#hivescum-class
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It inflicts 2 in an aoe
But can stack to 4
With 42 damage and 84 damage respectivrly
Surely
2 billions buff to scrier gaze
Did any of you test this already?
wdym stack to 4? i tried killing 2 bezerkers in a group of 10 and its still 2 stacks
im in meat grinder if that matters
Havent noticed it due to alley rat
where can i drop my build?
i think its good
are you sure it aint just coated weaponary procing
Hmm
That sound very broken im ngl
IKR
Im gonna make the most absurdly broken melee scum later
Depends on how strong the stagger is
dodging is way faster than sprinting now, thanks fatshark š¤£
Already made one LOL
8s is very low cd for that imo
cant get enemies to attack me in meat grinder sadge
It is
I know
Tried it too
It is bugged
Old one
nah
Refined lethality
refined lethality? was already there no?
Was it?
Yeah
Daym
Already had it
ye'
Wtf did i put on it then?
Prob wrath
mr e uses it

Is virlent strain multiplicative?
Pins
One has bigger headshot multiplier or smth
Crits
which one?
Its honestly barely noticable for me
has better base crit?
I think the first one u get
The other one is better for the aoe needle.
almost maxed but you know
U can dump dmg
This
On the needler
kinda redundant haha
Time for us to be toxic in all the best ways
If you like doing crits and stacking acid as fast as possible then kinda is
3 stam curios are rare right?
You're pretty reliant on some good rng for em
I have yet to get 3 maxxed curios on any class
Very rare
Bulk buying from melk is your best method to try and force one
yeah but i mean 3 stamnia roll
not as rare as the max hp and max toughness ones from my experience, maybe they have the same rates idk
i see alot of 2's and i seen someone with a 3
and also it has to be a 410 3 stam roll
Very rare
and yeah a 3 looks so insane for hive scum
a 400 3 stam roll, is a 2 stam roll iirc
not a huge increase?
best chance for you is to just check the normal vendor every hour, that with checking melk every day
Or you just dont worry about it too much
Cause in the end it doesnt matter too much anyway
alternatively spend all melkbucks on random curios
I did
He still did not give me my 3rd tghnss curio for ogryn
I hate that mf

I prilly spend like 1000000 mucks by now
Anyone else got huge frame drops this update wtf?
got about 5 3 stams, 3 toughness and 2 hp on my hs from the vendor, didnt get any from melk from checking for i think 3 weeks? and about maybe 6 vendor checks a day ish
The removed sampler
GG crate scum is gone š
sampler?
It works for ragers
Not for bosses
Perfectly balanced gameplay decisions
I cant wait to get home
And abuse that class
Your toughness will get a hit and then you hit them two times while they are in anim cancel and have it back
LOL
what about crushers?
Probably but too late to matter
HiVEscuM iS SO wEAK iT neEDs BuffS
You first need to get hit to get proc
Waaaaaaahhahahahaha
nah like not get hit by a crusher but by something else then the stagger hits crusher
Trust Fatshark to fuck up the performance every update
what about street tough vs dogs
I am not sure it could get a small stagger as it is not unyielding
what the fuck did they do to hive scum
on paper what im reading is absolutely disgusting
BALANCE
IT WAS SOOOO WEAK
now its ok tho dont worry
I'm having trouble making a new builds since this shit is so good
too many good nodes to take
Like, what do i pick, its all disgusting

Man this shit is golden allready
Peak community comedy
What the actual fuck where they smoking?
like idk what to take out for points, literally my first consideration is pickpocket
The only issue i have so far is getting to desperado node, since im a selfish prick relying on pickpocket and never taking improved gunslinger xd
Dont need that anyway
U run melee right?
Dont need po
right? ill only use it in exp since free ammo there is worth more
is the hive scum class fun to play thinking of buying it
I ran all my melee scum builds without pp
it was before, and its about to be a hell of a lot more
Needler is very ammo efficient
yeah my previous builds didnt use pp too
PP still sounds like a necessity for desperado pistol build, hm
Its good qol for desperado
pp is still good for hybrid
And still should do the same thing hinestly
im considering it for exp, since you need salvage to get ammo and you cant get it mid run, but then again i didnt run out of ammo in my last run
Its still the same ability basically
nah nevermind, i want more melee damage
Its just one melee kill
Absolutely
With cdr stimm
They moved sample collector right in the friggin middle of the tree
Christ almighty
now i dont have any reason to dip into toxins for desperado at all
Free talent points then
God 2 more hours and i can go home and see for myself
Think of the possibilities
Settled on this 
oh 100%
ill still leave every game i see a hive scum
Ditch hyper-critical
Understandable after this patch tbh
Why would I?
I really cannot blame you
it works against hyper-violence
It is pretty good to one shot maulers for one attack setback
Maulers should be easy anyway with how spasticly you could dodge before (not to mention now with those purple talents in the middle)
usually like 2-3 jabs with daggerinos
I didn't think they'd move SC up either but my god they did
yeah, its funny tho how a class that was fine pre-update got this much attention rather then ogryn
What can i say?
I think HS was allready pretty broken
Tox chem was clearly struggling
obese shark is what you can say i guess lol
i second this
Not saying they are not it is just less slog with hc in the build
dont skip alley rat
genuinely
now hive scum doesnt get hit at all, all toughness regen nodes are useless lol
100% a mistake, now we got whatever this abomination is running about
Dont worry tgey changed the stimm regen nodes with instant tghnss
They go off of usage dont they? So sometimes an op build might be missed since something else is more popular with the playerbase?
Thats what they tried to nerf pick pocket and moved the stim cd since it was mostly auto include

It is too long to feel comfy at melee I do not wanna miss enemies because of 1 km dodges LOL
oh, well even those are useless if you just cant get hit haha
True
Gotta loose it to gain it
Have you tried it on slower weapons? I wanna know if on saw or combat axe it makes you feel like you got combat blade dodges
on crowbar its hilarious
backdodge slide heavy
"Slower" weapons i mean, since even our slow ones arent really all that slow XD
Good to know
Its so good the long dodges just let u dodge bursters without pushing
Not every build needs to dodge that far, though. For melee scum, it actually makes it harder to stay on target
it is very funny tho
I did this once with combat blade pre patch, so i believe you
I think geometry was helping me in some manner tho, or i lucked out on the timing
Its pretty consistent imo
2 dodges backwards that thing will never reach u
I do kill myself a lot on ledges tho
The dodge distance helps with trapper nets too since iirc the net doesnt care if you are in dodge frames it cares about physical hitboxes
Okay I can try it cuz those shitters are bugged af LOL
I love dodging in general
Stupid bursters are like 70 percent of the reason I run true grit on arbites
Anything that lets me do it better i usually take
Dodging is very fun
Dodging my responsibilities
Well i have skill issues
When i startet playing the game i did not know i could shove away stuff ao i dodged everything
Im a damnation level player i can only handle so much XD
I believe it is sub optimal but then again getting killed by bugged toxshitters has to be the worst feeling in the game
Its funny tho since im far ahead of my friends, so im like the guy who is casually good at smash bros but not actually good at smash bros if you get my meaning
Or, push AND dodge them
For example to escape a teammates bad push
This is the way
Push and then they blow up in your face anyway LOL
Or...push, doesn't blow up, run closer, push again, teammate shoots it and makes it blow up in your face
my fav strat
People who shoot bursters should only do so when they are tracking all 3 other players smh XD
Its like running across the street without looking but a passerby is the one who gets hit
I call it the "What the f...why didn't that thing-OH FUCK YOU, BUDDY THANKS A LOT" strat
crit toxin build
Im ngl i get ragebaited if my teammates explode burster in my face
Not taking nimble is a crime ngl
Ive been enjoying rampage on saw more and more
its there
"What does your stimm do?"
"Yes."
well i thought the pay off for long call downs is taxing on 1 tree
and found overall buff at 39s to be quite good
Tried cooking something up for dual shiv/needle gun build, any insights? Open for suggestions
the build cant scrifice chem toxin š
I rarely push it higher than 57 seconds.
But that's me. I'm trying to lower it
so sure its cool down is 57secs but the cool down on the stim only starts after your proc
Max the tox! Your enemies deserve it :)
I love tox so much
so 57 - 15/20 - 57
With stimm supply this ain't a problem. You can get the buff and start the cooldown at the same time.
i found you cant run 4 stacks reliably on 50+ seconds
oh im running rampage
I do with fatshark would change the stim cooldown somehow. Maybe put a small icon of a stim next to the reticle when its up
Green on green is lame
that's why you use mods for the stimm cooldown
I know, but can you allow me one eccentricity
Mods make me feel icky
:( im sorry
I dont want to be like this
curios are low tier cause im still new to level 30, so normally stam, toughness/toughness,
combat ability regen on all of them
it works
though the carapace on needler is not really any need as it it only counts the projectile hit i think
So I go with reload speed
I am a bone saw stan
It is rhe best choice
But im.lying technically shivs are
more talking about the perk and bless schoices 
I see
Also cant believe they added you as a blessing smh
Yes i see that now
Personally i would double up on cleave and minus enemy mass or lean into crit even more but idk what the meta is for it
No need for stam
Take 1 stamina regen curio perk and you are set
You will never need more than that ngl
I usually have 3 tghnss curios
Except on zealot
I have never felt the need for more stam
But one health is good for vet and scum to not get oneshot
are hsivs still ther best?
By burster
dot does work with damage boosting perk
Also good
did they nerf the fent gun and shivs?
Wait what happened to the Sample collector?
they moved it up in the middle
hyper-crit or hyper-violence on shivs?
Not that its of massive consequence considering Tox's lowest ADM is 0.9 
They didnt ānerfā a single thing besides pp afaik
Both
oh good but dual stub pistols got a buff righT?
Yup
A sophiaticated choice
hyper-crit prevents hyper-vioelnce for working when it instant kills
I can't log in rn, anyone tested Splash Damage yet?
worth bringing over fent gun on a pure meelee build?
Yes, but also no
When it instant kills
But it wont allways do that
It doesnt remove the HV proc provided you hit something else in the allotted timeframe, but it doesnt add to it either
also hypercrit doesnt proc if the target would already die to the crit
I usually only have hyperviolence tho
I can see Bonesaw having its HV proc eaten, but not stuff like Shiv, Knife or TacAxe
So i can get to the right side more
But i dont know if the tree is even similar to the old one
dual stub pistols worth bringing on a pure melee build? Or should I jsut stick with ye ol fent gun
yeah i was kinda thinking this but you have to sacrifice good buffs via curio overall
Its a good sidearm
Good range
Decent dmg
But u better have melee for cara
it increase dot damage not rending
Improvised Mk I
Lowered base Cleave for Light attacks to {1.0, 3.0}, from {3.0, 5.0} for Light 1 / Light 3 and {2.0, 4.0} for Light 2 / Light 4
Oh, that's significant. Neat.
anyone else having major connection issues
@zenith fern the 25% increase in damage also effects the chem toxin proc
so the 25% is a easy 200-400 dmg not including crit procs
Still not gonna be dumping a mag on carapace except bosses and reapers
thats what ye ol shivs are for

ah yes, my cooler cousin š
ill always play melee hivescum, makes me feel like im playing shangrila frontier
how was the needle pistol nerfed when it got hit? I can't remember. I know its still good
didn't they say this was getting removed
hush, go dodge 6 times with your gun
"New Class Iconics:
Hive Scum now has +1 Effective Dodges by default, and the āMoving Targetā talent has been removed."
am I making up that it got nerfed? My buddy told me it got hit a little but I can't find the patch note lol
It got nerfed in the sense that you have to melee enemies to make Pickpocket pick pockets
The weapon itself is untouched
he said it was from a different patch
oh wait was it the "shooting the ground" thing
What thing is this?
you could shoot the ground with one of the marks and it would still spread
and he said they fixed that?
I'll just test when I get home; I haven't played since Dec
The needle pistol is not mentioned as nerfed in any patch notes since the class came out
yea I couldn't find it
If it was nerfed, it was indirect or not noted
either way, its barely important so I was just curious lmao
new talent tree looks cracked though
It does look pretty solid
Scum is absolutely broken wtf š
Maybe people will finally stop complaining that it's too weak.
Basically no downtime between stims and ability is kinda disgusting ngl
People on reddit and the DT forums*
theyre prob still malding about pickpocket
Fawk pickpocket long live sample collector LOL
This is the melee build I was futzing with while I should be working
twinsies..
Forges below instead of 25% rending is questionable choice ngl
why
- it's aoe stagger a la VoC
- it can undog you if you had your ult running
I thought it was bellow
Also it staggers bosses
An arbites doesn't
Funny
Im not saying break the line is bad, i love it. But i do find it silly it can stagger a plague ogryn a lil bit
Would take Forge's Bellow over Channelled Aggression 90% of the time, yeah
He is so mobile there is no need to stagger anything if you can get out of your way but crusher DPS is important and rending helps with that
uncanny shivs already have almost 100% adm vs cara
Thats fair more dps is always great, i enjoy the safety myself
Especially now with 1 more dash
Thats also true, weapon choice can circumvent the need for rend
What high adm weapons do we have? Shivs, i assume crowbar beak, purple lean saw
Finesse dmg is better for him
BtL is way more spammable
makes sense that it cant stagger bosses
This is true
EO arby has it on like a 8 or 9 second cool down or smth
But its still weird
25% rending on heavies only and when above 50% duration
No duration anymore
Oh, is that so?
I thought
Neat
wait uh
where did sample collector go
Still not picking it
Middle part of tree
Forced pick
way above
No duration limit and I am pretty sure you wanna be doing heavies against armor anyway
Its near the dodge talents
oh cool
Right below iirc
They decided it was already an auto include, might as well make it official
street tough works against dogs btw if no one said it
whats the strength and size of the stagger
I will already have 100% from uncanny
So more rending isn't helping me
Or close enough to 100%
Other than taxe is there any weapon with comparable carapace adms between light and heavy?
channelled is mainly for if youre running precog over uncanny
Gromnil armour! Welcome back bardin
Thats prolly the only wep you might not take the rending node
I think you are wasting dmg potential there since you can get very high crit chance with him for finnese to kick in
because of course it does
why wouldn't we just have a dog immunity talent
So now both dlcs have anti dog techniques
The third dlc must also be dog immune or im writing fatshark a strongly worded email
mechadendrite just shanks the dog off
Precognition for scum is basically deal 90% dmg more
If street tough works against dog, im wondering if forge's bellow is worth it anymore
It has its use cases. Like vs crushers idk if risking a hit to stagger is worth it.
Does anyone know of it triggers on health damage or toughness damage
is toxin mania even worth it? It seems like the uptime would be pretty bad since you kill so fast on scum
Is that the toughness regen?
i run it with pocket toxins and blackout nades, its very easy to upkeep with that duo
I am not sure how crit chance and rending relate to each other here.
who complained about this lmao
Reddit, steam, and fatshark forum users
toxic renewal is crazy
Extensively
thats so wild to me
Scum got reviewed bombed on steam for being weak
especially after the rocket buff
Had like <50% positive reviews
those level 10s had to get gud
it was pretty weak until level 20ish tbf
on release
Pressing dodge is hard.
yea but the main issue was you had no payoff early
same reason i saw very few assassin kerillian's back in VT 
they fixed that at least
Go to Heresy difficulty and watch people play. They sit in ranged and refuse to dodge or even move as a single poxwalker chews on their ankles
oh yea I see the h40 players still get ripped a new one for sitting still lmao
shade had godawful temp health
one of 2-3 classes
True enough, i only played her as a shieldmaiden
At least in H40 I can blame audio issues for dying to a single shooter. :,(
true 
silent bursters are what was pissing me off last time I played
I'm excited for toxic renewal though
actually gonna be tanky
I don't think the crit chance increase from Chem Enhanced is applying towards Channelled Devastation. I don't get more stacks of CD when I get another stack of CE.
That's unfortunate, there's serious synergy there
is dropping pickpocket a dumb idea?
is it just me or
having to take blessed stims to reach stim crate ult is really weird
still an extremely strong talent
It got nerfed so incredibly slightly. It's still an S tier pick
I dropped it and ran a regular mission to check it out and had a lot of issues even with a vet with survivalist (dual stub pistol desperado for context)
but i was friggin spamming those pistols
havoc?
How different is the talent tree? Iām worried itāll take forever for me to fix when I get home
not yet, regular auric, boosting masteries on some side-weapons
If you're playing melee scum you don't need to have pickpocket
reckon maybe dropping chem dependency for two nodes worth of adrenaline frenzy and hen put the point saved from splash damage into pickpokcet
In havoc there's like never any ammo
wait, its melee build, what do you need pp for on melee build?
Different enough to be cool, not different enough to make you have to entirely reevaluate your scum's life choices
Howās the update, share your builds with me
I'm worried if I run it and needle pistol it'll be a nightmare
Let me live vicariously through you lol
b/c the needle pistol is super overtuned. standard move in havoc 40 for bosses is mag dump 30 stacks of toxin on the boss with needle pistol and then get to meleeing with shivs
or just let it die from DOTs without ever getting close
Like the needle pistol is just crazy OP
and it doesn't really benefit from desperado or vultures mark
Pickpocket is wildly good, I feel like I have it on every H40 scum build
If you're playing melee scum, why do you need that much ammo?
Regardless I don't play havoc so I'll let you be the judge there. However as I just discovered, I don't think Channelled Devastation is getting stacks from the increased crit chance you get from Chem Enhanced. So maybe drop Channelled Devastation, if you can't easily keep it close to or at 30 stacks
IDK if it's gonna be the move now though. like on gunner seeds I might run out of ammo while there still is a gunner line, and I won't be able to get into melee to refresh ammo b/c of the lead wall
wait really? that's nuts
also, don't you onlt need like 30% crit chance to get max value from channeld dev?
Thereās only a few talents I really care about that make me love scum dearly, as long as Jittery and slippery customer are the same Iāll be happy
scum has base 10% crit chance, shivs have innate +crit chance, and when you dodge you get 20% crit from float like a butterfly for 3 secs and from riposte on shivs you get 20% crit chance for 6 secs
I don't know if it's a visual bug, but I look at my normal stacks of channelled devastation, use a stim to give me more crit chance, and the stacks of channel to devastation don't change at all.
are you not at max stacks already?
The only crit-related thing I'm not using is shivs (I don't like them, I'm aware of how much damage and crit they do, I just don't like that weapon archetype, personal preference). Otherwise I have every talent, node, weapon perk, and blessing related to crits yet for some reason channeled devastation doesn't change based on stacks of chemical dependency
I can actually see the channeled devastation stacks increase when I have stacks of increased crit chance on hit from my weapon, but not from the increased crit chance I get from chemical dependency/chem enhanced
is pickpocket working for anyone else rn? š
I just ran an expedition and never got the 20% ammo even though i stabbed multiple elites and specialists to death ;-;
It works in meat grinder, ill try it in exp
i know the update just came out but dose anyone have a good build since my old one got reset?
Excited to try the stub pistol buffs
Wish we had an auto fire option and I didnāt have to click for every shot
what flavor was it
i think melee but ill take any as of rn
use this. this is very good.
oh, kat
can ofc exchange chemdep for adrenaline
Any advice for the penances related to the other keystones? Iāve only used chemical dependency since buying the class
what stim you use?
get shivs and shank everything for adrenaline
get your favorite gun and shoot specials/elites for vulture
the Perfectly Balancedā¢
What is the proper term for the additional keystone nodes?
fair lol
and i take it any melee works?
any works, i just prefer shivs
crowbar i have been sleeping on
but it does good work too
yeah works for me in exp
crowbar is for me
keystone modifiers perhaps
crowbar is for when you want to just bully crushers
ill try both
I always want to bully crushers
pick-side be upon ye
Is there any weapon that has similar attack patterns to the bonesaw?
obscurus force sword if i think about it
but that isn't here
I am running this build. Since the update I have one skill point leftover. Where should I put it? https://darktide.gameslantern.com/builds/a0b07c83-1d07-4dd8-8f49-e94a659c4fa3/scums-op-gunslinger-meta-h-40
blessed stimms since you need it for pathing
I donāt see other scum in QP use the bonesaw much is it bad?
kinda yeah
Yeah I added that but I still have a point left over.
i'd say precision violence in case melee happens
Bonesaw has a weird attack pattern, bad cleave, and bad ADMs.
Thank you. I am using the taxe as melee instead of the shivs. Will that make much of a diffrence?
seems like a pretty big nerf for mk1 shivs
taxe is good too
mostly irrelevant methinks, since we now have perilous toxbustion
whatever clear was lost, is also made up for
searching through past history doesn't really give me much on this but i can't tell what dump stat i should use on dual autos and dual stubs - it feels like mobility should be both of their dumps but i see a lot of back and forth about collat as well
is it preference or is one Actually Better
collateral is dump stat on every weapon that has it
Thank you. Since the shivs nerf are most fast melee weapons, dclaw taxe, cb balanced the same now?
i didn't expect this but i'll take it
What's the hive scum's base crit chance with no talents or perks or anything? 10%?
I am running with mobility as my dump stat.
tends to be the default unless there's worse
which apparently collat is
shivs are still fantastic
taxe was good before and is good now
knife same
but i will never say dclaw is good
for dclaw propaganda contact @mighty belfry
I swapped my autopistols with 80 mobility for 60 and 80 in everything else, but still run the Vraks Mk v more.
Its kinda mid but can be made pretty good with build stimm and blessings
And its nice for sample collector cause u stack more toxin
It also looks cool
The mastery one looks like ketchup and mustard
Technically new Hive Scum Cosmetic
Wich will give u extra style points
Good thing im colourblind
the Theta-Level Cranial Augment in the Veteran's shop page
the little bowl over ya brain case?
Zeah
Yeah
I kinda want that on my zealot
And the cartel penance armors and pants look nice
Do we get more tech points if we do harder difficulties in explorations?
i have a tox build i take it pick pocket is useless for me now
The auric expedition enemies have less health than havoc 30 enemies right? Cus I feel like I'm just mowing through them as melee scum
bonesaw still feels bad but idk whar i expected
i like bonesaw but i dont want to play now because pickpocket doesnt work for me now
any mob with tox on it doesnt count towards the melee kill for pickpocket
yea but if you want to use tox at all it doesnt owrk now
*work
just tested it out any bit of tox dmg on a mob it doesnt count as a melee kill
Where did you test? Im testing in psykanium and even if I let green tick for a while it still gives me pickpocket
i tested in psykanium also
the only way i got it to work was remove every tox node and used a tactical axe
As far as I can tell you can let an arbitrary amount of tox damage happen you just have to get the last hit
Bonesaw is awkward but in a dedicated chem build imo feels great
Im thinking about switching to purple bonesaw for new pickpocket since it seems like the 1st heavy does pretty fat damage
Its also very supportive in a way, with its brittle
I dont know if 1h still 1 shots on havoc though?
i always used purple on bonesaw again i dont thinkt he kills count using it
I'm thinking the same thing, bonesaw heavies feel so rough when 2 or 3 crushers show up to ruin your day tho or at least last patch. I've not tried it with attack speed stacking yet
Ive always solved the crusher problem by just running away and letting someone else deal with it
A hivescum classic 
tox grenades on crushers
Putting the scum in hive scum
Well, if it works why not. Once you're out of tox nades you'll be running to the nearest ogryn for protection, works better than any skill you can take yourself
Oops 4 hivescum party š¤
I am the only bone saw lover XD I must change my name to Bonesaw simp
just cbar rampage cbar/shiv them
There's dozens of us, dozens!
Was real nice for a low skill point investment when going meme with pickpocket, should still be quite good for that
Anyway do people have a better melee option for pickpocket outside of bonesaw yet?
Just good ol' shivs ig
For in game feel and my ability to perform with it at my own level in comparison to other weapons id put it in A tier.
The only things i find feel better for me at least is shivs but those things we all know are s tier easily
as in for ranged builds?
I used to run shivs but even in auric psykanium its like a 3 shot if you dont get a crit, which is rare but also scary.
yes
shivs, knife usually are the go to
Shivs are way better in this regard, bonesaw i feel needs a melee build to beat its shortcomings
With the newly (easier accessible) melee talents i think will have to do a bit of ranged-hybrid build shenanigans now to work around pickpocket, but that AoE stun on taking melee damage every 8 seconds should be enough of a safety net i hope for the shivs. Imma test it out today
Why? Bonesaw 1h 1 shots (auric) gunners with 0 melee talents
yeah max cleave blessings and only use it for spreading tox around worked quite well
i mean in a ranged build, your main concern for melee weapon is if it can deal with crushers/bosses, since your gun can deal with the rest
Plausibly in havoc youll need to do 1h-block-1h on dreg gunners but thats still faster ttk than shivs
In the time that attack takes to complete im positive shivs can heavy twice and do the same, while being faster time to kill into other targets and more mobile.
But i cant argue with the logic if you only plan to heavy 1 then go right back to shootimg
If pickpocket dont trigger on tox kill it might be a bit of a bummer, i'm seeing people here say it doesn't work with tox at all and other say it works if you get the final kill as direct damage despite the tox
In that case you dont want any tox
The saw for normal melee play tho i feel needs cleave and benefits immensely from leaning into chem for obvious reasons.
But im no expert or authority
Yea purple bonesaw to avoid tox ticks, but it def works for me if I get last hit so not a huge deal
Purple lean mode
Ah okay, purple tox it is then. I quite like the brittle debuff
Or grape flavour
The tree update has forced me to sacrifice one point so I can run what I had before the update
For general purpose the cleave blessings itself were good enough, no need for skill investment. At least last patch
If you arent relying on it sure, in my experience (which is anecdotal and not scientifically verified) the cleave from talents helps immensely for bridging the gap and making the saw feel smooth all the time
Is new pickpocket bugged?
Do you run shock and awe or the cleave on hit talent or both Sergeilol?
Wdym
Not scientifically verified? Unacceptable! get out the hypothesis, research methods and spreadsheets out now.
On a serious note yeah i get ya, definitely a bit of a clunky weapon without any investment in it.
I heard about it not working so I was coming to see if it was working
Its melee only now and DOTs and other sources of damage can steal the kill sometimes, ive not heard of any bugs as of the time of writing this
i dont know if its just inconsistent but it did trigger for me in the meat grinder and in an expedition game
50% dodge distance is actually crazy wtf
Flying off stairs
Though its so much i'm finding it awkward on melee builds, in my first game now
ranged builds tho š¤
I cannot wait to drop of ledges accidentally till i get used to it
The hive scum tax, flying off edges. a small price to pay for salvation
Using different weapons but geez the hive scum is stupidly overpowered now. I'm yet to try the other classes updates.
First hit is free 
In a way I've combined builds into one with nodes left over 
I feel ya. All my ranged builds suddenly got 5 points to spare, made them into melee-ranged hybrids for the pickpocket change. I think it'll be alright
It's gross
I wanna play expeditions but i have to work what is this BS
I can't afford these "ranged" builds not when they add all this new chem toxin goop :(
I froth melee Hivver anyways so lapping it up
My puke nukem build just got better and the Meta ranged plus chemist did a fusion dance.
did u try expeditions yet
was before too
was on helldivers a bit ago to buy the new warbond
Now you can play dark divers
Had some issues with expeditions but had the freaking best game before on auric with a good team.
expeditions meta might be 3 vet + 1 og
Was gonna try helldiver's obviously not now. Got 30 or something hours into Space Marine 2 recently.
Expeditions meta is 4 knife zealots with shroudfield to maximize objectives and i shall hear NO OTHER OPINIONS
or that, yea
Sign me up
why's that
it's just gunner, rager & ogryn spam
I saw like 0 maulers
but the big takeaway is that u have no ammo refill outside sanctuary where u buy it with scraps
How to you rank the utility of running in 2 groups (either a solo and a 3 man or 2 duos) like in HD2
I got this theory if someone bails out of a game the whole lot crashes? Idk.
2/2 prob the way to go unless someone has stealth ult
og is nice for the mode cuz there's this package thing u need to carry to sanctuary/exfil to get TR
For sure stealth ult makes the objectives that require time to activate alot easier
and ogryn doesn't get slowed down by it as much
Anyone noticed a difference with Oggy?
yea they got nerfed
Wrong chat but whatevs
I always wondered, how is it that people solo high diff missions if they don't have a stealth ult? Do you just avoid the ones with puzzles
some missions are near impossible to solo without stealth and/or stun immune
I solod a damnation but i was lucky it was a daemon of the sands missions
Yeah last late darktide sesh was just some random and myself in Auric maelstrom. We couldn't catch a break to do the puzzle in the end we had to give up.
Fair, i noticed that i think some puzzles keep your progress if you back out but not the original wait for the icon and click one
the hardest map for solo is prob commsplex
At some stupid hour nearly getting the older fent lean over the monitor.
Im horrible with mission names, is that the factory one where it ends with a daemon in the sands thing and has a mid point auspex puzzle room with like 3 consoles?
Desperado = š§
throneside mission, where u call down an elevator, then later send a message with a big radar dish thing
Should I sack gunslinger improved for the crit chance aura to save a point for pickpocket? Or have no pickpocket
Yeah the mission names are cooked it's easier to remember the areas linked to the levels.
With auspex scan puzzles or without
Depends
not scan, it's the hacking minigame
Okay i think i know what one you mean
I haven't used it at all honestly. Anarchist I mean with this update
The elevator is like near a bridge i think?
Usually it's always anarchist
And gunners spam out the other side
u can try solo on that one, it's genuinely near impossible to finish the first event without stealth or stun immune
Zealot must be the ideal solo class then
well they are lol
My preferred playstyle has lost a point due to the layout change forcing blessed stims to reach the Chem ult
Shroudfield is on such a low cdr with the right talents so lots of chances to complete puzzles
Pickpocket was my choice to sacrifice, I need to be more careful with my needle pistol ammo anyways
Hopefully gunslinger keeps me going well enough
Needler is definitely efficient enough to not miss pick pocket
Cops crap for being the worst class yet somehow with Shroudfield or Fury and the right builds I make it further solo auric mally then anything else.
All my other talents I use are the same so Iām pretty happy
Its also dreadfully easy to clutch with
Delete builds on each class if I just die with it all the time.
My melee build actually had an extra point
zealot is the best solo
then it's vet, hvs and arb
Yeah the hive scum has some built into it now also it's bonkers.
I was playing arbites and my team died to a pack of 26 ogryns (hi intensity brutes and blasts is fun) and i had to actually kill them all before running to rescue. If i was zealot id just outrun the pack and stealth revive smh
If i was scum id have just boom bringered maybe twice
So much testing so little time nah it's nearly 3 in the morning here. Emperor protects 
I love zealot but im not in love with any of the personalities i dont think
But i love that i can be a little cawdor looking gremlin
Cawdor is my fave gang in necromunda
Saving a fury just for a toughness replenishmint sllapss too. I love Shroudfield but slowly went for fury also with the relic blade.
I like female fanatic the most the others I donāt like much
These expedition tiles have the best Necromunda vibe going on.
i like all the zealots honestly
how is the hsword change
Im way too death cultist pilled for that
I dont hate any of the zealots voices, i just dont think they are maul or anarchist tier ya know?
zealot got good buffs
What were the zealot changes
I think I need to rebind my grenade K i hate g
put it on c
stam aura so good
C could be peak
I might put it on E and change my ping to middle mouse or smth
I changed ping to E for arbites when I thought id be pinging the dog way more but tbh grenades on E felt peak to me
I went back to zealot and was missing my knife throws due to the delay of going to G smh
Does zealot have worse stamina regen then scum
okay first expedition run had someone leave the first time they got downed
and a zealot that spent the whole match running off on their own never helping
cool
not all zealots but always a zealot
Everybody does
Hvs has the best stamina management of all classes
Tracking, i was wondering why my knife wasnt regaining stamina faster then it was losing it with slide spam but other factors might me effecting it as well
street tough aka "go fuck yourself rager I dodged that attack and you know it"
Street tough aka "THAT DIDN'T COUNT TIME OUT"
Street tough aka, arbites isn't the only dog counter
Hey guys. I was wondering - is it worth investing in some cleave with tactical axe? Im talking about battering momentum
not really a point because brutal momentum is your cleave
and tac axe has horrible base cleave
The new cosmetics are cool but holy shit 250k TR extracted to get them
Thatās like 100+ games?
emperor willing I shall have them
Very funny of fatshark to invent a gamemode whose success hinges on Players to be able to read a map and maintain squad cohesion. Man, most of these quickplay dudes suckkkkk
Yeah I feel like this takes some coordination
Gonna hop into the disco after work for VC, at least until people get the hang of it
I use headtake and decimator. Feels like more worth it with tactical axe and absurd speed you stack up with stim and rampage
Too much risk of people just running off or exfil early
Most people arenāt good at the game in the first place and now itās on a map they have never played
situational awareness is dead after the release of tiktok
How's new tree? At work.
Made me start a havoc match with half my talents, that's how
Lmfao average FS update
Seems more awkward if you're trying to go desperado, stronger if you're going melee
That seems to be my general consensus of it
borm to go blessed stimms forced to go long lasting
Forcing desperado to go long lasting is so odd
Is it up on GL yet?
I think they just wanted to remove the toughness node but didnt think of the consequences
yeah its on GL
It is, ty
Imagine if rampage rashad could also tox enemies at the same time
well that was always a thing tbh
Well it couldnāt do it without blitz
I'm playing around with it on GL, seems really nice
Now u just kill elites and tox everything up
Think I'm saving 1-3 points
And sample collector being all the way at top
Prob always run 75s stim now
Unless havoc anti-corruption
The only bad thing in new tree is that for some reason youāre forced to take stim cleanse on the way to stim crate
Which is a ??? tier oversight
Hypothetical build for when I get home
but what about 15% elite/monster damage and the crit-to-melee-damage thingy right under sweet spot
Good shout under sweet spot
I'd totally have missed that
lmao what is this new tree
Banger
long lasting and blessed stims so shit now they force you take one of them
Could get rid of tertium welcome for the 15% elite/monster dmg or get rid of chem forti if you want to be more "glass cannon"
sucks that you need to get long lasting if you want to run desp
lol you are forced to take blessed stim if you crate
I might drop the toughness regen if I'm killing things too fast ngl
Melee scum really is the favourite child huh
the fuck is wrong with this new tree
no that would be psyker
also, keystones are still the same
but melee scum is the half-sibling that is the favorite child of the other parent
ayyy i run almost the same thing but rpg instead and virulent strain instead of chem forti
Psyker is just the guy that bought his house in the 70s and has been living off that good investment
and jittery instead of bellow
valid
bellow is just really good utility
i have not used it before, will try it tomorrow
Bruh i am so done with the teammates on the new gamemode
This is worse than havoc
New hive scum layout feels like ass if you use desperado or crates
Ive been straying away from stimms and being forced to take the upgrades for them sux
I like using the stimms i find around the map
its ehh, only bad thing is you gotto take the +5s stim for desp
You have to take blessed if you go the crit too
Well i guess its not that bad its just pretty shit for me
had 3 randoms spend 8 minutes rescuing each other instead of extracting
Crate builds got buffed what are you talking about
and i cant solo extract cause you need two people on the extraction point
I like using crate with stimms i find on the map, funny 4 heal med stimm, also corruption healing on stimms being right above crates is funny
Only thing that got "nerfed" with Desperado is now you have to once in a while take out your knife
Cause you already heal corruption from crates
oh yeah that, 2 wasted points yeah
Wait you don't use the stimm lab?
I used to but im really bad with keeping track of my stimms and keeping my dependancy up
That kinda seems troll unless you are playing gas modifier
Just a personal problem i have, not really an issue with the game or anything
But how does the new tree nerf that too?
yeah tried it in exp and it still feels good especially cause ranged enemies are more prevalent there
Alright. This tree rework kinda sucks in terms of pathing
damn
I mainly meant being forced to take the stimm perks, i shouldnt have said the new layout sux in general LOL
My bad š
I'm not sure what they were thinking making long lasting and blessed unavoidable to miss
I dont like the stimm perks personally, i dont use them
So its just annoying having to take them for me
Both are also useless for crate
But even if you don't use the stimm lab, how does stimm crate get nerfed?
This was certainly a choice.
Long lasting is also a detrement if you go desperado and use cooldown on the stim too
It's not stimm crate itself more the rework makes pathing for it not ideal
i too forget to take my meds
Having to waste points on stimm perks when they dont really work woth crate, its not a nerf to the crate but the pathing
You basically have a completely dead node one way or the other
You mean the corruption removal?
I downloaded a mod to help with it but even then i just keep forgetting lmfao
same
Crates heal corruption and you're forced to take the corruption heal on stimms node, its a waste of a point
+5s stimm on desperado butchers some builds
you could do what some guy did and just bind it to your space so you "auto" use it, i forgot if there was a mod to auto use it off cooldown
The new talents are nice but there's somehow more friction to this tree.
on god ai balance the game better than the dev
Not a bad idea honestly
Yeah if that's one point
Has anyone else been able to confirm that chem enhanced and channel devastation are not synergizing?
I don't think the math is mathin' there
splash damage is fucking crazy
perilous toxbustion is indeed crazy
i just cut my losses and went vulture, at least i wont have to deal with the clunky "stimm on cooldown" mechanic and can actually use them situationally now
damn stubs really got some nice stuff but the blessing pool poo poo big stinky still
Imagine if they had point blank
Run&gun + sustained fire is nice
this i like for sidearm stubs
Wtf was fatfish actually smoking with this update?
I like the changes.
They are halfcooked, still could use some work, but atleast its exciting to get new stuff
Only things I think hvs need are the 2 stim talentsā pathing
And pickpocket further nerf with a lengthy ICD
Those are the biggest offenders, +5s even makes Chem Dep apparently harder to keep up
I feel like adding a cooldown to pickpocket will just make gun scum autopistols feel bad.
Adrenaline Unbound and Toxic Renewal = 15% toughness per second
Good, deserved
naah. if it needs to be balanced they can figure out a way without ruining the play style. Melee requirement was a good start
You are not being forced
You get it for free
It is at the place of toughness points that are now built in
Also blessed stimm is pretty OP with blighted modifier so the fact we get access to it so easily is pretty cool
CHAT. CHAT PLEASE TELL THAT THE TALENT THAT MADE YOU NOT SUFFER MELEE DAMAGE WHILE SLIDING WASNT REMOVED. I HAVENT OPENED DARKTIDE YET.
It is still there
Thank fuck
You will not really need it
Especially if you take longer dash distance
There is no way anything in game can catch you if you will not let it
LOL
Hello gentlemen can someone recommend a good beginner melee hivescum build?
What i am testing atm, patch day so it all just changed. Thats melee with needler sidearm
Tac Axing but if you wanna do shivs maybe switch one talent to cleave instead
Its good day to just improvise though and see what you like
Whats the dump stat on the stim pistol
You want ammo, mobility and stability 80%, dmg and stopping power doesnt matter
Also what color means what on the bone cleaver?
is there a lore reason why mk3 shiv heavy have shallow ass angle
anyway splash damage + hypercrit kinda have crazy synergy
toxin soften them up then it easier to proc hypercrit
shit crazy on knife
Piss means it toxin on hit lean is brittleness on hit.
Ruffian locked to sample collector is an interesting choice
its not like sample collector is best out of the 3 option anyway
Youāre forgetting the fact that blessed stims is on the right side so you can go left without using more points to also take the +5 seconds. Also not everything has blight, arguably the side itās on is weird because itās right next to stim crate which does it for free
Yeah I know it does not work with the crate
I am playing melee tho
Good luck finding a team that's willing to have you as scum that isn't running crate for blight
I fucking hate Blight so much
why even make enhanced desperado if they're gonna slam the one talent that solely benefits it 
was living solely off pickpocket for havocs so the ogryns could get ammo ts like a kick in the teeth
Because pickpocket was probably the most insane talent on the tree for Desperado?
no shit? it only benefits desperado?
Idk ask Obese Megalodon
No, I take pickpocket on all builds
don't really need it if you're running rampage or the sort, i sure as hell didn't need to use it for anything but desperado
You dont need it but infinite ammo needle pistol is ridiculous
The irony is that the melee needlers with it wont even notice this change, while the pure ranged got screwed
But, it was too OP, something had to be done
Eh I'm sorta fine with it. I like weaving into get a melee kill anyways so its no big deal.
i don't even use the needle pistol, shoulda just nerfed the thing its busted as FUCK
But I agree its doesnt fix the issue of it being available on oneof the best guns.
of course its one of the best its from a paid class š
I know itās op but I like it because of how unique it feels
I would play duel stubblers if they had hold to fire
I already click so much my hands hurt when I add them on top of it
neat
That happened to me earlier
so what are the good builds post patch?
coming back after a break and debating buying the class
dunno it came out not that long ago
ya im jw if its nerfed into the ground or what b/c of pickpocket
guess its a wait and see thing
My preferred playstyle got nerfed but kinda in a strange way
I like chemical dependency and gunslinger aura
all my builds were mainly ranged
But now in order to have both you have to take the +5 second stims
Which is counter intuitive to what I want
So I just swapped to crit aura and havenāt really noticed the pickpocket nerf
just ran an expedition, got touched for my troubles
Iām not even a melee scum either thereās just usually some shotgunner or a dog thatās easy to kill
I havenāt tested it but I donāt think poison from bone saw restores ammo
not as far as i know
since its technically kill through DoT
I guess I gotta swap to purple to get ammo back then
meaning shivs are probably your best choice now since they do insane backstab
myeah
What portrait frames do you guys use for scum
not really
quite minor
Pox blasters
From the last event

Oh mad
