#hivescum-class

1 messages · Page 236 of 1

sturdy linden
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I'd say putting shield on the same tier as picks is a real stretch but I'd allow it if you keep Havoc in mind. Paul though...

sonic pumice
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Paul is solid but NEVER above picks

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shield has drawbacks that make it useful on coordinated teams but not as self piloting as picks

jaunty coral
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im addicted to knife (old knife) and stimm supply build.
ive tried rampage with it, and its fun too, idk if its technically better, but man. throwing out a low cd stimm supply with str and cd, and pumping it off cd super fast with like 80% crit is super fun, and i tend to top damage charts in havoc, but i think thats the toxin/needle pistol doing a lot of work?

Is my build sensible? few things ive considered, should i be going down to "Toxin Mania"? Is coated weapony even worth it? Should i be picking up HV with HC, or maybe the 25% weakspot node?

I use MK III knife with reposte/uncanny and need pistol (i actually go back and forth between the models of knife)

sonic pumice
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als in the same tier as the folding shovels (and the og shovels even lower GOOD LORD!)

tranquil fjord
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but its a preference thing

jaunty coral
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you mean jittery?

tranquil fjord
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yeah jittery

jaunty coral
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i do also love jittery, but know it can be dropped

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is quick and deadly noticeable increase in dmg and has good uptime?

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i know i can play better and not need jittery]

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but it feels really good

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i do like the idea of coated weaponry, im just not sure how effective it is in practice

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the base dmg for # of toxin enemies tho sounds interesting, is that not good?

tranquil fjord
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most things are already dead when toxin is applied imo

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id only take the talent with bonesaw

tranquil fjord
exotic temple
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Coated is nice when you can throw a couple throwing knives into a crusher and keep the stacks up

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Or needle pistol

uncut falcon
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Learning HS, I can't believe I waited so long to pick it up. Having a blast with it. Uzis and pistols are great fun, but starting to poke into Havocs with the class and it really just feels like the needle pistol is the way to go. How do you handle hordes running it? Does it have any AOE aspect to it when people pop? Or do you just use melee for the chaff

bronze glade
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just take shivs

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or taxe

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those are relatively low investment melees that can handle hordes

uncut falcon
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Is there a community consensus on uzis vs stubbers, or is it largely situational?

brittle sierra
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At least in comparison to other weapons you can grab

uncut falcon
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Its a shame cause they're so cool but that was my sneaking suspicion as well

brittle sierra
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Explosive bolt pistol is the best via vibes

Change my mind

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Actually the funniest weapon on scum

astral canyon
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Stubs are sidearms while dual autos are for desperado scum

brittle sierra
astral canyon
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I take stimm on adrenaline builds

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If i take chem dep i use stubs

brittle sierra
low harbor
jaunty coral
mental trellis
jaunty coral
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wonder if they'll nerf it lol

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what do you guys do for curios? ive been running 2x tough 1x stam on most builds. but also experimented with a full health curio, what do you guys like?

mental trellis
solemn merlin
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Hey can someone give me a crow bar build

upbeat gyro
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Just grab the chem toxin 10% dmg node atleast

dire badge
# uncut falcon Learning HS, I can't believe I waited so long to pick it up. Having a blast with...

Use alt fire on needler to clear Chaf hordes. But in havoc I'd only do that with pickpocket talent otherwise save ammo for tougher shit with main mode.

In a melee build needler is your main friend cus blessings don't matter on it so I run run n gun and that perk where you're immune to range while above 50% stamina. So that plus a 3 stam Curio and stam perk on the fent gu- I mean needle gun can get me to close distances with ease

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Take anything I say with a grain of salt though, I'm hard stuck havoc 30s 😔

manic wolf
# jaunty coral wonder if they'll nerf it lol

Idk about the Needler itself, but Toxin is probably gonna see some tweaks, it has kinda linear scaling at the moment and extremely good ADMs so its, by quite a margin, the strongest DoT

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There was a chart knocking about a bit ago that displayed it nicely

pulsar aspen
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Also, rockets.

mighty belfry
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And chem nades.

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Yeah there's a few things on this class that need to get looked at a bit.

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And one that needs to get looked at a lot.

manic wolf
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They're strong, but they're strong in a flat manner

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They're good at one thing, and exactly nothing else

pulsar aspen
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And i would say, weaker compared to rockets.

manic wolf
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Absolutely yeah

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Rockets kinda needed the extra charge, but not the extra AoE range

pulsar aspen
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Yes, you do get some nice AoE clear on the ground, but you'll most likely have something for that anyway and this clear isn't exactly quick.

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Rockets will quickly clear whatever is threatening to overwhelm you, giving you space to move.

manic wolf
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Yeah, its the offensive vs defensive conumdrum

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I would put Chem Nades as the worst blitz on Scum tbh, sure they're good, but they're not capable of offensive play, whereas both the others are

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Even Blackouts, take Pocket Tox' and sure you're spending 2 to get the 6 stacks that fish tins would give you, but you get them back, so that expenditure is inconsequential int grand scheme of things, and you can use them pro-actively, which you cannot do with fish tins

mighty belfry
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Honestly sometimes I don't even take pocket tox.

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Blackouts themselves are just, really good.

manic wolf
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Yeah, the stagger enough is hella strong

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I just feel obliged to make that comparison because its often veiwed as a problem if the blitz doesnt do damage of some sort

mighty belfry
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being on the class, that doesn't need its blitzes to do damage

manic wolf
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Absolutely yeah, but during the release window a lot of people got sucked into the spectacle of being able to delete a wave on spawn with fish tins, despite them offering exactly nothing outside of the defensive niche

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An lets be real, having on-demand stagger for a class that struggles to have CC is just crazy value all round when it comes to Blackouts

pulsar aspen
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During the release window i had Hive Scum players getting shot to pieces because they didn't have Desperado and were clueless as to what to do without it.

manic wolf
mental trellis
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Also didn’t help the defensive and toughness gen nodes were further than it is now

pulsar aspen
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True, but at the same time this just shows how many people are used to just facetank everything

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Suboptimal defensive and toughness node placement is no excuse for generally bad play

dire badge
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Mmhm hivesucm has me play way more careful and just making me a better player because if i dont ull be merked by a random poxwalker extra

manic wolf
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Scum was a welcome departure from that line of thought initially, though ofc they went back on it in short order outside of HCB

dire badge
muted pivot
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Two questions about hive scum in the new event

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Do cartel stimms give pox attunement stacks? And does stimm supply give pox attunement stacks?

pulsar aspen
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@muted pivot Cartel Stims themselves will, using stimm supply without cartel stimms will not, even when you deploy a normal stim with it. If it works with cartel stims i don't know.

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Best idea would be to just remove the cartel stim and play something else then stimm supply because there will be more than enough normal stims

manic wolf
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Chem grenades overlap with what Scum is already good at, IE; dense, mixed horde. They don't offer anything to help with what the character isnt good at

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Both Blackouts and the RPG do

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Admittedly, less so the RPG, but that offers something that massively aids the team instead in such it can delete armour walls on demand

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But Blackouts give you on-demand CC, which is going to save you or a teammate's hide significantly faster and more often than Chem 'nades will do

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Like Scum is strong, for sure, but the one thing it lacks is consistent crowd control

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And Chem 'Nades offer defensive CC, sure, but they don't offer offensive CC, nor are they particularly consistent because people are'nt going to feed you grenade pickups like they will if you have the RPG and they don't regen like Blackouts do

dire badge
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Hmmm you do have a good point

mental trellis
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bolt pistol says hello

dire badge
manic wolf
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Yeah, you take that if you take the RPG KEKW_ogryn

manic wolf
dire badge
manic wolf
muted pivot
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I've overplayed scum so much since it was released

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I gotta say, inferno psyker on this event is hard work

manic wolf
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I said during Scum release when everyone was fawning over Chem 'nades that I don't think they'll last the test of time and I was right, its far more common for people to run RPG or Blackouts than it is fish tins because both are much more universally useful

manic wolf
dire badge
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Or lone wolf arbiters

muted pivot
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I mean I've usually played gun psyker - which is like scum before scum was released lol

manic wolf
dire badge
manic wolf
mental trellis
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sorta overlooked the blackout due to how powerful the other two are.
After using it with the mk6 Bolt pistol. that shit fills back up so fast.
When you shoot into hordes.

manic wolf
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I wouldnt take BPistol and Blackouts personally, but you do you man

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Just they kinda do the same thing

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BPistol and RPG tho, different story entirely

mental trellis
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not really. one stops crushers one doesnt. blackout wise

dire badge
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I take stimgun always just because blessings don't matter on it so I have stamina perk, run n gun and blessing where you're immune to ranged while above 50% stanina

dire badge
manic wolf
mental trellis
manic wolf
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Like AoE BPistol is just Blackouts, but gun for a lot of the game

dire badge
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Should I bring fully staggered enemies take 15% more dmg then if I'm bringing blackout

manic wolf
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Nah

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Its not that you can't leverage it, its just that the bonus is kinda shitt for the amount of expenditure involved

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More value elsewhere

dire badge
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Backstab talent while they're getting up

manic wolf
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I dont think anyone takes that, ever

reef spoke
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I'm sure you can fit something better

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Like the "first enemy struck takes increased damage" talent at the top if you REALLY hate crushers

dire badge
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Outside of backstab talent. Because outside of increased adrenaline duration and adrenaline on kills. The adrenaline nodes arent qorrh it

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Hyper c hurts hyper v too much so I don't take that either

reef spoke
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Sounds like you're doing a Shiv Adrenaline build with boom boltpistol?

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Or needle pistol?

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Tbh reaching for Pickpocket on left, the damage and defense nodes in middle, and Stim collector on right should basically drain your points

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Could always pick up some damage nodes at the top

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No clue what your tree looks like though so just throwing ideas

dire badge
reef spoke
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Ah so no ranged toughness regen or ranged damage nodes

dire badge
dire badge
reef spoke
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That's like 6-7 freed up points alone

dire badge
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Yup

reef spoke
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With that many points waving around might as well mess around with stuff on top as there's a few utility nodes up there

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Sadly middle nodes are basically all dodging which only really need Nimble and Jittery

dire badge
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Yeah but like slippery customer is useless and the less threat thing hurts the finesse on dodge blessing

reef spoke
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Since you said no Stim Collector, have you considered Blackouts + 3 Toxin stacks on blitz explosion?

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Basically a small "everything dies here outside of Havoc" nade

dire badge
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Yeah I'm considering doing that and putting fent on crit with my shivs

dire badge
reef spoke
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Ah yeah it loses the ability to instant 1-tap hordes for supercharged stim cooldown

dire badge
reef spoke
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Not really sure then as Havoc changes a lot and no Pickpocket nor Stim Collector means there's a lot of points I'm not sure where to go

dire badge
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Actually wait that's insane. Fent on grensde gets them low. 15% dmg increase on first hit. Hyper v over kill on low HP, two hit crushers

reef spoke
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Not sure on how consistent that is at 2 hitting crushers but that is a combo that's reliable enough in Havoc

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Provided you can get 20 close range kills :p shouldn't be an issue hopefully

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Tbh I mostly just don't know what hp they have in Havoc I haven't played in a long time lol

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The new season can't come soon enough Sitgryn

pulsar aspen
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@reef spoke You'll get the new season now but its all Rotten Armour.

dire badge
manic wolf
dire badge
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Dus there is no point in it

manic wolf
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Costs more on a class that gets its dodges back in effectively zero time, yes

mental trellis
upbeat gyro
upbeat gyro
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Had 1 spare talent and picked this

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Not sure if its necessary and would be better placed elsewhere

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TacAxe + Needler build with backup pickpocket but mostly melee

pulsar aspen
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I don't see anything bad with the event regarding Hive Scum? And, in my opinion, the whole personal Stim is overrated anyway. I don't doubt it's effectiveness, but it almost sounds like you have no choice but to take it.

upbeat gyro
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Whipping out needler quite often to soften up crushers and occasionally far away targets as its so good with mobility, can sprint towards next group and fire at em

upbeat gyro
pulsar aspen
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I never said you have to.

upbeat gyro
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Well, if you want the immunities and work with the event rules

pulsar aspen
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Your own Stim will work, just Stim Supply does not.

upbeat gyro
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Ah, own stimm gives immunity?

pulsar aspen
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Yes, i said that.

upbeat gyro
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Ok, should have read more accurately then.

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I just powered through the event on first day on rebreather arbites

pulsar aspen
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I said Stim Supply does not give it, which makes sense coding wise, since it is technically not a Stim.

upbeat gyro
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And huffed every stim on the way

pulsar aspen
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Why would you go Rebreather in the first place?

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It is totally not required, but i can see that it was picked for comfort.

upbeat gyro
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Yeah comfort, i went full on penance/event build anyway, ranged shotgun arby

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And did the previously bugged out penance too

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Finished arbi penenaces (outside finish X amount of missions) and event in one sitting basicly

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Speedrunning heresy, i picked also every speed talent i could find and just spammed Mk3 Exe on everything on sight with like 50%+ reload

reef spoke
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Honestly the event would be easier if randoms actually used the stims

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Please chug the med stims there's so many of them and the team is so hurt Sitgryn

upbeat gyro
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Game just trolled me, got excited, 3x +1wound(s)

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I grabbed 4th 17% toughness for my hivescum though below those 3

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So i can switch around without having to bless the omnissiah and spend recouces everytime i do it

manic wolf
reef spoke
tranquil fjord
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its not microplastics its like some other shit that the inquisition wont tell you the effects of

dire badge
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Peep the build. backstab talento nly thing im unsure about but ik hyper caint slithering its way into my holy hyper v

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shivs with ripost and uncanny

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shoulod i replace one of them for precognition?

calm aurora
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you use uncanny on weapons with good dmg against carapace

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you don't need rampage rending

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that point then can go to hyper critical

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backstab damage is situational, that point is better spent on pickpocket

dire badge
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so replace uncanny with procog?

calm aurora
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no keep uncanny and riposte

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and take hyper critical instead of channeled aggression

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also, I don't think you will have enough uptime on that talent with the shivs

dire badge
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hmmm true true

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here's an idea do i remove battering momentum, rending on rampage and backstab and place it in 10% chem toxin, crits apply chem toxin on melee and finally, 5% stacking 3 times based on enemies infected based on chem toxin

calm aurora
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no

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you really really want hypercritical

dire badge
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why? Doesn't it interfere with hyper V too much?

split halo
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what should my tree look like if i wanna mostly use the dual smgs ?

calm aurora
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@low harbor made some testing, I am trying to find his comment

split halo
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like is this looking ok? or is it all garbage

calm aurora
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it looks quite close

split halo
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also how do you know if something in the shop is good or not? should i buy this ?

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i got 1 min before shop resets

calm aurora
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yeah

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ammo is the only important stat, with mobility

split halo
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is this ok ?

dire badge
calm aurora
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so nope

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you want to dump mobility

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or collateral

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probably collateral

dire badge
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okaay this is the reworked bottom version while keeping uncanny and riposte on the daggers. Yeah I know pickpocket is crazy but I'd rathern ot run it

calm aurora
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now, off you go test that!

dire badge
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oh yeah i let everyone else have a round first

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thanks

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also quick quesiton why no rampage rending talent? on havoc with rampage dont cruhsers surviver longer than theyt hsould still

calm aurora
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assuming you are using the shivs mk1

dire badge
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ofcourse im not a savage

calm aurora
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at max in pen you should be around 70% dmg on carapace, which is very good

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then you add uncanny on top

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and considering you can soften the crushers from afar with your daggers

echo python
calm aurora
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or the needle pistol

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that is you adm

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basically this is how armor impact your dmg

echo python
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I know that, but it says 7% max in that screenshot

calm aurora
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I was reading the line above

dire badge
calm aurora
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I think that's the adm for heavies

echo python
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I think the heavy attacks have significantly higher ADM than the light attacks yeah, but it-

calm aurora
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because lights are really really low dmg

echo python
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Oh wait I'm dumbo

calm aurora
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l1 vs h1

echo python
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Yeah I was just not reading the full thing

calm aurora
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gameslantern is not really helpful here tbh

calm aurora
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precog is good but it's for 2s after a dodge

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if it was 3s i would be ok... but uncanny is hard to pass

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well, you can test both tbh

muted pivot
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rending doesn't do much for tox

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0.9 carapace ratio already

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it helps more with bleeds if you run them

dire badge
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I think I will try that and bring rending rampage to amke up for lack of rending base with uncanny

calm aurora
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0.1 is a bit

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o//

main trellis
calm aurora
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It's a choice I respect

main trellis
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Better weakspot dmg with better uptime
As for cara; thats what weakspots & crits & toxins are for

sturdy linden
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No Riposte?

upbeat gyro
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The area is very limited, the bonus is very small, and you lose it instantly

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And you gotta be smacking there multiple times in that narrow cone

main trellis
upbeat gyro
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Been liking adrenaline smiter on tac axe as you kill so fast, including elites, only problem if you smack some crusher for longer time but should be dead within 10s 😄

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You kill 6 poxwalkers or 2 elites in matter of seconds

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And then you can keep refreshing it over and over

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So 20s feels unnecessary

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Kinda wish it had some dmg subnodes, this is the only one im gonna test out next game from it that seems useful

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Hivescum doesnt really have that many toughness over time talents, this everyone has

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So in tough situation where your toughness just went to 0 and that stops working, and you are more focused on dodging than farming hits to regain toughness, that could help

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Like you are cornered with boss coming at you

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But Tis but a Scratch wont even trigger without ranged hits first

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So cant really rely on it either

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Actually, if there was line from Nimble to Jittery, i might skip that altogether

bronze glade
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it's incredible sustain

thorny ginkgo
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is it good to take toxin mania on a full chem build

upbeat gyro
bronze glade
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and you're taking chip damage from shooters / gunners frequently anyway

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regen rate is a huge difference

upbeat gyro
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Ok fair enough

bronze glade
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10% is massive

upbeat gyro
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Ill take both

bronze glade
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adren one is good too if you want more regen yeah

jaunty coral
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ok i feel silly asking this but unsure how it works, how do i turn off my stimm so i can stimm supply med stimms to the team?
i just put 0 points in the stimm tree, right?

is this a valid tactic? i just pick up stimms and apply them to everyone instead? or is the cd just gonna be too low and i wont have stimms to apply to people enough?

jaunty coral
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not really as in its not valid?

astral canyon
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Too unreliable

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Unless youre on a premade team to coordinate everyone funneling all the stimms to you its really not worth it

upbeat gyro
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If only green healed even small amount

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Like health dot ticking 1 per 10s for total 10 points or whatever

main trellis
# upbeat gyro So 20s feels unnecessary

Its for situations where you could not engage/time between fights
Also smiter is oof cause the moment you face a boss you lose your keystone effectively
Same for situations where you can’t engage cause of mass & you’re alone/last man standing

dire badge
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so you think smiter is just not worth it?

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even when tis perfectly aligned with trash and weak elites?

main trellis
upbeat gyro
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It has weakness in few specific situations, otherwise superfast to trigger

main trellis
upbeat gyro
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Ill try without it and see how uptime is

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Maybe save vid so can see afterwards

main trellis
dire badge
upbeat gyro
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Because free talentpoint is always welcome

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Well, cant maybe today yet, 👶

dire badge
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guess 5% toughnessp er second during adreneline works

main trellis
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Basically; 20s adrenaline durration & 5% toughness regain is all that you should ever pick for that keystone

dire badge
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yeah makes sense

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guess i get backstab again with the free point lmfao

main trellis
dire badge
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im just saying it goes cray cray on boss dmg

thorny ginkgo
main trellis
upbeat gyro
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Yeah should last 1s-2s, instead of losing

main trellis
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Like most blessings

upbeat gyro
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Missing should at minimum only lose 1 stack

main trellis
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Trickshooter blessing does not lose stacks on missing a weakspot & it lasts 3,5s
Its top tier

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As an example

thorny ginkgo
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needle pistol might be the best ranged weapon in the game lmao

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at least with pickpocket

dire badge
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Playing with poxgas in high havocs feels like literal hell. Half the time I'm not even ready and pox gas charges up and it feels like I'm forced to charge a trench line with machine guns no coverd.

river skiff
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I just did 6k dps with the shivs

river skiff
thorny ginkgo
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honestly this class needs dueling sword, who cares about shivs

limber cradle
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Bad and wrong opinion

muted pivot
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And do 99% the same thing

dire badge
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what it needs are dual swords but thel ength is between a deuling sword and a shiv

thorny ginkgo
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dueling sword> power fal>devil claw>heavy sword>psword>shivs

exotic temple
astral canyon
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saying psword is worse than falchion

sturdy linden
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You've had enough for today

echo plaza
sturdy linden
zenith fern
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theres no drugs that can save him now

upbeat gyro
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Goddamn do i hate that pox gas modifier on havocs

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Not only does it eat your toughness if you got nothing to swing, i swinged explosive barrel because i didnt see it and im far from having memorized their every location on every map yet

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Recorded it, guess i should have seen it

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Skill issue, but i would have seen it without the gas

livid raven
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pox gas also nerfs your toughness generation so you should really get the fuck out

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you are never catching my ass playing pox gas in aurics, nevermind havoc

upbeat gyro
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Tell that to the team who ran just deeper into it when we had both captain and monstrosity on us

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Left 2 of us fighting em while they rushed ahead to die

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Went pretty smooth until that barrel for me

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Need better stats mod so can see % for crit and weakspots

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Nvm, its there

upbeat gyro
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I need to learn swing Tac Axe more horizontally with push attack+H1+L1 or whatever it was. Now i just mostly swing L1 and occasional push attack and occasional heavy there when dodgesliging to next enemies or harder targets, which is probably just DPS loss

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But i have only handful of games with it so far played, maybe less than 5

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Ever on any classes

woeful hill
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PA h1 loop

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But yeah, if you are pressured you can just back up while light attacking

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But the push attack and heavy combo have enough stagger to stop an attaching rager

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Mk7

upbeat gyro
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Special has nice stagger too but not yet used to using it properly

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Tried on crusher, but it prolly had been already staggered so did nothing and almost ate overhead

river skiff
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Hyper violence or 15% dmg to elites? I use shivs

upbeat gyro
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Why not both?

river skiff
upbeat gyro
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But hyperviolence is really good so thats kinda core talent for melee

livid raven
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if you need to chose, you made a wrong choice somewhere else

upbeat gyro
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Yeah i had too many talent points as melee after picking all the dmg nodes

river skiff
livid raven
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it certainly does

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to begin with, it doesn't suffer from cleave damage distribution

upbeat gyro
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It can pump your dmg above normal amounts, stacking up

livid raven
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every enemy hit with it gets the flat damage from hv

upbeat gyro
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To then hit really hard when you stop clearing trash and go for elite

river skiff
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Oh interesting

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Okay

upbeat gyro
livid raven
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it's pretty much a must have for melee builds

river skiff
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Ig I will get rid of extra crit for dodging and pick this instead

river skiff
upbeat gyro
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What weapon you have? Most of em like the extra crit

river skiff
livid raven
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oh the humanity

river skiff
upbeat gyro
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Shivs in particular like the crits

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They do hugely more dmg when critting

livid raven
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i would really avoid the uzis if you aren't going all in with ranged

upbeat gyro
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Needler is the melee sidearm meta choice, so strong people frown upon it here

river skiff
livid raven
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they have actually worse dps than the vraks iag, i suggest that one

upbeat gyro
#

You can be sprinting to pack of crushers and shoot 6 needles at em, have 2 crushers pretty much melt by the time you got there and then swing down the rest

livid raven
#

this is with pickpocket right?

river skiff
livid raven
#

no

#

it's not that good on uzis btw

upbeat gyro
#

Hybrid build can kinda work for fun in lower difficulties. But if you go havoc, you should specialize either melee rampage or desperado ranged

livid raven
#

uzis can already shoot while sprinting

upbeat gyro
#

And then there is the medpack and chem dep too

#

Uzis just get less recoil from it, they have the main effect innate in em

river skiff
river skiff
#

Thanks

#

What to use instead?

livid raven
#

try blaze away and pinning fire

upbeat gyro
#

Something like this works too (reginalds gameslantern)

#

But if going speedload, you want pickpocket as you will be spraying more, and its Desperado oriented

#

Also 80% collateral means you want Pinning Fire so you can hit bit more by staggering

#

Otherwise 80% mobi without it maybe

livid raven
#

collateral doesn't really matter

#

you want pinning fire in any case

river skiff
#

Already use that

upbeat gyro
#

Collateral makes Pinning Fire work on couple more elites than if you have it 60% dumped

#

Like one gunner and one plasma

river skiff
upbeat gyro
#

Probably want mobi 80% instead to play on strenghts of DAP

livid raven
#

there is barely any difference between 80 and 60 mob

river skiff
#

I have 73 stopping power 67 collateral

upbeat gyro
#

Stopping Power

livid raven
#

but i would max stopping power, the weapon has already pretty bad adms

#

generally you want any damage stat to be maxed

#

with very few exceptions

river skiff
livid raven
#

yeah it says there

#

it affects armor penetration

river skiff
river skiff
livid raven
#

gameslanter has sliders

river skiff
#

Are these stats just for 60 and 80?

livid raven
#

they are for 0 and 100

river skiff
#

Why 100?

novel oracle
#

That retroactively completed itself via balancing

#

So it looks ugly now but works

#

The idea was that stats going up to 100 would be something endgame or just rare and to be added

#

But it took too long for that to happen to the point where the game is now accounting for 80% being the max and thats just now the way it is

river skiff
#

Should I retract 20% of it then

novel oracle
#

So everything was tripping over itself after launch

novel oracle
#

If a stat goes from .5 to 1
Assume that it goes from .5 to .9

river skiff
novel oracle
#

In my example, theres a difference of .5 between the minimum and max

#

So its 20% lower than that

river skiff
#

Ah I get it now

#

Thanks

#

I'll run some tests tomorrow

novel oracle
#

I think off the top of my head, the pen stat of the knife was .61 for carapace on heavies

river skiff
#

Kinda only need the weapon to clear flak armor enemies I am not bothering with carapace

novel oracle
#

Im just using an actual example with less convenient numbers

#

That I remember from other bs darktide math stuff lol

astral canyon
#

wait is this actual knife or shiv?

novel oracle
#

Mk3 knife

astral canyon
#

nvm then

novel oracle
#

Pen stat is also straight up just the adm

#

With no rending or crits
Knife deals 61% of its heavy dmg to cara

#

At max stats

sonic pumice
#

somone have a good build using the Rashad axe? i want something that feels like a hammer for the class and that feels colse enough

zenith fern
#

thats why knive is bonkers on scum

upbeat gyro
#

Now using Tac Axe

#

Move Pickpocket to Sweet Spot if you dont wanna needler spam

#

Or Adrenaline Smiter

past trench
#

Still no farkin' cosmeticsssss

nova valley
#

Loose formation: yay or nay?

astral canyon
#

fuck nay

#

take the extra blitz talent instead

nova valley
#

Yeah... Tried LF, nothing seemed to change. Just wanted to be sure I am no missin anything

woeful jackal
novel oracle
#

Theyre talking about collateral and stopping power as stats
Theyre using a gun

brittle sierra
#

Needle pistol it is 😈

mighty belfry
#

Boring.

upbeat gyro
echo plaza
novel oracle
#

So its another one

low harbor
#

Shredder autopistol lol

upbeat gyro
#

Runs Hivescum without any bottom nodes (adrenaline, vulture or chem dep) which is dodgy

manic wolf
#

No keystone Scum is certainly a choice

uncut falcon
#

Desperado hive scum has to be the most fun i've had playing this game. Zip zooming around, hosing people down with the uzis. I can't believe I held off on getting the DLC for so long. Very addicting

mighty belfry
#

It's not as bad as you'd think.

manic wolf
nova valley
nova valley
neat delta
#

I think a good pick pocket nerf would be limit it to melee and trigger only when in coherency

austere coyote
#

only in melee and only when you're OUT of ammo to kinda push the all or nothing theming of the class

#

or at least "kills with melee weapons" so shiv special can get it back also

neat delta
#

Huh that ain't bad.

mystic rain
#

whats the best melee weapon for a melee build?

river skiff
tropic crag
manic wolf
tropic crag
#

basically everything works more than fine... one of the axes and shiv are probably the highest damage but the other weapons work well enough to not care about highest damage

#

like no matter what you pick you're gonna be able to handle havoc 40 with it

manic wolf
#

Honourable mention to Chainsword, but thats a bit more demanding

deft gust
#

which braced autogun is best for desperado?

manic wolf
#

No idea, but if you're playing Desperado you can use effectively any gun you like and win because ranged Scum is giga-braindead

#

Run what you like

tropic crag
#

yeah like... if it works with bistol as good as it did when i was getting the penances then it should work well with anything, bring them on a mission and choose

#

i don't play shooty gun style enough to answer better than that

mystic rain
#

how much do i have to think about combos with comaxe and shivs?

tropic crag
#

axes are mostly left click from what i remember... the shives are also alot of left clicking but have a bit of good attacks to know how to access

manic wolf
#

Think the boxcutter Shiv you do have to think about combos, the swirly ones, not so much, and Combat Axe, not at all

tropic crag
#

yeah the slash shives have alot of weird fun combos, i assumed they were talking about the "good ones" (i like the slashy shivs alot tbh)

manic wolf
#

They're both good wym?

mystic rain
#

good

#

i dont want to think

tropic crag
mystic rain
#

whast the best mark of combat axe?

bronze glade
#

rashad

jaunty coral
# low harbor knife atks

so only the overhead stab gets the backstab bonus? i didnt know that. is the push atk, and the punch follow up atk both count, right? on both models? or no?

mystic rain
#

is adrenaline frenzy good?

#

and whats the best rampage addons?

jaunty coral
#

i take the extended duration one almost always, and cleave is also good for most weapons

tropic crag
jaunty coral
#

the stagger is very good, even staggers bosses, but on somethign like devil claw you want to parry i dont run it. The rending is good too, but maybe the worst node bc its conditional, imo, its good if your melee needs rending

mystic rain
#

whats the best aura for this, crit chance or melee damage?

tropic crag
#

and yeah the rampage add on nodes its just take as many as you are able most of the time while dropping a node here or there depending on the weapon

#

i take crit chance personally but they all probably do fine

manic wolf
jaunty coral
#

i dont think scum needs any buffs, but rampage ult taking up to 4 pts to augment is a bit much, i do kind of wish they would wrap it into 2 or 3 max

manic wolf
#

The 5% toughness p/s I guess if you're prone to getting steamrolled, but generally not really worth

tropic crag
tropic crag
#

and yeah on adren i take the toughness node because its just good

#

because it just lets you keep face tanking things in anything below havoc and lets you play more normally in havoc lol

#

but yeah its not mandatory

#

i think the highest value rampage addon node is the bonus duration on elite hitting one... but they all kind of have good value

manic wolf
tropic crag
#

oh god yeah forges bellow sorry

#

thats the best one, i think of that as just part of rampage KEKW_ogryn

manic wolf
#

People swear by that but I never take it KEKW_ogryn

tropic crag
#

if i can press a button to get cc while i'm winding up a combo i'm gonna love that

#

i'm too slayer brained

mystic rain
#

im bringing rpg for crushers

manic wolf
#

Yeah so people tell me, being able to turn off monsters is nice, but eh, it always falls into that bracket of "I dont have enough points for this" so I never end up taking it

tropic crag
#

tox blinders is also an option for helping with crushers

#

and the normal tox nades also melt them lol

manic wolf
#

Still think fish-tins are Scum's worst blitz ngl

sturdy linden
#

RPG is insane because it's instant + massive AoE

manic wolf
#

Not to say they're bad, they're just not on par with RPG/Blackouts

tropic crag
manic wolf
#

Which is strong, they do that very well, but they're very inflexible

tropic crag
#

yeah its got the shock mine problem

manic wolf
#

Pretty much

#

Though Shock Mines at least can be regenerated if you go without doggo

#

Which inherently makes them hold more value

deft gust
#

"fish tins"??? I think you mean can of beans

manic wolf
#

No, beans only stink after they come out your shit-pipe

#

Fish tins stink when you open them

#

And Im not waiting several hours to fart and kill like 2 heretics with it

deft gust
#

OK I stand corrected

tropic crag
manic wolf
#

I was just making the comparison to tox nades

#

Arb Impact nades are easy S+ tier blitz

mighty belfry
jaunty coral
# tropic crag if i can press a button to get cc while i'm winding up a combo i'm gonna love th...

staggers even bosses, everything, and does it again on ult end which gives you a nice warning and space to get out for the debuff after. the -50% atk speed on enemies is genuinly useful as well, its actually goated. but it can also be dropped if a player feels they dont need it, it technically doesnt do anything you HAVE to have if you have perfect positioning and decision making, but it also gives you play making potential if you take it - i personally think its a really well designed node for those reasons and that one actually is a good as an augment

mighty belfry
#

The more damage taken is okay. And one of your stamina being drained and regen rate being lowered. Alright.

All three of those at the same time on an ability that will inevitably run out during an intense fight at times because the duration is always limited? It's a little much, especially when there's an ability much like it that has virtually no downsides.

jaunty coral
#

my biggest issue with blackouts, is they seem really promising when applying toxin, but they just dont come back fast enough

#

i feel like its HC not counting, and that needs to change

#

but i swear it just feels like it comes back slow regardless, idk

mighty belfry
#

Tbh I have never had issues with blackouts coming back slow but then again I usually don't run builds with just HC.

jaunty coral
#

i feel like if they ACTUALLY came back reliably on 20 melee kills, you would be able to use them all the time and be a constant dot/cc beast for the team, its cool in theory

#

when you guys use the mk 6 knife, have you guys tried pairing cleave nodes and using the H2/light combo on it? the cleave and mixed horde dueling is pretty nuts lol

#

but it feels really bad without any cleave nodes

#

when i run stimm supply high crit, i tend to like the MK III because i just stab everything, or light spam, and the cleave isnt needed to enable the combo- am i thinking about this correctly?

#

ill have to check ur guide @low harbor and read your knife comments, i will tonight

#

but on hivescum specifically i really find the big cleave nodes let that combo actually start shining

mystic rain
#

whats the best blessings for comaxe

mighty belfry
#

If you run a strength stimm, I highly recommend hyperviolence on combat knives tbh

low harbor
mighty belfry
#

Even on stimm crate builds, your crits get some crazy overkill going.

tropic crag
low harbor
#

6.5 -> 9.75 at +50% cleave

jaunty coral
# low harbor It helps

in the guide im reading the light s (light attack after special with the heavy profile dmg, correct?) gets an 80% str multiplier on the 6, but not the 3.

So the 6's special->light hits harder when you weave it in, but the 3 comes out quicker (can be chained way better) thats correct?
I never realized the 6's gets the multiplier, just thought it was slower

jaunty coral
#

(aka grab rampage cleave, but dont need a second, or 1 blue cleave if not using rampage)

low harbor
jaunty coral
#

i thought some weapons had hard cleave caps, can i get more than 1 cleave node to cleave even more, or am i effectively limited (like old evis)

low harbor
#

There’s no such thing as cleave cap

jaunty coral
low harbor
#

What you’re thinking of is cleave damage distribution

#

Some attacks do 0 damage after a certain target

jaunty coral
#

ya, that

low harbor
#

Those attacks are listed with “CDDC = ?”

jaunty coral
#

i guess cleave still 'hits' more targets for application of stagger, debuffs etc

low harbor
#

If that line doesn’t show up, it doesn’t do 0 damage as default

jaunty coral
#

but im def mainly worried about dmg

low harbor
#

With that said, melee attacks generally do less damage across cleave

jaunty coral
#

so what makes the 6 the better knife, just the option to do more cleave?

#

ive used both a bunch, and i def lean the 6

#

i think the push atk is safer

#

is it the 10% dps you mention in the comments on the push atk dps?

#

i always thought about the III as higher single target dps, but the push atk spam on the VI is real good, but it DOES cost a big resource dump to do

low harbor
low harbor
mystic rain
#

Is the stim pistol good if theres like, one or two crushers/maulers?

river skiff
woeful hill
#

no it does not

#

are you thinking of the talent that reduced enemies damage if they are toxed?

tropic crag
manic wolf
tropic crag
#

purple mode is weird

manic wolf
#

An then you'd be playing with Bonesaw an like..

..EWWWW

river skiff
#

Just for different enemy types with different efficacy

manic wolf
#

Why would that be the case? Needlegun is totally different lul

tropic crag
tranquil berry
#

Purple saw is just brittleness

#

With the high adm of the tox dot... Rarely worth it outside of bosses

#

Maybe h40 crushers if the pack is thick to help the aoe dots on the team

tropic crag
#

i still don't know what adm actually stands for so i just keep calling it "Awesome Dude Men" in my head

#

its probably something boring like armor damage modifier or something

tropic crag
#

Sitgryn i'm upset its boring lol

jaunty coral
sturdy linden
jaunty coral
#

do the slasher model of the dual knives have any movetech

mighty belfry
#

If you're really worried about stamina.

mental igloo
#

Its v cool that the added stagger resist to purple mod makes it so mauler can just no-sell blinders

mighty belfry
#

Current purple makes me miss rotten if I'll be honest

#

Honestly I'm just not playing havoc if they even dare to have both rotten and purple (in its current state) together I think.

#

I don't know who on Earth thought purple enemies needed to be buffed compared to their normal counterparts

#

If anything it should be the other way around in my honest opinion.

mental igloo
#

gotta focus on priorities, instead of fixing tag bug we get bad event and purple buffs

manic wolf
#

Havoc modifiers have always been shite tbh

#

Some are more bearable than others, but the majority of them are just disruptive without really offering anything to the minute to minute gameplay

low harbor
limber cradle
#

Insane good more shit thats like "damn, why do I play this game" tier

tranquil berry
#

Honestly, the hound waves from auric are the most interesting and impactful modifier in the game

#

At least it's a mechanical challenge that requires a shift in focus and pace adjustment

#

Instead of: this thing has a ton of health, and the other thing can't be staggered

tropic crag
#

i just start dodging left and right and pushing after every 2 swings while standing in the middle of the pack KEKW_ogryn

pseudo latch
#

is vulture's push worthwhile?

tranquil berry
#

No

limber cradle
#

Nice, can't wait for those

#

Why is havoc such a bastard child mode

#

Whyd they add fun horde density and fun amounts of bosses but also tie it to dogshit modifiers

low harbor
#

the potential mode

#

"with good mutators this could potentially be rly good!!!!!"

limber cradle
#

Path

#

I cannot tell you how much it pisses me off that the modifiers seem to directly conflict with the engine

#

Its like blighttown all over again

low harbor
#

"if they rework the rank system and make it like normal difficulties it'd be rly good!!!!!"

#

"if they fix the audio and optimize the game properly and get havoc servers working it could be rly good!!!!!!!"

limber cradle
#

I don't even give a fuck about the stupid ranks atp

sturdy linden
#

keep the ranks, give us quickplay

#

fuck the party finder

mighty belfry
#

dude I've just given up on my grind to 40 with randoms at this point

#

i just play to play

#

it ain't worth the stress lmao

jaunty coral
#

damn, so i tried some of the stuff told to me here last day or two. Like try HC + HV together, try the MK III shivs over the stabby ones and they're also very good (i literally disregarded them after testing both movesets, ngl lol this was my first match with them) and i did a pure melee cd stimm to pump rampage off asap. I ran it with chem dep. for crit, but my crit rate probably coulda been higher. only ran 3 stacks and I ran the 10% melee aura not crit.

but still, god damn that build slapped. Random h40 with a pickaxe/taunt ogryn, inferno bubble psyker and a chorus zealot + me on rampage mk III shivs. please ignore how much i died, i played like an absolute crack head diving into packs. It was purples + a big scab seed, shottgunners, maulers, scab ragers. I was on absolute melee elite pack heaven lol what a fun round. I died too much tho

mighty belfry
#

like if i was able to play a h40 with two zealots aggrodumping the hell outta me, i think i can comfortably say i'm good for it at this poiint

river skiff
#

Wait a minute what? I just did 3k dps to a crusher with dualpistols? LOL

jaunty coral
#

but holy crap those numbers. man hive scum SLAPS

#

that round gave me an adrenaline spike ngl

#

i was absolutely popping off lol

#

all players were good too

#

ogryn was very good

mighty belfry
#

that'll happen with hive scum when you get the class tbh

jaunty coral
#

i think 300 elites

#

might be the most ive EVER killed

#

in a single havoc 40 myself

#

even on flame psyker

#

idk

mighty belfry
#

and the crazy thing is

jaunty coral
#

i might have broken that on some rotten armor matches with uncanny inferno psyker

mighty belfry
#

you

jaunty coral
#

but the amount of shotgunners and ragers was INSANE in this seed, it was much fun for rampage. the perfect rampage seed

mighty belfry
#

will probably get more depending on the seed and map

near mauve
tropic crag
#

FS will keep trying to make weaves until we like the weaves

jaunty coral
#

i was using dual stubs, no pickpocket, and rockets ofc dumped the point in jittery, pickpocket, to grab HV and also the 15% close dmg node up top

mighty belfry
#

the modifiers

#

like, one modifier alone is fine imho

#

it's the fact that you get two.

#

and how those two very often compound into a sloggish experience

tropic crag
low harbor
#

not actually weaves

near mauve
#

reminds me of a funny thing that happened recently with one of sm2's attempts at funny diff modifiers
they made a modifier where if u stay close u cant regen armor or contested health, people pointed out that this shit affects bots and bots are glued to your ass so missions with this modifier are unplayable solo. The response from saber is "we won't change it because it makes the game harder" xddddd

#

difficult = good

mighty belfry
#

I'm pretty sure it's meant to be based off Weaves though.

#

Like the design of the mode itself is very similar.

#

Or at least this game's version of the such.

low harbor
mighty belfry
#

also just, fatshark's insistence to make the modifiers annoying

#

like no one.

#

not a soul

tropic crag
# low harbor they made havoc as the equivalent of modded VT2

weaves also wanted to be a scaling challenge mode with changing modifiers that was part of a separate system that you can't qp into... the difficulty doesn't matter at all here when it comes to the core designs... the first past was... really poorly done, this second pass melds in alot of lessons learned but still runs into the main problem of splitting an already niche community

mighty belfry
#

asked for purple enemies to have -300% impact

#

and yet somehow

#

someone at fatshark thought that was the play

#

who asked that person to cook???

near mauve
#

again u dont get it
Hard = good

#

its meant to be cbt!!!

jaunty coral
#

looking at the stats, in that match above the ogryn really played well. I was killing alot of stuff and he outdid me in specials, never went down once, helped the most players and had comparable kills/dmg to me, absolute chadgryn

near mauve
#

its good game design1!!

mighty belfry
#

maybe i'm actually going insane

#

because i started actually liking rotten armor

#

and now that it's gone

#

i miss it.

#

because purple is somehow more sloggish than ever.

low harbor
limber cradle
tropic crag
# near mauve its good game design1!!

it kind of is tbh, they gave a niche part of a niche community something they wanted (a wall to run into) while not taking too many resources from artists and engineers from the main focus... its a pretty good way to try to approach the problem of "theres no endgame" people

#

nightreign did the same thing with dark of night lol

low harbor
#

havoc absolutely did take resources away lol

jaunty coral
# mighty belfry because i started actually liking rotten armor

im afraid to say it, everyone hates me.
But my favorite AM modifier ever since it was new, is all melee all scab.
i liked rotten armor - i just wish i saw it 50% less, but if it rotated in once every 5-10 matches its fun, i miss it, i think the huge different looking hordes of armor were unique and fun puzzle to fight.

I do think it was up in my games tho WAY too often

tropic crag
near mauve
#

and half of the modifiers/curses are ass

mighty belfry
#

but it's the practice of it that seriously needs work.

tropic crag
limber cradle
#

Havoc might be actually truly good in like 3 years

near mauve
#

i dont think its that niche

tropic crag
near mauve
#

this game is mainly played by these people anyway outside update season lol

jaunty coral
#

i like havoc alot, im really happy we have it. and i hope they continue to improve it.
but i would LOVE new modes/challenges, the obvious being the #1 ask "darktide chaos wastes"

my main issue is, how do they make it enjoyable/hard enough for us h40 junkies? I just cant play AM anymore unless im really chilling and have it be super engaging unless all 3 teammates are on the floor constantly lol not bragging, its just the reality of playing h40 a lot

mighty belfry
low harbor
mighty belfry
#

at most like

tropic crag
# near mauve i dont think its that niche

i'm sorry to tell you but we are the niche, yeah we're the die hard fans but we aren't the majority of the money that keeps the investors willing to keep paying the bills

mighty belfry
#

a bit more than 1% of the playerbase really delves into havoc

limber cradle
mighty belfry
#

we're just clinically insane and bother with it

low harbor
near mauve
low harbor
#

maybe 0.001% or less

near mauve
#

most people come around big updates and dip

tropic crag
mighty belfry
limber cradle
#

I will say havoc playerbase feels small cause you run into the same people a lot

#

At least ime

mighty belfry
#

i can name like

tropic crag
mighty belfry
#

at least three people in this server that i see on at least a decently regular basis in havoc

limber cradle
low harbor
limber cradle
#

I still see the same people

tropic crag
#

yeah because havoc, and high havoc, is a very small player base... honestly i'm barely there because i find mid havoc and auric more fun

#

and i like that i can play mid havoc as i want tbh lol

sturdy linden
low harbor
#

the most fun havoc experience they've made yet

#

ironically

#

is not even havoc

sturdy linden
#

(not gas, altars)

low harbor
mighty belfry
#

Altars would be fucking cool to have in Havoc honestly

low harbor
limber cradle
#

Altars were really fucking fun tbh

sturdy linden
#

gas can eat my ass

near mauve
low harbor
#

altar was good but not havoc like

sturdy linden
#

altars were insane fun

tropic crag
sturdy linden
#

genuinely played that event full through

tropic crag
#

its why i say its such a design problem

low harbor
#

if they add altar and stim-supply from both events into base game it'd be nice

sturdy linden
#

this one I did my 10 and dipped

tropic crag
#

because how the fuck do you make a tide game harder for this player base without also making it annoying as hell

mighty belfry
#

another thing that bothers me about havoc if i'll be honest

#

seeds

tropic crag
#

i like the current event because its just like "baby havoc"

mighty belfry
#

i dont know

low harbor
#

make altars like
optional events that summon 1 random boss (from monsters & captains) and a horde, but increase reward based on number of events completed

mighty belfry
#

i think the seeds being randomized so radically results in a weirdly inconsistent experience.

low harbor
jaunty coral
#

what do you guys think of jittery, vs dropping it for a good dmg node (15% close dmg, HV or something like it)
is it just a crutch, and if im playing weapons like knives and shivs, i dont need it?

would you say taking it on bonesaw is more reasonable?

sturdy linden
#

had like almost auric level mob numbers

tropic crag
mighty belfry
#

don't need it

jaunty coral
jaunty coral
#

but sometimes crutches like that are fun

tropic crag
mighty belfry
#

it's a luxury talent at best.

jaunty coral
#

and it can be really nice to clutch with

mighty belfry
#

but not at all necessary to have.

jaunty coral
#

i have a soft spot for clutch talents

#

i love clutching lol

mighty belfry
#

arguably, i don't run it because you start to crutch on it without realizing

low harbor
tropic crag
#

pet nodes are fine, i have a couple on scum i don't like dropping and a few on oggy

jaunty coral
limber cradle
#

I like jittery but I also like dodge maxxing

#

Like i use it cause it's fun

#

You defo do not need it

tropic crag
jaunty coral
#

or even like, PS vet

limber cradle
#

Nimble+Jittery feels like I'm in a DBZ fight

low harbor
tropic crag
jaunty coral
limber cradle
#

Lmfao

#

Crutch that will sometimes kill you if you're positionally challenged

tropic crag
mighty belfry
#

Nimble is busted

#

Honestly.

tropic crag
#

its really good

#

i think its the good kind of busted where it doesn't bother other players lol

mighty belfry
#

Dodges being so quick and fast that it also doubles as a movement speed node

#

It's nuts.

limber cradle
#

Ill be deadass scum movement has ruined every other class for me

#

It feels so clean in the dirtiest way possible

mighty belfry
tropic crag
#

yeah since i use so much VT2 movetech by habit i really like how much faster nimble makes me

mighty belfry
#

The closest I can get to it.

#

And weapon specialist vet

near mauve
#

play ogryn after playing scum and you're like stuck in mud

#

but i like ogryn soooo

tropic crag
#

i'm currently swapping between oggy and scum regularly and it keeps taking me like 5 to 10 mins to readjust every time i swap

limber cradle
near mauve
#

fat bastards are the best

limber cradle
#

Movement is the best stat in every game

near mauve
#

tbh getting used to ogryn was easy for me cause i mostly play heavier weapons

#

and those have ass dodges

mighty belfry
#

Ogryn can be plenty fast tbf

tropic crag
near mauve
#

i just like playing aggressive tanky frontliners as much as i enjoy "pls dont touch me" speedesters

tropic crag
#

oggys can lunge alot now adays after the changes, so they are slower in long distances but they can really extend their movement during swings

limber cradle
#

They should add the titanfall 2 grappling hook to DT

#

I think this would be perfectly balanced

sturdy linden
limber cradle
#

Sure

#

Fat fucker needs something

tropic crag
sturdy linden
#

if you grapple anything below an enemy Ogryn, you yank it to yourself and kill it

#

if you grapple Ogryn or higher, you yoink towards them and there's a concussion on impact

#

the power of two Ogryn potbellies colliding

tropic crag
#

naw even bigger things they should pull, let me yank a beast of nurgle off a cliff like i'm playing roadhog

low harbor
#

we're at the moment in between updates where the silence gets deafening

#

with that said
if they drop cadian heavy armor this thursday you'll hear no complaints from me for at least a week

limber cradle
#

Awful taste Path

#

I'm glad you'll be happy tho

low harbor
limber cradle
#

I'm ngl.

#

I hate cadians and I wish they didn't have to gentrify roughly 1/3rd of vet cosmetics

#

There's one almost perfect elysian drop trooper helmet that has fucking cadia stands written on it

low harbor
#

that's ok

#

every other cadian cosmetic in this game been meh

#

I'd still much rather have this

limber cradle
#

Have they ever done Harkoni Warhawks?

sturdy linden
#

Krieg supremacy

low harbor
#

over the jacket/coat/coat/jacket/jacket/jacket/coat loop forever

sturdy linden
low harbor
limber cradle
low harbor
#

ofc not

limber cradle
#

Goated armor

low harbor
#

they're like

#

completely unwilling to give vet armor cosmetics

limber cradle
#

They did Attilan Tunnel Rats who are also a complete nothing regi tbf

low harbor
#

just jacket/coat loop forever

limber cradle
#

Lemme find some fanart rq

naive idol
#

the ganger jacket for vet that makes your torso into a perfect rectangle

tropic crag
limber cradle
#

This is why I think the guard should get chaplains

low harbor
#

just jacket/coat loop forever

jaunty coral
#

question, are the stabby shivs just objectively better than the mkIII's?
mk III's do have better horde clear, right? but obviously worse single/slower single (need to push atk to stab) is that more or less correct?
is there a good reason to ever use the III over the I considering the 1's have very good horde clear too?

low harbor
#

mk1 better

tropic crag
#

i made a dumb bleed meme build out of the mk3s where i took both bleed blessings and honestly... its pretty good that way

#

not with both bleed blessings

#

thats just meme

#

but they can work well, they are more work than the stabby ones tho

#

plus the comboing on the mk3 is alot more fun

jaunty coral
# low harbor mk1 better

ya, i just had a really incredible game with the mk III"s tho and felt super fun, i think it was just a perfect seed for them. im trying to think of how the mk 1's woulda felt in their spot

#

also, this is one of my favorite vet drips, not all green but does it for me

tropic crag
low harbor
tropic crag
#

i wanted a slayer without pants for the entire life of vt2 because of the table top models

low harbor
#

but it feels like it

#

somehow vet just always gets jacket/coat

tropic crag
#

lol probably the same artists doing it over and over KEKW_ogryn

jaunty coral
#

some of the old jackets look very bad too

#

the super boxy ones

#

very stiff and flat and awkward looking

jaunty coral
#

testing heavy sword, against some pretty rough h40 spawns (chaos spawn, + mixed horde with ragers, maulers crushers etc) just kinda testing its pure melee dueling big packs with solo spawn mod

#

and man, with rending stimm + rending on rampage

#

its really pretty good on hscum lol

lavish forge
#

Evil hive scum: "no no no no spit it out!!!!"

near mauve
#

i have like 4 paid sets on bro and they're all armor/enforcer type shit

zenith fern
#

Biggest gets the biggest pile of armor

low harbor
near mauve
#

what ideas

low harbor
near mauve
#

i wouldn't mind hmm

#

class has some questionable talent placement

manic wolf
#

Ogryn's gonna have had ten tree reworks before Scum gets a single cosmetic

sturdy linden
#

and still be worse off than Scum

austere coyote
#

I won't buy a cosmetic anyway chadgryn

sturdy linden
#

what were the blessings for taxe7 again

#

HT/BM or HT/Shred?

manic wolf
sturdy linden
#

Actually, context, was asking as an accompaniment to Trauma staff on Psyker

#

Perhaps Shred over BM there?

manic wolf
#

I have no idea for Psyker tbh

#

I would still guess HT/BM, but thats because it tends to be pretty generically good

calm aurora
#

Ht bm, bm shred, ht shred works

zenith fern
#

They broke my fucking shivs

upbeat gyro
#

They need to add big brother to Auric Maelstrom, Auric Surström, where it spaws enemies like it was havoc without the modifiers

reef spoke
#

they should add rotten armor to standard

#

the shitters need to go back to heresy UwU

solemn thorn
upbeat gyro
solemn thorn
#

dealing with hords of maulers and crushers while being smacked by a chaos spawn and hords of specials charging for you

upbeat gyro
#

So could learn in enviroment where losing doesnt drop your rank and so on

solemn thorn
#

want the old monster maelstroms, spawn alot of regular bosses instead of weakened

upbeat gyro
#

So stepping stones towards H40 without rank drops would be good

solemn thorn
reef spoke
upbeat gyro
#

I guess i was VT2 casual too

solemn thorn
#

barely spawns bosses

#

play a monster maelstrom and first 5 minutes forget its a maelstrom

upbeat gyro
mental trellis
#

become the carry i see no problems

upbeat gyro
#

H40 dude joined our early H20s game lastnight, we were 3 and he insist we go like that as you "just speedrun it"

#

We wiped, those two other guys were constantly going down and had like rank 10 havoc, probably would have been better let em die and then try to rush ahead the map

solemn thorn
#

to zoom around is the greatest tactic

#

it allows you to zoom around a corner and run into a giant hord of nothing but crushers, and make you regret life choices

upbeat gyro
#

That h40 was friendly about it though so all good in end, we ended up then afterward steamrolling some H17 or something like that instead

upbeat gyro
solemn thorn
#

while deal with the problem when you can build up a giant mass of heretics and then lead them to your teammates before leaving again