#hivescum-class
1 messages · Page 278 of 1
but adrenaline is the best keystone for hive scum's best melee weapon
ok yeah nvm desp is still fine as a pure ranged build. just dont play rotten armor and it'll be fine
this was stims, 21
Can anyone help with this please? Thanks
is hyper critical still bugged to not let buffs reliant on kills to proc?
anyone figure out what combo of blessing / talents to make the bone saw not take 6 yrs to kill some h40 trash mobs but also not go too much into cleave and still pump dmg
could drop nimble
Whats the talent you have on the left of street tough? Idk new order but I nvr use whatever that is
im not really knowledgeable of hive scum, but only ones i can see is nimble or the sweet spot.
hyper violence
O yea I’m a hyper critty kinda homie nvm
im not quite sure how it works. i assume it's whatever dmg the final blow was minus the current hp of the thing
Is there a consensus on which taxe Mk is best for HS now?
Was there ever a debate?
Mk7 is best general
Mk4 is light spam
Mk2 is off brand 7
I didn't know since the new patch, this Klay is really moreish. I heard 4 before the patch and was wondering about the 7. Thank you.
4 lacks sweeping heavies to make use of brutal momentum but can be built into a funny light spam for everything with shred headtaker/deci
7 is way more general in both single and horde clear
any general guidance for melee weapons on hive scum? i was liking crowbar and was searching for people's thoughts, and everyone is saying it's bad. i dont know much of hive scum and would like to know more of scum
Are Mk 1 Shivs still the meta after they got nerfed in the new patch? Crowbar got a buff but and is fun but I think they are still considered mid tier. Bone Saw is good on Chem builds but I have never used it. Any thing with high crit and fast swings is good. I just have a preference for being a Klay head with a tactical axe. I would say it is in the top 3 or 4.
If you like swords the Combat Blade is viable and some say the Devil Claw is low but others like a parry based build for I think?
what's a klay?
40K ganger slang for a Combat Stim that is like super coke. 
lol
Klay is also a node on the stimm tree
What's the better ability on Scum? Rampage or Stimm Supply?
All three
I am really curious what meta for hive scum. Does anyone know what are must have perks on the skill yree and why.
At the moment i just use a build from someone else but i would love to learn more about the game lol
I guess high crit fast hitting builds are the way to go...
Just keep asking questions, as specific as possible
Bc thats a very broad question to answer
Like what sort of build do you want? Melee?
Like what is meta hivescum in general i guess.
I am playing melee atm
Rampage, stim supply, shivs, tac axe, needle pistol - all very meta
Most weapons are good on scum
Yeah using shivs atm. What build for melee hive scum would you use?
Something like this is good. Strong defense, offense, cdr and infinite ammo
Pls share link
Thank you
No worries
I just need to read through the skill three a few times and see what everything does lol
Always just used someone elses build without caring much xd
Very in depth. Exactly what i was looking for lol
rampage melee scum builds usually follow the same format except for some talent points which are personal preference like the dodge nodes and pickpocket
Hmm, I'm not sure if I prefer to run adrenaline assassin or smiter...
assassin is ass
smiter's just better
You think so?
you can aim at head level and melee all game
and end up with 50% weakspot rate
so in other words, you'd be getting the same number of stacks
Hm, that's fair
if you hadn't wasted a point lol
you're killing trash all the time, so smiter causes stackign really fast
and elites give what, 15 stacks?
so it's just super efficient
The new scum tree is ass
All these tax nodes are pissing me off
Dont want long lasting dont want sample collector…….
Why is that shit mandatory now
Cause someone at FS really liked the stimm nodes and saw no one used them so by God you're gonna use the stimm nodes
sample collector isn't really a tax node tho
well unless you're running a build without tox ig
you could skip it on some builds anyway
The sampler is good regardless
Oh, that's interesting
Assault chain axe doesn't always give you adrenaline smiter stacks
I am assuming this is a bug lol
Assault chain axe, if you get a kill with any damage instance than the initial damage, doesn't give adrenaline stacks from smiter
Is needler way better than auto machine gunsb for auric / havoc 25-30? I like auto machine gun but can change to needler if needed
I assume it's for all shredders
Fatshark moment
sigh
That is not too bad but i think just having to take it for the middle aura is ass
Long lasting i mean
Long lasting is sonuseless
Well not entirely but its just not good
Like they just remade most of the classes trees to not have these tax nodes infront of auras/abilitys why cant they never fckn learn
long lasting and the corruption clean nodes are pretty useless
Im telling u this tree is gonna be reworked again
but i guess every tree needs taxes
Ye
Allright enough ranting im gonna smoke and calm down
I am however LOVING the new stub pistols
Very fun on expeditions
sample good unless you dont run stimms at all
I really only use it as cdr between abilitys
Even with the crate i feel like i dont get much use out of it tbh.
what makes crowbar subpar?
Slow, doesn't hit hard, shit blessings, low cleave, clunky special to switch targets
Also latch on
this would not be a problem if there was less enemy density
its one of the only ways to make horde shooters harder without turning everything into bullet sponges
game can be plenty hard without mass armour spam
as we have now
what can they do
nerf player classes for one
yes its needed
however we all know it aint gonna happen
theyd have to kneecap psyker specifically because thats the class that trivalizes h40 then hivescum
considering the minor freakout the server had over a slap on the wrist for pickpocket
i'd love to see what happens if psyker or HIV got proper nerfs 🍿
arby vet scum and psyker need to be brought down to zealots lvl
and all of 119 weapons need a look at
imo pickpocket nerf was unwarranted for h40 play, but it was terrorizing auric which 90% of people play
you dont play havoc 😭
unlimited ammo just shouldn't be a thing
yes it does
if anything it should have internal timers
but fatshart's too much of a pussy to do that
internal timer with old pickpocket would actually be less of a nerf
than how they did it
only weapon that can have fully infinite ammo is helbore with shocktrooper on vet
a desperado scum needs to use melee every once in a wihle
it should be this and 2 minute cooldown
vet I feel like is worse than zealot now, whereas zealot still has best support ability in game and fills the bosskilling niche the best too
everybody discredits zealot
but he can stun everything in place with the book
while giving very good bonuses
yeah zealot is not bad team wise and still gets consistently taken on havocs
thats not a bad idea
its certainly better than removing the mechanic altogether
like some people suggest
but they if they did that shout would probably need a buff its pretty cheeks with the new cd
hello ive been playing ogryn recently and i would like to petition all scummers to remember how slow we are
i havent used shout since the tac awareness nerf its that bad
that was before they even tacked 10 more seconds and decreased gold time
idk i rarely use shout on vet
40 second cooldown for a one second knockdown is really unimpactful and that's one of your only sources of toughness regen too, exe stance just makes more sense for its uptime and toughness regen
the cooldown isnt 40 seconds if you're killing things
none of the cooldowns in this game are real lmao
lol i feel ya
Las pistol too, recon lasgun is practically infinite. 
helbore has truly infinite because of surgical
you are not wrong
Psyker has inferno and Voidblast staff for infinite too
they have a downside of you being able to blow up yourself
With Vent and Gaze? Practically impossible 
what's scum's better/best melee weps?
shivs
thanks
I think Fatshark should have hit Desperado’s range immunity over Pickpocket
it's a pretty good panic button though
i mean compared to the other panic button abilities that give full toughness/knockback it's one of the longest cds and shortest effects
thats ogryn taunt, arbi btl/casti, hivescum rampage, zealot chorus
interesting. i like how pickpocket was changed to melee kills, but i do think ranged immunity is crazy. idk how one would tackle it though. 50% ranged dr instead? 🤷♂️
not to mention vet cdr method is really bad its specials only unlike every other class
woe upon thee, 4 poxbursters
it doesnt really matter theres an internal cd on tac awareness too
It’s part of what allows Scum to just run around and blast away. Hitting that means they can’t just hang out in the open mowing down everything. Keeps it as a true glass cannon. I wouldn’t even give ranged DR 
yeah it seems likes the weakest with that comparison, but it's still pretty good itself. having on demand space is powerful to bail you and teammates out of something like bad position or special disables, and gold toughness i guess
fair. i would love to see a world wothout ranged immunity on desperado
desper was the first build i did for scum and it was pretty strange having good dodges and ignoring stuff aside crushers with the machine guns
bit boring, but that's prolly just me
desperado would be the shittiest subclass if that happened lol
you're basically only given close range weaponry so your only hope is to run straight into gunfire
inferno nah
voidblast yeau
but it would make the playstyle actually require some skill
desprado rn is press w and spam dodge kill everything and be immune to gunners
hood psyker moment
does anyone have a melee build for shivs? i looked in pins for a guidance but it looks outdated
Or just dodge gunners like every other class has to. 
strange non-connecting nodes.
also do y'all like +5 stim duration or cleanse duration nodes? they look lackluster but idk if im making an oversight
worst arguement ever, same as telling psykers just use melee like every other class has to
we got some blinder nades, shiv special, and good dodges/mobility too with some anti-chip. it would be a rude awakening but i think no ranged imm could survive
when i think of desperado im thinking of the machine guns ideally. idk if peeps use the autopistols or needle gun on desper
theres no point in desperado scum either, psyker does it better cause they do carapace damage and have bubble
also melee scum is top tier and does more dps than both
well that's unfortunate
Technically they have to to deal with crushers or hordes depending on which staff they’re using. If you’re using close range desperado guns then you’re just gonna have to close the distance like every other class
as in gunker? never played guns on psyker before 👀
melee hs just does crazy damage and can carry
nah why would you play gunker when you got infinite ammo staves
stimmothy meets stabbitha
idk just double checking. i never was a gunker or scrier's gaze/disrupt destiny fan so never learned what it could effectively do
both the meta staves deal with both cara and hordes while gun hs cannot deal with cara but they can hordes
gunker has boss dmg i think going for it, but that's about all i know
Inferno does not deal with carapace bruh
By itself anyways 
compared to staves, but any other class gonna give them a run for their money like thunderhammer or just melee scum
the fabled uncanny force sword tech will become real in 5 seconds 
yeah they do especially with venting
how come you don't go with the adrenaline keystone?
i mean infernus does deal with carapace, it just takes extra steps
the staff itself doesn't really do it
where's a shield ogryn with brittle on push when you need one
ive tried both but chem gives more consistent results
its more forgiving cause you get some tdr and cdr is nice to for rampage
Exactly 
were talking about the subclass themself like how desperado is still bad into crushers no matter what, while inferno psyker is not
You forgetting one thing, they unbinded the melee key
(edited)
😏
👉👉
can yall rate my hive scum build
4/5 rashuns
i wanna go into havoc games and stuff maelstrom like that
i wanna go into maelstrom and havoc missions and i wanna knoow if this is a decent build
i haven't used stim crate before. not really sure how to use it effectively
I was enjoying the Vraks V Desperado build but I could only handle 6 crushers solo max. It was fun while it lasted because I was Zealot at launch and range was a nice change up for me.
i use it very supportively... when i get my stim i move to where my teammates are which is why fast acting is very nice... i will disengage to help others
i don't recognize all these talents, but you should pick up adrenaline smiter subnode. stacks on kill. since you got a good amount of melee buffs kills are good, and you get them rapidly on elite kills
I have heard it is good for extending rad resistance time in expeditions and there is a good shredder pistol and bonesaw with toxin synergy.
The single uzi
???? whats the talent name exactly?
any h40 bonesaw enthusiasts in chat
I prefer dual autos over it and imo and Vraks V out classes both but have seen builds with stim supply use it with insane short reload times and continuous fire.
adrenaline smiter i believe
it's the right side of the adrenaline keystone
so i have to ask is the dual autopistols better than the shredder? i mean it does more damage and has more ammo it seems
it's not bad against crushers "no matter what" tho
even with desperado off
and just rending stimm
it does decently well
what a nice gun
oh it would be even faster if i took carapace damage
i have crit/unyielding on my vraks
targeted toxin? this one?
no i mean the subnode of the adrenaline frenzy keystone
is that numbers popping up a mod? reminds me of the custom payday 2 HUD i had lol
What are the chances of us retroactively getting more HS cosmetics for the Expedition and Havoc Penances if we have already completed them?
the one above "adrenaline is increased from 2s to 4s" one
yup
ohhhh i went right until i couldnt lol
ur gud
unsure. i assume shredder has more mobility
anyway what do you think i should swap out for it
shredder is prob roughly on par with dual autos
it does a teensy bit less damage for maybe a bit more stagger but im not sure i dont have a maxed out completely shredder just have its damage and ammo at 80% same with my dual autopistols
they do less raw damage
really gonna rending stimm to kill 2 crushers every time theres a wave of 6 of them
Stronger stagger too I thinks
yeah ofc
could rocket launcher or just shiv the survivors 🤷
trying to read up hive scum talents to figure out
i mean your popping all your cooldowns to kill like 2 crushers its not really that efficient
desperado + stimms
also gotta ask what do yall think a good melee weapon is for my range only build
rn im running bonesaw but do yall think there is a better option
desperadon't do this
not to mention its like one mag each with the pickpocket nerf
shivs
i don't know if you need unload talent. im unsure what your weapons are, but you could probably sacrifice that talent for it?
@shrewd chasm
pretty much anything other than bonesaw
knife good shivs good tac axe good
you were saying that desperado is bad against crushers, the point is that it clearly isn't
ok cause i wanna use combat knife as i already have a shiv and axe loadout
oh yeah, does hyper critical and hyper violence work together? i saw hyper crit got fixed so it counts for on-kill procs like adrenaline, but i can't tell if the kill threshold helps or steals the extra overkill damage for hyper violence
just take 4 rockets plus shivs and u kill crushers
throw 2 shiv knives then finish bro in melee
it is bad, because that is not a realistic situation it wont be 2 crushers just sitting still while you have all your cooldowns up
if u get 2 pickups in mission that's 8 extra rockets
yeah it's not that complicated lol
i am told if hypercrit triggers it does not add to hyperviolence
if u find at least 1 ammo crate that's extra rockets
that's potentially true of any ability
i assume shivs can work well with either, but working with both sounds too good to be true
hardly unique to desperado
other classes dont need their abilities to kill like a couple crushers lol
other classes cant press w to be immune to ranged
and neither does desperado hiv
as i demonstrated in my clip
here is how my ranged loadout looks what do yall think?
shivs for kiting and just good. anything could work i suppose if you're good enough, but shiv is probably a good starting ground
they press f like hivescum (bubble)
darn that's unfortunate
but it felt like that was the case when i tried testing last night
bubble is stationary i pop desprado and mow down the entire room
melee enimies cant touch u and ranged cant hurt u
only thing that can stop u is armor blobs and u rocket them
it doesnt matter im arguing with auric players
what would have more priority for shiv? hyper violence to chain kill or hyper critical to one tap better?
i only play sedition
both
its what you mainly play, obviously anyone level 30 can play a havoc
Both, it works good for melees with high finesse stats
ive carried fresh level 30s on havoc it doesnt mean anything to just clear one 40 lol
i only play normal realism in l4d1
but if hyper critical's bonus dmg doesn't add to hyper violence, wouldn't it be a nerf?
hi ik u got overlooked i'll check u out soon
and the game isnt balanced around havoc anyway
hyper critical isnt bonus damage
your opinion is for auric what you mainly play where everything is viable
Hyper critical is an instakill so it doesnt generate overkill damage for hyper violence to be used
yes desperado is viable there, havoc 40 it is not
For a ranged build that's lot of viscosity
You rather just take top right branch
doesn't matter if the crit would already kill the enemy
Desperado needle pistol
most things arent "viable" in havoc 40 cause havoc sucks
dw im asking the general hive scum chat you arent head scum build master id hope
lol no. i'm trying to learn hive scum like you
well there you go, it does filter out whats actually bad and good
i just run mimic tear and clear havoc 40 no problem with my faith/meth build
i see i understand what about the talents
it doesnt filter out bad stuff it just enforces certain things cause its enemy spam with bullshit modifiers
of course the ult that doesnt mow down cara is gonna suffer in the mode that throws 10000000000 at u
desperado would ignore the buffed gunners and give you infinite ammo for its duration no? even if you couldn't use ur ranged, being able to run in the open or pop it to get a rez when gunners are on you seems strong
smite spammers in havoc when it isnt red buff
ofc there's more than just gunners, but rockets clearing the room could present that situation
tbh i can see desprado being good there in an organized comp
just let your psyker burn all the armor blobs
and u zoom around mow down ranged and specials
what's your ranged weapon?
gunners are really not a problem in meta teams bubble just negates them, its armor blobs that most teams struggle with
armor blobs is the worst thing to happen to dt
its because psyker melts anything thats not armor, and still melts armor but slowly
armor blobs are excellent actually
crusher as an enemy was not designed to have 20000 of them coming at u
i love armor blobs (and i hate most of our weapon roster because it sucks into armor)
for starters their footsteps get fked 
bulwarks n crusher blobs are amazing
i love silent crushers
but personally i have a special love for toxic bombers
smite is one of the strong builds if you ran it in auric it would also carry games it just slows down the game though similar to chorus
dual autopistols but it could be swapped for shredder when i feel like it
I don't play desperado but I think the build looks decent, are you using the 15% ammo clip increase though?
strong build that makes bad habits for newer players 

I don't think you need the 15% ammo clip for duals I would say
Those things already have massive magazines

but so much boolet
go brrrrr
When I hear the phrase "I came to Darktide for its ranged combat only because I played other shooter hordes"
agreed but i feel like thats psyker as a class, its a whole different playstyle playing psyker tbh
does anyone know if reflex stim node is still bugged where it gives +50% recoil instead of -50% recoil
i also just realised it is my only access to pickpocket lol
tide series popularly known for melee combat
its not
Tell that to reddit after pickpocket change
sickening
replacing the 15% clip for the stam = attack speed probably is good.
i don't know if the extra reload speed from stim labs is needed. you could theoretically make your stim a cooldown reduction variant instead for more uptime on desperado for more infinite pew pews.
idk how strong rending stims would help you. check in the meat grinder if you notice anything impactful with it vs auto pistols or shredder
do u remember shredder vet on the old executioner stance?
now thats what cod is
honestly it would be power crept in havoc nowadays
you could not swap weapons and it has zero carapace damage
also your not invincible to gunfire unlike desperado
what is the perks i am supposed to use with a compat knife
probably carapace and something elese
Exe stance has insane toughness regen
old excution stance u were basically untouchable from ranged fire
carapace and flak seem fine
Flak/Cara and unyielding
ok unyeilding enemies are some enemies do i know exactly what
not really
but that is more damage to them
Unyielding is for monsters, reapers and bulwarks
(if you don't hit the armored bits)
pretty much unarmored ogryn and monster entities yeah
i thought thats maniacs lol so then what is maniacs
i wonder what armor parts the new packmaster boss has
ragers, flamers, mutants
maniacs is specials and unarmored (dreg) berserker
dreg rager, flamers, trapper, mutant
Specials, dreg ragers
(Except hound)
sniper and bombers are unarmored, pox hound is infested, and the rest are maniac
also bombers and sniper
poxburster is infested i think too
bombers and trapper aren't maniac right?
You can see the enemies armor types in the meat grinder
trapper is maniac
Trapper is
bomber used to be but now is unarmored/flak
she a maniac 🤪
ig trapper folds to so much anyway
Banger song fr
Honestly more half of time I forget bomber and snipers aren't maniac because they go down easy anyway
is that the real my stinky
ARMORED DOG IS CARAPACE FLAK *
armored dog is irrelevant :3
unarmored ass sounds okay
infested ass notsomuch
Until FS adds pack master to missions
i keep my ass out and accessible
The boss?
the dog
I feel like they were spawning as often as regular dogs, it seems like how bombers have two counterparts
If it is a loner armored dog, it is a nothing issue
they appear every now and then
makes you go "oh, armored dog"
then you onetap it and move on
People still were worried about carapace hound was gonna make game harder lol
Armored dogs without packmaster are just an easy enemy
But with the master, they are more a distraction to the player
singular dog that takes one more swing than usual (maybe)
The power creep is dying, no more one hit kills
hound hordes in expeditions are evil tho
toxic bombers are worse
yeah tho hound hordes isnt bad
just gotta keep shoving
it's so terrfying lmao
I'd take vortexes over hounds any day
wait till they make it so u take rad damage from it
expeditons rn is so underbaked
barely anyone wants to play it imo
I enjoy it, I've only played expeditions or havoc since the update
i've heard concern that once you finish unlocking all of the levels, there really isn't much of a reason to keep doing them
I've not done much scum on expeditions
I mean the reason is that it's fun
like all other gamemodes
which is why I don't play mortis
havoc gives weeklies rewards at least
the havoc rewards didn't feel too big, but i never paid attention
havoc is miserable 15-30
im near max with the stuff i want anyways, so prolly doesn't affect me
it is a big chunk of materials
so if you're that new and doing them then I feel for ya
but i think most players who go into havoc no longer need them
ur a big chunknof materialsn
yeah I got in to havoc late
can't believe my stery would call me fat 😔
wait till they add a new tier above legendary
make it 10x the plasteel to upgrade
evilstery arc begins now
😭
still not enough
weapon stats now go up to 100%..
literally free cdr
that would make a lot of weapon busted really
finally, crowbar will be goated 🙏
i just realized today crowbar has built in thrust. i was wondering why i kept getting stacks when charging it
i love thrust
yes
doggos arent that scary if u know how to loop your shoves to never get pounced on
i like slow heavy hitting weapons. branx pick with thrust and crunch is what i live for
my uptime every time I try thrust is ass
thrust is very breakpoint dependent
If you can hit bp with it then it good
tbf it is shit in most case
it feels wrong
thammer users : Its free real estate
but on hive scum nah
yeah but even then I still suck at using it
same for me using alley rat
every ledge is like a magical gravitational pull
alley rat was just old nimble so I've had plenty of time to get used to it
I like switching between multiple classes so having alley rat on will just mess me up habit wise
ye I get it, I just don't really have that problem when I switch
ey sorry tobother but whats the dump stat for the dual stub pistols?
collateral
ty
This is going to sound dumb
but whats the proper way to fight ragers groups?
I have spent too long playing classes that just stagger them to hell
depends on what ur build has
and which rager type ur fighting
generally speaking, weapons that can stagger multiple of them will fair better (especially vs dreg ragers)
So hows Hive Scum going
fun fact: netter can shoot through shit like fence on some map
what a play from both trapper and burster
What's best dump for dual stub pistols?
collat
A wombo combo for the ages
Should have unetted yourself when you had the less of second chance
and what are the best blessings/perks for stubs?
maniac flak
lmao
does anyone else crash when trying to use the stim box in meat grinder? trying to figure out if it's vanilla or mods
could be mods but lemme do a lil google for ya
i mean i'd rather have someone try, i know how to google things
especially with so many patches a lot of stuff isn't up to date
Test deez

are there any other talents you take with the stimm box @jade elm
or just stimm box
booby trap and practiced deployment
alr
cute pfp, but did you get your question answered?
i'm about to test
sosu indeed
I press F and straight to desktop
😩
i don't know what would cause it except for gaurantee ability activation?
with all the weird interaction with scum it had
about stimm crate crashing game
comments are saying scoreboard is buggy af rn
idk if you have that
i do
I would think animation events updating would fix that but
yeye np
It is scoreboard mod that crashes you when you throw the stim crate down
The modding discord has a fix for it
I can dm you the fix if you want
i would appreciate that
any update on if the crowbars good ye?
lol
most likely mods
pretty sure it's connected to scoreboard and there's a fix for it in the modders discord
Yeah i got it. I think actually the vermintide scoreboard plugin was the problem
what makes rashad combat axe pretty good? i dont use axes much but gave it a spin and it seemed like it can handle everything well aside bulwarks
For future reference there's a modding discord aswell: https://discord.gg/rKYWtaDx4D
has no weaknesses besides requiring melee investment, and is good at everything
it's prob the strongest hiv weapon
hiv 🤨
how is it supposed to be run the 2Barrel shotgun on scum?
what else would i call it
i used stimm box and dependency
prepare to reload a lot
mind sharing how does it look a build for it?
could try something like this
it focuses on using both barrels
instead of triple barrel shots
mostly because i think both barrels feels smoother to play lol
idk if they fixed stimm box, but you should abuse the bug for crit chance uptime if they haven't fixed it
the crit whatnow?
there's an updated version of it if u haven't gotten
crit chance from stimm mostly
also u don't need animation events
this was the issue
1 tap 4 ragers per light attack
and u save points by not needing +cleave talents (outside of rampage)
top tier single target dmg
i forget, is animation events needed for ovenproofs too?
if u don't check stagger, no
i remember downloading it because it was a dependency for something scoreboard related
which I think 99.99% of people won't care about
oh idc about that lol
I just use base scoreboard from backup's update
spicy
u also don't need rampage's rending subnode
it's just comparatively 1~2 points cheaper on points vs everything else
while having as good if not better performance in almost every metric
damn, that's really good
vermintide axes had always plagued my taste in them, but this sounds pretty spicy
Hey I heard that Splash Damage with Hyper Critical and Hyper Violence is a bad idea
is that true or
Why would that be the case?
if it's on YT it's prob wrong
How does my build look rn
is it havoc 40 reddy
Oh and this
I have toughness cuz gunners exist
skipping hive city brawler 😔
sis.
isnt that like
requiring you to have low stamina
oh misread
read the talent 
shoots you
wait
before I changed it
at peak, I had uhh
150% cleave
jeez.
cleave that I don't rlly need lmao
i dont take forges bellow cuz forge bellow is stupid
taking street tough instead..
what
i think its dum cuz exhaustion is gone
exhaustion has nothing to do with it...
ok but that was the one consequence rampage had, rampage is an ability that encourages running head forward into hordes to keep it up, ususally by the end your fucked because you have no stamina left, but at the very least you have a chance to escape escape with forge bellow knocking everything backward
but now that consequence is gone :(
and I feel taking that makes the game a bit boring.
Imo forge bellow should only trigger by the very end of rampage
what blessing do yall take for stub pistols?
well i agree exhaustion removal was dumb
but forge bellow still shouts twice, and it should
Because you are already a perpetual killing machine once you trigger it you don't need to knock everything down :(
if it only shouted once, it wouldn't be worth it
it's a shame im getting into hive scum after exhaustion removal
It was honestly kind of novel
most ppl are dumb
true
i really would've liked to feel the consequence of it to learn when to disengage, but could just be me thinking it's not that bad
since i didnt experience it
I'm also taking forge bellow for survivability.
speedloader and pinning fire good? im using stub pistols for melee scum
uhhh
run n gun and sustained fire
yeah
yeah, been hearing that around, but i'm gonna enjoy the novelty while it lasts. feels pretty cool to get a headshot with special action
That's not the only utility of the shout
missing a lot of the ones I take: tertium welcome, floats like a butterfly, hive city brawler, and chem fortified
also you don't need both long lasting and blessed stims, just pick one their basically tax nodes
You'd be surprised how much easier bosses become to deal with when their attack speeds are lessened.
oh yeah right thats a thing
arent perfect dodges/blocks rare
nvm
I think im gonna take off channeled aggression cuz I don't ever do heavy attacks w tac axe ngl
for float like a butterfly
so at peak I have 40% crit chance
nice
i just have zero reason to use any other gun than the dual pistols
they're too god damn good
Get rid of pickpocket and take hive city brawler
U dont need pp on melee
i got hive city brawl
ok but infinite ammo
U using needler?
noh
im usin revolver
Did u ever proc it?
Like do u even need it?
I played a bunch of expeditions yesterday and took pickpocked off my desperado scum
Cause i never even procced it
on revolver i def will :p
i plan on usin dis in havoc
Ah ok
Exhaustion was a dumb mechanic because if you just kept taking military grade stimulants irl as much as a Hive Scum does you wouldn't get exhausted, you would OD. 
"oops accidentally put horse tranqs into my stim c:"
“Accidentally“
it was a debuff that used to apply when rampage ended
removing nearly? all your stamina and causing increased damage taken
Hs just did not need any buffs
Pp change and some weapon balance wouldve been enough.
Hs=Hivescum HS=Heavy Sword
they got buffed cause most players were getting destroyed on hive scum
Honestly a lot of those just didnt pick any of the defensive talents
No wonder
They go full glass cannon and then get melted.
But I like my pp the way it is! 
Oh no my only weakness
Idk bro i definitely feel pretty fucking exhausted after i take too many stimulants
I feel like if they took drugs every day their body would adapt rather quickly.
So eventually theyll het very used to it
As someone who has overused a variety of drugs in their life i can assure you that withdrawal just gets worse
You do get used to it in a way, but the effects on your irl stam are unavoidable
But after the 500th cigarette, you know what would really hit the spot? 🤤
heroin 
Alright, game just wanted us gone
clearly gunscum is unplayable and broken
pp didnt even proc 🤷♂️
Exactly throw the class in the garbage /s
just because something is "difficult" doesn't mean it should automatically be bullshit op
scum is not even that squishy on the first talent tree
its good on auric but bad in havoc is my take
it's just all the survivability shit is on the bottom
no literally with full builds they were dying lol
they got review bombed to hell on the dlc
yeah because fucking skill issue
a part of the review bomb is due to people expecting mechanicus
it's the combination of shit people didn't expect + bad class progression + skill issue
I had no problem using pickpocket when i clutched expedition rounds the dogs practically jumped in my face nonstop
All i had to do was poke em once
Pp is honestly still broken af
It should have a cd too
Also that thing that knocks enemys away is also super broken
people play expedition on malice lol
Idk how they could add that to hs
I dont lol
muh review bomb
Like what even is ur point mate
I tried auric couldnt even find a whole lobby
Because people are playing malice for grind
Instead of playing on auric for fun
(It also skill issue)
Is it just me who thinks this shit is absurdly broken?
Because scum is a broken snooze class
Thank u im not going insane
I literally have the arby dog withou the dog every 8s
Like wtf is this
oh u talking about street brawl?
The skitarri class will be stronger…
Yeah
or street tough whatever it's called
street tough
No no you mean street fart
yeah i read it and didn't think much, then came across it again and realized it's mf ironbreaker passive every 8 seconds

road weak
Yeah
street tough? i hope it can handle my car
it's such a tragedy cuz ogryn has it too, but it's much more conditional 😢
goes down in an overhead so fits the title :clueless:
Laughs in infinite dodges
gotta wait like 5s of constant chip damage to proc ogryn's variant of ironbreaker passive

he has a 30s cooldown too
ITS NOT FAIR
i think
ikr haha
gave hive scum axe some more spins and it's really nice.
idk if i'm supposed to light or heavy vs monsters, but the damage it does is cool. it keeps its cool in mortis trials too
what weapon
rashad is heavy spam axe cause the finesse
You should, TacAxe is in top 3 Scum melee choices
mk7 tacaxe requires learning combos though
the other marks better for that so really not recommended on the 7
Imo something like these could work for Expedition HS cosmetics. https://www.warhammer.com/en-US/shop/necromunda-ash-wastes-nomads-war-party-2022?queryID=73b218927b477b1ab4d03d1fddfe2985
Getting Hs cosmetics is atleast a little more likely then arbites
But still very bleak
I don't think it really matters much with TacAxes, they're very fluid to play, you can just use whatever attack you need at any given time without any significant DPS loss
is hyper violence or hyper critical better on tac axe 7?
light spam on mk7 vs the combo with heavy light added significant dps for crushers at least i didnt test much else
HV is arguably gonna be more relavant most of the time, but you lose nothing by taking both
Some punk modified Mobian gear for Havoc wouldn't be to hard too get approved would it? Rebreather no helmet for out hair, add a gang shoulder pad to a commissar long coat and some patches and studs to the black combat fatigues. 🙏
I mean, sure, but against a Crusher isnt the measuring stick and you develop the habits of killing them kinda seperate to the lions share of enemies in the rest of the game
if you had to pick one, which one would it be?
TacAxe is just way less reliant on specific combos than most other things
hv
HV and it wouldnt be a contest
Most people dont even use weapons with* varied combos 😂
Fast, high finesse/high damage weapons get a shitload of value out of HV
I mean, no, but some of them lose loads of their potential if you don't play the combos effectively, the amount where you can kinda just do whatever is a very small handful
PSword being on the of the most egregious examples
Relic Sword being one thats strong whatever you do, but you leave loads on the table without knowing its moveset properly
Etc
I main vet and ps doesnt even feel like a combo its just power light spam or power stab more light spam
Not how I hear other Vets talk about it
relic blade yeah that combo is annoying
When you don't mix heavys even into combos I don't really consider it a combo
The two types of "combos" vet has is light light light, or pa light light like its nothing
yeah i've seen that hive scum really likes axes lol
it's so funny overkilling a mutie and then one tapping a trapper in the meat grinder. i can only imagine how goated mutie into whatever is nearby would be in practice
Pretty funny onetapping a Mauler too
they deserve it
even more so if they're rotten armor, cuz those guys will absorb the transfer damage won't they 🥀
Yeah haymaker+ overkilling+ crit one shotting everything is crazy
Makes the class a little brain dead sometimes
a shame the brain didn't pick up nimble. bro couldn't dodge all the brain dead overheads
sans hive scum would be fire 🔥
Some setups can get you to the point you can one-shot Crushers lul
Literally any set up with hyperviolence has this potential, its just unlikely to happen
Aye, for sure, though some make it massively easier than others, that being said, those setups typically play with deeper valleys and higher peaks, so arent optimal for general gameplay
See; Slaughterspree/Decimator
Thats capable of shovelling a truly ridiculous amount into HV in a short amount of time, but its overly conditional and either requires godly play, or for you to accept that you're gonna have downtime
I love 1 shotting ragers with light attacks
:(
I think my damage was like 4 mil that game
how long did it last?
lowest damage Warframe session
certified hyper violence moment
I think arby was discounted when scum released? I might be wrong
hopefully scum will. soon
35 mins lol
I had moebian hordes and no psyker so it basically went on forever
that moment when you dodge so fast the game launches you into the air and off the next rail 💀
this is why i don't take alley rat lol
fair but that was with nimble
That dodge drifting has felt real bad today
a ledge too far
There are many secret trimp spots in the game and that is one of them. I have gotten as high just above a bulwark with combat knife. This game has its glitches
Riposte or Uncanny Strike for second shiv blessing? Or will it matter more based on the mark? I'm using Mk3 cleave variant.
Prob for funsies, Taxe is a good weapon
do they use tac axe for that?
yea i mostly see tac axe
taxe is fun yeah
Uncanny and riposte. What are you using as the first blessing?
doesnt shiv spam crits too?
yeah
Shiv is my first pick for a melee tox build yeah
lights do more dmg on tac axe
shiv will usually also just kill the enemy anyways
my context is h40 rotten
Light spam isn’t usually optimal on Taxe anyway
It's useful for clutches and getting to places really quick
But actually combat, yeah it makes it harder
why not
thats how i see most ppl play it btw
spam lights
Because MkVII is the best mark. And MkVII combos aren’t light spam
what wouyld u recommend?
I mean you could light spam for single target if you’re attack speed maxing
Yeh
The numbers you can ignore
It’s just the order that move is in the light or heavy chain
Like L2 is the second light in the light chain
Exacly; ppl really don’t wanna put the info simply

Well the numbers are helpful if you want to dig into the combo system
But if you just want the “correct” combos you can just ignore it
I suggest using push att + heavy & repeat that; better combo
why push attack?
just so it starts with a stagger?
oh just does tons of dmg i guess
Mk VII has a good horde clear PA
Precog. I switched to Mk1. Makes more sense to me for kill-focused build. So went with precog + riposte.
That’s valid tho I prefer riposte uncanny
If I’m using melee for horde clear
oph
maybe ppl use tac axe because it has +12% crit chance from it's stats
so more toxins from attacks
and more melee dmg from channelled devastation
Yes but you generally can’t afford crit blessings on taxe
Unlike shivs
Idr what shivs base crit is
One slot goes to brumentum, other slot goes to headtaker
For MKVII at least
Both are really strong blessings
maybe shred is better for this build specifically?
Giving up 40 percent? strength just isn’t worth it
And obviously brumentum is brumentum
headtaker on taxe is 25%
Yeah still a lot
Shred Headtaker
Bruh is required to hit more than 1 thing at a time right 
It’s a horde clear blessing yeh
bm ignore hitmass and make you deal first target damage to all enemy affected by bm
it is pretty huge
12.5 I think
Idk what the base crit of heavy sword is though
I don't think it has any
No, in practice stackings dots is pretty minimal in terms of damage output until you reach around 8 stacks for elites
And by that point, the target is dead
You only care about chem dots for the cooldown on sampler
I now have 2x3 stamina, 1x21 health, 3x17 toughness curios
Is splash dmg good?
its op
Very good has awesome synergy with some of hs best talents
hm no
stupid question but when would you use the purple bone saw thingy
and same with blue dart gun 
I tried using it in a horde but the guy exploding didnt seem to do much but maybe im just missing smth
I only chase after 430 curios now
Never got one 
I run the same +49% toughness & +36% health setup on every class now and 5/6 of my classes can do that with full 430 curios
Incredible analysis I have learned the error of my ways
chem toxin builds are meh imo cost too much points and only really effective against bosses and crushers
yeah because toxin kill everything else
Getting 430 curios because they're the biggest number 
Getting 420 curios because funny number 
I had to buy so many duel auto pistols to get a perfect roll it takes 10 seconds to open the inventory menu
i think its best for rotten
not 100% sure tho
but pretty sure
I hope they delete TacAxw from the game
I want to play the other weapons but they feel so underwhelming
Any other good ranged weapons to try on hivescum mostly melee?
dual stubbers
Yeah I’ve done them
it especially doesn't miss out on crit much if youre taking chem dep
My favorites
I talked to the devs we are removing tac axe because this guy wanted it
blame him
Thanks
What kinda build you running post tree work?
Now can we talk about Mk3?
You pick up samp collector cause it's basically pathing now?
let me quickly make it in build editor

