#modding-general
1 messages · Page 8 of 1
🤔 the numbers are the only important part. just gets punched in, do calcs
Yeah the numbers for stats and colors are the important part and exactly what I’m looking to automate. If you are exporting 20+ species, easier to scan a QR code for each rather than entering 18+ inputs each (stats base, stats mutation, colors).
Users can freely do the manual way today to import a dino to my website. It’s just slower.
does anyone know if there is a mod that lets me control a specific dinos stats?
Like if I want to nerf a rex's damage scaling for example (not that I do) but not impact any other creatures damage scaling per level is there a mod that lets me mess with individual species rather than the entire servers info?
Yeah, have to go back through 1000+ pins
Modding concepts! What are everyone’s ideas?
??? The pins in this channel. The first one by country mamma is the link 
Follow quellcrest, hypernatrema, buttman, zen, etc youtube channels. They teach. Just depends on what you wanna do for what you should watch..
Looking for an ASA Modder! 🦖
I have a fully fleshed-out concept for a unique progression mod (custom mechanics & balancing). All stats and systems are ready; I just need help with Ark Dev Kit. DM me for details!
Can join Ark modding community to post that...
Hi modders, soliciting some advice before I dig through way too many more youtube transcripts:
If I want to apply some change to a parent class such that all children classes inherit it, what are the correct steps? For example, if I add a print statement triggered by BPSetupTame (an easy example to test in PIE) to the non-virtual class Dodo_Character_BP I can see it, but if I add the same to Dino_Character_BP_MyModdedVariant and reparent that to the vanilla class Dino_Character_BP, or Remap NPC in ModDataAsset, I can't seem to get Dodo_Character_BP to inherit it / print during testing.
I'm either missing a small technical detail or a large understanding.
You’re using different information classes.
The second line goes into a different void
How should I make changes to the parent class then?
You can't. Remaps are just replacements. They do not affect inheritance. If you want all dinos to get z functionality, you either replace all of them, which is a garbage idea, or buff them and have your functionality there.
You can't edit vanilla files directly either, can't edit primal dino for example.
That is... Strange and disappointing. Regardless, thank you, I can stop pursuing this design and banging my head against a wall.
To buff them, though, can that be automatically applied to all tames (all children of Dino_Character_BP) without modifying that parent class? I imagine I can't use a parent event like BPSetupTame as a trigger from outside that class. Unless there can be free floating functions that hook onto those triggers?
So what’re you’re asking is, can you changed the children without changing the parent, when events are consecutive?
Sort of. I want to modify all children of the parent class in a scaleable and maintainable way. If I can use the parent's trigger and apply this buff to the child, regardless of the specific child class.
Or, can I replace a free function (that I haven't found yet) such as the breeding logic. I know there is a mod that guarantees the highest stat from each mom/dad parent is given to the baby - something like that is what I'm aiming for.
You cant edit vanilla classes directly, period.
You cant open it and start typing, add new functions, implement existing functions, etc.
You can use buffs for any specific dino class in your pgd for class X, which applies to all its children. So PrimalDinoCharacter for all of them or something like Dodo_character_BP and thus, aberrant dodos as well.
Buffing a dino gives you access to variable on that instance.
sigh why does the DevKit let me do that at all then... I know the answer is "because Ark" I just want to complain.
But okay, I'll dig into buffs to learn more before asking more questions. I only glanced at them before, not thinking they would be relevant. Thank you again!
Thanks! Can you please direct me to that? Sorry.. I am just a kid and after looking for this for awhile I really have no idea where this community is.
I think they mean the one here: #modding-general message
Unfortunately it requires Steam authentication so I can't join myself.
There are scenarios where you do actually edit vanilla assets, it's just stupid and no one should do it. Other than that, its because its a devkit. It doesnt know who you are or what you're doing. Google wildcard workshop. Its an older series for ase which still largely applies to asa.
If you intend on spending more than 5m in the devkit, it's 1000% worthwhile to just get ase on sale for like $8 to get access to the discord listed. It has a decade of discussions and source material.
I'll take a look. I think I watched one of the videos in that series. Unfortunately I don't quite have the patience to scrub through videos most days so video guides are lost on me.
As for the discord, I've already spent well over $1k of my time stubbornly refusing to spend $8, and according to the sunk cost fallacy I can't give in now! (Ok maybe just one more day of stubbornness, we'll see how frustrated I am with the kit tomorrow)
this is the basis of how ark mods dont murder the entire game while fighting savagely with eachother to be the last alive. mods cannot change any game files. they add, not replace
you can of course make a lot of changes by programmatically editing exposed variables or swapping one thing for another
and you wont be getting anywhere non-trivial in modding without having the game on pc, since you wont be able to sanely test your mods
I have it on PC, just not Steam. Though, it runs horribly on my machine, looks and feels like a N64 game 😅. Fortunately the concepts I'm looking at are easy to test in the PIE. But that's a me problem.
As for implementation without conflicts, I understand that adding is the only clean option. I was just hoping I could add anywhere along the class hierarchy. It should be easy to add member methods and member variables to parent classes, never changing or deleting existing methods or variables, and just use a unique signature during compilation to avoid name conflicts. But "should be easy" and "is provided" are two different things. I just need to learn exactly which knobs I'm allowed to turn. And probably to stop thinking in classes rather than blueprints.
working in PIE doesn't mean it works ingame.
That's a tooth everyone can pull you right away
patching stuff is not easy to test in pie. enjoy taking 3 months instead of an afternoon to ship a mod because you are getting a race condition bug in world loading and have to wait 2-3 days for each test to cook and pass checks for console
blueprints are classes, though 🤔
Is it impossible to gift a mod to a friend? one of the premium mods?
Any good map mods that are free?
You give them access like you would a tester
Should start doing daily reminders.
This is the modding channel.
Modding help is for help with modding.
#modding-general message
Or just disable this channel 
Hey there, has anyone worked with http post in the devkit ? I'd like to make the url configurable by server admins in the server GUS (so I don't have to recook everything everytime they decide to change it) but I can't figure out how to do it, could anyone help me? Feel free to DM me if you're willing to help a beginner, I'm kinda lost atm 😅
join the modding discord, not a lot of actual modders here. and you just read the config value, cache it if convenient, and then use that as the url for the request? not really any trick to it
what part of it is problematic?
Apparently I found the solution, I couldn't find which node to use to set an ini setting like
[MyMod]
EndpointURL=
But I figured it out after a few hours and a bad headache lol
Thank you for your answer though, appreciate it 🙂
pre-setting ini is usually considered bad practice, but it may make sense for a placeholder that has to be changed to use it
sorry if this isnt the place to ask,
im trying to look for mods to use for my single player playthrough but i dont wanna use anything that contains any AI generated images. does anyone have any recommendations and/or a list of mods to use? mainly just QoL, creatures, etc etc
(really wish they add a feature to filter out any ai slop 😔 )
you would have to look hard to find mods that contain AI anything, unless it is all the weird spam stuff with no descriptions
not really any use for genAI in most mods
im mainly wanting to AVOID anything that has ai generated images on their profile (icons, thumbnails, etc)
exactly. not really a thing aside from all the unidentifiable spam mods
Dont use mods then. Not everyone is an artist.
Most modders get 0$ for their content. Why would they pay someone to create an image
The amount of people that get bent out of shape over a 400x400 image that generates zero revenue for anyone, for mods that are free to use, is wild.
But I prefer to use mods??
I’m just asking for recommendations :/
Good luck on your vegan mod search. Not the place for mod recommendations. This is for modding help and discussion.
I was told to ask here man, you don’t gotta be aggressive about it :/
Not being aggressive.
So you've been told wrong 😏
Tells people "don't gotta be aggressive," passive aggressively reacts.
Ai steals a lot of peoples works without consent, imagine putting hours into a project and only for it to be stolen for 'training' and it turns out to be a blob of nothing. It sucks that people turn to this shit rather than helping real artist who put their time and effort into art.
People say that training AI on art is theft.
I'll start using people for artwork when people donate for the art costs.
i have no idea how much better to explain it to you, most likely you could go around and talk with other artist on why and such if you really want to.
just keep in mind that there are people out here struggling to make a quick buck and are being replaced by something thats using their art for fuel without consent
||(also all of this is just me asking for mod recommendations and most of you are butt hurt for me using the wrong channel, its not that big of a deal)||
I never liked that argument because if I look at a painting and then create something based off of said painting, am I stealing? I know it's not exactly the same thing but the principles the same.
Go to curseforge website and search through the icons that look realistic. Then add those. Its understandable that you have that preference, however, artists are expensive. Ask pullourpo... he draws for 50$ an hour and minimum hours is like 16 🥲
Most of us are modders not players
And I only use original MS Paint 😏 (no AI)
alright, what keeps pinging this channel and getting deleted immediately..
be it bot, or user error
bots
Modding
can u install the devkit to a external hard drive or does it have to be your actaul pc
if you want it to take 4 hours to load a non-trivial project, sure
then crash
oh ok
hi ┬─┬ノ( º _ ºノ)
Okay I updated my game and now all of my installed mods are somehow gone? Would this be caused by some kind of update to the devkit or something? Is there a way for me to easily identify all the mods I had before? I don't remember them all or what order I had them in 🙃
Sounds like corrupted game update/instal and has nothing to do with devkit
guys is there a different fix instead of restarting the devkit to make icons actually working when you set them up
I think if you open the icon file a second time, it’ll un-bug itself.
But, no, not really.
It’s just an engine bug with the version WC chose.
let's hope it's getting fixed
It should with the 5.7 engine update.
Whenever that actually happens. 😛
is there a way to get insta craft and insta smelt
Mod it.
what would i do if my legacy mod doesnt reconize any of the dinos having a parent
in the new engine
that needs some elaboration
i had upload a mod from ase but when i check on the dinos it said error and that they had no parent coding was there but was like the dino wasnt amd when i tried to re parent a dino non of the creatures from the ase registered any dinos in the devkit
that does not make any sense, punctuation would help.. is your mod dependent on another mod? what are the parent classes?
once my devkit done verifying ill show
Does anyone know of any good additional flyer mod that could fit on scorched aside for Hatz and dragons kingdom
Bastion beetle probably would fit really well
Hi everyone! I’m a 2D & 3D animator and character artist specializing in character modeling, animation, VRChat avatars, Minecraft, game characters, Roblox assets, Art and game film character design. I also work on sculpting and stylized or realistic characters. If anyone needs high quality work or wants to collaborate, feel free to reach out!
Also, I apologize if this kind of message isn’t allowed in this server 🙏
Can I just ask in terms of mods order, should I put mods that do dino replacements before above or below mods that manipulate those dino's spawn rates?
Can I show someone the issue I have
Mod uploading seems bugged today, mods under review for over 12 hours now, new mod added that can be downloaded but doesnt show on available mods list, stuff like that. I just hope its not because i checked the new auto publish option on upload
sounds like normal curseforge stuff
I uploaded 4 mods 12 hours ago, only the 1 that i forgot to tick auto publish is the one that was approved within 90 mins
I will raise this with curseforge to have them check on mods uploaded with the autopublish option. thank you
Can you give me the Mod IDs or links to the mods that didn't publish?
Sure, thank you. These have now been under review for 21 hours.
1473505, 1499995 and 1508545
Is there any mods that let the scorpion mask the player from aggressive creatures and allows to grab small creatures
it wont let me reparent a dino i made can someone help
Ladies and gentlemen a quick question, do premium mods completely block non-owners from joining a server?
Yes and thats why you should use freemium
Not if it is an official server it doesn't. Unofficial yes because there are no controls in place to prevent sharing
not how anything works. there is not even any way to "share" a mod, ownership is linked to account
I own several premium mods and play official. No issues. If you have a premium mod as an unofficial server, you must own the mod to play on the server. This is not the case on official servers. It doesn't matter what mod you own or don't, if whitelisted on official you can have it or not and still play official.
premium custom cosmetics don't block on any server as they are client side.
officials outside of the event mods don't use any mod. exceptions being the jane notes and graptor but none since those
freemium mods are mods that are paid but allow free users to use a limited amount of it
allowing them to join servers with it. while premium mods require ownership of the mod for joining.
Makes sense, thank you for the clarification
Why does Ark: Survival Ascended have an official EU-PVE-Modded-ArkSupreme194 server clearly listed, but there is still no EU-PVP-Modded-ArkSupreme server at all? It’s honestly frustrating and it doesn’t feel fair. Some of us don’t want unofficial servers—we want official modded PvP, where the rules are consistent, the server is stable, and everything is properly supported. Instead, PvE gets an official modded server while PvP players are completely left out, with nothing at all available. It feels like the PvP modded community is being ignored or treated like it doesn’t matter, even though many of us have been actively looking for this exact type of server.
We just want it to be fair. PvE already has representation, so why can’t PvP get the same treatment? We’re not asking for anything unreasonable—we’re asking for balance and equal support between PvE and PvP players. Right now, it feels one-sided, and that’s why so many of us are frustrated and speaking up.
this post is most definitely in the wrong place. This is for help making mods, not for setting up official servers. This needs to be under #customer-support or #server-reports #general
@silk talon so where should I post it
I'm apologize for posting it in the wrong place
it's alright, try one of the places in my last response. just click on the hashtag
Ok thank you
official pvp playerbase mainly despises mods or alternative rulseets and wants to stick to their existing pvp meta. see: the modded arkpoc experiment.
mods
the rules are consistent, the server is stable, and everything is properly supported.
you want unofficial 🤔
a lot of the big modded pvp stuff is on ASE still. maybe some day someone will make a proper pvp overhaul, but modders are overwhelmingly pve players
If you look on the moderate official pvp they have official primal nemesis server i played on it and beat it already i just want them to add a EU-PVP-Modded-ArkSupreme server to that all
those sort of mods are not sanely playable in pvp. some of them outright disable/break pvp, most of them render it a clownshow since nothing is remotely balanced. stuff can wipe bases from orbit, nothing has max range checks for structure demo
nobody does that on unofficial, either. pvp is running mods made for pvp
Noone does pvp focused mods cause they are impossible to balance for all different types of pvp servers and settings.
I had an idea. I'd like to see an Ark map that's basically a modern-day city, upon which all the Ark creatures have been let loose.
It would have all the buildings and structures one might expect to see in a city (single-family homes, apartments, strip malls, gas stations, parking lots, office/retail, restaurants, skyscrapers, etc.), a grid of streets and highways, parks, functioning traffic lights and street lights, the works. Some of the buildings could be occupiable by players, and there would be plenty of housing lots and open spaces to build custom structures.
There are already plenty of third-party mods to skin structures and battlerigs in a modern style, which would go well with this map.
Thoughts?
I could make one if someone pays me $4k per month for like a year 😏
how do you feel about a 45GB mod
can someone help make 2 simple mods for me for an arena
Did anyone manage to add griffions to lost colony im struggling to add them to our modded server on nitrado any help with be appreciated i cant seem to add it i have spawn creature griffon and marniimodded griffons. I made a dedicated spawn location in the game ini for both with decent weight so they should spawn
use B+ spawners if not familiar with ini, it can be a bit funky. probably got names or syntax wrong
Fluff can you mod?
yes, why?
has anyone created a helmet using devkit successfully? I am in the approval process and for some reason I have a helmet facing straight without issue on Xbox, but on Steam it is pointing to the right side about 90 degrees. I have looked through everything and can't seem to figure out what the deal is.
Bigger question is why the two systems treat these things differently? Who thought that out? couldn't make a one system works for all setup? crazy to think we have to build individual items for each system. Has to be a setting somewhere causing this
Has to be something you did...
Can anyone suggest how to get started in making a mod to show my self hosted server status (Booting, Online).
I am making a server manager application and am currently checking server status through windows environment process scanning and rcon pings but that bugs out for some reason every couple months.
So a mod that would let me query a network port or something and get the status back would be awesome.
So it looks like I need a plugin, and not a mod. Is there an SDK for plugins?
sort of. it is a small and strange community, and you wont find much of anything about plugin dev here, or publicly
mods can do http out, but cant act as a server
if you want it to be publicly available, a plugin is not a good option, either
Has anyone had one of your players loose the ability to see the stats and such with their b+ spyglass. In the settings, everything should be ticked and saved but when they try to save, it doesn't save.
It has happened to two of our players both using playstation.
ps5 has some issues with locally saving mod data, it is recommended to just not do that. a lot of early mods still do, with varied results
Thank you so very much
Are there any other mods out there that provide a one way mirror window? The only one that I'm aware that has this feature is the Premium Bullet Sci-fi Structures.
Hmmmm, trying to Balance Descended PVP is fun
Can someone help me with my load order? I guess I may have to many mods.
In 99% of mods load order does not matter at all
What I mean is I have mods that may conflict and I wanted to know if I do or not
load order is not a thing in ark
you either have incompatible mods, or you dont
I understand that. I worded it wrong and now I don't care enough to deal with it. Thanks anyway
Sm1 should make a further tek mod, using red element, js an idea
Any1 know why I keep getting a "Validation failed (expected size is less than 3145000)" error when trying to upload a mod? I have done the Validation of files in folders as well as the Updating Redirector References.
Ok, figured it out. Thumbnail was larger than 3mb.
why does the landscape creation not work correctly? Is there any workaround?
too vague to really tell what is going on. you should join the modding discord linked in the pins for actual technical stuff, though
Nvm got it to work
ty tho
Blendah
Do they have a discord or curseforge page I can visit?
i think that was a sarcastic way of telling you to do it yourself
but realistically.. everything you need is already in the game?
Its a modelling application, if im not mistaken, model it on there, write some code and import it
Thank you will look into it. Not too good with code, but think I can learn it
Hi
I am looking for someone who can make a mod i have an idea and everthing but not a good pc to do it
or can someone help me to do this?
#modding-general message
Join the modding discord and post it in the commission channel
thx
يا عيال
Hello, Im looking for a modder to assist with a mod idea. I don't know where to go or even how to start.
Wow that's a whole new world i just signed into. Looks like im gonna have to look around cause I have no idea what im doing lol
Does someone have a mod for ps5 that makes stuff stack but not weight reduction? I heard about vanilla with sparkles but it doesn't seem to be on ps5
vanilla with sprinkles is crossplay so does work on ps5, even has some settings you can change while in game. some options are done in the ini however
Not sure if this is a good spot for this questions but didnt want to hear the purists tell me how their beter becaus they dont use mods.... If I uninstall all my mods, is there a way to see the mods Ive bought without scrolling through all of them?
*they're
no
Yea, just spend 40 min trying to find my favorite outfit. Thankfully my bf was able to find my body and hover over an item with the skin on. Id have never figured it out. That would really really be a nice addition. Instead of my mods being mods I made, it should be ones ive bought. Also, a way to favorite mods.
You can favorite/follow mods in CF website
But yea being able to do that in game would be nice and has been asked from CF and "they have taken it to the team" as always
oh well thats good news!! We should see it then in a bout.... 3 to 5 business years. Then once the bugs are fixed, its should be functional just in time for them to sunset the servers to welcome in Ark 2 😄
i have a stupid question. but is it possible to change the UI with a mod.
if yes
i would love a mod that changes the bars from maturation and taming so they have have 2 decimals behind the dot, so instead of 57.4 it would say 57.37
(this would also apply for any other percentage based displays like mating and gestation)
An entire UI change, for a 2nd decimal place????
What does 2 decimals even do for you?
mostly just wondering if it was possible,
but also i have a habit of calculating how many bites are left and with 1 decimal u cant really go too accurate.
and when maturing it changes once every minute so it just looks slow.
and when taming ive had many times that it would display 100.0 but it wasnt tamed and my autism just doenst like that
Its possible.
But goofy to do that, for 1 decimal
ima go look if that mod already exists, but if not i could look into paying someone to make it
nope as far as i can tell it doesnt exist im willing to commision someone. idk how hard it would be, but seeing as its just a simple ui change im thinking somewhere between 20 and 50 bucks (but price can ofcourse be negotiated)
it is currently 5 am for me. i am going to bed. but if anyone is interested in money just hmu in dms. they're open
that just sounds like lag, everything should round down
it would be an incredibly annoying thing to mod, though, and potentially some performance impact
Hello i'm actually looking for personally skin mod can you dm me
Not the place for that. Join the AMC Discord and post in the job board.
@tender scarab do you have a invite for me

Anyone have the Crazy's Crazy Ascended Potion Mod Discord? Trying to disable an engram but nothing works
you have something wrong with the filename or other config, not really any other option. double check it
Make the crafting cost for that potion to itself so nobody can craft it instead
.0
oops\
So, I was told by a few folks that Managarmrs still arent a part of teh devkit? Is that true?Seems like a lloonnnggg time if its not, does anyon know why
I have a mod installed that is no longer available, and I cannot uninstall it.
IDK what folks you talking to? lol
We even have un-released ASE dinos, cuz there DLC hasn't come out yet.
But, yes, we do have the mana.
has anyone else had issues with Reshade not working in ASA?
had it up and running when I last played 3 months ago, booted game back up aaand it just won't launch -- no menu, doesn't come up when I hit hotkey
I've reinstalled it a few times and it just doesn't seem to be booting with ASA now (using on a self-hosted server, but it doesn't work anywhere in game)
edit: looks like the reshade "uninstall" option didn't actually clear out all of the reshade stuffff -- manually removing it all and reinstalling fixed it, wooh.
GUYS. someone made an aquarium mod. with actual water. u can just put your dinos in there. easiest is cryopods
we need to get more attention to this
its on the 2nd page if u filter by release date on free
This isnt the place for that.
someone rediscovers the lost aquarium hack every year or so, then learns why we dont do it
it is really, really nasty and has a habit of killing your dinos or ceasing to work
what do u mean?
its litterally the modding general. where u talk about mods??
read the channel description. and it has a habit of killing water dinos on restarts or just breaking. spawning water uses a hack that is basically loading copies of a level containing water chunks, then moving it around
it does not save, does not load before dinos, and is generally jank. making it vaguely safe requires a bunch of redundancies
Hi, anyone experience with the ASE modkit ? my sky is black and i got no idea why... please dm me