#hivescum-class
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Nerd
Let the crocodile speak incorrectly
That's how crocodiles talk
if you close your eyes and think hard enough, its the sound of someone taking a poop
I grew up with PC games but every friend had an Xbox so I had to learn controller. It was like being raised as a left handed catholic

I always jump shot my greatbow shots
I love using a great bow on raider in d5, it’s niche but on certain enemies it’s awesome
raider in nightreign got me leaning into the maniac playstyle, i loved it.
greatbow is spectacular for those enemies that refuse to stay in melee*.
ive saved many a run just keeping one on me and plink plonking away
i mean aiming jumpshots
just not possible on ligght bows anymore
This is me trying to use a MnK.
Finally figured out the trick to hypervigiliance on tac axe - just spam light attacks on trash near the boss while under all buffs and you'll just start cleaving insane damage onto it with every swing
it actually has a point to all the combos, all-horizontal, all-vertical, all-heavy and all-light. What a cool weapon.
Vigiliance
Best part is autocorrect not spelling hypervigilance correctly
Don't even have to spam lights, take stam attack speed node, use whatever swing you need at any given time
TacAxe is goated for HV abuse
Also. Make sure you spec Splash Damage
More DoT spread = less enemy HP to inevitably oneshot = bigger HV proc
Love it, scummy combustion
scumbustion
unc go to sleep
wait, is papa unc the youtuber?
huh, my coworkers call me that
The question remains
I’m bout to scumbust

Remove ‚s’ and its a violation

It's a fuckin violation anyway 
It violated my eyeballs 
we should at least call it perilous toxbustion
How many chem stacks does the bonesaw inflict? I like to do poison build but i dont know if its better to go with the bonesaw, or go knifes with bleed and chem on crit
1 on hit and 1 extra on crit
shivs are better but flesh tearer isnt really worth it
Is the 1 extra on crit innate or with the talent?
innate
Ah ok, but how come flesh tearer aint good? Do the DoT's not stack together well?
uncanny on shivs only gives +40% rending at max stacks so you cant cheese crushers with bleed like on knife
its much better to get riposte for the extra crit chance
get uncanny instead
Cause we already got tox and tox beats the fuck outta bleed stacks
also that
this is why
notice 1 lacking?
its much better to run uncanny+riposte
Interesting
Tbh with the shivs you want Riposte and precog
Uncanny isn't worth it since it has very good ADMs into Carapace on stabs anyway, plus the throwing shiv
idk about it not being worth
But Riposte and Precog synergise with each other, with the Shivs' fucking incredible finesse modifiers, and with Hypercrit and Hyperviolence
It would be a good third blessing maybe
the lights need a bit of a boost from uncanny though right
uncanny brings the stab adm to like 99%
But Precog and Riposte are kinda locked on imo, too much value
It should take it past 100% no?
40% increase, it's way above 60% as it is
actually yeah the heavy attack base adm is 61%
Shivs has no issue killing Crushers without Uncanny anyway, since you probably also take needle and some blitz that kills crushers
i was thinking it was 59% for some reason
If you go Desperado then it's probably worth it
Tbh I thought it was like 80% but it might just be crits that get a much better ADM
i mean going from 61% to 100% is a pretty big boost
But all the more reason to hyperfocus the crits
What's the ADM on crits, weakspots and weakspot crits?
im pretty sure they have the same adms
Nah
Nah, it should absolutely stay as scumbustion, because it sounds fucking disgusting and thusly fits the whole Scummer aesthetic 
Shiv design as a weapon is anti synergy with bleed. They hit few targets for huge damage, so you end up killing everything before you can even get like 3 ticks of bleed dot most of the time
Also has the weaker uncanny which makes it even worse.
The only time I see 8 stacks full tick is rot armor death balls where the elites at the front are constantly shifting or bosses
Knife is a little better about it because it has the unnerfed uncanny but it's still not good for scum even then
There's just not enough synergy for bleed with Scum's kit
As opposed to, say, veteran
Or zealot
What primary pairs better with the dual pistols, the saw or the shives?
shivs
Shivs
It isn't even close
I'm just starting out my hive character, why not?
because saw sucks
Bonesaw is mid.
it looks dope though
And it doesn't even feel good to use.
:(
You can use it
It's usable but
Eh.
It could be a lot better.
Honestly should be a lot better.
I don’t know anyone that likes it even for memes lol
It's slower than a snail that's just crawled through a bag of ketamine
Horrible weapon to play
For the dual pistols, is pinning fire better than speedload?
No
Not really.
Unless you run blackouts maybe.
Bonesaw's a fun weapon to play around with too, mind
it's not totally unusable
it's just worse than many of our other options generally, but if you want something to play with poison talents it's kind of the given
Yeah power wise I think it’s actually ok
Should I stick maniac damage on as a perk or crit chance? on the stub pistols i mean
Maniacs
I'm kinda a maniac myself 😈
you’re kinda a what
Nah still got my chompers
Anyone have a hivescum melee build? I am a big fan of fast moving melee style and the hivescum is my new favorite I also love the gun the hive scum uses but send me a game lantern website of what you guys recommend
i play daggers with this, crit after dodge as blessing getting to total nearing 70% and massacring everything .) needle gun as range with sprinting blessing so i can just run safely to ranged enemies. playing with 3x +3 stam curios for attack speed mayhem xD
using chem for crit and toughness so it is like second rampage
but i am not pro, so take it with grain of salt .)
So left is melee, right is guns, and middle is balanced is that correct?
left one offers ranged keystone and most ranged things, middle mostly melee and right stim toxin/chem related buffs
Ahh okay thanks
np, u can see it in red part abilities
try this... though not for the faint of heart
either you kill everything first, or they kill you
So darktide in a nutshell
I'm not a darktide enthusiast so this is pretty hard for me to decide what route to go through
True true
fuck I can't send screenshots but I found one really similar
But just look at the talents I will decide the weapons later
i based it on someone eslse build too, just made few changes with help of ppl here, most builds are very similar .)
alright thanks
Understood, pulling out rpg
Shivs mark 1 and Tac Axe are two really fun builds
@scarlet jackal shivs https://darktide.gameslantern.com/build-editor?id=a1ad8de5-3080-42ff-b261-fa62c3bb7a1c
For tac axe, you can drop the cleave talent in the middle bottom and reroute through rocket launcher and the 25 toughness node for your blitz
tac axe stats are mobility dump stat, flak/unarmoured headtaker/brutal momentum if I remember rightly
I might run flak/unyielding instead, can't remember
tac axe doesn't need cleave because brutal momentum does all your cleaving for you
That's a pretty solid build thank you
What about the needle pistol? I'm unfamiliar with that
It's just a great sidearm for a melee build
Blue mode is a long range Flamer that can set up silly Hyperviolence shenanigans
Yellow mode kills everything pretty much
One or two tap for anything smaller than a Mauler
5 kills ogryn
5 gets max stacks on a boss too, which adds a bunch of bonus DoT damage that starts ticking the moment the boss enters LoS
on top of your already very good boss dps
Alright thank you I appreciate it
Tox is really powerful, and has 0.9 adm into Carapace
So it kills crushers pretty well
More important for the tac axe than shivs, because shivs are better Vs crushers
But I would still take needle with both
Also not sure which version of toughness stimm to go with, I just guessed. Definitely finesse on strength branch though.
whats a good stim build, if im doing a focus on my guns should i max out my bottom left tree?

Good evening Scoom chat, I have a silly question
What exactly are the different firing modes of the needle pistol
It feels like they're pretty much the same, however, I'm an idiot
special varies between mark
and mk6 has a slightly stronger primary fire
What stims are the best to go for in the stim lab? Is there a best or does it depend on what style you're doing?
nah
CDR stims are mostly for non-stim builds
Toughness specifcally for stimm crate is actually not a bad choice at all
It's a pretty meaningful means of damage mitigation.
okay but you're not playing Hive Scum for damage mitigation are you?
I mean, I've done just fine running a stimm crate with only toughness because Scum can already do a lot without extra damage.
It's a pretty big survivability buff for everyone.
When it was regen
Yeah, no reason to take.
But making it replenishment instead actually made it a lot better.
at the very least, it's no longer useless
I mean...
It's not like Scum is actually that squishy at this point
mfw scum and psyker are characterized as the "glass cannons" of darktide, and they're both tankier than vet 😭

everything is glass and they're cannon
Uh... that is not a rule
Maybe if u failed to read the updated nodes it is
While you aren't playing scum for this, not dying beats dying
If you don't die or get disabled/ledged/softlocked you can't lose
my ass is playing psyker because i love the grumpy slav witch and because i hallucinated fgs into existence
That last part was a W for all of us
also, relic blade
"Are you winning, son?"
You:
fatshark saw me schizoposting about a force greatsword that, when activated, builds peril with every swing and said "yeah let's do that for zealot"

Bonesaw hype so Fatshark nerfs it of course UwU
im looking at this desperado build by reginald, but I dont really understand the 2 points spent on potent tox and coated weaponry
do they help hit some sort of breakpoint? or is it just to help kill monstrosities faster?
sticky hands, channeling devastation, float like a butterfly, hyper violance, or even jittery all seem like they would be better
idk if im missing something or if its just a preference thing
looks like a DAP build with shivs, with reposte they inflict a lot of tox.
float would be nice, id drop the sliding melee immunity
yea, i dont run the sliding melee immunity in most of my builds
but ironically, it would have saved the run twice last night in havoc
See I'm confused because I thought sliding was a dodge already
it is for ranged
sliding melee immunity is ass
Yeah because you already have 10 million dodges
its very good for shootyscum
dodges with your gun out dont break melee tracking, but the slide dodge talent will
what the scum unabomber build again
that's a very obscure mechanic, but that makes sense! desperado is kinda more scared of groaners than snipers or gunners so that'd be a good thing to take maybe
Despy builds seem to have more free points than rampage and crate
Is anyone else getting something like "sticky" movement?
like, if you hold down W for a long time to move, and release it, the game continues to act like you're still holding W for another 2 seconds or so
and it completely jams up your dodges
and you end up eating shit against a bunch of shotgunners and looking like a fucking moron?
because I just shame-quit a game from that happening
fuck me.
Maybe you need a new keyboard
I've only had stuff like that happen in extremely rare circumstances or on keyboards that were going bad
laptop keyboard
You can plug a keyboard in and test if its that
It's the only game it happens in
I'd have to get a keyboard then lol but maybe I should
are you on wifi
have you tried cleaning your keyboard?
What's a good build for this event?
Other than the two mandatory stim nodes if you want to take crit aura (which you kinda do)
yes
tbh on my despy build I take melee aura lmao, since I'm using DAPs and rashad which both don't need crits so much
fix that first, see what happens
Can't lol

I mean it might have one but it's not an option for me here
dorm?
This is a thing that wasn't happening before anyway
nope, just not an option
It does in fact have a socket
well if you do have a cable and have any access to direct internet id just take your laptop there and try that first
otherwise youre gonna spend a lot of time/money diagnosing a problem that would be fixed with a $5 cable
which is FREQUENTLY the solution
my friend has spent three years coming up with contrived fixes for his internet being bad but kept refusing to plug a cable because his computer is two floors up from where his wireless router is
he has installed many suspect programs and bought lots of adapters and receivers
turns out the problem is his ISP just fucking sucks and has 30% packet loss even when you plug in directly
dont be my friend
That's fuckin atrocious
what's the solution if your router ceases function when plugged into a motherboard
is it a modem & router or just the router
plug into the modem direct
(still weird)
then go to 192.168.0.1 in a browser and start checking if the physical ports are even enabled
i nearly screamed tbh lmao
i did a 10m traceroute and got 15% and was like "wow, that's bad, but perhaps it's an aberration"
so i did two different 24hr traceroute tests and came back with 30% average instead
"So how do I fix this?"
"You don't, you call your ISP and you cancel."
when 1/3 of your packets disappear when it reaches the data center your ISP is a fucking joke
there's no way they don't know, they just hope you don't know
That legit sounds worse than the shit I had with mediacom with it sometimes just not working
not working is fine because you know it won't work
All of a sudden no internet for who knows how long
30% packet loss is basically just a tease
You probably have the right to just walk at that point tbh
"I'm not paying for this, you're not providing the service as advertised, I want my money back and the contract cancelled"
i had similar with Rogers years ago and it was a 3% packet loss that would disconnect me from my remote work desktops
they kept running me in circles so i just
stopped paying
that solved it real quick
it used to not do this
then there was a dark and stormy night and the sky was ablaze with lightning and ever since then it refused to be shackled by the confines of a mere cable connection
yeah ive never ran into that before
i would love to troubleshoot it in person
but alas
yeah it seems extremely specific
i just assumed it's ours
never checked 
at first i thought it was a pc issue
tried connecting it to another thingy which then connected to the pc
Death
the moment i unplugged it from the pc? Life
interesting
oh yeah for sure but it works flawlessly until you plug it in
the machine's spirit yearns for freedom and does not wish to be chained
It is now happening to me on another game too, I think it's the laptop overheating
WinMTR - Free open source network diagnostic tool for Windows combining ping and traceroute. Download the official version, monitor packet loss and latency in real-time.
install that
run it
put Google.com as the host (or .ca, or .uk, or wherever the hell u is)
let it do its thing for five minutes
if the Loss% section doesn't come back as 0% then there's your problem
(Some sections will be labeled as 'No Response From Host', you can ignore those)
Anything else that's above 0% let me know
Saw my laptop had a firmware update that had probably been waiting for a while
what the hell does any of this have to do with the hivescum
gangers are really into home networking solutions
and while they famously operate by bluetooth you really should have functional backup devices
what's actually the best blessings for crowbar? superiority + unstoppable force?
can opener and superiority is what i use when i decide to use crowbar
How do I avoid dying as hivescum?
Dodge
Yeah but I get hit from behind
Are you running straight into the middle of a horde
No why?
What about blocking?
It's because it becomes overwhelming when all enemies are around you
Blocking isn't very useful when it comes to multiple enemies
Your block will consume much of your stamina
Yeah true but what's the ideal way to play hivescum? when a horde comes for an example what should you do?
You should stay by the front of the horde and be careful about not getting yourself into a corner or get enemies to sneak behind you
push more
whatever your weapon is, mix one into your combos
and get used to tossing one out every dodge or every other dodge when you're being fully defensive
same way you play other classes
detect blob, chip away at blob while moving around the blob
this minimizes the amount of blob participants that can turn you into goop
This... this isn't wrong...
I like that description lol
thanks i came up with it in about 5 seconds
so i am playing desperado and I am not very satisfied with how long it takes to kill carapace, I am wondering if my build or blessings are bad for that
i keep getting walled by crushers when I cant focus on headshotting them
melee
or boom
oh so ranged is no go
stubs may do non-zero carapace damage now but it's not good carapace damage
a shame x.x
needle pistol makes relatively short work of them
but that's needle pistol
if you pick up all the rending in the world i'm sure stubs can do work too
with desperado rending node and rending stim
do people run needle pistol with desperado seens silly lol
they do not
aight good to know
but yea which melee them
cleaver is the only one i have maxed, never dropped a crowbar
Alright thanks
ty
What am I supposed to run with desperado
Is the bolt pistol any good
in general? aye
into carapace? no
with desp? maybe
more of a sidearm than a main weapon imo
explodey version works well as a desperado gun
Vraks infantry auto, shredder auto, dual uzis to name some
Theres a sound queue that plays when enemies swing from behind you
Gotta learn to recognise it and then dodge
Well what is it?
it's like a whooshing sound
Jump into a game with some stam & block efficiency curios. Let stuff swing at you from behind while blocking and see if you can notice the wooshing sound
Once you can recognise it you'll gradually start to respond to it without thinking
Alright perfect thank you guys
Auto Pistols or Vraks V Infantry Autogun take extra pockets perc for more rockets or posion grenades and have the Rashad combat axe as back up.
like any gun
desperado is p strong
last i used it anyways
before the nerf?
yea b4 the nerf, i did it with dualpistols after and it was still good but havent tried other weapons
what nerf
Puke Nukem build
I haven't been on this group for ages, I've been summoned 🧐💀
Generally Vraks 5 is a better gun, but DAPs fit how Scum tends to operate better and requires less talent investment. Vraks 5 talent investment also tends to make crit weapons better which tends to be what Scum want too though, so it's kind of a wash
I like DAP despy more personally idk
payday 2 feeling and I use vraks on psyker and veteran already
Feels a little ironic that my ranged spec is my only scum that sometimes can't hit snipers because it's not accurate enough though, but on the other hand they can't hit me either due to despy so it
's fine lol
Actually; DAP is better overall than inf auto for many reasons
I think you tend to do a bit less of the dps into bosses and ogryn with it, but your dps is still fine. Long range performance is worse, but you have ranged immunity and the ability to sprint while shooting
so your "long range" strategy is to close the distance and enjoy the fact that you have infinite ammo so you can do accuracy-by-volume
and closing distance plays better with Despy refreshes
Nah; its more than that & boss/ogryn dps is… comparable
Ok, I mean, I'm glad that my preferred weapon is actually the better one then lol
Sticky hands and Run & Gun = you can snipe with DAP
I thought it was an unpopular opinion tbh
I don't take run and gun just because of the ability to shoot and sprint already, feels like you get half a blessing
prefer blaze away and speedload
moar uptime
Its about reduced spread = better acc
sticky hands are necessary though yeah
Speedload is not needed; trap blessing tbh
It's fine, I gain accuracy by judicious use of the W key lol
Gl hitting targets 25+ meters away
With sticky & run you can
25 and reducing fast
Snipers for example stop being a problem for ya
Not always
Yeah, distant snipers that are behind a moat or something are like the only issue
besides getting too much melee chaff disruption
As for that; you already have alot of time to maximise your time on despy before you get diminishing returns
Speedloader blessing is a trap; speedloader talent is enough
Only if its poxwalkers & bruisers; groaners & moebians get suppressed
I have a footage if the build but need to write the guide first before uploading…
Tbf I consider ragers to be spicy chaff
Nah they’re ez
Only problem is bulwarks tbh
honestly half the time they get a missile because I cba
the one where it requires melee now
I think it's fine on auric, not really good past that on havoc though unfortunately
does not really impact desperado since during desp you already have infinite ammo
true i guess more for the general build itself cause desperado all use pp
i just did five auric maelstrom missions in a row without dying as hivescum 💖
I'm so proud of myself
hell yeah nice
well done 
I still dont have the penance for not going down 5 missions in a row and my combined true level is nearly 3000 
Break out the Poisson
And I thought you liked math smh my head
Good at arithmetic but still dont know anything 
i understand why it's just pure pain to get i challenged myself to do it as scum & it went well after two attempts
you could just leave after going down once but that's how losers do it.
Thats for the auric storm survivor penance. The one im talking about you have to not go down at all
But yeah im the opposite of a defensive player
If it isnt high havoc ill always throw myself into every stupid situation possible
can't be stupid if everything else died first
I do it even if it is high Havoc 
You say that and then ill ledge myself doing move tech
Given our conversation about rampage uptime i do actually need to do that
Alley Rat and guardrails...

Memes aside alley rat is just bad
Even with caxe or something id rather be able to dodge more often than a bit further
Its not so fun when im trying to dodge at nimbles frequency and get overheaded
Oh nah, run it with stuff that already has huge dodges. Way more entertainment value
Truuuue
TacAxe/Knife/Shivs, is very funny
i think it's only if you die i can check in a moment when i get on.
i didn't go down though
my mind is currently being blown by this build i just saw someone run
what in gods name
my brain is currently trying to figure out if this is 500 IQ or 50IQ
I believe lack of ‚splash damage’ talent may be a huge hint
(Even tho i hate how stupid OP that talent is…)
if you mean the booby trap talent, he has that. the toxins on crate explosion
the one he doesnt have it crate cooldown reset on stim reset
I guess this technically saves 1 talent point if you can get crate back up pretty quickly
but idk
its still a really long cooldown, feels like its too long to make the build worth it
compared to just using the 1 talent point and a 15s stim
but I guess its really strong for party cooldown
The talent is called ‚splash damage’
Literally
In the middle, not taken
Nah; i use max cd stimm on a crate & its good; gimping your stimm for faster crate ain’t the way
Primarily for that ye
Att spd/str paths are still better
the meme 15s crate build is pretty fun into hordes and kind of trivializes blight spreads, but yea i dont think its a particularly strong build
is there a hyper-violence mod that tells me my damage and the timer for it and such?
50 iq is giving them too much credit
enemy with toxin usually can't survive long enough for you to benefit from the toxin buff
also if you want to go unabomber use only 1 point of stim instead
not having this is also really bad
sir you seemed to have missed the convo
i tried unabomber build and man 5s is enough for everything to be dead before it explode
think it's meant specifically for rotten armor havoc
I could see it but I didn't have good result
or well blight + rotten specifically since it targets both of those I guess
that why in running this in the first place
there was no corruption the whole match but the box just explode too slow
I only tried it once on an auric and I hated it lol, was pointless without the corruption chip spam
and yeah it needs constant hordes of unstoppable crushers to stop
Needs remote detonation feature
Or slightly larger radius
- the issue of crate mine is that you want to hold the enemy in that radius so you reap the benefits…
HS has nothing that can do such a thing reliably maybe outside blinders but they toss the enemy away so yeah…
Reason why Nuncio can work for arby in the first place for example; cause arby can just hold the line due to stagger
In case of HS its basically teams stagger potential to hold the enemy in the crate radius which lets be real nobody does…
It would be cool if we could manually detonate crate
Like clicking f again during the 5 seconds
That’s would be so op with low cooldown and toxin explosion 😭
Yah have to change some other things. But the current functionality is pretty meh.
Honestly, kinda my take on the class as a whole rn
I really wish I liked scum more, but I already wasn't especially interested in the concept when it was announced and the gameplay was kinda fun for a bit and quickly fell off for me
Honestly, if they just gave vet and/or zealot the dual stubs and crowbar that's all I'd actually want from what we got
I like scum's non-chem weapons and some of the ideas are cool, but nothing really feels like it delivers
Scum is op and boring
Best thing about scum is them bruteforcing a lot of less popular melees into being really good
But yeah their power level is a little too off the fritz with the ones that are just good out of the box
Yea rampage could make a grey weapon work with all the power it gives
Accurate depiction of Crusher one-shotted by a sharpened toothbrush
Wine opener>2 ton metal monster
scum, corkscrew his frontal cortex
then pour yourself a glass ya mad bastard
do we have the technology to make powershivs
We can tape a battery to the handle
What is the best and easiest hive scum talentpool now. I cant seem to get past heresy on hivescum but on everything else i can do all difficulties fine (up to havoc 30)
Well
What exactly are you trying to do with scum?
Well survive but also i want to have specialist spam kills with my name by it
I mean like
Melee?
Range?
A little of both.
Oh i guess melee but iblike the rocket laucher
Assume the blitz for this is Boom Bringer instead of Blackouts and you should be fine
Thanksnwillncheck it out
take out stam on dodge, melee immunity when sliding for
25 toughness and burst of energy instead
cheap shot isnt really necessary unless youre playing crowbar
both of the stim talents are meh but tbh you should only be taking one
you could path into chem dependency instead of adrenaline
You should literally always be taking burst of energy and the +25 toughness node
And why do you have cheapshots when your build has literally zero stagger
you dont really need cleave talent unless youre in havoc and/or playing with mk1 shivs
iirc
And even if you keep adrenaline you've picked the literal worst subnode for it. You want the node that gives you stacks per kill and duration of the actual buff. Toughness per second is good too
Also drop close and deadly its pretty meh
And everything crim said
some particularly odd choices
i wouldnt recommend precog on a weapon if you cant consistently make 50 or 60+ crit chance
its been perfectly ok at 40%
If i wanted to use the Combat blade purely to proc pick pocket what would I run on it?
Tbh… use push attack mainly on it & hit weakspots; blessings don’t matter much
Idk what’s going on, but I’m getting hit by ranged attacks while sprinting with stripped down active. Idk if there is some sort of delay between a slide ending and being back in sprint state or something. But I’m throwing in a few slides while sprinting to make sure I maintain my stamina above 50%
Not spending stamina = not sprinting
Ez
But sliding should also be dodging ranged attacks
actually, doesnt seem to be related to sliding
i was clearly above 50% stamina here
and i still got shot
was also clearly sprinting
you stopped sprinting at the end bruh
yea
no, it stopped sprinting when i got hit and got staggered by the shot
Do you have the artificial ping mod on?
never happened to me so i can't help
It is but… when you stop sliding you stop sprinting = vurnerable
You literally stopped sprinting at the end you goofball

You were not staggered by anything; you LITERALLY stopped sprinting at 63% stamina because you FIRED your needler; you don’t have run & gun blessing = can’t shoot while sprinting
Once you shoot you stop sprinting = no invurnerability unless you use Run & Gun blessing which clearly you don’t
So no; its not the game not working
Its you making a mistake; hope that helps 
I do have run & gun
i have run n gun + stripped down as my blessings
ill grab another recording next time i see it happen
It looks like he got stuck on the geometry
And all his sprint momentum cancelled out
That might be the issue if R&G is present
No; i see it now
@glossy robin @thin seal Rewatch the clip & look at the buff bar; you literally manualy stopped sprinting the moment you shot; its not lack of R&G blessing; it was your manual doing; you literally stopped sprinting cause both R&G & SD blessings icons vanished
It was your manual error
am i missing something or the cathacan balde is a straight up better weapon than the shivs?
Knife doesnt have the throwing knife special
a bit less damage, but much more cleave and you can parry-reposte, and given the amount of ragers I am seeing around these days thats big
Oh devil's claw
Devil's claw is not really good
The only reason it works on scum is that rampage can brute force any melee into working
The less cleave also doesnt matter much for shivs with their attack speed
It’s funny that there’s a conversation paralleling this one happening in zealot chat, at least regarding rampage making basically every melee weapon available to hive scum viable in some way
The main reasons for using dclaw is the parry and building stagger with hammerblow
between rampage and stims, you are pretty much always buffed up. So the damage output isnt that much worse on the devils claw at the end of the day. And you can parry-reposte that, again, given the amount of ragers the director is throwing at us these last days seems very good
The issue with parry is that it only applies to one hit
As soon as you block one hit with the parry youre immediately vulnerable again
Dclaw also sucks ass against flak and carapace
dclaw is a good weapon in scum's hands but it is not anywhere near the level of shivs
you still an hive scum, I dont use parry as a stationary tool. more like a way to deal good dps while kiting. Even with buffs down you two shot a rager
Shivs I think are more versatile and safe overall. They have good anti armor capabilities and they are fast (making up for lesser cleave), and thus, have good cc.
You are probably right at an higher skill level
but where I stand now, parry makes everything so much safer
Shivs also have better mobility
Also SC
Boss deletion too
I understand. Although, do take note that sometimes it is better to take the leap.
You may fall the first few times and see little sense in it, but with practice you will eventually see yourself landing atop a pile of the foes’ corpses.
gonna seal myself in the meatgrinder with a bunch of ragers and see how to do it with the shivs than
I used to main DClaw on scum. Nowadays I switch between taxe and shivs, the former for pure fun while the latter for fun and utility.
You should be able to get the hang of the shivs sooner rather than later.
It’s basically hitting them with a heavy and immediately dodging back to make space and charge up another heavy. Repeat x 20 times till all the ragers are dead
yeah, you can do that with 3
not with 15
You can do it with 15 too. Just make sure to dodge in a way to keep them from surrounding you
Always keep them lined up
And use terrain/walls to eliminate some directions
to actually be able to pull that I should know by hearth every corner of every map tho, otherwise I am just gonna corner myself
Usually you will be moving backwards into areas you were just previously in. You should be able to roughly remember the terrain of the area you just passed through 1-2 mins ago
But yea, getting trapped in a corner or stuck on a box etc happens. Just another skill to learn over time
Even a small bit of situational and environmental awareness should be able to help you learn to dodge better. Take a look around, remember what is and isn’t there, and act accordingly.
I can pretty much perfetually dodge, while kiting backwards or in a semi-circle taking advantage of the terrain in some cases
what i cant do is time my attacks between theirs
exclusively with ragers btw, their chain is too quick, even just a bunch of them and i cant see attack windows anymore
what is the dump stat on crowbar
Defence or mobility
Doesn't defense lessen the stamina on a shove attack
A guide on how Darktides enemies work, along with some tips and tricks to deal with them. The Enemies series of videos will have 3 parts, Starting with this video Elites, then specials/horde and finally Bosses.
Socials:
https://www.twitch.tv/ripthejack3r
https://discord.gg/hVdG53QFSb
@RawkPlays The Handsome Ogryns Video:
https://youtu.be/_mr...
This has a great section on how to manage ragers
It'll take time to adjust to the attack pattren timing but once you do its not so bad. If you are still uncomfortable space and the DBS are your friend.
Hyperviolence on crowbar. is it a bad idea or a good one?
I've not played around with the blessing at all.
Not really.
How do I explain this.
Hyperviolence is never a bad idea.
It's more a case of does the crowbar actually overkill stuff enough for HV to do.. well.. anything is the real question 
also the latches are slow
Oh shit my message never sent lmao
Basically, crowbar not very bursty
It doesn't really reach good peaks for HV to take advantage of.
Hyperviolence wants fast and high damaging weapons
It strongly benefits from Bromentum too but that's not as mandatory (shivs still use it extremely well despite not having bromentum)
(just because of how damaging and fast they are)
The fact crowbar's big single target attacks are split into two instances of damage means you get less hyperviolence value than if it was one instance
Does it? The attack is so slow you msy not get the bonus at all
Oh also you have to switch mode from horde to single target
I mean the bonus you get from overkill
Yeah but that lasts one second, it might very well go away
One big instance of damage will do more overkill than two not as big instances
i think you could hypothetically get hv value if you rely on crowbar backswing heavy 1 but i think u'll be dropping hv too often for it to be even worth using
Classic crowbar L
If the heavy latch attack was faster it wouldnt be as much of a problem
So again
It all circles back to latch attacks should scale with attack speed
normal mode crowbar heavy 1 has a deceptive amount of headshot damage
kinda like crusher push attack
but its still too uncomfy for hv
I think voice clips should also scale with attack speed
Can’t even utilize limbsplitter blessing cause of it & it makes me sad…
Thats pretty good for April fools next year
Best way and fastest way to do this?
Just play the game with chem dep equipped
And dont forget that you do have it equipped
And also dont run the 4 stack subnode
That might be why it didn't register
4 stacks means you need an extra stack and the reduced duration makes it harder to stay at max stacks
Is dual autopistol worse than needle against carapace? How does the former handle carapace
and also get the 1 point stim with 15 sec CD and just spam it with your chem ability having CD reset on stim CD
Not needed
Its really easy to maintain max stacks of chem dep even with a maxed out stimm
As long as you dont take 4 stacks
faster way to get to max (start of game, killed, etc) saving precious seconds is needed .)
should i stack insane stamina for crowbar?
Again not really
saw this kind of build quite a while ago
No
Crowbar already has plenty of stamina and latch attacks dont benefit from attack speed properly
makes sense
Its not really going to make much of a difference in the long run
i dont know when to switch to alt
i keep switching when i see rager or mauler etc
crushers too
lot less trash mobs in the event
guy wanted easiest way, maybe to never touch that keystone again, who knows, so easiest is saving tons of second to actually have it faster
Hey, is there a good knife build at the moment?
i also wanna know
For hivescum? Yes
In fact all classes that can use knife use it pretty well
You want something like precog+riposte/uncanny
Talent can be either Chem dep or adrenaline frenzy
I guess you go despy with vultures too but then it's really a gun build that also uses knife
not having uncunny hurt your horde clear a lot since knife doesn't have the best flak adm and its the most common armor type
on vet/zealot uncanny + flesh tearer is bis for horde clear + single target
vet can take bleed talent and run mercy killer instead but horde clear suffer a little
scum/psyker can go uncanny riposte
having more consistent crit is better than precog imo
why use knife over shiv
So.. Is there any way to still have music after using Rampage?
Music? 🤔
Yeah. Game music silences for the duration of rampage
weird
new bug I guess
probably havent noticed since I turned off music like 3 years ago
what?? it doesn't happen to you guys?
...
it's been like that forever
Has that always been happening to you?
yeah
I thought that was part of the design
No. Music should be coming back to full volume as soon as Rampage ends.
I really dont understand the reason for silencing. Music is big part of this game and it actually helps you detect bosses and hordes
You don't need the music for that.
I WANT the music
There are sound cues. The music actually makes you less aware that those cues are there.
But the music is good so I get it.
But, it's supposed to imitate the feeling of a crazy, violent adrenaline rush. So I get the sound muffling.
I could swear the boss growling isn't applied every time
But I personally don't run it with the rampage sound anymore
Modded that out a while ago.
I know there's one that let's you play music on the Nuncio Aquila
Disco Aquilla, yeha
Ultra-cool mod
Though you can just turn off the ingame music an listen to your own if you wanted to, I usually do
Might result in embaressing deaths to trappers tho 
I listen to this 
And i
to it
https://m.youtube.com/watch?v=JX2z4FziDuw&pp=ygUjQ3Jhc2ggYmFuZGljb29vdCAyIGJlYXIgaXQgZXh0ZW5kZWTSBwkJAwsBhyohjO8%3D
Music from the polar bear riding levels of Crash 2: Cortex Strikes Back. All rights belong to their respective owners.
Fuckin CLASSIC
Very based
https://youtu.be/ePOZDrtXFs0 @main trellis Not the same nostalgia value, but very appropriate for mass heretic slaughter
I was asked to upload the full version of this track. Which im completely fine with because its so godamn awesome. I had already uploaded a short 1:17 clip, it was the beginning of the track, which is the only drumstep in this tune. The whole track is a killa in my opinion. anyways go nuts on this!
Will listen once i come home
Speaking of killing heretics; THIS 👇
https://youtu.be/pyIyh78aHPk
With PBB it gets wild

Papa Willy knows the gud stuff 
desperado hiver feels like cheating on this event
90% of enemies are either berserkers or gunners
desperado hiver feels like cheating*
Desperado hiver doesnt feel like anything because ive fallen asleep
@manic wolf This one too is a banger 
https://youtu.be/RV_FqNl6hwM?si=TLAdCvz0kaVsDkDx
Composer: David Bergeaud
Game: Ratchet Deadlocked/Gladiator
Released Date: 2005
Link to Download Soundtracks:https://downloads.khinsider.com/game-soundtracks/album/ratchet-deadlocked-gladiator
i wish they could port that shit to PC
desperado hiver is cheating*
While I know you mean a proper port, PSCX2 emulator with upscaled resolution and other tweaks is an option
I’ve been playing the remastered Sly Cooper trilogy they released on PS3 via my deck
I know Jak and Daxter got like a whole fan recompile and now all 3 games work on Windows and Linux
They run like a dream and look amazing still, the art design was so good
THIS IS A NO HOVER ZONE
why am i starting to see more desperado builds with stub pistols. I must have missed the memo
Because you can use basically any gun with Desperado and its free
Le'easy mode
Maybe even... Sleazy mode
@unique dagger This was a good bait 😂 👌
https://cdn.steamusercontent.com/ugc/12304137688453332805/40E740B7B6E97A533EEC5899B3BC35BDC716478E/
for people playing toxic build with needle gun and stim supply
how would you survive against hordes of gunners ?
Close the distance using cover and use your melee
Is hivescum worth buying?
yeah
more interesting than arbi
and also more powerful than arbi
prob a bit too powerful

Maybe I'm a simpleton but I generally prefer things on the strong side for PVE games player-wise
hive scum might be the class for you, though it still requires you to know the game fundamentals and how to build
When there's no players to be sad about weapons being strong I feel devs should err on the side of over rather than underpowered
Most of the long term players feel like we have too much power tho 
More difficulty modifiers
how does dual autopistol + desperado build cope with crushers ?
That trend is why we have an unhealthy endgame that makes a bunch of weapon choices irrelevant across multiple classes
Better to dial back the classes at this point than to try to layer on more mutator based difficulty
That's fair
it doesn't outside of rending stimm
better off shiving the crusher really
hmm. Any other guns for desperado that are more well rounded then ?
most HIV guns are just inherently inefficient against crushers
Rashad if you're just looking for max killing power
If you’re just playing Aurics, Rampage Scum kinda gets away with great performance from most weapons
The usual staples that are good on other classes are good with Scum, with Rampage helping even slightly less performing stuff like Hsword still bring the heat
Shivs can go on every build because they’re just Neat™ and don’t require investment lol
Cleave, backstabs, hypercrit are just kinda icing on top
The thing is that you literally cant err on the side of overpowered with everything since if everything is op nothing is op
As stim shady was saying, not nerfing broken stuff just leads to changes on the enemy side of things which throws off the balance of other parts of the game
The autopistol being left at the train station for the longest time because all the balancing was around plasmoids

She’s doing good now. Happily settled with my Nuncio Arby
It’s genuinely a fun lil weapon
does hyper violence or hyper crit even work for ranged attacks ? worth it for ranged builds ?
Ofc they don’t work for ranged; read the talents
Hyper Critical says nothing about ranged or melee (only Critical Strikes)
What is there to read
And Hyper Violence only mentions "Kills" that will buff melee damage, without specifying what kills mean
Critical Strikes
Can’t strike with a bullet
Vulture Mark literally says Ranged Critical Strike chance in the description
Its ANY kill
so ranged works ?
Yeah; Ranged Critical Strike; ranged word used = works for ranged
that sounds very different from can't strike with a bullet
Ye; shoot then smack within 1s for overkill bonus if any was present
Fatshark tooltips aren't a hill to defend 
Ranged Critical Strike
Vs
Critical Strike
I dunno man… i dunno
🤔 🤔 🤔
logic should dictate that the former is a subset of the latter
But ye fair; deduction may be wrong
Still; HC is melee only
HV is ANY overkill dmg transfered into melee dmg for 1s
There are ranged talents that use the word strike
Oh i just read down haha
But strike still does not mean exclusively melee
If you take the magazine out, pull a bullet & use it like a knife then yes; it will be a Strike
Otherwise no

Sure but a) applying logic to fatsharks descriptions is giving them way too much credit, and b) a phrase like "the bullets struck the man from behind" is totally normal usage
Yeah
At this point i’m fking with ya


Atleast buy me dinner first
Dont worry ive got something you can eat
YOUR WORDS YOU LIL BITCH
MAN

dual autopistol after run and gun and sticky hand is kinda sick
Ikr? Its the best combo

What does sticky hand do?
reduce spread and turn auto pistol into sniper pistol
desperado with dual autopistol is very fun Rambo style. With rending stim it can even kill a crusher, though that seems to be a waste of desperado time
desperado is mainly clutch when one is suddenly caught in a wall of gunners and shotgunners
I feel like the rocket launcher is mandatory for despies tbh
But yeah rending DAPs can do it
Also casually reviving with snipers on you
it is not unlike vet autogun build. But they regenerate krak grenades
Genuinely on Despy all of my kit apart from my guns is selected based on killing Crushers
Rashad and a rocket launcher lol
how many hacks with rashad to kill a crusher
I feel like at some point it's a waste of hive scum time to be focusing on crushers when it could be killing more vital gunners and specials
In fact I find myself just saving the rocket launcher for clutch moments. Usually my team can kill crushers pretty well and a rocker is too precious to waste on competing with them
Not only
I’m yet to see anyone who plays like that (apart from me) but; its a perfect dive ability - enables dive tacticts where you go in, kill as many things as you can & get back to your team after
You can shoot them by proxy; its all based on many factors like terrain, team comp, number of enemies & threats ect.
With rending & att spd on reload path with despy you can chomp crushers with DAP
do dlcs go on sale? i want to buy hivescum but 50 pln for a class is pretty outrageous or is it worth that much
The Game + Arbitor DLC where on sale at the end of march, no hivescum though as far as i can remember, maybe when next dlc comes out
Amtech gonna be hype
#🐦tweets-sermons message p recently
2 budding interrogators in my team, both died 3 times on damnation, one ragequit 
like how
Title/amount of games played does not equal skill
Titles don't mean anything
1000 completed missions mean something actually
yeah how much time they wasted on this game
which logically would mean they have understanding of basics
Lmfao even
like one death, shit happens, two, unlucky, three and ragequit? lmao
Yea nothing to do with titles just brittle spirits
ironically some of the worst teammates i had were poxbreakers
not because they were bad, but because they thought they are so good they just went solo, randomly died to a trapper and ragequit
random teammates waiting until the exact frame you start helping them up to ragequit
bonus points if you bust your ass bashing your way through a horde to get to them
That is the worst. You commit fully to picking them up and they leave you with a bot that won't push bursters😩
Nah; met many ppl who had more games completed/hpurs in the game & were dogshit
Some ppl are not for certain games
Like me for horror games
Hell nah
same 
Is the point of not using all of your stimm assignment value is to lower the viscoity and hence lower the cool down?
yeah
less points spent=less cooldown
its not really needed for most builds tbh
just go for maxed out stimms
15 seconds cooldown for your stim supply mine
Though I still think desperado is a more fun ability , curing corruption is sometimes required
the niche is strong when you need it and gas immunity but tbh i prefer running maxed stimms when running stimm supply
how do you use the needle pistol? I hear its good but what for
are the shotguns good?
Yes
peak
killing enemies
you just shoot 2-3 needles at something and its dead
requires pretty much 0 talent investment to make it work too
the needle pistol can kill anything
except a bunch of (small g) gunners spread apart
The more I study this thing the more I think its the strongest gun in the game. But it is pretty neat though, like...at least its cool right?
Need builds?
https://youtu.be/xgW5eEJaIU0
Wanna see how I use it?
Havoc 40:
https://youtu.be/ThLwXOdj0ag
True Solo 3VEG:
https://youtu.be/hhTfzQj6xRo
TWITCH: https://www.twitch.tv/reginald_sc9tk
Gam...
yeah but then you are wasting all the ammo on trash
and of course you can play Pickpocket but even that doesn't mean you can keep spamming. it's better to leave the anti-gunner job to someone else
on the class with infinite ammo its fine
stim supply build or desperado
Either
Pickpocket is still goofy strong
1 point investment for infinite ammo
I mean I wouldn't really use needler with desperado anyway but
The option is there I suppose.
So, what's everyone's thoughts on the state of scum atm?
I ask because I rarely see scum in Havoc these days
Either gonna kick the bucket at the first sign of adversity
Or be absolutely Godlike in pure damage output
There's no in between lol
Yeah high skill floor
Essentially. Really bad if you don't got a handle on your fundamentals too well.
Outright abrasively overpowered if you do.
Are you talking across all builds or about one in specific?
Psyker and Scum are the best classes in the game by a landslide
So my friends are coping is what you're telling me lmao
Idk what did they say?
If they're saying Scum is bad
Yeah they're coping.
Basically every time they play scum, they say the pickpocket nerf ruined the class
Dogwater
All you need to do is kill any priority target with your melee and you still have infinite ammo.
Pickpocket nerf was a slap on the wrist.
And I don't really play scum, it's just not for me, but I have a fairly decent grasp of what's strong or weak overall and I just have a hard time believing them
It did change things.
Even if pickpocket didn't exist at all
Scum would still be one of the best classes
Like, desperado STILL gives infinite ammo during its duration
But it is not even remotely to the extent to say it ruined the class.
Melee scum is crazy dps
And tox scum has one of the craziest ranged weapons in the game
If anything. The pickpocket nerf is a nothingburger for what is arguably Scum's best setup
Which is Rampage
Neither of them play rampage
Well there's the problem.
Rampage is overtuned as shit rn

