#hivescum-class
1 messages ¡ Page 289 of 1
i see hamdol thought you some tricks lmao
taught and no
we are experimenting
we already found multiple maps we can finish sub 3 min
alley rat is very funny
Annoying thing about using a really high mobility melee with alley
Is that you actually float at the end of the dodge and it ends up slowing you down
It's really off-putting for me
Oh I would have guessed accidentally flinging yourself
"Oh right there is a stairway there" as I go flying
that feel when you want to go fast chopping people up with shivs and rampage but your wrist says NO after like 2 games đ
This is why you macro 
How much stronger is the stub pistols special action?
Pretty strong
More stagger, more crit chance and a lot more finesse scaling
Also really accurate
Maximum aura most importantly
What would be the best stimm blend of all 4 trees for a support scum
Preferably without diminishing returns
Learn to be supportive chuddy
Some people dont like mashing their face into a horde all the time
tfw fatshark refuses to add farming and animal husbandry
Everything is everyoneâs job in this game
This ainât overwatch
Stimm setup is basically up to you
All the paths work
L bait
Im supporting my team by stimming them with a full buff from each tree
Thats support scum
Overwatch is ass
And trying to compare supporting gameplay in dt to overwatch is a joke
Crazy to say that and then agree with me right after 
Glad weâre on the same page
you get a lot of value out of any of the top right three for every class, if you want to stimm "support"
Theyâre all good, though top left least good
Tanks 30% replenishment would be a nutty buff to have, but it competes with the other three being stuff that actually helps kill things lol
Top left for crate specificallt
Is actually really good.
That's a big defensive buff for anyone who gets a dose.
I do the same
That toughness replenishment is real nice with good uptime
TDR isnât terrible either. I go for fast cooldown on stimpack so out of all of the it seem the most beneficial with low investment
god I love heavy sword on this class
Yeah anyone who takes full spur in any build that doesnt use the recoil/reload is memeing
And support scum is a thing dont listen to the troll
Its a relative term that normal people can understand doesnt mean you dont also dps
Dont do all four trees though, man. Thats cooked. Pick two and max them out.
If you have a shriek psyker they'll go nuts w/ a kalma v & rending stimm
Its DR mitchy, even better
Me thinks overdosing on all 4 drugs will make it better yes
Absolutlely not
I only used spur for attack speed boost
But
Not important always
For others maybe if wielding slow weapon
Spur is certainly a fun option for classes like psyker that dont get much attack speed
Give the FGS meleeker spur + strength stimm
I havve the option of equally putting points into wildfire, kalma and barrage or just max out barrage and wildfire
Though kalma affects me doesnt it?
Yes
Once the box goes boom that 15 second linger should transfer
You have a 32s cooldown with kalma V + 4ChD
this is how it feels to chew 5 gum
I purposefully skipped hive city brawler at the final stretch
Yeah i was like i love that you picked the worst two there
So wildfire is always a given max
But barrage or kalma is the question
More ability means more good
But toughness
The stimm i usually went was 3 barrage, 2 spur, 5 wildfire, and 3 kalma
It used all volume and touched every base
My issue with a stim like this is that your spending 12s of cooldown for 18.75% cd regen and leaving 31.25% on the table that costs 18s
Can see here that 3 and 4 nodes is mathematically undesirable
Also this is why i always put Kalma II on my ChD rampage builds (usually with Wildfire V and Spur II). Little investment with good payoff (same CD as kalma V w/out ChD) and I still dont feel bad if I pop it during rampage.
meth-math?
I did do this while on amphetamines, yes
hive scum moment
So with a rampage frenzy build
Its best just to max out wildfire and kalma
Id guess
Pop rampage, once it ends, stimm
Makes up for damage falloff because of rampage exhaustion and helps get it back faster
you are running ChD with this?
millenial hipster
Adrenaline frenzy eliminates the pain of missing a stimm stack by 5 seconds
If your team is ripping hordes up before you can then its pain
I only use chd if i have a stimmy pack scum to help with stacks
how are you missing stimms, if i may ask?
60 seconds per stack, 50-57 second cd stimm
oh no....
see there's your problem
But adrenaline frenzy with a convinient stimm solves the issue
I didnt spell that right but wtv
this setup, important part being the right modifier not being taken, makes it so you have 90s
More stack equal better
My addiction to stimms will not be stifled by a cooldown
I will stimm edge
you get toughness damage reduction and toughness restoration from the middle modifier
Ik
yeah
Im not new to scum
meaning if you take a shorter cd stimm, you get to pop the 50% toughness restore quicker
TDR is something scum doesn't have in other keystones
As long as i have fodder in front of me it genuinely doesnt matter, same with a stimmy-pack scum
As long as i feed myself drugs im good
If i have to edge it
So be it
Anything for more drugs
High cleave dps shivs with stimm ehancing doesnt have to really worry about toughness
15s 50% toughness restore memes
The rate at which he gains toughness is too high to be concerned with it
man I used to always say Hive Scum was pretty reasonable pre-Beyond the Hive update, even with Pickpocket...but it's hard to defend them now xD
i did think about doing that at some point though
even with the Pickpocket nerf, Hive Scum's dps is jsut stupid now
when i was doing vulture's, i ran only hypex
lol, Slayer wasn't THIS bonkers xD
false. high level enemies deal a lot more damage
You havent used double hammer with great axe
at least a mauler whack (not overhead) keeps catching me off guard with the damage
The humble dodge button:
why are we running any toughness in that case? or toughness regen?
I mean I got like 2k hours in VT2, granted I didn't play much Slayer but at least Slayer didn't have "delete-all" kit lol
just don't get hit 
I have almost 3k aswell
Slayer was able to do what the name implied
Bosses or chaos warriors were no exception
im just sayin, I saw this Hive Scum in H40 solo, and he was able to delete EVERYTHING, with just pushattack knife...
chem toxin is...dumb.
To be fair
On a regular knife
The push attack is
Strong
On anyone
Even vet
Or psyker
Extra finesse plus a blatant damage boost
Mixed with toxin melting
Scum is a sleeper agent that thrives off DOT
When he gets stimmed he cant be killed unless youre as slow as a turtle
Even crowbar, in its shitty state is still enough to hold back stagger resistant enemies
Besides crushers obviously...
Because crushers are just a big fuck you from fatshart
At this point im just waiting for a class thats even more busted than release arbites
release Arbites wasn't even bad, it was during that one bug that occured to the dog, release Arbites was actually pretty decent.
Scum however atm...is closer to bugged dogbites...hell, maybe even more than that.
That said, I think it's mostly due to Needle pistol, chem nades and what not, hell maybe even Rampage but not too sure...to the point that Scum's other weapons are completely overshadowed atp despite not even being bad.
I just think it's kinda dumb how FS absically made chem toxin in general even dumber than it already was, not to mention giving Scum the equivalent of Wildfire too
To be fair
Gunlugger ogryn used to just stack an ungodly amount of fire
Which destroyed everything
yes, which was actually a bug and was fixed eventually xD
in this case, I don't think it is...
Toxin that eats flesh is a different story
scum in general is just too much dmg cause "He's squishy" except u can just perma dodge and avoid most dmg anyway
exactly...their dodging isn't even "skillful", like you don't have to worry about any timing or anything like that
it's just ooga booga space bar
i read some dude saying scum is a stat stick class and i kinda get it 
Psyker is a backline glass cannon so they are slow mostly, scum in frontlining, so alot of endurance would be necessary to kiss every enemy without getting pancaked
Me when trauma staff psyker can just sit in a horde and not gaf
Funny boom kill everything
I mean...not REALLY, a lot of the times scum can just sit in the back and shoot a few needles, occasionally go up to stab a dude but that's about it
Me watching a rampaging scum with wildfire stimm rip through 10 crushers and a thick chaff horde for ZERO reason:
that is also waht I was talking about, which is also dumb af, but it's like Scum isn't limited to ANYTHING anymore
I feel like there's no line drawn
What do you expect
Hes a crackhead with crackhead strength
And he has better weapons than half of the roster
Despite being a ganger
Well...yeah, I expect not that lol
Arbites is a damn balanced class now, I wish Scum would also be like that asp...
When you have access to P.E.D. and explosives anything is possible
Btw thats performance enhancing drugs
Ok i cleep i tired yes
scum didnt sell as much hence the buffs
Tbh they do be right cause it makes mediocre weapons op
and all the slptubers were crying about how weak it is 
lul
oh man
you might be right tbh
Now imagine if ratlings or a mechanicus class was added
Surely
They wouldnt be busted right
Ik they arent adding ratlings
Btw
Scum didnât sell cause;
chuds canât survive & reviewbombed it
Ppl expected admech even tho it was hinted it ainât gonna be
it's kinda silly tho cuz AT THE MOMENT, compared to be4 the patch, I haven't seen anyone take anything other than Needle Pistol now. Before I'd see a lot of autoguns and stub pistols...
if anything, Scum's loadout got worse
tbh the class's "unqiue" gameplay is just stats dialed up to 11
wowza billion melee dmg, wowza full ranged immunity, wowza infinite toxin spread, wowza infintie dodges
in terms of variety
I like me autopistols or shredda or even double barrel
Exacly⌠i hate that every scum i see uses needler⌠like cmonâŚ
do i think Pickpcoket needed a nerf? Yes, but they also made Chem Toxins GIGA STUPID which is stupid
they also fked up the marketing
arbites had a badass well made trailer that sold everyone on something they never seen before
The scum trailer was os bad
Ye i forgot about that dogshit
No lmao
I guess Ching chong bing bong Tencent & GW did not like the original & had to be scrapped
the trailer just didnt sell anyone on how call gangers are
arbites tariler showcased them fully
Would not say so
showed the dog, showed them marching like they dont give a shit, showed them dominating with shotguns
the scum trailer was a random chick spraying uzis
Voice showcase of the maul
no toxins no drugs no rampage
well I ahven't tested everything, but at the moment, I haven't seen any arbites in my H40 excel at...well, anything crazy
To be perfectly honest arbites needs some form of focus to do well, because if the rest of your team isnt holding their weight you have to be prepared to thug it out
Arbi is just a clutchibg machine with endless toughness
I did not feel the ânerfsâ at all
Cause bad builds duh
Idk what arbites youre using but one wrong move and the potential to be shredded like paper is endless
Idk what arbi u using 
it's always the same builds tho xD, the charge, shock maul, shock mines, etc...
Arbites needs constant fodder to survive
yeah the scum trailer just kinda sucked
so idk
i remember vids of people playing release arbite surviving shit u cant survive with others tbf and crying about how it trivilized the game tho 
players like ainz got their first 40 solo with arbites
i think people underestimate how broken arbites was simply because other classes got a makeover
and it also shows fatshark had no real material to pull from
Thats the point; dogshit copypaste

arbites trailer was obv dredd inspired
it felt like they made that stuff in a week lol
You should see my Captain Blast then; its stupid
The higher u go in diff the less of a problem that becomes
Why to contact grenades have to be so ass compared to being tased by a disc on the ground
There IS constant fodder
impacts are good
Lol they are not? Of all things in majority of the situations they are better
either way, I haven't seen an Arbites does anything crazier than let's say an Ogryn tanking, or Zealot's boss dmg, or the utility of Vet's smoke and etc...THAT SAID tho, I do think Arbites is very good, and on par with 4 base classes. Scum's just dumb rn.
Arbties Grenades is great
Sometimes i ask myself if i am playing an entirely different class when i read this
Ive only seen 2 arbites use them since release, that isnt even a joke or bait
Ive genuinely never seen them
its simple after every class got mega juiced arbite is like a jack of all trades master of none
no super lethal gimmick just all around great stats
Arguably the best frontline facetank
Cause ppl copypaste mines cause âhurr durr op stops everythingâ type shit
Ppl do not think
which is fine, I would say it's pretty balanced more or less.
Ok im bedding yes
And you can get pretty crazy dmg too
i mean if your point of reference is high havocs then mines dominate
or da dawg
the copypasted dogless mine arby maul build
h40 approved
I mean i love the mines, they save my ass but
I'd say Ogryn still takes that spot, but it's mostly cuz he's so big that I get annoyed a lot of the times lol
Yk
As an ogryn main i disagree
Arbi just doesnt habe ogryns downsides imo
And all the positives
arbi also doesnt have taunt
U have btl
nah man taunt in the hand of a good player is just ez mode
So is btl
But does arby have passive shoving everything out of the way
i played with an ogryn who made a 35 feel like a 20
Ok enough bait im out
No but arby doesnt have a giant ass hitbox with terrible dodges
Not all
Oggy can tank shooters & gunners
Arby will fold fast
Oggy is on average more tanky than arby; also offers better debuffs & better boss dmg & taunt manipulation
btl is great but u just knock shit over
with taunt u take AND control full aggro and its on a fast cooldown
meh, apart from the shield, I just see Ogryns face tanking everything with Grenadier Gaunlet, knocking EVERYTHING down constantly
Also shield taunting shooters which is also unique
I still feel more vulnerable to shooters trappers etc with ogryn
Arbites however, without their charge and stance, they die super fast without shield
not to say Arbites isnt tanky mind
ogryn is the type of class where u either get it or u dont
lets leave it at that

ogryn will get shit on by random bullshit but if u know how to mitgiate that he;s a big goofy guy
doing big goofy things
basically
Thats like every class tho

you know what im talking about
also nigh unkillable since recently
the 50% dr on dodge is so goofy xddd
Makes a lot of sense tho
the humble trapper shooting through 2 walls and 123 enemies
we dont talk about that shhh\
trappers are fair and balanced
Uh, buddy. You have not cooked.
It doesnt matter if you drop by one stack
Because as soon as you stimm again you're at full...
You do not have to worry at all about the decay of your stacks unless you're holding an available stimm for a stupid amount of time
whats the difference between the needle pistol marks?
The special attack. One mk does an aoe stagger on kill. The other does an aoe on kill that applies one stack of toxin.
Mk7 does more stack on weakspots and has an useless special mode that reportedly causes enemies killed wuth it to explode for stagger in an aoe (it's ass), the other has a special mode that applies 2 stacks of toxic on aoe on death which is actually pretty ok
Mk 7 does not exist, and the aoe from mk 2 applies one stack like i already said
Yes but thats not what im referring to
The aoe applies one stack, not two.
What perks do we do for rashad? Flak+what?
I had unarmoured but I wonder if there's much point
gonna try unyielding I suppose
do you really need more damage against unarmored enemies of all things
Well testing it in auric just now I found it actually caught on a dreg or something and didn't kill it in one hit
I might have hit an arm
axe catches = half a kill instead of 4 kills
idk might be worth it to get unarmoured anyway, it already bullies crushers really well
only other thing I would think of would be unyielding for bosses, didn't get to fight a boss that mission so didn't find out lol
was a very quick run where everything was going great until I got hit by a net, and the very first time I lost control of my character would be the last moment I got to control my character until the game over screen
For Vet, it was used to kill scab bruisers in 1 tap allowing brutal momentum to fuck them up
I don't think Scum gets as much value due to how many buffs from other sources they have
It prob helps with starting the hyperviolence train
I could see that too
Flak and Maniac
is what I run
you need unarmored unless you pick up sweet spot (and maybe one other talent idr)
unarmored cara is what i run
Unarmored carapace
Flak is really unnecessary on it huh? I like that
it's good but not required
just ask the game politely to not spawn Scabs
Just tell the game âPath says this weapon is the best so just die pleaseâ
MK2 makes green yellow smoothies out of the horde
really satisfying watching every chaff die taking crushers and other elites along with them
Rampage also makes smoothie
tis also true
Do you really? Iâve never used unarmored. Whatâs it do for you
scab bruiser breakpoint
without it rashad feels really bad
Headtaker doesnât clear it?
it just takes more buffs to get there
and I do think in this case accessibility matters
What would you say the optimal one looks like, stats and blessings wise? I've been using this stinker and wanted to make it feel better
60% mobility
Oh I'm dumb, bro literally said rashad, wrong weapon entirely lmao
i had fun with shock n awe and the +60% weakspot thing. sure no shred crits but that 60% WS basically snaps h40 big targets like they are nothing, especially bosses and then shock n awe with cleave stacking will let u kind of barely deal with 21st moeb
but its literally just not a good weapon cause all that cleave stacking and it still can barely do hordes, its just annoying lol most single target weapons with no cleave in the game are fast so they can at least kill 1 by 1 quickly
this butt ass cleaver is slow and mostly kills 1 by 1
THIS, dude I want the weapon to be good so bad because it's cool but damn does it not feel effective
Does crowbar feel better now? Haven't tried it again since the recent patch on it
crowbar is still meh
cheap shot was buffed i think so it should help more
but even then it still feels
just okay
So another few months of daggers or nothing, got it.
I remember people saying something about heavysword melee scum, that comparable?
Tacaxe, combat axe, knife/combat blade are all good weapons too if you are looking for alternatives
Noted, haven't thought about trying a combat blade build. I'll give her a go
I believe @mighty belfry has a heavy sword build that is good but not like broken. Mostly focuses on cleaving units and putting tox on everything and getting damage bonuses from that
Hi that's me
Sorry who are you?
Heavy sword apologist
Tbh
Sounds dope ngl
I changed the stimm to rending for rotten
Yeah I can see that
Honestly prefer it that way. You notice the extra damage when it's being gated by their fuckass DR
I was playing with a stimm scum and had
Probably the smoothest rotten armor run I've had in a while with it
Hmmmmm what was the rest of the team
Exe stance vet and BTL arby
Not a hint of gold anywhere.
It's almost like
If the team in question is consistently doing damage
Rotten armor
Actually isn't so bad. 
Was there a 21st?
I am just impressed hordeclear was so smooth. Heavy sword gonna heavy sword and two scum I assume
Try dclaw. I literally use nothing else, I havent even equipped shivs yet
This guy just wants to play sekiro
21st and Rot ya
Good job
There was a point
Where I legit saw my sword cleave like
16 walkers because of HV
Feels good
Perfect strike is really funny
@warm cypress devils claw on havoc 40
Devil's Claw is also really good though
I need some footage of it into carapace. I just am unsure
I wish I was recording that last game
Alright now show getting squished by greeding armor pack parries
since i started using guaranteed special activation, i went from getting overheaded 1-2x per game, to 0 since i put the mod on like 2 weeks ago
if you kite in a serpentine pattern or against walls then only a couple overheads come at once and i try to eat just the last one, its weird to explain but its so good for it
sure it aint shivs but if in doubt u can say fk it and just needle pistol xD
i started needling as many different armor in a pack just once each and then the crit tox on melee kept up the DoTs on each one as i rotate around a pack, i noticed the TTK on the armor packs speeding up quite a lot
Its also CC; mainly CC
That btl most likely did the heavy lifting
Specifically on those gosh darned fartfucks
That and Forge's with blackouts
Oh right forges exists
True. But forge's is really good at regaining control of a dicey situation.
It's a utility I never ignore in havoc
Except
If I'm running d claw and I wanna parry max
I know myself. I would use rampage less to âsaveâ the shout for a bad situation
Honestly not the worst idea if you have strength stimms anyway
I do that. Use stimms for fodder if needed but if I know I'm about to get a crazy spawn or I need the DR to skirt past gunfire, then I'll Rampage
Arguably
It's how I get such great uptime with it lol
I'm a calm and collected murderer 
Is there a mod that allows using weapons on different classes?
man these shivs sure are something
The real question is how can we infect nurgle with fun poison đ¤ when they would love it. Maybe idk the lore đ
Me and a few friends make jokes that the chems are just soap since they don't hurt the rejects but demolish nurgel followers
oh hey you're one of my favorite scum :)
Yes
Only in solo play ofc
could you send the link
Cant remember what its called hahahah
I think @hollow oar was posting clips using it last week
You know, I didn't even see this
But the vet in the team noticed and said "Heavy Sword with Rampage? That based huh?"
I should record my games honestly lol
Me bringing off meta stuff prompts funny results.
played with a fatscum today and thought of you

Mr. Beast strikes again
I haven't ran Fatscum in a lil
I should.
Except on Cranial. Fuck that
you're telling me; its a neverending mine of content believe me

@manic wolf Forever Winter is on sale now...
I am tempted... but unsure still...

Excise Vault, Damnation. Very end of the mission, we have a bot and our Zealot died a millisecond before he could be revived, just me and a Psyker left. I get bodyblocked and Trapped, the Psyker just stands there shooting flames at two poxers instead of freeing me, so a Burster jumps on me. A horde spawns and the Psyker doesn't free me until it's right on top of us, so I get stuck in the horde with Rampage still on CD and I die
Psyker rotates to revive spot, avoiding the horde, a Trapper and a hound, begins rescuing the Zealot unhindered, stops rescuing him and rescues the bot instead, then goes down. The bot does nothing and dies too
[shudders] People play Hsword without Rampage?
I love when my HEAVY sword can actually kill trash in one swing
Heavy sword with strength stimm ain't half bad either
But rampage is obviously just made for it
Ugh but being so reliant on just the stim
Yeah, at least with Rampage youâre kinda always in some sort of effective mode
Until the update and some changes to my stim lab, I didnât quite have the full cycle where Iâm almost always gaining Rending from either Desperado or the stim
Feels great now
Permaboosted
Even with no rampage no stim itâs fine
You get a ton of crits
Just spam special h1
I just do special h1 into heavy spam tbh
Impact on heavies is actually really good.
any advice on a good havoc build currently at havoc 22?
No, sorry
all good thank you
Seriously tho link your build and we can help
currently using this one https://darktide.gameslantern.com/builds/a083151c-9fc9-4e84-9c27-cee4720e0ada/stimmtec-will-it-blend-hive-scum-blender-build
Issue for me is on lower levels its gold but when it comes to havoc the damage doesnt seem to be there
granted still getting used to dodging all the time since Im used to playing arbities
9 stam meme but not committing all the way by using mk3 shivs
I do enjoy the double pistols but I heard desperado got nerfed?
not really
the closest you can call a nerf is that Pickpocket no longer procs on ranged kills (+ammo when killing an elite or specialist when low reserve ammo)
Any good or viable alternative to that perk? Or is it still good to take
ahhh okay
yeah it's the same amount and all that but only procs on melees
In no way shape or form does the build have 9 stam
Your main problem is that shivs are a weapon that thrives on crit but you skipped almost all of the available crit in your build
Swap adrenaline frenzy for chem dependancy
Get rid of the garbage ammo aura for crit aura
Get rid of uncanny strike for riposte
awesome thanks. any thing else yall recommend?
Uncanny is good but i'd run both it and riposte
And adrenaline is still +25% damage and +10% attack speed so its still strong
Its strong its just way worse than crit on shivs
If it wasnt a 500% finesse weapon it would be closer
And he's already pathing over to the right so the point tax is irrelevant
This will blend way harder than your current build
I like it. Strength/finesse stim is ideal and I like that you dont take full Spur. I prefer 2-3 points in spur, but thats small potatoes.
well min/maxing is always good right especially for havocs?
Sure. Doesnt matter as much as skill but build choices do matter.
appreciate it
I do like the shivs just never seemed to do enough damage against the things that matter
pfffff spending a THIRD point on rampage
why do so many people skip forge's đ
Its 4 points you degenerate
And i was trying to stay as close to his choices as i could without picking bad shit
I always pick
ig people really hate having massive aoe cc on demand!!
forges?
Yeah swap the heavy attack rending for forge's bellow
Both are rampage subnodes
oh snap
thanks yall
ima have to try this out tomorrow
thanks for everyones help in fixing my build
I just use the blackouts with pocket toxin and virulent
feels good
forges is amazing but I get by
But yeah CC is very good in this game
Forges + blackouts + street tough + bistol or L build
Have you seen me around before?
wait forge and street are considered explosions?
street is yes
Dodge
man the stub pistol damage is like really bad
Oh lord
tap heads
melee builds want needle pistol
Honestly if you want an EA survival type game, play Vostock instead
Incomparable to FW tho
So no; not a fan of what Vostock gives; just checked & already not interrested
If i wanted to play Vostock i would play Stalker instead

Still nice 2 know about it

Correction; Chuds want needle pistol

More faith in it in the long run than TFW I'll be honest, but thats fair enough
Iâm a hopium huffer what can i say

2 things:
outside of preference, any reason for hive scum to not be using shivs/combat blade (knife)? i'm trying tactical axe right now and while its heavy cleaving is interesting, it throws a wrench in my plans of "clickclickclickclick for horde, hold for single target", so there would have to be something in tactical axe to gain some leverage against the shivs
what is the curio setup for HS to do well in havoc? curios are always the thing i struggle with the most in havoc building because i don't know the toughness/hp reduction values across difficulties
All weapons are preference though. Like it's rare for any one weapon to be objectively better than others, there are advantages and disadvantages to any weapon and your preference will decide what you choose
Can someone share his hive scum build for speed runs please? I am curious about to try how fast it is
I like the tacaxe purely because the combos are interesting and the hordeclear including the push attack means you end up being pretty safe cause you are constantly shoving groups. Also the single target overheads synergizes well with hyper violence stacking for big damage.
Curios are preference but mostly it should be health stacking or toughness stacking depending on your playstyle. Toughness for avoiding chip damage as much as possible and health damage for surviving crazy big hits like a sniper shot or burster explosion
Or if you are real crazy STAMINA STACKING
i hear stam stacking is good if you're good, but i still don't know why i would want it, unless the aim is to not get hit at all in the first place
Itâs mostly a personal challenge I think and also taking the âif itâs dead itâs not a threatâ philosophy to an extreme
does the philosophy of "infinite pushes" really pay off that hard in terms of damage?
If you want a balance you can also have just a single stamina with double health or toughness
for knife maybe, but other weapons, surely not
? You mean for having tons of stamina?
The stamina stacking is to pay into the scum talent that increases attack speed
oh... fair
The stamina stacking is not for pushes but attack speed
Also lots of sprinting possibility for closing and blocking attacks etc
i know other classes also have 9 stam in curios as a viable build when you're all the way up there in terms of skill, which is why i was confused
9 stamina from curios with a rashad's +3 stamina is 24% bonus attack speed 
oh i need to build myself a rashad on scum
Yeah some people really like it
it's a weapon i always have on classes, even psyker, but end up going for more interesting options anyway
it's so nice but it being just... the weapon to define weapons... means more specialized picks win over it
Itâs flat damage is impressive and combos are brain dead simple but I think scum just benefits more from weapons that enable lots of big damage crits
But again lots of people think Rashad is top tier
i've just spent 260k dockets on getting a mobi dump stat combat axe
Do it
260 is small potatoes
Hey at least you can salvage them all with the click of a button now
That used to be tedious af
One at a time was super fun and immersive thoughâŚ.
Rashad scum is fucking insane
what about curio perks? attempting to be as havoc ready as possible, so i'm thinking it's triple revive speed, triple gunner and triple combat ability
i've been saved
I think having toughness or health in there depending on which you are maxing is good
CDR isnât always necessary depending on which ability you are using
Ability cdr curios arent as good on scum compared to other classes because of how their abilities work
Their cooldown will only start once the ability ends
I'd prob go for more toughness instead
so triple gunner, triple revive, triple toughness/hp depending on what i'm stacking?
for confirmation
For havoc yeh
double revive is usually enough, it has diminishing returns compared to gunner resist
okay. double revive, triple gunner, triple hp/tgh, one..?
corruption resistance? on scum that feels like trolling
block cost reduction?
Lots of options sprint efficiency or the defensive stat you arenât stacking
Hp/toughness prolly your safest bet. Scum has such great stam values they don't really need help in that regard
Yeah but I also am not sure if an extra 6 health (for 5% health) or like 5 toughness (for 5% toughness) is gonna do a whole lot either
I think after the gunner/revive etc there's not a lot for scum to benefit from
Prolly just health for chip but to your point its so minimal
Yeah thatâs why I said thereâs a lot of options for that last random perk cause in the end all of them are close in effectiveness
What are the dump stats on each HS weapon?
Or stopping power
mobility on shivs and bonesaw, defence on crowbar, either mobility or collateral for daps and stubs (prob collateral), damage for needler
I run +49% toughness (17% x2, 5% x3), +26% health (21% + 5%), triple gunner, double revive
both of them have diminishing return lol
gunner doesn't
damage resistance is multiplicative
Yea so itâs not diminishing
If anything it gets better the more u stack it?
U get ~195% toughness/health vs gunner as opposed to ~156%
Why do you have a fourth curio on the spreadsheet
Was curious if it continued to scale better
Stamina max combat knife is fun
"There's a Beast of Nurgle be- oh wait it's dead? Wait Toxy what the fuck did you just do to it?"
"Knife."
Again. I really should record. I am just legit scared of how my game is gonna behave doing so lmao
Finesse stacked knife is just levels of damage i don't even think should be in the game lmao
Precog with finesse stimms is extremely dumb
Do you track largest oneshot?
Unfortunately I don't cuz I don't have scoreboard. For whatever reason, it seems to crash on me after a driver update despite me updating it
I'm not sure what's happened.
So I've been using PowerDI
What I do know is that I must have hit that BoN for at least around 30k damage in one stab because of HV ramp
Was a weakened one and I did over half its health so it has to be somewhere around that range lol
Mk3 knife go brr
How does the mk 3 differ from mk6?
H1 is an overhead stab instead. Push attack is a strikedown that actually does a lot of damage. And special punch is so much easier to chain into combos (I'm not sure why this is so different from mk6)
Mk6 is more generalist overall. But I like the way mk3 feeds into Hyperviolence's nonsense with PA + L + L
I also just find it more fun. Though I'm aware that mk6 is arguably just more accessible and probably better overall because of that.
The Chad aura
I also like that it has amazing single target without needing to PA spam as much
What do you do for hordeclear?
PA + L + L
Lol
Its a good chain for both horde clear and single target.
PA actually has some considerable cleave to it.
Tiny knife cleaves mixed hordes huh?
And since it does a lot of damage, it can start off HV ramping nicely. And because the last light in the chain is a stab, it keeps the ramping going very consistently.
It's lowkey not bad at all.
Mk6 does have an easier time with horde clear because of the vanguard but, it's not a gamebreaker by any means
Mk3 knife genuinely makes you feel like a maniac with all the stabbing in the moveset lol
I acknowledge my like for it is vibes.
I just now realised that Rashad's a really good sidearm for desperado scum
Hmm I didnât know that
The PA is kinda vertical though
Can you hit bruiser one shot light attack breakpoints on desperado scum?
With Rashad
I think so? It didn't seem to get stuck when I had headtaker stacks at least
Yeah but it's still serviceable ime, especially since the light follow up is a wider slash.
It's also just a really fast chain and since you're push attacking, you're also depleting hit mass on anything you stagger with the push
Nice Iâll try it at some point
I think melee is arguably just a bit stronger
this is my build using shivs, can i make any improvements
Itâs pretty good but I would probably move from 4 stack on chem dep to the TDR node and I would also try the melee damage aura since you already have so much crit chance with chem dep and shivs
Is there an aspect of games that you find the build struggling with? Also what do your shivs look like?
Also this is just me but now that street tough doesnât affect dog leaps I moved that talent to hypercritical. Hypercritical is so fucking nice on shivs
mobility dump, flak, unyielding
What blessings?
uncanny and riposte
Nice yeah everything sounds top pick
i just wanted to know if there was anything more optimal
also what the fuck
why am i in gay baby jail
let me out
got eaten by beast of nurgle, now im here
The only changes I could suggest would be more like personal preference.
For instance I have carapace and unyielding on my shivs and I also have blackouts with virulent toxin and pocket toxin
It happens
day 27 in the hole: they havent found me yet but when they do they gonna be suprised
Gotta wait for a mutie to throw you back
cant, no enemies are spawining here anymore
is this the power of the warp
even my teams confused
had to leave :(
i dont have enough points for that with everything else i have
To be specific. I'm pretty sure mk3 push attack actually has the same cleave value as Mk6 vanguard heavy
So not amazing but good enough.
Oh and PA + Special + Special follow up light is also a really good single target chain too I'm gathering
Yeah thatâs why I said personal preference. For instance this is my build
No Forge's

I mean you're doing a ton of damage anyway so I guess I get it
Forges just doesnât flow well in my opinion. I use rampage to have a near constant blender mode DR , damage, and cleave not to have CC. Either I donât use it enough to save it just for CC instances or for the end shout it just happens randomly after everything is dead or into non priority targets.
Alternatively tox blackouts are instant when I want and regenerate
Honestly the main thing that's nice about it is not the shout when you start it off imho
It's the second shout
Yeah but again I want more control over it and not to use rampage as a CC tool but a survival one.
Forge is good on scum because you pretty much only die from getting bodyblocked
First shout is great too tho
Run into a crusher patrol and tell them all to sit the fuck down
Yeah but if youâre in havoc with the constant flow of spawns I am not gonna wait on using rampage just so I can optimize the shout for an armor pack.
Similarly I am not going to purposely let my rampage end early so I can time the shout on priority targets
im gonna be honest i forgot to i could remove my whole 1 extra flash
I think rpgs are excellent too like I said it all comes down to personal preference and what flows best with your gameplay.
One of the best clutches I have seen on a scum was them using the rpg at their feet to clear a surrounding armor pack and the guards around the rescue point
Yeah ofc. But when rampage does come off cd thereâs always shit to knock down at higher difficulties 
Oh I do that!
Its diminishing vs anything that isnt gunners. Lets say you have 200 toughness and take 100 damage from a gunner. Then you get hit by a shooter doing 20 damage per hit. Gunner resist takes you from surviving 5 hits to 6 to 6.8 to 7.44 with each curio... just to make this more complicated

Also consider regenerating the toughness taken. If you regen 10% toughness per hit it takes 10 hits, then 8, then 6.4 then 5.12 hits to regen your toughness, ie, diminishing returns
But hang on, what if that gunner breaks your toughness. How much does burst of energy restore. We go from 50% of the damage restored to 62.5% to 78.1% to 97.7%. Its no longer diminishing returns!

Its almost as if diminishing returns/not is stoopid and reductive
sefoni is proud, you look like a good johndarktide.
âIN YOUR FAAAAACEâ
Its still good to have it cause it enables you to be more aggressive
same could be said about a bunch of talents
Not if we consider bosses & enemies you rather not wanna get hit by
So everything
Due to how hard they hit
i addressed this up above.
Yeah but if youâre in havoc with the constant flow of spawns I am not gonna wait on using rampage just so I can optimize the shout for an armor pack.
Similarly I am not going to purposely let my rampage end early so I can time the shout on priority targets
I dont know what to think of the new Event. When ever it was dregs it seemed to easy and whenever it was scabs it was really really hard
Its not about being âoptimalâ; its about having an option to stop the enemy - can save a game, teammates and even your blitz from being used + shockwave after rampage end can help too in for example reviving/rescuing a teammate
Not having forges is not a great choice
Its poorly executed (shocker)
I try this build and is good on auric and condemned must try guys
https://darktide.gameslantern.com/builds/a15d204c-419e-4500-98a8-9cc7366330ab/oogabooga-one-shot-scum
I went with Rampage without Forge's for a long long time thinking the other point was more valuable elsewhere
Started taking Forge's now and wow, I feel like I've been really dumb lol
it's a lot better than it looks from the description imo
instant stagger is huge
True. But also scab Units are just vastly more dangerous than dreg units. The scab mauler doesnt even have an equivalent for the dregs and the scab rager is fucking carapace.
I feel like scab ragers are less aggressive than dregs though?
they don't feel like they're carapace (flak head and flak core for effects like soulblaze despite carapace torso helps)
Dregs ragers are way worse cause they attack sooner & faster; scabs are zzz
My team couldnt deal with them yesterday.
just how Darktide is
even threats that are nothing in the big scale of things in the game can just catch you out and humiliate you at a bad moment
I got killed by a single scab shooter in havoc last night
not even a gunner, just a dude with a lasgun
Those can actually be more dangerous than gunners sometimes
Since gunner dr from curios doesnt apply to them
I leveled up hivescum when it came up but I'm wondering which build people are running it on like havoc 40?
two lasers and I was with the emperor
Mostly rampage melee builds i imagine, or crate depending on modifiers
I feel like you could make any of the abilities work
Yeah but rampage is rampage
and both types of crate are also great, especially on havoc
there's actually a point to the crate bomb style
tried it in auric and it's just a pointless waste lol
ain't nobody's letting things live for long enough for your crate to pop and get value from the tox
Yeah but like
Rampage is rampage
Its one of the most insane abilities in the entire game
Those are 2nd most dangerous enemy in the game tho
1st is dreg shooter btw
Was it fast shooting or slow shooting?
Its important; how he looked like
They always are
Only rampage; sometimes crate
HS after pickpocket nerf is 1 dimentional & its sad
Idk i feel like before nerf it was even more one dimensional
Just spam fire everywhere with 0 consequence
Nah; despy builds were used
Now they are gone
Desperado builds are still good
They are; just pure range builds are dead
Good
could you send me some builds willy if possible?
I can show you tonight; way later tonight tho cause i go to a card shop after work; 8h from now i should be free
still chasing after those pokemon cards? lol
Yup; i also search for cards others seek
And provide
Lost count how many i managed to get
For like 1 girl
lmao
What can i say; when you collect EVERY DOG pokemon card you tend to have a wide range of cards to collect

And i even get her fox pokemons
Cause theyâre cute
idk about pokemon but I loved yu-gi-oh cards back then
Second thing i got raised on but i had contact with pokemon cards first
What did you think of the POT OF GREED WHICH LETS ME DRAW TWO CARDS FROM MY DECK
Some ppl do be looking like a pot of greed fr fr

Pokemon had the same card in base set btw
AND FYM THE META EVOLVED TO A POINT WHERE IT GOT POWER CREPT
it was firing like an infantry lasgun
first shot killed my toughness, second shot killed me
just about less than a second between shots
Scab shooter then; those are the easiest out of all 3 shooters
Still dangerous
Stalkers are worse
And dreg shooters are the worst
It was entirely a mental error anyway, I thought I could just walk behind a box as cover and wouldn't need to dodge
didn't factor in how much more powerful havoc enemies are lol
Yeah if the shooter stims too they essentially turn into a gunner
I've seen some insane barrages in havoc from just a couple normal ass shooters
I literally just explained that using it in those situations requires you to sacrifice just popping it on cooldown for the extra damage, DR, and cleave. It isnât an option unless those events happen to coincide precisely with the timing of rampage ending or starting.
Not using one of the most insane damage ability stims on cooldown is not a great choice. Especially when Blackouts (or RPG) exist and other talents that you can spend the point on that ramp damage so the things die instead of sit on their butt for a handful of seconds (if they arenât already stagger immune from some other teammate ability)
Why not both? I donât have an issue having both blitz bonus & forges; there ainât a rampage build that did not had points for forges
Maybe you need to learn the hard way one day when that stagger would make you win but you donât have it & will lose; usualy its the case

Also; rampage does not always have to be active; if you feel like it has to otherwise you donât do much then maybe some build choices need to be readjusted (or even the approach of the enemies)
Well you see we only get 30 talent points to build with so we canât have every talent in the tree.
And yeah maybe I will learn the hard way Iâll and just have to pray to god and gambling that the ability happens to be off cooldown and not used just sitting there waiting and wasting potential damage and Dr. OR PRAY THAT THE ABILITY that can be massively extended will end EXACTLY when I need.
This is âpurchases random PokĂŠmon card packsâ kind of gambling philosophy.
Also not using a big damage and DR boost all the time is just wild to me but I guess go for it. Treat it like a taunt and never use it. Thats your choice

Its an initiator; helps greatly when you start the fight with ogryns & bosses & thus its good; it has no gamble to it da fuk

So you save it for use when bosses and ogryns show up?
What do you do if they show and youre already in the middle of it?
Do you see yet?

I do use it liberally and i do not experience lack of impact due to forges in any way

Also taunt comparrison; absolute hyper
Taunt can even come back faster btw
Whooooooooaaaa no way thatâs so cool for you
Absolutely hyper bruh

Then you go to town duh!
As i said; its a great initiator - can i buy you some glasses cause you missed that part it seems

You can borrow them after I use them cause you seem to miss what I said! But hey someday you wonât need the Forges handicap

Ikr; it all changes when you strategize instead of mash the buttons; this ainât tekken when you are 4 years old
Whats this convo

I dunno; boi is seething for some reason
Papa Willy rage baiting and not reading
So another Friday
Thanks for the non answer
Rage baiting? You really have no idea but thats ok
toxic yaoi
I was explaining the reasons I donât take forges and papa was talking down as usual and saying âyouâll know when your olderâ
The only handicap is when you wonât be able to stop an enemy from hitting you and/or others due to lack of it
One day youâll see i hope 
Yeah itâs great but there are so many points
on most build you can afford it and its great value for 1 point
but you can do without it just fine
forge isn't like mandatory
Good ol condescending Papa
It did become a lot less valuable when they added street tough why the fuck does this fucking thing exist but i dont take that talent so i dont care
forge is on demand stagger though
you can't really control street tough but it still very good
who the fuck think it should have only 8s cd
Damn if only an instant stagger regenerating blitz existed
forge bypass stagger cd iirc + stagger monstrosity
What do you drop for it out of curiosity?
I always seem to talk down to ppl who do not like criticism
Peculiar 
Its an extra

Exacly! Its a forced stagger like VoC
Oh man still brooding on that? Itâs okay buddy.

again forge isn't mandatory
Build?
đ¤Śââď¸
Confirmed papa plays without any talents and no weapons cause they arenât necessary
What a chad

I always am to ppl who donât like criticism yes
Its⌠a pattern surprisingly

back to basic in darktide real
I just look & scream at them cause forges lets me do it

Forges isnât mandatory like nimble and many other talents

But ye; you typed what could be replaced; can you show me the build please?
Nvm i scrolled upwards a bunch; lemme see
Damn papa donât even have a build
I donât want to use crit rampage shivs basically; just the same principle of not using dueling sword or mk3b club spam build
Pfff wrong weapon
Guess again?
Might be; any melee will work tbh (altho no rending on heavies impacts alot certain ones like Hsword)

Did I see "forges handicap"? Tf handicap to the user or what-
Curious that you use blessed stimm; its cause you want the stimm to come back quicker?
I can add a /s
I do need context to the wall of text
Just I donât use forges this means I am shit at Darktide and actively throw

You can easily replace channeled devastation for forges; i wish ChD provided more/worked differently
There you go

Now youâre getting it!

JK; its not about that
The way he puts it is always a test of your real life damage reduction
Do you let it crit or do you take it in stride
Da man gives some tough love
I know from experience
Giggity
Its about seeing positives it gives on a class that does struggle with CC where forges gives you a nice window (or two) in a fight to get more room/initiate a fight/stack debuffs like skullcrusher
Also ye; thats a mk1 dclaw
Light spam
So no rending required
I was never saying it was worthless I WAS saying that the way it works means it weighs less to me than say more damage
Atleast that fits
Closer
There you go; now you can be reasoned with and not 20 mins ago when you went full on
You really went with your emotions later on in the convo & thats never good
Unlike some ppl i do not let that happen (or atleast try)
No way you use mk7 dclaw with no rending
Youâre right I donât use mk7 Dclaw
Oh no⌠its taxe ainât it
Yeah; you still hold a grudge it seems
And i hoped you could be reasoned with
No grudge
You donât like funny?
It seems papa was packing armor piercing today
Of all ppl the condescending one is you now; the faster you see it the better
Only to cover the insecurity clearly driving the ego
Brother you're taking this way too hard and seriously
Iâll be more careful in future
This is honest tho; youâre still going
Tongue and cheek snide tone can't get to you that bad
? I posted a washed goat gif?
You are not
Nah, this.
You meanâŚpapas own words?
You're taking it way too hard is what I'm saying
The responces too; you got hurt & wanna project now
Youâre acting like this for the first time in like⌠forever (never seen you like that)
I am not hurt or projecting?
Your responces & the way you wanna interact with me paint a different picture
I am honest; been since the beginning
Sooooo where exactly do you get that from? Point it out to me?
I donât want papa hurting
I like how its not just me

