#hivescum-class
1 messages · Page 273 of 1
past 50% in any game that cares for crit
you care about breakpoints and thresholds
each tenth is a new bracket
this is the same with gambling to a degree
for those who love slots and the like and would pref play safe
i did it out of the love for numbers btw, ty for it
90% of gamblers quit right before hitting it big
Actually
I made some calculations
I found out that getting 1% crit makes it so that in 100 hits, one more hit will be a crit compared to not having that 1% crit
i referenced that much earlier in the convo
you would need a massive amount of hits in progression for it to have a chance to surpasss the melee damage
5% crit every 100 you'd expect to have 5 more crit
every 200 its 10
+5 for each 100, standard math
we found out percentiles 🙁
druggies dont do math
thats why you just calculate the average for crits
i think it was a joke
the averages were calculated in the 1st pic iirc
did it with some simplification but it uses the right formula for the average. The third pic shows the values using whole numbers for crits
ignore the 10 x formulas as they are wrong, they are meant to be 100 not 10
crit chance is 50% because you either crit or you don't 
Fallout New Vegas taught me that 5% is a lot more than you think it is given the amount of 95% accuracy shots you just fucking whiff in VATS
VATS does lie tho
this i learned from owlcat games
5% chance for the elf to miss means she's going to bullseye that on clutch shots
Man I miss back in EA when BG3 gave advantage for high ground 
They realized that was way too powerful real quick
5% chance for you to instantly die means you die
instead it is +2 to hit and then they forgot that hide is not supposed to be a bonus action
release fixed that ofc
I miss Rogues being able to get sneak attack with a battle axe
There was some really funny stuff in early access
greatsword sneak attack..
It was glorious
I massacred the first goblin village
Honestly given some minmaxing and the absolute buttload of magic items the game sprinkles on you, you can do way more broken stuff than greatsword sneak attack these days
oh for sure
I never got to Act 3
gorillion times CHA mod to damage
even pillars of eternity lets you do sneak attacks with greatswords greataxes and warhammers
unironically, yes. You have attackspeed to supplement any more crit and that coupled with flat damage is even better
oy
another pillars fan?!?!
Pillars of eternity stealth is kinda dumb tho tbh
just roll more dice gg
facts
perhaps i should try getting into pillars again
Goated games
imo its like the best crpg series or tied for it
The new one they made tho good lord what a pile of trash
avowed sucks dick
i wanted poe3
Its so sad
RTWP takes a lot of getting used to for me
if we just ignore it we are better off
Pause a LOT
pillars of eternity does a perfect job of explaining it
Like A LOT
Also use doorways to cheese superior numbers
spells in pillars of eternity are genuinely fun to use
deadfire doesnt even have spell restingt
they regen after combat
mist+burn op
still the cheeziest mage start in all of gaming
Deadfire is a little short
It was good but a but short
And rushed towards the end
Poe1 is just perfect
Poe3 would be great
kingmaker better imo
i wouldnt hope for it
The stalwart dlc was also very cool
wotr too grandiose
i have only finished 1 play through
game is a mountain of idks
me too
appeasing game journalists
actually
i would rather not delve into that
not too fond of mythic paths so i picked the least mythic (trickster legend)
trickster was fun
iirc trickster is the best mythic path
especially that one bit in alushinyrra
one thing i dislike is that you cant make your own grimoire
spells in deadfire are locked to their grimoire but you can still learn spells
unfortunately i failed Sadistic Game Design because of a certain sarkorian ghost
i havent played the original much, I do have it though
i have both on the xbox app
i enjoyed poe1 and 2 quite alot
apparently ended up finishing in like 15 rests
I should get on that pillars of eternity grind
After replaying wrath of the righteous for the third time
it and pathfinder changed the way i looked at crpgs
party exhausted until seelah hands out paladin coffee (lesser restoration + Completely Normal Spell = cantrip)
i used to dislike these type of game
killed the final boss in 2 turns on max difficulty
i do want to get the dlc eventually
would have done so in one if he didn't put me in timeout midway through my turn (bladedancer is very balanced)
everything
Im gonna wait till they drop more dlc before i do another rt playthru
Because they implement dlc weirdly
Its like midgame content u get endgame
Wich was weird
it's deceptively tanky
it can ignore dodge/parry so unlike warrior it doesn't need an operative's expose on dodgy targets
in fact it also strips dodge/parry/armor for everyone else to capitalize on
it has really silly action economy
and perhaps most importantly
it has fancy animations
That's really not the case
But it's good that's integrated into the game
Instead of the usual shitty sidestories or standalone stories
It is the case let me explain
When i downloadet the dlc i was almost done with story
So when i played dlc i was suuuper overleveled
Making the entire thing redundant and unchallenging
Well yeah you are supposed to play all the dlcs through the chapters
They didnt tell me that tho
They said i can just play it in my existing campaign
Owned
Wich is not true
So everytime dlc drops i have to do a new campaign wich is my whole point
That sucks
nah I enjoy it you get to see different character outcomes and stuff
I'm not good with tactical combat like rogue trader
But I did enjoy playing a shotgun character
i feel like it's more buildcraft than tactics
exception being the early game
and of course tactics are helpful
if gun that shoot does more shoot, you will shoot until the enemy dont shoot
laws of the soldier class
soldier bountyhunter is actually disgusting XD
bounty hunter scales the living hell out for crit and crit damage for the team
bounty hunter is big number arch militant is do combo
and grand strategist officer is insane
crit damage via your exalts or whatever = reduced defense
so big damage reduces defense, and increases own damage
then run n gun
"Tactical" Combat
go first -> give turn to your favorite deletion expert -> win game
Don't let the grid and cover system trick you
so on argenta you can rapid fire and get up to 24 shots per turn with the explosive bolter
shoot
ramp damage
Cocer
I'm in full cocer do not shoot
maybe I'm just dumb and don't understand the soldier class but i found it kind of... redundant?
redundancy = efficiency
if you feed back into what you want to do that's a good thing
like getting more agility per shot
etc
Wdym
like it's not so long range that you can snipe
and it doesn't have enough staying power to operate elsewhere
so yes maybe i am just dumb
WHAT?1
soldier is literally a tank
like defense and damage wise
beefy numbers via dodge and damage
its also the class you want to nuke of psyker iirc
fire staff and all
cover also is beneficial to the class
accuracy = crit
crit = damage and armour reduction to the enemy
ulfar works because he plays by different rules
but i never had much success with argenta
argenta has to build around a bunch of stats
Give her a shotgun
Bolters work too
because she gets the pack that makes it so she cant miss
early game shotgun has its uses
But shotgun
if she cant miss you can burst all you want
SHOTGUN
Shotgun good
doesn't burst go wherever anyway
if you can bust 24 bullets that more damage than almost everything in the game
bursting makes a hit/miss check
if she cant miss guess what happens
doesn't it do a "where does this one go" check
normally if you do not have the item
but its all hit/misses
the percentage exists until you equip the backpack
then it's always 100%
what's it called
recoil doesnt matter
hehe
just fire rate, agility, perception and ballistics
she will get willpower on crits
and that will boost your crit damage
cassia can just pump her for that reason
didnt bother to play my own character on potd basically
i don't generally run cassia (too strong)
fair
but!
you don't need her either
you could just give her and extra turn
pain is downloading to the external
cassia just disregards any rules
2 attacks just because
big damage
not subject to hit/dodge/parry/peril
is also an officer so can give leftover AP to others when done blasting
and strong buffs
Yeah cassia is very strong
Especially that huge aoe wave attack
That shiz is insane
i had a clip of the build while im loading
interesting
no earlier pickup for unfaltering fire and swift slaughter?
ont hat difficulty staying alive actually mattered i felt like
at least i think so
it's the only difficulty i played
unfaltering doesn't matter much because the damage was already high in the early and mid game
same for revel
rapid reload and rapid fire are the 2 most important skills
and alacrity*
unfair?
apparently there is another difficulty but yes
is grim darkness just HC?
and im not sure why unfair didnt have it's own achievement
was also happy i got this one
aviator saviour
fellow iconoclast
best buff
yeah lol it had the nice stuff
this is the back pack
scales with ballistics
but apparently i forgot how the build works
or if it was changed
wait i lied
its a single fire build that uses 2 whole mags
damn i never really used argenta, most fights just finished with just cassia and yrliet and the officer girl
best frontline
yrliet be like
i will magdump this encounter despite being a sniper
(that or it's just Wanderer's Portent doing its thing)
my biggest regret after finishing the game was keeping ||Marazhai alive||
my biggest regret was not annoying heinrix more ||please leave the inquisition for me||
oh yeah, another character i didnt use much
not sure
i played right after the difficulty patch
when they upped the base diff of the game
i was interested
free reload
so from what i remember
you open up with rapid fire and then use your burst
you wont miss
because of ballistics and perception being so high
and the backpack amping your chance to hit
then you reload
and single fire an entire other mag
if the enemy is still alive, give her another turn
lmao
there is a funky interaction with this pistol before you can find this bolter too
wdym single fire entire mag
how does that work with the attack limit and AP
this is the bolter you use for most of the mid game
what ap limit?
im soldier bounty hunter
if i want it dead
it dies
so its a free burst of 24 bullets
24 more free shots
and then a few more after that
incomprehensible
iirc zeal is gained whenever you damage an enemy
so after the burst you pop this too
monk background is actually broken for soldier
i think in 1 turn you can hit like 300 willpower
i forget why i needed it tbh
oh
to stack zeal
this is enough gushing over rogue trader
oh actually
Idira>Cassia
idira only playable with overseer
else she just explodes into a daemon after casting a minor power
and wipes you in a1
can nuke 90% of any enemy hp and have them die on their turn
or nuke own team and we barely survive 
team died, i lived
XD
she was banished from casting after that
It wasnt IDIRA leave here alone!
here's a longlas go have fun
if you have cassia you might as well user her
seer operative is dope
best part is that you dont even need much willpower, just like 80 which is only +5
you use her to ramp up perils and cassia will just empty it
can go as high as 16 Psy Rating though, that's when you'll probably explode
the psyker archetype
with precog and the likes
it's where scrier's gaze comes from in darktide
+70% finesse damage on dodge
XD
there is something similar to that in the game
and prcognition amps it
in rogue trader it's called foreboading i think
or forewarning, one of the 2
or the actualy spell fomr other games...
strongest psyker skill
not for what it does, but how you can abuse it
my issue is that idira can explode at zero veil degradation
because unsanctioned
i have had this at least three times
and im constantly sitting at 12 pr
I had that happen in the tutorial
cap!
Like first fight with her
lmao
I press one button
once inconsequential, once near-wipe, once actual wipe
no way
yes way
Suddenly warp demon shows up
gg go next
bottom line is i don't want to deal with that in permadeath
psychic phenomena are whatever
but perils bad
yeah but more psy rating
pretty much same trigger condition as warp conductor too
does starmist work with a bodyglove though
that i know
yet the dodge on the armor matters but not the PR on psyker's breastplate?
yup
the dodge gives perscision bonus
that + ballistics is extra damage
and dodge can hit like 210%
in the highest difficulty the only thing that matters is how hard and fast you can nuke things
imo
survival is only there because it fuels damage
are we talking unfair or straight up max sliders
uuuh
a bit harder than unfair?
i mostly wanted to see how hard i could nuke things
but 1. almost nothing dodges any of my units 2. my psyker will either 1 shot or 2 shot an enemy, including bosses
i forget what else i was trying out
something with operative giving a ton more damage to the team
yrliet and pasqal are operatives
i think they are only there for debuffs XD
oh yeah and psyker also debuffs
I see zealot chat is leaking
yeah i also dunno what you 2 were talking about
perils dont activate unless at 15 veil deg
unless this was from before i started playing
with perils you mean stuff like summoning random daemons or also the self-inflicted damage?
yeah or exploding
psyionic storms and the likes too
from when i started playing it never happens, i think its because i never sit at 15
i thought it was the book no lie
but cassia also makes it near impossible?
unsanctioned psykers also have a fixed 5% chance at minimum regardless
at 14 or lower its just pychic phenomena
didn't know this
i use idira
because she does damage
i only ever blew up once with her in my entire playthrough XD
she is so stupid i always have the urge to do that
nuke something
and then it poisons and resonates
so even when you don't technically 1 shot, they die on their turn
non sanctioned psykers and xenos have no place on my ship
Inquisition take them
(I don't think I had a run where I didn't kill or send idira to the inquisition in that game lmao)
wow
yall are mean
In my heretical run I saw her as competition so got rid of her
in my dogmatic run well
never done iconoclast
alas, she is still very stupid as iconoclast
IM TIRED OF DYING IN MY RUNS TO LAG
if i die we lose
it's been this way for 2 days now lmao
Hyper critical adds a lot of value to crit, did u guys take it into consideration?
no because it adds no direct value
just a kill threshold
and on humansized enemies only
it isn't damage
technically if you want to build for it though you would still want the damage
as that translates into a bigger kill threshold
How are you defining direct value
we were talking about 5% crit being worse than 10% melee waaaaaay earlier
in comparison to the 2 stats direct value would be what it offers to the dps which was being considered
it doesnt add to any, but benefits from both stats
damage more than crit
Gotcha yea I'd take the 10% melee
i like hyper crit btw, it just doesnt directly affect the damage you are doing
technically
it can literally double your dmg if you hit a 50.1% health hit in a mauler for example
It isnt very useful in auric tho, but a lot in havoc.
And very tricky to take into consideration, so ye
that's not how that works
it doesn't add damage
it feeds off of it
you need damage for the threshold
if that makes sense
you will only ever proc it on damage that can proc it at an hp threshold where it can proc
doing the math for that has too many variables
not that i can't do it, but what i thought was simple maths took like an hr probably because i was working though
I wish we had more nodes like hyper critical.
And hyper violence for that matter both are pretty creative vs most talent tree nodes
And look at all the discussion generated!
i think they are 2 of the coolest talents in the game
pretty much tied in 1st place for me
Makes you value/evaluate stats differently
kinda sorta
it's mostly doubling down on specific stats if anything
maybe my outlook is a bit too critical tho
NO!!
It just adds a separate threshold for critical value.
I might try and do a calculator
might help
i would do it, but i would have to know every hp value, adm and weapon damages
But like you said it gets complicated with all of the other talents/interactions
and it would be a spread sheet
We could definitely grab that from path/kuli
if you saw what i posted, my formatting is a bit horrid
I did not see!
enjoy the flashbang btw
the top of the 1st page was me testing number theory
and getting percentile wrong by not adding a 0
it starts after base crit mention
Brother you gotta get that in excel
I WAS AT WORK
Good mafs wrong application 🤣
Notepad i mean
XD
Just with excel you could use reference cells to change damage/hp values for enemies and weapons
And then have it autocalx
i dont think ive ever used excel
tbh
idm calculating stuff because its something i feel like i should understand regardless. Not letting something do it for me
these kinds of maths help in everyday life since it's just algebra
Yah cant have the algebra rusty
hopefully it promotes ppl to do math though. Stop spitting on Maxed out Chems if you like crit
i don't think there is any more toxin damage that i can squeeze out of this
im happy over all with it tho
i put da hive skoom needalr in da pixeler game
does this look good
how often do you fully charge your heavies
Superiority
Crowbar has really underwhelming blessings
Can opener and oportunist
it has maybe the most unique picks of blessings
yes
Who knows
Crowbar is my cope weapon because I want it to be good so bad but it's just 
dreg love crowbar, must be hoarder of crowbar
I literally used nothing but crowbar for my first 40 odd hours on hvs
Love that shit it's just compared to what else they have it can't compare
i either call this the thief dreg or utility dreg hoarding tools
the handy dreg then
a dregon
i kinda like the crowbar
its a shit weapon until you realize there is an entire keystone and ability dedicated to making every melee in the game a WMD
Yeah rampage and the keystone help
Ye then it becomes just mid with those
Crowbar is still going to suffer from latch attacks not scaling with attack speed
Steam spring sale dragon
is toxic renewal a bad perk
The issue with toxin renewal
Is that toxin is simply too good at killing things for it to actually mean much
True...
is fast acting's duration affected by long lasting?
No.
secondary question, what curio main stats do yall use
im on 2 toughness 1 stamina
but i see others do 1 tough 2 stam
3 stamina
i could never 💀
cuz its havoc and ur playing hive scum
1 toughness and 2 stamina
Because you are playing havoc
And scum
One shot by what
Idk poxxies don't one shot me lol
2x toughness, 1x Health, 3x toughness, health, and gunner resist
3 stam
if i get hit i deserve to die
the emperor simply willed it
😔
Dint worry you will get to see him at the throne
And share crack stimms together
i should have asked what builds people play with these curios
i'm on that melee berserking stimm pack
Guys what does this mean if we cant collect stims?
Just means box is ready when your stimm is ready
Means you ignore stimm supply cooldown and only focus on what your cartel special cooldown is
does the cdr from chemical dependency lower cartel special cd
no
thats weird
guess its only useful if you dont take that one subnode for stimm supply on a boobytrap build
Depends
Sometimes I like all stam because I'm a psychopath
Sometimes I like a mix of health toughness and stam
Sometimes I like all health
I don't equip curios they are a crutch.
i dont use weapons they are a crutch
i simply defeat enemies with my sheer radiating presence
2x health, 1 toughness
U can run any combination rly
3x stamina is trolling tho
Wounds are also irrelevant outside of 2 builds (1 of which is due to a bug)
I’m still running that really weird curio setup
It is not optimal for survival.
Not sure if I wanna change
Cuz the new boss they added completely fucks over stamina management anyway
But, I will be damned if crusher packs will wall us in like rats
i feel like 2t1s is my go-to cause i like thriving in melee
You'd probably thrive a bit better with some health ngl
True
Since melee will damage you if you've lost toughness at all
Stamina is a little bit overrated but good
ty
While guns need to deplete it.
Toughness is also a little bit overrated but good
18% attack speed on combat knife is really funny
I don’t doubt it
I honestly like mk3 just cuz it's fun
I have not really tried mk6 on new scum actually
Almost 10 cleave with heavy sweep / push atk, without rampage
This not a knife this a short sword
Is this the main reason you feel it’s better than shivs?
It’s higher single target dps (push atk spam), higher crit chance (slightly), better cleave for mixed horde, and runs faster with move tech
The heavy attacks to move yeah?
Ya
Don't even have to push attack spam
Hive scum can largely ignore stamina management as a concept
So u can just PA forever
I like keeping topped up for HCB
So I do push attack special light > repeat
It's actually slightly higher dps cuz of the little punch.
But completely negligible...
Except for this class.
Because hyperviolence is very fun
And the punch, still takes the overkill bonus you accumulate from it
So it's actually a considerable dps increase for scum specifically
it's the best "op but fun" thing they've created since BM rework
I just like how it completely changes the dynamic for melee combat for scum
For example, I usually wouldn't recommend using precog for the weapons that have it in most cases cuz 2s isn't a lot of time to really take advantage of it ime
But for scum specifically, I think it's actually amazing because it snowballs the hell out of your dps since it creates so much overkill that the benefits of precog actually outlast the 2s duration
There's no other class that can be as creative with how you can build your weapons blessing wise because scum makes stuff work that normally wouldn't with other classes
Guys, what gets wetter the more it dries?
James
You looked it up
Who me or ilas?

I mean it really wasn't that hard to figure out if you're saying I did it lol
ohhhhh wait
i get it
i still think James was the right answer tho
Haha
Does the crowbar push attack can get rid of ragers? similar to the combat axe??
Uh.
Not too well but it can
Oh I see so is not an instant CC like the combat axe
No
I mean Rashad will also just
It's kinda slow
Fucking kill them
But shows raw strength potential
Crowbar still need work 
The special stuck on animation is kinda awkward too
I think there is a blessing or 2 that arnt too bad
If built the right way
It could be good
Superiority and Opportunist are the usual culprits
Its usable.
But that's
About the most I can say about it.
It's legit like shovel if it didn't have some really good blessings carrying it
So the combat axe is still superior in all ways compared to the crowbar?
yes
No
Rashad is like
Dont compare it to shovel
Top 3 scum melee
Shovel has its own spot
Got it, thanks fellas
It's just extremely boring to use imho
I'm still sticking with shivs as my No1 tbh, even after the cleave nerf I love them so much
Bonesaw all the way
I got some pretty comodores skin for the axe I'mmm goood
And knife
Having inbuilt throwing knives means I don't even need to shoot my gun once

At least in the case of rotten armor
I been having fun as orge playinf duel link stubbers
Actually can hold up a bit better than shivs cuz it can actually utilize flesh tearer and do decent DoT damage
I use 25% rending rampage to deal with crushers
No chance
It was the F wasnt it
I believe it was ya
So if I wanted to try knife in lieu of shivs it’s mark 6? What blessings?
no
Assuming carapace unyielding for perks
Oh
I run flak Cara personally
Knife already does bonkers damage against unyielding on crit
that aint where you placed the r on that message
I'd rather it can handle mixed hordes better since that's what it suffers more at
Maybe I just really hate bulwarks
Interesting
The humble pocket blackout
Mixed hordes aren’t a problem for me on shivs. My understanding is knife has even better cleave?
Oh lmao hahahaha
Unyielding carapace, is normally the way to go for melee perks since they are the highest health pools. But there are exceptions for break points
Mk6 on the heavy vanguard and push attack ya
Mmmmm okay
guys does pickpocket proc that cohereny aura that gives ammo to everyone?
Also i run flak because it also helps feed hyperviolence
No
Lk burnt out on scum
But can you chuck it?
I disagree because it's boring 
is it me or does scum just have so much stuff thats just so anti synergy
not really
I don't see it tbh
If you mean the two hypers, they're better together than a lot of people think
It used to
if its about hypercrit and hyperviolence that discussion has been done to death and the "antisynergy" is overexaggerated
both hyper nodes, stimm crate subnode with chem dep, ammo aura with pickpocket, cartel special not affected by chem dep
Main antisynergy at this point is hypercrit not proccing blackout regen
ong
"Both hyper no-"
Here we go again
1 toughness 2 stam is the best imo
The last three aren't anti-synergy, they just don't work together
We need like
toxin damage not affected by toxin mania
i thought so too, but im pretty sure it is
its funky in the practice area i think, it's still worht checking more
A tally mark for every time someone mentions the "hyper" antisynergy.
we also need a pinned message
i mean i listed out more than just that
3 stamina 
i dont see the antisynergy with those either
expeditions with randoms is soooo ass
Me neither. Ammo aura shouldn't be procced by pickpocket honestly
expeditions with randoms is soooo ass
one day I'll play dt with other humans
woe is me, i am killing too effectively for my overkill to matter
😭
we all speak to each other and never play XD
😹
The stimm crate one with Chem dep... I mean I know stimm crate being next to blessed stimms is just fucking stupid
So there's that too.
saw supremacy
Also toxin I'm pretty sure is affected by mania
doesnt take any damage to deal damage on saw
pretty much every scum build is busted
It's just not a huge increase on its own
ive just kept hearing alot of inconsistencies with that interaction
i think the saw has a really fun moveset
Adrenaline better 
But. Alright. Hyper talents.
are u really a scummaxxer if you aren't at least 33% unsure wtf is going on?
true
Hypercrit and hyperviolence in theory would be antisynergetic with one another if hypercrit overrid hyperviolence when procced
Take both, they are both busted
they go together perfectly
by any chance is this to make HCB smoother
i still do NOT understand why ppl think this
But. That isn't the case, because hypercrit won't proc if you already did enough damage that the crit would one shot whatever you were hitting anyway
even after the explanation on how they interact the thought on this makes no sense imo
i wouldve thought ability cd would also affect cartel special cuz it is technically a hive scum exclusive ability
Because honestly, if you really read these talents at face value
It makes sense that someone would believe they don't work together
one doesn't expect dissonance in a tech tree
what's HCB?
Hypercrit allows you to keep hypervio active, as long as you're killing something within a second
yes
Hypercrit does not do that.
Hive City Brawler cares about Stamina % the more remaining stamina you have that % translates to a bit more DR. At 50% stamina you get 10% DR and Melee Damage
also using cartel special before using stimm crate gives two stacks of chem dependency even though stim crate doesnt have the cartel special effects anymore when deployed off cd
lots of these tiny weird funky interactions
thats because crate used to not give dependency stacks
It's just that at a point, you have so much overkill from hyperviolence that your crits will just one shot whatever you hit first anyway without it proccing
And at that point. Hypercrit only procs on cleaved targets for better horde clear by using the overkill to create breakpoints that circumvent cleave distribution
i feel like it shouldve only given dependency stacks if its actually empowered by a stim, for consistencys sake
So in practice, the antisynergy is a complete nothingburger
but i guess its still a stimm crate even without empowering it with a stim
would make running chem dep with crate pretty damn pointless
And the only reason you wouldn't wanna use both is because it does noticeably make blackout regen worse
love me crate, love me saw, simple as
it kindof is already if youre taking the stim refresh subnode
but i guess without that yeah
it helps with building stacks faster
and using your stimm with crate also makes it enter cooldown earlier which means more uptime
i thought i would want to play the saw and then i used it and the dragging on each hit just felt so bad so now im a certified crowbar goober
it affects toxin
i tested this so much these past days
i made sure to isolate it here
you can see the damage on each tick go up as more things in your range get toxin on them, but toxin mania 100% works, you just need to be within 15m i think
this also stops yout stimm from coolingdown until it runs out
using stimm supply immediately puts the cartel special on CD
these interactions are so weird
it's a bug they haven't fixed
it functions as the game says though
stimm usually doesnt cooldown until its over
stimm supply is the only blitz that bypasses that
it's not a blitz tho
pretty fair and straight forward imo
ABILITY
sorry!
yeah it doesnt say use it, so just getting a "free stimm for the team is fair" if you have it up
maybe they can do better explaining, but this is fatshark, so good luck
true
i remember the first time i made a psyker everything in the tree was confusing
psyker specific jargons
i dont remember psyker being that hard to pick up
not the tree at least
surviving in game at early levels though
that was challenging
if you ask a new player what warp kill, quelling and soulblaze are, theyd be confused too
OOOOH
fair
i learned all of those in beta
i think the beta of the game actually did goodin explaning some stuff
they use to have in game pop ups through the run in one of them
and the COHERENCY CIRCLE
yeah now if youre a new player and you make a psyker
which i still hate FS for removing
youre just bombarded with jargons the game doesnt even explain in your talent tree
they made some weird choices ngl
it's sad
when you look up the coherency circle for DT on google there is no picture of it
used to be the feintest blue halo around your character
darktide moment
if only we could hover over text to get further info on the terms like rogue trader allows
Unfortunately hovering the nested tooltips in RT only reveals incoherent screaming
rt is incoherent screaming
oh you mean like tooltips that say COOLDOWN REDUCTION. when in reality they mean COOLDOWN REGEN
that doesnt even need more info just a fix
meanwhile brittleness rending power/str warpfire toxin uhhh gl
ig the dots arent too different
kinda
strength for needle pistol is a neccessary imo
if you actually want to kill hordes or recover blackouts faster, i find that strength is the only way to get the bullets to go through pox walkers XD
isnt there also that one cleave on headshot talent
uuuh
i guess that does exist
but blow through via head shot is like risky?
or at least more likely to miss another mark than just shooting at torsos
only elites require head shots imo
for the extra stacks
do the perks on stim pistol effect the damage of the chem toxin it inflicts or should I just run stamina and sprint cost reduction?
or does it effect some kind of breakpoint?
because the gameslantern builds all run carapace and unyeilding but the damage of stim pistol really doesn't come from the actual shot but from the chem toxin
Perks affect all forms of damage while that weapon is held
Most of the time i see unyielding+reload speed
i would recommend untielding carapace
not having that +25% carapace means you might need more than 2-3 shots
Ngl i just dont shoot crushers lmao
Ew
i lied, i shoot chaff too
I just shoot everything (I shoot crushers with funny throwing knives) 
I just use needler like any other sidearm ranged
Shoot specialists and ranged elites
nah
needler kills elites, specials, monsters and chaff
truely an all purpose middle finger to everything in game
Ammo
what ammo?
For your gun
Stab a dude, then shoot 10 more 
If i wanted to invest a singular point into ranged i'd run another gun
And that point would still not go into pickpocket
💤
hey man you the one who dont want to invest points into ranged, it's the perfect gun for you
even without pickpocket
idk but i value 2 tapping 3 crushers before they even get close to the team, same for bulwarks and everything else pretty much dies in 1 needle
gun also has so much value for farming blackouts
Wait. What?
this one
look at the blackout count
also mostly talking about use in havoc, shoot some bullets default to melee
1 clip and a few swings = 1 blackout nade
I mean
Yeah but they still have to be close kills
At that point the needle Pistol isn't doing much more than what your melee can do.
It does help for stimm crate though
it's havoc...
when are close kills going to be a problem to get
the pistol has a fast swap time too
My point is, you're usually just better off meleeing for the regen
It's not fast since you uh, have to wait for the dot still.
for the nades idk, half of the kills are by toxin
so anything that dies to toxin will never count
i would try it before stating things like that
I've used stimm crate before. I usually opt to not take blackouts for it because the regen just doesn't feel quick enough.
what's your stimm cooldown?
actually not even gunna ask that
in havoc the cd dosnt matter
you have enough targets
even at 75 you can get it back before the supply buff is over
if you don't use blackout's that's fine
chemnades are probably better for some ppl, i just like the saftey i get from blackouts
It's not having enough targets or not for me
It's awkward needing to wait
For something I may want at an immediate moment
are you not killing walkers in like 1 second?
I wouldn't really wanna use my needle pistol for close kills either
also dont think a melee is gunna clear a horde faster than the gun either, even in mixed hordes
close is 15m
12.5 but barely any different
could do that, but melee better i guess
Idk. I've tried it. It just doesn't really fit for me.
idk i feel like the melee on this class is only decent
at best
in comparison to zealot or vet, but it could be me not liking the other melee choices
Lmao
Scum melee is fucking insane
you HAVE TO USE RAMPAGE
on zealot and vet
we have options
so yes
decent
because its legit locked to 1 ability
I mean, there is quite a few ways to beef up your melee damage even without rampage. But I get what you're saying.
im not saying its not strong in its own right


