#hivescum-class
1 messages · Page 252 of 1
Zealot and ogryn are good reality checks
I’m playing a lot of og recently and getting evaporated
Zealot has some good survivability
you have to be on a different level to pull ogryn off consistently
and anything with a gun
And anything purple
they need their dodge time buffed
And anything red
i love ourple
def don't wanna blow my brains out when i see it
funny that i hate purple so much
but actually really like red
Red is a good modifier
Purple is a slog to get through
ya because as long as you actually know target prioritization and confirm your kills, red is circumventable
hell not even the CC immunity is a big deal if you can CC them before they go red
purple? they just start off stagger resistant
and it's just a pain in the ass
I don’t mind the cc immune cus they’re low hp anyway so cc wouldn’t help much, they usually just die
I just one shot them instead
gotta love how broken shivs are 😂
well, that is until you also have ourple
:)
red + purple is so much more cursed now
lol
If you get an unlucky density of purple elites as a class without aoe spam it’s simply ggs
Nothing you can do
They are so slow too 
If you could at least pull out weapons fast it wouldn't be such miserable experience
it's crazy how they didn't consider elites being both red and purple and how unintuitively annoying they become that way
Ogryn only gets screwed by double trappers shooting nets near same time as you dodging
Because no linger
OH AND DREG CAPTAINS
i fucking love purple captains that also go red
it's so funny and awesome
iirc, linger doesnt affect trappers since its a projective not an attack
Oh yeah that's so annoying.. Bosses shouldn't get these modifiers they are chunky af as they are already
that's why I run shroud zealot on red + purple
i want those fuckers dead immediately
and shroud is the only thing that can grant you an actual one shot on them
No more skullcrusher 💔
#ogryn-class message this probably was not due the linger but this what i was trying to say
man i think id play havoc more if the modifiers were like the events
Brute conscripts for havoc please
severely missed opportunity not to put altars in havoc

altars was an extremely fun event
i think that the current havoc gives us too many debuffs, altars would have been a good choice to give something useful for players
While staying in the radius
also do we have any havoc builds pinned in this channel for hivescum?
Needler + pickpocket that’s it you’re good to go
i have a melee build i think with that but idk how good hivescum melee is to rely on mostly
Melee is amazing but harder
its just a carapace issue i guess
what carapace issue
You should be able to melt crushers and maulers with any weapon
i must be missing something if any weapon can kill em easily
oh it didnt save
idk ive had some good melee on zealot and veteran
Lots of finesse 
oh yeah needle gun was not feeling too great
because chem dependency on a build that's going way into finesse damage will overall net more gains
15% crit chance is huge
it's also far more passive at the cost of needing to be more hungry with your stimms
i also say
aura is complete preference
if you have a surv vet and ammo's not a worry
i'd go 5% crit aura
yeah ill do this build and try it out for a bit
like guns are cool and all but if i can like maximize melee time then thats awesome
It's a beautiful thing
honestly its the horde clear
and sometimes if you are just too fast as hivescum you just get wedged into a horde and the shivs will not be enough
I still don't get the hate for 4th stack chem dependency tbh
It maintains itself if you take a 50% stim and it's as valuable per point as the rest of the keystone
And on crate it maintains itself with a 100% stimm trivially
i already have an issue with keeping stacks because theres no sound cue and i have to keep looking over or multi task and keep an internal timer
Sound cue would be nice I agree
because it costs a point to have it
for benefits that aren't really that significant
that also limit the kind of stimms you can viably use with chem dep
it's a really awkward talent
i don't hate it but i also think there's just much better options to take on scum's tree
Even if I had an extra 5 points I wouldn't take it
shiv horde clear is fast tho
it kills like 1 or 2 a second
it just doesn't have horde control
what
are you using that build I gave you
because that's just not sounding right at all
You gotta hit the heads
i am i have a lot of weakspot hits
how are you only getting 1-2 a second
idk the range maybe?
there are times where i'll suddenly kill more than five of them in one hit lmao
i mean when i hug the horde i just get hit because the bad horde control
i do push but its not able to push the enemies about to walk through the others ones
who are also about to melee me
seems like the real issue is enemies will attack you from out of your range and sense hitboxes are kind of big
Keep trying, you’ll learn it eventually
its just weird
i didn't really have this issue with any other melee on other classes
push has a larger hitbox than your melee range tho
shivs just feel very short
because shivs are short
that's the one major drawback they have
and it's not really a major one even
i don't think they are that short
i understand but this does not stop enemies who are targetting you from far in the horde walking through other enemies and hitting you from out of shiv range and inbetween your pushes
you have to develop a sense of timing for when to dodge and when to push
i do that lol
they're pretty short comparatively to most of the roster in this game
still absolutely workable
but they're a bit of an outlier in that regard for sure
they probably just require more work than most good melee
i wouldn't say so
arguably
i mean actually trying zealot for the first time and trying hive scum for the first time idk
they are better at hordes
zealot took like nothing to go crazy
are we talking havoc here
no im just on auric maelstrom
oh
i would not go into havoc without knowing the build
i fear id never be invited to havoc again lol
It sounds like you’ve been used to staggering or outreaching hordes, shivs don’t do that
dude like, seriously you should be completely blendering everything with rampage
hmm
you need to adjust and play way more aggressively i think
oh i do that
then i die
lol
zealot i could be way more aggressive to be fair
so i certainly need to be a little less
i mean ill try it again
i just think you need to get used to it honestly
like understand, shivs are extremely powerful
do you really push with shivs
arguably the dueling sword of scum if not just outright better
i push with most weapons
i don't really see the point
in pushing?
yeah
don't get surrounded
^
that's bad positioning
ha ha dodge does that tho
dodges shouldn't plunge you into a horde unless you're getting slotted really badly
and it sounds like you cant be aggressive then
no you can be very aggressive. if anything the class is asking you to do exactly that
Ganger (im not calling them scum) is basically just Shade Kerillian with autoguns right?
no
ill get a clip of my aggressiveness in a horde at some point
in what way do you think is similar to shade
I didnt expect them to be, but as an OVERsimplification would this suffice?
no, not really
yeah I genuinely need to see this
High damage, no health, everyone wants to be That Guy™
not to rag on you but there's gotta be something going wrong if you're having that much trouble with shivs
Oversimplified scum is zealot if you designed them from the ground up around havoc 40
i think theres also a lack of being in perspective of a new player here
cause like some precision is what im seeing too?
Yeah scum is built around hitting heads and dodging attacks
well it has 2 main builds, one is a ranged class from vt, the other is a melee blender
so it's easier to get multiple heads in swipes
Just set your character height to near max and it's easy to mow down heads of hordes
they have poor health but better evasion
the class already has enough mobility that the extra bit of hitbox barely matters to me
"poor health"
i don't think being higher actually really changes your hitbox
huuehue
Thank you for the clarification my good Don
or better
me when someone say scum is squishy
yeah it does make your vertical hitbox bigger but
that doesn't really matter does it
I mean you can still duck under dog
it can
but it's a nothingburger to me personally
but yes having over 200 health in havoc 40 is very funny on scum
also shade and scum have pretty much nothing similar
Bad comparison, I have learned
outside literally a single weapon
are they even similar as weapons
and it only in appearance
Keri was the only char I NEVER played in Vermintide so I genuinely am just unfamiliar with her game
mk3 has better horizontal hitboxes irrc
it like nothing in havoc but it does have cleave and scum can have lot of strength modifier to the point where it can do some hordes clear on h40
unlike dual dagger
shiv horde clear consists of aiming at head level and spamming lights while also using pushes
if i remember right, shivs are more similar to sword and dagger
yeah
well should i use pushes or should i not?
is there a single reason to not use push
wasting time not doing damage
just dodge forehead
You push when you’re waiting for dodges to refill, or if you’re forced to
Same as combat knife
that's true
push is 360 and interrupt all poxwalker
attacks kill enemies
ok why is my double tap react the drooling emote
Mine is fire
I mean sure but you still have to keep yourself safe
so do you guys never get surrounded?
i keep myself safe by killing enemies
being alive for longer mean kill more enemy
I dodge a lot
i do too but sometimes my back isn't covered
how do you not have your back covered in this game lol
even when i get surrounded while playing desperado i don't really have problems dodging out
You learn the maps with time
use cover and chokepoints
do you know what the slot system is?
the humble but aggressive 3 fury of the faithful zealots in your team:
yeah
the wall is right there anyway
i mean is getting surrounded a never thing?
the more you utilize cover, the less possible it is to be flanked
it not like this game have many open space
no it is
it's a rare thing
and if it happens often, you are doing something wrong
but with time you learn how to not allow it to happen as much
yeah so how do people get out?
or just prevent that situation to begin with rbh
yeah if you're actually in a situation where you truly are surrounded, pushing is your best bet
but the idea is to prevent that situation from occurring
*rocket
there is only like 1 enemy that will get you surrounded
im asking for when it happens
Or yk, shoot the rocket at your feet
rocket is kinda too slow in those cases
yes it is
or rocket but rocket animation is slo sometimes
pocket blinder my beloved
also kind of a waste
which is why
Simply use the 11 dollar grenade and escape all situations
i've been using pocket blinders
"Present from the conclave"
Crusher sneaking behind: "Present from the 6th!"
what the fuck is stim cd
also rockets are just boring to me lately
I like that rocket doesn't make me want to run tox nades
🗣️
true, they should buff tox nades
They’re losing their funny factor…. 💔
They should nerf tox nade and RPG and buff blinders
meanwhile blinder is basically a better throwing knife
true, they should give blinders the same range as the rocket
They should nerf tox nade and RPG and buff blinders
true, they should give blinders the same range as the rocket
Make blinders stagger bosses smh
blinder doesn't need buff
Make blinders one shot armor
make blinders also blind enemies
I mean you do have to waste 1 more talent point for pocket toxin but it is insane value
ye plus as of recent
i've gotten to the point where i can really feel when i don't have them when i might need to and i'd rather have the blitz that can regen
well ill probably figure out this build enough to where im not getting hit as much and maybe try some havoc
its just always so hard to find a lobby
yeah, it'll come with practice
trust
is the havoc right now pretty bad?
is that healing?
Rot armor too
rotten armor
they put rot back?
im aware of rotten armor but purple?
Purple is the garden one
final toll
The devs love their rotten armor
oh nvm
the healing isn't the big issue with purple
rotten armor from what i saw blows
it's the stagger resistance
That's the red aura
rotten armor wasn't that bad when it came out but it was bad
so if its healing omg
Nah rot armor was good
they manage to make it even worse
honestly
no lol
i grew to like rotten armor
From it's event and when it came on havoc at first
isnt it just expecting you to use better dps stuff
The rot armor buff with scum update just made it more miserable
no it just take way more time to kill them
because the damage resist apply to melee now
so sounds like more dps lol
rot armor just make every havoc game a slog
Let's not forget our beloved stimms havoc
i'll take
blue stim bulwark and rager
Unkillable ragers
over purple rn

that doesn't happen anymore
Was funny before because players were confused about it lol
Who remembers 3 immune blue ragers inside a captains shield
how could i forget 
bluestim bulwark is worse because they're genuinely unkillable
That one drop down on dark comm after the long stairs…..
Pox gas blue stim mosh pit
Blue stim + red sword captain …
honestly i think i wanna do havoc because the amount of rage quiters in auric
its so bad its honestly every game
and when an event happens its genuinely almost the whole team every game
why can't people like handle at least waiting their revive out
Obeseshark, remove grenade regain on the event and I am eating good
bcuz a lot of those people tend to also blame their team for going down to begin with
In fact they could have just increased the grenade pickup spawns
Instead of grenade replenishment on elite kills
Like CIVI
Sometimes I quit out of embarrassment because I went down in such an utterly stupid fashion

I can understand if your team isn't reviving you which most situations you probably can revive a teammate
I had a bazooka guy on my team last night in the event, it was kinda crazy, just non stop
And I'm like the bot will probably be more useful
Nah I mean these people will just think their team is at fault
For them going down to begin with
no leaving genuinely if you suck or not just ruins the rest of the game
i do not want the level 1 bot to do 20k damage a game
Yeah thats mid im only bothered when theres a lack of team play in the reviving which is not at all a commitment

having all your players up is so important
dude give me the las
highkey sounds like havoc is for you
Guy who is deadasss on the open against Ogryn packs surrounded by all slots, gets stunned and goes down while the team is fighting another horde
lmao
yeah it just always takes a bit to find a game
i need more cosmetics that will make people think about adding me to their group
cause the level 25 havoc player joining the level 20 havoc isn't good enough
the true survivor tag is bis for getting invites
Blud thinks cosmetics is gonna give advantage to be accepted
frames and titles otherwise i dont know what else id need cause clearly my build is fine
me running reject title cuz people know i'm her 
unless i need to play a class that is genuienly so well accepted amoung any group or something
lol
don't talk about those while i'm here
yeah i mean if i played ogryn at all i wouldn't be much help
That was the point 
THAT BEING SAID
I have
Been running into more actually careful tauntgryns.
At least recently.
I was running taunt on havoc the other day and was doing the most agro lmao
I swap to charge because another Ogryn was using taunt and he literally did the worst plays
After that fucking fiasco with the one constantly getting me killed
I only wear true survivor on arby or I feel like a liar :p
makes sense
Fitting for Arbites class
I wear bad titles on scum just to properly set expectations lol
Need to barrel teammates to earn it
i wear bad titles to subvert expectations 
Can't wait for expeditions grants only a blue title
I just like the orange grade titles just to match my loadout sets with the colour scheme
Either the best or worst player on a team
Defo skews one way
The sheer amount of rumbler users met today playing the event too lmao
I havent used scoreboard in a while, are there instructions some where on this disc what I need to do to get it working? I know the one on the mod website is out of date
You can get the updated on modding server
It feels unreal
I've been killed by so many rumblergryn
I just Branx everyone
I am Ogryn yes but not Ogryn like them
I posted my clip of fighting 20 crushers all in melee, a guy comments "You should use the grenade for the event"
And I say nah, I like fun and melee
but that's boring!
I only use frag for reaper packs that I can't deal
Alright, I've climbed like 5 havoc ranks after decaying for so long
I think that's enough DT today
i'm actually putting mine up rn

Happy hunting
Me hitting over 1M+ damage each event mission just for Branx

is hivescum curios also toughness or do you guys do max hp?
also i think this finesse build is like way better for damage
i usually go 3 toughness
I do 2 HP 1 toughness rn and I'm pretty fond of it
Ill probably try doing a mix of them
i go all hp
I go all leather
trust the process
ive been keeping up with stims and so im having rampage more often
it genuinely just melts everything in rampage
I remember there being some annoying anti synergy with chem toxin application on melee hits/bonesaw just after release but I dont recall what it was, something not giving kill credit for another talent, is that still an issue?
I know toxin kills can't proc blinder regen still
maybe that was it
which isn't really something that makes using the two together not worth it, at least i run blinders and saw enough
like you still get alot of kills normally
yeah this combat knife is kinda addicting
i mean it worked out on the last game i had lmao
How do you push into gunners w no tuffness
cha cha real smooth
I don’t want to believe you
i've been running no toughness for a while now on this class
I’m gonna try it and look a fool
trust, it's actually not bad
i was going full health
but i tried one health two stam for shit's and giggles
turns out
that extra attack speed actually means something
not only that but this may be my neurodivergence talking
150 health and 80 toughness is a satisfying number 2 me
as a matter of fact i'm p sure we've legit played together before while i've been running max health

Or better yet you pull out weapons with ranged immunity while running and run/slide to them
lame, i rarely run needler on melee builds nowadays
big boom bistol has taken my heart
Neither am I
but you have to attack them
Switched for shredder
ya
i do in fact, attack my enemies
i could even gamble
that i'm somewhat decent at doing so
Once you are in melee range they pull out their weapons and let you beat them to the ground as good boys they are 
tbf they don't do that sometimes
but it's okay
they're gonna die either way
btw i was using mk6 combat knife so mobility definitely plays a factor here
Well some are bugged but once you can hit them they won't get through your toughness anymore
okay starting to get back into this, what are the meta blessings for bonesaw?
shock and awe + decimator/shred
Buff bonesaw Obese Fish and my life is yours
working off the autopistols build in pins, what should I be refining my guns for? Maniac/Flak, or something else?
ok yeah then flakiac
nice
crowbar an acceptable melee? been working alright as an anticarapace tool with horde sustain potential
planning on limbsplitter/can-opener and cara-something
Crowbar is quite mediocre at both
well… it’s fun, at least
Crowbar shines on melee build. But so do the shivs and chain weapons
what’s a better melee for dualies backup?
Crowbar has really good premise as a weapon and i will gonna use it
Mk1 shivs really
Good allrounder
Good into cara
If need be
Shivs, mk6 knife, taxe
Crowbar is shit
No love for mk3 knife 🙁
Both knifes are good
MK6 has quite the better push attack tbh
And i think has faster speed?
Mark 3 is super straightforward
I kinda hate the 6's swing patterns and push attach
Attack
i prefer 6 because having sweepy heavies is helpful
I noticed that after 22:00 (German time) i get really laggy gameplay and servers, making the game almost unplayable. That happened for a couple of days back to back now. But only after ten pm. Anyone got any ideas as to why this specifically is?
Prolly get putin another region cause no players.
Huh. Makes sense
Especially since saturday this wasnt an issue. But sunday evening and within the week it was
how troll is 3 stam curios
on hscum its not troll at all, sorry
i mean is it really worth it to lose on toughness for some attack speed?
if you never get hit it's worth it
but I'd rather have one hp or tg curio and put +2 stam on the weapon
Dorn has that video
will check
Stamina does good stuff beyond our talent too
Some crazy folk run stamina curios on other classes too
It helps a lot with revives
to be honest curios and weapon perks need a rework
i think v2 had more interesting design, there should be offensive curio slot, defensive curio slot and utility curio slot
and i hate the whole +25% dmg vs that guy design on weapons
and the fact that stam, bcr and sprint perks on weapons share the same slots with dmg perks
they did in vt2 too
except it was +10% and not +25%
yeah but there wasnt that much damage buffs so you could calculate breakpoints that were useful, in darktide there is too much dmg buffs fluctuating that its annoying to think about breakpoints
and 10% wasnt absurd, you could just go for crit chance and attack speed
Death is the best CC
most but not always
the best breakpoint is "hitting them until they die"
and since single shot weapons are not all that common unlike longbow/handgun/crossbow
it is less important to make that one shot count
some melee weapons needed power vs to stagger certain enemies, yeah bcr/as + crit always worked but sometimes staggering mauler with one less light attack was as useful
also its not meta discussion but just the possibilities, fatshark is horrible at balancing
i would just love some variety on the buildcrafting
talent trees are kinda fine but curios and weapon perks are boring
Krubby longbow is making me feel things
Also i’m enjoying Darkest Dungeon AGAIN
HOW QUICKLY THE TIDE TURNS
So yesterday mah boi got critted back to back for 60 to deaths door & another battle he got to deaths door again & dodged twice
Love this game
hold fast ✅
expire ❌
Did you played it?
yes but never finished
I did numerous times
I use mods to add more spice;
Characters
Enemies
Making Courtyard & Farmstead actual regions you can take missions in
Sunward Isles
Many new backgrounds to make the world look more varied visualy
…and TF2 crit sound when crit happens

- the update to 64x bit was a godsend… i do not need to fear my game will crash & corrupt a savefile cause overflow
Standard Desp scum build with a vraks autogun tbh
desperado with crit/finesse stuff
compared with DAPs which don't need the crit/finesse stuff
I would love if they populated weapon perks so more weapons get viable .. Especially things that render or add brittleness since they made crushers even more slog to get through
de-spera-do
I take finesse and recoil stim in vraks
It's bad on DAPs though, i take recoil and rending
Since DAPs have dogshit finesse
Or use crit chance for vraks; that weapon needs crits to do dmg
More crits vs spicier crits
not sure of where the inflection point is for it
but you might be right that chance is more valuable in that case - I like finesse for shivs, but shivs take Riposte which is a lot more bonus crit
and usually chem dep, while my vraks is taking vultures which is less reliable
And considering moving all the time (you & the enemy) & recoil hitting weakspots may be harder than just hitting the body many times + distance is another factor
I mean finesse boosts both right
honestly the heads only matter for ragers and tougher
and it's usually easy enough to hit the heads there
Vultures relies on you killing stuff while chem demp relien on you to keep the buff going by consuming your stimm which is basically a mini ability
The hidden downside of chem dep is that when you inevitably get disconnected from the servers you will have to build stacks again
if vulture's isn't triggering it's because we aren't in dire enough straits for it to find triggers
For scabs you hit the legs so you avoid hitting carapace chest/missing the head
Better hitbox
maulers yeah
ragers have soft heads
Ye but as i said; you may miss/hit the chest which is carapace = no dmg
Cause spread & recoil
And them flailing about
No its cause you ain’t killing

Thats it
for me its usually because I kill elites with melee on instinct...
Only weapon that makes it harder to gain vulture stacks is on bolt pistol cause explosion dmg does not count as direct kill = no stack gain
Can happen even on direct hit & 1 shot cause bullet hits and the explosion kills
On desperado build? Melee? Unless boss/captains/crushers i understand
Rest you shoot
I rarely play my desperado build, so my muscle memory is against me on that...
Understandable
also btw, on the topic of desperado and Vulture's, I still dunno if I should take Vulture Push...
testing it in the Meatgrinder, it feels like its doing very little knockback in a tiny radius...
so my testing was acccurate.
Don’t its dogshit
Use what its free for every class
Spacing
maybe the worst talent in the tree
it has some insane competition, but it think it is, personally
it does nothing
but at least it doesnt actively hurt you or the team
such as untouchable
i should run that one more often to troll around
youre also trolling yourself
That's what I mean, sometimes there's nothing to kill
Elevators and such
a sacrifice i'm willing to make
those who trolls should be ready to be trolled or something
this is almost as bad as a dogbites that doesnt have gamesense and stays behind but their dog aura keeps the game spawning specials on their teammates instead of them
damn, people take that aura?
kinda wishing the agri revolver had like 8 shots
On vet you can do 7 tho
If such a thing ever happened it should be a single action weapon
i 1000% do the same thing, slayer broke my brain so if i see a threat 50 years away my response is to carve a path to it and kill it
rampage scum has done this to me. I didn't like playing slayer in VT2...
lol rampage scum is VERY slayer coded yeah, it has the same effect of wanting to solve every problem up close lol
rampage scum is such a melee-heavy playstyle
i love it
kind of like zealot but zippier
I mean
i thought itd be more dynamic
it be a bit sucky
you look a little more zoomed in
Hive scum honestly does just feel like a better zealot if we're talking a full on melee heavy hitter build
This is true yes
I played crowbar like few weeks ago with speed stimm and was honestly funny for memes and still was managable
It did sucked for bosses though
That being said, zealot does have their own niches so
Like doing throwing a DH over a ledge 
The camera guy was pissing me off
i like to call it
"zealot without seatbelts"
switching up movesets between the claw, heel, and chisel end
but i see no attacks with the chisel end
and using either side of the head seems like a slog
Imagine this but an Ogryn bull charge, you try to hit the DH, misses because the DH teleported and you get ledged
AAAAAAAAAAAAAAA
@mighty belfry you said you felt like you were getting shot while sliding right?
I played gunner seeds recently and yeah, I can feel that
I'm like, getting gunned down mid slide
i know when something's off with my slides
it feels like the game is in a constant state of desync right now
Likewise
I have had some of the worst connection issues I've had since launch tbh
I started playing sm2 over DT to wait
i wanna play dt but i know i will be pissed me at the netcode
Me playing SM2 for only the prologue and my brain was so rotten
The default keybinds did not gave me my first impressions of the game days ago
SM has iirc always had kinda ass key binds
Idk, sm2 combat just doesn't work for me
Also I had such a stupid moment with the audio lmao
For some reason the audio settings were auto and I could not hear any dialogue and footsteps
Darktide if the PC keybinds were the same as SM2
Mouse2 for melee attacks
I would rebind everything
Thank God I have like 4 extra mouse buttons
I don't think I could play sm2 on a standard mouse
i have parry on e, melee on middle mouse (i press it) and shooting controls are normal human being controls
do not infact let saber cook
Like who in the right mind at saber thought that block should be on awkward spot for keyboard
Where quick reaction is needed
that can be unfucked
u cannot unfuck the fact that 1000000 mechanics are tied to 1 button
i love the game but this is peak consolized garbage controls
I wish I liked sm2
fs wont even work with gw for their next game xddddd
I played sm1 genuinely for a little over a decade on/off
I wanted so badly to like sm2
i bet the devs at fs love warhammer but hate having to get approval from gw for everything
I played SM2 for about 50mins and already sent a refund request
The movement and gunplay just does not sit right with me
i have a shameful amount of hours and gifted the game to like 6 people

saber should make me ceo
True meanwhile GW do not caring about what saber does with SM games
nah they do
If you play sm2
It's borderline a "please go buy UM models" advert
GW defo cares
there was a bunch of armor pieces missing on certain classes because my le hekkin accuracy
Can't you like make weird ass space marine customisation from other primarchs into one?
Different colours and such
i mean u can but that's just because it has customization
u cant limit customization in "barbie for boys" game
That's lore breaking 
it would be insanely braindead to only allow "lore accurate" customization lol
GW should have just cancelled the videogame smh
i will make crayon marine and gw cant do shit
I am bashing SM2 so I can praise Darktide more
Don't worry, they placed purity seals to fix the servers

It won't fully fix them but they are hanging around as much they can hold
Though for real as for SM3, I legit think would be fun they swapped the gameplay to more cover based shooter against necrons
Cover based shooters are a rarity in modern game
not happening
the whole gimmick behind sm1 back in the day was "its le manly game cover is for nerds"
and sm2 doesnt really have cover mechanics
(both games force u to find cover at highest diff anyway cause u eat shit from ranged)
spice maureen 1 invented the glory kill heal thing
how is the duel stub pistol
Fun but not the best
I think desperado shouldn't give ranged immunity
but greater ranged resistance dodging
and a speed boost to boot
i think it already does that
I think making sprinting cost more stamina would pair well with Hive City brawler
when you have the ability activate
so it has synergy with another talent
and lets you pull out ur melee when you don't have time to use ranged
I think it would balance out well with scum having fast stam regen
yeah this game's netcode is cooked rn
i need to record my gameplay more but something is seriously wrong
Error 2004
Error 2014
Error 2004
Error 2014
Or just general rubberbandiness
good but better as a sidearm than a main weapon
pistol go spin
sniper go doink
Very nice
Favorite scum ranged
Also by far the most stylish
indeed
Been saying that since the class came out. Immunity to most of the actually threatening enemies is not it
But if FS nerf it, people will throw their toys out the pram, so we're stuck with it
Same deal for SG really
what about SG
See above
instructions unclear, buff SG again
It do be like that
I'm reading something about Cartel Special, but I don't see where it is. GamesLantern says Equip Cartel Special is a talent but I can't find it. Anyone know where to look?
cartel special is your stimm
from the stimm lab
Oh okay I was wondering that. Weird that gameslantern calls it a talent lol Thank you 🙂
dump yeah lmao im tired
The talent is somewhat weak atm nerfing it wouldn't be very good if it was the only thing to be done don't get me wrong it's fun af but yeah it's not catching up to melee nor stimms mode
Mid for desperado builds good sidearm for melee builds but shredder is better imho
It's fun to use but I tend to go dual autopistols if I'm playing seriously
With a desperado build
Dump
Deez
Dual autos or a Vraks IAG for serious despy builds usually yeah
Vraks IAG more dps but less fun
tbh i foudn Vraks IAG incredibly clunky and very lackign in performance compared to the stubs
hit 2mil for the first time as scum I believe
Vraks is more about the crit/weakspot focus
issat H40?
ye
And it's somewhat harder to handle than DAPs
that i agree with, recoil is stronger. for precision i still prefer the dual stubs. they hit hard and tkae out most elites/specials with 1 or 2 taps
in the head ofc
autopistols i use if my fingies hurt from clicking too much too fast or if i want to play more close range
Desperado is DPS and bullets-as-horde-clear for me
I feel like stubs are too precise and timed
I want to be able to mow through a corridor
But we can't deny it's satisfying to style on enemies with the dual stubs
Surely the Inquisition must understand that we need to style on the cultists every now and then
Ofc, have you seen their drip? They're all about style
is stoked rage or uncontrolled aggression better?
what are those?
more duration for adrenaline rush vs more duration for adrenaline stacks
oh
adrenaline stack duration is pretty irrelevant tbh
specially if you take smiter
smiter?
ah
Less mobile too
I would still not use smiter; stacks are gained per hit not per attack so you gain more with cleave
im using comaxe so i kill anyways
Even for it its not that better tbh; if you gonna face heavier targets that you won’t kill outright then you lose your keystone if you take smiter
Only important nodes for adrenaline is keystone itself, durration of the buff to 20s & 5% toughness regain for its durration
Rest comes with downsides that are not worth from practical standpoint (there will always be a situation where you’ll lose if you take any such talents like ‚smiter’)
but you would lose adrenaline anyways with weapons that dont hit quickly
or build it so slowly it wouldnt matter without smiter
is comaxe or tacaxe better for scum?
depends
theyre very different weapons
youd want to crit max with tacaxe whilst comaxe is crit-adjacent
rampage gives tacaxe rending which matters a lot, especially when you are taking hypercrit too and then you begin to kill maulers in one shot
rashad is the best rampage weapon iirc
its legit insane
yeah but like even with brutal momentum i feel like i have no cleave
tho i may just need to empower it
Rashad with bromentum is a hot knife
Play max height character
I'm not even joking
Max height makes aiming headshots very easy
Also makes hitting through certain walls easier
how do i change height?
Go to the barber guy
Krall the barber
You can change your height, look, personality ect
Crank that mf all the way up
I play all characters max height including ogryns
Then here's what u do
Go to training area, practice keeping your aim at head level
It's like the way people do it for fps games
CS logic lmao
Yeah xddd
Aim your crosshair head level always
which blessings on tacaxe?
Brutal momentum plus headtaker
I personally use shred headtaker for faster single target
for a melee shiv build, should I take both hyper-violence and hyper-critical or only hyper-critical?
yeah i still prefer smiter, i legit never got adrenaline rush
I do both
I have no idea how much either is helping
Both
They do different things
I'd say hyper critical is more useful if you're trying to save a point, but both is not a waste.
Although with an average of 60-70% crit chance sustainable throughout the match, hyper violence doesn't shine as much
I beg to differ tbh if this is rampage we're talking about
I use only rampage atm in my melee builds
Good finesse weapons can use both of them really well.
wrong chat sorry
Yeah, but HV is much less useful than in a less critty build
Do you mean HC?
Cuz hyperviolence just works if you can accumulate good damage, regardless of weapon.
No. If HC procs, HV does nothing, and if you crit 2/3 of the time then HV can only work 1/3 of the time, and if it does proc, then the next hit is harder yes, but if that hit is also a crit and was gonna 1shot the target anyway, you're just overkilling harder, which won't carry over because of the crit
Hypercritical doesn't override hyperviolence like that though.
With 70% crit chance and the ability to 1-shot most humanoids on a crit with HC, that doesn't leave a lot of room for HV to be needed
If you were gonna one shot with the crit anyway, hypercrit won't proc at all.
It's not useless, and I do run them both sometimes, but it's less useful than say, on a saw build
Well yeah. But saw more or less doesn't really benefit from hyperviolence more than anything since the main damage dealer is the toxin
Not the weapon's actual damage.
With shivs in particular, i think you get way more mileage out of HC and HV, though not useless, becomes more optional
Saw's main damage is not the toxin
It's 1 stack per hit. By the time you stack it high enough to do real damage whatever you're hitting is dead
The weapon's actual base damage isn't great.
Agreed
Which is why it isn't a good fit for hyperviolence.
But the dot's purpose is not damage
It's to get you stim recoups faster or to maintain 30 stacks on a boss after you put them there with the needler
Still, back to the original point: the more often you crit, the stronger HC is and the less HV is needed
Never useless, still good, just not as good as it is on less critty builds
It's not really that it's needed or not. But more that having them together on the appropriate weapons actually does net some real benefits to consider.
Yeah. For instance, i like them both on the crowbar with the 10% melee dmg aura
Like how if you build up enough overkill for a horde and then you can just one-shot a mutant coming your way in the blender.
Having both basically creates a breakpoint that nets you that one shot far more consistently.
Im hovering about 40-50% crit chance with that so HV gets to shine with the crowbars heavy hits
But he was asking specifically for a shiv melee build
For that (and/or knife) I'd stack crit up the wazoo and thus HV is less necessary
Ye. And I highly recommend having both on shiv build if possible tbh
Since hypercrit doesn't do anything about larger targets like bulwarks
And that point earlier about creating breakpoints for one shots that wouldn't be possible without both working together.
Not a bad choice, but to me, on that build, it's more of a floater talent than required. If you wanna try something else, you wouldn't gimp the build. HC is the star there
As an alternative, if you wanna try it out, go for 4 stacks of chem dep instead
I really dislike that talent tbh
Normally not useful, but if we're uber stacking crit, why not?
screw the shivs we use heavysword in this ho
That's just a big shiv that you haven't worn out yet
Cuz 5% extra crit in exchange for a talent point and also making your stimms more awkward to use
Just don't sound like a good trade off to me
Lore dump: shivs are very hard used heavy swords
everything in the game is simply mats for shivs....
It's not, and normally i wouldn't recommend it either, but when uber stacking crit for shivs and trying to stay in rampage more, it's not terrible on shiv/rampage
Sorta the reverse of HV on that build. Normally great, kinda mid here. 4chem is normally shit, kinda mid here
4chem is talent tax
is there a noticeable difference between the mk1 and mk7 heavy sword
Yeah moveset is very different
@mighty belfry how much do you think 25 percent weak spot damage is actually doing
I run rocket specifically because I like having Nimble+Jittery tbh, I prefer black outs tho, if I dropped anything it'd probably be weak spot to also take tox nades with that
I know it's resulting to about a bit more than 10% more damage on weakspots with higher finesse weapons
Which is not bad at all.
Definitely makes a difference on stuff like
Shivs, combat knife and tac axe as the best examples
Nimble+Jittery is just very bread and butter for me, I love those talents. I can feel jittery and it feels good.
I don't love rocket but I do like that it needs no further investment
Investing in bottom right at all
Idk
Chem Dep just works
More stimms more often is more better
I've never thought "damn I don't want an extra nade"
I mean, true. But not investing down there at all means you can beef up with more of the tree overall so you don't really need the stimms all that much
Tru
Like idk, I think adrenaline would make up for the loss of damage on stimm frequency? But idk if it would ever be better than more crits on the melees I like. +Movement is good(from stimm)
Hi, i know we have pinned guides, but i've just bought the Hive scum dlc and wants to know the best build to go
Pinned builds are a good starting point 
Yes
The damage buff makes the crits you do get extra punchy I'll admit
This why I was running riposte and precog with heavy rending rampage when I was trying it.
I figure it'll be punchier but less consistent
Vs Deps uptime for crits and rampage
What weapons are people liking? I started with dual shivs/stubs, b ut swapped the stubs out for the needle gun. am i trolling?
ok now i can hit weakspots very well, yet the comaxe just stop
There is no trolling in a game where you have fun
I like the stubs too
yeah I really enjoyed them, just felt like I wasn't doing much against the big fellas
probably both occasionally
iirc I had those 2 blessings or wahtever theyre called on my stubbers
Carapace is the anti ranged armor and some weapons have low unyielding damage
So if it's carapace best to use melee
If you wanna learn more about the armor of the enemies
Enemy guide made by kuli
awesome, thank you
Has pictures of their armor class
i have fun by shooting barrel on gloriana
Gloriana back in havoc rotation? Or is this old clip


