#hivescum-class
1 messages · Page 296 of 1
I'm still dropping precision violence and probably sticky hands
I personally never liked calling for a time out either
Sticky hands is okay to drop
I still think Precision Violence is a really good talent even on a desperado build though
it activates on ranged kills too, but it doesn't increase ranged damage
today i fail completely at reading
i red hyperviolence
It's alright man I'm illiterate everyday of my life
i like you fatshark but please please work on your tooltips 🥀
Wouldn't be a FS game if talents were described accurately in plain English man
how hard would it be to say melee criticals

okay with that gone. channeled, jittery, or something else
street tough
I'm a jittery purist tbh
Like you do not need it
BUT
It is the key to never being touched ever imo
Yeah I was thinking about that
But the tooltip is odd
Is there a threshhold of melee damage that triggers it or is it like, when you get hit with melee at all
any melee damage or block
it's pretty good irrc
enough to stagger specials
it's not vulture's push pathetic ass fart
okay that's what i was worried about
vulture's push is a joke
sad because the other modifiers for mark are good
i'll run it
it can stagger ragers & maulers
i have some doubts about bulwarks
which is rly what u will care about most of the time
i think full CDR
CDR
is kalma 5 better than klay?
it seemed like klay was slightly faster if you were just magdumping the crowd
sorry im cracking up at this cuz the only node in the top not taken is the one i put on every one lmao
that's fair
i take it when im using chainaxe or rashad
it is silly
i remember when the class tree was revealed i laughed at how high up that one is when it's parallel for arbites was allll the way in the bottom
I don't run tertium welcome tbh
Even on melee builds
But it is funny it's the singular node left out
Tbh because I do not have the point free for it
It's got a lot of contenders on the tree so I get it
im curious if it procs on each swing of the shivs individually or just the first
Lemme find my tree rq
Each swing
also wow ty kuli i also wondered about that
But it only affects the first target in your swing*
*Brutal Momentum and Deathblow ignore this
Like only the first attack in an attack chain?
I don't know why they ignore it. But they do.
Why would it be that lol
actually the arbites equivalent doesn't have that note for brutal momentum
i gotta test that
Which bit
Look at Chem dep
Oh yeah lol
Knew it.
I mean why the fuck would you run the 4 stack and not the crit chance
I am entirely sure someone out there is doing it
4 stack is a little too taxing for me, not sure i ever noticed the benefit either. im sure it maths out positively but it just added more maintenance when i tried it!
They're just wrong lmfao
I don't run 4 stack cause I run a maxed stimm
Hypothetically I can keep 4 stacks with a maxed stimm but I need the team to be a little bad and the enemy spawns to be a little generous tbh
i use maxed stimm because i actually like the mechanic! im a stimm fiend with other classes and theyre never utilized enough by most players in my experiencec
ngl ive been scared to touch fervor lol
i already move so fast it makes other classes feel like tortoises, i'd never stop scumming with that
Jittery+Nimble+Fervor+Knife lol
reflex is really funny with bolt pistol
Hello lovely hivescum mains is it possible to make the hive scum not look like they're fent maxing?
not really
literally part of the operative's build
These are people from the slumiest slums.
I don't use drugs, I am drugs!
So it's impossible to give them normal hair and no tattoos with normal clothes? Cause I like the class's play style but the drip is ehhh
Oh nah you can
All the standard options for creation are there
The cosmetics are all like that tho
Yeah there are non tats and non neon choices but most of the drip is punk inspired. There is a pretty military looking long coat in the premium store.
Long coat is deluxe
I would actually love a studded and cartel patched Mobian 53rd Commissar coat as a Havoc reward for HS.
And the rebreather without a helmet for the hair.
NOTHING beats this, only way i have ran it since the class came out
I do kinda like the toughness stimm branch now though
A friendly reminder 
Str stimm with rending & Lethal Proximity blessing can 1 shot a ritual 
https://cdn.steamusercontent.com/ugc/17886936031246348007/1A5BB0198932A8D1005936C3530D6AEC1015DE9A/
Hello, please tell me if there are any methods to deal a lot of damage without dying from every sneeze.I haven't been playing on Scum for very long,that's why I haven't gotten very comfortable with it yet
depends
there are only so many survivability options on scum and even then they should all be secondary to just dodging
every build usually takes burst of energy
you can take the 15~20% tdr on chem dependency
So it turns out that dodging is the only way to survive?
yes but
its not all lost
scum has some of the best melee and ranged toughness regeneration
so its easy to avoid chip damage if youre proactive
Thanks for the advice
Desperado also keeps you safe from ranged
Total immunity while you keep it up
Lots of ways to get toughness back
But we mostly live by being quick and aggro. Also rampage's stagger option is phenomenal.
i find it sooo much easier to live on hive scum compared to other classes personally
but part of that is probably because if im playing zealot/vet im using evis/power sword so im going from one end of mobility to the other
how many charges of toxis does toxin cleaver apply on hit?
thx
Dodge button 💯
i know crowbar isnt a popular weapon compared to shivs and cleaver, but i think i actually like it
Also try to no over extend to far past your team's line of sight. Simple, but you are not as well equipped to be the vanguard.
I would compare crowbar to power sword, but with less horde obliterating power. You trade mobility and defence for utility in the case of the crowbar, able to swap between anti carapace or base move set with good stagger.
it works, its not flashy is all
its fun
just annoying to kill more than 1 thing at a time
fortunately crowbar is on hive scum
because hiv is so overpowered that it can even make dogshit weapons work
I just wanna see what power sword rampage is like for the memes
would be funny to have a mod that replaces the base mode sounds with halflife crowbar on metal sounds
It’s slaughterer power sword but worse
Because melee strength doesn’t make ur pushes better
And it can’t be activated reliably vs single target
attack speed on power sword is actually not great because of how it works
Untrue
Animation timescale buff actually makes it activate faster
I am saying you have to activate it to get 4-5 swings of power mode, then re activate again
3 swings then reactivate
Attack speed buff?
But atk speed makes the whole process faster anyway
the more you are activating in combat, even with a faster animation, the more you leave yourself open to free damage
It’s animation timescale modifier in code
And yes it makes u activate faster
It’s very easy to tell the difference lol
But attack speed doesn't affect latch on stuff?
Compare base with 10% (TFD only) or 25% (TFD + WS) and u can see it activate much faster
I can't tell much difference with vet's 10%
Sticky attacks are a bit different and don’t get affected by animation timescale
Well, none of them do currently
And there’s only 1 good sticky attack in the entire game XD
Tbh I've always overrated attack speed, unless it gives +20% or more then I really feel it
10% atk speed absolutely does make a difference for pretty much every melee weapon that’s not duelling sword or tac axe
Fairly noticeable tbh
Doesn't seem that way for me, when I did timings I barely get more attacks off
Because it’s not actually linearly 10% faster
It’s reduced attack combo chain time
It still matters quite a lot
I don’t think u have to stack it to ridiculous levels (because it’s actually diminishing returns that way) but getting 10~20% consistently is very good
I love attack speed
one of the reasons hive scum is in direct competition with gunker for me
It’s also one of the most direct improvements to melee mixed horde
Getting attacks out sooner to stagger and break rager combos or mauler overheads
also opens up your alternative actions mid fight, like swapping weapons, blocking, dodging, or using tertiary attacks
wish the stubs had more armor pen, I would use them as an alternate with shivs or dclaw all the time then
And the extra attack speed also buffs Dclaw with the toxin crits so I can do funny parry things
tank bosses because i took all stamina curios for more attack speed
my revolver cant fan fire 1 mag a crusher anymore, sadness
the tox splash is nice from melee elite kills though
Have you all notice the momennt you enter on a lobby, people leave as soon as they see its a hive scum?
Or at least, chances are high
No, because that doesnt happen
not really, and even if they do leave I just keep moving anyways
most times people leave because they cannot hang on the difficulty they are on due to lack of experience, or they are having a bad session from external factors impacting their ability to perform.
hell, they might just have something else they need to do and have to leave mid match regardless
Like their mommy screaming at them to ‚GET OVER HERE THIS INSTANT!!!’ Type shit

Not much honestly
I only leave if I really want to play a particular build and then see in the start screen that it doesn't work with what we have
Like if I really wanna be an inferno Psyker, I leave if I see a second one in the lobby
(or more likely just swap to gun)
Are shivs just better than the combat blade
No
Can you explain i just look at the two and shivs do overall more damage and also when I've used them shivs kill faster than the combat blade and they have around the same perks with a few different
I still use combat blade cause its cooler but every time I use shivs they feel better
is hive scum melee without toxic worth it?
i been trying base damage builds and they seem okay but in havoc not so much
mostly because of better single target + knife can stack hv a lot faster
Yes
I use such in H40 & i have no problems nor feel lacking
<@&735928989146939404>
More hacked accounts huh?
Yarp
I'm playing havoc 38 & it feels good i just like two stabbing crushers lol
Dumbasses be clincking on every link/install every file & expect no harm
Foolish pepegas

Human idiocy is a comedy of its own

i don't click any links at all. not even from people I've had added for years on different platforms. it's just too risky with the amount of hacked accounts on platforms now.
Funny that since the purge of bots on X i got plenty of ‚hot babes’ accounts recomended for me on FB

twitter killing the amount of bots is so nice.
i make warhammer art & vtuber art & my most are spammed with scam links.
even with the filter update they still show up.
i just don't understand why people are dumb enough to fall for them.
i even knew the first time i saw them they were off.
I mean basic internet safety is so degraded now
When I was growing up it was "don't put any real information about yourself on the internet ever"
Now it's "upload your government ID every time you want to have a wank"
"otherwise you like Jimmy saville."
doesn't bother me i don't look at that stuff & never will. in my country they blocked the online safety movement fully & they can't push it here.
i think at first they had the right picture but bothering for ID isn't right.
YES, i do understand they don't want younger people to look at that stuff. but they turned it into a data farm.
right idea, horrible people running the whole moment.
easy way to solve problems with twitter is to not use twitter
That shit is bad for you
What blessings would you recommend for shivs (for melee build) since uncanny got pooped on?
precog and riposte?
I was using precog + riposte even before uncanny nerf
I think it was better before
and I think it's certainly better now.
Yah, that makes sense.
Shivs have hilariously high crit scaling, and also shivs have a naturally excellent ADM into carapace so long as they crit
so I've always figured that pushing that highroll is the best path
since if you want reliable safe crusher killing you're probably also taking anti-crusher grenades and ranged anyway (anything except blackouts, + needle pistol)
can also do executor + riposte
How's the grenade reduction hitting for my rocket and can users?
for me it kinda feels extra pockets is mandatory
Maybe for chem cans but rockets no
Rockets are a situational answer
Chem cans are more usable in many more situations without the feel of wasting them like it would happen with rockets
Extra Pockets is certainly stronger than it was before
They should have nerfed a bit more toxins and kept 3 quantity of chem cans
Instead we have the same situation with dogsplosion which is dogshit
The Krak Dilemma

yeah I did feel like the loss of the 3rd can wasn't fair since I often use the cans more than the rockets
And in many more situations too
me watching both vet and arby get free breathing room grenades
just come back after about one year and noticed that we have 2 new classes now. is being a scum fun? 
attack fast, stack stamina, apply toxin to everything, free stims, excellent corruption cleansing, infinite ammo, zoom zoom dodge
in all, yeah its fun and strong
zoom zoom class with no stagger but insane at everything else
havoc u cant kill everything fast enough imo
parry king all the bosses is bonus with Dclaw
I have no havoc experience but that tracks
I just stay on auric because I dont have a consistent squad to attempt havoc really
hive scum has a deceptive amount of stagger tools
and blackouts
HB Dclaw my beloved...
@mighty belfry what do you run on HSword rn
You dont need one
Perfect Strike + Headtaker
Flak + Unyielding
Guessed right ty
Havoc pubs is the true Havoc experience
I think post uncanny changes I'm more into shivs than knife again
I feel like headtaker/deathblow is pretty much locked in on heavy sword?
i use the ignore hitmass on weakspot kill and headtaker
or whatever strength on hit it is
Yeah that's the ones I said
It's good
But I'd rather have my crits bypass carapace
Since it means they also bypass bulwark shields
just relying on tox stacking and my agripna revolver for crushers atm
mostly for style over effectiveness
Might rename my scum to Smegmaster
I tried your build back to back with my usual adrenaline + brutal momentum one, it was hard to tell what difference brumo made
theres so much power and cleave it reaches singularity
Brutal momentum just doesn't hit on this class imho
You already do so much damage and cleave as is and HV is filling in the spot for what BM is supposed to do anyway.
I'd rather just have my sword cleave things it normally shouldn't sometimes.
Def feels better on Vet and Zealot since those classes actually have to worry about cleave distribution.
Well, at least for Hsword.
yeah that makes sense
I was trying it with Chained Deathblow again but
The fact that I can actually cleave through Bulwark shields to actually hit things around them is such a quality of life improvement that it's hard to look past.
Plus I'm pretty sure PS also reduces hit mass a ton anyway.
chained deathblow would be better if hypercrit worked with it
so which shivs mark do we like the most here
im probably going to swap to the mk1 tbh
"we?"
mk3... combat knife
I HATE THE COMBAT KNIFE!!! NEVER!!!!!!
Yes the ones that look twisty are the best.
its true
its awful i hate it
i feel like im just giving enemies a shave
Then you clearly arent using the right build or blessings
Cuz i can 2 tap every elite 1tap most specialists (aside from the bumass crusher)
The burst damage is arguably more threatening than shivs are
Solely bc the movement speed lets you pull some crazy shit
Is there a release date for the new class yet?
2 days (if the reveal is even one)
how much did they nerf the vraks iag hiver?
havent played sicne like
uhhh long ago
I wonder, what area of gameplay, what specific role, would a skitarii occupy? Because we already have so much overlap.
aoe toughness generation ult
Ult that auto kills everything on the map
lmao whatever it is it will be broken for like a month or 2
and then they will patch it
and then ppl will drop the review for tide to mostly negative
Mk6 has pointy stab push & vanguard heavies
Mk3 has overhead push attack
There you go 
I hate how the mark 3 feels much more natural but is apparently bad
the mk3 can have better single target dps but the mk6 is already pretty good
and the vanguard heavies are pretty useful
mk6 have better single target
better horde clear
mk3 have better non stamina consuming single target
not like you can't just spam mk6 heavy if you want to conserve stamina anyway because mega finnese
i liked using the special for combos before but im not sure if its optimal
When you have 0,5s stamina regen delay you can spam push att anyways without a delay
Soo… every class can do it

Except vet if you dont take the subnode on the bottom left
Thats why i said every class cause vet can still; just take that grey node (a sad tax)
Is it worth ever using the brittleness coating on the bone saw
it takes a bit too long to switch so usually when its hectic the dps increase isn't worth it
what do the shitty dual stubs run as blessings and perks
Flak + Maniac/Unyielding/Reload Spd (maybe cause long reload for such a weapon)
Run & Gun + Desperado (preferably)/Sustained Fire
wow i hate them
Maniac, flak, run&gun, sustained fire
Desperado better than sustained if you use it on a crit build
And most melee builds are?
Thats right; Crit builds
Reload spd should be… shorter…
Not Rashad
It’s like 2s, pretty fast
3s mah man
Just feels bad given small mag size and high ish fire rate
Its literally the same story with bruhautos… sadly…
i'm running rashad
I mean obviously
It was the ‚high firerate & overall spam potential vs reload spd’ type shit
i'd rather not use a gun than use the damned brauto
more raw damage or more uptime for desperado
Blaze away + run&gun
It’s not good at stagger so PF value is meh
why run n gun
Reduced spread
i just use sticky hands
Yea, take both
It’s quite a bit more accurate with run&gun
If path is recommending run and gun then it's probably a good thing to take, he knows his stuff when it comes to darktide x.x
Path lives and breathes darktide

thats fair
i just dont really have much of an issue with the spread as is
though i could see where itd be useful
At the end of the day it's your choice, but, there are going to be circumstances where you will see the lack of having it more than likely x.x
When I don't have dance of death on the zealot with the autopistol it's 10x harder to get that 60m+ sniper snipe with it(tho for me it's a quality of life thing, rather than something I think I need)

Back when it was always taken due to being right before twbs I got a mentric ton of use out of it, without even realizing it until afterwards(this was before the zealot talent tree overhaul)
Having that -75% spread and -50% recoil activate from dodging lets you do things with the autopistol that you shouldn't be able to do :3
was talking about duals not shredder
I know, it's just a somewhat similar example rather than an example with that weapon. The increased ability to aim really helps in those situations where you're pinned and can only pull out your gun for a minute amount of time to try to shoot the sniper trying to shoot you from a bajillion miles away

both weapons mostly similar
besides one being crit and one being non-crit, I meant with the aim
I don't
Really what leaked?
Nothing bur reddit predicted it for skulls
I heard some stuff there too but is it going to be stuff for all classes or are the first to DLCs getting snubbed?
dlc classes are prob never getting new cosmetics
admech and hive scum have some leeway for cosmetics
but will they act upon it, eh
I need a wacky wednesday aribiter costume
yknow i never considered that arbites could have undercover uniforms as cosmetics
but thats never going to happen
heavy overlap of GW and tencent oversight most likely hampering any cosmetics
is there any remedy for higher difficulties when it just feel like to much? like i think my build can technically handle everything but like im getting tired of the 13th trapper
Learning enemy priority, positioning, dodge timing and regulation, core combat fundamentals are the only thing that gets you higher in difficulties beyond a certain point.
enemy spawns are a bit whack right now as well, theres more specialist in general as far as I know
ok, since generally i can last like 10 even 20 minutes, just it feels less like its my skill and more the game decides its the time to go down
this game isn't super well explained in a lot of aspects. Dodging isn't just something you do occasionally, eventually you're doing it non-stop, and within time of enemy attacks
the balancing act is not spamming it, because you cant, it wont let you, thats the rhythm to learn
unfortunately too, you'll get specials that you're not going to see, audio is vital
Hive scum its even more true for that generally, hive scum needs good dodges without taking hits accidently
Until audio fails u 
thats more what i feel
i can carry whole missions sometimes and its not always it happens but sometimes it just feels like its decided you lose
Pretty common in havoc
Even on auric I still get it
4 me its the trapper shooting through burster explosion but you dodge trapper then second trapper then third trapper but 4th trapper gets u when u snag on a wall and 11 bursters immidiatly congo line to your location
im trying to get auric storm survivor maybe thats also a source of frustration
auric usually has waves of specials so that tracks. enemy spawns are likely whack in some way if i had to guess as well.
maelstrom anyway
its exclusivly auric maelstroms this happens all the other stuff im generally good, (i havent been able to play havoc since i like playing solo and that gamemode is hard gatekept by that)
its the specialst modifier then most likely
its mainly specialist waves + mostly melee funnily enough
waves of specialists does that, literally gives 3-5 of each thing, sometimes multiple groups at a time
idk why mostly melee translates to 55 flamethrowers, 55 trappers, 55 snipers, 55 fries
Ghost melee pings from behind

yep, gotta save that ammo for those scenarios
truly xD
use all melee for the armor
never run outta ammo since this class has the unlimited ammo bs
cant reach out with those smgs though, i usually use the pistols for specialists
i run pistols with run n gun and the weapon swap talent so my hipfire is super small for dealing with specialists
tbh i run both since it means i dont need to wait for special attack since a lot of the time it feels like me and the sniper pop eachother when i wind it up
but it do be TOIGHT
good thing for snipers is to learn their timing and just bait the shot, dodge at the last second. gives you that little window to trade
snipers mostly get me when they sneak a shot in the small pause between me dodging and starting the next dodge
does sniper resist have any breakpoints for HS hp?
like will i survive a shot if i run resist at 1 wound
Hmm. Not sure, ive seen people run it on other classes while practicing the timing.
one good thing is running just 1 or 2 hp perks and 1 corrupt resist does wonders to prevent unnessicary deaths to a stray overhead or attack
On that note, Desperado makes snipers hilarious
Darktide classic
Yeah I've had stealth bursters many times
yeah it's insane lately
i'm there meleeing an horde, mulching people
and suddendly something explodes in my face
Is uncanny strike still worth running on shivs after the nerf?
if youre not on a rampage ability build then yes
its still good for desperado or chem box builds
What would you swap in for rampage builds? Im running it w/ riposte
precog or executor
Also how should i be building my stimm lab ? Just going all in on finesse damage?
Or is cooldown good too
cooldown is good but you have to use it while your ability isnt up
pretty much every branch works
I like finesse + toughness
I guess if you go 4 stack chem dependency then just take finesse only, but otherwise I like having a stronger stimm
riposte + precog/executor
Dodge blessings very good on the class with juiced dodges that is always dodging 
I also do this bc I’m never paying attention to the bottom of my screen enough to watch for specific procs lol
Do what
Pay attention to most proc’s
I just stack passives. Like on Arbites, I’m not actually thinking about stagger, it’s just happening from playing the class
Similar concept but for Scum and dodging lol
if youre not attacking, but youre in the enemies' face, then you're probably dodging
Yup and theoretically if you’re always dodging, then precog + riposte are just always active
I mean the second you stop dodging on Scum, you’re reduced to atoms anyways
Using nimble+jittery+knife+whatever the movement stimm is called and entering a state where I move exclusively through dodges
Honestly it’s faster side dashing off ledges than just running lmao
You catch so much hang time
Hey outside of BIG ROCKET GO BRRRRR
is the pocket sand grenade any good for general use?
My go to is black out+chem stacks personally
Good util
Okay thanks lol ive been running chem nade but ill try a blackout build
It offers nice control the other nades don't
Pocket sand is great for almost anything, Soup is great for locking down a choke, and Rocket is an “OHSHIT” button for Ogryn spam
Hive Scum is blessed with good nades
i think we will see nerfs in the upcoming months
I honestly think they’re afraid of touching the DLC classes too much because people flood the forums with baby tears
They (some players) were so dramatic about the Pickpocket change recently lol
Oh poor baby, you have to punch a dog in between your gunzerker rampages 
well yeah gun builds all died
but i think scum will see a steady rythm of nerfs, like arbites
something small each time
wot
feels like shit to play compared to before
worse than melee
yeah i'd say they ate shit
...barely anything changed except you have to hit something close up. which, is a change i suppose but like
gun scum is still fine lol
definitely isn't
gun builds dead on scum? lol
True
idk how killing an elite or specialist in melee is this hard of an ask lmfao
I killed them
scum is still some of the strongest gun build
cause true infinite ammo
with no cd
It's still insanely strong. And the one thing it was actually weak against
Their spawns got nerfed
run twin stubber and not even armor matters
So they're arguably even better now
not stubber
stub
dual stub
dual stub is really underrated imo
people act like its bad but its got good ass crit bonus and armor pen from that
Dual stubs are cool but they're not really for ranged builds ime
they're better as a melee sidearm
theyre crazy strong with desperado and vulture
Show us on your index finger where the stub pistols hurt you.
not crit build
i don't see how you deal with hordes with those
- infinite ammo
- high damage and cleave
you got 14 shots and the other options also cleave with the blessings
literally only time i use melee on my DSP build is to refill ammo with pickpocket
otherwise im excusively using the pistols
and this was my first build to break 1mil damage
18 shots with increased clip size (which you are using on gun scum)
Stubs aren't terrible at horde clear tbh
I just think there are better options really for a ranged heavy build
i dunno theyre fun af to use
the biggest downside is that its semiauto
yeah but i'd like to use something good tho
i was giving myself carpal tunnel by playing it for a few days
I just never felt they were all that great specificallty for desperado
dsp are good
you don't use automod?
Stubs are great on desp if you treat it like a headhunter. Things tear through elites and specials.
i dont like the feeling of it
but i had tried it
also tried automelee but that is so fucked
skitarii?
idk how anyone would use it
or is there a mod that melees an elite for you
theres a mod for full auto and auto melee
but the auto melee is basically just hold m1 to spam lights or heavies
it fucks up any combos
The best part of that mod (Skitarius) is the setting for heavy attacks where you can set them to automatically trigger once buffs like Thrust are fully charged.
🤔
you can make it so that heavies go out as soon as they can too
Also auto-firing on fully charged helbore and plasma gun attacks.
Thunder hammer too.
Thrust thunder hammer doesn't care about armor types. All enemies are either dead or not against it.
It's a niche blessing, but one of those where when it's good, it's good.
It feels like business as usual to me.
The only thing I've noticed is that Pickpocket is not as disgusting as it was
It's still an auto take for Desperado regardless
Yes
I think it's time I put down the twin uzis for once and actually seriously build Rampage
What are some suggested weapons for it
I know you can run a lot of things with Rampage and play well
I still strongly prefer DAP over Vraks
Though the Vraks is a top tier choice for Desperado
rashad is funny
Fast.
Lot of crits.
Brutal Momentum.
Yeah it's also heavy on finesse
I LOVE BRUTAL MOMENTUM!!!
Hyperviolence.
Rashad had that too but yeah
Tac axe arguably
I feel just because it does have that mobility, I'd consider that a trait over Rashad enough for me to think it's better regardless of how stupid Rashad is.
Even if I know, by pure numbers, Rashad on this class is disgusting.
I run bolt pistol
SNeedler, bolt pistol or stub
i
Use it to increase blackout radius.
it's genuinely really good, but you do lose the sustainability of boss damage without needler
But needler is also boring to use all the time
Really strong dot that does a lot of steady damage to bosses and can kill crushers somewhat fast
It will take 5 business days, but a select few shots can reliably kill up to crushers
And two shots shred elites/specials
Hyperbole but it's just extremely consistent at what it does. And it works against everything pretty much.
With the exception of dogs
And also requires literally no ranged investment to be good at what it does
I had a moment there
Also you can still pick pickpocket
was trying out a new arbie build i did in havoc
got barreled into 4 bursters
coming from both sides
in a hallway
or maybe it was like 5
anyways i got nuked
i got smacked between two bosses like a volleyball and then flung right into a burster train
happened last havoc i played today...
Was doing a chill auric qhen we reachee the stairs
There was a horde, i fleed because i knew what was going to happen, all three teammates got exploded and flung out of the map
Had to deal woth the horde and rescue all three
on whatever map has the spiral staircase that you have to wait for it to come down
on the staircase up to there
ive been kicked off by captains
i think 3 times
yea needler is only dot
however flamer imo u dont dump damage
since it can still be buffed by other ranged stuff
since its direct blast IS ranged
it wont make it super strong but it does make a difference
and its mobility is already kinda shit
wow first try
so uh
none of the blessings on this thing really... synergize with it at all
idr what it even has
i think i did run and gun and something else
since run and gun is like the only thing that benefits it
remotely
r&g and stripped down maybe??
i dont know
none of these are particularly good for what this is for
theres not really any blessings that help it to begin with
brittle probably but thatd be even stronger than it already is
gloryhunter maybe but that doesnt trigger off of dot, does it
its just the actual hit
Yeah
i think that might be what i put on it
just in the offchance the DOT did trigger it
It really doesn't matter
The stats don't matter either
They could have made some custom blessings
yeah im just gonna do run n gun and desperado
Alas, lazy asses
that might have some niche uses
Yeah, critting has some marginal benefits
i suppose desperado and vulture would still work on it to some extent
since ranged crits grant ranged invuln
He meant desperado blessing
o
I know, hard to remember there is such a blessing
well my point stands
might not be particularly good to use for needler
but itd work
Sneedler feels so
THIS THING MELTS CARAPACE WHAT THE FUCK
wow that DoT is rancid
You apply more stacks
Do the mark 2 and it can also be used as a long range flamer
Never use needler with desperado ability; big waste
Lol melee on HS does not do that at all huh

melee hive scum very weak
trust me
no cap fr
very very weak
Kuli confirmed bad at tide 
Cops are the worst its true
He was not using arby nades
Or better yet; Captain Blast Build
Thats why low dmg

In how many hours is skull btw
Like 5?
Shitarii in 5 hours
Is there any real statement about skitarii/admech this time or is it an overhyped rumor again?
it is an overhyped rumor
current event
and also some leaks
Leaks, many other 40k projects pushing mechanicus related stuff (mainly rogue trader dlc, mechanicus 2), expeditions
and that
but yeah, so many things show that its just gonna be machines
Mmmhhh... I'll believe it when I see it. Maybe third time's the charm, cause I saw the same lvl of proof right before the last two class came out
No lmao
Last two classes had 0 reason to believe it would be admech
When arby came out I remember lots of ppl saying the opposite
Also
Tbf i only joined after arbites launch but i have no idea of anything that could point towards admech during that time
What leaks
this whole pivot ofbeyond the hive tech stuff
they have been leaked and supressed
Im talking about arbites launch
but it has been confirmed
oh not arbites
im talking about admech class reveal in 4 hours
i hope the trailer shows admech of some kind coming in and then it gets sniped by a ratling who is revealed to be the real class
With arby it was leaks regarding the vox skull and the mace (pointing at the one skitarri vanguard have)
Just that?
this time its leaks of actual weapons
After that the meme was created as every creator was constantly sayin some datamined stuff was CLEARLY pointin at skitarii
Nah that is just what I remember
Also lots of mechanicus related content being pushed on other 40k projects
Including in darktide itself with expeditions and current event
With HS too some claimed to have damined stuff. I remember that someone was SURE about mech being next class cause the crowbar was called engineseer crowbar
There was someone also spreading bullshit about rumors and other 40k projects about admech
We didnt even know there was going to be a crowbar before the trailer
None of the datamined stuff from scum pointed towards admech at all
I agree... But nonetheless, ppl claiming admech is next class since first new class released
I'll be happy when I see a well made admech-themed class in DT, but until I see it, or I see an official "We are making it", I will not gaslight myself 
coward
I just noticed your name btw 
Damned 10/10 movie and movie reference.
How to like your post more?

Does it say anywhere how much Flourish empowers the next shot for the dual pistols?
iirc it doesnt empower them except for some more stagger
they 100% get more finesse
Extra finesse and damage
And crit chance
who the heck said this
chem dependency rampage is crazy
I only got disinformation so far by a buddy
And the rumors of admech
What exactly are we getting? Is it confirmed?
Most of our melees just do a lot better when chem dep than with adren
Eldar Ranger
Basically everything apart from like combat axe, probably chain axe and crowbar?
I started running shivs with it and it's crazy
AI
No, skitarii are not ai
Shivs for sure definitely prefer chem dep
It was already confirmed to be Eldar Ranger. Very sorry
Finesse is crazy on them
Mechanicus would like a word
Best to triple down on it with all the crit and finesse buffs you can get
idk about that necessarily
adrenaline is still a good amount of raw damage and attack speed
plus passive toughness gen
Did you see that in a dream?
saber fucked up and showed the entire stream before it even started on the main page
Skittles for everyone
skibiditari
can't wait to give it a negative review
"p2w class" "too fragile"
i usually just write whatever i like and then put a negative review anyway
@low harbor im not really sure who else to ask so i thought id ping you
do you have any crazy rashad builds? ive been wanting to try it
idk if it gets more mileage with chem dependency or adrenaline
adrenaline
it's extreme brainrot on hive scum
u get >power sword DPS with none of power sword's downsides
i had a gut feeling it would be adrenaline considering how it applies
do you have an example build for it
adjust according to ur preferences
secondary is boltpistol for the blackout explosion radius
no nimble?
also, what blessings/perks for the rashad
if I get dodge buffs I feel like it's too good
unarmored/flak + carapace for me
u can do unyielding flak on it for hive scum tbh
carapace is just nicer for maulers
im gonna do momentum headtaker
BM headtaker yea
wats dat
dat one
don't need it, part of why combat axe is so stupidly op on hive scum is because it has really good ADMs already so it can skip this (and it doesn't need extra cleave from battering strikes)
100% maniac ADM
200% unyielding ADM
118.48% flak ADM
90.12% carapace ADM
what blessings and perks do you use on the bolt pistol
Maniac, flak, puncture, lethal prox, collateral dump
Axe is mobility dump
oh thats the exact thing i use on my zealot bp
joyous
wait
wasnt there only one bp mark
i dont remember a 2nd one
They added VI
So it's a bit like Ogryn
I'm ngl I was amazed they kept getting 6 VAs
Seems like it costs a lot to get 6 people in the studio everytime a class gets new lines
Mob dump mah guy
it's collat
If you dump colla you can’t stagger reapers
still can tho
Its worse tho
it's still stagger capable
maybe 0.1~0.2s shorter stagger
collat just is irrelevant
Its worse cause you can’t chain it; they resist it
a 0.6 sprint bonus weapon is more useful
Its good
But not better than being able to stop an enemy from killing you
reaper has 1.5s stagger immune after light stagger, the collateral difference is negligible
Its enough to being able to stun it so it stops shooting you
With 60 colla he ignores you
And you/teammate dies
sounds like bad players
staggering is bad because it moves their head = lower dps
this is true
Is battering strikes required for mk1 shivs at high havoc? What about when rampage is on cd or im running stimm box?
are there any differences between a short scum and a tall scum?
Like, Zealot and Vet can jump and hit over bulwark shields if they jump and are at max height.
You essentially answered your own question
It's the same thing
Easier to hit heads.
and if it don't it keeps shooting & you die; lower DPS take is diabolical

that's with specific weapons though (i.e. THammer, Helbore) I wouldn't take max height Psyker because GFSword can't hit bulwark heads over shield anyways
I don't think Cbar or saw can hit over shields, and I haven't seen anyone try to use jumping with shivs to avoid bulwark shields, so if scum doesn't have a specific combo, I'm going to go for a scrawny scum instead of a lanky one
I heard somewhere Scum is gonna be afraid of Skitarii?
What's the ideal playstyle for hive scum? Just bought them and I genuinely have no clue how they play
never really see people playing scum so I have no base to start
There's hundreds of videos on youtube
whatever is most fun for you
if enemy die
and you live
then good
is it a zealot style class?
jumping elite enemies and what not?
again, its whatever you want it to be. No class has a distinct "role". It's however you want to play them, all classes are versatile
if enemy die
and you live
then good
would anyone be kind enought to point me where i can see actually good builds for Hscum? I need to remake some of the ones i had, but idk where to seek that is up to date
Lead class designer is called gooner

me putting gooner resistance on all my 3 curio 
shivs with toxin on crit talent or bonesaw better for pure tox build?
Summoning is epic Tolkien Black metal. 🤘
🧝
Gunner spotted!
They're all good. This class is quite strong. Pick your flavor and run with it
My personal favorite is Blackout/Deperado/Vulture's Mark with Shivs & Dual Autopistols.
You can do a lot of powerful builds that are fun
Like with Rampage I have chem dependency shivs and adrenaline rashad
I personally don't really care for Supply but I know it can be good.
Problem with Dual Autopistols is that my screen shakes so much that I get dizzy
Rly? You get sick from a screen shake?
Hivescum can get a lot of attack speed correct?
No
@main trellis hivescum can get a biblical shitload of attack speed you fivehead
I’m a hydra ok; don’t insult my genes

break the big pillars for buffs and to increase enemy spawns
Do we have the numbers? I didn't really notice any more enemies or buffs
uhh i think someone posted them at some point but i forgot where
but its a lot of move speed
and i think DR
you just have to be in coherency to get them
Move speed, dr, attack speed and damage
Oh so that's why i was feeling speedy
Sadly no reload spd

Still insane
Damn that's crazy, thanks
i think chain axe MIGHT be a bit of an overkill for damage
You missed on inquisitorial agents mate
Theres literally Enforcers and steel legion available rn lol
Hello fellow scum I'm a new member of the scum community and I'm wondering how the stim works what does viscosity have mean and how much skill points should I typically put into my stim?
viscosity is just how many points you have spent on your stimm
the more stuff you put on the stimm the longer the cooldown
honestly with the current tree there isnt really much reason to not max out the stimms
Oh ok so max it out? Am i able to do that?
max it out as in spend all the points
Oh I see
Honestly i did made builds with and without the stimm and legit with how currently strong scum is, the stimm is almost not needed
to make a difference because the buffs of the tree already does it so much
Well what I have it on rn is attack speed lol my knifes swing so fast in rampage
What's a worse dump stat first target or mobility? Cause they both seem useless asf but idk which one sucks more
Never dump first target
Why
mobility
knives themselves already have plenty of mobility and dodge range
without including scum dodge talents
its damage
Yeah but only on the first target though, I don't see why it'll be useful
because its the first target
unless your attack misses there will always be a first target
is nimble or alley rat better
not the one that gives distance
nimble mostly unless the weapon doesnt have good dodge distance at base (eg heavy sword)
melee damage

depends on what youre running
gonna focus melee
mobility & defences are the universal dump stat that you can't really go wrong with
what melee
is long lasting (+5 stimm duraton) and blessed stimms (kills clear corruption) both good to take?
just got scum but saw looks quite good
only take one cause youre forced to
you can take both
you can take both but there's no reason to because they're both bad
but you shouldnt
is free corruption clear not good? stimm duration is good as well i thought?
i only bought hive scum for the dual stub pistols what do i put on it
blessed cant cleanse corruption from a fully corrupted wound and long lasting is only extending the duration from 15s to 20s but its still on a 75s cooldown
crit on dodge + less bulletspread
and the longer stimm duration also means it takes longer for the cooldown to start
clearing small amounts of corruption isn't going to heal the hp you lost
Ok thank you for letting me know
theres a reason that before the layout changes most people skipped both nodes in favor of a flat +25 toughness
at most you'll be healing a bit more from a healing box
