#hivescum-class
1 messages · Page 253 of 1
Some rangeds are good against Carapace and some melees or melee attacks are bad though too, you should always check the attack tables for your weapons on the inspect screen.
Remember that you also get that attack speed bonus with the damage
Adds up nicely.
I'd say Chem dep is better if you wanna invest in some uses for toxin and have a better stimm to use
But obviously if you don't wanna do that, adrenaline works quite nicely given you'll have a bunch more points to invest in other things
Yeah I suppose
Hm
I also do not have to do the whole
Early game
Chem Dep counting
sigh
I suppose it does also allow more justification for dipping into pickpocket
Since you won't be as pressed for talents
Bro I don't even know if that's gonna do anything with how this game's been
I'm legit putting in a post on the forums and I'm taking a break for a lil
Yesterday was kind of my breaking point
15% crit isn't a terrible loss
If I drop bottom right side tree
If you run that
I'd pick up
AF, stoked rage and unbound
Forges bellow probably
Like the wind? And pickpocket?
I'd highly recommend channeled aggression if not running uncanny
If you are
Then skip it. But riposte + precog just feels better with the setup I was running
Yeah that makes sense tbh, you mainly heavy things that want to be rended anyway
You don't run smiter right?
I actually was for that time
Smiter seems weird
But I don't think it's needed if you run the 20s duration
I was trying both to see how it'd fare and while the uptime was better-ish
There's still those awkward cases where you get a boss with not enough fluff for smiter to pull weight
Never run assassin
Yeah
Terrible subnode
I probably just run stoked+unbound
Yeah that's just fine.
Use the extra point on in your face just for more rocket damage lol
Yeah, quick swap lets you pull it out faster too iirc
Hows the bone saw? The damage over time from Needler is pretty fun/strong, curious if that carries over to the melee
What're the perks of hivescum compared to arbites
so far for me, feels like more damage but not nearly as sturdy so far, also you lose the dog for CC
They're literal opposites in design
Arbitrator is safer but decently strong, with a very hard cap to how strong they can be. And not as mobile.
Hive scum on paper is not as sturdy. But their ceiling is astronomical compared to arbitrator
Only class that can consistently give psyker a run for their money in pure output
Also arguably the most mobile class in the game so scum not being as sturdy isn't as big of a deal in practice.
The weapons look interesting but the aesthetics of being shirtless and wearing nothing but leather scraps is pretty rough
Alright I need some thoughts here, spend 2 points
I just do not like forges tbh
I like it tbh
Play scum if you wanna be a speed freak
It is such a rush
You feel like the king of the rats
It'd be cool if the aesthetic went further and maybe gave us something substantial than f04 raider armor
I feel like a cyber gladiator tbh
There's also borderlands aesthetic
Cleave talent is a decent choice here.
Both of em?
Ig
Tbh idk what else I'd take
Pickpocket
But I don't need it
The fuck is shivs base cleave anyway
100%, when I first played hive scum I was playing too much like arbites/ogryn and got downed a lot. getting much better at staying healthy when I play much more mobile
Get that juicy cleave
It doesn't have it
It's a strike weapon
It's cleave is pretty bad
These talents make it OP at horde clear due to its attack pattern tho
it's not that bad
it's like 4 or 4.5 on horde clear lights
that's higher than knife horde clear lights
the light attacks on the stabby shivs have a sweeping attack on every odd swing, so it would be sweep > poke > sweep > poke > repeat
but with even a smidgen of cleave and damage up you blender through hordes no problem
cleave shivs can spam heavies for slightly more cleave but its not really worth it to lose your anti armor flexability on the stabby shivs
Try the push attack on the mark 3 shivs for single target
What does it do?
more single target damage
mk3 single target dps sucks tho
mk1 single target is much better
It benefits from having a lot of attack speed from full stamina
Scum recovers stamina so quickly that this barely matters
It's when you're constantly spamming it that you have to worry a smidge
It's not that it matters to recover it my point is that you will gain more from tapping lights than doing this
It’s decent damage into crushers other hard targets. It’s not as good as mk 1 but its reasonable if you like the 3’s
If you're not doing push attacks with some weapons
You're straight up just using them wrong
Like for example. Mk6 combat knife
You want to use them. And often too.
I am not talking about utility I am talking about dps
Yes.
Some push attacks are huge contributors to your dps
Or are better for different situations
Like mk7 tac axe's horde clear combo being push attack + heavy because of the arc of the swings
Sometimes utility is what you need at that time but spamming it won't help you dish out more dps when you have 100% extra atk speed from full stamina
It's not even remotely that significant though
The attack scales with how much base stamina you actually have
Example.
Baseline, shivs have 4 stamina. You get 2% attack speed for each blip of stamina which results to, 8% attack speed at the best of times
It's meaningful
But not meaningful enough to completely neglect an entire part of a weapon's moveset even if it does cost stamina to use it
Because with some weapons, you're actually losing out on a a lot by not using the push attack
Like mk6 combat knife again as an example
Because that push attack is one of the highest single target dps moves in the entire game
The slight (and barely consistent) loss of attack speed won't mean much there
Good to know
I like to special heavy
Now if you wanna really bring that attack speed up
You can be a psycho (me) and run stamina curios
And with that. It's even less of a loss to do push attacks too
That's what I plan to do
Still need the curios
Ye that's good too. I mix em up
Also. To clarify
It's not even much of a loss even if you're at low Stam if you use Hive City Brawler
Since that talent linearly scales on how much stamina you have
And you should be using that talent
Because it's one of Scum's best talents for raw survivability.
hive city brawler is pretty dumb
whats the dump stat for dual autopistols?
collat
is there a ranged build with IAG with crowbar melee? like when desperado goes to cooldown, I will use melee then
any ideas about this? https://darktide.gameslantern.com/builds/a0bdbc04-a1d4-4256-96a2-459f39a71d24/havoc-40-ranged-melee-build
uh
that is
a build
Dare I say
One of the builds of All Time ™
looks so weird
Stimm Crate is your best bet
good builds aren't top heavy in terms of talents, you want to be able to go deep and wide in the lower branches
Don't forget that one that gives you more crits if you kick a crusher in the balls
Some argument for being mid-heavy in Scum tree
well there's only 7 talents total there, with a minimum of 3
tho I'm not taking more than the minimum 3 or just one more for jittery
zealot or vet are prob the ones I spend the most in the middle
wanna try a crowbar build that doesn't suck. so far I only see stacking multiple stamina for attack speed boost
I mean you can bruteforce anything with rampage
but you could just use a better weapon instead
Shivs shrink the choice space a bit by being so versatile and strong into carapace
Depends; despy takes alot from the top
Which is pepega thinking; rampage gives enough att spd + its normal spd is alright - its not like bonesaw

Lately I've been falling off the Bonesaw hype train

I used to love it for box + tox support scum but then I tried mk6 knife
And now I'm like "why am I doing this to myself" every time I play Saw
Because mk6 needs literally nothing to kill shit
I can just light spam trash if I want, Uncanny or the tox kills them off, and I can PA spam anything even slightly dangerous and it dies real quick
Try the explosive bolt pistol; its stupid on crate builds
I did a build on it; meme such as this should not be THAT good… in H40 too
Yah what makes bistol especially good on crate?
Stupid on Rampage builds too, on-demand stagger stick with not-awful damage
It amounts to 80 budget-Blackouts
The main thing about it on crate is the fact that the AoE kills chaf very quickly & creates space - pair it with sample collector & you get your crate up faster than if you would go into melee
Not to mention; due to its effectiveness you can use actual buffs on your stimm instead of making it subpar just to get the crate back faster
I don’t even use chem demp on that build

Makes sense, i still don't particularly vibe with crate builds, but sounds useful
I just use it on Rampage because it gives you so much control with little investment, not like you're gonna be using your ranged weapon much anyway on a melee build and it deletes snipers easily enough
Don't use Chem Dep at all tbh
Its a hard sell vs Adrenaline
Every crate build takes chem demp - i use vultures

Weirdo

The best part is; it works
Very well too
Why would i ever wanna go into melee when i can just shoot

Im not gonna doubt it, i made a Desperado build with Adrenaline, thats pretty weird but also works well
That is weird
Mine ain’t so much if you consider the fact that when you use crate you can be any archetype
With despy you’re suppose to shoot; if you use despy with adrenaline might aswell pick crate/rampage - it will be better
Dedicate yourself to melee
Makes sense, Crate is pretty flexible
Though thats why i did the hybrid build with Desp/Adren', can push ranged blobs with impunity and not be a slouch in melee when needed, is fune
Very valid 
Plus you know, Stim is basically a second ult if you stack it with damage nodes
Att spd with stun immunity & str is best combo ever - so ridiculous
Hmm, will try, not sure i've used the stun immunity one yet
And apply for the whole team if using crate
Can send a build (need to make a guide but can send gameslantern screen) + vid cause its up
What would be the best way to get Fat Shark's attention for suggestions for HS cosmetics? I know they need to get GW approval but I have some ideas for Havoc rewards. Since they already have long coats, a modified Moebian 53rd Commissar long coat would be cool imo and for the head just the black Moebian rebreather or mask with no helmet so we can still use the hair, legs maybe the black combat fatigues with added patches and studs.
I've seen Stimm Supply builds played and all i saw was the same setup everytime... then i saw a build relying on Bolt Pistols explosive AoE to do dmg with Desperado... a meme... and i though... 'What if i combine it with a Crate build since it kills everything soo quickly and proc'ing Sample Collector for faster Crate spam?'
And thus I cooked (s...
And weapons & stimm (ignore the chainaxe if you want; its for bosses & ogryns up close - can use chainsword (if you wanna go into melee more)/whatever melee that will kill crushers/bulwarks/bosses effectively)
no
We still waiting for Arbi cosmetics 
Based department hello?????
Will they EVER happen…

Why use melee when dakka
Necromunda has more ganger models than arbiters. 🤷♂️
Varkas Mk V Infantry Autogun > Autopistols, correct?
Depends
Depends upon what?
Upon how you play. Vraks IAG is better damage into basically everything but its mobility and reload speed are lower and you can't shoot while sprinting
Uzis are super mobile, good damage for anything not carapace
If you're not a pansy about melee like some desperado scums I've seen, uzis are absolutely fine, you just swap to melee for crushers
Or you rockit
When I play Desperado, i prefer Uzis for the mobility so I can run around shooting every special / gunner / trash shooter in the area and leave the crushers for my team, if I don't have rockets. Or I just engage them with shivs after I've cleared out the trash
Shivs are objectively the melee meta on Desperado? I have been running the IAG and rocketing Crushers. Just for the fun of it would a tactical axe be viable for that build?
rampage?
Vraks is the most dps, but it suffers in almost everything else
anything that works against carapace is fine
even dclaw
you shouldn't be using your melee much
Taxe / shivs / combat knife are all good options
Basically any weapon that doesn't need talent point investment to be good
And can deal with carapace
I only do if I run out of ammo for the IAG
when I read melee meta I assume rampage
Sir. You're scum. You don't run out of ammo.
he said melee meta for desperado
otherwise you want a side weapon
it happens sometimes actually
against bosses for example
or when the funny vet is not using a peashooter and steals your kills
Ty eta al
Wdym steals, people are supposed to kill shit
yeah but when i do it with desperado, i'm the annoying one
There's enough elites in the game for you to have Pickpocket keep your ammo up
I think you should mute anyone complaining about "kill stealing" 
I mean I get playing with a good desperado scum is annoying, but tbh I've been seeing fewer of those lately, most desperado scum I've seen last week or two have been god awful
Overconfidence is a slow and insidious killer
I had a desperado scum yesterday trying to shotgun crushers
Not agri shell, one of the other ones
It was comical
btw you should try the shredder
imo it's the most fun of the three
What would you think if FS gave us an update with dual shredders vs the autopistols?
Autopistols are basically dual shredder
Ya the damage is similar
I think uzis are a little higher
But shredder has quicker reload and much better stagger
And I think better crit strings?
Hmm
Much better firing sound
My head hurts after 2 matches with dual autogun
i have 4 points to spen but idk what to spend them on
3 to spend at least
right node of rampage and pathing towards sample collector
ye that
rashad
finesse node of strength then ig
is a 65 second cooldown ok with sample collecter?
ye
my meth setup
die
you can get away with 75s stim + blinder + sample collector
a single blinder can get you like over 20s cd
and its infinite
so do i replace rpg with blinders?
cause i use it for large clusters of crushers
eh also needs pocket toxin
and idk if its worth it cause i dont particularly want anything else in my meth
I personally wouldn't run anything other than 30s cd on stim but 75s need it
i can work with 64 secs
god damn i held off an entire horde by myself
i mean, with rashad and needle pistol would i need rpg
Get stun immunity in the att spd tree/reload (if you use despy)
nah im using rampage
Dodge distance is extremely powerful
Actually turn into a freak of nature
There will be moments where you won’t have rampage active - stimm will give ya that edge
well reload isnt useful for me being melee rampager
So stun immunity one
As i said before
Its mini rampage especially when you gonna have it on cd
been trying out the bonesaw. is it the chem toxin for crowds, brittleness coating for big guys?
only instance i use brittleness is when i have a needle pistol and fighting a captain with their shield out
brittleness is unfortunate not good
Only use for it might just be monsters but everything else no
Toxin does genuinely fuck all against captains so might awell use brittleness
Why people mad about burster waves in the event when is simple as this 
Because they come from both sides
Get into a corner shrimple
I have a new dclaw setup 2 share
This seems to be oddly missing your teammates shooting those bursters the moment they're in push range
Because burster's fall into a weird catagory of 'not a problem at all' or 'HOLY SHIT! HOLY SHIT! HOLY SHI-" depending on what is going on.
In matter of fact I AI gen that clip, there's never a legit clip that teammate's don't shoot bursters in front of you
Even to experiened players, with that many it only takes them getting lucky (or you getting unlucky) for things to get real bad real fast.
Though many players don't know that any prop and wall can actually block the radius of the explosion
Even a small box
You can still counter it though, when playing with good groups we always spread out. Close enough to help each other but far enough to not all get whacked by the same dude.
I like brittleness on the BoN
It does more damage per swing too
If you needle the boss up as it approaches you might as well use the purple for the team?
Does the brittleness only apply once per swing?
Or does H1 apply multiple times for instance
H40 experience is not getting hit at all then you explode out of nowhere ime
Since it's a latching attack
This may be the Build I've had the most fun with on this class yet
Devil claw lowkey meta on scum
Nimble+Jittery supremacy
I mean at this point why not
Since I'm not investing at all into bottom right
I actually have breathing room
Look it's the one thing I've consistently sworn by on scum since day 1
Oh no don't get me wrong
It's an amazing talent
I just don't think it's necessary
True grit but in a completely opposite way lmao
nimble always been amazing
When you can really invest heavy into it
It's amazing what having a stupid amount of inbuilt rending and cleave can do for you
Holy cow it's good
This thing was already going through hordes like butter but it's actually so much better like this
Also I may be wrong
I think(?) the parry also takes CA's rending buff too
Or maybe because of all the damage stacking, I was just doing crazy damage on the parries
My stupid head still needs to try Dclaw scum
I used to forget how fun was using it back my time playing on vet and just parrying
im p sure every attack on a melee weapon but the lights are given the rending buff
i was using a heavy sword and it applied the buff to the special and push attack
Favorite rampage weapon honestly
It's just so fun
And reliable
And especially for Havoc rn with rituals, it's really useful
If I know I'm running into a bugged ritual, I'll tell my team I'm falling back a bit and not to follow too close so I can take the aggro of the DH
Because I know I'll win 
Does anyone have an hive scum build for me to try? I just bought the class.
Cleave both nodes
What are you looking for?
Idk something for havoc missions though
I have a melee build if you wanna
Weapons?
Shivs MK1 - Carapace / weakspot dmg - Lacerate / Mercy killer
Shredder - Infested / flak - Pinning fire/ Blaze away
.
My bad thanks
counterpoint: brutal momentum
All is good
Go ahead
Yeah but with jittery? Immaculate movement.
- You want adrenaline unbound. Passive toughness regen is good on this class.
- Slippery customer isn't that good. The most you'll notice out of it is that you can safely carry batteries for objectives and medicae stations.
- The most you're getting out of Cheap shots is some extra damage for your Autopistol but it's barely enough to be worth using because shivs just won't stagger much and you don't have Forge's Bellow to force stagger.
- You don't need both cleave nodes in bottom. Just one is fine, especially since the one on the bottom isn't as consistently procced.
Does slippery description still straight up lie
Pretty much
It'll help against sparse poxwalkers getting cheap shots on you but that's rarely ever a problem with how high your mobility is
And it does legit nothing for overheads
The thing you'd most likely want it for 
I don't slide personally
Unless I'm doing it on the run up for movement
Or I'm carrying obj
Also lacerate on shivs is uh
Yeah that's just not a great choice.
Because rampage does literally nothing for bleed damage
Btw I think rending from rampage and in adrenaline takes about a swing off shivs to kill crushers for me in practice
doesnt lacerate also require non-weakspot hits
It'll help with mercy killer but mercy killer isn't even enough damage to be worth chalking shivs with a bleed blessing like that
or is that the other bleed blessing
Especially with that exact point
You won't get bleed on weakspot hits
So you have to deliberately hit them anywhere but the head and then hit their head
yeah not going for weakspot hits on shivs is kneecapping your dps like crazy
Which is really, really awkward.
-
I had adrenaline unbound at some point but then I ditched it for some damage ig I can switch the node from consistent dmg output to toughness if surivability becomes a problem
-
I have a mod for slippery customer so it is very good - I can dash / slide to the side and with sliding I am covering more of the distance safely
-
Yeah I picked it cuz of my shredder as it is 15% dmg to it while shivs get 10% for the chaff mhm maybe I will ditch it for adrenaline unbound in high havoc at some point
-
I have not tested if I need both nodes but is not extra cleave worth it? Shivs have very good attack patterns that basically slide across the whole screen cleave sounds good for it
those things have insane finesse modifiers you want to hit the head
Flesh tearer is better but it's not even good enough to be worth using honestly
or the glowing ball in the back for burgles
Shiv base cleave is already decent for what they are
And you have 50% more from rampage and your stimm also has strength which also increases cleave.
and rampage also has strength which also gives cleave
Interesting
Okay I will get more toughness regen then
Riposte cannot stack beyond 20%
Is not it somewhat a waste?
20% crit is really good
If I am not mistaken his crit talent can scale all the way to 100% if you keep dodging
specially for a gigafinesse weapon like shivs
float like a butterfly doenst stack
I wish .45s crit scaling wasn't gimped
Wait what? I thought it did
and also is only 3 seconds duration
thought wrong
Okay
Who told you that
Think I heard it from mr. e
LOL
Who is better then?
AND SPECIALLY DONT TRUST TANNER
No one puts out like
Jesus christ
Good darktide content on the big scale
Me 
Some people around here do neat challenge runs
But otherwise a lot of info is best gained here tbh
One less ill educated person in my havoc lobbies later
Ngl I really wanted finese dmg but I had no way to proc weakspot dmg from bleed stacks and thought crit was already a wasted node LOL
God I saw a scum in havoc 30 last night with 2 extra wounds asking "why don't my wounds work like they normally do"
LMAOO
Because everything in havoc tries to fuck you up
AHAHAHA
Good

90% dmg scaling for headshots
Nice
i just go uncanny riposte
helps with the random armored heads in hordes
turn brain off
lightspam
win
@mighty belfry What about zealot
I am currently running uncanny with duelling but I am a crit build
Should I switch it to precognition if it is less likely to trigger than for scum?
My ranged is boltgun
So it has some benefit from rending from switching
But not great since it already is pretty decent to armor
A lot of times I am sitting at 10% crit rate
whats the best blessings for needle pistol?
On a blazing piety build?
The one that allows you to avoid fire while sprinting with above 50% Stamina is pretty good, and the other could be something like ghost or gloryhunter
Yeah
You should be having more than 10% generally
Well everything is dying before I have a chance to stack up crit rate on bleeds lol
😭
My avg crit rate is like 35% per match but as I say sometimes I am stuck at 10%
Using boltgun so shooting something and not deleting it in 2 shots is somewhat difficult
LMAO
Dueling sword moment
I mean
I vehemently refuse to use dueling sword on zealot
Really I think that's just up to preference
Wait, what ability?
Shroud
I like it
Hmm

Precog might be a good idea tbh
Tbf tho, piety with shroudfield is a weird choice
It synergizes better with the other two keystones
I like it more for the build I am running
I'd try precog
Eh I will probably quick level shotty and use it instead
See how it fares
is ammo the dumpstat on needle gun cause i still have 81 shots
on a gun that a barely use
Basically everything is
Nah not mobility
Maybe except for stopping power and mobility
It's the one stat that makes a quantifiable difference
Nah even stopping power is pointless
alr cool i got my fent gun
It could be dunno
Ammo, I wouldn't say if you're running pickpocket
But if it works for you
Why not
My rationale is that sometimes darts may not go through armor with lower stopping power - the way zealot throwing thingy does
Base cleave on needle is not very good to begin with. That little inch of stopping power isn't really doing anything
That being said
It's less of a dump than damage is for that reason
Damage truly is like
The ideal dump stat
Because it does practically nothing at all
I meant towards the actual target that you are firing at dunno if some shots does not count at lower stopping power I used dmg as dump stat on mine
melee so no pickpocket
I would argue it'd be better to have damage as a dump stat
But again
If it works for you, it works.
I have never seen this
In auric
Let alone h30
Good lord.
Did some math
It in fact is a better idea
You don't understand the kind of people I attract in havoc mm
@mighty belfry What is the difference between the shotguns?
I mean combat versions
Except for dmg
Agri is a sniper like. Tight spread and the special is a slug that can open up bulwarks
Zarona is more traditional. Wider spread, special is a wide horizontal shot. And for some reason
is brutal momentums description wrong cause even when im headtaking it just stops
It has a weird niche with unyielding enemies where hitting them at all somehow gives you more pellets on hit than on any other kind of enemy
So it's actually a good boss killer.
Kantreal is widest, slowest firing. Arguably the worst tbh. Has an incendiary shot that... isn't very good for a special
But it does have a ton of suppression as opposed to the others so there's some utility there
Also I had a feeling since Duelist gives you 50% finesse
So your dodges net like
110% finesse damage since I'm pretty sure they're additive
They are but it just means you can not count with them at all since both builds have access to it
In my calculations if my crit uptime is higher than approx 19% it does more dmg
And since I am sitting at 35% in most circumstances it fits the bill
Yeah because finesse damage is crit + weakspot damage
Don't even need to crit when weakspot hits alone do a lot
And when you do crit and have both of those things procced, that's both 110% crit and 110% weakspot added together.
So your crits just explode
I unfortunately have to go for zarona due to special shot
It has very large spread
I need it for crit proc
Or do you think agri can hit 5 fodder minions in a swarm?
I would rather go for agri personally as sniper slug is a very good utility
Just had a psyker player rage quit out of havoc during a clutch 🙂
I am magnetically attracted to the worst lobbies
On God
is brutal momentum bugged cause my comaxe does just stop when swinging into large crowds
You sure you hit the one shot breakpoint for the horde enemies?
Well then you either hit carapace
Or you didn’t meet the conditions for one shot breakpoint on something in the horde
@mighty belfry One more question does pellets in this game not count as individual projectiles with crit chance?
Pellets don’t roll for crit individually
Welp
That is a lil unfortunate for me
i mean, 266 damage lights. not including weakpoint multipliers
Scab bruisers have something like 850 hp
ah
So doublecheck your breakpoints in the psyk
And don’t rely on stat card
Because it lies
What about stability
Is lower meaning higher spread before firing?
It results in more spread generally yeah
That is literally an advantage then
Make sure you’re running a properly dumped axe with unarmored and head taker
And your build has melee investment
Eh depends on the gun.
Post tree and axe ig
Combat shotgun I wanna run the blessing that gives you crit chance on the next hit for every enemy I hit before more spread means higher chance I hit something
ok the issue was no headtaker stats
doesnt explain why it happens on poxwalker hordes but ok
usually, no
Well I do not care whether that shot counts or not
I just need it to proc bleeding for my crit zealot build
usually u'd want better stability to make sure all pellets are grouped tight for best 1-shot kill consistency possible on specialists
I can always throw a dart if I need something dead
and gets blocked by huge amounts of horde enemies, which shouldnt happen
Weird. If you have headtaker and adren up shouldn’t be an issue
Do you now what enemy blocked you?
Maybe it’s working correctly and the hordes are just super thick
they are quite THICK
Record a clip next time it happens ig
i am killing like 10-15 guys per swing its just personaly annoying
how many chem stacks does 1 needlegun shot apply
cause im wondering if chem blackouts are an option against crushers
OMG ITS THE DIAGONAL STRIKES
yeah crowbar is more of a combo weapon, spamming lights is mostly single target from what I can remember
Nah that shouldn't really do much because if you hit and kill the first enemy with a headshot, that should mean anything else in the swing would be getting hit
That being said
BM is capped
ah
The effect always ends after the fourth enemy hit.
thatll be it
That's probably what you're experiencing.
Which
Ya
There's a reason it was nerfed that way 
What's the dumpstat for shivs?
mob
Thx
Do yall save the stim for anything in particular or just let it rip on cooldown? I have the bottom right stuff that stacks buffs and feel like I don't use it enough saving it for dangerous situations
You're kinda forced to use it with Chem dep tbh
But otherwise if I'm not using that, I use the stimm as a make up for my ability downtime
Same here
Or if I see too much BS ahead of me then I activate it alongside ability and hope for the best
when you say forced to use it, you mean just pop it on cooldown?
you need it to maintain dependency stacks
Yeah
People usually run the most perks they can to fit inside 1 min and then instantly pop it when they can
If you're happy to be at -1 max stack you can hold it for a fair while. Im always gonna pop it if ult drops and im not at max tho so its a moot point like 2/3 of the time with rampage
But might aswell just pop it like you said, assuming you're in combat
Did u send that report on FS forums yet
just did
oh no, are you forcing me to think with heavies now?
yes 
also parries are affected by CA
what's the heavy combo/use case
Idk why but I'm enjoying mk6 knife a lot more than shivs nowadays
At least for non rampage
swipe to get a bunch of horde clear for overkill
strikedown to do big damage to big target
gotcha, I'll try it out
is it true that damage is the dump stat for needle pistol cuz that only counts the dmg from the needle hitting the target and not the chem damage over time?
Yes
Only the direct hit from projectile
Id like the bone saw way more if it was designed for anything higher than malice difficulty
Hey nerds, I need a good havoc build. Any suggestions? So far I got max shivs, dual stubbies, and dual autos
you can do a desp dual auto build, its simple to use and effective, only problem is crushers
Give up on being a Bonesaw stan then eh? 
Bazooka time?
Yeah thats the only time you'll use bazooka is when a crusher wave comes or if your teammate gets eaten
But even then you cant use it on every crusher wave
oh and use 3x health curios, they give you so much more survivability than anything else
"that's what the melee is. I think you are scum, alright"
i just shoot the other things during crusher waves unless they are right in front of me
What?!?

it's not a meme
full hp curio is not bad on this class at all
How is that not a meme?
because a lot of the things that are dangerous to scum don't give a shit about your toughness
So?
Read it again
seriously
But then u have even less tghnss and still take health dmg?
If you get hit. 
Thing is, scum is a unique case where getting hit with gunfire isn't gonna be an immediate game over because of two nodes acting as barriers for them.
Yeah it may be a little less forgiving to have less toughness.
A little?
I'm so much more afraid of poxbursters and being pinned than anything else
Well im not
Yes. A little.
you have the class with the craziest mobility in the game
Hello I got a question, why do ppl use hyper violence with hyper critical together, aren't they anti synergistic?
A talent that gives you toughness on getting shot
Also despy makes you literally immune to being shot
Exactly so id rather invest in more tghnss
And a talent that when you hit 0, you go up to 50% toughness
I dont see how health works with any of those abilitys
They synergise in some respects, actually. Having both means that very few swings will be expected to not instantly kill
Health doesn't.
Health more covers for what your talents can't help with
So whats the point here?
Poxbursters, snipers, anything that bypasses toughness
That health gets shredded in seconds anyway
Once ur tghnss is gone
And doesnt regen
Considerably more seconds with health curios
It does regen based on finding medic charges
Thats not consistent at all
Neither is going from full to down in a single net
So we're really just gonna ignore the fact that poxbursters are like
Health curios make that less likely
Yes it is
a big issue right now
I honestly doubt it
I mean, surely having more of the resource you don't get back is more valuable than the resource you get back constantly..
And having extra health
Of course
Makes perfect sense
yeah but lets say u got a wave of armored specials with trash isnt it better to have just violence?
To offset that inevitable health loss
On most classes you would rather have the toughness
is actually a pretty gosh good idea
Eh, yesnt
Psyker is either way, Ogryn can happily do a full HP stack and so can Zealot
Hive Scum and Psyker are both vulnerable to being killed in a snap
Alright, I'm crazy for this but I run 2 health 1 stam on vet lol
I get fatmangus because it actually works with zealot talents but this makes no sense to me sorry
U could literally di the same arguments for every class
Yeah. And it's not invalid to have at least one health on those classes either.
One
I should say that I tend to go toughness/stamina myself, I'm just saying I see the argument for health making a bigger difference for scum though
But not 3
As i said before, better to stack the resource you don't get back when you have good talents keeping your toughness up, because you get that back all the time, you dont get HP back all the time
1 is probably better though, yeah
Thats what im saying too
Since curios are additive anyway and the first curio to add in each category is the largest relative impact
Rainbow curios makes sense too
Stamina + tough + health
But how do you not see the value in having more of the resource that isn't as helped?
Also.
Something to note.
I usually play havoc
I dont see the value of 3 health curioa
Toughness returns on curios is complete ass.
This is a worse case of mixed signals than my ex used to give 
It offers nothing to you
Tanking a mauler overhead?
One is enough
3 of any curio is weird unless stam, hot take i know
More then one is overkill and useless
Able to take about five poxbursters before I go?
Except Zealot
Dont do that?
Maulers are lowkey some of the most dangerous enemies in havoc
Because the Mauler had its silk slippers on and didn't announce his presence before cleaving you intwain
Crushers ok
By the same logic, don't take curios at all because you can just dodge everything
But maulera no
Easy game
No
Because they're very mobile and you'll get overheaded around corners before you even know the mauler was overheading
Why take any defensive stats at all am I right
Since we are all perfect players
Who never get hit by anything ever
healthmaxxing in havoc is boss
Every single one of us
Now its just getting silly
I agree.
Actually, Ainz has been doing solo h40 runs and maulers has been the enemy they're killed by the most 
80 toughness in havoc is not even that much of a detriment with the insane toughness regen and replenishment you have available to you
Turn your brain off people
And I get it. Those bastards are way more dangerous than you realize with the extra horde density.
No. 
Based ADHD haver
i survive way longer just by having the 3 health curios, no more getting one shot by careless mistakes
and since im running desp, that with dodging and base toughness is enough against everything else. the 3x health is just a safety net against crushers and bursters
Ran event map last night with 2 bazooka scum and had 2 ammo crates layed out at the end. Scab Captain never stood a chance.
yeah no I don't like this rending build lol @mighty belfry
The rose tinted glasses cracked

One of lifes curses in real time eh, its alright, happens to us all at times 
Better to be better at the game & not stack hp - the moment you stack hp is the moment you bank on taking chip dmg and as a good player you avoid that at all costs
Only meaningful thing is 1hp curio for burster 1 shot prevention in h40; anything above is meme/learning territory
Why maulers?
I believe cause they blend in better within a horde
Crusher you can see
Mauler… can be missed
If you could play 100% perfectly all the time, then sure, but the reality is, even the best players make mistakes and the game can pretty easily f*ck you if it decides to
Oh they don't for me I have outlines on 
Even then; 1hp curio is enough everytime
Mod?
Yeah
Sure, but the point remains, its generally better to buff the limited resources than it is the functionally unlimited one
And also I have circles on the ground so I know when these silent fuckers are behind me
What about for zealot? I see many people talking about fatmangus as of top tier build?
It was designed to be a meme build/learning build cause you can survive longer (even the creator stated it it a meme)
It got hyped by more influential ppl like Regi - thats how it got popular
Calling it ‚top tier’ is… an exageration to put it shortly - ANY zealot build can be fatmagnus build; its all due to some talents being picked that interract with eachbother & hp maxing
Zealot is just giga-tanky
Even with the bare minimum, he's still harder to drop than anyone else except maybe Exe' Vet having periods of near-total invul and Desp' Scum because Desp' Scum
Zealot is by design tho, the other two examples seem like they werent thought through properly before making it into live
how many chem stacks does it take to kill a crusher
Yeah I know it started as meme build but people seem to like it probably due to 60% DMG reduction after taking a hit
It's cooldown is short enough so decent players get some space in between
I think good players like it because it lets them do absurdly silly things, which is fun every once in a while
I know Goblin enjoys it for sure
Its more than that 1 talent tbh
Ppl like it cause it allows them to have way too many windows for error due to insane DR stacking
However outside of that… it does nothing extra - its a ‚training dummy’ build and always will be; and thats good
3-4 iirc
Nice PfP
ty
4s overall yes but… the moment someone gets hit into HP you lose that DR for 8s gor yourself; the design of the talent is dogshit & even in that build its prone to fail
Isn't having many windows for error good?
Oh interesting I thought everyone could proc it for themselves
It is… if you’re learning
Unless you wanna be a todler your whole life

It should be called ‚Peter Pan’ build cause if you don’t learn you never mature & never trully get good/better than you already are
Take it with a pinch of salt
If that would be the case it would be insanely good & every zel build would take it
ok thats kinda wrong i threw a pocket toxin blackout (3 stacks) no kill
oh i assumed needle pistol ^^'
Cause TG is 1 talent while fatmagnus is a whole build
We talked about this
You mean good
Good in a dumb way, yes
i was wondering if the combo was good for groups of crushers
I think it's defo past 3 stacks to kill a crusher but I'm not paying that much attention to it in high havoc
The way I understand toughness interactions they are percentage based - chip damage at slightly dropped toughness won't be much and I am running a build that lets me dodge like hive scum so I can instantly top it up if that happens oh btw I am currently running toughness curios but I am thinking of fatmangus
And thats the point - toughness is king; hp interractions are cool & refreshing but in the grand scheme of things & how this game works your toughness is what regenerates to full - your HP does not
When someone else gets fked and you reach med station and there is but 1 charge what do you do as a damaged fatmagnus? You doom your teammate or allow yourself to tank more dmg which in the end should be avoided?
Thats the issue; due to ‚until death’ talent zel can choose not to take the charge & still be fine (even with a wound); every other class cannot cause they will die (even arby with TG if at 50 or below hp)
Ime depending on what you get hit by TG arby can get nuked anyway
Sometimes groaners are sneaky fuckers
I have another question
Yeah; poxers do more corruption than groaners but are slower
TG is fir obvious enemies that do way more than 50hp
Ik, it's why I don't like it so much tbh
How do you know how many "charges" a station has??
I always found it confusing that they closed for no reason lol
You look at the station?
You see 4 bulbs; they either flash light blue or red
Blue indicates charge
Red indicates no charge
Simple

Oh interesting
I'll try to notice next time
Ye but are soo rare its usually 1 - 2 charges in endgame
Unless event ones
Seeing 3 is a miracle already; a battery is as rare as finding a shiny legendary pokemon
I had 4 batteries in a row in havoc on a carnival 30 last night, felt like a blessing
I can count on my fingers how many times i had a battery in H40; thats how rare they are
Rng is rng
Well I don't think people think of it as allowing themselves to take more damage nobody wanna take damage but if they do having more windows of error is nice since getting downed is often run ending
Thats the point; it changes their mindset
HP maxing does that to ya on any class
Vaccum capsule?
So as long as I keep playing the same way I am good?
Although that same mission mid event bugged and there were no doors to open lol(we could walk to elevator), but it still progressed like normal after killing I think 6 bosses
Funky mission
Game works perfectly ty FS
Yes & you don’t need silly memes to make it better 
I mean, for people with no fundamentals, maybe, but if you already know how to play, probably not gonna play any different with HP curios
Of you mean the omens map?
Dark communion
End event where you stop the ritual
Ye; if a boss spawns mid event it can auto open the door
Same deal in souls games, you can run summat people consider crutchy, but if you're a good player already, you'll probs be able to kill your opponent with a spoon so it makes no odds
Neat
What curios do you use with that melee hive scum build you gave me only level 11
Toughness all of them
And when the guaranteed boss should come through opening the door it just spawn there in the middle & it looks silly

Alright, u play on console or pc?
Pc
using rampage just makes me think that every weapon that is useless against armor should just get a rending boost
They should
Honestly
They made crushers even more stupid than before
And some weapons were already trash into them before
whats the point of being shit against 40 to 50% of the total enemies
Yeah lol, never seen that before tbh
for what, "horde clear"
Even twins can soawn there & open the door for ya in havoc
My favorite is when twins spawn early and start climbing into the spawnzone on that one mech map.
Twins are okay to deal with if you know the strat for rinda
Which is run or parry if you have her agro at you
😂
Depending on the weapon
which combo exactly? i know with needle pistol on yellow its 3-4 shots blue take 2-3 more iirc
i rarely play toxin ^^'
blackouts plus pocket toxin
adds some chem toxin to my blackouts
I feel the exact oposite honestly
Which is simple
Focus her

ah the grenades, well i guess you'd need 2-3 of those for a crusher kill
better try it in the meat grinder
Yeah one needs to run or parry and the rest should beat her to the ground 
still rpg is quicker ^^
true
No
You do not run so that your team have to follow you; thats bad
You keep the boss close if you wanna beat it down
block, dodge, clock, dodge ^^
not running away
however if your team dumbfocuses rodin ... welllp
u are karked
big time
Well you can run in circles if the arena allows you 100% chance she cannot hit you no matter what she does
Thats on them
Do you talk about Rinda boss or Havoc Twins?
Rinda
Yeah figures
I thought you meant that
We talk about twins here
No
Isn't it spawning the same 2 bosses
Or if you're playing funny parry weapons skip the blocking parts 
What's the difference
Yes but the terrain & circumstances & mechanics are different
true btu i am to bad at perfect parry for that xD
and if i cna do it with a boss i am usually so excited i die in the next secodn cuz way to happy xD
How are mechanics different
Parrying is giga ez dude…
That's what I do
Shields are not linked like in a boss fight
maybe, i still manage to nto be good at it ^^'
Christ imagine if they were 
An actually threatening bossfight mid-mission
horde are behaving different, special spawns too
Practice; can also teach you tonight; show you in vc 
Triple spawn eat your heart out 
Then it makes it easier doesn't it?
is the parry window at the beginnign of the animation or when it is in front of you?
Its the whole animation
Just keep tapping parry button over and over again of you have swarm if ragers on top of you
you are shitting me?
On Psyker you can literally stand in amongst 100 ragers and kill them all
I’ll tell & show you everything tonight if you wish
i was fumbling with trying to time it perfectly that i was to late with it most of the time ...
Win

No, literally you just press the button 😄
Nope; its that ez
Its not Darksouls 😄
You don't need to
These animations are long af
too much soulslike games xD
1v1me Elden Ring 
Sorry, the toxic CoD kid from 15 odd years ago came out for a minute there 
If you keep retapping you will always count as parrying but you won't be able to regen stamina in that mode so you still need to dodge
it's alright, you'd probably win ^^
Lmao
Maybe, I did get pretty sweaty for a while on there 
gotta type more quiet xD my black cat gave me a death stare for typing to loud xD
Ngl I tried to do the same thing when I first started with duelling
😂
Oh a cutie 
Yeah.. you dont need a spreadsheet to see how long startup frames and parry frames are 
Too many souls like games for me 😞
😂
yeh she sleepin ^^ i think i posted her in petttide, though my orange one is more ok with picts
Feed them, cats are good at manipulating people, but are easily manipulated themselves 
she preferrs scratchies ^^
I absolutely love black cats well cats in general but yeah black are my faves
