#hivescum-class
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But at least hivescum plays like a crackhead should
knife > shiv tbh
the cleave nerf basically just revert it back to launch value
because they buffed it for some reason
i think i figured it out
spiral shivs are better for melee build, straight shivs are better for ranged build
i'm sorry to say
but you don't have it figured out
mk1 is still just generally better lol
not if u got shit melee
?
the lights arent great unless ur melee build and the heavy being singletarget sucks pretty bad also when u arent melee build
the heavy being an AOE on straight is a lot more useful
same
It is straight up just better to light spam across the board.
aka the hive scum weapon design philosophy
theyre basically just the light with more damage
its not bad
The animation timing sucks.
It's almost like Bonesaw where there's just a chunk of time solely for the sake of winding up the heavy.
For arguably, not the greatest payoff.
While mk1 heavies are just far more reactive and quick.
At most, I'd say maybe the mk3 heavies are good to start off a fight but after that, it truly is just a light spam weapon.
Along with PAs for single target.
But the single target dps is far worse.
I straight up wouldn't use mk3 on melee build
The thing I think Mk3 shines at
Is toxin builds
Where you just constantly light spam to build toxin with Coated Weaponry.
Because the light spam is particularly fast compared to mk1 with the better cleave.
w-what
I've used them before. It literally is just light spam. For the fact that they're arguably worse than mk1
they're also somehow the most brainless to me at the same time ๐ญ
I have hiv too
for a game or two
nice, i paid for mine
yeah mk6 knife sweep because it actually fun to Play
Like I was using them but, they really do just get boring after a few games.
that's fair
it's very one note
but every once in a while
i get the itch
to do the stupid
taxe also got upscaled hard because there zero crusher
mk3 is a good secondary for ranged build
๐
since it lets you deal with hordes
to an extent
Me, a mk3 enjoyer, laughing at the peons
the spiral ones are too weak without melee build
mk3 knife light is uh
dogshit
the angle is horrendous
vermintide 2 level of hit detection
I never just do light spam
You are literally regenerating that stamina back to full before you even get to the next chain
Unless you're dodge spamming to hell and back
In which case, stop it.
If anything, I'd be more worried about that on mk6
I mean, I'm not arguing that it's better than mk6
But I'm arguing that it's better than mk6 
Idk, I just find mk3 more fun
And it's not like it's really that big of a deal to me. I do a fuckton of damage with it either way so
my problem with mk3 is like the attack angle
Special + light followup really makes you feel like a drug addict shanking somebody in Tertium
shivs are just not worth it compared to tactical axe if that's what yall are talking about
Shivs are still very good. But tac axe is also very good.
they're great, but the tac axe is just better
they're a solid second choice if you don't wanna use the tac axe for whatever reason
taxe have much better horde clear while shiv better against cara
but now there zero crusher uh
And uncanny nerf so I suppose tac axe is kinda inching forward more now actually.
Well, for most people.
Because I don't use uncanny on shivs 
the difference in horde clear is big in havoc
I don't even use it on knife anymore.
but in havoc caxe is better anyway
horde clear is about the same with both
it's the best scum melee for a reason
does it?
Rashad compared to any weapon on Scum is literally the hydrogen bomb vs coughing baby analogy
when i used taxe i was basically 100% fucked by hordes
...
You don't have Brutal Momentum on it, do you?
what mk are u supposed to use
7
i didnt even know it had it
Mk7, Brutal Momentum + Headtaker
https://darktide.gameslantern.com/builds/a0b2f3f1-af23-4598-8224-ab2a4f7bc9c7/rat-7
best hive scum melee build tbh
when tf did taxe get bm
You haven't been living .
IT'S BEEN THERE
SINCE RELEASE
jittery
i dont remeber even seeing it
mid
jittery is one of the best hive scum abilities lmao
why is there a +2 stamina perk on it
I s2g if its to say its for attack speed
idk how to say this but uh
i can almost solo havoc 40 with it โ ๏ธ
yeah if only scum didn't have an extra dodge
LOL alright
I legit hate that talent so much
cause all ur doing is spamming dodge
but u aint gonna be killing much
Alright tbf
no pulverizing strike either
i'm consistently the highest damagae and kills in havoc
I do think this build can kill quite a bit but uh
ok then ur team sucks ass
ah yes, all 2000 teams are ass
thats because pickpocket and needle gun
needlegun needs a nerf
I don't think it's necessarily optimal to say it's the best melee build
thats a cherry on top
wait no yeah thats literally just a tox build
tox build but with rampage for some reason
it's mostly melee, but it can do some range
4 stack dependency
lol
anyone who knows a good melee build knows it has to have the heavy sword
it is simply not optimal if it doesn't
lol
also maybe this was a mistake on your part
but tac axe in build
footage below is shivs
It does result in some confusion tbh
gaslighting
and it was before the pick pocket nerf
pickpocket "nerf"
although desperado needler was funny
killing specials and elites is important
just because its a melee build doesn't mean you shouldnt have ANY ranged
i still think vets survivalist should give the % based on how much ammo the gun normally has
You do have ranged. You just don't need it to be infinite ammo.
No
doesnt matter rn with it broken af
you dont wanna run out of ammo
You can choose to do that but, it's not necessary by any means ime
it got fixed but ok
I never do.
Because I'm aggressive enough that I'll actively push out of my way to kill things with my melee because it's fun 
and yea theres the "well technically infinite ammo if u aim" but u only gonna shoot once every 5 seconds?
ur gonna fucking die bro
I mean it not even a problem in havoc unless you just spam ranged
with the amount of enemies u run out of revolver ammo pretty fast
even with withering fire letting u clear hordes in like 4 shots
That's a major weakness of revolver tbf
But I also don't really use zarona revolver on scum
using
revolver
for
horde
they can give revolver 50% more ammo and it will be usable fr
hordes of anything
like it goes through like 3-4 enemies a shot unless its ogryns
like plasma except its way more awseoms
and satifsiyng
and also u can run exe and marksman for gaming
I'm just gonna pretend you didn't say anything
I mean
I'ma be real
Not a bad setup
I personally prefer exe with WS for revolver myself
@unreal stirrup why so defensive lmao
i use the precise revolver
yeah that not a problem
problem is using it for horde clear then complain about the lack of ammo
๐
revolver for horde clear 
i dont mean infested horde
again
i mean horde of anything
the general term when u have a lot of an enemy
ragers maulers shotgun gunners etc
also heres my crackhead build https://darktide.gameslantern.com/builds/a1c45920-ee2f-4a9f-9b83-0fe3f2405695/crackhead-gaming
i can get a video for it later
i do like that u pick slippery and jittery bc they're based but no sample collector with max stimm is bonkers
also uncontrolled aggression just seems utterly pointless

also you've picked a shitload of conditional damage buffs over permanent 15% elite and monstrosity damage from all sources
supremely questionable
I mean it's not bad but yeah the max stimm without sample collector is a... choice
I also feel shivs in general just benefit a lot more from bottom left
wdym bottom left
kekw
I'm fucking tired.
This has been a long day for me, excuse me.
But yeah, shivs are like, perfect for bottom right
Especially with Perilous Scumbustion down there
agreed but sometimes its fun to skip that whole section to pick up other stuff
I mean that's fair.
I suppose from a "meta" perspective, bottom right is ideal but, really do you need to be fully meta with this dumb ass class? ๐ญ
its so rough that the whole package with pocket tox & chd is 8 points
can spend like 3 points on adren and have 5 to play with
i can get a more damage than 1 15% perk
also i could change the stim tbh
might just make it only ability regen
i consistently hit 1mil+ with the build in auric
ya auric is auric but like
auric might aswel be uprising with it
That really just boils down to Scum just being a stupidly powerful class tbf
lol you mean like quick and deadly?
o v e r r a t e d
exactly
ya
sometimes i oneshot a mauler from full with a light
uh punching above ones weight always affects the mauler
ya
You'd do that, with the node that just straight up gives you 15% damage against that particularly target
Also
but i do it wihtout that
No it is absolutely not infinite uptime.
its just an objectively wrong choice but ok
and also i get 15% from the crit buff
This is why I say it's overrated.
when im spamming it ya
like this shit is crazy strong
It literally isn't. it has to be an actually successful, timed dodge.
You can't just dodge spam and proc it constantly.
quick and deadly is getting 50% uptime at most
it just has to be a successful dodge
its usually lower
when i run into a crowd of enemies and spam dodge its basically always successful dodging
Yeah. That happens a lot less than you'd actually think.
i hear dodge noise
It's not.
@keen sapphire just run the uptime mod and take a look
Actually. Lemme see something.
Because I do in fact have that mod and run dodge blessings
Letting you ๐คฝโโ๏ธ
I just hope I have one with Riposte because I think that would really make my point here.
I'd pride myself as being someone decent at this game
That last buff down there with the question mark (idk why that's happening) is Riposte.
I have 36.8% uptime on a talent that's active for six seconds after dodging.
Quick and Deadly, is only three
does that if its not currently equipped iirc
Aaah.
I'm having a dementia moment
this is one with butterfly, which does increase the uptime of dodge buffs generally
Butterfly also procs on perfect blocks as well tbf
i think this mightve been a H28 we were pushing hard through
So the uptime would be marginally better actually.
Well, assuming you bother to actually block
i do
Which I do. 
nefarious cspawn
But yes.
Dodge talents and blessings do not have the uptime one would think they do.
i meant to say slippery here
also are u confusing tis but a scratch with quick and deadly
Because the contigency of a "successful" dodge is a lot more finicky than one would first realize.
Nah I was just more talking from a general sense.
I know there's no QaD there.
fair
You may hear the cue, but you also have to time it in a particular way to actually successfully dodge it.
And that's what causes the iffy uptime.
So by that notion and the fact that a talent like Riposte, having an uptime that inconsistent despite the amount of time being literally double of Quick and Deadly, Quick and Deadly just isn't that good.
i mean the sound of a dodged attack
it does have a sound
I know. But I can guarantee you that regardless of what you're hearing, you are not getting 100% uptime.
It's quite literally impossible with how "successful dodging" works.
They need to delete "successful dodge" and just make it dodge
So annoying.
so they just procced whenever u hit dodge ??
Man going for a twisted hive doctor build is fairly fun.
Note that On-Dodge talents tend to proc when you actually need the power
Total uptime is only part of the picture, you really want to look at uptime during high danger moments
harder to measure
See I'd say you're not wrong. But 15% damage isn't really that much to warrant 3s imho
Not compared to other talents this tree has.
Mm, true. Just looked at it now - especially since scum already gets a lot of +damage juice anyway so it's actually less than 15%
like a butterfly is generally way better for dodge talents
they'll always be proccing if you're clutching or shit is really really messy
Yeah that's my point
but you can easily be in the high flow of a h40 spawn curve and have it not proc
if you watch back footage of people playing scum you can really see how often droughts occur
and they often occur when you'd want to have your buffs up to stop shit hitting the fan
also some team comps are pure aids for on-dodge buffs
also look at these two screenshots. 40% uptime on butterfly and nearly 60% on riposte. and yet my actual crit rate in melee was 63%. my base is 47.5% with scum base, anarchist, small node, 3ChD & shivs, so im literally only getting an effective ~16% crit from both riposte and butterfly combined
@mighty belfry
If the uptime of dodge talents isn't great it's because the game ran smoothly
If I'm with noob teammates I get like 90%
https://youtu.be/hF2VzQtUHnA?si=tZZZ7Nu3cad9e6l3
Like look at the uptime here
Scum thrives in chaos
Exacly that; looking at uptime alone is a foolish ideaโฆ
I mean 16% is pretty good imo lol
I donโt need an uptime mod to see what talents/blessings are impactful enough to be used
I play & pay attention


whatever dad doodle

what talents can I use to make my hivescum more tankier and not a built like a sponge
Nimble, Jittery, Tis but a scratch and dodge a lot ๐
Blessed Stimms is nice without a Zealot too ๐
You will never not be built like a wet noodle though
Run plenty of toughness replenishment, either adrenaline or chem dep's toughness subnodes, street tough (why the fuck does this talent exist)
Etc etc
But really you shouldnt be relying on facetanking anything on this game
Is there any reason to play the prologue on hive scum apart from the intro?
Like does it have any unique features that differ from the base classes
Im pretty sure neither scum nor arbites play the prologue
yea they both skip it
They just have a cutscene at the start
Only the base game classes have the prologue with escaping the tancred bastion
doesnt make sense for them to even be in the prologue, with arbites being space cops, and hivescum being recruited off the hiveworld
I think you can still play the campaign with them if you wanted to suffer for a while
Campaign isnt the prologue
That is indeed why I typed campaign and not prologue, I've replayed it for the memes a time or two
Did on my Hive Scum to hear any unique character interactions they had
Scum literally has access to 70% T/DR after multiplicative scaling
Thats fucking insane
Plus two strong af on demand staggers, a stagger on getting hit, increased dodge linger time, reduced time between dodges, +50% toughness replenishment, 50% toughness restore when your toughness hits zero, 75% toughness restore when you stimm, 100% toughness restore when you use rampage, and reduced time to restore max dodges
I don't classify evasiveness with being tanky but yea fair enough on the toughness points. I play a very evasive centered Hive Scum.
The defense tree of the scum stimm is criminally underrated. Your borderline invincible while its up
glass cannon but its bulletproof
Running blackouts, stagger bistol, street tough and forges makes scum hilariously impossible to pin down
Not that you need all that
Run this and you'll never die
Pop stimm after rampage
whopping 12.5% cdr
Takes 1.4s off rampage cooldown for minimal investment
6s extra cd on stimm is nothing, especially after sample collector
I mean you can get more value over 1.4s off rampage
I'll go with strength
you can spent further 5s for 1 more node to get strength 3 or attack speed 3
Uh, thats not the tradeoff in question...
I eat my words
i mean if you're going 2 strength 2 attack speed it the same cd
Thats hilarious
Well i recommend going full strength/finesse anyway
8% strength is not very big but you're getting something
I think 75s stim is perfectly reasonable with blinder
im going off topic again
75s stim is perfectly reasonable
Definitely reasonable
for whatever reason, hive scum gets a lot of damage reduction in its tree, esp if you go rampage
But going full attack speed is meh
me think
Yeah i like it
๐ซก Thank you for opening my eyes
whatcha watchin
8 out of 10 cats compilation
if a crit one shots an enemy, does coated weaponry still proc for sample collector purposes? I assume no
but idk if there is any interaction shenanigans with hyper-critical
also unclear what the order of operations is for the toxin mode of the bone saw. does it apply toxin first and then do damage or is it damage first and then toxin stack
is crowbar not very good? been trying to make some new builds with all of the unique weapons and im not seeing very many out there
Crowbar feels meh imo and it's only meh cause of scum having good melee perks it feels.
No
Hyper-crit kills give 1%
This would take 30s to test in the psykhanium
Its pretty meh
Poorly designed too
psykhanium is wrong sometimes tbf lol
Tbf I completely agree. But when the actual benefits of the talent itself aren't all that and there's talents that can give you something similar while also being not nearly as conditional, there's a bit of a discrepancy in the value of that talent.
Like I absolutely love Float Like a Butterfly and that's mostly procced on successful dodges because 20% crit is a very significant buff to have for that time and no other talent provides that kind of buff on the tree.
And I guess perfect blocks too but it's mostly dodging.
Ability cooldown stimm
Ah tyty
One of the last nodes on bottom right tree of scum stimm. Gives 75% cooldown regen for 1s on melee kill
Is pretty shit
Shit bad or good? Id debate running it if I can get my rampage down to 16 ish seconds
Bad
Ah kk
Bad
Better off just running kalma v
25% ability regen
Ok so not all the way just 5 deep
5 deep is all the way
Literally
Kalma I-IV give 6.25% each. Kalma V gives 25%. 50% total.
Icic, all good to know. So u would pop it just as rampage ends or just before?
This is all fantastic info
Well if you're trying too hard you could pop it ~1s before rampage ends since stimm takes about that long to activate
But yeah, just pop it at the end
Or you can just pop it whenever because you're a drug addict
So valid
But good to know the timing since I usually just run full into rending but id trade that in a heartbeat for a shorter rampage cooldown
Legit do not care about timing it because I'm often in rampage and killing long enough to let sample collector do its thing lol
But ideally yeah you wanna use your stimm to compensate for your downtimes.
Yeah id like no downtime or close to none since my build is crackhead junkie attackspeed shivs
Homeless simulator
Well pre-empting rampage finishing is more about getting rampage back quicker
But its not something id suggest
Just technically possible
Imo running Kalma II or III with chem dep is a good compromise if you're adamant about stimming when rampage drops
Then you can still get the full strength tree + some attack speed
I might use hypex or whichever is max cdr since I dont run chem dep I run frenzy
Id just use kalma V but try hypex if you like
Can see in this highlight what you sacrifice if you cant get any hypex procs
Exactly
Mhmm, so if I get at least 5 secs of melee kills in stimm its equal or better then kam
And 75% for 1s is just
IF I get them
Youve just lost a bunch of stats and if rampage dropped you've probably run out of targets or been forced to play defensively
But you only need 5s of hypex to equal kalma V
Like 75% sounds like a lot but the the caveats around that are really harsh.
Id rather run hypex since if I dont have anything to kill it will recharge regardless but if there are things present and I need it faster hype can give it quicker
Also good to know
I mean this is my first time seeing this chart or considering cdr on the stimm so ill have lots to test when home from school
I sometimes update it when im high so there may be a few discrepancies 
Its all good its a VERY good general idea
Like i added a delay for stim activating at some point whjch tbh is needlessly complicated
Is it worth picking ability cooldown on my stimm if most of the time Iโm using it at the same time as rampage? Most of the time the stimm wears off before rampage ends
So idk if the faster ability cooldown even does much
you only regen your cd on rampage when it ends so no it wouldnt be worth
Gotcha, ty
anyone got a decent melee build on hand? wanna give the criminal another go.
pretty standard
ah some londoners
i have one for heavy sword
pretty similar
headtaker, chained deathblow for blessings
defense dump
question is your build a heavy attack build considering your using londoners?
i mean yeah
shivs are pretty much
i mean theyre usually on heavies for single targets
unless you build enough hyperviolence for lights on rampage
playing rampage on my side, it's usually m1 spam and heavy attack to clear out big targets
elites coming? heavy attack, hordes? just spam that click
(i might be the culprit behind the cleave nerf)
this is when you build enough overkill for your lights to consistently sustain that overkill on more enemies
which seems like a lot of thinking but once youre in rampage youre just killing and killing
while hyperviolence runs in the background
funnily enough rampage rending affects weapon specials and push attacks too
I really do think daemonhost needs a buff at this point
na
- hivescum is just crazy strong so theres that
also that for every other class only certain builds are good
Zealot can do this too. Tinkered krak vet can melt them. Ogryn can stun lock. Psyker can basically kite them infinitely with Kinetic Deflection
Oddly enough
Arbitrator is the only class that doesn't really hold up that well against daemonhosts
Idk. They're not really as imposing as they used to be anymore. And if they're not gonna level the players down to a reasonable level where this can't happen, then at least a decent buff to HP wouldn't hurt
It's not like they were nerfed to hell by making them only target one person before bailing
I truly have not experienced an auric game recently where the daemonhost doesn't get squared up with immediately on sight
As opposed to before where arguably, it was just better to pass around them. It's like that in Havoc tho since they are actually buffed there
It's just another sign of the disparity Auric's difficulty is going through
well inhavoc they can still really kick ass
auric is kinda just like that
if u got a good team no monstrosity is living
a small point is that for ritual demonhosts if you bullrush them their "progress bar" becomes their actual health bar(bug) and it becomes faster to just bullrush and instantly kill a 2hp dh
It wasn't nearly as easy to deal with them as it is now.
It's just another sign of all the power creep
This is so bad it hurts
Why would you pick quick and deadly or a tertium welcome over channelled devastation
everyone gets mad about something i guess
And uncontrolled aggression is just bad, theres no two ways about it
More like pity

i consistently do over 1mil damage with the build
more one shots
also cause mods are broken idk what my crit chance is
Channelled devastation is always 10% melee damage on your build, and as soon as you ptoc riposte/butterfly its maxed out
Oh nvm shiv bonus
So you always have a minimum of 32.5% crit
So channelled devastation will always be at 15% melee damage
Just a straight upgrade over tertium welcome
just means its active more
Nah doesnt make much difference at all
You'd be better off with the stacks on kills node
Uncontrolled aggression is like... well if you werent hitting any enemies for 10s you'd lose 5 stacks of adrenaline. With uncontrolled you'd only lose 2. Thats literally one normal hit and one crit to make up the difference
So less than a second of m1 spam
u don't need uncontrolled aggression or stoked rage
adrenaline smiter is almost always take
Yeah stoked rage does increase the uptime a decent bit but its very dropable
get channelled devastation as well, u could keep both a terium welcome and quick & deadly if u want
u hav enough points
i dunno it works well if theres enmmies
tbf, i feel like having either of the adrenaline uptime node is neat, more preference on stoked since well you keep the buff longer (especially useful for the toughness regen if you end up in front of shooters right after) also wouldn't quick and deadly just be a ranged dmg buff? i dunno if close range actually boost melee
that reminds me on the build, hyper critical is sad with hyper violence, if it procs,you don't get stacks of hyper violence, and if you kill mobs due to hyper violence, well hyper critical doesn't really get much out of it
you could just go in psy : equip talent, check buffs
iirc it's shown there
close range just means when youre close to enemies i assume
it would be crazy if that was only guns
i think it would be close ranged damage otherwise
close range vs close ranged
Fair enough, i'm so used to close range meaning just close to you but for guns
iirc hive scum is the only time where it effects both
it is mostly on gun blessings but i think thats because itd be super strong on melee
since ur always close range in melee
imagine deathspitter and fire frenzy on melee
yeah, that's why the confusion, too used for the mention of it being exclusive to ranged

But doesnโt that make it so melee hits donโt give stacks?
yea but u get a lot of stacks from kills
15 stacks per melee kill on elite
Wouldnโt u wanna have stack generation for bosses tho
it's not that big of a deal
hive scum nukes bosses anyway
Thereโs always trash around anyway
Nah the conflict is exaggerated. Things dying from hypercrit is more beneficial than them surviving on low health and requiring another hit
Instead of your primary/cleave targets being taken up by that enemy that couldve died if you had hypercrit, it can now be filled with a fresh target that will either be put on low health and then feed HV or will also just die to HC. Its a win-mostly win most of the time.
The real sad thing about HC is not getting blackout recharge from it
Not really
The benefit is that when you enter combat without adrenaline frenzy active you'll get it within a few kills
I haven't seen this discourse in quite a while here actually lol
As opposed to like 15-20 hits
But HC + HV is a perfectly viable choice to make if you know what you're getting.
And 15-20 hits can take ages if you're against targets you should be heavying
like plasma optimal roll
Do you have an example of when you think hc is actually counterproductive?
I mean, I guess there's the blackout regen issue. But realistically, that's about it ime
Thing is that if HC is "eating" a HV proc, you already aren't doing enough damage to benefit from HV anyway since the entire point of HC is to force a kill when your damage isn't enough to actually kill something on a crit.
And that only matters with bulkier targets anyway when you don't have any overkill to begin with.
If you're swinging through a horde, you're still going to gather overkill regardless.
And arguably it makes your horde clear better since the overkill being transferred is flatly added to your damage so it can ignore cleave distribution.
I don't pick hc on caxe anymore tbh
Funny enough; haymaker gives you recharge for blinders but HC does not

Not to mention HV dmg pass can be done with ANY attack even your ranged so you could overkill someone with for example a revolver and then swap to melee & swing at the horde
Even on bulkier targets, if you diddnt kill it first hit, you'd have to do two hits on both scenario anyway, just having both of em at the same time is overkill
Hyper critical finishes a mob with 30 hp left = no mob to proc a hyperviolence on
Besides i cant really think of a situation where hypercrit heavy attacks on shiv wouldnt one shot something that isnt an ogryn
Only annoying part is hyper violence is the only good choice is you go left of mid keystone path, since the other one is pushing enemies off when you get hit in melee
Street tough is insanely strong lmao
Like thats a bad choice and not picked for likeโฆ every HS build

not saying it's bad, but i'd rather hit the horde in the face instead of them being on the ground 
Both end up enemies being on the ground silly

easier to cleave heads aligned than heads on the floor
ST is a defensive talent; its not like Hammerblow blessing for example
Not taking it/stating that the โonlyโ good choice is HV in that section is pepega
You're right, i should have said i don't like the talent
Thats fair
street tough doesnt even require you to get hit
I also despise street tough but i recognize its busted
you can block and it will proc
i feel like it's busted for when that rager train comes in and you get cocky
Was busted when it shoved dog off
Now its more like very strong imo
With 8s cooldown its still busted
Meanwhile Masters Retribution talent on zealot

Masters?
More like
Slaves

Or the fnp subnode on ogryn that has a 30s cooldown
Tragic but ok for oggy cause dogshit dodges & massive hit box so atleast dog will not kill you
cant believe hivescum got the zealot thing but better #10
Donโt forget chem cans & blinders

And Rampage
infernos werent even that good with uncanny but chems do it all anyways
You mean immolation grenades?
Cans show what infernos would have been if devs cared to look into many things rather than 1 or 2 in terms of game updates
devs have adhd like me
The only thing they immolate are grenade pickups on the map from others

we can only do 1 or 2 things at a time
Immolation nades dont even apply burn
Altho on my end (atleast in games) can do multiple
anything wrong with my axe setup for havoc 40?
its good
you could do flak or unyielding instead of unarmored because i think it hits breakpoints
nah
is unload 20% or 22% for an empty mag
what sort of stimm do you nortmally run on rashad scum?
Dude shivs can crit for nearly 6k against carapace w/out having hv up
even more reason to not use hyperviolence then
Lmao
also what kinda build does that many on carapace
Crit a noobling for multiple k and now your light attacks have like 500-1000 hv damage
You have to have all your dodge buffs, finesse stim and rampage up
at that point just use hypercritical
i do, but it's just simple math that if you have no HV you manage to do 6k you don't actually need hyperviolence to one shot anything 
I just said that you need a ton of buffs to get that high
And light attacks exist
And non weakspot or crit hits
Cleave targets
Etc
Outplayed - The ultimate capture app for gamers. While playing, it automatically captures your best moments and biggest plays. When the match is over, relive your best (and not so best) moments by watching them in the match timeline.
I cap hyper violence multiple times in this clip
(It has a ceiling that causes the buff to drop off)
6.5k to a crusher with a light attack kekw
charge yo phone
I do. To like 20% then i take it off again 
hows the new patch been? has it been less of a slog in havoc? can i finally make a climb?
I think that's 120 fov
Just my usual fov that I use in my H40 solo, I think its 130?
ah almost got it my bad
The reason why people run both is because HC is a good insurance plan on the downtime you're inevitably going to encounter with Rampage as well as overall making your horde clear more consistent.
HV ignores cleave distribution so that damage can actually extend to other targets in that swing. But that bit of overkill may not be enough to kill things at the end of the swing even with a crit. However, when you also run HC, that suddenly changes because it basically creates a breakpoint which allows those enemies to die to the crit when they wouldn't have even with the overkill that was stacked.
I'm not saying you have to run both. But there is blatant benefit in having both.
hc - consistency, hv - ramp
both together means you start higher up the ramp and have better cleave via the crit executes
Yallve convinced me on running both since I already run one
Bro just vibing at -1000 dodges
When should I use the electric mode on the needle pistol and bone saw?
The specials? Needle one has diff effects based off marks mk2 does a lil aoe dot application on target death, mk6 does a aoe stagger on target death. The bone saw applies brittle chem that can be handy on carapace/bosses.
Saw special is only for crushers
Do any of you cool and hip people think INFANTRY autogun very good on hive scum? Which blessings if so. I saw on reddit someone said its โgoatedโ with desperado?
It's a debate as to if DAPs or Vraks Inf Auto are the best guns for it
I see. If its so hotly contested it must be a very hard decision
I personally think Vraks just got the better damage output but DAPs definitely has the better mobility
Do you have a prefered blessings for the vram
DAPs feel better to play cause of the mobility imo
Vraks is the closest DT has to a no personality gun
Honestly prefer shredder over them if I'll be real
I just don't like how they feel to shoot.
Never liked shredders tbh
They feel almost the same but DAPs feel a little better to me
I hate the shredders, daps feel good
Whole class is braindead tbf
Class issue
ive tried shredder but it just feels way too weak especially with its magsize
DAP puts out like double the bullets and has more pen it feels
๐
idk if it does or not but dap can atleast deal with like scab ragers and maulers
shredder feels like ur shooting them with plastic bbs
Shredder doesnโt have great flak ADMs
But does much better against bosses
And also scales much better with finesse
Dual stubs for life
i understand why people hate DAP tho
i was running it with desperado cause i was levelling a new scum and didnt want to spend stuff on shitty weapons so i was just running whatever drops i got
and man is it literally just infinite bullethose
so oppressive
Yep
Itโs like a mini Vraks
Vet but you get the idea
is that auric chaos
Dual smgs got aura tho
Yeah
what the
finesse multipliers go brrrrrrt
hiv can't reach that level of finessemaxxing
but hiv gets unlimited ammo
soooo
shredder on psyker is great too
vraks psyker is crazy
Kinda kills the Vraks on every other class for me tbh
What even is a Vraks without Scrier's and 25 stacks of blueboi persecution
And don't @ me about marksman's focus, we all know weakspots on Vraks are a utopian ideal rather than a reality lol
@muted pivot but MMF manโฆ just aim better in a chaotic environment being pestered by melee units and ADS with a poorly designed iron sights to where the shots actually go
Just hit weakspots 4head its ez

I actually liked Vraks vet when you could gain stacks by standing still
Just finding little moments to build a stack or two, and getting to start an airlock at max, was really good
And it headshot enough to maintain itself
But current MF doesn't suit it imo
Its more of a weapon problem than a keystone; they need to fix iron sights to where the shots actually land dogshit
True that, too. I seem to be more accurate when hipfiring
Which isn't great when you're trying to exploit deadshot
The level of cope that went on in psyker chat a year or two ago about how good true aim is on gunker was unreal
Ppl were saying that its not great cause of the crit mechanic interfering with crit chance

Bros were getting like 3% effective crit rate from it and still thought it was good
I still take it cause its better than the alternative

Coppppppppe
I mean I always take Assail on gundalf anyway
Some of these convos were back when true aim procced per hit too
Was goated with assail
I miss assail weaving with voidstrike to increase surge procs by an ungodly amount
Two assails into void borderline guaranteed a surge proc into any non-ogryn mix
Is there any fun facts I dont know for damage scaling relating to my build? I am mainly asking about the one perk that get bonus damage per crit chance, and how % strength, %damage, % finesse, and % rending scale together. Since im wondering if im suffering from diminishing returns with my perks or if they are better wit stacking
the pinned guide in vet chat does a good job of explaining all this
Ok ty
I think generally they'll scale together multiplicatively with different things
so all of your "damage"s stack up additively, then get multiplied by all of your "strengths", then get multiplied by the finesse modifier, then multiplied by enemy armour scaling (which is usually a factor smaller than 1; Rending and Brittleness will improve this in your favour)
Note that finesse bonuses are relative to your base finesse modifier
that is to say, a weapon that gains a lot of damage from crits and weakspots will gain a lot more from finesse boosts, but one which gains hardly anything at base will continue to gain very little
this is also why things like the weakspot and critical damage perks are terrible, because they give 10% of an increase to those scalings, which in practice is usually less than 5% of an actual boost
(on the other hand, talents that increase these things often give significantly more to make them worth it. Duelist in Zealot or Disrupt Destiny in Psyker are prime examples.)
(Also talents that increase Weakspot strength actually increase the entire damage by that amount instead of just the modifier, just to make life more confusing)
just typical fartshart things :)
god everything else feels so slow after playing scum
i prioritize mobility more after scumming
Mobility best stat every game
1st: the leak is likely false based on the fact the post mentions its from the ukrainian localization when darktide doesnt even have an official one
2nd: mf using centered taskbar instead of aligned to the left
Not my desktop lol just saw the "leak"
Also the steam description has 4 paragraphs
Not 5
what steam description
And yet Mr E could not resist
He had to make a video
Mr shamEless
For other class dlcs
ig
Why would you waste microseconds of mouse travel time from centre of screen by aligning left. Unbased and inefficiency pilled brosef 
same reason you dye your beds red on minecraft
mf still uses mouse clicks instead of keyboard shortcuts
Hey does difficulty in this game scale with player count or is it set
(Except for last man standing)
Oh? Is it less if you are the last one?
That's almost exactly what im wondering about
its more if youre the last one or two alive. it counts as separated from the team, so it spawns more disablers and specials
If your last man standing and you get the music change the spawning pool changes
Sixk
I already want to just play alone so id rather deal with more specials and less elites
not exactly how this works
Here is a better breakdown
but the "last man standing" code is pretty old and certain gaemmodes override it and it probably hasent honestly worked correctly for awhile
but I am not a code diver and I havent tested non havoc spawns in a long time
Okay so question, I know the dump stats for the needle pistol is damage and stopping power, but what does stopping power do and why did fatshark put stopping power on the needle pistol of all things?
Stagger enemies
you can see it what it does when you inspect the needle pistol in game but its just the stagger and like dmg against certain enemies
And because it's fatshark
Sorry I didnโt know it told me, Iโm just trying to understand the workings of the game
No man all good no wrong questions
Can I drink the spicy soup from the soup can?
you can also go on build editor on gameslantern if you want to look at it without getting in game
it'll only tell you the stats that are shown ingame normally but it's still useful
You can. Once.
what is britleness? armor reduction? so what to take instead of uncanny now?
i am thinking preco or backstab, have riposte as other one
Never backstab
Precog is best
frankly I think that uncanny was never the way for shivs anyway
precog + riposte has crazy synergy with what the shivs do best
it has some of the highest finesse ratios in the game plus plenty of ways to boost your crit rate from your talent tree etc (and riposte itself), so it's an excellent candidate for precognition. Especially when you look at how big of a difference critting makes for the shivs' ADMs
As a reference point for that difference in ADM, 25% rending adds exactly 40% damage to non-crit heavies anf 25% damage to crit heavies
i jsut hope i can keep its uptime high, bcs 2 secs is not that much like riposte 6 or talent crit at least 3
but i am trying to dodge anyway so probably best choice .)
uptime during key moments is more crucial than flat uptime imo
if you need it you probably have it
nah old uncanny was goated on shivs
new uncanny aint it tho
Note to self: splash damage does not work with the bonesaw if chem DoTs kill the enemy, yet another anti chem synergy talent
More like anti bonesaw
I love going full chem with the bonesaw but things like this annoy me
You can still get decent value out of it if you heavy overhead but it makes it inconsistent to say the least
bonesaw's got decent horde clear either way at least
It does, it is however comically stupid that a chem focussed talent in the chem side of the talent tree does not work with the weapon that uses chem the most.
Shivs just stay winning.
so which is best between the two weapons i hate the most, tacaxe and rashad
no crit and weakspot talents i suppose
I must dispute
wow this feels like shit to use
just stamstack until it feels good to use
simple as
the feedback on the hits feels so shit it's hard to understand if i'm the one actually killing people (i am) or someone near me is helping out
this good?
i got a point i have no idea where to put, maybe for the weakspot hit as filler
or have people found a reason to run adrenaline
Run adrenaline instead of chem dep
yeah i suppose that would fix it
Why are you even using chem dep for rashad
i clicked buttons
chem dep is such the basis of melee builds i forgot adrenaline existed
???
which of its ass subnodes
Adrenaline is literally free melee damage and attack speed
didn't stop everyone from shitting on it
Smiter and toughness regen
Who???
people here, but i only played gunscum
i guess people really hate having a shit ton of attack speed and melee damage lol
Who the fuck was shitting on adrenaline๐ญ
fuck man, you mean i gotta actually kill heretics to get the benefits?
ew i have to interact with the enemies? but theyre gross!!!
yeah ok it's kinda cracked
It's not that adrenaline is bad. It's that scum has so many options that scale off finesse so well that Chem dep just ends up being the usual pick because of the crit subnode
yeah of course i meant that
But Rashad is a case where it does just have a lot of raw damage so adrenaline kicks ahead for it
and bad crits
eh adren is my default pick tbh
or finesse
Also really really likes attack speed
then again i'm attack speed-pilled
It's just that it still does just purely have a lot of raw damage too.
And yeah. Attack speed
Very noticeable for it
Attack speed is generally the best stat anyway if you're using a breakpointy weapon like Rashad
And, like, all the time anyway even besides that
Unless you hit the limit of swinging too fast for the trash to reach you to be hit by the next swing
It depends on the weapon moveset too I think
the more heavies you do, the worst attack speed is, since it doesnt modify the wind up time
Huh, is that why people say to just spam lights on tac axe instead of doing the LHL loop?
it is
no, those people just don't know better or are lazy
I admit I sometimes do light spam but sometimes you just need the attack speed up if you're trying to snag a specialist or something
just came back to the game after a while
my PEEEEEERKS
can someone tell me if this is the way to go for desperado autos now? i just came back to the game after another big break
on desperado hypercrit is kinda needed
i used to use that
i feel like its very useful
but they changed the perks around so now im not even sure what i should drop
im not even sure i want boom bringer anymore because i kind of used it explicitly as my Fuck You Rotten Armor button
but thats less of an issue now
id recommend blinders because of
bulwark spam
you have decent crusher damage with a shiv when you throw a knife and then you do heavies on their head
immunity on slide is a bit niche imo over some other picks but
there is some freedom
there are just less crushers to worry about now
i might just drop slippery and take channeled
you dont want hypercrit?
because it seems like it's literally just free melee damage
i mean it helps the horde clear a lot
you hit the breakpoints on some enemies with channeled and hypercrit together
actually hyper-crit is more important so i'll take that first and see if there's anything else worth dropping
sticky hands is really the only thing i see to take out
m
are you sure you wouldnt want cdr over gunner res?
vultures dodge and desperado make you immune to ranged
I was thinking of that yes
I wouldn't drop all of the gunner res.
You want at least one regardless of class
so
Honestly Street Tough looks really good
Did they change that perk??
Street tough canโt activate on dogs anymore but itโs still a really strong stagger basically for free
its a neat thing, you can proc it on blocks too
I hate Street Tough 
This is what I'm working with now
I honestly liked Sticky Hands for dual autos in particular
you missed 1
I did?
I'm still looking at all the perk changes
but why
funny
why tertium welcome
ive never seen the appeal of it
well
no, theres some melee weapons that would be cracked with.
but i use shivs lol
It's literally 15% melee damage just, for existing
Well, on first target but thats a mostly negligible caveat
Especially with anything with Brutal Momentum
i dont really see what else could be moved around for that
i dont remember ever using tertium welcome unless it was for rampage
