LowLevelFatalError [File:F:\build\LostIsland\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 51]
Ran out of memory allocating 176128 bytes with alignment 0
VERSION: 350.4
KERNELBASE.dll!UnknownFunction (0x00007ffe0d7f4fd9) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FError::LowLevelFatal() (0x00007ff623aabd15) + 0 bytes [f:\build\lostisland\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGame.exe!FMallocBinned::Malloc() (0x00007ff623ae3167) + 0 bytes [f:\build\lostisland\engine\source\runtime\core\public\hal\mallocbinned.h:984]
ShooterGame.exe!FMallocBinned::Realloc() (0x00007ff623ae3604) + 0 bytes [f:\build\lostisland\engine\source\runtime\core\public\hal\mallocbinned.h:1045]
ShooterGame.exe!FHeapAllocator::ForAnyElementType::ResizeAllocation() (0x00007ff621ad1e25) + 43 bytes [f:\build\lostisland\engine\source\runtime\core\public\containers\containerallocationpolicies.h:347]
ShooterGame.exe!TArray<TScriptDelegate<FWeakObjectPtr>,FDefaultAllocator>::AddUninitialized() (0x00007ff621ae7581) + 0 bytes [f:\build\lostisland\engine\source\runtime\core\public\containers\array.h:989]
ShooterGame.exe!TSet<ULinkerLoad * __ptr64,DefaultKeyFuncs<ULinkerLoad * __ptr64,0>,FDefaultSetAllocator>::Emplace<ULinkerLoad * __ptr64 const & __ptr64>() (0x00007ff623b557ee) + 78 bytes [f:\build\lostisland\engine\source\runtime\core\public\containers\set.h:402]
ShooterGame.exe!ULinkerLoad::VerifyImportInner() (0x00007ff623b47a7f) + 9 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2606]
ShooterGame.exe!ULinkerLoad::VerifyImport() (0x00007ff623b4672d) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2133]
ShooterGame.exe!ULinkerLoad::CreateExport() (0x00007ff623b4880d) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject[f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2333]





