#hivescum-class
1 messages · Page 244 of 1
Even standing right between like 5 of them
I really need to get a screen recorder of some kind
Something isn't working right and frankly I have no clue what
Does it work in-missions?
It did not when I tested it
Earlier I meant
I remember it working before and I haven't really changed the build I'm using since that point so
I don't know what's up there
I just queued into a game real quick and yeah the second shout isn't working for me even in an actual match
The first shout works just fine
I had an encounter with a dog that wasn't pushed by second shout recently
But it worked before, in December iirc.
lag maybe?
@novel oracle are you aware of that bug?
stealth nerf? 
Maybe?
i thnk bug cause i doubt it was that overpowered
I didn't really use this node before but I'm assuming it activated at the same time the Hive Scum lost all of its stamina when Rampage ended, so... maybe by removing the exhaustion part of Rampage, they somehow took the second shout out with it on accident? 💀
now that they made rampage too easy they had to drop a stealth nerf
Ok guys
It's confirmed. There's a bug.
@flat mist stop spreading lies like Vegemite!
how many stamina curios to make talent worth it?
running 2 right now... feel so squishy
Technically the answer to this question is how skilled you are, I'd say it's worth taking in some cases even if you have none for some builds
Realistically I'd say depends on the weapon but I'd say at least 1 curio
how much stam do you start with?
Depends on the weapon
I'd say that 1 curio with stamina is worth it on HS always, even if you don't use the perk. It relies on mobility/sprinting and heavies so much that you can safely take it even for a Desperado build
I agree
how does stam affect heavies?
I have a stamina perk on my weapon instead at the moment which also works but most builds probably don't want/can't afford to do that
Uh
It shouldn't? Unless I'm misinterpreting what they said
are shivs better than knife?
IMO they are distinct enough
Shivs feel better at doing damage in general while Knife is a bit faster and more survivable
cause it has more stagger?
Moreso the speed and stamina management, honestly I haven't paid attention to the stagger of either lol
i finally started using knife and have been having better luck with it, but i dunno why
What kind of build are you using?
That's why
Generally the bleed perks aren't really advisable on either Shivs or Knife for Hive Scum
Better to just go with outright damage blessings
oh
I'd suggest something like this. I don't recommend the stamina perk, I'm just using that for my current build specifically. I'd run some sort of extra damage or crit chance instead. You can also 100% drop Riposte for Uncanny Strike if your build already has enough crit chance. I don't advise dropping Precognition.
i cant see any agreement on dump stat for needle gun, ive heard mobility, stab, and damage
Damage would be my vote
The damage stat only affects the actual needle impact itself and not the toxin it applies, when the toxin is 99% of its damage output
If that 1/2 impact damage matters to you for some reason then dump Stability instead
Damage. It doesn't affect dots
are dual stubs any good?
I like em on a crate build
What am I even meant to do here
Lots of jumps and bad position
Needed to jump down or not go that way. Backing yourself into a corner with bulwarks will get you killed
You are not using much of your pushes either
You could have used your ability earlier right as the bulwark got himself open after swinging first
not to go into a corner
you basically boxed yourself in with no avenue of escape
plus, your teammates are all alive, how come you're so alone
well, lesson learned
don't split if you can't take it
That's what gets you dead
remind yourself that overconfidence is a slow and insidious killer
Scum is fun and all but one little mistake as him leaves you with bad overcomes
There was the horde music playing so the team was likely fighting a horde and just left them on previous rooms
They were following me for a while, then they weren't
First off, unbind your dodge key from your jump key for the love of god, and two, you got far too far forward without any blitz options to pull you out the shit when you have no means of CC, also there is an element of map knowledge, had you killed the shotgunners and jumped straight off the ledge behind them rather than engaging the mob chasing you, you would have jumped down to where your teammates were and the enemies would mostly path around/through doors and jumped off, putting you in a better position with support
Even with the prior problem of having dodge and jump bound to the same key and being out of position, that was still very survivable
what is the purpose of the knife punch
Eh, its very liable to get you killed imo
that said you can do fine never touching it
just don't hold w when trying to dodge
easy
Its also funny to punch a lone enemy to death
huh
What do you suggest I bind my dodge key to
the punch super light is interesting
As someone been playing since I got the game on same keybinds is when you don't spam spacebar too much when during dodges
I have L-Alt bound to jump/vault and space bound to dodge personally, i recommend that because you're not screwing with your muscle memory all that much
You gotta get your time right
But jump in this game is a rare occasion
And you only gonna be using for vault
I'll probably bind dodge to L-Alt because whenever I bind jump to anything other than space it really messes me up
If they removed jump but kept vault, I think it would not make any difference
Thats fair, just makes things much less convoluted having them seperate
Though because of this change in DT, ive ended up having L-Alt as jump on every game I play now 
It would, you wouldnt be able to B-hop through barrel fire if they took it out
Oh my gosh I forgot I had Steelseries Moments and it just took a bunch of clips
End of rolling steel
end of your kneecaps now
Honestly quite incredible
Every kiting moment is powered by jumptech
You are not helping me in ‚return to DD’ situation

how quickly the tide turns
DAZED
REELING
ABOUT TO BREAK
now comes the true test
hold fast, or expire?
There is a TF2 crit sound for DD crits btw
One of the best simple mods i ever used
You had Desperado up, and also with that build you should just shoot 95%+ of the time, use shivs to take down maybe boss voidshields and if getting really badly cornered, push attack and GTFO with em
All those enemies around you would have melted to DAPs with Desp up
there are no voidshields 
Healthmaxxing on this class is not a bad idea tbh
Agreed
Personally I thought everyone was psychotic when they went "yeah 3 stam curios"
3 stam curios if you never get hit
I go 2 toughness 1 stam
I get hit all the time, so i go survivability
Its improbable
Getting lost somewhere far away from your team seems to be a staple to Hive Scum somehow.
Used to be zealot role back in the day
Those evades are so speedy, and often times you keep dodging from situation to situation and just more baddies popup that you got no time to clear
You end up further than you wanted
Very fast class that is very good at killing, makes sense
Or just bad playing + speed for many
@limber cradle I wouldnt have described the reasons for that as such.. but you do you.
Ammo gets depleted so fast with autopistols though 😩
I mean for me personally its the speed mixed with the desire to never stop killing
Which pushes me to overextend
Focus elites/specials
@obsidian sand Desperado creates a new magazine for you, essentially a separate infinite ammo pool while the ability is running.
What is desperado
I.e. keystone, blessing etc
Bonesaw is only good if you really dedicate the build to it
Bonesaw is bad even if you dedicate build to it, without any melee nodes, its... well dont
Which I am
Ability
@obsidian sand Your active ability.
Ohh
Then I wouldn't also run DAPs
DAPs + desperado i was assuming you are full ranged, as you should be
Lowkey might just switch back to comb axe atp or level up my shivs
Leveling up shivs shouldnt cost that much if you farm some games with some lvl 20s for it
If you low on resources, go do some easy havoc10-15 quick for some plaststeel
Its end of week so you get it now soon
Havoc10-15 will be like heresy-damnation
One game gets you the rewards already
I would just play normal games.
One Havoc game is very helpful a week for resource grind, equals lots of normal games
True. Could lead to a lot of frustration too.
incoming more reddit posts about how garbage party finder is and that there are no Havoc missions PLEASE GIVE HAVOC QUICKPLAY or some such nonsense.
Just start one yourself very low, it fills up
People want the 50 havoc mission penance for black armor set
Im still grinding it too so i take easier than i need for quick chill games now and then
3+ stamina curios for full melee speed
it is unironically funny build
Its funny but scum really wants 1x health curio ime
They have one popped by bursters at full hp health
iirc this isn't the case if you're running hive city brawler and have high stam
From full health or with any amount of inevitable chip damage
i only ran 2 5%hp perks and still had a good amount of health leftover from eating burster
on 40 ofc
from full
let me see if i can pull from combine's stream
he runs no hp and 3x stam curios and survived quite a few bursters
or god forbid i download a bunch of mods for creature spawning
Is the needle pistol any good?
quite literally too good
Soo I should buy it
I'm gonna get it then
that is what too good means no?
What would be great is if it were in the armoury or the requisitorum
Chem stacks
Mag dump to bosses and will melt their health
Oh wait i am stupid
You can get on brunt
Buy a grey one with a good roll
Oh yeah
so yeah scum doesn't necessarily need the hp curios/perks in order to survive 1 burster as long as they run hive city brawler and have high stam at moment of boom
You want to dump damage stat
Is this any good
skinnymungas scum
yes for now
Alr thanks
Id suggest dump damage but this one works fine enough
excuse you his name is crusty scum sock
Yeah, at the moment of boom
Did some consecrating
Now do it post stam drain
Yes
The 2nd shout is tied the variable that comes into effect when exhaustion starts, and since exhaustion is removed, the condition for the 2nd shout never happens
STABILITY
Is that a perk or a blessing
Ohh
My current gun has 60 higher rating and only 4 more damage
Damage stat only affects the projectile hit
I think I forgot to equip ut
It
And for some reason my character auto-readied up
at 55%
obv at 0 i would die but as scum you shouldn't be running into problems with stam
Yeah, and it looks like it'd kill you at lower stam
I'm just saying, less than ideal circumstances happen from time to time
How on earth did this burster not burst
I like mitigating for those as opposed to ideal situations
perks i usually go Unyielding and reload speed
Run and gun, desperado
oh no for sure. i'm not arguing that he couldn't use the extra hp i'm just saying he doesn't need it to survive 1 burster
Tbf I'm not worried about 1 burster
Or the blessing that makes you immune to ranged attacks up to 50% stamina or something
forgot the name
I'm worried about that burster after chip damage or in a horde
Or my idiot teammate shooting it lol
Burster behaviour is funny
for sure
You should be careful and try to shove it when near you
there's a window of time where if you're fast enough you'll know whether or not it's a "friendly"/bugged burster and if it is you can just let it sit inside your model
Are you playing with motion blur?
if you move after that it'll do its hop
Watching the clip gave me nausea
but it's really fun to run around and push a non-booming burster toward your teammates
another thing you can do (if you have the reaction speed for it) is if the burster is too far to be pushed but still in range to boom you can use bolt pistol explosion to push idk if it's only the new mark that can do it EDIT: seems only the new mark has an easy enough time doin it
alternatively you can also use blinders if you have em
This gun is beautiful
The passive damage is so convenient
Shoot a needle to most specials and elites and watch them decay
Just one needle
That doesn't realy work on bulwarks and crushers
Probably need 2 or 3
Crushers need more than 3
You're forgetting I have teammates
untrue statement
The only teammate is you
Fair enough
Take their responces with a grain of salt - you are correct
They are half serious
I've started working on a Hive Scum and am having a blast. I'm only Level 16 but would love Shiv build advice. I'm really enjoying Rampage and just now working towards a keystone
I see a lot of people use toxin in-game but I really like the rocket too. If I'm not going a chem focused build, is the rocket fine?
any blitz you take will be fine
So ya you were right.
I tested specifically after you mentioned it and yeah since the Rampage buff the second shout just doesn't happen
So honestly, Forge's Below has become a much less desirable choice.
At least until this is fixed.
its still good for setup against a mixed horde or elite group (or getting some breathing room if you activate it when surrounded like I tend to do sometimes)
Not good enough to warrant a talent point for it
Not right now at least.
Second shout was honestly the most valuable thing about it imho
second shout would be better if they said something cool
iirc it's because second shout was tied to "gaining" the exhaustion debuff
but now that exhaustion is gone...
like a swear or a slur or something else
Yeah I see Cole mentioned it.

the shout is still extremely strong regardless
They could have just coded it to be on the ability ending but noooooo
Thing is that if you really wanted that utility.
I mean
Boom Bringer is right there to be an opener.
dude u dont understand they have to do everything in the weirdest n most backwards n complicated way
the other utility is adding the delay to attack patterns
cus its lore accurate
eg) sword captains and chaos spawns take a beat and wait sometimes before moving onto the next attack
Boom bringer isnt as instant
Its more comparable to blinders
Blinders can't stagger as much as Boom or Shout can
They're great don't get me wrong but, the only thing that's really comparable there is the amount of time to accomplish it.
there's also the resource cost depending on how much your team hungers for grenade pickups
obv if you're the only one who needs pickups it doesn't really matter if you lose a rocket or not
That tends to be rather often honestly.
The attack animation slow down is still nice though
I will give it that.
I have had moments where I pull up boom bringer as an opener/breathing-room-clearer on a melee build, only to immediately get downed as a result of being already in melee range.
You gotta make space.
Gotta be deliberate on when you wanna pull it out for that purpose and not even by that much.
Eh, it became a less desirable choice post this recent patch too, so double kick int proverbial goolies
Oh yeah I'm saying specifically it's less desirable because of the patch screwing with it.
I mean outside of the bug of it not pushing dogs, sorry should have been more specific with that, i meant in general cos no debuff
Whats yalls fav hive scum weapon to use ?
I'm still gonna use it. Cuz I like it anyway.
Even if right now it isn't necessarily the best option.
Totally fair enough
Being able to turn bosses off for a moment is still highly valuable
Or you know, ledge them
And admittedly. The fact that it can still save your teammates in a pinch is still a utility I value quite a bit.
Shiv, tac axe and heavy sword.
Im not really hooked on the tac axe but i wanne try it but im just not convinced , what do you like about it ?
Tac axe honestly being the strongest choice of those.
Imho
The fact that it can do both amazing single target and horde clear in one package
Ill give it a try next time
While also synergizing very well with precision violence for toughness regen because of the attack speed.
I just feel like other weapons are better choices instead of the tac axe
What's your tac axe setup?
Because this matters quite a lot.
None😭💀
I barely use it
Im more a psyker main
Try this
Carapace + Unarmored
Brutal Momentum + Headtaker
Or if you really want more single target, Carapace + Unyielding
Shred + Headtaker
I asume those are the blessings and masteries
Yeah.
Can also do Slaughterspree and Decimator/Headtaker, but its pretty off-meta at the current time
Works on psyker too.
Hyperviolence carries this tbh
That was the whole idea, you just forcefeed damage into it
I tried it and it works but I can tell it's way more up and down than the usual.
But I do like it.
Higher peaks, lower valleys, though most of the time the valleys don't seem to matter massively unless you're missing 20% or more of your swings
Ye is fun
Is it?
Yes, but I mean the valleys are only really a downside if you drop Deci' stacks constantly, its still twice the power increase HT gives you, you gotta miss a hell of a lot of swings over the course of a mission to lose out to any degree
An one shotting, or nearly one shotting Carapace enemies is just absolute value town
lol i knew u were still alive
Tbf that can still happen with BM because of how it changes cleave distribution.
And makes damage ramping more consistent.
Yes and no, the extra damage from the cleave is nice, but its also a lot less as a general rule in my experience, an you can take cleave talent in the tree/Rampage cleave node an you're still benifiting from that a lot of the time, just to a lesser degree with more emphasis on the extra damage off the first couple dudes who take hits
It's not just cleave itself.
Brutal momentum makes it that cleave distribution doesn't kick in at all for those four targets.
I know what it does, but the point is that you're generally still getting less damage than you would by nuking the first two dudes that get hit because the overkill amount ends up being higher
Its more of a feedback loop than a consistent baseline, when it starts running away with itself, the highs are astronomical
True. But its consistency is the selling point here. It may not suddenly ramp up to extremely high values on a dime but it will consistently accumulate overkill through a horde till you get a lot of overkill to work with.
what tac axe do you guys think works best for tac axe rampage build? is it the 7? i do really like the IV as well, its single target feels so good, but its horde clear is super meh
mk7
Mk7
i do a lot of heavy-light repeat too with it
its single target just doesnt feel great to me
light light heavy for single target ya? to repeat the overhead heavy?
or do you just light spam and mix in specials
light-heavy-light-light-heavy
works ok
special, special, heavy for the overhead i think works too
ya, im not sure any of them are more dps than just heavy chaining actually
Oh yeah no absolutely, I get why people don't run it, but its still very strong in the current game
actually, special, special, heavy on crushers when you're buffed, is pretty nice
MKIV do be having the best special chain
Uppercut special is crazy single target damage.
ya i love it
i do hate light spamming hordes tho
someone give me a hybrid of the two xD
bro special, special, heavy on mk 7 is pretty legit
chains the overhead heavy
with AS up from rampage it feels smooth
BM shred, or BM headtaker for the 7 you guys think
scum has good enough crit stacking so I have headtaker
Despite the fact its heavies have innate 30% rending and combined with overall adm they have like 0.9 vs cara?
Or so i’ve heard
just deciding now on the flex points, think i want rending on it. And i like forges bellow, but i feel i may need to drop forges bellow + quick and deadly, so i can grab HC + HV and chem dependency
Never drop FB
Show build
FB never triggers its 2nd shout now tho
chem dep is gross on the grounds that its not laid out symmetrically
Don’t matter; what does matter is you can stagger shit on demand
cant even grab the last node of chem dep either. I could drop HV i guess
Weapons?
ye I wish bottom right tree had better pathing
oh it doesnt? they broke it when they removed the 'downtime'? or just removed it to compensate for the buff?
former
making a tac axe rampage build
ranged weapon, whatever. with this needle pistol at the moment
but sometimes ill drop pickpocket and just rcok dual stubs for fun
and just not use ammo too much
also realized i think i may want 5% crit aura instead of 10% dmg
need that crit high
You'll still notice it quite a bit on crushers.
Not necessary by any means
But it is a pretty nice bonus.
what about mk7, should i drop the rending node? for h40? i DEF noticed having it
but maybe its a bit win-more, and the ttk on crushers isnt needed
i could drop HV, maybe i dont need hc + hv on it
Honestly with mk7 I'd just run coated for more carapace damage
You attack so fast that it can actually stack up pretty quickly.
lol yet another point
you're killing me here
do you think quick and deadly, HV (already have HC), or channelled aggression is a better flex point for rampage mk7 - if you could only choose one (lets assume i have coated weaponry already)
im stuck on last point here
HV is extremely good on tac axe
kinda figured, attacks so fast
guess ill just be ok without any rending
ill try it this way then ty
And as discussed earlier, some setups synergize incredibly well with it.
I also think quick and deadly is overrated on melee builds
Ye drop noobpocket & go stubs and you’re set
I would consider swapping HV for Coated - will help more vs singles
Could just use bistol and not need pp
Wouldnt ever drop HV on tacaxe tbh
There's always a better choice
It's a shit node
Its HV and its not close
i just keep going back to mk MKIII knife, stimm supply needle pistol build
it just SLAPS
chorus zealot, recon las and krak vet, flame psyker with bubble and me
what you guys think, so far i think this is my favorite hivescum build overall
am i doing anything dumb?
doing 850k melee dmg with a knife, with no cleave talents or rampage feels strong lol
hive scum is just him
this is a very solid build actually
it feels so good, i think theres argument to shift 1-3 points around for other stuff
but this is kind of what ive landed on tweaking it, and trying to find a balance between crit chance, dmg nodes etc
i know its not super unique, but the playstyle with the mk III knife just kind of works perfectly for me.
Some suggestions: Crit chance aura and giving up crate bomb for the dodge recovery talent
It's not unique, this is "the crate build", one of only 3 builds this class really has, if you allow a couple of floater talents
yep, those are some of the alterations ive tried.
i went away from crit chance aura and the extra chem dep. stack bc i found it was a bit overkill, but i think its totally a viable pick.
I love the crate bomb tho, it really amps my dmg and clear into hordes - but i also love jittery. Ive been purposly trying to play without jittery but yes, it makes you basically invinsible lol
Scum is weirdly limited
I do think crate bomb isn't a terrible choice honestly. But I can see other talents working out better.
Just cuz it isn't a lower cooldown stimm
i know thats why i said its not unique, just showing how i tune it with the mk III knife
ya, i do sometimes run it i with a lower cd stimm, but this one feels pretty low in practice tbh
i think its a solid argument to drop it
Yeah, i had mixed feelings about the crate bomb. You usually drop it right behind your frontliner so it ends up not bombing anything most of the time
yeah if you get it down, crate bomb can feed into sample collector
It's nice when it pops just right, but it rarely does
That's why you gotta move around with it a little. Only issue is that you may not give your teammates the benefits but I try to branch further away to place it down in an opportune spot.
idk, i find i get good value out of it, but imma try without it this game and see how it feels
Sometimes it's nice, yeah, but you should be putting that crate sorta in the middle of your team, so there tend not to be enemies there
as long as they can touch it, i push where i put it to be more aggro
and i dont worry about all 3 touching it every time
'close enough, + value on enemies" is how i do it
In theory yes
trying without it this game, wish me luck
if you're using it well, you'll get your stimm back quickly with a somewhat decent horde to feed it
final toll + stimms, zz
But I'd recommend making it easier for your back line to touch it, by not making them have to dive the front for the drugs
Anywho, not a bad talent either way, just one i have rarely gotten good use out of, mostly due to placement and pacing
at least you're not named something-something-fent. congrats! Proud of ya! Seems like fent is the only thing zoomers know and half the scums have that in their name.
Name ur hive scum as “goon”
would that not be a banned name lol
im still named after a silly pun tho, is it much better? xD
Nope
I saw a video where someone had it as their name
Is booby trap that useful in the long run?
Yeah
Path 💀
It's usefulness is hard to gauge
Just because it's soo hard to time properly
But in those situations where you can hit a ball of a mixed horde it feels like cooming
Stimm cd don’t matter if you run that one special range weapon nobody ever thought bringing into crate scum build

You can spam with 75s stimm no issue (atleast in havoc cause hordes are constant)
7 stacks of chem kills everything that isn't a mutant or Ogryn
And it CCs everything that isn't a boss
The problem is that you want to position the crate away from the horde so that your team can get it
That's why it's soo hard to time
Plus usually you just slap it wherever, get the buff so you can start slaughtering everything
Stimm cd is a sham 
New idea get minimum CD crate build and just carpet bomb everything 
The problem is pubs don't ever go into the stimm zone sometimes.
I have to time this out and trick them
Gives 40 shots of LSD to a random stranger on the boss
I have one 20% HP curio and 2 21% HP curios and the missing 1.5 HP is triggering beyond words
No actually
Also
Blueballs is a banned name
Blueball isn’t
Just one ball
The other is for pissing 😈
i find it super useful, but it may be bias. I find i can put it in front and drag a mixed horde throughi t pretty often
no, u just frontline as chemist and pop crate like VoC
other frontliners would also get value
Y ah but if you pop the crate and you start slaughtering what will there be left to bomb? 😔
chemist hvs can't dps check mixed horde as hard as rampage does
exactly
i just dont worry about the backliners always getting it, and usually the range is enough they still can touch it most of the time
oh ya, absolutely it can't, but it does ok if you have a stim supply up for the bomb, spread a mag of poison on the gun and start push attacking with the knife, its sort of 'good enough'
Yeah but if your other frontliner has psword, a weapon with bm of another good horde weapon... There's not much less to kill with the booby trap
seems legit
scum being disallowed in name now is why i'm stuck as:
don't want to lose a legacy name
Scummy
Hey
can some give me a build using the crow bar and a melee build
is nice if you're the battery carrier
also if you're having to run/kite really hard
I don't think 5s is that long a window that it can't get value if u have a high dps frontline melee player with u
Yeah, maybe. Not just a fan of non predictable talent.
Relic blade with rampage would be nice tho
is there a generally agreed upon list for hivescum dump stats?
rampage is so OP is should only be used with the revolver melee special
bet it can make that work!
don't think so
just ask if you have a specific weapon in mind
Atm, the dual pistols and dual smgs
It MIGHT even make gauntlet melee good
now now, let's not go that far
gauntlet melee is an ogryn weapon, and those can't be good
collateral dump on both
I don't think ogryn weapons have ever got nerfs
Only buffs
And the majority are still bad
you can buff them all you want, three times zero is still zero
Don't do a multiplicative buff, boom!
any addition can be expressed as multiplication
if there's a way to do nothing, Fatshark will find it! Believe!
@gaunt onyx want to duo on Helldivers 2
Yes duo
Doing 4 players on Cyberstan makes it more difficult since it will spawn more units
im in a game if you want to join
Okay sure
I really need to work out my talent tree
frog just got stoned and like friendly fire
Let's get to work
what
Upside down hand
cursed
😔
blessed****
run fatmangus if you want to hp max 😠
I had to look up what this meant I'm so out of the loop man
Anyway no, funny tanky dodgy shirtless man, next question
you don't need hp to tank
how many crushers are you being overheaded by 
Hey is hivescum DLC worth getting? I heard it was super underpowered, did the buffs make it better?
scum is good
Hive scum is a top 3 class atm
if anything HIV is overpowered
contrary to what mr. E will tell you
not the easiest class to play tbf
almost an ogryn
Play with the internet issues I have and you'd be surprised
Earlier I lagged back into both a crusher overhead and a mauler overhead and still had like 50 something health left
goofy ahh slap noise
all of em.
he changed his tune and now claims it’s the strongest melee class.
(It’s still wrong)
one day he will figure it out. I am sure of it. I have hope. I believe.
Im sure that will never happen
Psyker best melee 
Psyker is just psyker
Best melee best everything
yeah his videos are why I assumed the class is bad XD
dont actually ever listen to DT sloptubers
Do listen to them, but make your own decisions.
Even a fool can be right once.
And simply dismissing everything isn't a good idea either.
It's not worth sifting through that guys videos for their right once
For sure, but if you'd watch the video anyway?
Id tell you not to give them money on the views tbh
Wasnt mister e featured on the fatshark youtube channel
?
it was never weak, and it is fun as fuck
worth it on fun factor alone
but what if i don't like the weapon roster
then it isn't for you I guess?
I realised I find arbitrator boring as fuck and lots of people love that lol
different preferences etc
i also do not like arby traitor
the only good thing about arbites is alix wilton regan
Yeah me too
Levelled mine a few weeks ago and was bored so quickly
I will probably enjoy it again some day
I kinda like castigator stance for the terminator fantasy
Although saying this i solidly enjoy hitting scriers/rampage and they arent exactly dynamic haha
(Arnold schwarjdzzaxcxzzsxzzazzzer, not the super space marines)
Letting yourself get hit by packs of crushers bc you can does feel safisying after maining psyker for so long and now scum
Just going out and ressing dudes while being actively shot at by a sniper
And then i remember i like being a squishy lil freak
Because being overpowered af tends to become stale rather quickly.
It's not just power
It's just that it also feels a bit clunky and unexciting for me
You just trundle through the map
Thank god I am not the only one thinking that class is op. Other classes have op builds, but arby is just "easy mode"
no rending btw
Not shabby ttk
Idk about "op", its just very hard to die with
Its got slightly above average DPS, but mostly Arb is a CC frontliner, whereas Scum for examples sake, is a DPS frontliner
What's the best way to farm crafting materials? Mortis trials?
Damnation+ missions
Pick any tbh, probably the shorter full-length missions like Magistrati Oubliette are optimal
I think operations and Mortis are poor return per time
Always do events when they are available
Gotcha gotcha
Oh yeah, the cartel event gave me a nice bit of stuff
Atleast a psyker needs a modicum of skill to do all that broken shit but yeah arby is just easy mode.
With 0 downsides
I mean part of why I hate Arby is also because I suck at it lol
I can't do well on Arby or Veteran
The other 4 I'm happy with how i do
I hear that a lot from newer players yeah
I wonder what it is
I think its because they dont pick the tghnss regen nodes on top cause they use the dog
Ive seen plenty of very questionable builds like that
I'm at about 800,000 heretics slain lol, is that new
No
But I might just be building it wrong true
But a lil weird honestly
I think my issue today is I don't like the duckbill shotgun
And the mark 8 is deprecated now
Maybe I should stick with my double shield build
Wgo even sayz that lmao
Heard it misses breakpoints now
Mark 8 is allways what i use
I should just go back to it and give it another go I guess
I was a lot happier with it with the mark 8
Got a silly gimmicky double shield build with the forceful-strength modifier
But mark 8 is hust more ammo efficient
That abuses the shield's flashbang for restoring my stacks
I liked the mark 3 for middle keystone at least
Idk i generally didnt use the duckbill
But middle keystone does suck
Eeeh
Duckbill generates like 6 melee stacks per shot with mid keystone
It woukd honestly be pretty damn good if they just made it like 50 stacks instead of 30
It's that or Vraks imo
I personally hate all autoguns unlesa its on scum
What changes on scum?
for heavy sword rampage, is it worth it to even go for crits
It feels fine without it to me
Well he is waffing on this it’s just a very skill dependent class. If you are good you can abuse the class to near psyker levels
so im wanting to make a tanky support scum, what stim would yall recomend for the custom stims?
Gotcha!
Does he have a good build variety?
Not really
Wdym?
b-but bigger damage number against carapace and quicker hordeclear are good, right...?
They're good, but you're using HS for Hyperviolence abuse. If you can get some crit too, great, but you're mostly speccing it to chew through stuff en masse and Rampage rending and HV do the rest
Yeah each of the three combat abilities are viable. You can run about 5 different builds and rampage and desperado fix flaws on several weapons
Idk I just saw in Arby discord that everyone was saying the elite buff ruined the mark 8 and I just believed them lmao?
IIRC it always was a two shot affair with the proper perks and blessings. Maybe that changed?
"Tanky" and "Hivescum" don't go along well, I am afraid
You want to support your team?
Any stimm path
For the support part, assuming you use the stimm crate, I'd say that cd is appreciated in any build
So bottom right branch
Tbh if you throw box my favorite is always strength+movement
It is functionally impossible to go wrong with More Damage
I suggest NOT going full viscosity, or you gonna end up using the crate with the cartel special sporadically
Same
Disagree tbh
Really?
Just take practiced deployment and you'll always have crate ready when your stimm is also ready
Of course
But still the cd if the stimm will be quite long
Even with sample collector
Not really a big deal with sample collector
Ime sample collector let's me get stimm back borderline as it runs out in havoc
I agree that it helps (of course) but disagree on the part where is not a big deal
Specially if you also take fast acting stimms (WHICH YOU SHOULD ALWAYS DO WITH CRATE BECAUSE ITS BORDERLINE MANDATORY FOR THE ABILITY TO FUNCTION)
FAS should be basekit, imho
Yes
Otherwise all the buffs are only if you stand perfectly still inside, which is viable only in a tower defence game 
You mean the step in and out for double buff?
yeah
Nah
tho it's more like a uptime buff
Nah,
than a double buff
What's that bug?
if you used your stimm
and you step into the crate, then step out, then step back in
you still get the stimm's effects

Bug in DT? Only got 6 months-a year to use it
That is a bug, but fixing it won't kill crate. It will just make abusing it not an option (and rightly so)
crate's pretty sad without the bug, gonna be real
Disagree. I think they should increase the area a bit though
Darktide is a "Only bugs! No nerfs" kind of game
Tbf the no nerfs are cause the playerbase freaks out and review bombs like HD2 players
It happened to DT before HD2 tho
Just to clarify, how does stimm box synergise with cartel now?
I said like not because of
Reasy
Does it just do the basic anti-corruption effect?
Community of a game is the problem "50% of the time all the time" cit. 
I mean still not bad tbh
I unironically think more games devs should listen to their community less
Maybe won't bother putting CDR on my box stimm then
Completely agree
yeah esp with the current bug no reason to
Crit and some kind of speed stimm then. Might even do a toughness one for the penance since it's less shit now
Cool
is it just me or does heavy attacks not register with the crowbar sometimes
They should listen, but not always agree.
Nah idk man, I like when games have a clear vision and execute on it
A clear vision can still be a bad one. Listening to what the community says and looking at how it works within the vision or scope is generally the best bet. Ignoring the community can be ignoring problems, but listening to them too much can be changing your game into something it wasn't intended to be.
Maybe the game isn't for you if you think the vision is bad tbf
Tekken 8 is ignoring their community and dying for it.
Don't play fighting games, personally.
Sometimes, the community is bringing up valid, even gamebreaking issues, so it's always worth a listen. However, when they want to change the idea behind a concept, it's okay for devs to disagree and move on.
Several classes in DT were hot trash on launch and required serious buffs just to compete on a basic level with Veteran and... Veteran.
FS was right to listen to people that showed that many of the classes either simply didn't work as intended (half of Ogryns talents didn't even work) or needed major nudges in order to be viable after Malice.
Ogryn is the shining example in this regard.
Fatshark unfortunately kind of took balancing everything to Vet's level too much to heart
but the term viable is so vast term
I have a feeling that dev turnover had a lot more to do with that than purely intentional balance design changes.
Where its been this game of catch up between every class at this point, til now where every class is technically viable because everything is buffed to high noon but the game around it is also buffed to compensate.
Some more than others obviously.
Admittedly the state of this game currently is starting to do me in a little.
I openly lament the loss of how smaller scale the release version of the game was. A screen full of enemies was not only rare, but virtually unheard of, because individual enemies were much more of a threat.
The only thing I personally want FS to do is to stop breaking the game engine but clearly they won't so /shrug
I'm entirely sure they know they are too
I don't think they need me to tell them that
Just gimme chaos wastes 2.0
I honestly think Tencent bankrolled DT just to get access to the engine for other projects.
The
Dead, hasn't been worked on since 2022 or engine?
Known only to a handful of devs at FS they sometimes loan out to AH iirc
My understanding is that HD2 uses the same engine
Yes
In any case, I think DT had an issue of clear LACK of vision from the start, compiled with many systems, mechanics, and balance decisions made by prior staff that are no longer working on the game, so the current game is how newer staff decided to adjust for the issues rather than hone in on an vision that wasn't theirs.
Basically, they D4'd it
They saw it was in an in-between of smaller scale, harder combat, or large scale, easier combat, and picked a direction.
The latter tends to cause lots of number bloat in... everything, as well and constantly surging player power.
The prior has smaller numbers, more "intimate" encounters, but is far more punishing and requires careful balance so that no one class or enemy type is too much or too little.
Latter btw
Oops
¯_(ツ)_/¯
As far as I'm concerned the community bitching and screaming about nerfs is why the game is balanced as it is
That's just become an industry-wide issue, not just FS.
It's painful
Devs fear blowback, so now they never nerf.
Id say its especially prevelant with pve games but that is probably confirmation bias cause I havent liked a pvp game in awhile
whats the diffrent modes on the needle pistol?
helldivers 2 uses stingray
but they dont have the same expertise fatshark has with using it
Oo what are you on? I was playing duos and trios with another ogryn before the tree update when they introduced hisg. All was needed was a butcher cleaver for the horde and the mk5 ripper for the occasional snipe.
I did the same, but with a Rumbler or Grenade Gauntlet. Didn't like the Rippers.
Even then, Ogryn still wasn't good compared to Vet or Zealot by a long shot.
The Slab Shield being a "hur dur plant and tank" weapon was also awful and needed changes.
Ogryn had a lack of good weapons problem mostly.
I was very happy when they made it good to attack with
Communities complain no matter what. Its tough to balance vision and meeting the players expectations.
Back then, a bunch of Ogryns talents didn't work either, and it took data miners to show that some of them didn't even have coded functions to point it out.
They had placeholder notations.
That's true, and it's up to devs to parse out the legitimate complaints from the bullshit ones.
I'm not saying it's easy or fun to do, but it's necessary in order to make sure ethat you aren't missing something that the masses are noticing.
I don't remember that at all before the tree update
It was there. They had like two tank Feats that literally did nothing, and a few that were coded to basically fall off before they ever got any use.
Totally agree. Player bases have no idea what they want. Even if they did they don't know how to implement.
Correct, most don't. You can, however, look at the overall demand for something and see how to work it in or adjust based on the intended features and playstyle of the game. It's definitely a juggling act, and players often don't get that.
A good example of that is, actually, Ogryn with Dogs or Nets.
Players keep asking for a way for Ogryn to either be immune to it, or to get them off, and the devs have NEVER listened. Good.
It shows that the devs DO listen to other issues, but they ignore the ones that obviously fly in the face of the games intended mechanics and balance. Ya, they are by no means perfect with those things, but they at least seem to have SOME set of lines they will not cross.
I'll be honest. I do think there's should be some nuance to Ogryn's interaction with dogs or particularly mutants actually. It is kinda silly a little poxhound can lock down an ogryn the way they can and they're already pretty disadvantaged against specialists as a whole compared to every other class just by their sheer size.
Not that they should be completely immune. That's dumb.
in the worst situations enough of a pounce or mutie throw will just kill you
Cd on specials like dogs & mutants as a passive
Done
And especially
Why does the ogryn have the most disadvantaged animation out of every class against mutants?
They did so with dodges againts chaf to throw them aside; they can do it for those 2
That's just bad design honestly.
4 hits
Instant hits
The point of disablers is to disable. Plenty of things in the game fly in the face of common sense, so a dog pouncing a big guy while tearing into them and being plague-powered by a cosmic god shouldn't be the breaking point.
From a mechanical and a logical standpoint.
The issue is that ogryns are way more susceptible to these disablers than anyone else.
Giving Ogryn a better method of AVOIDING a disable on account of their larger hitbox or worse animations is entirely fine. I just don't like the idea of bypassing the point of an enemy type due to "muh realism" or anything like that.
And again. In one particular case, one specialist somehow treats ogryn even worse than anyone else.
Honestly, make their shove longer, larger, and harder, so that they can more easily shove dogs out of the air AND push mutants out of a charge or something. They can PREVENT the disable, but they can't bypass the attack otherwise. Ya, a longer dodge would work too.
It's really weird
I'd be down for that
I think that buffing Ogryn shove across the board would be better, make more sense for the class, and would still reward skill over removing the disablers functionality.
If a Vet shouting "HUR DUR EMPEROR" can stop a Mutant mid-charge, an Ogryn shoving it should too.
There's also something to be said about the current gamestate and how it particularly screws with them.
Given how bad specialist spam is.
Fix audio in doorways and were on our way!
Anyone got a good tac axe build?
think I'm using tac axe 7 and a needle 2, don't mind any keystone, wanna probably go rampage on it though
is it meta to go adrenaline or chem dep with this?
I know you need both hypers
I have used both to great effect
Both but I like adrenaline more
does this look right?
I presume you don't need any cleave nodes because bromentum lmao
You using both HC and HV
I heard from most people talking about this build that that's the way to go
They don't work well together
I've heard mixed things about that
and at least for now I'm gonna use both
I'm more concerned about whether I'm missing anything else crucial
HC overwrites the value of HV if I remember
@mighty belfry you can explain this better than I can+i am lazy
I could have swear that they did not used to work together before
As everyone kept saying
I genuinely don't know how to explain it in a sensible manner but
They work together
Rest of the build is solid enough, if you wanna swap to adrenaline too with a similar build
Pickpocket on rampage build is not necessary as some people said but besides that it good
The descriptions of both talents always make my brain tingle
HC doesn't override HV damage iirc
Like if HC nets you the kill you still have HV pool i believe
Genuinely I'd just wait for Goblin to show up
They end up explaining this once every 3 days
When the goblin is chem toxic
Can't wait for next class have similar talent with the same type of description to my brain fry even more
Ill never get over "sliding makes you immune to melee attacks"
Like ik they're normally bad but that one is straight up lying
does the ranged attack immunity during desperado proc the float like a butterfly talent?
oops yea, sorry meant desperado
The first step to any successful melee build is to unequip needle so that you actually use the melee 🧠
no. The way HC procs is a Boolean of IF:Critical=TRUE AND IF:CriticalHit<TargetHP<2xCriticalHit
its proc is independent of HV's existence, however, netting a kill with an HC proc does not funnel into the HV pool
note that the 2nd part of the condition means that if your critical hit is big enough to kill the target outright, it is NOT an HC proc and so will add to your HV pool
tl;dr can use both together especially on a high finesse weapon
I never understood and never found any reason to use
I don't trust myself with what that description says
Thank you
Explodey bistol supremacy.
My brain is so stupid to understand but in short words, good on high finesse melees like taxes and knife I suppose
basically you need to crit and the crit needs to not outright kill the target on its own
to proc HC
Got debunked a while back.
So I was not crazy
If your crit was already going to kill the enemy, HC doesn't proc.
Meaning HV still ramps.
you folks think that there is an universe where pickpocket gets a drawback like 70% reduced melee damage or something like that?
the same universe where Ogryn gets dodge linger probably
definely not our timeline, the darkest of the timelines
If anything, HC ends up being good with HV for
1: Rampage downtime
2: Making your crits horde clear better by basically creating a breakpoint to allow you to bypass cleave distribution.
So, not needed. But there's value in having both depending on your weapon and build.
Unoptimized hive scum build: 200 million damage per hit
Optimized hive scum build: 300 million damage per hit
1 quintillion damage per boom bringer rocket.
467k ranged damage and 23k melee on a casual auric because pickpocket, its fun but MAN its definely not balanced
I almost never play desperado HS

pickpocket makes desperado irrelevant
Vraks
Ranged immunity is still really nice tbh
going fun crit fiesta
You need desperado for good horde clear in havoc
Also vultures dodge makes desperado immunity pretty irrelevant
Or else ur gonna stink
It does not.
There's a particular utility to being completely immune to ranged damage while not actually engaging in combat.
just burn one mag on the swarm and make sure to kill an elite/special with the second one you get, BOOM: free horde clear
Like doing objectives safely. Or getting a very dicey revive off.
Vulture's Dodge requires you're always firing for the immunity.
Sure, like being able to turn off your brain and dribble on yourself for 20 minutes 
An still clear
powerceep so bad that a perk is better than a keystone and a skill, this is CRAZY
I hate Desperado, VD and Pickpocket with a passion at this point
True
High skill class > Looks inside > The most braindead way of playing the game they've ever put in
Fatshark when making DLC classes having the most brain-dead mechanics
desperado at least eats your skill, imagine having free ammo while giving your team toughness regen and strength for days
Power creep is a myth
a falacy made by Tzeentch
I'm aware. The only Scum I find any joy in playing is Rampage Scum and they kinda ruined that a bit with the patch
its powerslop. you only hate it cus its good
No... I hate stuff that turns off most of the game. Hence why I very much dislike Psyker and Ranged Scum
i hate et, because it means part of the power of me guns is there and the umies stole et 
Desperado Uzi is my go to easy win build but I barely see anyone running it
Not everyone can play it
I want to play the game, not be walked through it by stupidly broken mechanics like a toddler needing thier hands held
Because its boring
ehh
pickpocket being tied to meleeing and vulture's mark would probably fix the shenanigans
Because that wasnt also boring???
yea that shit sucks. depressing meta
It was boring, and everyone was playing it
hmm today i will w m1 through the map and remain relatively unbothered because Big Stats
and people still thing the clubs need buffs, the madlads
Are we playing the same game? Its literally the same thing wearing a different skin; immune to needing to interact with most of the game's mechanics because W + LMB = Win
club needs to be returned to how it was before the picks
Why isn’t everyone playing it then 🤔
funny considering that current clubs are still very good, people just forgot that in the middle of light spam they can heavy because that need working braincells
club currently is fine imo, they are first and most suprerb stagger and debuff sticks nowadays
Because Rampage is actually fun? Not to mention that your average puglet is gonna be floor-inspecting most of the time regardless of what they run kek
But you agree that people played bullyclub despite it being boring right
if by fine u mean boring n lame
with confident strike its still quite absurd ngl, it just kills slower because OF COURSE IT SHOULD KILL SLOWER!
They are the same thing. Just because people havent realised how being immune to 80% of the game isnt absurdly strong yet, doesn't mean there is any sort of distinct difference
people could see something broken and never realize it, but when they do it will be spammed
You really don't realise how problematic these things are huh...
Helldiver spotted moment
dont thing is boring, then again im used to heavy attack a fairl lot on clubs
Wonder how long it will take we start seeing the Xbox Uzi scum face rolling h40
Only a matter of days perhaps
box with toughness and damage resist and rending do sounds quite nutty
Desperado scum is broken in a similar way to pre-tree revamp inferno shriek
The game breaking only continues as long as you are able to maintain space and kite
thats just wordslop
Much easier to do on the class with 100 lightyear dodges but most players still won’t be able to in havoc
i dont see how maintaining space and kiting are "game breaking" theyre like fundamental mechanics
might as well call melee ogryn "game breaking" cus it only works in melee range
dodging and counterplay are broken too because you can beat things without taking damage
blocking is gamebreaking cus it prevents you from taking dmg
Because light spam club sucks now after the multiple small nerfs Ogryn received over a couple patches + the mob HP buff
It's back to being a debuff stick
revives are gamebreaking because you get up when you went down
i'm sure it can relatively effortlessly bleed out anything you put in front of it
effort is gamebreaking cus u should just be better
Does it work? Yes. Is it anywhere close to how insane it was on Ogryn rework patch? Hell no.
The game breaking power is separate from but only enabled by fundamentals
also teamwork is gamebreaking cus u must live and die as you were born, alone
and what is this about pre rework inferno shriek
being good is gamebreaking cus if ur good u win more so u should be bad instead
That is a very good point
real
What is giving you pause my friend
what's so good about it
It was about the same pre-rework damage wise
But there were like 5 psyker players in havoc 40
Cus no one could stay alive
Maintaining space from melee enemies whilst ignoring everything with a gun the entire match ho hum
Thats really not the skill expression you believe it is
"you have to be at least this close to hurt me"
I can't believe you'd talk about Rampage like this
It definitely isn't completely brain dead after the patch.
