#hivescum-class
1 messages · Page 264 of 1
i cant even see his moveset everytime he showed up he got bodied
bosses in this game are such a meme
If you do X overkill you are going to do X+X/4 overkill after that. Its literally infinite.
That is not how the cleave works
Every subsequent target gets less damage
If you happen to kill them through hyperviolence they will not get much overkill dmg nor they will live to proc the next round of it
Hyperviolence flatly adds the damage to the next target
It's why it's so good with Brutal Momentum
It doesn't go through diminishing returns through cleave distribution.
Why are we talking about cleaved targets?
It even allows you to completely ignore cleave caps.
3x health of all bosses but captains
Maybe youre making the same incorrect assumption i made when scum released. If you get 400 overkill for a 100 damage buff and then get a 200 overkill, you still have 100 damage buff for the remainder of the 1s
It's why BM Tac axe and rashad axe are so incredibly good at horde clear beyond what classes usually can do with it.
Because that is how we play the game? Who is trying to one shot every single enemy in a horde with a heavy attack if you can cleave them instead?
But this isnt a conversation about practical application
Thats been repeated multiple times
I was talking about it since the very beginning jeez
"It scales quite hard but it has a cap to it"
That was the beginning
Theres no cap.
Cough cough
But that isn't true though
Hyperviolence doesn't work that way.
Enemy HP isn't a cap for the damage because it ignores cleave distribution.
It does unless cleave works differently
The cleave is irrelevant. You always have a first target.
It changes the way cleave works.
The damage that you attain from hyperviolence, again, is not affected by cleave distribution.
Therefore, enemy HP can't be a cap once you hit a certain threshold.
Wdym?

Attack does 1000 damage + 500 hv damage to first target = 1500 damage
Cleave distribution is the value that dictates how much damage you will do to a cleaved target after the first target.
Which is the thing that makes it do less damage.
I got that much
Attack does 50% damage to second target so 1000×0.5+500 hv damage = 1000
Hyperviolence is completely unaffected by this value.
Therefore, whatever overkill you get on that target, is what you're getting.
It does not go through any sort of distribution loss.
No wait
It's why it can ramp up to the point where it can outright one shot bosses.
It can do that without cleave though
The point I'm making though is that if enemy HP was a cap because of cleave distribution, that would be completely impossible.
But, it actually is possible.
Because the damage can ramp infinitely.
But you can just ramp infinitely off of single target hits
brother, I'm saying this negates the claim that enemy HP is a cap at all
Because if it was, it wouldn't be able to ramp the way it can.
Yeah. In practicality, you're always going to be cleaving. That's just how the game works. And based on the claim of enemy HP being a cap by the metric of cleave loss, that would mean the damage would not be able to ramp infinitely.
But, as it stands, the damage can ramp infinitely.
I understand that it is flat increase to dmg in later targets all I am saying is that if the base gets lower due to cleave distribution resulting excess dmg will be lower at some point as you reach equilibrium between total hp and the stuff you are dealing for example lets say 5 target base cleave distribution is 100 and hyperviolence dealt 500 to all other characters before (for the sake of simplicity) if this target has 600 total hp and you hit it you will instantly kill it without overkill
The base getting lower will not matter if your damage snowballs enough.
I get it
That is the point of using the talent
That's what I mean by "threshold"
Yes but you still have a first target on your next strike even if somehow hv didnt scale
It will be capped by enemy HP until a certain point where you're just doing so much overkill that most of the damage you're actually doing is the overkill from hyperviolence.
Only overkilling the last target by 20 damage doesnt reset HV to 5 damage
It does not
It still has the 500 damage you used in your example
It caps it to some extent above baseline - higher than what you would otherwise do but unable to scale to absurd amounts through cleave - if you had no cleave distribution the scaling on that thing could one shot bosses even if it only has 1 second now it can only go up to a crusher
I have literally one shot Rodin in a havoc 40 before
That is crazy what? LOL
It depends on the ratio of your base damage to hv damage
Don't get me wrong, I was fighting for my god damned life during the matter. It was in the tunnels at the beginning of uh
I forgot the name
I think it's Chasm Station?
But he was covered in a massive horde that I had to chew through, was well over 100 groaners and walkers. So I was trying to hit him while chewing at the horde at the same time
Pop his shield
Dead
I wish I recorded this
Shivs are op by the way
Howdy yall, how be the reworked tree?
And this was on a light, not a heavy lmao
So bad, scum dead
I haven't played the update yet so I just wanna see how much has changed
other than the fact you have to take at least one of the two stim talents, its good
Not a problem I like Kalma
i feel like, there was just one dude who has never played this class who decided to make the change there
You get one free in place of extra toughness that is now built in
i cannot fathom how they managed to put blessed stimms next to stimm crate
Its literally free though
and made it obligatory.
and if you want to take the crit coherency and desp, you need to take both stim talents
They didnt think
Annoying that i have to skip crit aura for long lasting stimms
Yeah it is dumb on the other hand I prefer it for melee more than 5 more seconds of stim
But, still, its free
chain weapons still dont work on hive scum properly, and with the new talent (kill elite spread toxin) it is not working too
meh
Yup thats been an issue with a lot of talents for years now
yeah its fine for rampage and crate cause you can just get blessed to get either ability and its like whatever, its just you needing to take both for crit and desp that i dont like
Thats pretty funny actually i hadnt thought of that
(Fuck despacito)
Btw I got so shocked by this that I got distracted and trapped through a horde behind me and died immediately.
Nerf hv
Rollercoaster of emotions.
with desperado u should play with shitty aura or with clearing stimm
some new talents are really good, but placing..
its strange
The melee damage based on crit chance sure is in a weird spot
I suppose thats kind of the finesse/crit side
The next build i plan to make is a good run an gun build
The only good weapons imo
Are the duel uzi's
shredder and iag works too
Other than the like 6 others yeah
The duel snubs felt too slow for me personally
yeah stubs are more of a melee offhand than a ranged primary
Dont get me wrong
The snub cosmetics will be insane
Surely they make 2 unique snubs
They'd look cool i think
Actually ditching the hyper nodes for flat damage perks instead.

I have too many options now.
Don't need a kill or crit at the most it's a Dodge for stupid damage.
In any game I like passive buffs.
Don't have to think.
so was hivescum buffed? felt pretty strong but squishy before, but i never got super hard content
Buffed in nearly every regard that I could see
oh dang nice
are they any more tough? i felt a BIT squishy if i made mistakes, which i often do because i'm a moron
I don't think the damage resistance was changed in any way
But earlier they changed the toughness stim
And made it damage res.
nice, thank you
right side tree is REAL
I have so much POWER
And instead I'm playing gunlugger because they have ammo now
man i'd trade this entire new gamemode for a new psyker staff
thats how "good" it is
I would trade the entire psyker class for a new class. Thats how much i like playing with them.
its allright u are allowed to be wrong
they lost a bit of toughness damage reduction i think
but, that's fine really
Ngl it's more annoying than challenging
Especially gunners in open areas
holy shit i love the tac axe why did i not use this earlier
because hs has knives
i need to try knives now with the new perks
revert pickpocket nerf 
whats this mod?
Nerf it more
I wished pickpocket was more like Ranger Bardin, specials/elites dropping ammo when killed by Scum
scoreboard
What kind of talent setup?
so i tested decapitator with a few nodes and the fact my crit is high since finesse procs on 1 shot with the talents
these 2 would proc the finesse rasing the overall crit dmg
however its just not reliable, since you have 1 second it dominates in hordes
but single target was not easy to get a proc even at full 4 dependancy stacks
this is shivs with the same build, its alright, i actually prefer taxe now
No
Were also gonna call it pickpocket fix from now on not pickpocket nerf
it was only good for like autogun builds, i dont even need it for melee hs
Its still the exact same ability
If u cant do one melee kill go uninstall
its way different buddy, it forces you to swap weapons and limits options to replenish ammo
esp if you put zero points into melee it makes it harder
No its not lmao
this was my build
Besides if u didnt waste all ur ammo on poxwalkers u wouldnt need pickpocket so often.
How do you get thru a mission with any other class?
play psyker
all I'm saying it changes gun hs playstyle completely its a big nerf, obv it wont affect melee hs as much
trust its still okay, ive used it for a few runs and the pp nerf adds more flavour to the game then just holding m1, it obviously wont hit the same damage it used to but its definitely still good
No its not
I just disagree
One kill bro
Its ONE MELEE KILL
HOW HARD CAN U COPE?
bro doesnt understand the game
sometimes there are only ranged elites or no elites at all
prenerf you could replenish ammo, post nerf you cannot
i mean it depends on what youre doing? h40 and auric exp have enough elites of both types
Huh?!?
and specialists
Yes, it's just marginally harder on a pure gun build compared to before is all I'm saying
yeah hive scum needs a buff now that theyve nerfed pickpocket, worst performing class in the game
it is definitely but it wont kill pure gun builds, still really good especially in exp
A. you don't have melee talents to kill them fast B. you have to switch weapons unlike before
hypercritical
u rip ass with hive scum's melee regardless
that's why it's usually a strong recommendation to have that on range builds
ranged scum isn't completely useless in melee like people seem to think
Yes, but it struggles a bit more unless it's just a specialist
I'm talking about h40 only
You're getting absolutely swarmed by specialists in h40 tho lmao
To learn the game
True, but you gotta swap your weapons now at least and run up to them possibly out of cover
I don't think it's worth it to play gun hs might as well run psyker
why do hive scum whine so much about this change
Like I don't see the pros of it over just playing psyker
i see your game, funny man
why dont we cry about gunlugger ogryn's ammo management
I'm not a gun hs main or anything, it's just I see the pickpocket change is a huge nerf to that type of build
Great
it was completely overpowered bro
Its not tho
I think the arguement is that psyker also has infinite ammo in the same way
wow a slight nerf to free ammo to the most overpowered class
syker is a class which was made for that
HS was just op with the tlaent
thats like comparing water to wind
are hive scum just too stupid to weapon swap to use 1 or 2 heavies to kill an elite/specialist
Not even a nerf more like a fix
Im glad i got to play the full-on-dakka-dakka HS before it got nerffed, kinda got tired of it already so im fine with it personally
I mean psyker still tops the damage charts, gun hs has no way to deal with armor unlike psyker
Wrong
Thats just not true man
oh my
yes a limited blitz is the best way when armor is on every encounter in h40
Shivs?
It takes 3 heavy attacks
For a crusher
on a gun build man
No
its almost as if its intended to be a struggle
yes it was, gun hs cannot deal with armor efficiently
I cant help u man i think u just wanna whine anout something thats really not an issue at all
I think you just can't accept it was an actual nerf
for that hive scum is still overpowered 🤷
yeah they buffed melee hs a ton so yes they are op still
1-2 heavies and a special is dead, really not an issue on a very mobile and fast class
You both have point, you just approach it differently, maybe chill. I say this as someone who just got stranger's finger in my ass 1h ago, im the one who should be grumpy
oh man my free ammo talent node needs a bit more effort to have free ammo! aw shucks! buff it so i can again play without thinking!
I don't get why that's bad compared to psyker
lets make all classes the same
don't tell me "thats how the class was designed"
because they designed hs with this talent too
Maybe both were/are issue, as much as ranged HS deserved a nerf, so does inferno spam
And dots in general
I think yes, it was oppressive on lower difficulties, but in h40 it really was just a gimmick cause it has no way to deal with armor efficiently
maybe that's why people hate it so much because they play the lower difficulties
Gonna go test that new talent that pushes enemies away in melee for HS
Extremely good talent.
Class defining even.
zealot has that too, I can't tell how often I use it
It's not the same at all.
Zealot only pushes back attacker.
Hmmm, mod issues, just updated em all
apparently framework wasnt working?
turn off ratios it careshes the game in sanctuary
thhe one which shows how much ammo packs have left
I can see like a knockback build with the hs discount shout
This was just getting into lobby in main ship, instant
no talents, with shivs on hive scum you 2-3 shot scab ragers
Makes melee scum way safer
I think add 1-2 more hits in the head that's h40 breakpoint
which is tough to do when there's a pack of them
i dont see how that is such a huge issue for free ammo infinitely
You'll have to do that every other magazine with the shredders/autogun it's just not very efficient
on the needle gun though you get a lot of ammo back
I guess solution is to go more hybrid maybe then?
So you can hold your own in melee too and not spam every trash horde but melee em
I run melee hs without pickpocket even before the nerf so yes it's not really worth grabbing
unless you were pure gunscum which is dead in the water now
oh no 3-4 heavies and i get free ammo again how terrible
You're understating it, but yes its terrible now, just play psyker for ranged only* gameplay
Is pickpocket bugged? I kill specials but my ammo doesn't replenish
almost as if psyker is designed to be ranged
almost as if hivescum was too
even with his range build
Melee part is added this patch
They nerfed pickpcket
Ah. I misread
HS was never designed as a full range class
you have to melee instead of shoot into enemies braindead
UP CLOSE IT IS
thats the spirit
idk man hive scum has loads of melee talents
I mean the game specifically lets you build however uou want you could have taken zero melee talents before
- melee based ability
And it specifically added a talent that gave you infinite ammo so yes it was designed like that
no read the tlaents again
hs has only close range dmg bonuses
Can't go wrong with dual guns!!
It's ranged build was a close range gun build yes
psyker has a melee damage node somewhere im sure
does that mean psyker is designed as a melee
There are psyker knight melee builds that are fairly common
It means it has a melee build designed yes
lol
It does not
Popular in gameslantern and also in pinned guides
psyker does have a melee build, yeah, but its not really designed to have one imo 🤷
One node does not justify the whole archetype unless it is giga busted
It's way more than one
theres a lot of melee psyker talents
Ngl, will sometimes miss going full auto on my Vraks and 99%+ just dakkadakka through mission, but atleast i got to have fun with it before nerf hit
And nerf was deserved
now to nerf melee hive scum too
go back to #ogryn-class
worst takes imaginable
It's high risk high reward
infinite dodging is so risky omg
dude you can play hivescum too you'd probably die a lot
way ahead of ya
I feel much safer on scum than with other classes since I have more dodges and faster refreshes
pressing a or d then spacebar is so hard
I've tried both the middle and right keystone, right is more consistent
unbound is useless af pretty much
If you spam it and end up without any you are screwed - it takes some experience to get the full value out of that class since it is not conventionally tanky - which is why they are buffing it - new players are dying cuz they dunno the mechanics of the game
so that is a beginner skill issue and the more veteran, sweaty players are rewarded with an even more OP class
to be fair its also a valid option that u cannot balance for us madlads with thousands of hours in the game
after the dodge linger nerf its no longer that op to spam dodges towards gunfire
cannot balance solely for the 1%*
I feel like toxic renewal is better than unbound now that you have splash dmg
it caps at two toxin stacks only
Yeah it scales higher, but why not both?
You can take both if you wanna
I prefer more dmg but up to you
I feel i get lots toughness chip dmg in the Expeditions as melee scum going from ranged packs to another
So those regens per second help deal with it
Maybe in h40 or something they arent that good
I feel my dmg is already over the top for auric level
I like the steady toughness gain type talents, though it is pretty slow regen
With Tac Axe
sounds like normal hive scum to me
think we should nerf it
On h40 I prefer just that straight dr from chem dependency than the adrenalime 5% toughness regen
They are a company and this is paid class - they have somewhat of an incentive to make DLC classes pleasant experience for everyone as it impacts decisions about buying the next DLC class for that player
And hivescum got bad reviews as its not noob friendly
I think he just wants to nerf everything thats not ogryn
ogryn got massively buffed be happy
Ogryn could have used still bit more tbh
oh man i want one of the most op classes to be nerfed?
im such an asshole man... how can i live with myself
Psyker is probably the most OP go there
3-4 heavies for free ammo is such a build killer
ya still on that?
Well if previously you never had to melee, now having to melee every 10s is quite the change, yet i agree nerf was deserved
Jokes on you I do not even use PP

part of the problem while the game feels stale are because hte classes got overbuffed so the only way to challenge ppl is to lineup armored 1shots from wall to wall
And you might not have suitable target nearby every 10s for the melee hits
It's easy in the psykanium but its not as free in h40s unless its a lone specialist
your dodges are a kilomete long, i think youll be fine
Actually, i tried the even longer dodges, and cliffed myself
Back to just having faster dodges instead
then thats on you, really
Yeah I dislike em personally
Too much for melee
This patch was a lot of nerfs so it's getting better
what have u guys used with longer dodge distance
Yeah point being the longer dodges were actually too long
just curious
psyker shield only got hit though, while vet got plasma and shout nerfed (again)
I will probably use chain axe with it at some point
LOL
ogryn received a slight nerf too on loyal protector
Arbi toughness regain talent went from 10% to 7.5% too
but the worst nerf of all was pickpocket
But mostly this patch was buffs, besides obvious pickpocket infinite ammo spam
cuz extra dodge distance
I don't see anything on LP?
I like it
went from 2.5% cooldown regen to 2% on stagger
Makes more sense than telephatic pickpocketing from before
Oh the subnode for it
yeah shouldve said subnode thats my bad
got them long ass arms reaching for the ammo
Should make the player teabag the corpse to gain the ammo too
LMAO
That would be hilarious
I think it should be like CoD ammo pickups from enemies
make it a 3 second animation
having to pick stuff up in the middle of a horde is not fun
Okay to be fair they could add animation to it but 3 seconds is too long
All in all id say really nice patch and game content addition, i was losing bit of steam as i reached my goal of H25 black armor set and was playing anymore like once a week
Still think they need to add H40 cosmetic set too, so id get reason to grind there too
I just did my first havocs in january or so i think, returned to game after 2 year break
don't worry, they reset havoc anyway
so you're 30 now
2 years dam
do it for the fun
2023 itemization lottery was wild
I might, since i suddenly got more time
Back in the good days when making weapons took effort
like the skill goes up once you're just running h40s
just say you became unemployed
Actually glad I have not played at that time
How much ammo do u have to waste to need pp every ten seconds lmao
No i dropped my gf last weekend
nothing wrong with saying that, most of us playing darktide are
Too much drama to handle
congratulations on your newfound freedom bro 💪
It gives you like one mag for autoguns and shredder APs, needle gun gets at least like 2-3 mags
It gives u 3 mags
for iag
Atleast
20% is not just one mag
LOL
And i got first touch of a female already today. (Doctor's appointment, pants down, finger in) 
Gotta share losing butt virginity somewhere instead of bottling it all up 
It sounds like u where violated
Oh yeah it's 2 for dual shredder aps, 742/5 is 148ish and it holds 64 bullets per mag
Wonders of western medicine i guess "oh you have this? well maybe we should just stick finger up your bum to make sure it aint that"
would you rather smoke some random herb that has a chance of killing you or some other weird ritual
Those 80s pseudo-satanist-pagan rituals usually involved naked women in a circle at night, wouldnt mind one of those
then potential dismemberment
Infact yes
Ill take smoking the random herb
Over buttfinger
Tbh
50% chance of dying, 50% chance of having the worst night of your life and survive it
no clue if thats accurate, but some of these tribes ive seen on discovery channel smoke some random shit or ingest as a ritual or healing
My body is attuned to narcotics ill survive
This is hivescum channel
well too bad, they post farming simulator in the ogryn channel too
Im more of a stardew valley farmer myself
Stardew Valley is comfy as 2-player splitscreen co-op
oh so you play on console?
i was thinking about caving and buying ARK again
PC
fair enough
dont do it, not worth thousands of hours of your time
lol i know i know
Got my big TV hooked as 3rd monitor, got usb hub for controllers near it
do you not fear your electricity bill
This is so dumb holy
I actually should change provider as my electricity bills are way oversized compared to consumption
even more reason to not have 3 monitors in this day and age
Well the TV one isnt on unless i need it as its another side of the room
Doubt GPU spends much keeping it on without nothing going on there
2 has practical use if you for example following youtube tutorial on other and doing it on the main
Occasionally do music as hobby so its comfy to have some synth preset tutorial going on youtube and being able to instantly replicate it without having to alt+tab between em constantly
alt tabbing is part of the fun, burns calories
Anyways gotta get going, first they want my butt, next up my pee, im not so sure this western medicine thing differs that much from witchcraft after all. Next they want maybe lock of hair for voodoo doll
unacceptable we have to pay for pee online but these doctors get paid for collecting it
good luck son
crowbar changes any good?
Does it knock crushers back
Hyper-Critical being excluded is utter dogshit, because that punishes you for taking a talent that has the most benefit for melee builds anyway.
eh even with it blinder still regen fast anyway
also blinder require close range kill
so dot doesn't count make sense
they also don't proc other close range talent
iir
I like taking Channelled Destruction (crit chance gives melee damage) on my chaxe chemdep build, but idk how many stacks I tend to have because it always shows 10 regardless of my actual current crit chance...
Splash Damage is currently insane value for a single talent point, even if Hyper Critical doesn't proc it
hypercrit doesn't proc on kill talent
what make them think it gonna proc splash damage lol
if only revs could count as melee attacks...
No idea, that's been the way it's been since Hive Scum release
still good to run both of them on knife because splash damage proc help with hypercrit
I use Splash Damage only on my Hsword build, because my other melee build (the chaxe chemdep one) gets slightly less consistency from it...
Check the psykanium again and make sure you aren't stuck on the buffs when you might have swapped different builds. The stacks were showing for me earlier. You can easily get the max 30 if you focus into crit on the build.
If the stacks aren't adjusting dynamically, reset your psykanium session.
I got stuck on 10 visually-shown stacks in a recent Expeditions match...
I'd say to run chem dep instead of adrenaline for shivs
The extra crit chance is really effective with how high its finesse damage is
How are desperado builds holding up after the changes? My friend has been really struggling
Still the exact same
Overall the class got massive buffs
Desperado builds have felt better even, got points left to put into more defense or melee abilities compared to last patch
non-desperado felt the pickpocket nerf the hardest, but its still a great talent
Eh not really
Its more the other way around
Full gun desperado builds were the most affected while melee builds didnt get affected at all
I was doing havoc 30 and just asked my teammates to let me kill close elites/specials to restore needle pistol ammo but unfortunately for bonesaw enjoyers if the chem toxic kills them you get no ammo
Usually there is at least something to swing on for pickpocket
The first mistake is using Pp on a melee build anyway
I don't feel the pickpocket change at all with desperado since you get plenty of ammo from that. It depends how much you were shooting before on your other builds too
Getting a few tox needles back still worth it to me on my rampage shiv build
No
Not really imo
The needler is very ammo efficient anyway
To each their own, i mean infinite ammo still means you aren't hogging from your teammates
Compared to needing zero and still being able to use my ranged weapon to take out specialist at times. PP still worth it for my playstyle, huge value out of infinite ammo despite the changes
If u use ur needler on anything but crushers and bosses ur doing something wrong imo
It reminds me of the recon lasgun where you can get by with like 1 or 2 big packs and leave all the ammo for your buddies
The Ogryns need to be fed
Beside if i have a vet in the team i dont need a single ammo drop
Yeah that too
Of course but assuming pub play can't be making your builds around a vet
Fatshark really were cooking when they made that one 
Ammo aura for HS?
Well u complain about ammo why dont u use it lmao
Smh
I used it prior to the talent tree rework but dropped it because of the forced +5s Chem talent that came with the tree rework
Cause pickpocket exists
Bit its so bad no?
Its nerfed to the ground basically no?
It's fine, felt like a deserved change and with what buffs the rest of the hive scum tree got with the melee and defense talents i find it still very valuable
especially when they added this badboy in 
Not really noticing its absence, pickpocket is enough with my build
genuinely pp nerf doesn't exist
street tough and splash damage is our 9/11
this class is just cannon
running around with desperado full ranged immunity + street tough for the melee safety net i do feel like a god
and the 50% dodge distance 
Hypercrit should proc on-kill effects. I realize that it doesn't, but it logically fucking should.
Most people who read the talent are not going to know how many things are excluded from proc when Hypercrit happens, and are going to take it on a crit-chance build only to unknowingly nullify other talents and blessings they may have taken.
Talents should do what their fucking descriptions say they will do. If there are exclusions, those exclusions need to be listed in the talent itself. You should not need to datamine to figure out your fucking build synergy.
logically yeah gameplay wise it shouldnt
especially now with splash damage existing
Hypercrit does work for sample collector
sample collector is depend on enemy with toxin dying
they just need to have toxin on them
No?
Sample collector gives 1% for all kills
Kills with the tox DoT just get an extra 1%
If the enemy has tox but gets killed by something else its still just the 1%
Gameplay wise, Hypercritical absolutely should. The perk kills things instantly, if specific circumstances are met (current HP under 2x total crit damage). Splash damage adds 2 stacks to each enemy in 10m when it procs. Big fucking whoop, that's largely going to be anti-horde. Splash damage specifies you have to kill an elite with a melee attack. If you Hypercrit with melee attacks and kill an Elite, then Splash Damage should proc.
1 shotting 20 mauler in a row because hypercrit + splash damage proc is totally balanced
So is a whole wave of like 20 fucking maulers/crushers with rotten armor modifier.
rotten armor have damage res so you can't 1 shot them anyway
but yeah rotten armor dogshit
How do I become the emperors greatest tweaker
havoc
should i run this one
Chem toxin doesn't crit AFAIK, and even if it did, it's not a melee attack itself, so the DOT shouldn't be hypercritting anyway. You're not going to instantly 1 shot the mixed horde. The toxin needs time to work.
You might one-tick the chaff, but they're chaff.
are we even talking about the same thing
No
I was talking about how splash damage toxin help proc hypercrit easier
another one fall for the crowbar
Any good gun builds?
1-shotting 20 mauler in a row is not the same thing as instantly killing 20 of them at once with a light melee attack, if the latter is what you are implying.
no?????
I was thinking about running this but maybe not
basic reading comprehension is dead
Then what the fuck are you saying, exactly?
?????????????
Reading comprehension isn't dead, you are not communicating the scenario in which hypercritical is overpowered for proccing splash damage.
i just dont want to use the shivs or tac
knife
Caxe
arthritis sim
Is the range build on here any good?
yeah except you're on class with consistently high crit chance and weapons with very high finesse modifier
boiled chicken
Chickened boil
So fucking what? If a mauler at full hp was going to die to hypercritical in the first place, then splash damage isn't going to change that.
https://darktide.gameslantern.com/builds/a0aaf6c0-6b02-4472-b679-1a93866ad0a2/the-chemist-v2 this build any good?
what talent was replaced by "burst of energy?"
damn
I guess I forgot it then, I had this on every build and never remembered it
is it worth a point? cuz now I can skip it from float like a butterfly
Yes
aight thank you
so why exactly should i not use the crowbar
where is my sample collector
right above ruffian aura
perfect, thank you
Underwhelming and beak mode is too unsafe
so its just shivs, the zealot knife, and taxe?
Latch attacks dont get to scale with attack speed buffs properly
Its any melee that isnt crowbar or bonesaw
preferably one that can deal well with carprace huh
Thats the thing
i wanna go quickdraw for gun
Melee scum has enough damage gigabuffs to make pretty much anything work into carapace
Plus you have boom
did the stims get any changes? Also i was a ranged scum player before so i dont really know what they want on their stim when going melee
could always use the chain axe
its mid at dealing with hordes but nice for carapace
Top left is no longer abysmal dogshit
Nah chaxe does hordes pretty well on scum
which mark?
Either
Headtaker+slaughterer+rampage is just a fuckton of damage
I like the one with heavy sweeps tho
that's the mark 4, same one I use
I put thunderous on mine though
the PA for it is also nice for hordes but since its a PA it runs out quick
it's still outshined by the other trees though no?
I guess
Is this one new? it looks pretty damn good
like a free 15% for any melee crit build, wild
Yes
https://darktide.gameslantern.com/builds/a15474d5-b196-4e23-9c13-13dd6c0fe206/london-simulator-2026
Are there any talents i could swap for chem fortified or jittery?
prob nimble for jittery and virulent strain for chem forti, id go blessed instead of long lasting
Rashad is pretty good on carapace + hordes too, but on speedy class like this just feels tad wrong
They messed up the nodes around auras man. Maybe you could drop the crit=damage talent? Or forget bellow maybe.
I like punching above more for mixed hordes
Virulent Strain also seems kinda mid, sure its for whole team, but why not just some +15% to yourself or stronger talent?
As well as boosting toxin and ranged damage
yeah virulent strain is prob your first option to remove
Fair enough, i guess im biased also as im running Taxe or Caxe atm so you want that first hit dmg for brutal momentum
Im running shivs
Both? Both.
Nah bro; dmg vs the most important enemies is better
I dont have the points for both lol
Well, are you gonna hit that monstrosity as 2nd or 3rd target on your swing or 1st?
I was thinking more of mixed hordes with rager groups
They both good and kinda overlap
Overlaping ain’t bad bruv
Dropping that is a pepega choice
But like i said, easy choice as taxe & caxe user to go with the first hit as cleave doesnt matter with brutal momentum
Arguing with you is a pepega choice
So many good talents
And like i said im not running axes im running shivs
I just don't like the middle tree pathing.
you really have to choose and pick, alot of good things, and since youre using blackout you getting pocket toxin too
Thats a good call maybe do rockets or nades with no toxin
Hrm but then you would want capacity
call me crazy but i would drop nimble and pocket tox
Ahhhhh
Im actually considering dropping either pocket tox or splash
do not drop splash
splash is insane
only ran nimble before for pathing tbh
Are the two stacks actually enough to kill poxwalkers?
I tested it in psykhanium and it wasnt enough
even if not, they will help fuel hyperviolence
yeah its just free damage
Ig
which module is the dmg type again?
i should enable to check mine
idk it has been forever since i have messed with the settings
i just like seeing a breakdown of what's what
Which build?
hyper crit reduces your blackout regen I think so there's some friction there
its aight ill go check mod page, should be there
Not dropping hypercrit
Once you play alot you’ll know more… should atleast

Dropped virulent and pocket, picked up jittery and fortified
"oh no less blinder regen" if that is even true, imagine not just instantly slaying whatever you touch
It is true
in that case it simply is what it is
Right but not as much reason to build for blackout then I think so pocket tox can prob be dropped
cuz those kills also won't restore blackout
Splash damage tox also doesnt count apparently
any tox really
Except needler
Good cause that talent is already op
Ye
hypercrit not counting feels a little silly but alas
I do feel like coated and bonesaw should get a pass tho
the others i can somewhat understand
And hypercrit too ye
Funny; it does not mention haymaker blessing
hypercrit still works off of a ranged or melee attack

I dont really see the reason why needler gets to work and they dont
Prob worth asking kuli
using Bone Saw?
Ye cause combat knife can use it & since hypercrit does not wirk i pressume haymaker does not either?
mk1 shivs
@fluid ether mah man; question!
Will haymaker blessing proc work or won’t work for restoring blinders for HS? In the guide it does not specify & combat knife can use such a blessing

someone photo shop that basket ball image
which one?
instakills from Haymaker work, from Hyper-Critical don't
Yooooo!!!
Another W for the Haymaker!
Thank You my friend!

Don’t forget to put it in the guide! Keep up the good work!

only comes into play right after a splash proc and it won't last long anyhow, vs full uptime on 15% tdr and possible toughness gain outside of melee on stim use
toughness gen in melee is already covered by precision violence in conjunction with freakishly high crit and attack speed
jitter is one of the thing that isn't that good the more you think about it tbh
especially since scum get 1 more dodge
nimble also give more dodge linger so even less sense
I take neither 
This is also the same channel that promotes at times 3x 3stam curio setup, so defensive tools arent held in that high regard as everyone apparently master dodger with perfect game sense and never making mistakes. Meanwhile, im not that good, so i take the defensive stuff first.
That extra 15% dmg node wont mean much if im dead
its all about balance for personal skill imo
I think its just whatever youre comfortable with. They might eek out a bit more damage but as long as you are clearing who cares.
i used to run 3x hp, then slowly as i get more comfortable with melee scum style, i went down to 1x stam and 2x hp, now im at 2x stam and 1x toughness
the gigastamina setup does not have my seal of approval (it's extremely silly)
i run 2x toughness 1x hp
Got the same setup going atm
What if you have no enemies around you & you get chipped? Chem forti gives you that boost when you need it + tdr
I just find jittery to be fun
You take the dodge distance aren’t ya?

walking is for chumps, i just dodge slide all over the place
(my pinky finger is asking for the emperor's mercy)
Neither
That shit is more straight than a trad family when i play

me dodging into a ledge has also doubled since this update, what a strange coincidence
I dropped both dodge talents for forge’s bellow
Because stagger is better than slightly better dodge
And max damage pretty much everywhere else I can
Isn’t forge’s bellow a whole different line than jittery/numble/50% dodge distance?
To avoid those you’d have to take posture and ramping backstabs right?
Ramping feels worse than any of the dodge talents, posture feels fine but I’d rather the point somewhere else at the bottom then dropping another there
Unless you want the ammo aura I suppose
No
fellow bellow enjoyer 🤝
by the time i got to try the updated hive scum last night, i was drunk as a skunk and stupidly refused to stop limit testing… that said, the new talent that pushes enemies around you is hilarious, it keeps your downed body around like 2x longer! 
chem tox elite explosions with bonesaw is fun as hell, that sound effect when it procs is chef kiss
🤌
What have you guys been running in expeditions?
chaxe chemdep melee scum is my current favourite in general...
forgeslop
Gee I sure do hate my very powerful on demand double stagger!
I really don't understand the stim box. Why does it take my stim, but if I use my stim first, I can still use the box
Why do I have to manage this weird system
if stim is on cd it will not spread the stim effect
it does the anti-corruption effects
Damn I been fucking it up big style
using stim via crate also immediately starts stim cd
as opposed to waiting for the effect to end for the cd to start
yooseful
been that since launch
doesn't the stimm cooldown start at the same time as crate's?
that's what i said yes
Forges with Street Tough
Is one of the safest ways to play melee on this game now lol
street tough is enough imo
its pretty hard to get snowballed as scum after update
On demand stagger on bosses
That also slows their attack patterns
Is really underrated
I mean yeah make sense
Lol, imagine pickpocket was unchanged, with alley rat plus two extra effective dodges, ranged hive scum would be insane
I just can't find point for it
Makes dealing with a chaos spawn in a tense situation so much much doable
maybe if i only drop 20s adrenaline
but i like running it with weak point stack for bossing
since the other one require kill
immune to rager
immune to dog
kill everything
Also mutants with bellow
mutie immunity mostly less relevant than dog immunity
muties range from actively beneficial to Instant Death
Idk. I've been saved from Mutants before
Or moreso gunners shooting at me while I'm being grabbed
I mean, just take regained posture then if you lose so much stamina
Has no cool down nor internal cool down, so it can proc unlimited amount of times in one dodge
impossible
Heavy sword alley rat dodges feel way better than nimble ime
my weapons like neither because it was a pathing node before and it isn't anymore 
It's essentially extra movement speed
And Heavy sword isn't the fastest weapon
I just find it extremely overkill when dodging back because in 90% of the time you're way out of range after dodge
This why I never dodge back
I'm always dodging sideways
even with nimble you can still stay in rnage
but im alway out of range with alley rat
With what weapon
Cuz I've been experiencing an opposite case where I've been able to close distance way better on things I actually wanna kill
So how cracked is Scum now
yes
I think scum may have taken 2nd best class spot bare minimum
psyker
psyker exist
Not when psyker exists ya
Scum was competative with Psyker DPS before new tree
they don't even need to interact with the melee system
Second question.. did update break all the mods again?
Update ur mods
I have like 20+
also holy shit after uninstalling scoreboard for powerdi my fps is way higher on average
- for some reason potrait fuck performance hard
Thats weird cos PowerDI makes my game shit the bed
disable auto save
its on by default
for me, only two broke out of 50
Yeah I had that off, but it would throw up OOM errors after every other match
yeah idj
oven scoreboard got an update too
I don't use scoreboard anymore also because its inflated as hell
Scoreboard, Crit chance an FullAuto are the only ones i really give a shit about tbh
i use it to feel good about myself 🥀
skitarius > full auto tbh
fullauto broke for me i think? it became bursts
All i use it for is firearms, i dont want macros for anything else
It still better for firearms
Thats pretty weird
also for some reason i play better without macro on melee
lmao
Granular control do be like that
I only use it for pa spam on knife and single target on dclaw
I thought scum was better before, but now they’re about equal with psyker after pickpocket nerf
Pickpocket nerf seems like more of a slap on the wrist than an actual nerf
It should have had its shins broken
They’ll neva do that
you won't feel it unless you use dap
Sadly
they have no problem nerfing crunch to the ground though
Though them nerfing Vet's ammo aura repeatedly for years an then putting Pickpocket on Scum was just about the wildest U-Turn Fatshark has pulled with this game
Classes have to wow you to sell
I mean it's very obvious the class didn't sell as well as they wanted it to
No this is gaming in 2026
Fun for the average player is power
We're not the majority. The average player doesn't want to get their balls stomped on constantly.
And scum was very good at enabling the average player to do exactly that
Weak. Nothing like a stilletto to the ballsack every once in a while
Even if once you got the hang of the class, the potential is astronomical.
It's just more accessible and can snowball a little more.
The next class is going to be insane
New tree feels good except for obligatory stimms nodes lol
If anything, the huge buff to this class imho
Is street tough
That talent on a class that doesn't have the greatest base defensive stats other than dodge
Is massive
Is it impactful? There was some debate as to how useful it were gonna be
Damn, go out for St Patricks an feel like I have so much to catch up on after two fuckin days 
It works on hounds?
It’s like chem grenade being a straight upgrade to immo
It does.
Like automatically?
Straight upgrade to that zel talent
So all DLC classes are gonna have anti-dog defences 
Automatically, if it is ready to proc
Insane
yeah because fucking lobotomite thought skibidi gonna get added
Like actually bonkers lol
Well this should be fun to mess around with
also skill issue
Oh yeah it works against hounds
How
It also basically makes melee chip way harder to come through.
Because of the constant panning of the class, the initial impression it was bad functionally and the fact that it wasn't skitarii
Oh and the marketing being pure ass.
Ya I was already thinking it was gonna be A tier before the poxhound revelation
Was about to get that cranial implant
Then I turned my guy around and...
With that? Full S tier defensive talent
Antihound defense in Havoc is huge because those bastards can catch you at the worst moments during a fight
Yeah, I think I'm gonna drop punching above for it
And it knocks back the dog and everything around you so if there's a crusher squad doing an overhead at that time, they're getting knocked right on their ass and you won't get overheaded
Current build if I drop punch for street tough
Also the pesky specialists that happen to come up as soon as you're pounced
The toughness regen on tox goes crazy ime
street tough is like top 10 talent in the game imo
I didn't realize it auto worked on dogs ngl
it work on any melee
That's a huge selling point with how many lagged into me lately
You know whats the best; zealot has the knock talent too but it can’t even stop ragers

P2W
It only knocks back the attacker and that's it
my game crashed in expeditions again because someone bought something at the sanctuary shop...
Are you on steam?
ye
Thats a point, how is the expeditions thing?
Do you have a parameter set up for loading
Like the Lua 2048 thingy?
Because that's causing crashes in Expeditions apparently
