#hivescum-class

1 messages · Page 272 of 1

warm cypress
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I only use top right for the crit and call it day

unreal stirrup
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wait does in your face work with toxin again

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or was it unload

flat mist
mighty belfry
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hmm

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yes

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as it turns out

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making the heavy sword, ignore carapace as much as possible with crits, on the crit heavy class

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is not a bad idea at all.

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carapace hit mass meaning

lavish bronze
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Caralace has hit stop

mighty belfry
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Perfect Strike.

drifting heron
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The beneficient Perfect Strike:

lavish bronze
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Forgot heavy sword has ir

mighty belfry
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Tried that and Chained Deathblow

lavish bronze
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I just gone with ,,the default,,

mighty belfry
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It feels really good actually.

lavish bronze
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Deathblow hesdtaker

mighty belfry
unreal stirrup
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damn no head

mighty belfry
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Gonna probably try it with Channeled Devastation

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But surprisingly, Toxin Mania actually works here because of all the stuff you can cleave on a crit.

mighty belfry
unreal stirrup
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forge bellow

mighty belfry
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but, honestly, it feels pretty darn good

unreal stirrup
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😔

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anyway im gonna try it

bronze glade
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why perfect strike 🤔

mighty belfry
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meaning you can cleave carapace

bronze glade
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you're prob using strikedowns against crushers tho

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how many would you be able to realistically hit at once?

mighty belfry
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As it turns out, a decent amount with special > heavy

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wait

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the mk on the build might be wrong

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it is

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it's mkVI

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changed it

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plus it's not just about cleaving the crushers

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it's about the fact that it doesn't interrupt my mixed horde clear

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and it has enough stagger to where it makes it pretty safe too

bronze glade
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hmm i'll try it at some point

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haven't gotten a chance to try glowed-up hsword

mighty belfry
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it's honestly steering into a class contender for d claw to me for favs

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it feels really good

limpid mantle
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do you guys know if glory hunter works on the needle pistol (25% toughness on elite kill blessing)
I dont think it does since its generally the chem that kills the elite

young pond
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man ranged hivescum is so wack now

zenith fern
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Now?
It always has been wack since launch megachingryn

young pond
unreal stirrup
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barely a nerf

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💀

zenith fern
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I am genuinely amazed how people are this crazy about a balance change that barely changed anything

young pond
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i dont get how it "barely changed anything" going from infinite ammo and basically never even having to go melee to having to go out of your way to melee something which feels bad bc ur obv spec'd for range. not to mention doing all of that just for a teammate to take the kill and you dont get anything

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now i will admit it doesnt feel the worst on the meta ranged weapons, but anything below the best ranged weapons got shafted hard

zenith fern
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Blud the game spams elites and specials at every milisecond KEKW_ogryn

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Swapping to melee is too much effort

drifting heron
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You also probably have desperado

young pond
drifting heron
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In havoc there are infinite elites

zenith fern
drifting heron
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And its not like you're going out of your way to just grab Hypercrit and run knife

zenith fern
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A single push attack from shivs or knife is enough to one tap elites and most specials

young pond
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you get like 2 mags so you went from just perma being able to be ranged to having to swap to melee every other spray

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you dont see how thats not barely any change?

drifting heron
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Oh no!

zenith fern
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Lmao

young pond
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regardless of balance its a huge playstyle change imo

drifting heron
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Having to use melee in the melee game!?

young pond
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i thought that made ranged hivescum pretty unique though

zenith fern
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You telling me you cant swap your melee from your currently active infinite lasting ranged ability for one second to refill your ammo and swap back to ranged and keep firing while the ability is still active?

young pond
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might as well just play vet at that point swapping melee and range constantly

drifting heron
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Vet can't do automatic sustain nearly as well

rustic lava
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?

drifting heron
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Survivalist isn't enough to keep an Iag going at full auto all the time

zenith fern
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Scum really brought the most funny people into the game

rustic lava
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You still get an infinite ammo special on scum

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Like ranged scum should never have ammo issues

zenith fern
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Unfortunately desperado users have no trigger discipline

rustic lava
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You also can get the aura which causes ammo pick ups to give a little ammo to everyone

unreal stirrup
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gunslinger is ass because pickpocket exist

verbal dew
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it's decent in havoc

spice cloud
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Because it isnt

unreal stirrup
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nah

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they do the same thing anyway

dense hollow
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you have to take gunslinger or ruffian to get desperado anyway unless you're willing to burn an extra point so gunslinger probably helps the team a little more

unreal stirrup
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you help the team by not having to pick up ammo

spice cloud
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I dont see these issues at all testing the new pp i didnt even procc it KEKW_ogryn

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My ammo never got that low

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People complaining just have no ammo management whatsoever

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Or use DAP to clear hordes

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With desperado u barely use any ammo anyway

dense hollow
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yeah pretty much a nothing change

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theres almost always an elite to kill anyway in aurics and havocs if you somehow run low with desperado

spice cloud
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Yeah like just pull out ur melee inbetween desperado uses and ull never need pp anywwy

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Desperado allready is infinite ammo

flat mist
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Imagine having three ways to generate extra ammo and still complaining

spice cloud
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Like i just dont get itKEKW_ogryn

main wagon
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Getting my dozen shells back from meleeing a single dog

lost ravine
dapper rock
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hivescum or arbites

river skiff
dapper rock
river skiff
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Have both and enjoy scum way more

dapper rock
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i want to boom boom with rocket

haughty mason
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HS can be played solo

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you are welcome

zenith pagoda
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Still waiting for hotfix...

spice cloud
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If a class can be played solo its def arbi

haughty mason
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Try carrying a game with Arby instead of HS, Arby is a tank and you simply will not have the damage to smack your way through creeps and elites. HS has the best horde clear and elite killing atm. DPS is the king of this game, sure. For non-havoc games, Arbites is the safer pick

spice cloud
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Arby is THE easy mode class

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Its by far the easyest class to carry with

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dPs iS tHe kINg oF tHis GaMEKEKW_ogryn

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U cant do dmg if ur dead champKEKW_ogryn

haughty mason
haughty mason
spice cloud
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No its not staying alive is

haughty mason
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Reflecting much?

spice cloud
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On your pathetic statement yes

haughty mason
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Sure buddy, sure. Tell that Arby is the best carry to any Havoc 15+ player and see their reaction.

spice cloud
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HAVOC 15+KEKW_ogryn KEKW_ogryn KEKW_ogryn KEKW_ogryn

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So auric?

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Wait more like heresy

haughty mason
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15+ means 15 and up to 40. When shit gets hard.

spice cloud
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Everything up to 25 is still auric lvl buddy

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Its not harder then auric

molten shale
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H25 is definitely harder than auric on average. I wouldn't say H40 is "just damnation."

upbeat pendant
upbeat pendant
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sad to say i got out dps by an arby, i never recovered

spice cloud
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Pretty normal

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Arby does insane dmg

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But again

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Dmg isnt everything thats just bs

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If u cant stay alive dmg is worthless

upbeat pendant
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yeah theres alot more other things to consider for a successful run

zenith pagoda
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If your scum isn't doing at least double arby's damage, you ain't playing scum right

spice cloud
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I dont need a scoreboard mod to tell me if i can play the game

upbeat pendant
zenith pagoda
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Lmao what

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Crusher with highest damage

muted pivot
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Tbh I genuinely find scum easier than arby

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guess it's because I was a UT2004 kid so it feels wrong not playing at the speed of fuck

unreal stirrup
tranquil fjord
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so what were the zealot and vet doing the whole time

fallen coyote
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Zealot did 127k dmg with boltgun?

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Dont you literally get that by magdumping 2 or 3 times

zenith pagoda
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I use crusher on arby and there's no way it should be doing that much more than the other classes lol

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Also, skullcrusher buffs the damage of everyone else

fallen coyote
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Good to know those guys usually do even less loregryn

upbeat pendant
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i dont remember the specifics of the game it was a week ago, just using it as an example for the guy saying arby cant do damage, but it was my first time having an arby outdps me so it was a surprise

fallen coyote
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Arby does good dmg unless youre setup as a stunbot

upbeat pendant
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yeah iirc it was a lone wolf

lost ravine
fallen coyote
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Run the powermace and shotty with stance and facetank everything while dealing about 600k - 800k dmg

lost ravine
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(can't be because companion damage is there)

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yeah but stance is smelly and stupid

upbeat pendant
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huh i dont actually know, cause the screenshot the guy gave used lonewolf

fallen coyote
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Thats while constantly moving forward too, so no stalling to pad dmg

unreal stirrup
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casti used to be ass but then they gave it 20% strength for basically free

zenith pagoda
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Still ass

unreal stirrup
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it's still kinda bad for melee but its good for ranged

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since the subnode got buffed

lost ravine
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yeah but like

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ranged arby..

unreal stirrup
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yesh

lost ravine
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heresy

vapid jungle
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Dude. Bolter castigators fucks.

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Dump half your ammo in 20 secondsKEKW_ogryn

lost ravine
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that sounds dumb

main trellis
vapid jungle
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It is dumb that's why I like it

main trellis
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& better

main trellis
# lost ravine that sounds dumb

Its ridiculous tho; like… my Captain Blast build got giga buffed due to casti change
@graceful frigate @pulsar aspen @floral galleon can confirm from yesterdays havoc

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On gloriana

pulsar aspen
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That mission was a wild ride.

lost ravine
lost ravine
main trellis
lost ravine
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what's better about it

main trellis
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Today i will tho; just to show you

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Cause its nuts

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Oh i know

zenith pagoda
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Havoc is so fucked rn, enemies are immediately at spawn, rotten armour modifiers, there are more 4 modifier games, rank reset to 30, frame gen broken, so many bugs

limber cradle
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Rot armor is back?

lost ravine
main trellis
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@graceful frigate gimme that tunnel moment & after the arrival at the ice region moment when we had an army shooting at us

main trellis
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Trust me

lost ravine
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what does it do, trauma cosplay? mass stagger?

main trellis
lost ravine
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snooze

zenith pagoda
astral canyon
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I remember path saying its a really good mixed horde clear

limber cradle
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Rot armor is eternal lmfao

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My bad for not having the free time to climb rot armorless FS

main trellis
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Oh skill check modifier is back? NICE

zenith pagoda
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My mission is rot, blight, tox gas

main trellis
zenith pagoda
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Uhhh can't remember, I think the snow one

main trellis
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They fked up the spawns hard on it

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Its ridiculous

zenith pagoda
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Yeah the one that is buggrd spawns a tonne of enemies right at the start

floral galleon
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Gloriana with the new spawns is actually really fun

zenith pagoda
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Like how do you even fuck that up if they didn't touch the map in the update

main trellis
lost ravine
main trellis
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Literally

astral canyon
lost ravine
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ok and

jovial heron
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Have you tried pressing LMB?

main trellis
graceful frigate
main trellis
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  • there were more situations like that in that mission
lost ravine
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yeah i got that

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alas i did not see the tunnel, merely the killfeed

main trellis
lost ravine
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i humbly request that you do not call me that

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tyvm

main trellis
lost ravine
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that's a mild improvement, it's at least funny rather than tiresome

main trellis
lost ravine
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perhaps i just associate it with tiresome people

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either way, not a fan

main trellis
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MAN
No wonder dating is dead in this generation; can’t even jokingly catcall

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(RL is worse)

lost ravine
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yeah i do not envy anyone trying to navigate that minefield

fallen coyote
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Simply goon to hadron chadgryn

main trellis
lost ravine
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good luck

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you'll probably need it

main trellis
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Not surprised but very grim

lost ravine
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just need to find someone with the same level of autism

main trellis
pulsar aspen
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@main trellis And i am just being there, not playing the game.. KEKW_ogryn

lost ravine
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perhaps try your luck with evelyn
you both seem to enjoy clicking heretics

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now kiss

pulsar aspen
main trellis
main trellis
main trellis
spice cloud
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Im still laughing at this stupid gif

brittle sierra
bronze crown
surreal valley
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hi. stim supply affect last standing or not?

astral canyon
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last standing?

surreal valley
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sry long standing

astral canyon
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oh

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no neither stimm nodes do anything for crate

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long lasting stimm doesnt affect duration and crate already cures corruption so blessed does nothing

surreal valley
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thx

astral canyon
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which really sucks since youre forced to pick one

unreal stirrup
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what was the node that lead to. 3 ult before again

last light
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does the gunslinger improved aura work off total ammo or percentage do does it not really matter?

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unrelated: it works off expedtion ammo refill so feel free to buy for the team if you're feeling generous, scrappers thumbsup_ogryn

woeful hill
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Check pins for Kuli guide

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He explained it the best with accurate in code terms

manic wolf
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Like actually a dead node

astral canyon
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They shouldve just moved sample collector there imo

last light
woeful hill
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Whenever in need just check out Kuli's guide on steam

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Most accurate and fast to find

astral canyon
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Instead of moving it above the auras

unreal stirrup
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1 more point and scum is even more broken

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tbh the stim is effectively tax but meh

astral canyon
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It sucks a lot for crate

mighty belfry
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Thankfully it was nothing knife scum couldn't handle

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I really can't tell if I prefer mk3 or mk6 knife honestly

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Both are good for different reasons

unreal stirrup
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I see no reason to use mk3 at all

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like mk6 just does everything better

mighty belfry
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The single target dps snowballs immensely with hyperviolence

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Have you ever done thousands of damage on that flimsy little punch?

manic wolf
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It's funny as fuck dropping a Bulwark with that KEKW_ogryn

mighty belfry
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I took it to rot and special + light chain tears rot apart

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Its crazy how much dps it does

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Also means I don't have to push attack for optimal dps

manic wolf
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Knife Scum also goes crazy hard on Expies

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Take Alley Rat with it and super dodge your way through all the bullshit

stray mulch
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skating through tertium with alley rat

manic wolf
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Just uhh, be careful around ledges KEKW_ogryn

stray mulch
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too late

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been launched into the abyss more times than i can count

reef spoke
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yeah I actually keep a rashad build because I keep getting ledged or dodge into a barrel boom lol

zenith pagoda
zenith pagoda
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Fatshark STILL hasn't released a hotfix

low harbor
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They need to fix expeditions fast

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Crashes & mission aborts are crazy

zenith pagoda
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Nothing is playable for me while framegen is broken

vapid jungle
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I haven't touched it since day 1

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Total shitshow couldn't complete a single mission without 2014ing

stray mulch
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the mission director is putting things in places theyve never been too

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like right in front of you in the start of almost all the missions

zenith fern
zenith fern
verbal dew
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I've only played expeditions and a few havoc games since the update, I haven't noticed many 2014s

stray mulch
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i like it, but not with all the lag

zenith fern
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We are the uncorrupabtle ones

stray mulch
verbal dew
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most of my crashes has been from mods but that's mostly fixed now

stray mulch
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also idk if the director is just spawning more elites and specials but my lobbies have been filled with just me soloing a room of these enemy types

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ppl really cant keep up with the amount that's getting pumped out

zenith fern
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in missions or expeditions?

stray mulch
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and im getting tired of it

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both

zenith fern
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he just loves you a lot

stray mulch
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the last few aurics it was me soloing a room of like 30 gunners

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and then some bullwarks to back them up

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when there are snipers i gotta beg ppl to help with them too, but they are dying left and right to elites andd specials

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the lag also doesn't help for shite

zenith fern
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Might be high intensity and shock troop modifiers spicing it up

stray mulch
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i have never seen 30 gunners on one screen before

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i dont even think i have in havoc

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it was a wall of red lasers

reef spoke
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people ask for solo matches -> Fatshark adds "solo" matches -> people complain

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truly Fatshark cannot win UwU

stray mulch
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i need my meat shields

hushed oracle
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Is the purple poison any good

stray mulch
zenith fern
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no matter what, darktide players will be whinging

hushed oracle
zenith fern
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No matter if the content is free and good

stray mulch
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at max rending it gives you like 500ish total damage on each toxin tick

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maybe more

zenith fern
stray mulch
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easier to test if i had mods

zenith fern
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From what i heard it is bad

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the briteleness stacks are not worth on the hit

stray mulch
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it's bad for anything but toxin and i will stand by that XD

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max toxin on a boss, reapply brittle and loop, but aside form that i would not tell anyone to use it

hushed oracle
stray mulch
unreal stirrup
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@mighty belfry man hsword doesnt have enough cleave to hit more than 1 cara

vapid jungle
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Even with cleave from rampage and the +50% node

low harbor
mighty belfry
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Havocs aborting and dcing a bunch too

zenith pagoda
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If only it was on bonesaw, then it would be an A tier weapon

sleek grove
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Anybody got a decent Havoc stimm supply build?

stray mulch
mighty belfry
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I know it was for me

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Plus again, it's not the fact that it can cleave through multiple carapace that's the real benefit. It's that carapace no longer is a full interruption of your mixed horde clear.

stray mulch
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each hit still eats a percentage of damage

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so even in mixxed hordes you'd be doing less and hitting less

mighty belfry
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Thats why you run coated.

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Anything you cleave also takes a stack of toxin

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That adds up really fast with how many things you can hit in one swing

stray mulch
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hmm i guess it depends on how fast your are swinging

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1 stack of toxin is some low ass damage

mighty belfry
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But even then, rampage beefing with stimms and all of the damage boosts with this class, still lets you do decent damage even through cleave distribution losses

stray mulch
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im just asking, gives me ideas to check on

mighty belfry
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Ye I'd run at least one stamina curio

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And a stimm to help attack speed too.

stray mulch
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i finally got a 2nd +3 stm

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i wanna try more melee now

mighty belfry
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Main thing I noticed is that while carapace won't die that fast ofc

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The fact that I can actually, not have them stop my cleave every single time

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While there's stuff around them

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Is pretty useful

keen bridge
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Does anyone know if the Bonesaw applies extra tox on weakspot hits like the needle pistol does?

leaden pendant
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yea it does

leaden pendant
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or idk if its every hit

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probably every hit, try inspecting to see

mighty belfry
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I don't think it's on weakspots

stray mulch
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1 on hit, 1 on weakspot [crit] and 1 from coated

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max 3 poison on hit

leaden pendant
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coated weapon went hard on devils claw when i tried it

keen bridge
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No bonus from crits?

mighty belfry
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It is on crit

stray mulch
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or was it crit

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im wrong]

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both apply extra on crit

keen bridge
leaden pendant
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man the double barelled shotgun still feels like dogwater

keen bridge
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Hmmm would y'all say coated weaponry is worth it if you're already running Bonesaw? I'm not sure if the occasional +1 tox stack is really worth it for a talent point

random shuttle
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Seems someone on Reddit is watching videos of a different game KEKW_ogryn

stray mulch
#

what, the boom bringer hits hard AF and in a bigger area no?

random shuttle
#

yes XD easily

stray mulch
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the other path down is +1 blitz though

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depending on what you are using it has more or less value (for both)

manic wolf
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The boombringer is like 30 Kraks stapled to a shredder

keen bridge
stray mulch
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i think max stacks is 5

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i can just go check...

keen bridge
#

Huh? From what I heard it's 30

stray mulch
#

shots

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i was talking about shots

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from the needle pistol

keen bridge
#

Like, max shots needed to cap out tox?

stray mulch
#

yeah looks like 5

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getting the same DoT at 5 shots vs 6

keen bridge
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Could do it in 4 with weak spot hits

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Since it's uhh +1 or +2 stacks depending on which MK

stray mulch
#

true i guess

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i only use the MK2

leaden pendant
#

wait the needle pistol has multiple marks?

stray mulch
#

yes

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lmao

leaden pendant
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oh nice!

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haha what a nice surprise

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whats the diff?

stray mulch
#

one has basically a concussive explosion on kill with the secondary fire

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the other spreads toxin

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i like the toxin spread

leaden pendant
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ooo yea the 2nd one

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im trying to make the double barreled work because ammo jack kind of makes it novel

stray mulch
#

second one allows easy horde clear, i like it

leaden pendant
#

yea i wasnt a fan of the explosive secondary so thats awesome

keen bridge
leaden pendant
#

sick

keen bridge
#

I actually swapped to it since I don't really use the alt fire much anyways

stray mulch
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i don't stack crit

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its inconsistent

leaden pendant
#

the idea of a poison that makes you explode is hilarious and very 40k

stray mulch
#

so the average you;d want to shoot stays the same unless you have a mod that helps you teack when you crit

keen bridge
#

I like the toxin one but once you hit damnation it takes so long for it kill even poxwalkers that usually the target you infected will be away from the crowd before they detonate

stray mulch
#

that and in higher levels of havoc i dont think the amount of shots change much

keen bridge
#

Ah it's 2

unreal stirrup
#

yeah except you get 70% consistent crit chance on hsword

keen bridge
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And then the infection after death is 1 stack

unreal stirrup
#

what were we talking about again

keen bridge
#

Right now it's the needle pistol alt fire

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I just don't find the toxin spread one very useful because it takes so long to kill a full health enemy, and it cuts your bonus stacks from crits and weak points in half compared to the other mark

stray mulch
unreal stirrup
#

splash damage is fucking op

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💀

stray mulch
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if you have the strength bonus for the cleave on the shot each shot is 2 walkers

unreal stirrup
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soften enemy up for hypercrit proc or hv overkill damage

stray mulch
#

alt on the needle pistol is only for hordes

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each shot is also 2 guarenteed kills for non elites and specials

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a full clip can kill a horde and any elite and specials in them, aside form ogryns

keen bridge
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Yeah and instead of shooting an enemy, and then having to go over to help kill that enemy to actually have it explode I can just fire a few shots spread across the horde and get all of them infected

stray mulch
#

might be because im running strength tho

stray mulch
#

that means you aren't scaling your toxin damage

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if you aren't then yeah i can see why its not to your fancy

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the other mark is better for you maybe

keen bridge
#

Last time I used the pistol with the infection one it took the entire duration to kill a poxwalker and by then it was nowhere near the other enemies

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So it didn't really end up infecting anything else

stray mulch
#

sec i have a clip i can get at just +12% strength

keen bridge
#

Also wdym by scaling toxin damage? Isn't the only thing it gets boosted from strength

stray mulch
#

so does base damage

keen bridge
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Oh yeah I forgot about those

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Hmm I'll have to try it again

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I always forget to use my pistol for hordes and always just end up Bonesawing them

stray mulch
#

i keep failing to export!

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steam!

keen bridge
#

Just got a match of 3 hivescum and one arbitrator lmfao

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Poor arbitrator...

#

Probably popping a blood vessel

stray mulch
#

not even in havoc

#

strength gives you cleave and damage. Then [In Your Face], [Quick and Deadly], [Punching above One's Weight], [Virulent Strain], and [Toxin Mania] all scale the DoT

#

i haven't checked Vulture's Mark but then again i feel like you'd be trolling to use the Needle Gun with that keystone

#

maybe

#

Oh also Run n' Gun affects the DoT as well

stray mulch
#

AGAIN !!! Brunt's Armory > Melk

low harbor
#

Needs 410+ rating to be actual +3 stamina

stray mulch
#

tf

#

lmao

#

it's the second one ive got at 400

low harbor
#

Too bad, both are fakes

stray mulch
#

awww, shucks

#

only thing i think is fake are 420s and 430s, never got one

#

so they don't exist

low harbor
stray mulch
#

i DO need 3x 420 curios

#

for the hive scum memes

#

but they don't exist

muted pivot
stray mulch
#

yeah it very much reminds me of Soul Flame and how you spread it with staves others than the purgation iteration. All bottled up into one weapon.

stray mulch
main wagon
#

Mr Turn the Lights On

stray mulch
#

he just isnt using in your face or pocket toxin with blackouts

main wagon
#

Wonder if he uses his reshade for night time expeditions

stray mulch
#

Coated Weaponry and Chem Enhanced are a waste imo when i was making my build. But the random crits do do damage

main wagon
#

Fun Fact: Night expeditions count as “Lights Out” btw

#

Had one of the penances pop and went “oh hey that’s cool”

low harbor
#

the only playable lights out

main wagon
#

Lights out on the surface is so much better than lights out in the hive

#

I guess it makes sense but like

mighty belfry
main wagon
#

Pls let us put flashlight on everything without weapon customization mod

mighty belfry
#

Ye it's not great

main wagon
#

I don’t use double barrel special melee

#

I don’t need it lagiCri

low harbor
#

flashlight is worthless

#

just be vet and press F

mighty belfry
#

But when an elite dies in your cleave, splash damage activates, and spreads toxins to everything around

main wagon
#

Hegh

stray mulch
mighty belfry
#

Which adds to all stacks they already got

main wagon
#

Desperado gives outlines as well

low harbor
#

desperado isn't gonna give u outline on the tox bomber hidden in the dark 30+m away

#

lol

main wagon
#

Desperado also doesn’t show you when the floor runs out

mighty belfry
#

So having both together on something that ignores hit mass is actually quite nice

stray mulch
#

all melee and ranged specials and elites die to a blackout (ranged) or 1-2 needle pistol shots (melee) [assuming you are using strength stim]

mighty belfry
main wagon
#

I like the 1 barrel + throwing shiv combo to quickly kill certain elites

stray mulch
#

i play havoc too lmao (the only thing blackout's will kill are ranged enemies, and i think it's only up to like h30)

#

not a single thing i have been talking about matters outside of it, because you can use anything to great effect out of the game mode

mighty belfry
#

Other than a shock maul in a monstrosity maelstrom

main wagon
#

Peacocking for havoc teams is the only thing that keeps me mostly playing QP

#

It’s so silly

mighty belfry
#

There is no saving that thing against bosses

#

But ya fair enough

stray mulch
#

i save black outs for when its time to run

#

then i die to lag like 2 seconds after

#

i do think chem grenades are worth more the higher up you go though, lucky thing is that its easy to swap them in

#

for whatever it's worth decimator = good for toxin as long as you are applying the most stacks with the gun maybe

mighty belfry
#

Chem nades to me got a lowkey buff with splash damage

#

I should try it on the heavy sword build since

#

Chem nades also decrease hit mass further in the radius

#

...

stray mulch
mighty belfry
#

Wait, that might actually be a really good setup for rotten armor actually

stray mulch
#

i mean i would run both regardless

#

splash damage is just good

#

should be nice killing elites and having the rest of the horde just drop

#

it's funny that [it looked like] decimator and run n' gun stack

mighty belfry
stray mulch
#

i meant that in a good way

#

lmao

#

i use the chem nades every now and then

#

and i thought it was 16 stacks per chem nade

#

unless you aren;t using pocket toxin?

#

oh no its just 10 on explosion and then they sit at 6 i guess

#

never noticed that

#

maybe my math is weird but chem nads take a hot minute to deal with crushers

zenith pagoda
stray mulch
#

this is the bonesaw i used

#

you can see the damage go up

#

dips goes from 365 1 stack falling off [from swapping], then goes up to 380

#

actually, you might be right

#

could just be toxin mania -- so back to the lab

bronze glade
#

pretty sure deci doesn't affect dot yeah

stray mulch
#

yeah i just need to see for myself how wrong i am [i think i realized the moment i looked at the numbers]

#

big sadge

#

i think i might just settle on shred + shock and awe for the bonesaw then

#

at least i would be able to keep max stacks on a monster while applying brittle

stray mulch
#

or is it just whatever the crit bonus gives?

bronze glade
#

not sure but i run shred and shock and awe too

stray mulch
#

worth trying

#

ty

low harbor
stray mulch
mighty belfry
#

Yeah it's "melee_strength"

#

Would be nice if the blessing actually specified that

sonic pumice
#

question: when does stacking crit chance becomes too much? if its even a thing for the class

mighty belfry
#

But, there is a point where it's a matter of if you want more crit chance, or just more raw damage for your crits to multiply to be much punchier

#

Also depends on how important critting actually is for your build

#

Like for the new heavy sword build I'm trying. Makes sense to stack it cuz the more you crit, the better your horde clear is since perfect strike procs on crits to ignore hit mass

#

But for shivs, and if you wanna run uncanny. You have a choice

stray mulch
#

past 50% damage becomes more important

mighty belfry
#

You want more crits for better use of coated weaponry and/or hypercrit? Go riposte.

You wanna make your crits as punchy as possible? Go precog.

stray mulch
#

if you can get flat damage get more crit. Crit specifically has the benefit of giving you toxin stacks

#

generally speaking you want to get as much value out of finesse, but some people forget that finesse is affected by your damage itself

sonic pumice
mighty belfry
astral canyon
#

So true bestie

stray mulch
flat mist
stray mulch
flat mist
#

Fair

stray mulch
#

i come from monster hunter

#

where dps is king of all systems

flat mist
#

We need an Elitist Jerks for Darktide haha

stray mulch
#

trust me when i say 50% crit > DAMAGE > OVER 50% crit

flat mist
#

They had incredible resources for damage optimization

stray mulch
#

obviously how easy that is to achieve matters

mighty belfry
#

Sometimes you wanna crit more for a specific reason

sonic pumice
stray mulch
#

iirc someone explained crit chains too and the optimal amount of crit you wanted was 65% for 1 crit every 2 swings

mighty belfry
stray mulch
#

something like that

#

i have 0 clue how crit chains work in this game though, not after they made the change

#

realistically if I can hit 75% crit I'm not investing more.

mighty belfry
#

It's fully auto weapons like recon or inf auto that do have them

stray mulch
#

so if melee weapons only work off of regular chance i would aim for 50% baseline, some arbitrary amount of damage and/or attack speed, then more crit

#

that's just me

sonic pumice
#

i was under the impression that 50% is ideal to sustain regular attacks to make them usually crit a lot while focusing on other things to beef the base hits so the crits go sky high

flat mist
#

Alt f4'd at the end of mid event to change my blessings out

stray mulch
#

biggest reason to take nimble

#

if you cant get it with that idk what to say

#

not sure if you can sit infront of an attack meant for someone else to try procing

flat mist
#

The point is everything was staggered/taunted

stray mulch
#

XD

#

rip

#

actually that's a variable to remember

#

if you cant dodge because there is nothing to dodge you might not have the dps for the run

#

extra damage and attack speed don't care about that

flat mist
#

Its not a huge issue because if you're in danger of failing due to low dps then there will be enemies to dodge

#

Thats why precog is viable, because despite the appalling uptime it's active when it matters

stray mulch
#

sheesh, im not gunna lie

#

i never noticed it was ONLY 2 seconds!

#

XD

flat mist
#

I was just irritated that run bc i had four on dodge buffs lol

stray mulch
#

feels like i always see it activated

#

ran into my first hive scum with the Mister E build

#

lmao

sonic pumice
#

is maxed out chems worth using?

stray mulch
#

translates to +5% crit and damage reduction

flat mist
stray mulch
#

for 1 talent point i don't think its bad

flat mist
#

That would be bad, actually

flat mist
#

But it gives you CDR too

stray mulch
#

his build is pretty similar to mine

stray mulch
#

booby trap cares not for cdr

flat mist
#

The issue is that more cooldown regenerarion nets diminishing returns

stray mulch
#

at all

astral canyon
#

Theres better stuff you could be getting with that point

stray mulch
#

i would say if you are going that key stone it kinda is worth

#

if you are willing to take an aura for 5% crit

#

there is no reason why you should think it's bad

astral canyon
#

I take the aura because im forced to pick one

stray mulch
#

there is 10% melee damage

#

not a good excuse

#

lmao

mighty belfry
#

Because the subnode makes using stimms really awkward

stray mulch
#

not that one at least

mighty belfry
#

For a bonus that's not really that significant

#

There's a very clear downside to it

stray mulch
#

i dont think even when im not on booby trap that ive ever had an issue staying at 4 stacks

flat mist
astral canyon
#

If it was 5 stacks instead of 4 it would maybe be worth

stray mulch
#

it aint forced

#

they connect to the same talent

flat mist
#

Need to update this with numbers for long lasting stimms

mighty belfry
sonic pumice
#

have anyone else tried to make a tank out of HScum?

mighty belfry
#

That actually matters if you wanna use a beefy stimm

stray mulch
#

and its not the crit

#

the crit helps with coating

#

which is nice

flat mist
stray mulch
#

again im not saying it's an amazing talent point, but the way some of yall look at it I can't really agree with

stray mulch
#

most if at all you are doing it for a selfish reason

#

lmao

#

it just HAPPENS to help others

flat mist
#

5% crit is better for any high finesse weapon even on a personal level

stray mulch
#

if you cared for the team most ppl are going to be relying on melee no?

flat mist
#

Plus on melee scum you're going to have anywhere from 50-100% +damage anyway, so that 10% is actually 7.5-5%

manic wolf
#

Is it yet another crit debate?

stray mulch
#

finesse affects weakpoint damage and crit damage, 5% crit allows you to make use of it SLIGHTLY more, 10% Melee damage ALWAYS benefits it

#

not even something that can be argued

flat mist
#

It depends on the weapon dude

#

Shivs you're a moron for not taking crit

stray mulch
#

sure, but i assumed we were talking in general given where the convo shifted

flat mist
#

Combat axe take damage

stray mulch
#

1 sec

#

what is your crit chance with shivs

#

base and after dodge if you know

#

base is 21.5% on lights i think

#

some weird ass number

flat mist
#

Oh shivs give 12.5% bonus

stray mulch
#

the heavy attack on shivs have less crit

flat mist
#

No they dont

stray mulch
#

at least that was my assumption

#

because the damn skill updates

#

any time i heavy it updates

#

makes me think it does

#

so if base for shivs is 12.5

#

that plus base is 22.5

#

+25% from the tree

#

47.5%

#

if you get +40% from a dodge

#

you damn well and dont need that 5%

flat mist
stray mulch
#

difference between 87.5% and 82.5% is so damn miniscule

#

same with 92.5% and 87.5%

flat mist
#

My point is that the argument of "crit already high" doesnt hold water

#

You've got to actually do the math

stray mulch
#

what we calculating?

#

math the only thing im good at

flat mist
#

Calculate what actually gives more dps

#

Which is basically impossible of course haha

stray mulch
#

okay so given the nodes you are talking about

flat mist
#

Well, unfeasible

stray mulch
#

minus hyper violence for now

flat mist
#

Since theres so many variables

stray mulch
#

each attack on an elites would be 1.6

#

at base

#

before crits

#

finiesse mod is what?

#

2.11 on crit and weakspot

flat mist
#

Dont forget to include an assumed weakspot rate

stray mulch
#

so 3.71

flat mist
#

Lel

stray mulch
#

im only going to consider 100% weakspot hits

#

the variable would have to be done on the side

#

so if at base crit you have 47.5% to do 3.17x your damage instead of 1.6x i can run the numbers

#

we including stim?

#

or rampage?

sonic pumice
#

Question: since we are not using Mr E builds, what is a good soruce of builds for this class?

stray mulch
#

idk about any other

flat mist
stray mulch
#

he does do a h40 demo at the end

#

at least i think it was h40

flat mist
mighty belfry
#

Ask me because I make the best recommendations chadgryn

brittle sierra
#

Builds are pretty straightforward with scum

Its either melee or Range

mighty belfry
#

I will not gaslight you at all. chadgryn

brittle sierra
#

Boring

#

🥱

#

Gimmie some Ogryn variety of dogshit chadgryn

mighty belfry
#

Mk4 cleaver, grenade gauntlet, bullrush

#

Have fun

stray mulch
#

holy shit this is a lot more math than i initially thought i would have to do

#

XD

mighty belfry
#

What, you thought calculating Fatshark's madness was gonna be easy?

stray mulch
#

well just doing the caluclations on the base crit chances took me 20 minutes

#

...

#

i think im only going to calc bases and the end result after a dodge

#

not trying to sit down for an hr doing maths

sonic pumice
sonic pumice
stray mulch
#

and i hope i didnt miss anything because my head will blow up doing this again

stray mulch
#

oh no.....

#

i didn't have adm values

#

PLEASE!

sonic pumice
#

so far im running the forgoten cleave shivs (rapid strikes to prock precision violence) with the aoe exposion bolter, stim for regen of toughness and rampage for more damage reduction

#

also making chem tox enemies take increased damage

stray mulch
#

anyone got a 80% finesse rashad they can just share?

stray mulch
# flat mist Since theres so many variables

the odds that you do more damage than the 10% melee bonus is 6.15% (gotta rerun the math on this part) with the crit over a massive series of attacks [like 50, 100 or more]. If you actually cared to out pace the 10% damage in a more meaningful way, you would commit the extra 5% crit to break into the next tenth percentile at 92.5% crit. [.925 mod in maths] ---- I'm also a bot because it should be 220 damage x 10 for each average with the melee buff

#

coudln't fit it [The final results are the total damages from the crits alone which can be added back to the base amount they were removed from before modified]

#

since each crit either bleeds over into +1 or trickles down to +0 critical hits, it's a much larger gamble past 50% [With little value unless you hit the next tenth].

#

only in a situation where you need a load ton more hits does it matter. Boss fights are the only specific reason I can see the reasoning behind taking it.

#

[I used a random number value for damage (200 instead of 195 because i couldnt remember)] [Bigger numbers will make a larger gap] (i removed and reposted)

#

might be messing up on something because im tired(Mentally) but realistically if you only have a miniscule chance to get another crit vs having more damage on average, higher dps favors the damage. Crit won't matter as much unless you need a lot more hits in a situation.

#

the math done didn't bother to consider lucky or unlucky streaks for reasons I hope are apparent

#

the crit chance Interpretation is a misprint

oblique basin
#

What the benefit of using dualpistols over vraks?

#

Or is it just power creep to oblivion?

#

Like is just another infantry gun but with less range

oblique basin
stray mulch
#

I am so glad i didn't have to explain that

ebon belfry
#

does stimm supply count for chemical dependancy or still nah?

oblique basin
stray mulch
#

you can stimm then use the supply crate to get another stack

ebon belfry
#

ah sweet ty ty

stray mulch
#

combos are hard

oblique basin
stray mulch
# ebon belfry ah sweet ty ty

if you are using all the stimm supply upgrade don't use the stimm thought. Using the stim then the ability will not put the stimmon cooldown until it's duration has run out

#

using the ability automatically puts the stim on CD tho

oblique basin
stray mulch
oblique basin
#

Bullet rain its so addictive to use KEKW_ogryn

oblique basin
stray mulch
#

yeah imma need to dust off my controller and get on these combos

#

but DMC aside idk what others opinions on the dual stubbers are

#

i think it's kinda meh

#

trick shotting is fun tho

oblique basin
#

High chances of getting carpal tunnel because of that click spam too

spice cloud
#

They also offer good range

#

And they are not braindead like all the autoguns

stray mulch
#

but mostly because it's true

spice cloud
#

I like them on expeditions for the long range fighting

#

Amd they are still quite decent when u activate desperado

#

They just dont delete everythin immediatly like the automatik weapons

stray mulch
#

i need to try desperado again

stray mulch
#

weapons that can do that are high value because im realizing ppl DO NOT focus elites and specials as much as they should

spice cloud
#

Yeah with sticky hands and run and gun the reticule gets very small

#

Dont even need to spin em

stray mulch
#

im assuming this is the right dump, because i don't want enemies moving too much?

#

ignore the blessings

spice cloud
#

I think so

#

I dont think collateral does anything for it

#

Pinning fire is not that bad

#

I use the volley thing and run and gun

#

And u can also change out run and gun for pinning fire

stray mulch
#

pinning actually wanted on it?

mighty belfry
#

I run sustained personally

stray mulch
#

yeah

#

like crucian sustained sounds nice

#

probably not in practice

#

but i'd like to try something like that

mighty belfry
#

I'm mainly pulling em out to deal with a pesky specialist so I'm usually not pressed for shots to kill there

spice cloud
#

Pinning fire is nice when magdumping into muxed hordes

#

When u have desperado that is

#

But i dont have it on rn

#

Basically for closer range when u dont have run and gun

stray mulch
#

imma be honest

#

wait nvm

#

i was hoping it had strip down XD

zenith fern
#

How me feeling after picking scum since update drop hmmgryn

#

This new tree is giving such an aneurysm

spice cloud
#

Thats why i never botherKEKW_ogryn

lost ravine
#

that's a lot of loadouts

zenith fern
#

I am not even sure what to say about the new scum anymore

#

he is so odd that i dont think is as funny back on launch

#

Was it even needed to make a full tree rework and not just change some of the layouts like the bottom one? loregryn

lost ravine
#

i wish street tough was not a thing

#

as it stands it's so absurdly powerful that not picking vit just feels silly

zenith fern
#

I legit just made my first build and decided to ignore that because why is that needed at all for scum

#

When your movement does it all already

lost ravine
#

it's maybe fitting for ogryn

#

but no, it's hive scum that gets to be dog immune now

#

dlc class privilege

zenith fern
#

Yeah I rather take arbitrator thank you

#

Only playing one mission just made me think enough about the new scum plays KEKW_ogryn

stray mulch
#

updating

#

it's even worse

zenith fern
#

It is a shame because i did love playing scum more for anarchist voicelines Sitgryn

lost ravine
#

i enjoyed it because it had the potential for an insanely melee focused playstyle

#

and pistol go spin

spice cloud
#

Melee is absurd now with chem explosions

#

I have to nerf myself with the bonesawKEKW_ogryn

flat mist
zenith fern
flat mist
# spice cloud It does even more now

Imagine if you gave a fast attack speed 500% finesse weapon over +75% strength, over +100% damage, nearly +100% finesse damage, 70% crit and like +50% attack speed

spice cloud
flat mist
#

Then imagine you can convert overkill damage to more damage

#

And you have shiv scum

zenith fern
#

I have to do all the work

#

Thank god I use agripinna because

#

People are this blind

spice cloud
#

Fr cant depend on em ever

#

All they had to do was kill the snipers KEKW_ogryn

#

And they wouldve lived

zenith fern
#

They got trapped and bursted too

spice cloud
#

But if they killed the snipers you couldve helped them

#

Now ur stuck killing the snipers and they die

#

Like why is the vet so far aheadKEKW_ogryn

neat delta
#

all it takes is one or two trappers man every fucking time

spice cloud
#

People never respect specials

#

It makes me sick

neat delta
#

recipe for disaster

spice cloud
#

Implement immediatly

#

(Fatshark prolly)

stray mulch
#

got to fix my calculations after work

#

just form the discussion earlier

#

couldn't leave up the hideous amount of bad math I posted up earlier

#

I emplore ppl to not get the 5% crit aura if you actually want to do more damage. -- at least If you actually value crit and think the Maxed out Chems talent is bad, but the 5% aura is good, there is something wrong there. Take the extra crit if you are forgoing the damage.

spice cloud
#

I usually take the crit on despo build

lost ravine
stray mulch
#

you can

#

but there was a weird convo earlier

spice cloud
stray mulch
#

i did maths for a living

spice cloud
#

I honestly never do the maths

#

I just trial and error

#

Till its right

stray mulch
#

yeah that's fair

lost ravine
#

i figured that 5% crit is relatively less impactful if it's a jump from 35-75% to 40-80%

stray mulch
#

this is generally correct

lost ravine
#

feelscraft dictates that melee damage is better

stray mulch
#

crit always has a bit less weight on dps past 50%

#

played enough Monster Hunter to learn this

spice cloud
#

I did allways prefer flat dmg nodes

#

Im not a crit guy usually

stray mulch
#

if someone can correct me ill take the hit, because its been a dang long day at work and i STILL might have some mistakes in there

#

but earlier it was BAAAAD

#

almost hit myself

spice cloud
#

I cannot correct u because i have no clue whats going on

stray mulch
#

we were talking about 5% crit node being better for the shivs

#

well it lead up to that

#

I initially was stating past 50% crit preferes raw damage

#

always

spice cloud
#

Dont make me math pleaseSitgryn

#

Hurts…

stray mulch
#

unless you can get enough crit to sway damage higher

#

the gist is 5% crit will not outweigh double it's percentile in damage past 50% usually

spice cloud
#

I havent done a shivs crit build yet

#

I wanted to but i forgot

#

I have to try it to compare

stray mulch
#

ppl see the finesse modifiyer and think that means to max out on crit

#

that couldnt be farther from the truth imo

spice cloud
#

Without much further info from the game

stray mulch
#

because then they would actually outpace 10% raw melee damage

spice cloud
#

Idk i allways used maxxed stimms with all my builds

#

Because cdr is insane anyway

stray mulch
#

i think even considering coated weapons it is NECCESARY to take the extra crit to beat out that 10%

#

or you know

#

save the point and take the dang damage

#

i just don't like talks on numbers without showing SOMETHING

spice cloud
#

U mean coated is mandatory?

stray mulch
#

I also felt like correcting myself before i got torn to shreds

stray mulch
#

more like even with coated, i think 10% melee damage beats 5% crit

stray mulch
#

because more crit means more toxin stacks

#

because crit works in flat values as in you get one or you don't, you can't half crit

#

you want to increase the flat amount of times you do crit with in a 10 roll

spice cloud
#

Imo crits are just more inconsistent in general

#

But can also spike higher

stray mulch
#

there is no real difference between 82.5% and 87.5%

#

if you crit 8 times you crit 8 times

zenith fern
#

Actually there is

spice cloud
#

I see what u mean

zenith fern
#

It is 0.2% increase