#hivescum-class
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Wait is extra pouches the +1 blitz slot talent?
Yeah hard to justify not taking that for me unless I go blinders (which necessitates pocket tox so still spending the point)
Scum blitzes are so strong lol
Returning player is the class worth it to buy it?
Its currently second strongest behind psyker
Oh ok
lawnmower of a class
not worth, it is a must buy
hahaha š well, thats what i call advice š
All paid classes are must buy even if you don't like or play them
More money for the skinny fish to make more shop slop and another 30 classes
i was wondering if they make a full stop on classes after skitarii and focus more on new maps, overhaul expeditions which are dead right now
skitarii is probably the last or second last class
Tenth to last
Tbh depends on them
When they make content the player count rises
It will only die when they choose to stop making stuff
Considering its all paid content it makes them money
I dont wanna buy arbites though
I dont like it
It took me like 80 games to start to like it
Then I got a bottomless Bolter build for it and I'm now a believer in the Lex.
Whats it like
Also skitarii will make them a lot of money and bring in new players too
Castigator bolter is hella fun
If you're comfortable with being pretty easy to go down at times, yeah
Hive Scum DPS is only out done by Psyker, and arguably if built right can be insanely hard to kill.
Actually got the auric storm survivor achievement (without leaving matches) on a chem build for scum.
whats needler dump stat?
whats shiv dump stat?
chem build with rampage?
Mobility
does needler toxin stack on each shot?
Yeah baby
5 normal mode shots fully stacks it
why wouldnt it
Idk how blue mode stacks though fwiw
I usually try to shoot multiple targets with it
Rather than plugging the same
(is this best practice or not?)
this class is cracked
thats what i usually do
shoot the squishiest few in a mixed horde
i ran full chem build lol
rampage is really strong though, i just find chem build to be a lil more useful overall as it can make your entire team cracked instead of just yourself.
Rampage is still broken asf tho lol
what build is it?
chem build with stimm supply
stimm supply fully stacks dependency?
bought arbites
lmao
build looks fun
all stimms fully stack dependancy
I need to survive till skitarii cant play scum unly
u dont need a box to do it
a max duration stimm can do it too as long as u dont have maxed out chems allocated
it says a stimm gives you a stack in the description
correct
you have 90 seconds to inject another one
it fully refreshes timer when you inject
and increments it by one
Yeah
this node is bait
also is it applying the effects all the time? like if you put toughness is it pumping you till it ends?
the chem dependancy stacks only give you what it says on the keystone
Yeah, you might be thinking of the stimm lab
stimm supply just gives you the effect of your stimm plus the anti corruption stuff
I use uhh
Attack speed and a lil bit of strength on my stimms
Works well enough
But tbf it's hive scum unless you're running crowbar you'll be fine š
crowbar's story gets more tragic every update
what does he even do now that crushers are an extinct species
Nothing
even crowbar works on rampage builds
just dont run bonesaw
Yeah but like
Why would you run crowbar when the shivs call to you like crack
crowbar works because rampage is the strongest melee ability in the game
its like pbb making twinks insanely good
I'm currently running bone saw and unironically find it more consistent than crowbar lmfao
Stimm supply is funny because it kinda works with whatever stimm you throw in it, 15 second cd bomb that also restores you 50% toughness off-rip and makes you just immune to corruption or longer cd full stimms that buff you and your homies that you can still get the cd down to decent numbers with sample collector
Fun ability
if your stimm is 15 seconds then you really dont need sample collector
oh u mention it for running with full duration stimms
mb og
No worries but also valid
If you put the bomb in dense enough crowds you could end up just getting it right back after it explodes but yeah its a niche situation
Sample collector is also just a very conveniently placed talent
Honestly I find myself flipping between short or long stimms because I cant decide whether I like the fast bomb or strong buffs more, theyre both fairly decent if you can play around them
Bone saw is B tier, Crowbar is C tier, Shivs are S tier
...wait a minute, I'm sensing a pattern
Satisfying to look at a pack of ragers, crushers, maulers, etc. and hold them in place until the bomb goes off
bonesaw is worse than crowbar imo
saying bonesaw is b tier is delusional
I like the bonesaw because it just doesn't care what you do with it you can find success with it
Yeah other weapons are probably better than it when built for it but chem saw doesnt mind either way you just hit people with it and make them gross until they die simple as
I still say purple mode is underrated for bosses
If you're backing it up with a needle gun
Bolt pistol on scum is neat
I do enjoy the extra range on the stimm supply bomb and blitzes, and it still does the job of getting long range specials out
Won't be winning boss damage competitions though but its still funky
Also kinda funny to fastball a blackout at someone and cause them to bleed too
Works with shiv knives too if im to believe
Oh damn I didn't run blackouts last time I tried this
New build time, thanks <3
Do you run the mark 6 pistol? Seems like the most fun for scum
i never heard of this
damn it actually is a thing
not like 4 stacks of bleed are gonna do much when youre already applying 3 tox on them
I mean They for sure Are NOT going to be having a good time by any means
yeah but like
i doubt the bleed will get you kills that you weren't getting with the tox already
Fair enough
yeah thats the one i was using
more than likely not but its about sending a message
also depends on you throwing the blinder while you are holding the bistol which like
just shoot them at that point
Uncanny strike or precognition on shiv?
i want to remove stim 25% finesse final node
and use it somewhere else
precog
why
also yeah why
you usually want to hit at least 1 final node on a stim
Uncanny not so hot anymore
why would u do this on shivs of all weapons
what other methods can i use to increase chem damage? is it purley talent tree or does weapon level affect it?
any global damage/strength modifier
that just applies more stacks
cause I want movement speed node
so get both? i dont see the problem here
gets too loaded
wdym
too long cooldown
ur 75 sec stimm is like 30-40 secs with sample collector
gets shorter the higher difficulty you go
stimm cooldown doesnt really matter
if im going the attack speed route i go for stun immunity anyway
saves you more often than movespeed
event or not sometimes ur skills fail you and the stun immunity saves you
also flamers stun u so thats another plus
Yah i almost always take stun immunity on that tree. Ill take the reload speed for triple barrel shenanigans but that's it. The movespeed node has gotten me killed too many timesš¤£
Stun immunity is bugged
Does not apply

Classic 
i thought it did when i used it?
did it get bugged in a patch
Oh when did it break?
both slowldown and stun immunity are bugged
do stims count as combat ability?
9 stam scum is spoiling me in qp
oh my god
Does scum have a good tank build?
uhhh no lol kek
all health curios, rampage, hive city brawler, and chem dep
because i like playing tanks lol?
you can eat an overhead
I'm not saying "Scum should have tank." I'm asking "Does scum have tank?"
scum has lots of toughness outs so you can get by fine with relatively little toughness if you wanted to
Simply take rampage and anything in the tree that gives dr or tdr
I'll have to give it another go, before I write it off as just a not for me class.
oh neata non londoners build
devil's claw is very much brain off gameplay
the only attack variation I do is PA, light, light for single targets
As an ex rock muncher brain off is good
this is on old tree too, I haven't used it too much with the new one
Yeah I played scum back a lot when it came out but ran into issues trying to step into havoc and i think another games update was on the horizon so i dropped off.. wanna give scum another go before i just write it off.
some variation of this
Itās a braindead powerful class
Just gotta dodge
I'm nto at my piece just yet (couch agro to strong) but i'll save this to try later.
it shines in h40 more than it does in like auric maelstrom, since the enemy density is much higher to have really long rampage uptimes
Can you send me the melee weapon to? Just so I don't forget when my shows over lol
darktide does hordes the best in the biz
daaanks
Real chads run hammerblow skullcrusher
Iām not even joking 
Itās actually stupidly strong
Loving arbites and wanted to do this build but I got attached to the dog, I feel like my other half is missing with no dog
ye you can, this really likes the extra crit chance so
I like the dog to much and find it to useful to give up. also My arbi is Tom and Jerry
please look at this build i accidentally found
The ability is just to keep you safe from sprinting into a room where thereās a lot of shooty boys the rest of the time your just using your stim as much as possible to regain toughness and to give battle buffs also the ability makes you count as dogging range fire upping crit on melee weapon so you can focus on mele or snipe with side arm but mostly kept in blue mode so when you do need to keep safe you can spread toxin and regain more toughness threw toxic renewal
Hi neo here , having trouble naming my scum as i cannot pick a good name , so far it was going to be either morpheus as a pun on the matrix and my name or
neo-drug-litan . Any other ideas are welcome
Yea you a scum player - you should be HI for most of the gameplay
Help with the name and ill stop with the jokes
no
im sorry im not a chemist
i can attempt to think of something but it took me awhile to get my scums name
dimitri? (dmt)
I'll consider it. Wanted so hard for all my character names to be a pun on my name but scum im having trouble with
I named mine Jacket fwiw
Heck i even came up with a skiitarii name but i can't do hivescum so at this point i might give up
i named my scum istas
i try to come up with names that fit the universe
Neo-pill-litan? Idk if that is good nough tho
my scum is Magpie
methopolitan
š
scum is the only character i have a 'joke' name on
istas is snow in cheyenne and snow is slang for cocaine
thats neat, havent thought of any skitty names yet, mostly waiting to see what the customization options are before hand
neo-processing-unit would be a good choice too if thatd fit š
dump stat on devils claw is mobility right?
Yeah
I would say mobility it THE dump stat.
Mobility and defense generally
I got an emperors gift double barrel that has 3 barrels
Well technically itās got just the two but can fire 3 times
what do the different stimm gun marks do?
changes the alt fire, which never gets used imo
thanks
Question, can you make a kelermorph with the cosmetics for hivescum?
Unfortunately, they only have two arms
No
We got uhhhhh, a jacket and uhhhh some straps
damn
How did the toxic nerfs change hivescum builds?
He almost did the 67 thing
Ya know, I found a tank scum build and now I can't find it anymore and I'm sad... I'm terrible at dodging...
Raaaaaaaaah rampage shivs is my life now
Personally chems feel weaker now but I have to say itās the one less chem grenade that does it.
You have to be much more selective with them and can often not have one when you need one. Chems besides the grenade nerf are fine though, all those grenades just gave a lot more āstayingā power and without as many you definitely notice it if you donāt take the 1+ grenade node
With the added chem nodes of extra damage and the chem splash on elite kill, that plus 1 grenade is even harder to take but chem grenades are the strongest āchems on everything NOWā tool you have
Tbh hardly a nerf. Hell, my triple barrel gunscum became even stronger because sample collector was made tax free with the new layout
Basically it was a nerf for the overpreforming builds to let the other chocies shine a little?
I guess thatās a good way to put it. I never really used the needle pistol because it kinda feels like shit to use tbh
I just know the update made the loop of Begin Desperado->Desperado Ends->Apply Stimm->Stim Ends->Begin Desperado that much more consistent
I basically never canāt do drugs, I just forget to actually use the stimm lmao
Reminds me of the Arbites shield loop of BTL->Assbeating->Shield Stun->Assbeating->BTL
Is the saw hurting from the nerf?
AFAIK saw is fine
Its viability hasnāt changed
Poor crowbar is like the red headed stepchild of Scumās arsenal
Saw was always a neat one to me. I love the little detail of holding the blade with a rag is neat
Crowbar has the struggle of competing with a better weapon (saw) and other solid choices that are insanely boosted by Scum's attack speed steriods
Yeah, that and the alt mode just being so unwieldy despite their efforts
Oh boy I can turn my functional melee weapon into a latching weapon on the class made of sugar paper
Eviscerator Scum when?
One Rager: āomg hiiiiā
saw is almost universally considered the worst weapon in the arsenal
(that is, universally by me)
Ain't no way you think saw is worse than crowbar. Maybe less fun but worse?
they are both the bottom of the barrel trash tbh, but path thinks the crowbar is tier 1 and saw tier 3
What do you prefer?
between the two or just in general
In general
combat axe, shivs
Crowbar is garbo but bonesaw rips on tox builds
laughs in tox tank
Makes sense, every person I've heard talk about combat axe say it would be a lil better with more attack speed
hivescum makes it better exactly for that
I get that, push attacks were never my thing in Vermintide 2
so im messing around with the moveset of a lot of the melees
why do we pick rashad over antax? ik Rashad has a more balanced moveset of large swings in light attack and heavy attack chops but antax is the same and its heavy attack seems to hit harder
also why pick mk 3 over 1 with shivs? 3 has better swings and a heavy that swings too
im starting to like combat blade though i feel mk VI sucks a bit compared to Mk 3
Taxe for Atrox its super fast even if it doesnt hit in a large cleave but the heavy feels ... meh , still need to get my hands on the other Taxe
rashad actually hits harder
because it has a finesse stat
ah
shivs are personal preference tho mk3 is more horde-clear focused
for knife it's personal pref as well tho technically VI is better for its horde clear combo
i take mk1 because it feels like sword and dagger from vermintide
taxe is mk7 without question due to having the best moveset
prefer it for dealing with the occasional crusher
rashad hits a bit harder due to finesse stat (u can see this in my guide)
shiv mk1 heavies are a lot better at picking off elites & specials in melee whereas mk3 needs to do PA + H which is worse single target dps (and if u wanted a high mobility cleave melee, knife VI exists & outclasses mk3 shiv)
knife VI sort of also outclasses mk1 shiv but that's a different conversation
i see i see but whats PA H
push attack + heavy
push attack then heavy
i do agree that slam attack from mk 1 is great but i think ill try getting used to mk iv more in that case
i DO NOT like Chaxe
looks sick feels good when im not in anything higher than malice
the buff doesnt last long enough top of that being stuck in that animation is just aids i have to dodge out of it everytime plus swings aint wide enough imo but i can see why people like it
seriously? always heard the other one was better
but then that was befoer scum i guess
that was the case, but mk xii got a glowup
nah but it is good
i'd say it's one tier lower
Shivs are not personal preference like old mr grumps said. Mk1 is multiple tiers better than mk3
Its not an A-tier weapon
I don't have shiv stats behind the scenes, how good is its ADM and do i have leeway to not get rampage heavy rending subnode?
that's a thought
Requires practice; its not as ez as other weapons but its very potent
Hope Scum gets more weapons, I'd like a Crowbar variant
Arby got none
Scum wonāt get any either
Skitarii will share the same fate
We do have a crowbar variant
Particularly excellent if you crit. I'd just pump your crit rate and finesse.
is crowbar any good?
It's one of our worse options, but scum is cracked enough that you can make it shine anyway
The rending rampage node adds exactly 40% damage for non-crit and 25% on crit against cara
Idk why anyone would say shivs have very good adm and they wouldnt take it
Tbh I might have taken that node and forgotten about it
But I'm regularly 2-shotting crushers with shivs idk
I might have been thinking about Rashad
Rashad can skip rampage heavy atk rending and cleave
Shiv sort of gets value from both
But shivs really do have excellent adm - so long as you crit
I wouldnāt call it excellent
Just workable in the context of rampage + hyperV + hypercrit
U have a lot more leeway than on other classes
Both hyperV and hypercrit are too good
Rampage is obviously too good
I see people mention pumping and dumping stats but I've never seen in the game specifically choosing what stats to boost just general upgrading from hadron
Weapon stats are random
Yeah you can't choose a weapon's stats, you just roll until you get one with the stat spread you want
I meant more in terms of talent and stimm choices
Like take chem dependency over adrenaline
Take Precog/Riposte over other blessings
Etc
By roll you mean using the shop and keep buying the same weapon from the mastery thing yea?
Stimms are annoying due to the cool down I just maxed str and did 2 atk spds
Sample collector makes stimm cooldown not matter much
Sample Collector is great
And you can build 3 stack chem dep easily enough with a full 75s stimm
Take finesse damage strength stimm for shivs
4 stack is harder, doable with good sample Collector use or the crate but otherwise you'd need a half-stimm
4 stack isnt really worth the hassle in general
But I just use 3 for less stress and talent saving
Scum talents are so loaded we opt out of 5% crit 5% TDR 10% CDR lol
Or whatever each stack is
going from 30% to 40% cdr is less of an increase than 0% to 10%
because diminishing returns
its not terrible when alongside those extra stats but spending a talent point on that is really hard when you got so many insane talents on scum that give more value than it
Uhh no, I'm pretty sure it's the same
Mfw someone who got downed and killed twice says they carried me.
In a party where everyone died at least twice.

Is 100% doubling the rate or giving you an instant CD?
Doubling
it's cd rate, so doubling
I'll see what i can sacrifice for it
Sacrifice your sanity, sanity is overrated

I'm unfortunately fresh out
Too many stimms
Alright I've nearly max levelled my ganger, anyone wanna mention their fave builds? (in terms of fun not necessarily being super OP but thats fine too)
this with shivs and uzis with reload speed on kill blessing, plus only ability recovery stimm
shooty shooty
not the best at melee tho
do you go klay or kalma V
what or what?
which ability recovery stimm capstone do you take? +25% or +75% for 1 second when you kill with ranged
took 25% to not think about having to kill with exact weapon
I'll have to try that stimm. Currently going rending + recoil, but tbh just getting more desperado uptime would do me a lot better
no ranged crit hit causing dodging? it literally means that if you are full autoing the uzis against things you literally can't be hit due to their firerate?
their crit rate is actually dogshit, but yeah i think it should be taken
especially since many talents in that are kinda bad too
like, focused resolve is garbo
not really
specially on scum
base 10% crit rate, has +5% crit chance iirc, and vulture makes it so you have 30% crit chance each shot
if you are not taking it, might aswell not waste your time with vulture
and go for chems
oh wait i misread
don't they have shit crit strings
only one bullet crit and it can't repeat after it crits?
i think it just doesnt have crit strings
and without talking about their garbo finesse of course
like it rolls for every individual bullet
DAPs? Yeah
Could be better
No toughness restore on ranged kills on a ranged build is hyper pepega moment ngl
They may have bad weakspot & crits but make up for it with firerate & raw dmg & utility
Vultures is nice for them cause it increases dmg; crit chance is a bonus & FLaB always gets active together with close range dmg ones cause Desperado auto dodge
yeah i mean, shit crits but i would still take that
if you do a ranged build i would take vulture and such in any case
Its nice that despite being a specific archetype you can go full on crits with IAG and be more of a turret or go pure dmg with DAP and be more of a drone
Both kill; both good; both have downsides & upsides; both viable; both fun
As all things should be

Yeah you aren't seeking crits on DAPs and you aren't boosting them but you are getting them
Yknow what i hope? That the suppression mechanic gets a buff or skiitarii makes it good again
no way to make supression worth anything i fear
it was blocked by the censor unfortunatly
rip
went with morpheopolitan as a refrence to matrix
ah
āGoonā
IMO You kinda only need the Vulture keystone
Vultureās Dodge is just rolling weighted dice and hoping they save you since youāre never technically in control of the crits, plus something like a crusher overhead will still delete you.
Since you become Ranged-proof with Desperado anyways, just literally dodge the 1-2 poxwalkers that get close before you ventilate them and save the free talent point
Take it with a grain of salt bc I say this as someone who exclusively plays DB scum
DAP/IAG felt unethically oppressive to my fellow pubbies so I was never getting use out of Vultureās dodge anyways lmao
Itās so ass playing with most desp scum lol
am i jus confused on what a trust level is
HI, need some help with a build for melee HS. Like to try shivs as weapon. Nice advice with perks and blessing for shivs , and some general explanation of build because i came back to the game from a 1,5 years break.
Itās your characterās level
Riposte executor
And prob flak unyielding
why is ts locked the
then
why does it say im lvl 14
nvm it was cause i never set foot in the hub
i have a mod to go to mission board from menu
that's why
I prefer Riposte Precognition on shivs, since the crits are crazy strong
If you don't go Desperado, then probably take a Needle Pistol mark 2 to start with since it is busted
Well it is technically damage resistance, seemingly random but can assist, when it comes to something like stub it is plenty more random but with a high fire rate weapon like the smgs it is practically gurrentied especially when using a higher crit build, you would have to get astronomically unlucky to have it not proc when you get hit, I think it could also be that i play as mainly ranged hive scum so I always take very minimal melee talents
I use stub and using smgs means you tend to be able to use it less outside of the ranger ability
you literally can stay in the open and fire on a gunner horde without fearing anything
Db? Dap/iag? Acronym idk what dose mean
double barrel, dual autopistol, infantry autogun
Ah okay, I like stub pistols š
Auto pistol is good utterly incredible dps but I find the ammo economy lacking, like to use lots of range even outside range ability. Plus stubs are stylish as fuck, I mean with my spread being the way it is i dont HAVE to use the twirl that much but if it makes me feel cool ill do it XD
Make sure youāre taking the pickpocket talent
It gives you unlimited ammo
do NOT take pickpocket, it is absolute dogshit of a talent
Okay are you trolling?
no
Like I'm actually seriously asking here.
"infinite ammo" my ass
the reward is so little it is not worth it at all
maybe with 2barrel shotgun
but other guns its dogshit
maaaaaybe it might be okaaayish with the longest infantry autogun, but im trying to imagine this gameplay and its so boring
definitely never take this perk with desperado
and it says "killing an ELITE or SPECIAL"
might not be around all the time
alright... they actually are around all the time...
still bad talent
im trying to test it in psykanium right now and it is not working for some reason
ammo are not replenishing
If youāre being 110% deadass right now, Iām going to hold you when I say this with complete seriousness
Skill issue
Dogs, Muties, etc come to you for free every like 12 seconds if you donāt play exclusively in Malice diff
If you canāt land a single melee attack to get a minimum of two magazines back in between spamming your ability to reload completely for free, itās user error lmao
"get a minimum of two magazines back" wtf...
It gives back like two whole mags of autopistol wym?
Itās like ~120 rounds from punching a dog in the nose
trollink)??
I think you are, yes
Yuh huh
waaaaaait
just something clicked in my head
Is it math?
You werent under 20% max ammo when you were trying to proc it?
ammo reserve is what in the pocket
fuckin hel
HAHAHAHAHA
You are giving yourself a brain aneurism for nothing lol
I was thinking it when you said it wasnt working in the psykanium
Anyway itās op and if you want to shoot a lot thereās no reason not to take it
Tbh I still think Vultureās Dodge is a bit of a waste but Iād like to think everyoneās build has at least one āfuck you im taking thisā talent
Zealot has Thy Farts Be Swift
Arby has the tox gas sniffing talent
I think respirator users would sooner actually die than give up that 75% corruption resist
thats how it used to work in the media build right before launch
except it was 20% of a mags worth of ammo IN your reserves
so yes it was functionally useless
why are people so upset with its change then?
went from super duper OP(when it was any kill while under 20% max ammo iirc) to godforbidyoudosomethingslightlydifferentthanshootingforonce but still very good
It was op and itās still op
Nothing changed
Besides needing 5 percent more effort
To maintain the strongest buff in the game
Recently it got another change. It used to work like this
So you never had to stop shooting
Now you have to press Q and slap a dog once in a blue moon if you're REALLY just going full dakka without your ability up
You got a bunch of crybabies on the forums going "THIS ISNT WHAT I PAID FOR AAAAAAAA"
It's become a weirdly common thing to hear. I remember when Arby cape got the ugly ass precinct number pasted on it like a sports jersey, that was exactly what folks said
A finger curled on the monkey's paw as when it was finally removed, since it also removed precinct numbers from the deluxe chestpiece/boots because, "It's not what you paid for :)"
anyone got a cool desperado double barrel shotgun build
So you were trolling.
Trolling yourself I mean 
i want to feel like the doomslayer
i shitted myself so bad
Highkey. I think Stimm Crate is better with Double Barrel
really??!
what with
Because Desperado's bonuses don't do that much for double barrel particularly.
Other than the speed and ranged immunity I suppose but Desperado also has a lot of downtime comparatively and it just works better with ranged options that are a lot more sustainable in their dps
db suffers from the slow reload syndrome
Stimm crate however
You have the stimm node that gives you a huge reload speed increase and also the one that gives you 15% crit for manstopper abuse
And double barrel can do so much collateral that it's not hard at all to get your crate back really fast even without toxin
reflex and wildfire??
or the vultoprene
Vultoprene I'm pretty sure
Wildfire is finesse I think
Grabbing my scum setup rq
Helps but won't do that much for DB
i aint hating the db i just use it on my melee build for pesky ranged enemies i cant rip the head off of
Sounds very fun
though i fully admit i prefer the combat shotgun š
I have admittedly not made any changes since we lost a rocket
But the rocket is just kind of an "oh shit we're pushed in the corner" reset tool so I mean, not too much changes
It's really fun to fire 3 barrels, pop Desperado, then fire 3 more without reloading
6 shooter double barrel
sounds like a lot of fun i will give it a go, thank you
I've never really built with it but I honestly feel like the double barrel could be better with supply
But build what you like
I love the DB though
The important thing is to have Ammo Jack
Triple Barrel is most likely statistically better with Crate like you said
Yeah I feel like DB is just too slow for Desperado
But my selfish ass could never, so more dakka
Speedloader up at the top and swapping Deathspitter to Speedload actually makes it a beast, but it's kind of overkill bc the DB reload isnt too horrific to begin with
Pick pocket is alright, good backup in case you do run out of ammo. I think people got salty it got nerfed,
yeah i just learned how it works, it is not bad, sorry
All good, lots of talents are noice, i can't stop playing gun hive scum is so fun
Quick question, are dual stubs better than the revolver?
Specifically for a melee build
Not gun
dual stubs are pretty meh
Revolver is kinda nasty, I wouldn't say so
Stubs are neat for the animations, and have oddly remarkable cleave...however they're still kinda just okay
š just wanted to make sure I wasn't using revo when I could be using a potentially lot better gun
Scum can actually turn the revolver into a six shooter with ammo jack lmao
Go full cowboy!
It's big iron time
shiv mk1 500 80/80 dmg 80/80 mobility 80/80 finesse 68/68 first targ 72/72 pen 15 sprint eff 25 dmg unyielding lv3 executor and lvl3 precog good or should i roll for a new one?
really wish i could send screenshots
2 sides to this
there're people mad that it now needs them to melee
and there're also people mad it's not nerfed nearly hard enough
Is hyper volience any good? It seems like with a 1 second duration even if it did last a while it'd be useless against anything but chaff.
extremely
my only issue is if im a gun build im putting points into GUNS not melee and the fact it specifies YOU have to kill the elite or special with a MELEE when im not building for melee with a competent team .... the likely hood of that happening is low unless your by yourself at least for me
i think this is good but i wouldnt know
You don't need to build into melee to kill the occasional elite with your shivs lol
They really should have nerfed it more damn
bro be complaining about pretty much non conditional infinite ammo
Pickpocket would be ungodly OP if it worked on range.
Even with a gunbuild it's not that hard to get a single special kill with melee.
You also have desperado for unlimited ammo.
OH NO i wasnt saying it should work for ranged i was just saying they should have nerfed it differently
i whole heartedly understand why it was nerfed let me be clear about that
and yes thats true about desperados ammo
I mean I personally wouldn't mind it much if u could activate it from ranged kills but had massive internal cooldown (60s minimum, maybe even 90s)
the current melee kill condition is still too easy
too large hands for pickpocketing, needs a talent rename first
"Mugging"
im confused with hyper violence or wahtever its called
id prefer that as well tbh
that way its easier to use as a gun focused build Melee utilizes needle gun so melee will also be able to use it too
What bothers me is that there is no visual difference between both Needle Pistol marks
Needler is the least satisfying weapon in the game anyway
And hilariously one of the most effective
Yeah, its giga-strong, but its so fuckin boring
"Click" and stuff falls over. No bang, no fanfare, no heretic soup.
Weaksauce weapon design
Imagine if they leave a toxin pool that hurts enemies, give them a taste of their own medicine in havoc
guys, is there some general unwritten rule on which lvl and item power belongs in which difficulty bucket?
I'd like to believe no, as long as you understand your weapon and its contribution to the team
direct hits cause a special explosive effect when they die? One staggers in an aoe, the other creates chem toxin
Im pretty sure thats if you hit the floor or a wall
might want to update/crop that screenshot because those damage values have been reduced in the meantime
Hyper violence increases the damage of your next attacks for 1s based on overkill damage
So if your initial attack did 200 dmg and the enemy only had 100 hp
25% of the overkill damage becomes a damage bonus
In this case, the overkill damage is a 100 (200 - 100), and the hyper violence bonus is 25 (100 x 0.25)
Which means your next attack will deal 225 damage instead of 200
It stacks with itself, meaning it can skyrocket in damage especially on hordes
Very OP talent and needs to be nerfed
Me when I light swing my goofy little knife at a horde then one shot a PlOgryn
I know there's a clip of someone 3 light attacking a pogryn
I've accidentally one shot bosses with it before tbh
I expected to do big damage then it just nuked em
it's even better than it sounds because it applies uniformally to all cleaved targets
and ignores cleave distribution
How is Adrenaline Frenzy now? Viable?
Always was, just depends on which weapon you like
Bonesaw?
always has been
mid weapon
Tbh I have no idea for saw cause I do not run it
it was never not good lol...
Thats what I heard when Scum first came out...
adren frenzy has been good since literally day 1
then youve been hearing bullshit
I see, thanks
the only thing i dislike about adrenaline is that 4/5 subnodes are just improving uptime
only one of them gives an extra effect with the toughness regen
Fair, appreciate the constructive info
A lot of melees prefer chem dep
Since a lot of our best weapons have disgusting finesse ratios so want the crit rare
Rate
But on a Rashad or a Heavy Sword for example you want adrenaline
Same with crowbar iirc
I have been using bonesaw with chem dep but can probably use it with either
(actually my Rashad uses vulture, because it's my Desperado build lol)
Ooo thanks, that is wayyy helpful
nah honestly dep is overrated for a lot of melees
I like dep with like
esp since bottom right pathing is not good
you use mk6 i assume?
well the horde clear is much more reliant on lights
which scales better off attack speed maxxing
Tbh man
When I press ramp and stimm I can get away with light spamming either of them
Up to and including into ragers and maulers cause haha funny hyper violence
truly a hiv moment
Genuinely yeah
i love daggers
crunchy ass audio
sorry this was recorded off the Morningstar mission feed
IS heavy sword good on hive scum? I've been using it and even on Auric its putting good work. Is that the weapon or just me being good with it?
Yeah itās good
I noticed Hive Scum has a lot of buffs to raw damage and cleaves which both pair very well with heavy sword.
HIV makes any weapon good
Hive Scum makes every weapon they have viable and HSword is good on hive scum
Yeah.
Only thing it doesn't do good at is killing crushers BUT every meta build tends to focus crushers/maulers hard so meh. It also can still kill them, just not as fast as some of the other options but the horde clear is amazing.
It also fixes its issue with armor with heavy rending node as well as toxin crits
I mean just HViolence once shot them tbf
IF you choose hyper violence the game knows and spaces out enemies so you can't get to them wtihin a second.
True fact.
Well that sounds like someone needs to play Havoc 
I should tbh. I am still learning scum a bit though.
Scum in Auric just isn't as satisfying imho
Scum has taught me how to dodge.
Kinda
Scum has given you viciously op dodges you like using more
It's fucking you up for the other classes tho lol
Yeah I wouldn't say you're "learning" with scum lmao
ALl my previous builds were 1. Hit the enemy before they hit you. 2. Defend via crowd control. 3. Don't let the enemy hit me at all.
So I never bothered with the other classes aside from obvious shits like crushers/ragers.
If anything i insist you understand no other class can dodge like scum can.
Arb?
Arb I tended to do block/stagger for defense.
I found out you can carry most teams, even trash ones to victory with arb if you just stunlock the enemy.
Well tbf
Psyker a bit
Arbitrator does have worse dodges than zealot, vet and scum baseline for human classes
Only frames. No speed up or distance increase.
Arbitor also has a fuck-ton of bonuses to stagger and what-not. It's very easy to make a 'no dodge' build with arby that focuses on counter-attacks.
Also auto dodge via EE
Which might not count gameplay-wise so much I guess
I don't think EE can really be applicable here tho
Actually I did dodge a lot when playing Martyr zealot but it's been a while. Been maining arbitor, scum, and vet lately.
It's more like immunity since you don't have to actually dodge and oh wait Scum can do that too with Despy or vulture
You should try IJ zealot.
Damage isn't too much worse than Martyrdom at the best of times and you do get dodge buffs
Zealot has a great relationship with dodge too
Now if Fatshark would actually fucking mention those buffs in the descriptions.
I mean most classes get some buff from it for dodging
But second wind is particularly nice
I wish Ogyrn would get a buff. I feel like arbites stole their job.
I still think Ogyrn should be immune to chip damage. That one change would fix 90% of their problems.
Ogryn can be far stronger than Arbitrator tbh
Ogryn is a bit better at killing stuff generally
Yes but it's a lot harder.
It's not that Ogryn isn't strong. It's that their options are limited
I suck at Ogyn tbh.
fym chip damage
I could never quite get the hang of their playstyle and also I hated how often I'd be forced to snipe gunners with a kickback while my vet sits on his ass.
PBB
Twin linked stubber
There.
Have fun.
I think Ogyrn's should be immune to Dorito throwing stars.
Vet issue then; gj with kekback tho
You now have unironically one of the most busted builds in the entire game
cough Rampage Shivs cough

I stoppled plasma gunning with vet and switched to Hellbore when I realized how many players suck at dealing with ranged. THey'll get shot at by like 10 gunners and be confused why they died.
Rampage shivs isn't even as good as rampage knife
Ngl yeah that's busted
But PBB twink
Is disgusting.
So, being able to focus down ranged motherfuckers is often the key to letting a 'okay' team not get fucked.
I played with one yesterday and good lord
It's actually bonkers how much damage it does
Underrated; i played it yesterday
Soo many kills (and i was not using fire)
Oh when?
We still have people that legit believe if you don't bring plasma+leadership melee vet build as vet that you're throwing.
Pretty sure it wasn't
But yeah they were pulling weight
Issue is
The servers
Yeah I got instantly shot by like
4 trappers over the course of that night
Rubberbanding and all too
And we were all feeling it
I got hit by so many trappers yesterday
Me too
not enough
And I felt it was off too
Like it was happening far more than I'm used to
And then I saw one climb, instantly go into shoot animation and fire in the same frame
I hope the next time you fly on the plane there is an infant in front of and behind you.
double it and give it to the next person
Trappers, one of the most consistent enemies DT has
Yk what I've really noticed more of now that Crushers aren't spawned as much?
I had four trappers try to get me back to back and the only reason the last one got me is cuz a burster threw itself at me and it caught me in midair 
I feel like there's 1.5x as many bulwarks now
Yep.
I'm seeing entire platoons of them
Like the surges you get for moving back too far
i preferred the old crusher spawns
gonna be real
at least crushers are fun to fight
Except they're just spawning naturally
Now there's no rot nor crushers
I think the crusher spawn nerf is simply exacerbating other issues
Lotta bombers lately too
I didn't.
But I also don't prefer how severely increased the density is in compensation to their loss cuz AI director-chan misses their crushers so much
well old spawns was prob too crusher heavy
but now i don't think they went too hard in the other direction
I don't even think FS knew the spawns would get so bad after the nerf
Since they've been leaning on crusher spam for so long
the spawn changes didn't sound that bad in the patchnotes
but now it feels like crushers are an endangered species
and we're killing off the last crushers in tertium š
I guess they didn't increase the cost for crushers, they just implemented a probability nerf on them
Tbf how much fuckin carapace did the moebians have to go around
So those credits get spent on much worse shite
When two teammates are down beside each other and you hear, āGRENAAAAAAAADE!ā

What hivescum builds do y'all like?
usually rampage-based ones
I tried melee build but I hate it
i'm here to play darktide, not payday
Iāll try it with crowbar
yeah that's prob why you hate it 
I like tac axe and shivs on rampage with a needler, or Rashad and DAPs on despy
i eat bosses
i prob asked this before but does pickpocket proc that aura that gives ammo to team?
Hivescum i played today with absolutely tore ass today with the tac axe. Didnt know the heavies could hit that hard
not very familiar with our fav junky yet
what weapon is good with clearing hoards, prefer a faster one tbh
ok
Devil's Claw
thoughts on booby trap and fast acting stimms?
ok and basically mandatory
both?
respectively
ah i see
and is this a good stimm for fast acting?
If the node to the far left wasn't bugged, it would be yeah
man this event is so fun. once fully buffed from all the shrines crowbar goes brrrrr
No
You should NEVER run the stun immunity stimm node
Because it literally just doesnt work
If u take speed stim thereāre 2 ways to go
If u run needle pistol, use reload speed
If not, use move speed
Tons of weapons benefit from the reduced recoil and faster reload
Ngl I do disagree with this
Reload speed is absolutely useful with quite a bit of Scum's arsenal.
Recoil, maybe less so but helps.
@mighty belfry purple name = pay pig, right?
I think itās just needle pistol tbh
I wouldnāt even go speed route for gun build in the first place
Also I finished all weapon section overhauls in guide 
double barrel? combat shotguns? revolver? like I know they aren't the typical choices but they do exist.
Ima take that as a yes
I don't care for the term.
I would consider the close kill reload speed talent and thatās it
you're missing out.
Ok how about benevolent benefactor?
Better.
If not a little patronizing.
Thats not patronising!
what for
I'm being facetious.
Cuz maxed double barrel reload speed on scum is kinda funny
And actually really good.
Also the recoil decrease actually helps quite a lot with it too.
I use reload for shotty; its just enough to be good
So I've heard that vraks 5 infantry autogun is the best desperado gun.
Question is, what makes it better than dual autopistols? To me it seems like the same thing but with way less damage (and you probably run slower too)
Is it dumdum or something
incredibly high finesse
the blessings are pretty similar
but the absurd finesse and unyelding damage means vraks can destroy hordes and bosses
dual autopistol is pretty mediocre against bosses and has worse crits
and much worse accuracy
Appreciate the explanation
Yeah, DAPs selling point is mobility
Vraks does more damage more accurately
DAPs move more fluidly much more quickly
I dunno about that one chief (wish i could put a clip here but iām not home yetā¦)
i mean, in comparison
vraks has higher damage potential, DAPs is easier to use
daps are cooler vibes
DAPs require a different skill set
Movement and positioning
Which I think it's harder to grasp than aim
Yeah but you're forced to leverage that mobility
Vraks just kinda works at whatever range you put it at
the opposite imo
it's not like vraks is overwhelmingly higher dps
vraks also requires ADS to make the most of its damage output
DAP is better cause they look cooler 
which further hinders your mobility
Man
If having to ADS with a gun is a dealbreaker for you I'm not sure what to tell you lol
so you can't just dance around like you can with DAPs unless you take a loss to your dps
That's like
can you read?
Using a gun in a fps game lol
i mean, it's a point against it
Why are you being a cunt
you have to use ads for better damage, that means your positioning must be good
i mean he is right tho
you just made a strawman
says the guy who makes shit up about what the other person is saying
I'm sorry but if adsing is a point against a gun in a modern fps game idk what to tell you
nobody said that
you really have to improve that reading comprehension
there's nothing wrong with ADSing
"vraks requires you to aim to get the most out of its damage"
but it's just a fact that it reduces your mobility
Most guns do
That's just
correct
do you get it now
I did to begin with
it's a statement of fact
and it's not saying that the vraks is bad as a result
no, it's a tradeoff
Craziest debate of all tymes
Both Don't have the same aura as max Payne pistols sadly
.45s for life
both can actually kill enemies instead
I love my spinarooni gun
Tap heads
so called tap heads when tiny magazine
stubs too busy aura farming to be actually good
Stubs are good
You can spin them to make them pinpoint accurate too
Genuinely effective side arm for a melee build
I wish they got run and gun by default I'm ngl

