#hivescum-class
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what gang tough even do again
it make you tough gang
10% ranged damage and 10% toughness resistance
It was just free damage reduction I think
if the base toughness buff is enough
actually
either way it should still be possible to tank crusher overheads
on a rampage build
Anyone know what the new scum tree looks like
Hello Varlets! Its 4am now and I've been working to stitch this patch notes overview in time for the release! Please enjoy!
Timestamps:
0:00 Intro
0:27 Hive Scum
2:28 Arbites
4:50 Ogryns
6:20 Psyker
7:30 Veterans
8:12 Zealot
8:53 Dual Shivs
9:10 Crowbar
9:27 Thunderhammer
9:33 Heavy Sword
10:20 Bladed Momentum Blessing
10:39 Power Falchion
10:4...
WHAT
100 base toughness and an extra dodge
š
Scum was already the most cracked class
bro did you see the melee toxin talent
that extra dodge and 100 toughness seem nothing compared to it
this class have jitter btw
Ikr
also yeah that extra dodge is kinda unnecessary
These buffs were completely unnecessaryš
i suppose it makes iag have 4 dodges
the fact that you have 2 less tax node make jitter free
so yeah it is unnecessary
And they've added +50% dodge distance talent
yeah only the best melee on scum or smt
i'd rather use the crowbar than play with combat axe
Idk if this is better than nimble though
i hate the crowbar
but with splash damage shiv might be better
nimble is free
its a good change then
i mean no, it's a stupid change, that talent is stupid
i dunno how you nerf pickpocket only for ranged builds and then turn around and make that obscenity
that's crazy
good with shivs
but now since they want hs to engage more into melee with pickpocket - its good
i don't think i get you but keep cooking
for instance before when you needed ammo and there's a crusher before you - you'd have to make a thousand cuts on him while there's a shitton of enemies around you
they removed one +25 toughness node, so the total toughness is same as before
they also removed the +10% ranged dmg & x90% TDR node, so u actually lose a little bit in defense there
and now they'll die of poison making the fight easier
its basically perilous combustion but melee only
was perilous only on elites
2 stack of toxin is enough to kill chaff too iirc
perilous is elites and specialist
don't have target cap + isn't limited to melee
kinda strange this is only for elites tbh
but toxin is a stronger dot
Well they did nerf pickpocket ig
yeah in return they make melee scum even more op
basically permanent
Yeah and with sample collector moved and no more tax nodes I can grab every damage boosting skill
how is sample collector tax
it's moved so you don't have to pay tax to get it
oh nvm im illiterate
pocket toxin + splash damsge
is 2 tox stacks enough to kill fodder?
"75s" stim
i think so
yes iirc
damn
that's a special mode of the sneedler no?
anyone got tips for finishing the stimmed and alchemist penances?
which ones are that?
full stacks of chemical dependency for 1000 and 2000 seconds
Even its trivial to keep 60s uptime on a toxin build
how much worth is in building a crit melee build for hive scum? cuz its got a couple of crit nodes
It's wonderful
unless you are using a weapon with shit crit, there is no reason not to
as we have seen, there is also an upcoming talent that wants you to have 30% crit
Float like a butterfly is in a better location too
Im assuming you stick with adrenaline frenzy over chemical dependency even tho it has a crit node
chem dep is great
either works
you can use either
Ah ok
depends on weapon choice and preference
most people take chem dep without the 4 stacks node
I prefer to take it personally, but you need to have a half stimm for it
or go stimm crate
Tac axe or knife? Or is the shivs better than the knife?
shiv is much less stamina intensive
also much more ignorant
although imo mk6 knife is better than the cleave heavy shiv
So like the mk1 shivs are more preferable than the mk3? I feel the mk3 are a little lackluster compared to the mk1
mk3 are better at hordes with their lights
I like whichever has the twist in it
but have to use push attacks for single targets
mk1 are simpler and more versatile
while not really lacking horde clear
honestly
not a fan of the pickpocket change thats coming
but hey it is what it is
not the playstyle i liked on scum sadly
you just have to melee an elite or specialist occasionally
it's obviously going to kill ranged builds but it's fine
should make it worth on melee scum tho tbh
i think
it doesn't impact melee builds at all, no
maybe it's even easier to get, since they condensed the tree a bit
didn't check
the single reason i liked the guy xD
and honestly barely does anything for ranged builds
i'll just return when they return it to how it was
all it actually does is kill the perma-shooting gun scum playstyle which good riddance
the actual builds are fine
"kill ranged builds" just auto crit some elite with your shivs and they die
^
honestly I played Hive Scum with ranged dual macs build in H40s a few times...it was so mind-numbing that I basically havent touched Hive Scum for MONTHS. The Pickpocket nerf will probably let rqeuire some actual brainpower to play
Watich me 3 tap this crusher with a ranged build real quick
If you needed pp to run a ranged build you didn't deserve the ranged build.
I like this sentiment
i have decided that i will just go play europa universalis 4 instead
Its gonna suck running out of ammo when gunning down a trapper. I know its gonna happen
which raises the question if shoving those expoding bastards counts as a melee kill
don't think so
maybe hive scums will learn how to actually dodge trappers lol. Mostly speaking to ppl who started out first with scum
god forbid someone has fun xD
Doesnt change much. I was gunning down bursters too
Your fun was unhealthy for the game.
hopefully while theyre not near teammates 
Only when the zealot was charging them
your fun was unhealthy for the game, says the supposedly melee hivescum running around with the sneedler
obviously
I use .45s
i still don't thnk rampage should've lost the exhaust mechanic
I have almost since release
sometimes I kinda wish Hive Scum's mobility was more IN LINED with other classes (obviously with proper substitutions), cuz whenever I play other classes after scum, my mobility muscle memory gets all WHACK.
They're one of the most fun ranged options in this game
As a casul rampage exhaust mechanic could snowball a bit too hard
You just lost way too many stats
oh wait i read they nerfed the heavy sword
Whenever it ran out I just started calculating all the damage I would take from one poxwalker
I ran out of rampage and popped a stimm tbh
coward talk. I pop rampage and attack speed/damage stimm at the same time
does it heal carapace enemies now
I'd normally get the stimm back during rampage on first use
i mean at least now i have a reason to learn melee scum
Oh thats nice I start using heavy sword more often now its getting nerfed
Fair
so should i just pivot to crowbar then
Simple fix, give scum dueling sword
Apparently cbar should feel a little smoother now
i'm not sure duelling sword would even be that good
its already good on psyker and zealot
ignore armor abort?
i think its hordeclear is just ass
carapace cleave real?
ds is pretty much just a stat stick in havoc
uncanny strike
I wouldn't use it as long as I can Shiv tbh
oh they made like a wind baseline
Shiv special too much dopamine to give up
I like to twirl my crowbur
i like to spin my pistols
I like one tapping crushers
Big same
Oh damn I forgot they can do that
I forgot they existed
Im curious what's the least used weapon for scum so far
I dont think i've seen a revolver scum
oh if you include ranged weapons, it might be revolver yeah
Like its not bad. You just have more interetsting options
In lower difficulties I pretty much only see shivs
desp revolver sound kinda fun tho
Well that sucks for bonesaw but what melee do you run if your going toxin? That's like the only option other than shiv
gonna be reloading for half the desp
there isn't really a thing like "going toxin"
it's kinda ok with the hipshot one
bonesaw gets a 10% damage buff by just existing.
ye that's what I was thinking if any
also very clearly outclassed by like every other gun
there's a new talent node that gives 10% melee damage for having somebody inTOXicated in 15m around you
Oh man my brain is so wired for old zealot I forgot there are 2 revolver marks
while that's cool and all, there is also a talent that inflicts 2 stacks of toxin to 10 enemies in a 4m range on elite kill
yeah but these supposedly dont stack further. no idea how that works with a tox weapon
guess similar to the equivalent node for psyker. stacks from other sources, just not with itself
well psyker has wildfire
man im excited for hsword change
What did they do to my boy
massive buffs overall.
I actually misremebered. an inTOXicated target takes 10% more damage from ALL sources. this turns bonesaw into a support weapon
looking at the tree in the preview, if it releases like that, melee scum is gonna be brutal
so is hive scum now going to be the strongest class in the game bar none?
from what I have seen I would say at least melee scum is the strongest class, with ranged and tox support scum being extremely strong
i think flame staff psyker is still probably better in havoc tho just b/c off infinte cleave on demand
melee scum gets to basically ignore chaff and is safer in melee than melee psyker. its wild
and that is even without reworked keystones. VM and frenzy are still shite
the 50% dodge distance one seems really funny; i think you can dodge faster than sprinting
crabmode engaged
Easy kiting with infinite needle pistol is what put scum over psyker for me
No purg changes, so purg back on top
Scum will have to occasionally interact with the game now
oh noes. having to occasional touch a specialist for ammo refill. or having to pick up one of the increased ammo spawns. its really gonna break the class 
Putting yourself at risk occasionally is a big change from never having to put yourself at risk yeah
that is the usual reaction before somebody's insides liquify and evaquate through their orifices.
they're getting a tree rework
Oh my gos
Is all of that leaked info from a few weeks ago actually being implemented
Is hive scum getting perilous combustion but toxic
Oh by the emperor it looks like they are
Oh dear.
fatshark been using stimms
it's a nerf if you're the hive scum I get in my lobbies who don't know wtf melee is 
but objectively yeah mild nerf
uninstalling the game, hive scum unplayable š
Provisionally: ā¶ Game Mode ā¶ Map Stuff ā¶ Penances, Enemies ā¶ Balance 1 (Scum) ā¶ Balance 2 (Scum) ā¶ Balance 3 (Scum) ā¶ Balance 4 (Pickpocket, Arbites) ā¶ Balance 5 (Arbites) ā¶ Balance 6 (Arbites, Ogryn) ā¶ Balance 7 (Ogryn) ā¶ Balance 8 (Ogryn, Psyker) ā¶ Balance 9 (Psyker) I donāt have any more after that but i...
how could they.....
Mild nerf but so inconvenient
opportunist on crowbar y/n?
Y
Inconvenient?
crowbar them up 
Yeah, I like shooting. Now I have to sometimes stab when I donāt want to stab. 
thinking opportunist and bash
Psyker I can just press my ability if I donāt want to stop shooting my infinite ammo flamethrower
lmk how that works
i'm curious to try crowbar again sometime
i've been shivs for a long while now lol
hope you have a fetish for shit weapons
Reconlas Veteran only needs to pick up like a single ammo drop like halfway through the mission 
oh

most of the weapons being bad is why I hestiate to branch out of the good ones 
even if I want 20 mastery on all weapons eventually
any weapon is good if you're good enough at the game 
shorely
how you gonna pick the pocket from all the way over there
So inconvenient.
I believe hard enough. Duh. 
also kass, would you like to play if you're gaming now?
I could use more dorktide buds

My faith in the emperor ensures that he slides a few bullets into my pocket for being a good boy 
it's not the emperor
the emperor would want you to engage in glorious melee combat
i prefer uncanny
and are unyielding/carapace okay perks?
Pretty sure yeah
Ye
Also remember you get 2 chem throwing knives back when you kill a crusher 
I always forget about the damn throwing knives lmao
Default shivs cleave has been nerfed
It does
Pocket toxin nades with Lethal prox are really good actually
I like precog better
Its personal preference really

orly
Ye
yeah this all looks uh
I'm going to keep my final opinion withheld until I see how this tree plays out
But uh
They're really trying to make this class give psyker a run for their money
Wait
I'm so curious to see how reddit is gonna respond to the PP change lol
"RUINED THE GAME GG I QUIT"
Good riddance 
"i just want to shoot things and hate melee, this is not what i bought scum for"
when the melee game has melee
who cares about reddit i want unhinged reviews from chinese players 
they're very good at writing insane insults
melee scum is sure to inherit the mandate of heaven
I can't believe i have to kill one enemy in melee to get my infinite ammo

This is so sad.
That being said
There still is a bit of an issue
This doesn't really do anything about it for melee builds
But then again running pickpocket on melee builds is LAME
tbh u dont need it in melee builds
ideally u should be a little gremlin rampaging wink wink
maybe its good to havoc in high havoc or whatever cause who can say no to free ammo
but in normal game nah
I do. 
But Dclaw is actually good on this class dammit!

I'll just be over here
Parrying a daemonhost
While you sit over there in your unbelief
Fruitless!
but why did you pull a daemonhost
Because I know I'll kill it.
what about the corruption damage
I cast health maximus to counter the one shot.

Ew Twitch streamer
nor mine
Will Hive Scum ever get reward cosmetics for Havoc and Expeditions? š©
they confirmed two colors of a cosmetic set tied to penances for only the four base classes.
chud arbitrator who nobody gaf about: "urhm... you are SCUM! scummy scum scum scum!! i hate you!!! i can smell your FEAR im gonna mercy sanction cus im so cool and evil...
"
the chemslinger scum going into cardiac arrest on havoc 30+ after intaking several synthetic combat stimms comprised of the same leftover chemical compounds that turn planets to GENUINE uninhabitable wastelands:
me when im stimming and scumming
also when im in mexico
Watched Mister E's video about the talent tree changes, and it seems the developers are telling me that I'm insane for not making a bone saw HS build.
uhghh....,,, im so yellow
This is what I shout just prior to having sex.
that was like the mildest slap on the wrist ever
Walter white forced to melee a little bit.gif
put a cooldown on that shi while ur at it
this is really fucking annoying
Just a regular guy, passing buy this chat, but you guys should meetup IRL if you can and hangout
Okay not regular guy, finnish military, in artillery, i think drone warfare is here, and i am drunk. But what the fuck was that trailer?
can you hear them
the drones
theyre coming for you
Yes
you gotta hide
No
you have to otherwise the russians will win
The whole western world is out of the current loop of FPV drones
We better catch fast, or otherwise be victims
Warfare has changed, are we still in 1907 formations when the 1917 tanks roll over
Makes blitzkrieg look like bitch kiss me
please
I am artillery, but that has also forever been changed by direct drone footage, no longer blind
Drones are more relevant though, Ukraine says about 70%+ of casualties
Ive shot direct fire 1km away on moving cardboard target
How is that relevant when FPV drone flies and takes me out
warfare evolves
That, finnish artillery myself, we need quick drone arm
And lets be real, only one threat, russia
Always has been, for Finland, except 1200s when Sweden came with crusade
i know something about very aggresive neighbours
Im one of the last uncrusaded, my family has shamanism in familyline, born in norway myself
im from Poland
ta nie zesraj sie
Njet ponimai, to me you are the lesser slavs
Russkis are the enemy, the greater slavs
what?
Klick klack motherfucker
like wtf are you on about right now
The lands currently occupied by russians were finnish tribes before millenia ago
That mostly
yeah and Poland held moscow for a time
histories of heroes past
I am a history nerd
My way of understanding my past and geneology
The Yamnaya ( YAM-ny-É) or Yamna culture ( YAM-nÉ), also known as the Pit Grave culture or Ochre Grave culture, is a late Copper Age to early Bronze Age archaeological culture of the region between the Southern Bug, Dniester, and Ural rivers (the PonticāCaspian steppe), dating to 3300ā2600 BC. It was discovered by Vasily Gorodtsov followin...
I am sami reindeer herder with blonde hair and blue eyes
Yamnaya happened
Rolled over europe in similar way as europeans over america
Germs, contact with animals before other humans
Reindeers though, should have had some fuck em all black plague and reindeer folks riding over whole europe
Alas, it was not so
yeah and russian empire from lizbon to kamchatka
like you should read up on finno korean hyper war if you havent
Finland is actually myth, there is ocean
I am just training for imaginary war over area that doesnt actually exist
But give me any 155mm, 122mm, 76.2mm, 12.7mm, 7.62mm or 5.56mm, ill gently nodge that way
Hand grenades also, both warsaw pact and nato
76mm im not sure actually, its the same Hivescum fires as RPG mostly
Ive shot it once
Old version about to go obsolete
NAMMO nowdays has more powerful higher penetration versions
Its what hivescum fires, fired once IRL
I know yāall will argue the chem buffs are silly, but personally I think hive scum didnāt really nail the theme of mad toxin criminal. It definitely does now.
I think the chem buffs are fine if I'll be completely honest.
I am drunkard, wish i had the hivescum drug toxins
Sadly just mostly sober, alcohl, celebrating getting older
Even Splash Damage actually seems relatively balanced.
I just know some people think tox was broken already, I personally love the changes
I almost feel like Splash Damage is a test even.
For sake of game balance though, i think both chem toxin and wapfire should be nerffed. DoTs way too strong atm
You go for all the effort to stab some scary crusher in face
Yeah the talents themselves are fine. But the toxin could do for an adjustment
Dont watch mr e
Some guy behind you pressed button and they just melt away easy
Esp now that toxin is gonna be a lot more applicable
Pocket toxin blackouts are about to be the top pick tbh
With the bottom right talents
Current mode its RPG, screw toxin
What does it matter to apply some DoT when they all died in first hit?
Is gameslanterns updated with the new talent tree changes? 
not yet

Sad
I thought of something funny for arbites with the new cast stance and TW rework
terminus warrant rework?
I hope they changed how the counting works
The problem with that talent is ammo
There's the ammo stash talent which gonna help a little bit more
Arbi doesn't have pickpocket so hitting multiple enemies at once and all of them counting as separate stacks were what was making the node unviable
I am thinking of using the new TW and castigator for a double barrel build
As hybrid
Stack crits 
i used term warrant with double shield build
You will clear 2 rooms and then run out of ammo most likely
Unlike desperado users, I have trigger discipline
If they still apply bonuses to every single enemy hit and not the separate attack actions
heh
even with desperado i have trigger discipline
force of habit from ogryn
Why take that node then?
Build stacks
As to work like a vet weapon specialist hybrid build with double barrel and scattershot
Melee mode is too costly to use imo
Is scattershot the one with crit increase on cleave? Me forgot
If it's just for the power up
Most of the match you will be running unpowered or run out of ammo very quickly
One double barrel shot again lesser horde is enough to have stacks for melee justice
And last for 12 seconds instead of losing stacks per hit
My man 
Add that 12seconds with castigator use that now gives you 20% strength buff too
12 seconds is better than losing stacks ig
Not sure why they gave strength buff to the castigator
As if the ability is already strong to keep you be aggressive
I cannot wait for Tuesday ngl
This update is sure gonna bring opportunities to more ability uses
Both Ogryn lugger and wrbites castigator
@zenith fern Did they fix ogryn
He always has been fixed, but just gave him plenty of goodies
Watch the ogryn chat
YouTube videos
Hello Varlets! Its 4am now and I've been working to stitch this patch notes overview in time for the release! Please enjoy!
Timestamps:
0:00 Intro
0:27 Hive Scum
2:28 Arbites
4:50 Ogryns
6:20 Psyker
7:30 Veterans
8:12 Zealot
8:53 Dual Shivs
9:10 Crowbar
9:27 Thunderhammer
9:33 Heavy Sword
10:20 Bladed Momentum Blessing
10:39 Power Falchion
10:4...
This is the better one
Actually shows the talents changes and descriptions
Cant believe we are getting gromril armour
Like the wind as a passive ability is also pretty great
Im also not quite sure why they buffed tox chem builds but ill take it
ye it's gonna be interesting to get used to
most of the talents in the tox tree were p mid and out of the way from the pathing to CD
i think most people barely know of the mechanic and absolutely nothing changes
ye they'll just pop desp and run straight in
The stubs adm change is also interesting, since scum already has great access to rending you could 2 mag crushers in the right conditions. Now they are 0.1 instead of 0.01 which is enormous and idk how much that will speed it up but surely a good deal right?
eh
Not great, not terrible.
But rending will help.
Yeah. Which is a decent bit for carapace ADMs mostly
Okay so might be like 1 and a 2 3rds of a mag instead of 2
it's going to make you question why you are still shooting a crusher with it
Basically. They're not completely useless against crushers.
But they're also not good.
would have upped that to 0.2
Because depending on melee a desperado builds gun sometimes has faster time to kill ;-;
Oh and crushers are scary and make me hurt bad so i stay far away :(
i can see the point with vraks or dap but stubs are too slow at that
You think? I havent timed it but it empties pretty quick (tho not as fast as the dap, prolly comparable to shredder tho sue to less bullets)
Its definitely still the mid tier of desperado guns, with its impact and accuracy being its main draw i think
Its just super hard to beat the dap, those things dump damage faster then basically anything
But damn it being laura croft is COOL AS HECK
And the spin... is so spinny
S tier
(The s stands for spin)
Pickpocket nerf 
Its only on melee kills and has no internal cooldown 
Why Fatshark must you half arse things so often
nah
Crutch node is gonna crutch node i guess
to me it's mostly gonna be sad on crate ranged builds which I liked running
like I didn't think it was bonkers broken on things outside of needler
and since needler is mostly a melee sidearm it's not even that big of a deal
I really prefer the nerf they did in the end, it's still gonna be mega strong but at least now you kinda have to play around it and it makes sense mechanically to recover ammo in melee
40s+, maybe even 60s
so the pickpocket change really only affects desp builds, welp no more dakka
Yeah, maybe even that
Just melee kill a single specialist/elite lol itās super generous
Infinite ammo, regardless of how you get it, is just hilariously strong
These skill tree changes are so insane
Before you even consider new nodes my rampage scum has just been handed like 2 extra talent points and a choice between two stim buff nodes
Dont get me wrong, i do think it shouldve been nerfed but i dont like that the change only affects desp build, i rather they just added an internal cooldown. just making desp needing to melee is like a huge damage loss
funny how scum already had arguably one of the strongest melee builds
and got buffed
"internal cooldown" would have changed nothing
not like you need to refill ammo to 20% every 5s
it woudlve affected melee in some capacity, this change only affects ranged builds
how would it have affected melee
Internal cooldown should be like 30s+
so you want to suffer more so melee gets less refills, which it didn't need anyway?
I feel like it depends on the gun, psyker staffs are not all universally op for example
all because you do not want to click an elite or special in melee?
point is, that change did nothing to melee, which is already stronger than ranged
yeah but it does force ranged to sometimes melee
and i don't think you were magdumping crushers
Its really hard to run up to a squishy elite/special while immune from damage, sprinting and firing and then weapon swap and bonk it, ok 
so, same thing
and desp still has infinite reloads during its uptime
it serves as a change to make shooty scum also require the shooty ult
im talking about desp vs rampage builds not that i dont want to melee while playing desp
im just saying that the change affects desp builds in a larger capacity than it does to rampage builds
Yeah the melee users of the needler still have infinite ammo with basically no change
ill still try it out when the change goes live and see how much of a loss it is
Ranged has been stronger than melee tho
ok yeah i was kinda capping there
Ranged (same tier as psyker) is 1 whole tier above melee
actually you know what, fair point, ranged is on the same tier
ok yeah scratch what i said, good change
The big issue I think will be in lower difficulties
Tho dps wise i think chem builds are still the highest at least according to reginald who i trust.
Tho the needler is a part of why that is so strong
there's gonna be a lot of frustration when people killsteal a half-built and not melee routing properly scum hacking up the only rager in the entire block
You just need shivs, hyper-crit and a crit
Its a very simple puzzle to solve
Yes, if you're actually reading advice, probably
Lower difficulties have less enemies, and they're squishier, which makes it easier, but also makes it easier for someone else to kill them too.
Hence the issue.
On higher difficulties the elite density is so high it'll never be an issue, but on lower ones, another pubstar might just monopolize the kills
Tho tbf less enemies and more ammo drops also means better ammo economy in lower diffs to compensate
true
Thats a good thing. If you're in lower difficulties you need the melee practice.
Thats also true
Agreed
I was playing low diff with my friend while he levelled arbites and i forgot how bad i used to be. But i saw reminders
Sadly, people are just gonna get toxic over "Killstealing" instead
Rolling steel shouldnt be a mission on low diff for people learning the game
is there a blog post with all the skill tree changes written or are there only videos?
Ryken has a great vid on it
Prolly mispelling that
13 minutes and literally explains every change in detail
yeah i saw that vid
Oh
Don't think so yet unfortunately
i just got tiktok brain so i wanna read a page instead of watching a video
Then idk if there is only vids or not
patch notes will probably come on 17th
dodge distance node made me wet, as a handmaiden main
that dodge distance is currently makin me sweat alot
I don't like the fact you're forced to take a stim talent now
Shame we cant have both tho 
You can't
It's literally chains one off depending on what you pick, its even shown int picture
No that's purple
I'm talking about stim talents
The duration one is bad since you can't regen your stim while it's active
And the corruption one is pointless if you're taking stim supply anyway
I replied to the pic with the dodge nodes on it, not the stim topic lul
But yeah i've not looked at where the other changes sit yet
Looks like im saving a couple points tho, that kinda fucks
new movetech

im glad theyre still having fun shifting stuff around and playing with what works to the newbie. if they reset the talent tree for the base classes another time i think people will actually die!
duration up is a net benefit what are you on about
the regen is more important than having the effect up? 
In the time of that extra stim you can make 20% cooldown with sample collector
I'm wondering if corruption cleanse talent bypasses wounds
no
Pretty ass then
yes
I am so excited for heavy sword changes
It never has in the full game, though I think it did when they were originally testing it before release iirc
I really didnāt expect another rework of the hive scum tree WITH additional talents. And theyāre all amazing additions
So now you're forced to have this ass talent if you want stim supply
Great move fatshark
honestly thatās probably the only bad part. If they wanted to fix it theyād have to make it so you do regen during stim use.
Because as it stands Iād much rather work towards another 15 seconds of stim rather than have an additional 5 seconds where i canāt regen
the toughness node is gone
+33% stimm duration vs having an extra 5 seconds of not generating cdr
I think Mr.e(rest in hell) said it was simply given to hive scum base? But that could be wrong because itās Mr.E
are you generating more than 5s cdr in 5s
I mostly run tox so yeah. I have a max stim cooldown i get in about 30-40 seconds in most havoc 40ās i run
I would rather work on another one so i can drop more crates rather than stim myself
Because remember the 5 seconds is only self stim iirc

i think it is better for non-tox, non-crate builds though. Which makes sense why itās on the left side
But the toughness node is gone
yes i noticed
I mean, if its throwing Sample Collector at you for free, whats the problem?
(Idk if thats where it is, but it doesnt seem unreasonable to tie it to the same row as the other two stim-centric talents)
its not lmao
So which is it? I would imagine the two on the sides are what they were before
Whats the middle one?
blessed stims it is, just gonna view it as a toughness node with a bonus effect
yeah 100 base toughness now
Hive scum will be crazy after this update
implying they arent already
Additional dodge to 4 will feel like cheating
Oh they are
My fave class atm
But yeah
Crazy they wanna buff it even more
Alternate applies brittleness and the light Follow up cleaves carapace and reduces its hit mass
Oh plus the talent that will stagger everything every 8 seconds lol 
its not gonna be a full knock down right?
we dont know
Still sounds like ass
it could just be another vulture push
Alt does not deal any dmg
we don't know but this talent sounds like dog immunity to me
I think it will?
It doesnt. Also bladed momentum is better now as well.
Oh wow yeah I have not even thought of it
Nuts
second class with dog immunity and its also a dlc class š£ļø

i doubt itll stagger bosses lol
Hell yeah
coincidence? i think not
I doubt
The grab itself does not deal dmg does it?
Plus it is a boss
it does say "knocks all enemies"
but yeah we will have to wait and see the stagger area and strength
yeah the wording leads to thinking it works on them too
deal corruption damage like dog
I am not sure if that will count
dog counts
Dog keeps chewing
so does cspawn
Into your actual hp
its also almost the same wording as vulture's push
and we all know how useful this talent is
i have never used it
does vulture push affect a dog thats on someone?
its ass
I doubt it will push him out of animation since it is unyielding
it gives your farts aoe stagger
we'll just have to find out, wont we
yes thats what ive been saying
I think by default you do not wanna get into a situation where that actually works
inb4 it has the range and stagger of a vet shout
it could be either
or something in between
we literally have no way of knowing lmao
maybe worthless
maybe insane
maybe aight
maybe aight šš»
Even if it was staggering just trash enemies around you that is still good because some of these small fuckers can get behind you and deal chip damage if your toughness drops for a second
Not something I would take for desperado build but yeah
i just wanna play with splash damage, it looks fun
It's hard to get it effective though
Only works on elites
And only applies to 10 enemies within 4m
And only applies 2 max stacks, if they already have stacks then it does nothing
im probably gonna make a toughness tank build with that and the perk that regens toughness for every enemy with tox nearby and take every perk that gives tox more effects like the dmg reduct and dmg boost
i just wanted a way to apply tox that didnt need me to use the bone saw and the crit one isnt as effective as having 10 enemies immediately get tox when an elite dies
2 stacks is like 340 damage to poxwalkers with some toxin buffs you'll have anyway. With Virulent Strain maybe it will one-shot poxwalkers
and way more flak/unarmoured elites
2 stacks also kills all unarmoured non-elites
tox dmg already does so much, i just go in kill an elite, back up, the 10 enemies near it are just dead, its so much free damage for killing one elite
it procs virulent strain buff for all your allies too
ill also get targeted toxin and toxin mania, which is 15% lesser damage from enemies, 30% from monstrosities and a 15% base damage buff. just kill one elite and 10 enemies near it, take more damage, do lesser damage, and i get another damage buff
Shame saw is ass
Would work great with all this
I just hope the nerf to shivs isn't that bad
its just a cleave reduction on the mk1 lights
Does coated weaponry add to sample collector even if you 1 shot?
sample collector needs the enemy to die from tox specifically for the 2%
if you kill an enemy that has tox through other means it'll be the 1%
So the description is wrong?
more so misleading
splash toxin should be very good for sample collector too
true
kill an elite with 10 poxwalkers nearby and thats 20% cooldown off your stimm
if you can hit the breakpoint yeah, but probably can
if youre investing into splash damage you probably are already hitting that breakpoint
Wait was the chem nade radius nerfed? I thought it was just the time
I mean, people do have preferences. I didnāt buy Darktide until there were at least 3 classes where I could shoot all game 
Me when i steal all the ammo so i can see desperado users try go for melee on armour hordes
Me stacking cooldown so I can just desperado all game
So Mr. E was right, who would have thought
i was actually thinking like that guy before i realized how much pickpocket was making me bad at the game by relying on it. dont need to learn dodges as much when i can just stay behind the team and press m1 the whole game, i actually feel bad for telling some people to play it simply because it was that good, it doesnt let you learn or get good at the game at all
Just applying a single needler projectile to a special and be killed by the dot
easy ammo
No effort needed
I mean that's fair enough ig
i only played desp for the past 2/3 weeks with DAP and shredder, every game was pretty much the same, holding down m1 with the occasional dodge while letting the rest of the team frontline
I was the same in the past lol š
I love melee combat now
Turns out unlimited gun is bad for you, the team and the game. Who wouldāve thunk.
yeah, i understand my mistake now
oh well, not gonna touch desp anymore, shit actually devolves me
In a way they made it more reliable than it used to be
i might do needle pickpocket now
seems more ethical and perfect for my melee build
crowbar got smoother too
Before you had to watch ammo so you didn't use everything for endless horde
fatshart devs when they find out unlimited ammo is bad (they haven't played their own game in years)
Now you'll be able to always refill it even if less conveniently
there any showcase videos of the new crowbar?
Nah
But the flip should be quicker and pointy end heavies should deal more damage
Ngl corruption node instead could be pretty impactful in expeditions since purple HP will set in after some time
i dont even use pickpocket in my melee build, i have not found the need to pull it out and use it outside of bosses, when i can just heavy shiv crushers unless they are far. do you guys just shoot it once on like every elite on screen or something? for needler
I shot only specials
And bosses
I also thought so. I still think it could be changed to be more helpful in the rest of the game
Needless to say I replaced it for shredder lmao
Could be fine for havoc too
But yeah probably not something you need in auric and below
Fatmangus should be peak for expeditions
I think vet and then scum
Ogryn vet and scum for long range skirmishes
cant wait to fly with the +dodge distance and spread aids to packs with splash damage
Ogryn could be suffering in these more open areas if they spawn gunners
It's just more reliable since it has stagger
Me dodging directly into a crusher overhead as Ogryn to protect the lil un that was targetted and tank the overhead
Lmao
0.25s linger after dodge
(50% DR was active but boss still got down)
this is going to be an extreme survivability boost
i wonder if you even need dr nodes now
Delete it please
i can just dodge as a gunlugger
Might not do much agaisnt havoc crushers but will help a lot agaisnt many sources
huh 
when you got like 4 DR sources active and then you dodge crippling it to like 62% DR
Too many flashing lights .. I am in the dark

is the damage debuff from targeted toxin before the dr calculations?
steady grip buff was unexpected lmao
easy toughness regain by using ripper
oh yeah it works whilst firing too now right?
lol lmao
Pretty sure that is gonna be about near 20% toughness regain lmao
with steady grip and mobile emplacement together
are the cleave nodes needed with taxe
If you run BM, not really no
No
With the new tree are there changes in the Desperado meta? How about Dual Autopistols vs Vraks Mk 4 Autogun vs Shredder Pistol?
the patch has been out -3 days so time will tell
Ok was just curious if anyone got early and was already looking at it. š„“
Only test and preview builds for content creators
And playtesters 
Well desp builds are gonna lose at least like ~30% dps cause you need to melee to proc pickpockets, didnāt really see any new talents for ranged builds. Donāt think those weapons got changed?
Thanks. For the fun of it is anyone looking at a new melee build for the tactical axe? I just want to try something different.
tac axe is already good on scum
critty weapon + critty class
= big number
Looks like Shivs, Crowbar and Dual Stubpistols got buffs. https://www.youtube.com/watch?v=TfzxcJDhEL0
shivs are nerfed if anything
Ty
Ah yes the best mark got nerfed.
i didn't and won't watch Mister E, but the mk1 mark should be now worse in hordes and the mk3 got its heavies, which will probably still never be used, buffed, right?
Yeah.
so yeah, i would consider it a nerf overall
unless mk3's heavies are suddendly very good
Wait, pickpocket nerfed?
those heavies and special are worth keepin mk1 around forā¦.
the m1 spam being so good on shivs needed to be toned down, imo. especially now that you are a walkin tox grenade with that new talent!
I saw reddit post
yeh
Yeah, only melee kill now
And my friend call fatshark a slop
He favor saber studio
on melee is gonna squeeze out total ranged optimised builds, my bolter babe heart wishes we'd gotten "on close ranged elite kill" instead
thats the point yeah
Fatslop
Eh, I can live with it. The new tox stuff at least looks worth a try
Thank you all for the sustenance of seeing people cry about pick
the toxin on killing an elite is gawdamn
Desp with pickpocket was already too good, I could out dps psykers with it, this change should bump it down to be closer to the melee builds
I agree it was too good, it's why I find it funny
I hope they buff pickpocket ;3
But the new perks seem fun to play with, I want to spread aids everywhere
And the dodge distance keystone too, flying aids
to compensate, they will triple the tox bomber spawns
you'd have to sacrifice nimble for it tho
Good
Yeah itās a shame but thatās a sacrifice Iām willing to take to fly even further
Nimble as it stands is already incredibly strong
Why can't you run both?
pretty sure they are mutually exclusive
They're technically keystones now.
they're becoming keystones now
Yeah you can only choose either one of them
Which I do like honestly
in the next update that is
also i mean
not currently
I see I see
the dodge distance one is a new talent
in parts
I think just leaks from playtesters for the most part
from videos mostly
I've seen it in Ryken's video.
Pocket blackouts stocks are gonna be way on the rise with the update cuz of bottom right tree
Isn't bottom right tree already the best segment of it
Since I also assume it's gonna be a lot easier to get Pocket toxin too now
It's going to be way better
Why blackouts? Isnāt splash damage enough?
Insane
you have regenerating toxins
pocket toxin and blackouts is an extremely good combo
Because the stacks from splash damage are additive not with themselves but with other sources of toxin
Pocket blackouts are gonna synergize incredibly well with splash damage for that reason
also blackouts are just good nades in general
Oooo so if an enemy has stacks from other sources, they can still get the 2 stacks from splash damage? Thatās neat
nah
blackouts dont regen from toxin damage
They regen from these hands tho
They synergize in terms of propagating more toxin. The antisynergy with pocket toxin and blackout regen exists regardless.
So it's not really like being able to get more stacks of toxin is gonna really be a dealbreaker
Ik there's anti synergy but like
I'm murdering so many things with shivs anyway it doesn't matter
if a hivescum is having issues getting 20 kills without grenades, I'm pretty sure they have much bigger issues
Yeah, agreed
Wow I didnāt even know blackout regens, I only ever used rpgs since people in my region call you throwing if you arenāt using rpg
every 20 kills iirc (idk if they need to be close)
Thereās no cooldown?
the rpg isn't even hivescums best grenade š
no, unless you count the 20 kills as a cooldown
It's the lowest skill floor to highest result nade which makes it the best for a lot of people
Same vein as Desp
indeed
They just like it cause itās a free get out of jail card, which they apparently need a lot
the problem is chem grenade is a lot better for that
it's just not as "flashy"
i dont use it as a jail out of free card lol
The number of times someone died and then said in the chat ārpgā was quite a lot
Like itās not my fault you failed to dodge a crusher overhead
you have to remember, the average Darktide player loses to poxwalkers
them saying "rpg" is actually proof the rpg isn't good
because the last thing I'd trust is some random on the ground lol
RPGs are good as hell tbf
I like it as a stagger tool too
maybe in the current event
RPG is very good and it's very easy to use
The thing is, all of scum's nades are good.
rpgs is amazing, i got 2 million in my havoc 40 bc of it and the event
what you on about
Nah, they're good in general
well to each their own
Ehh you can get 2mil with just desp
Sheo does have a point
Chem pool nades are also insane
They're just harder to use than RPG
Rocket is like frag bomb if it was good
chem pool nades will be better after the rework again/buff to hive
Mister e as usual coming with funny statements, just saying before the new update, mk3 shivs had no reason to use at all
Chem pool nades will hit as much damage as RPG if you use em well
There is no way to ignore having that kind of firepower that can immediately turn a bad situation or take out a priority targets in a really bad position
But again
the big kicker for me is that RPGs are a "one and done" deal in a horde spam game
All of scum's nades are good.
I like shooting lone poxxies in the head with it for comedic value, personally
Also
thankfully it has cleave so you can use it for collateral kills UwU




