#hivescum-class

1 messages · Page 276 of 1

mighty belfry
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It's 100% an option dude

stray mulch
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more input than just commiting to melee only

spice cloud
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I doubt that even havoc crushers are much trouble for melee scum.

cunning creek
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I mean crushers can be easily dealt with if you know what you’re doing lol

stray mulch
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you arent going to be ranged the entire time

mighty belfry
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Because you don't even have to kill rot to proc pickpocket

cunning creek
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With needle pistol, just shoot 4 shots per crusher

stray mulch
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2-3

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4 is wild

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depending on damage 1 clip can kill 3 cruchers

lilac schooner
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It's like 6-8 weakspot hits per crusher its not really that easy with no melee talents

cunning creek
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Hmm I dunno I remember test it being 4 in psykhanium

stray mulch
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or 2 if you dont have the damage

mighty belfry
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And besides

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Even if it's not great against crushers

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Wow.

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That's.

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One enemy in the roster.

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As opposed to quite literally every other enemy that just gets mowed down because that's the only enemy that's fully carapace covered

cunning creek
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I mean the fact that everyone’s build is centered around crushers does raise an eyebrow on the crusher

mighty belfry
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If you're playing ranged scum, at that point you've kind of relegated yourself to not being the most optimal for that one enemy while excelling at killing mostly everything else.

lilac schooner
mighty belfry
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Being worse at one enemy doesn't suddenly invalidate how powerful the thing is for every other one.

lilac schooner
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most havoc builds need consistent ways to deal with armor (crushers) or theyre pretty much trash

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unless you have a premade that can shore up your weaknesses

stray mulch
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Same amount of shots with or without the crit

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and in havoc you just need to leverage the damage from talents a bit more

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actually a correction is needed: you will only 2 shot if you crit at least once or are amping at least 1 or 2 ticks with run n gun

cunning creek
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Also I did some play testing vs crushers in psykhanium and would like go vs 10-12 of them or so at a time

Hmm I think I change my stance on the crusher where “full carapace armor” for him being the problem

I think the main issue is:

  • his actual AOE is larger than the visual attack of the weapon, I found that sometimes even when dodging backwards or a bit away from his attack, I still take damage (and pair that with the first point)

  • The fact that sometimes even if you slide, he will also start sliding with you and hit you slightly

  • The fact that it’s also more so about stamina than anything, where like of course you will die to a crusher if you can’t dodge his overhead, pair that with multiple overheads at the same time from (in this case 10-12 of them)

So like I think “nerfing” carapace armor in itself just doesn’t solve the problem

stray mulch
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im not sure FS will nerf carapace

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they went out of their way to buff them for a reason

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they were negligable threats depending on how you viewed carapace enemies before the update

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crushers were dead before arrival in melee

cunning creek
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Yeah because carapace armor type is not an issue, the crusher himself does other things that ruin people’s runs

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Well for majority I mean

stray mulch
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crushers only get away with waht they do now because of the buffs to hp for carapace enemies

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im not talking about for the general public i think because more ppl will die to whatever

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but generally crushers were dying left and right to MOST things, Maulers too

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so the HP bump was justified so that they could apply pressure in game to ppl who would just dispatch them on sight before

lilac schooner
stray mulch
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10-12 crushers die to boom

stray mulch
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gunscum can still do some melee too

mighty belfry
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Dude

cunning creek
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Well when I tested I didn’t use any abilities or blitzes

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Just pure melee and dodge

mighty belfry
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You have the most bonkers movement in the game with gunscum

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Use it.

stray mulch
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alley rat is abuseable against crushers imo

cunning creek
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I mean yeah definitely I’d just see 20 crushers in a game I’d just go “ROCKET LAWNCHER”

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lol

mighty belfry
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Yeah it may take a while. But if you're able to just stay out of their range the whole time, what does that even matter?

cunning creek
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But here what I did was just pure melee

stray mulch
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pure melee you probably try to box, get tapped by some random dude then die to 1/20 crushers right after

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seen it too many times

cunning creek
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Lmao

stray mulch
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looking at the perspective of only a play with the neccessary skill to pull it off is bad

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that isn't most ppl

lilac schooner
stray mulch
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not a good argument

mighty belfry
stray mulch
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^

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exactly

mighty belfry
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You literally, can kite nearly infinitely. Your ability makes you immune to gunfire with a movement boost.

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Your keystone gives you ranged immunity on crits, and more movement speed.

stray mulch
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positioning, resource management, the team -- a lot of things matter, but no situation taking into account these variables is ''unrealistic''

mighty belfry
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You can give yourself means of rending through Desperado's subnode and rending stimms

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What more do you need my dude?

cunning creek
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Do people sleep on vulture’s mark? I see more running chem dependency

stray mulch
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like 10% melee over 5% crit

cunning creek
mighty belfry
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It's like you're just ignoring so many of the means of how gunscum can pretty much invalidate most of the threats in this game still.

cunning creek
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Lmao

low harbor
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+50% dodge distance is pretty huge for bonesaw
Don’t think it’s necessary otherwise tho

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I don’t think any of the 3 dodge improving talents are rly needed

mighty belfry
low harbor
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It’s decent QoL but I just damage max basically

stray mulch
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but you give too many ppl credit, those like me are still bad enough to need it

low harbor
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I would rather get stagger talent over dodge

mighty belfry
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I like being able to dodge to close distance on things I normally wouldn't have been able to otherwise.

low harbor
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I just Rashad 1 tap 4 ragers per swing

stray mulch
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dodge distance is just good for mobility in general

cunning creek
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I think jittery is amazing personally

lilac schooner
mighty belfry
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I've seen two of em

stray mulch
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dodge sliding and back dodge slides are just good distance creators

cunning creek
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Probably not in havoc

mighty belfry
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Held up just fine.

cunning creek
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But I don’t play havoc anyway

mighty belfry
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H30+ too.

cunning creek
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I should probably but eh I’m an auric maelstrom main

lilac schooner
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It's probably fine for auric where elites arent beefy

low harbor
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Hvs new talents pretty op, kinda taking away some of the spotlight from pickpocket

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Pickpocket still giga op tho

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Far too lenient of a nerf

mighty belfry
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Agreed.

low harbor
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1.11’s balance update overall shows too much restraint

mighty belfry
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I think it also needs to take into consideration that melee can still abuse it a lot.

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With needle pistol. Which arguably was one of the main issues with the talent.

cunning creek
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I mean what, just go in melee for 2 seconds if you run out of ammo? “OH MY GOD MY BUILD IS NERFED!” Like cmon man, no

lilac schooner
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Their new strat is they just minorly nerf the same thing every patch like shout

mighty belfry
low harbor
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I don’t think VoC needs more nerf from this point on tbh

mighty belfry
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It does mean you have to interact with melee every now and then,.

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But to be fair.

stray mulch
cunning creek
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And I think that’s not a bad thing

mighty belfry
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You already usually would have to do that before the pickpocket nerf anyway.

low harbor
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It’s pretty much exactly at where I pitched to playtester months ago

cunning creek
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Before you wouldn’t use melee technically

low harbor
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I wanted VoC to be 40s CD and vet CDR at best cut it down to 20s

stray mulch
mighty belfry
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It's a nerf but it's arguably miniscule in the grand scheme of things.

low harbor
stray mulch
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40s is a good spot

mighty belfry
lilac schooner
low harbor
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It has downtime but not such a tremendous down time to feel like u need to hold onto it

verbal dew
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what is bubble again?

stray mulch
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initially some of us thoght the nerf would be heavier

lilac schooner
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you get discount shout on hs thats better

stray mulch
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legit though it would go to 1min

mighty belfry
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Golden toughness, should have been nerfed instead.

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Not the base ability

low harbor
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It is what it is

mighty belfry
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Yeah but it's annoying. They're doing that because they know they opened Pandora's Box putting gold in the game

stray mulch
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the zealot skill would be ass if golden toughness got nerfed

mighty belfry
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It's not the base shout that's the issue.

low harbor
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I want vet middle & bottom left improved and some talents swapped around

mighty belfry
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It's the gold.

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So give the CD debuff to Duty and Honor instead.

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And just keep the base shout at 30s

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Because then, people actually have incentive not to run gold.

low harbor
verbal dew
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well they did nerf gold duration once

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shout doesn't help allies without gold right?

stray mulch
low harbor
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We’re only 10 buffs away from falchion being good

stray mulch
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untouched

lilac schooner
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Even if they nerf shout because of gold, chorus is better anyways for gold application

mighty belfry
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I'm saying it should just only affect the subnode that gives golden toughness, not the base ability.

dense hollow
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honestly thats not really a bad idea

mighty belfry
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If they really wanna reel golden toughness in

dense hollow
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just slapping the cd nerf on the golden toughness part instead of the base ability

mighty belfry
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Because that's the whole reason they're nerfing shout over and over again.

dense hollow
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the entirety of shout gets nuked because of gold subnode

lilac schooner
stray mulch
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i think asking for golden toughness nerfs isn't good

mighty belfry
stray mulch
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would rather them implement more difficulty to combat it

dense hollow
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golden toughness is a band aid that should be ripped off

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more difficulty to combat it means you cant run anything but gold

mighty belfry
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I don't like that gold is in the game because it's a contributor to why the game's difficulty has become what it is right now.

low harbor
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I think the best way to nerf VoC is actually to make marksman & CQKZ refresh alongside exe stance

stray mulch
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all ppl asking for gold toughness removal are just looking for more difficulty. I think adding more meaningful difficulty is better than removing gold toughness

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or even new interactions with gold toghness

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but nerfing it directly im not sure i agree with

lilac schooner
low harbor
low harbor
mighty belfry
dense hollow
mighty belfry
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Because golden toughness is such a fundamentally gamebreaking thing to have.

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People don't want golden nerfs because they want the game to solely be harder.

lilac schooner
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bubble shield is a big contributor too

low harbor
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I haven’t played VoC in like

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5 months?

mighty belfry
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A lot of complaints about this game's balance is more about how player power is so ridiculously inflated that mobs have to be adjusted to accomodate those levels.

lilac schooner
mighty belfry
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Golden toughness is by far one of the worst culprits and has been for a while.

compact oyster
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Let vet extend infiltrate by 1 second on elite kill

lost ravine
compact oyster
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But make it lock out a 2nd infiltrate charge

mighty belfry
lilac schooner
mighty belfry
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I don't think I can fully agree on that one

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For as much as I don't like Chorus

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It is pretty strong for what its meant to do.

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Thing is, it's just boring.

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Because you're basically not really playing the game for a few seconds when you use it.

lavish bronze
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Chorus is my go to zealot build

mighty belfry
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But the space and safety it grants is undeniable.

lost ravine
low harbor
lavish bronze
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With marty flame grenade caxe and revolver

low harbor
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“Fixed an issue where the Plasma Gun primary fire base Cleave was lower than intended.
The effective Cleave value should be slightly above 18.”

lilac schooner
lavish bronze
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Not enough

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Should be 80

lost ravine
lavish bronze
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Like pbb

mighty belfry
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Because Vet's CDR is honestly

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Kinda ass

lilac schooner
mighty belfry
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So now that Shout is 40s baseline

lilac schooner
low harbor
mighty belfry
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While chorus will take a lil longer to come back

low harbor
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9.45 -> >18

mighty belfry
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It's not as big of a discrepancy as it used to be

prime cape
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awwww yis, witness me running around and quail in fear heretic! xD

lilac schooner
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oh wow, I didn't even notice and I was playing vet h40

low harbor
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Plasma gets almost double the cleave from this hotfix

mighty belfry
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anyway, it is bed time for me

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idk why i'm up so late

ashen osprey
lost ravine
ashen osprey
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(I haven’t gotten more than 4 hours of sleep in 4 days help)

mighty belfry
prime cape
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also the unique tox poison removes their hitmass, so it's a DoT plus...Shock&Awe+ Uncanny (in a weird fucked up way xD)

torpid cloud
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Fair but it's very fast to run with so I like it

zenith pagoda
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Lmao they still haven't fixed frame gen

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And it shouldn't have even been touched to begin with

mellow rune
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What happen to frame gen

cunning creek
stray mulch
# mighty belfry Actually, this isn't really as simply put as you think. The issue with golden t...

the elite/specialist spam is there not because of gold toughness. Plasgunners being added were. The special/elite spam is soleley due to the efficiency at which people can clear them in base game. This is why they increase the spawn rates and total that can be on map with modifiers as well as their health pools to take into account the difficulty modifiers that will help them pose a bigger threat in content intended to be more difficult

dusk mirage
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damage sponge enemies are not difficulty though

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its lazy af

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i remember DOW2 hardest difficulty wasn't difficult, it just added zeroes to every enemy's hp bar and it turned the game into a slog

stray mulch
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more ranged and melee elite enemies makes sense, and more specialists would a make sense before more nerfs do

dusk mirage
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I really wish they would rebalance damage numbers and armor values

stray mulch
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bout time we ran into more daemons of nurgle

dusk mirage
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I don't like carapace being 'canon' levels of defense

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which is also extremely overblown

reef spoke
dusk mirage
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in practice carapace enemies should be taking on average 50% damage from most weapons

stray mulch
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tbh

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if you wore carapace and got hit by a cannon you would still die

dusk mirage
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its okay to make an enemy a damage sponge if shooting them feels good and they don't drain all your ammo

stray mulch
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i dont think this game cares for logistics like that though XD

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i feel like there would be space for less enemies and tanky enemies that feel good to play against with a bigger roster

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like we have no psyker enemies still

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no nurglings

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PLAGUE TOADS?

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pretty sure those 2 daemons are in wh40k and not just fantasy

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nurglings accompanying a psyker would make sense

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or even being summoned because of them

crimson moss
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honestly yeah I’m surprised there’s no fodder daemons yet

amber sapphire
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hyper critical still only works on melee? Or it was fixed for ranged already?

bronze crown
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I have been running the Desperado Vrakas Infantry Autogun but now that melee is even more OP has anyone made a Havoc viable build for the Tactical Axe?

tranquil fjord
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hypercrit works on ranged?

zenith pagoda
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Yeah the description never said melee only

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You should pretty much always take it for ranged builds

jovial heron
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Don’t think it works on range

stray mulch
jovial heron
stray mulch
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just type

amber sapphire
# jovial heron

bruh, they really need to specify this in game, because node sits in the "ranged" tree part, but it's useless on ranged weapons

jovial heron
amber sapphire
icy scaffold
jovial heron
amber sapphire
icy scaffold
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Still, I doubt it’d kill them to write slightly longer tooltips that specify these things

lost ravine
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fatshark and misleading descriptions, name a more iconic duo

mighty belfry
jovial heron
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Hah first release plasma gunners though. Now that’s a deterrent

mighty belfry
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When they were first released, they were terrifying. And a tad overtuned.

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Now?

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Complete pushovers.

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They overcorrected on them imho

limber cradle
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I think they should've waited another week on the plasma nerf

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Ik I'm in the minority here but I did not mind them on release

mighty belfry
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I think the sound cues could have been better and them shooting through walls

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Was kinda bonkers

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But yeah I would have rather they kept them as actual threats than whatever they are right now.

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And to clarify, if you have a game mechanic designed to directly counter many means of dealing direct damage to you

jovial heron
mighty belfry
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Naturally, the game has to be built around being more dangerous with that in mind.

jovial heron
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Yeah the sound cue was off from the actual projectile and shooting through walls sucked

limber cradle
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They should defo up their spawn rates ime

jovial heron
limber cradle
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Like they're weak enough now to where they can be spawned like shotgunners

jovial heron
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If they aren’t gonna make them dangerous they should take from shotguns and gunners and add to plasma spawns

unreal stirrup
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plasma gunner exist for my pickpocket proc

mighty belfry
jovial heron
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Wait isn’t it already plague armor time?

limber cradle
mighty belfry
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It is pure ass with the new spawn mechanics

limber cradle
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Just make it permanent at this fuckin point

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Like

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We get a commercial break of it for a week

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That I work all of every havoc rotation

mighty belfry
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I really don't think they considered how the spawn change would affect rot honestly

jovial heron
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What no way….THIS studio???? Can’t be

limber cradle
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I don't think they understand how much like, 99.8 percent of the community hates rot armor nor the fact that they reinforce a god awful meta with it

mighty belfry
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There was a point where it wouldn't stop for a full over 10 minutes

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And I had to clutch

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And I actually started shouting for the first time in a long time in this game lmao

dense hollow
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how the ai director feels like right now

mighty belfry
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Doesn't help that a specialist strike team was spawning at the same time

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Every angle was just rot or myriads of specialists trying to pressure me until I finally got trapped through a wall of ragers

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When a wall of crushers was to my right

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It was actually non stop

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I have never seen spawns like that before.

limber cradle
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I'm sure you dropped absolutely zero frames during all of this as well

mighty belfry
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Several.

jovial heron
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Netters and their infinite cleave are the bane of my existence.

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I am this close to getting the mod that warns of direction of trapper

unreal stirrup
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I just use this

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disable everything but trapper net

muted heath
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and why doesn't hive scum have dual power hatchets?

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is it just too cool for fatshark?

low harbor
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It’s too cool for hive scum

jovial heron
low harbor
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No

lost ravine
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power shivs when

jovial heron
lost ravine
stray mulch
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they should be reverted to how they were in the old event low key

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ppl like Mister E were complaning about their existence in havoc too

bronze glade
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what

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plasma gunners were literally completely broken before they fixed/nerfed it

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they're prob too easy now

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but what they had before was also stupidly fucking overpowered

stray mulch
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me thikns we could have divesed way to play around them as people were back then

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maybe not i direct revert is what i want

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but they legit shoudln't have been nerfed how they were

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now we got ppl saying gold toughness needs to be hit again

vapid jungle
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The needed a better indicator and longer wind up

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The damage nerf might have been too much but eh

topaz adder
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knife ears are strictly prohibited in scum chat

lost ravine
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you're telling me the high mobility high damage class channel is not open to elves, who generally specialize in high mobility and high damage

topaz adder
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yes

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the only thing i hate more than trees are elves

muted heath
muted heath
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Hive scum dual power hatchets

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Path does that break your brain?

jovial heron
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Lmao power hatchets

quartz ether
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hey guys every time i try to use stim supply my game crash, i already verified the game files, anyone knows a fix?

astral canyon
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power hats

muted heath
low harbor
winged bay
mighty belfry
#

Kinda wish I could just upload the fix here lol

mighty belfry
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To where they just aren't really much of a threat at all

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And there's a good chance you won't run into them at all

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It's either Fatshark takes half measures with balancing or they go way beyond what they really need to most of the time

mighty belfry
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Not dregs.

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Sincd

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You don't really run into dregs in rot

astral canyon
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sincd

mighty belfry
#

Silence!!!

astral canyon
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:3

mighty belfry
#

I will leave that spelling mistake just to spite you and myself. angymorrow

mighty belfry
#

Why do I want baby cut carrots now

astral canyon
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because youre Tewi Inaba from hit game Touhou 8 imperishable night

jovial heron
mighty belfry
#

I can admit I am not immune to propaganda sometimes.

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Honestly it goes back to when I was in school

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The only things i cared about in lunch those days

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Were carrots

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And mozzarella sticks

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I would eat nothing else.

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...the more I reminisce about the stuff I'd do in school, the more I realize I've probably been showing symptoms that I'm on the spectrum for quite a while now

unreal stirrup
#

also more performance

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disable autosave

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plus it doesn't hella inflate your damage

jovial heron
#

Does power DI runs better than scoreboard?

zenith fern
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It is more heavy in perfomance

bronze glade
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They’re not really comparable

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Scoreboard is best for a quick glance in the middle of a match

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The other one is better for an AAR

jovial heron
#

AAR?

bronze glade
#

After action report

zenith fern
bronze glade
#

No idea but not sure why I’d ever want to do that KEKW_ogryn

unreal stirrup
manic wolf
#

Power went out when I was tryina reply to this. I keep forgetting that they put in the second MK, will give that a go later this evening

mighty belfry
#

I'd rather just see my results after the game

zenith fern
mighty belfry
#

I remember when I was a wee lass and I actually watched Tanner (Emperor forgive me for my transgression) and he'd pop that shit up a lot in games

zenith fern
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I dont think i have looked much inside of the mod options

zenith fern
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While playing with a full squad of friends

mighty belfry
#

It was so annoying dude.

zenith fern
#

Brother you need to compete with your friends

mighty belfry
#

Focus on the fucking game for crying out loud.

bronze glade
manic wolf
mighty belfry
mighty belfry
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I remember someone actually blaming me for taking ammo and I had to tell them I've only taken one bag

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At the end

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I see

jovial heron
mighty belfry
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They took pretty much 90% of the pickups lol

low harbor
#

It is

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Top 3 hvs melee
Rashad
Tac axe VII
Knife

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Prob

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Knife might pull ahead over tac axe

mighty belfry
#

Considering knife's insane finesse curve, not surprising honestly.

low harbor
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It’s not at Rashad level but it has way better mobility to compensate

mighty belfry
#

Also I just wanna say

manic wolf
#

TacAxe/Knife are kinda the same tier tbh

mighty belfry
#

I really have been enjoying heavy sword lately

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It might not be the best against carapace still but it's perfectly serviceable while just nuking and staggering everything else

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Arguably a good reason to run cheap shots even

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Oh and it does stagger crushers

torpid cloud
#

I do need a weapon to spam heavy attacks with actually
I somehow made almost no progress on the penance that needs me to kill x amount of enemies with a heavy attack on scum

mighty belfry
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Well there you go then.

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That or rashad

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But rashad is painfully boring

torpid cloud
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I mean oyu could call light spam taxe boring

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Cause there's like zero variation in my gameplan

zenith fern
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Or maybe just knife push attack

mighty belfry
torpid cloud
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But why do that if just spamming left click does the job

mighty belfry
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Because it's fun.

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Also admittedly, push attack gives some space so it's good to control the horde a little better

manic wolf
#

Yous don't throw random bullshit out there with the TacAxe if you don't feel your HV procs are big enough?

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Be a lot cooler if you did

mighty belfry
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I go back and forth between light spam and push attack heavy a lot

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I tend to switch over when I know the hordes getting a little too wally around me

zenith fern
#

Being grabbed by a CSpawn while gunners still shooting has to be the most bs the game can do

zenith fern
cerulean crane
#

Getting grabbed by most things is just instant death ngl

zenith fern
#

Only when in the middle of fire and gunners

cerulean crane
#

Cspawn easy to dodge anyway, just stay 90 feet away and let your teammates kill it 😻

#

(real)

zenith fern
cerulean crane
#

Do shivs not have okay heavy? Or are we trying to cleave.

mighty belfry
zenith fern
brittle sierra
paper bay
#

whgats the best blessings to run on Crowbar 🤔

#

i saw some people use Superiority + Unstoppable Force, but i never full-charge attacks who has time for that

#

so im thinking maybe Superiority + Take A Swing or Limbsplitter 🤔

#

All or Nothing wouldve been insane if only i wasnt using 2 stamina curios for the attack speed 🤔

north saddle
#

Managed to kill a sniper from 77mtrs with a vraksian mk V IA

jovial heron
jovial heron
topaz adder
#

pov scumgang supreme

mighty belfry
paper bay
#

yeah Opportunist is a good option too i guess

#

basically anything other than Unstoppable Force KEKW_ogryn

river skiff
#

And it's amazing btw

bronze glade
zenith fern
river skiff
#

My bad

#

Don't remember the numbers anymore

zenith fern
manic wolf
pale trench
# paper bay whgats the best blessings to run on Crowbar 🤔

I use the +damage to staggered enemies (it deals decent stagger so I feel like it's always up) and the one that gives crit chance on push. The follow-up attack sweeps and combos well, I just wish either the buff lasted longer or was more potent to compete with Shred

#

Fucking love the crowbar

bronze glade
#

The least shit blessing options are opportunist and superiority

livid raven
#

this says a lot about our crowbar society

paper bay
#

im just leveling up all the crap weapons that i probably dont plan to use ;d

flat field
#

Generally speaking would a lower cool down weaker stim or high cool down stronger stim be more useful for MOSTLY melee scum

limber cradle
#

Either or works

flat field
#

Playing mostly in auric and damnation difficulty havoc still whips me regularly

limber cradle
#

If you want a fat stimm run sample collector

flat field
#

Honestly I just need to remember to actually use my fuckin stim I mostly run the melee ability and like maybe pop it once or twice a mission so I figure stim supply could be a fun change

limber cradle
#

Unsure, I run rampage and chem dep with a fat stimm

#

Don't like crate

reef spoke
#

Use Rampage then when on cooldown pop stim

#

It's easy to remember to use it if you do that

brittle sierra
reef spoke
#

Indeed, my desperado build has a 75 sec cooldown and it gets like maybe 5 sec? Of no buff

mighty belfry
#

Especially if youy have chem nades or pocket blackouts

#

You can sometimes just nearly instantly get your stimm back

stray mulch
#

died immediately

reef spoke
unreal stirrup
#

psyker

#

well deserved

stray mulch
#

aye

#

I'm an EK user

#

i think i get a pass man

bronze glade
#

Nope

jovial heron
#

Lmao I forgot about that clip

stray mulch
#

pretty sure i only get grabbed by mutants when playing that class

mighty belfry
#

You could run a higher mobility weapon

jovial heron
mighty belfry
#

Or anticipation

stray mulch
#

but this was before i started using stuff like the illisi

jovial heron
#

Also if you are doing EK just cast RMB at least twice to stagger mutie

stray mulch
#

or anything with actual mobility

jovial heron
#

Low charge quick casts

stray mulch
#

i dont think you remember my fascination with lmb EK

#

i forget what happened before i got grabbed in that clip but i low key think i got hit by a pox burster before getting grabbed

#

sometimes i try to rmb the bursters and they just pop before tumbling

jovial heron
mighty belfry
#

Surge surge is the only thing that has ever gotten me kicked out of a game

zenith fern
mighty belfry
#

Because they thought I was cheatin

zenith fern
#

Was that you? Lmao

mighty belfry
#

It was just an auric and I was trying it out after hearing about it

#

And honestly.

stray mulch
mighty belfry
#

I could not blame them

#

Surge Surge with Scriers at least for auric

#

Like I actually don't even think that should be a thing because it's so oppressively strong lmao

stray mulch
mighty belfry
#

Straight up just m1 spam

stray mulch
#

no way

#

ooof

#

ive been kicked for using EK but i never learned how to do the quell trick

#

i think just the fact that it was possible -- people didnt like

mighty belfry
#

Again it really is no hard feeling to those players

lilac schooner
jovial heron
#

Was it back when quell canceled worked?

mighty belfry
#

Because even I thought to myself, "yeah they weren't having fun"

#

Crazy thing is you didn't even have to macro it for it to just annihilate everything

stray mulch
#

actually had an ogryn leave like 10 mins ago

#

they couldnt get any kills

#

EK Scriers is actually not okay for auric imo

jovial heron
#

I was accused of it once when quell cancel worked

stray mulch
mighty belfry
#

It's especially worse for EK cuz of the innate crit though

lilac schooner
stray mulch
#

to this day i still don't know the base crit tbh

#

tool tip says 21%, i think that's a lie

mighty belfry
#

I think it does add around 20% at max crit bonus

#

Combine that with psykers crit chance, scrier's crit bonus and the 5% from surge itself, and Warp nexus

#

And you're actually nearing 100% crit

#

Not at it

stray mulch
#

oh yeah... i forgot the 2 additional sources XD

mighty belfry
#

But damn close to it

stray mulch
#

78.5% CRIT

#

oh nah!

mighty belfry
#

Now combine that with Disrupt Destiny

jovial heron
#

High peril warp nexus

mighty belfry
#

Which gigabuffs your crits too, which is extremely easy to get to 25 stacks because of the double tap from surge

stray mulch
#

i use warp siphon, but i might try DD one day

mighty belfry
#

And it just becomes disgusting.

#

I really don't think that should exist in auric lmao

stray mulch
#

actually wtf is that damage mod on DD XD

#

so i could randomly kill a dude with a tick of soul flame procing Kinetic Flayer to get a stack?

mighty belfry
#

Yep.

stray mulch
#

wtf

mighty belfry
#

It's lowkey one of the most busted psyker builds

#

Even in havoc. The only true contention you deal with is carapace

jovial heron
#

Not as flashy as inferno though

mighty belfry
#

But everything else

stray mulch
#

the damage i do to them is already nasty

mighty belfry
#

Is just dying under the right circumstances

stray mulch
#

i think DD would actually make carapace negligible

mighty belfry
#

It kinda does honestly

stray mulch
#

right because its a target rich environment

#

do the stacks fall off 1 at a time?

#

or all at once?

mighty belfry
#

One at a time

stray mulch
#

bruh

mighty belfry
#

And they stay if you're attacking a boss

#

Nowadays

jovial heron
#

Huh really?

#

I hadn’t heard that one

stray mulch
#

imma go try it lmao

jovial heron
#

But I imagine it probably doesn’t hurt

stray mulch
lilac schooner
mighty belfry
stray mulch
#

i wont post anymore psyker stuff to not disrupt the Scum chat

mighty belfry
#

Dude every class chat goes off topic

#

Scum is basically ghetto psyker anyway

jovial heron
#

Meh

stray mulch
#

like i said

#

Weird. I take channeled force specifically for Crushers and Monsters

lilac schooner
jovial heron
mighty belfry
#

Hell Rampage is basically Scrier's but it doesn't count down while active.

novel oracle
#

But yeah thats a thing now

lilac schooner
#

when I think I meleeker its greatsword which is its own thing

mighty belfry
#

Esp now with Splash Damage, the parallel to psyker is even stronger now

#

You can do meleeker without gs tbh

#

That just happens to be the best weapon to do it with.

novel oracle
#

Taxe psyker still pillages

#

Same with force swords

mighty belfry
#

But knife meleeker

#

Is a drug.

stray mulch
compact oyster
novel oracle
lilac schooner
stray mulch
#

but

#

for melee rampage it is imo

#

at least for toxin mania

mighty belfry
#

It helps a lot with coated ime

lilac schooner
#

specifically for melee rampage build I dont grab it

novel oracle
#

The biggest reason is it instantly gives 10% toughness per second in density

stray mulch
#

splash damage + toxin mania is worth the 15% base damage imo if you are on rampge

novel oracle
#

With that node

mighty belfry
#

And Virulent Strain

stray mulch
#

yup

mighty belfry
#

Virulent Strain is lowkey really good actually

#

I'm surprised I don't see it more

stray mulch
#

i use it on every build

#

even on shivs

lilac schooner
novel oracle
#

Plus the total damage it deals by itself roughly matches perilous soulblaze on melee psyker by itself
Increasing your total damage output by 10%

stray mulch
#

whenever im on rampage im on dependency anyway so its just a take since it's right there

mighty belfry
#

Plus. Those nodes specifically benefit pocket blackouts a lot

mighty belfry
#

Rpg got boring to me

#

I used to use it all the time

novel oracle
lilac schooner
#

It probably gets way more value than blackouts

novel oracle
#

My scum is lile lvl 52 or something

mighty belfry
novel oracle
#

Waiter waiter more screenwipes please

mighty belfry
#

That alone makes blackouts a good contender

#

And it's way more cohesive with melee scum imho

lilac schooner
#

I feel like blackouts regen too slow rven on havoc

mighty belfry
#

Do you use hypercrit?

lilac schooner
#

I rather just ration my rockets

stray mulch
lilac schooner
#

no just hv

mighty belfry
#

W-

#

How the fuck is the regen too slow?

lilac schooner
stray mulch
mighty belfry
#

One horde gives you all of them back usually.

#

At least in higher tiers.

lilac schooner
mighty belfry
#

And especially now with the spawns being tweaked to high noon

stray mulch
#

the DoT from needle pistol is an exception, and only the DoT from the shot itself

lilac schooner
#

I run bolt pistol/shivs so none of thosr apply pretty much

mighty belfry
#

Which is weird. Because if you don't invest at all in toxin that much

#

Then there should be no interference with your regen.

stray mulch
#

^

#

if you are running coated weapon that can cause you to miss kills too because of the DoT

lilac schooner
#

Idk maybe I'm comparing it to vet regen in havoc, but I feel like that 5% chance on elite just regens the grenades faster

stray mulch
#

same for splash damage

stray mulch
#

i get more nades than a vet

mighty belfry
#

You have to pace yourself with blackouts

stray mulch
#

but im using the needle pistol

#

10 needle pistol shots = 1 nade

#

in a horde*

mighty belfry
#

Because the regen is entirely connected to your kills. Not a timed duration and kills

stray mulch
#

*iirc you need a minimum of +8% str from the stimm for that though

mighty belfry
#

But, the way blackouts regen works. A h40 horde very often just gives me back my full count before I even realize it happens sometimes

stray mulch
#

^

#

like its not the always a full 5 if you spam them like i do

#

but you shouldnt have trouble holding onto any

#

can burn them and get them back pretty quick

compact oyster
stray mulch
#

unless you got a psyker melting your screen i guess

mighty belfry
#

But whatever they did to the spawns with this update?

#

There is usually more than enough horde to go around lmao

stray mulch
#

i still struggle to get my kills vs a psyker, it feels like a competition ngl

mighty belfry
#

I was mentioning that I was trying to clutch last night and the hordes were just

stray mulch
#

i usually have to run somewhere else and pull a group XD

mighty belfry
#

Non stop

#

For a solid 10 minutes

#

I have never been put in that kind of attrition before the update

#

It's like the AI director is just like

#

"Tickets? What are those?"

stray mulch
#

i liek the new ai director

#

so you know the sewer map

#

i think clandestine gloriana?

mighty belfry
#

Nah that's the icy map

stray mulch
#

where you fall onto the ledge

mighty belfry
#

You do fall on a ledge in Gloriana

stray mulch
#

oh well it's the one where you talk to the one dude at the start then travel through the pipes to the ledge

#

yes that one

mighty belfry
#

Yeah it's that one

stray mulch
#

in the area att he start with the guy enemies have been spawning there

mighty belfry
#

Oh yeah the

#

Spawn bug lmao

stray mulch
#

I loaded up last night and when we got in 2 crushers downed my psyker on the spot

#

legit had like 30 dudes just chilling right in front of us from the very start

#

i like it

mighty belfry
#

Me and my team were crying laughing at the start

#

None of us knew about the bug

#

We won that too

#

It was a 34

stray mulch
#

i kinda hope they keep it

#

but i can understand ppl getting upset on some of those runs

#

one of the dustbowl maps has a similar thing too

#

where there are a bunch of enemies spawning on the way to the actual fighting zones

mighty belfry
stray mulch
#

commit war crimes

mighty belfry
#

Strong as hell but you really gotta work for it unlike the higher mobility options

#

I was getting a tad burnt out but then I saw the rework and had to try it

#

D claw scum also fun

stray mulch
#

i think im doing d claw wrong

#

i remember you guys talking about the stagger set up and cheapshot

#

but when i tried it it didnt do as much damage as i thought it would

#

aside form the counter i guess

mighty belfry
#

You do have to be a little deliberate with it since Skullcrusher is your big damage enabler

jovial heron
stray mulch
#

change my mind

#

also ty or the flashbang

#

room lit up after the 1st kill XD

jovial heron
#

Yeah but first couple deaths are the parry hahaha

mighty belfry
stray mulch
#

yup XD

cerulean crane
#

Is there a good ranged for that in scum kit 🐴

mighty belfry
astral canyon
mighty belfry
#

But my setup is a tad unconventional.

#

People will be spooked when I say I don't run Headtaker with it

cerulean crane
#

I haven't done havoc but wouldn't more health slow kill time even more like esp crushers

#

Or am I using TS wrong

zenith pagoda
#

If dclaw had the same blessings as heavy sword I would use it

muted pivot
#

Just spam 6 needles at a crusher and it will die before it reaches you. It's not super fast, but it's consistent and easy

#

The needle gun is well loved because it's such a strong free extra source of damage for a melee scum with no extra investment

#

While being efficient for elites and specials too

cerulean crane
#

Also when 6 crushers what do

muted pivot
#

Depends on build, but maybe rocket

lost ravine
#

repeat

bronze glade
#

Dodge

#

Don’t get hit

lost ravine
#

or yell shank repeat

bronze glade
#

Shrimple

lost ravine
#

dance ganger dance

muted pivot
#

Most of our melees are also excellent into carapace

#

If you aren't using one of those, strongly consider the boom launcher

#

Strongly consider it anyway, but even moreso if your primary can't kill a Crusher blob easily

lost ravine
cerulean crane
#

I don't actually usually have issues fighting the crushers usually, I just beat them to death I was just wondering if there was a better tool when you have hsword. Sounds like needler will take out a few before they're on you which is good enough thumbsup_ogryn

stray mulch
cerulean crane
#

Also is there an optimal mk

stray mulch
#

i think for most weapons you will have the damage kill the crushers remaining hp

#

optimal mk im not sure

cerulean crane
#

I saw the pinned thing and I assume it's just mk6 unless you use special more?

#

Or for more crowdclear on special idk

stray mulch
#

i use the mk2, but it's because it has good waveclear

cerulean crane
#

I didn't even realize it had a special on my first like 8 runs with the gun, forgot to read

#

Was just using it to click specials n shit

stray mulch
#

im not sure if the primary fire is the same for both or not

jovial heron
#

Chem grenade and regen stim at the same time

#

Synergy

bronze glade
#

For weakspot and crits

stray mulch
#

like it applies an extra stack on each in comparison?

stray mulch
jovial heron
stray mulch
jovial heron
stray mulch
#

Aaa

#

so i need not change marks

jovial heron
#

Factoring in weakspots and crits is what changes it

#

I use Mk II only cause of the occasional case with a narrow corridor and dense horde meaning spreading toxin good

stray mulch
#

yeah

#

don't need a narrow corridor, but dense packs = crazy cooldown for your stim

jovial heron
#

Cause I am efficient like that

bronze glade
# jovial heron

MkII isn’t typically better if you only use primary fire

#

Which is a pretty common use case

bronze glade
#

Oh it says Mk II blue

#

Yeah that makes sense

#

The Mk 6 blue doesn’t do shit

jovial heron
#

It does baby stagger

#

It’s kind of cute

#

Like really small radius baby stagger

bronze glade
#

It just feels cool

#

Doesn’t really do anything KEKW_ogryn

jovial heron
#

Being cool is actually the most important stat not tracked by scoreboard

bronze crown
#

I was reading lore on ganger weapons. Would a Voss Grenade Launcher make sense for Hive Scum?

flat mist
bronze crown
neat delta
#

is shock and awe really better than wrath?

drifting heron
#

Yes

neat delta
#

on bone saw to be clear

drifting heron
#

Its multiplicative with +cleave

neat delta
#

ah

drifting heron
#

Doubles the value of all cleave basically

icy scaffold
#

#givescumreconlas

flat mist
vale garden
subtle yacht
#

Is this Tac Axe ok for Hive Scum?

flat mist
subtle yacht
flat mist
subtle yacht
runic bough
#

Did they kill ranged Hive Scum builds after the pickpocket nerf?

dense hollow
#

id say just a mild slap on the wrist

verbal dew
#

they killed reddit's/steam's version of ranged builds that pretended they were a psyker that doesn't need to use melee because this is now a ranged only game obv

#

which is always wrong

zenith fern
#

aka melee to kill in a melee game

novel oracle
#

tac axe does not have bad cara damage

#

guh

flat mist
#

And its far less effective than other options

#

You can choose not to understand what people mean like a redditoid if you want though

mighty belfry
#

But they're not wrong though

#

Tac axe actually does good damage on crits to carapace

flat mist
#

Not compared to other targets. Not compared to other weapons.

#

Its fine. Its not good.

mighty belfry
#

If it's pretty much great for everything else, why not try to help it where it lacks?

#

It's not bad. The ADMs aren't terrible for tac axe on carapace.

flat mist
#

Because they have a needle pistol in their kit.

mighty belfry
#

Okay.

#

What if they don't wanna use a needle pistol?

reef spoke
#

indeed tac axe is bad and should be buffed

flat mist
mighty belfry
unreal stirrup
#

scum doesn't need unarmored for scab bruiser breakpoint

mighty belfry
#

It's not just for the breakpoint

#

It's for the overkill

willow vine
#

New cosmetics when

main trellis
#

Otherwise its mega doo doo

willow vine
#

I'm holding money in my hands

main trellis
willow vine
#

It takes one day on blender to make a cosmetic item

main trellis
#

From resting after playing on malice & balancing a game based on that dif

lilac schooner
#

more so because havoc armor spam countered it completely

verbal dew
#

I mean I wasn't talking about whether it was strong or not

#

just how dumb the mentality is

unreal stirrup
#

also scum have needle pistol

main trellis
lilac schooner
main trellis
lilac schooner
#

Yeahh 😭

main trellis
#

And not even full cause 1st mag took ~60% of a rotten h40 crushers hp on DAP

#

So yeah

lilac schooner
#

Even psyker could kill them faster and with infinite cleave, ranged hs really struggled vs armor and had a clear weakness compared to psyker

#

But, it overperformed in auric so it gets the nerf bat

unreal stirrup
#

outside like crowbar there genuinely no weapon that struggle in auric

#

💀

lilac schooner
lilac schooner
main trellis
main trellis
lilac schooner
lilac schooner
main trellis
main trellis
#

They did not gained color yet; not mature

#

Or not enough nutrients/disease

#
  • it was a figurative speech; could also say apples are red but we all know there are different species that have different color palletes & taste
flat mist
#

I know im just being evil

torpid cloud
upbeat pendant
#

it was just crushers that "countered" ranged hs, even then you could just have a melee weapon specifically for them and bosses, or rpg, while your gun deals with literally everything else

muted pivot
#

Ranged HS really was kinda dumb

#

At least Rampage eats shit if you mess up a dodge, but ranged gets to just stay out of the danger zone

#

Good at open areas due to ranged immunity

#

Good at corridors because our guns are bullet hoses

upbeat pendant
#

yeah, pretty much good everywhere unless its just crusher spam only

unreal stirrup
#

how do you eat shit with rampage

#

there literally nothing left to kill you

muted pivot
#

Fuck up a dodge and get tagged by a crusher overhead or something

upbeat pendant
#

bonk

muted pivot
#

It's not like you can kill a blob of 8 crushers before any of them even try to swing

lilac schooner
muted pivot
#

It's still grossly powerful, but at least there is a failure condition

#

Ranged just doesn't have a failure condition

#

Or, well, didn't until PP nerf

upbeat pendant
#

then you just kite crushers while shooting everything else

muted pivot
#

And, even being bad at Crushers - we still have the best anti-crusher blitz

#

And typical Desperado melee weapons tend to be good at carapace too

#

Just, not as juiced

#

Like, if you're cornered by 2 of them you're still strongly favoured

upbeat pendant
#

yeah so the only downside of ranged was covered with blitz and shivs/knife

muted pivot
#

Just poking them in the head with shivs

lilac schooner
muted pivot
#

I don't play havoc enough tbh

#

I'm mostly commenting on Auric level balance myself

#

I know a lot of us are beyond that and capable of near perfect runs there, but I've still got big holes in my play even after 1500 hours lol

flat field
#

Bro I'm ass I can't even consistently win aurics

muted pivot
#

I think if I put more time into havoc play I'd get better but party finder systems play hell with my social anxiety lol

#

Aurics are hard man, they only seem easy if you're used to high havoc

lilac schooner
muted pivot
#

I can talk my way into a group on here I'm pretty sure

#

But just trying to do it flat in the game, yeah

upbeat pendant
lilac schooner
#

oh yeah discord is easier to match with but teams are still about the same quality as party finder 😂

muted pivot
#

But at least it solves some of the anxiety triggers

lilac schooner
muted pivot
#

I feel like I'll get seen as a person rather than a problem here lol

lilac schooner
#

Most people are nice on vc I don't think I've had a bad interaction

muted pivot
#

Even most people in the game are, but there's still more doubt there

#

This ain't league by a long shot

upbeat pendant
#

tbf i dont think people care that much in h40 cause they wont demote, the only people that will complain are those that are 39 and cant make it to 40 lol

lilac schooner
#

Yeahh with the reset this patch your gonna see a lot of the latter

#

everyone was reset to 30

#

well if they were above

upbeat pendant
#

like the only "nerf" to hs was pp and it doesnt affect rampage builds at all since the needler has great ammo economy

lilac schooner
#

talking about desperado, rampage is like bonkers good though

upbeat pendant
#

ill try a pure ranged desp next time and see how it goes

lilac schooner
#

I don't really see the point either since melee hs is also just very good, it can outdps psykers even

upbeat pendant
#

oh yeah definitely, rampage was already able to do almost equal dps as psyker before the patch and now it definitely can and more consistently together with high boss damage

lilac schooner
#

but results may vary, before that game I played with a melee scum while I was vet and they did less than the psyker

#

like way less idk what he was doing

upbeat pendant
#

yeah theres the variable of player skill too

main trellis
main trellis
main trellis
lilac schooner
main trellis
main trellis
#

Almost as much as me sorting out nails by size

#

(Which i do right now; my fingers get more black)

main trellis
muted pivot
icy scaffold
#

Like you can range only with Psyker and las vet still. KEKW_ogryn