#Builds for Shouty Bois
1 messages · Page 3 of 1
Lel what works for me works for me man idk what to say
If you click on the Builds for Shouty Bois at the top there should be a search function for keywords. You can sort through those for the weapons and builds you interested in. Alternatively you can browse:
https://darktide.gameslantern.com/builds?sort=relevant&class=188bcdf8-6a48-4eb3-8fe3-d039b2865db0
is this just a database of all builds people created? I would like to have an access to meta builds by you guys
the builds I find there dont look good
The emta builds you'll have to search through the discord for the way I described.
Or ask in zealot chat until someone responds
how do I know they are good without having much knowledge about the game?
"good" is pretty subjective in this game.
There are things that feel good can be different than the "Meta"
Most things are focused around helping your weapon hit certain "Breakpoints," the threshold at which an attack will one shot an enemy instead of 2 shotting them.
In this vein, most blessings that do an increase in Power % are the most sought after since they make it easier to hit those breakpoints. Usually for Perks you want +% vs Maniacs/Flak/Carapace with Crit based perks being less desirable due to being conditionally activated.
I really recommend messing around with Profane weapons and finding out which one suits your playstyle. You can alternate melee weapons and guns to serve different purposes. For example, I run Chain Axe for single target Carapace damage and decent horde clear and a Shredded Auto gun for Elite Gunner deleting and Special Deleting.
But you can also run a very popular Chainsword + Las Pistol/Purgatory Flamer
what I see as meta is things that work nice, I saw a psyker freezing all the enemies with purple thunder, that thing seems to be op
or veterans shooting lazers and oneshooting everything
As I've been trying to say, what works nice is what you find the maximum survivability with.
For me, I really like the utility 6s Invisibility brings to the table. While not optimum damage, it provides the breathing room I need to better support allies on higher difficulties.
What do you find is your playstyle? Do you think you melee more? Or are you a hybrid player swapping a lot? Do you focus hordes or priority targets? All these questions have weapons that answer them
flak enemies make up the most number of enemy types in a single perk
and maniac enemies are some of the most threatening targets, scaling with difficulty
Trapper, Mutant, Dreg Rager are maniac
Flak Maniac will be the recommended feat-setup on 90% of all melee and ranged weapons barring outliers like thunderhammer (unyielding preferred) because with this combination you cover more bases than any other perks can
what about carapace
crushers and maulers arnt as deadly bc they are slow and have long wind ups on their attacks and its easy to see
you can just dodge them
Higher threat but as Phiz said they are also slow as fuck
They walk, and only walk, menacingly up to you
their attacks take 2 or 3 seconds to wind up
You have like 10 seconds to see them coming and move out of the way
meanwhile mutants and ragers are closing on you at full sprint and disposition or kill you in 2 seconds
Anyone have a link for the Crit Combat knife bleed build for zealot?
or walk me though it?
lazorr's a bit of an expert, should ask him
don't do this to poor Laz
Loner variant with fire grenade and stealth for extra staying away from teammates power.
Do you by chance have a chorus build laying around somewhere?
I do not have a specific chorus build
I am looking for a hsword build (to test mk9 deathblow). Any rec?
Search function is ass tbh
There are several variations.
4pts down Scourage/Enduring Faith = Crit 10/20/30 crit%, bleed, and 50% tough red
5pts down stun grenade = some extra toughness regen perks and stun grenade
5pts into benediction to pick up the ability to not go down and regen health when low on health. 15% toughness red for team and yourself that grows in coherency
Down Fortitude Ability. Effectively free stun grenade and amazing team utility.
4pts for invocation of death = crits give 1.5sec cdr, easier to setup than backstab kills without thinking about it
Either martyrdom or momentum. Martyrdom can equal a mored perm stat bonus if you are good. If not, then momentum is lesser gains while being less risky playing at low health.
Knife gives 15% crit innate. Pick up the weakspot = rend and non-weakspot = bleed blessings.
If Martyrdom, pick up some wounds. Gunner resist. Extra toughness/hp kind of hard to go wrong on since it makes %dmg red more powerful.
@prime pollen
this is good
emperor guide your hand 🙏
why not
Are you using a mod to make the tree smaller?
i think thats a mod yes
What curios are you using selfish?
Max hp stacking. Toughness regen. Stamina regen
anyone got a good support/crit build they would share?
and what weapons work best with it? Obviously combat knife, and ive heard chainsword/evis - but do you need to rock shred blessing?
Can it work with a heavy sword? would you need crit blessings or is relying on blazing piety enough
like, would this work?
hows this?
im missing shield of contempt, sustained assault some good nodes tho
would it be better to go down center for immolation grenades?
for general use?
3 toughness
gunner res, +toughness, +hp
martyrdom?
3 wounds
same perks
I tried this one with a hsword 9 headtaker deathblow. It works quite qell, and a few slashes are enough to get your chastise back
I wouldn't use a caxe without BM, even post patch
was brutal momentum nerfed?
it doesn't seem to quite cleave through hordes anymore on my combat axe
It's on weakspot kill
Not that hard but yeah, it's not really autopilot like before
I haven't really felt the difference tbh
its very noticible on the rashad mkII
Probably because it has finesse instead of cleave
previously it was just, kill the whole crowd
I was trying to use it with the stealth
trigger the blessing and then mow down a crowd
Imo with the bm change antax is better than rashad now. You need to mix in push attack with combat axe currently and the push attack on antax is way better.
What are the notable differences between these attacks, if any, if I may ask?
I’m going to be testing BM Achlys axe today on my Vet 
Antax push attack is faster and does more damage.
The rashad push attack is quite poopy. It uses the blunt end of the axe for a horizontal sweep.
knife/stealth bleed build ive been using.
thoughts?
i go back and forth on perfectionist stealth augment. You can pump it off cd to make it not matter pretty nicely, and the extra dmg gives some nice elite breakpoints like crushers.
also unsure if I need "Purge the Unclean" top middle - any changes you guys would make? Knife I use is alright, i know theres other good combos too of blessings but i like this one so far
posted this here a week or two ago after patch
havent adjusted it much, wanted to see after some play time if anyone with experience on this kind of build had any good change suggestions
forgot last 2 pics
like i could ditch 3 points to grab Shielf of Contempt maybe? would be worth it?
dunno if anything else is worth deviating for
i passed on Faithful Frenzy (10% attack speed) bc feels like knife doesnt need it
what about wounds on zealot?
wdym
no +wounds?
zealot has a lot of sources for toughness regen, getting downed and needing more wounds is a skill issue
skill issue is fixed faster if you keep learning from the best teacher
failure
who is the best teacher
failure
the more you are met with the consequences of something, the more it will stick
git gud with zealot in melee, learn the basics, learn when to use them, experiment, what doesn't work will stick in your memory because you will associate it with something
ok boss
toughness or toughness regen?
plain toughness
how about more ordo dockets
if you're farming sure
does the Count as Dodging while Spriting node trigger your On Dodge nodes?
Any idea what is the build for the bonk zealot, I've got one going now but I'm not getting the crazy damage on bosses/monstrositys
with the buffs to t3 and t4 ruthless backstab, does that mean we can avoid uncanny strike?
I have access to the t4 weakspot hit on bleeding enemies, t3 item level on weak spot hit and t3 7 bleed stacks on crit
yes
teh nerf to bleed makes that seem less attractive but it does reduce ramp up time on big targets
im trying to weigh the fact my weapon could end up being effectively item level 465
or 60% more weakspot damage
okay the power level on repeated hit seems EXTREMELY bugged
it just disappears when bleed ticks
or halfway through an attack before it connects
okay its an acknowledged bug at least
bosskiller oneshot build, shroudfield?
use crucis
Keep in mind that after they nerfed the bonus for perfectionist down to 50 from 100 a 1shot in t5 is no longer possible
you can still 2shot, which is still very good ttk, but it won't blow their back out the way it used to
thanks for the insight chief
just got to level 30, and its hard to get into the whole gearing process lol
Welcome to the endgame
also for that thunder hammer build, am i looking for anything specific on the actual hammer? blessings and such
What hs do ppl prefer now?
Unyielding + Maniac / carapace for perks
Thrust + Slaughterer or Headtaker for blessings
Damage, Penetration & 1st target above 76 at minimum
These are the components for a good ham
thanks bunches
heard ppl dislike the ironhelm changes. is this for crucis in mind?
and does crucis feel any better? I feel both hammers feel kinda dogshit 😒
both hammers were buffed almost universally with the only noteworthy change being the moveset on each
if you didn't like them before you probably won't like them now
And all my videos are for crucis only
I dislike the rubbery poolnoodle weapon feedback on ironhelm
do you play crucis with stealth or charge?
stealth crucis ala reddit build feels absolutely horrendous to play imo
everything is so stale and slow
stealth crucis in premades charge crucis in pubs
Stealth requires a degree of setup or stability from teammates who I will know are all auric certified, charge is better in general with unknown elements
momentum or martyr build?
Momentum is more consistent
martyr can be better but also has higher skill floor
because of the number of sources of instant toughness break on T5
If you're bad it'll feel bad
Martyr, crit or momentum for crusher?
Momentum
Yes
I just cant keep high momentum stacks
i usually stay around 8-12 stacks in the heat of battle
At 12+ stacks, momentum is still v value
Definitely tryna get more than 8 tho. Learn to time those dodges
I want to get thy wrath be swift for my THammer martyrdom build but I don't feel like I can get without losing something important. here is my current tree.
Here is how I would build it instead
Theres 2 variations there that you can do with the build
I recommend turning off Shield of Contempt instead of Restoring Faith however
And that +5% melee damage sounds nice but compared to the damage bonus you get from martyrdom. Even with min maxing in mind the extra damage is pretty miniscule, and isnt really worth the 1 point investment for it
ya the 5% melee damage was just a leftover point
i'm not sure about losing SoC though
I will try it out
SoC is one of the most overtuned node Zealot have currently
Theres nothing wrong with using it but we generally dont recommend using it because of how a noobtrap it is as a node
I would say though, get better at the game without SoC and by the end of it. You'll play better as a Zealot that by that point, SoC isnt really needed anymore.
first guide i made, tips/better alternatives are greatly appreciated
i need a good hammer build or something
my hammer does no damage on difficulty 5
ik its max difficulty but even powered up takes 2 strong hits on a gunner
hammer is 520 rating
Here's how my Hammer looks like
Ideally you want Damage, First Target and Penetration above 71%-76%
You can dump Defence as a stat, Crowd Control affects your attack speed and cleave
Unlike the above picture, ideally you want higher CC than Defence, I use the hammer above due to its perfect stats otherwise on the 3 most important stats
Although I do also run my hammer with Momentum so I never really felt the below 50% CC.
Have Unyielding as your main perk. And go for Elites for a 2nd perk. As for blessings, get Thrust and Headtaker/Slaughterer.
Here's the talent build
Pious Cut-throat wont proc if you dont have Backstabber also active as a node.
I have a build
Entire left tree with the uhhh wound thing in the middle and some othre stuff

This is how I would adjust the build. Since youre running Heavy sword here, so its damage build with crits to boost any burst damage.
Other than that, I've no further comment to make. Pretty solid build there.

Ty so much I'll do that, now that i think about it the attack speed from the charge is probably enough ><
has anyone tried chastise spam with martyr on auric yet
evis finally having it's calculations for crit damage finally fixed would actually work for even more damage
methinks
Yeah, it works well
how do get skin
I think that's the Imperial Edition hammer skin
I can't see your particular build working much unless you have are using combat knife .
How are you proc'ing crits reliably?
evis shred 4
just like on pre patch
as long as you're face hugging a horde and do a heavy swing to cleave through as much enemies as possible
if that swing rolls a crit
you have a cleave of 27 bodymass with SS 4 with a 70 on cleave stat
since it rounds up
blazing piety is unneeded if the weapon itself have crit
remove blazing piety and abuse how strong martyrdom is rn
i've been able to carry auric damnations despite being hyper aggressive and being a bit ahead of the team just enough to be in range of my teammates ranged weapon
so they can shoot any prio target i tag
I do think it might be a little better on knife just for a more reliable base crit.
its more the fact that its based upon hordes for the hit
its still not really hordes being the issue. Its wanting to use it on regular enemies too that are spread out.
things that aren't clumped together
my playstyle is hyper aggressive and this mixing invocation with martyr is letting me finish auric runs roughly 25 mins
evis has so much reach on heavy swing it's not even funny
it's easy to catch a lot of enemies per swing provided you're diving
since the build has martyrdom
and crit cdr chastise spam means you just survive harder if you dive
it's very good for solo pushing
take an evis to auric and i can guarantee you unless it's cleaning up a fight, every swing is going to give you so much cdr you can just stay undamaged and spamming chastise
This is the variation I prefer to use.
Though I've not really run it with the fury yet since chorus was usually just nicer team utiltiy
be in a chokepoint and you even need to worry about bunching them up since you're breaking LoS with ranged units and pathing will force them to come to you
relic and crit cdr is great
but i like not letting go of w and not slowing down on attacking
Meme tanky knife bleed build 
which blessings/traits for heavy sword IX?
headtaker deathblow flak maniac
you horizontal sweep and kill everything in one swing
how to do the swing on demand?
like im spamming attacks and how to get that horizontal whenever I want
heavy 1 -> light whatever -> heavy 1
how do I deal with the big boys?
You just have to open with a different attack, a heavy or light then it'll just chain heavy 2 and 3
For single target should just be heavy 1 then the special and repeat, they chain into each other
which traits/blessings on flamer?
76 burn and above 60 cloud radious and ammo (but highest is better if possible)
unyielding for bosses, flak for mixed elites
blaze away and overpressure
Overpressure is so overrated
fan the flames gang rise up
why use flamethrower on boss? I usually take flamethrower when my melee weapon has weak cleave
but that means its good on single target
I really hope they fix the combat knife executor perk
it breaking on DoT ticks is so frustrating because its imo the perfect complement to rending backstab
because the flamethrower will fuck up a boss period, the burn dot hits them quite hard
well, it used to, but that was my second boss deleter option after hammer
Burn DOT against Unyielding has an ADM of 1.5
what blessings/perks am I looking for on an ideal crusis ?
I know one is thrust 4
but im conflicted between slaughterer, headtaker and thunderous
essentially trying to figure out what needs to be replaced on this:
which traits/blessings for heavy eviscerator?
Yeah
I have a very good system for measuring that on the spot: Does it kill?
could use a serious look at this if anyone has time
I guess, but I wonder if the blessings are good
they seem to work well together, i'm running the same blessings on my evisc for crit build w/ chastise
had decent success on aurics but its all personal preference. matters a lot more if it feels good to use in your hands
what do you use as ranged weapon? I took revolver with blessings against c armored
i like revolver too - sometimes i'll run a braced auto or headhunter
flamer is good too but i dont have one with a good roll
if you really want something against groups of carapace or boss killing, bolter is a good candidate
does it look good?
yeah, maybe swap the perks out for flak / maniacs / unyielding (your choice)
I am not up to date to all those adm stuff, is this good? Is there a tldr somewhere?
Slaughterer is good, headtaker is fine too. But you can only make 2 changes. Keep melee wp DMG and change crit to unyielding for bonking monstruosities.
The duellist talent improves the DMG a fair bit too apparently
What seriously????? If you are right that explains stuff for me
Basically. an ADM of 1.5 means you do 50% more damage to that armor type.
Flak and Maniac burn dot has an adm of 1 or 100%. Which means you do full damage only.
Hello fellow rejects, do you have any good build to recommend?
Zealot is still my least favorite class even after patch: I don't know if I'm unlucky with drops / blessings or if I'm playing it wrong, but it doesn't perform as well as any other of my classes, being it psyker, ogryn or veteran.
I was looking for something on the tanky/horde clearer side of the spectrum with team utility, but so far my actual ogryn (slab shield with taunts and bleed stacks) seems to outperform any zealot I can come up with.
I've tried the "old" zealot talent tree, but I don't think it works or it is as strong as I would like
get heavy sword
get thy wrath be swift
get momentum
boom ur done u have a horde clear zealot
Thanks for the response
I really appreciate it because sometimes it feels like no one reads these chats despite knowing the answers
thoughts on this? Ive been running it with a dagger and revolver
I'd go for Holy Rev for this build
what's your reasoning?
well besides holy rev is followed behind by until death which gives you invulnerability when you hit 1 hp
it restores up to 25% of your health based on how much damage you dealt during Until Death's duration
this is a knife youre using no? I wont take punishment at all
yea a knife
yea, and I understand that that's a crazy good perk but I feel I take a lot less damage just closing in invis on gunner lines and dont usually end up needing until death
You don't really need attack speed too with a knife.
What difficulty are you playing?
You can absolutely go without Invigorating Revelation, and Swift Certainty
I wouldnt take Punishment and the suppression node however, suppression is kinda bad
is invigorating revelation not that good?
Is the reasoning being that if your in stealth youll get a kill with it regardless and then get toughness back from that?
Not necessarily not good, you just wont need it since youre gonna be in melee range constantly. And you have both Blood Redemption and EWEW active
that makes sense. and grabbing holy revnant is a better saftey net than the toughness
thanks, ill give that a shot
not having scourge on knife is a bit inchresting
trying to figure out what to replace the 25% infested damage with
25% flak for maulers?
maniac for the variety of specialists?
also not sold on rampage
its not making me reach any 1 shot breakpoints
who said anything about 1 shotting
On what exactly? I was never a fan of carapace on the hsword (because if i bring one I make sure to have something to deal with that, like a bolter or a revolver or whatever shredding if I run fury)
damnantion hordes of zombies
But the meta rn is headtaker deathblow on the 9
thank ye
got a talent tree for that I could peruse? was trying to krangle my crucis MK2
Headtaker alone full stack is enough to take care of a hordd
Just by doing lights and spicing it by heavies from time to time to take care of an elite / mutie
You can use lazzor's
im not up to date on lingo, I presume that's a persons?
but i wouldn't know where that's located
much appreciated
It's a good all around build that you can use with a thammer like him or an hsword
It's a good base to build upon
yeah I made some small changes for how I like to play
but I like the general ness of it
Yeah @somber vale is og hammer zealot and a good person to ask a question. He's knowledgeable.
sad to not use stealth field for GIGA bonk
That's the spirit
right now im trying to figure out how to play when im doing missions on auric and like
5 maulers + 3 crushers spawn
and as a zealot i don't feel I have any good answer to that
Not really a problem, you can move from chastise to shroud easily
like I can either kill hordes really good or have answers to specialists
but multiple heavies feels like the one thing I can't literally have an answer for
That's what the bolter does
You throw a stun grenade, and shoot once it explodes. You gain full stack of pinning fire.
That was more potent before
Now I use the revolver to thin the horde quickly before engaging them
of these 2 bolters, which is easier to krangle into what I need
I have both shattering impact and pinning fire III
hold on I upgraded the blue one.
Ranger damage to groaners is a dead perk
Reload speed is never bad tbh.
I like surgical but tier1.. at least you can go to 50% quite fasy
But yeah pinning fire and shattering should help with your armored elites problem
The thing is you need to upgrade them to orange and have the last blessing to know what to do. But it's the lottery.
yeah
I was just wondering which would be easier to consider with both known perks
i'll upgrade both to orange and ask later
the other one rolled poorly so this is what I have to work with
surgical -> pinning fire
and 10% ranged to 25% carapace?
yes
or unyielding
or maniacs
maybe elite
unyielding will help you against reaper, bullwarks and bosses
elite is a nice range of mobs
and maniacs, it's mostly to eliminate traper, flamer and mudie as fast as possible
i would suggest looking at the darktide calculator for the bp you find the more useful
my bolters have a mix of carapace, maniacs, uyielding and elites
or flak if i didn't have better and that had to be locked
i would suggest taking the close range dmg talent too
that will help a lot a removing that pack of elites that just decided to come visit you
I went into the psykanium for a bit and flak ended up being what helped me meet the most breakpoints on specialists and elites
itreduced the most shots needed by 1
Perfect!
Yesterday i realized how nutty laspistols are if you have blazing piety since laspistol does nutty crit dmg and the new fire rate buff allows it to melt through almost anything
Also if you use laspistol get the autofire mod so you dont get carpal tunnel
Yeah. It helps a lot.
hit or miss?
you will have more answers in the zealot class channel
that finesse is a bit low and iirc you want rampage/shred + savage sweep
found this piece is it any good?
TIL its not a meme anymore
got this from a mission
excited to see how it looks at legendary
Damn that's nice
They totally reworked the weapon
it no longer ineffectually ragdolls everything on a power swing?
leaving everything at 70% hp?
@proud stream if you don't mind. crucian roulete + rending criticals?
surgical and hand cannon
so hand cannon instead of run n gun
and instead of crit dmg... well, you should look in the psyk or the calcultor what is the most useful bp for you
i would probably go for maniac first, but elites is a good second choice
crucian roulette is also viable, but i tend to ads a lot and reload often so it does not benefit me as much
on the other hand i used crucian roulette and trickshooter and it went quite well if you reload after emptying your mag
a crit one shots everything in the psykanium on a headshot except: crushers, reapers, maulers and dreg ragers
the +10% multi was working good
already replaced run and gun
i'll see how surgical feels
Everything is valid as long as you hit the bp you want or need
yeah thanks for mentioning the tool
running through all the calcs, there's no way to make the sub 2-tap or 1-tap most dreg specials/elites without crit weakspots
so its almost expressly better as an anti-scab weapon with +flak
the power of math
Can someone point me to a good build for the heavy sword, or a wounds build ?
@hard glen with chastise, shroud or chorus?
Chastise or chorus are both fine
my chorusdom build
green are the nodes that i wish i could take
first of all, punishment
and shield of contempt is nice for support but maybe overkill
here i think i will probably trade +15 tg to get punishment
it helps tremendously to stagger those axe wielding assholes
i already put tg on my curios and you could also do a 2 w 1 tg curios instead of 3 wounds
no more 1shot build?
That's a shroudom build no?
i don't think you can oneshot now that they nerfed backstab
is it just me or are boss weakpoints almost impossible to hit from the back?
especially as a non-max height zealot
okay even with max height it feels impossible to get backstab + weakspot on chaos spawn or plague ogyrn
strikedowns can do it pretty easily for plogryn
yeah plogryn is the head, as long as you look up and try to hit the head that should be ok
I think there's a spot on certain weapons but you might as well just hit cspawns ass
yeah with knife I can reach it on plogyrn and spawn
crusis heavy charged swing?
nada
I tired for like 90 minutes lmao
I had to approach from a perpendicular angle
which was like 30/70 if I got backstab bonus
chaos spawn was legit 0/100 backstabs with crucis
plogyrn was, see above
have you tried jumping and hitting it?
oO
only success was 90 degree perpendicular
swinging right-to-left
and then it was still a 30/70 on if I got backstab
that is oddly specific lol
I am thorough when I have the time to test
i can see that
but glad to see lazzor...seems to concur xD
plogryn is fairly doable on hammer if you jump and angle up
you can weakspot muties from behind on hammer not that it matters
i'd love an example
because im familiar wit hthe mutie hibox and can do that consistently
plogyrns? absolutely not
i am sure Lazorr has a ton of videos of him hammering 😄
for sure, its why i'd trust their judgement for a good demonstration.
I don't have one but I know crab had a couple
now when it's moving around that's a different story
who is crab?
what the heck do I put on this?
flak/maniac?
replace opening salvo?
or should I go ask veteran chat?
p sure its flakiac, I'm not a huge fan of ghost or opening personally
So hmm ranged crit is bad
Unyielding why not
HH are bad with maniacs and good against flak. You should a least see with the calculator (wartide something something) what kind of BP with either one.
Opening salvo is very good on vraks 7. And it resets really fast in ads
Second blessing can be: ghost, HH, surgical, deadly accurate
If you go surgical, you should check the time it takes to stack so that you can benefit from opening and surgical at the same time.
Ghost is fine as long as you can be sure to shoot heads every second... Depends on your aim. And as a zealot I move a lot, change position, ads, shoot and change position again so I am not sure if I could really benefit from it
Deadly accurate will work well with surgical and HH. If you keep opening, you'll need to maximize your chance to get a crit
@zenith hollow you're the og vraks7 enjoyer, what would you recommend?
finally unlocked headtaker 4 today
i've almost unlocked every single hammer blessing
thrust4?
Sadly still on the quest for it
I have every rank 3
9/10 for rank 1 and 8 /10 for rank 2
Now up to 7/10 for rank 4
Though, knowing thrust exists on the heavy combat axes with finesse
I kinda want to start rolling those because the finesse one with a horizontal strike down could be very funny when it suddenly have an extra
95% power
achlys?
good luck, never rolled it... and i spent a big sum on thammers
I think that's the one
thrust is fun with the rashad in a backstab loadout
But yeah I have very little else to roll for beyond funny guns until they fix Executor on daggers
I'm not a fan of the backstab stuff
It seems wildly inconsistent
At least on vet you can have 90% threat
yeah but zealot has holy rev if he screws up
90% less threat is nice but having 2 charges? That is awesome.
on Zealot? I'd probably run Deadly Accurate and Crucian Roulette alongside Blazing Piety with all the Crit stuff
Yeah with the perks on her vraks...
Perks is Maniac and Flak, classico. Everything else dies to a crit headshot with deadly accurate. You could run Unarmoured over Maniac but imo Maniac is more important.
you just want to try get as much crit chance as possible to get value from Deadly Accurate
So your options are Surgical/Crucian/Headhunter as second blessing, or you can eschew that and rely on getting crit from Blazing Piety but that's not always on.
Surgical is a little counter intuitive to how I play Zealot, i don't spend loads and loads of time ADS sniping, I prefer to push and quickscope to remove threats, so HeadHunter/Crucian suits the class playstyle a little more imo
that being said, pick which ever crit blessing you personally can get the most value from. If your headshot game is good, go HH. If you're always ADSing, go Surgical. If you don't wan to play into either of those, go Crucian
whats the dump stat on a combat knife?
Mobility. You want to have everything else as high as possible, in +- the following order, from highest to lowest: damage, finesse, first target, penetration
ideally want mobility at 51+ though, for the extra dodge
Indeed, but you can make due with sub 50 even, if you play your dodges well enough. The threshold of 5 instead of 4 is certainly much more comfortable, though
What is the best build?
What kind of question is that? 
xD
Basicly no stealth build
I prefeer the big chainsaw or the hammer
i also use the flamethrower or a revolver , kinda depending on what weps the other have
The best question i've ever seen tbh
I haven't had such a good laugh this week
but yes, it can help to first identify some parameters for your question:
1/ are you looking to do more damage in the frontline, or are you trying to cover for your teammates and watch the backspawns?
2/ do you immediately block/dodge after taking a single melee hit, or do you only react after 2+ hits? the answer to this will influence your curio choice
3/ are you looking to do more of an anti-boss anti-elite build, or something that takes down hordes well and specialists?
4/ are you more comfortable with melee or ranged? and if ranged, how good is your aim?
these are just a few basic questions, there can be many more, but answering some of these can help define a direction for the build / weapons / curio setup
- Forntliner 2)Usually try to dodge ( sound queue ) and after depleeding the doges to block and shov ( Old vermintide happid ) 3) A mix between elite and hord build be great 4) more melee but dont say no to range ( giot good aim :D)
then I'd highly recommend the max wounds martyrdom build with 3 wound curios gunner resist and flat health/toughness for the minor perks, the eviscerator or combat axe or heavy sword for ranged, either the charge or relic is fine as the ability, and then either the revolver or the vraks headhunter autogun
there are some very popular martyrdom builds on gameslantern which you can use as a base
and then modify it to your own weapon preference
Thanks!
What is this stealth discrimination
People not liking stealth clutches.
which stats on evi to hit breakpoints
Flak is very important on Eviscerator, make sure you grab that.
I mean damage etc. is there any breakpoint on that?
%dmg
Just aim for everything above 70 at least, doesn't matter if mobility is lower as long as it's above 51. Cleave targets doesn't super matter either. Ideally though try to start with a decent base roll before upgrading
No one really calculates break points based on modifiers alone. You generally get yourself a weapon worth upgrading, then upgrade it.
Ultimately you can upgrade whatever weapon you want and upgrade it
But you're losing kill time with stuff with worse stats.
Ultimately if something takes 2 swings to kill instead of 1, and you don't care, that's up to you
yeah my question is what are the stats breakpoints that let me kill things with one swing than with two
I understand that. That;s why I'm saying start with a weapon with good stats, then take it to the Psykhanium and test what you need +damage to kill.
I don't bother testing anything on badly rolled gear, so I can't tell you what the exact damage% is. Just start with good stuff and go from there
one thing I can tell you on all of my Eviscerators, of which I have 5, they are all above 75% damage, pen and shredder
and I tested that without 25%+ Flak they were far too slow and killing Flak
anyone got any builds they recommend/ find fun? I've been running stun nade + chorus + fury with hsword/vraks 3 for a while now and wanna change it up
Try martyrdom or momentum with shroud?
any weapons i should be using w that?
You could try crusher, thunder hammer or combat axe
The three will work as well in a chastise momentum or martyrdom build
the indignatus?
trying to figure out what it does well beyond extremely funny ragdolls
Push attacks are strikedown overhead with a big finesse modifier iirc
And generally you do a lot of DMG quite fast
i like hammer zealot
does the rampage bug affect all weapons that can get rampage?
yes
nice ty
@proud stream
failed getting 2/4 good upgrades
thoughts on crafted perk?
I know for a fact I can't 1-tap crushers/maulers on headshot
without stealth field
i would always put unyield on a thammer
maniac is not needed anymore and flak is good for killing a bunch of annoying stuff
i dunno if carapace would have helped you since they buffed crushers hp

ill try crusher next!
I did thammer/flamer shroud martyr for a bit and now im on dclaw crit chastise and having a blast, v similar to my hsword build but details
Anyone got suggestions for a leveling build?
i like it with Martyrdom personally but Quickness works fine on it too.
huh weird 380
which low stat was defensces
but penetration doesn't go up that much by % last I checked
Good enough to upgrade tbh
We Did it
we didn't brick
can roll 1 blessing and 1 perk
make ass weak point pls fartshack
it actually does take more damage than everywhere except the face
what t he hell do I put on this now?
upgrade thunder strke to literally anything else useful?
20% unyielding to maniac?
to carapace?
Like most ogryn's weapon. It's better. Shredder, iag and thammer have sooooo many useless blessings...
its so true
but yeah
what the fuck do I modify for my second modification
blessing or perk?
upgrade blessing
to Hammerblow
I don't have maniacs on mine either and it still smash real good
Disable the disablers!
its so funny
just cleaving through 6+ ragers
all on their ass
Hammerblow is kind of wild eh
rampage + savage sweep?
Hu sorry yes rampage + savage
My evis tech is shred and perfect strike + piety 😄
What are good blessings for crusher?
Anyone got a build for funny fast dagger man?
Skullcrusher.
Actually struggling with packs of Maulers and Crushers on Zealot boy. What are some builds you recommend for them ? I suck at theorycrafting.
Use a crusher
With what ? Las-Pistol, Revolver, Boltgun? And what do you usually take for Granade/Ability/Keystone ?
Most mauler/crusher are solved by dodges and having space to circle strafe around the pack. For example, standing still, then a careful dodge tot he side stops them sliding/moving around too much. Depends upon the weapon. Not all can dodge with good distance.
Axe, Knife, Thunder Hammer, and Crusher have either decent armor dmg, rending (knife), or stagger to deal with them slowly. Thunder hammer has good single target damage when charged.
Otherwise, stun grenade and chorus of fortitude to give your allies breathing room with sustained AoE CC stagger prevents them from moving.
What's the crusher combo for horde clear? Both mixed and not
Combat axe.
The issue with thunder hammer vs maulers/crushers is if you hit a thunderclap, you can't dodge for like a second, then you eat an overhead.
You can get around it by not using thunderclap, but then what's the point of using TH anymore 
Crusher has no such issue, you can dodge immediately after an activated swing, so in a pinch you can spam activated light to stagger everything
Are we calling the hammer special thunderclap now?
revolver/bolt gun is my go-to
indignatus power maul is alright for 2-3 crushers/maulers imo
more than that, especially if there are ragers in there too, and I pull out the gun
I've heard someone else call it that and it just made sense
Thunderclap 'em cheeks
Do you like the Hammer? Do you like the thunderclap? https://darktide.gameslantern.com/builds/9a73e2ce-9bb2-4218-85e4-47a48e839f4c/crucis-fury-build?utm_medium=website&utm_source=gameslantern&utm_campaign=share_button
Mal, got a question... Left or right?
Right is my current hammer, left I just rolled and I'M EXTREMELY GLAD I get to do whatever I want with it
I.e., does Flak do anything remotely relevant to keep it over +Elites, or is it largely irrelevant and I should just invest in the left one?
Both hammers are good. I would use the one on the left though
Having Flak/Elites gives an identical breakpoints so they're both interchangeable
Main advantage Flak helps is against Dreg Bruisers. Hammer used to not be able to do cleave damage against Flak armor.
IIRC it was in Patch 14 that you can finally do cleave damage against Flak.
Between Flak and Elites is up to you. Although Flak is SIGNIFICANTLY more helpful, since there's a lot more Flak elites, especially on Scab Melee.
I argue Elites is better on the Ironhelm than Crucis. Thanks to it's charged attacks dealing less damage than Crucis.

I will then see what performs <how well enough> and maybe run some tests
I’m definitely getting into the thick of playstyle that the hammer offers. It’s wonky and clunky, but boy is it fun doing whacky stuff and sometimes sniping an elite in the crowd of enemies
Or climbing a stack of crates and sticking the clap to a Crusher’s face
It’s the ultimate flex play style
By the way
What’s the Kanty’s shotgun purpose/advantage on this build over, say, Agripinaa?
I much prefer Agri’s shell and spread over Kantrael’s, as Kanty has less ammo, more spread, and a rather insignificant boost in damage output.
Main use of the Kantrael shotgun is for horde and mixed horde clearing
If you hit all your pellets right. You already apply full stacks of burn DOT to enemies. The cap is 10.
the fire rounds has infinite cleave, as long as it doesnt hit a wall or any other props. And can go through shields
and it is still an accurate gun at 15-20 meters. And still do good damage on its normal rounds.
I see. So you win some, you lose some, but you basically specialize in other things than Agri.
I may be more inclined to use Agri still, because I like being the frontline/special sniper if I can help it, although branching out to Kanty doesn't sound like a bad idea, either.
I will need more plasteel, though 
This is like one upgrade worth of plasteel
And I have an entire page of possibly good Kantaels (there’s a couple more further below)
Yeah prioritize Damage and Stopping power. You can dump mobility and arguably stability. Ammo is nice to have at higher percentage.
By the way, does burn damage improve with Inexorable stacks being expended/active?
no it does not
It comes with gameplay, you'll know when to switch to your shotgun to deal with an enemy.
dont neglect using your ranged weapon
I never do on Zealot.
One of my friends does not favour the use of ranged on Zealot, for whatever reason. It doesn’t end well for them, or they eventually run out of knives and complain that I’m killing “their” elites instead of letting them regain them
lmao
you dont use throwing knives as your primary ranged option
and grenades are far more useful than those

Killing "their" elites ??
this has "he stole my kill" energy
The ones I rightfully stole from them 
For incompetence
Have him play higher difficulties and he'll have a buffet of them fisted into his mouth
Go wild
We already play Auric/Mael Damnation, since we are veterans of the series
But we have funny arguments sometimes
One of these is bitching about not reclaiming knives from muh elites/specials
And even then, if I ask him go just pick up ammo boxes, they says that they are leaving them for the team, because they will need them more.
Suffice it to say, I’m in no power to question their stubbornness 
💀
Okay, I must say that I love this thing
It is a bit more versatile than Agri, but retains the close AND some of ther long range killing power and still can one-tap flamers/trappers at close range
the kanty is great
finally found a way to make knife/stealth zealot more consistent. The main issues i find with knife zealot is dealing with hordes and packs of elites, the solution i found to be an autogun with terrifying barrage. The AOE suppress gives some much needed utility to the build and some decent horde clear, im using the columnus V as it still has a good crit multiplier and high fire rate which fits perfectly for this playstyle
as an added bonus, terrifying barrage also works when you are holding the gun and score a kill with a throwing knife
for dagger build (uncanny/precog usually i rock)
What row here do you guys like? TWBS? or dr on dodge on right?
I also, in general have been testing knife/stealth builds. And I cannot decide on what i like best lol. Any opinions? Im about 40-50 matches in testing these builds and honestly, all versions of it feel good and have strengths/weaknesses
basically:
- standard knife + momentum + stealth
- swap shield of contempt for attack speed
- swap throwing knives for flame grenade
- swap Duelist for Crit chance reduction, attack speed, and punishment.
i prefer second wind, mostly because i feel we dont have many good options for regening toughness on knife zealot
ya all my builds include it. sorry i was delayed pasted them. i have my 4 versions above
i cant decide what i like lol
and being at 100% toughness is the best way to not take dmg
just looking for opinions to help gauge my own thoughts on what ive tried
ive tested all 4 of those builds above pretty well, undecided which feels best for me
I use this knife....sometimes a bleed one for fun.
and i use revolver, agri braced auto, or shotties usually with it
i prefer taking both cooldown talents and blazing piety(crit chance keystone)
i used to rock blazing piety but i dont think it really benefits the knife that much. you already crit enough and momentum is more overall benefits
but ive rocked it before, i swapped off it
blazing piety is more point exhaustive too. you have to give up duelist, and some other things (shield of contempt) for it too
unless you give up stealth and rock chastise
i mostly like the crit chance since crit does reach certain 1shot break points on tankier targets, and being able to get cd refund on every hit you can use stealth super often.
altho losing out on a couple of really good things like shield of contempt to do that
i found chastise to be eehh
got shot to death way too often during it
and atk speed feels a bit redundant on knife. I feel the 10% at the bottom middle is all you need
i think i agree the 10% isnt needed if rocking momentum. overall i think #1 and #3 on my builds feels best. I've also done this one a good bit if we talking piety
just realized i was dumb and you can have both second wind and the dmg reduction node whoops
although im torn on TWBS vs the DR on dodge on the right, here can't afford both. going right or left here both feel good
ya
i always take second wind
but this decision here, good balance vs TWBS
i get stuck on
no stagger is nice yeah. Ive played with it a while. will try out second wind now
but my zealot build was also based around the theme of going super fast
Can anyone recommend a good build for a Hammerboi?
Mal posted one a couple of days ago
give me a few, I'll find it
"days", pffft, yesterday
Any good revolver build ?
Is it worth to pick the last modifier for Blazing Piety? The one that gives an extra 10% crit chance. Saw some builds later skipping it.
if you already have a weapon criting a lot not really
no respite also buffs the burn dot lol its great
Tried stealth\martyrdom yet?
wanted to but very hard to make work on points
For averages, most crits in the game for most weapons are like 50-100% more dmg from none crit version safe for a few weapons
If you crit 20% of the time on avg that's a 10-20% dmg increase over the course of the run.
The extra 10% crit chance bumps you up to a 15-30% extra DMG
If you have a perk that guarantees you 5% or more dmg consistently you'll find more value in that
What talents do you never want to drop?
This might be a stupid question... but how does one use the Fire Shotgun, like...what I should be doing with it ? Spamming fire ? Never using fire ? XD
spam special in horde / mixed horde, bullwark and crushers
use chastise to go through armor
ads for the rest
well more crit chance does give you higher uptime on toughness DR if you have that talent and more CD reduction if you have that talent as well
In vt2, 15% crit chance was enough to maintain the swift slaying buff. 20% atk spd on crit hit. So, that's a crit every 6-7 swings on average. With Piety, you'll have 1/5 swings is a crit along with passing through the scouge (10/20/30 on bleeding target) to up your cdr as well if picking up the tough dr talent on crit. More than enough to maintain it. Depending upon your cdr usage, you can get by with 20% base as well.
I'll run CDR on a martyrdom + chastise tax axe build for cdr and toughness dr using just 17.5% since you gain 40% atk speed during chastise + martyrdom stacks. Letting the 17% crit chance carry me to refill and maintain the perk. There are certainly options to play around with not using the 10%.
If you wanted to spam as much fortitude as you could, you'd pick up the 10% easily.
sup, any feedback on my talent tree for my crit chastise build? currently run w mk 4 dclaw (wrath/shred) and revolver (surgical/hand cannon) or vraks 3 (headhunter/deadly accurate)
This is basically a less optimized executioner zealot build
Wait wat
Chastise makes ranged go through armor?
there a guide/ link I should be following that you have on hand?
Game lantern is always a good place to look but I'll dm you one in particular
ty
its extremely funny with weapons that have Stopping Power\
since going from carapace to flak makes them stop doing like 6% damage at most
it can be more than 16x damage mult for those weapons'
does every melee backstab? or is it only certain damage types
They gave a backstab bonus to heavies on knife
The rest are only with the right side perk
So for me to get a bonus with like a thunder hammer I need the perk?
What's good for revolvers?
surgical and handcannon
yeah
What about Shred for crit/chorus builds?
Suboptimal performance to favor crit over leaning into Rampage's Power that gives damage / cleave / stagger and just pump more melee damage on top of it
Chorus Evis is fine
But evis is not meant to be played for crit without deliberately gimping performance for inconsistent damage peaks
That makes sense, ty
So, Bloodletter’s main use is to just have additional, almost guaranteed damage potential against Unyielding/Flak (think Bulwark, any monster or Mauler - things that usually don’t die to a singular rev attack), or is there something else to it that I’m not seeing?
Yea that's pretty much it, rampage being the compulsory blessing is the damage baseline for the evis and it generates enough cleave
Savage sweep makes you more adept at dealing with mixed hordes, bloodletter shifts your power more into elite and boss killing
I played about 200 hours of rampage savage sweep before eventually deciding to roll bloodletter
with all the additional melee damage, more damage for each enemy hit, damage on next hit for an enemy hit nodes that zealot have, you generate more than enough cleave without savage sweep
Unless for some inexplicable reason you don't take the melee damage nodes
I have a good Evis with a blessing slot open, so I may be able to implement that and see how it fares
Also, would you consider Disdain over 10% attack speed node at the bottom of the tree?
My build is currently starved for points and I’m trying to justify the value of both feats, and pick one over the other, although a second opinion would be much welcome
What does disdain do
5% damage/power (either/or, I don’t recall) increase on cleaving a target, up to 5, on next swing
So up to 25% damage increase, while you are fighting a dense horde of enemies
10% atk speed all the time is more consistent
My only issue with Disdain is that it indeed only provides good value when you are fighting a number of enemies at the same time, and any big elite in a horde will diminish that value somewhat
And obviously you are not fighting big groups of enemies all the time
Yea I feel the same and in general prefer blessings that stand on their own
are passives
Or require minimal setup
Like headtaker over slaughterer on th because onhit is obviously more easy to generate than onkill especially in situations where you are 1v1ing the boss or there are not 5 poxwalkers waiting to let you farm stacks off them
anything that reduce the variance in your games will guarantee more consistent good performance considering you are already playing with 3 potential noobs
So the perk of +5% crit chance is not as good as flak or maniac on the eviscerator ?
I would say it never is as good as just performing better against a threatening enemy health type
say, Maniac or Flak
Or one that reinforces a certain role of your weapon quite substantially, or grants you a relevant breakpoint
This is my current Evis
And the only one with 25 Flak/Maniac
Nice. What build do you pair with the Heavy, Crit spam, Regular Crit, Martydom?
I'm not sure I understand the question correctly. What's the "Heavy, Crit spam, Regular Crit, Martyrdom" section entailing?
Are you asking what weapons or what skill tree would I use on such a build? I'm happy to help, but I need some more context 
Sorry, I meant 'Heavy Eviscerator'
What skills and keystones do you usually take for it
I see
I usually take any grenade, but Incendiary I generally tend to favour due to it zoning the enemies out/allowing me to completely shut down a spawn of weak/bruiser enemies or a pathway through which enemies will, well, path in order to reach my team. Feats that lead to Incendiary grenade are also of decent value, so you can’t really go wrong with picking them
For Aura I just take Benediction/TDR aura, because other auras offer little to no team benefit and the feats leading to Benediction, like Until Death, are just that good to arguably never be skipped on any build
Ability-wise I almost always take the charge/FotF, because I don’t like stealth mechanics and abusing them, and while the book is certainly good and useful, taking it is just not my playstyle.
As for keystone, anything goes, really, but both Martyrdom and Blazing Piety kind of encourage you to take certain feats at the top of the tree, whereas Inexorable Judgement is universally good and is probably never a bad pick for a generalist build
I was experimenting with the hammer recently, with Inexorable Judgement as the keystone, but I swapped back to Evis and for the first time since Patch 13, I noticed how stupidly effective that keystone is on a less gimmicky a weapon than hammer
I see. I don't like the Judgement Keystone very much actually, but I dig the other two for their respective merits. I'm just trying to decide either or not I want to play Martyrdom or Piety with the Evis
Maybe I'll just try em both later When there is actual people playing in my server
Piety’s use case is to give you your ability back ASAP, to have it basically on demand, whilst also granting you some more damage dealing potential via crits. It’s good with both the Charge and the Chorus abilities
Martyr is just a lot of melee power at expense of your potential safety, if you can’t effectively hit trade or dodge certain enemies. If you can, it’s a ton of potential value in both surviving the toughness hits and killing enemies before they have a chance to hit you in the first place
TLDW: Incendiary grenade good?
Look at evis crit dmg. Evis is slower attack speed as well meaning crits missing or not is more noticable. Your DMG is more lumpy as it's all in crits. You also have fewer atk spd bonuses.
Martyrdom let's you more easily hit some 1-2 shot thresholds and increases your attack speed.
Even just losing ~50% hp for three stacks you have 12% atk spd and 24% DMG. You can stand still and have more stats than momentum during a horde too
Crit eviscerator is really good though. Shred + piety + scourge means you will be at 50-80 crit reliably
So really not lumpy
Also means you can run perfect strike on your eviscerator which is a sick blessing
The one that ignore armour hitmass bonus on crit
is there an eviscerator build for a little repentia in here?
https://darktide.gameslantern.com/build-editor?id=9aab18a8-a63b-4afe-b6fa-d64465a1dd6f
This is what I use on my zealot literally named Repentia
Get the extended scoreboard and you'll be able to see your crit rates. What you'll see is that with the Eviserator's higher base damage, you'll have a harder time applying the bleed procs. You need something ALIVE to cause bleed on the crit, then you need to hit the bleeding thing. Its difficult to keep the scourge passive going on high base dmg weapons. This includes stuff like tac axe and combat axe. Low dmg, high cleave weapons. Shred stacks are lost on a missed hit. This is what I mean by its lumpy.
Evis is 70%+ in all stats except shredder. I'm even running a 5% crit on this one. Rampage/Savage Sweep.
Only using Disdain.
With Blazing Piety No Scourge on Damnation, I hit a 34% crit rate melee for this run.
With Blazing Piety + Scourge on Damnation, I hit 43% crit rate melee for the next run.
I'm even really averaging over 10% of the other run on bleed procs desptie being able to get up to 30% more crit at times.
How do you fight multiple ragers with an evis?
It's a tough scenario for sure. Not counting non-Eviscerator stuff like "use a stun nade" or "switch to ranged" or "pop Chorus and let the team deal with them" or "back up and let them dogpile the Ogryn first":
- Rev Attack one, then activate Chastise during the Rev to stagger the others when they come in.
- Try to get them all attacking in their combo at once, then light attack spam at their heads, taking advantage of the Eviscerator's reach and not commiting to any attack that slows your movement. Not recommended without a pristine internet connection.
- I believe it is possible, with enough Power, for the Eviscerator's normal attacks to stagger Ragers out of their combos. If so, you could cleave into them as though they were just spicy Bruisers. I need to actually experiment with this though, or maybe someone else can chime in—it might be technically possible but only by stacking Stagger at too high a cost in other areas.
That's alot of words for, "you don't" 
Joke aside, chain weapons just aren't really fulfilling the fantasy of the elite killer when it struggles so hard against decent quantities of them
Chastise certain helps alot but you only realistically get two charges
is this worth it for a zealot?
Wouldn't even buy it on a Veteran tbh. Base stats aren't the best, both perks bad, both Blessings only level 3.
The difference with t4 is quite minimal. At least you can change the perks. But yeah 70 DMG and 65 stopping power is not ideal but if you're not committed to spend a ton of plasteel in crafting it will do the job
Perfect Strike
which is why shred/piety is so good on it
it lets you fight things like Ragers and Maulers
I run evis pretty much exclusively with Prayer though, which gives a lot of safety
I don’t think Evis has Devastating Strike, though, unless you mean Perfect Strike?
(Yes, love semantics
)
I do mean exactly that XD
fuckin names lol
not my strong point
for context here, I previously ran Shred/Rampage as my combo and while I do think that is a good blessing combo, I don't think it helps the Eviscerator do anything it can't already do. It just makes you mulch trash even faster. Perfect Strike, on the other hand, gives you a tool against something the Evis is pretty terrible at, which is dealing with groups of Ragers/Maulers
I could see a justification for that blessing on a Crit build maybe, but even then I think I would rather capitalise on removing one rager at a time, while keeping control of the rest (with ability, grenade, what have you. It also might depend on how big the group is) OR simply dodging out of their attack range while trying to maintain a range of attack with at least one.
I do wonder though - since Perfect Strike does ignore mass modifier on crit, how does the cleave damage tag along past the first target? Is it, as expected in the calculator, respectively lower with each target you cleave?
I need to make a mental note and run some tests with this blessing
yes
I think it
'is one of those things you have to test yourself to see what it does
because i definitely found myself surprised by it
and then you can ascertain whether it has value to you, or not
OK, I was originally thinking it might be similar to how BM works with WS kills, but again, Psykhanium might provide some concrete solutions to this problem
nah it's not like that, it's more like it treats armour like savage sweep does hordes
so it cleaves through instead of getting stuck on first target and bouncing
tbh though, with ragers, best way to really deal with them is dodge back and shoot, since they track you through dodges
they're a pretty poorly designed enemy imo
How does perfect strike interact with them
The heavy glides though but how about the damage?
same as it would be with all cleave, damage is divided the same way
I see, I might give it a try
yeah, i'm doing some Psyk stuff with it now
best use of it is mixed hordes regular enemies/maulers
you can attack into ragers with it but if they're focussing you you're just gonna get walloped
I can see why, although handling them with your ranged weapon comes at a cost of either attention (Psyker) or ammo (the rest), wheras in melee they can be handled semi-safely if you have the space. Facing groups of them is what sucks the most, really, because this is where tracking hurts the approach the most.
Zealot has the asset of speccing into Chastise, which can stagger them and allow you to just wreck a group of them, and Evis has decent enough Flak/Maniac damage that killing a couple of ragers in one duration is very realistic.
I'd like to see someone handling 12 ragers semi safely with just Evis 😛 Unless I'm running Crusher or Hammer or something with very high stagger that feels very risky. You're more likely to just get splatted in that situation
How often are you casually facing just 12 ragers, however? I'm definitely exaggerating somewhat with the "semi-safe" approach of killing them in melee, although the AI sometimes gets a bit iffy, and groups of enemies that engage you in melee don't always know how to attack you immediately. This is where you can cast a heavy swing, maybe even a revved one if you are somewhat safe/have an ally near you and the ragers aren't aggroed, but again, there is a lot of ways this situation can go.
This can't be observed in the Psykahnium or in Solo play, because there is zero latency there, but with a lot of processing involved, enemies do things that can be exploited by the players
quite frequently in current HISG/Maelstrom
the spawner likes to drop huge numbers of them all of a sudden
With AI on of course 
yeah yeah this is to show cleave values
as I said, best case scenario for this blessing is mixed hordes
but if you start swinging evis into a bunch of ragers and they target you, you're going to likely die or trigger ur until death
Patrols? Agreed, that can happen.
Regular wave spawns, though? ~4 per wave maybe, but there's usually what, 3 waves, and they all approach from different directions usually. If you get in a situation where the waves strike at your team's position from these different directions and the initial group of ragers is not handled, that may be an issue.
I've literally had multiple 12-14 rager spawns over the past few days
not patrols, ambush horde spawns
My experience must be different then, but for comparison, I'm picking the examples off the top of my head from recent Auric board missions, too.
i assume we're all playing Auric here

yeah the AI definitely has a thing now where it picks an elite, spawns about 12 of them, and then just drops them on you
had it with shotgunners, ragers and even mixes of Maulers/Crushers at time
there was one particularly brutal Silo Cluster
where we were at the bit with the balcony room right before the bridge where the bridge battle/event takes place
up on that narrow balcony
horde spawns
we get flanked, in that baclony by crushers and maulers from both sides
it was fucking brutal lol
i was like "okay then...."
Just bring a crusher and everything is solved 
I used Crusher for shits and giggles in the Psykhanium recently just to see how it fares against groups of different enemies. This thing is insane
If I weren’t stubborn on using weapons that I just personally like using, I’d probably default to Crusher, always. It’s that good.
yeah
it's the best melee weapon in the game bar none imo
it doen't feel ludicrously overpowered though
maybe a bit overtuned and very safe
i don't really wanna see it nerfed though, its very unique and fun
Going back to this however, I can see that Perfect Strike is somewhat mitigating one gimmick about the Evis that I like, and that is “mini-rev” heavy attacks that stick to enemies (from what I noticed, on expending the cleave limit or hitting carapace) and tick them twice for listed damage. I may simply value damaging two maulers with a mini-rev heavy attack over slashing over multiple of them, but I’d have to see how it fares in a real combat situation
For the record, I don’t run Savage Sweep or Wrath either, exactly because of this gimmick, and even then Rampage sometimes makes it iffy in application, due to it now granting a power increase
Buuut, considering that Perfect Strike triggers on Crit, and Chastise/FotF forces a Crit… that may be enough to severely damage multiple elites.
OK, I’m further interested, only at work currently, so I can’t really test this now
I'll go do a run and see if anything spicy happens 😄
anyone ever touched this one:
Not really, but then I never tested it even, so I’d rather not express on something I don’t know the value of 
Doesn’t sound all too great, though - I don’t typically need to knock back melee attackers, and the requirement of getting hit is steep - elites hit for a ton of damage with certain attacks, but say, against ragers it might be “decent” (Zealot has many competing talent choices, however)
@edited substantially
- If it is a “directional shock wave” effect, it has potential viability,
- If it is just for a singular enemy, its only application is against dogs (which is roughly on par with Ogryn’s FNP augment, if a bit weaker due to lack of AoE),
- If it is an AoE centered on the triggering player, it’s probably a good feat (and truly on par with FNP augment - the dog will be biting you for long enough for this to proc multiple times). Making more space in rough situations can also be beneficial a trait, overall.
it's one use case would be vs Ragers, yeah
if it staggers multiple ragers over, it could have a use case
if it doesn't its useless
i have literally never tested it XD
It also makes me wonder: would this push off a dog?
if it works like Gromril curse from VT2, yes
FS has been very reluctant in giving the players means of mitigating their “forced cooperation” mechanics, I.e., disabler specials, which is why only Ogryn has one now in FNP keystone, and this technically would be another, if it indeed worked against dogs. If it also worked against Mutants, which I doubt it does, due to their obscene stagger resist, it would have had more value than seems initially - maybe even more than that FNP augment.
fuck it, i'm gonna test it
My comprehensive submission for the thammer one-shot build on current patch with rolls/perks/blessings/talents/curio/ranged pairing recommendations
so?
Does Bleed for the emperor actually works for a Martydom build ? Feels like permanent 40% Damage reduction 
yes.
7 wounds
6 (+ extra if the damage reduced doesn’t go past wound threshold) procs of 40% dr
yeah. even with just like 4 wounds
(taking the +2 if you somehow have just extra points in another build)
makes bleed for the emperor just worth it already
It's hard to have extra points T_T
pov you're trying to make a veteran build:
XD yeah. Is 'Shield of Contempt' a '''''must'''''' for Zealot builds because it's so good? Or it's just okay?
Just trying to cut a few points there and then t-t
i mean TWBS isn't a must for zealot builds because it's so good but most people take it for the qol.
its just your skill level and what you're willing to part with and if putting that point into something else is better
i don't run twbs on my marty build and i do pretty much fine.
tried running it with twbs and i do... pretty much the same.
I guess that's why I don't like Shield of Contempt, I just don't... see it in action
run it without and see if it changes how you play
if it doesnt, dont run it. if it does, keep doing it
Also hard to decide which granade to go because with the thunderclap I kinda want both Purge the unclean for unwielding damage and bleed for the emperor 
It pained me so much I did just 2 missions since last patch. One of them was keystoneless.
Refer to thumbnail
@proud stream 
ty melk
what blessings do I put on this?
thrust + shred?
headtaker + thrust?
Caxe only wants Brutal Momentum + Power Blessing
not thrust at all
So BM (compulsory) and headtaker or decimator
This would be a pass, the perks & blessings are not enough to redeem it
even before it got nerfed, BM felt mid as hell on the tanx V
I'll give it a swing with shred and decimator 4
only have headtaker 3
bm is the only reason it’ll get any sort of cleave
brutal momentum and deathblow both have the property that is not said on the description
where the first weakspot kill makes the next three hits deal primary damage
you’re going to pree much do jackshit with shred on it
Salvageable. Looks like my sadaxe too. Twinsies.
not worth the melkbux still
BM is mid on axe WHAT
That blessing is the only thing making that weapon good
Remove BM from axe blessing pool and it goes straight to the bottom
Are we playing the same videogame
I kinda want to test a headtaker decimator Antax
Depending on internet, TWBS is mandatory discount lag compensation
t. garbo internet innawoods
2 points left, do i get Shield of Contempt in the middle, or Faithful Frenzy (10% atk speed) in bottom middle?
atk speed might feel like overkill, but i do notice it
Attack speed is never overkill. Shield of Contempt can be amazing or near worthless depending on too many variables to count
ya, im so torn on it
Footage from the Schola Progenum M.41 on Holy Terra
Attack speed is constant. But I never feel the need of more attack speed in momentum build tbh
I'd rather have until death
My knees hurt watching that spin


