#Bots not spawning properly with new Round

1 messages · Page 1 of 1 (latest)

harsh bone
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When the game is set to start a new round after finish, bots freeze in their last position of the previous round when the new round starts.
The expected behaviour would be that they are despawned at the end of the round and spawned at the beginning of the new round.
Something similar seems to happen when the host leaves the game, probably the bots are not handed over to the new host correctly.

clever vortex
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Yes, the bots have some problems after some rounds. I noticed and reported this many MFPS versions ago but it never resolved.

worldly berry
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Which version of MFPS are you both using?

clever vortex
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I see this bug since MFPS 1.8.x .The last version that i tried is the 1.9.1 on Unity 2019. I no still tried with MFPS 1.9.2 because i see in the updates that is not fixed.

worldly berry
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Can you check if you can replicate with MFPS 1.9.2, I tried myself but I was not able to replicate the issue.

clever vortex
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you have to play with three or more players.

winged anvil
worldly berry
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I was able to replicate the issue, here is the fix: #mfps-fixes message

clever vortex
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Great news! I will test it after the festivity... p.s The MFPS-FIXES section is very userful because we can resolve the bug without override all project! Thank you