#hivescum-class
1 messages · Page 269 of 1
they also made my have to choose between the right keystones
I've decided I'm just gonna run adrenaline now, the only node you need is smiter
I don't like smiter tbh
If I want to go for scavenger+stimm supply you have to take both stimm nodes which is rough when both of them do nothing
mostly because the fact that it isn't up when you're bossing or fighting carapace pack
scavenger is meh tbh when you have pickpocket
20s might help with that
you're helping team ammo economy by not picking up any
I like my support keystones
The safety net is the single digit number of frames between the crusher overhead hitting the ground and me trimping off a small fucking rock
I feel my skeleton rushing to escape, or maybe that's just the carpal tunnel in my hand
been playing combat axe with thrust and limbsplitter with ranged build so i can just dunk one guy to get my ammo back
just BONK, CYA
FR
I NOTICED THIS BUT DIDNT WANT TO BE WRONG SO NEVER MENTIONED IT
you feel so much faster doing heavies
Extra
I havent tested but i think yes
I mean it's not really noticeable on most weapons
But I'm using adrenaline now anyway because chem dependency is too expensive
Yeah eg shivs it does basically nothing
IT DOESNT FEEL LIKE IT DOES ANYTHIGN FOR THE BONESAW EITHER
i have to stop leaving caps on....
It should be pretty sweet for any slow weapon
For a rampage build presumably?
Yeah
looks like it did nothing here
not sure which weapon i was feeling faster on
maybe heavy sword?
The claim is about adrenaline frenzy not rampage
i think the animation just makesit seem like you move faster
brain rot not good]\
my bad
Relateable
kinda hard to tell, but it might just be becaue im not paying attention
actually looks noticible but id have to come up with an actual test environment to even check properly
not sure how to do that for movement to be honest
so they killed pick pocket huh
for ranged
You just can't mag dump the entire game
tbf not sure how you were pickpocketing with bullets to begin with
you can still mag dump tho
so whats the strongest build right now
just gotta get them melee elite/ special kills
There's never a single strongest build
i am afraid the real fun was shooting all game
tbf now you still shoot like 80% of the game
Rampage is just as fun
unless you cant catch a special or elite in melee
Alley rat is the most fun talent
Dodging sideways is now faster than sprinting lol
this evening's progress
Not taking boiling blood is diabolical
Yeah if you were running around with just guns out it might actually be a lot less fun for you
Do other players not value Hive City Brawler?
not that high on my prio list but ill prolly take it
i have 8 more points to work with after all
3 of em will go into the toxin part of the tree for coated and splash with the travel node
i personally think nimble + slippery customer is over kill, but i think defense talents are more importat than the others
but fr i think Hive City Brawler has higher prio than Street Tough for me
sliding away from enemies has become a habit i cannot let go of
20% DR and melee damage when you have stamina. The Melee damage indeed kicks ass, and while 20% DR is handy, it means if you have to resort to shoving to stay alive in a melee group you lose it
the DR means more in higher difficulties
I still take it, but it's not the most goated perk
with this last mission i unlocked damnation which ill jump into
it pairs well with float like a butterfly
perfect block for crit, and the stamina that gets eaten gives you a bit of damage
it used to not count as ranged and felt awful running ranged perks on a ranged weapon, that's why it's like this now
i tend to mainly just dodge
i mean i try sometimes
dodge until you can't anymore, then block til you can dodge again is a very simple rotation that works perfectly most of the time
^
f i take jittery i can probably just chain dodges but
that point i dont wanna spend
I so wish my build had the spare point for jittery
dodge slides > P.block and run slide--- alternate to keep up survivability
its funny how my taxe can just melt bosses
would prolly work even better if i didnt use brutal momentum
it feels really good tho
brumentum is good imo, dont need a blessing to deal with bosses and it helps stack violence
monsters i thin are on the lower priority list in fights
violence?
because when you die while dealing with them its usually specials,elites, and ranged enemies that cause death
hyper violence*
o ya
Either you can melt a boss fast enough for it to not matter, or you can just kite it effortlessly while murdering everything else
really i just spam light attacks so my usage of hyper violence is iffy at best but
its why i like toxin so much atm
fully stack the monster
kill everythign else
back to stacking toxin on the monster
how many stacks is max btw
30
they last like 3 seconds at max or something like that
i dunno if i wanna dump 5 mags into a boss, kinda wanna hit it after one or two
i wouldnt worry about keeping max stack uptime
30 toxin is like 5 shots
oooooh
yeah its like 5 shots if you dont crit or hit a weakpoint
Depends on your needler mark and if you can hit headshots
I usually just magdump a boss and call it a day
i just use the mk4
i liek the m2
because you can do both at the same time
kill mobs and stack the monster
whats the diff
the alt
Mk4 alt fire explodes, mk2 alt fire is a poison AoE
1 does moderate stagger on the explosion the other adds like 2 or 3 stacks when the enemy dies to it
in an aoe
they added these recolors of the hood and goggles for scum but no recolors of other parts
mk4 also applies more stacks on crit and weakspot hits
Slippery customer isn't even that good
^
i dont like it, but i think it was over kill paired with nimble
feels like you never really get value form it because of nimble
It's a good perk in a sea of awesome perks
fair
If I had to pick it for progression I would do so happily, but I have too many good perks to pick from
slippery customer is kind of unnecessary
i just prefer nimble because easier dodge
also makes sure i cant dodge on other classes
i make all of my trees to comensate for bad plays i KNOW that i will be making, so they are defense heavy i think
the more i play scum the worse i get at ogryn i swear
alley rat will make me yeet myself off of ledges
to saftey or doom!
fr
then they beat up in a corner for my 1st run
a proper tertium mugging
I swear playing up to heresy felt so bad cause scum really feels best at higher difficulties
Lots of stuff that incentivizes me to kill a lot of stuff
I get to kill more stuff on higher diff
more kills more benefit
try using blackout on heresy
you will never see another greneade
I don't really recomend it at all unless you know you're carrying batteries for objectives cuz in practice, it really isn't that good otherwise
Since the main thing you'd want it to work for
This is gonna be my first time messing around with adrenaline btw
I think taking the adrenaline on kill would be best but then that wouldn't allow me to stack it when hitting a single target for a longer time
It doesn't actually work.
Okay.
with or without the slide
You can just dodge.
Yeah but that would require me to like
Turn
you don't need to turn to dodge
You're asking too much man
Why do you need another talent point to do what one action is already doing
you can dodge back into them and still avoid the hit
Huh.
said what i said
As long as you have the space and effective dodges, you're fine.
Hell even if you don't have the space, you're probably fine if you have effective dodges 
^
The one case basis I'd see for slippery
i think practicing the fundamentals will be better than using the point there. i personally wont say not to take it, but i advise against it
I've grown to appreciate that rampage kind of makes everything way more quiet
Nice reprieve for my ears
Is it letting you dodge crushers with your slide
Except.
It doesn't let you do that.
At all.
that crusher hitbox will still clap yo ass
Then there you go. The one actual thing where it would be impactful enough to be worth the point
it doesn't even work
So, it's just a weird pick.
I can see if for uh
Expeditions though
ngl FS trolled by not letting to work for those
if they did i would be taking it no lie
I should abandon my Grug profile BTW
I made that when I was really into larping as an ogryn with the gang
I just don't think it's a crutch that really comes up enough in practice to be worth the point
oh you don't know me
#1 crusher hater
anything to avoid,them or kill them
even if i got better the stigma those bastards have caused me still stings
That's trappers
I do that only with trappers
Considering I usually use more stagger heavy weapons on scum recently
I will bust out the boom bringer for a single trapper
I really don't get too intimidated by crushers anymore
its nto about intimidation
Hammerblow devil claw is amazing
its sheer and utter hatred
Yeah. Which is why I kill them 
thats with sunder on p.sword and not brumentum
i see one, it dies
no questions asked
too many runs ended because me or a teammate get caught in the past
onslaught gamer
My runs usually never end with me just getting killed
It's me getting caught by a trapper which leads to me getting killed
Aye man, a trapper can bag me and i can get saved, but if i hear that big ass dumb ass with a rock attached to a stick -- i see red
I'm usually the last one standing
And the way I go in this cases is usually to a trapper
Too much usually. Vary your vocabulary
Peak
Dogwater
FUN AND GREAT. If you enjoy war crimes
blessed stims/long lasting stim got turned into a tax node
forced into one of either
that part does suck tho
other than that the tree shift is actually pretty alright
oh cool
i didnt play too much of the class after release, due to all the complaints but playing it after the update it feels really strong no matter what you do or take
I need to post my new one later
oh hey dclaw expert is already here
i mean it was always strong and was barely nerfed sooooo
hive scum got buffed more than it got nerfed
It's not that bad
rampage doesnt nuke your stamina bar anymore
I believe you, i do, but I had the pleasure of mostly running into ppl who cried about it being squishy and yada yada. It had put me off a bit
Ya the stimm node are taxes now
ye I know that much
But the class overall is just stronger and more accessible aside from that
Also Street Tough
Should not be in the game
Like at all
never punished
knock all enemies around you when taking melee dmg every 8 seconds
the funny thing is that a level 30 scum was never squishy, but a lot of people suffered during the leveling process so the assumption that scum is squishy just stuck around
Bottom right got a major glow up
bro when i was leveling it i never had the issue
but i stopped playing it as soon as i hit 30
a LOT of people did 
didnt want to try it in havoc or auric because i thought it would be dookie
I did because desp scum kept shooting poxbursters near me
scum pubbies dropped like flies
when i was leveling
that's the first time i felt the need to take rev speed
XD
reminds me of when I was playing vet on an auric maelstrom mission when the cooldown reduction for your ability upon killing specialists/elites wasn't over time and I spammed vet shout up to +500 toughness for the whole team cause I was genociding the dogs 
was also back when it was +100 temp toughness on vet shout
tac awareness now is so pathetic
but yeah if you got anything remotely 30/30 points for a dclaw rampage build lmk whenever @mighty belfry 
to be fair, the Hive Scum leveling was dogshit at release
as you had no toughness regen until at minimum lvl 14
it's a lot better now though
got shot? sorry you have to melee or coherency regen that
i dont remember it being that bad to be honest
that was prob why a lot of people sucked at scum
to be fair, i had the intended leveling experience though
when i lelved i didnt jump straight into damnation
or more like i couldnt because of the new thing they implemented
the fact was those were your options and you have to remember that the average player loses to poxwalkers
indeed, now you can purposely get shot for 30% toughness regen lol
fair
Great! So by dying to bruisers I'm above the average player 
well at least now its doable
and even beneficial
did not mean to respond there, but I have legit ran into gun fire for the 1 little tickle to give me more toughness
in release, that talent was located here 
i remember
average Stim Shady run UwU
just never got to it before i got put off though
fun times while leveling lol
oh the last part is that i basically had maxxed rolled weapons the whole leveling experience
what's the max power level on curious again
burned all the resources to max out the masteries
is it 420?
yeah, though you can have max rolls at 410
oh kk
the number is weird
i can vid 3 of them right now
at 410
430 iirc
I have a 410 +3 stam curio and two 390 16% toughness curios

oh wait
i think i misread before responding
but yea
410 is just what they start at
max is 430
no special effect though
same for 17% toughness it can be 420 which i want for the memes
oh so no extra power above 410 for curios?
no
noted
how does one even get 430 ones, do you just have to be insanely lucky with melkbux™ gamba?
the power on curios are just a numerical threshold for what they can have innate maybe?
luck c:
ic
the ONLY use for Melk tokens is to mass buy curios
so go wild with Milk
Removed Talents:
‘Loose Formation’.
‘Untouchable’.
‘Gang Tough’.
which ones were untouchable and gang tough again?
oh yeah that's the aggro dump node
losing gang tough is unfortunate
i think dumping aggro isnt healthy in the game
but im bad and i hate invis for th same reason
i forgot what gang tough was
but it got replaced with another dumb node
okay i remember what gang tough was
feels bad taking an aura that forces you into taking blessed stimms
not that the other option is much better
Take melee damage then, and the long way around
it IS not too fun either way though
yeah thats probably what i'll end up doing
you get cucked if you wanna run crate though regardless
i think melee damage is better overall if you arent building for toxin stacks
the 5% crit matters more for the toxin imo, and sure it helps with hyper crit
but I think the melee damage helps with that more as well
Correct. I spent more time looking for those pills I dropped in the first room than actually killing the heretics 
For melee builds it was pure tax, im very happy to have an extra point instead
It was replaced with tis but a scratch which everyone was taking anyway, straight up improvement to the tree
With the most common/generic pathing you were getting gang tough, nimble and tis but a scratch you now get tis but a scratch, nimble and sample collector.
If you were taking sample collector already thats +1 free talent point to spend AND you don't have to path over to sample collector if you dont want to.
Its a huge buff to rampage scum at the very least
If you're taking adrenaline frenzy and dont want anything from the right side but were previously pathing over there for sample collector its like +5 talent points lol
don't you lose that +1 point considering you're forced to path through one of the stimm nodes
No. That talent point was previously spent on a +25 toughness node.
Yeah its kinda funny people complain about having to take those when its literally free compared to last patch
Although they are shit so kinda fair
i mean its the same as last patch but it still feels bad
going through a node that does effectively nothing is worse than it not existing and having one less talent point to me
not that big of a deal though
scum still is nuts and only gets better every update
dlc class privelege
For that one flaw, the tree is overall better
But you dont have one less talent point
The class is overall better
But none of the classes have Street Tough
Other than this one
The point you spend on that shit choice is one you previously spent on something that is now built in
ogryn and zealot have similar if not quite as good talents
Nvm i see what u mean birdman, but thats just psychology
Also as a zealot main it's so funny seeing people complaining about 1 tax node xdd
Street Tough
Remember THE BUILD TM days
knives or bust
Is so much better than those talents
It's not even remotely comparable how good Street Tough is compared to those
Street Tough straight up just
Should not be in the game in its current state.
It's disgustingly overpowered
hive scum is all about disabling mechanics
turn on a button to disable ranged damage
take a node to disable melee attackers every 8 seconds
You think that's the real big benefit to it?
nah
Don't get me wrong
That's still amazing
But that is not why it's a problem

Well
its kind of part of the problem
At least it's not the major reason at least.
just not all of it
kk lemme log in
I was gonna go home and cook up what I had on gameslantern to post here
Cuz my setup is quite different now from what it used to be
got u
Funny thing about Street Tough.
Wouldn't even mind it if the cooldown was like
A minute
At least
yes and they have similar not quite as good. Zealot has almost the same but its an arc in front of him. Ogryn has it but its middle keystone with 30 sec cooldown
They're similar in what they're supposed to do. But Scum's version is like
Astronomically better
Cleave targets
Not damage
o bet
It's so much better that even if they technically have a similar function, I can't really even compare them
i did say it was better
Because it's so much better
oh really?
Nah
blackouts or chem?
Blackouts
ngl blackouts save my ass so many times against crushers and bulwarks
and other shit
there's ogryns hungry for nades again anyway and they eat all of them before you replenish your rockets
just go with blackouts
I can prolly drop the +1 blitz with blackouts ya?
pocket toxin is pretty funny
There. Anything you've staggered with your blackouts now takes 90%~105% more damage
but throwing 6 blackouts into a poxwalker though
guess it really is just 10 shots to get back blackout
I thought I was mistaken but you can get 2 off of one shot with the needle pistol. This is fun
Which toxin, is also affected by
where is skullcrusher
It's a blessing for claw
oh derp
I run skullcrusher and hammerblow
should I not do shred anymore?
gotcha
And it needs those two blessings to really shine
is my build close to yours talent wise at all?
or do I need to shift around
besides pocket toxin
It is. But I delve way harder into bottom right side
it's not needed for blackout
figured
It's a very toxin heavy build
I'll get back and show u
ty
because it's dumb OP?
I just tried Dclaw on Scum... surprisingly fun?
i run toxin
It's completely antisynergetic with D claw
learned that toxin mania does absoluetly nothing for the DoT
Also obligatory comment about it being weird to play around
Because if something hits you in your parry state, it procs
should I grab toxin renewal/targeted toxin? or nah
And throws off your rhythm a lot
Pretty funny that cheap shots doesnt get a mention in the stagger combo
I was gonna try and fit it in there
Just couldn't.
But what I have is already pretty damn strong
I also imagine run needle pistol with this build cause of the 20 billion toxin stuff
No
o
Lethal prox bistl
lethal prox bistl?
Because it extends blackouts range
wait that affects blackout's range???
It does.
damn
You have so many stagger sources its absurd
mk 4 or mk 6
Temu arbites
it affects all explosions iirc
But toxic
I run the aoe mark
idr which one is the aoe mark
💯
The one with the straight mag
mk 6
Got an ss of your full tree @mighty belfry ?
this one?
Chem dep or adren
Favorite weapon on scum
Chem dep
Because you still want good crit for coated procs
what'd I do 
i just hate how it looks lmao
I prefer curves too mate, but beggars cant be choosers

Idk I like the way it looks personally
must be a pixie
they like boxes
and the colour grey
The bulky curved mag always threw me off on original bistol
Toxin renewal is not very good on that build
Because the toxin
Tends to kill everything before you can really benefit from it 
lmao fair
Skullcrusher beefs the hell out of your toxin damage
i dont think toxic renewal gets much valuein low diff
mosthing just die
so you usually get the max value if its an elite that wont just die
I suppose if it's like
This is mine rn, idk about some of the new talents but im still testing
A train of crushers
Shivs + bistol
Fair, i love it
Because it interferes with blackout regen
stimm looks okay still? or did that change too
Oh I just max it out now
Probably right but i genuinely feel so much safer with HC
Still not a fan of HC myself
You get so much toxin damage that you can pretty reliably proc sample collector to get your stimm back very fast.
where should I go further in you think
bottom left?
I'm almost home
I still think it has its place
But for this build
Nah
I want as many blackouts as I can get
i have legit the same tree, just no nimble. Took Punching instead
hypercrit is good for horde clear
90~105% extra damage
at least in havoc imo
it does help clean up some elites and specials
ive noticed it when not taking it
^
And I mea
It's a devil's claw
like actually XD
Legit why would I need help with ragers
Yeah thats what i feel safer against
Oh yeah, no hc on dc
Yeah
Are you still running all health
Pft
dumb question ik
I miss the old proxy gob
that's mean
He was a freethinker
You're not stanning 3HP anymore?
She*
I just don't feel the need forit
On this build
It is so ridiculously safe because of the amount of impact you have
So, I figured
Why not just get more attack speed so I can stagger things more
And well
There we go
Run all stam
Im genuinely considering it
None of this 2/3 assing it
is there a reason to run hp?
Survive stuff that ignores toughness
Helps against the things toughness doesn't care about
Fatscumgus
hmm
I used to run all 3 hp curios
fair, i just decide that if things are getting through toughness im just playing bad
For this
which is true
I mean
Mk IV devils claw?
With how poxbursters behave
shove dodge alley cat op
It sometimes simply is the game being shit
I prefer mk7
but also i dont think that hp matter if you get hit by a pox burster in havoc, maybe
those nukes to hp and toughness hit that 21% hard
I survived like
4 poxbursters back to back one time
mad lad
It does actually matter at least with rampage
Is it just me or is the Crowbar still shit?
Just tried it again, felt like I could do better with Hsword
Why? I havent messed that much with the marks but i chose IV for h1 single target
aah yeah the 25% dr would actually make it worth more
I like the push attack combo
Also the single target chains are really nice
I kinda like the mk 1 lights for single target
Heavies for mk 1 is kinda shit tho haha
how much hp do you have and are you also going 15% total hp on curios?
actually might be worth
Cuz of how the debuff affects it
thank you for the info
I'd say it's worth a try for sure.
Go 78% or go home
im going home then because im at min commiting to +3 stamina x1
i value that 12% attackspeed
I did actually fit cheap shots after taking off street tough lol
Oh wait nvr mind
Fricked up
Didn't have virulent strain
I'm pretty sure it's because it goes through the modification from curios first
And THEN debuffs after
Or
hmm lets do the maffs the other way then
Maybe Im wrong
But I know it does reach over 200
https://darktide.gameslantern.com/builds/a159a630-0728-46f7-91d1-1eb4d0865b2a/toxiclaw-terror @loud herald @flat mist
it would be 173.55 health if done the other way
yeah
I get +1 nade when excited about new build, but seems like a waste
would be: Base HP = 150 x 1.78 or Base HP = 150 x .65
Nah that's supposed to be virulent strain
i think in both the game would round it to 173
I changed it
Noice
unless the modifyers for h40 changed since i last played
it's still 35% less hp, no?
Nah they def didnt
So I'm wondering why the math isnt mathing
Because I definitely was able to get to over 200
tbf 173 hp is servicable, but i would probably try to aim to get back to 150 base and more toughness for myself
Are you implying forges bellow is better than street tough in general, or you just want forges for the on demand stagger?
It is op vs bosses tbf
Street Tough is disruptive for Devil's Claw
Because if it's not procced already and something hits you in your parry, it will still cause the knockback
And it really throws my flow off
It's actively detrimental for what I'm trying to get out of the weapon
Because it's a stagger that's not exactly controllable by your own whim like Forge's is
I also just don't like it. 
Its just disruptive anyway
Makes sense, appreciated
Not just for DClaw
Like, the lesser chance of taking chip damage and the dog protection
All nice
But
Eh
Personally I'd rather something is staggered by what I'm doing.
It's like playing with a Trauma user who doesnt know not to dump AoEs on their frontliners
Plus.
It caused me to get slotted in a havoc last night LOL
Honestly for how ridiculously overpowered it is
I really just don't think I'd recommend using it
okay last question because im not able ot log on
whats th ebase toughness of scummy?
with the +25 off tree?
100
yeah i think 1 toughness curio and 1 hp curio might be my goal then
diff between toughness with 2 toughness curios is so damn small
kinda simialr for health too
one of each is perfectly serviceable in my experience
mental math says like 72 toughness and 136 hp that way
unless i give up the attack speed
The best trauma staff training is knocking bursters towards your team without popping them
realistically, you could get away with no stam on dclaw
yeah but regardless the +3 stamina always translates to 12% attack speed
Bonus points if its after they push them
it think 10% attack speed out weighs like 15 life or 10 toughness
It's 6%
my bad i was assuming 2
2% per stamina bar
again was assuming 2x
Right, fair enough
okay well i gotta famr melk and the armory more now
imma try playing with 1x health and 2x toughness when i get back on
im never getting those +3 stamina curios
oh those are the easy ones when you've played this game enough
don't
I spent 60k melk bucks and got one 21% health curio
all i'm saying is, don't worry about having your health curios being maxed out
all the others i have on each classs, thats the one ive only seen on my vet
Yeah the <5% difference isnt going to change anything 99.99% of the time
i havent got one on scum yet, but the ones i have on my other classes i dont use XD
i play DT to chase numbers
then cry when i dont get it
Yeah pretty much. That 60k got me two 17% toughness and more than three 3 stam
FIGHT
a.a was right
ME
21% health curios are just crazy rare for some reason
Lul, but nah for real, I fuckin hate that new push skill, you block somethign an it sets it off which is super annoying
Gl vs my superior stam, fivehead
wait is that why they've randomly popped near me after being shoved?
oh another thing about forge's bellow that's quite nice, it makes it easier to deal with a daemonhost too
slowing attack patterns is lowkey really useful
especially since they attack faster in higher difficulties
that and the shout ofc
for rits, i'd honestly just stay further back if i know there was a bugged ritual on the field
solely so that the dh is gonna target me
because i know i'll win
well, I can say for certain I can play scum at an H40 level.
27 deaths, counting the bots.
the bots?
I JUST GOT SCOLDED
for watching someone die because they wanted to sit and kill away from the team instead of moving to the next room with the team in expedition
just a rant but, if someone wants to do that, im obligated to watch them fail
im trying to win XD
not pad my numbers
Yup. Had a guy yesterday running off alone an then go down. Didnt say anything the entire round while hes off alone. Now that hes down hes telling us :“ guys im right here! Plenty of loot on me. Next time dont split up!“
Told him to stfu thrn he left
Like hes not the one splitting off smh
I try really hard not to be toxic
but yeah, those types irk me
personally if i ever go down i would have no reason to blame anyone else
but saying its your fault or saying dont split up to the team is wild
feel like the same way people that want others to follow them dont realize that they should be staying close to their teammates
He had it coming
I am a very calm person but shit like that triggers me
He was arbitrator btw of course
Its allways the arbys i swear idk what it is
arbitrator (mini ogryn) cant pull his own weight when he walks off alone
how did you know?!
Yeah
worst part is someone else died trying to help him when i was at the door. I watched that guy too
we are pressed for time and i can revive them inside
It makes them ocerconfident i think
but the arby actually almost made me tweak on mic

It do be like that sometimes
0 social awareness
that's so cool, thanks game
outplayed
crashes and DCs
ooooooooooooof
also i just noticed this cultured loadout you're using
i have been converted to the cult of hammerblow dclaw
do you run sc + hammerblow?
yes
It is so good
yea very safe, and good damage
you both recommend it for rampage?
if i go d claw i was thinking of going dependancy but with no upgrades
because i want bellows instead of 15% crit
idk what build goblin was running but i was leaning heavy into stagger
yeah i was thinking stagger
rather than the usual crit dclaw build
oh nvm
i forgot the convo about street tough earlier
removed it and i can keep the crit
no toxic mania tho
this is waht im thinking for rampage d claw tbh
i like blackout too much maybe
Hypex is pretty meh, better off with just kalma V
I think i like it for the 15 sec cd
becasue it would be a total of 100% faster INSTEAD OF 50% FASTER
But that almost never happens
If it was 2s, it'd be okay
Bc rampage is gonna drop when you have to disengage for some reason
i'm also not using cdr atm because i dont have extra curios atm
and i didnt need crd on my booby trap build
but i have gotten 15s cooldown in havoc and auric before
just using the knives
shivs*
technically speaking i see why it would be worse, mostly because it requires kills and you wont always be using it for culling hordes
ty for the info
17.3s with no curio cdr
(Kalma V + 3 ChD)
it makes sense, thank you
that small explanation is all i needed to change it tbh
No worries
I've been doing Kalma V + 3 of the toughness regen ones
It's pretty nice
I need plasteel....
I SPEND MORE TIME BUILDING THAN PLAYING
sadly
well ever since i came back
still trying to figure out the best way to make booby trap work
between 21s 27s and 45s with rending
thinking rending would only be useful in havoc because of add density
and the other 2 i can just use outside of that
21 or 27 for sure.
21s if you're in a havoc blight modifier
Yup. And 7 stacks of toxin + a stagger + 200 base damage on demand
That will wipe elite packs in Havoc
Or get damn close
it does, which is nice, its also an on demand toughness regen for me
since im all out on dependency
in havoc i think ive gotten it back as fast as 10s
Yeah. My stimm supply build is 2 nodes of toughness regen/DR as well, so
Little bit of insurance for me and my team
But I think +str is also good
it affects the DoT
and cleave
which i need because bonesaw not using shock and awe
I was playing a bunch of melee and melee/stimm hybrid scum tonight. Had some hard games, but so it goes
It does. I just value the defensive buff more for now. My opinion might change with time
if i went for defense it would only be 8%
I prefer pure melee scum, but stimm supply melee is quite fun as well. Booby trap hits right
i already get 20% DR from dependency, and 20% from Hive City Brawler
Is also for the team. And bonus toughness regen
needly pistol basically kills everything before they get into melee aside from crushers and bulwarks
I do much more stabbing than needling most of the time
I don't use Pickpocket, so ammo must be spent more carefully
50/50. needle deletes hoard, melee cleans up
did the math and the DoT kills hoards no matter what difficulty or modifyers they have, which is nice
as long as you kill 3 dudes
Stabbing is more satisfying for me
I rarely fire the AoE version of the needle unless I have a lot of ammo to spare and it's a chokepoint, or I otherwise really need the horde gone
Mk1 shivs do work at any difficulty. They struggle a little bit with something like M21st because of the nerfed cleave, but with the two hyper talents you can still hack through them decently well
I like Uncanny + Riposte.
i think i rather settly on 70% crit XD but ill change the blessings later. Just want to see how this combo feels
67% is the crit breakpoint for a guaranteed crit every 2 attacks
Because of how crits work in this game
well i cant really go lower than 70 if im using float like a butterfly i think
unless i dont proc it
Crit on dodge can honestly be unreliable sometimes. As with all dodge nodes
^
i wanna just swing
the base damage and finesse can be enough, i can just scale the toxin on top
I like taking two nodes in a tree, but my min-maxer brain rot cant handle taking the third one at 3x the cost of the first
I think it only adds 6 seconds?
Yeah they're 2/4/6/8/10
Yeah, 51s vs 57s
I found adrenaline sat at ~60% uptime like you have it set up and ~90% uptime with the on kill node
I am still experimenting a bit. This build allowed for a semi-duo of H40





