#hivescum-class
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Unyielding + sprint efficiency 
That's my needler setup ya
anyone got a good tac axe loadout for hive scum
how much does 10% reload speed even matter
especially if you aren't actively committing to the use of the gun
i think the actual reload time needs to be considered
i cant count it out but its like a 1.7s reload maybe
or maybe a whole 2 seconds
Its actually pretty noticeable when you consider that it's a staged reload
aren't all reloads staged
^
When I didn't run it, there were a lot of moments where the animation wouldn't actually finish before I switched
And then when I tried to use it
Well
i dont think there is a single non staged reload lmao
Had to finish it
Point I'm making is that reload speed is pretty noticeable across the board
For all weapons actually
i just can't mentally wrap my head around what I'd need those .2 seconds for, but it COULD help
It's just that needle pistol is the one weapon you can afford to run the perk on
know what would make the bonesaw heavy one better....?
ACTIVATING ON HIT TALENTS 2 TIMES!
it irks me
i don't even dislike the drag because you can dodge on the 2nd hit and still have it
or i guess dodge just as it goes off
Not being the Bonesaw H1?
i dont think it's ass until im trying to stack shred and decimator
It is ass tho
Its too slow to really make use of the best parts of Scum's kit
i'm not defending it
lmao
I JUST WANT IT T0 BE BETTER
2 hits that dont act like 2 hits
you know who needs 2 hits?
fatshark
If they wanna make it better, they need to up its attack speed
Makin it proc on-hit stuff twice would cause a whole other assload of problems
upping the attack speed might be too much
im sitting at +26% atm and it feels fine for what it's worth
bonesaw has a similar issue to falch
slower weapons are fine when they dont have ass properties like only counting 1 hit when actually dealing 2
Its just damage and speed of heavy 1
where the heavies are so slow that they're just not worth using
you are usually better of just spamming light attacks
^
or at least the shove l1 into heavy isn't too terrible
even PA is a net drop in dps
Yeup, which gives it the same problems as Crowbar in that the result is half of its moveset feeling dead
U still need to do it tho or u get swarmed
half of most weapons movesets feel bad.
it's supposed to, but in practice light attack spam is still better
shock and awe and bonus cleave node ๐
and deci
if you take it over shred
Ye
been liking decimator more if you are using the strength stimm
Yes an no, the thing is that most weapons, even those with sub-par movesets still perform well with their combos on Scum because they can still make use of Scum's kit. The Bonesaw and Crowbar arent like that
they're just so poorly designed lol
They're wicked concepts, but the execution is just decidedly dogwater, yeah
Like who playtested the bonesaw and said yeah. That feels nice.
me when the combo include light attack but the light are so dogshit that it better to just spam h1 block cancel
mister e
It's just all round a DoT stick and nothing more
like test in creature spawner vs. 20 bruisers
I mean im using it atleast
try light spam vs. the "proper" moveset
I did ingame
yeah, but the l1 from shove is good imo
Which is kinda pointless because Splash Damage exists, so why exactly does Bonesaw given SD works with everything
yeah not gonna happen
I will def not lightspam against 20 bruisers
who would've thought that making the weapon have DOGSHIT flak adm make them bad at horde clear even with toxin
it's faster than using PA/heavies lol
it's not the adm
DoT stick.
But not safer
also slow as fuck
Ull get chipped
eh i mean this is the dodge class
and you have the fart on hit talent
faster, but is it safe?
it doesn't help that toxin actively prevent you to proc shock and awe
realistically, it doesn't have the worst ttk against most things solely because of the toxin
tbh i think it is
because of how slow the heavies are
if i die
but i only tested for horde clear times
U will 100% get chipped only spamming lights and never PA
in live matches i do only light spam with saw tho
that's what i think
you get insane dodges
it really doesn't matter
I mean sure, but the problem is that you can apply toxin with everything else too on crit and Splash Damage procs, so the Bonesaw has become the appendix of Scum's arsenal
yeah, I agree
i feel like light spam wouldnt really cleave anything
and the cleave kinda matters
the angle from the push attack and heavy matter imo
turns out attacking multiple times for every single heavy attack
I use it a ton
than waiting 3 business days for the heavy to come out
nah i can sorta see what you are saying
but i might be lacking braincells required to spam
Getting issued a skill deficiency by Bruisers is relatively common, dont worry about it 
shortest visit to auric ever
left in embarrasment
in all fairness i did lag a little
i'll just learn to do it sparingly
i think aurics in expeditions might actually be unplayable for me
every wave is several hitches XD
How it feels catching hang time off small rocks in Deadside with HS
Crusher overhead just swats you out of the sky with mid air vulnerability
Had a sniper take aim while I was mid air once and I felt the color drain from me like a cartoon
yo am i trippin or are the dbl pistols just not that good lmao
Dbl?
The stubs?
They are nit fully automatic
U just have to use em a lil differently
They have more range than most of scums guns
yea but like debately couldnt i just a full auto in place of it and be fine?
Amd are better fore special sniping
I mean yeah u can pretty much use whatever on scum
and this is why the classe is fun to me atm
trying everything yall be talking about in here
TacAxe Scum is supreme Scum and I will die on this hill 
Probably whilst surrounded by dead heretics

how do you survive against ranged gunner/reaper stacks on hivescum? this is coming from someone who has played veteran (i shoot them with a rifle that functions well at medium to long ranges), and some ogryn (i had the charge ability to dive onto them).
i found myself confused, if i didnt have the rocket launcher ability, how i can survive in their view?
maybe i am just not supposed to be exposed to it or something and play in cover, but running at them didnt seem to work, even with a max speed stimm
dodge slide to them
purposely getting clipped to get the +30% toughness regen also helps
obligatory blackouts too
stip down on the needle pistol
you can run almost indefinatley too with it XD
i see
i currently have the default dual smgs since im levelling, but i have seen that weapon before
it might suck if you dont like the gun though
ya i think itll be fine
im used to lining up the os headshot on vet so its a bit different
but as long as it allows me to quickly dispatch targets at range (even if they need to die to ticking poison time) then it will be something i prefer
Stripped down helps a lot but if its like a big/wide room with gunners everywhere it will be extremely dangerous but dodge dancing and melee them in between

As long as theyre alive yea
scum now also has built in better sprint dodge angles
so you can also zigzag your way through gunfire easier, even if stripped down isn't active
Can HS get a head cosmetic like the Ogryn chainsaw mowhawk for Emperor's sake?
we already have the actual hair mohawks tho
it usually isnt, because for some reason you are always getting pinged randomly
so you get back stamina while running
quick question: how do the cooldown reduction nodes on cartelstimm work with Desperado? As i see it cooldown only starts once the ability ends so you would need to stimm between abilities to get the benefit right?
yes
Yeah, it's a bit awkward like that
I'll need to run Chem nade and boom bringer for their penances
I really don't wanna but eh
all scum blitzes are fun
good news is boom bringer penance is like 2 games
or one of the previous event
Why not?
If u enjoy the tox blinders ull enjoy atleast the chem nade too
Chem bomb is great, and it's potentially easier to path through for a melee crit build too
You can skip the 25 toughness node and gain a point for elsewhere
Since you probably want the Riposte-as-a-talent node already and that only connects to chem bomb
Prayer
by spending your life savings rolling curio purchases or hoping it shows up in armory
you need at minimum to roll a stamina curio that has a gear rating of 410
anything lower is +2 stamina
30k melk bucks will pretty much guarantee you get 3 x 3 stam curios
Get grinding varlet
Ill test that later
I bet u ill prove u wrong

I hope for the sake of you suffering that you're right
how do you buy ciurious
Walk up to melk. Speak to melk. Click buy curio button.
It says "randomly get a defensive item" or some shi
Costs 250 per roll
I am melks biggest hater
melk would never give me anything
except the time he did
which was when i didnt need it anymore
i got my +3 stamina curios from the armory
I'd love to know what the odds of gettinf 21% health actually is
is the roll harder than +3 stamina?
Ive spent atleast 80k and got one
Yeah
that's rough
Meanwhile my psyker has like 30 of the top rolls from the good old days where they'd be in the shop all the time
And i'd buy every one so i could try get the two locked perks i wanted
Shit just triggered some light ptsd thinking about locks
And spending over 50 million ordo dockets on trauma staves and not walking away with an upgrade from the one i was using 
Not infinite
Main reason I like my scum is because I don't strain ammo or nades that could be better used by other people
Ur nades are honestly better then ur teammates
Vet regenerates
Arbi regenerates
Zealots are trash pretty much
Psyker has none
Ogryn can use em but as an ogryn man i can say that scum nades are just better then ogryn nades
yeah hive scum has pretty much the best non regen blitzes in the game
Also another important thing
I bound my grenades to a side button on my mouse
On blinder it's thrown instantly which I like
Chem nade and boom bringer however mess with my muscle memory 
I have that too
cant believe they added zealot blitz but better for scum
Doesnt really bother me tbh
Also I have fallen in love with stripped down on my syringe pistol
I can now just run at gunners
isnt stripped down broken
not to its detriment
it works at all stamina levels instead of 50% i heard
Key for me is remembering I have it lmao
Nah
Nope, but it doesn't have an angle requirement like other sprint dodging
Run face first into gunfire=dodging 
Toxin an rocket is just sooo good
Ngl idk why but feels like hivescum recovers stamina a lot faster than other classes even if its the same amount and same triple regen of 12% on curious
Might be because of tis but a scratch
Yea maybe
HS has like the best defensive ability against gunners imo
But ye needle with stripped down and run n gun is rly nice
Very few weaps has it its needle, recon lasgun and 2 of the autoguns
So a decent limited blessing
But with tis but a scratch u also regen whenever u do get hit unlike the other classes
Plus on kill
Scum has the best feeling toughness regen ime
Between stuff like Precision violence, just a scratch, that one 50 percent refill if it breaks
Yeah and even stimm supply ult
If u also only have 1 stimm lab applied then u can recast it on cooldown basically so 50% toughness every 15 secs
(Tho u lose fun stuff from lab ofc)
That ones sooooooooooo strong
Literally a constant lifesaver
And the cooldown is very low imo
Still no hotfix?
Yo anyone with High Havoc experience could tell me what would our gameplay look like, playing Chem, if we are in a group of new players that constantly shuffle between their "tasks" from inexperience ?
For example i know we are supposed to be playing more in the backline and focusing specials/bosses and only Meleing hordes when safe but on my team sometimes my frontline is not there lmao and i have to be the frontline, which is ok until i have like a gap between the Horde and a gunner spawns and i get clapped.
If i die and we get a Twin or double Boss spawn after its pretty much gg cuz im like 70% of our boss dmg also.
I guess what im really asking is: there is something else i could do @ my end? (Ex. Change build or Weapons) or is just a get good together angle?
Get good together
The cooldown is stupidly low on a lot
Like street tough or whatever
6 or 8 seconds on that is insane
Mine is 3.75m too
Play safe in the backline
๐
Even as range Scum I'm fucking diving into that elite spawn the moment I see it
I see enemies and I dive enemies
I keep dodging and they can't hit me
Scum just be doing shit
Zoom over here
Kill that guy
Zoom over there
Kill more guys
Yeah im just parroting advice from a video i saw that makes sense to me if that the most optimal way to play the build
Don't think about it too hard
Just kill shit
Like I just
Real shit
Dive everything
Poxxies, ragers, crusher patrol
I'm going in
Why would you dive a crusher patrol having Chem Pistol though?
Hmm, with bonesaw?
Still works, not normally my preference tho
What you usually run ? Devil Claw?
Shivs, TAxe, current flavor I like
give hivescum a nerve toxin LMG
monkeys paw curls now enemies also have a toxin sprayer
because it only takes like 2 shots each crusher XD
May I introduce green flames and toxbomber?
yeah elites pretty easy
2 shots of needle and just keep up stacks with bonesaw or whatever weap u like
What tax axe build you liking?
You'd have to ask me in like 6 or 7 hours when I get home from work
NP
but yeah 2 shots and a melee for most
Who said this?
Because Psyker and Scum are by far the best classes in the game with no weaknesses in terms of what situations they have a hard time dealing with
They are soo strong that top havoc players sometimes have artificial rules of not allowing anyone to play them to make the run harder ๐
yeah only thing i would say is carapace like maulers and crushers need the needle toxin over just melee but thats whatever rly
the amount of DoTs u do to dangerous monsters is great when last alive lol
you can just apply toxin and go back to dealing with threats while kiting
The only thing Psyker has above Scum is wave clear
But Psyker is such a broken class to begin with that they literally just destroy the mechanics of the game due to how much CC and cleave they have
Psyker honestly in a tier of their own imo
yeah when i came back to darktide this week i got into that train mission and was just 2 bots, me and a lvl 1400 psyker and goddamn that bro just burned and zoomed through all enemies like he was the train lol
Fatshark tried to make scum a class that is strong into specialists and bosses but weak into elites due to their lack of CC
Because since they do soo much damage it doesn't matter
Death is the best CC
yeah i mean only rly noticable if ur alone or last alive
Its the skill issue really
Regenerating instant stagger grenades would like a word
Street tough also exists now
Genuinely who the fuck thought scum needed that fucking talent
And forge's bellow too but that one is chill
That fact that it's like 8 seconds is insane
That could be a minute cooldown talent
I genuinely dont take that talent purely out of spite
I don't cause it's fuckin broken
Dumb talent
Goes against class identity
Makes me play worse too
what do u mean regenarating grenades?

YEAH
i think blackouts might be the weakest ordinance in the kit but they are pretty damn good
basically infinite
yeah pretty much
Ehhh wouldnโt say that.
All the blitzes are very good for their role
for what ppl care about in DT cc on a nade isn't really what you are pining for
they all are good at what they do, but still I think the other 2 solve the same issue
making space
while removing threats
even if limited
You canโt use general pop desires to dictate game design or pickpocket gonna get patched to provide 100% ammo on poxwalker kill
im not gunna delve into the pickpocket argument too deep
Lmao
ppl who thought it was okay the way it was before are tweaks
Yes
You ever telekinetically pickpocket someone from 30 meters away?
Zealot Vs scum blitzs
Knives are still pretty strong imo
The issue really is stunstorm and immolation
Feels like fatshart doesnโt really know what to do with zealot anymore
power creep it
over a bunch of dlc
Stunstorm just needs a way shorter fuse and an extra charge imo
Or scrap them both
Why?
They fucking suck?
You could also fix that by buffing them
?????
????
Alright so we should just scrap everything in this game that is bad and never bother buffing them
If its been useless for two years yea
Try something else
Yeah because fatshark hasnt bothered buffing them
Its not because the blitzes are fundamentally useless their numbers just fucking suck
They are a thematic and numerical failure
tbf stunstorm was really good but people slept on it until scum released
????
knife is just a lot of utility
yes but no
The fuse timer sucks imo
It makes them really awkward to use in my experience
If they were like half a second it would feel a lot better
Knife is okay but it's very underwhelming, it has a niche for animation cancelling and working with flamer
Crippled hive scum huh
I was fucking with him until bro said vet and scum got nerfed
I do wish the game would stop running worse every update
I mean vet did get nerfed VOC has got cooldown increase after cooldown increase. Remember when you could spam VOC on hunting grounds missions?
and hivescum technically got a nerf to the ranged architype which is crazy because the ranged one wasn't even the good scum build on H40
Oh it was goodโฆ just not broken like tox crit melee
Which got buffed

scum got mega buffed
all the fucking build have 1-2 less tax node
vet voc nerf barely matter unless you spam it every single time it up
exe got mega fucking buffed even though maintaining it was piss easy after the tree change
I need to try to make a ranged scum again sometime
pickpocket nerf is fucking nothing
Too much fun with rampage rn tho
especially in havoc
Below havok pickpocket node was kinda dead even before the nerf
Director isn't spawning shit

I never said it was build ruining or anything but I'm just wondering why it exists? I feel like making it so only ranged attacks could proc it would have been better since it would allow you to run out of ammo if you got unlucky with kill steals.
it doesn't effect melee scum at all which is really funny
the problem is its actually fucking impossible to run out of ammo
๐
it also doesn't affect ranged scum since guess what
elite and specialist is common
and it take less than 2 seconds to mog them with melee
what did scum get in return?
Whenever I feel like leveling a class again (I do actually kinda enjoy it cause I don't have the best stuff then) getting up to there is always boring to me
I need at least havok to feel alive 
sample collector is free
1-2 less tax node on most build
fucking splash damage
1 more dodge for zero reason
scum
got
mega
buffed
By the way the extra dodge is omega unnecessary
Scum was already feeling untouchable. Especially if you took jittery
Street tough
you already don't need jitter
I just added that as a bonus
its already a trap pick anyway
Extra damage scaling with crit chance
yeah this one too
Channeled devastation was new
Why do people use so many Stamina curios on Hive? (chem)
aaaah, thanks!
Itโs also partly that the way hivescum is built they are not super tanky. Itโs more about not getting hit in the first place so toughness and health curios are a bit more debatable.
Someone pull up the clip of scum tanking a crusher overhead
I forgot to record one on havoc (just getting downed instead of dying outright)
Because it's the good stuff!
but ye rampage scum with some health lets you tank
Health isn't as important to tanking hits
It's mostly toughness
it is when it comes to overheads and bursters
since DR works on both Toughness and Health, but TDR only works on Touhness, topughness has prio and probably is the only thing you really need to worry about
less total toughness means more bleed through happens on back ot back hits
scum has toughness replenish up the ass so health is more important in havoc at least, which is where the tanking is nicest
still would be toughness
it's not like I forgo TDR tho, health just scales better in havoc
if you have toughness regen out the ass having more total toughness means more toughenss generated
more toughness in total means less damage taken to hp
Thx
I don't need to argue what I know works in havoc
Do it again on havoc with no health buff
No u
lol Iโm not downloading solo play just to satisfy your curiosity. Do it yourself.
I am not curious. Youโd die in one crusher swing
Maybe (a) donโt eat an overhead on h40 and (b) donโt be an idiot with curio choices
The video was posted in response to me saying โhive scum are more about avoiding damage than tanking damage which is why so many run a lot of stamina curiosโ
The video was posted in response to someone asking me to post it. Idc about the context 
If you want to build for stamina go for it, youโll just need to play accordingly
so we challenge every overhead with a bonesaw overhead
gotchya
is cheap shots any good on uzis? Since they seem to do a small stagger pretty much all the time on everything outside of ogryn - mutants
Question is taking the toughness buff for your stims really that bad? Every time I look up recommendations everyone is saying it's the single worst choice you could ever make but I dunno 50% toughness replenishment boost sounds pretty good
I already have the strength tree maxed out and I already have enough attack speed buffs
And I use the stim crate so ... cooldown reduction is pretty useless
Scum is already a machine that turns violence and drugs into toughness
It was the worst tree by far on scum release
Better now
It got a rework somewhat recently
I'd still say its the worst of the bunch but not as much of a gap
Good enough for me. I tried the attack speed tree but it didn't really feel impactful with my other attack speed buffs on top of it tbh
It's not as simple as that tbh
Health does have its place on this class because it's toughness retention is particularly good. Health is nice for the stuff toughness doesn't do anything about
And there's quite a few things
That do not care about toughness
And curio returns on toughness in havoc
Are not very good.
Tis what I mean by this class not really having a curio meta
Because all curios (except wounds) are pretty beneficial in their own way for scum
wasn't really saying anything against health having a place in scum builds
dude was saying its more importnat to have health than toughness BECAUSE you have a ton of toughness generation
if either of them would be more important i would hazard the guess its the one you can outwardly use said generation on
the one in most cases that will be stopping you from going down immidiatley after every hit, and the same one that might save you past getting hit by the piercing damage with more hits.
You'd be surprised. Becaue of how bad toughness returns actually are for Havoc, toughness honestly, isn't that big of a deal. It doesn't really add as much padding as I'd like it to for the investment.
It's why I usually don't focus on maxing toughness as much as I first did when I started playing this class
Because while I don't notice the toughness as much
I definitely notice when I'm way lower health after a burster
Or the psyker hitting every fucking barrel by me
im not advocating for maxing either tbh
but realistically
one is a stop gap to the other
DR and TDR also matter more with your toughness value
if you are taking HP over toughness and are still taking TDR what is the point?
If Melk would actually shit out another 21% HP curio, I would consider that too, but alas, the dude is tighter than a nun's prison wallet
i wouldnt mind that tbh
Because then it makes the toughness you do have more sturdy
and thus any extra you'd get
It's not that toughness ain't important
Its that the extra toughness you do get
Isn't a lot
And it doesn't scale very well as the debuffs come in
the base values for each in h40 are 80 toughness and 97hp before scaling your curios
HP returns on curios are better because it's a percentage based debuff
As opposed to toughness which is a flat number debuff
Which really hurts returns on curios
That's why you can get to over 200 health in h40
While the most you're ever getting for toughness is like... in the 130ish range if you completely invest in it
so if you went 3 you'd have 150hp, and with3 toughness curios you'd have 121 toughness
HP curios are better than people think
Toughness curios are not as good as people think
Toughness is good, but u need a pretty significant investment into it to make significant difference
i think both sides value one more than the other when the difference in value are both a bit negligable and very subjective
Not rly
Hive scum, zealot and psyker have 80 toughness in havoc scaling
10% toughness will only get u 8 more toughness
Thatโs not even 1 shot from gunner
Health directly counters bullshit
okay but you forget that the flat value on toughness only matters when you have it. because the % of your total is where the bleed over happens
Yes and most classes replenish enough toughness to counter the rate at which their toughness goes down
Just by default
so when you generate the toughness you want that number to be bigger so DR can do it's math leaving you with a bigger percentile
usually youdo not die to 1 hit
its multiple
lol burster 1 tap
No one's forgetting that. It's just far more avoidable because this class can regen toughness in the midst of combat
and you are more likely to die to multiple due to the % bleeding over
extra Hp can't save you just as much as toughness would, especially because you are using 2 different damage reductions
I feel like this is a
it has less cases where its the only thing being hit
If u run 49% extra toughness then it is actually a significant difference from base
"Don't knock it til you try it scenario"
toughness ALWAYS comes first unless peirced
You're on the class that breaks a lot of conventions in combat
Nah this is not a hive scum specific case
from 80 to 120 is a good bit of difference
Every class benefits from hp
Also, you know, getting toughness back.. FROM BEING FUCKING SHOT AT! 
Which, arguing that toughness is valuable for that reason is valid
But also, arguing it isn't that important because it means you have an incredible form of toughness retention on top of getting it per melee attack
Oh i wasnt playing devils advocate there, more that if you can get it back from being tagged by some shitter with a lasgun, you've already got pretty solid TGH economy
Is also valid
I dont think anyone else gets TGH from being domed do they?
Iโm confused
Someone said health investment is more important
I mean yea it is
Which, I mean
Health is far better than people think
that hp shoudln't realistically be valued higher than toughness
it's a stop gap
I kinda pioneered fatscum so I can't disagree lol
But it is tho
It should be
today i will conduct another math experiment
One resource you get back all the time, one is finite (until you reach medicae)
Health straight up is a bigger difference to surviving against bullshit
because we like to argue things that involve numbers without using them
same with the crit convo
You can throw all the numbers about you like, we're talking in practical terms. This isnt a damage calculation, this is about how things play out in game
just needs a bit of math, and maybe ill even disprove my point
21% health is 31.5~63 extra health depending on the class
17% toughness is at best 20 extra toughness (~14 for most classes) in havoc
You are at somepoint going to eat bullshit, better to survive it than to be nuked because you didnt have enough HP
for practical use, if you are generating more toughness it should be more valuable, because of DR and TDR
You have to be smoking funny crack to think 14 toughness is better than 31 health
in the most practical of cases you WANT to take LESS damage to your health
As Goblin said earlier. The stuff most likely to be a run-ender doesnt care about your toughness
not have more HEALTH and take the same damage
nor hp, it cares about your positioning and skill
tf
Toughness is fundamentally a DR mechanic and all classes by default can sustain toughness well just off talents alone, without additional toughness curios
The biggest difference toughness makes is that ur less likely to be fucked over by ranged units when reviving people
Are we playing the same game? "Just dont get hit" doesnt work in practice as much as you can cope about it doing so. You can mitigate the chances of catastrophic bullshit occuring, but you can never entirely prevent it
Because u almost always have stagger tools to revive people in melee
But reviving vs ranged is way harder
im just going to ask a few questions real quick
I wish I had clips of eating 3 bursters in a row
Or being trappered through the floor/ceiling/wall
in the events that you are attacking or doing anything that generates toughness, what do you think will help you take more hits? Hp specifically or Toughness Specifically?
If itโs mixed horde, hp
say you get 1 hit in between 2 on yourself
If itโs boss units (except pack master) block cost
But at least with Rampage active
You can take a h40 overhead and not instantly die
assuming no prior corruption
Which is surprisingly kind of useful if you also run Forge's
with just the 12% precision violence proc
With more health
Rager mixed horde. Health is better than toughness
As Path said, HP, because you're almost never just fighting trash in higher settings
Mauler & crusher, neither rly matter
But I believe you have to hit at least 150 hp for the breakpoint there.
but you are all sure that ISN'T just an assumption
I like the new boss a lot but he highkey kinda op
because a lot of yall like to go off of feels
His armored hound also pretty op lol
gotta be clear exactly how and why it would be better
2.2k hp, carapace
because in instances where you are taking consecutive hits and still generating toughness i still hazard the guess that toughness matters more there
we can take the mixxed horde comment then and then ill have yall set a scenario
because the numbers will be fun
Because in the event you're taking hits, you're taking HP damage, the odd hit here and there doesnt make any difference because your toughness will cover that anyway, if you're taking consecutive hits, you're taking notable HP damage, so more HP = you'll have longer to get your shit back in hand.
I guess also street tough (ew)
?
Extra hp = u leave with more hp from each rager mixed horde where u might take chip damage
Because toughness is fundamentally a DR mechanic, the difference between 80 and 120 vs a rager mixed horde isnโt that significant because:
- if you fuck up youโll just snowball into getting downed regardless
- If you donโt fuck up, you could still take minor chip damage (which is mitigated based on % of your toughness, which every class can replenish well, even tho some are better than others at this), where HP is just better
- If you do it perfect, u take no chip damage and neither will rly matter
I think it was pretty clear. If you struggle with reading comprehension, thats not my issue 
Itโs not uncommon to take somewhere like 3~8 chip damage from ragers in this game
okay lets assume we will be taking 3 rager hits in a fight with no regen period outside of our percision strikes
+31.5~63 health means that chip matters significantly less
Whereas toughness makes not nearly as much of a difference
-8 hp on a 150hp means ur still live and kicking
-8hp on a 105hp means u can kiss urself goodbye the next time u get fucked by a silent burster
anyone got a kuli link? Do they have a guide on enemy base damages?
Yea just search it up
Your health is way more impactful in that situation
The smaller amount of toughness you have to slightly circumvent the health damage won't be as impactful as just having far more health in the first place
yeah cant find it
1st thing you see is redit and no kuli link
Search harder 
ty for being so smart
And this is attributed again to toughness returns also just not being very good comparatively to health returns on bonuses
you can find all kuli stuff through links on any of their guides
so just find one and you find them all
You know what
Awh, you shouldnt have told him, it would have been funnier that way 
I've been trying different curio setups
No I don't know who what is
I now run 49% toughness, 36% hp and max gunner resist
Only thing I miss is better stamina management
I'm gonna go back to fatscum tonight 
I miss being able to take poxbursters and not feel like I'm going to die to a poxwalker's fart
can run these through all the modifyers but in the events you are taking hits what will be making a variable, are we getting back toughness or no?
I've been going back and picking at least 2 gunner resists on all classes now
U can just test with 1v6 rager on exe stance vet
nah
Run it like 10 times and see what ur avg chip damage is like
I run three gunner resists with hp scum
Since that's the thing I wanna ward off the most
the same way i could have sat here and believed yall that 5% crit was more damage than 10% melee over 50%
In live itโs gonna be less because teammatesโ slots will divert them to not surrounding u
it wont be helpful to just listen to the masses just say something without being able to prove it
that convo i will hold over heads because it has to be done
I mean it is prob the closest thing u can get to an accurate test lol
Calculations don't mean anything. Just try it 
only when you have the the regen proc
and it's slower
we should know this since we play havoc
Stance gives u 10%/s which is kinda close to combat avg outside of kills
false
It might even be higher than combat avg outside of kills
I'm pretty sure some people here thought I was unironically gaslighting when I first mentioned having a lot of health being good for havoc
And it turns out
People actually liked it
๐
idk unironically yall said that the 5% crit was better. No one tried to prove it or run any numbers
someone just said t was and yall said yeah
I think the difference between 5% crit and 10% melee damage
Is negligible at best
10% melee damage is better for hive scumโs best melee weapon (itโs the fucking Rashad again)
thinking and knowing
So thatโs pretty much all that matters
past 50% with ANY amount of modifyer would have to be lower than a flat increase on the damage that would affect the same modifyer
I canโt wait for next class release and their best melee weapon Rashad, their best ranged weapon Vraks 5
Again
The more crit you have the less valuable each additional percent chance is
you telling me I wasn't the only one to steal your builds? I thought I was special
and i had to repeat that multiple times
I saw someone in the blue maxing health in havoc a few times before this season
this is why just saying hp is better doesn;t help
But we're actually throwing reasons out here.
i mean so was i
Its not something calculations can fully prove because its something you actively have to notice ingame.
we just arent agreeing
if you are generating toughness in between taking hits it has just as much or even more value as hp
we want to speak of variables for hp but are legit ignoring some for toughness
The humble silent poxburster.
before release I wished scum would make brauto actually better since the class would like focus on body shots or something
alas
The humble sniper who shoots you but hasn't even aimed their laser
Barrels
Hell pox gas even
Because that shit just melts your toughness regardless of how much you have
i mean just saying bullshit happens doesnt mean hp more valid
ngl
bs happens and we still generate toughness
got a whole talent for that
There's just a lot of things that ignore toughness that are also just, not as easily preventable
Thats exactly what it means, yes.
.>
I give up, this is playing chess with pigeons territory, at the end of the day they're gonna squark, shit all over the board and knock all the pieces off it anyway
the bs that matters eat toughness for breakfast
Those things don't care about your toughness!!!
idk rager hordes do
, walkers, and most attacks in game
most ranged hits
bombs
fire
most things do
but prep for the few that dont
ye
and make it a higher priority?
How it felt to combine combat axe with rampage
Are far more avoidable
Toughness isn't going to do anything about the burster that launched itself 90 degrees around a corner
there are more pox walkers in game than you will ever run into ragers
Yeah. And those in practice are way easier to deal with
and ragers, and all the shooters and things that hit your toughness are far more likely to actually do so than anything going through hp
because of sheer numbers
what is that argument?
That toughness damage even at its lowest is still circumventable while the scenarios presented in favor of having more health because those scenarios sometimes are just utterly unavoidable at times
far more avoidable =/= less likely to be an issue or happen, especially not when the cases they happen in are more frequent
vc outage
It is for me.
It's not feeltide when I can actively tell the extra health is mattering far more for me.
well its not numbers
You've been presented many things pointing towards that not being the case
It's not just about numbers
many opinions
it's us experiencing being able to live way more bs thrown at us
Opinions?
because that's what havoc does

no but this very much is
and the cases you try to portray as evidence as something working in fact
doesn't help the case
Ok my math could be wrong here but this just basic illustration
Letโs say vet, no TDR active, 95 base toughness (pretty common)
3 rager attacks
First attack removes 36x1.5 = 54 toughness, now 41 left (then stance recovers 10% so now 41+9.5 =50.5)
Second attack, toughness DR kicks in, toughness eats 54x(50.5/95) =28.705, health takes 36x(1-(50.5/95)) =16.863, then stance recovers 10% so now ~31.295 toughness
Third attack, toughness eats 54x(31.295/95) =17.789, health takes 36x(1-(31.295/95)) =24.141
So in total, 41 health damage taken out of 97.5 health, which is ~42% gone
If u had +21% health, this would be ~31.8% gone
If u had +17% toughness (so 111.15), this would be 13.89 health gone on 2nd hit, and 21 health gone on 3rd hit, which would be 35.8% of health gone
Now, consider that vet is the highest base toughness & lowest health class in havoc (best case for toughness, worst case for health), and health still wins out over toughness in this kind of chip damage test (albeit small)
it's ancedotal at best
in your oPiNiOn
And now this is just sounding like a bad faith argument
I just showed the math
In the best case for toughness and worst case for health
Health wins
On another class with higher hp and lower toughness, health will only pull ahead more
Not to mention health directly countering bullshit
how are you starting at no TDR and having it randomly kick in?
The only case I think toughness genuinely wins over health all the time is martyrdom zealots
No TDR = no modification to the amount of toughness damage taken
rager combo 36 damage with 1.5x toughness multiplier
So on health it does 36, on toughness it does 54
How realistic is it to have no tdr in game
.>
This is just simplified calculations
If u want to add TDR u can calculate it urself
Iโm just lazy

again
most of us wouldn't even do calcs so still props
why no (t)dr on 1st hit?
Wdym no DR
Reminiscent of another exhausting toughness/stam debate
First hit 0 health damage because all damage is on toughness
Health damage is only for 2nd and 3rd hit
This is calculating 3 attacks
Only 2nd and 3rd will have toughness bleed through damage
When a silent burster hits u for 100 damage (50 corruption at center) and u have no extra health (97.5 health) so u instantly die (because 50 > 97.5/2), it will make a massive fucking difference lol
Huge agree
And even if you have one hp perk to survive the blast
Having that little health afterwards?
Yeah I'd be significantly more worried that I'd be going down at that point
With less than optimal toughness
Because now any form of chip is downing you at that point
Regardless of how much toughness you have.
It would be different if the things that didn't care about your toughness weren't utter bullshit at times
But. Playing this game enough, you tend to realize, they are.
sniper audio queues being client side so if you just so happen to be standing behind the guy they're shooting at you get zero warning :)
Part of the cue is only given to the target iirc
I've been hit with that even if the sniper is targeting me
Because it's happened when I'm the last one alive lmaoo
If there's a shooting gallery don't dodge near one a other
i want to be red
Talk more
Speak. SPEAK. And thou shalt be blessed by the Emperor's gift.
i am speaking
More!
bless the emperor
i tried hive scum first but im a new player
moved to arbites
does this game have prestiges like space marnine 2?
help me emperor to get red
i love t his game
is this enough
?
btw if the dr being considered is iron will the math is wrong
but i am currently running the calc to confirm something
also need to confirm where the dr is coming from just in case
if iron will is in play, yea
but this is also just calculating a baseline extreme case
because vet's toughness replenishment is much higher than 10%/s in combat
the dr needs to be on or off
I calculated all DR effects off, just toughness baseline
if u involve TDR like iron will then it'll change things ofc
the more variables u add the more complex it gets
if it was considering it then all calc must be with it off if toughness is 71 or less or 83 or less
okay so then
the 50.5/95 value used in your calculation
where are those numbers related from?
first hit removes 54
95 - 54 = 41 remaining
stance recover 10%/s, so +9.5
41+9.5 = 50.5 remaining
so 2nd hit calculates from 50.5/95
this 10%/s is meant to simulate a basic level of toughness replenishment
rounding down correct?
21% health is simply better than 17% toughness in a 1-to-1 comparison most of the time
Ok my math could be wrong here but this just basic illustration
Letโs say vet, no TDR active, 95 base toughness (pretty common)
3 rager attacks
First attack removes 36x1.5 = 54 toughness, now 41 left (then stance recovers 10% so now 41+9.5 =50.5)
Second attack, toughness DR kicks in, toughness eats 54x(50.5/95) =28.705, health takes 36x(1-(50.5/95)) =16.863, then stance recovers 10% so now ~31.295 toughness
Third attack, toughness eats 54x(31.295/95) =17.789, health takes 36x(1-(31.295/95)) =24.141
So in total, 41 health damage taken out of 97.5 health, which is ~42% gone
If u had +21% health, this would be ~31.8% gone
If u had +17% toughness (so 111.15), this would be 13.89 health gone on 2nd hit, and 21 health gone on 3rd hit, which would be 35.8% of health gone
Now, consider that vet is the highest base toughness & lowest health class in havoc (best case for toughness, worst case for health), and health still wins out over toughness in this kind of chip damage test (albeit small)
this is waht you posted
and the toughness dr kicks i part has to make sense
again i need to know for certain it was not considered
"toughness DR kicks in"
as in, below 100% of max toughness, toughness behaves as %DR mechanic based on the % of toughness u have over total toughness
that's what it means
toughness is a DR mechanic vs melee after all
ty
also in a live game with TDR and other DR-related mechanics active, the calculation is incredibly complex
like for one, most people don't know about dogpile DR being a thing (the more slots u have filled, the less melee dmg each slotted enemy does to u)
it will take a while but if it proves me wrong at least it did so while i was doing maths
yes but u will be looking at a very long calculation
generally speaking, on a 1-vs-1 case, 21% health is better than 17% toughness
+%toughness is good if u stack a lot of it but u should pretty much always get some +%health
this was a small point i was trying to make
but
i still need to know something given the info
having no +%health is like not having insurance and trying to go through strait of hormuz rn
u could be fine
but do u rly wanna risk it
what's street tough supposed to do on silent bursters again
being proven wrong here would be good for me more than likely tbh
Health this toughness that
Where are my wound Scums at???
all the other small melee
On the ground
street tough is best vs rager/hound
i found 1 error
well maybe
50.5/95 = 0.5315
0.5315 - 1 = 0.4685
oh wait
its an error on my reading the passage
ignore
u forgot health dmg is 36, not 54
idk why my eyes skipped past the comma
and went straight to the parentheses
wait
yeah
i might just have to line it out for my mental to break it down
more work
i think this part is still confusing me: Second attack, toughness DR kicks in, toughness eats 54x(50.5/95) =28.705
why does that equation make sense after we got back to the 50.5
the 28.705 does do any thing here?
28.705 is then removed from 50.5 for the 3rd attack
for the 2nd attack, calculate based on 50.5/95
for the 3rd attack, calculate based on (50.5-28.705+9.5)/95
the 2nd attack damages health, but also toughness
so for ragers it's 36x 3 for the combo right
36 x 1.5 = 54
if every hit is 54, why exactly are we reducing 54 to get 28.705 if the 2nd hit is hitting a shield at 50.5 toughness. 50.5 toughness is 53.15% of the 95
the damage that gets through is based on the remaining of the toughness when it got hit correct?
so then the 28 is actually health damage right?
the 36 value is for what [36x (1-(50.5/95))]
54 to 95 > 41 > 41 + 9.5 = 50.5
50.5 - 54 = -3.5 but this doesnt go to hp, just sets toughness to 0 if I'm not mistaking?
the equation on this line ends at the 28 damage right?
not every hit is 54
first hit, 100% toughness (all dmg is on toughness), so -54 toughness
second hit, 53.1% toughness (53.1% dmg is on toughness, 46.8% dmg is on health), so -28.7 toughness
I love losing around 1/5th of my health to a barrel I couldn't see 
the less toughness u have, the less dmg is dealt to toughness (and more is dealt to health)
oh you were calculating thenegative toughness?
it was written as a positive and stumped me
whats the single target optimal attack pattern on shivs? spam heavies or reset after H1 to get the double shiv bonus
depends on enemy composition
mixed horde, do both situationally
pure single target, heavy spam

I actually think overhead heavy light might actually inch forward a little better based on the enemy being hit
also my math could just be wrong
Since the heavy + light chain resets so quickly
im trying to be lazy and save some clicking and trying to see if i can something on skittarius working. my forearm hurts 
i was under the impression the less toughness you have the more damage gets through, not toughness itself taking less damage
ie at 50% toughness you take 50% of the hit
but it's not supposed to stop you from taking a full hit to the toughness itself [assumed]
yea I prob got that wrong
under that assumption was why i was making my argument
toughness will eat the damage until it depletes
it doesn't get more resilient the lower it gets
yea it was wrong
toughness dmg stays same
I did that outside so prob got smth wrong
lemme recalculate
the numbers up till the 2nd hit is right for health damage if we ignore the rest of that line
i got 28.674 vs 28.705 but that's because of how many numbers used past the decimal
so after the 2nd hit you would actually be at 9.5 toughness (same 10%) following the same variable for the third and final hit
and given the remainder and the % of the shield you'd take -5.4 damage from the last hit
which is 48.6
Path not so good at meth
total would be 77.3 damage to hp
first hit -54t (9.5t + 41t, so 50.5t for next hit), 0 health dmg
second hit -54t (9.5t + -3.5t, so 6t for next hit), health dmg = 36x(1-(50.5/95)) = 16.86
third hit -54t (0t left after), health dmg = 36x(1-(6/95)) = 33.726
total ~50.59 health dmg (51.88% health gone)
with +21% health, this is ~39.22% health gone
with +17% toughness so 111.15t total
first hit -54t (11.115t + 57.15t, so 68.265t for next hit), 0 health dmg
second hit -54t (11.115t + 14.265t, so 25.38t for next hit), health dmg = 36x(1-(68.265/111.15) = 13.89
third hit -54t (0t left after), health dmg = 36x(1-(25.38/111.15)) = 27.78
total 41.67 health dmg (~42.74% health gone)
ya I don't do drugs
if 54 damage hits a 50.5 toughness shield im sure its 0 extra to hp but the damage dealt to hp would be 28.7 or close to your calc
you're missing out
Toughness in Darktide acts as a protective shield covering your HP, absorbing 100% of ranged damage while active. It regenerates near teammates (Coherency) or through class talents. Melee damage "bleeds through" based on missing toughness percentage; if you are at 50% toughness, you take 50% of the melee damage to your health.
ai summary