#hivescum-class
1 messages · Page 261 of 1
Yeah theres not gonna be a lot of difference outside of needing to smash something in the chops every once in a while
My problem with needle pistol is the time it takes to kill specialists like trapper or sniper, that's why I'm using boltpistol + lethal prox for nades
It needed a 40+s ICD
An I will die on this hill
Pp either should have been built into VM
Or it should be on close kill instead with a cooldown if they really want to make it a more versatile node
You will see only melee scum bruv
Nah, on melee, 60s ICD, get fucked nerds 
lrn2play

Jokes aside, I fuckin hate that talent
Pure ranged builds will die
Good.
At the very best you gonna have hybrids
should have launched with this caveat, not sure how 20% is still there either.
funny how it encourages mag dumping down to 20% so every mission with a hive scum is auto scrolling til then
That's more people believing ranged scum is gonna be dead. The nerf isn't the end of the world. It just requires you getting your hands dirty a smidge
It's not like desperado doesn't already give you infinite ammo during usage
Quite a bit actually
Weapon changes are eh
Talent changes however
Actually genuinely impactful
dakka is dakka-er, crunchin is crunchier, boolet is more boolety
Unlimited ammo?
nope
50% ammo refund on barrage duration.
Then no buff
Cya all in 2030 đ¶đ»ââïžââĄïž
Not even that .. How difficult is to kill one shotgunner with shivs and then swap back to ranged
LOL
The funny thing for me, it functionally changes none of my builds for scum
For some, very


people are just mad they can't play pd2 in darktide anymore
pd2?
payday 2
I hope it gets shitters off scum so we actually have teammates with brain cells to rub together
Ah
Though it is amusing watching a random lose a fight to pox walkers

Pay deez
payday 2 mentioned, dallas summoned
Game isn't fun until I can play lugger Ogryn again tbh
Mfw
Reminded me of my friend
I mean
They did adjust lugger
Who?
That smidge might just be enough
It most likely will proc from attack & not dots
Which is another sad moment

If that smidge dictates someone's decision to not use an ability, they probably should be opting to use something else anyway imho
That just means they got went too reliant on a resource this game shouldn't be giving as freely as it was with pickpocket
hi yes I want more autopistol marks
That will be all
Honestly what else?
If they are so scared of melee they should probably stay shooting
LOL
Another ability so they can actually learn how to melee a lil
You dare to say git gud 
LOL
Ngl I feel way safer using melee than ranged
Toughness regen is simply more consistent as on hit effect than it being limited to elites and specials
Anyone tried decapitator with hypercritical?
Hypercritical 1 shots, bromentum carries that over, this stacks more decapitator which is more finesse and hyper violent stacks
they shoot it and then it blows up on top of them
not the ability silly
The entire archetype of a build
I don't see how this changes my point
Don't get me wrong. It is a noticeable change to range scum. But its not enough of a change to nuke it entirely. If pickpocket being changed like this was enough for some people to say it's completely dead as a playstyle, then they were relying far too heavily on having infinite ammo to the point where the idea of ever meleeing anything is foreign to them
In a game
That's mostly melee focused
Again. My main concern is
It did nothing about melee builds being able to abuse it
But ranged scum did need a check and balance and this is at least a step in that direction
imo the change just moved ranged builds from psyker level to probably balanced level, im just curious how much stronger melee will get since they were already pretty good, just not psyker level good
They can be psyker level good tbf
Melee scum is bonkers for damage output
i only played a few games with it so i cant really compare well to my range games which had way more damage
like with range, you can deal with anything that isnt a crusher/boss at any range
Melee scum might only be worse at horde clear but that is only because i cant imagine any melee clearing walkers as quick as a dap with desperado on.
But idk im not a huge desperado user so thats just the feel i get from the few times ive tried it
But the new aoe tox procs will put that to the test
At least i think it will idk
so you be saying
having to melee something once per minute will kill ranged scum
eh more like once per 10 seconds if you try to play it the same as before
pure range build yes; for majority of the ppl
hybrids are gonna be ok
Needler dodging the nerf was crazy since its the main offender
inbetween desp you can run cd stim and chemdep
main reason why pickpocket was op tbh; not adressed
i'm honestly not sure what to do about needler
pickpocket could honestly use another nerf, give it 40s+ CD
just delete pickpocket at this rate
Yeah for sure, ive always said i dont think every weapons was op just cuz pick pocket exists
it just cant be balanced enough with needler existing
yea that'd be preferred
what if i don't run chem demp or cd on stimm? what if att spd & str rending is better? what if i don't have talents for chem demp?
the charge for pickpocket is worse than ICD & exclusion of triggeting on DoTs
make DoT not proc pickpocket
simple as
but
don't pay their own game so ye
i'm honestly not sure why one wouldn't run chemdep
rashad
cause maybe i wanna keep the stimm for an ocasion where i need it most?
cause Vultures gives me more talent points to spare & other benefits?
cause i don't use crit based weapons?
options... options
Also, your guides are probably the best ive ever read. Im sure you get some help from the community but its a ton of useful info and easy to digest
perhaps, i may also be running into the issue of being very set in my ways
it'll get better
huge if true
I like chemical dependency alot but its the crit bonus for me. Im too chem pilled and toxic
I must stack
Has pickpocket / gun scum been nerfed yet?
vulture's can give situational movespeed which is unique as far as keystones go
True, and even on builds where the cooldown is largely pointless like with the box and stim refunds its still a great keystone
but i do think scum is zippy enough as is
tomorrow
so the movespeed on vulture seems slightly overkill
Pick pocket is slightly nerfed for pure gun builds but largely unchanged in use for melee builds and still too strong on needlee
Oh, nice. With the new update? Pretty excited to see a new mode
yes
I also feel like pick pocket should be a smaller refund but more applicable throughout a game. But that might make it too close to vets aura tbf.
Its just too hard to balance on the class maybe
Did they add a cooldown or change the proc condition then?
Its now melee only
only procced by melee kill only
Maybe moving pick pocket into a keystone could work?
Hmm, still seems great? Gotta throw in a shiv 1 shot but itâll put a stop to infinite desperado
yeah it kills the build more or less
I think itâs actually a bad change overall. Largely doesnât change the strongest builds but kills the niche fun build that only scum had
Kill is prolly an overstatement, but it is a dps drop to some extent since pure gun builds are less likely to have melee damage nodes
can't have shit in tertium
But yeah needler still abuses it hard
It would have been better if they removed tox chems ability to proc it entirely and made it ranged only so needler loses it entirely lmao
Is there somewhere I can see the tree updates where the talents are labeled? I don't have all the symbols memorized
Its a melee scums hive city and we all are just living in it
just wait for tomorrow
You just gotta lean into it
Youtubers have gone over every change, rykens video is very good and short
Or wait
Its less then 24hrs i think
oh its very good
also on 3 stacks if you keep killing you keep everyone topped off on toughness
also crit & dmg increase
Like 5% DPS max
all for 1 talent
me when i lie
You guys can just say "there isn't a visual image with all of them labeled" that's more helpful than "just wait."
Yeah im not confident enough to know how much it will. I guess desperado mains gotta compare their performances before and after haha
that was unnecessarily rude
It's not that difficult to leave one shotgunner on the side alive and just kill them when running around with shivs to the head
Me? I didnt mean to come off as dismissive sorry
no not you
There is small off chance you won't find easily killable stuff around but for the most part it should be okay
Its not that bad haha! Just pull out the shivs and heavy a shotgunner or smth :)
Poor Yamcha
patch notes tomorrow
how's that for helpful
Not trying to be rude but "just wait" isn't helpful either. I am aware I can wait till tomorrow, I even have tomorrow off, but I'd like to see it now and I can't open the game right now to refer to them, so I was asking for a guide.
If there isn't one, just say so.
I like the change tbh, my triple barrel DB build is unaffected
Pulling shivs out ends desperado, right?
no
Ryken is my best suggestion at this time
We love math guy
Even if it did you don't need ammo in desperado
đ
aye but you can trigger pp for after
I just couldnât remember if pulling melee out dropped desp
Im not on train hate mister e but his videos cover it in like an hour and a half due to him speculating on what it will do on top of the info.
Rykens is short and sweet and i like his content alot
0/10 I clearly knew that already since the date for the update is pretty widely known and that doesn't help me right now thanks for playing
Jo is my fave darktide tuber but she isnt as big on mechanics based content
Frip frop is also great
And epic cole is who i watch when i want to see how superb players play

Sorry, its hard to know when someone asks a question how informed they already are. Its easy to share superfluous data
Nah way more, youâll normally trigger pickpocket every 10s max during a fight, granted most of them you arenât low on ammo so itâs not a full refill, but if youâre using the DAP you will feel the dps drop more and will need to swap more often
But it will probably still be good, just not as dominant as before
Yeah you gotta compare pulling out the weapon and engaging at a different distance entirely to simply moving mouse to the targets head while already firing a barrage.
Pure gun builds will proc it accidentally firing into mixed hordes their is no transition step
It refills on DAPs i think up to 2 mags? So outside of desperado you could be filling up alot if wanting to shoot alot
Like yeah sure youâre fast as a hive scum and can melee kill pretty fast but itâs no where as fast as moving your mouse to another target
And for players who arent looking to shoot everything all the time the talent is largely unnecessary. Trigger discipline alone is enough to stay topped off on hybrid and melee builds
I agree
So instead it becomes a crutch for leaning into op guns rather then a way to try and gun only
Which imo makes it not very interesting
There is a very cool vibe to mac 10s only a mission
It's just telling that I ask a simple question and instead of any semblance of a helpful answer I get every answer meant to dismiss the question entirely. Even if the answer was "There isn't a written guide, check YouTuber vids" that's totally fine, but you'd think if I'm aware of the update at all that I know when it comes out.
I think it will need more planning around than shooting everything that moves but it can be optimized quite a bit
Yeah its still good
Still a great talent
Just not the fantasy i wanted on that side of the tree
Yeah it wonât be dead for sure, just donât expect to ever do as good as before
triggering pp. lore accurate
darktide jargon
It was pretty odd if you think about it - the gameplay loop of the game is mainly melee based
Maybe give hivescum a way to make autos effectively infinite outside desperado like how vet can make lasguns effectively infinite with enough crit
If you aren't psyker
đ
Wouldn't make sense to nerf pickpocket then

Its odd but the class itself is pretty odd, the chem side has lots of strange talents being the class unique mechanic side and the left side lets you be a close range shooter in a way ogryn wishes he could.
The middle is alot more normal and in line, i want the left and right to get real WEIRD
But thats definitely a preference thing, i like unique and strange stuff
They could always keep pickpocket as it is and nerf all gun dmg and tox dmg down lmao to be balanced around it but thatâs dumb to balance around a single perk, would rather they just remove pickpocket and go from there
Not possible
Its why saw is my fave weapon, it could be the worst ever but its so weird i gotta use it
Most of the guns aren't unique to scum
Other classes don't have pickpocket
Oh yeah youâre right, I forgot about that part oops
Remove pickpocket it is
Itâs the only option
Tox is strong but the needler is an outlier even there. Make it proc less stacks maybe per shot?
Tho tox is gonna get even stronger now
Or cap the needler stacks?
Maybe it is too good
It's already capped
Like even more
It just gets there somewhat quickly
You would need to lower the ammo or ticks per shot
Or maybe, make it when it hits an enemy give them a debuff that gives them a stack every second. So like shooting them multiple times just resets it and the time to kill can be carefully tuned
Change the stack speed if its too high, or too low
lowering the stacks per shot would be a good start since youâll need more ammo to hit max, or do both
I actually want them to go the other way around
Other than the pickpocket change were there any other notable updates?
I need to read the patch notes but have trouble getting the pad to load at work
I want them to up the ticks but lower overall stacks
The gun feels somewhat bad to play against disablers and melts bosses
If disablers died quicker and boss damage wouldn't be all about shooting 6 shots and running around as headless chicken it would make the gun more balanced
Ah I get what you mean, thatâs also an option, maybe two shots to get to max stacks and have it at like 14 stacks max instead of the current 30 then reduce the ammo count to around 50 so you get 10 shots back from a pp proc
Everything else is capped at 16
Bringing it down to 16 would be okay I think
not soulblaze đ€
Yeah that works, thatâs way better than what we have now and 50 ammo isnât too little to the point you have to bring pp, and you wonât be shooting more than twice on the same target anymore
Do y'all reckon they will make any changes to the tree before tomorrow
I don't think so
I'm annoyed they are forcing us to take the shitty stim talents
lol I gave up and just noted down each of my builds
imagine not making a build up by vibes
and Im gonna have to redo all my notes after the update too
Putting the corruption cleanse stim on the side of stim supply is just stupid
I did that and got absolutely broasted in this server
lol i can see that happen
btw, I don't see too many ppl running adrenaline frenzy?
its rarer to see than chem and vulture's
It's just mid
You can get permeant +10% attack speed as a talent on any class
And the damage boost to melee isn't as good as higher crit chance
just the fact you gotta build stacks and only get the reward after already makes it mid
Heal all the corruption one could ever dream of lol
they should've made it scale with each stack, reduce the total number of stacks
It has like 10 nodes and all of them just give higher uptime
Rather than actually buffing it
So it's just pointless to invest in
real, last time I saw that many subnodes was on psyker
That is true, its like 2 unique ways to stack it and longer lasting buff and longer lasting stacks and then one actual buff which is tough regen which is pretty good tbf
I guess it's only decent on builds that dont scale well with crits
Not needed though
It's basically vulture for only ranged and chem dependency for everything else
And now chem beats its tough regen by throwing one pocket toxin flash or just attacking 5 times lmao
And scales higher
And has potentially 100 percent in combat uptime
I guess you have to build into chem for it tbf
Yeah, unfortunately chem dependency is also expensive
Ideally you want all 4 talents
And now it's even harder to get to if you want to avoid toxin builds
I honestly don't like the new tree shuffle
Just 3 tbh
4 stack is not rly worth 1 point
+10% cooldown, +5% crit chance, +5% TDR not worth it?
crit chance is like the only thing matter here
Yea, not worth it
makes it a pain to mantain the stacks tbh
so vultures mark is going to be dead after the pickpocket update, right? With how all the stacks drop off at once, having to swap to melee to regen ammo, then back again to ranged to get another kill all in under 8 (or 12) seconds is going to be nearly impossible
idk, we'll find out tomorrow after playing it
Yeah you cant have a super stimm and stack it easily or you take the stim supply ult which makes stacks super easy
I wanna try a dumb 1 viscosity stim and exploding supply build for the lolz
even then, with that 4th stack node
i found myself being at 3 stacks most of the time
that sounds incredibly goofy
I found myself at 4 but im popping it off cooldown so im trading waiting to use it at apropriate times
Chem dependancy in general is just the most obtuse of the 3
you can consistently stay at 4 stack during combat with double crate but uh the point is better spend elsewhere
especially with how stacked bottom row scum is
Double crate?
I gotta max crit myself so i like the nice neat 20 percent over the ICKY and DISGUSTING 15
But i agree its not optimal
I would have 2 spare points if the tree wasn't so shit
I do think its a little silly to have the 10 percent tox chem damage be a prerequisite for the dependancy keystone. But idk where else they could put it
Could replace it with another generic stat buff i spose
Tbf, with rework the tree shouldn't be as sparse with talent setups
Since it's getting a little compressed.
Am I trippin or is hypercritical useless once you reach a certain damage level?
Like when I rampage shivs, I can 1 shot all human sized enemies without it
hypercrit proc per swing
It helps for cleave distribution and rampage downtime
Basically, you may one shot the first target but the ones you hit after cleaving through that target may not die. Hypercrit creates a breakpoint to turn what wasn't going to be a one shot into one.
It also makes some enemies way more consistent to one shot even with Rampage active
Like mutants
But technically yeah when you do ramp damage enough with hyperviolence, hypercrit won't really proc anymore
Hmm, how much is the cleave nerf on the shivs do we know?
50% reduction
If my autogun Desperado is no longer viable and I want to Rampage meta are Shivs still the best or are Tactical Axe or Devil Claw now better choices?
How's the fashion for the open world update? Looking good?
Rebreather, long coat and purple water cartel fatigues looking very diesel punk. đ
How are the MK3 better? Do they just have more cleave?
Hell yeah, I wanted to rep the seedy underbelly of Atoma without getting VERY radioactive sand all over my cool tats yk
Given there was no cleave nerf to them, ya
so combat knife upscale
I have been lobbying for Havoc rewards for HS, Mobeian 53rd rebreather with out the helmet for our hair, a modified open for tattoos black Commissar long coat with some gang insignia and black fatigues with patches and studs.
I've been begging for the Water Cartel flak armor that we see on corpses in missions
Yeah but like, the base damage of both lights and heavy are lower, the attack pattern is different, that's all
It's not like we'd blend in too much with vet, given we're the only ones with hot purple armor
50% reduction to cleave might be too much tbh
I am going out in the Thieve's Harness but I have my Pitfighter Rebreather. đ€Ș
Are the MK3 light attacks faster?
so mk3 can actually does good horde clear and mk1 still have better st while having adequate clear
yes it does
also more cleave than mk1 light
but you should be heavy spam on mk3 anyway
caxe remain the best scum melee
Lule, RPG is so stupid in this event
So the MK3 has more cleave and faster attack speed?
faster and covers better angles irrc
yes
just don't use the heavies
don't think it has better horde clearing with heavies
tho they are buffing them tomorrow
Am I correct in saying sample collector 2% only works when an enemy dies to toxin, not just has it when it dies
You are. It shouldn't work that way according to the description but
This is Fatshark we're talking about.
Mk3 lights are faster with better angles
Man im gonna be really honest... TacAxe does not need BM lmao
BM is overkill if it isn't havoc I've noticed
And even in havoc you can get away with it but you'll notice the lack of cleave a little more
scum have enough strength boosting + cleave talent for you to not notice the lack of bm
but it does have hard cleave cap iirc
It has a cleave damage cap I'm p sure
But hyperviolence lets you ignore it
caxe is better than taxe?
What Mk, perks, blessings?
horde clear wise they're kinda similar
but caxe have scab bruiser bp while taxe doesn't iirc
Given they reworked rending blessing and gave it a way for carapace to not completely block it, I think the lower flak adms might not even matter anymore
Even there, I kinda feel like HT/Deci' is the all round best pick
genuinely just give it good flak adm and boom
Just shovel all the damage into HV all the time
An given Splash Damage is coming in soon... well
splash damage is uh
Procs are aboutta get dummy-thicc
fucking op
I think headtaker while good
Does taxe have more damage output than shivs?
Is also not really necessary
More damage more gudder â€ïž
Largely inconsequential if you have HT already up, you can just build it back up from an already solid basline
also you need to build it over again when reengaging
I mean, deci is still gonna lack in uptime
tac axe can hit it
And the other option, actually isn't going to have as big of an issue with uptime now while actually making the sword genuinely decent at armored targets
the real peak is slaughter spree but we're not rdy for that conversation
Which also means you don't have to run channeled aggression anymore
Also very good tbf
Right, but its free damage ontop of your already very free damage
As opposed to rending on a weapon that actually doesn't have good ADMs with an actually consistent proc requirement
is free damage worth the trade off of inconsistent and worse horde clear on caxe
like it is a lot of strength boost
On Caxe, not so much, TacAxe the difference is minimal at best
And cuz of that, you can take a talent point from CA to put it to something that can help your damage output
It'll, on average three hit a Crusher with Rampage active, I dont think there is much reason to not take it tbh, its a lot more consistent in practice than it might seem
Bump that up to two/one shot with decent HV procs rolling
Like Decimator downtime on a weapon that has ultra-fast attacks is really not something you need to be worried about most of the time
I am the first one to say shivs and even combat knife don't need rending but heavy sword having that kind of rending available now is kinda big
Oh for HS, yeah, that'll be pretty big, and with the light override swing too
Thing is, heavy sword is a little slower on the draw
Oh
We talking axe
Taxe, yeh, at least that was what i was on about
Not sure whats gonna be feeling best on HS yet, but aint long before we find out
But, yeah HT and Deci are honestly just fine on axes
I mean knife does need the rending
It doesn't
Not on this class at least
Cuz this class's finesse output is insane
i think shivs are greatly improved by uncanny regardless
uncanny make shiv heavy reach near 100 cara adm
also make light doesn't suck against flak
It's funny because I legit never notice shiv lights sucking on flak without uncanny
Esp since hypercrit very often just overrides that issue entirely
or you've gotten enough overkill ramped up from hyperviolence that they just die anyway
Though this is more for rampage
Uncanny helps way more on desp or crate builds
Give Splash Damage + 50% bigger dodges already Fatshark
I still think nimble gonna be better
because it also add dodge linger
50% dodge is way overkill
So if gang tough is being removed but they added a system to build up to that does that mean all 8 of my hive scum builds are basically only going to be built up to the grenades
If I read the patch notes right
no they'll try to follow your current paths
Ok
I hope to saint messelina I don't have tebuild all 8 of them
I still can't belive hive scum went from me being somewhat disappointed in hive scum to my fav class with the most loadput presets I've experiemnted with
I mean I'm gonna rebuild it all anyway
so it's not like when all the other trees got reset and didn't have any changes
On some weapons
Some weapons are probably gonna like the distance better
Like rashad
Or heavy sword
for me hive scum went from "not interested whatsoever" to "i played cyberpunk and now i want this" to "this class is epic" to "this class is TOO epic"
the class do be extremely juiced
I do think if they're gonna lean into toxin synergies as heavy as they are with the rework
I feel toxin needs some adjusting
toxin is the strongest dot in the game by a large margin
It is basically the anime protagonist of DoTs right now
doesn't help that they tick the fastest roo
And it's only going to be even stronger 
fatshark balancing team
love me devs, but true
ai balanced game
Are there any guns tht are good into carapce? Other than uuuh plasma and needle?
hand cannon revolvo
and boltgun somewhat
yeah that makes sense
isn't mk8 exec shotty p good if you headshot?
probably
Most vet guns
Can be forced into being good against carapace
Ironically plasma isnât really good against carapace
I can't wait for this event to end
I'm running the agri shotgun solely to break open bulwark shields from the front on my shooter chars lol
the fact it 1-2 taps reapers helps too
Nah, like I said yesterday, if one dodge can send you past the guard railings into cover, thats huge
our time is now
i cant get mods to work not since 2024 is there a new bat file or something that toggles the mods
"doubled crusher spawns"
So just the current event modifier then?
A question, is there any "weak builds" online?
Looking to play with newcomer friend on lower difficulty and still want a challenge. Not sure if to just use no talents and white weapons only
yes c:
Don't care. I can cleave through those bastards now
And get actually meaningful rending
oh? I shall report to the balance team that crushers can be killed by heavy sword now. Expect a day 1 patch just for you UwU
desperado crowbar 
Honestly
Unironically, I feel like Splash Damage is gunna get hit before it reaches live
Its literally the poxbursters
spawning in waves of five hundred from multiple angles is not ok
that's why you have teammates as ablative armor
That's not even what's the most exciting about Hsword buff
It's the sprint buff that's really catching my eye
its why I have a fucking smyker on my team every time to give me anxiety
Because that makes it really nice for every class
HS getting buffed, whilst DClaw is left to suffer đą
Maybe I'm coping but
This could be a sign they're looking into a means of buffing dclaw
a smyker that has unbound their dodge key :c
Thats all of them tho
Dual DClaws

One can only hope tbh
a sad but surprisingly true statement...
I think the last time Devil Claw was actually good was Patch 13 lol
a golden period where devil claw was better than power sword
It's crazy on this class tbf
But only this class
Its acceptable, its pretty crazy on Psyker tho imo
Parry 100 fucking Ragers type shit
yeah :c
The fact that they make it so you cant kill the bursters by shoving actually makes it worse since the damn things are frozen close enough that if they explode you die, but shoving them won't kill them, so essentially its just 'whenever the smyker stops smiting, everyone dies'
I just shoot them now
This right here
The ultimate in time-delay fuse technology
I don't think people really understand how disruptive it is for a smyker to constantly do their thing
Just to let go
And everything starts behaving as normal immediately
Which really throws the engagement off a lot
at least smyker applies the electrified debuff so Arbites can stunlock everyone before the smite ends
It's not something the average casual player is gonna pick up on tbh, its something everyone else notices when all their buffs stop working properly
shock maul my beloved
The Psyker? No impact to them whatsoever
The most fun part is the fuse is anywhere between two and ten seconds long and you have no fucking idea how long and you now have instant death barrels mixed in with the horde you're trying to kill that also can't move but you need to keep your toughness up because there's shooters pelting you so you're now playing fucking minesweeper with an AOE cursor
It's something that's also enabled by how long you can hold smite
Which I think should have been changed a long time ago
Any 500 wep + full 30 point build is going to be too strong
But, here we are I guess
Danger Close mod mandatory - the event UwU
Minesweeper, but Darktide, for real 
Deselect all your talents and level up alongside them
And the SMyker is sitting there int he back like "I'm helping, you all keep going down because you're bad!"
Undoubtebly. Smite should have been one of the first things to get a rework, but casual players love it coz "muh CC"
average smyker mission (hint: only 1 person is going down)
Smite crushers, smite bulwarks, smite ragers, stop smiting poxwalkers and bursters!
Why was this the inferno smyker I had in my havoc the other night
I even said to them at the beginning "you're cooked psyker"
Smite is a pause button on a fucked situation, not the answer to everything, becaue hordes bunching up is actually super important for melee classes
Not to mention it actively breaks a whole ass bunch of talents
On dodge? Nah get fucked
No buffs for you
God damn I didn't even think about that, yeah that explains why having a spammy smyker around makes me feel like I do less damage, because I do
hey question, how bad is the mk1 devil's claw vs the best mark
I tried using it with goblin's devil claw build since my mastery isn't 10 so I can't swap the marks and it felt bad

besides the devil's claw user themselves, you mean
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Mk1 is arguably the worst of the bunch by far
heck
And by a pretty big margin
so I should just use the other mark til I get mastery 10 lol
Because there's no reliable overhead strikes on it
dang

good to know
i'll play around with the other mark til I get mastery 10
ty
Ya 4 and 7 are better by far unfortunately
tyty
What time is update 
12 hours 40 ish mins if we follow havoc timer
oh wait sorry for ping but is it wrath or something else on dclaw for blessing @mighty belfry
I thought someone said wrath being on the build was a mistake
I fuckin hate Psykers so much ÂŹ.ÂŹ
AoE spam setting off every poxburster in people's faces, every barrel in the map, constant irritation to be in a lobby with
rumbler ogryn and purg psykers trigger the "this fucker is more dangerous than the enemy" vibes
Purgatus/Trauma
Also Rumbler yeah
If anything, I find Trauma to be worse than Purg' because people lack the common sense to think "maybe I shouldnt constantly drop AoE's right where the frontliner is standing"
what's so bad about that
Shred
ta
You don't need any extra cleave with Dclaw on rampage
And crits help with hammerblow's impact bonuses
Or if you wanna be a damage enabler for your team, skullcrusher is actually valid too
Also works really well with pocket blinders
It makes good positions, bad ones
Rumbler does the same
Oh and also coated weaponry procs
Helps with d Claw's somewhat lacking armor damage
Funny you mention that, I was thinking about how Splash Damage was gonna impact DClaw after it was bought up earlier, so it might actually be like super S-tier for Toxin abuse
Knocking everything to the floor and breaking up clumps of enemies + their predictable patterns is usually worse for a competent melee player
Oh d claw users are also eating with scum update tbh
It has decent cleave to hit lots of things, the tox DoTs are gonna mean its lower DPS output is less of a problem an it crits a whole ass bunch with Shred
Only useful if thereâs a billion ragers/crushers that they would be holding s on anyway
Yup. I love having to play circus performer and juggle enemies from 8 different directions when they could have just been from one direction ÂŹ.ÂŹ
The trick to trauma is to aoe blast just beyond their melee reach and let them
Engage with the immediate horde normally
For sure, it's looking promising
Wonder if there is any merit to running Cheap Shots an parry fishing with SC with the DoT stack potential
Don't let the smite players hear you say this
They will never understand
And will live in their bubble of denial
Thank the Emperor that bubble is getting nerfed đ đ đ
Literally the Darktide equivilent of "their and there" 
Itâs mostly just ignorance of how to play melee effectively
Itâs understandable that the immediate thought is stunlock = good
Yeah. Never really learned so they don't know relatively how smite messes up the flow of melee combat
I was smite bubble psyker for a long time when I first started playing
My condolences
My friend has touched nothing but psyker
And play ek smite bubble
I told him about the update and told him
"It's time."
You must abandon what you know
Thats a very polite way of saying "play a real build" 
And adapt to the greener pastures my friend.
it's funny because their favorite keystone
Is Disrupt destiny
I've seen them play
I know they'd be bonkers with Scrier's
But they like being supportive.
We need a cultural revolution down to the countryside movement for psykers that forces them to play 1 month of knife zealot
Man it's funny cuz my first build
Was shroudfield knife zealot
I did not learn very good habits with that
Knife is the best melee learning weapon at least
No stagger, no reach. Learn to manage dodges with stamina at the same time
Do you think so? I dunno. The crazy dodge distance is really hard to adjust from if that's the first weapon you're using
And I mean that was at least a solid like
Stagger can lead to a lot of blind spots
Near 100 of my first hrs
You know what, I'll give you that.
Mobility don't matter if you can just stop whatever's trying to hit you
Counterpoint; OG Shovel
Thatâs a good one too
Teaches you how to use movesets effectively and has one reliable attack for stagger when needed, but you can't ride soley on said move
I hate to say it too
Power sword is kinda good for that too
Ridiculously strong but it really tests your melee fundamentals because if you don't have em, you're 100% getting overwhelmed with its awful mobility and need to be activated
I still can't play Psword with over 3K hours in this fuckin game 
But if you do learn em, power sword is hella busted
I can play it.
I just don't like it personally.
I can't agree because I fucking LOVE the crusher
Thats a bit of an exception to the rule, will give you that
I wish scum had it
Crusher would go insane on scum ngl
Aye true enough tbf
Give us GKs longsword
Aye, a longsword would be pretty nice actually
I cannot wait to see new heavy sword
Something inbetween relic sword an heavy sword
Heavysword really is about to be as strong as pre-armour spam days
Iâm not sure I want to take off a blessing for bladed momentum
But an entire rework that actually requires using the moveset to its fullest while also being way more mobile?
I'll take it
I think of it as a way to get around CA tax for ir
So I can run another talent
Nah... Powersword
Iâm wondering on zealot if itâs worth taking bladed
Power sword rampage
Heavysword fury zealot goes hard on dreg seeds
I donât wanna give up head taker or death blow đą
I mean, could just run the seed and see what you get and change it accordingly
Once you hit 40 anyway 
Excited to see how hard the new havoc spawns are
If you're talking about that whole post about Terror Events going around
Apparently
That was not true.
According to some folks in psy chat
Syllogism specifically said it I think
Aw man no 1.5x crusher spam? Sadge
Oh no
I don't like the stub pistols
Help, I want to like them, so so badly
I love the stub pistols so much
Well stubs are getting buffed, can check again after the update
What puts you off?
I just don't see what they do better than the autopistols
Maybe the psykanium makes them unflattering, that's happened before
Yeaaah... Well. Range and precision damage but yeah the autopistols are kinda nuts
But I really enjoy them
Plus, bonus points for being stylish
They're a melee sidearm
flipping your guns around and getting 100% accurate increased damage shots while stylish on enemies is pretty sick
They're not meant to be used like autopistols
Which you can make a build around using
Deal with stuff in melee
Pull out to deal with annoying specialist
Rinse repeat
Hell, with their piercing, they still work amazingly with hordes
stubpis is pretty thoroughly mid rn
Canât you already do it with a normal melee build, instead of needler you use stubs, you trade good boss dmg for a ranged specialist killer
Thing is
If I wanna do precision, I also have the stub revolver and bolt pistol, both of which appear to do it better
Yeah, I get that
Which is where the real issue with them is
There's just better options for what they do
stubpis is unreliable, has a small mag, poor accuracy, and a lengthy reload
But they don't feel as g... Well... Bolt pistol is uh... Yeah. It definitely feels as good.
the only thing it's good at is aura
But they are definitely the most stylish
They LOOK fucking AWESOME though
that's all they got going for them 
I mean, I wouldn't say they have poor accuracy when you can get 100% accuracy on shots with the special
Is it a guaranteed crit on the special too?
That or just a shit load of damage. I don't remember, been some time.
Big damage then
+20% crit chance
Ah I see
Increased finesse damage
and obviously better accuracy
đ
Oh yeah the other issue I have with both the stubs and auto pistols
no marks :(
Oh and yeah well, this is about Hive Scum, otherwise yeah.
Dual grease guns :)
But they really have a huge bonus for style.
I just wish they felt as powerful as they looked
And it's not like they're bad. They still work great in most situations. Of course that could be a problem in high level havoc if you're really looking for optimizing but they really manage
But I'd say that's valid enough
The autopistols are better against crowds, revolver and bolt pistol are better for precision, range, and single-shot damage
They just kinda miss the mark of sitting in between
yeah well turns out having a charge on a weapon that's supposed to be a quick reaction sidearm is kinda really ass
a lot of HIV weapons are just so laughably poorly designed
And then there's shivs and needle pistol
Crowbar đ„
Which are arguably class defining in how good they are
yeah fortunately
And needler wasnât even touched in patch
Maybe if the reload was faster and the special actually did guarantee a crit
Needler isn't an issue itself
It's the toxin
And the synergy with pickpocket that's the real issues with it
I haven't had much of a chance to explore the crowbar but it, too, feels ass to use in the psykhanium
They couldâve just put a lower cap on the needler tox caps and lowered the max ammo
you shouldn't judge a weapon by its psyk performance
It's not very spammable without pp though
Adjusting ammo count doesn't really do anything because it's fine without pickpocket and then pickpocket nullifies any real balancing adjusting ammo count could do
The CC mode feels like a worse power maul and the single-target mode is SO FUCKING SLOW
well the single target mode should be buffed soon
so hopefully that'll feel better
doesn't fix the wep's normal mode tho
/ general moveset issues
Which is super strange because I absolutely adore the power maul
It's my favorite zealot weapon
Yeah the crusher
My bad
Crusher flattens crowdsand easily staggers ogryns for your teammates
CC just
Sucks
Also the chem nade feels like a better immolation grenade
yeh
Iirc someone said other tox applications cap at 16 stacks? Iâd say lower the needler tox cap to 16 and make it two shot to hit 16 then lower the ammo to 50 so you only get 10 shots per pp proc (which tbf is still enough just not too low that pp is mandatory), which should make it more effective against everything instead of being way too good against bosses
Oh yeah what are the mk3 shivs good for
Whatâs the skull icon beside the shivs?
Could be a good start honestly
uh one of the mods. maybe helbore auto charge? or skitarius? idr
prob skitarius
O hj
better flak adm to start
power dclaw when?
We need to make 4 man hive scum groups all with stim supply and see how long they can last after the timer ends lol
In 11 to 14 hours it will drop

usually updates are early 8~9am EST
Aren't they a Finnish company
Swedish
I'm fucking sorry?
Is- Is this not infinite ammo?
Yes
Game balance has left the chat
Dont worry it gets nerfed today
what's the new version?
Nerf it how? They could make it 5%, make it once every 30 seconds, it'd still be broken
Holy shit Veteran giving, what was it, 2% per elite kill? THAT was class-definingly broken
You will need to kill in Melee
This class just outputs insane dps but isn't "tanky"
And gunscum is indeed stupid
That is not enough
Hard drugs to fight radiation. Sounds like a good party to me.
The change will bring pure ranged builds down a notch, needler will be completely unaffected though since itâll be with a melee build anyways. But yeah itâs still infinite ammo
We know
But darktide shitter would cry and review bomb the game
Ah yeah, the helldivers treatment
honestly only the dual autopistols "need" pickpocket
dual stub pistols and the rest: trigger discipline will serve you a long way
and if you still need ammo, pick the ammo aura
see like
did people forget gunslinger is a thing when they said this was gonna kill ranged builds
if anything
it just actually gives more value to that aura now
jupp + you can still do melee kills ^^
it is not that hard and with desperado gunslinger and maulers i usually go in melee unless desp is active
as i tend to use the guns out of desp very sparingly, i will probably barely notice the change
also i don't understand crying about infinite ammo. if it bothers someone so much, tehy shoudl either play it themselves or give assail psyker a try xD
No u need to learn ammo management
points at quotes
Itâs the most ammo hungry from my experience, without pp youâre better off with the shredder or iag or just going for a melee build
i do prefer teh stub pistols tbh, lookin forward to their buff today.
as for the dual autopistols there is a reason i set it in quotes. yes tehy are the most ammo hungry, btu if you don't go full 90's action movie hero you shoudl be fine. i usually only pick them when i want a less clicky gameplay (not i will not get a mod to click for me) or if i go for auric/hardmode twins
hyperlethal crit just works so much better with the stub pistols :3 as crits oneshot almost any human sized enemy
You also can get a sore arm from using the DAP, constantly pulling down for 40 mins straight can do that
Wich is very managable
U can still blast as much as u want as long as u kill 1 enemy in melee inbetween 3 magazines
Wich is very managble imo
And also makes a lot more sense since it pickpocket not telepathypocket
Yeah its manageable just not as broken as before
And if you try to play the new pp with DAP like before which was just spamming body shots, youâre gonna waste a lot of time proc pp back, so now youâll actually need to aim with them which is a good change
agreed
It doesn't, because that talent only procs on melee 
i thougth that was fixed, no?
Huh? It always only proc'd on melee hits
The thing people debated for a while was if it broke HV on proc, but it does not
maybe my midn just wanted it to be liek that and i never read clearly xD
that IS possible with me
True and besides which, pre-nerf pickpocket basically invalidated Desperado as an ability unless you were using DAPs.
Anyone able to test street tough? i cant get creature spawner to work without crashing
I think it procs on anything not just melee
Hypercrit
What changes did hivescum get
Kuli guide said melee only
But a crit is a crit no?
It doesnt say melee only
I mean if he tested it ill belive it
He looked through the game files lol
So are stub pistols good at handling crushers now?
đ€Š
No lmao
awwwww
They should be quite a bit better as sidearms tho i think
Back to needle pistol I go
Which is the main thing they are good for
Random clip for me to up my ego
Yeah its out
damnation
Auric
The best trait is probably gonna be the new kid on the block where you give 10 enemies toxin whenever killing a specialist or elites with melee
time to toughnessmax
that like nothing
Only 208?
Splash damage + sample collector = 20% stim CD in short period
idk how much the other dr buffs adds up yet and i cant test in creature spawner, waiting for an update
depends though, its 2 stacks, unless they were all dregs, they probably wont die to the tick
fair, though specialists/elites tends to spawn in groups anyway in auric/havocs
nothing looked more attractive than a group of shotgunners standing next to each other đ
as far as I can see no CD on splash damage which is surprising
plus the crate refresh trait, it'll be crate for days in auric/havocs
No, but it only ever refreshes to 2 stacks (Still giga-OP tho)
How do the shivs feel now?
The MK1 was nerfed by 50% cleave right? Was the MK3 buffed at all?
I'm 7.3 gb out of 19.2. through the update
The heavy sweeps got slightly better damage and impact
Yeah the other shivs were
Idk if itll make much of a difference tbh
People will still prob use it just for the faster light spam
I'm gonna try both and see the diff. Have a go at expeditions then mess with all the other classes.
Not like pickpocket nerf was actually that significant
Hybrid players rejoice
And the cleave is much better than MK1 now
Uh? Now you need to kill stuff with melee attacks
Oh right true
Yeah
I'm keen
Barely a slap on the wrist
How is that no significant đ
Just bring shivs/knife and melee some random specialist/elite
Zelly lowkey solo god
Do shivs 1 need cleave talents now?
Kinda
Both talents?
Hive scum op now for melee with bone saw
Both talents will feel like one of them now
Maybe? Will need some testing to determine
It says the moving target talent has been removed?
At least to mixed hordes
bonesaw lmao
Trash enemies should be still alright
patch note?
what was like the wind?
Watch mister e video on hive scum itâs 24 minutes long
Mister eđ
The class was changed which will make bonesaw good
splash damage.. didn't psyker had something similar
Tox mechanics being different did that right?
ranged dodge angle when sprinting
I liked my bonesaw already though lol
perilous combustion
Only bastard out there using purple mode I think
except psyker work on specialist too and no target limit
but toxin is a much better scaling and dps dot
how the new heavy sword change
Does anyone know how stagger works? now
I mean the talent
I am thinking of running it
moving target's meant to be removed right?
I think so
huhhhhh
removed talent to replace with a effective dodge as active skill
Oh wait

ooo now you can get 7 dodges? before they remove it properly
@astral canyon damn ilas buff actually good
theres nothing glass about this class anymore
there nothing glass about this class from release
guess thats what happens when people complain
on the stores and forums that is
They should have just released Arbi and Hivescum in different order, as the jump from Arbi to Hivescum probably made people feel it more
lmao i was reading the patch note and one of the comment call for ds nerf
Tbf that is the case with the other two "squishies" as well XD.
In darktide i guess if you are "squishy" it means you are tanky and if you are "tanky" it means you feel unkillable
nope
4? when i tested it, it was only 2?
I mean 4 is overkill
