#hivescum-class

1 messages · Page 273 of 1

stray mulch
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wasnt being factual there

zenith fern
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Every number counts

stray mulch
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past 50% in any game that cares for crit

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you care about breakpoints and thresholds

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each tenth is a new bracket

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this is the same with gambling to a degree

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for those who love slots and the like and would pref play safe

stray mulch
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i did it out of the love for numbers btw, ty for it

lost ravine
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90% of gamblers quit right before hitting it big

livid raven
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I made some calculations

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I found out that getting 1% crit makes it so that in 100 hits, one more hit will be a crit compared to not having that 1% crit

stray mulch
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i referenced that much earlier in the convo

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you would need a massive amount of hits in progression for it to have a chance to surpasss the melee damage

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5% crit every 100 you'd expect to have 5 more crit

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every 200 its 10

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+5 for each 100, standard math

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we found out percentiles 🙁

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druggies dont do math

flat mist
stray mulch
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the averages were calculated in the 1st pic iirc

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did it with some simplification but it uses the right formula for the average. The third pic shows the values using whole numbers for crits

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ignore the 10 x formulas as they are wrong, they are meant to be 100 not 10

lost ravine
main wagon
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Fallout New Vegas taught me that 5% is a lot more than you think it is given the amount of 95% accuracy shots you just fucking whiff in VATS

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VATS does lie tho

lost ravine
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5% chance for the elf to miss means she's going to bullseye that on clutch shots

main wagon
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Man I miss back in EA when BG3 gave advantage for high ground uwugryn

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They realized that was way too powerful real quick

lost ravine
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5% chance for you to instantly die means you die

main wagon
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Mehrune’s Razor?

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Is that you?

lost ravine
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release fixed that ofc

main wagon
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I miss Rogues being able to get sneak attack with a battle axe

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There was some really funny stuff in early access

lost ravine
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greatsword sneak attack..

main wagon
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It was glorious

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I massacred the first goblin village

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Honestly given some minmaxing and the absolute buttload of magic items the game sprinkles on you, you can do way more broken stuff than greatsword sneak attack these days

lost ravine
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oh for sure

main wagon
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I never got to Act 3

lost ravine
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gorillion times CHA mod to damage

compact oyster
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even pillars of eternity lets you do sneak attacks with greatswords greataxes and warhammers

stray mulch
spice cloud
stray mulch
stray mulch
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i bet no one gets the reference

lost ravine
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perhaps i should try getting into pillars again

spice cloud
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Goated games

stray mulch
spice cloud
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The new one they made tho good lord what a pile of trash

compact oyster
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also realtime with pause

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a combat system i adore

compact oyster
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i wanted poe3

spice cloud
stray mulch
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avowed ruined the ip

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change my mind

spice cloud
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Frfr

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No i wont change ur mind

lost ravine
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RTWP takes a lot of getting used to for me

stray mulch
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if we just ignore it we are better off

spice cloud
compact oyster
spice cloud
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Like A LOT

stray mulch
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another amazing crpg series

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and the old baldurs gates

compact oyster
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you can even set specific triggers for when a pause should happen

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also

spice cloud
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Also use doorways to cheese superior numbersKEKW_ogryn

compact oyster
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spells in pillars of eternity are genuinely fun to use

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deadfire doesnt even have spell restingt

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they regen after combat

stray mulch
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still the cheeziest mage start in all of gaming

spice cloud
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It was good but a but short

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And rushed towards the end

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Poe1 is just perfect

stray mulch
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i felt that

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but i still love it

spice cloud
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Poe3 would be great

lost ravine
stray mulch
spice cloud
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The stalwart dlc was also very cool

lost ravine
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wotr too grandiose

stray mulch
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i rather them not ruin Pillars any farther

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especially after their retort to gamers

stray mulch
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game is a mountain of idks

lost ravine
spice cloud
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Idk how they could even make something as bad as avowed tbh

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Like wtf happened?

stray mulch
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actually

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i would rather not delve into that

lost ravine
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not too fond of mythic paths so i picked the least mythic (trickster legend)

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trickster was fun

stray mulch
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iirc trickster is the best mythic path

lost ravine
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especially that one bit in alushinyrra

compact oyster
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spells in deadfire are locked to their grimoire but you can still learn spells

lost ravine
stray mulch
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i have both on the xbox app

compact oyster
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i enjoyed poe1 and 2 quite alot

lost ravine
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apparently ended up finishing in like 15 rests

livid raven
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I should get on that pillars of eternity grind

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After replaying wrath of the righteous for the third time

stray mulch
lost ravine
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party exhausted until seelah hands out paladin coffee (lesser restoration + Completely Normal Spell = cantrip)

stray mulch
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i used to dislike these type of game

lost ravine
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also recommend rogue trader if you haven't played it

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big fan personally

stray mulch
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killed the final boss in 2 turns on max difficulty

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i do want to get the dlc eventually

lost ravine
stray mulch
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i have no clue what that class does. unfortunately

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argenta is my goddess though

lost ravine
spice cloud
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Im gonna wait till they drop more dlc before i do another rt playthru

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Because they implement dlc weirdly

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Its like midgame content u get endgame

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Wich was weird

lost ravine
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it's deceptively tanky
it can ignore dodge/parry so unlike warrior it doesn't need an operative's expose on dodgy targets
in fact it also strips dodge/parry/armor for everyone else to capitalize on
it has really silly action economy

and perhaps most importantly

it has fancy animations

livid raven
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That's really not the case

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But it's good that's integrated into the game

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Instead of the usual shitty sidestories or standalone stories

spice cloud
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When i downloadet the dlc i was almost done with story

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So when i played dlc i was suuuper overleveled

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Making the entire thing redundant and unchallenging

livid raven
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Well yeah you are supposed to play all the dlcs through the chapters

spice cloud
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They said i can just play it in my existing campaign

livid raven
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Owned

spice cloud
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Wich is not true

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So everytime dlc drops i have to do a new campaign wich is my whole point

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That sucks

austere coyote
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nah I enjoy it you get to see different character outcomes and stuff

torpid cloud
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I'm not good with tactical combat like rogue trader

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But I did enjoy playing a shotgun character

lost ravine
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exception being the early game

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and of course tactics are helpful

torpid cloud
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Problem is that it's a lot of numbers

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I don't like numbers

spice cloud
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It is a lot of numbers

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Just make em go up thoKEKW_ogryn

stray mulch
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laws of the soldier class

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soldier bountyhunter is actually disgusting XD

lost ravine
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i have no idea what bounty hunter does

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but i do know that arch-militant goes brrr

stray mulch
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bounty hunter scales the living hell out for crit and crit damage for the team

austere coyote
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bounty hunter is big number arch militant is do combo

lost ravine
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and grand strategist officer is insane

stray mulch
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crit damage via your exalts or whatever = reduced defense

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so big damage reduces defense, and increases own damage

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then run n gun

livid raven
lost ravine
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go first -> give turn to your favorite deletion expert -> win game

livid raven
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Don't let the grid and cover system trick you

stray mulch
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so on argenta you can rapid fire and get up to 24 shots per turn with the explosive bolter

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shoot

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ramp damage

astral canyon
stray mulch
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reload and shoot again

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out of 24 bullets each can do hundreads

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it's nutty XD

lost ravine
stray mulch
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COVER MATTERS

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dont lie to them

lost ravine
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maybe I'm just dumb and don't understand the soldier class but i found it kind of... redundant?

stray mulch
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redundancy = efficiency

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if you feed back into what you want to do that's a good thing

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like getting more agility per shot

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etc

lost ravine
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like it's not so long range that you can snipe
and it doesn't have enough staying power to operate elsewhere

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so yes maybe i am just dumb

stray mulch
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soldier is literally a tank

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like defense and damage wise

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beefy numbers via dodge and damage

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its also the class you want to nuke of psyker iirc

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fire staff and all

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cover also is beneficial to the class

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accuracy = crit

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crit = damage and armour reduction to the enemy

lost ravine
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ulfar works because he plays by different rules

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but i never had much success with argenta

stray mulch
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argenta has to build around a bunch of stats

spice cloud
stray mulch
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will, agility, perception and ballistics

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nah

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bolters

spice cloud
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Bolters work too

stray mulch
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because she gets the pack that makes it so she cant miss

lost ravine
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early game shotgun has its uses

spice cloud
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But shotgun

stray mulch
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if she cant miss you can burst all you want

spice cloud
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SHOTGUN

torpid cloud
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Shotgun good

lost ravine
stray mulch
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if you can bust 24 bullets that more damage than almost everything in the game

torpid cloud
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An arbites rogue trader with a shotgun is great

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Plus I can have a dog

stray mulch
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if she cant miss guess what happens

lost ravine
stray mulch
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but its all hit/misses

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the percentage exists until you equip the backpack

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then it's always 100%

lost ravine
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what's it called

stray mulch
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i have to redownload to share

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gimmie few mins

lost ravine
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i know there is some lategame stuff that makes recoil go away

stray mulch
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recoil doesnt matter

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hehe

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just fire rate, agility, perception and ballistics

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she will get willpower on crits

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and that will boost your crit damage

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cassia can just pump her for that reason

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didnt bother to play my own character on potd basically

lost ravine
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i don't generally run cassia (too strong)

stray mulch
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fair

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but!

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you don't need her either

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you could just give her and extra turn

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pain is downloading to the external

lost ravine
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cassia just disregards any rules

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2 attacks just because
big damage
not subject to hit/dodge/parry/peril
is also an officer so can give leftover AP to others when done blasting

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and strong buffs

spice cloud
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Yeah cassia is very strong

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Especially that huge aoe wave attack

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That shiz is insane

stray mulch
lost ravine
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interesting
no earlier pickup for unfaltering fire and swift slaughter?

stray mulch
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ont hat difficulty staying alive actually mattered i felt like

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at least i think so

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it's the only difficulty i played

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unfaltering doesn't matter much because the damage was already high in the early and mid game

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same for revel

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rapid reload and rapid fire are the 2 most important skills

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and alacrity*

lost ravine
stray mulch
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apparently there is another difficulty but yes

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is grim darkness just HC?

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and im not sure why unfair didnt have it's own achievement

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was also happy i got this one

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aviator saviour

upbeat pendant
stray mulch
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best buff

upbeat pendant
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yeah lol it had the nice stuff

stray mulch
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not sure why so many didnt beat the game with it

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it's actually broken imo lmao

stray mulch
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scales with ballistics

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but apparently i forgot how the build works

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or if it was changed

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wait i lied

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its a single fire build that uses 2 whole mags

upbeat pendant
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damn i never really used argenta, most fights just finished with just cassia and yrliet and the officer girl

stray mulch
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idk, i played the game raw on this diff

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argenta busted

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casia is nice too

upbeat pendant
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best frontline

lost ravine
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yrliet be like
i will magdump this encounter despite being a sniper

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(that or it's just Wanderer's Portent doing its thing)

upbeat pendant
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my biggest regret after finishing the game was keeping ||Marazhai alive||

stray mulch
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1st bit of scaling

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see that damage?

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it sky rockets for because of each bullet

lost ravine
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my biggest regret was not annoying heinrix more ||please leave the inquisition for me||

upbeat pendant
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oh yeah, another character i didnt use much

lost ravine
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so no cd?

stray mulch
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nope

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NO COOLDOWN

lost ravine
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since when is that a thing

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maybe i just didn't read or something

stray mulch
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not sure

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i played right after the difficulty patch

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when they upped the base diff of the game

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i was interested

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free reload

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so from what i remember

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you open up with rapid fire and then use your burst

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you wont miss

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because of ballistics and perception being so high

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and the backpack amping your chance to hit

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then you reload

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and single fire an entire other mag

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if the enemy is still alive, give her another turn

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lmao

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there is a funky interaction with this pistol before you can find this bolter too

lost ravine
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wdym single fire entire mag
how does that work with the attack limit and AP

stray mulch
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this is the bolter you use for most of the mid game

stray mulch
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im soldier bounty hunter

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if i want it dead

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it dies

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so its a free burst of 24 bullets

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24 more free shots

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and then a few more after that

lost ravine
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incomprehensible

unreal stirrup
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I remember that i own rogue trader

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was playing on my deck until sdcard died

stray mulch
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iirc zeal is gained whenever you damage an enemy

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so after the burst you pop this too

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monk background is actually broken for soldier

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i think in 1 turn you can hit like 300 willpower

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i forget why i needed it tbh

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oh

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to stack zeal

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this is enough gushing over rogue trader

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oh actually

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Idira>Cassia

lost ravine
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idira only playable with overseer

stray mulch
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exactly

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wait

lost ravine
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else she just explodes into a daemon after casting a minor power

stray mulch
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i misunderstood

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thats bs

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nah

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you not abusing perils

lost ravine
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and wipes you in a1

stray mulch
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can nuke 90% of any enemy hp and have them die on their turn

lost ravine
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or nuke own team and we barely survive floppathumbsup

stray mulch
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nah

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team will live

lost ravine
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team died, i lived

stray mulch
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XD

lost ravine
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she was banished from casting after that

stray mulch
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It wasnt IDIRA leave here alone!

lost ravine
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here's a longlas go have fun

stray mulch
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if you have cassia you might as well user her

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seer operative is dope

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best part is that you dont even need much willpower, just like 80 which is only +5

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you use her to ramp up perils and cassia will just empty it

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can go as high as 16 Psy Rating though, that's when you'll probably explode

compact oyster
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dont you mean psyker?

stray mulch
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the psyker archetype

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with precog and the likes

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it's where scrier's gaze comes from in darktide

astral canyon
stray mulch
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XD

stray mulch
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and prcognition amps it

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in rogue trader it's called foreboading i think

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or forewarning, one of the 2

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or the actualy spell fomr other games...

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strongest psyker skill

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not for what it does, but how you can abuse it

lost ravine
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because unsanctioned

stray mulch
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bruh

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i have only ever had that happen once

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lmao

lost ravine
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i have had this at least three times

stray mulch
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and im constantly sitting at 12 pr

astral canyon
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I had that happen in the tutorial

stray mulch
astral canyon
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Like first fight with her

stray mulch
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lmao

astral canyon
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I press one button

lost ravine
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once inconsequential, once near-wipe, once actual wipe

stray mulch
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no way

lost ravine
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yes way

astral canyon
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Suddenly warp demon shows up

lost ravine
stray mulch
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and here i am constantly making it more likely to happen to me

lost ravine
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bottom line is i don't want to deal with that in permadeath

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psychic phenomena are whatever

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but perils bad

stray mulch
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iirc

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this actually lessens the chance of perils

lost ravine
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idk

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just surprised no psyker's breastplate is involved

stray mulch
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this one is better

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with all the stacking she will never get touched

lost ravine
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yeah but more psy rating

stray mulch
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don't need the brest plate

lost ravine
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pretty much same trigger condition as warp conductor too

lost ravine
stray mulch
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psy rating

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is always active

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regardless of the other passive

lost ravine
stray mulch
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the other part doesn't matter

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i only see the +2PR

lost ravine
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yet the dodge on the armor matters but not the PR on psyker's breastplate?

stray mulch
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yup

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the dodge gives perscision bonus

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that + ballistics is extra damage

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and dodge can hit like 210%

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in the highest difficulty the only thing that matters is how hard and fast you can nuke things

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imo

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survival is only there because it fuels damage

lost ravine
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are we talking unfair or straight up max sliders

stray mulch
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uuuh

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a bit harder than unfair?

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i mostly wanted to see how hard i could nuke things

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but 1. almost nothing dodges any of my units 2. my psyker will either 1 shot or 2 shot an enemy, including bosses

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i forget what else i was trying out

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something with operative giving a ton more damage to the team

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yrliet and pasqal are operatives

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i think they are only there for debuffs XD

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oh yeah and psyker also debuffs

vapid jungle
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I see zealot chat is leaking

stray mulch
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yeah i also dunno what you 2 were talking about

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perils dont activate unless at 15 veil deg

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unless this was from before i started playing

livid raven
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with perils you mean stuff like summoning random daemons or also the self-inflicted damage?

stray mulch
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psyionic storms and the likes too

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from when i started playing it never happens, i think its because i never sit at 15

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i thought it was the book no lie

livid raven
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pretty sure those can always happen even at 0

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with less chance

stray mulch
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but cassia also makes it near impossible?

livid raven
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or maybe not

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cassia does decrease the degredation by simply existing

stray mulch
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yeah game says 15

livid raven
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unsanctioned psykers also have a fixed 5% chance at minimum regardless

stray mulch
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at 14 or lower its just pychic phenomena

livid raven
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that would make sense if you don't use whathername

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i don't, personally

stray mulch
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i use idira

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because she does damage

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i only ever blew up once with her in my entire playthrough XD

livid raven
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she is so stupid i always have the urge to do that

stray mulch
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nuke something

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and then it poisons and resonates

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so even when you don't technically 1 shot, they die on their turn

unique dagger
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non sanctioned psykers and xenos have no place on my ship

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Inquisition take them

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(I don't think I had a run where I didn't kill or send idira to the inquisition in that game lmao)

unique dagger
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In my heretical run I saw her as competition so got rid of her

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in my dogmatic run well

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never done iconoclast

livid raven
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alas, she is still very stupid as iconoclast

stray mulch
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IM TIRED OF DYING IN MY RUNS TO LAG

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if i die we lose

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it's been this way for 2 days now lmao

obsidian cipher
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Hyper critical adds a lot of value to crit, did u guys take it into consideration?

stray mulch
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just a kill threshold

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and on humansized enemies only

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it isn't damage

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technically if you want to build for it though you would still want the damage

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as that translates into a bigger kill threshold

vapid jungle
#

How are you defining direct value

stray mulch
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we were talking about 5% crit being worse than 10% melee waaaaaay earlier

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in comparison to the 2 stats direct value would be what it offers to the dps which was being considered

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it doesnt add to any, but benefits from both stats

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damage more than crit

vapid jungle
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Gotcha yea I'd take the 10% melee

stray mulch
#

i like hyper crit btw, it just doesnt directly affect the damage you are doing

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technically

obsidian cipher
# stray mulch it isn't damage

it can literally double your dmg if you hit a 50.1% health hit in a mauler for example
It isnt very useful in auric tho, but a lot in havoc.
And very tricky to take into consideration, so ye

stray mulch
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that's not how that works

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it doesn't add damage

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it feeds off of it

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you need damage for the threshold

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if that makes sense

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you will only ever proc it on damage that can proc it at an hp threshold where it can proc

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doing the math for that has too many variables

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not that i can't do it, but what i thought was simple maths took like an hr probably because i was working though

vapid jungle
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I wish we had more nodes like hyper critical.

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And hyper violence for that matter both are pretty creative vs most talent tree nodes

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And look at all the discussion generated!

stray mulch
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pretty much tied in 1st place for me

vapid jungle
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Makes you value/evaluate stats differently

stray mulch
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kinda sorta

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it's mostly doubling down on specific stats if anything

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maybe my outlook is a bit too critical tho

vapid jungle
#

A bit too...critical

vapid jungle
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It just adds a separate threshold for critical value.

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I might try and do a calculator

stray mulch
#

might help

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i would do it, but i would have to know every hp value, adm and weapon damages

vapid jungle
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But like you said it gets complicated with all of the other talents/interactions

stray mulch
#

and it would be a spread sheet

vapid jungle
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We could definitely grab that from path/kuli

stray mulch
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if you saw what i posted, my formatting is a bit horrid

vapid jungle
#

I did not see!

stray mulch
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enjoy the flashbang btw

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the top of the 1st page was me testing number theory

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and getting percentile wrong by not adding a 0

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it starts after base crit mention

vapid jungle
#

Brother you gotta get that in excel

stray mulch
#

I WAS AT WORK

vapid jungle
#

Good mafs wrong application 🤣

stray mulch
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and im lazy

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?

vapid jungle
#

Notepad i mean

stray mulch
#

XD

vapid jungle
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Just with excel you could use reference cells to change damage/hp values for enemies and weapons

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And then have it autocalx

stray mulch
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i dont think ive ever used excel

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tbh

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idm calculating stuff because its something i feel like i should understand regardless. Not letting something do it for me

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these kinds of maths help in everyday life since it's just algebra

vapid jungle
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Yah cant have the algebra rusty

stray mulch
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hopefully it promotes ppl to do math though. Stop spitting on Maxed out Chems if you like crit

stray mulch
#

i don't think there is any more toxin damage that i can squeeze out of this

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im happy over all with it tho

worn canopy
fallen void
#

does this look good

livid raven
#

how often do you fully charge your heavies

fallen void
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actually fair point

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what should i put in place of that

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all or nothing?

astral canyon
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Superiority

livid raven
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yeah i think it was superiority

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isn't there an anti armor blessing too

astral canyon
#

Crowbar has really underwhelming blessings

astral canyon
livid raven
#

it has maybe the most unique picks of blessings

fallen void
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why are half of the crowbar blessings just

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pushing

livid raven
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yes

fallen void
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like sure i do that often but

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????

astral canyon
fallen void
latent belfry
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Crowbar is my cope weapon because I want it to be good so bad but it's just stolendumass

worn canopy
latent belfry
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I literally used nothing but crowbar for my first 40 odd hours on hvs

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Love that shit it's just compared to what else they have it can't compare

worn canopy
#

i either call this the thief dreg or utility dreg hoarding tools

latent belfry
#

I am a practical person

#

Big metal stick is practical

worn canopy
#

the handy dreg then

latent belfry
#

Yeah I don't wanna be known as the handy anything

worn canopy
#

a dregon

fallen void
#

i kinda like the crowbar

#

its a shit weapon until you realize there is an entire keystone and ability dedicated to making every melee in the game a WMD

latent belfry
#

Yeah rampage and the keystone help

astral canyon
#

Crowbar is still going to suffer from latch attacks not scaling with attack speed

zenith fern
quaint field
#

is toxic renewal a bad perk

mighty belfry
#

The issue with toxin renewal

#

Is that toxin is simply too good at killing things for it to actually mean much

quaint field
#

True...

obtuse ruin
#

is fast acting's duration affected by long lasting?

mighty belfry
#

No.

quaint field
#

secondary question, what curio main stats do yall use

#

im on 2 toughness 1 stamina

#

but i see others do 1 tough 2 stam

dim moth
#

3 stamina

quaint field
#

i could never 💀

clear tusk
#

cuz its havoc and ur playing hive scum

zenith fern
#

Because you are playing havoc

#

And scum

limber cradle
#

One shot by what

zenith fern
#

Anything of course

#

Probably by barrel

limber cradle
#

Idk poxxies don't one shot me lol

zenith fern
#

Because you are uncorrupted

#

That's how good you are

limber cradle
clear tusk
#

if i get hit i deserve to die

#

the emperor simply willed it

#

😔

zenith fern
#

And share crack stimms together

quaint field
#

i should have asked what builds people play with these curios

#

i'm on that melee berserking stimm pack

limber cradle
#

Uhhh

#

Rn this

#

But it tweaks like every 3 days atp

mint birch
#

Guys what does this mean if we cant collect stims?

bronze glade
jovial heron
clear tusk
#

does the cdr from chemical dependency lower cartel special cd

astral canyon
#

no

clear tusk
#

thats weird

#

guess its only useful if you dont take that one subnode for stimm supply on a boobytrap build

mighty belfry
#

Sometimes I like all stam because I'm a psychopath

#

Sometimes I like a mix of health toughness and stam

#

Sometimes I like all health

vapid jungle
#

I don't equip curios they are a crutch.

clear tusk
#

i dont use weapons they are a crutch

#

i simply defeat enemies with my sheer radiating presence

low harbor
#

U can run any combination rly

#

3x stamina is trolling tho

#

Wounds are also irrelevant outside of 2 builds (1 of which is due to a bug)

mighty belfry
#

I mean. I'd win. chadgryn

#

I ran combat knife with 3 stam in havoc

low harbor
#

I’m still running that really weird curio setup

mighty belfry
#

It is not optimal for survival.

low harbor
#

Not sure if I wanna change

#

Cuz the new boss they added completely fucks over stamina management anyway

mighty belfry
#

But, I will be damned if crusher packs will wall us in like rats

quaint field
#

i feel like 2t1s is my go-to cause i like thriving in melee

mighty belfry
quaint field
#

True

mighty belfry
#

Since melee will damage you if you've lost toughness at all

low harbor
#

Stamina is a little bit overrated but good

mighty belfry
#

While guns need to deplete it.

low harbor
#

Toughness is also a little bit overrated but good

mighty belfry
low harbor
#

I don’t doubt it

mighty belfry
#

Again. Not optimal.

#

But fun.

low harbor
#

Knife 6 might be top 3 melee on hvs atm

#

Better than shivs lol

mighty belfry
#

I honestly like mk3 just cuz it's fun

#

I have not really tried mk6 on new scum actually

low harbor
#

Almost 10 cleave with heavy sweep / push atk, without rampage

#

This not a knife this a short sword

jovial heron
low harbor
jovial heron
low harbor
#

Ya

mighty belfry
low harbor
#

Hive scum can largely ignore stamina management as a concept

#

So u can just PA forever

mighty belfry
#

I like keeping topped up for HCB

#

So I do push attack special light > repeat

#

It's actually slightly higher dps cuz of the little punch.

#

But completely negligible...

#

Except for this class.

#

Because hyperviolence is very fun

#

And the punch, still takes the overkill bonus you accumulate from it

#

So it's actually a considerable dps increase for scum specifically

low harbor
mighty belfry
#

I just like how it completely changes the dynamic for melee combat for scum

#

For example, I usually wouldn't recommend using precog for the weapons that have it in most cases cuz 2s isn't a lot of time to really take advantage of it ime

#

But for scum specifically, I think it's actually amazing because it snowballs the hell out of your dps since it creates so much overkill that the benefits of precog actually outlast the 2s duration

#

There's no other class that can be as creative with how you can build your weapons blessing wise because scum makes stuff work that normally wouldn't with other classes

hybrid veldt
#

Guys, what gets wetter the more it dries?

mighty belfry
#

Hmm

#

A towel

astral canyon
hybrid veldt
#

You looked it up

mighty belfry
#

Who me or ilas?

hybrid veldt
astral canyon
mighty belfry
#

I mean it really wasn't that hard to figure out if you're saying I did it lol

hybrid veldt
#

Ight

astral canyon
#

i get it

#

i still think James was the right answer tho

hybrid veldt
#

Haha

oblique basin
#

Does the crowbar push attack can get rid of ragers? similar to the combat axe??

mighty belfry
#

Not too well but it can

oblique basin
#

Oh I see so is not an instant CC like the combat axe

hybrid veldt
#

No

mighty belfry
hybrid veldt
#

It's kinda slow

mighty belfry
#

Fucking kill them

hybrid veldt
#

But shows raw strength potential

mighty belfry
#

Crowbar still need work Sitgryn

oblique basin
#

The special stuck on animation is kinda awkward too

mighty belfry
#

It's not great

#

Especially since it doesn't scale with attack speed properly

hybrid veldt
#

I think there is a blessing or 2 that arnt too bad

#

If built the right way

#

It could be good

mighty belfry
#

Superiority and Opportunist are the usual culprits

#

Its usable.

#

But that's

#

About the most I can say about it.

hybrid veldt
#

9 stam for attack speed, then full melee crack demon mode

#

With the crowbar

mighty belfry
#

It's legit like shovel if it didn't have some really good blessings carrying it

oblique basin
#

So the combat axe is still superior in all ways compared to the crowbar?

astral canyon
#

yes

hybrid veldt
#

No

hybrid veldt
#

Dont compare it to shovel

mighty belfry
#

Top 3 scum melee

hybrid veldt
#

Shovel has its own spot

oblique basin
#

Got it, thanks fellas

mighty belfry
#

It's just extremely boring to use imho

zenith pagoda
#

I'm still sticking with shivs as my No1 tbh, even after the cleave nerf I love them so much

mighty belfry
#

I like knife better honestly

#

Just more fun to me

hybrid veldt
#

Bonesaw all the way

oblique basin
#

I got some pretty comodores skin for the axe I'mmm goood

mighty belfry
#

And knife

zenith pagoda
#

Having inbuilt throwing knives means I don't even need to shoot my gun once

hybrid veldt
mighty belfry
#

At least in the case of rotten armor

hybrid veldt
#

I been having fun as orge playinf duel link stubbers

mighty belfry
#

Actually can hold up a bit better than shivs cuz it can actually utilize flesh tearer and do decent DoT damage

zenith pagoda
#

I use 25% rending rampage to deal with crushers

hybrid veldt
#

No chance

mighty belfry
#

I believe it was ya

jovial heron
#

So if I wanted to try knife in lieu of shivs it’s mark 6? What blessings?

astral canyon
jovial heron
#

Assuming carapace unyielding for perks

hybrid veldt
#

Oh

mighty belfry
hybrid veldt
#

Fact i called ogryn ogry

#

Ogre

mighty belfry
#

Knife already does bonkers damage against unyielding on crit

astral canyon
mighty belfry
#

I'd rather it can handle mixed hordes better since that's what it suffers more at

jovial heron
#

Interesting

mighty belfry
jovial heron
#

Mixed hordes aren’t a problem for me on shivs. My understanding is knife has even better cleave?

hybrid veldt
zenith pagoda
#

Unyielding carapace, is normally the way to go for melee perks since they are the highest health pools. But there are exceptions for break points

hybrid veldt
#

I just noticed what I said

#

Holy slow moment

mighty belfry
jovial heron
gentle hearth
#

guys does pickpocket proc that cohereny aura that gives ammo to everyone?

mighty belfry
#

Also i run flak because it also helps feed hyperviolence

hybrid veldt
#

Lk burnt out on scum

low harbor
#

there is no real competition at its lvl

bronze glade
#

But can you chuck it?

mighty belfry
clear tusk
#

is it me or does scum just have so much stuff thats just so anti synergy

astral canyon
#

not really

muted pivot
#

I don't see it tbh

#

If you mean the two hypers, they're better together than a lot of people think

astral canyon
#

if its about hypercrit and hyperviolence that discussion has been done to death and the "antisynergy" is overexaggerated

clear tusk
#

both hyper nodes, stimm crate subnode with chem dep, ammo aura with pickpocket, cartel special not affected by chem dep

mighty belfry
#

Main antisynergy at this point is hypercrit not proccing blackout regen

stray mulch
mighty belfry
stray mulch
flat mist
mighty belfry
#

We need like

clear tusk
#

toxin damage not affected by toxin mania

stray mulch
#

its funky in the practice area i think, it's still worht checking more

mighty belfry
#

A tally mark for every time someone mentions the "hyper" antisynergy.

astral canyon
clear tusk
#

i mean i listed out more than just that

jovial heron
astral canyon
topaz adder
#

expeditions with randoms is soooo ass

mighty belfry
#

Me neither. Ammo aura shouldn't be procced by pickpocket honestly

stray mulch
topaz adder
#

one day I'll play dt with other humans

lost ravine
#

😭

stray mulch
topaz adder
#

😹

mighty belfry
#

The stimm crate one with Chem dep... I mean I know stimm crate being next to blessed stimms is just fucking stupid

#

So there's that too.

mint birch
#

is Chemist still the best Build in the world?

#

With Devil's ?

topaz adder
#

pretty much yeah

#

im a saw enjoyer however

mint birch
#

what would be de diff?

#

More min max with Bitterness?

stray mulch
mighty belfry
#

Also toxin I'm pretty sure is affected by mania

stray mulch
#

doesnt take any damage to deal damage on saw

astral canyon
mighty belfry
#

It's just not a huge increase on its own

clear tusk
#

ive just kept hearing alot of inconsistencies with that interaction

topaz adder
#

i think the saw has a really fun moveset

zenith pagoda
#

Adrenaline better chadgryn

mighty belfry
#

But. Alright. Hyper talents.

topaz adder
#

are u really a scummaxxer if you aren't at least 33% unsure wtf is going on?

clear tusk
#

true

mighty belfry
#

Hypercrit and hyperviolence in theory would be antisynergetic with one another if hypercrit overrid hyperviolence when procced

zenith pagoda
#

Take both, they are both busted

topaz adder
#

they go together perfectly

quaint field
stray mulch
mighty belfry
#

But. That isn't the case, because hypercrit won't proc if you already did enough damage that the crit would one shot whatever you were hitting anyway

stray mulch
#

even after the explanation on how they interact the thought on this makes no sense imo

clear tusk
#

i wouldve thought ability cd would also affect cartel special cuz it is technically a hive scum exclusive ability

mighty belfry
#

It makes sense that someone would believe they don't work together

stray mulch
#

at face value i automatically would think complementary

#

not antithetical

topaz adder
#

one doesn't expect dissonance in a tech tree

stray mulch
quaint field
#

sorry

zenith pagoda
#

Hypercrit allows you to keep hypervio active, as long as you're killing something within a second

stray mulch
#

yes

stray mulch
#

Hive City Brawler cares about Stamina % the more remaining stamina you have that % translates to a bit more DR. At 50% stamina you get 10% DR and Melee Damage

clear tusk
#

also using cartel special before using stimm crate gives two stacks of chem dependency even though stim crate doesnt have the cartel special effects anymore when deployed off cd

#

lots of these tiny weird funky interactions

astral canyon
mighty belfry
#

It's just that at a point, you have so much overkill from hyperviolence that your crits will just one shot whatever you hit first anyway without it proccing

#

And at that point. Hypercrit only procs on cleaved targets for better horde clear by using the overkill to create breakpoints that circumvent cleave distribution

clear tusk
#

i feel like it shouldve only given dependency stacks if its actually empowered by a stim, for consistencys sake

mighty belfry
#

So in practice, the antisynergy is a complete nothingburger

clear tusk
#

but i guess its still a stimm crate even without empowering it with a stim

astral canyon
mighty belfry
#

And the only reason you wouldn't wanna use both is because it does noticeably make blackout regen worse

topaz adder
#

love me crate, love me saw, simple as

clear tusk
#

but i guess without that yeah

astral canyon
#

it helps with building stacks faster

#

and using your stimm with crate also makes it enter cooldown earlier which means more uptime

quaint field
stray mulch
#

i tested this so much these past days

#

i made sure to isolate it here

topaz adder
#

i like getting the double hit on a doggo that i dodge

#

its satisfying

#

😈

stray mulch
stray mulch
#

using stimm supply immediately puts the cartel special on CD

clear tusk
#

these interactions are so weird

low harbor
stray mulch
#

it functions as the game says though

#

stimm usually doesnt cooldown until its over

#

stimm supply is the only blitz that bypasses that

low harbor
#

it's not a blitz tho

stray mulch
#

pretty fair and straight forward imo

stray mulch
#

sorry!

#

yeah it doesnt say use it, so just getting a "free stimm for the team is fair" if you have it up

#

maybe they can do better explaining, but this is fatshark, so good luck

clear tusk
#

true

#

i remember the first time i made a psyker everything in the tree was confusing

#

psyker specific jargons

stray mulch
#

i dont remember psyker being that hard to pick up

#

not the tree at least

#

surviving in game at early levels though

#

that was challenging

clear tusk
#

if you ask a new player what warp kill, quelling and soulblaze are, theyd be confused too

stray mulch
#

OOOOH

#

fair

#

i learned all of those in beta

#

i think the beta of the game actually did goodin explaning some stuff

#

they use to have in game pop ups through the run in one of them

#

and the COHERENCY CIRCLE

clear tusk
#

yeah now if youre a new player and you make a psyker

stray mulch
#

which i still hate FS for removing

clear tusk
#

youre just bombarded with jargons the game doesnt even explain in your talent tree

stray mulch
#

they made some weird choices ngl

#

it's sad

#

when you look up the coherency circle for DT on google there is no picture of it

#

used to be the feintest blue halo around your character

zealous ravine
#

if only we could hover over text to get further info on the terms like rogue trader allows

rare idol
zealous ravine
#

rt is incoherent screaming

jovial heron
zealous ravine
#

that doesnt even need more info just a fix

#

meanwhile brittleness rending power/str warpfire toxin uhhh gl

#

ig the dots arent too different

#

kinda

stray mulch
#

strength for needle pistol is a neccessary imo

#

if you actually want to kill hordes or recover blackouts faster, i find that strength is the only way to get the bullets to go through pox walkers XD

clear tusk
#

isnt there also that one cleave on headshot talent

stray mulch
#

uuuh

#

i guess that does exist

#

but blow through via head shot is like risky?

#

or at least more likely to miss another mark than just shooting at torsos

#

only elites require head shots imo

#

for the extra stacks

sharp drum
#

do the perks on stim pistol effect the damage of the chem toxin it inflicts or should I just run stamina and sprint cost reduction?

#

or does it effect some kind of breakpoint?

#

because the gameslantern builds all run carapace and unyeilding but the damage of stim pistol really doesn't come from the actual shot but from the chem toxin

astral canyon
#

Most of the time i see unyielding+reload speed

sharp drum
#

yeah just did the test

#

cool thanks

stray mulch
#

i would recommend untielding carapace

#

not having that +25% carapace means you might need more than 2-3 shots

astral canyon
#

Ngl i just dont shoot crushers lmao

stray mulch
#

i shoot anything that isnt chaff

#

because infinite ammo

#

yada yada

mighty belfry
#

Ew

stray mulch
icy scaffold
#

I just shoot everything (I shoot crushers with funny throwing knives) KEKW_ogryn

astral canyon
#

I just use needler like any other sidearm ranged

#

Shoot specialists and ranged elites

stray mulch
#

nah

#

needler kills elites, specials, monsters and chaff

#

truely an all purpose middle finger to everything in game

astral canyon
#

Ammo

stray mulch
#

what ammo?

astral canyon
#

For your gun

icy scaffold
#

Stab a dude, then shoot 10 more KEKW_ogryn

astral canyon
#

If i wanted to invest a singular point into ranged i'd run another gun

#

And that point would still not go into pickpocket

stray mulch
#

fire and forget

astral canyon
#

💤

stray mulch
#

hey man you the one who dont want to invest points into ranged, it's the perfect gun for you

#

even without pickpocket

#

idk but i value 2 tapping 3 crushers before they even get close to the team, same for bulwarks and everything else pretty much dies in 1 needle

#

gun also has so much value for farming blackouts

mighty belfry
stray mulch
#

i shared it earlier

stray mulch
#

look at the blackout count

#

also mostly talking about use in havoc, shoot some bullets default to melee

#

1 clip and a few swings = 1 blackout nade

mighty belfry
#

I mean

#

Yeah but they still have to be close kills

#

At that point the needle Pistol isn't doing much more than what your melee can do.

#

It does help for stimm crate though

stray mulch
#

it's havoc...

#

when are close kills going to be a problem to get

#

the pistol has a fast swap time too

mighty belfry
#

My point is, you're usually just better off meleeing for the regen

#

It's not fast since you uh, have to wait for the dot still.

stray mulch
#

for the nades idk, half of the kills are by toxin

#

so anything that dies to toxin will never count

#

i would try it before stating things like that

mighty belfry
#

I've used stimm crate before. I usually opt to not take blackouts for it because the regen just doesn't feel quick enough.

stray mulch
#

what's your stimm cooldown?

#

actually not even gunna ask that

#

in havoc the cd dosnt matter

#

you have enough targets

#

even at 75 you can get it back before the supply buff is over

#

if you don't use blackout's that's fine

#

chemnades are probably better for some ppl, i just like the saftey i get from blackouts

mighty belfry
#

It's not having enough targets or not for me

#

It's awkward needing to wait

#

For something I may want at an immediate moment

stray mulch
#

are you not killing walkers in like 1 second?

mighty belfry
#

I wouldn't really wanna use my needle pistol for close kills either

stray mulch
#

also dont think a melee is gunna clear a horde faster than the gun either, even in mixed hordes

#

close is 15m

mighty belfry
#

12.5 but barely any different

stray mulch
mighty belfry
#

Idk. I've tried it. It just doesn't really fit for me.

stray mulch
#

idk i feel like the melee on this class is only decent

#

at best

#

in comparison to zealot or vet, but it could be me not liking the other melee choices

astral canyon
#

Scum melee is fucking insane

mighty belfry
#

We're talking

#

Without rampage

#

Right?

stray mulch
#

you HAVE TO USE RAMPAGE

#

on zealot and vet

#

we have options

#

so yes

#

decent

#

because its legit locked to 1 ability

mighty belfry
#

I mean, there is quite a few ways to beef up your melee damage even without rampage. But I get what you're saying.

stray mulch
#

im not saying its not strong in its own right