#hivescum-class
1 messages · Page 272 of 1
In your face works with dots if you have your ranged wep equipped. Unload does not.
hmm
yes
as it turns out
making the heavy sword, ignore carapace as much as possible with crits, on the crit heavy class
is not a bad idea at all.
carapace hit mass meaning
Caralace has hit stop
Perfect Strike.
The beneficient Perfect Strike:
Forgot heavy sword has ir
Tried that and Chained Deathblow
I just gone with ,,the default,,
It feels really good actually.
Deathblow hesdtaker
build?
damn no head
Gonna probably try it with Channeled Devastation
But surprisingly, Toxin Mania actually works here because of all the stuff you can cleave on a crit.
yeah that was my first thought, that it might be kinda cooked for that
forge bellow
but, honestly, it feels pretty darn good
why perfect strike 🤔
perfect strike makes your crits completely ignore hit mass
meaning you can cleave carapace
you're prob using strikedowns against crushers tho
how many would you be able to realistically hit at once?
As it turns out, a decent amount with special > heavy
wait
the mk on the build might be wrong
it is
it's mkVI
changed it
plus it's not just about cleaving the crushers
it's about the fact that it doesn't interrupt my mixed horde clear
and it has enough stagger to where it makes it pretty safe too
it's honestly steering into a class contender for d claw to me for favs
it feels really good
do you guys know if glory hunter works on the needle pistol (25% toughness on elite kill blessing)
I dont think it does since its generally the chem that kills the elite
man ranged hivescum is so wack now
Now?
It always has been wack since launch 
it was fun for me before pickpocket nerf
I am genuinely amazed how people are this crazy about a balance change that barely changed anything
i dont get how it "barely changed anything" going from infinite ammo and basically never even having to go melee to having to go out of your way to melee something which feels bad bc ur obv spec'd for range. not to mention doing all of that just for a teammate to take the kill and you dont get anything
now i will admit it doesnt feel the worst on the meta ranged weapons, but anything below the best ranged weapons got shafted hard
Blud the game spams elites and specials at every milisecond 
Swapping to melee is too much effort
You also probably have desperado
right but in havoc theres down time bc cooldown increases
In havoc there are infinite elites

And its not like you're going out of your way to just grab Hypercrit and run knife
A single push attack from shivs or knife is enough to one tap elites and most specials
you get like 2 mags so you went from just perma being able to be ranged to having to swap to melee every other spray
you dont see how thats not barely any change?
Oh no!
Lmao
regardless of balance its a huge playstyle change imo
Having to use melee in the melee game!?
i thought that made ranged hivescum pretty unique though
You telling me you cant swap your melee from your currently active infinite lasting ranged ability for one second to refill your ammo and swap back to ranged and keep firing while the ability is still active?
might as well just play vet at that point swapping melee and range constantly
Vet can't do automatic sustain nearly as well
?
Survivalist isn't enough to keep an Iag going at full auto all the time
Scum really brought the most funny people into the game
You still get an infinite ammo special on scum
Like ranged scum should never have ammo issues
Unfortunately desperado users have no trigger discipline
You also can get the aura which causes ammo pick ups to give a little ammo to everyone
gunslinger is ass because pickpocket exist
it's decent in havoc
you have to take gunslinger or ruffian to get desperado anyway unless you're willing to burn an extra point so gunslinger probably helps the team a little more
you help the team by not having to pick up ammo
I dont see these issues at all testing the new pp i didnt even procc it 
My ammo never got that low
People complaining just have no ammo management whatsoever
Or use DAP to clear hordes
With desperado u barely use any ammo anyway
yeah pretty much a nothing change
theres almost always an elite to kill anyway in aurics and havocs if you somehow run low with desperado
Yeah like just pull out ur melee inbetween desperado uses and ull never need pp anywwy
Desperado allready is infinite ammo
Imagine having three ways to generate extra ammo and still complaining
Fr
Like i just dont get it
It's takes mental fortitude to stop myself from receiving psychic damage any time I see someone say "desperado was nerfed into oblivion and I want my money back"
Getting my dozen shells back from meleeing a single dog
ah but it can spam las very well
even if recon is on the hungry side
ilas is effectively unlimited
hivescum or arbites

Have both and enjoy scum way more
Arbites is for team comps
HS can be played solo
you are welcome
Still waiting for hotfix...
No and no
If a class can be played solo its def arbi
Try carrying a game with Arby instead of HS, Arby is a tank and you simply will not have the damage to smack your way through creeps and elites. HS has the best horde clear and elite killing atm. DPS is the king of this game, sure. For non-havoc games, Arbites is the safer pick
Lmao
Arby is THE easy mode class
Its by far the easyest class to carry with
dPs iS tHe kINg oF tHis GaME
U cant do dmg if ur dead champ
It literally is, why does every build try to squeeze as much damage out of anything possible if it isnt? The faster you kill something the less time they have to dmg you
Just admit your fundementals are shit pal

Reflecting much?
On your pathetic statement yes
Sure buddy, sure. Tell that Arby is the best carry to any Havoc 15+ player and see their reaction.
15+ means 15 and up to 40. When shit gets hard.

Everything up to 25 is still auric lvl buddy
Its not harder then auric
H25 is definitely harder than auric on average. I wouldn't say H40 is "just damnation."
arby absolutely has damage what are you on about, you can reach high levels of damage as arby if you build specifically for it
sad to say i got out dps by an arby, i never recovered
Pretty normal
Arby does insane dmg
But again
Dmg isnt everything thats just bs
If u cant stay alive dmg is worthless
yeah theres alot more other things to consider for a successful run
If your scum isn't doing at least double arby's damage, you ain't playing scum right
I dont need a scoreboard mod to tell me if i can play the game
i aint doing 4 mil damage lil bro
Tbh I genuinely find scum easier than arby
guess it's because I was a UT2004 kid so it feels wrong not playing at the speed of fuck
crusher is good but i genuinely think there a problem if they're top dps lol
so what were the zealot and vet doing the whole time
Zealot did 127k dmg with boltgun?
Dont you literally get that by magdumping 2 or 3 times
Exactly
I use crusher on arby and there's no way it should be doing that much more than the other classes lol
Also, skullcrusher buffs the damage of everyone else
Good to know those guys usually do even less 
i dont remember the specifics of the game it was a week ago, just using it as an example for the guy saying arby cant do damage, but it was my first time having an arby outdps me so it was a surprise
Arby does good dmg unless youre setup as a stunbot
yeah iirc it was a lone wolf
in the screenshot above?
Run the powermace and shotty with stance and facetank everything while dealing about 600k - 800k dmg
huh i dont actually know, cause the screenshot the guy gave used lonewolf
Thats while constantly moving forward too, so no stalling to pad dmg
casti used to be ass but then they gave it 20% strength for basically free
Still ass
it's still kinda bad for melee but its good for ranged
since the subnode got buffed
yesh
heresy
that sounds dumb
It is dumb that's why I like it
Its ridiculous tho; like… my Captain Blast build got giga buffed due to casti change
@graceful frigate @pulsar aspen @floral galleon can confirm from yesterdays havoc
On gloriana


is that the direct damage or the explodey one
Explodey
what's better about it
… i regret not recording yesterdays havoc; you would fking see
Today i will tho; just to show you
Cause its nuts
Oh i know
Havoc is so fucked rn, enemies are immediately at spawn, rotten armour modifiers, there are more 4 modifier games, rank reset to 30, frame gen broken, so many bugs
Rot armor is back?
you could also just tell me
@graceful frigate gimme that tunnel moment & after the arrival at the ice region moment when we had an army shooting at us
what does it do, trauma cosplay? mass stagger?
Mass fking killing with stagger yes
snooze
Yes and it's still fucking stupid
I remember path saying its a really good mixed horde clear
Rot armor is eternal lmfao
My bad for not having the free time to climb rot armorless FS
My mission is rot, blight, tox gas
Map?
Uhhh can't remember, I think the snow one
Oh shi; gloriana
They fked up the spawns hard on it
Its ridiculous
Yeah the one that is buggrd spawns a tonne of enemies right at the start
Gloriana with the new spawns is actually really fun
Like how do you even fuck that up if they didn't touch the map in the update
Albeit a lil anticlinactic cause you kill everyone & swagger just stands there
It is; its better than the shotty by a long shot
Literally

Which one

ok and
Have you tried pressing LMB?
Thats not me who plays btw; it was @graceful frigate
I’m Capt Latrine

I'm the idiot standing there spamming LMB while he clears the whole tunnel in seconds
- there were more situations like that in that mission
Yeah… sadly… 
Next time i’ll record my PoV just for you bby

Sure thing boi 
that's a mild improvement, it's at least funny rather than tiresome
Hmmm… bby is tiresome? How so? 🤔
MAN
No wonder dating is dead in this generation; can’t even jokingly catcall

(RL is worse)
yeah i do not envy anyone trying to navigate that minefield
Simply goon to hadron 
I like explosions AND exploding… but even I do not partake in it… yet 
Maybe i get lucky… 
By the stuff i experienced… yeah its getting more grim over time ngl
Not surprised but very grim
just need to find someone with the same level of autism
Same; and definitelly not a nagging one
@main trellis And i am just being there, not playing the game.. 

Exacly; you use book; a worse arbi blitz
I like stern ppl

I prefer females tho 
A nice girl can brighten a day soo hard
Very subtle of you, Willy 
I’m as blunt as a rock can be
And everyone dumps me like one



Bruuuh
Im still laughing at this stupid gif
hi. stim supply affect last standing or not?
last standing?
sry long standing
oh
no neither stimm nodes do anything for crate
long lasting stimm doesnt affect duration and crate already cures corruption so blessed does nothing
thx
which really sucks since youre forced to pick one
what was the node that lead to. 3 ult before again
does the gunslinger improved aura work off total ammo or percentage do does it not really matter?
unrelated: it works off expedtion ammo refill so feel free to buy for the team if you're feeling generous, scrappers 
It's absurdly pointless in Expeditions
Like actually a dead node
It was a +25 toughness node
They shouldve just moved sample collector there imo
Thanks sah, happy to be smart sah
Whenever in need just check out Kuli's guide on steam
Most accurate and fast to find
Instead of moving it above the auras
1 more point and scum is even more broken
tbh the stim is effectively tax but meh
It sucks a lot for crate
Actually won a Gloriana run yesterday. We got two BoNs spawned before the drop lol
Thankfully it was nothing knife scum couldn't handle
I really can't tell if I prefer mk3 or mk6 knife honestly
Both are good for different reasons
The single target dps snowballs immensely with hyperviolence
Have you ever done thousands of damage on that flimsy little punch?
It's funny as fuck dropping a Bulwark with that 
I took it to rot and special + light chain tears rot apart
Its crazy how much dps it does
Also means I don't have to push attack for optimal dps
Knife Scum also goes crazy hard on Expies
Take Alley Rat with it and super dodge your way through all the bullshit
skating through tertium with alley rat
Just uhh, be careful around ledges 
yeah I actually keep a rashad build because I keep getting ledged or dodge into a barrel boom lol
Yeah I don't think I should be able to 1 tap bullwarks with my light attack lol
Fatshark STILL hasn't released a hotfix
Nothing is playable for me while framegen is broken
I haven't touched it since day 1
Total shitshow couldn't complete a single mission without 2014ing
base game is laggy af too
the mission director is putting things in places theyve never been too
like right in front of you in the start of almost all the missions
not sure about framegen because for me has been very smooth to me
it is funny though, makes up for unexpecting stuff

I've only played expeditions and a few havoc games since the update, I haven't noticed many 2014s
i like it, but not with all the lag
me neither
We are the uncorrupabtle ones
if they fix the lag im okay with keeping the new enemy spawns XD
most of my crashes has been from mods but that's mostly fixed now
also idk if the director is just spawning more elites and specials but my lobbies have been filled with just me soloing a room of these enemy types
ppl really cant keep up with the amount that's getting pumped out
in missions or expeditions?
he just loves you a lot
the last few aurics it was me soloing a room of like 30 gunners
and then some bullwarks to back them up
when there are snipers i gotta beg ppl to help with them too, but they are dying left and right to elites andd specials
the lag also doesn't help for shite
Might be high intensity and shock troop modifiers spicing it up
i have never seen 30 gunners on one screen before
i dont even think i have in havoc
it was a wall of red lasers
people ask for solo matches -> Fatshark adds "solo" matches -> people complain
truly Fatshark cannot win UwU
i have not asked for that a single day in my life
i need my meat shields
Is the purple poison any good
only for actual toxin use imo
true
no matter what, darktide players will be whinging
Like what?
No matter if the content is free and good
from bone saw?
easier to test if i had mods
it's bad for anything but toxin and i will stand by that XD
max toxin on a boss, reapply brittle and loop, but aside form that i would not tell anyone to use it
Yes!
needle pistol
@mighty belfry man hsword doesnt have enough cleave to hit more than 1 cara
Even with cleave from rampage and the +50% node
Expeditions crash / abort so much it’s actually crazy
Havocs aborting and dcing a bunch too
Perfect strike
If only it was on bonesaw, then it would be an A tier weapon
Anybody got a decent Havoc stimm supply build?
breaths heavily
Are you running perfect strike? Because with all the cleave beefing, it should be cleaving through at least more than one
I know it was for me
Plus again, it's not the fact that it can cleave through multiple carapace that's the real benefit. It's that carapace no longer is a full interruption of your mixed horde clear.
doesnt it still completely nuke your damage through cleave though?
each hit still eats a percentage of damage
so even in mixxed hordes you'd be doing less and hitting less
Thats why you run coated.
Anything you cleave also takes a stack of toxin
That adds up really fast with how many things you can hit in one swing
hmm i guess it depends on how fast your are swinging
1 stack of toxin is some low ass damage
But even then, rampage beefing with stimms and all of the damage boosts with this class, still lets you do decent damage even through cleave distribution losses
im just asking, gives me ideas to check on
Main thing I noticed is that while carapace won't die that fast ofc
The fact that I can actually, not have them stop my cleave every single time
While there's stuff around them
Is pretty useful
Does anyone know if the Bonesaw applies extra tox on weakspot hits like the needle pistol does?
yea it does
+1
I don't think it's on weakspots
coated weapon went hard on devils claw when i tried it
No bonus from crits?
It is on crit
Well, the needle pistol gets bonus from crit and from weak point so I figured it would be the same on the saw
man the double barelled shotgun still feels like dogwater
Hmmm would y'all say coated weaponry is worth it if you're already running Bonesaw? I'm not sure if the occasional +1 tox stack is really worth it for a talent point
Seems someone on Reddit is watching videos of a different game 
what, the boom bringer hits hard AF and in a bigger area no?
yes XD easily
no, i dont generally think it's worth
the other path down is +1 blitz though
depending on what you are using it has more or less value (for both)
The boombringer is like 30 Kraks stapled to a shredder
Yea same, especially since I'm using needle pistol so if I really need the stacks I can just fire like 3 shots off
^
i think max stacks is 5
i can just go check...
Huh? From what I heard it's 30
Like, max shots needed to cap out tox?
Could do it in 4 with weak spot hits
Since it's uhh +1 or +2 stacks depending on which MK
wait the needle pistol has multiple marks?
one has basically a concussive explosion on kill with the secondary fire
the other spreads toxin
i like the toxin spread
ooo yea the 2nd one
im trying to make the double barreled work because ammo jack kind of makes it novel
second one allows easy horde clear, i like it
yea i wasnt a fan of the explosive secondary so thats awesome
The MK4 also gets more bonus stacks from crits and weakspots too
sick
I actually swapped to it since I don't really use the alt fire much anyways
the idea of a poison that makes you explode is hilarious and very 40k
so the average you;d want to shoot stays the same unless you have a mod that helps you teack when you crit
I like the toxin one but once you hit damnation it takes so long for it kill even poxwalkers that usually the target you infected will be away from the crowd before they detonate
that and in higher levels of havoc i dont think the amount of shots change much
?!
yeah except you get 70% consistent crit chance on hsword
And then the infection after death is 1 stack
what were we talking about again
Right now it's the needle pistol alt fire
I just don't find the toxin spread one very useful because it takes so long to kill a full health enemy, and it cuts your bonus stacks from crits and weak points in half compared to the other mark
yeah in hordes that nukes
if you have the strength bonus for the cleave on the shot each shot is 2 walkers
soften enemy up for hypercrit proc or hv overkill damage
alt on the needle pistol is only for hordes
each shot is also 2 guarenteed kills for non elites and specials
a full clip can kill a horde and any elite and specials in them, aside form ogryns
Yeah and instead of shooting an enemy, and then having to go over to help kill that enemy to actually have it explode I can just fire a few shots spread across the horde and get all of them infected
might be because im running strength tho
you shouldnt have to go to an enemy for the explosion to go off
that means you aren't scaling your toxin damage
if you aren't then yeah i can see why its not to your fancy
the other mark is better for you maybe
Last time I used the pistol with the infection one it took the entire duration to kill a poxwalker and by then it was nowhere near the other enemies
So it didn't really end up infecting anything else
sec i have a clip i can get at just +12% strength
Also wdym by scaling toxin damage? Isn't the only thing it gets boosted from strength
close damage and some ranged damageb talents increase it as well
so does base damage
Oh yeah I forgot about those
Hmm I'll have to try it again
I always forget to use my pistol for hordes and always just end up Bonesawing them
Just got a match of 3 hivescum and one arbitrator lmfao
Poor arbitrator...
Probably popping a blood vessel
yeah it shouldnt be trouble to kill a poxwalker
not even in havoc
strength gives you cleave and damage. Then [In Your Face], [Quick and Deadly], [Punching above One's Weight], [Virulent Strain], and [Toxin Mania] all scale the DoT
i haven't checked Vulture's Mark but then again i feel like you'd be trolling to use the Needle Gun with that keystone
maybe
Oh also Run n' Gun affects the DoT as well
AGAIN !!! Brunt's Armory > Melk
This is fake tho
Needs 410+ rating to be actual +3 stamina
Too bad, both are fakes
awww, shucks
only thing i think is fake are 420s and 430s, never got one
so they don't exist
I only use those lol
Our new Perilous Combustion knock-off is pretty crazy there too tbh
yeah it very much reminds me of Soul Flame and how you spread it with staves others than the purgation iteration. All bottled up into one weapon.
oh look HE made a video on it...https://www.youtube.com/watch?v=8vk3Nvm5m48
WOW did yall see that epic clutch from zino? truly crazy save ngl oh oops did it get cut oh shooooot
Join the channel for access to a download of ALL my mods+settings and early access to builds! - https://www.youtube.com/cha...
Mr Turn the Lights On
he just isnt using in your face or pocket toxin with blackouts
Wonder if he uses his reshade for night time expeditions
Coated Weaponry and Chem Enhanced are a waste imo when i was making my build. But the random crits do do damage
Fun Fact: Night expeditions count as “Lights Out” btw
Had one of the penances pop and went “oh hey that’s cool”
the only playable lights out
Lights out on the surface is so much better than lights out in the hive
I guess it makes sense but like
Oh I forgot to mention
Pls let us put flashlight on everything without weapon customization mod
Ye it's not great
But when an elite dies in your cleave, splash damage activates, and spreads toxins to everything around
Hegh
i only said it from a min maxxing standpoint. I don't want to dissuade those that like it
Which adds to all stacks they already got
Desperado gives outlines as well
desperado isn't gonna give u outline on the tox bomber hidden in the dark 30+m away
lol
Desperado also doesn’t show you when the floor runs out
So having both together on something that ignores hit mass is actually quite nice
all melee and ranged specials and elites die to a blackout (ranged) or 1-2 needle pistol shots (melee) [assuming you are using strength stim]
I play havoc. Waiting for everything to die from a single blackout

I like the 1 barrel + throwing shiv combo to quickly kill certain elites
i edited
i play havoc too lmao (the only thing blackout's will kill are ranged enemies, and i think it's only up to like h30)
not a single thing i have been talking about matters outside of it, because you can use anything to great effect out of the game mode
Other than a shock maul in a monstrosity maelstrom
Peacocking for havoc teams is the only thing that keeps me mostly playing QP
It’s so silly
i save black outs for when its time to run
then i die to lag like 2 seconds after
i do think chem grenades are worth more the higher up you go though, lucky thing is that its easy to swap them in
for whatever it's worth decimator = good for toxin as long as you are applying the most stacks with the gun maybe
Chem nades to me got a lowkey buff with splash damage
I should try it on the heavy sword build since
Chem nades also decrease hit mass further in the radius
...
Wait, that might actually be a really good setup for rotten armor actually
just for a bit more wave clear?
i mean i would run both regardless
splash damage is just good
should be nice killing elites and having the rest of the horde just drop
it's funny that [it looked like] decimator and run n' gun stack
It lets the stacks go beyond the base 6 that nades inflict
i meant that in a good way
lmao
i use the chem nades every now and then
and i thought it was 16 stacks per chem nade
unless you aren;t using pocket toxin?
oh no its just 10 on explosion and then they sit at 6 i guess
never noticed that
maybe my math is weird but chem nads take a hot minute to deal with crushers
I don't think decimator affects DoT
i checked it
this is the bonesaw i used
you can see the damage go up
dips goes from 365 1 stack falling off [from swapping], then goes up to 380
actually, you might be right
could just be toxin mania -- so back to the lab
pretty sure deci doesn't affect dot yeah
yeah i just need to see for myself how wrong i am [i think i realized the moment i looked at the numbers]
big sadge
i think i might just settle on shred + shock and awe for the bonesaw then
at least i would be able to keep max stacks on a monster while applying brittle
possible that you know the base crit of the bonesaw?
or is it just whatever the crit bonus gives?
not sure but i run shred and shock and awe too
it doesn't
i think i was being hopeful when i saw the numbers jump
question: when does stacking crit chance becomes too much? if its even a thing for the class
There's never really a point where there's too much stacking
But, there is a point where it's a matter of if you want more crit chance, or just more raw damage for your crits to multiply to be much punchier
Also depends on how important critting actually is for your build
Like for the new heavy sword build I'm trying. Makes sense to stack it cuz the more you crit, the better your horde clear is since perfect strike procs on crits to ignore hit mass
But for shivs, and if you wanna run uncanny. You have a choice
there isnt a point in where there is too much. But if you are focused on dps and the numbers behind it, that follows the same format as every other game
past 50% damage becomes more important
You want more crits for better use of coated weaponry and/or hypercrit? Go riposte.
You wanna make your crits as punchy as possible? Go precog.
if you can get flat damage get more crit. Crit specifically has the benefit of giving you toxin stacks
generally speaking you want to get as much value out of finesse, but some people forget that finesse is affected by your damage itself
Go both
what if you want to make franenstims (a frontline tank made of injecting all the drugs in atoma) still not sure what melee i want but with chem tox being applied with crits i thing its important but i want to have decent impact
Yes. This is the optimal choice for shivs and no one will convince me otherwise 
So true bestie
if they manage to, we will shoot them into the warp
Its really not that simple.
i said more important. Not a simple answer in itself
Fair
We need an Elitist Jerks for Darktide haha
trust me when i say 50% crit > DAMAGE > OVER 50% crit
They had incredible resources for damage optimization
obviously how easy that is to achieve matters
Yeah I was mentioning that earlier
Sometimes you wanna crit more for a specific reason
considering that the rending from the shivs is nerfed and your heavies already do work on crushers i feel that makes a fair bit of sense
iirc someone explained crit chains too and the optimal amount of crit you wanted was 65% for 1 crit every 2 swings
Given hyperviolence exists to snowball the fuck out of your dps the second you proc both blessings, uncanny really isn't that important.
something like that
i have 0 clue how crit chains work in this game though, not after they made the change
realistically if I can hit 75% crit I'm not investing more.
Crit chains AFAIK don't exist on melee weapons
It's fully auto weapons like recon or inf auto that do have them
so if melee weapons only work off of regular chance i would aim for 50% baseline, some arbitrary amount of damage and/or attack speed, then more crit
that's just me
i was under the impression that 50% is ideal to sustain regular attacks to make them usually crit a lot while focusing on other things to beef the base hits so the crits go sky high
I was playing with a tauntgryn, bubble trauma and based frontliner arbi the other day and i couldn't get dodge procs to save my life lmao
Alt f4'd at the end of mid event to change my blessings out
biggest reason to take nimble
if you cant get it with that idk what to say
not sure if you can sit infront of an attack meant for someone else to try procing
The point is everything was staggered/taunted
XD
rip
actually that's a variable to remember
if you cant dodge because there is nothing to dodge you might not have the dps for the run
extra damage and attack speed don't care about that
Its not a huge issue because if you're in danger of failing due to low dps then there will be enemies to dodge
Thats why precog is viable, because despite the appalling uptime it's active when it matters
I was just irritated that run bc i had four on dodge buffs lol
feels like i always see it activated
ran into my first hive scum with the Mister E build
lmao
is maxed out chems worth using?
translates to +5% crit and damage reduction
I put on his videos in the background when im doomscrolling so i can send him emails telling him what he gets wrong
for 1 talent point i don't think its bad
That would be bad, actually
lmao
But it gives you CDR too
his build is pretty similar to mine
The issue is that more cooldown regenerarion nets diminishing returns
at all
Not really imo
Theres better stuff you could be getting with that point
i would say if you are going that key stone it kinda is worth
if you are willing to take an aura for 5% crit
there is no reason why you should think it's bad
I take the aura because im forced to pick one
Because the subnode makes using stimms really awkward
not that one at least
For a bonus that's not really that significant
There's a very clear downside to it
how so?
i dont think even when im not on booby trap that ive ever had an issue staying at 4 stacks
Not the same thing. Thats team wide and its a forced decision
If it was 5 stacks instead of 4 it would maybe be worth
nah, you can take 10% melee
it aint forced
they connect to the same talent
You can see here you get less return from the 4th stack of chem dep
Need to update this with numbers for long lasting stimms
Because it's a minute timer and not a minute and 15s
have anyone else tried to make a tank out of HScum?
That actually matters if you wanna use a beefy stimm
im almost certain that if you were to look at the dps increase of 10% melee vs 5% crit teamwide one is higher
and its not the crit
the crit helps with coating
which is nice
Except that finesse exists, additive damage calculations exist oh and ranged weapons exist lol
again im not saying it's an amazing talent point, but the way some of yall look at it I can't really agree with
but you aren't really considering the team when yall take the aura
most if at all you are doing it for a selfish reason
lmao
it just HAPPENS to help others
5% crit is better for any high finesse weapon even on a personal level
if you cared for the team most ppl are going to be relying on melee no?
Plus on melee scum you're going to have anywhere from 50-100% +damage anyway, so that 10% is actually 7.5-5%
Is it yet another crit debate?
finesse affects weakpoint damage and crit damage, 5% crit allows you to make use of it SLIGHTLY more, 10% Melee damage ALWAYS benefits it
not even something that can be argued
okay fair point
BUT
sure, but i assumed we were talking in general given where the convo shifted
Combat axe take damage
1 sec
what is your crit chance with shivs
base and after dodge if you know
base is 21.5% on lights i think
some weird ass number
I average about 70% across a game with chem dep, riposte and float
Oh shivs give 12.5% bonus
the heavy attack on shivs have less crit
No they dont
at least that was my assumption
because the damn skill updates
any time i heavy it updates
makes me think it does
so if base for shivs is 12.5
that plus base is 22.5
+25% from the tree
47.5%
if you get +40% from a dodge
you damn well and dont need that 5%
Thats just crit mod weirdness, ignore it
You have 25% damage from a perk on cerain targets, 15% from that new crit based talent, 15% from quick and deadly, 15% from welcome to tertium, 15% against elites and monstrosities...
My point is that the argument of "crit already high" doesnt hold water
You've got to actually do the math
math i can do
what we calculating?
math the only thing im good at
okay so given the nodes you are talking about
Well, unfeasible
minus hyper violence for now
Since theres so many variables
each attack on an elites would be 1.6
at base
before crits
finiesse mod is what?
2.11 on crit and weakspot
Dont forget to include an assumed weakspot rate
so 3.71
Lel
im only going to consider 100% weakspot hits
the variable would have to be done on the side
so if at base crit you have 47.5% to do 3.17x your damage instead of 1.6x i can run the numbers
we including stim?
or rampage?
Question: since we are not using Mr E builds, what is a good soruce of builds for this class?
mister e new build is actually not bad
idk about any other
Epic cole has some in the pins but idk if they've been updated
My advice for anyone here asking for good builds is always to just specify what weapons and ult you want to use and then we can make recommendations
Ask me because I make the best recommendations 
Builds are pretty straightforward with scum
Its either melee or Range
I will not gaslight you at all. 
What, you thought calculating Fatshark's madness was gonna be easy?
well just doing the caluclations on the base crit chances took me 20 minutes
...
i think im only going to calc bases and the end result after a dodge
not trying to sit down for an hr doing maths
The premise is simple: make the Hscum a combat servitor infused with stims to tank as much as it can while being disruptive, aka a stereotypical moba dive tank
i will believe you every word

oy, i need another weapon now
and i hope i didnt miss anything because my head will blow up doing this again
perils of the warp...
so far im running the forgoten cleave shivs (rapid strikes to prock precision violence) with the aoe exposion bolter, stim for regen of toughness and rampage for more damage reduction
also making chem tox enemies take increased damage
anyone got a 80% finesse rashad they can just share?
the odds that you do more damage than the 10% melee bonus is 6.15% (gotta rerun the math on this part) with the crit over a massive series of attacks [like 50, 100 or more]. If you actually cared to out pace the 10% damage in a more meaningful way, you would commit the extra 5% crit to break into the next tenth percentile at 92.5% crit. [.925 mod in maths] ---- I'm also a bot because it should be 220 damage x 10 for each average with the melee buff
coudln't fit it [The final results are the total damages from the crits alone which can be added back to the base amount they were removed from before modified]
since each crit either bleeds over into +1 or trickles down to +0 critical hits, it's a much larger gamble past 50% [With little value unless you hit the next tenth].
only in a situation where you need a load ton more hits does it matter. Boss fights are the only specific reason I can see the reasoning behind taking it.
[I used a random number value for damage (200 instead of 195 because i couldnt remember)] [Bigger numbers will make a larger gap] (i removed and reposted)
might be messing up on something because im tired(Mentally) but realistically if you only have a miniscule chance to get another crit vs having more damage on average, higher dps favors the damage. Crit won't matter as much unless you need a lot more hits in a situation.
the math done didn't bother to consider lucky or unlucky streaks for reasons I hope are apparent
the crit chance Interpretation is a misprint
What the benefit of using dualpistols over vraks?
Or is it just power creep to oblivion?
Like is just another infantry gun but with less range
Style points, got it, so it is power creep
I am so glad i didn't have to explain that
does stimm supply count for chemical dependancy or still nah?
it does
I love that game bro
you can stimm then use the supply crate to get another stack
ah sweet ty ty
bro i just recently started playing that game
combos are hard
Only combos with Haus, just look for a jump cancel tutorials then bake your own combos
if you are using all the stimm supply upgrade don't use the stimm thought. Using the stim then the ability will not put the stimmon cooldown until it's duration has run out
using the ability automatically puts the stim on CD tho
And bloody palace is the real endgame
i saw this and only could think of UUUUUUULTRA!!!!
Bullet rain its so addictive to use 
Talking about the lizards
yeah imma need to dust off my controller and get on these combos
but DMC aside idk what others opinions on the dual stubbers are
i think it's kinda meh
trick shotting is fun tho
High chances of getting carpal tunnel because of that click spam too
I like them the most
They also offer good range
And they are not braindead like all the autoguns
i took offense to this
but mostly because it's true
I like them on expeditions for the long range fighting
Amd they are still quite decent when u activate desperado
They just dont delete everythin immediatly like the automatik weapons
i need to try desperado again
if they are good at sniping ranged elites that's all that matters to me tbh
weapons that can do that are high value because im realizing ppl DO NOT focus elites and specials as much as they should
Yeah with sticky hands and run and gun the reticule gets very small
Dont even need to spin em
im assuming this is the right dump, because i don't want enemies moving too much?
ignore the blessings
I think so
I dont think collateral does anything for it
Pinning fire is not that bad
I use the volley thing and run and gun
And u can also change out run and gun for pinning fire
pinning actually wanted on it?
I run sustained personally
yeah
like crucian sustained sounds nice
probably not in practice
but i'd like to try something like that
I'm mainly pulling em out to deal with a pesky specialist so I'm usually not pressed for shots to kill there
Pinning fire is nice when magdumping into muxed hordes
When u have desperado that is
But i dont have it on rn
Basically for closer range when u dont have run and gun
How me feeling after picking scum since update drop 
This new tree is giving such an aneurysm
Thats why i never bother
that's a lot of loadouts
I am not even sure what to say about the new scum anymore
he is so odd that i dont think is as funny back on launch
Was it even needed to make a full tree rework and not just change some of the layouts like the bottom one? 
i wish street tough was not a thing
as it stands it's so absurdly powerful that not picking vit just feels silly
I legit just made my first build and decided to ignore that because why is that needed at all for scum
When your movement does it all already
it's maybe fitting for ogryn
but no, it's hive scum that gets to be dog immune now
dlc class privilege
Yeah I rather take arbitrator thank you
Only playing one mission just made me think enough about the new scum plays 
The maths to my 1st response were so damn wrong
updating
it's even worse
It is a shame because i did love playing scum more for anarchist voicelines 
i enjoyed it because it had the potential for an insanely melee focused playstyle
and pistol go spin
It does even more now
Melee is absurd now with chem explosions
I have to nerf myself with the bonesaw
Damage calcs are crazy complex
@neat delta weak asses
Imagine if you gave a fast attack speed 500% finesse weapon over +75% strength, over +100% damage, nearly +100% finesse damage, 70% crit and like +50% attack speed
Not a single teammate shooting the goddamn snipers as usual
smfh
Fr cant depend on em ever
All they had to do was kill the snipers 
And they wouldve lived
They got trapped and bursted too
But if they killed the snipers you couldve helped them
Now ur stuck killing the snipers and they die
Like why is the vet so far ahead
oh those dumbasses got done in by a trapper
all it takes is one or two trappers man every fucking time
recipe for disaster
Sound perfectly balanced
Implement immediatly
(Fatshark prolly)
got to fix my calculations after work
just form the discussion earlier
couldn't leave up the hideous amount of bad math I posted up earlier
I emplore ppl to not get the 5% crit aura if you actually want to do more damage. -- at least If you actually value crit and think the Maxed out Chems talent is bad, but the 5% aura is good, there is something wrong there. Take the extra crit if you are forgoing the damage.
I usually take the crit on despo build
i know but now it's just absurd
I agree
i did maths for a living
yeah that's fair
i figured that 5% crit is relatively less impactful if it's a jump from 35-75% to 40-80%
scroll up to see my argument earlier
this is generally correct
feelscraft dictates that melee damage is better
crit always has a bit less weight on dps past 50%
played enough Monster Hunter to learn this
if someone can correct me ill take the hit, because its been a dang long day at work and i STILL might have some mistakes in there
but earlier it was BAAAAD
almost hit myself
I cannot correct u because i have no clue whats going on
we were talking about 5% crit node being better for the shivs
well it lead up to that
I initially was stating past 50% crit preferes raw damage
always
unless you can get enough crit to sway damage higher
the gist is 5% crit will not outweigh double it's percentile in damage past 50% usually
I havent done a shivs crit build yet
I wanted to but i forgot
I have to try it to compare
ppl see the finesse modifiyer and think that means to max out on crit
that couldnt be farther from the truth imo
Thats kinda how u go about it tho
Without much further info from the game
and if people actually believed that they would stop shitting on Maxed out Chems
because then they would actually outpace 10% raw melee damage
i think even considering coated weapons it is NECCESARY to take the extra crit to beat out that 10%
or you know
save the point and take the dang damage
i just don't like talks on numbers without showing SOMETHING
U mean coated is mandatory?
I also felt like correcting myself before i got torn to shreds
no
more like even with coated, i think 10% melee damage beats 5% crit
because more crit means more toxin stacks
because crit works in flat values as in you get one or you don't, you can't half crit
you want to increase the flat amount of times you do crit with in a 10 roll
there is no real difference between 82.5% and 87.5%
if you crit 8 times you crit 8 times
Actually there is
I see what u mean
It is 0.2% increase

