#Builds for Shouty Bois
1 messages · Page 2 of 1
headshotting a special with a knife is very satisfying
chant build doesnt seem like a meme. might be his strongest ult
It’s very powerful, despite the Zealot being turned off for its duration
can still loot plasteel during
the benefits of being a sitting duck
its probably less fun in soloq. but if you trust your team, it creates too much space
all the situations that would usually have us laughing and seeing if someone can clutch, just trivialized
for a thammer berserker CC build(using the dash ability) should i just dump all my points into the first tree? i did invest a bit into the second tree for flame grenade
I didn't like double bleed. For me, lacerate and ruthless backstab is best. W just a plain stealth heavy back I do like 1.9k to Crusher. I still kept my talents the same
I'll try double bleed w unyielding tho. I rolled unarmored and flak so I was locked to that
ya wheet was showing a 2.3k+ backstab on crusher saying he was using double bleed talents. I can only hit that number using the higher dmg stealth augment + mercy killer.
I was rocking Mercy Killer + lacerate. Felt good. I might try to roll a knife with Ruthless backstab as well.
I think you could also build it with 0 bleeds and it would perform well, more dmg is good. Depends if you bleed things out or stay to get the kill.
He also said bleeding kills count as backstabs, but in the meat grinder I was unable to get this to work. Didn't seem so. Possibly it does in a live game though (wouldn't be the first time something didn't properly work in the psykernarium)
the build is pretty awesome, wheet helped out a lot. BUT, I think he's overestimating how much dmg bleed actually does. My experience: it caps out on 50dmg per tick on a crusher and even full stacks barely dents them. Double bleed perks doesn't matter, I'm able to hit max stacks with 2 crits. I don't think having to light attack 1-2 extra times for an extra crit breaks the build.
I really think rocking any combination of Ruthless Backstab, Uncanny strike, Mercy Killer even without bleed would work. The bleed just adds the cherry on top that lets you RELY on the bleeds, but I also didn't find 2 bleed blessings helped at all. Seemed like it was overkill and didn't add anything.
I appreciate Wheets build and advice, I just think he's a little attached to the full bleed setup/fantasy and hasn't actually tested/number crunched to find it caps out and the amount of bleed he's stacking is superfluous. However - he's onto something with the general build, feels good. Like the guy said above scoreboard doesn't tell the whole story, but I did this last night in a high intensity Damnation. Modified his build by adding the 50% cooldown +100% dmg stealth augment (i really like it, NUKES crushers and bosses) and my dagger is Mercy Killer + lacerate + flak + maniac
TBH the stealth can be pulled off cooldown so quick, i'm not noticing the double cooldown debuff from the augment. The extra damage really helped vs armoured units and bosses (especially since i wasn't running ruthless backstab or uncanny for rending)
Lacerate is nice for hordes, but I didnt kill anything noticeably faster adding the other bleed blessing for the lighter enemies since you'll crit them to death before they bleed out. If youre kiting a horde, they'll bleed out then normally. I also only got 50 tick per on crusher
ya, same experience
i even considered lacerate wasn't worth it, and double dmg blessings is nice
but i do like the extra bleed sometimes, on non-crusher units it stacks up to 200dmg a tick quickly
and will kill most things from half hp
I just have lacerate to get the proc going faster. It feels more consistent
ya, agreed
i do think if you got used to relying without it tho
mercy killer, uncanny, ruthless backstab - some combination of these 3 would be really strong too
I didnt find Mercy Killer as useful except maybe bosses it might kill slightly faster
i might need to test it
but i go for the heavy headshots on elites constantly
and the 1 shot on most elites/specials is nice
if it changes that 1 shot i might not like losing it
i need to farm plasteel and roll some more knives to try tbh
1 more thing
have you noticed your stealth cooldown sometimes doesn't go on cooldown, or instantly resets?
sometimes I stealth, and while im still in stealth (haven't attacked) it just lights up again instantly and i can use it twice
is it a bug, or is there another class feeding me instant cooldown?
it was even happening when my cooldown was a full 60 seconds
Didnt notice the stealth insta resets
happened ot me several times over a few games
ill try to clip next time it happens
and I'll @ you and wheet to see what you guys think
I think only ragers I couldnt kill super fast w knife
i couldn't figure out why it was happening
ragers are a bit of a pain, but i either bleed them out or push/punch them (the punch can stagger them) and then heavy attack 2-3 times to head
Bleed kantreal surprisingly more effective than I thought
Oh idk the punch can stagger
it seemed like it could
maybe not if they in the middle of combo?
try it out
bleed kantrael shotty?
how does that work
Bleed and burn melts shooters while youre slashing the horde
so you throw a burn round on them or two, then dive in melee and also stack bleed
or are you somehow using crits to apply bleed with the shotty
Scattershot got buffed I think. 10% per hit previously. So it's good for shooters grouped in distance
Fletchette applies bleed oncrit
sorry, im being dumb
So 2 shots in a group pretty much bleeds and burns
are those talent tree nodes?
No blessings for kantreal
It's also an easy way to pre apply bleed and stagger before you even get close
how does scattershot actually work
bc when you swap to knife you lose the crit chance right
But since I have knife I'm fine with the bleed kan
so is it helping the flame dot crit?
So 2 shots at most in a group will almost guarantee bleed. I forgot if scattershot has a limit
i never have even SEEN that blessing
you're almost always loading in the flame round, for more spread and so the bleed + flame can crit right?
Yeah
or are you shooting it normally to apply it
gotcha
i gotta try that!
sounds dope
i'll be honest
using the shotty like that you might be able to drop bleed all together on the knife even MORE so
i noticed this since patch, sometimes my reticle tightends and gets more specific on shotty. Never happeend before.
is this a new feature?
OH
im triggering the passive
aren't i
It's a bit slow tho. I usually use it more to kill groups of shooters in back or thru horde like Gunners while I deal with horde
the right side node in the stealth tree
Yeah
just realzied and made that connection
derp
i was wondering why that reticle tightening was happening
Also good to apply bleed and flame with kant then I can go 6 sec stealth while they die
And pick up teammate or kill the heavier targets
ya, im wondering if i can drop bleed on knife
use kant + crit talent to bleed
and just go full dmg sicko mode on knife
backstab + mercy killer or rending
I still go 20 unyielding so the 25% ranged bonus helps Kant at close range too
thanks for the idea
bleed shotty i didn't know was a thing
i blindly built the 'meta' shotty and used it for so long
never considered it
i like the revolver too, but with throwing knives and thr shotties accuracy in normal mode i don't think its needed
that AOE bleed/flame stacking on shooters/horde would be a perfect fit to cover this builds weaknesses
Thats why i didnt use revolver. Seemed too overlapping
i too thought so
Yeah it lets you deal w 2 groups in 2 different flanks at once
but i tried it on wheets suggestion and it DID feel good
lets you pull it out and delete problem targets instantly
and the throwing knives felt accurate with it
(unlike braced auto or something)
It also lets you tick the dog in the horde where your throwing knife cant get
time i would pop a revolver shot + throwing knife at teh same time to delete target that didn't die in 1 shot
was nice
Plus the extra 20% infested talent helps
i wanted this, still do
but dropped it
Yeah but you could also just throw a 2nd knife lol
I havent changed the talents I posted. It works splendidly for me. I get everything I wanted
I want to try a double bleed w an unyielding knife tho
@neon jetty
You can also do it with the light version of the stealth. I have to use the +20% damage on no stamina since my knife isn't all 3 80's.
...
You can also do this w/ buffs up.
Which isn't optimal since PA spam exists but it is funny to 3 shot with the punch combo.
Wait...the patch reset all my damn presets?????????
UGH
come ON
i had just spent 3 days theorycrafting builds and saving them in presets
im not gonna remember them all
you gotta be fuckign kidding me
what is PA spam?
whats your build to do 3k dmg in the back, are you using the stealth dmg augment?
He went w slightly different tree path and his knife has carapace
So it doesnt help validate the double bleed 1 shots
was the talent tree exhillious is using posted?
Here's the tree I'm using for the most recent video. PA spam is push attack spam.
If I don't use the +damage on 0% stamina talent I barely kill.
@neon jetty i was re reading. He says in practice he is ramping up dmg buffs. Also possible render w revolver first.
All my tests were just 1 heavy backstab without ramping up buffs
ty!
oh, ive never used the dmg on empty stamina talent. Is that why you're spamming push attacks, specifically to drain your stamina for the boost? I've never thought about doing this, seems cumbersome to do in a live match how do you manage it?
The Knife's PA is really good. It has the same exact damage profile as the H1 and H2 iirc. Key thing is that it comes out far faster.
For backstabs though the PA cannot hit the backstab+weakspot hitbox on most enemies (including Crushers).
i run lacerate for hordes, not necessarily for single target damage
flesh tearer for backstabs, lacerate for just spamming
how are you getting 61 bleed dmg a tick? maybe dmg buffs? mine seems to cap at 50
ragers also die in one hit but probably because i have the unyielding damage buff lol
Uncanny probs. My tree is blank in that video.
wow, good tip. I'll try this.
I'll put uncanny back on and see if it changes my max bleed dmg value
how are you making sure you get the 20% with no stamina bonus"?
seems hard, bc i always have a fraction of a stamina bar
do you push attack or sprint to drain it purposely, then stealth->backstab?
does the stamina not refil a bit and cut off the buff ?
having no stamina on the knife is, believe it or not, an awful idea lol
your entire kit is blocking and dodging so if you can’t do that you just die
With base stamina you get it in 4 PAs.
ya, i like my knife stamina. I noticed the knifes push is insanely powerful? Like i'll push and entire group of poxies in front of me staggers.
yeah that’s what i was talking about
the push is so wide you can control hordes entirely
obviously doesn’t have that much cleave but you do so much crits it doesn’t matter
If I'm using a knife I never block. So the +damage on stamina works out since it turns into a "you need this many PAs to proc" bar.
never block?
I rarely need to. On HiStG I sometimes am required to since I get thrown into a mosh pit of elites but in those cases I'm not PAing anyway so it never turns into an issue.
eh fair enough
idk why goblin gamer brain can’t play the same loadout for more than a day i’ll probably end up switching off the knife eventually
but it’s a matter of getting a good one with good blessings first
ya, its interesting how this build seems viable with several different ideas/blessings/talents and playstyles behind it
why i love this game
the combat and skill expression is just so rich
Thrust + Slaughterer. Headtaker is a solid backup for Slaughterer incase you don't have Slaught yet.
didnt slaught get a heavy nerf
A T4 slaughterer and T4 headtaker at max stacks is only a 15% differential
so the gap between the two power blessings on hammer isnt that wide
also doens't thammer roll wrath or whatever
for the bonus damage when hitting 3+ enemies
no you want Thrust as 2nd blessing
well obviously
both crucis and ironhelm can do horde clear just fine
yeah
when ironhelm came out i thought it was gonna ba actually CC focused and the charged attack would be like a slam or something
then agan i guess that's what the power maul is for
Ironhelm's in a better place than it used to be
unfortunately the Crusher is still a meme weapon
unfortunate
its definitely cool to cc a giant horde by slamming a hammer down
maybe one day....
i honestly wish that ironhelm's charge attack was more like a power/force sword and just gave it that 14.5 cleave or whatever in exchange for damage
What is BIS for CBlade ? (knife)
flesh tearer lacerate
imo
but honestly
run anything that does bleed, crit or both
knife isn’t so much about blessings but game knowledge from my experience
okay, is there a dump stat on this one ?
eh, not really?
yeah that's what i thought
everything has its place on knife
but the stats you wanna focus down are damage/first target/armour pen in that order
i feel like penetration is the "least" important since it only affect a small pool of targets
mobility and finesse is obviously important
but still important
yeah but since your job is taking down specials it matters
true
since all the big bad specials and elites have armour
yy
indeed
just do enough crit to punch through carpace
Is this one okay to start upgrading ?
solid
i have basically the same stat distribution but it’s like a 350 base instead
any recommendations on perks ?
ok
flak just let’s you one-hit gunners which is useful because there’s usually a caesar’s legion gunning you down in auric
immaculate
now run blazing piety and backstabber + scourge and you have 107% crits
fair enough, i just like flak for backstab ohks on gunners like i said
then again, everything dies in one hit outta stealth
and you gain stealth back so fast it doesn’t matter
Mobility is the dump stat.
Everything else has higher priority.
i see
doesn’t mobility affect dodge distance?
backstabber give crit ?
no backstabber just gives a free 20% damage bonus
idk where i was going with that one tbh
It does, but even at 0% mobility the dodge distance is more than enough.
yeah fair enough
my knife has 80% mobility so whenever i neutral evade backwards it feels like i get dropkicked backwards by the emperor himself
That's my current setup
I'm torn between bolter and shredder for my range weapon, without bolter i have nothing against carapace armor
but shredder help a ton against specialists (and ranged in general)
ew run piety
revolver

That's actually a good insight
Not enough points 😦
If I run piety I can't get the extra 10% CRIT chance 😭
don’t run shroud augments
or actually commit to right tree
immolation grenades are often more of a detriment to your team anyway lol
They do nothing to detriment your team unless you have a teammate with their brightness maxxed in which it would blind them, but it wouldn't blind them any more than normal fire.
me and my mates are colourblind as fuck and i’m sure other people are too
until they make the colours more apparent (or just make all enemy fire tox fire) i’m not running fire nades lol
but you do whatever obviously, who am I to control your playstyle :p
Honestly immolation grenades saved many of my games, I am way better at using them than the knifes
I like using it at chokepoints to clear most of the hordes and incoming specialists
undoubtably does damage yes
Running in the middle of the fire help your team figure out it's harmless too
i’m just saying for knife builds… eh?
more or less
if only there was some form of testing that can be done to get feedback before a patch releases….
Well my logic is getting the knife to kill big targets and nades for horses
Yeah I think the flames should really have a different visual effect
It's exactly the same as the fire barrels
yeah well if you’re trying to do hybrid knife it usually doesn’t end up working out too well
I see
you are the elite/special killer, your teammates are supposed to clear the ads
but i digress
I didn't test it so you're probably right
I just felt that the knife thow wasn't my thing
it does high damage and inherits your weapon blessings so lol
IT DOES WHAT
Jesus that's such an important mechanic and it's explained absolutely nowhere wtf 😭
yeah it also seems to either be a bug or just inconsistent
Idk, I've been using the armor pen on range attack from zealot dash since the beta and it has never been fixed, so I guess it's legit at this point
Damn would it kill them to just write it somewhere
yeah it would they don't have a QA department
I love using this with showstopper on dense elite horde
lol
The kill feed dopamine
Gold standard SUPPORT zealot build now put into a build editor link for her pleasure 
Read the description for notes on weapons
support zealot…. with knives?
Try out flachette kant. It's fun
You really don't need stun nades if you got chorus KEKW
true, but also auric damnation missions
oh and personally i’d swap out the damage resistance buff to the damage increase for the relic
then it's GG and blame the team
- if you don’t need stuns you can run fire nades and do both
if the buff got applied at the first tick of the chorus, then yes I'd agree, but since it's not: nah
idk, knives are useless in my experience
and if you are going that route you might as well get an eviscerator or a chainsword for bleed imo
eh, i always take damage
if i’m proccing chorus, taking damage usually isn’t an issue
this build has been going around since like day 1 of the patch and a lot of people have been having success with it
just helps my teammates & me slay out for those 10 seconds or whatever r
i mean whatever works
i just have strong opinions on zealots and zealot play styles 
I mean the only valid opinion is that zealot shouldn't run chorus because doing chorus means you aren't doing damage
unless you make sure to only do chorus when you're alone
then you're peak zealot
I did add those weapons to the description, but I've heard mixed receptions on the alternative weapons
idk i just personally don’t like the dc sword + the eviscerator is a giant chainsaw like wtf
i’m at a point in chorus where i do like one or two pulses just as CC if i’m alone lol
ain’t nobody got time for 7 pulses
Yes same KEKW
but it’s funny how it’s a glorified pause button
and i’m also surprised the suppression/stun is an augment considering you have to take it anyway
ig they felt like it would be too good if it didn't cost 2 talent points to go down the chorus route
true
infested to maniac?
is haymaker any good on knives
yeah nah I'd keep savage sweep
Bleeds are cute but like eh
More cleave for more cd redux
that second knife is ass
yeah that second one is straight blasphemous
what should i try to get on knives
how do i get new perks on knives, just buy and earn blessing?
si
ye buy brunts and raise them
plasteel:
:33
yeah
Is this build any good
not having EWEW is sad but it's aight
what is ewew sorry I’m new
enemy within enemy without
just some build I ripped I’m open to anything
top left 2nd talent
Word
also not running either of the buffs from chorus is a.. bit of a weird move
I'm not sure if I hate it entirely
do you have a good build
auto gun 😦
vraks autogun is a bit of a beast rn
it onetaps almost everything
it's good in every build and an actual beast with chastise
2-3 bursts for a crusher kill on chastise
oh
the one where you charge at an enemy
and i'm talking about damnation difficulty (difficulty 5)
but yeah uh, you can use any other ranged weapon with my build, it doesn't really rely on a ranged weapon
No
but you can still one tap gunners, snipers, bombers or flamers without chastise
your build has chorus are you not dashing in the video
ohhh
Thank you for indulging my stupid questions im getting it now I think
in the description of the build I listed a few alternate weapons
it doesn't name the laspistol but you can still use it if you somehow keep your cool during auric madness and manage to do headshots
bc without headshots laspistol falls off
are flamers bad
I guess it’s better to have an option against ranged enemies anyway
The damage gets a lot better with chastise, but without it's still good for the CC
yeah i prefer long ranged options in case you get pinned down by reapers or gunners or whatever
instead of waiting behind a wall for your teammates to do it for you
Chorus provides 5 secs of invuln
Chorus is the like crucifix thing right
yes
yeah I’m excited for that
looks very fun
How often are you using melee then if your gun is so good
yepyep
I’m rocking with it
#zealot-class message putting this here to save for my generalist martydom build, chain axe, but most everything can work with it by just moving talents around
curios 3x wounds, 3x hp, 3x toughness, 2x gunner resist, 1x sniper resistance (might shuffle between gunner and sniper amounts as I play more)
this can end up being pretty good right?
point blank and/or crucian roulette for 2nd blessing, flak or unyielding swap for crit damage perk?
i could also go reload speed somewhere
My top favorite build to run right now, shown at the beginning. Something about absolutely chewing through legions upon legions of enemies while being at low HP and landing headshots with Throwing Knives is just satisfying. I do however heal myself at times to not risk potentially going down in the case something bad happens and I need that HP.
...
I now have footage for the build 
gonna use this on a crit build, how is it? i added flak, should i look to upgrade t4 savage sweep or unarmoured to maniac or unyielding, maybe carapace?
what blessings do you run on relics?
You don't need unyielding if you have the node that gives damage against unyielding foes
tldr shouty crit build, take a weapon that can go savage sweep+ shred
you want this
and this
give your chorus the cc and damage boost to allies and enjoy spamming
Chanter. 
Hello, should I purchase this? Damage seems pretty low but everything else good and right blessings
Only to give to Hadron for the Thrust Blessing
Otherwise not worth :c
momentum best for thammer
what are the best curio effects to have?
Gunner/Sniper resist, Revive speed, Sprint efficiency, percentage-based Health or Toughness are typically all good in a way
In the context of Zealot of course - these perks can vary for other classes
okay thanks
yeah so criterator lol
i’ve come to the conclusion i don’t need bloodletter on the criterator if everything dies in one swing
Bloodletter was my original recommendation since it could be used to ramp up Scourge, however Shred has a similar effect and can also increase the max amount of Crit Chance you can get. Bloodletter cannot.
shred or rampage or whatever
more cleave == more better = more sacrifices in the emperor’s name
momentum IV or something else for a thammer with thrust IV ?
slaught or headtaker
never momentum
why replenish toughness if you can just kill them before they get to you?
Kill not always guaranteed, having ways to replenish toughness by merely existing guarantee higher uptime on hard difficulties during situations where you need to dodge / reload / reposition / resurrect a teammate
it's ok
I've done an auric high whatsitsname while in complete darkness
I'm invincible
thats what ewew is for
and..... everything else in the zealot kit
im saying momentum is useless
in the context of thunderhammer blessings, yes momentum is useless
i just dont like it period
Is this thing salvageable with reblessings?
You'd have to upgrade it to see. Good chance to be bricked though.
if you're not looking for a t4 blessing, i'd scrap it if the 2nd perk isn't what you want
maybe? butit is a risky upgrade
you want HT rampage or HT deathblow
GUYS....i cant do it
the knife has too much blessing diversity
who was it that asked for balance?
lol
i just can't decide on 2 knife blessings, i want 4 lol
what modifiers should i be looking to be the highest on the knife, also what is a good amount of base damage
Mobility is the dump stat. Stats go to 80%, and the max rating is 380. Ideally you have 80's in everything and a 60 in mobility.
all modifiers do damage/contribute to damage on knife besides mobility
you want to dump mobility as much as possible, since knife is extremely mobile at baseline
I cannot stress enough that mobility is the dump stat in case it wasnt clear 
I have 2 now, but I settled on lacerate (finally found t4)|flesh tearer with carapace|unyielding
Is unyielding required? Zealot gets the passive that gives +20% to unyielding and infested
Depends on weapon
Chain weapons (Chainaxe, Chainsword and Evisc) benefit greatly from it, so do both Thunder Hammers and the Indignatus Crusher but don't tell anyone I said that
For other weapons, you probably won't be taking it unless you are going down that tree specifically for the molotov grenade
What should be changed here? This is used with stealth knife zealot
Cavalcade to Pinning Fire and Sprint Efficiency to Maniac
Then you gucci
I only took it specifically for this knife cause I am running double bleed and the crits and bleed kill everything not an Ogryn enemy. I still take the 20% talent
It's a nice boost to boss damage, and if you are going for the fire grenade you are required to pick it up (fortitude doesn't do anything). The +infested is also a nice little additional bonus to horde clear for a good number of weapons. Can help w/ breakpoints as well.
He's talking about a perk on weapons, like flak or carapace. Not a talent js
on a Hammer? Unyielding is more preferable since you want to squeeze out as much Monstrosity damage as you can. On other weapons, it's arguable on how important Unyielding is. But generally, Flak and Maniac is served better for most weapons since those are the armor types you'll be encountering the most.
What kind of build is shredder good for? Also any Kantreal shotgun builds? I've heard it's based
what perks should i put on my knife?
fleashterarerlaceraterfleashthertearlaceratelefleshtererlacerate
update: #zealot-class message switch enemies within enemies without to duellist just for more damage, 2.5% toughness per second is practically useless, relic for demonstration, 60 sec cd down to 10 sec
with this crit evis build you can keep spamming chastise and keep regening toughness, +damage on your next attack, preferably heavies, have gap closers to force gunners into melee, 10s of +attack speed, and toughness damage reduction as long as you keep critting, and you will
this works for a diving playstyle which will ensure you're safe if you want to facehug or walk through hordes to cleave as much targets as possible and get chastise cdr on crit, you have toughness damage reduction on crit, you're always topped up on toughness because of the chastise spam, you are safest the more enemies there are, if it's all ranged units tho you'll actually have to turn on your brain for a second and rub our collective two braincells shared by all zealots
optimally, 3 toughness curios, replace one with a wound curio if you want
combat ability regen, sniper dr, and gunner dr perks
i bring hp and wounds curios just because
this is molotov damage #zealot-class message
fast ways to kill ogryn units using evis #zealot-class message using chastise on rev attacks will actually not use the chastise crit so you can use it on the next attack, or just pull out your gun
sample run, this is what the build is made for, agro as much enemies as you can, you survive harder the more enemies you can hit with every swing https://youtu.be/IbF9u1TswwM?feature=shared&t=357
this is the evis if you don't want to watch the video, flak and maniac covers all of the armored enemies except bosses which are unyielding https://cdn.discordapp.com/attachments/1005697685250129983/1162119965902655558/image.png?
00:00 misused a grenade here, skill issue on my part
00:20 you can stagger a rager as long as it doesn't begin its attack animation, eviscerator has enough reach where you can hit a rager before it starts attacking
00:45 pulling out the brauto here for stragglers
01:33 using fury on your gun will downgrade the target's armor for you and incre...
heavy -> light #zealot-class message and rev heavy #zealot-class message swing pattern have the same raw dps on this build, but heavy light will provide more cdr for chastise
don't ever use light spam, not only is this build designed to face hug hordes and catch as many enemies as possible per swing and there's two overheads, you will also not have cleave so the horizontal lights would be stopped after cleaving through 3 enemies #zealot-class message
aweome build, counterpoint: chorus exists
aoe knockback and nothing else 
counterpoint
you can make your zealot never shut the fuck up and force your allies hear you spamming chastise nonstop
https://www.youtube.com/watch?v=p7t7ibB0WTY
sold
This looks mega fun
"Isha!"
Something to note is the cleaving lights have ~7 cleave by default, but their damage falloff hits 0 after the 3rd or 4th enemy.
does it still proc the cdr then?
I haven't tested.
So I don't see the main stats on the 3 curios?
I checked on Firefox and Edge just to be sure it wasn't me or my browser.
what is chorus duration
is this good enought for level 5 missions?
if you think yourself good enough to play knife, yes
basically
I dont like lacerate. go for the bleed on crit with flesh tearer
happy birthday!
Idunno but if you want a good birthday build, you might find one in here
happy birthday
Thank you thank you. I feel dumb for saying it here, lol
Flechette|Scattershot is fun for bleed zealot. Otherwise people usually go for like No Respite and something else I forgot. I use both versions
is this salvageable ?
Yeah. It'll be suboptimal for sure but it shouldn't be too bad. I think some people opt for Bloodletter, but most would probably tell you to swap it to shred for Criterator.
It would help to know what type of build you're running it on.
It's not like you can't get some mileage off of Weakspot Damage or Block Efficiency tbf
If you do change Bloodletter to Shred and at least one of those Perks to Flak probably
high cleave high damage this is as good as it gets imo
im still running some rubbish 320 power eviscerator because rng is not on my side lol
you can either replace sweep or bloodletter depending on how you play
maybe block efficiency for flak damag eor something like that
eviscerator actually hits weakspots pretty well now
So right now im more or less running a left side crit tigrus but im thinking of either optimizing that for when i start running damnation or trying to run chorus, but im kinda indecisive on my talent choices cause i want basically everything
By the emperor I swear I just want it all
I always keep trying to fit Thy Wrath be Swift cause I think its permanent uninterruptible? unless I understood it wrong
maybe™️
currently im basically
full left, but i go for Enduring Faith, Thy Wrath be Swift, and Shield of contempt.
And if I say, go book and martyrdom I end up with something functional but for some reason I feel like somethings missing and idk why
but say, if i go book and blazing piety, then i just feel like I really want Enduring faith but just cant get there
run book and fury
martyr is honestly, to me, a meme build for low tier missions where you can get the full benefit
otherwise it's better to just not get hit
yeah thats a good point
maybe if that talent where taking melee damage knocks back the attacker wouldve been in the martyr tree
but since there's literally no benefit to taking damage other than like a 20(?)% increase at best, lol
I basically end up with this +1 point
oh and also until death is required for martyr to not explode instantly
run damage boost on chorus like a boss
also instead of speccing into the right tree for second wind or whatever the perk is called i'd suggest running the bottom talents
i forgot what theyre called lol
faster swing speed and more damage
not really worth regenning toughness on dodge when you can just kill everything
its the "enemy melee cant stun you" one
eh that's fine ig
i need to memorise the entire skill tree like a boss
put the last point into the bottom middle skill for fast swinging
also thinking of running this instead of the 7.5% toughness on heavy kill
i'm p. sure that if you are at full toughness, the first melee attack you take doesn't actually do any health damage
chorus also puts the entire game on pause
which is why i say do damage instead of resistance to help your teammates slay out
ay gotta be absolutely full on toughness for that
if you pop chorus and still take enough damage to chew through the 100 bonus and need that damage resistance its a lost caus eanyway lol
Now just to think between the permanent anti stun vs sustained assault for more damage
what weapons are you using?
oh well if you're running criterator you are throwing if you're not using scourge
top right tree
bleed is really strong now
(i am not biased i swear)

not saying i dont trust but hmmm
It does make sense as long as the bleed does actual damage as well
ctw?
the charge abiity
ah chastise
there is the bleeds on special blessing
i imagine the build in general will keep me still good for clearing hordes while making me better at clearing tougher stuff
yeah that one's fine
or what blessings would you recommend on it
Right now I have wrath and Momentum from the get go
er
Savage sweep not wrath
flesh tearer lacerate
sorry i mean like rampage or something
oh i think i see the build here from a few days ago. Shred makes sense actually
shred is... good yes
flesh tearer lacerate not on the tigrus
oh wait
rampage and something
yeah that would make sense too
hmm, thanks
appreciate the insights
fleshtearerlaceratefleshterarelaftcerate
rampage shred prolly
this is the build i am currently running, the weapons are just placeholders, but i have been enjoying having unlimited toughness regen for the whole team
im still trying to change and tweak it, but i am enjoying it
Chanter 
Good melk hammer?
It'll be a 4/5. I'd recommend S&A to Slaughterer/Headtaker and +Infested to +Maniac. Could also go for T4 Thrust and Slaughterer/Headtaker but it's up to you.
Good boltgun?
i would hold out if it's from melk and you don't have lot of currency
What would anyone recommend Talent Tree wise for a build revolving around these 2 weapons
If you could please recommend something with chorus over chastise, I dont personally enjoy chastise and generally just refuse to run it
any recommendations? im thinking it may be worth dropping something to pick up Righteous Warrior (+10% Crit from Blazing Piety)
Running HS MK9
lacking armor pen
Anyone have a Thammer stealth build
what is the dump stat for knife?
I upgraded it myself
Got it from Brunt's armory
Specifically needed it to deal with carapace
out of damage/mobility/stability/ammo/stopping power which stats matter less if they are low?
Mobility (or defense) is the least important stat
Stability debatable
I'd say order of importance is damage>stopping power>ammo>stability>mobility
High stopping power kills armoured better, so it is definitely pretty good
The optimal gun is probably 80 in all with 60 in mobility
thanks
is there a best chorus/ support build i should be following? not sure if my current is missing anything
imo the best protection for your allies is stuff being dead. so, I'd just say get the most obvious supportive items which have the biggest impact then go after things which increase your own dmg.
stun grenade, benediction, and chorus. The idea being stun grenade, benediction, and chorus give you all the stuff you need to support the team indirectly. After that its pretty much go down say blazing piety to abuse crits for more chorus spam from crits reducing cooldown. possibly picking up pious cutthroat for 20% on backstab, but I find that really hard to set-up reliably.
I just go down martyrdom after chorus with a knife build (bleed blessing) and put in 8 points to pick-up "invocation of death" and "enduring faith".
thanks, thats pretty much what i have, stun nade, benediction, chorus w ecclesiarch's call, fury w the extra crit, and shield of contempt, the spare 4 points were originally in backstabber/scourge/enduring faith but i might move them to sustained assault/ pious cutthroat
which one is enduring faith again?
Its down the scourge line by 2 more points. Crits = 50% dmg red
It just leans into the crit idea a lil bit for more self-sustain. If you can't go down, then you are actually able to help others up.
Anyone got a good chainsword build?
Best hammer blessings?
Thrust, and I still think Slaughterer
Are there any good builds with Combat Blade that don´t involve stealth?
Literally every ending tree pairs well with knife in some regard. Its best mobility for momentum. Matyr stacks literally give it a ton more atk spd/power. The peity combos well with a few perks liked cooldown reduction and 50% tough red
Everyone in the discord seems to outrageously hate the weapon, but I reccomend following the one mentioned in this vedio
Are chain weapons fun? Yes
Are my 3 builds fun? Yes
Are chain weapons good in Patch 13? Yes
Are my 3 builds good in Patch 13? Yes
Do you like chain weapons from 40k? Do you want to know some good perks and blessing choices for them? Maybe some builds that compliment them well? This guide is for you. Below are the 3 builds on Games Lantern.
Ble...
I tortured asked Lazzor for his hammer build and this is what he gave me. Posting here for others to see.
https://darktide.gameslantern.com/builds/9a613cf3-7010-4616-8397-53f2a61093d1/lazorrs-hammer-build
So, as i've been sent here - I've been running Eviscerator + Boltgun and it's been . . . Uninspiring for me. I've come in for the glorious
"Murder Everything squishy I can reach with my massive Badass Sword, And Anything tanky I shall Explode with my Super limited but Extremely Powerful Boltgun."
You know. To snipe Snipers, to bust carapace and unload wantonly into any boss i'll find - getting a rewarding feeling of joy whenever i see the boss's health drop by a bunch for every full-auto shot i manage to land.
But.
I can't? I have quite literally died on damnation to just a swarm of homeless people, without any additional dangers to my being. Despite Revving, Despite building different talent sets. Despite Religiously Sticking to "H1->L" on Repeat, I find myself simply. Dying. Somehow, Ogryn seems to do far better with Rushing into the gunner line, and then coming out unscathed just because his melee weapons give him the brutal advantage of "+15% toughness when hit 3 or more enemies with one swing". Genuinely feeling immortal then.
With Zealot, Even putting MORE effort, i end up failing the team on the simplest tasks on the higher difficulties. and on lower - well. A boltgun is an overkill for anything but a bulwark, and just not enough against any boss.
So. I must be making some sort of mistake with my talents? or Build? or Curios? I prioritise enemies, and i have no lack of skill in dodging any disruptors nor melees. but there's only so many hits you can dodge in a swarm. And the Cleaves don't have a 270 degree coverage.
Please help?
Should i post my current build somehow?
bruh
the purple nodes are really good
the left sided one is amazing on evisc
as for your curios, yeah they kinda suc, stamina regen is useless mostly, chance of curio as mission reward too. You need revive speed / sniper dmg / flamer dmg / toughness regen or something like that, keep the 5% of health/toughness tho
crit chance on bolter does basically nothing for you at the moment
you need gunner resist on all your curios
well, I need high base blessing curios first ;-;
toughness regen speed not good for zealot playstyle
Imma let the boss speak
Those are the best i've got, and I already changed perks for what i've got - aka, the toughness and health, in most cases. Toughness regen in the other.
Okay, so Toughness is a nono on Zealot?
I go hard health?
toughness regen is a no-no
curios is 2 toughness - 1 health most of the time
also no keystone?
I was trying to get as much toughness regaining as possible off of killing things
momentum or blazing piety are fucking good you really need them
since i've noticed hobos literally hitting my health every time i get into melee with them. Aka. They must break through it as i don't regain it fast enough
don't take it wrong but maybe you aren't dodging correctly
https://darktide.gameslantern.com/build-editor?id=9a613cf3-7010-4616-8397-53f2a61093d1 look at my build, this is basically what I would call the "best" standard zealot build in terms of talents without gimmicks
with thammer (a slow moving weapon that doesn't kill many enemies) I get hit once or twice in auric difficulty on a horde
Actually, now that it came up - how fast does momentum get stacked?
pretty fucking fast
fairly quickly
you have a node that gives 3 stacks of momentum for every successful dodge
true
but fighting hordes without getting hit isn't just about your weapon (although evisc got a big reach you should see their attacks coming with enough time to dodge it). You need to find suitable ground to fight off a horde
if you rush in and get surrounded yeah you're dead
I do have another, higher base-rating bolter i was putting off upgrading.
bolter right now is undertuned and ammo inefficient and probably not great for a less experienced player
revolver does the trick against long-range elites
I just enjoyed the ability to not rely on my allies to deal with the trappers and snipers with just a bit of aim
but you have 5 bullets and if you're already fighting a horde it's pretty hard to switch and aim
And the fact that i got to unload 15 shots of "Bang" into any big thing that i couldn't cut through seemed fairly satisfying
I guess i'm going hammer + Flamer (Whenever I get a flamer above 330 base rating in the shop. . .)
I guess I could fish for a gray flamer
unfortunately bolter is quite inefficient versus carapace right now
and monstrosities
Especially monstrosities
It was a completely different world when i switched to Gunlugger ogryn and just. Soloed every monstrosity and demonhost i came across.
gunlugger is gonna be nerfed
ogryn in general is gonna be nerfed most likely
I've gotta go
Shame. It felt right to me - though I found that i needed to dodge and play around my enemies far less. One blessing on the melee literally made me unkillable in a swarm
for now
Well, See you later.
I'll fish for a flamer and try one of the hamers i bought way back
that's
a good hammer
switch sprint to unyielding and thunderstrike to IV Thrust and it's pretty fucking good
with these perks and blessing you can 4-shot a monster if you hit it right with the thammer special activated
I'll have to check if i've got a IV thrust blessing sitting around
And Unyielding as in, Unyielding damage, right?
yeah
to bonk the monsters
with the right build you can even one-shot monsters
but it's a bit tricky to use
Now i just need to gather mats for the Flamer i bought, and i need to figure out how to use this hammer correclty
though the rolls on the flamer looked kind of bad
can't say for the flamer as I know shit about it but mine is not min-maxed and still deletes hordes and elites alike
for the crucis hammer the combo is simple : heavy-heavy-dodge
you have to do wide sweeps with your mouse to get as many enemies as possible
and you need to double tap a lot with these sweeps so enemies on the ground end up really dead otherwise you're just throwing them out of your sight and they'll get back up
good luck out there reject
Well, after first loss on Heresy I've found that i have no idea how to use the flamer correctly
I know you said you weren't sure if a video would be helpful, but just in case here is some older gameplay, same general mechanics etc but on old patch, this is effectively the same version of zealot as the build I posted https://youtu.be/Ofrg8az_g_k?si=0q5y9SD_G-vEFAPv
flamer is not for sitting back with magdumping with outside of certain scenarios
5-10 flamer ammo will clear hordes
you should use fury with flamer both for movement and for killing crusher packs
fury downgrades enemy armor from carapace to flak, and flak to unarmored for approximately 3 seconds
so for crushers, you build burn stacks first and then use fury, then the burn will tick them for flak damage instead of carapace
(carapace perk still counts as it should in this case)
you want a flamer like this
feel free to swap elites to carapace or unyielding
also keep in mind a good flamer has 23m range which is quite large
and the primary single fire is quite effective at staggering human sized enemies
Hmm. So, Don't mag-dump swarms, just blast them for a bit and then charge. Especially with armored enemies
It did go far better second time. Realized you have to let the Thammer special charge for best damage
Though another zealot still managed to double my damage while running a hammer + flamer
I guess i don't really understand the burn mechanic?
it stacks over time and each stack does a percentage damage increase, and the burn falls off over time
and more flame or a puff will reset the stack decay and add stacks
up to a max of 15 stacks
so crushers you want to get near 15 stacks and press F
and if you ever run out of ammo on a flamer you are using it wrong
So, if i puff someone, they get set on fire. And over the time they burn, the stacks increase, but the burn timer runs down, until they get another puff of fire?
Hm. I don't really feel the flamer, i won't lie
the problem i have with hammer flamer is that I just get shot at and have to smile and wave 
The hammer actually feels kinda good, but i dislike long swings
you can't be face hugging the horde for the hammer to be effective, you have to stay at max range, swing, swing, retreat or side-step, swing again and so on
the quick attack bonk can help you kill those lil enemies a bit faster when there's less of them
I'm not saying i don't like the hammer. It feels good. But i lose a bit of my enthusiasm on how slow throwing out the swings feels. When I inevitably panic, and instead of Shoving I try to make an attack, I end up throwing out a quick swing instead, or i get anxiety waiting for heavy. And I Still can't tell if the Difference for max-charge swing is worth in the middle of a swarm, or if it's just a thing for big enemies and when you've got time closing the distance
max-charge swing isn't that useful in swarms I would say but I really can't besure
I like to do it cause I feel like it clips more enemies
but to do these swing I have to take a step back and it takes a lil bit longer
If you have Thrust, then yes there is a difference, but it's not usually worth it during a horde since your other blessing kicks in here. It's ok to start off or if you're with a teammate youd have room for 3 stack thrust, but regular heavy is solid horde dps
its worth it if there are multiple ragers and maulers sometimes
for the cleave and stagger
just doesn't work for me :/
are you using a controller
it takes practice
don't expect to jump into damnation and not have issues, took most to us through December to get comfortable
is this copy pasta
No, I wrote it myself??
I don't expect it to be easy. Ogryn damnation isn't a walk in the park exactly either. Nor is that the case for veteran. But unlike zealot, I can at least understand what I do wrong, or what I can do better. With zealot, it feels cumbersome and slow to play, and unrewarding to do something the class is at least implied to do well??
“Zealot cumbersome and slow” …What?
If you feel that way it’s definitely a matter of your loadout
If I were to think of the 4 classes, in broad strokes, to be separate quite clearly into vet the ranged glass Cannon, blasting away anything as long as he has ammo and has space, psyker, the ammo-less specialist buster - not really there for dps, but for the burst to drop big tanky enemies. Something with overwhelming damage, but a lot of time to get to that burst. Headburst you could say. The Ogryn's the party player, keeping things from overwhelming the party and taking most of the fire. And Zealot is the skirmisher/melee dps. They clean house handily, but get heavily troubled by disruptors. So, someone who'd gladly rush into the gunners and maulers without a second thought because as long as they keep swinging they aren't going down, but the moment a trapper or a hound get to them, they are done.
Note, it's a very big simplification. You can build all the 4 classes in ways that fill in any of the roles, in different ways. But that's the image I have of those 4 classes. And of them 4, zealots the one I imagine to be the quick and dangerous, with big payoff and big danger.
(Vet would have big payoff but having to ration ammo to balance it, and psyker having to pick their targets because of time limitations)
But as I've been experiencing it, the zealot runs fast, but is slow in combat.
I've felt more rewarded swinging a revv weapon with veteran than zealot, and ogryn ended up being the one more rewarding for running into walls of enemies and manhandling them around.
And yet I've put the most time into zealot trying to make it work
So far as to go and ask for help here.
I don't exactly know what I want to say, but that I'm sorry that I wasted your time trying to help me, but Im either very bad at the game, or zealot just doesn't have it in it.

I can grin like a dumbass when I see a wall of enemies as an ogryn and I only see a wall of targets, and I can feel good and tryhardy for sniping enemies with a boltgun on vet, dropping threats for my team. Hell, getting that power fantasy of either collapsing a swarm of maniacs so my team has the time to deal with them as psyker is another flavor of both. But as zealot, I'm slugging through combat and I dash and slide and run and try to keep out of gunner fire, and I can't even feel much satisfaction from getting to heavy swing through dregs.
I want to get the class, because I like the idea of what I expect and see the class to be an indication of - not a guardsman holding a line methodically killing enemies. Not s deranged psyker on a warp power trip, not a Big Meathead who cumbersomely wades his way through swarms to keep his team alive, but a Sadistic, bloodthirsty zealot (title drop?) Who goes into the fight so deep and so blindly that the only thing that makes sense in their subsequent survival is that faith of theirs, and their desire to deliver brutal judgement against anything that'd dare to think they wouldn't.
I like the perk for not dying at 0 health, instead getting a grace period and recovering health. That fits it a lot. Id love it to feel like that more.
I'd like to be rewarded for that playstyle more. I get rewarded for playing according to the class personality for three out of four classes, I'd like to feel the same for zealot. But. . . It just isn't?
ok I just read you say something about “once a hound or trapper gets to zealot, they’re done”
so it’s a skill issue
Lrn2dodge
Well, I'd like to correct you in the fact that I didn't say it's a problem of skill. What you referenced was me, describing what I imagine to be zealots.
Tl:Dr - zealot murder everything as long as they keep attacking and don't let themselves get pinned by disruptors like hound or trapper.
In Simple ogryn terms for your unable-to-read eyes.
Zealot mood is go chainsaw massacre and always go in if you can.
Zealot actual is not that.
Other class get reward for playing how class is shown.
Zealot don't.
I'd really like for zealot to be rewarded for play like you are a zealot who seems to get out of fight solely by the power of a deity.
Currently zealot not feel that way.
I think zealot getting faster weapon switch and larger rewards for going into many enemy by swinging, like maybe damage resistance and higher damage and more frequent "no die at 0 HP" would make zealot feel more zealot.
looks like your mind is made up and there’s no reasoning with you
Of course everyone is going to lose if they get hit by a trapper or a hound. You're a whiney baby if you think otherwise.
Now, seeing your somewhat toxic approach, unlike many people here I respect for their attempts at helping me and cordial approach, I'll choose to ignore you from now on.
zealot has no role
I will note I forced my way through a couple auric missions as zealot. I didn't enjoy it close as much as, if at all, as I did doing the same with ogryn and veteran - and I didn't do it with psyker because I don't like playing psyker, even if I see the fun In it.
Still, I might be just bad. But. Well. Zealot run fast. But fight slow.
Zealot has the "Oneshot literally any single enemy" role
Zealot is the you all screwed up time to clutch role
you're using it 😄
i like to think i got lucky with the rolls on this one. Any recommendations on what last change I can make? Was thinking of changing the thunderous blessing to slaughterer
Hmmm, I wouldn't really use that personally. However why not experiment? Thunderous got affected by the Rending change, so try it out, form an opinion on it. Swap that Crit Chance to +Unyielding. Alternatively you can conform to the standard meta and yes, swap Thunderous to Slaughterer. Up to you.
What about would be the reason you wouldn't use it personally? I always thought defences was the dump stat on the crucis thunder hammer.
What are the best hammer blessings?
i think the meta blessings are Thrust and Slaughterer
I got this one today Any tips for rerolling and which build?
anyone have an example of how you would build a support/crit zealot with relic for auric damnation without throwing knives?
the non throwing knife ones are kinda shit ngl
but just go for stun grenades and proceed as normal
you can still get crit bleed for 2 talents
what range weapon do ppl go? All of them feel so ass
brauto feels nice
I run relic and piety with the talent that reduces ability cd when taking damage. Standard flamer and evis, but sometimes like to run the mk4 when feeling spammy.
agri
i love it
Hey squad, any builds for claw mk4s? Open to any ranged as well, just wanna be useful to the team, not fall to heavy armor, and be quick/critty
It working for you? Haven't looked at it since I posted it
I swap the ranged wep to flamer at times to deal with monstros or annoying hordes easier. Or just revolver to slam headshots into crusher that pack up too much to make Rev + Ult clearing risky
Seems to work pretty well, but... anything I've missed ?
I use this. I swap between Claw 4 and claw 1 a lot, I can't decide which I like more
I also swap out duelist for this depending on weapon.
Or swap out duelist & benediction for the corruption heal aura if someone else is already running benediction
Alternatively you can run this if you don't want to use throwing knifes, but then you def can't take anoint or corruption heal aura
Its pretty ok. Switched to mk2
GRAAHHH
I need thunderhammer
Build
I like yours but idk if there are better ones
Sorry for the late reply but here's what I use for my Crucis Thammer build. Very safe for you and the team around you. #zealot-class message.
Discord is the easiest way to communicate over voice, video, and text. Chat, hang out, and stay close with your friends and communities.
ty
I swap some minor nodes sometimes depending on mission and what not
you can use the ironhelm with that build
I would definitely take purge the unclean in that case
and I'd probably run flak unyielding on an ironhelm and give up on 1 shotting crushers without F
also 2 toughness 1 HP is fine instead of 3 toughness
ty
idk wht that is tho qwq
ironhelm is the hammer that's not crucis
may i ask what the diffrence between the thunder hammers is
more cleave on ironhelm but lower overall damage by about 30%
third heavy is a vertical strikedown
versus the crucis's comparatively lower default cleave (before blessings) but higher overall damage in lights and heavies
and a horizontal windwiper heavy moveset
Most thammer players prefer the Crucis but patch 13 has made ironhelm viable
It's not amazing, but it's good enough for Auric
if you asked me tho, ironhelm blows, crucis all the way baby
With base attacks this is not true. Crucis and Ironhelm sport identical damage and cleave profiles for the base attacks that are similar. Ironhelm sports a cleaving L1 and a strikedown H3, which have a unique damage profile. H1 > H2 is identical between the two Thammers for example.
explain like I'm 5
The cleave and damage is identical between the two thammer's attacks. Ironhelm just has 2 extra unique moves that the Crucis doesn't, everything else is the same damage/cleave.
okay that helps thanks
wait but doesn't crucis just do more damage
like in general
I refuse to believe that, why are the numbers different then
crucis is 200-300 for light/heavy
ironhelm is 150ish range
or are the numbers not representative of anything
then what's the point
I'm not ingame atm bcs Uni but I'll go compare when I get home
stop typing so much man I'm getting scared
That's because the damage values listed on the main weapon page show the damage of the first attack in the light/heavy chain. It's showing Ironhelm's L1 which is a sweep and has lower damage, and Crucis' L1 which is a strikedown and has more damage. Heavies are the same.
so mk 2
The Crucis has a simple combo that you can easily swap between on the fly, heavies for cleave and lights for bonks. Ironhelm has a mixed combo that pairs nicely with a mix of lights and heavies to match the scenario. The damage for the base attacks is the same. Crucis has no cleave high damage special attacks, and the Ironhelm has high cleave medium damage special attacks. Both are good, truly up to preference.
Yes, I vote for the mk 2 crucis
ok so mk 2 hits more enemys
The Ironhelm will hit more enemies with the special attack technically, but it will stop on the first elite/special in the swing iirc. It just allows you to hit elites and specials through a horde. In a plain horde the special attack will do solid damage, but isn't really super safe due to it being slow.
Also against flak enemies such as bruisers and scab stalkers, the special attack will do 0 damage past the first enemy hit. It's a bug rn.
OHHH
ty
that makes a lot more sense now
(i got hyped and imideiatly made it gold cause YIPEEE)
worth
Alright guys Trying to build a Support build for my preacher.
3 things im trying to do with this guy
Super Mobile
Ult up as much as possible
As survivable as is possible
https://darktide.gameslantern.com/build-editor?id=9a66269d-d917-43fc-868e-2b0609ab6d67
How can Improve on this ?
crit is better for cooldown reduction if you want more relic spam
if you want to use judgement, then you should take backstab damage at the top and the backstab CDR
What is a backstab hit ? Is it literally just hitting them in the back or do you ahve to do it from stealth ?
hitting them in the back, backstab CDR doesn't currently work without backstab damage atm
alright
what actually are the pre reqs to one shotting crushers without F?
crucis with buffs up, max thrust headshot
yea mine doesn't do it in psykarnium but haven't tested with slaughterer stacked first
I dont seem to be doing any extra damage when hitting people in the back in the meat grinder and I cant get the backstab CDR to proc. I do have backstabber to
It definitely works, I get the extra damage and the ability to proc all the time
with carapace and just thrust it's about 2100 damage to the head
so, calculate from there
yea 2122 was what i was hitting or something
20% melee damage from the tree making it 2500
and then add slaughterer or headtaker to that, and potentially the disdain buff
will do 3000
Couldnt get it to work with my heavy sword . Reshad did it though
yea could get it 1 shot to the back of the head with stacks of sustained assault
and to the front with slaughterer
I have been blessed with this most righteous hammer and need to test it out. What talents would you all recommend for a shroud build?
people are running shroud with hammer? lol
WHAT
isn't corruption heal aura really bad?
I tend to run it for randoms bc they dont have grim res on their curios
It's still better than no aura because someone else is already running benediction (since it doesn't stack)
how do you guys feel about this for thunder hammer stealth 1 shot build
using martydome + wounds with it
feels pretty good, powerful but lacks toughness
but all the dmg reduction is nice, feels good with a br auto or pistol both felt decent
Sorry to hijack, but which is better in a crit dodge frontline build?
Dmg reduction
Always gonna be better than inconsistent toughness regen
ty
Ideally both
First pass, but it does well. Horde clear is just heavy, push attack on repeat. I used agripinaa brauto, but you could do revolver w/ rending to help with carapace
Taxe is rn one of the weakest weapons in the game for sure. I would also opt for a vraks 3 because monstrosity damage, and chastise + 2 headshot bursts kills crushers
You're also not running holy rev, or SoC (the best talent in the game) which is kinda sus
Also this instead of toughness on heavy attack, by a loong shot
you'll do better with this
or this
Currently my build is the icon, bolter, and chainsword, with martyrdom and that until death thing that makes you invincible for a bit
How do I make my vraks do more damage? I have to go through an entire mag on a crusher with just headshots and dodging to take one down
any thoughts? sorry to prod lol, is it overkill with stealth + martydome?
sometimes the stealth cooldown seems too long, but thats changing with patch 14 anyway.
Can we no longer 1 shot DH on damnation with the coming nerf btw?
Are there any recommended builds I can see that are built around the eviscerator?
i dont feel this build without any fast skill regen, + without surivive trait until death you will be many times on ground with 1hp
but i onther hand i totally dont know how to play stealth so im just another discord expert xD
gets pretty tanky with the martydome and wound buff stuff as you get <50% hp tho
edit: maybe i need to try to fit backstab kill or crit reduction in there
not sure you can tho
what about this? this is close to what i run with knife, but slightly modified to grab a few things for hammer (10% attack speed, etc)
think this is better for a hammer stealth build, dropping martydome
Loner bm combat axe build for solo carrying because pubs teammate do sussy stuff and you're better off alone.
I saw a very similar build for an assassin somewhere and it seems to work ok, but I don't know about the speed for the hammer, it never convinces meof its clunky animation and strange pause after a light blow up head, but maybe but maybe something has changed, I haven't played with a hammer for a long time 😬
this is so selfish in war

Eviserator yah or na?
I wouldn't call Evi S tier, but definitely still doing job
that's good to hear
i'm trying to get good with that weapon
manily because i like it's attack pattern
but i guess what i'm having a hard time doing is killing elites
I use Evi often (Auric Damation), but its little brother has several advantages
how so?
just use shredder
right
i like this, but i took off Until Death for Purge the Unclean to use with a taxe headhunter|brutal momentum
That's fair. I would strongly suggest you play combat axe however it does so much more damage and has the same dodge count as tac axe anyway.
With much better elite, specials and monsters damage.

@vocal dust I stand by the Shredder Auto recommendation. It's got great reload speed so it's very efficient at wiping out those gunner elites very quickly in packs. The one I'm running RN has Powder Burn and Pinning Fire, but Ive heard Blaze Away and Pinning Fire are BiS
I run Chaxe on this build for the mad Carapace DMG and horde control with PBA into Heavy Spam
I haven't used this weapon for a long time, probably since playtests 😬 somehow I stuck firmly at the flamethrower and revolver
I hadn't either, but a 380 profane popped up in my shop and raised it up. Now it's one of my favorites.
And the flashlight Quality of Life is Goat
anyone can link a basic knife zoomer for farming plasteel?
Can go crit for keystone and cdr, but momentum sonic is the dream
when you guys run blazing piety with mark 9 heavy sword do you go down the right tree for enduring faith over anoint in blood + purge the unclean or no
or maybe i just run lazors hammer tree for heavy sword too
@waxen oar alternatively get a Chaxe with Rev It Up 4 and farm assassinations with it. You'll be running around at mach8 getting them plasteels
Many weapons good, what do you want from your melee is the better question
combat axes and heavysword are good all the time
which traits are good with them
I mean which perks on weapon
and which weapon with which blessings to look for
hey guys just getting back into the game anyone got a melee horde focused build for zealot, used to run chainsword and "handcannon"
Flak and Maniac for perks
power blessings on each of those
headtaker for heavysword
You can search the builds for mentions of Heavy Sword or Combat Axe and people will have builds all listed out.
Popular ones for Heavy Sword are Rampage, Headtaker, and Deathblow
and brutal momentum + decapitator or headtaker
I actually also like Perfect Strike on a Crit heavy Sword. You lose damage for quality of life