#hivescum-class
1 messages · Page 276 of 1
more input than just commiting to melee only
I doubt that even havoc crushers are much trouble for melee scum.
I mean crushers can be easily dealt with if you know what you’re doing lol
you arent going to be ranged the entire time
Because you don't even have to kill rot to proc pickpocket
With needle pistol, just shoot 4 shots per crusher
It's like 6-8 weakspot hits per crusher its not really that easy with no melee talents
Hmm I dunno I remember test it being 4 in psykhanium
or 2 if you dont have the damage
And besides
Even if it's not great against crushers
Wow.
That's.
One enemy in the roster.
As opposed to quite literally every other enemy that just gets mowed down because that's the only enemy that's fully carapace covered
I mean the fact that everyone’s build is centered around crushers does raise an eyebrow on the crusher
If you're playing ranged scum, at that point you've kind of relegated yourself to not being the most optimal for that one enemy while excelling at killing mostly everything else.
yes because theyre spammed in havoc gun scum sucks against them so they were not really optimal in havoc before the nerf anyways
Being worse at one enemy doesn't suddenly invalidate how powerful the thing is for every other one.
most havoc builds need consistent ways to deal with armor (crushers) or theyre pretty much trash
unless you have a premade that can shore up your weaknesses
Same amount of shots with or without the crit
and in havoc you just need to leverage the damage from talents a bit more
actually a correction is needed: you will only 2 shot if you crit at least once or are amping at least 1 or 2 ticks with run n gun
Also I did some play testing vs crushers in psykhanium and would like go vs 10-12 of them or so at a time
Hmm I think I change my stance on the crusher where “full carapace armor” for him being the problem
I think the main issue is:
-
his actual AOE is larger than the visual attack of the weapon, I found that sometimes even when dodging backwards or a bit away from his attack, I still take damage (and pair that with the first point)
-
The fact that sometimes even if you slide, he will also start sliding with you and hit you slightly
-
The fact that it’s also more so about stamina than anything, where like of course you will die to a crusher if you can’t dodge his overhead, pair that with multiple overheads at the same time from (in this case 10-12 of them)
So like I think “nerfing” carapace armor in itself just doesn’t solve the problem
im not sure FS will nerf carapace
they went out of their way to buff them for a reason
they were negligable threats depending on how you viewed carapace enemies before the update
crushers were dead before arrival in melee
Yeah because carapace armor type is not an issue, the crusher himself does other things that ruin people’s runs
Well for majority I mean
crushers only get away with waht they do now because of the buffs to hp for carapace enemies
im not talking about for the general public i think because more ppl will die to whatever
but generally crushers were dying left and right to MOST things, Maulers too
so the HP bump was justified so that they could apply pressure in game to ppl who would just dispatch them on sight before
I mean I can take 10-12 crushers easily on melee hs, gunscum its gonna take a while. In havoc, you're probably going to die at that rate.
10-12 crushers die to boom
just
kite them
gunscum can still do some melee too
Dude
Well when I tested I didn’t use any abilities or blitzes
Just pure melee and dodge
alley rat is abuseable against crushers imo
I mean yeah definitely I’d just see 20 crushers in a game I’d just go “ROCKET LAWNCHER”
lol
Yeah it may take a while. But if you're able to just stay out of their range the whole time, what does that even matter?
But here what I did was just pure melee
pure melee you probably try to box, get tapped by some random dude then die to 1/20 crushers right after
seen it too many times
Lmao
looking at the perspective of only a play with the neccessary skill to pull it off is bad
that isn't most ppl
A real situation the enemies will be piling faster than you can kill them through kiting with specials spawning, it's not viable
having space to do what they explained IS a real situation
not a good argument
That's a positioning issue then.
You literally, can kite nearly infinitely. Your ability makes you immune to gunfire with a movement boost.
Your keystone gives you ranged immunity on crits, and more movement speed.
positioning, resource management, the team -- a lot of things matter, but no situation taking into account these variables is ''unrealistic''
You can give yourself means of rending through Desperado's subnode and rending stimms
What more do you need my dude?
Do people sleep on vulture’s mark? I see more running chem dependency
ppl will sleep on anything in this server if ppl talk bad enough about it
like 10% melee over 5% crit
Me when a tanner video
(FYI I don’t follow tanner’s builds as much)
It's like you're just ignoring so many of the means of how gunscum can pretty much invalidate most of the threats in this game still.
Lmao
+50% dodge distance is pretty huge for bonesaw
Don’t think it’s necessary otherwise tho
I don’t think any of the 3 dodge improving talents are rly needed
It's pretty good for heavy sword ngl
they arent
It’s decent QoL but I just damage max basically
but you give too many ppl credit, those like me are still bad enough to need it
I would rather get stagger talent over dodge
I like being able to dodge to close distance on things I normally wouldn't have been able to otherwise.
dodge distance is just good for mobility in general
I think jittery is amazing personally
I haven't seen any gun scums since the picpocket nerf so yeah you probably wont see much vulture mark
I still run it
I've seen two of em
dodge sliding and back dodge slides are just good distance creators
Probably not in havoc
Held up just fine.
But I don’t play havoc anyway
H30+ too.
I should probably but eh I’m an auric maelstrom main
It's probably fine for auric where elites arent beefy
Hvs new talents pretty op, kinda taking away some of the spotlight from pickpocket
Pickpocket still giga op tho
Far too lenient of a nerf
Agreed.
1.11’s balance update overall shows too much restraint
I think it also needs to take into consideration that melee can still abuse it a lot.
With needle pistol. Which arguably was one of the main issues with the talent.
I mean what, just go in melee for 2 seconds if you run out of ammo? “OH MY GOD MY BUILD IS NERFED!” Like cmon man, no
Their new strat is they just minorly nerf the same thing every patch like shout
It technically is a nerf to be fair.
I don’t think VoC needs more nerf from this point on tbh
yeah the ppl who act like this are weird
And I think that’s not a bad thing
You already usually would have to do that before the pickpocket nerf anyway.
It’s pretty much exactly at where I pitched to playtester months ago
Before you wouldn’t use melee technically
I wanted VoC to be 40s CD and vet CDR at best cut it down to 20s
as a vet main i think if it went to 50s i still wouldnt complain
It's a nerf but it's arguably miniscule in the grand scheme of things.
Nah 40s is just right to me
40s is a good spot
Actually, I think shout shouldn't have been nerfed the way it was
as a vet main I swapped to hs 😂
It has downtime but not such a tremendous down time to feel like u need to hold onto it
what is bubble again?
initially some of us thoght the nerf would be heavier
you get discount shout on hs thats better
legit though it would go to 1min
Don’t think they’ll be changing that
It is what it is
Yeah but it's annoying. They're doing that because they know they opened Pandora's Box putting gold in the game
the zealot skill would be ass if golden toughness got nerfed
It's not the base shout that's the issue.
I want vet middle & bottom left improved and some talents swapped around
It's the gold.
So give the CD debuff to Duty and Honor instead.
And just keep the base shout at 30s
Because then, people actually have incentive not to run gold.
And proper buffs to infantry lasgun & falchion
would be unfair because zealot could still apply it
We’re only 10 buffs away from falchion being good
untouched
Even if they nerf shout because of gold, chorus is better anyways for gold application
The CD nerf already exists.
I'm saying it should just only affect the subnode that gives golden toughness, not the base ability.
honestly thats not really a bad idea
If they really wanna reel golden toughness in
just slapping the cd nerf on the golden toughness part instead of the base ability
Because that's the whole reason they're nerfing shout over and over again.
the entirety of shout gets nuked because of gold subnode
they'll probably do that next patch they've nerfed shout like every major patch recently its a pattern atp
i think asking for golden toughness nerfs isn't good
No it is.
would rather them implement more difficulty to combat it
golden toughness is a band aid that should be ripped off
more difficulty to combat it means you cant run anything but gold
I don't like that gold is in the game because it's a contributor to why the game's difficulty has become what it is right now.
Its not tho
I think the best way to nerf VoC is actually to make marksman & CQKZ refresh alongside exe stance

all ppl asking for gold toughness removal are just looking for more difficulty. I think adding more meaningful difficulty is better than removing gold toughness
or even new interactions with gold toghness
but nerfing it directly im not sure i agree with
give exe stance melee damage 🙂
Don’t think there’ll be vet changes for at least another 6 months tho
If marksman & CQKZ refreshed alongside stance then you basically have that
Actually, this isn't really as simply put as you think.
The issue with golden toughness is that the game is balanced in mind with it existing. And because it is, it's also part of why the game's difficulty has progressed to the elite/specialist spam bonanza we have now.
gonna be 5 years before falchion becomes good
Because golden toughness is such a fundamentally gamebreaking thing to have.
People don't want golden nerfs because they want the game to solely be harder.
bubble shield is a big contributor too
A lot of complaints about this game's balance is more about how player power is so ridiculously inflated that mobs have to be adjusted to accomodate those levels.
yeah i told you exe stance was better
Golden toughness is by far one of the worst culprits and has been for a while.
Hear me out
Let vet extend infiltrate by 1 second on elite kill
chorus is currently a way worse voc so that's fair
But make it lock out a 2nd infiltrate charge
I uh.
chorus is better more consistent cdr
I don't think I can fully agree on that one
For as much as I don't like Chorus
It is pretty strong for what its meant to do.
Thing is, it's just boring.
Because you're basically not really playing the game for a few seconds when you use it.
Chorus is my go to zealot build
But the space and safety it grants is undeniable.
voc doesn't really share a slot with high damage options like chorus does and is instant as opposed to channeled
and shorter cd
They just buffed plasma
With marty flame grenade caxe and revolver
“Fixed an issue where the Plasma Gun primary fire base Cleave was lower than intended.
The effective Cleave value should be slightly above 18.”
me when shout is 40 seconds now
and chorus is 60s so what gives
Like pbb
chorus' CD can be cut down more consistently in practice tbf
Because Vet's CDR is honestly
Kinda ass
and lasts like 5 seconds and gives a huge damage boost to team or tdr I guess
So now that Shout is 40s baseline
18 to 18.1 yay
No actually
While chorus will take a lil longer to come back
9.45 -> >18
It's not as big of a discrepancy as it used to be
awwww yis, witness me running around and quail in fear heretic! xD
oh wow, I didn't even notice and I was playing vet h40
Plasma gets almost double the cleave from this hotfix
Sleep is for the weak
up so late that it's early
good morning
(I haven’t gotten more than 4 hours of sleep in 4 days help)
good morning 🫡
also the unique tox poison removes their hitmass, so it's a DoT plus...Shock&Awe+ Uncanny (in a weird fucked up way xD)
Fair but it's very fast to run with so I like it
Lmao they still haven't fixed frame gen
And it shouldn't have even been touched to begin with
What happen to frame gen
No sleep for you, your job is to play obesefish game
the elite/specialist spam is there not because of gold toughness. Plasgunners being added were. The special/elite spam is soleley due to the efficiency at which people can clear them in base game. This is why they increase the spawn rates and total that can be on map with modifiers as well as their health pools to take into account the difficulty modifiers that will help them pose a bigger threat in content intended to be more difficult
damage sponge enemies are not difficulty though
its lazy af
i remember DOW2 hardest difficulty wasn't difficult, it just added zeroes to every enemy's hp bar and it turned the game into a slog
and this is why i think they should find better ways to implement difficulty, not just increase enemey numbers and hp, or nerfing 1 game mechanic
more ranged and melee elite enemies makes sense, and more specialists would a make sense before more nerfs do
I really wish they would rebalance damage numbers and armor values
bout time we ran into more daemons of nurgle
I don't like carapace being 'canon' levels of defense
which is also extremely overblown
At the very least let me wear carapace 
in practice carapace enemies should be taking on average 50% damage from most weapons
fr
its okay to make an enemy a damage sponge if shooting them feels good and they don't drain all your ammo
i dont think this game cares for logistics like that though XD
i feel like there would be space for less enemies and tanky enemies that feel good to play against with a bigger roster
like we have no psyker enemies still
no nurglings
PLAGUE TOADS?
pretty sure those 2 daemons are in wh40k and not just fantasy
nurglings accompanying a psyker would make sense
or even being summoned because of them
honestly yeah I’m surprised there’s no fodder daemons yet
hyper critical still only works on melee? Or it was fixed for ranged already?
I have been running the Desperado Vrakas Infantry Autogun but now that melee is even more OP has anyone made a Havoc viable build for the Tactical Axe?
Afaik it is fixed
hypercrit works on ranged?
Yeah the description never said melee only
You should pretty much always take it for ranged builds
it only considers melee crits
🎵 That’s what I said🎵
bruh, they really need to specify this in game, because node sits in the "ranged" tree part, but it's useless on ranged weapons
Eh I mean the mixing of melee and ranged talents is so that there isn’t a pathing tax for making hybrid builds. But yes better tooltips are needed
Yeah, i get that. But a casual blueberry won't really dig deep and think: oh, it doesn't say melee, so works on everything! 
The wording clarifies it if you know what weird clarification they use. Strikes means melee, while hits means both or something. Obesefish strikes again. 
I mean I still learn new things about the game. For instant crits in this game operate on a pseudorandom system. So as you fail to get crits there is a ramping increasing chance until you finally get one
Tbh, you are right, if it was everything they would probably write - critical HITS
Still, I doubt it’d kill them to write slightly longer tooltips that specify these things
yet for example weapon perks say "ranged critical strike chance"
fatshark and misleading descriptions, name a more iconic duo
It's a contribution to why the power creep got as bad as it has. Not the sole reason. Plasma gunners barely even exist as it currently stands right now anyway and at their current state, they're pushovers, so if they were supposed to be the balancing factor for gold, that was arguably a failure on their part.
Hah first release plasma gunners though. Now that’s a deterrent
When they were first released, they were terrifying. And a tad overtuned.
Now?
Complete pushovers.
They overcorrected on them imho
I think they should've waited another week on the plasma nerf
Ik I'm in the minority here but I did not mind them on release
I think the sound cues could have been better and them shooting through walls
Was kinda bonkers
But yeah I would have rather they kept them as actual threats than whatever they are right now.
And to clarify, if you have a game mechanic designed to directly counter many means of dealing direct damage to you
Looking into the fog to see a dozen pairs of glowing eyes and hear the deafening hum of plasma charges
Naturally, the game has to be built around being more dangerous with that in mind.
Yeah the sound cue was off from the actual projectile and shooting through walls sucked
They should defo up their spawn rates ime
This right here
Like they're weak enough now to where they can be spawned like shotgunners
If they aren’t gonna make them dangerous they should take from shotguns and gunners and add to plasma spawns
plasma gunner exist for my pickpocket proc
Nah, rain of crushers instead 🕶️
Wait isn’t it already plague armor time?
Didn't fuckin rot armor rotate back into havoc?
Yes 
It is pure ass with the new spawn mechanics
Just make it permanent at this fuckin point
Like
We get a commercial break of it for a week
That I work all of every havoc rotation
I really don't think they considered how the spawn change would affect rot honestly
What no way….THIS studio???? Can’t be
I don't think they understand how much like, 99.8 percent of the community hates rot armor nor the fact that they reinforce a god awful meta with it
There was a point where it wouldn't stop for a full over 10 minutes
And I had to clutch
And I actually started shouting for the first time in a long time in this game lmao
how the ai director feels like right now
Doesn't help that a specialist strike team was spawning at the same time
Every angle was just rot or myriads of specialists trying to pressure me until I finally got trapped through a wall of ragers
When a wall of crushers was to my right
It was actually non stop
I have never seen spawns like that before.
I'm sure you dropped absolutely zero frames during all of this as well
Several.
Netters and their infinite cleave are the bane of my existence.
I am this close to getting the mod that warns of direction of trapper
I just use this
disable everything but trapper net
and why doesn't hive scum have dual power hatchets?
is it just too cool for fatshark?
It’s too cool for hive scum
Path would have a stroke if they gave dual combat axes to scum
No
power shivs when
our bad
Like….Paul special?
idk i was just saying words
they are how they are now because when added they were bugged, and after that they were tuned down.
they should be reverted to how they were in the old event low key
ppl like Mister E were complaning about their existence in havoc too
what
plasma gunners were literally completely broken before they fixed/nerfed it
they're prob too easy now
but what they had before was also stupidly fucking overpowered
me thikns we could have divesed way to play around them as people were back then
maybe not i direct revert is what i want
but they legit shoudln't have been nerfed how they were
now we got ppl saying gold toughness needs to be hit again
The needed a better indicator and longer wind up
The damage nerf might have been too much but eh
knife ears are strictly prohibited in scum chat
you're telling me the high mobility high damage class channel is not open to elves, who generally specialize in high mobility and high damage
Wrong game

And who is path?
Lmao power hatchets
hey guys every time i try to use stim supply my game crash, i already verified the game files, anyone knows a fix?
power hats
Power top hat?
No
remove animation events and optionally also get the scoreboard bug fix from the mod discord
Kinda wish I could just upload the fix here lol
Oh I'm aware. My thing is they way overcorrected
To where they just aren't really much of a threat at all
And there's a good chance you won't run into them at all
It's either Fatshark takes half measures with balancing or they go way beyond what they really need to most of the time
They were stinky flak ragers though.
Not dregs.
Sincd
You don't really run into dregs in rot
sincd
Silence!!!
:3
I will leave that spelling mistake just to spite you and myself. 
Why do I want baby cut carrots now
because youre Tewi Inaba from hit game Touhou 8 imperishable night
I can admit I am not immune to propaganda sometimes.
Honestly it goes back to when I was in school
The only things i cared about in lunch those days
Were carrots
And mozzarella sticks
I would eat nothing else.
...the more I reminisce about the stuff I'd do in school, the more I realize I've probably been showing symptoms that I'm on the spectrum for quite a while now
use powerdi tbh
also more performance
disable autosave
plus it doesn't hella inflate your damage
Does power DI runs better than scoreboard?
It is more heavy in perfomance
They’re not really comparable
Scoreboard is best for a quick glance in the middle of a match
The other one is better for an AAR
AAR?
After action report
isnt there an option to disable scoreboard during match until post game screen?
No idea but not sure why I’d ever want to do that 
disable auto save
we egomaxxing
Power went out when I was tryina reply to this. I keep forgetting that they put in the second MK, will give that a go later this evening
Yes
Because having it pop up on tab is distracting as fuck
I'd rather just see my results after the game
which one is it?
I remember when I was a wee lass and I actually watched Tanner (Emperor forgive me for my transgression) and he'd pop that shit up a lot in games
I dont think i have looked much inside of the mod options
he did so many times in the first H40 run lmao
While playing with a full squad of friends
It was so annoying dude.
Brother you need to compete with your friends
Focus on the fucking game for crying out loud.
It’s important to see the fucker that double dipped the ammo
Not sure, but its one of the base-scoreboard options, not part of OP's
It's okay for me because I actually conserve my ammo 
It was me 
I remember someone actually blaming me for taking ammo and I had to tell them I've only taken one bag
At the end
I see
Well let’s see about that! tabs scoreboard 1000000times
They took pretty much 90% of the pickups lol

It is
Top 3 hvs melee
Rashad
Tac axe VII
Knife
Prob
Knife might pull ahead over tac axe
Considering knife's insane finesse curve, not surprising honestly.
It’s not at Rashad level but it has way better mobility to compensate
Also I just wanna say
TacAxe/Knife are kinda the same tier tbh
I really have been enjoying heavy sword lately
It might not be the best against carapace still but it's perfectly serviceable while just nuking and staggering everything else
Arguably a good reason to run cheap shots even
Oh and it does stagger crushers
I do need a weapon to spam heavy attacks with actually
I somehow made almost no progress on the penance that needs me to kill x amount of enemies with a heavy attack on scum
I mean oyu could call light spam taxe boring
Cause there's like zero variation in my gameplan
rashad
Or maybe just knife push attack

That's why the push attack heavy chain exists 🤓 ☝️
Because it's fun.
Also admittedly, push attack gives some space so it's good to control the horde a little better
Yous don't throw random bullshit out there with the TacAxe if you don't feel your HV procs are big enough?
Be a lot cooler if you did

I go back and forth between light spam and push attack heavy a lot
I tend to switch over when I know the hordes getting a little too wally around me
Being grabbed by a CSpawn while gunners still shooting has to be the most bs the game can do
I hate it so much.
Getting grabbed by most things is just instant death ngl
Only when in the middle of fire and gunners
Cspawn easy to dodge anyway, just stay 90 feet away and let your teammates kill it 😻
(real)
Or let the teammates be near the CSpawn to throw you away
Tac axe
Do shivs not have okay heavy? Or are we trying to cleave.
Depends on the mk
mk3 has the better cleave on heavies
Me with a tide pod 😈
whgats the best blessings to run on Crowbar 🤔
i saw some people use Superiority + Unstoppable Force, but i never full-charge attacks who has time for that
so im thinking maybe Superiority + Take A Swing or Limbsplitter 🤔
All or Nothing wouldve been insane if only i wasnt using 2 stamina curios for the attack speed 🤔
Managed to kill a sniper from 77mtrs with a vraksian mk V IA
No it’s being grabbed by mutie and thrown to another mutie midair all while you are on fire
pov: you are the tennis ball
Hacky sack because you are surrounded by blazes
pov scumgang supreme
I run superiority + opportunist personally
yeah Opportunist is a good option too i guess
basically anything other than Unstoppable Force 
Mk3 is essentially single target strike
And it's amazing btw
Mk3 is the horde focused mark 🤔
That's MK1 for heavies
Sorry
My bad
Don't remember the numbers anymore


Darktide in one picture
I use the +damage to staggered enemies (it deals decent stagger so I feel like it's always up) and the one that gives crit chance on push. The follow-up attack sweeps and combos well, I just wish either the buff lasted longer or was more potent to compete with Shred
Fucking love the crowbar
The least shit blessing options are opportunist and superiority
this says a lot about our crowbar society
im just leveling up all the crap weapons that i probably dont plan to use ;d
Generally speaking would a lower cool down weaker stim or high cool down stronger stim be more useful for MOSTLY melee scum
Either or works
Playing mostly in auric and damnation difficulty havoc still whips me regularly
If you want a fat stimm run sample collector
Honestly I just need to remember to actually use my fuckin stim I mostly run the melee ability and like maybe pop it once or twice a mission so I figure stim supply could be a fun change
Use Rampage then when on cooldown pop stim
It's easy to remember to use it if you do that
If you have sampler collector and play high difficulty content, the cooldown starts to not matter anymore 💀
Indeed, my desperado build has a 75 sec cooldown and it gets like maybe 5 sec? Of no buff
Especially if youy have chem nades or pocket blackouts
You can sometimes just nearly instantly get your stimm back
how about getting tag teamed?
died immediately
Being hit, truly a rookie mistake 😔
Nope
Lmao I forgot about that clip
made me realize that i'm not worth much as a psyker player, because the load out i like has 0 mobility and i don't know how to dodge mutants
pretty sure i only get grabbed by mutants when playing that class
You could run a higher mobility weapon
Nah just means you need more practice. Ironically I have more problems dodging muties and nets as scum than I do psyker
Or anticipation
i think im just too stubborn
but this was before i started using stuff like the illisi
Also if you are doing EK just cast RMB at least twice to stagger mutie
or anything with actual mobility
Low charge quick casts
i dont think you remember my fascination with lmb EK
i forget what happened before i got grabbed in that clip but i low key think i got hit by a pox burster before getting grabbed
sometimes i try to rmb the bursters and they just pop before tumbling
Nah I get it I have drifted back to surge surge
Surge surge is the only thing that has ever gotten me kicked out of a game
That Plogryn had a beef with the player lmao
Because they thought I was cheatin
Was that you? Lmao
What the fuck
I'm dead serious
It was just an auric and I was trying it out after hearing about it
And honestly.
that was ME!
I could not blame them
Surge Surge with Scriers at least for auric
Like I actually don't even think that should be a thing because it's so oppressively strong lmao
the quelling tech that doubles your dps?
Nope.
Straight up just m1 spam
no way
ooof
ive been kicked for using EK but i never learned how to do the quell trick
i think just the fact that it was possible -- people didnt like
Again it really is no hard feeling to those players
most were just macroing it tbf
That’s fucking wild
Was it back when quell canceled worked?
Because even I thought to myself, "yeah they weren't having fun"
Crazy thing is you didn't even have to macro it for it to just annihilate everything
i feel that
actually had an ogryn leave like 10 mins ago
they couldnt get any kills
EK Scriers is actually not okay for auric imo
I was accused of it once when quell cancel worked
or any M1 build you can use with scriers and surge
It's especially worse for EK cuz of the innate crit though
not like it matters you could run wallhacks and aimbot and you cant get banned
like abuseable because of the base crit?
to this day i still don't know the base crit tbh
tool tip says 21%, i think that's a lie
I think it does add around 20% at max crit bonus
Combine that with psykers crit chance, scrier's crit bonus and the 5% from surge itself, and Warp nexus
And you're actually nearing 100% crit
Not at it
oh yeah... i forgot the 2 additional sources XD
But damn close to it
Now combine that with Disrupt Destiny
High peril warp nexus
Which gigabuffs your crits too, which is extremely easy to get to 25 stacks because of the double tap from surge
i use warp siphon, but i might try DD one day
And it just becomes disgusting.
I really don't think that should exist in auric lmao
actually wtf is that damage mod on DD XD
so i could randomly kill a dude with a tick of soul flame procing Kinetic Flayer to get a stack?
Yep.
wtf
It's lowkey one of the most busted psyker builds
Even in havoc. The only true contention you deal with is carapace
Not as flashy as inferno though
But everything else
i think carapace would be a non factor for me
the damage i do to them is already nasty
Is just dying under the right circumstances
i think DD would actually make carapace negligible
It kinda does honestly
right because its a target rich environment
do the stacks fall off 1 at a time?
or all at once?
One at a time
bruh
i think if you have soulflame killing specials/elites with kinetic flayer it's possible
imma go try it lmao
Yeah I don’t typically take BB KF with a surge surge build
But I imagine it probably doesn’t hurt
It's not the worst. I have a weird build
against infinite cleave and melting carapace nah
More recent buff
i wont post anymore psyker stuff to not disrupt the Scum chat
melee scum is just zealot/melee vet
Which patch note so I can check it? I must have missed it
Nah it's meleeker
Hell Rampage is basically Scrier's but it doesn't count down while active.
Should've been in the nightmares and visions update
But yeah thats a thing now
Thanks
when I think I meleeker its greatsword which is its own thing
Esp now with Splash Damage, the parallel to psyker is even stronger now
You can do meleeker without gs tbh
That just happens to be the best weapon to do it with.
I wish I would or could take or make more use of that talent, but I'm locked in on the bonesaw. They either die before they get in melee range, or die to the DoT because I didn't do enough damage on the last hit I would need
200 more buffs to psyker
i actually dont path to splash it doesnt seem worth it unless your grabbing a bunch of tox nodes
even then it's kind of not worth
but
for melee rampage it is imo
at least for toxin mania
It helps a lot with coated ime
specifically for melee rampage build I dont grab it
The biggest reason is it instantly gives 10% toughness per second in density
splash damage + toxin mania is worth the 15% base damage imo if you are on rampge
With that node
And Virulent Strain
yup
I feel likes all those tox nodes are too much points you cant really grab the actual melee nodes if you go for them
Plus the total damage it deals by itself roughly matches perilous soulblaze on melee psyker by itself
Increasing your total damage output by 10%
whenever im on rampage im on dependency anyway so its just a take since it's right there
Thing is, if you've picked so much synergy with toxin already, you don't really need all of the melee nodes to do great damage.
Plus. Those nodes specifically benefit pocket blackouts a lot
rpg gang
Scum in its entirety got boring to me
It probably gets way more value than blackouts
My scum is lile lvl 52 or something
They're not regeneratable.
Waiter waiter more screenwipes please
That alone makes blackouts a good contender
And it's way more cohesive with melee scum imho
I feel like blackouts regen too slow rven on havoc
Do you use hypercrit?
I rather just ration my rockets
you mos def can, I could take it here if i gave up bellows
no just hv
bellows good 😢
yeah but it isnt neccessary, I just have it because i have no other defense with this set up
Idk either it's not counting poxwalkers/groaners or 20 is a lot more than I think
And especially now with the spawns being tweaked to high noon
if you kill enemies with DoT, Hypercrit or out of range, you will not get a stack
the DoT from needle pistol is an exception, and only the DoT from the shot itself
I run bolt pistol/shivs so none of thosr apply pretty much
Which is weird. Because if you don't invest at all in toxin that much
Then there should be no interference with your regen.
^
if you are running coated weapon that can cause you to miss kills too because of the DoT
Idk maybe I'm comparing it to vet regen in havoc, but I feel like that 5% chance on elite just regens the grenades faster
same for splash damage
Well duh.
the generation is heavily gated on what you are using
i get more nades than a vet
You have to pace yourself with blackouts
Because the regen is entirely connected to your kills. Not a timed duration and kills
*iirc you need a minimum of +8% str from the stimm for that though
But, the way blackouts regen works. A h40 horde very often just gives me back my full count before I even realize it happens sometimes
^
like its not the always a full 5 if you spam them like i do
but you shouldnt have trouble holding onto any
can burn them and get them back pretty quick
scum will get interresting when the class gets a chainglaive
unless you got a psyker melting your screen i guess
Honestly that used to be the case
But whatever they did to the spawns with this update?
There is usually more than enough horde to go around lmao
i still struggle to get my kills vs a psyker, it feels like a competition ngl
I was mentioning that I was trying to clutch last night and the hordes were just
i usually have to run somewhere else and pull a group XD
Non stop
For a solid 10 minutes
I have never been put in that kind of attrition before the update
It's like the AI director is just like
"Tickets? What are those?"
i liek the new ai director
so you know the sewer map
i think clandestine gloriana?
Nah that's the icy map
where you fall onto the ledge
You do fall on a ledge in Gloriana
oh well it's the one where you talk to the one dude at the start then travel through the pipes to the ledge
yes that one
Yeah it's that one
in the area att he start with the guy enemies have been spawning there
I loaded up last night and when we got in 2 crushers downed my psyker on the spot
legit had like 30 dudes just chilling right in front of us from the very start
i like it
Me and my team were crying laughing at the start
None of us knew about the bug
We won that too
It was a 34
i kinda hope they keep it
but i can understand ppl getting upset on some of those runs
one of the dustbowl maps has a similar thing too
where there are a bunch of enemies spawning on the way to the actual fighting zones
I've been enjoying heavy sword scum a lot ngl
commit war crimes
Strong as hell but you really gotta work for it unlike the higher mobility options
I was getting a tad burnt out but then I saw the rework and had to try it
D claw scum also fun
i tried to like d calw
i think im doing d claw wrong
i remember you guys talking about the stagger set up and cheapshot
but when i tried it it didnt do as much damage as i thought it would
aside form the counter i guess
You do have to be a little deliberate with it since Skullcrusher is your big damage enabler
Courtesy of Hexis
all the work of soulflame
change my mind
also ty or the flashbang
room lit up after the 1st kill XD
Yeah but first couple deaths are the parry hahaha
yup XD
What's the carapace angle with hsword scum
Is there a good ranged for that in scum kit 🐴
Decent but doable because of Channeled Aggression.
needler
But my setup is a tad unconventional.
People will be spooked when I say I don't run Headtaker with it
I only just got scum to level 30 does needler kill carapace that quickly?
I haven't done havoc but wouldn't more health slow kill time even more like esp crushers
Or am I using TS wrong
If dclaw had the same blessings as heavy sword I would use it
Just spam 6 needles at a crusher and it will die before it reaches you. It's not super fast, but it's consistent and easy
The needle gun is well loved because it's such a strong free extra source of damage for a melee scum with no extra investment
While being efficient for elites and specials too
Half my shots plink and apply nothing is that just % /perk/blessing issue?
Also when 6 crushers what do
Depends on build, but maybe rocket
or yell shank repeat
Shrimple
dance ganger dance
Most of our melees are also excellent into carapace
If you aren't using one of those, strongly consider the boom launcher
Strongly consider it anyway, but even moreso if your primary can't kill a Crusher blob easily
the shot itself will plink but the poison will kill
Oh they still apply. Weird I could've sworn the enemy wasn't green usually
I don't actually usually have issues fighting the crushers usually, I just beat them to death I was just wondering if there was a better tool when you have hsword. Sounds like needler will take out a few before they're on you which is good enough 
shoot 2 into each and melee one time with a heavy
Also is there an optimal mk
i think for most weapons you will have the damage kill the crushers remaining hp
optimal mk im not sure
I saw the pinned thing and I assume it's just mk6 unless you use special more?
Or for more crowdclear on special idk
i use the mk2, but it's because it has good waveclear
I didn't even realize it had a special on my first like 8 runs with the gun, forgot to read
Was just using it to click specials n shit
im not sure if the primary fire is the same for both or not
Mk6 has better primary fire
For weakspot and crits
like it applies an extra stack on each in comparison?
10% damage on void shield is abysmal
Yeah it’s not great
primary mostly identical WHERE?!
On a body shot without critting
Factoring in weakspots and crits is what changes it
I use Mk II only cause of the occasional case with a narrow corridor and dense horde meaning spreading toxin good
Yep yep don’t need but like. I prefer my needles cleave through at least two pox walker heads
Cause I am efficient like that
MkII isn’t typically better if you only use primary fire
Which is a pretty common use case
I know that….i posted that information
Being cool is actually the most important stat not tracked by scoreboard
I was reading lore on ganger weapons. Would a Voss Grenade Launcher make sense for Hive Scum?
You mentioned reading lore... what does it say about them use grenade launchers?
I swear I was just reading the gangers entry on the wiki and it said that ganger elites and leaders may use voss grenade launchers. But now I can't find the link in my history. 
is shock and awe really better than wrath?
Yes
on bone saw to be clear
Its multiplicative with +cleave
ah
Doubles the value of all cleave basically
#givescumreconlas
No
Is this Tac Axe ok for Hive Scum?
Yes but id use unyielding over cara
Thanks. So this means the Tac Axe has good damage against Cara? Or are you saying that for boss damage?
Has bad cara damage, use needle pistol
Oh yeah ! Good call. Thank you.
Did they kill ranged Hive Scum builds after the pickpocket nerf?
kill is a very strong word
id say just a mild slap on the wrist
they killed reddit's/steam's version of ranged builds that pretended they were a psyker that doesn't need to use melee because this is now a ranged only game obv
which is always wrong
"nerf"
aka melee to kill in a melee game
Dude its the armour type its least effective against
And its far less effective than other options
You can choose not to understand what people mean like a redditoid if you want though
But they're not wrong though
Tac axe actually does good damage on crits to carapace
If it's pretty much great for everything else, why not try to help it where it lacks?
It's not bad. The ADMs aren't terrible for tac axe on carapace.
Because they have a needle pistol in their kit.
indeed tac axe is bad and should be buffed
They do. They have it equipped.
I'd run unarmored on that instead of flak honestly.
scum doesn't need unarmored for scab bruiser breakpoint
New cosmetics when
on crits
There it is; it needs to crit/hit a weakspot
Otherwise its mega doo doo
I'm holding money in my hands
They have to use rampage for power buffs
Otherwise oof
It takes one day on blender to make a cosmetic item
They rather rest

From resting after playing on malice & balancing a game based on that dif

imo it was balanced on havoc, auric and below it was too strong
more so because havoc armor spam countered it completely
I mean I wasn't talking about whether it was strong or not
just how dumb the mentality is
yeah if only scum have way to stack crit + have talent that provide consistent crit
also scum have needle pistol
Only rotten tbh and even that was easily countered with rockets & str rending and att spd stimm - they melted (crushers i mean)
melt is a strong word, it would take like 3/4-1 mag to kill them with those buffs on havoc it was almost as fast as just pulling out your melee
2 mags; i know what i saw (no debuffs from others nor dmg from others)
Yeahh 😭
And not even full cause 1st mag took ~60% of a rotten h40 crushers hp on DAP
So yeah
Even psyker could kill them faster and with infinite cleave, ranged hs really struggled vs armor and had a clear weakness compared to psyker
But, it overperformed in auric so it gets the nerf bat
if you dont take any anti armor its a struggle
but I think ranged hs could just hog all the damage cause its fast ranged dps so people just got pissed at that too same thing happened to exe stance vet with autopistol
I mean thats as obvious as strawberies are red

No; its more the playstyle imo; ppl crave pure range builds and prenerf hs was giving that
The general consensus though is that ranged hs was broken when psyker is right there,
and people say the pickpocket nerf did nothing too, no, it fundamentally changes it from ranged only to ranged melee
They cope; those are called hybrids
Those are underdeveloped ones btw
They did not gained color yet; not mature
Or not enough nutrients/disease
- it was a figurative speech; could also say apples are red but we all know there are different species that have different color palletes & taste
I know im just being evil
I mean it was kinda countered by carprace
it was just crushers that "countered" ranged hs, even then you could just have a melee weapon specifically for them and bosses, or rpg, while your gun deals with literally everything else
Ranged HS really was kinda dumb
At least Rampage eats shit if you mess up a dodge, but ranged gets to just stay out of the danger zone
Good at open areas due to ranged immunity
Good at corridors because our guns are bullet hoses
yeah, pretty much good everywhere unless its just crusher spam only
Fuck up a dodge and get tagged by a crusher overhead or something
bonk
It's not like you can kill a blob of 8 crushers before any of them even try to swing
which is every havoc game, thats why it felt balanced at havoc but oppressive on auric and below
It's still grossly powerful, but at least there is a failure condition
Ranged just doesn't have a failure condition
Or, well, didn't until PP nerf
nah most games are still filled with ranged enemies, even during crusher waves, theres a bunch of trash that spawn around
then you just kite crushers while shooting everything else
And, even being bad at Crushers - we still have the best anti-crusher blitz
And typical Desperado melee weapons tend to be good at carapace too
Just, not as juiced
Like, if you're cornered by 2 of them you're still strongly favoured
yeah so the only downside of ranged was covered with blitz and shivs/knife
Just poking them in the head with shivs
Anyways desperado is dead in the water for havoc, but melee hs is busted af
I don't play havoc enough tbh
I'm mostly commenting on Auric level balance myself
I know a lot of us are beyond that and capable of near perfect runs there, but I've still got big holes in my play even after 1500 hours lol
Bro I'm ass I can't even consistently win aurics
I think if I put more time into havoc play I'd get better but party finder systems play hell with my social anxiety lol
Aurics are hard man, they only seem easy if you're used to high havoc
basically if you havent won a 40, youre going to have to host
I can talk my way into a group on here I'm pretty sure
But just trying to do it flat in the game, yeah
I mean its still okay, just not as good as it was before and melee got a bunch of nice stuff in the patch which made it way better
oh yeah discord is easier to match with but teams are still about the same quality as party finder 😂
But at least it solves some of the anxiety triggers
I thought the new patch made it better than before, or whenever they took out the rampage debuff
I feel like I'll get seen as a person rather than a problem here lol
Most people are nice on vc I don't think I've had a bad interaction
Even most people in the game are, but there's still more doubt there
This ain't league by a long shot
tbf i dont think people care that much in h40 cause they wont demote, the only people that will complain are those that are 39 and cant make it to 40 lol
Yeahh with the reset this patch your gonna see a lot of the latter
everyone was reset to 30
well if they were above
as in desp is still usable in havoc, like its not bad, but rampage builds got a ton better with the new talents
like the only "nerf" to hs was pp and it doesnt affect rampage builds at all since the needler has great ammo economy
I don't really think it's that viable, you basically are going to be forced to fight ragers and maulers in melee with no melee talents or be in situations you cant shoot with no ammo against only long range elites, at best it would be a hybrid ranged build instead of pure for it to work properly
talking about desperado, rampage is like bonkers good though
ill try a pure ranged desp next time and see how it goes
I don't really see the point either since melee hs is also just very good, it can outdps psykers even
oh yeah definitely, rampage was already able to do almost equal dps as psyker before the patch and now it definitely can and more consistently together with high boss damage
but results may vary, before that game I played with a melee scum while I was vet and they did less than the psyker
like way less idk what he was doing
yeah theres the variable of player skill too
You can play with us 
We welcome anybody (so long as they are a team player that is)
Unlucky
And you melee anyways

Nah bro; you shoot them
Aa for long range; even DAP can deal with midrange targets - needs run & gun blessing and sticky hands ez (what you should be running btw outside blaze blessing)
I have a prototype but won’t touch hs yet; got other classes to sort out
Average psyker then
thats my gf 😭
That
Unfortunate


Almost as much as me sorting out nails by size
(Which i do right now; my fingers get more black)

I appreciate it :)
Today? Later tho obviously cause i will be later at home; in 8h or so should be alright
I'm on a course day so I'm busy most of the day, but thanks
I'll add you as a friend and maybe another day?
Sure!
Feel like they should have hit the range immunity instead of pickpocket personally
Like you can range only with Psyker and las vet still. 