#hivescum-class
1 messages · Page 256 of 1
I was also proudly wearing my freshly earned black havoc armor set
For first time
Now ive sadly lost motivation though, if only there were H40 cosmetics too
H25 was my main goal upon returning late december besides trying new DLC classes out
But ill play few havoc games here and there atleast for the resources, lots of weapons still not at lvl 20 i wanna try on various classes
It was the drip for me too
Fatshark should realise gamers like carrots
Not just grinding for sake of grinding
Ill do that grinding for sake of grinding if there is that subconscious feeling im still in big picture going for some bigger goal while at it
Its just 101 psychology and why so many games work where you keep repeating same content over and over like roguelikes
Just throw us a Black Havoc armor with few extra pouches and additions as H40 over again and it would already feel worthy climb
Or even different number on the armorset
Red 40 instead of blue 53 or whatever
Anyone try bolt pistol on scum?
Yes. someone did @main trellis
What is rippy fish... the outlaw says it when activating desparato sometimes
Anyone here know what a rippy fish is
AoE BPistol goes you 80 rounds of pocket crowd control an synergises well with Sample Collector and box apparently too
@shrewd chasm It says in the article that it is a Piranha-like fish
I seee
It certainly isn't something you want to swim with.
So not a typical desperado companion, which is fair it dumps its mag a bit slow to get full benefits (although with the rending it might be able to 5 shot a crusher with the right talent tree but mine is only 43/100 damage atm so i cant properly test that)
I've heard the odd person say it does work pretty well with Desp', but mostly its for Rampage/Crate builds
I think i like it enough to try it even if its inferior to DAP and IAG in that regard
It'll probably still be decent for sure
Not sure what breakpoints VM or Desp allow it to have, but there is certainly some potential there
Yeah with speedloader it still gets like 4 to 5 reloads, its just not as crazy as the DAP
Well, DAP/IAG/SAP are kinda far an away the BiS options for a ranged build so it'd be weird if it was touching those for DPS
However if the AoE's damage gets a good enough bump, could still be killing a lot of things whilst being highly disruptive to enemies
explodey bistol does have good horde clear time iirc
And the stagger is very helpful. Though im lost on blessings, the bleed stacks dont seem to help much for my break points but j dont have full damage to truly know that
Yeah, thats what i was reckoning
Im also not entirely sure if point blanks 25 percent boost to the booms is worth it or not in practice
Lethal Prox/Point Blank is probably what i'd run with for the first time
See if anything needs changing beyond that
prob execution for the extra damage vs staggered
Puncture only effects the target hit with the projectile, not the AoE, if it did effect the AoE it'd be BiS with no debate
I might test run and gun as well to synergize a bit better with desperado despite it not being BiS for that build.
I just love the feel
thank fuck it doesnt apply to the AOE
bistol desperado is already pretty much voidblast psyker tbh
Yeah it only seems to give me 1 less shot into crushers, since chaff die in one hit most of the time and its not signifigant enough on specials to lower the shots to kill
Idk, I run it on my Rampage Scum just to slightly expedite kills on annoying specials, but yeah i wouldnt run it on Despy
My tests are only in psykanium, and with the direct damage MK so not universally applicable. Plus its only auric and if you mean in havocs the Bleed might matter more
I've run it on despy with the stagger blessing and talent
Someone try desperado lethal prox execution with the middle tree stagger node.
I like that my idea is spreading

Can work ofc (thats what i did; i saw a meme & made a banger… literally)

Happy Ork brain noises 
Nah; execution - explosion does not crit
Execution + LP
I did; it works for it obv
Do you use rending stimm?
I ran bruhpistol with execution + lethal proximity on a crate build with att spd stun immunity path & str rending one
Its very silly in terms of dmg
I've seen Stimm Supply builds played and all i saw was the same setup everytime... then i saw a build relying on Bolt Pistols explosive AoE to do dmg with Desperado... a meme... and i though... 'What if i combine it with a Crate build since it kills everything soo quickly and proc'ing Sample Collector for faster Crate spam?'
And thus I cooked (s...
good video watch and learn some stuff fellas
you should also do way more qq cancels if you ask me
you can shoot 2x fast
Can do but i value my own health for that matter 
I rather focus on other more important things (like priority targets) than qq canceling - its all about doing a certain amount of actions at the same time
Qq can mess up the flow more imo especially when you get numerous ‚distractions’ happening at the same time
- i just ADS for faster fire cause for some reason bruhpistol shoots faster while ADS’ing and shoots slower while hipfiring…

%100 fair, gameplay looked solid too
I do think it’s way better to do while you have the stim effect going because of all the swap speed making it easy to double your DPS, so it might be something to practice. It def kills fingers tho
I was running a cooldown stim but im gonna try a damage one so thats my next stimm ill run
I also don’t have a dedicated swap button from range to melee & vice versa; i press 1,2 buttons

I’m quite mental
Tell me you also don’t have guaranteed weapon swap and I off myself
That mod is essential man xd
Ye i do not use that either

Omw to jump brb
I liked the cooldown stimm since i had to think less about it, just pop it immediately after using up my ability.
But i know its not the most valuable one and now i feel comfier with the base mechanics that i can dedicate brain cells to other tasks like remembering i have a damage stimm lol
Is your name matching a youtuber a coincidence?
Ngl do i do miss it from v2 but… once i practiced alot i feel its ok not to run it; can understand tho
If i rebind my jump key will that let me dodge forwards?
Many ppl run cd & its valid but i think att spd with stun immunity + str rending for the entire team is better in terms of impact; str with rending can increase dmg alot & att spd also increases your dmg cause more attacks = more dmg
And the stun immunity is very crucial especially for frontliners so they do not get stunlocked (same goes for ranged units stunlocking you when you’re out of toughness)
Nah
I always use att spd & str paths for my stimms; even on despy
Does attack speed effect guns at all?
Yes ofc; its universal att spd
It even affects rockets cause the fire animation and the discard animation after is coded entirely as an attack 
Test it in psykanium 
Oh so that means more reloads and better value from desperado if you stimm before it
Thats good to know
Ye for despy i use the reload final node from the att spd tree
Try DAP with att spd stimm & str rending on a crusher; stimm alone & then with despy active and the stimm & you’ll see you can chew through them on a weapon that does no dmg to carapace 
I believe you, talents alone let you do it in 2 mags, so with the stimm its gotta be crazy
Which is just so silly
is it just me or bm on caxe is bugged in psykarium
work fine for taxe
might be soloplay issue but idk
i do that too
easier that way
trying out the combat axe. is it me or is brutal momentum really fuckin inconsistent?
sometimes I'll headshot kill and cleave. other times i'll headshot kill and eat shit
okay, I have a reason why I don't enjoy playing hive scum
the stim makes the music go away
kind of a deal breaker ngl
just use a fat stim with a long cooldown
or dont use one at all
mood
Make sure you have scab bruiser one shot breakpoint
If you don’t have one shots against basic horde enemies Caxe feels really bad
You need one shots
oh that's what you mean, ok
it does feel really good with rampage up and gets kinda iffy without it
but it still feels like I'll one-head-shot something and my axe just stops dead on the first guy
Yeah that makes brumentum do literally nothing for you
Which is why one shots are important
If you have headtaker and melee investment you should be able to get one shots on scab bruisers
Without rampage up
Which will make the weapon feel a lot better
It's a safety net that's solely dependent on if your teammates can actually pick you up
Doesn't even matter in havoc
So it's not even a consistent one. And for a class with awful base stats
Enemies are gonna corrupt you through your wounds anyway
Ya...
I mean this might not even be havoc but even for auric I still wouldn't recommend it.
okay, real talk; what niche does the Hive Scum class actually fill?
Bro it's been like 12 hours
Metric fuckton of damage
Comparable to psyker
true but dont a lot of classes already do that?
Not like scum and psyker
They do damage, they might even do a fuckton, but not like scum and psyker do it
Veteran is the ranged expert, Zealot is melee specialist, Psyker is an unusual in-between class, Ogyrn makes you a wandering tank effectively, and Arbitrator makes for a fun "hold my beer" solo clutch class
i see, i see
Not really
Vet is less of a ranged class than Scum tbh
Vet is a hybrid anti special
Yeah
Psyker is just "fuck everything on the map I pressed F"
And arby is just a cc frontliner no matter what you do
Zealot is the best solo clutcher tbh
don't mean to talk down to Hive Scum class, could just be the way I play but I just don't really see what makes Hive Scum stand out and what niche they're designed to fulfill
but i guess like in the way of Arbites, its just a new fun way to play
I guess high-octane gameplay is the way to describe it?
maybe i ought to experiment more, the gimmick of the uzis wore off for me pretty quickly after a few games with them
They're not really bad at much and they're pretty goddamn fast
Specialized depending on build
I prefer rampage
Cause desperado is boring as hell
i'm too much of a loyalist to the uzis cus ngl it was fun playing with them
Desperado is fun for like
Rampage is more multi purpose too
A match or two where you want to not think and just win
plus playing with Hotline Miami beats blasting in the background was super fun
Purpose built for me after a 12 hour shift
I just don't really play dt anymore so idk
I do pretty frequently
I'll be 2 months clean soon
I like to play at least an Auric Mael a day
I don't always have the mental capacity for havoc rn
I bought this 2 weeks ago
I play Re9 a lot rn
so.....this is an obligatory node to progress down the talent tree
is it hinting on how scum is supposed to played?
well...
i mean
ranged ramage is for ranged (duh)
maybe the TDR is for melee situations?
cuz with desperado you dodge ranged
TDR is better when you get shot at tbh
thats what i was thinking tho
shit take but they should make it 5%/5% ranged and melee
Nah, I like my free TDR
Idk
idk im not a game dev
I don't think melee needs the help tbh
Idk if it's even noticeable on the most common ranged options
DAPs get like 5 more damage iirc
fair point
Needler doesn't care about the funny ranged damage bit
and stubs?
.45s struggle with a lot of breakpoints as is
I love them but I wish the crit bonuses weren't gimped
Iirc they're half as much as most other weapons
i know it was very shitty on release
Fwiw I use them in havoc
it does look better yeh
You get free toughness for being shot so the ranged damage reduction helps make the gain bigger
That's not ranged damage reduction I believe
That's more ranged damage and TDR
Not reduced ranged damage and TDR
FS can't word things for shit
matter of testing i guess
It’s good if you can play aggro enough to make it worth
i think...unless its such low damage it doesnt show
its both ranged and melee TDR?
i tried with the basic ass auto pistols
lemme grab a revolver
You need 10 percent of a real number to make it noticable
Shoot something with it
King of sustained dps
@chilly patio cute pfp btw (sorry for double ping
attempting DESPERATELY to impress professional shyt but then the CRACKKKA ASS crusher sneaks up behind me and lowcreedkenuinely dispatches me
in other news i have defected from the show to join the tread lightlies to show that i am a real proletariat class fighter
Sales of size 80 silk slippers have skyrocketed recently on Tertium
Audio issues feel even worse lately which is impressive
Game gud, no bugs
this is a feature btw
Welcome to the feature, featuring the creature.
it's baked into the difficulty level you pick-- the higher the difficulty, the higher chance you'll have three silent bursters jump your ass
At this point FS should just make a permanently active modifier out of it and leave it in the havoc pool 
the existance of bugged audio crushers implies that there truly is no god
The only god is Nurgle, apparently
Crowbar Recommendations?
press X to discard
Anyone with actually useful recommendations?
Veteran is the everyman tbh
They're just good at everything
that was the most useful recommendation you're going to get
as in talents?
nobody will in good conscience provide advice on crowbar
besides selling the piece of shit
or blessings
imagine a shovel
whatever they are called
i like opportunist
and all or nothing
but thats me
can opener seems fun too
speaking of which
good curios for the scum?
you're talking to a guy who exclusively runs meme builds
i normally run max wounds for the memes
i just don't like weapons that were designed with fatshark's head up their ass
but i wanna try getting better so im doing the "good" type of stuff
thanks :3
ye are welcome
made it myself
i see
hiv's curio situation is more fluid because of swift endurance
1 hp will do for now
since im leveling up another scum
getting through uprising
was easy....like it always is
let's see how malice treats me
Become fatscum
Health max
All will know the true power of a 200+ health pool in havoc 40
It's very cute
Is this sarcasm or has the meta evolved again?
i'm not sold on aiming for 200 hp outside of havoc still
Has fat shark spoken about the release date for new hive scum costumes
nope
I think a tuxedo would be neat
Nah I'm actually completely serious.
Damn. What changed?
Nothing changed.
This class has particularly good toughness retention under pressure.
Oh it’s a scum specific thing? I thought you meant HP was good on all the classes now.
I mean
There's also fatmangus.
Which is a zealot build that also uses max health.
I mean you wouldn't need to aim for it in auric since your stats aren't neutered to all hell.
yeah makes sense
And it's not a meta persay. I just think max health is comfy in its own right for scum since a lot of what endangers them specifically doesn't care about your toughness
Barrels, bursters, corruption damage, snipers
Don't get me wrong.
You do need to be extra slippery against ranged units
But
Erm
This is Hive Scum we're talking about.
I don't think that's asking for much.
Some will disagree. That's okay.
||Even if they're wrong because I'm always right.
||
Jokes aside. You can be really flexible with curios on this class. Pick and choose. See what works for you.
Personally my dumbass has been running a 1 hp 2 Stam because I like to live dangerously and turn into a blender for my enemies
i am so sadge
the damage reduction stimm sucks
maybe an idea for it
probably a bad one
make this for every node
not the full 5%
damage reduction + instant thoughtness + 1 % for every point instead of the current effect on image
itll still be shit
but even less shit maybe
@mighty belfry you seem to understand a bit
what do you say?
I like it on crate builds
It used to be a lot worse
oh you like the thoughness stim?
But they changed toughness regeneration to toughness replenishment
wait what
If you wanna play a more support heavy scum, I think it's a genuinely decent option now.
back up
Yeah with the same patch that buffed rampage, they changed the toughness stimm
you used to regen thogutness without regain?
why didnt they keep that in...
Because regen is the shitty toughness retention
Replenishment is the actually good one.
Eh.
I mean
I'll say.
It's fun to DR max with rampage.
But I do personally think strength or speed branches are better for both rampage and desperado, if not running CDR
Rending is a modifier to your attacks' ADMs to make them more effective against certain armor types.
gotcha
If you're talking rending stimm, there's a few weapons I'd recommend using that for
Like heavy sword or dclaw
But it's not necessary if the weapon already has good penetration and/or uncanny strike.
Yep.
i mean
i think i finally got the basics for scum down
not going down every 30 secs now at least
and can hold decently in...heresy
Scum is a class of really low lows.
And astronomically high highs.
My favorite class to run in Havoc rn personally.
if i wanna do a gun build
what do yee recomend?
weapon wise sorry
Hmm
Admittedly, if we're talking desperado
yes
The only things I think don't work for desperado are weapons that reload by each round
laughs in double barrel
so even stubs are good?
Stubs are just
eh?
Eh
yup
stubs are good with desperado
They're just not great for anything. They can work but they're okay at best.
but that's because desperado is doing 99% of the lifting there
for me its really a copetition between
viability of the auto pistols
or the great feel of the stubs
Yeah if you want viable
Best options are auto pistols or vraks inf autogun
If you want viable and also fun
Double barrel, explodey bistol and (yes) agri revolver are good picks
Fanned revolver is goofy but actually works really well for this class particularly.
It’s quite strong if u play stim box
Nuh uh
They're fun
Wait revolver not dual wield
Uhhhh
Agri is probably funny or smth
I mean stub pistol
more immediate specialist killing
That's the one main drawback of needler
And honestly
It's actually one worth considering.
It's why I've slowly grown out of using needler on melee builds
And only use it if the melee I've chosen is just particularly not great against stuff like crushers
Oh also shredder autopistol. I find that more fun than dual autos to be honest
Plasma is way more impactful on vet but I like shredder for specials when I am playing scum
I like it for zealot but I enjoy plasma more for vet as I don't need to invest a node into swapping speed
Ok
are chem nades good for the event?
Pretty decent but the rpg is better
rpg?
Boom
bringer

ya that's always great
Who tf here is named “stimmy neutron”
i wanna change my name to that
funny name
also
finally getting the hang of scum
managed to not die a single time in a heresy mission
big accomplishment
I didn't like hivescum leveling it up. Once I got it to 30 and really got a build going it's one of my favorite classes.
That's like
Common for every class
Easiest way to improve is to throw yourself into the deep end, go do a havoc 30 mission.
...no
i am suffering through leveling up....tho im getting better
It takes practice. I have been playing since the game came to Xbox. Hivescum is not a new player friendly class and I started out as a psycker. If I wasn't good at blocking and dodging I would hate this class.
this class is much more forgiving with running out of dodges, and it gives a lot more mobility than the other classes
Much better than it used to be. Before a lot of the strongest DR/Replenishment nodes were towards the bottom.
this is true
this is also true
scum allows one to be much more aggressive without the worry of "running out of steam" like other classes
simply because of the dodge talents and stam
I played it the day it came out and yes it's better now. Rampage no longer having that debuff when it ends is a god send. Rampage ends time for drugs lol
Im still sad they removed it
it was one of the only measures of "running out of steam"
although not having rampage up makes you lose enough of your capabilities
my generous penance isnt tracking for some reason
i dont have the gunslinger enhanced ability equipped so i dont know what it could be
Which one is that again
"Share 3500 amounts of ammo using Gunslinger. Ammo shared by allies in coherency also counts."
I have progress on it (1327) but it's stopped counting
Gunslinger is the aura
And it should work with both the base version and the enhanced
Shoot till empty and eat a whole crate nesr your team while they are at half or lower
Thats how i progressed it on few maps
Idk if thats ammo units or %
hive scum doesnt get lasguns
the amount of ammo you give to allies with gunslinger is based on the actual number you restore iirc
Really?
unless i misunderstood kuuli's description of the talent
yeah you dont restore 1.5%/5% of their ammo pool per pickup
again unless i severely misunderstood kuuli's description
yeah its based on the ammo pool of the person who got the ammo pickup
If i use my stimm then drop the supply crate will the supply crate only have its base effects like at launch?
• If Hive Scum has the Cartel Special Stimm equipped, Stimm Supply consumes the stimm charge, the Cartel Special stimm goes on cooldown, and the stimm field spreads the respective stimm buff effects to Hive Scum and allies who are in range; note that the stimm buff effects will not be spread if the Cartel Special Stimm is already on cooldown when Stimm Supply is activated; also note that the toughness replenishment effects of Barrage and Regain are applied only once per activation
(if you have fast acting equipped) There is currently a bug: While the Cartel Special Stimm is active or on cooldown, the stimm field can still apply the stimm buff effects to Hive Scum after leaving and reentering the stimm field (which also allows to stack the respective buff effects).
if you got good fundamentals you'll be good
All classes are garbage for new players because Fatshark is allergic to teaching you how to play the game
Is that a skill issue on my end?
Not really because it's Fatshark's fault for spreading misinformation
But then again, Gameslantern exists
Lol
Like master like student
It's a skill issue on fatshark's end 
Create an accurate tooltip, difficulty level: impossible
i wish there were a high havocs option for the psychanium
400 is not a newbie son
I have 800 and can play whole of content the game provides. Yet i choose not to
Can you dodge?
If so you'll be fine
Its fun and aslong as you are quick to spam dodges, suprisingly survivable too, just cant facetank hits like arbi/ogryn
As someone who is pretty poor at the game I find them to be the second easiest for me to play, but i am drawn to dodge dancing kind of weapons so that prolly has more to do with its kit synergizing with my approach.
If you find the playstyle fun but feel too squishy zealot can copy the feel pretty closely while having more robust safety nets and the ability to straight up ignore death every once in a while so could work as a jumping off point to get that dodge dancing playstyle down.
I see, thanks for your input
i LOVE hogging grenades but i would NEVER EVER use them
Then how are you able to pick up grenades if you are full
wasting my boom bringer/chems on random shit
So you lied
not really
they arent USEful if im firing them at random builings n out of bound areas just cus i can
But you just said that you never use them
just enjoy the joke gng 😭 🙏🏽
I fire my boom bringer into lone poxwalkers to send a message
I had someone intentionally trigger a daemonhost, maybe for a penance or maybe they count towards the event idk. But anyways the boom bringer almost one shot it and that was quite swell
It feels a tad overtuned, 12 crushers? What crushers
"it FEELS a tad overtuned"
TRANSLATING
"my steak is too juicy and my lobster is too buttery!"
Whats the idea?
"waaahwaaah feed me grenadeslop!!"
Max Payne
Always talked about it but like
How Max Payne can I make this build
unironically maybe boombringer does need a bit of a nerf
No
if its able to one shot like five hundred crushers and daemonhosts in one
Also curios with bullet resistances perhaps as well?
How much Max can we Payne this
I know the stimm is just the toughness branch
Because pain killers
dont sadface me you know it does
"Waaah waaah"
tho i guess its kinda par for the course considering its a DLC class
I HATE FUN
Enjoying your steak and lobsted
well i didnt say boombringer WASNT fun............................................
So you hate gun
i didnt say i WASNT enjoying my juicy steak and my buttery lobster
Fun gun
In a game
Games are for
What now?
Fun
I swear to god if another try hard community ruins a game for balancing
i dont think its that deep, dude
Depends on what you mean by that games are for alot of thins
Remember back in like 2020 to 2022 when devs were using pros to balance games?
And how that went?
Or how annoyed the dev of ultrakill is with the community
Tbf when you balance the game based on average players you get psyker
Gamers are tools at times man
And you get valorant with pros

I dont know what that is
CS hero shooter
i dont think fatshark should buff enemies in order to counteract OP guns and abilities imo
Just make the weak weapons better
Duh
Make the bad food good
Instead of ruining good food
I agree some of their approaches to balance is flawed, and some of that is due to balancing based on statistics
TO BE FAIR
darktide isnt a pvp game so nerfs on overpowered weapons arent really that pressing
unless they seriously break games
@gilded torrent
which u could probably make an argument that boombringer does this
Also
I need a in game cig taunt
I will pay money for it
People will start chain smoking near the mission terminal
or if they make the game less fun for others methinks
yeah
I wish the revolver had more bullets
i dont HATE boombringer, but it does kinda take the joy out of the fight with the bigger guys when you just kinda.... G+hold M2+M1 and then BAM the giant specialist-elite horde is gone!
i will admit tho that it slaps and is really fun when ur using it
Idk if voting is good either, as you have to filter alot.
Really what they need is a balance team with members capable of understanding the intricacies on how stuff interacts at the highest level of skill (but not difficulty, as balancing for havoc seems silly but idk)
For me I get joy from that
Deleting crushers
Only time I use it tbh
i think this would work if it was limited to only small balancing ideas/random feedback instead of entire ideas/content/concepts
I dislike when things feel like they are far and away the best option as it takes away from the nuance of choosing to some degree
true
we need to add a variable then
But also fatshark needs to understand certian things are op not because they are actually too strong but because they approach difficulty in a specific way
Spot the Helldiver
LOL
HA never played biiiiitch
Talkin like one tho
ive heard that the community with HD2 is at constant total war with the devs
when it comes to balancing
"Don't nerf my toys, balance is bad and my feels get hurt!"
I come from a place of a indie dev fucking my fav game
im in the community discord server and the shit in the general chats gets really intense
Fun
They seem to share the singular braincell that says; "Its a PvE game, why does it need to be balanced"
Games are meant to have fun
I am not paying to feel like shit
That's work
a job
Yes. Correct, and if something trivialises all the content then it ceases to be fun.
Yeah but if too hard
No fun at all
Welcome to balancing hell
a blitz that's stronger than an ogryn nuke and has 4 charges is only fun for you and not for your teamates 
its a team game
That is definitely game and genre dependant
u can still have fun without having a screen wipe blitz with 4 charges
Some people enjoy aneurysms
Goes for Psyker fire and Despy Scum too, a lot of the time, your team doesnt really get to play
Ive seen knife only resident evil runs

I do think that perks they rely on specialists to be killed is hard to work around
There are some perks in the game that make mobs and special type of enemies give different amount of tokens
elite and specialist 3
mobs 1
I am trying to remember what that was
Tokens? Wut
Yeah because they completely change in value with difficulty. Auric and higher those abilities (especially when they include elites) feel like they are up 100 percent of the time
it's to incentivize specialist hunter roles
for example a good vet is always the first one to take them out
tokens are the number on your perk
cause he needs his CDR
a token system can do the same thing and make it so the hunter doesn't fucken die
Bruh
or whole team
This conversation is stupid and I will not continue to have a part in it
I am using math
Token DEEZ
You just can comprehend what using a larger number cap with each number only giving a small percentage
This would make it possible to make specialist worth more tokens
and mobs only a few
or 1
low key more annoyed by me nearly killing some elites or knowing they'll die from toxin or other dot in a second or 2, only for someone to throw three kraks or launch a rocket at them
Let me make a graph on MS paint to explain
vs too strong guns for the most part
Like kill 10 poxwalkers to get 1 of smth but kill 2 crushers to get 1 of smth?
yes like that but more like
Poxwalker = 1
crusher(elite) = 5
of a cap of like
25 or 50
with each point giving a small percentage
Of course I can't give a number since
Percentage of like damage or toughness reduction or smth
idk the damn coder
yes
So instead of all or nothing abilities its more a gradient of value
This system would make people want to kill high targets
Mob wave
kill that
specailists
kill that
like real soldiers
Instead of kill a special for 10 percent off slushies you can get 10 percent of slushies with enough pox walker kills too
yes
exactly
This would kill the need to do everything meta
well the strictness of it
Then it just becomes more about killing in general and in theory if the numbers are right everyone can get their bonuses as long as they kill their share and people dont have to fight over specific kills like an arbites and vet who both like to murder specials and elites
Yes
This would solve darktide's issues
This idea would need tweaking
but this is the best option
This is why knowing math is important kids
First of all nerfs need to happen. But with how unpopular that opinion is oh well.
Because we know how hard a nerf is
Got a bad toe?
whole foot cut off and let infection kill you
No really player power need to get decreased same with armour spam
that is fair
I mean don't you think the damage of hive scum is balanced considering a fly swatter can make servitors out of us
someone post the clip of hive scum tanking a crusher overhead
I play havocs and a crusher overhead insta kills me even on full two wounds. I go straight into spectator mode
Another win for healthmaxxers I guess
Also if I get thrown by a boss or mutant sometimes while I'm mid air because I can't dodge they just take me out back and shoot me. I can't do anything against it except avoid getting knocked into the air in the first place
I haven't done any scum havoc in a minute, it's so much easier to get games as vet so that's what I've mostly been doing lol
"perfect" is a stretch
Tis why I like having my own 40
People still somehow doubt how strong this class is even now
Idgi
Same reason folks are dubious of Ogryns and Vets, its mostly not about the class, its about the player
Ye I run reject
Helps that I'm frequent enough of a havoc player that people know me when they see me nowadays lol
That being said
I'm gonna take a break til whatever the hells going on with this game somehow fixes itself
It's way too inconsistent for me rn to play havoc
I did this today
But tbf i was running a silly build that had access to every possible source of damage reduction
No because hive scum is pretty durable
lovely start, we barely left the starting area
pog

Hood psyker moment
only one boss, but we got twins after instead
we're just keep having the worst starts lol
and fire everywhere
auric brain rot
I mean ogryn is kinda eh nowaday
Because Scum absolutely dont dumpster the fuck out of Aurics 
but bad hive scum die
very quickly
it's a feast or famine class, and a lot of people seem to think it's just famine idk
As if that doesn’t apply to every other class
I see Hive Scum like my magic shrrom trips
You either get a good trip
or a bad trip
He has the vision
The thotness tree 🤪
Its pretty boring but 15% tdr is 15% tdr 🤷♂️
Max Payne build
meaning?
Pain killers
oh I technically have one
so classic stim build
stim crate with dual stubs
Wait
doesn'T max paine use a single gun?
yeah but I'm not gonna run desp
i am one to talk my john wick build uses dual stubs xD
Kitchen gun would be OP in darktide
i am currently watchign the funnie plasma vet he onyl uses krak grenades, does barely fire the plasma rifle, blocks crushers with the power sword and runs away until he gets the next crack
also use medpack onyl for themselves xD
Revolver hive scum is very fun
yes it is ^^
Because I actually have bullets for once
but i prefer it on the melee scum
blinks how?
Let's just say
The other three were in the white on ammo
The zealot kept stealing it
The melee class
FUCK
I've been playing so much of this exact same build because I've mostly been doing havoc and vets are so easy to get games with
I am actively shooting up all of my ammo tho
Anyone playing braced autogun with HS? I love that weapon, just wondering if someone uses it (as I only see infantry) and if so, which blessings do you use?
I have tried it
think just deathspitter and fire frenzy
it's the best the weapon has performed prob, but it's still not even close to a good weapon on scum
Why so? On scum especially it seems amazing
if they woudl do that xD
btu no xD just walkign lettign us fight and waiting till krak
it's just not a good weapon to begin with and I was hoping scum would bring something that would favor the bodyshot/center of mass style of gameplay
but weakspots are always king so there's just no real point to even trying besides having fun with a very large mag
i lvled it and i foudn it underperforming compared to the other guns
Dunno. I like the suppression on it honestly. It is fun!
yeah
i prefer desperado with autpistols and stubs over braced ^^'
it's like rampage propping up crowbar
stubs desp is so much fun, but after a bunch o games my fingies hurt
like you could do something with it, but that's all just rampage
crowbar is still poop
auto fire mod
just lets you hold down fire
well you can just macro that stuff anyway
yeah I will always go for qol mods that saves my fingers and wrists
Gotta protect your fingers
Some sort of full auto mod for semi-auto weapons is mandatory for DT tbh
Less so melee weapons unless you're just spamming lights all the time, but 1000% for ranged
Laspistol without it is painful ngl
it took them long enough to add a dodge counter
He looks panicked, did his boat spring a leek?
I'll fuck off now
How does that work
leek in da boat
Would y'all agree with this notion
When the going is good, Hivescum seems overpowered because they can get all the kills "First". When things get messy and especially on higher difficulties, they fall back down to being more comparable/balanced.
No, Scum and Psyker are the best classes in the game by a landslide and it isn't even close
Hive scum shines in higher difficulties just like psyker does
Any class is powerful if they kill things first
If I kill a crusher pack as ogryn faster than my teammates, I am the OP class
If a teammate kills a boss before me, I am the worst class
Nah, they’re the easiest clutch class outside stealth cheese
I’d rather be scum than anything else in a bad situation
The dodge speed and toughness regen on being shot let you get out of almost any situation
Toughness regen on ranged damage carries this class so hard if I'll be honest
It is legit one of the best forms of survivability in this game
ruffian or anarchist for rampage shivs builds?
I prefer the crit chance tbh
It's 5 percent on top of the metric fuckton of other crit chance you stack
More crits more better
Synergize with things I like more, like hypercrit and tox melee on crit
it seems like pumping melee by 10% is better though since it means your crits are 10% stronger too
I don't like or like not it; I'm trying to figure out which is optimal.
5% crit bcuz crit sound effects are cool and that therefore makes it the most optimal
that would depend on the rest of the team, If I have a choice
For weapons that crit high, crit, and shivs are one of those, youre not trying to hit some breakpoints like with rashad
Brutal Momentum would change things as then you wanna oneshot to get multiple enemies in one swing
Brunts servitor is so chill today, decided i wanted to try a maximum chem tox build and he gave me a 60 mobility saw first thing
Im a freaking idiot and triggered a host by retreating in its direction. But i solo'd it! Which is the first time ive done that. The corruption healing from the stim box is very useful
someone been missing out on peak scum

knife rampage is very good
Scumming it
i mean i know that mk6 is good
but mk3 is
uniquely beneficial for this class i've noticed
Both are very good
Imo
The shivs are BONKERS with rampage.
Honestly everything is
The chainsword is also kinda crazy
shivs are just busted
mk3 also kinda forces me to think a little more about my engagements and i like that a lot
The demonhosts true weakness was fentanyl all along.
Just tried to play Arb after on months on Scum...
Yeah... no
No thanks
Like swimming through molasses
Came across a HiveScum named Female-Mauls-Sub. That woman knows what she’s about.
Scum is legit what makes dclaw a way better weapon by just pumping it tf up with talents
Literally shot a barrel next to a chorus zealot cuz I was already mowing down everything
Nothing wrong with that, Chorus Zealot is just a worse shock mine or shout
How different is the mark 3 knife to mark 1 shivs?
Similar moveset without the throwing shiv I thought
That is true! I always poay taxe on mine to be less slow.
Pretty different in all honesty
It's another classic lights for trash, heavies for targets that need them, weapon right? What makes it different?
I mean, if you wanna be reductive about it, I guess so, but ime they play pretty differently
Can you explain the difference? I don't get to play much ATM but I always liked the 3 more than the 6
So I'm intrigued
Mk3 knife heavies are a constant mix of wide sweepd and stab overhead
I don't find it anywhere near as capable of aggression compared to the shivs, you gotta generally be more careful, it has less range but higher single target
Also push attack is very stronk
Push attack poke is very fun
That push attack might make it higher dps into single targets but idk. Shivs have great base damage
I will not. 
Synaesthesia is poppin off today, i don't need that sort of thing at the moment 
Isnt ogryn technically faster (in terms of walk and sprint speed) then the little ones until weapon choice and talents are taken into account?
Compare attacking with various weapons & compare att spd and effective dmg done & clear by ogryn vs HS weapons
And you’ll see
I dont understand, what does damage and attack speed have to do with movement?
Weren’t we talking about effectiveness in combat?
Maybe i misunderstood Stim shady, i thought they meant moving slowly when they said arbites swims through molasses.
So I thought you were bringing up ogryn as an even slower character
Movement depends on weapons mainly
HS does not have slow moving weapons
Arby does; ogryn too
Its about pace of play
Hive Scum has fast weapons and is hypermobile
Arb and Ogryn are like slugs that have crawled through superglue
Ain't no way I read this right, I refuse to believe I'm not hallucinating
I mean, its kinda true tho
Zealot gives up being able to do Zealot things in order to use it
You're essentially wandering around with your thumb up your ass for ten seconds every time you press F
And by doing so can ensure the survival of your team, allowing a res, controlling a monster / boss or even ledging it, stopping a captain's bullshit, allowing pushing / forced rushes to say rituals, allowing you to push shooters-
Do I need to go on?
Oh also pox gas is fun and big xd but zealot throwing up his fancy gilded capital I and oh look nobody loses toughness
Its not even 10s

be me, zealot
Big E's strongest boy
relic dealer on deck 67 sells me a holy symbol that is said to prevent heretics within its range from attacking
a little skeptical but decide to try it anyway
all the heretics within its range are prevented from attacking
I am also prevented from attacking
mfw
I’m quite a hog what can i saw
No way did bro pull a 67 on us 

TFW you realize Soldier 76 did a reverse 67 before it was cringe


That assumes that ur team is completely incompetent tbh
And cant stay alive without chorus
Wich is not the case
Also shout exists
I do hope you have hundreds of havoc 40's under your belt
Great response
I Know right, @main trellis the bois and I have done numerous without shouts, choruses and we never use bubble
Everyone can shout… but what if you don’t have a vet
🤔 🤔 🤔
Also doesn't by your logic needing shout also mean you can't survive without someone just conjuring gold toughness on you all
Just saaaaaying~
High difficulties in this game are more and more revolving around what we can do with 100% focus
I just like stagger from shout; i pick it for it
meaning lacking one component results in a shitshow much easier
What 7, 8 seconds of your time to basically allow your team to do something by providing a burst of hard CC and gtoughness? A fair price I'd say
Let's keep in mind dreg shooters are unbalanced as all hell
Its not very fun tbh
I think zealot with boss dmg is way more usefull in high havoc
Then your odds of success increase by aproximately 300% 
Id rather burst down a boss quickly then tank him forever
Everyone wants to see big numbers after all right
A chorus build doesn't mean the zealot suddenly does no real damage
@pulsar aspen Would have ALOT to say to that
Im talking about how you cant really play the game while doing chorus
@floral galleon I would and could. But at times this is like fighting windmills. I have no interest in that.
Like youre effectively also ccing yourself while doing it
I don't like playing it, erefore, its bad 
It's like fighting damage sponges fr fr
Warmaster Baiter, I've been expecting you
Chorus may not totally gimp zealot but it's the default bad zealot ability too
Its a similar reason i dont find smite to be fun
@astral canyon So what i get from that is you want to continously always push push push damage damage damage attack attack attack otherwise it is NOT playing the game, do i understand that correctly?
Oh smite is a completely different animal, you DEDICATE yourself to CC
Smite =/= chorus
I mean yeah smite is that issue cranked up to 11
I dunno; i really do nothing for sure… meanwhile:
-stagger
-suppression
-survivability for the entire team
-stun immunity
-dmg/tdr boost
Yeah… nothing
pepega

Just saying its a similarity that i do not particularly enjoy
I see your point but smite is infinitely different from chorus, the primary point of chorus is the gold toughness followed squarely by the hard CC
Death is, as always, the best CC.
Chorus also has much lower range compared to smite
Im not saying they are the same
Again its just one similarity