#hivescum-class

1 messages · Page 244 of 1

alpine orchid
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Enemies are falling over when I cast the ability but when the ability ends nothing happens

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Even standing right between like 5 of them

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I really need to get a screen recorder of some kind

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Something isn't working right and frankly I have no clue what

zenith fern
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Does it work in-missions?

alpine orchid
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It did not when I tested it

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Earlier I meant

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I remember it working before and I haven't really changed the build I'm using since that point so

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I don't know what's up there

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I just queued into a game real quick and yeah the second shout isn't working for me even in an actual match

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The first shout works just fine

calm aurora
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I had an encounter with a dog that wasn't pushed by second shout recently

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But it worked before, in December iirc.

potent sentinel
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lag maybe?

calm aurora
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@novel oracle are you aware of that bug?

zenith fern
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stealth nerf? KEKW_ogryn

alpine orchid
worn portal
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i thnk bug cause i doubt it was that overpowered

alpine orchid
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I didn't really use this node before but I'm assuming it activated at the same time the Hive Scum lost all of its stamina when Rampage ended, so... maybe by removing the exhaustion part of Rampage, they somehow took the second shout out with it on accident? 💀

calm aurora
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Ok guys

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It's confirmed. There's a bug.

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@flat mist stop spreading lies like Vegemite!

alpine orchid
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I'm just assuming that person's a troll

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Either way, unfortunate bug

worn portal
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how many stamina curios to make talent worth it?

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running 2 right now... feel so squishy

alpine orchid
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Realistically I'd say depends on the weapon but I'd say at least 1 curio

worn portal
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how much stam do you start with?

alpine orchid
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Depends on the weapon

worn portal
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oooh

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i need an autoclicker with scum

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hand cramping from spamming click

nova valley
alpine orchid
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I agree

worn portal
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how does stam affect heavies?

alpine orchid
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I have a stamina perk on my weapon instead at the moment which also works but most builds probably don't want/can't afford to do that

alpine orchid
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It shouldn't? Unless I'm misinterpreting what they said

worn portal
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are shivs better than knife?

alpine orchid
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IMO they are distinct enough

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Shivs feel better at doing damage in general while Knife is a bit faster and more survivable

worn portal
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cause it has more stagger?

alpine orchid
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Moreso the speed and stamina management, honestly I haven't paid attention to the stagger of either lol

worn portal
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i finally started using knife and have been having better luck with it, but i dunno why

alpine orchid
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What kind of build are you using?

worn portal
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rmpage with chem dep

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maxing crit chance with bleed on crit

alpine orchid
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That's why

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Generally the bleed perks aren't really advisable on either Shivs or Knife for Hive Scum

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Better to just go with outright damage blessings

worn portal
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oh

alpine orchid
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Though I mean

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Bleed isn't bad

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Direct damage is just better

alpine orchid
# worn portal maxing crit chance with bleed on crit

I'd suggest something like this. I don't recommend the stamina perk, I'm just using that for my current build specifically. I'd run some sort of extra damage or crit chance instead. You can also 100% drop Riposte for Uncanny Strike if your build already has enough crit chance. I don't advise dropping Precognition.

worn portal
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i cant see any agreement on dump stat for needle gun, ive heard mobility, stab, and damage

alpine orchid
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Damage would be my vote

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The damage stat only affects the actual needle impact itself and not the toxin it applies, when the toxin is 99% of its damage output

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If that 1/2 impact damage matters to you for some reason then dump Stability instead

calm aurora
worn portal
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are dual stubs any good?

verbal dew
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I like em on a crate build

worn portal
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hmm been looking for an alternate to needle gun for rampage

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might try revolver

obsidian sand
zenith fern
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Lots of jumps and bad position

vapid jungle
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Needed to jump down or not go that way. Backing yourself into a corner with bulwarks will get you killed

zenith fern
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You are not using much of your pushes either

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You could have used your ability earlier right as the bulwark got himself open after swinging first

lost ravine
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you basically boxed yourself in with no avenue of escape

zenith fern
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It was a safe space to be inside the room too

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Less enemies around you

lost ravine
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plus, your teammates are all alive, how come you're so alone

zenith fern
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They were all the way back down

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Looks like he rushed ahead

lost ravine
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well, lesson learned
don't split if you can't take it

zenith fern
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That's what gets you dead

lost ravine
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remind yourself that overconfidence is a slow and insidious killer

zenith fern
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Scum is fun and all but one little mistake as him leaves you with bad overcomes

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There was the horde music playing so the team was likely fighting a horde and just left them on previous rooms

obsidian sand
zenith fern
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And you still chose to run ahead

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Leaving you vulnerable and overconfident

manic wolf
# obsidian sand What am I even meant to do here

First off, unbind your dodge key from your jump key for the love of god, and two, you got far too far forward without any blitz options to pull you out the shit when you have no means of CC, also there is an element of map knowledge, had you killed the shotgunners and jumped straight off the ledge behind them rather than engaging the mob chasing you, you would have jumped down to where your teammates were and the enemies would mostly path around/through doors and jumped off, putting you in a better position with support

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Even with the prior problem of having dodge and jump bound to the same key and being out of position, that was still very survivable

lost ravine
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having dodge and jump on the same button is ok

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but to each their own

worn portal
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what is the purpose of the knife punch

lost ravine
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loops into a shank light that has heavy properties

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also, stagger

manic wolf
lost ravine
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that said you can do fine never touching it

lost ravine
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easy

manic wolf
worn portal
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huh

obsidian sand
worn portal
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the punch super light is interesting

zenith fern
manic wolf
zenith fern
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You gotta get your time right

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But jump in this game is a rare occasion

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And you only gonna be using for vault

obsidian sand
zenith fern
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If they removed jump but kept vault, I think it would not make any difference

manic wolf
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Though because of this change in DT, ive ended up having L-Alt as jump on every game I play now KEKW_ogryn

manic wolf
obsidian sand
lost ravine
astral canyon
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Honestly quite incredible

calm aurora
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Every kiting moment is powered by jumptech

main trellis
lost ravine
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DAZED
REELING
ABOUT TO BREAK

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now comes the true test
hold fast, or expire?

main trellis
upbeat gyro
# obsidian sand What am I even meant to do here

You had Desperado up, and also with that build you should just shoot 95%+ of the time, use shivs to take down maybe boss voidshields and if getting really badly cornered, push attack and GTFO with em

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All those enemies around you would have melted to DAPs with Desp up

zenith fern
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there are no voidshields megachingryn

upbeat gyro
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Well, whatever they are called 🤷‍♂️

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Forceshield?

mighty belfry
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Healthmaxxing on this class is not a bad idea tbh

limber cradle
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Agreed

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Personally I thought everyone was psychotic when they went "yeah 3 stam curios"

upbeat gyro
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3 stam curios if you never get hit

upbeat gyro
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I get hit all the time, so i go survivability

limber cradle
pulsar aspen
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Getting lost somewhere far away from your team seems to be a staple to Hive Scum somehow.

upbeat gyro
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Those evades are so speedy, and often times you keep dodging from situation to situation and just more baddies popup that you got no time to clear

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You end up further than you wanted

limber cradle
upbeat gyro
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Or just bad playing + speed for many

pulsar aspen
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@limber cradle I wouldnt have described the reasons for that as such.. but you do you.

obsidian sand
limber cradle
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I mean for me personally its the speed mixed with the desire to never stop killing

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Which pushes me to overextend

upbeat gyro
obsidian sand
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And the shivs were an armoury mistake

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I use bonesaw

pulsar aspen
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@obsidian sand Desperado creates a new magazine for you, essentially a separate infinite ammo pool while the ability is running.

obsidian sand
limber cradle
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Bonesaw is only good if you really dedicate the build to it

upbeat gyro
limber cradle
pulsar aspen
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@obsidian sand Your active ability.

obsidian sand
limber cradle
upbeat gyro
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DAPs + desperado i was assuming you are full ranged, as you should be

obsidian sand
limber cradle
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Shivs are nice

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Like the funny throw, good dopamine trigger

upbeat gyro
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Leveling up shivs shouldnt cost that much if you farm some games with some lvl 20s for it

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If you low on resources, go do some easy havoc10-15 quick for some plaststeel

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Its end of week so you get it now soon

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Havoc10-15 will be like heresy-damnation

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One game gets you the rewards already

pulsar aspen
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I would just play normal games.

upbeat gyro
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One Havoc game is very helpful a week for resource grind, equals lots of normal games

pulsar aspen
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True. Could lead to a lot of frustration too.

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incoming more reddit posts about how garbage party finder is and that there are no Havoc missions PLEASE GIVE HAVOC QUICKPLAY or some such nonsense.

upbeat gyro
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Just start one yourself very low, it fills up

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People want the 50 havoc mission penance for black armor set

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Im still grinding it too so i take easier than i need for quick chill games now and then

zenith fern
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it is unironically funny build

limber cradle
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Its funny but scum really wants 1x health curio ime

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They have one popped by bursters at full hp health

sand tendon
limber cradle
sand tendon
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on 40 ofc

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from full

limber cradle
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You only need one 5 percent to survive a pb

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They have vet health

sand tendon
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he runs no hp and 3x stam curios and survived quite a few bursters

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or god forbid i download a bunch of mods for creature spawning

obsidian sand
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Is the needle pistol any good?

sand tendon
obsidian sand
zenith fern
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not even too good

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OP busted

obsidian sand
sand tendon
zenith fern
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More than too good

obsidian sand
sand tendon
zenith fern
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Mag dump to bosses and will melt their health

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Oh wait i am stupid

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You can get on brunt

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Buy a grey one with a good roll

obsidian sand
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Oh yeah

sand tendon
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so yeah scum doesn't necessarily need the hp curios/perks in order to survive 1 burster as long as they run hive city brawler and have high stam at moment of boom

zenith fern
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You want to dump damage stat

obsidian sand
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Is this any good

zenith fern
zenith fern
obsidian sand
zenith fern
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Id suggest dump damage but this one works fine enough

sand tendon
obsidian sand
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Did some consecrating

limber cradle
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Now do it post stam drain

novel oracle
unique spire
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STABILITY

obsidian sand
unique spire
zenith fern
obsidian sand
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My current gun has 60 higher rating and only 4 more damage

zenith fern
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Damage stat only affects the projectile hit

obsidian sand
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I think I forgot to equip ut

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It

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And for some reason my character auto-readied up

sand tendon
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obv at 0 i would die but as scum you shouldn't be running into problems with stam

limber cradle
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Yeah, and it looks like it'd kill you at lower stam

limber cradle
obsidian sand
limber cradle
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I like mitigating for those as opposed to ideal situations

zenith fern
sand tendon
limber cradle
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Tbf I'm not worried about 1 burster

zenith fern
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Or the blessing that makes you immune to ranged attacks up to 50% stamina or something

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forgot the name

limber cradle
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I'm worried about that burster after chip damage or in a horde

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Or my idiot teammate shooting it lol

zenith fern
zenith fern
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You should be careful and try to shove it when near you

sand tendon
zenith fern
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Are you playing with motion blur?

sand tendon
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if you move after that it'll do its hop

zenith fern
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Watching the clip gave me nausea

sand tendon
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but it's really fun to run around and push a non-booming burster toward your teammates

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another thing you can do (if you have the reaction speed for it) is if the burster is too far to be pushed but still in range to boom you can use bolt pistol explosion to push idk if it's only the new mark that can do it EDIT: seems only the new mark has an easy enough time doin it

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alternatively you can also use blinders if you have em

obsidian sand
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The passive damage is so convenient

zenith fern
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Just one needle

obsidian sand
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Probably need 2 or 3

zenith fern
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Crushers need more than 3

obsidian sand
lost ravine
zenith fern
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The only teammate is you

obsidian sand
main trellis
stuck quarry
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I've started working on a Hive Scum and am having a blast. I'm only Level 16 but would love Shiv build advice. I'm really enjoying Rampage and just now working towards a keystone

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I see a lot of people use toxin in-game but I really like the rocket too. If I'm not going a chem focused build, is the rocket fine?

sand tendon
zenith fern
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All blitzes work good for any build

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RPG is good for cracking armor and boss damage

mighty belfry
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I tested specifically after you mentioned it and yeah since the Rampage buff the second shout just doesn't happen

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So honestly, Forge's Below has become a much less desirable choice.

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At least until this is fixed.

rotund agate
mighty belfry
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Not right now at least.

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Second shout was honestly the most valuable thing about it imho

pallid quail
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second shout would be better if they said something cool

sand tendon
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but now that exhaustion is gone...

pallid quail
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like a swear or a slur or something else

mighty belfry
sand tendon
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the shout is still extremely strong regardless

mighty belfry
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They could have just coded it to be on the ability ending but noooooo

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Thing is that if you really wanted that utility.

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I mean

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Boom Bringer is right there to be an opener.

pallid quail
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dude u dont understand they have to do everything in the weirdest n most backwards n complicated way

sand tendon
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the other utility is adding the delay to attack patterns

pallid quail
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cus its lore accurate

sand tendon
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eg) sword captains and chaos spawns take a beat and wait sometimes before moving onto the next attack

astral canyon
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Its more comparable to blinders

mighty belfry
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Blinders can't stagger as much as Boom or Shout can

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They're great don't get me wrong but, the only thing that's really comparable there is the amount of time to accomplish it.

sand tendon
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obv if you're the only one who needs pickups it doesn't really matter if you lose a rocket or not

mighty belfry
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That tends to be rather often honestly.

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The attack animation slow down is still nice though

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I will give it that.

rotund agate
mighty belfry
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You gotta make space.

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Gotta be deliberate on when you wanna pull it out for that purpose and not even by that much.

manic wolf
mighty belfry
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Oh yeah I'm saying specifically it's less desirable because of the patch screwing with it.

manic wolf
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I mean outside of the bug of it not pushing dogs, sorry should have been more specific with that, i meant in general cos no debuff

modern matrix
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Whats yalls fav hive scum weapon to use ?

mighty belfry
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I'm still gonna use it. Cuz I like it anyway.

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Even if right now it isn't necessarily the best option.

manic wolf
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Totally fair enough

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Being able to turn bosses off for a moment is still highly valuable

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Or you know, ledge them

mighty belfry
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And admittedly. The fact that it can still save your teammates in a pinch is still a utility I value quite a bit.

mighty belfry
modern matrix
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Im not really hooked on the tac axe but i wanne try it but im just not convinced , what do you like about it ?

mighty belfry
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Tac axe honestly being the strongest choice of those.

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Imho

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The fact that it can do both amazing single target and horde clear in one package

modern matrix
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Ill give it a try next time

mighty belfry
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While also synergizing very well with precision violence for toughness regen because of the attack speed.

modern matrix
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I just feel like other weapons are better choices instead of the tac axe

mighty belfry
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Because this matters quite a lot.

modern matrix
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I barely use it

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Im more a psyker main

mighty belfry
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Try this

Carapace + Unarmored

Brutal Momentum + Headtaker

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Or if you really want more single target, Carapace + Unyielding

Shred + Headtaker

modern matrix
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I asume those are the blessings and masteries

mighty belfry
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Yeah.

manic wolf
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Can also do Slaughterspree and Decimator/Headtaker, but its pretty off-meta at the current time

mighty belfry
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Works on psyker too.

mighty belfry
manic wolf
mighty belfry
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I tried it and it works but I can tell it's way more up and down than the usual.

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But I do like it.

manic wolf
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Higher peaks, lower valleys, though most of the time the valleys don't seem to matter massively unless you're missing 20% or more of your swings

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Ye is fun

mighty belfry
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I mean

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It's Hive Scum we're talking about here.

astral canyon
manic wolf
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Yes, but I mean the valleys are only really a downside if you drop Deci' stacks constantly, its still twice the power increase HT gives you, you gotta miss a hell of a lot of swings over the course of a mission to lose out to any degree

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An one shotting, or nearly one shotting Carapace enemies is just absolute value town

pallid quail
mighty belfry
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And makes damage ramping more consistent.

manic wolf
mighty belfry
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Brutal momentum makes it that cleave distribution doesn't kick in at all for those four targets.

manic wolf
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I know what it does, but the point is that you're generally still getting less damage than you would by nuking the first two dudes that get hit because the overkill amount ends up being higher

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Its more of a feedback loop than a consistent baseline, when it starts running away with itself, the highs are astronomical

mighty belfry
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True. But its consistency is the selling point here. It may not suddenly ramp up to extremely high values on a dime but it will consistently accumulate overkill through a horde till you get a lot of overkill to work with.

jaunty coral
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what tac axe do you guys think works best for tac axe rampage build? is it the 7? i do really like the IV as well, its single target feels so good, but its horde clear is super meh

woeful hill
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mk7

mighty belfry
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Mk7

woeful hill
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push attack heavy

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if you wanna light spam mk4

mighty belfry
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That bring said

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I do like mk4 with channeled aggression

jaunty coral
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its single target just doesnt feel great to me

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light light heavy for single target ya? to repeat the overhead heavy?

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or do you just light spam and mix in specials

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light-heavy-light-light-heavy

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works ok

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special, special, heavy for the overhead i think works too

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ya, im not sure any of them are more dps than just heavy chaining actually

manic wolf
jaunty coral
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actually, special, special, heavy on crushers when you're buffed, is pretty nice

manic wolf
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MKIV do be having the best special chain

mighty belfry
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Uppercut special is crazy single target damage.

jaunty coral
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i do hate light spamming hordes tho

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someone give me a hybrid of the two xD

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bro special, special, heavy on mk 7 is pretty legit

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chains the overhead heavy

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with AS up from rampage it feels smooth

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BM shred, or BM headtaker for the 7 you guys think

verbal dew
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scum has good enough crit stacking so I have headtaker

main trellis
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Or so i’ve heard

jaunty coral
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just deciding now on the flex points, think i want rending on it. And i like forges bellow, but i feel i may need to drop forges bellow + quick and deadly, so i can grab HC + HV and chem dependency

jaunty coral
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ya, iz good but

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tight on points

main trellis
verbal dew
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FB never triggers its 2nd shout now tho

pallid quail
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chem dep is gross on the grounds that its not laid out symmetrically

main trellis
jaunty coral
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cant even grab the last node of chem dep either. I could drop HV i guess

verbal dew
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ye I wish bottom right tree had better pathing

jaunty coral
verbal dew
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former

jaunty coral
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ranged weapon, whatever. with this needle pistol at the moment

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but sometimes ill drop pickpocket and just rcok dual stubs for fun

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and just not use ammo too much

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also realized i think i may want 5% crit aura instead of 10% dmg

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need that crit high

mighty belfry
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Not necessary by any means

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But it is a pretty nice bonus.

jaunty coral
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what about mk7, should i drop the rending node? for h40? i DEF noticed having it

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but maybe its a bit win-more, and the ttk on crushers isnt needed

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i could drop HV, maybe i dont need hc + hv on it

mighty belfry
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Honestly with mk7 I'd just run coated for more carapace damage

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You attack so fast that it can actually stack up pretty quickly.

jaunty coral
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lol yet another point

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you're killing me here

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do you think quick and deadly, HV (already have HC), or channelled aggression is a better flex point for rampage mk7 - if you could only choose one (lets assume i have coated weaponry already)

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im stuck on last point here

mighty belfry
jaunty coral
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guess ill just be ok without any rending

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ill try it this way then ty

mighty belfry
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And as discussed earlier, some setups synergize incredibly well with it.

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I also think quick and deadly is overrated on melee builds

jaunty coral
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ya, it is a bit

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too hard to leverage the 3s

main trellis
sturdy linden
manic wolf
flat mist
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It's a shit node

jaunty coral
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i just keep going back to mk MKIII knife, stimm supply needle pistol build

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it just SLAPS

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chorus zealot, recon las and krak vet, flame psyker with bubble and me

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what you guys think, so far i think this is my favorite hivescum build overall

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am i doing anything dumb?

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doing 850k melee dmg with a knife, with no cleave talents or rampage feels strong lol

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hive scum is just him

mighty belfry
jaunty coral
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but this is kind of what ive landed on tweaking it, and trying to find a balance between crit chance, dmg nodes etc

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i know its not super unique, but the playstyle with the mk III knife just kind of works perfectly for me.

tranquil berry
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Some suggestions: Crit chance aura and giving up crate bomb for the dodge recovery talent

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It's not unique, this is "the crate build", one of only 3 builds this class really has, if you allow a couple of floater talents

jaunty coral
tranquil berry
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Scum is weirdly limited

mighty belfry
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I do think crate bomb isn't a terrible choice honestly. But I can see other talents working out better.

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Just cuz it isn't a lower cooldown stimm

jaunty coral
jaunty coral
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i think its a solid argument to drop it

tranquil berry
mighty belfry
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yeah if you get it down, crate bomb can feed into sample collector

tranquil berry
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It's nice when it pops just right, but it rarely does

mighty belfry
jaunty coral
tranquil berry
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Sometimes it's nice, yeah, but you should be putting that crate sorta in the middle of your team, so there tend not to be enemies there

jaunty coral
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as long as they can touch it, i push where i put it to be more aggro

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and i dont worry about all 3 touching it every time

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'close enough, + value on enemies" is how i do it

tranquil berry
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In theory yes

jaunty coral
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trying without it this game, wish me luck

mighty belfry
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if you're using it well, you'll get your stimm back quickly with a somewhat decent horde to feed it

jaunty coral
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final toll + stimms, zz

tranquil berry
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But I'd recommend making it easier for your back line to touch it, by not making them have to dive the front for the drugs

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Anywho, not a bad talent either way, just one i have rarely gotten good use out of, mostly due to placement and pacing

tranquil berry
# jaunty coral final toll + stimms, zz

at least you're not named something-something-fent. congrats! Proud of ya! Seems like fent is the only thing zoomers know and half the scums have that in their name.

low harbor
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Name ur hive scum as “goon”

bronze glade
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would that not be a banned name lol

jaunty coral
astral canyon
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I saw a video where someone had it as their name

calm aurora
brittle sierra
brittle sierra
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But in those situations where you can hit a ball of a mixed horde it feels like cooming

main trellis
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You can spam with 75s stimm no issue (atleast in havoc cause hordes are constant)

brittle sierra
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7 stacks of chem kills everything that isn't a mutant or Ogryn

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And it CCs everything that isn't a boss

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The problem is that you want to position the crate away from the horde so that your team can get it

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That's why it's soo hard to time

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Plus usually you just slap it wherever, get the buff so you can start slaughtering everything

brittle sierra
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New idea get minimum CD crate build and just carpet bomb everything pogryn

brittle sierra
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Gives 40 shots of LSD to a random stranger on the boss

alpine orchid
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I have one 20% HP curio and 2 21% HP curios and the missing 1.5 HP is triggering beyond words

low harbor
#

I got it from him

low harbor
brittle sierra
jaunty coral
low harbor
#

other frontliners would also get value

brittle sierra
low harbor
jaunty coral
#

i just dont worry about the backliners always getting it, and usually the range is enough they still can touch it most of the time

jaunty coral
calm aurora
sand tendon
#

don't want to lose a legacy name

brittle sierra
#

Scummy

solemn merlin
#

Hey

keen sapphire
#

is dodge melee while sliding good

#

because it seems to just not really do that?

solemn merlin
#

can some give me a build using the crow bar and a melee build

sand tendon
#

also if you're having to run/kite really hard

low harbor
calm aurora
#

Yeah, maybe. Not just a fan of non predictable talent.

zenith pagoda
#

Imagine power sword with rampage

calm aurora
tranquil berry
#

power sword with rampage? pass

#

with 2 power cyclers though.... now we're talkin!

calm aurora
#

Relic blade with rampage would be nice tho

plain tide
#

is there a generally agreed upon list for hivescum dump stats?

tranquil berry
#

bet it can make that work!

bronze glade
#

just ask if you have a specific weapon in mind

plain tide
#

Atm, the dual pistols and dual smgs

zenith pagoda
tranquil berry
#

now now, let's not go that far

#

gauntlet melee is an ogryn weapon, and those can't be good

bronze glade
zenith pagoda
#

Only buffs

#

And the majority are still badKEKW_ogryn

tranquil berry
#

you can buff them all you want, three times zero is still zero

flat mist
tranquil berry
#

any addition can be expressed as multiplication

#

if there's a way to do nothing, Fatshark will find it! Believe!

unique spire
#

@gaunt onyx want to duo on Helldivers 2

#

Yes duo

#

Doing 4 players on Cyberstan makes it more difficult since it will spawn more units

gaunt onyx
unique spire
#

Okay sure

crude robin
#

I really need to work out my talent tree

gaunt onyx
brittle sierra
crude robin
limber cradle
alpine orchid
#

Finally got my last 21% HP curio

#

Peak achieved

bronze glade
#

cursed

alpine orchid
cinder rampart
#

blessed****

bronze glade
#

run fatmangus if you want to hp max 😠

alpine orchid
#

Anyway no, funny tanky dodgy shirtless man, next question

alpine orchid
#

Only 25 left? 👎

#

I take them with 126.6 HP left at the moment

bronze glade
#

how many crushers are you being overheaded by staregryn

visual sigil
#

Hey is hivescum DLC worth getting? I heard it was super underpowered, did the buffs make it better?

austere coyote
#

scum is good

bronze glade
#

contrary to what mr. E will tell you

#

not the easiest class to play tbf

gaunt onyx
alpine orchid
#

Earlier I lagged back into both a crusher overhead and a mauler overhead and still had like 50 something health left

final temple
low harbor
#

(It’s still wrong)

final temple
#

one day he will figure it out. I am sure of it. I have hope. I believe.

spice cloud
calm aurora
#

Psyker best melee chadgryn

spice cloud
#

Best melee best everything

visual sigil
compact oyster
#

Dont listen to mister e

#

Youll get much better advice here

zenith fern
#

dont actually ever listen to DT sloptubers

pulsar aspen
#

Do listen to them, but make your own decisions.

#

Even a fool can be right once.

#

And simply dismissing everything isn't a good idea either.

limber cradle
#

It's not worth sifting through that guys videos for their right once

pulsar aspen
#

For sure, but if you'd watch the video anyway?

limber cradle
#

Id tell you not to give them money on the views tbh

spice cloud
#

Wasnt mister e featured on the fatshark youtube channelKEKW_ogryn?

muted pivot
#

worth it on fun factor alone

lost ravine
muted pivot
#

then it isn't for you I guess?

#

I realised I find arbitrator boring as fuck and lots of people love that lol

#

different preferences etc

lost ravine
#

the only good thing about arbites is alix wilton regan

flat mist
#

Levelled mine a few weeks ago and was bored so quickly

muted pivot
#

I will probably enjoy it again some day

flat mist
#

All the combat abilities i felt were unengaging

#

And dog isnt very interactive

muted pivot
#

I kinda like castigator stance for the terminator fantasy

flat mist
muted pivot
#

(Arnold schwarjdzzaxcxzzsxzzazzzer, not the super space marines)

flat mist
muted pivot
#

Just going out and ressing dudes while being actively shot at by a sniper

flat mist
#

And then i remember i like being a squishy lil freak

spice cloud
muted pivot
#

It's not just power

#

It's just that it also feels a bit clunky and unexciting for me

#

You just trundle through the map

nova valley
zenith pagoda
flat mist
manic wolf
#

Its got slightly above average DPS, but mostly Arb is a CC frontliner, whereas Scum for examples sake, is a DPS frontliner

high mirage
#

What's the best way to farm crafting materials? Mortis trials?

muted pivot
#

Pick any tbh, probably the shorter full-length missions like Magistrati Oubliette are optimal

#

I think operations and Mortis are poor return per time

#

Always do events when they are available

high mirage
#

Gotcha gotcha

high mirage
spice cloud
#

With 0 downsides

muted pivot
#

I mean part of why I hate Arby is also because I suck at it lol

#

I can't do well on Arby or Veteran

#

The other 4 I'm happy with how i do

spice cloud
#

I wonder what it is

#

I think its because they dont pick the tghnss regen nodes on top cause they use the dog

#

Ive seen plenty of very questionable builds like that

muted pivot
#

I'm at about 800,000 heretics slain lol, is that new

spice cloud
#

No

muted pivot
#

But I might just be building it wrong true

spice cloud
#

But a lil weird honestlyKEKW_ogryn

muted pivot
#

I think my issue today is I don't like the duckbill shotgun

#

And the mark 8 is deprecated now

spice cloud
#

Im not using it either

#

Its not

muted pivot
#

Maybe I should stick with my double shield build

spice cloud
#

Wgo even sayz that lmao

muted pivot
#

Heard it misses breakpoints now

spice cloud
#

Mark 8 is allways what i use

muted pivot
#

I should just go back to it and give it another go I guess

#

I was a lot happier with it with the mark 8

spice cloud
#

Duckbill is for people who suck at aiming

#

And its stronger

muted pivot
#

Got a silly gimmicky double shield build with the forceful-strength modifier

spice cloud
#

But mark 8 is hust more ammo efficient

muted pivot
#

That abuses the shield's flashbang for restoring my stacks

#

I liked the mark 3 for middle keystone at least

spice cloud
#

Idk i generally didnt use the duckbill

muted pivot
#

But middle keystone does suck

spice cloud
#

Eeeh

muted pivot
#

Duckbill generates like 6 melee stacks per shot with mid keystone

spice cloud
#

It woukd honestly be pretty damn good if they just made it like 50 stacks instead of 30

muted pivot
#

It's that or Vraks imo

spice cloud
#

I personally hate all autoguns unlesa its on scum

muted pivot
#

psykers do good with autoguns too lol

#

my other favourite

high mirage
tranquil fjord
#

for heavy sword rampage, is it worth it to even go for crits

vapid jungle
#

It feels fine without it to me

exotic temple
formal egret
#

so im wanting to make a tanky support scum, what stim would yall recomend for the custom stims?

visual sigil
calm aurora
rotund agate
manic wolf
exotic temple
muted pivot
# calm aurora Wdym?

Idk I just saw in Arby discord that everyone was saying the elite buff ruined the mark 8 and I just believed them lmao?

calm aurora
#

IIRC it always was a two shot affair with the proper perks and blessings. Maybe that changed?

nova valley
bronze glade
#

I think 2 shot for crushers might not be possible anymore

#

But meh who cares

unique spire
#

Any stimm path

nova valley
#

So bottom right branch

limber cradle
#

Tbh if you throw box my favorite is always strength+movement

limber cradle
#

It is functionally impossible to go wrong with More Damage

nova valley
#

I suggest NOT going full viscosity, or you gonna end up using the crate with the cartel special sporadically

nova valley
astral canyon
#

Just take practiced deployment and you'll always have crate ready when your stimm is also ready

nova valley
#

But still the cd if the stimm will be quite long

#

Even with sample collector

astral canyon
#

Not really a big deal with sample collector

limber cradle
#

Ime sample collector let's me get stimm back borderline as it runs out in havoc

nova valley
astral canyon
#

Specially if you also take fast acting stimms (WHICH YOU SHOULD ALWAYS DO WITH CRATE BECAUSE ITS BORDERLINE MANDATORY FOR THE ABILITY TO FUNCTION)

astral canyon
#

Yes

bronze glade
#

once they fix the bug

#

crate's gonna be dead

nova valley
nova valley
bronze glade
astral canyon
bronze glade
#

tho it's more like a uptime buff

nova valley
#

Nah,

bronze glade
#

than a double buff

calm aurora
#

What's that bug?

bronze glade
#

if you used your stimm

#

and you step into the crate, then step out, then step back in

#

you still get the stimm's effects

calm aurora
limber cradle
#

Bug in DT? Only got 6 months-a year to use it

nova valley
#

That is a bug, but fixing it won't kill crate. It will just make abusing it not an option (and rightly so)

bronze glade
#

crate's pretty sad without the bug, gonna be real

nova valley
calm aurora
limber cradle
#

Tbf the no nerfs are cause the playerbase freaks out and review bombs like HD2 players

calm aurora
#

It happened to DT before HD2 tho

muted pivot
#

Just to clarify, how does stimm box synergise with cartel now?

limber cradle
#

I said like not because of

muted pivot
#

If I use box without cartel being reasy

#

Ready

astral canyon
#

Reasy

muted pivot
#

Does it just do the basic anti-corruption effect?

nova valley
muted pivot
#

I mean still not bad tbh

limber cradle
muted pivot
#

Maybe won't bother putting CDR on my box stimm then

nova valley
#

Completely agree

bronze glade
muted pivot
#

Crit and some kind of speed stimm then. Might even do a toughness one for the penance since it's less shit now

calm aurora
#

It's actually good for the penance and pubs now.

#

I got it in 3 missions I think.

toxic vapor
#

is it just me or does heavy attacks not register with the crowbar sometimes

rain tinsel
limber cradle
#

Nah idk man, I like when games have a clear vision and execute on it

rain tinsel
#

A clear vision can still be a bad one. Listening to what the community says and looking at how it works within the vision or scope is generally the best bet. Ignoring the community can be ignoring problems, but listening to them too much can be changing your game into something it wasn't intended to be.

limber cradle
#

Maybe the game isn't for you if you think the vision is bad tbf

rain tinsel
#

Tekken 8 is ignoring their community and dying for it.

limber cradle
#

Don't play fighting games, personally.

rain tinsel
#

Sometimes, the community is bringing up valid, even gamebreaking issues, so it's always worth a listen. However, when they want to change the idea behind a concept, it's okay for devs to disagree and move on.

#

Several classes in DT were hot trash on launch and required serious buffs just to compete on a basic level with Veteran and... Veteran.

#

FS was right to listen to people that showed that many of the classes either simply didn't work as intended (half of Ogryns talents didn't even work) or needed major nudges in order to be viable after Malice.

#

Ogryn is the shining example in this regard.

mighty belfry
#

Fatshark unfortunately kind of took balancing everything to Vet's level too much to heart

woeful hill
#

but the term viable is so vast term

rain tinsel
mighty belfry
#

Where its been this game of catch up between every class at this point, til now where every class is technically viable because everything is buffed to high noon but the game around it is also buffed to compensate.

#

Some more than others obviously.

#

Admittedly the state of this game currently is starting to do me in a little.

rain tinsel
#

I openly lament the loss of how smaller scale the release version of the game was. A screen full of enemies was not only rare, but virtually unheard of, because individual enemies were much more of a threat.

limber cradle
#

I'm entirely sure they know they are too

#

I don't think they need me to tell them that

final temple
#

Just gimme chaos wastes 2.0

rain tinsel
#

I honestly think Tencent bankrolled DT just to get access to the engine for other projects.

limber cradle
#

The

#

Dead, hasn't been worked on since 2022 or engine?

#

Known only to a handful of devs at FS they sometimes loan out to AH iirc

rain tinsel
#

My understanding is that HD2 uses the same engine

limber cradle
#

Yes

rain tinsel
#

In any case, I think DT had an issue of clear LACK of vision from the start, compiled with many systems, mechanics, and balance decisions made by prior staff that are no longer working on the game, so the current game is how newer staff decided to adjust for the issues rather than hone in on an vision that wasn't theirs.

#

Basically, they D4'd it

#

They saw it was in an in-between of smaller scale, harder combat, or large scale, easier combat, and picked a direction.

#

The latter tends to cause lots of number bloat in... everything, as well and constantly surging player power.

#

The prior has smaller numbers, more "intimate" encounters, but is far more punishing and requires careful balance so that no one class or enemy type is too much or too little.

limber cradle
#

Latter btw

rain tinsel
#

Oops

limber cradle
#

¯_(ツ)_/¯

#

As far as I'm concerned the community bitching and screaming about nerfs is why the game is balanced as it is

rain tinsel
#

That's just become an industry-wide issue, not just FS.

limber cradle
#

It's painful

rain tinsel
#

Devs fear blowback, so now they never nerf.

limber cradle
#

Id say its especially prevelant with pve games but that is probably confirmation bias cause I havent liked a pvp game in awhile

narrow ember
#

whats the diffrent modes on the needle pistol?

limber cradle
#

6 does a stagger explosion, 2 explodes in a chem tox dot

narrow ember
#

wich one is better?

#

also the alt fire of it

compact oyster
#

but they dont have the same expertise fatshark has with using it

calm aurora
rain tinsel
#

The Slab Shield being a "hur dur plant and tank" weapon was also awful and needed changes.

calm aurora
#

Ogryn had a lack of good weapons problem mostly.

rain tinsel
#

I was very happy when they made it good to attack with

vapid jungle
rain tinsel
#

They had placeholder notations.

rain tinsel
calm aurora
rain tinsel
vapid jungle
rain tinsel
#

A good example of that is, actually, Ogryn with Dogs or Nets.
Players keep asking for a way for Ogryn to either be immune to it, or to get them off, and the devs have NEVER listened. Good.

#

It shows that the devs DO listen to other issues, but they ignore the ones that obviously fly in the face of the games intended mechanics and balance. Ya, they are by no means perfect with those things, but they at least seem to have SOME set of lines they will not cross.

mighty belfry
#

I'll be honest. I do think there's should be some nuance to Ogryn's interaction with dogs or particularly mutants actually. It is kinda silly a little poxhound can lock down an ogryn the way they can and they're already pretty disadvantaged against specialists as a whole compared to every other class just by their sheer size.

#

Not that they should be completely immune. That's dumb.

tranquil fjord
#

in the worst situations enough of a pounce or mutie throw will just kill you

main trellis
#

Done

mighty belfry
#

And especially

#

Why does the ogryn have the most disadvantaged animation out of every class against mutants?

main trellis
#

They did so with dodges againts chaf to throw them aside; they can do it for those 2

mighty belfry
#

That's just bad design honestly.

rain tinsel
#

The point of disablers is to disable. Plenty of things in the game fly in the face of common sense, so a dog pouncing a big guy while tearing into them and being plague-powered by a cosmic god shouldn't be the breaking point.

mighty belfry
#

From a mechanical and a logical standpoint.

mighty belfry
rain tinsel
mighty belfry
#

And again. In one particular case, one specialist somehow treats ogryn even worse than anyone else.

rain tinsel
#

Honestly, make their shove longer, larger, and harder, so that they can more easily shove dogs out of the air AND push mutants out of a charge or something. They can PREVENT the disable, but they can't bypass the attack otherwise. Ya, a longer dodge would work too.

mighty belfry
#

It's really weird

rain tinsel
#

I think that buffing Ogryn shove across the board would be better, make more sense for the class, and would still reward skill over removing the disablers functionality.

#

If a Vet shouting "HUR DUR EMPEROR" can stop a Mutant mid-charge, an Ogryn shoving it should too.

mighty belfry
#

There's also something to be said about the current gamestate and how it particularly screws with them.

#

Given how bad specialist spam is.

vapid jungle
#

Fix audio in doorways and were on our way!

muted pivot
#

Anyone got a good tac axe build?

#

think I'm using tac axe 7 and a needle 2, don't mind any keystone, wanna probably go rampage on it though

#

is it meta to go adrenaline or chem dep with this?

zenith pagoda
#

Hound ruined my clutch Sitgryn

muted pivot
#

I know you need both hypers

calm aurora
zenith fern
muted pivot
#

does this look right?

#

I presume you don't need any cleave nodes because bromentum lmao

zenith fern
#

You using both HC and HV

muted pivot
#

I heard from most people talking about this build that that's the way to go

zenith fern
#

They don't work well together

muted pivot
#

I've heard mixed things about that

#

and at least for now I'm gonna use both

#

I'm more concerned about whether I'm missing anything else crucial

zenith fern
#

HC overwrites the value of HV if I remember

limber cradle
#

Lemme

limber cradle
zenith fern
#

I could have swear that they did not used to work together before

#

As everyone kept saying

limber cradle
#

I genuinely don't know how to explain it in a sensible manner but

#

They work together

zenith fern
#

Pickpocket on rampage build is not necessary as some people said but besides that it good

zenith fern
limber cradle
#

HC doesn't override HV damage iirc

#

Like if HC nets you the kill you still have HV pool i believe

#

Genuinely I'd just wait for Goblin to show up

#

They end up explaining this once every 3 days

zenith fern
#

When the goblin is chem toxic

#

Can't wait for next class have similar talent with the same type of description to my brain fry even more

limber cradle
#

Ill never get over "sliding makes you immune to melee attacks"

#

Like ik they're normally bad but that one is straight up lying

thin seal
#

does the ranged attack immunity during desperado proc the float like a butterfly talent?

limber cradle
#

Desperado?

#

Yeah iirc cause it counts as dodging

thin seal
#

oops yea, sorry meant desperado

marble seal
sturdy linden
#

its proc is independent of HV's existence, however, netting a kill with an HC proc does not funnel into the HV pool

sturdy linden
#

tl;dr can use both together especially on a high finesse weapon

zenith fern
#

I don't trust myself with what that description says

limber cradle
#

It breaks tracking

#

It doesnt make you immune

zenith fern
#

I just hold or tap block when slide lol

#

As I hear the back hit audio cue

zenith fern
#

My brain is so stupid to understand but in short words, good on high finesse melees like taxes and knife I suppose

sturdy linden
#

basically you need to crit and the crit needs to not outright kill the target on its own

#

to proc HC

mighty belfry
zenith fern
#

So I was not crazy

mighty belfry
#

If your crit was already going to kill the enemy, HC doesn't proc.

#

Meaning HV still ramps.

sonic pumice
#

you folks think that there is an universe where pickpocket gets a drawback like 70% reduced melee damage or something like that?

sturdy linden
sonic pumice
mighty belfry
#

If anything, HC ends up being good with HV for

1: Rampage downtime
2: Making your crits horde clear better by basically creating a breakpoint to allow you to bypass cleave distribution.

#

So, not needed. But there's value in having both depending on your weapon and build.

marble seal
#

Unoptimized hive scum build: 200 million damage per hit
Optimized hive scum build: 300 million damage per hit

mighty belfry
#

1 quintillion damage per boom bringer rocket.

sonic pumice
#

467k ranged damage and 23k melee on a casual auric because pickpocket, its fun but MAN its definely not balanced

sturdy linden
#

I almost never play desperado HS

sonic pumice
#

it was no desperado

#

it was stim supply

sturdy linden
sonic pumice
#

pickpocket makes desperado irrelevant

sturdy linden
#

true ig

#

what gun

sonic pumice
#

Vraks

mighty belfry
#

Ranged immunity is still really nice tbh

sonic pumice
#

going fun crit fiesta

marble seal
#

You need desperado for good horde clear in havoc

zenith pagoda
marble seal
#

Or else ur gonna stink

mighty belfry
#

There's a particular utility to being completely immune to ranged damage while not actually engaging in combat.

sonic pumice
mighty belfry
#

Like doing objectives safely. Or getting a very dicey revive off.

#

Vulture's Dodge requires you're always firing for the immunity.

manic wolf
#

An still clear

sonic pumice
#

powerceep so bad that a perk is better than a keystone and a skill, this is CRAZY

manic wolf
#

I hate Desperado, VD and Pickpocket with a passion at this point

manic wolf
#

High skill class > Looks inside > The most braindead way of playing the game they've ever put in

zenith fern
#

Fatshark when making DLC classes having the most brain-dead mechanics

sonic pumice
zenith fern
#

Power creep is a myth

sonic pumice
#

a falacy made by Tzeentch

manic wolf
pallid quail
#

its powerslop. you only hate it cus its good

manic wolf
#

No... I hate stuff that turns off most of the game. Hence why I very much dislike Psyker and Ranged Scum

sonic pumice
marble seal
#

Desperado Uzi is my go to easy win build but I barely see anyone running it

#

Not everyone can play it

manic wolf
#

I want to play the game, not be walked through it by stupidly broken mechanics like a toddler needing thier hands held

marble seal
#

I don’t think so

#

Remember when everyone was playing mouse 1 spam bullyclub ogryn

pallid quail
#

ehh

tranquil fjord
#

pickpocket being tied to meleeing and vulture's mark would probably fix the shenanigans

manic wolf
pallid quail
marble seal
lost ravine
#

hmm today i will w m1 through the map and remain relatively unbothered because Big Stats

sonic pumice
#

and people still thing the clubs need buffs, the madlads

manic wolf
pallid quail
#

club needs to be returned to how it was before the picks

marble seal
#

Why isn’t everyone playing it then 🤔

sonic pumice
sonic pumice
manic wolf
marble seal
#

But you agree that people played bullyclub despite it being boring right

pallid quail
sonic pumice
manic wolf
#

They are the same thing. Just because people havent realised how being immune to 80% of the game isnt absurdly strong yet, doesn't mean there is any sort of distinct difference

marble seal
#

Ah

#

So they just haven’t realized yet

sonic pumice
#

people could see something broken and never realize it, but when they do it will be spammed

manic wolf
#

You really don't realise how problematic these things are huh...

#

Helldiver spotted moment

sonic pumice
marble seal
#

Wonder how long it will take we start seeing the Xbox Uzi scum face rolling h40

#

Only a matter of days perhaps

sonic pumice
#

box with toughness and damage resist and rending do sounds quite nutty

marble seal
#

Desperado scum is broken in a similar way to pre-tree revamp inferno shriek

#

The game breaking only continues as long as you are able to maintain space and kite

pallid quail
#

thats just wordslop

marble seal
#

Much easier to do on the class with 100 lightyear dodges but most players still won’t be able to in havoc

pallid quail
#

i dont see how maintaining space and kiting are "game breaking" theyre like fundamental mechanics

#

might as well call melee ogryn "game breaking" cus it only works in melee range

lost ravine
#

dodging and counterplay are broken too because you can beat things without taking damage

pallid quail
#

blocking is gamebreaking cus it prevents you from taking dmg

sturdy linden
#

It's back to being a debuff stick

lost ravine
#

revives are gamebreaking because you get up when you went down

lost ravine
pallid quail
#

effort is gamebreaking cus u should just be better

sturdy linden
marble seal
pallid quail
#

also teamwork is gamebreaking cus u must live and die as you were born, alone

lost ravine
#

and what is this about pre rework inferno shriek

pallid quail
#

being good is gamebreaking cus if ur good u win more so u should be bad instead

marble seal
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That is a very good point

lost ravine
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real

marble seal
lost ravine
pallid quail
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idk dude it was good then

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its still good now tho

marble seal
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It was about the same pre-rework damage wise

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But there were like 5 psyker players in havoc 40

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Cus no one could stay alive

manic wolf
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Thats really not the skill expression you believe it is

marble seal
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its not

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but the average person cant do it, so they dont play it

lost ravine
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"you have to be at least this close to hurt me"

marble seal
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lol

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wish I could make that my character name

mighty belfry
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It definitely isn't completely brain dead after the patch.