#make deluxe lights constantly trigger observers
1 messages · Page 1 of 1 (latest)
I have zero clue what idea you’re trying to formulate here bruh
redstone lamps make observers constantly emit a redstone signal, the mw lights dont, i want 1 of the mw lights to work like redstone lamps with observers
no.. they don't?
omfg
ive been using them and i could have sworn they did
i thought i saw them do that
i test and it doesnt work
am so confused
still want the suggestion tho
I mean, don't get me wrong it's a cool idea and incentivises buying deluxe lights for reasons beyond aesthetics (although I'm not sure why you would need to add extra reason beyond aesthetics in the first place) but you could just achieve the same thing by using a sticky piston and a redstone block
dear god I can imagine the amount of lag machines that could cause to easily be made.. that sounds like a nightmare if deluxe lights constantly trigger observers
this is a bad idea for those who wanna do public servers
it would be fine if it was able to be disabled
i had a situation where i wanted 1 room to have its own toggle but the entire building has another which also effects the 1 room, this would allow that without annoying redstone
why not use a command block that detects when the time is a certain moment in the day/night that activates the room?
or when a certain amount of ticks pass in the game it activates the command block wich is linked to a chain command block that does the opposite (if you want lights to flicker)
i dont want it time based, i want 1 button to control 1 room and another to control multiple rooms including the first room
/give @s management_wanted:activator
k thx