#hivescum-class

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upbeat gyro
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My Darktide play time has like 200-300 hours of bloat in there

solemn thorn
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that darktide hours?

upbeat gyro
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As back in 2023-2024 i left the game on the check the shop every 1h

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Before itemization changed

solemn thorn
reef spoke
upbeat gyro
#

I wish i had the time to rack up way more hours than i currently do

solemn thorn
upbeat gyro
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šŸ‘¶ šŸ’€ staregryn

solemn thorn
solemn thorn
dull dagger
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Man I can't tell when my stimm is ready to use again.

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How do I set up curios for my Hive Scum?

mighty belfry
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or, maximum meme

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go all stamina KEKW_ogryn

solemn thorn
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one is better than the other

solemn thorn
abstract nexus
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what does the switch mode on the needle pistol do?

tardy cedar
abstract nexus
weary knoll
weary knoll
tardy cedar
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the default is more for single trget dott damage

abstract nexus
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okay thank you! do you guys have a list of general effects to disable on disable sceen effects mod?

dull dagger
solemn thorn
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sprint efficiency

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gotta go real fast

low harbor
solemn thorn
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by the time they released your existence they are already dead and that thought was from another gunner across the map

dire badge
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We should be able to wall jump and do a flip šŸ˜”

jagged latch
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Chem gernade nerfed </3

dull dagger
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Oh snap, patch?

jagged latch
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literally just as i logged off

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Seems like a buff

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lowkey kinda massive

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devs lowkey said "you can have .05s more dodge time than psyker"

dull dagger
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ā€˜Rampage!’ no longer makes the player ā€œexhaustedā€ after use, the ability now simply ends.

limber cradle
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No pickpocket changes?

dull dagger
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This is how you get ants.

limber cradle
#

Nah rampage buff goated

jagged latch
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Just the first change seems absolutely goated in terms of viablity

limber cradle
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If SG simply gets to exist so should ramp

jagged latch
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they also made unload refresh so they are just making hive scum overall more active i guess?

compact oyster
limber cradle
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Yeah no pickpocket nerfs

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Insanity lol.

dull dagger
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I'm not complaining I love shooting guns.

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Pew pew.

spark gyro
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I saw the thing

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You guys saw the thing too

limber cradle
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I mean i expected them cause its horrifically op

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But I'm not complaining

spark gyro
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Rampage chads stay winning

low harbor
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But floor is way higher than before

compact oyster
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I wouldnt say melee scum ie that op

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Its quite balanced due to the weapons

limber cradle
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The ceiling is obviously unchanged

compact oyster
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Ranged scum is very opressive tho

limber cradle
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But you're not detrimented now

dreamy rover
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The rampage changes!

limber cradle
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It'll make rampage feel better which is nice

dreamy rover
limber cradle
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I think this is simply overall scum buffs which is crazy

jagged latch
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Toxin build is now marginally more useful

limber cradle
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My fellow drug addicts I believe we are winning

dreamy rover
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I might have to get that toughness penance now.

compact oyster
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Toxin build was on par with ranged

jagged latch
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Idk tho they kinda like, orboburus'd it and now it seems like chem and pocket are going to be run together

low harbor
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Channeled aggression buff gud
Makes swords more viable on hvs

limber cradle
jagged latch
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more so they just let you dump a bunch of stacks early with pocket

limber cradle
jagged latch
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Im glad the fix here was "make hive scum consume even more grenades" steamhappy

compact oyster
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Now we just need a chainglaive

dull dagger
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What's dump stat on braced auto?

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Oh probably mobility.

dreamy rover
dull dagger
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Didn't notice it had mobility.

compact oyster
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Why would playtesters decide that?

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Its up to GW

dreamy rover
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Remember the enlarged poxburster radius that slipped through?

limber cradle
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No pp nerfs genuinely crazy to me, infinite ammo lives on

jagged latch
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Ew okay so now dependecy tank build can kinda exist because uptime > cooldown now with regain

low harbor
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No dependency change either yikes

limber cradle
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Yk what

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Good

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Fuck psyker

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They need competition

compact oyster
low harbor
dreamy rover
low harbor
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They need direct proper nerfs

jagged latch
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Eh

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They need to change enemies

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DoT should be normalized and nerf as a whole

dull dagger
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Do I gotta change my builds now.

compact oyster
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Fatshark implements things independantly from playtesters

limber cradle
jagged latch
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God

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2 psykers bubble walking with 2 hive scum max tank

low harbor
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I don’t think melee hvs at the same level as psyker tbh

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Ranged hvs is psyker tier tho

jagged latch
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Its kinda hard to fight infinite cleave + insane amps

limber cradle
low harbor
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Unload got buffed

limber cradle
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Aye, thats what I'm saying

jagged latch
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oh hell

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bubble tank build is actually insane you can just eat damage for entire stim and after bubble breaks you can eat an entire pox auric

limber cradle
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I think this is uh

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Indicative of future dt balance

jagged latch
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I mean fuck it right

limber cradle
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Or lack thereof

jagged latch
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let everyone be psyker

dreamy rover
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So tanky scum is going to be a thing now?

low harbor
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It’s a small but questionable buff to ranged hvs

limber cradle
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Always was tbh

low harbor
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And a bunch of pretty reasonable buffs to melee hvs

limber cradle
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No pp nerf is genuinely crazy tbh

low harbor
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But they didn’t nerf psyker, didn’t nerf ranged hvs

low harbor
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Prob no time

compact oyster
low harbor
limber cradle
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Depends on your taste

dreamy rover
limber cradle
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I think shivs are genuinely that good

jagged latch
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25% toughness on top of 51% from curios

limber cradle
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Rashad is rashad

jagged latch
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and 20% replenish

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so thats like a total overall buf of like what 22% toughness affectiveness

boreal island
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Despite the patch saying the contrary, when I stay still or dodge while under desperado I do not activate any ranged dodge talent and blessing

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only when I manually dodge melee attacks

low harbor
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Wait fuck
I might want to take cheap shots for Rashad now??

jagged latch
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they basically decided "you know how psyker can just spawn toughness, yeah fuck it uhh hive scum can do that too except like uhhh idk make it like 4% below psyker stats if you use the meta tree and itll be fine"

limber cradle
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The loons who run crowbar probably want it too

dreamy rover
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This game is missing the plasma pistol.

low harbor
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They said 10~15% strength, not damage
If it’s really strength then its actually worth picking for quite a few weapons

neat delta
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You think they're gonna nerf pick pocket at this rate

limber cradle
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Aye, agreed

woeful jackal
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Scum

low harbor
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Both axes, both chain weapons, crowbar

limber cradle
dreamy rover
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Wouldn't nerfing pick pocket hurt chem builds?

low harbor
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Yes

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Worth it

limber cradle
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It would hurt every build cause PP is a default talent cause its so op

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But it seems we have 2 resourceless classes now

dreamy rover
woeful jackal
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Hush now

limber cradle
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Alright looney

mental trellis
compact oyster
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especially when you use the attack speed stim and rampage because jesus christ you attack so fast

dreamy rover
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Try playing with rumbler ogryns and plasma gun vets.

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Take all the ammo

drowsy relic
compact oyster
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scum would still be able to regen ammo with melee kills and have desperado infinite ammo

woeful jackal
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There isn't a more worse feeling than playing normal vet and the flamer zealot takes the ammo

winged bay
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I guess the other changes weren't ready to go

limber cradle
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Apparently not

woeful jackal
compact oyster
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or theyre brainstorming on how to nerf ranged scum

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these are probably just ideas on a pinboard

woeful jackal
mental trellis
dreamy rover
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Arby nerfs were warrented though

compact oyster
woeful jackal
mental trellis
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I’m liking this toughness replenishment change. Healing crates!

woeful jackal
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I will heal the world

mental trellis
compact oyster
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toughness replenishment is the same as restorative verses right?

limber cradle
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Arby "nerfs" were mostly bugfixes

compact oyster
compact oyster
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(this somehow ruined the class according to people)

limber cradle
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Oh no, 200 toughness instead of 220

jagged latch
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okay so big wait

dreamy rover
jagged latch
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targetted toxin and tank just lets you lowkey eat bosses now

solemn thorn
dreamy rover
solemn thorn
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most i see have dogs

jagged latch
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also burst of energy now just refills most of ur toughness w/buffs

mental trellis
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Dog is way more relevant since shock mine nerf. Also rotten armour rotated out

jagged latch
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very goojf

main holly
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anyone else no longer gettign a voiceline indicatign you used rampage?

jagged latch
solemn thorn
dreamy rover
jagged latch
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Yall better be careful complaining about rotten armor they might add this event to the fucking pool next

solemn thorn
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wait the crusher buff

dreamy rover
jagged latch
solemn thorn
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not sure if it was before or after talent tree update

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but

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3 brain bursts for a single gunner on auric

dreamy rover
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Havoc is just unfun now

dire badge
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wait did they add a recent patch nerfing stuff?

jagged latch
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we can form a new meta...

dreamy rover
dire badge
mental trellis
solemn thorn
main holly
jagged latch
main holly
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always ^^

dire badge
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can someone explain the new nimble to me?

dreamy rover
jagged latch
solemn thorn
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straight up was flying

jagged latch
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no tangable affect on melee because you either move out of range or not

austere coyote
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Toughness stim changes OmegaGuardsmanHype

jagged latch
jagged latch
solemn thorn
dreamy rover
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The only class were I have to be careful about dodging too hard or watch myself fly off the edge.

solemn thorn
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was the most funniest shit i encountered

jagged latch
flat mist
# jagged latch

With max toughness and defense stim you'll generate 42.975 toughness per crit with precision violence lel

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Weakspot crit*

jagged latch
jagged latch
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how is hive scum supposed to die pre-havoc 2

flat mist
dreamy rover
jagged latch
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regain is lowkey kinda bad unless you wanna deal with forever cd

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like if you just look at the tree a 10% amp to toughness gen is overall an increase of +180% toughness you can regen (based on all nodes)

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lowkey unload is kinda meta

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you can just spray and pray infinitely no?

dire badge
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is cheapshots worthi t now

mighty belfry
dire badge
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is it better or worse than backstab

mighty belfry
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i'd prefer backstab if only because it's actually a decent choice for bosses

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but not enough of a decent choice for me to really say it's worth having

mental trellis
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Backstab is terrible. Needs a rework or removed

jagged latch
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let gimmicks gimmick

mental trellis
mental trellis
jagged latch
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Strength vs dmg is huge

flat mist
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Path was saying cheap shots for combat axe maybe

sand haven
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Backstab is huge. 50% strength is no joke and there's no duration on it. The stacks stay infinitely until you hit something other than a backstab.

solemn thorn
sand haven
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So don't miss?

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And your attack speed is already ridiculous with dual knives. It takes little to no effort to build stacks and maintain them.

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Use the dodge distance thing and start learning how to run past mobs that are aggro'd onto your teammates.

winged bay
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Cheap Shots being str is a lie

solemn thorn
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not a new player but when using knife i can for some reason not use the mk3 knife, miss most weakspot hits

mental trellis
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Treat it like the DS thrust.

dire badge
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my mods stopped working do i need to update them or osmething?

mental trellis
dire badge
mental trellis
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Hotfix included

dire badge
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i got mods like a week ago

mental trellis
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How do you load your mods? Same process. You have to reenable it

flat mist
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(Not that strength wouldn't still be better)

dire badge
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oh throiugh the files got it

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thought id have ot update every single mod and drag a new file for them xD

winged bay
mental trellis
solemn thorn
mental trellis
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Hmm new vulture dodge on Uzi =always dodging? Lol

winged bay
mental trellis
solemn thorn
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way i play is very aggressive and dont have time to hit precise hits

winged bay
mental trellis
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Skill issue? It’s okay the mk 6 blade has more variety

solemn thorn
mental trellis
winged bay
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no, it's what they are still working on

mental trellis
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Oh. Good. Scum’s keystones all pigeonhole your builds. Except for chem lab

winged bay
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but yes, it was already previously changed to all damage rather than ranged only on development/test build

worthy jewel
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Rampage already felt better in melee than zealot to me except for one shotting bosses and then they buff it chadgryn

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God bless, next they nerf it to the ground staregryn

dreamy rover
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Anyone else noticing a couple of specialists and elites getting stuck in place?

nova valley
livid raven
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Pickpocket chads

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We survive another day

livid raven
winged bay
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not implemented

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on live

upbeat gyro
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So Regain or Tank for defensive stimm on Rampage Melee?

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Tank seems stronger by the looks of it

solemn thorn
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quite sad when you run into a psyker using full meta build and still out damage them by alot with the trauma staff

upbeat gyro
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Youd get that if you teamed with me most likely, i have played psyker 2 years ago and since returning about 5 games

winged bay
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speedloader probably still not worh on needler due to the range limitation and short duration

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the blessing that is

upbeat gyro
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Gonna try max stacking DR and toughness on my melee hivescum on alternate build

livid raven
winged bay
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just the various previous potential nerfs

astral canyon
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Defensive branch is turbo dogshit

livid raven
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They got buffed now

astral canyon
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Whar

livid raven
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Basically fixing every problem it had apart from the fact you are using a defensive stim

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Now it gives toughness replenishment

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And the values got increased

upbeat gyro
solemn thorn
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rampage has gotten the greatest buff known to man kind, no more exhaustion

upbeat gyro
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And 100% rending uptime

livid raven
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I'm still second guessing having the stim for a momentary defensive buff, but it's much more competitive now

tranquil fjord
livid raven
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Patchnotes of the latest patch

upbeat gyro
livid raven
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Cheap shots is an actual talent too now

dull dagger
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So what's this class' best melee options? I saw combat axe mentioned.

livid raven
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Combat axe, shivs, tactical axe

upbeat gyro
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Been liking Tac Axe a lot

spark gyro
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Bros are EEPY on the devil claw

upbeat gyro
#

Shivs amazing too, Rashad feels unhiveyscum as bit slow

dull dagger
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Taxe alt attack just for stagger?

spark gyro
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Hypercrit does big funny

upbeat gyro
nova valley
dull dagger
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At least I've been using it correctly then.

upbeat gyro
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I wish crowbar and bonesaw were better, worthwhile options

dull dagger
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I kinda just spam lights on heads, feels a bit weak against crushers but still kills them eventually.

dull dagger
#

Makes me sad when the class uniques are underwhelming.

livid raven
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Taxe relies on uncanny strike to deal with crushers

dull dagger
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I've mainly been using bonesaw on chem build.

upbeat gyro
livid raven
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But yeah, two thirds of the melee uniques are kinda trash

nova valley
#

Wish there was a (indubitably op) perk on the crowbar allowing you to derank the armour of the target you hit with the special attack. Like you hit carapace and it becomes flack

dull dagger
#

Crowbar alt attack is very satisfying animation-wise.

astral canyon
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If latch attacks could scale with melee attack speed it would be way better

dull dagger
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For the way melee meta works where you really don't want melee animations keeping you in place too long

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Would be nice if such moves gave nice big debuffs for the team to abuse.

astral canyon
nova valley
livid raven
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Not uncanny strike

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The other

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Just smash m1

flat mist
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Crit?

livid raven
#

No wait i was thinking of the shovel

flat mist
#

Anyone tested if speedloader only procs if you directly hit the enemy with needle pistol? No aoe shenanigans

muted pivot
#

Tac axe is ok Vs carapace tbh

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Middle of the road iirc

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Tbh as far as Auric bonesaw seems fine?

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It's not shivs but shivs is shivs

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Purple mode is pretty good on bosses but I guess it's Just Another Brittleness really

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But like if you slap a burgle on the ass with it a few times, you and your team end up ripping it open from the front np

dull dagger
#

Why am I so unlucky in this game. kek

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"My build is weakest dealing with carapace, but I'm sure someone among the team can handle that."
Matches with a team that can't handle carapace

manic wolf
balmy radish
#

kinda interesting they buffed rampage by removing thr negativ

modest sorrel
#

No more exhaustion after rampage? Melee builds will actually work now!

manic wolf
#

The fuck? Melee builds on Scum are top tier regardless of the debuff lol

astral canyon
cursive mica
#

neat buff

balmy radish
cursive mica
#

They were, sure, but hey, less drawbacks are always neat

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I wonder what data they pull from because there's always a diaconnect between top players and "everyone else in the game"

astral canyon
#

Idk i kinda liked it thematically

near mauve
#

now i have to readjust muscle memeory to stop going full defense mode after rampage ends kek

near mauve
manic wolf
#

Rampage's debuff had an effect on how I played for like the first day I used it, then I was just like "oh, you actually don't have to care about this" KEKW_ogryn

modest sorrel
split fiber
#

it's never been more peak than it is now

balmy radish
#

i hope they shange two of the keystones

modest sorrel
#

By any means I hated rampage before so ill actually use that on a build today, over the chem stash

unreal stirrup
#

scum got buffed real

balmy radish
#

more toxins on your nades

unreal stirrup
modest sorrel
#

I mean i guess thats fair, not even an issue now though

balmy radish
#

i think adrenalin frenzy needs a change

manic wolf
#

Lule, no changes to Desperado, VD or Shitpocket. Fatshark really terrified of reviewbombs huh

balmy radish
#

i though they would reduce the cap of Pickpocket to only 10-15% or make it meele only

manic wolf
#

Rumor mill says there are changes in the works for it, just surprised it didnt make it into this patch

#

Either way, ranged Scum needs its shins broken

balmy radish
#

and what is vd?

manic wolf
#

Vulture's Dodge. Puts you in dodge state for 1s on crit

balmy radish
#

... eh is unreliable

manic wolf
#

Between that and Desperado's ranged immunity it results in you being effectively immune to 80% of the game over the course of a match

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Not healthy for balance, not healthy for the playerbase's skill level

near mauve
#

they did fairly simple nerfs on ogryn and people cried about how he's the worst class now

ripe harness
#

leave the heavy nerfs in a non comp pve game to arrowhead

manic wolf
near mauve
manic wolf
#

Yeah... no it really does

ripe harness
#

nah

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fun better

near mauve
#

yuh

ripe harness
near mauve
#

u can still have fun without being god

manic wolf
#

Apparently not according to this current generation of gamers

muted pivot
ripe harness
#

this generation of gamers

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im fuckin 30

muted pivot
#

So divisive lol

near mauve
#

hd2 somehow traumatized millions of people and made them think nerfs = automatically bad

manic wolf
#

Missed the point entirely I see

#

Indeed, turddivers fucked up the mentality of so many people

muted pivot
#

I remember the normalisation being put into WoW back in vanilla around 1.5 or something

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The tears lmao

near mauve
#

anyway the new hd2 stuff looks fun gigaxi

modest sorrel
#

How many other abilities in this game tank your survivability after use? Like this doesnt seem that drastic of a change

near mauve
#

tbh it was barely noticeable

rancid coral
#

Waos scum getting mega buffed xddddd

manic wolf
#

Not many abilities provide the power bump Rampage does either

near mauve
#

i kinda liked the theme of turning into a literal blender then cooling off for a mere 6 seconds

manic wolf
#

Tbh this change just lowers the skill ceiling required for Rampage, which is a bit shit, but it is what it is

rancid coral
#

They should've made it take 50% stamina

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Not just nothing

near mauve
#

it never had a skill ceiling to begin with

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u press a button and suddenly u deal 100000000000000 dmg

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it was just cool theme wise

rancid coral
amber sundial
#

hive scum buff real

manic wolf
#

I mean, yes, but also no. As you can see people are celebrating this change, because more than likely, they were getting thier shit pushed in by using it

rancid coral
#

Gun builds getting more degenerate

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When they already were the most degenerate part of hive scum

manic wolf
dull dagger
#

How does braced autogun feel on hive scum?

manic wolf
#

Same as it feels on every class; decidedly meh

near mauve
rancid coral
#

Of course they give hive scum str nodes but they don't do the same for Zealot...

#

Where's my backstab/weakspot str node fatshark

neon fern
#

scum buffs

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thx god that class was way too weak

astral canyon
neon fern
#

couldn't kill anything

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thx fatshark!!

compact oyster
#

its only for melee stuff

manic wolf
#

"All glass, no cannon" KEKW_ogryn

modest sorrel
#

Can't wait to hit stuff better, love me pve horde game thumbsup_ogryn

manic wolf
#

RPG applying 6 stacks of tox with Pocket Tox..

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Another "novel" decision

near mauve
#

applying stacks to dead things gigaxi

noble latch
#

im so suprised they got rid of exhaustion

manic wolf
#

Well, applying stacks to bosses, because yeah... everything else just does a die KEKW_ogryn

noble latch
#

thats crazy to me

manic wolf
#

Yeah im kinda surprised by that too

spark gyro
#

I guess it's technically a buff

manic wolf
#

Fatshark has been spending time on reddit

spark gyro
#

People would probably question blackout and rocket launcher applying the same stacks if only chem was changed, methinks

manic wolf
#

Noone noticed it being the same before and noone had any complaints about it

#

It was only ever taken with Blackouts anyway, and even then, not all the time

dull dagger
#

3 quick plays into the train map back to back what is going on.

manic wolf
#

turn off campaign missions in server menu

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then you wont QP into that abysmal dogshit

unreal stirrup
#

needler buff because they needed it

unreal stirrup
spark gyro
#

so true

muted pivot
unreal stirrup
#

fym risky

manic wolf
#

Scriers... "risky" lmao

#

Aight KEKW_ogryn

unreal stirrup
muted pivot
#

With the subnode it's free damage yeah

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And it counting as a venting save too

manic wolf
#

Kill all psykers

dull dagger
manic wolf
dull dagger
#

Any other maps that blocks?

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Cause I like that new one in the trenches.

uncut falcon
dull dagger
#

Interesting.

manic wolf
# dull dagger Any other maps that blocks?

It doesnt block any maps, it just removes campaign missions from the QP roster. You will just QP into normal missions, IE; whats on the board, or ones that started before a board flip

dull dagger
#

Ah, I see.

unreal stirrup
#

rolling steel h40 when

noble latch
#

as soon as they leave the board, backfill gets turned off

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has been this way since the mission board rework

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like 6 months

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no idea why its taking so long to fix

manic wolf
#

Ahh interesting, wasnt aware of that. Still, no watered down campaign missions

noble latch
#

yeah they can get boring sometimes

manic wolf
noble latch
#

its funny they give the same amount of dockets and xp as regular missions too

noble latch
manic wolf
#

They're so fuckin boring tho

noble latch
#

so many missions get left with bots

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that just die over and over

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and no one ever replaces them

manic wolf
# noble latch it affects everyone

Nah I more meant that your average puglets are probably gonna wipe in the first couple rooms without a full team or whenever people leave, so its largely inconsequential in that case

noble latch
#

oh i see

muted pivot
manic wolf
#

Good, hurry it up

#

Otherwise you will get the barrel

iron patrol
#

holy shit

arctic imp
#

Why are people complaining about the changes?

A chem grenade NERF(people kept asking for that)

A rampage buff(it clearly needed it)

Top left branch reworked(it also very clearly needed it)

iron patrol
#

who the fuck is complaining

arctic imp
#

On the actual forum and even on reddit, I see a lot of complaints about it being P2W which of course is just stupid

near mauve
#

rampage didnt a need a buff but okie

manic wolf
arctic imp
manic wolf
#

Bruh KEKW_ogryn

near mauve
#

i see it plenty

dire badge
arctic imp
#

First of all I barely see scum, and if i do? they are a stim crate scum

near mauve
#

what diff

iron patrol
#

top left was just stupid, rampage no exhaust is nice and i guess it was the only ability that left you worse off afterwards so aleast its in line with other abilities now

worthy jewel
arctic imp
worthy jewel
#

Pretty sure id done havoc 40 on him before I even noticed my stamina was depleted after rampage, I never block

manic wolf
iron patrol
manic wolf
#

Essentially its just reducing the skill-floor, which is not good given this was the one class that required you to have a handful of functioning neurons to play

arctic imp
manic wolf
#

At least if we don't count Desperado, thats exceptionally braindead

arctic imp
#

Definitely, I expected a desperado nerf/pickpocket adjustment

manic wolf
#

We all did.

iron patrol
#

scum already has cracked out distance on dodges you ideally never block on scum unless its to parry

manic wolf
#

Block, no, but pushing was still relevant

worthy jewel
#

Idk how anyone can think the class is bad tbh, best nades in the game, vet shout cc and toughness refill, free stims on a low cd and infinite ammo all in the same build staregryn

arctic imp
#

Out of all the abilities though, I have always seen rampage be talked about the worst. Hence why it’s really not surprising to me that they tried a light handed touch

worthy jewel
#

Rampage was by far my favourite from day 1 but im a melee player born and bred

manic wolf
#

I have never seen anyone mention Rampage being the worst...

arctic imp
#

I always do

iron patrol
manic wolf
#

Where? Reddit?

manic wolf
arctic imp
#

Yes exactly, which lowers the value of the opinion but it still means that people feel a certain way even if you wouldn’t agree. It’s also different if you’re a good player—most people aren’t good like that

dire badge
arctic imp
manic wolf
arctic imp
worthy jewel
#

I only use crate with 15s stimm cd for tox pools or gas otherwise it's rampage all the way

manic wolf
#

Good > Average > Bad > Redditor

modest sorrel
#

Tried rampage on launch, hated it, now I consider using it

arctic imp
worthy jewel
#

Rampage shivs and needle pistol, creative build

dire badge
worthy jewel
#

Rampage feels to be more of a carry class

#

Wheras stimm supply is more support based

manic wolf
arctic imp
worthy jewel
#

Full offense stim and rampage let's me get to downed teammates and pick them up sometimes on h40, everytime on any other difficulty

iron patrol
dire badge
worthy jewel
#

With chem nades to let me pick the boys up and not get swarmed

arctic imp
manic wolf
#

Its a cool concept, yes, but it has a hilarious number of problems

worthy jewel
#

A non-book zealot

#

Rampage is messi build

iron patrol
manic wolf
#

Yeah it do be like that, Blackouts <> RPG >>>>>>>>>>>>>>>>>>>>> Fish-tins

arctic imp
#

So let me get this straight though, chem nades with pocket toxin… is that gonna be a viable thing now?

worthy jewel
#

I feel like you really dont need it

iron patrol
#

i mean, it still kills shit

manic wolf
iron patrol
#

was 3 stacks enough to kill poxwalkers? i forgot

#

pocket toxin blinders to clear chaff around you better still work

manic wolf
#

Chem grenades are area denial, they've very poor being used pro-actively, they're highly limited and people won't feed you grenade pickups when you run them like they will when you have RPG

arctic imp
worthy jewel
#

I haven't had this experience with chem nades at all

#

The area denial is still huge compared to any of the other non refillable nades on the other classes

arctic imp
#

You’re saying chem grenade DOESNT clear like rpg? Because I would agree except a chem grenade can wipe

worthy jewel
#

But i haven't played in a couple weeks

arctic imp
#

It may not be instant. but it’s very clearly damage.

manic wolf
#

RPG can wipe Crusher and Bulwark walls on demand, and Blackouts offer instant, on demand CC, both of these things are assets that the class is not inherently already good at. Chem nades, whilst strong in thier niche, are effectively just defensive tools, they don't do anything that Scum isnt already good at and don't deliver the same ability when it comes to making pushes

iron patrol
#

im too down bad for blitzes that arent dependant on grenade pickups to replenish so i never really used boom or fishcans

worthy jewel
#

No i mean the people won't feed you them and theyre not as good as the others, into rotten armour having it tick down all the enemies pouring in and being up for so long is huge still

manic wolf
worthy jewel
#

Especially when rampage shout ccing them into your own stink pools

#

I never once didnt have grenade prio even with chem nades

rotund agate
iron patrol
arctic imp
manic wolf
dull dagger
iron patrol
arctic imp
manic wolf
arctic imp
#

But vet’s are practically never ending

#

You need a box as a scum

dull dagger
#

Resource priority with randoms is "run to the same crate as your teammate and blindly mash E to vacuum whatever is there, regardless of if you need it or not".

manic wolf
#

Kraks are good, and they're free, but the RPG is capable of dealing with an infintely larger amount of bullshit, hence why a good team will force them down your neck

worthy jewel
arctic imp
manic wolf
arctic imp
#

it isn’t a get out of jail free card like rpg, but it’s close

manic wolf
#

Im not saying fish tins are bad btw, I'm just saying they lack the utility the other two options provide, which puts them back substantially

arctic imp
#

FISH TINS

#

FISH IN A CAN

manic wolf
#

They have the Shock-mine issue

dull dagger
#

I don't need respite I need the horde of bulwarks and crushers dead ASAP. The psyker will kill everything else anyway.

iron patrol
worthy jewel
#

I felt the aoe of the rockets was too small for shit like h40 rotten armour

manic wolf
#

Only Shock mines regen if you forgo the dog, Surstrommings dont

arctic imp
worthy jewel
#

I'd rather chip all of them down

#

Than kill a few

arctic imp
#

Arbites take that like their life is dependent on it—I use dog of course but I recognize shock mines value

manic wolf
pseudo latch
#

so

#

hive scum got buffed again

#

absolute cinema

dull dagger
#

The best grenade is the one you have with you.

arctic imp
iron patrol
#

what do we think of this :3

pseudo latch
#

holy shit dawg omggggggggggg

pseudo latch
iron patrol
dull dagger
manic wolf
idle ocean
#

OMG rampage no longer gimps you when it runs out

#

Hitler dead type shit

arctic imp
zenith pagoda
#

Huge rampage buff

iron patrol
dull dagger
#

Speaking of which, I need a cracked rampage build.

iron patrol
#

swing fast, eat ass, shank heretics to death

arctic imp
manic wolf
# arctic imp A regular horde, sure. But a mixed horde? Scum doesn’t have easy access to stagg...

Indeed. Blackouts offer something to cover the classes weakness. Which is why they're always relevant, and vs an armour wall, RPG just straight up removes the problem from this plane of existence. Scum is already crazily capable in melee and most of the time you don't need to be spamming Blackouts into mixed hordes because Hyperviolence is a thing. However, when you do need CC, you have the option for it.
Fish tins kill horde, but Scum is already capable of that without them, hence why they're inherently less valuable outside of area-denial scenarios compared to the other options

#

If you like them, sure, by all means use them, I'm not gonna fault you for it, but the other options are just kinda better

pseudo latch
#

is nimble significantly different with the changes?

arctic imp
iron patrol
manic wolf
zenith pagoda
#

"Fixed an issue where damage from Needle Pistol Toxins didn’t trigger effects from the Hive Scum Talents ā€˜Speedloader’ and ā€˜Vulture’s Mark’."

arctic imp
manic wolf
#

Particularly if you have an Arb on the team who has a weapon with SC and they're running the stagger on headshot node

iron patrol
manic wolf
arctic imp
manic wolf
#

Or rather, Toxin is probably gonna get hit at somepoint, and by proxy, the Needler gets nerfed

arctic imp
#

That would be disappointing. You’re already saying chem grenade is the worst blitz

iron patrol
manic wolf
manic wolf
arctic imp
#

I can’t see them touching toxin, but maybe limiting our access to the amount. Fewer chem grenades. lower needler ammo(a big change once pickpocket gets what’s coming)

manic wolf
#

See above

#

None of the other DoT effects work like this

iron patrol
#

how would pickpocket even get changed

arctic imp
#

That’s not exactly balance breaking. If they made it to be unique they may want it to be that way

manic wolf
#

They all taper off in damage gains as you reach higher stack counts and none of them do full damage vs all but one armour type

zenith pagoda
#

Channelling aggression will be amazing on shivs rampage

limber cradle
manic wolf
arctic imp
limber cradle
#

My thought is just making it salvaged ammunition ngl

iron patrol
#

oh

dull dagger
limber cradle
arctic imp
iron patrol
manic wolf
#

Toxin will still be ridiculously good, even with tweaks. It just needs to be toned down a smidge. Not a massive nerf, just bring it in line with the other status' a little bit

iron patrol
#

swap smiter and unbound

arctic imp
#

I firmly believe there are stronger more abusive mechanics in the game than having a ton of tox to throw down. I don’t think that’s nearly as priority as trying to fix pickpocket or changing the fact that vet’s have infinite grenades

limber forge
#

uhhhhh

#

rampage buffs?

manic wolf
#

Scum was very obviously rushed out the door for Xmas money and they have a number of things they need to roll back a bit

limber forge
#

šŸ‘€

arctic imp
#

NERF VETERAN

#

oh when’s the new class coming out

manic wolf
astral canyon
manic wolf
#

Also why does Exe make the dude actually invincible

arctic imp
#

It’s the fact that they’re infinite. Kraks are so good for hard targets you don’t want to spend the time killing

astral canyon
#

tbh vet's grenades feel like theyre balanced around them being "infinite"

manic wolf
#

Yesnt. They're good against one, or two if you have twinned blast. They're not even remotely close to the RPG when it comes to armour busting outside the fact you get one back every 60s

arctic imp
#

but it does mean that as scum I don’t have to compete for grenade pickups

astral canyon
#

yeah thats why rpg and chem bombs get to be so strong

#

they have 0 replenishment outside of pickups

#

well that and dlc privilege

dull dagger
#

If I kill more than like 3 enemies with a single krak randoms will actually type in chat. If a hive scum kills 6 bullwarks with an RPG, it's Tuesday. kek

manic wolf
#

Indeed

#

And only 6?

arctic imp
manic wolf
#

Pfft, you could kill like 20 of them KEKW_ogryn

arctic imp
#

Take the bait šŸ‘€

#

🪤

astral canyon
#

šŸŽ£

dull dagger
manic wolf
#

Anyway, lets be real. The thing that really need to get its knees broken on Scum is Ranged Scum

arctic imp
#

I just want to be the toxin god

astral canyon
arctic imp
astral canyon
#

ngl this video is what pushed me to actually buy scum

manic wolf
dense hollow
arctic imp
dense hollow
#

nothing about it is interesting to me

manic wolf
dense hollow
#

activating a button to turn off mechanics is a turn off

dire badge
#

Replace range scum with agile scum where you can walk jump and do flips and jump on enemies

arctic imp
dire badge
dull dagger
#

I wish I could switch fire modes on the needler mid-reload / slide.

manic wolf
iron patrol
arctic imp
manic wolf
#

I dont know really, Bubble is hard to quantify when infinite cleave compounds its strength significantly

iron patrol
#

i hate bubble

vapid jungle
#

Oh yea we tough now boiz

iron patrol
#

double shield uptop

arctic imp
#

I Love bubble šŸ’

manic wolf
#

The avaliabilty of bubble I see as a problem

arctic imp
#

Whole team of psykers making bubbles šŸ˜

manic wolf
#

But really a lot of it just comes down to a lot of Psyker's kit being massively overtuned

iron patrol
#

i love running headpop with double shield so i can make evil hand moves to obliterate crusher hordes

#

dont have to flashbang myself with purgatus

#

plus having on demand reactionary fuck off barrier to parry pogryn charges feel funny

halcyon adder
#

ā€˜Rampage!’ no longer makes the player ā€œexhaustedā€ after use, the ability now simply ends.
šŸ™ šŸ™ šŸ™

iron patrol
#

perks of working for the inquisition

unreal stirrup
#

me when the "become better martydom zealot button" get to be risk free with low cd

vapid jungle
#

Rampage is nuts

arctic imp
#

It not martyrdom silly

vapid jungle
#

The duration threshold change and no fatigue are yummy changes we eating

unreal stirrup
#

also channeled aggression apply without having to be 15s or more duration left

pseudo latch
#

has gun hive scum gotten better?

#

cheap shots looks aboiut the same

dense hollow
#

gun hive scum does not need to get any better

limber cradle
pseudo latch
#

what is the hive scum gun build look like anyway

iron patrol
#

gun scum stays the same

manic wolf
iron patrol
#

this was a buff to rampage scum

#

cause after the fucking reversion to the range dodge changes it kinda sucked

manic wolf
#

Shall I tell him chat?

#

Im gonna tell him

manic wolf
#

Skill issue

iron patrol
# astral canyon no?

before this you could fucking crab dodge your way into a infinite cluster of gunners and reapers, after you get mowed down for trying

astral canyon
#

use blackouts

#

cover

#

anything

#

just because that got fixed doesnt mean melee was dead

iron patrol
#

thats not the main point though, before that you were basically immune to ranged fire in melee combat and could ignore the random ranged fire hailing around while juggling a horde

astral canyon
#

which was way too strong

zealous ravine
#

hive scum has gotten resistance to inquisition fent

livid raven
#

This is a buff for anyone using nimble

iron patrol
#

every scum then

livid raven
#

Not mine

pseudo latch
#

im not really understanding here

livid raven
#

You basically had the dodge invuln frames apply to ranged attacks

pseudo latch
#

ah i see

zealous ravine
#

payday 2 dodge build

pseudo latch
#

now you're slightly more vulnerable to ranged attacks on scum?

#

since you can't dodge bullets anymore

zealous ravine
#

you gotta slide instead

livid raven
#

On everyone yes

astral canyon
iron patrol
livid raven
#

This applied to everyone except ogryn

#

Nimble now gives you invuln frames against ranged attacks

iron patrol
#

my god wait

#

they added it to nimble

livid raven
#

They made nimble a balanced version of the bugged dodge we had

astral canyon
#

im pretty sure it wasnt bugged

#

just an experimental change that didnt work out

iron patrol
#

it was a unintended change cause dodging was not working against ranged fire

zealous ravine
#

a little miracle done by the emperor for the most faithful of soldiers

iron patrol
#

so they just made it work as if its a melee attack ish

manic wolf
#

Lets not forget they fucked up player hitboxes that patch, so it might well have been to cover that vs ranged

livid raven
#

It was an unintended change because dodging worked against ranged fire in a way it wasn't supposed to

manic wolf
iron patrol
calm aurora
#

ok maybe channeling aggression is a bit overtuned

iron patrol
winged bay
#

Scum dodge linger node now works differently from the other ones. Psyker/arbi node still doesn't give ranged linger

manic wolf
calm aurora
manic wolf
#

Scum hitting the 3mill boundary now, real KEKW_ogryn

muted heath
#

fatshark fatshark FATSHARK FATSHARK FATSHARK fatshark.....

livid raven
#

Now they only have to buff pickpocket

calm aurora
manic wolf
muted heath
winged bay
#

Because it goes to 6 anyway

pseudo latch
winged bay
#

Has to be more than that to be of any use

astral canyon
livid raven
manic wolf
astral canyon
#

iirc the only use for pocket toxin on boom is rotten armor

astral canyon
manic wolf
winged bay
#

You can throw multiple grenades to go 20+ but that's almost irrelevant

manic wolf
#

Chem nades could apply 100 stacks of toxin and they'd still be worse than Blackouts in practical terms

#

Like this change is meaningless

livid raven
#

Another rocket buff

winged bay
#

Yeah well I'm never going to run blackouts

muted heath
manic wolf
#

Technically, but its not like it makes any difference

livid raven
#

It's true

#

It just makes sense as a change

manic wolf
#

It does make sense yeah

#

Though its still a bit of a weird one, coz for all the problems Scum has, I dont think I ever saw anyone mention about Pocket Tox applying the same number of stacks on every blitz

bronze glade
#

Where desperado buffs pogryn pogryn

iron patrol
#

using pocket tox with fishcans feels like a waste lmao

astral canyon
#

idk ive seen plenty of people talk about how the node might as well have been a blackout exclusive

manic wolf
#

Well thats true, yeah, but stack count changes arent going to effect that

dense hollow
#

you cant put chem toxin on enemies that are dead

iron patrol
#

that would be so much better than what? applying 6 tox to a already dead crusher with boom?

manic wolf
#

It would be of more use on the RPG than on the Surstromming tbh

#

At least you'll kill more things, in theory with RPG if you take PT, but in practice, probably not often

#

It just works as an AoE extension on RPG for all intents and purposes, which is of little practical use

astral canyon
#

ig its to kill whatever survives the outer blast

manic wolf
#

Yeah, though mostly you're not shooting it in open spaces, so its of limited practical value

#

The theory is sound, but how much said theory holds up in missions is up for debate

livid raven
#

What's the explosion radius in the chems

astral canyon
#

at least 4

manic wolf
#

4-6m i would guess, don't know the numbers, but its not very big

compact oyster
#

exhaustion needs to be added back

iron patrol
limber cradle
iron patrol
#

unless you wanna go up and tell em to get back to starving it wont come back

jaunty coral
#

so how we feeling about these scum changes? Mostly buffs LOL class is already insanely strong imo. Im not sure how i feel seeing rpg buffed (sorta, no one takes the toxin node intentionally with it anyway i dont think)

Rampage no longer has fallout/come down, among other stuff.

What about this Nimble change vs melee? technically a nerf? will it be noticeable, can anyone explain like im 5?

compact oyster
#

no warp attacks for 10 seconds when it runs out

zealous ravine
#

scriers gaze now increases attack speed

muted heath
muted heath
zealous ravine
#

500 more buffs soon

manic wolf
astral canyon
#

couldve sworn it did

manic wolf
# muted heath really?

No, they'er taking the piss because Scriers getting buffed has become a meme at this point

muted heath
zealous ravine
#

its true we should nerf rumbler so lets buff inferno staff

manic wolf
#

@jaunty coral The real winner is Cheap Shots most probably out of all the changes tbh

bronze glade
#

rampage getting buffed

dull dagger
#

What's my play here? I think the sniper got me, which I was trying to dodge but failed I guess. I tried running to my team when I realised nobody was helping me deal with the enemies, but couldn't make it across with all that shit going on.

bronze glade
#

can't make this shit up

manic wolf
#

Its now gone from totally useless to maybe pretty good

bronze glade
#

devs don't play their own game

#

prob using chatgpt for balance

manic wolf
#

Spreadsheet balancing

zealous ravine
#

devs busy playing highguard

#

i mean peakguard

manic wolf
#

Concord 2.0

pseudo latch
#

how good is the adrenaline scum

manic wolf
#

Very

pseudo latch
#

never see it used as much compared to chem dependancy even on melee builds

manic wolf
pseudo latch
#

but awesome

dull dagger
#

Which bless/perks for taxe rampage.

pseudo latch
#

watching you kill the bulwark largely by collateral m1 spam is very funny

manic wolf
#

Though personally I have moved away from that for a different setup

jaunty coral
calm aurora
#

rez ally the last 2

gilded acorn
#

anyone getting eviscerated by gunners now? played yesterday didn't lose more than a quarter health entire mission on auric maelstrom and havoc, after i downloaded the update, with the same build i can't even go into a fight without getting shredded immediately lol

jaunty coral
jaunty coral
manic wolf
jaunty coral
rose flax
#

"Any 'Toughness Regeneration' buffs have been swapped for 'Toughness Replenishment' (the original buff was only active while in coherency outside of combat."

So coherency Regen stopping in melee when enemy takes slot is confirmed not to be a bug?

compact oyster
#

Thats always been a thing

amber sundial
#

Just one of the several reasons why it sucks

#

anyways, does the replenishment nodes affect the 5% toughness per second node of the stim?

zenith pagoda
near relic
#

Me, someone ignorant of Scum builds and metas: were the changes today an overall buff? They seem like a buff. Removing exhaust from Rampage, if nothing else, seems really significant.

I imagine they had telemetry showing Rampage as the least picked and/or highest death rate combat ability. Ignoring that people in melee are more likely to die regardless of their ability.

upbeat gyro
#

If you wanna go hybrid route

#

Both Shivs and Vraks like crits

zenith pagoda
#

Too expensive if I want pickpocket too

jaunty coral
#

i had gotten so used to the 'come down' on rampage, it didn't give me much problems. Once in a while it would end when i was still going HAM in melee and get me in trouble, but it was def able to be played around.

However, im not sure it was 'fun' to have a 'oh shit im weak now and might die' mode for 6 seconds every time the ability ends. Im kind of on board of them removing the mechanic, it just wasnt really an enjoyable/engaging part of the loop to either A) play safe for a few seconds or B) you forgot and die because of it

zenith pagoda
#

I got the power and crit chance stim for when I go in with shivs

upbeat gyro
#

Yeah seems fun, though Desperado will be missed

neat delta
#

Well

#

Looking through the comments for the scum buff

#

Im glad im not the only one a bit peeved with rampage exhaustion being gone lmao

upbeat gyro
#

Could have been just tuned down instead of removal

flat mist
#

New one doesnt

upbeat gyro
#

I rarely even noticed it

flat mist
#

But im not sure

neat delta
#

Like

#

It needs a downside like that

#

You can get a aoe stagger at the very beginning

#

And geta aoe stagger at the end

heady trellis
#

Why would rampage be the only ability with a downside like that though?

neat delta
#

With no cost

upbeat gyro
#

Desperado downside, locks pickpocket for 10s? KEKW_ogryn

flat mist
#

They just needed to tune down the stamina debuffs from rampage ending

#

It was too brutal

neat delta
#

I liked that

flat mist
#

Ill miss old rampage too

#

Now it seems flavourless

neat delta
#

Like this is a speed demon class that doesn't wear armor

neat delta
fast wind
neat delta
#

scum enters full mania
fucking kills everyone
passes out

#

I like imagining that playing scum

jaunty coral
astral canyon
jaunty coral
flat mist
#

Just make the stamina regen k only a 50% debuff or something

heady trellis
jaunty coral
flat mist
#

It was too brutal to not be able to block anything for ages, thats the only way i ever died from it

neat delta
#

They need to rework desperado to make it actually fun

flat mist
neat delta
#

Wait i should play before making statements like that

near relic
flat mist
neat delta
astral canyon
neat delta
#

Yeah that's flat out ranged immunity

#

Nothings really earned

astral canyon
#

kinda like a run n gun version of exestance ig

neat delta
#

It shouldn't be immunity it should be resistance

#

Maybe buffed dodges to make dodging ranged easier?

#

So you're actually required to engage rather than just make ranged enemies irrelevant

heady trellis
#

If you make it resistance I feel like it becomes too much like exe stance. Imo to make it more interesting it needs to be more different from exe stance.

blissful gull
#

is the toughness stimm branch actually good now?

neat delta
#

Or make scum even faster

#

So they can close distance

#

That would be interesting

astral canyon
#

you can do that with current desperado

#

+20% sprint speed is big

neat delta
#

Oh it does? I need to play with it more then

#

Always wanted to make a revolver scum but im lazy as sin

astral canyon
#

plus movement speed from vulture's mark if you have that

astral canyon
fast wind
#

desperado is ridiculous because of the ranged immunity and no stamina use on sprint

astral canyon
#

staminaless sprint is pretty chill tbh

flat mist
#

50% replenishment is insane by itself before you even consider the extra toughness and DR

#

But its so fleeting

#

It'd help facetank fight some bosses tho lol

livid raven
#

i just don't think a 15 seconds defensive buff is comparable to a 15 seconds power or attack speed or cdr buff

flat mist
#

Exactly

bronze glade
fast wind
#

even without that it's strong as hell I mean those are bonuses

heady trellis
livid raven
#

you aren't wrong

flat mist
#

Stimm crate definitely

livid raven
#

it might be pretty good there

heady trellis
#

Gives toughness already

flat mist
#

Your team is now omegatough

livid raven
#

did they fix the stim crate bug btw

heady trellis
#

Add some replenishment and DR and it could be good support

bronze glade
flat mist
#

And stimm crate has a much higher uptime than stimm