#hivescum-class
1 messages · Page 297 of 1
zealot's corruption cleanse is an aura yeah
is ramping backstabs good at all?
the one that stacks melee strength with consecutive backstabs
also, do i take every node on rampage
no
rending node depends on weapon
but the other three are really good
can someone send me a pic of what is good for bottom middle tree
like what is must take and what is just passable and garbage
hive city brawler, punching above one's weight and street tough are all extremely powerful
hyperviolence too but its a bit more dependent on weapon
some melees cant ramp it up as quickly (eg crowbar and bonesaw)
(nobody knows how it works but its still good)
are adrenaline assassin or smiter any good? they look kinda buns
smiter is good
i think most adrenaline builds take smiter
because it's active immediately in any difficulty above heresy
killing blows? it does make sense...
its only issue is if you end up in a 1v1 against a monstrosity
true...
not a problem anyway
not having adrenaline active vs monstrosities is whatever
if theres no trash to kill around the monstrosity then it wasnt going to be a problem to begin with
true if you have rampage or stimm anyway you prolly fuck em up anyway
doesnt even need to be trash
only 2 elite kills are needed to proc it
battering strikes? kills increase kleave
its good
its 30 tho 2 kills give 20
swift endurance? on the left side that increases melee speed per stam
like very left
also very good
swift endurance is universal on every build
pick pocket and hyper crit?
i mean it's unlimited ammo tho is it not anyway
pickpocket gives you infinite ammo
blinders?
but you dont need infinite ammo on a melee build
left side blitz
does scum not balance as well as other classes
wdym
glass cannon
lol
hive scum lost its glass cannon allegations a long time ago
like would you not be balancing ranged and melee enough that you would still use the ammo?
what blessings do people like on crowbar? bash and take a swing look like they go well together
vet is the only one where you really do that
would you never use enough ammo to justify taking pickpocket?
you're only going to use enough ammo to justify pickpocket if you shoot everything
pick one playstyle or the other
hive scum has infinite ammo so he can use ranged forever
can opener + strength on elite kill
hive scum has the most broken melee ability in the game so he can rely on that
oh fuck he doesn't even have the problem of gunners cuz of his stupid fucking dodge
desperado gives you ranged immunity
Is brittleness that important on crowbar?
im taking rampage tho
if you're taking rampage then you're only using your gun for killing specials and maybe the odd gunner or two
brittleness is always good ngl
your ranged on scum is pretty much just to deal with gunners or other ranged threats
ok but what if i'm on havoc where ammo is gone like it's just fucking evaporated
i don't disagree - benefits the whole team. i'm more thinking of hitting breakpoints on scab ragers / maulers, etc
i take it against crushers
for most weapons you really dont need pickpocket if youre going melee
i'm pretty always pushing every few swings, so i figured having the crit + weakspot damage virtually always up would be nice
you can take pickpocket but learning how to manage your ammo better will make you a better player
maybe 25% rending against staggered is also good
even in havoc 40 people can run bistol without pickpocket and feel okay
its already second place
they made humble weapons to give the hive scum like the bone saw and crowbar just to give rashad and combat knife to the same class
i dont think its going to dethrone psyker tho 
What blessings do I use on shivs?
I'm using the bleed stacks on crit and extra damage on bleeding enemies at the moment
i even forgor there are bleed blessings on shivs lol
riposte+executor/precog
what do i take on stimm for a melee rampage build tho, i was thinking full wildfire and spur tree + ferver
bleed blessings arent really good on shivs
There's two but the bleed stacks on non weak spot hits seems like poop
yeah the bleed blessings are kinda ass on shivs
they have a lot of frontloaded damage so just focusing on that will kill every enemy instantly
dont use bleed on shivs
Not even for the extra damage on bleeding enemies blessing?
nothing
it's something like 60% damage on tier 4
no because you have to sacrifice another blessing for it
when you can run precog & riposte for something that works immediately on your first hit
people tend to just take both tertium welcome and burst of energy
take both
is jittery good? 40% more dodge cooldown with more stam
kinda
but really not needed
all you need is wait 0.85s to regain all your dodges
i'd take nimble over jittery
but you don't really need it either if you're already good at dodging with other classes
What is this dude doing
Ascending
channeling tha warp
Since you've only had people reply saying take both (which you simply cant always afford to do so its a shit answer). Burst of energy is way better. You always take it on every build, zero exceptions. Welcome to tertium is optional even on melee builds.
tertium welcome is just free melee damage
True and completely irrelevant to the nuances of the situation
For melee build I’ll prob grab both if I go ranger it’s good to know 👍
no sweet spot?
Theres also the nuance that if you free'd up two points for pure damage you take the sweet spot and channelled devastation every time
If there was 32 points, sure
Sweet spot is worse than tertium which is worse than channelled
idk about that
Its objectively true
with how much finesse the knives have
Its never over about a 19% increase
That increase gets lower if you have precog or stimm
And its then subject to your weakspot rate
Its so much worse than tertium/channelled
how much finesse does shivs have?
About 4x
If my legs were stuck in a bench I'd just meditate too I guess
how is it worse
Not it isnt worth it
+25% weakspot damage on something with 4x finesse would be making the damage go up to 4.75x effectively right?
thats more than +15% damage
and it also goes on a separate bracket
Ok remember when i said its about 19%?
And then how i said that number goes down with precog/stim?
And then remember how your weakspot rate is 40-50%?
i mean the same is true about any other +damage increase for tertium welcome and channeled
Sweet Spot is technically a bigger buff for shiv numerically but in practicality, you're benefitting from it less
also tbh i just take all three of them on my setup
Solely because it's tied to weakspot hits
It's nice if you have a build that fits it but I wouldn't call it a priority node by any means
The percentages in brackets are the increases from the talents im testing here
So 10-18% increase from sweetspot against crushers depending on other buffs
I'd actually run Sweet Spot
Because the attack angles are pretty good at lining up headshots which does help fuel HV in its wide vanguard swipes
As well as the PA being a really straight forward stab
Btw, I just now learned about the specific value for cleave cap on mk4 chaxe (thanks to Higui for explaining it in vet chat), and I think I’m gonna swap to the mk12 on my melee scum build… (I wanna use the chaxe because ”Hehe Borderlands 40K cosplay funni”)
i dont use sweet spot for mk1 but it may be good idk
i dont know the numbers i just go by feel
i use this for mk1 shivs :)
You don't have to care about cleave cap as much on this class
Because of Hyperviolence
ah while im here
what stimm lab setup would u all suggest for rampage shivs
i use all wildfire right now
Finesse stimm
Don't even think you need anything else
That one branch is enough to make your damage explode
its true
Yeah you really don't need anything else lol
Maybe if you really want, two nodes in attack speed branch for a lil sauce but
You really are just fine with Wildfire
i also have a rashad adrenaline build and im torn on the stimms for that but i think might just go wildfire on that too
On that I'd actually run attack speed or CDR personally
But that's just me
You already get a 25% damage buff from Adrenaline
And while the extra finesse is nice, it's not as impactful on Rashad.
Especially since you're also just not gonna crit as much either
i kind of hate the needle pistol
I struggle with being super fragile on Hive. I'm decent on Auric missions and such, but does anyone have any tips other than dodge better?
wdym dodge better, hiv already has the most generous dodges in the game
you can crabwalk across a map lol
also rampage gives a lot of damage reduction if you don't feel tanky
Depends on the build you run. Toughness stim might be worth a try regardless since it's pretty good now.
I try to run an axe murder build, or a fast recharging stimm poison build
If that helps.
if you take rampage and hive tough or whatever that talent name is
that's already a shit ton of tdr
This one?
But yeah hive city brawler is also good for survivability
no lmao
it isn’t?
its insanely strong
staggers everything around you every 8s
like flat on floor strong?
idk but its a fucking 8s cooldown
talent shouldn't exist
even if its not a full knockdown thats already insane
Block to break rager combo near u every 8s
lol
It’s very op
I see
It's so good that I hate it.
Because I personally feel like it's intrusive to my flow in melee because it procs so god damned often
And it procs on blocks too.
Would not surprise me if it saw nerfs in the near future.
i always want to take street tough but i can never find the right talent to drop it for
I don't play scum for the safety.
I play it when I wanna gamble and take risks 
That being said
It's arguably even better now since the crusher change
Since there's just a lot more of everything else now
Including ragers
Lots and lots of ragers.
actually good question
forge's bellow or street tough
because i like the former
but street tough is just kind of
free
I prefer Forge's
Cuz its shout stagger basically
And will save your ass in a pinch if you're grabbed by bosses or mutants
Or dogs
forge more fun
winning > fun
was hive scum always able to use bolt pistol?
yes
uh
thats what i usually do
Sounds good
does combat ability regen effect the stim?
No
It was the mk iv tac axe that had the enhanced carapace dmg on all heavies, right?
Mr E said in a video awhile ago that one of the taxe mks had better cara adms on heavies and its utter bullshit
Hello fellow scums how does the throw attack work on the shives? I seem to throw all 3 then randomly i have them again and i heard you can change it's effects either having it do poison or bleed how do i do that?
that last bit is bullshit
its always tox
even if you could change it to do bleed it'd be pointless
and you gain throwing knives back from either killing elites/specialists in melee or backstab kills on non-elite/specialist enemies
crushers also give two knives instead of one
You can change to bleed if you enter a cheat code on main menu
Yes. Arguably one of scum's best ranged tbh
Not for raw ranged value
But because of its utility
Specifically the AoE variant
You're literally carrying a temu blackout dispenser essentially
Which can also increase the radius of your actual blackouts
Or rockets
Been trying out Vraks gunscum recently and holy moly
It feels like mowing the lawn
Nothing can stand before me and my trusty autogun 😋
Oh i see
Is there a good option for carapace on the shooty build
shivs are pretty simple
I should have specified, a good ranged option
It kind of feels like melee has to be the dedicated anti armour option for shooty
Well, if you want to run it well at least
needle pistol lmao
oof haha
but yea generally melee for carapace
ooof i thought maybe the bolt pistol might be good but it is super not
if you have rending stim and rending node active you can shoot crushers and its not a total waste
still slow
you can finish off weakened ones
No
It really isnt
Hey, what does the purple-mode on the Bonesaw do? I’m thinking it increases crit chance or something?
Also, does anyone have a list of banned words for the character name? I was attempting to rename my character earlier and it kept coming back with the whole “use only alphabetical letters and hyphens”, even though I was using only those. I’m just assuming the name had something wrong with it.
Although curiously, while “Kelly-Chems” kept getting denied, it would take “Kelly-Chemsalot”? So I don’t know.
It can?
How does that work
Lethal proximity.
Brittleness instead of tox
Bistol with toxin sand goes hard
I forgot that Lethal Proximity also counts for blitz radius for some reason.
This is my rocket launchers emotional support bistol
is there a bug where we have 5 talent points we cant huse?
doesn't sound right
Might be visual, just got back on but ye
lets you assign but then after, just removes
Close and reopen the menu
i did, still there
Whack, normally that fixes it
i figured it out, for some reason, it was treating me as if i had 0 pages of talent, i added an extra one and they all appeared
weird
lol
skum bluds
if i have the left most aura, and i have pickpocket does it give my team inf ammo?
How do I crowbar?
you pick a good weapon
m1 till you make it
i wish DLC classes could get cosmetics too
I wish ogryn get lethal prox so i can use paul bigger explosion
to be fair, deluxe edition skins go very very well with the tread lightlies drip
best we can do is blue or red or redder red
what stim effects pair well with the chain axe?
attack speed
and strength
in general if you are melee, i think you just want those two
Thank you
np
They're good at both but generally speaking it's one at a time
is there some customization or do I have to look like a alcoholic dad forever?
Alcoholic dad forever
damn
Arguably the store customization is turbo alcoholic dad
deluxe edition one is decent but I dont wanna spend more
thats what every darktide player says
One of the helmets makes you look like a gladiator so it’s not that bad lol
And the deluxe cosmetics make you look like Corvo from dishonored
I like it, I buy deluxe but I really like FS games
Tbh
I like the last unlock for gear
It's very cyber gladiatory
This is what I used to dress like fwiw
Helmet does cost real money
Step 1. Choose rampage as your ability
Step 2. Go to select a melee weapon
Step 3. Unequip crowbar, and equip shivs.

Serious answer is that crowbar is meant to be a jack of all trades, but if you've ever used shivs the difference between the two is night and day in how they actually feel to use.
Aka crowbar is a pool noodle but with funny sound effects
Mfw the anti heavy weapon is outdone by a pair of rusty prison knives
eh i dunno
jack of all trades means it would be able to do everything well
it's more like jack of fuck all, master of absolutely nothing
It only is a jack of trash, killing trash hordes
Charged heavies in the strikedown mode should be doing like twice the damage. Maybe even apply Brittleness at a baseline.
idk man i was 2 shotting mutants too, in regular mode
light attacks
i just stuck it on a stim bomb tac axe build and it chews through everything
two shotting mutants is pretty standard
so if it 1shots trash, 2 shots mutants with light attacks, can 2 shot crushers
whats the issue?
everything besides crusher ttk like i said?
and even then, the crusher ttk isn't impressive
1shotting gunners/shotgunners
idk what you mean by bad ttk if everything is 1 or 2 shot
try testing in creature spawner vs. 20 bruisers
and then do the same with rashad
and tell me the crowbar's horde clear is ok lol
flak headed enemies
heavy attack them and sweep 3 or 4 at once, done
🤦
the point is they come at you in packs of 10
and the crowbar is quite slow against horde enemies
like shivs will be way faster for example
crowbar can be made usable with rampage
but that's rampage doing 80% of the lifting lol
rampage can make even dogshit weapons good
like crowbar
the beak has good single target damage
but leaves you vulnerable in horde situations
and also has terrible unyielding damage
so it's extremely situational
except im using it with a stim bomb and chem dependancy build and accomplishing these things
so like i said: the carapace damage isn't terrible, it's everything else
so like i said, idk what you mean by bad ttk
cool, and you'd be doing it even faster with good weapons
if you like the weapon, keep using it, idc
it's objectively not in a good state tho
subjective
youre trying to use it with the playstyle of a different weapon then calling it bad
nah
yep
i know what what the weapon is good for
almost all of hive scum's weapon have better horde clear times than crowbar
and i know what the weapon is not good for
im good here, make your arguments to your echo chamber while i play the game
peace buddy
can't handle the truth
but it's ok
not surprising coming from someone who thought bruisers were maulers
It's pretty mid
there's no echo chamber around the crowbar
It's not that it's unusable. It's truly just a very mediocre weapon.
he was disagreeing with me, but then he called the chat an echochamber 🤔 🤔 🤔
You simply can't put crowbar up against something like, shivs and not see a glaring issue lmfao
Or even something more niche like heavy sword because that can horde clear so much better
is there a weapon that hs has access to that has worse horde clear than crowbar
It just doesn't do anything well.
Lowkey I actually don't think there is
yeah pretty sure cbar has straight up the worse horde clear of any hiv melee lol
there might be some variation depending on build
but overall, i'd say it's the case
i thought about dclaw in downtime but if we're talking downtime then crowbar is downright miserable without rampage
Maybe Devil's Claw if we're taking going into flak?
Nah even that honestly feels like it's doing more because it actually benefits a lot from finesse.
Nah I'm pretty sure it is just worse across the board
Even bonesaw gets points for the fact that it does guaranteed toxin
We'll get a crowbar buff some day...
same day we get another exec stance buff
because it obviously needs 20 more buffs

That doesn't work because that actually has been getting buffed in a meaningful way
😭
Exe stance best vet ult IMHO
exec stance is my prefered vet ability now ever since they gave it passive toughness
yeah bs actually has pretty good horde clear lol
unlike cbar
Yes I love being stun immune for virtually the entirety of the game!
another 5 buffs to exe stance it should give global attack speed, movement speed, global DR, be able to do my taxes and my laundries

the next buff to executioner's stance should make it also activate scrier's gaze
next scriers gaze buff
Ah yes let's add more to the college grade essay of a description Scrier's has
scrier's gaze gonna look like the star wars intro in a couple of updates
maybe if you include shitty marks of his other weapons
Is there a cookie-cutter rashad stat line people run? What would a perfect rashad be?
60 mobility headtaker bromentum flak uny
Sweet, thank you
Unarmored over uny if you can't hit Bruiser oneshots easily
Functionally identical on tac axe as well if you ever want to try it
actually don't think unarmored is needed for tac axe cuz u PA with it so much anyway it's ok at horde control
I do flak carapace
unyielding is also good over carapace (preferable for hive scum)
but on other classes I think carapace helps a bit more with killing mauler/plasma gunner
Yeah idk perks for the bromentum axes anymore
unyielding/carapace + flak
Still 90% correct
most weapons now are unyielding flak
Yeah I read you saying that earlier
only 4 exceptions imo, combat axe, tac axe, DS, force sword
All good info. Thank you all.
how badly did deimos get cucked by the uncanny nerf?
it's still alr cuz it has H2 stagger
it just doesn't kill that fast
which is good
Obscurus just got wiped off the face of the earth didn't it
and u can run superiority + slaughterer
no it's still higher dps
true
and u can run it like
on a assail + 2x shield + DD build with blueball staff
and it's honestly fun
I'm mostly joking
It just kinda felt like ass against cara without uncanny
cuz it doesn't need atk speed like FGS
cuz both assail and blueball want cleave
If I play voidstrike right side I use knife with it for quick repositions
Also Gaze
I just got hives scum, do you have any tips?
Light spam against everything
And heavies against tougher foes and single targets
I noticed theres a delay between dodges, is there a way to reduce it
no
That sucks
you are basically immortal if you just spam dodge tho, unless it's an area of attack move
and until you run out of dodges of course
Yes. The talent "Nimble" reduces the minimum time between dodges.
So does the stimm talent "Fervor"
I thought nimble just made them faster
That's how they're faster basically
Less time to travel same distance. Less of a delay between dodges.
Isn't faster in this case that they cover the space faster and recover faster
I mean, I'd think the delay starts when you end the dodge
Yeah. The dodge itself ends faster.
So naturally, you can dodge quicker because of that.
I suppose it depends what one means with delay
I don't think there's really another way about it. Basically it's forcing the dodge to end quicker. Because of that, the delay isn't as prominent since you're covering the same amount of space in dodge but noticeably faster.
You cannot convince the shop rolls aren't rigged.
IT KNOWS what the dump stats are.
And ensures you'll least likely to get 60% in the stat.
"Best I can do is ten weapons with 60% damage."
This is also why people thought that it was bugged at first.
Skill issue i fear
dont bother with teh shop (it also used to be way worse)
Since, ending the dodge sooner meant that the linger state would kick in sooner making it feel like you had less frames to dodge gunfire
Which is why they then increased the linger too after basically breaking the fucking game for a period of time while they went on vacation 
Each stat rolls with 60-80 at max empowerment, meaning you have a 5%, or 1 in 20, chance of getting the dump stat you want. It's not complex, mysterious, or even rigged. A 5% chance can easily feel like "wow i got that so quick it must be rigged in my favour" or "wow ive rolled so many now it must be rigged against me"
I got four 60% dmage in a row.
It's rigged.
But only against me.
@bronze gladeyo im back for a minute, no i did not think bruisers were maulers but i asked that because ive noticed some voice lines referring to them as bruisers and have noticed people in threads on reddit repeating that
youre comparing a mobility weapon to something with cleave and heavy damage, that 1shots trash and 2shots everything else but still complain about ttk... use it differently, idk what to tell you but if i can pull 800k damage auric maels with it this easily then you gotta be doing something wrong
you can like your ass weapon, it's fine
telling somebody to drop 10 bruisers in the grinder and become the sole target dealing with them isnt even close to the same experience as youd get in a game with a full squad of other effects going on at the same time
but don't pretend it's not ass
its so ass you can rail crusher after mauler after crusher with it
dead, dead, dead
No one is saying you can't do that. It's just not the best at it.
the discussion was about ttk, and that is how you test ttk
Like by quite a wide margin too compared to other options this class has
not the best at eating 90% of their health with 1 swing
do i need to explain to you what scentifict method is
im not saying its the best, im saying its not ass like you say it is
in addition to the differenc between maulers and bruisers?
sorry but it really is lol
because it's a perfect example of you not knowing what you're talking about
?????
i'm talking about horde clear this
and specifically bruisers
and somehow, you thought i was talking about maulers lol
Yeah. It's not great at mixed horde clear dude.
my man there are voicelines that call maulers, "bruisers"
how do i know you know what youre talking about? i have to get clarification
...
it's like the most basic knowledge
the most dangerous horde enemies, which are not elites, are bruisers
so you can assume i dont know what im talking about but i cant assume the same about you
got it
why would i be talking about maulers in the context of horde clear?
maulers aren't horde enemies
because there are maulers in hordes idk
dude it was a question, dont get hung up on it
bruh
there's a specific term for that
mixed hordes
why do i have to explain the most elementary shit to you
and i wanted to make sure you were talking abotu the same thing i was talking about
why cant you wrap your fucking head around its okay to ask for clarification
look, idc, go wank yourself off with a crowbar
if you like shit weapons, enjoy them
idc
i dont wank with the crowbar, it goes up my ass dawg
what is happening here 
dudes mad that i made sure we were talking abotu the same enemy because its in the game voicelines calling maulers "bruisers"
mad? no, that implies i care.
amused that the one crowbar fanatic i've seen here doesn't know the difference between bruisers and maulers? yes.
fanatic because i said its not ass
very telling that a crowbar fanatic doesn't know the difference
low effort bait
you could be using a power sword and crowbar and probably think they're both S-tier weapons
Look. I'm not gonna say it's ass. But I will say. It can be much better than it is right now.
And arguably should be.
Like it does really suffer with mixed horde clear.
thats where i have the least problem actually, and the biggest issue i run into with it is how it slows you down during attack
I guess this does also come from a matter of perspective too since
i subbed it on a tac axe build with high crit and coated weaponry, quite literally walking through hordes with it
You said you play Auric, right?
auric maels yes
i had to mention that because i know half the people on here immediately think of h40
See. Thing is that honestly, anything really works in Auric. And player skill can make up for a weapon's shortcomings.
But purely by numbers, its not very good at actual horde clear compared to a wide variety of weapons this class has
You'll knock em over with the impact
But the cleave and distribution are uh
by not very good you mean literally worse in the class?
Lacking.
prob should clarify the euphemism 
Okay yes. It is just, pretty much the worst in that regard. Even Bonesaw's got points over it and Bonesaw for its own reasons isn't great either.
thats funny, i struggle witht eh saw
always find myself getting pushed around when i run the saw
could never make a loadout and build that helped it
Because it has good clear
It doesn't have good control
I suppose that's actually where crowbar does have a bit of an advantage
cbar horde control is prob above average yes
DW it’s natural
The impact does help with keeping hordes under control a little better but your actual damage output in the horde is what really lacks.
temu shovel moment
I wanted to like crowbar so badly
Honestly same.
i wanna say i had my crit up to about 50 or 60 with the crowbar, and with some extra weakspot damage and a little tox i was straight up walking through crowds with light attack
You can play anything in auric
I can play anything in auric
I'm not that good lol
noodles and cardboard swords lol
i was pretty disappointed in scums class exclusives
Not my heavy sword. Anything but cardboard 😎
The only one I use consistently is the .45s
And that's mainly cause I like them
They're not like, good or whatever
They do their job.
They Just Work
And they look cool while they do it which is more than you can say for a lot of DT weapons
Idk wat crowbar’s H1 cleave is
Honestly, I think that's why I like Hsword so much
It's just a very aesthetically pleasing set of weapons
Not enough spins but yeah
One of the reasons I dislike CAxe so much is the lack of style
I mean they're grand falchions
No lol
And falchions are fucking cool.
Yeah well, I have an average knife and it spins
Your falchion doesn't sound so grand now does it
but falchion crackles
idk about numbers or spreadsheets but the crowbar h1 cleave completely unbuffed kills 1 sometimes 2 bruisers and staggers 3 more
That's a different kind of falchion.
We don't talk about that one.
it's usable
I WANT IT TO BETTER
I have no idea where knife cleave actually stops tbh
All I can say for sure is it's funny when you get the ball rolling and one shot everything with lights lol
Finesse go brrrt
Riposte + Precog
Finesse stimm

Which is honestly surprisingly high for a small knife
Right?
I pioneered that on shivs!!!
It’s still not good at cleave distribution tho
Also idk if u saw but
I updated duelling sword in guide and I think it’s kinda cooked
I did not cause I am illiterate
I mean. We don't really have to care about cleave distribution with this class as much
I thought it hasn't changed since uhhhh
Poke to parry swap
Uncanny strike nerf, it’s nowhere as strong as it used to be
As long as it's doing that gigacrazy finesse burst, HV will do the rest.
ADMs are horrid
Fighting flak with dueling sword
Legit feels like a pool noodle
It is so bad now 
Nah pool noodle actually does damage
That makes sense actually
feels like day 1 illisi?
DS might as well be healing them
Even in auric you notice it
Honestly kinda does
Did some YouTuber make a video
Weapon carried by specific blessing is bad once said blessing gets nerfed
Recon? Idk
I don’t follow DT YouTube
duelling sword found dead in hive gutter
I’ve been speedrunning guide overhauls
I don't either
i for one am overjoyed
I mean I didn't think nerfing uncanny would do dueling sword that dirty
Knife is still honestly just fine.
I don't notice the lack of uncanny on knife scum tbh
It’s because uncanny made us forget how bad DS’s base ADMs actually were
yeah knife is still great and i'm very happy
Yeah agreed. I just hadn't gathered just how bad DS's flak ADMs really are
how much is it really hurting team dps though now that its brittleness? the couple games ive done with the new uncanny wasnt much different as far as auric maels go
just as an example, this is DS4
the best attack it has (except riposte) is H stab which has 80% unyielding, ~96% flak and ~49% carapace
if u crit it's better
but this is not actually like, super high
and it won't even 1 tap the weaker flak elites
on a 1.5 cleave atk
It's basically just extremely safe single target now
But like
That's all it's good at
the big difference for DS is that the light atks are complete dogshit and heavy atks are still good but ur not gonna kill elite groups fast regardless
Mr E
in fact calling it dogshit is insulting to dogshit I just can't pinpoint another descriptor
Hey, are the dual pistols good? I’ve been trying them for a bit, but I can’t get over something with them. They feel.. Stiff? Clacky? I dunno.
havent used the ds yet, just the new uncanny on knife but i can see the lights on flak being a joke now
They're okay.
That's it really.
knife is still fine cuz knife has inherent 15% crit chance and better blessings
DS rn is basically if u don't crit u might as well be healing enemies
I am a little sad that DS got snubbed because it's the only weapon that has actual technique in the attack patterns vs just kinda flailing around
was nice to feel like a proper swordsman when i used it occasionally
Unironically, I feel like you'd like the Hsword lmao
Made a video on it?
Yep.
Thought so, thanks
Gotcha gotcha
I have tried it and it's chill but it's still mostly swooshy swoosh big wide swing
Does DS not have Precog Riposte?
as far as actually using it though yeah it's a fun weapon
You'd be surprised how rewarding it is to utilize the full moveset.
can you link something, enjoyer?
Thanks autocorrect.
Is there a mark of hsword that's drastically better cause I used one of them and hated it ngl
Which one?
I can double check for you rn, booting DT
If it's the one with the straight down overhead
Fwiw I think im straight addicted to knife movement and that's also a contributing factor
Honestly, I know people will say that's the best one but I really don't like it with Perfect Strike
they do, but it's a very dodge heavy setup and still doesn't do that much if u don't crit (especially if u don't build crit/finesse in talents, which staff psykers usually don't)
i havent used a h sword in like 2700hrs, tried putting somethign together to use it a while back and didnt make it out of the grinder with it... went right back to a force sword
if you have any guides on them id love to check them out
VII
Use VI
I like VII more than VI
The one you're using has that golf club swing after the special.
I'm honestly inclined to write VII as best variant
Yep.
The strikedown after special feels so much more natural.
And Perfect Strike can make it get some gnarly cleave kills.
I do think it's in part to knife addiction
I guess i might as well ask now because im curious but what blessings are best on Hsword rn
Knife on this class is a drug in itself
man blessing on needler is bogger
ill go over speedloader and stripped down as placeholder
wonderful thank you
run n gun for close damage on needler
had to update a lil since the crusher spawn changed the way i set this up
i run bistol there for the big toxin sands
But realistically the ranged can be whatever
i know theres a huge range to this but if you had to give hyper violence a percentage, how much of a damage boost would you say it gives on average?
this build is nearly identical to the one i was using with a t axe and i dropped HV on it
I don't think I can really give a range to that number 
but I'll say it definitely helps when you've got a lot of fodder feeding your overkill before you see a h40 crusher lose all of their health instantly when you hit them with a heavy
oh it builds on itself?
Yeah. Technically, HV ramps infinitely. You just need to actually kill something with that overkill within 1s to keep it flowing.
i wasnt even using it earlier when i was running crowbar lol, i main psyker and lost interest in scum at like level 150
Crowbar don't really benefit much from it anyway.
for crowds no?
Issue is that there's not many attacks it does that gives a chunk of burst damage to feed it. The fact that beak mode makes it latch and hit multiple times works against it.
Since that's where you'd be doing the most damage.
Hypercrit's not bad for it though.
standard modes heavy and light patterns in horde id imagine would see all the benefit of HV i guess
Is the boom bringer even good now? I remember when scum released and it wasn't the best. Then i came back and saw they buffed it with a ton of rockets. Then i come back again and now it's nerfed back down to 3 max. Is ts even good?
if huge clump of nope, boom
thankfully that is mostly ragers and bulwarks now, not 20^500 crushers at least
Why wouldn't you just use the chem nades
I remember seeing that its abysmal at clearing hordes of crushers because its splash doesn't do a lot
instant, longer range. realistically preference
they buffed that a while ago
it deletes anything in the blast radius pretty much now
I'm still bummed i don't have a ton of rockets now
If I was having a really bad day with randos I would throw on tox blinders for infinite ammo economy
but my dclaw has been carving up hordes like a knife through butter, even putting in work on crushers from the tox too
yea it 1 shots everything not a boss
does a good chunk to bosses but its not great for it because of ammo constraints
dclaw parry spam duel of the fates is peak
what's the current consensus on hivescum exclusive ranged weapons?
stubs > needle = uzis, with build consideration?
hmmmmm ok I'll take a deeper look into things
Needle is carapace and unyielding damage, stubs are mid/long range single target often special killer guns, uzi is often used for mixed horde clear/anti rager
this is how I think of them
stubs have great ammo economy and style
@mighty belfrythat build made h sword actually fun to play
heavy sword, very cool 
That isn't really that big a deal
Except for crushers
being able to 1 shot an entire bulwark patrol is fairly significant
Only if they're fairly close together i'd assume
But yeah i suppose thats pretty decent
its similar to the ogryn frag bomb, an instant encounter reset
no it's a huge AOE
boom bringer's got range
a lot of range
this is not krak grenade
Like, arguably busted range.
definitely not krak, much smaller ammo pool
Ig they gave it significant buffs in the time i've not played darktide
I remember when it was a bottom tier blitz
It hasn't been bottom tier in quite a while now
Arguably one of the best blitzes in the game atm
I've not played darktide in a while
its a tool with a good niche, and you can substitute it for the other two nades depending on your preference, which means its fine
At least its good now
its even more effective in a team with a nade gen vet and people feeding you more nades over the match
I was mega bummed with how bad it was on release
is there an indicator for when your personal stimm is off cooldown?
you were right
it is fun
very faint visual queue on the right hand side when it goes from recharging and greyed out to charged and slightly more saturated white
I run a 70% viscosity stim on my rampage build and use it alternating with rampage CD
decent coverage and I dont have to think to hard about maximizing its up time as its usually up after my rampage ends
and vice versa
What builds do y’all like for Hivescum?
Vraks iag still fucks?
What is this buff on crowbar when charged for heavy strike?
Needle is everything damage
It even damages the game's balance
I am heavily torn between drugs or John Wick if he lived in a dumpster.
They are both a lot of fun.
What are the two chem modes on the Bone Saw? Green and purple goop, but no information on which does what -_-;
green mode does toxin on hit and orple mode does brittleness on hit
Brittleness makes them take more damage I assume ?
Question. Is the 'brittleness' ever worth doing? It feels like the Tox just outright kills most enemies anyway. The only time I use it is on bosses.
not really worth it
best use of purple that i found is when i hit max stacks on a boss with needles already, or get near max stacks and run tox on crit hit so you can keep them topped off and also get brittle
running purple just because doesnt feel nearly as efficient
Purple is also handy if you want to proc pickpocket for example cause tox might kill the target before your hit again thus rendering pickpocket not active
good point, i do find myself doing mostly heavies when i need to refill blinders or ammo
tox damage stealing my ammo
Yeah so far the only time I use the brittle is when a boss appears. I'll unload the brittle into the boss and then swap to toxin for damage.
guys, is it possible to know if I have max stacks of toxin on a boss?
specifically with using the needler
magdump into the boss
reload
fire one shot after reload
fire one shot at it every five or so seconds after that
pretty much all you need
does scum like anything different for chainaxe blessings, compared to other classes?
nope chaxe blessings are the same regardless of class
HT slaugt iirc
alright thanks bud
Shivs
shivs want finesse stimm i think
Finesse stimm yeah
is the dump stat for the dual autopistols collat? or mobility
collat
alriggght so there are builds in pins, are they all meta-adjacent/viable?
daymn.
If it is the old tree then yeah
Is it important on hive scum to run a 3+ stamina curio? And having 2 gunners damage resistance among the 3?
atleast 2 gunner resists
+3 stamina is a comfort choice that gives certain weapons like 75% more stamina to use
some weapons already have so much stamina they they don't really need it but you might as well just use one +3 stamina curio on all builds
Kk cheers
Not important but nice
Since, Hive Scum has insanely good stamina retention baseline
I'm guessing the extra stamina boosts the attack speed and damage resistance nodes?
+3 stamina just gives you 6% more attack speed with the node
It only makes the DR more consistent, but it does boost attack speed with Swift Endurance yeah
6%
Not much by itself
i don't like running tac axe without +3 stamina
you can do it i just don't like doing it
Attack speed for tac axe is just fine with only Swift
But reason I run stamina with it
Is cuz you wanna use the push attack a lot
Copy
And that extra stamina could actually save you in a pinch if something hits you in the frame you're blocking
And you kinda wanna block with this class
I've never really ran 2 gunners DR on anything so that would make s difference too
I'd argue at least 2 are mandatory on Havoc at least lol
for spamming booby trap stimm supply is a single node on the cartel stimm still best or is there some leeway for stronger stimm buffs for a negligible enough cooldown increase? like would it be worth it to grab more than 1 toughness node or even damage nodes to buff the potency of each bomb for the cooldown increase they'd incur
God it feels like a lot when i drop a stam curio down from whatever im used to at the time
It depends on the weapon for me
Like, knife, you will notice a drop
Tac axe. Barely noticeable.
I prefer a big/long CD stimm
Comes back so fast with sample collector anyway
It's really just that the animations for the attacks already have such negligible wind ups and downtime after completion that a 6% speed up really doesn't amount to much for it
Anyone got adrenaline frenzy builds
While knife for how "quick" it is, actually does
I dont think i fully understand how attack speed interacts with different stages of attacks
My current understanding is just that theres a minimum wind up time for heavies and a time to complete a swing after the windup for heavies and for lights generally
how big a stimm we talking? currently i'm just doing the 1 node of toughness for the quickness but i was thinking of just sending for the full strength + rending to get the buffs to toxin damage so each bomb and tox stacking therein feels more impactful
I like to fully send it with max cd and max strength
There's a wind up and time to complete for all attacks. Attack speed, well, speeds that up
Like how you use mk6 knife and you don't have any attack speed and you swing
And you notice even on lights that there's this delay before you can get the next light out
That's what attack speed actually affects
also affects the interupt break points where you can cancel animations into other ones, like weapon swapping and such
the only time i'd personally go for a small stimm with supply crate is when you really need the corruption immunity uptime otherwise full stimm all the way
Which is why it doesn't do much for stuff like tac axe or dueling sword where those animation times are already quick as is
thats just me though
I think i understand everything you've just said except how this is the outcome 🙁
yeah i mean the corruption immunity is nice sometimes but i'm not doing the high havocs people really like it for so i mean that sounds valid
Well, think about it. You do a light on mk7 tac axe
If attack speed affects all elements of an attack, wouldn't 10% attack speed add up to 10% more attacks on every weapon?
assuming you are only attacking yes
That shit comes out quick, and there's barely any time before the next one can come out
A small percentage wouldn't affect a time that's already quick as is.
also noted, assumedly the cdr is more for your homies than yourself of course considering sample collector
fast weapon does not swing much faster compared to slow weapon swinging faster
because fast weapon is already tuned for faster attack speed, so a slower weapon swinging faster is much much more potent
okay i just wanna know what the bread and butter meta is
rampage, shivs, needler, chem dependency
mk6 knife tbh
I feel like im being dense but ima keep asking to try and grasp this
rampage shivs/rashad/knife
take your time, thats how you learn
I'm most interested in knife tbh
Ya did ask.
i forget is mk6 knife the one with the push stab
Yeah.
yeah i like that one a lot
And vanguard heavy
It does.
If a weapon attacks say once per second vs twice per second, wouldnt 10% attack speed just mean we go to 1.1 per second and 2.2 attacks per second?
I do get how practicably theres more benefit to getting a slow attack out faster than there is benefit in getting quick attacks out faster
faster weapon gains more usability in weapon feel and utility than raw output in my experience
as in, a fast base weapon with more attack speed boosts
you are not gaining in dps or damage out put so much as it blends into your game play loop more smoothly
Definitely agree that theres variation in how attack speed affects usability/feel/utility
https://darktide.gameslantern.com/builds/a1561f43-c59a-48d5-a24a-b36abd51a7f0/expedition-melee-scum so obviously gameslantern isnt good but im looking for a base and i suck at builds. how is this one?
Uncanny
I guess to clarify what im trying to ascertain is, if we were just spamming attacks against an immobile enemy and measuring dps, do some weapons benefit more/less from attack speed than others?
Disregarding things like stacking debuffs
We are living in a different time friend.
uncanny isnt as good i heard but what would you put instead?
Lemme give you my setup
If you want to, you can use the needler
The dps buff should be equal across all melee weapons, as its a raw attack speed boost. Slower weapons are better at 1 shots on medium targets (ragers, shotgunners, specials) so the faster speed gives them a higher kill rate. Faster weapons gain the raw dps boost for single target shredding on large targets (ogryns, bosses)
its bis right?
I personally just like bistol better for this setup
I also usually like using mk3 more but, I can't deny that Mk6 is just more accessible and easier to use tbh
Ok cool i think i was just misinterpreting doughgoblin's meaning earlier
Hmm.
Cheers all