#hivescum-class
1 messages · Page 285 of 1
Pretty sure not
I don’t have it in front of me but I could have swore it says melee specifically. Idk
Read the talent…
I mean, this IS Darktide where the descriptions are made up and the term definitions don't matter
isn't Rampage still listed as Damage when it actually gives Strength?
Rampage has always been listed as power (which is also strength)
Think he meant the blessing
Oh right
Language nerd
Nah with these tooltips it’s guessing
Hmmmm reduction or regeneration? Hmmmmm
Idk man I think trying to justify FS talent descriptions at all is disingenuous
Good keystone
Nobody is justifying anything lmao

If you say so man
Yes. It's all oblique as shit
Oblique and obtuse
does chem fortified apply to team when using box?
or is it only stuff from stim lab + base
only stim lab and base ability
Blessed stims and long lasting also don't apply
Nope; blessed stimms works
Note that this talent's effect can also be spread by Stimm Supply in which case it procs additionally to Stimm Supply's base corruption removal effect.
An exerpt from kulis guide 
Oh that’s nice
ty
Alright. Tried Perfect Strike and Headtaker in a rotten armor last night
Yeah. That's the play. Because you can afford to lose battering strikes because of the extra cleave.
Bladed Momentum while nice, doesn't let you build up HV as well off fleshy targets since they're not affected by the rending at all.
Is this that heavy sword build?
I've been tinkering to see what fits best. When I realized Scum's crit chance was good enough to not need Chained Deathblow to get a lot out of Perfect Strike, I tried Bladed. Bladed is good but you mostly feel it on armor and you need extra cleave from the tree.
Headtaker is just the better option because strength is better than damage in this case particularly because of the cleave barring the need for Battering Strikes
I had people asking how I was killing crushers so quickly with it when I had to try and clutch last night 😭
new build? @mighty belfry
Lemme edit.
I tried your old one and I don't fw it ngl
“Because hive scum”
“Behold this piece of rebar I sharpened”
https://darktide.gameslantern.com/builds/a15532e1-a2e0-4a4c-b892-f8bd9c7f3528/toxin-turtolsky think this is my final iteration tbh
Changed the mark too
crit chance?
15% crit chance is big when every crit lets you ignore carapace hit mass. I'd rather that than the rending increase since it also feeds into sample collector a lot more.
Wait
I'm dumb
This isn't crate
Never mind that.
any good stim supply builds?
also alley rat?
Alley rat is lowkey pretty good on heavy sword. Let's you make distances you normally can't with nimble while not having your dodge distance be too much that it's an active detriment.
i find it is too much lol
Let's me engage ranged units way more aggressively ime
I mean, by all means. It's a build I like but you don't have to use it node for node.
Nimble is perfectly valid too.
Sword is blank when I pull up the build with 76 in every stat
boss damage seem to be a problem
Could run needle pistol if that's a big concern or do unyielding instead of flak tbh
It does a lot of damage to flak already
yeah even with below 1 adm hsword already have high base damage
Any particular reason for 7 over say 9? I like the horizontal heavies
The special heavy chain
But hivescum attack speed…
Ill try it once im done shiting
Okaaaaay
why vii over vi though
Tried it out of curiosity just to see what works better. The swipe after special hits really hard and has a wide arc.
h1 on vii is kinda awkward for hitting weakspot ime
I heightmaxx and tend to aim a little higher for the weakspot
It works fine for me
Also I just like the push attack better too
Really tho, you can use whatever you want for the mark
That's legit just a preference thing. All of them work fine.
Also easy to accelerate the heavy since the arc is so horizontal and predictable
I prefer the special heavy chain of the 6 for sure
hey lads, dumb fuck over here. wanna deal with carapace with devil claw sowrd since i looove meleeeeee. and aprrying. is it better ot have dfinese dmg or rend dmg on my sitm
Pretty sure there's a notification mod
ty
@mighty belfry ok the build fuck
Thoughts?
it kinda awkward on mk6
mk7 work better
since special h1 is both your st and heavy
Rend tbh
Base carapace damage is too low for finesse over rending sadly. Even if you are using the H L L strikedown for mk7 its painful to kill crushers.
man i love the knife until i get caught lacking when pa spamming
Oh wait, if you do run coated weaponry, there's an argument to be made in favor of crit chance tbh
Highkey why I like mk3 more honestly
Even if I know mk6 is technically better under ideal circumstances
Mk3 enjoyers 
Yeah I think I managed to find the ideal setup for it with that one
All roads with Heavy Sword lead back to Headtaker I guess lmao
Just wasn't anticipating Perfect Strike being so consistent without Chained Deathblow but I'm pretty sure on average you're at like
Around 40-50% crit chance considering Chem Dep, Butterfly, and Crit stimms
Actually nah, more than that
The stimms come back really fast in practice so
@mighty belfry could u drop a build for chaxe on scum
Need 2 make one on da website
But I'm workin
quit ur job
I like money.
Nvm i read caxe
Does anyone happen to have a fun tac axe build
I run the exact same build as I do for knives or shivs with axe tbh
Axe is iirc head taker and shred with cara and unyielding but there might be more optimal options
headtaker brumentum is pretty common
I think brometum is better on Tac axe. For me it’s really easy to miss with fast attacking weapons and reset shred
i think either is fine, though i generally prefer brumentum
unless i'm using Mk IV
then it's shred
Wish we had Van Saar gear
Or anything from necromunda for that matter
Why wouldnt i take one of the best talents on the tree?
lamest*
Lets not make this a thing
Its hardly the first OP talent to exist
It's been a thing.
It's a dumb talent.
It's not even it being ridiculously overpowered
It's straight up on the wrong class
Then its even more ridiculous to play these games
What games are you talking about?
"Omg you're running street tough? Ew?" Type games
Eh whatever im just cold and grumpy today
MoodyOrc
I mean, use it. I don't like it. I genuinely think it's actually disruptive for rampage scum and I would have rather seen something like that on uh
OGRYN
YOU KNOW
THE CLASS THAT MAKES SENSE TO KNOCK BACK DOGS FOR FREE
Idk it's not even it being op but I really just personally think it's a weird fit for a playstyle that wants you to be aggroed all the time like rampage
Crate and Desp Scum, makes more sense to me
i would say orgyn needs something similar
but they can just side dodge into crowds
feels like no one knows that doing that knocks enemies over
Honestly ogryn can do without the knock back
On enemies
Just the dog knockback
That alone, would be a huge QoL for Ogryn
fair
Why do you think its disruptive?
Throws off my rhythm when everything around me gets knocked back even when I block
I know to block when I need to if there's a possibility I'm gonna take a hit, I'd rather that not stunt my flow at the same time.
It's actually gotten me downed before too lol
And for me, a Devil's Claw enjoyer, it's especially bad because for some, god forsaken reason
It still procs on parries.
Which just makes the very reason I'd want to take it pointless
I'd rather just take Forge's because I can actually control when I want a mass stagger like that.
So reason 1 is you're not used to it yet
And reason 2 is it fucks with DC parry (which is actually reasonable)
Oh no I was used to it.
I just don't like how it felt when I did get used to it.
If the cooldown was honestly much longer.
I'd vibe with it more.
It's not even a thing about it being too safe. That pretty much happening virtually anytime you're bound to take melee hits (not even damage) on a good day just feels offputting to me.
If I wanna make space, I want control of when I want to make that space. Street Tough is antithetical to that.
belly
that moment when extra grenades in maelstrom + improved ammo kit from vet
ogryn nuke in shambles
does hive scum have shorter dodges/ ranged immunity during slides compared to zealot?
I find myself getting gunned down by reapers/gunners far easier on hive scum than on zealot
in havocs
idk if thats normal or if im just doing something wrong. Dont have much exp on scum yet
scum
zealot
zealot takes less toughness damage while dodging and sprinting, but both take reduced toughness damage while sliding
you also have second wind on zealot which is an instant toughness replenish
tho scum has tis but a scratch and burst of energy to kinda make up for it
I assume you're running the same amount of gunner resists on them?
yea, the gunner resists on curios are the same
that's the only stuff I found from kuli's guides at least
but basically, I havent played much hive scum at all, decided to start playing it again today. Put together a toxin build with needle pistol and stripped down. So dodging gunfire while sprinting is straight forward. but when reloading, i just try to spam dodges / hide behind cover
but ive noticed that i seem to get hit more than i expect
zealot can also get more TDR than scum I believe
yea i think it might just be the damage reduction talents
good balance has 25% damage reduction after dodging, so thats probably a good chunk of it
rampage + hive city brawler does a lot
yea ill probably try out a melee scum build too
i just wanted to see how toxin works because it seems op when ever i have a hive scum in my havoc parties in rotten armor runs lol
if you healthmaxx on scum, with minimum corruption dmg taken, you can prevent the instadeath from an overhead while rampage is active on h40
and if you're just playing normal game mode you just live the overhead
oh interesting
btw do you know how much extra cleave you need on mk1 shivs to hit 2 pox walkers / 2 moebian 21st etc in havoc 30s-40?
or if its possible to hit 3 with battering strikes + rampage and other str/cleave buffs
oh funny that that's being asked cuz i was just playing shiv
that being said
honestly do not know off the top of my head
haven't checked since the cleave changes
that being said
i can respectfully say
that the shivs were properly nerfed!
https://i.gyazo.com/c607c193692414ad48bd3e6272ee1cca.jpg
yes fatshark, decrease the cleave but then make the tree easier to fit the cleave node in. masterfully done.
and also conjure up perilous toxbustion
I would also like to know how much cleave is sweet spot for mk1 shivs, so far got rampage talent and the one with stacking effect
base cleave = 2 for all light atks
u would need a significant amount of cleave bonus to actually cleave through enemies that matter
Hive Scum talent 'Street Tough' can no longer be triggered by Specialist melee attacks, like the Pox Hound pounce.
from todays patch notes
So stacks giving 50% are making it 3 and while rampage is active 4? How does that work for different enemies?
Nooo .( Rip
the lowest mass elites are 4 (dreg gunner, dreg shotgunner)
u need >4 to cleave through these 2 enemies
this is why we can not have nice things
and no the talent will just not be picked again xD
no it's still mega op lol
why would i want enemies to get pushed away xD
free rager/mauler stagger every 8s
i wanan smack em in the head xD
it's so op
maybe on ranged scum but on melee, no
it's op on every scum build lol
So i would need all 3 talents and hit horde first. So should i just drop cleave? And have only the rampage with other bonus? When cleave 4 is just for horde which i can probably dispatch by basic quick attacks.
strength also improves cleave
with rampage active and the cleave talents u can reach >4 cleave on shiv mk1 light
agree to disagree.
on ranged scum they are usually dead before they reach me and on melee i wanna hit them in the face :3
In that case i can keep just rampage and the stacking 1 to get over 4, right?
it's just free rager/mauler stagger from blocking, how does that prevent u from hitting enemies in melee lol
they get pushed away xD
u'd need rampage + rampage cleave subnode + kill cleave talent
i do not wish them to get oushed away + the point is mroe usefull somewhere else
still does push them away. i dont like it personally
only took it for the dog save xD
That's what i am talkin about .)
With his in mind, is the last talent with 50 cleave for hitting 3 targets even needed? Or how big difference it makes
no, basically never relevant
you would need to have a weapon with enough cleave to hit 3+ targets and then able to hit a breakpoint that lets you actually cleave more targets with the extra cleave
Got it
Most weapons that can hit 3+ targets are basically guaranteed to hit another cleave breakpoint with the extra cleave, but your point stands that its shit
the magic number to consistently hit 3+ enemies (against those that don't counter cleave by design) in a single atk is >10 cleave, which ur never getting with mk1 shivs
Street tough still op
what is the change of adrenalin smiter, it counted just 1 kill per swing or something like that?
It just didnt proc from some attacks from chain weapons
so with shivs it will work same like before?
Fixed an issue where certain Curios could give less Stamina than what was displayed in the description. JESUS FUCKING FINALLY
Yes
i will miss street tough tho... i always picked something similar in payday 3, that u get once in a while immunity to tazer or cloacker, lifesaving thing if friends are far
Its not a move that should be celebrated
It doesnt actually impact the strength of the talent significantly. Its still OP.
Not having dog immunity is a pretty big hit but yeah its still op
What it does do is placate the section of the playerbase that wanted to see this sort of effect on ogryn and therefore were upset it existed on scum
I meant in terms of getting dogs off themselves
ahh ok .)
i would be fine with that, lets make the big target immune to dogs and nets... big slow target, make sense
This is classic pandering to whingers, downvoters and bad review leavers. Its a gutless and ineffectual move from fatshark in terms of actual balancing.
But also who cares
can arby get dog off with the forceful talent when stacks reach 0?
assuming no dog of your own
Forgor
When reaching 10 stacks of Forceful or, alternatively, when reaching 0 stacks of Forceful, creates an explosion at Arbitrator's location that deals no damage but staggers surrounding enemies. The explosion has a radius of 2.5m and staggers all enemies except for Mutants, monstrosities, and Captains/Twins. Each explosion has a 5s internal cooldown that is tracked separately.
it's gonna take ages to get to 0 if you're not already at low stacks when pounced
This doesnt tell you how long it takes to get to 0 stacks
well that's just base forceful that's every 5 seconds or when taking damage
did they fix it by making it +3 or changed it to display as +2
I think I have one on one of my classes
Anyone here know the most common cause for extreme rubberbanding?
Poor internet connection?
Hmmm. Maybe.
they changed how the lerp values are getting rounded before being passed on, now with two decimals
another nerf
"Hive Scum talent ‘Street Tough’ can no longer be triggered by Specialist melee attacks, like the Pox Hound pounce."
Hive Scum talent ‘Street Tough’ can no longer be triggered by Specialist melee attacks, like the Pox Hound pounce
Well that's one thing lol
But still the talent has no business to exist still
Fixed an issue where certain Curios could give less Stamina than what was displayed in the description.
No more melk scams?
Still busted
Only took them 3 years?
Stone me if true
Well they took off dog immunity
What about rock
Oh so THAT'S why i sometimes could just stand up after getting jumped by a dog
was fun
so adrenaline smiter and splash damage now proc from saw kills? 
fr, I can FINALLY use adrenaline with it instead of being forced to run chem dep...
I guess I'll have to get used to not spamming stim as much as possible again, though...
.
.
Its still free rager/mauler stagger every 8s
I just had a vet call fatshark "complete useless idiots that don't know what they're doing" because he failed to properly dodge a mauler overhead and got downed as a result...
I then told him "make your own darktide then"
FUCK
EMBED FAIL
did they buff hive scum even more?
Chaxe and crowbar builds with adrenaline smiter and/or splash damage are better
But we lost dog/mutant immunity
The buff didnt affect scum's best weapons and the nerf is pretty minor
I mean he can be dogshit at the game and still be right
this game is balanced by ai
no
You can easily get 30% crit to max out channeled without much investment
already fixed
ah
Also now that adrenaline smiter is fixed with latch attacks youre def better off taking adrenaline keystone than chem dep

That’s unfortunate.
I loved actually having a counter to disables. I think it’s something the game needs even if I get why they don’t want it.
Thank fuck its gone
Ah well. It was nice while it lasted.
The counter to dogs and mutants is situational awareness
Doesnt matter cause its still a busted talent anyways
It doesn’t matter regardless since it’s gone. I will miss it though. Just have to adapt and move on.
What if the Ad Mech class has a talent to counter dogs or mutants like an emp on a cool down?
I do not like attack dogs.
I’m all for counter play to disables besides never getting touched ever but I’d rather it require some level of skill and player input rather than a passive.
You dont need to be straight up immune to them to have counterplay
And besides pushing dogs.
Shit like street tough wasnt counterplay, its just counter
Have the Expedition nodes been changed yet?
That’s supposed to be today yeah according to the patch.
I’m not home so idk if it’s live yet.
is expedition worth the try? how does it work?
You enter a map, you scan a zone, go to points of interest and do hacking minigames or jumping puzzles for a resource within a time limit, and go to a sanctuary to reset the points of interest and get a little extra time. Repeat 2-3 times and extract.
The mode actively discourages and punishes constant fighting, it’s more about speed and avoiding combat.
I love it personally. But I’m only doing it to complete the penances and then never touching it again.
It’s a bit deeper than my description but that’s the extremely reductive version.
Though if you’re like me and only care about penance completion, all of them can be done on malice difficulty besides one that requires damnation. Higher difficulties don’t give extra resources so if you’re a penance hunter? Spam malice for optimal progression.
btw, I wanna try bone saw again, but idr the right perks for it... (I do know that Shock&Awe + Wrath/Decimator/maybe Shred is the right combo for blessings though)
rn i care about tons of plasteel and fun xD
Then expeditions aren’t what you want.
If I went on reddit and posted a ragebait rant about Scum being nerfed into unplayability due to the Street Tough change, how many people do you think would take the bait?
Which is deeply disappointing. My guess is they didn't want lower difficulty players to feel punished with lower resource gain, thus pushing them to Auric to try to unlock nodes faster, but also didn't want the best players to get the penances in 2 days and never touch it again.
Joke's on them, the best players have already dropped it and gone back to Havoc. Expeditions are dead outside of Malice.

Probably a few.
Street tough pushing dogs of was balanced actually since arby gets that for free!
Queue 1 mil updoots
The second penance for unlocking 18 nodes being literally impossible to complete in the first go around ensures some people like me have to go back.
And that 100k salvage spent penance is not something I’m looking forward to.
I have most of the penances in the game done already tbh. I have like 6730~ points.
"Fatshark regularly introduces strong talents to trick players into spending $15 on a new class, then pulls the rug by nerfing them once they hit their sales numbers. First Pickpocket, now Street Tough. It's a ridiculous and transparent bait and switch." Etc.
I saw a guy with that title on week two, was half tempted to message them and ask what bs they did and how can I do it too
Spam Malice with premade groups, probably
id have liked street tough with a longer cooldown but it could still knock dogs and atuff
This would work so well lmao since so many people believe scum and arbites are p2w
Also, I play the bounty hunter hive scum. Penance hunting for prizes is an excellent bit of diegetic roleplay.
But in only the second week? There's no way that dude got it unless he was actually spamming expeditions and not sleeping
Meant to reply with that
The highest salvage I’ve seen in a match was over 300. More is possible. If he scoured the map and did at least 400 that’s 250 games barring minor variances.
My conspiracy theory is that Fatshark brought Rotten Armor and Blight Spreads back to Havoc the week of Scum's launch because Toxin has 90% carapace ADMs and Stimm Supply invalidates blight, so it was a quick and dirty way to sell scum.
im trying to use devil claw but i cant parry if im attacking like lightspam or heavy chain
Smart moves tbh
any tips
+1 DM inspiration for use of the word "diagetic"
One of these new expeditions removes the fucking auspex...
That's stupid.
Whelp... time to go to nexusmods and get that minimap I was putting off
Time to continue not playing Expeditions if they're going to remove the only way to navigate through the copy+pasted desert wasteland
I need my grid point penance 😭
Same
id like it if splitting up to find more things didn't spawn 100 specials
2/2 split is actually optimal.
1/1/1/1 though
It works fine on malice if people know what they’re doing. Which admittedly isn’t usually the case. I run off alone all the time but I do expeditions as arbites so I have the dog as an extra safety net.
So long as I take out the occasional trapper I’m perfectly safe.
Again, I’m speaking as someone who only cares about efficiency and optimal penance farming so keep that in mind. XD
i heard that dog aura counts as someone in coherency for special spawning, and also it spawns more specials for the most separated amongst the team
so a lone arbites with dog aura will always get less specials than other players
I’m not sure.
i only have heard it though
It’s not even the specials that cause an issue. It’s the damn chaff enemies swinging at me when I’m trying to do the stupid hacking minigame.
2/2 is probably optimal
1 poxwalker, 3 seconds pass, 1 poxwalker, 3 second pass, repeat
Yea. At least the symbol matching thing tracks your progress unlike the other hacking minigame.
If it didn't I'd probably crash out
Agreed.
Also, penance farming is what rekindled my interest in the game. I’d been playing on and off since launch with a lot of breaks. Just play a match occasionally here and there.
Penance farming though? Totally changed my engagement with the systems. Every mission becomes its own minigame where I tried to optimize every penance I could in a single run.
Agreed and also made me lock in and learn that Ogryn wasn't as bad as I had thought.
Like the night time missions in expeditions? It progressed mission completion, the lights out penance, all the expedition penances, etc.
I feasted during the Ogryn event where reapers, bulwarks, and crushers were spawning en masse as hive scum. Got the 3800~ Ogryn kills I needed in a week and a half of glorious boombringer spam.
Completing the Ogryn class penances were the least fun for me because of how grindy they were.
And gone bowling and the kill 25 enemies with a single frag grenade 25 times took a lot of time for the scenarios to present themselves.
I eventually resorted to Mortis trials and some private games to engineer the situations myself.
You know the expedition penance that required grabbing tech remnants off a dead player 15 times? I did a private game with a buddy and had him die on purpose 15 times to get it. >_>
I ended up doing them all in auric maelstroms, it was really helpful for the 25 enemy frag grenede one with the blitz modifier
I think the one that caused me the most grief was 5000 kills with heavies while at max stacks of heavy hitter
Probably gonna steal that tech, ngl I'd scummed a few people's deaths that I TOTALLY coulda saved just so I could yoink their remnants
The 7500 (I think) staggered enemy kills took me the longest.
Also the bullrush 4 ogryns is 100% bugged, I had to go through like 7+ for that shit to count
I was getting to that point.
But I decided that private games and engineering the situation was the fastest method without needing to play counter to the team.
Should have done it that way myself, woulda saved some of the torture
And for the steal back stolen tech remnants from disablers I just let mutants grab me or dogs pounce me since I was on arbites.
Think I got that one day1 from pushing into auric with randoms lol
People dropping their shit everywhere
Then for the damnation specific one I just made a premade and we went sanctuary -> sanctuary -> extract and ignored the points.
Same, honestly felt so empty on the extraction too comparatively to normal
If you want the auric mission completion penances or the auric exemplar you can also make a premade on auric expeditions and just go straight to extraction. Skip the hassle! XD
I'm a maelstrom spammer so thankfully that one will just happen with time, think I'm only 20 off by now
Someone posted the new map on Reddit, it’s not enough to finish the penance for the pants.
Figured it'd only be another 8 yeah :/ weird choice
The new lightning circles kinda hurt ngl
So, do we know if the quickplay bonus counts toward tech-remnants? 🤔
I'm 80% sure it doesnt
Well it’s been exactly 4 weeks since beyond the hive was released so if they hold that pattern the next 8 should be May 12th
Time gated penance and 120+ hour penance
I love fatshark so much
It's not like this is something new. Why do you expect anything better?
Like there is that one havoc penance which is 20 weekly rewards. Literally a penance that takes minimum 1/2 year
so is street tough good? or splash damage
like, i didnt try it before
havnt played scum in awhile
street tough is still busted
free stagger in a 3m radius every eight seconds
eight fucking seconds
what the fuck were they thinking
Paul special is also 8s 
paul special is 10s
also it does shitload of aoe damage
outside of that the weapon is kinda mediocre
they changed it?

I thought it's mid too but people have been rating it very high lately
The heavys stagger lock ragers
the special come up often enough
the other move feel kinda bad to use
impactful+slam makes it have some of the best stagger in the game iirc
path posted some funny clips of it
I just found it ASS against armor without special but apparently I wasn't doing the right attacks or whatever
yeah but like in havoc you do need the cleave
staggered enemy does decrease hitmass
but like there so many enemy on h40 that it's better to just run cleave over it
it is average
The special and pushing initiate the ideal single target combo. Its kinda clunky but it works.
was way worse
also massive change splash damage now procs on latch attacks
this will fix so much headaches for me
i use crowbar on scum
Also I'm not sure if it's actually beneficial but I ran bigger explosion impact+ fire stacks when I used Paul
adrenaline smiter too
just build it like normal melee
aka don't path through right
But bigger bomba......
I personally use skullcrusher + the double explosion on armored enemy
Yeah power surge
scum should get crushed
it is the most broken shit ever
scum have so many strength buff its not even funny
What's the ideal pair of blessings? Sc and?
sc and surge
also power maul is one of the weapon that need another blessing slot
change my mind
Nah power surge needs to be like lethal prox for ogryn
If you could have opportunist as well...so much dmg.
crusher is quite balanced tho
like perfectly
no class elevates it to be op
crusher on zealot is like 6/10 weapon
on arb its 8
scum have much faster stam recovery than both
My arby crusher build is so fun
- easy access to rending like arb
- dependency/adrenaline
aforementioned a lot of strength buff
finesse too
arb can bypass crusher mediocre crusher damage due to having concussive for skullcrusher
same for bosses
No need. Dclaw has more impact blessings.
Scum should get power sword
Scum should obviously have force sword
Psyker should get shivs
scum should get dual duelling swords
Shivs are still extremely stupid lol
buff that didnt affect any of scum's best options and minor nerf to a talent that is still busted
Fix to chain weapons
Nerf to a really op talent, but it’s still op
Yea but there’re maybe 6 people who play crowbar
It’s an axe/blade world for hive scum
yeah
no rending on rampage?
oh yeah
idk i keep going for cleave talents
swapped to channelled aggression
might switch nimble for alley rat too
i'll wait on that one though
Hypercrit with blackouts 😔
i like blinders................
hypercrit procs dont count for blinder regen tho
Ya. So take off hypercrit
WAAAATTTTTT
It's a very noticeable decrease in regen.
ughhh that sucks
It's annoying but it is what it is
I got a heavy sword build that works if you wanna try it.
i'm just gonna bring the RPG
ok, i'm gonna run this one a few times though
I'd rather have Hyper C and slower regen than faster regen and no Hyper C, personally
I thought the same but honestly, the regen slows down very noticeably.
I've gotten too used to how they regen without hypercrit
I tried it last night and it was tripping me up because I could tell I wasn't getting my blackouts at a reliable pace like usual
Me neither. But, there's times where I throw a bunch because a situation is about to snowball really badly and it's just nice to have the ability to know when you're gonna get em back.
I lose that with hypercrit
Don't you run HSword anyway?
hsword is fun
Hypercrit helps it
But it helps with the stuff, that I honestly don't need much help with.
Ya
Can't deny the results with headtaker
Less opportunity cost overall since it provides strength so I can afford to lose out on cleave talent.
And with Chem dep, you crit enough to see Perfect Strike getting a lot of use anyway.
It's nice not being constantly cucked by crushers.
I'm torn between MkVI and MkVII
6 golf swing is swaggier
but does bone saw DoT count for blinder regen?
Nope.
Another L for Bonesaw
Of course not
That would make bonesaw good
coated weaponry also doesn't
ok, time to swap back to SPLATTER PARTY BOOMBOX (aka, the RPG) on my stim supply bonesaw build.
the only DoT that counts is from direct hits with needler
needler sweep
https://darktide.gameslantern.com/builds/a15532e1-a2e0-4a4c-b892-f8bd9c7f3528/toxin-turtolsky if ur not comfy with heavy sword as your boss damage, feel free to switch bistol for needler or smth
cuz it's not the greatest at it until there's a horde around the boss ironically
ye but coated doesn't eat kills as much
I honestly could see myself using Coated on a melee build that uses low-finesse melees because of Virulent Strain...
Virulent Strain is extremely good
People really undervalue that talent
I think my chaxe build has been using splash damage and not coated, actually
path is a fumo confirmed
Crazy to me that Reginald's Chemist build doesn't have it lol
that is a fumo
That is like, the ideal setup to have it on
trust me im an expert in fumos
i dont believe it was updated for the scum changes
It 100% is
New tree and all.
I sea
And yet someone, they don't take that
I shat myself when i saw that
U can just accept that people have weird talent choices sometimes often usually
Thats what a weird choice it is
Homie what are we doing here
Even reginald can make wrong choices
More like
Very frequent
The great taxe war
100k dead
Yellow river flooded
Their data collection is alright. I'll give them that but, their builds.
Qing dynasty revived
Rookie numbers
Ya...
U could have named legit any other dynasty but them lol
I think the deal with VS
Is that people don't realize that it's not additive
But multiplicative like Strength buffs are
Chinese hate Qing so much it’s crazy (and justified)
Which is a much bigger deal than some might realize
Unintended ragebait
Damage taken buffs very gud
Reginald doesnt take the lingering stim crate node wtf
Are u a true emperess dowager cixi loyalist
It's mini Skullcrusher but more consistent for the builds that do a lot of toxin
what.
Cole also said he likes falchion
Which might explain why it’s still not good with the “buffs” they gave it
Look her up she’s like 50% of the reason Qing dynasty is mega hated lol
Reginald out here gaslighting Fatshark into thinking Falchion is good

This is so sad.
Think he means Cole said Reginald likes the falchion
Not Cole
Idk if Cole even had a hand in that
Cuz Cole had a serious medical condition for a while
bro got tubed...
And presumably wasn’t there for a lot of the playtest
I can only imagine the person making the falchion buff understanding a significant amount of the game
Apologies for the misinformation. It will happen again. 
You do realize they all died horrible deaths right
Yes a whole
3% extra damage!!!!
Groundbreaking
why is china's history so turbulent like holy
Like I don’t think even a single one of the 4 beauties was from a peaceful era?
Ancient Chinese wars read like fantasy books sometimes
Fascinating history in that country
Because history just is turbulent
It’s just that other places didn’t document them that well
yellow river floods
somehow causes a war
China ain't the only country
Ancient times were just
Wild
today i will proclaim myself the brother of jesus christ after a fever
as opposed to all the normal times that happend after
This part is uh
U kinda need to see the yellow river to understand why
The sheer numbers in China are bonkers tho
i sea
Yea it’s been quite well documented for the last 2k years
(i dont understand)
There’s this running joke in archeology in China
Are you talking the one that someone actively caused?
Because that's a pretty damn good reason to be pissed off.
They’re more afraid of digging up a relic that says “the ancient ones once proclaimed ……” than a tomb ravaged by pillagers
No I mean u need to actually see the yellow river in person to understand
my chinese history knowledge comes from wo long
Or had their culture destroyed
and even then i dont understand a single thing
That didn't even happen that long ago either.
Why?
atleast the bakumatsu era is easy to follow
I'd love to visit China one day
Yea blame colonists and imperialism
When tensions are Better
I do!
The earliest well-recorded history is like around 3k years back? But they’ve dug up stuff from like 6k past (older than 4k BCE)
Thing is, China in itself regardless of international tensions is a weird place to be almost solely because of the government.
Ik
It's sad honestly.
But it was allegedly cooler to visit as an American in the 80s/90s
The correct view u should have on China is that it’s neither as bad nor as good as propaganda says
That's incredible honestly
I believe that
I also have heard if you're American nowadays you get followed around
My only firm thought on China is that it's a neat country with a lot of history
I don’t know about that part since the massive surveillance net takes care of a lot of the petty crimes
Im enjoying the tech war with different nations holding different critical resources/technologies for AI and energy
But u might get looked at more curiously by locals just for not being Chinese
Its like real life civ 6!
Chinese history is some of the most interesting lore ever.
Wait...
Agreed
Rare there?
Do not pursue Lu Bu
Think good Chinese food. Like, proper, not Americanized stuff
It depends
In larger t1 cities like Beijing/Shanghai/Shenzhen with more expat activity it’ll be less
But the deeper u go into less developed areas the more it’ll prob occur
I mean just think logically
Is unmatched
is qonqing as advanced as they say
Chinese halal food is special
i only saw it in hitman 3
Crazy what you get with a mixture of cultures
Want to visit zhuhai and dongguan tbh
Maybe HK
If ur into history a lot 100% visit Xi’an
It’s like the capital city of 13 diff dynasties
I'll put it on the list
Also important city on ancient Silk Road
I imagine China is a country you visit multiple times if you like it
Terracotta warriors are there
Big fuckin place
i saw that vid of tourists jumping down to the teracotta army
It’s too vast for anyone to visit in a lifetime
Idk never been there
I’d imagine somewhere close
Since chongqing is also a special zone
Xi’an also has peak noodles
special zone? if you dont mind me asking
I remember like
Like, separate political entity outside provinces or autonomous regions
I see
Shanghai for example is not part of any province
like a city state in a country
Kind of
Over a decade ago when I dated someone who was Cantonese and I got invited to a Chinese dinner.
Never could I have imagined that smoking fried rice with mahogany wood would be so good
It’s a special status to encourage development into a hub of sorts
i know that hong kong lost its independance
That was the best god damn rice I have ever had in my life.
Idk much about the riots so I don’t have an opinion on that
Idk what western propaganda says now but it’s been part of China since the 99yr lease expired
West doesn't really say
Anything about it anymore
It blew up when the riots were happening
If u wanna ragebait with Taiwan or what not u should at least have the basic knowledge of the country Taiwan is a part of (which I’m guessing most people don’t know very well)
And then, nothing
Bro
Wat
Now that’s rage baiting
Given how much of a sinophile you are
What
I couldn’t trust what you were going to say next
Dude its literally called RoC
lol
This is supposed to be common knowledge
I’ve been there
That doesn’t stop a lot of Chinese people from thinking it’s part of the PRC
Yea but that’s not what I said?
Esp those who drink the Chinese koolaid
I know. I’m just saying generally
Not you
People having opinion on TW should at least first know RoC
If u don’t know what RoC is ur opinion would be kinda null
why do i have the know the republic of china for the witcher?
U should barrel urself off Gloriana catwalk immediately
I wouldn’t even be mad if a Taiwanese person showed me a map of China that’s under RoC flag
That takes genuine courage and I respect that fully
Delusional but yeah that’s a form of courage ig 
Yea at least they would know what they’re talking about
But westerners coming in with opinions on TW with absolutely zero knowledge on the matter is just very tiresome and stupid
Fair
Unrelated to this politics shit, Taiwan has great food
I been there so I know
Great street food
Great semiconductor industry too
I dont think I've heard of Taiwanese food
Yeah it’s insanely cheap too
Try their beef noodles if u get the chance it’s actually great
Will look for it
They also kinda pioneered the boba tea stuff
Honestly the amazing part of living in an extremely diverse area is the food selection
Diversity = better food
You can’t change my mind
Ye
Unfortunately capped by strait of hormuz atm but otherwise great
DPP gutted nuclear reactors and went LNG/solar/wind but their LNG is very dependent on Middle East just like SK & JP
And as we all know, noodles of various types unite the world
There’s a noodle dish in Xi’an that’s just “a noodle”
lol
As in, a singular long noodle, uncut
Hell yeah
They also use more aromatic spices compared to more southern areas like Sichuan or Jiangxi
I thought uncut noodles were the default out of the US and Israel tho
Xi’an also has a lot of muslims so u can pretty much always find a beef/chicken/lamb equivalent of a pork dish there
I eat almost whatever anyway tbh
Being the historical endpoint of ancient Silk Road and what not
Lots of Arab influence on culture and cuisine
Also great vinegar near that part of China
The province next to Xi’an’s province produces like 90% of china’s vinegar
It’s aromatic and goes well with the local spices
I always associate it with salt and vinegar chips
That taste overpoweringly like it
Vinegar in China is usually more of a cooking ingredient or a dipping sauce base
And it’s usually to complement other more powerful flavors as a cooking ingredient
Ur not supposed to drink the thing or be able to distinctly taste vinegar above all else
It's why you get that tanginess with spiced broths
(There’s like 1 dish that’s distinctly vinegar flavor and most people in China hate it)
That's the vinegar giving it some punch
Yea it’s kinda what’s substituting westerners’ lemon squeeze in a lot of ways
damn soloplay finally updated
Wouldn't have as much otherwise.
Maybe we have more in common than I thought
just finished up some below-h10 havoc gameplay, and my team had:
- a shriek + inferno psyker who did stuff very well (and was probably just going to a lower havoc level to help newer people).
- a wall-shield + voidstrike psyker who kept dying constantly (and in the first match even stood in front of gunners spamming zero-charge voidstrike RMBs once).
- a reconlas vet who was doing ok, up until the second (and final for me) match where they simply did not realize (or care) that green glowing goo = lots of purple damage until I asked them not to stand in it after they died.
- me, a stim box bonesaw scum.
I read they got a molten cobalt reactor theoretically working
their main focus is still SMRs from what I read
Thorium not cobalt mb
isn't thorium what mainland is doing
China seems to invest in lots of different energy. That 3 gorges dam will go down in history as one of the greatest engineering feats.
thorium molten salt reactor
yamaputra will prob top it once it's built
Is that a statue?
there's another mega hydro project being built near border with India that would generate even more electricity
problem is, that region is quite earthquake heavy
yea, but more recent CN megaprojects actually don't take that long to build
Damn, we China maxxing here
Does anyone know if toughness regen on curios impacts the cartel special barrage tree?
that's coherency regen only
toughness regen perk on curios is godawful
which barrage used to be until they fixed it to be actually somewhat useful
Gotcha ty
trade safety for single target damage compare to mk1
is just better compare to mk3
what about horde?
imo knife light is a little worse but you can to llh to take advantage of hyperviolence proc on h1/h2
so its a little better in the end
non-hammerblow users are grieving 😔
oh god, oh man, oh god oh man, i'm being noticed 
why is CB less safe?
For taking down Crushers and Monstrosities what wins Shives Mk 1 or Tactical Axe Mk VII?
block anything during pa spam and boom you're instantly dead
stamina stim help but not ideal
Parry this you filthy casual! He could infact not parry it.
right, i forget CB single target is "better" than shivs only if PA spam
Is PA spam better than special l1?
you're not wasting your time doing a shitty punch after heavy stab
yes it is much better
get used to the rhythm when out of stamina
isnt the combo special + l1 not heavy?
bc they do the same damage?
that on mk3
but like both of them use pa spam for single target anyway
mk6 also have better horde clear so mk3 is almost irrelevant
https://youtu.be/Pi2MJo-Q-1M?si=R143HwYdpiuQOt91 unc still got it
RAGE UP NOW
Zino's channel:
https://www.youtube.com/@UCXsFlYhespeLz2VtsaCNU5A
And his vid
https://www.youtube.com/watch?v=21Cnor4Y-YA&pp=0gcJCdMKAYcqIYzv
Join the Discord - https://discord.gg/NgNz2dtTCE
#warhammer40k #warhammerdarktide #warhammerdarktidegameplay
l1 and and h1 after special both do same amount on mk6 ( in psykh right now)
i dont know the CBs at all so im sure you're right just learning/verifying what seems best
Both are just push atk spam
Punch is only relevant on mk6 if you want to conserve stamina
Mk3 has a better no-stam-burn single target combo of H2 + L3 loop which is higher dps than punch + light on repeat
the special followup has like 15% more damage
Special follow up uses the same H smiter profile
But H2+L3 is better sustained dps than punch follow loop on Mk3
Maybe not if u macro, but that’s just cringe
I think special follow up is good as an opener
I mean you can use h1 as opener
Punch has decent stagger
It does ignore stagger res
It also hits no major stagger breakpoint lol
wdym? same as what?
Combat blade has 5 attacks used, the punch follow-up overhead attacks uses H smiter (heavy strikedown) profile
Mk3’s uses it as normal
Mk6’s uses it at x80% strength level
right, and PA is about 80% too?
no, PA uses a different attack profile
don't ask me why an overhead-looking attack actually uses a sweeping atk template
wait which one is the PA? lol
the bottom red box
red box, check the moveset image
Thanks btw @low harbor
all gud
Should you take both hyper-critical and hyper-violence ? Or only one of them ? When playing a melee shiv scum build
Hyper critical wont work with hyper violence since its an instakill that doesnt add overkill damage
Taking both is fine if you know what you're getting out of it. Hyperviolence can feed into hypercrit but not the other way around.
That's what I learned yes
And it helps with rampage downtime.
For H30+ mainly, but scum is already so stretched for talent points lol. I guess hyperviolence feeding into hypercrit can reach higher breakpoints
Which one does?
Hypercrit.
How so?
One of the main benefits of hypercritical is that assuming you're hitting a crit, it cuts a hit needed off to get a kill. It's good to circumvent not having as much raw damage.
Hm but does hive scum have a talent which reduces cooldown based on kills? I don't understand
Probably helps keep your kill effectiveness up while rampage is on cooldown
I guess
For melee I'm not convinced it's worth the point, unless there's some breakpoints it allows you to reach you otherwise can't
It does let you hit a lot more breakpoints
Scum also just generally thrives being a crit focused class
He's the glass cannon class after all
Do you have a sort of meta melee shiv+needle build you can link?
Not me sadly as I am more of a ranged scum player
what if non-rampage hypercrit hyperviolence
Make hypercrit work on ogryns 
Alternatively, give ogryn hypercrit
how about u dont grind it and just play the game 
A fate worse than death, playing expeditions unironically
so malice sucks bcz honk sho mimimi simulator, auric sucks bcz its too much alone, and sucks when with a team due to the urge to run free like a dog that escaped its leash and pick up all the stuff/do nearby POIs
its like helldivers 2 but if it failed tragically
Im sending this to my friend
Hilarious describing
He hate random as he most tell me "fuck them, just stick with me"
Same case in other title co-op pve
I'm honored, this will be hilarious
Me and him play toxic commando he despised some random ran off get incapacitated, pinned
Then random blame us for reason excuses
Mostly console player
lmao I can understand going off alone but you can't blame others for that 😭
I also found post on facebook like console player want report toxic player for kicking them i think is helldiver 2
Yeah helldivers 2 has the same problem payday 2 had with people kicking for even the smallest reason.
splitting up, non meta weapon, accidental friendly fire or even just not speaking the same language are just some of the reasons they kick
Yeah like me and him trying staying alive as im just small level one guy console vc said "wow even you died to this (literally l4d monkey tank)" and left the squad: they spectating us playing
Bro i remember I play pd3 some named chinese kick me when im in custody near end extraction
yeah for payday games I always host my own lobbies
even darktide when I do havoc I just host my own lobby, never once did another party accept me
always just rejecting
I went talk in pd discord about some funny shit because when i join random lobby our team just sitting duck in closet basement security and i throw nade spam blast cause me down becauze holy fuck these cops surrounded
That one chinese named just sitting on topc shelves afking
One by one down from our team guy left bot there, and last one chinese guy rush to extraction and decide kick me, discord pd think im complaining but just sharing experience
I know usual people went complain about being kicked and people give cold turkey host your own
I know the suffering, in payday 2 they used to kick me just before the mission ended because the host got angry
I told my friend havoc is full of shit shenanigans ai director throwing shit cow at you same as auric but more bs.
unfortunately the problem is so deeply rooted in the community that the only way the player can do anything is host their own lobby or use LFG channels like the discord or community servers
those were horrible times
literally the only reason why i only hosted



