#hivescum-class

1 messages · Page 252 of 1

mighty belfry
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I don't like not playing the game for several seconds at a time

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unless i'm eating something while playing for whatever reason that would be

marble seal
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Zealot and ogryn are good reality checks

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I’m playing a lot of og recently and getting evaporated

vast pagoda
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Zealot has some good survivability

mighty belfry
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you have to be on a different level to pull ogryn off consistently

vast pagoda
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Ogryn is just the most vulnerable to disablers

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well really most things

mighty belfry
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and anything with a gun

marble seal
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And anything purple

vast pagoda
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they need their dodge time buffed

marble seal
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And anything red

mighty belfry
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i love ourple

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def don't wanna blow my brains out when i see it

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funny that i hate purple so much

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but actually really like red

marble seal
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Red is a good modifier

river skiff
mighty belfry
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ya because as long as you actually know target prioritization and confirm your kills, red is circumventable

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hell not even the CC immunity is a big deal if you can CC them before they go red

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purple? they just start off stagger resistant

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and it's just a pain in the ass

marble seal
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I don’t mind the cc immune cus they’re low hp anyway so cc wouldn’t help much, they usually just die

river skiff
mighty belfry
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:)

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red + purple is so much more cursed now

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lol

marble seal
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If you get an unlucky density of purple elites as a class without aoe spam it’s simply ggs

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Nothing you can do

river skiff
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If you could at least pull out weapons fast it wouldn't be such miserable experience

vast pagoda
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they just need more pros to their size

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instead of every possible con

mighty belfry
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it's crazy how they didn't consider elites being both red and purple and how unintuitively annoying they become that way

zenith fern
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Ogryn only gets screwed by double trappers shooting nets near same time as you dodging

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Because no linger

mighty belfry
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i fucking love purple captains that also go red

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it's so funny and awesome

woeful hill
marble seal
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Purple red sword captain……..

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Gulp….

river skiff
mighty belfry
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i want those fuckers dead immediately

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and shroud is the only thing that can grant you an actual one shot on them

river skiff
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LMAO

marble seal
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No more skullcrusher 💔

zenith fern
vast pagoda
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man i think id play havoc more if the modifiers were like the events

zenith fern
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Brute conscripts for havoc please

mighty belfry
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severely missed opportunity not to put altars in havoc

zenith fern
mighty belfry
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altars was an extremely fun event

zenith fern
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Brute conscripts + Rot armour

zenith fern
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While staying in the radius

vast pagoda
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also do we have any havoc builds pinned in this channel for hivescum?

marble seal
vast pagoda
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i have a melee build i think with that but idk how good hivescum melee is to rely on mostly

marble seal
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Melee is amazing but harder

vast pagoda
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its just a carapace issue i guess

livid raven
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what carapace issue

marble seal
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You should be able to melt crushers and maulers with any weapon

vast pagoda
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i must be missing something if any weapon can kill em easily

mighty belfry
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oh it didnt

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cool

vast pagoda
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oh it didnt save

mighty belfry
vast pagoda
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idk ive had some good melee on zealot and veteran

mighty belfry
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oh actually

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that's the wrong aura

mighty belfry
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finessemax shivs are honestly kinda stupid

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there, changed it

vast pagoda
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oh yeah needle gun was not feeling too great

mighty belfry
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cuz gunslinger is good if you don't wanna run pickpocket

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and i never do chadgryn

vast pagoda
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interesting going chem dependancy

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is the melee keystone not as good?

mighty belfry
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15% crit chance is huge

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it's also far more passive at the cost of needing to be more hungry with your stimms

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i also say

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aura is complete preference

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if you have a surv vet and ammo's not a worry

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i'd go 5% crit aura

vast pagoda
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yeah ill do this build and try it out for a bit

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like guns are cool and all but if i can like maximize melee time then thats awesome

limber cradle
vast pagoda
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honestly its the horde clear

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and sometimes if you are just too fast as hivescum you just get wedged into a horde and the shivs will not be enough

muted pivot
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I still don't get the hate for 4th stack chem dependency tbh

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It maintains itself if you take a 50% stim and it's as valuable per point as the rest of the keystone

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And on crate it maintains itself with a 100% stimm trivially

vast pagoda
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i already have an issue with keeping stacks because theres no sound cue and i have to keep looking over or multi task and keep an internal timer

muted pivot
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Sound cue would be nice I agree

vast pagoda
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so i know id screw it up

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i really dont know how people keep track lol

mighty belfry
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for benefits that aren't really that significant

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that also limit the kind of stimms you can viably use with chem dep

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it's a really awkward talent

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i don't hate it but i also think there's just much better options to take on scum's tree

limber cradle
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I love my max CD stimms tbh

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So I'll never run it

limber cradle
mighty belfry
vast pagoda
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it kills like 1 or 2 a second

mighty belfry
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it just doesn't have horde control

mighty belfry
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are you using that build I gave you

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because that's just not sounding right at all

marble seal
vast pagoda
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i am i have a lot of weakspot hits

mighty belfry
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how are you only getting 1-2 a second

vast pagoda
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idk the range maybe?

mighty belfry
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there are times where i'll suddenly kill more than five of them in one hit lmao

vast pagoda
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i mean when i hug the horde i just get hit because the bad horde control

mighty belfry
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just gotta be mindful of your positioning and hit those heads

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and also push

vast pagoda
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i do push but its not able to push the enemies about to walk through the others ones

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who are also about to melee me

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seems like the real issue is enemies will attack you from out of your range and sense hitboxes are kind of big

marble seal
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Keep trying, you’ll learn it eventually

vast pagoda
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its just weird

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i didn't really have this issue with any other melee on other classes

livid raven
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push has a larger hitbox than your melee range tho

vast pagoda
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shivs just feel very short

mighty belfry
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because shivs are short

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that's the one major drawback they have

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and it's not really a major one even

livid raven
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i don't think they are that short

vast pagoda
marble seal
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you have to develop a sense of timing for when to dodge and when to push

livid raven
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m1 spam, actually

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turn off your brain

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smash your face on that mouse

vast pagoda
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i do that lol

mighty belfry
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still absolutely workable

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but they're a bit of an outlier in that regard for sure

vast pagoda
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they probably just require more work than most good melee

livid raven
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i wouldn't say so

vast pagoda
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like zealot and pysker melee is fine

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no issues there

livid raven
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i think they are much more braindead than zealot weapons

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try the mk3

mighty belfry
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arguably

vast pagoda
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i mean actually trying zealot for the first time and trying hive scum for the first time idk

livid raven
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they are better at hordes

mighty belfry
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shivs are a bit overtuned

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actually

vast pagoda
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zealot took like nothing to go crazy

mighty belfry
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are we talking havoc here

vast pagoda
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no im just on auric maelstrom

mighty belfry
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oh

vast pagoda
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i would not go into havoc without knowing the build

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i fear id never be invited to havoc again lol

mighty belfry
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wait you're having trouble

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in auric maelstrom???

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with shivs???

marble seal
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It sounds like you’ve been used to staggering or outreaching hordes, shivs don’t do that

mighty belfry
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dude like, seriously you should be completely blendering everything with rampage

vast pagoda
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hmm

mighty belfry
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you need to adjust and play way more aggressively i think

vast pagoda
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oh i do that

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then i die

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lol

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zealot i could be way more aggressive to be fair

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so i certainly need to be a little less

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i mean ill try it again

mighty belfry
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i just think you need to get used to it honestly

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like understand, shivs are extremely powerful

livid raven
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do you really push with shivs

mighty belfry
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arguably the dueling sword of scum if not just outright better

vast pagoda
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i push with most weapons

livid raven
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i don't really see the point

vast pagoda
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in pushing?

livid raven
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yeah

vast pagoda
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idk if they are all around me

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i can just stop then

livid raven
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don't get surrounded

mighty belfry
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^

livid raven
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that's bad positioning

vast pagoda
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ha ha dodge does that tho

mighty belfry
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dodges shouldn't plunge you into a horde unless you're getting slotted really badly

vast pagoda
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and it sounds like you cant be aggressive then

livid raven
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i just m1

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you kill what's in front of you

mighty belfry
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no you can be very aggressive. if anything the class is asking you to do exactly that

velvet folio
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Ganger (im not calling them scum) is basically just Shade Kerillian with autoguns right?

livid raven
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no

vast pagoda
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ill get a clip of my aggressiveness in a horde at some point

livid raven
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in what way do you think is similar to shade

velvet folio
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I didnt expect them to be, but as an OVERsimplification would this suffice?

livid raven
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no, not really

mighty belfry
velvet folio
mighty belfry
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not to rag on you but there's gotta be something going wrong if you're having that much trouble with shivs

marble seal
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Oversimplified scum is zealot if you designed them from the ground up around havoc 40

vast pagoda
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i think theres also a lack of being in perspective of a new player here

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cause like some precision is what im seeing too?

velvet folio
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Yeah scum is built around hitting heads and dodging attacks

mighty belfry
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yeah. you need to be quite precise with shivs. personally

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i max height

livid raven
mighty belfry
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so it's easier to get multiple heads in swipes

limber cradle
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Just set your character height to near max and it's easy to mow down heads of hordes

livid raven
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they have poor health but better evasion

mighty belfry
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the class already has enough mobility that the extra bit of hitbox barely matters to me

mighty belfry
livid raven
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i don't think being higher actually really changes your hitbox

mighty belfry
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huuehue

velvet folio
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Thank you for the clarification my good Don

livid raven
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or better

unreal stirrup
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me when someone say scum is squishy

livid raven
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yeah it does make your vertical hitbox bigger but

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that doesn't really matter does it

unreal stirrup
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I mean you can still duck under dog

mighty belfry
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but it's a nothingburger to me personally

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but yes having over 200 health in havoc 40 is very funny on scum

unreal stirrup
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also shade and scum have pretty much nothing similar

velvet folio
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Bad comparison, I have learned

unreal stirrup
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outside literally a single weapon

livid raven
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are they even similar as weapons

unreal stirrup
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and it only in appearance

velvet folio
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Keri was the only char I NEVER played in Vermintide so I genuinely am just unfamiliar with her game

vast pagoda
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the shivs also have like a small wide range

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in the swings

livid raven
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mk3 has better horizontal hitboxes irrc

unreal stirrup
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it like nothing in havoc but it does have cleave and scum can have lot of strength modifier to the point where it can do some hordes clear on h40

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unlike dual dagger

tranquil fjord
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shiv horde clear consists of aiming at head level and spamming lights while also using pushes

livid raven
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if i remember right, shivs are more similar to sword and dagger

unreal stirrup
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no because sword and dagger actually have horde clear lol

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even in cata

livid raven
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yeah

vast pagoda
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well should i use pushes or should i not?

unreal stirrup
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is there a single reason to not use push

livid raven
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wasting time not doing damage

unreal stirrup
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yeah and not taking damage

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fair trade off

livid raven
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just dodge forehead

marble seal
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You push when you’re waiting for dodges to refill, or if you’re forced to

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Same as combat knife

livid raven
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that's true

unreal stirrup
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push is 360 and interrupt all poxwalker

livid raven
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attacks kill enemies

unreal stirrup
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ok why is my double tap react the drooling emote

marble seal
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Mine is fire

unreal stirrup
vast pagoda
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so do you guys never get surrounded?

livid raven
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i keep myself safe by killing enemies

unreal stirrup
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being alive for longer mean kill more enemy

limber cradle
vast pagoda
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i do too but sometimes my back isn't covered

unreal stirrup
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how do you not have your back covered in this game lol

livid raven
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even when i get surrounded while playing desperado i don't really have problems dodging out

limber cradle
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You learn the maps with time

mighty belfry
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do you know what the slot system is?

livid raven
vast pagoda
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yeah

unreal stirrup
vast pagoda
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i mean is getting surrounded a never thing?

mighty belfry
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the more you utilize cover, the less possible it is to be flanked

unreal stirrup
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it not like this game have many open space

mighty belfry
livid raven
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and if it happens often, you are doing something wrong

mighty belfry
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but with time you learn how to not allow it to happen as much

vast pagoda
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yeah so how do people get out?

livid raven
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i dodge

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push and dodge

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there is usually a gap

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otherwise make one

unreal stirrup
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or just prevent that situation to begin with rbh

mighty belfry
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yeah if you're actually in a situation where you truly are surrounded, pushing is your best bet

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but the idea is to prevent that situation from occurring

unreal stirrup
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there is only like 1 enemy that will get you surrounded

vast pagoda
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im asking for when it happens

limber cradle
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Or yk, shoot the rocket at your feet

livid raven
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rocket is kinda too slow in those cases

vast pagoda
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yes it is

mighty belfry
unreal stirrup
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pocket blinder my beloved

livid raven
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also kind of a waste

mighty belfry
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which is why

marble seal
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Simply use the 11 dollar grenade and escape all situations

mighty belfry
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i've been using pocket blinders

zenith fern
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"Present from the conclave"
Crusher sneaking behind: "Present from the 6th!"

unreal stirrup
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what the fuck is stim cd

mighty belfry
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also rockets are just boring to me lately

limber cradle
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I like that rocket doesn't make me want to run tox nades

unreal stirrup
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🗣️

livid raven
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true, they should buff tox nades

marble seal
unreal stirrup
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rocket are overtuned but they're not that fun tbh

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same for tox nade

zenith fern
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They should nerf tox nade and RPG and buff blinders

unreal stirrup
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meanwhile blinder is basically a better throwing knife

livid raven
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true, they should give blinders the same range as the rocket

zenith fern
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They should nerf tox nade and RPG and buff blinders

livid raven
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true, they should give blinders the same range as the rocket

zenith fern
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Make blinders stagger bosses smh

unreal stirrup
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blinder doesn't need buff

zenith fern
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Make blinders one shot armor

livid raven
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make blinders also blind enemies

unreal stirrup
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I mean you do have to waste 1 more talent point for pocket toxin but it is insane value

mighty belfry
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ye plus as of recent

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i've gotten to the point where i can really feel when i don't have them when i might need to and i'd rather have the blitz that can regen

unreal stirrup
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not taking nade also help team ammo economy

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we are truly psyker 2

mighty belfry
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i still refuse to run pickpocket

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i'm not entirely there

vast pagoda
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well ill probably figure out this build enough to where im not getting hit as much and maybe try some havoc

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its just always so hard to find a lobby

mighty belfry
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trust

vast pagoda
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is the havoc right now pretty bad?

mighty belfry
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purple is extremely annoying

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but otherwise

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it's havoc

vast pagoda
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is that healing?

zenith fern
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Rot armor too

mighty belfry
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you go there to get your balls stomped on

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wait

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rot?

unreal stirrup
mighty belfry
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they put rot back?

vast pagoda
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im aware of rotten armor but purple?

zenith fern
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Purple is the garden one

unreal stirrup
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final toll

livid raven
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The devs love their rotten armor

unreal stirrup
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oh nvm

mighty belfry
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the healing isn't the big issue with purple

vast pagoda
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rotten armor from what i saw blows

mighty belfry
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it's the stagger resistance

zenith fern
unreal stirrup
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rotten armor wasn't that bad when it came out but it was bad

vast pagoda
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so if its healing omg

zenith fern
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Nah rot armor was good

unreal stirrup
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they manage to make it even worse

mighty belfry
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honestly

unreal stirrup
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no lol

mighty belfry
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i grew to like rotten armor

zenith fern
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From it's event and when it came on havoc at first

mighty belfry
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shockingly enough

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but i absolutely

vast pagoda
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isnt it just expecting you to use better dps stuff

mighty belfry
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fundamentally

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depise purple now

zenith fern
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The rot armor buff with scum update just made it more miserable

unreal stirrup
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no it just take way more time to kill them

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because the damage resist apply to melee now

vast pagoda
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so sounds like more dps lol

unreal stirrup
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rot armor just make every havoc game a slog

zenith fern
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Let's not forget our beloved stimms havoc

mighty belfry
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i'll take

unreal stirrup
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blue stim bulwark and rager

mighty belfry
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both stimms

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and rotten

zenith fern
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Unkillable ragers

mighty belfry
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over purple rn

zenith fern
marble seal
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Stim is good now

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They fixed it

mighty belfry
zenith fern
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Was funny before because players were confused about it lol

marble seal
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Who remembers 3 immune blue ragers inside a captains shield

mighty belfry
unreal stirrup
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bluestim bulwark is worse because they're genuinely unkillable

marble seal
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That one drop down on dark comm after the long stairs…..

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Pox gas blue stim mosh pit

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Blue stim + red sword captain …

vast pagoda
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honestly i think i wanna do havoc because the amount of rage quiters in auric

marble seal
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Yes

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Be free of them

vast pagoda
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its so bad its honestly every game

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and when an event happens its genuinely almost the whole team every game

marble seal
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Ass title ruined it forever

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It’s in the culture now

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Not going anywhere

vast pagoda
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why can't people like handle at least waiting their revive out

zenith fern
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Obeseshark, remove grenade regain on the event and I am eating good

mighty belfry
zenith fern
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In fact they could have just increased the grenade pickup spawns

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Instead of grenade replenishment on elite kills

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Like CIVI

sturdy linden
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Sometimes I quit out of embarrassment because I went down in such an utterly stupid fashion

vast pagoda
ornate steppe
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I had a bazooka guy on my team last night in the event, it was kinda crazy, just non stop

sturdy linden
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And I'm like the bot will probably be more useful

mighty belfry
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For them going down to begin with

vast pagoda
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no leaving genuinely if you suck or not just ruins the rest of the game

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i do not want the level 1 bot to do 20k damage a game

livid raven
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Lv1 bot or heresy infantry las veteran

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Take your pick

vast pagoda
sturdy linden
vast pagoda
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having all your players up is so important

vast pagoda
mighty belfry
zenith fern
mighty belfry
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lmao

zenith fern
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"Come on folks, keep up man. What you doing?"

vast pagoda
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i need more cosmetics that will make people think about adding me to their group

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cause the level 25 havoc player joining the level 20 havoc isn't good enough

ornate steppe
#

the true survivor tag is bis for getting invites

zenith fern
vast pagoda
mighty belfry
vast pagoda
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unless i need to play a class that is genuienly so well accepted amoung any group or something

zenith fern
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Taunt Ogryns:

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(they don't know how play)

vast pagoda
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lol

mighty belfry
vast pagoda
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yeah i mean if i played ogryn at all i wouldn't be much help

zenith fern
mighty belfry
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THAT BEING SAID

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I have

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Been running into more actually careful tauntgryns.

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At least recently.

zenith fern
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I was running taunt on havoc the other day and was doing the most agro lmao
I swap to charge because another Ogryn was using taunt and he literally did the worst plays

mighty belfry
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After that fucking fiasco with the one constantly getting me killed

ornate steppe
mighty belfry
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makes sense

zenith fern
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Fitting for Arbites class

mighty belfry
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i guess by that metric

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i'd only do that for

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scum, zealot and veteran

zenith fern
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Need more funny titles

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Where's the Cliffhanger title

ornate steppe
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I wear bad titles on scum just to properly set expectations lol

zenith fern
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Need to barrel teammates to earn it

mighty belfry
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i wear bad titles to subvert expectations chadgryn

zenith fern
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Can't wait for expeditions grants only a blue title

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I just like the orange grade titles just to match my loadout sets with the colour scheme

limber cradle
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Defo skews one way

zenith fern
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The sheer amount of rumbler users met today playing the event too lmao

ornate steppe
#

I havent used scoreboard in a while, are there instructions some where on this disc what I need to do to get it working? I know the one on the mod website is out of date

zenith fern
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You can get the updated on modding server

limber cradle
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I've been killed by so many rumblergryn

zenith fern
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I just Branx everyone

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I am Ogryn yes but not Ogryn like them

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I posted my clip of fighting 20 crushers all in melee, a guy comments "You should use the grenade for the event"

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And I say nah, I like fun and melee

zenith fern
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I only use frag for reaper packs that I can't deal

limber cradle
#

Alright, I've climbed like 5 havoc ranks after decaying for so long

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I think that's enough DT today

mighty belfry
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i'm actually putting mine up rn

zenith fern
limber cradle
zenith fern
vast pagoda
#

is hivescum curios also toughness or do you guys do max hp?

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also i think this finesse build is like way better for damage

zealous ravine
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i usually go 3 toughness

limber cradle
vast pagoda
#

Ill probably try doing a mix of them

mighty belfry
#

i go all hp

calm aurora
#

I go all leather

mighty belfry
vast pagoda
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ive been keeping up with stims and so im having rampage more often

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it genuinely just melts everything in rampage

ornate steppe
#

I remember there being some annoying anti synergy with chem toxin application on melee hits/bonesaw just after release but I dont recall what it was, something not giving kill credit for another talent, is that still an issue?

mighty belfry
ornate steppe
#

maybe that was it

tropic crag
#

like you still get alot of kills normally

mighty belfry
#

yeah this combat knife is kinda addicting

mighty belfry
#

hmm

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one health curio

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two stamina

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this aint bad at all

marble seal
#

Ur crazy

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Ain’t no way

mighty belfry
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i mean it worked out on the last game i had lmao

marble seal
#

How do you push into gunners w no tuffness

mighty belfry
marble seal
#

I don’t want to believe you

mighty belfry
#

i've been running no toughness for a while now on this class

marble seal
#

I’m gonna try it and look a fool

mighty belfry
#

trust, it's actually not bad

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i was going full health

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but i tried one health two stam for shit's and giggles

#

turns out

#

that extra attack speed actually means something

mighty belfry
#

not only that but this may be my neurodivergence talking

#

150 health and 80 toughness is a satisfying number 2 me

mighty belfry
river skiff
#

Or better yet you pull out weapons with ranged immunity while running and run/slide to them

mighty belfry
#

big boom bistol has taken my heart

river skiff
marble seal
river skiff
#

Switched for shredder

mighty belfry
#

i do in fact, attack my enemies

#

i could even gamble

#

that i'm somewhat decent at doing so

river skiff
mighty belfry
#

but it's okay

#

they're gonna die either way

#

btw i was using mk6 combat knife so mobility definitely plays a factor here

river skiff
ornate steppe
#

okay starting to get back into this, what are the meta blessings for bonesaw?

tranquil fjord
#

shock and awe + decimator/shred

brittle sierra
reef spoke
#

Bonesaw is extended from 5cm reach to 5m

#

As intended

tender grail
#

working off the autopistols build in pins, what should I be refining my guns for? Maniac/Flak, or something else?

bronze glade
#

which autopistol

#

dual or shredder?

tender grail
#

dualies

#

I need my akimbo action

bronze glade
#

ok yeah then flakiac

tender grail
#

nice

#

crowbar an acceptable melee? been working alright as an anticarapace tool with horde sustain potential

#

planning on limbsplitter/can-opener and cara-something

livid raven
#

Crowbar is quite mediocre at both

tender grail
#

well… it’s fun, at least

lavish bronze
tender grail
#

what’s a better melee for dualies backup?

lavish bronze
#

Crowbar has really good premise as a weapon and i will gonna use it

lavish bronze
#

Good allrounder

#

Good into cara

#

If need be

sturdy linden
dire badge
#

Crowbar is shit

calm aurora
zenith fern
#

Both knifes are good

#

MK6 has quite the better push attack tbh

#

And i think has faster speed?

muted pivot
#

Mark 3 is super straightforward

#

I kinda hate the 6's swing patterns and push attach

#

Attack

lost ravine
#

i prefer 6 because having sweepy heavies is helpful

north saddle
#

I noticed that after 22:00 (German time) i get really laggy gameplay and servers, making the game almost unplayable. That happened for a couple of days back to back now. But only after ten pm. Anyone got any ideas as to why this specifically is?

spice cloud
north saddle
#

Huh. Makes sense

#

Especially since saturday this wasnt an issue. But sunday evening and within the week it was

sonic cradle
#

how troll is 3 stam curioswhatthefuck_heresy

mental igloo
#

on hscum its not troll at all, sorry

sonic cradle
#

i mean is it really worth it to lose on toughness for some attack speed?

calm aurora
#

if you never get hit it's worth it

#

but I'd rather have one hp or tg curio and put +2 stam on the weapon

sonic cradle
#

+11 stam build

calm aurora
#

Dorn has that video

sonic cradle
#

will check

muted pivot
#

Stamina does good stuff beyond our talent too

#

Some crazy folk run stamina curios on other classes too

#

It helps a lot with revives

sonic cradle
#

to be honest curios and weapon perks need a rework

#

i think v2 had more interesting design, there should be offensive curio slot, defensive curio slot and utility curio slot

#

and i hate the whole +25% dmg vs that guy design on weapons

#

and the fact that stam, bcr and sprint perks on weapons share the same slots with dmg perks

lost ravine
#

except it was +10% and not +25%

sonic cradle
#

yeah but there wasnt that much damage buffs so you could calculate breakpoints that were useful, in darktide there is too much dmg buffs fluctuating that its annoying to think about breakpoints

#

and 10% wasnt absurd, you could just go for crit chance and attack speed

lost ravine
#

most of the time you went crit/bcr anyway

#

for swift slaying uptime

meager bane
#

Death is the best CC

sonic cradle
#

most but not always

lost ravine
#

and since single shot weapons are not all that common unlike longbow/handgun/crossbow

#

it is less important to make that one shot count

sonic cradle
#

some melee weapons needed power vs to stagger certain enemies, yeah bcr/as + crit always worked but sometimes staggering mauler with one less light attack was as useful

#

also its not meta discussion but just the possibilities, fatshark is horrible at balancing

#

i would just love some variety on the buildcrafting

#

talent trees are kinda fine but curios and weapon perks are boring

main trellis
main trellis
#

Love this game

main trellis
lost ravine
main trellis
lost ravine
#

I DON'T WANT TO GO INTO THE DARKEST DUNGEON

#

I'M SCARED

main trellis
# lost ravine yes but never finished

I did numerous times
I use mods to add more spice;
Characters
Enemies
Making Courtyard & Farmstead actual regions you can take missions in
Sunward Isles
Many new backgrounds to make the world look more varied visualy
…and TF2 crit sound when crit happens

#
  • the update to 64x bit was a godsend… i do not need to fear my game will crash & corrupt a savefile cause overflow
high mirage
#

What do you guys build for an autogun scum?

#

I've heard it's good

limber cradle
#

Standard Desp scum build with a vraks autogun tbh

muted pivot
#

desperado with crit/finesse stuff

#

compared with DAPs which don't need the crit/finesse stuff

limber cradle
#

im ngl i run the exact same build for both

#

same stimm too

river skiff
lost ravine
#

de-spera-do

muted pivot
#

I take finesse and recoil stim in vraks

#

It's bad on DAPs though, i take recoil and rending

#

Since DAPs have dogshit finesse

main trellis
muted pivot
#

More crits vs spicier crits

#

not sure of where the inflection point is for it

#

but you might be right that chance is more valuable in that case - I like finesse for shivs, but shivs take Riposte which is a lot more bonus crit

#

and usually chem dep, while my vraks is taking vultures which is less reliable

main trellis
#

And considering moving all the time (you & the enemy) & recoil hitting weakspots may be harder than just hitting the body many times + distance is another factor

muted pivot
#

I mean finesse boosts both right

#

honestly the heads only matter for ragers and tougher

#

and it's usually easy enough to hit the heads there

main trellis
limber cradle
#

The hidden downside of chem dep is that when you inevitably get disconnected from the servers you will have to build stacks again

muted pivot
#

if vulture's isn't triggering it's because we aren't in dire enough straits for it to find triggers

main trellis
#

Better hitbox

muted pivot
#

maulers yeah

main trellis
#

Maulers you hit the body obv

muted pivot
#

ragers have soft heads

main trellis
#

Cause spread & recoil

#

And them flailing about

main trellis
#

Thats it

rotund agate
main trellis
#

Only weapon that makes it harder to gain vulture stacks is on bolt pistol cause explosion dmg does not count as direct kill = no stack gain
Can happen even on direct hit & 1 shot cause bullet hits and the explosion kills

main trellis
rotund agate
main trellis
#

Understandable

rotund agate
#

also btw, on the topic of desperado and Vulture's, I still dunno if I should take Vulture Push...

testing it in the Meatgrinder, it feels like its doing very little knockback in a tiny radius...

astral canyon
#

dont

#

it does fuck all stagger

rotund agate
main trellis
#

Use what its free for every class
Spacing

livid raven
#

it has some insane competition, but it think it is, personally

tranquil fjord
#

it does nothing

#

but at least it doesnt actively hurt you or the team

#

such as untouchable

livid raven
#

i should run that one more often to troll around

tranquil fjord
#

youre also trolling yourself

muted pivot
#

Elevators and such

livid raven
#

those who trolls should be ready to be trolled or something

tranquil fjord
livid raven
#

damn, people take that aura?

tranquil fjord
#

kinda wishing the agri revolver had like 8 shots

calm aurora
#

On vet you can do 7 tho

neat delta
tropic crag
rotund agate
tropic crag
#

lol rampage scum is VERY slayer coded yeah, it has the same effect of wanting to solve every problem up close lol

lost ravine
#

rampage scum is such a melee-heavy playstyle

#

i love it

#

kind of like zealot but zippier

tranquil fjord
#

crowbar feels

#

flat?

mighty belfry
#

I mean

tranquil fjord
#

i thought itd be more dynamic

lost ravine
#

it be a bit sucky

lost ravine
mighty belfry
#

Hive scum honestly does just feel like a better zealot if we're talking a full on melee heavy hitter build

#

This is true yes

zenith fern
#

I played crowbar like few weeks ago with speed stimm and was honestly funny for memes and still was managable

#

It did sucked for bosses though

mighty belfry
#

That being said, zealot does have their own niches so

jaunty spire
#

Like doing throwing a DH over a ledge KEKW_ogryn

mighty belfry
lost ravine
tranquil fjord
#

but i see no attacks with the chisel end

#

and using either side of the head seems like a slog

zenith fern
# leaden fable

Imagine this but an Ogryn bull charge, you try to hit the DH, misses because the DH teleported and you get ledged

brittle sierra
limber cradle
#

@mighty belfry you said you felt like you were getting shot while sliding right?

#

I played gunner seeds recently and yeah, I can feel that

mighty belfry
#

no i dont feel it

#

it's actually happening

limber cradle
#

I'm like, getting gunned down mid slide

mighty belfry
#

i know when something's off with my slides

#

it feels like the game is in a constant state of desync right now

limber cradle
#

I have had some of the worst connection issues I've had since launch tbh

low harbor
#

I started playing sm2 over DT to wait

limber cradle
#

Don't like sm2 combat at all

#

And the pvp is afaik dead

near mauve
#

i wanna play dt but i know i will be pissed me at the netcode

zenith fern
#

The default keybinds did not gave me my first impressions of the game days ago

limber cradle
#

SM has iirc always had kinda ass key binds

#

Idk, sm2 combat just doesn't work for me

zenith fern
#

Also I had such a stupid moment with the audio lmao

#

For some reason the audio settings were auto and I could not hear any dialogue and footsteps

zenith fern
#

Mouse2 for melee attacks

limber cradle
#

I would rebind everything

zenith fern
#

Parry/Block press C

#

Never let Saber cook

limber cradle
#

Thank God I have like 4 extra mouse buttons

#

I don't think I could play sm2 on a standard mouse

near mauve
#

i have parry on e, melee on middle mouse (i press it) and shooting controls are normal human being controls
do not infact let saber cook

zenith fern
#

Like who in the right mind at saber thought that block should be on awkward spot for keyboard

#

Where quick reaction is needed

near mauve
#

that can be unfucked
u cannot unfuck the fact that 1000000 mechanics are tied to 1 button

#

i love the game but this is peak consolized garbage controls

zenith fern
#

FS, get the rights to develop SM3

#

Make it first person

limber cradle
#

I wish I liked sm2

near mauve
#

fs wont even work with gw for their next game xddddd

limber cradle
#

I played sm1 genuinely for a little over a decade on/off

#

I wanted so badly to like sm2

near mauve
#

i bet the devs at fs love warhammer but hate having to get approval from gw for everything

zenith fern
#

I played SM2 for about 50mins and already sent a refund request

#

The movement and gunplay just does not sit right with me

near mauve
#

i have a shameful amount of hours and gifted the game to like 6 people

#

saber should make me ceo

zenith fern
near mauve
#

nah they do

limber cradle
#

If you play sm2

#

It's borderline a "please go buy UM models" advert

#

GW defo cares

near mauve
#

there was a bunch of armor pieces missing on certain classes because my le hekkin accuracy

zenith fern
#

Can't you like make weird ass space marine customisation from other primarchs into one?

#

Different colours and such

near mauve
#

i mean u can but that's just because it has customization

#

u cant limit customization in "barbie for boys" game

zenith fern
#

That's lore breaking angymorrow

near mauve
#

it would be insanely braindead to only allow "lore accurate" customization lol

zenith fern
#

GW should have just cancelled the videogame smh

near mauve
#

i will make crayon marine and gw cant do shit

near mauve
#

nah dt needs to be villified until they fix servers

#

bad game!!

zenith fern
#

Don't worry, they placed purity seals to fix the servers

zenith fern
#

It won't fully fix them but they are hanging around as much they can hold

#

Though for real as for SM3, I legit think would be fun they swapped the gameplay to more cover based shooter against necrons

#

Cover based shooters are a rarity in modern game

near mauve
#

the whole gimmick behind sm1 back in the day was "its le manly game cover is for nerds"

#

and sm2 doesnt really have cover mechanics

#

(both games force u to find cover at highest diff anyway cause u eat shit from ranged)

trim wind
#

spice maureen 1 invented the glory kill heal thing

neat delta
#

how is the duel stub pistol

trim wind
#

Fun but not the best

neat delta
#

I think desperado shouldn't give ranged immunity

#

but greater ranged resistance dodging

#

and a speed boost to boot

#

i think it already does that

#

I think making sprinting cost more stamina would pair well with Hive City brawler

#

when you have the ability activate

#

so it has synergy with another talent

#

and lets you pull out ur melee when you don't have time to use ranged

#

I think it would balance out well with scum having fast stam regen

brittle sierra
mighty belfry
#

yeah this game's netcode is cooked rn

#

i need to record my gameplay more but something is seriously wrong

clever wren
#

Error 2004
Error 2014
Error 2004
Error 2014

Or just general rubberbandiness

lost ravine
#

pistol go spin
sniper go doink

spice cloud
#

Favorite scum ranged

#

Also by far the most stylish

lost ravine
#

indeed

manic wolf
#

But if FS nerf it, people will throw their toys out the pram, so we're stuck with it

#

Same deal for SG really

lost ravine
manic wolf
lost ravine
manic wolf
cunning hawk
#

I'm reading something about Cartel Special, but I don't see where it is. GamesLantern says Equip Cartel Special is a talent but I can't find it. Anyone know where to look?

mighty belfry
#

from the stimm lab

cunning hawk
cunning hawk
#

whats the drop stat with the Godwyn bolt pistol?

#

mobility?

lavish bronze
#

Dump stat

#

Yeah mobility

cunning hawk
#

dump yeah lmao im tired

fallen void
river skiff
river skiff
jaunty spire
#

With a desperado build

brittle sierra
muted pivot
#

Dual autos or a Vraks IAG for serious despy builds usually yeah

#

Vraks IAG more dps but less fun

astral canyon
#

also less mobility

muted pivot
#

What I mean mostly

#

Payday 2 with dodge build and dualies Vs with stoic and a CAR4

main holly
verbal dew
#

hit 2mil for the first time as scum I believe

muted pivot
#

Vraks is more about the crit/weakspot focus

main holly
#

issat H40?

verbal dew
#

ye

muted pivot
#

And it's somewhat harder to handle than DAPs

main holly
#

that i agree with, recoil is stronger. for precision i still prefer the dual stubs. they hit hard and tkae out most elites/specials with 1 or 2 taps

#

in the head ofc

#

autopistols i use if my fingies hurt from clicking too much too fast or if i want to play more close range

muted pivot
#

Desperado is DPS and bullets-as-horde-clear for me

#

I feel like stubs are too precise and timed

#

I want to be able to mow through a corridor

jaunty spire
#

But we can't deny it's satisfying to style on enemies with the dual stubs

#

Surely the Inquisition must understand that we need to style on the cultists every now and then

manic wolf
mystic rain
#

is stoked rage or uncontrolled aggression better?

astral canyon
#

what are those?

mystic rain
#

more duration for adrenaline rush vs more duration for adrenaline stacks

astral canyon
#

oh

#

adrenaline stack duration is pretty irrelevant tbh

#

specially if you take smiter

mystic rain
astral canyon
#

adrenaline stacks on kill

#

rather than on hit

mystic rain
#

ah

brittle sierra
#

Yeah it's ok to have

#

But there are other nodes that have more value

main trellis
main trellis
# mystic rain smiter?

I would still not use smiter; stacks are gained per hit not per attack so you gain more with cleave

mystic rain
#

im using comaxe so i kill anyways

main trellis
# mystic rain im using comaxe so i kill anyways

Even for it its not that better tbh; if you gonna face heavier targets that you won’t kill outright then you lose your keystone if you take smiter
Only important nodes for adrenaline is keystone itself, durration of the buff to 20s & 5% toughness regain for its durration
Rest comes with downsides that are not worth from practical standpoint (there will always be a situation where you’ll lose if you take any such talents like ‚smiter’)

tranquil fjord
#

but you would lose adrenaline anyways with weapons that dont hit quickly

#

or build it so slowly it wouldnt matter without smiter

mystic rain
#

is comaxe or tacaxe better for scum?

tranquil fjord
#

depends

#

theyre very different weapons

#

youd want to crit max with tacaxe whilst comaxe is crit-adjacent

#

rampage gives tacaxe rending which matters a lot, especially when you are taking hypercrit too and then you begin to kill maulers in one shot

astral canyon
#

its legit insane

mystic rain
#

yeah but like even with brutal momentum i feel like i have no cleave

#

tho i may just need to empower it

vapid jungle
#

Rashad with bromentum is a hot knife

mystic rain
#

i cant hit WEAKSPOTS

#

i always hit like the sholder

near mauve
#

Play max height character

#

I'm not even joking

#

Max height makes aiming headshots very easy

woeful hill
#

Also makes hitting through certain walls easier

mystic rain
#

how do i change height?

near mauve
#

Go to the barber guy

woeful hill
#

Krall the barber

near mauve
#

You can change your height, look, personality ect

#

Crank that mf all the way up

#

I play all characters max height including ogryns

mystic rain
#

wait i am max height

#

and still no weakspot hits

near mauve
#

Then here's what u do
Go to training area, practice keeping your aim at head level

#

It's like the way people do it for fps games

woeful hill
#

CS logic lmao

near mauve
#

Yeah xddd

woeful hill
#

Aim your crosshair head level always

fast junco
#

which blessings on tacaxe?

woeful hill
#

Brutal momentum plus headtaker

#

I personally use shred headtaker for faster single target

fast junco
#

for a melee shiv build, should I take both hyper-violence and hyper-critical or only hyper-critical?

mystic rain
#

yeah i still prefer smiter, i legit never got adrenaline rush

muted pivot
#

I have no idea how much either is helping

bronze glade
#

They do different things

tranquil berry
#

I'd say hyper critical is more useful if you're trying to save a point, but both is not a waste.

#

Although with an average of 60-70% crit chance sustainable throughout the match, hyper violence doesn't shine as much

mighty belfry
fast junco
#

I use only rampage atm in my melee builds

mighty belfry
#

Good finesse weapons can use both of them really well.

ionic solstice
#

wrong chat sorry

tranquil berry
#

Yeah, but HV is much less useful than in a less critty build

mighty belfry
#

Cuz hyperviolence just works if you can accumulate good damage, regardless of weapon.

tranquil berry
#

No. If HC procs, HV does nothing, and if you crit 2/3 of the time then HV can only work 1/3 of the time, and if it does proc, then the next hit is harder yes, but if that hit is also a crit and was gonna 1shot the target anyway, you're just overkilling harder, which won't carry over because of the crit

mighty belfry
tranquil berry
#

With 70% crit chance and the ability to 1-shot most humanoids on a crit with HC, that doesn't leave a lot of room for HV to be needed

mighty belfry
#

If you were gonna one shot with the crit anyway, hypercrit won't proc at all.

tranquil berry
#

It's not useless, and I do run them both sometimes, but it's less useful than say, on a saw build

mighty belfry
#

Not the weapon's actual damage.

tranquil berry
#

With shivs in particular, i think you get way more mileage out of HC and HV, though not useless, becomes more optional

tranquil berry
#

It's 1 stack per hit. By the time you stack it high enough to do real damage whatever you're hitting is dead

mighty belfry
tranquil berry
#

Agreed

mighty belfry
#

Which is why it isn't a good fit for hyperviolence.

tranquil berry
#

But the dot's purpose is not damage

#

It's to get you stim recoups faster or to maintain 30 stacks on a boss after you put them there with the needler

#

Still, back to the original point: the more often you crit, the stronger HC is and the less HV is needed

#

Never useless, still good, just not as good as it is on less critty builds

mighty belfry
#

It's not really that it's needed or not. But more that having them together on the appropriate weapons actually does net some real benefits to consider.

tranquil berry
#

Yeah. For instance, i like them both on the crowbar with the 10% melee dmg aura

mighty belfry
#

Like how if you build up enough overkill for a horde and then you can just one-shot a mutant coming your way in the blender.

#

Having both basically creates a breakpoint that nets you that one shot far more consistently.

tranquil berry
#

Im hovering about 40-50% crit chance with that so HV gets to shine with the crowbars heavy hits

#

But he was asking specifically for a shiv melee build

#

For that (and/or knife) I'd stack crit up the wazoo and thus HV is less necessary

mighty belfry
#

Ye. And I highly recommend having both on shiv build if possible tbh

#

Since hypercrit doesn't do anything about larger targets like bulwarks

#

And that point earlier about creating breakpoints for one shots that wouldn't be possible without both working together.

tranquil berry
#

Not a bad choice, but to me, on that build, it's more of a floater talent than required. If you wanna try something else, you wouldn't gimp the build. HC is the star there

#

As an alternative, if you wanna try it out, go for 4 stacks of chem dep instead

mighty belfry
#

I really dislike that talent tbh

tranquil berry
#

Normally not useful, but if we're uber stacking crit, why not?

marble seal
#

screw the shivs we use heavysword in this ho

tranquil berry
#

That's just a big shiv that you haven't worn out yet

mighty belfry
#

Cuz 5% extra crit in exchange for a talent point and also making your stimms more awkward to use

#

Just don't sound like a good trade off to me

tranquil berry
#

Lore dump: shivs are very hard used heavy swords

marble seal
#

everything in the game is simply mats for shivs....

tranquil berry
#

Sorta the reverse of HV on that build. Normally great, kinda mid here. 4chem is normally shit, kinda mid here

verbal dew
#

4chem is talent tax

tranquil fjord
#

is there a noticeable difference between the mk1 and mk7 heavy sword

bronze glade
limber cradle
#

@mighty belfry how much do you think 25 percent weak spot damage is actually doing

#

I run rocket specifically because I like having Nimble+Jittery tbh, I prefer black outs tho, if I dropped anything it'd probably be weak spot to also take tox nades with that

mighty belfry
#

Which is not bad at all.

limber cradle
#

It's not

#

I think I'm gonna trial run that

mighty belfry
#

Definitely makes a difference on stuff like

#

Shivs, combat knife and tac axe as the best examples

limber cradle
#

Nimble+Jittery is just very bread and butter for me, I love those talents. I can feel jittery and it feels good.

mighty belfry
#

Personally

#

I've been trying just not

limber cradle
#

I don't love rocket but I do like that it needs no further investment

mighty belfry
#

Investing in bottom right at all

limber cradle
#

Idk

#

Chem Dep just works

#

More stimms more often is more better

#

I've never thought "damn I don't want an extra nade"

mighty belfry
#

I mean, true. But not investing down there at all means you can beef up with more of the tree overall so you don't really need the stimms all that much

limber cradle
#

I don't need them

#

I want them lol

mighty belfry
#

Tru

limber cradle
#

Like

#

I am functionally addicted to better movement

limber cradle
# mighty belfry Tru

Like idk, I think adrenaline would make up for the loss of damage on stimm frequency? But idk if it would ever be better than more crits on the melees I like. +Movement is good(from stimm)

languid pendant
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Hi, i know we have pinned guides, but i've just bought the Hive scum dlc and wants to know the best build to go

bronze glade
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Pinned builds are a good starting point thumbsup_ogryn

mighty belfry
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This why I was running riposte and precog with heavy rending rampage when I was trying it.

limber cradle
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Vs Deps uptime for crits and rampage

cunning hawk
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What weapons are people liking? I started with dual shivs/stubs, b ut swapped the stubs out for the needle gun. am i trolling?

mystic rain
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ok now i can hit weakspots very well, yet the comaxe just stop

woeful hill
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I like the stubs too

cunning hawk
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yeah I really enjoyed them, just felt like I wasn't doing much against the big fellas

woeful hill
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What armor were you attacking?

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Carapace or unyielding

cunning hawk
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probably both occasionally

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iirc I had those 2 blessings or wahtever theyre called on my stubbers

woeful hill
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Carapace is the anti ranged armor and some weapons have low unyielding damage

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So if it's carapace best to use melee

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If you wanna learn more about the armor of the enemies

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Enemy guide made by kuli

cunning hawk
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awesome, thank you

woeful hill
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Has pictures of their armor class

marble seal
woeful hill
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It's funny seeing ogryn go flying

woeful hill
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Gloriana back in havoc rotation? Or is this old clip