#Endo 02 Entity Nuked my Game

1 messages · Page 1 of 1 (latest)

silk sequoia
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Let me preface this by saying I have no proof because it just happened and it's all gone. I'll try to be detailed as I can with just words.
So I was building this morning on my single player world where I recreate the Fnaf locations right. Out of the blue the FPS drops (mind you I have incredile frame rate around 120 usually) and I assume it's because of the entitys and move on I delete a few until I get to this Endo 02 in the basement of a build and everything just pops back to normal somehow. Hours later as of a few minutes ago, the FPS begins dropping when I'm moving around my world. I place a few animatronics down and out of nowhere, I'm at 2 or less frames per second. Literally like trying to watch a video of a picturebook.
I created a copy of the world and executed the /kill@e command to see if it was an entity problem, and everything smoothed out when it was done. I wasn't paying attention to the entity count though, I should have.
Then in my original world where I hadn't done anything, I dropped my render distance hoping it would do something, and everything went back to the normal 120 FPS. It wasn't until I moved around the Fnaf 2 recreation that it drops to barely 2 FPS again. The only other tie to what happened earlier was (you guessed it) Endo 02 which were only used by me at both locations. I tried to delete it with the FazWrench like earlier. This time, every time it died a new one was already there, as if thousands of them were all taking up the same spot, really extreme entity cramming. I went through a few dozen before I gave up. I restarted everything repeatedly, couldn't fix it. I had no other choice but to /kill again and this time I paid attention. Almost 6000 entitys were killed when I executed the command. I had barely over 100 counting both animatronics and item frames, ALL of which are gone now mind you.

teal hemlockBOT
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silk sequoia
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Yes I know this has been reported before, I've read the rules and seen it. Nobody's said how to fix it and the most I've seen on that is that "it's already been fixed" which on my end it hasn't

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And another thing, the Endoskeletons in those reports are always spread out in the room, this was a case of entity craming, I just don't know how it happened

modest yarrow
silk sequoia
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Is there a way to prevent it from happening again?

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and why specifically this entity, what sets it apart from your regular toy freddy or golden freddy

modest yarrow
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just dont use him, we fucked up on our part when adding him and before we realized what the bug was, we had already transitioned our efforts to 1.0.0

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what is left of the old MW beta is just MW more decor

silk sequoia
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Thx mate!

modest yarrow
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ofc fella