#hivescum-class
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surprised at the saw hate, i think it feels really strong, just backloaded a bit
the overheads are a bit slow, but feel chonky which i like and i feel does overall good dmg
and it has respectable kill/clear times OVERALL just not upfront
as for DAP + desperado, i feel like I have totally kept pace with flame psykers in overall damage, but i havent tried vraks yet
ill def have to give it a shot
the overheads do god awful damage to flak and carapace, but very good damage to the other health types
Stagger is nice on saw heavy
Not as strong as Crowbar alternate Heavy but still nice
WOULD be nice if it didn't only apply on the second hit
how reliable is vulture's omni-dodge thing
effective invincibility so long as you are not standing still
the only attacks that can hit you are crusher/mauler overhead and explosions
uptime is effectively "whenever you are shooting things"
so
Does anyone know any good mod collections for fallout4?
Thats not true. Any melee attack can hit you during vultures dodge. It does the same thing as slipper customer, ie, it makes enemy melee attacks not track you if the enemy attack is commenced while the buff is active.
Demonstration of bruiser hitting me while its active:
Outplayed - The ultimate capture app for gamers. While playing, it automatically captures your best moments and biggest plays. When the match is over, relive your best (and not so best) moments by watching them in the match timeline.
I have no idea how to interpret that haha
it actually did dodge
dodge sound played
What hit me while vultures was up then?
smth hit u before u did first crit
I also gained stam. Which is also what happens when a melee attack is aimed at you when slippery customer is active.
Must be registering it as a dodge. Procs talents and plays audio queue. But only gives you tracking immunity.
maybe
Seems pretty conclusive

holy screen shake
Now that i just checked this change how do they mean by medium and heavy staggered?
heavy stagger is like on their asses
medium is somewhere between light stagger n that
Also i think someone said is not actual strength buff and still is damage 
i would presume so but i like to think logically whereas fartsharts codemonkeys operate according to inscrutable tzeentchian whims
regardless i suspect such a small str (or dmg) buff is not very good on a class thats focused on finesse
Weird, huh? Thats what happens when you get hit by melee attacks but the dodge sound played so it must be a fake screen shake 
like maybe it could synergize well with an arby who has free "stagger"
but like if ur missing heads cus an ogryn sent everything flying all over that 100% isnt gonna make up for u poking their feet or whatever it is u ppl do
Event mission moment
I think it is pretty cool, It helps me delete maulers* lol and plasma dudes with my infantry autogun
... codgun is already good tho ? like is 10% rlyyyyy making that much of a difference ?
I think it helps, maybe it is cope but I also like the following node with the melee dmg or dmg reduction depending on stamina
I'm also an auric scrub but the infantry autogun really melts everything except crushers
and I guess it also helps with rampage and melee attacks since you stagger a lot
This guy was cool at least
ragequitting in the current event is very common
it is tough but I had some great matches, last one was pretty awesome when we were 3 ppl left, one dead bot on the last 50 meters for the extract and then a chaos spawn jumped into us and made for an epic ending
People splitting up and leaving you to deal with a chaos spawn alone as an inferno Psyker is also very common in this event
No one's going to mourn the death of a witch, so i see no issue here.
Well it turned into the usual thing of as-soon-as-i-lose-character-control,-i-never-get-it-back-until-the-wipe
does hivey gain the perma buffs in the event from their own stims?
Yes.
okay so its just the cooldown thats a problem
have you tried usig melee psyker
@vast pagoda You could also just remove the Cartel Stims entirely for those mission. You aren't locked into them.
Hive Scum is perfectly serviceable without them.
some hive scums dont know about the buffs so i help them out tis all
impact dclaw is the new meta
@vast pagoda It seems very much like its not just Hive Scums who don't know about the buffs..
oh yeah i know but when they specifically dont know and i tell em they usually have a long stim cooldown
lololol
hammerblow skullcrusher let's goooo
I used that on HS since release yes
its surprisingly potent
can confirm
nah actually I will run rampage + skullcrusher, I am pretty sure the power from the rampage blessing and talent can stagger enough to juice sc and cheap shots
- the shout ofc
rampage is overhyped imo; its 36% power (not damage; tooltip is wrong... ofc) and its on hitting 3 or more enemies
what if you gonna face Crushers? Maulers? Even Ragers? Hammerblow in combination with spammy moveset (of the mk1 unironicaly) and rampage ability power buffs make you stagger crushers even out of attack animations if you hit them enough times
I know cause i used it
yeah I use mk1 on hvs
and as a matter of fact; makes SC more consistently applied
well, there's a case for having sc with 80dmg instead of 36 power
I mean, if you have to chose between sc and rampage
heavies will proce rampage, but you'll be fucked against a single target
bruh; SC & HAMMERBLOW together; no rampage ever - overhyped blessing (its good but... everytime for ANY weapon that can use it there are better blessings to use instead)
Perfect strike + Bloodthirsty so you can actually use the weapon proper
on mk3?
even opportunist would be better so you can kill crushers better
no mk15 right?
on 15 yes
the one with strikedown heavies
of all things too; Wrath would be better on 15 than rampage so you get better cleave
you went adrenaline or chemical dependency?
since Dclaw likes crits its Chem demp; but can use Adrenaline too; difference is not noticable as much tbh in dps surprisingly
I only tried it with chem too
Rampage is super strong
did you go rending or crit?
Pared with hyper v you can two hit crushers
rending
ok same same
going to try that tonight
this is what i used before; range option is personal (might change some thing; refine if possible)
https://cdn.steamusercontent.com/ugc/16934331275522923419/80BC1C8BABB2EDDC2BD1F6B2908F3AC83DA0796E/
and this is what you do with everything active
https://cdn.steamusercontent.com/ugc/16016558029050573030/7442C3742492847E93ED7BCE32A150DCE597C56B/
before rampage buff the moveset of mk1 was better than the rest cause when you lost all stamina & were vurnerable the push attack was a nice sweep in combination with sweep heavies for defence when you got caught in the middle of the horde
now its less important i think
mk4 might be better too cause first heavy with 25% rending talent might kill them faster cause previousy that augment was dogshit cause it would stop working the moment you reached half time of your ability
have you tried 7 then? the single target combo is nice
first heavy ain't a strikedown
what the actual fuck
sc+hammerblow?
yes; only mark was changed with rending augment on
yeah but you chain l3+h2 iirc
but ok H1 block cancel is nice too
@novel oracle
undust your katana
AHHHH I forgot
also; mk7 combo is light into heavy then light + light + heavy loop
damn the attack spd makes it hard to make the combo unironically XD
un unirocally this works well for the mk1 in a mixed horde
is it me or there's a hidden heavy strike down after l3 on mk1?
will check
also; i fked up alot cause atta spd increase from stimm really messes up the combo window - actualy hard
for mk7
https://cdn.steamusercontent.com/ugc/17916340856594040820/ECB98A343F36964D853ACC691B5290968389331D/
well i did take the toughness branch not the attack speed one, I must say the claw feels fast enough already
And I am Unc
its basically; more attacks = more dps; for mk7 definitelly not needed cause combo is fast enough
for the rest i recommend it; its great when you dont have rampage & need to go into town
I do miss combos
also forgot to add; can parry cancel the first heavy on mk4 so you only heavy attack strikedown but that can backfire so i used the push att into heavy
and sprint cancel too no?
Team comp was full of bosskill with poor trash clear
most likely you wont when facing crushers
I wanted to play gunker/melee but elected for venting inferno instead
that is soo rare to witness in a pub its like finding a shiny pokemon
usualy its the other way around
And the boss killers left me with the boss lmao
i imagined HS sprinting into Crushers belly and bouncing back like Tai lung from Po in their fight in Kung Fu Panda

btw now that i think about it; since your combo for mk4 vs heavy elites is soo slow it might not be best to use the combo on it? Not sure; on mk1 its obviously good cause its a spammy weapon but on mk4 i dunno... maybe replace SC with shred unironically (Hammerblow stays cause rager stagger is important)
it makes killing bosses technically worse tho if they are staggered; for you only shred vs SC does not have much difference in dmg but SC benefits your team too so thats that
yes there is; identical of the 2nd heavy from mk7
its still better to just spam lights on that mark cause the loop is vanguard into strikedown - it skips the 1st light
what stimm?
skullcrusher hammerblow is interesting, but how much worse does that make the weapon for general non armor use/horde clear?
did you do yours in h40, or auric meatgrinder?
this isnt h40, let me do it in h40 its just auric (what was yours?)
this is with a similar build, but im using wrath/shred the typical blessings however, and it still feels ok
like honestly, with a rending stimm those are fine TTK on crushers IMO, but needs stimm + ult
incoming h40 version waiting for stimm crit to stack so its a fair test
i probably dont need coated weaponry too, its pretty mid
but i find it nice on devil claw
damn, file is too long to post the h40 version
ok, i had to cut the very beginning out
3 h40 crushers, no skullcrusher but rending stimm + rampage
do you have a goal, or just testing TTK's on devils claw vs crusher?
i think you could run shred+wrath for general use, and still have ok crusher TTK as long as you're fighting them with rending on ult up
30 seconds for 3 crushers isnt great, but i also didnt use any parry
Its only good for maintaining tox stacks on bosses. That's it. Which means you need another source to stack it. Which means you only run it with bonesaw, shivs and/or needler. It should never be taken, otherwise.
ya i think this is probably a good call
i swear tho i feel it on devils claw
h40, heavy mixed horde (bunch of dreg ragers, maulers etc)
I def notice things dying to my poison as i stack it attacking into the mixed hordes, and it FEELS like it improves my kill times and # of swings to get downs and thin things out with devils claw
but i could see it in practice not being good
It's just a cool idea I think, like, I want to feel it. Just like I want to feel bleed on crit.
either way, i was just posting some crusher TTK's without hammerblow + skullcrusher. Its a cool blessing combo, but is that improved crusher TTK @main trellis was posting worth making you worse into everything else? (it may be! im just asking the question)
Especially on hivescum where you can sort of get around your devil claw armor problem with rending on your abilities + parries
What do you normally run on DC
the ttk without those blessings on crushers i just posted didnt seem that much worse to me
shred + wrath
idk if its best
just what ive been doing in h40 when i use it
Fair
my thinking may not be correct here
The argument could be that HV + HC + rampage lets you kill the smaller stuff quickly enough anyway that the armour busting is worth
But idk
but i saw his crusher ttk with hammerblow + skullcrusher, and while thats a cool idea i felt i could get close to it without those blessings knowing how it feels to kill them with my wrath+shred and rending stimm build
ya maybe!
its an interesting idea
my worry is without shred/wrath tho your crit will be lower and inconsistant, and the cleave in h40 higher mob density will be noticeably worse
i also notice running wrath, the cleave crits applying chem toxin to more targets (again, idk if its good, but i do notice it)
Im a glutton for crit
i played that build in h40 numerous times
wrath not needed cause rampage gives enough + shred benefits only you while SC benefits your team too when enemies get staggered (especially for bosses)
Listen to this man's advice
its not worse into everything as a matter of fact cause the sheer amount of crits & hyper critical with stimm/rampage ability active or both covers that; hammerblow even makes it easier cause ragers get staggered quicker
On the topic of wrath you also can achieve a very easy %50 cleave from kill talent and another %50 from rampage
Wrath becomes overkill especially on scummy
i would not take cleave talents outside rampage; don;t forget in not only 50% cleave but also power & that is also cleave
if shivs on rampage do not need those it says everything you need to know
in general thats best for general use
but since Dclaw has tech usage like parry & SC aplication it depends on what build you use it on
try this with mk4; its better
mk7 is overrated
I just realized with crit investment and desperado + desperado rending + stim with atk speed and rending I can kill a crusher in 2 sec with infantry autogun
best light spam spd
but not the greatest single combo cause 2 of those attacks are doing poopoo dmg
idk i like me my mk 7 XD let me try the 4
whats the combo on the 4?
heavy + push att loop
OR
heavy into parry cancel loop (i recommend the first combo)
so you genuinly think skullcrusher + hammerblow is BIS for scum dclaw into h40?
ill have to try it, i feel im going to miss my shred crits....
dropping wrath makes sense tho, but wondering if rampage 50% cleave is enough. And how bad is it gonna feel when rampage is down?
yes
i tested shred vs SC; dps is very similar but SC benefits your entire team so its better
and yes; the cleave from rampage is enough
Funny actually, I wasnt, but due to dropping BM on TacAxe for a different setup, I did end up taking the on-kill cleave just to cover some loss
you get 50% cleave + 50% power + 25% power ovr 10s
oh mk 7 feels WAY better to me lol. That heavy-push atk combo is clunky, and feels way less safe, it also dumps stamina and you need to spam it to kill a crusher
maybe its a playstyle thing
but im not a fan of that
NERFS WHEN!? 
i could probably practice it a little, but i got hit 3x in a row trying it
Nerfs? In Darktide? What are you smoking and where can I buy some? 
watch the vid of mine again; did i went into negatice with stamina? no; of all things its not clunky in the slightest
thats just inexperience; practice more
Guys, the best D-Claw is the Duelling Sword, just sayin 
maybe its because im not using the blessings. but on my build - mk 7 H2,L,L feels way more effective
individuals yes it may be but remember; you will have other threats around you and being able to always have that first heavy overhead at your disposal to deal dmg to crushers is much better than mk7 where you have to use a light att first
let me go put on hammerblow/skullcrusher
Regarding MKIV yeah?
ehhhh, i felt LESS safe doing it.
I would get hit doing the push atk and consume a bunch of stamina.
You can run out of stamina (even on 3 crushers I did) and run out of dps and saftey. MK7 takes 0 stamina for what feels like faster or comprable ttk
maybe its a taste/playstyle thing, ill give it a try in a live match perhaps but i feel like you'll have to rip my mk7 out of my cold dead hands xD
ye i'm taking about mk7 vs mk4
Yeah, MKIV is more reliable
mk1 you just spam lights & you win
i did not either until HS came back; it has some nice things; of all weapons - Dclaw marks, all of them, are viable & bring different things to the table
smth we need for many other weapons in this game
Oh Im not debating its viability, just that I don't like how it plays, if i wanted to mash LMB into stuff, I'm playing Chainsword 
But yeah, there are a lot of useless marks within weapon catagories
ye ngl my finger was being used like a red district woman on weekend

It ended up smelling like a fishmarket? 
nah; just felt like it
sore

what weapon type are you referring to? dclaw or something else?
this is auric cause i don't have havoc mod instaled but this shows why mk4 > mk7
https://cdn.steamusercontent.com/ugc/16473204584811415663/D3387A9859236E1FE1F5428186BF6E214F971AFA/
Dclaw
I haven't used Dclaw on anyone except psyker, and even then as purely horde clear...
on HS IT JUST WORKS
Is there any melee weapon scum can't crack out
alright, might give it a shot now as soon as I roll a decent one and learn whether mobility is the dump stat or not (I dislike moving super slowly tho, so might take a 70 mobility Dclaw on purpose)
Cleave Damage is dump for it
didn't know that, so my psyker's Dclaw has had 65 mobility on it...
Even Scum can't save the Crowbar, despite him being the only one who gets to use it 

well about that...
Good one
I mean you can make the crowbar work still
Just don't go alt mode and accept the fact that it's basically inferior ASM
Yes I know, you can mash M1 with blunt mode, but it still falls far flat compared to anything else he gets
As horrible as the Bonesaw is to play, even that is better
I'll wind up my second swing in 6 months time and maybe kill this Rager type energy on that 
i would say push att into heavy is better especially if you use take a swing blessing
Pfft just poison everything and dance around in your clown shoes while they all die
Honk honk
Eh, maybe, but half of its moveset being worthless when it has the potential to be solid vs everything is just a let-down
Att spd mitigates mediocre moveset
Oh I know, but throw a few poxwalkers in there and it sucks so hard because there's no latch priority
aim your weapon highier
ez
It's all well and good in an isolated environment, but the issues occur when you try to use the beak into a mixed horde. If it prioritised elites and specials in that mode, it wouldnt be the strongest weapon Scum has, but it would be very flexible. Currently it is very inflexible
Thats all it needs, I wouldnt bump the stats on it, just give it latch priority
You trade power for flexibility, which is a very fair tradeoff
As it stands, what reason is there to take Crowbar over, well, literally anything else
This is why I love Crowbar
The guaranteed stagger is REALLY cool when you get the opportunity to effectively use it
its the same story with uppercut strikedowns like on mk4 taxe; you need to aim your cursor highier so you can hit that weakspot other wise the hitbox hits the body
in terms of crowbar is to avoid lil bois taking the hit (which vs ogryns is not hard, not even maulers cause they are taller; only like ragers are tougher cause same lv as poxers)
and you can; all you have to do is learn the behavior of the enemy & seize opportunities as they arrive; takes time & practice
It's not remotely the same tbh, TAxe has good headshot priority, so there is very little manuvering the weapon around at any point and you certainly don't run into scenarios where it neuters the weapon, which can very easily happen with the Crowbar
FUN
I mean sure? But having your effectiveness slowed to a standstill because of an obtuse design decision is not particularly fun in my book. If you're capable of playing well, that should be the end of it, you shouldnt get randomly cucked by a poor design decision
Speaking of tac axe. Whats the blessings on melee scum? Brutal Momentum and Shred? Mk 7? My TTK on crushers doesnt look anything like these.
The only change i would put into crowbar is to give it Hammerblow or Trauma or any kind of impact blessing; its a consussive weapon...
Most people use Headtaker and Brutal Momentum
I'm not sold on that actually being optimal for Scum at this point, but hey ho
i played with Cbar & ngl i did not felt like i was being slowed or circumsized cause of how it works
it has 1 glaring weakness; unyielding, especially bulwarks
its the same story with flip shovels from vet; they just suck vs them
and thats ok
I intensely dislike how the latch mechanic works in beak mode, its a problem on other latching weapons, but because they tend towards only being on a few attacks, its much less egregious, it just feels bad on Crowbar imo
Also, why can we not swap mode inbetween swings in a more fluid manner. Thats also kinda rough
I could roll a Crowbar IRL whilst winding up a swing to change which bit of it would land first, but that seems to be overly complex for Scummer
the talk about optimal is... getting more stale as my yellow cheese in the fridge (and it does not stink); if it works & is effective & its fun AND can prove some bozos who think that unoptimal stuff is not worth their time that it is... then its a W for me 
and overall variety of this game 
I mean... you cant exactly say that Headtaker/BM is some super-niche thing that noone uses and thinks is bad dude lul
In fact, I guarantee what im running on it is the niche example ๐
ofc not! Never would; its about crowbar here
It's not about the crowbar being optimal, its about it being fun to play in the first place. For me, it's not because it feels half-arsed and like they didn't really think about how it works in gameplay terms
i personally dont use Bruhmentum; i use agile instead (maybe even together with Bruhmentum? more weakspot dmg & still get the cleave? ๐ค )
SlaughterSpree/Decimator for me
yeah thats fair; its a preference
Massive Hyperviolence procs go brr
that sounds interresting 
Don't have the mod for Havoc Psyk, but you can one shot Auric Crushers using that setup
Ofc you do risk dropping stacks on occasion on whiffs, because Decimator, but you'd have to miss like 20% of your overall swings to lose out to Headtaker over the course of a mission, an like... yeah its hard to fuck up that often
I think it's ok atm
it needs higher talent investment than smth like rashad which makes it not as good
but it's pretty good with full melee spec as a weapon that can both cleave mixed horde & kill carapace on its own
In terms of numbers its fine, it just doesnt feel good by my estimations, theres nothing wrong with it statistically, just the mechanics its behelden to
I'm also not sure if can opener / opportunist still the way to go for it
Can Opener/Superiority is what i'd pick for it tbh
I thought about that
but u can actually just 2 hit crushers with rampage rending, without using beak mode
i tested Oppy vs Can; Can wins on average cause its easier to apply; If Cbar had Hammerblow then Oppy would be better
at that point do u rly need can opener (which needs beak mode to use, and beak adds extra risk in mixed horde)
I'm thinking ditching both at this point
idk what else you'd take in its place. TaS I guess
i ditched them & had way wors etime vs maulers & crushers cause carapace
i use TaS & Can
did u also have rampage rending
yes
it shouldn't be a big difference then
rampage rending H1 smiter hits for like 4k on carapace weakspot crit
don't forget tho its a stimm; its not always available
Can allows you to soften them up if you cannot engage with a heavy cause light lacthes are very fast and since its a double hit its 20% brittle immediately
- its for your team
uh
rampage is not stim?
ah sorry; i keep getting confused
IMO Opp + Superiority are the most reliable blessings for that weapon
No switching needed, easy to get the bonuses
Do you actually not understand papa interpreted it as rampage + rending stimm? 
no
Rip
i am sick

Tism guide guy so checks out 
i mean less sick but still sick
Gordon would be ashamed of this crowbar
Real
which gordon
The good one
for heavies no
for lights yes and since not always you will be able to safely utilise the heavy due to latch mechanic spamming lights with can is very viable too; does surprisingly good dmg
The one who is free
free these nuts

I'm actually thinking of TaS + superiority atm
Eh
what does its finesse modifiers look like for weakspot?
I guess
~1.4-2x
finesse 1.2
so weakspot is ~0.72
how good is that
this doesn't sound like a lot but 1.2 finesse is pretty good for a smiter attack that also cleaves
I guess Opportunist isn't as good now with the rending change on Rampage
what 1.2 finesse means is that ur crit-weakspot does (1+1.2) = 220% dmg
weakspot would be (1+1.2x0.6) = 172% dmg
and how much would that be with TaS
enough to be one of the best blessing for it considering the rest of the choices
crit-weakspot 292%
weakspot 215.2%
for H1 smiter
which push atk chains into
idk this seems way more generally useful than can opener to me
can execute 2 heavies in flip mode for the bonus before it vanishes
and it's not like it doesn't work for beak mode (it does)
also sweet spot has +25% weakspot dmg
so the actual result would be like 322% crit-weakspot and 233.2% weakspot
and remember that this is entirely separate from +dmg and +str
does beak have the same finesse modifiers or are they different
prob diff, didn't look at crowbar code yet
browcar
๐คจ ๐
did someone ping me
yes
https://outplayed.tv/warhammer-40k-darktide/56N3LY
its conclusive
first ping was an errant link
you caught a wallop there.
Interesting name
Just came back after a long week out and saw they've buffed the hscum? Anything important I should know? Or just more dmg and more toughness reduction?
They made rampage too easy now
Three somewhat normal names
The stim change was a good one because it was kinda useless before, but the Rampage buffs were not so good
Or not healthy I should say
I might even start using toughness stimm for rampage builds
Interesting
What the fuck am i witnessing
has been in his guide for a long time that vultures doesnt give melee immunity
Its dodge state isnt it?
me correcting misinfo about vultures dodge
Any build to try all these changes? Or just play the old rampage + chemical dependency + strenght stimm
yes and for melee that is tracking
like slippery customer
As above, its just generic dodge state isnt it? IE; it depends on movement
its not i-frames
Path thought it was
Ah fair enough, yeah it most certainly is not
Even as dodge state though, its still kinda busted
Literally
Slippery customer also goated by implication and imo
There is very little on this class im shocked made it into the live game, but thats certainly one of them
well goated is a bit far
Slippery customer is less broken, its still strong, but it hinges a lot more on positioning. Like I kinda dig how that works, but VD is just far too avaliable to the point its basically free
Slippery customer gives you incredible freedom in terms of position aswell though
as long as you have a relatively small space to slide enemies will mostly just miss you
no?
not comparing it to VD, i just dig the mechanic
dodge has never been i-frame
Yeah, which is a good thing for a class that mostly lives or dies by its mobility, its not a "shoot gun for psuedo invulnerability provided you dont stand still" though
I like rampage adrenaline and cd recovery stim
what
I never once said dodge was i-frame?
ok sorry
did u confuse me with someone else
Wait normal dodges do have I frames right? I manage to avoid beast of nurgle body wag with it sometimes
Hmmm pocket toxin worth now? Are blackout nades worth too?
no? I just pointed out the clip u posted last night had a dodge sound play
oomf, blinders were always good
bro dont even haha
u did backflips to avoid conceding that i was getting hit with it up
Pocket Toxin has always been worth taking, but only was, and still is, only worth with Blackouts, and Blackouts are goated regardless of if you take it or not
I mean over chem grenade, love blackout nades
Chem grenades are only good in a defensive capacity and just double up on what Scum is already good at, IE; killing lots of things in a small area
Does it matter now if the enemies die because the toxin? I remember it was the reason I stopped using them, I think... Not sure
Their utility is uhh.. lacking compared to the other options
@flat mist when did I do backflips to avoid conceding lol
isn't this what u concluded yourself
It impacts how fast you get them back, but thats not hugely noticable even in Auric. Pocket Tox kills dont count towards the total for the regeneration
which, tracking being disabled is supposed to be what dodge state does, no?
yes, so it doesnt give immunity to melee...
which is what the discussion was about
yea it was always dodge state
there're only 2? 3? cases of dmg immunity
I think u just misinterpreted what I said lol
Yes i clearly did
BTL, Desperado and what else?
desperado is not dmg immunity iirc, also dodge state
dmg immunity is FotF, BTL and indomitable?
only during dash action
So permanent dodge state, but only vs ranged? Interesting
but generally in conversation my interpretation would be correct, because when you directly disagree with someone taking a side in a debate over something so objectively true/untrue, you're tacitly disagreeing with them
yea just think of it as ghost turned on for 20+X seconds
An yeah didnt think about Indomitable/FotF, that makes sense
communication instead of drooling cat memes maybe
man I was just saying that a dodge sound played it's not that serious, I don't have a side here
just advice man, youre right it aint serious
Yeah no it makes sense, though it might aswell be immunity given the nature of it
At least in practical terms
functionally it is yea
What stimm combo are you using now with the toughness changes btw?
kinda same as before lol
for stim crate u could prob run the toughness route over speed
Using rampage + chemical dependency atm
and full strenght, rending
Dude the enchanced penance is so much easier, i only played like 3 missions and i am already 1770/2600
My dumbass grinding that out on like day 3 of scum drop
No ๐
I'll escape by selling the recruiter to the Water Cartel
Thats from a different set
Nvm then
is there any build to make dual stubs good
I use them as sidearms on melee chem dep builds
Since they really appreciate the crit chance from it
Also take in your face at the start of the tree
I hate stubpis
i love stubs thats why i want to make them good
You canโt
Everybody hating on the Saw when it's the stubs that are the shittiest scum exclusive
With stubs you can style on enemies, therefore they aren't shit
Scummer: stylishly spins pistols and perfectly times the fire button to headshot a bomber off in the distance
Mauler:
Just shoot it in the body
StubPistols are decent enough, not meta, not dogshit, they're just reliable, decent weapons that sit in the middle of the pack
I think they're ok, can use small buff tho
Spin shot needs a major touch up and the capacity could be higher
But I don't think stubs are really that bad
With the increased mag size perk, you end up with an odd number of shots, meaning one gun has less bullets in it than the other.
Literally unplayable
@main trellis do you think I should put unarmored on the dclaw to juice hv?
nah; not needed; crit & cara for faster clear on those maulers & crushers
you took the crit aura?
Stubs are my favorite scum ranged
Not cause I think they're the best
But because I find them to be by far the most fun
Dclaw isn't really the best choice for HV
Only time you're getting any meaningful overkill damage is with heavies and parries which makes it too inconsistent to get much mileage out of HV
Heavy sword is better if you're looking to juice up a really good horde clear/control weapon with it.
Dclaw is about the only thing you can't really leverage HV on
Actually I can imagine Bonesaw is probably pretty bad for it because its sluggish as all fuck, but apart from those two things
Yeah reading hv again it looks like it's not a goot fit
but what about Coated Weapon + Mania?
It's probably even worse because the main damaging thing about Saw isn't even the actual melee damage of the weapon but the DoTs.
It needs the actual weapon to do a lot of damage
I haven't tried it myself but thats just an inference based on my experience with the Saw
That being said.
Hypercrit isn't a bad choice for it at all.
Another one has fallen to the seductive whispers of desperado 
It's very good.
Getting tempted to swap my rampage shivs build to chem dependency
What stimm would we use with it? Pure CDR?
Explosive Bistol be apon thee
Rampage usually runs either 15-point CD route (with +25% CD rate at the end) or additionally with 3 more points into speed (for 6s slower stim recharge)
you can also run the strength finesse nodes
I kinda like the idea of just pure critmaxxing it too
Finesse values being so high benefits finesse damage as much as it does crit rate
if (or when) they nerf pick pocket i hope they give something equally as strong to desperado
Finesse stimms with shivs I'm pretty sure will give the best returns in pure damage output
It's significant enough that I don't even run uncanny with Rampage shivs
I use maxed out strength tree stim rampage shivs
1 shots muties with light attacks
Yeah I dropped Uncanny too just now
Taking flesh tearer but might go Precog
It's just that awful 2s duration
Riposte is so hilariously much better
Flesh tearer is really not that good.
Riposte + precog or executor are my personal preferences.
I was considering Executor too
Only time I'd consider flesh tearer is with uncanny to make shivs counter Rotten Armor a little better but otherwise, you're better off with anything else.
Also, to clarify.
Yes precog is two seconds when activated
But the benefits will last longer than that two seconds assuming you run Hyper-Violence
Bruh
A stabby shiv heavy that crits with precog active will pretty much nuke anything that isn't an ogryn with a ton of overkill that can be ramped up more and more.
That is a fair point
Ima be real
I don't think Taunt's that good.
I don't think a fair chunk of these are really like
The best at this point actually.
A taunt spam ogryn in h40 makes the game so much easier
So as a team ability I would say it's the best
Or they get the team killed.
I have seen it.
Numerous times.
It is completely dependent on who's using it and if they can handle taunt while being mindful of their teammates.
They can either make the game a breeze or they can severely snowball the game by moving into the team while taunting and getting someone swiped by an overhead they can't avoid or a poxburster they can't push because it's taunted and the ogryn has to push it.
Tbh the ogryns I find in h40 seem to generally be the better players
I don't like abilities that fuck with enemy AI like that specifically for those reasons.
The ogryns I've found in havoc are all toxic and normally kinda dumb ime, anecdotal tho.
Nah invis abilities are the annoying ones lol
No other class gets on mic to scream at people at consistently.
Invisibility ults can be annoying but they can also be game changing
Just like taunt.
That's why I can't comfortably call it the best ability.
There's an uncontrollable risk associated with it.
And that risk can be catastrophic.
Tbh out of that list I'm probably also picking vet shout simply cause its impossible to fuck up
You can give anyone vet shout and they will provide value with it at some point
I would say book is better than shout
You are allowed to hold that opinion.
VoC spam was busted before the CD talent nerf
One game I managed to get +300 gold toughness
highest ceiling but obv lower floor than smth like VoC
of these 4 abilities tho taunt is prob the best one tho, followed by VoC
managed to get my first 1mil damage scoreboard on uzi scum
It's more as a comparison to everything else in the game tbh
FT damage contribution is kinda shit even if you're critmaxxing
yea taunt is still S++ tier compared to everything else in the game
it's the easiest way to manipulate slots as a frontliner
Honestly I just think trying to rate an ability at all is a fruitless endeavor as a tier.
Which is also why it can be a problem.
The issue honestly.
I think the game state has made certain things a lot harder to use effectively in general.
Cuz taunt was basically like
The number 1 ability for area control.
I think the num1 area control ult is still indomitable tbh
But nowadays my opinion on that has changed not because the abilities changed but because the game being as inconsistent as it can be now makes abilities that screw with enemy AI a lot more finicky than they used to be.
I honestly wish ogryns ran Indomitable more
Indomitable fun
Just wish the speed buff lasted slightly longer than just 5 seconds
Like at least 8 seconds would be nice
Golden toughness gazers
ok i haven't played since early dec, has there been any notable fixes or improvements slash nerfs
So first time playing since 1 month ago
I get on a simple havoc 22
To warm up
25 downs
good to be back 
Yes
Check patch notes from a few days ago
noted, will do so shortly
2 snipers with 1 bullet
Best we can do is bolt
So I played with it yesterday. Did a duo too. The dmg was solid and the bosses were trivialized.
going bonkers for crowbar
Crowbar 4 the win
crowbar slaughter
Max speed stimm for crowbar is hilarious
I have been having a blast with hive scum but they went a lil too far with it so while it's fun it's not good for the overall health of the game as everything has to be balanced around meta builds so classes or builds that aren't meta are encountering BS that's simply not meant for them which already is affecting other peope
psyker doiesnt need a nerf. Flame staff does
throws duelling sword and Plasma gun in aswell for good measure
DS already got nerfed. idk why they gave it a parry though lmao
cause it should represent the fine art of duelling of course they give it a parry
The old DS utilized the art of [parries by stabbing you in the fuggen face]
I like making good shit

Want a talent tree with weapon builds for it? Iโm curious if you went 100% with what i went with
Everyone on every blog/post/forums knows what is best for the game. That is the problem. One's experience is brought up as an absolute truth, regardless of what the data suggests. The result is that you got groups of people screaming for a nerf and groups of ppl screaming for a buff
I agree that some things require nerfs obviously, like pickpocket or some psyker playstyles. However, personally, I would find it equally frustrating to not play because of a smyker, a desperado but also a zooming shivs-maniac deleting anything that it touches
Why is bro replying to a message over a day and a half old ๐
Cause I was sleeping ๐ด
So now that I SHOULD be working, I am catching up 
what weapons do you guys prefer to attack all the bosses with
I go back on a chat thatโs weeks old and reply to older messages than that.
i box them (knife special)
interesting
what does iag mean
infantry autogun
oh nice
question. does the hivescum get the cartel special effect from medpack or cartel special medpack only affect allies except scum?
If you use the medpack when your Cartel Special is ready, everyone can enjoy!
Due to a bug, you could also get it twice from cartel special and then medpack (dunno if it was fixed or not now)
oki thx!
in my head if i use the medpack i dont get the duration of cartel special and begins the cd which is nice
Sorry, I don't get what you are saying
umm
i think we should buff dual stub pistols
when i use the cartel special. it activated and only cooldown after the effect runs out
but if i use medpack. the cartel special begins the cooldown immedietly
idk if its just mod or i miss something here
i think thats supposed to happen?
no idea
what i think using medpack means faster cd on the cartel special rather than using it directly cmiiw
yeah thats the point of the crack box
you're also giving it to the team
aight
As a side arm it is ok. I wish theyโd add a mark that works better as a main weapon for desperado.
it exists already, it's the DAP mark
a weapon that switches stances to deal with different enemy types is an amazing concept with this games melee system
but in practice its just SO ASSSSS
auhg
i think it's an awful concept that just makes it the opposite of versatile
if you gotta have go through a special press just to change target
makes you pretty unflexible
Can you briefly explain what makes it good? I honestly have never played taunt, or should i go read ogrynomicon for it?
well, taunt briefly staggers every enemy it hits
and there are two more taunt waves after the ability use
Yeah almost 100% I think.
I used cheapshots tho
oh you did not meant the psyker build?
I was on the fence about buying hive scum but I'm really glad I did
Very fun, fast
Packs a punch but gets punched hard as well
i don't use cheapshot for my Dclaw HS
there are other more important talents to take
Hmmmm
Basically you can control where everything goes
And your other teammates can just focus on doing damage
Also on the ogryn side, you can get up to +50% toughness per second
Yeah ill have to try the tauntgryn sometime, first gonna farm havoc black armor set
Has anyone got any experience testing the new Cheap Shots yet?
15% damage on small stagger, when most weapons are at least capable of that sounds like it has at least some potential
10% on small; 15% on medium & heavy
imo the bonus dmg got expanded and thats good but the dmg increase is not high enough to be considered in majority of the weapons it can be used on effectively (not to mention HS is not a stagger class so that does not help it; its like that dmg vs suppressed enemies talent for arby that nobody uses realistically)
basically; a very good pick for;
Crowbar
Chainswords
Chainaxes
Bonesaw
thats is
is it good for any guns?
good for more explosive mark of the bolt pistol build gimmick & shredder autopistol cause it gives the most stagger
rest don't matter in contrast to other talents that can be picked instead
ah ye those too give nice stagger yes; especially accatran
but it all depeneds how tight your build already is in talent points & is it worth to take those to begin with
(i use it with crowbar & accatran prototype build... i hope to test it soon... as the internet decides not to be dogshit)
they both work on staggered enemies so ye
Tertium nobility watching a poxburster corpse flying mach 8 towards the top levels before plummeting back down to form a crater in the planet
I was considering it for TacAxe personally. You stagger small trash with that very easily, which means you're funnelling alot of damage into HV
every little bit helps 
i was more looking into bigger numbers hence crowbar & chain weapons were pointed out as great to utilize those
but ye; can work for any weapon, even explosions
as long as it staggers
Papa what's your gamelantern address?
https://darktide.gameslantern.com/user/papawilly
i have more builds but no footage; until i get perfect footage of builds i write & publicate guides for them (i need to write 2 guides still for 2 publicated builds already)
@main trellis That face 
That was hilarious 
not good enough I want my dual deagles
yeah but by its nature, i don't think you could make a dual stub for desperado
Best buff to dual stubs would be giving it point blank blessing
Yeah you can
Pinning/Speedload
no i can't actually
Its not stupid like DAPs, IAG or Shredder, but its servicable
Needle Desperado build when? ๐
Honestly the only fun I can have with Desperado is with Stubs
An even then it feels cheesy as fuck
why run tactical reload over volley adept on the bolter build?
personally, i would MUCH rather have 30% reload after elite/spec kill, than have to constantly leave an ammo in my mag when i reload for a 25% buff
Cause its better in every scenario
one just happens, one requires you to change your play and is annoying (and 5% less)
gonna HARD disagree there lol
but its a 1 point swap, ill try the build
but im 100% swapping that node lol
Read the guide; its described there why volley is worse choice than tactical
im also torn on if running the shovel without the 10% attack speed and no weapon specialist will feel good
Then the build will be worse in situations which are described in the guide
ill have to read it, at work so may need some time to look closer. I cannot think of any reason why it would be better tho, preference - maybe. But i would be swapping that node 10/10 times lol
Yeah; donโt run into conclusions before you read first & watch the vid attached 
having to stop and think about not spending your last ammo to get the buff, AND its 5% less, is awful IMO.
killing an elite or special is so easy, it has basically 100% uptime in havoc
is this for h40?
just curious
I donโt think; its a muscle memory - volley is easier as i typed in the build but worse in comparrison
Seen games where bois had it & were not able to do the job
All of them are
I donโt make auric only or havoc only builds; if it can beat havoc 40 easily it can kill the rest of the diffs
ive never once had any problem activating volley in all my years using the talent in darktide, and ive ALWAYS refused to take the 'reload speed on bullets left" talent since its been a thing (i think it may have even been around pre-class rework? been a while unsure)
I dont think leaving a bullet in the chamber is very easy to lock into 'muscle memory' its fractions of a second difference of pulling off the trigger, its a VERY annoying mental weight to think about just to get a 25% reload speed buff which is 5% slower than the other.
aware you're a good player, and its ok for people to have different opinions on these things, this is a little more grey-area IMO than hard numbers like crit chance, or dmg values.
but to me, it would have to be a STRONGER reload speed buff to even CONSIDER adding "leaving ammo in my gun" to my mental stack. That is just an un-fun and annoying mechanic.
I wouldn't consider taking it unless the reload speed buff was 40% or more
It does not require 10% att spd nor WS at all; only serrated blade
btw, now that Nimble is (according the Fatshark) worse at dodging melee attacks than before, should I take it off on melee builds that use crappy-dodge weapons like Chaxe?
No
ya, i always run my shovel with the 10% as. maybe i just need to try it without, will do so
Learn the moveset & spacing & youโll see it is not required 
its still better than no nimble, it just now adds a flat amount, rather than scaling with the dodge of the weapon (is how i understood it)
Everything is in the guide
ya, i havent been using it long. recently picked it up on vet so, ill def give that a shot
Its still the best talent in that row from what i remember
Once you read the guide and the paragraph about tactical reload vs volley adept & play a couple of games with it you should see why i choose it over volley
Take your time & donโt discourage yourself over a lil change

i read it, and i understand the logic. I just still disagree.
There is almost no argument that could convince me to add "leave ammo in my mag" to my mental stack - it is a DEAL breaker of a condition for me
i totally understand the logic, and if it works for you its a cool tech
but i have never had an issue using a shout, or some dodges, or a grenade to make space for a reload, and I very rarely am forced to reload in a hot situation without the elite kill buff
There are so many elites in high diffs that I would also take reload speed on kill unless it's a severe pathing break
and i ALWAYS do the animation cancel, too (same on plasma, i dont use auto-reload on WS with plasma bc i feel its not needed when you master the animation cancel)
Unironically; the only time volley is 100% better than tactical is on 1 weapon;
Double Barrel Shotgun
Cause no mag obviously
The only weapon for vet i run reload speed with ammo remaining for is combat shotgun
i could see this, much easier to pace your shots
i mean ya, usually im not dumping on the bolter to be fair
but idk
i just hate the mental stack of thinking about leaving ammo in
ill do you a favor willy, i will try it your way first before i modify that 1 point
and report back tonight xD
I also firmly believe that with combat shotguns you reload borderline inbetween shots/kills
oh ya, i do all the time
often im loading 1-3 bullets in only and firing again, based on context
Sometimes you wonโt have those while tac will always be available if you pay attention & donโt go full zealot
I cancel too 
Zarona revolver too donโt forget 
I'm not a revolver vet tbh so I do not use it with revo
ya, i totally get the logic. Small play style change = 100% Uptime.
but in my experience, the 90% uptime of the other is 'good enough'
and im not sure, personally, im willing to pay the price of "huge mental stack addition to your build" and -5% speed, to get more uptime
but i DO see your logic
i will try it your way without modifications for a couple matches, and compare
Do a couple if you please; 1 game hardly represents final result/verdict
its SO much fun when you have a good seed for it.
but i struggle with its ammo consumption in h40. I have to be an ammo goblin on the team to make it work, i wish they would buff its ammo reserves like 10-20% would help a lot
shovel + double barrel weapon specialist is my favorite build i think
hotswapping every kill to fire the gun is SO much fun
but you CHEW ammo as well on that build in h40 lol
I like it but prefer the versatility of CS tbh
i had a guy dead spectating me the other night, and he had to go "omg mamox i have to stop watching you, your hotswapping that quick and that recoil is giving me motion sickness" lmao
bc im like a fucking whirlwind when i play the build
shovel -> push atk or light -> how swap LMB fire -> hotswap push atk or light
you can repeat this into a horde VERY quickly and delete a horde and any elites/specials behind it with manstopper
Its powerful but i do not trust ppl who use it cause when there will be a threat +20m away they wonโt do much againts it
Despite minimum pellet count
ya, its def its weakness
im able to deal with snipers ok due to min pellet count
but there are def times i have to take cover and bunker in
That sounds like weakness
i usually like to play it when we have someone else with decent range on the team
a psyker with a gun
front liners are running bolt pistols
etc
when you have 1-2 other players good at killing snipers
the build 'unlocks'
also im currently specing out a melee build, well fuly specing out the weapons I had the build before, what would the perks and blessings for a crowbar be
same for needle pistol
and you play kind of like a frontliner with more range
his mind was willing, but his body was weak
sounded like heresy to me
Also @jaunty coral as for tactical reload; i do fkup sometimes too and i consider myself experienced with this build; i created & perfected it after all 
So no worries
TR with some guns, Volley with others
I'm not gonna pull my last shot on Boltgun for a marginally faster reload personally tho
ya, i figure its impossible to do it correctly 100%, but im sure with some practice its 95%+ for most good h40 players. I just reel at having to add that to my mental stack xD its "annoying" is my best way to describe my dislike lol
not saying its bad, just annoying to have to do play-wise
Ye not much to look at
The lowest possible end of "acceptable" before reaching "this is garbage" 
Does Fatshark just enjoy suffering?
Paul blessing pool looks worse
its a lot of fun, i think its actually pretty good if used well.
but ya, its blessings are...weird. I use the crit on push one and i forget the other lmao

Idek what Paul has these days, lemmie check rq
Basically; only power surge & SC
so bash
Rest isโฆ worse than 2 mentioned above
I tried it in the Psykanium once
2 seconds in I switched to my Ogryn and started using Branx Pickaxe for the rest of the night
Eh, no looking at them, Crowbar looks worse
Though that is just on blessings, I would expect Crowbar to out-perform Paul tho
(I know, thats not a high bar)
But then again comparing ogryn weps to other weps is ratherโฆ farfetched
im guessing stripped down and run and gun for needle pistol
those both look pretty good
Eh, more so with ranged weapons than with melee weapons. Though apparently Paul was reworked and I havent used it since pre-rework so idk how much, if any improvement was to be had
Hivescum dlc worth buying ?
Well its more fun than most of the other classes
its very much a preference thing
do you wanna be running around like a crackhead and social distancing yourself from all damage? then yes
okay now I just need to figure out the perks for my needle pistol
Superiority is good the rest are meh. I usually run cap opener.
Well iam a psyker main iam already am trained in the arts of running away. Xd
I'd go crit chance and sprint efficiency personally. Not really much reason to use damage perks as you'er not gonna have it in your hand constantly
At least crit chance gives you a modicum of extra stacks over a mission
then you can have a lot of fun with the class
its pretty damn fun over all
not my favorite personally, but very fun
its still bad n only like 3 ppl liked it before (however like 5 ppl said its worse now)

I figured not much was gonna change 
yea they shouldve just given it power cycler n haymaker
We don't need another power cycler slave
also ur way too generous calling the crowbars blessing acceptable
well paul needed something n a huge cooldown was not it
power surge is the only thing paul has going for it
yea being slaved to that is a million times worse than being slaved to pee cycler
Paul is about okay at best. Desperately needs a better single target pattern and a shorter special CD and better special animation time
Sweeps are good, speed is about par with 3b so not bad
n also better blessings
the special is fine
n moveset
it just needs more dmg
Blessings are alright
n cleave
idk how it can be half the speed of the club with half the cleave
It's not though? It's literally the same speed, iirc same amount of cleave too
Actually I think it has more cleave, Papa Willy mentioned it or someone else idr
It just specifically needs a not-dogshit single target combo
L1l2h3 is NOT it bro
It's the opposite of it

im ngl i just spam lights
on everything
i only use paul when i want to turn my brain off
cookie clicker gaming
Idk if this is a hot take but the post rework Ogryn nerfs and carapace buffs made light spam completely dogshit again IMO
dude i think ur brain has been off for a while
most fun class in the game, i think honestly. Or its up there. Very fun, very strong, but squishy and fast.
how 2 paul
There's like zero benefit to light spam on anything except 2b debuff stick or Branx for anti-carapace
how did u know habibi
always has been. ppl acting like 2 bleeds on light made club op are delusional
works in aurics
I mean... Vet only has 1 stack bleed on melee swings, an thats still a great talent
No right after rework it was good because the attack speed talent was better, the toughness gain on light was crazy good, and yeah 2 bleeds helped
So back then light spam was actually great
or literally anything not called paul
And HH was better too
What about Dave?
dave is my g
You could just stand there mashing m1 on 3b and tank the whole game
Which, I admit, was a little obnoxious, but they really went overboard with the nerfs
it's the truth
If any other class had had as many talents nerfed as post rework Ogryn did, the forums and steam reviews would be on fire.
tbh they should get the same nerfs
I must admit it is kinda funny that Ogryn went from obnoxiously strong to its current state ๐
would make te game better!
so obnoxiously strong to obnoxiously strong
An yeah no, I concurr, some big nerfs across the board would make the game better
We would have a healthier endgame for one
But when people get used to being the immortal, unkillable god with huge DPS, they arent happy when it gets changed
no u shouldnt be allowed to facetank things with light spam on the class that facetanks everthing anyway, play the game
Pass the drugs mucker, you've had enough

can never have enough
dude old club was cooler anyways
anyone who doesnt think ogryn is giga strong is simply not ogryining properly
having to run unconfident strike light spam on it feels so ass
Its kind a bit of both. Ogryn is plenty strong, there is some debate regarding the state of his armoury tho
i agree with the complaints about the gunlugger stuff
lack of new weapons
but all this complaining about him being weak is so funny to me because ogryn is the easiest class for me to play and do well 
you staggerfuck everything in the game from grunts to crushers to bosses
control areas better than anyone
If a character is functionally worse on every single metric than every other available character, then regardless of its power in a vacuum, it's bad. Idk why there's so much debate around it.
There's exactly ONE thing Ogryn can do that any other class can't, and that's peeling.
is he worse in every metric tho
he's maybe not on par with pure dmg but excels in crowd control, stagger, actual tanking and not meme gimmicks ect
also best team anchor by far
Anyway I'm not gonna spend hours debating with delusional people, which is how I classify anyone who plays more than 1 of the other 5 classes and plays Ogryn and still doesn't see the problem.
I wouldnt say by every metric, he does excel at things other classes struggle with, but I do think his weapons need some touch-ups because he's being held back a lot in build variety as a result of it
imagine calling people delusional because they dont think the single best team anchor in the game is bad
while providing 0 arguments
I dunno about best team anchor, but a good one
Arb exists after all
Who is basically immortal
arb doesnt have taunt 
No, thats true, but Ogryn doesnt have Rebreather and True Grit
and bullrush does what btl does but on a bigger area
ogryn's tanky enough tbh
Idk, its weird
He's definately tanky
But can still be one-shot by Maulers, Arb cannot
its because heavyweight activates on crushers but not maulers for some reason lol
it should be both but 
Yer
nice, i havent used the new paul yet - question on heavies vs lights, how would the sweeping heavies have done here instead, worse?
You're not going to listen anyway, waste of time for both of us. Better that you enjoy playing it and I hope for changes.
u should be doing heavies if you want to play correctly
Not that deep
im just saying light spam works against stuff like this
why would u assume i wont
im not arguing for the sake of arguing lol
but whatever you say habibi
i mean, light spam killed those thigns just fine. I'm all for "do what feels good as long as it dies and you dont" if it works, it works
heavies being slightly better there dont really matter
but good to know heavies in general are better
Hit the heretics until they die, wise choice 
my logic is if i want to use movesets im not playing paul
im playing weapons with movesets like picks
Best Og weapon by a fat fucking mile cause it's actually fun to use
TRUUU
People who pick up grims on auric have to be the worst kind
2 stack and its bad
How was the hive scum build
Did u like
Idk about that chief, get a lot of milage out of that on non-powersword setups
Human players hate actual fun when playing big man
Tru maybe with fast weapon with cleave like shovel
I see most vet take the psword and dueling sword