the story looks like it's going to be interesting. There's not much we know about it so far, but I'm hopeful. The only real open-ends I can think of so far would possibly be Mei-Yin and Diana, and of course Element isn't going anywhere.
Just because we don't get to build Tek Tilted Towers this time around doesn't mean it doesn't exist.
It's been the overarching antagonist for a long time now, its literally the foundation for everything we have ever experienced lorewise, if they throw it out the window, I couldn't possible imagine what they'd get to replace it.
And IF, on the OFF CHANCE it's the Aratai, they had better pull it off in the most badass way possible, because at the moment they aren't intimidating or particularly interesting at the moment, seeing as we have little to no info on them.
"Grr, we hate humans because space-racism, get off of our planet, boo hiss" Isn't a good enough threat. 
I'm sure they'll pull it off.
Iâm hoping to see MHW inspirations for a lot of the gameplay and material gathering. The carving system for example would be great in an ark game
I think the biggest thing ark > MH is that you can tame and ride so much of the creature roster
So im very much hoping that creature movement and combat are the source of major change, not just foot combat
Mounting in MHW is kinda weird.
i can't ride my meganeura as a broomstick tho 
You can slap the empty, near lifeless husk to your back in ARK Mobile.
But ya gotta cough up the big bucks first.
Give Grove ya wacky stacks.
I read somewhere, I think the steam page or similar source that the bites would actually connect to the target, and there'd no longer be terrain meshing.
This is one thing I strongly doubt.
They're promising the world here, not everything is gonna turn out as planned or promised.
In fact, I wholeheartedly expect a Callisto Protocol release.
But I'm confident they'll fix it with time.
not terrain meshing, just hitboxes meshing inside eachother, but yes bites will showcase where they occur. i hope with unreal engine dinos don't clip in the ground with the mdoels
yh so your rex isn't sniffing organs anymore
Me watching my Survivor's model clip into the ass of my tamed Paracer in ARK 2 after I payed $120 for a game with "no model clipping"

Well, even the biggest games have model clipping lol
Iâm hoping it mostly means we get hitzones
It would be nice to target attacks and get something out of itâŚinstead of hitting ankles đ
I mean, getting stuck on a tiny pebble on the beach when you are on a giant dinosaur is a pet peeve of mine lol
Sounds like we support a little model clipping around here then đ
Well, as long as I don't get stuck floating in an xraptors stomach it'll be fine with me
I do wonder if cinematic kills would be fun
IE youâre stuck in a raptor stomach not due to model mesh but because you actually got eaten đ
Lol
''insert brutal god of war takedown animation''
I always felt cinematic kills were too much trouble lol
Theyâre extremely fun if theyâre short and impactful
They take too long and leave you vulnerable to attack from other sides
I would hope that the rock stopping a rex scenario would be quashed, as well, not by clipping changing but by the game taking into account that things are stepped on and over, not just into đ
REALLY lame if theyâre too long
The idea is that a cinematic kill is often faster than a prolonged fight but ofc youâre animation locked during it
Again; see primal carnage
If it is an insta kill thing that would be too op lol
Really depends on the details
I think (using ark 1 terms) a giga having a one shot cinematic kill move against foot players makes total sense
Make a long one, but make it cancellable; Predator: Hunting Grounds (which I am currently playing) has that feature for claiming the fireteam you're playing against's skulls. It also gives you more XP but leaves you vulnerable while doing it. There's also a shorter one that gives reasonably less XP
It seems like a lot of effort to do that though. A cinematic kill for dinos vs dinos or dinos VS players or players vs players seems like a lot of a animation for little to no value đ
The cinematic kill move would be for specific scenarios (human and small dino probably) and only by very specific moves on some creatures
Or for badass bossfight endings ?
Well that can just be a hard cinematic Bee đ
Ark is a genre where dying makes you lose hours or weeks of work in a pvp situation, so there should be a fairly long ttk. Instant kill take downs only work when the value of items lost is minimal
Ark 1 is like that
Also BS on long TTK lol, the TTK is extremely fast in ark 1 unless youâve got capped armor đ
Depending on scenario
Itâs not the fastest Iâve ever seen, but you certainly arenât living much on foot
Most important pvp is on foot
I dont think you need special animations just for killing players just make the meat and bones of the combat good on its own
Yea, and itâs not long TTK when youâre hit by a bola or lit on fire. Or in any scenario you donât have the insanely OP capped armor ark 1 has
This is a ânice to haveâ for sure, not a need. Agree there
Also i really hate wildcard, why did they set the precedent of revealing ark 2 news with no prior announcement at the summer games fest because now it means that its possible for it to be at game awards. And it means clickbait youtubers have an excuse because they set this precedent
Imo it's just fluff that doesn't really enhance the quality of game play
Well, I guess keep in mind that I am not holding ark1 combat as the pinnacle of good pvp combat in games lol
Good. Donât do that đ
But a one tap kill is usually bad in any game, especially if it is as easy as a takedown in a melee only pvp style
Itâs fluff, 100%. But itâs another valuable place that could be used to diversify the move kits of creatures to avoid redundancies
One tap kills are excellent if, again, theyâre properly designed to offer vulnerability as a drawback
If the only difference between one Dino and another is a cinematic kill they are completely redundant lol
See: any shotgun or sniper in a COD game
If one of them has a one shot cinematic move and the other does not, they can be more similar while possibly occupying different niches
I mean, there is a reason those get nerfed into the ground in warzone.
I'm not even talking about one hit kills, I just want executions đ
Because sub machine gun gang is a bunch of crying babies đ
Takedown animations take a long time to code, and typically the games that have them use them as a draw to buy a battle pass. Imo it's a net negative
Those are fine but even more fluff unless itâs from 50% or less hp or something. And thatâs REALLY hard to justify in multiplayer unless you can visually identify remaining hp
Meme.exe. Takedown animations are insanely common in SP games
Ark2 isn't an sp game
I also wouldn't mind a revive feature, so maybe tie it to that?
No, but itâs a meme to say theyâre infeasible or that their purpose is to get battle pass sales
That's how it is in most games with finishers
Well I have yet to see a multi-player game that had takedowns thst weren't in a battle pass
And again; see primal carnage
Maybe I just don't know games
You did say youâre new to the scene
Fairly new yes
MANY older games had one tap kills and takedowns of various kinds
Primal carnage is a completely different genre to ark, it has dinosaurs but thats about it
He asked for a PvP game with the feature and I provided
i think jesse said he'll never add microtransactions or all those things
(other than those weird bionic skins)
Did those games have the same risk to gear that ark does?
Since pretty much NO other game is a mirror match of ark except MAYBE rust/conan, itâs unwise to limit comparison to only those two games for every possible feature
The bionic skins are only payed on console so pretty sure that was microsoft being microsoft
and sony
Ark 2 may have lower risk đ¤ˇââď¸. We donât know
I highly doubt that
I sure hope we donât need to spend hours/days/weeks to farm up kits
Then join a server with higher rates
The hawk being added indicates wc is looking into ways to protect loot on death
Iâm just saying itâs possible change is on the horizon to make death less of a loss
The hawk that got shouted into a nerf because every pvp player didn't like it?
it's not that they didnt like it, it was just broken
People moan and complain about third person only here too. I donât think WC will bend so readily on ark 2
Everyone hated it because it makes fights between tribes go on for way too long, also this is ark 1 very late so they will be more likely to not care about balance as much also they nerfed it to a cooldown, if it is easier to sneak with camo or whatever recover loot from pve might not be as big of an issue
A keep inventory in ark2 would be equally broken
you could just black weight have someone kill you and then spawn wherever you want
that didn't make sense
y that too
Third person 9nly isn't as much of a game breaking thing as a keep inventory in a game where the only point in pvp is to get said inventory
Youâre constraining yourself to ark 1 logic again. Itâs only broken if the game is designed identically to ark 1
Itâs bizarre to say something is broken before seeing how it plays
So give me more logic that would work then
I dont see in any way how keep inventory is not broken when the main reason for pvp is to take other peoples loot, its not like a battle royale where surviving a certain amount of time makes you the winner or ffa deathmatch where most kills is the reason
You want me to invent a scenario it could work in for a game you know I lack knowledge about? I can do that, but keep in mind Iâm not speaking for WC
Using ark1 logic for a game that is called ark2 seems pretty reasonable to me
The main reason for PvP is to fight and compete against other players, letâs not get confused about the overall game design goal
They could add some slots where you can store some basic stuff and it's safe
I could get with this. Some sort of personal stash could be okay.
So upload like ark 1?
I would anticipate this being the system of choice. X number of âsafe slotsâ either armor or equipment and the rest is dropped
But definitely not the entire inventory
and if people don't like it they could limit it to "begginer" zones
Youâd experience significantly reduced loss if even your armor was protected
If you remember, a couple months back I suggested a system like that lol
and one thing I would love they would get rid of is the annoying pvp cooldown when you die
like 1 minute? come on
It seems like you would just want to play on a server where keepinventory is on so just do that
just put it to 20-15sec
Sorry, but that has to be a thing lok
We talked about it yes. Not sure if was you or me who initially suggested it
it's just so it's more friendly
yeah but not 1 minute
I remember it being me, but I could be wrong
If its more friendly when you cant take people gear then maybe the reason for pvp is getting loot, eh shifter
Youâre conflating game design choices with shoehorning settings in
I took the idea from Last Oasis early days
Raids take hours, pvp is heavily catered towards a well equipped defender. Yes a minute is not a big deal lol
Why can you not let people choose how they want their server to work? Ark is a sandbox game
IS it more friendly? People donât raid for base locations and base loot?
i never liked it, it feels too long for me XD
Its multiple factors yes
âŚwhat. Iâm talking about ark 2 game design because features are designed with vanilla gameplay in mind
But loot is a big one
I can force whatever settings I want, but itâs at my own risk how that fouls up the game design and mechanics
I once played on a server with no pvp cool down, I had almost nothing but I fought off a tribe of 7 with better gear just because I have infinite lives and they didnt
Which is why cooldown exists
Yea you do need CD on respawn for PvP
Its not that bad
10 minutes
nah it is
at least as a solo i just can't bear it
30 sec would be a good middle ground
So would max be 5 minutes thenv
The only issue I would have is keeping lengthening the cool down with each death
hmmm..
I forgot about that
One minute in ark is almost no time at all during a raid
I did that a lot too
Yeah, it's a risk you take
yeah not much I can do, but playing as a tribe for me is a pain
Fixed 1-2 minute cooldown seems a bit more fair
Waiting 10 minutes unable to see or do anything is just bad
Ark has to cater to tribes as well as solos, often that means that necessary things for tribes end up ruining a solos day
like it should be, imo solos shouldnt be catered at the end of the day
In a mega that 10 minutes is needed though lol
Solo needs to be playable rather than encouraged
Put a CD on the bed itself with X charges. That way it scales negatively with tribe size (Iâm aware thatâs similar to ark 1)
Just imagine being in a solo base, and getting rushed every minute by 40 guys with nothing lol
There would be nothing you could do
Well, unless you had infinite ammo turrets like plant X that could hold the fort
Plant x are not infinite ammo
Do they not fire indefinitely as long as they have fertilizer?
Iâll admit I never used one against a PvP bred soaker
Yeah, but that's like saying turrets have infinite ammos as long as they have bullets
Fertilizer, unless I missed a major step, is not being consumed per shot
Am I incorrect? Does plant X burn fertilizer to shoot?
Plant x can get soaked, and they are significantly easier to stop.
Again, is fertilizer used per shot?
I am 90% sure they do, because I have soaked them before
Apparently it WAS infinite ammo, but has had some value changes over the years
The point being, they can be soaked, so respawns cooldwons have to be a thing. And basing it on the number of beds increases the calculations the server has to do by a significant amount
Also plant x doesnt shoot down rocket or grenades
I refuse to believe that number of beds with cooldowns will dramatically exceed the number of player respawn cooldowns being calculated
If you FIX player respawn cooldowns, that removes some burden that can be taken by beds
5 minutes per bed but beds are stupid easy to make
It could be made to do that in about 2 minutes of code effort if it doesnât
Youâre not reading my suggestion
Pretty sure it does lol
They try to but plant x doesnt aim very well
The calculation based on beds would have to be redone every time a play places or uses a bed, every time they die, and every time they respawn. That is a lot of calculations if they respawn frequently
They do, their projectile velocity is just really slow
Walk me through how that isnât mostly redundant to the current system of beds having one respawn before needing a cooldown and each player having a separate scaling cooldown (speaking purely from # calculations)
Youâd place a bed -> X charges (calculation over). You use a bed -> X-1 charges. A bed is used twice -> X-2 charges. The calculations seem exceedingly easy and it only stores a few values
With each player, it only has to keep track of one player at a time and they are all separate. It has to do one calculation every time someone dies.
It has to do multiple: since afaik your death cooldown scales based on #deaths in a period of time correct?
Keeping track of respawns based on number of beds takes significantly more calculations. It has to keep track of the number of beds, as well as the number of times each player has died, and it has to do each calculation significantly more times. It basically exponentially would increase the drag on server time by adding several other variables to the equation
What?