#hivescum-class
1 messages · Page 236 of 1
I'd say putting shield on the same tier as picks is a real stretch but I'd allow it if you keep Havoc in mind. Paul though...
Paul is solid but NEVER above picks
shield has drawbacks that make it useful on coordinated teams but not as self piloting as picks
im addicted to knife (old knife) and stimm supply build.
ive tried rampage with it, and its fun too, idk if its technically better, but man. throwing out a low cd stimm supply with str and cd, and pumping it off cd super fast with like 80% crit is super fun, and i tend to top damage charts in havoc, but i think thats the toxin/needle pistol doing a lot of work?
Is my build sensible? few things ive considered, should i be going down to "Toxin Mania"? Is coated weapony even worth it? Should i be picking up HV with HC, or maybe the 25% weakspot node?
I use MK III knife with reposte/uncanny and need pistol (i actually go back and forth between the models of knife)
als in the same tier as the folding shovels (and the og shovels even lower GOOD LORD!)
i would usually take quick and deadly (top) over nimble, and then the extra chem dep stack over coated weaponry
but its a preference thing
ive thought about the extra stack, but find my crit is pretty high, ive also considered dropping the 5% crit aura for 10% melee.
drop nimble? nimble is non negotiable IMO but what would i take instead? i have to path through that anyway ya?
you mean jittery?
yeah jittery
i do also love jittery, but know it can be dropped
is quick and deadly noticeable increase in dmg and has good uptime?
i know i can play better and not need jittery]
but it feels really good
i do like the idea of coated weaponry, im just not sure how effective it is in practice
the base dmg for # of toxin enemies tho sounds interesting, is that not good?
most things are already dead when toxin is applied imo
id only take the talent with bonesaw
if coated weaponry is the means of applying toxin
Coated is nice when you can throw a couple throwing knives into a crusher and keep the stacks up
Or needle pistol
Learning HS, I can't believe I waited so long to pick it up. Having a blast with it. Uzis and pistols are great fun, but starting to poke into Havocs with the class and it really just feels like the needle pistol is the way to go. How do you handle hordes running it? Does it have any AOE aspect to it when people pop? Or do you just use melee for the chaff
just take shivs
or taxe
those are relatively low investment melees that can handle hordes
Is there a community consensus on uzis vs stubbers, or is it largely situational?
Stubbers are dog
At least in comparison to other weapons you can grab
Its a shame cause they're so cool but that was my sneaking suspicion as well
Explosive bolt pistol is the best via vibes
Change my mind
Actually the funniest weapon on scum
Stubs are sidearms while dual autos are for desperado scum
Yeah but stimm pistol exists 😈
I take stimm on adrenaline builds
If i take chem dep i use stubs
The crusher after I inject him with 40 shots of LSD
dual 1911s are ok as melee build sidearm but mid overall
Pretty terrible imo
the needle pistol itself just lets you nuke hordes with the aoe alternate mode ya
True tbh
yes in Havoc the needle can pump out as much damage as flame staff. Sometimes more.
Coated wep dont really need. Combat blade hits pretty hard
wonder if they'll nerf it lol
what do you guys do for curios? ive been running 2x tough 1x stam on most builds. but also experimented with a full health curio, what do you guys like?
as long as you run 1 5% health. you wont get 1 shotted in H40 from a poxburster mistake
i too am a fan of 2 tough 1 stam
Hey can someone give me a crow bar build
You can run 99% melee build, just pick pickpocket and your needler build is also online at sametime
Just grab the chem toxin 10% dmg node atleast
Use alt fire on needler to clear Chaf hordes. But in havoc I'd only do that with pickpocket talent otherwise save ammo for tougher shit with main mode.
In a melee build needler is your main friend cus blessings don't matter on it so I run run n gun and that perk where you're immune to range while above 50% stamina. So that plus a 3 stam Curio and stam perk on the fent gu- I mean needle gun can get me to close distances with ease
Take anything I say with a grain of salt though, I'm hard stuck havoc 30s 😔
Idk about the Needler itself, but Toxin is probably gonna see some tweaks, it has kinda linear scaling at the moment and extremely good ADMs so its, by quite a margin, the strongest DoT
There was a chart knocking about a bit ago that displayed it nicely
Also, rockets.
And chem nades.
Yeah there's a few things on this class that need to get looked at a bit.
And one that needs to get looked at a lot.
I dont think Surstromming tins need looking at all that much if im honest
They're strong, but they're strong in a flat manner
They're good at one thing, and exactly nothing else
And i would say, weaker compared to rockets.
Yes, you do get some nice AoE clear on the ground, but you'll most likely have something for that anyway and this clear isn't exactly quick.
Rockets will quickly clear whatever is threatening to overwhelm you, giving you space to move.
Yeah, its the offensive vs defensive conumdrum
I would put Chem Nades as the worst blitz on Scum tbh, sure they're good, but they're not capable of offensive play, whereas both the others are
Even Blackouts, take Pocket Tox' and sure you're spending 2 to get the 6 stacks that fish tins would give you, but you get them back, so that expenditure is inconsequential int grand scheme of things, and you can use them pro-actively, which you cannot do with fish tins
Honestly sometimes I don't even take pocket tox.
Blackouts themselves are just, really good.
Yeah, the stagger enough is hella strong
I just feel obliged to make that comparison because its often veiwed as a problem if the blitz doesnt do damage of some sort
being on the class, that doesn't need its blitzes to do damage
Absolutely yeah, but during the release window a lot of people got sucked into the spectacle of being able to delete a wave on spawn with fish tins, despite them offering exactly nothing outside of the defensive niche
An lets be real, having on-demand stagger for a class that struggles to have CC is just crazy value all round when it comes to Blackouts
During the release window i had Hive Scum players getting shot to pieces because they didn't have Desperado and were clueless as to what to do without it.
Go figure melee Scum actually asks you to play the game, truly terrible 
Also didn’t help the defensive and toughness gen nodes were further than it is now
True, but at the same time this just shows how many people are used to just facetank everything
Suboptimal defensive and toughness node placement is no excuse for generally bad play
Mmhm hivesucm has me play way more careful and just making me a better player because if i dont ull be merked by a random poxwalker extra
It must be considered that typically Fatshark likes to put the defensive nodes at the top of the tree. (though I don't think thats a good design philosophy personally)
Scum was a welcome departure from that line of thought initially, though ofc they went back on it in short order outside of HCB
Yeah but with like chem grenades they just die so fast you don't need stagger because everything but crushers melt quick enough so you have room to dodge out of the way of the tougher shit
Two questions about hive scum in the new event
Do cartel stimms give pox attunement stacks? And does stimm supply give pox attunement stacks?
@muted pivot Cartel Stims themselves will, using stimm supply without cartel stimms will not, even when you deploy a normal stim with it. If it works with cartel stims i don't know.
Best idea would be to just remove the cartel stim and play something else then stimm supply because there will be more than enough normal stims
Right, but depending on your build, you should be able to do that with melee or ranged weapons
Chem grenades overlap with what Scum is already good at, IE; dense, mixed horde. They don't offer anything to help with what the character isnt good at
Both Blackouts and the RPG do
Admittedly, less so the RPG, but that offers something that massively aids the team instead in such it can delete armour walls on demand
But Blackouts give you on-demand CC, which is going to save you or a teammate's hide significantly faster and more often than Chem 'nades will do
Like Scum is strong, for sure, but the one thing it lacks is consistent crowd control
And Chem 'Nades offer defensive CC, sure, but they don't offer offensive CC, nor are they particularly consistent because people are'nt going to feed you grenade pickups like they will if you have the RPG and they don't regen like Blackouts do
Hmmm you do have a good point
bolt pistol says hello
In havoc 30s though chem grenades saved my hide a couple times just because it the wide aoe and how it melts everything
Yeah, you take that if you take the RPG 
They do melt everything, but again, its one-way defensive CC, Blackouts do both offensive and defensive CC
It doesn't actually stun them forong enough or do any dmg though. If I stun a couple of people and start working my way through groups like that, it's faster to melt all at once with chem grenades. Cus while they won't be cc'd I have enough dodges to dodge until they're all melted
Not for long no, but its enough time to pull yourself, or for a teammate to pull themselves out of a particularly shitty situation, and they regen, which means they're effectively always on the table for such problems, Chem 'nades don't regen, which means you have to be much more considerate as to when you use them
tbh, scum is by far my favourite class, so it's a good opportunity for me to branch back out to my other classes for a bit lol
I've overplayed scum so much since it was released
I gotta say, inferno psyker on this event is hard work
I said during Scum release when everyone was fawning over Chem 'nades that I don't think they'll last the test of time and I was right, its far more common for people to run RPG or Blackouts than it is fish tins because both are much more universally useful
About time Psyker had to work for something tbh
Yeah guess I'll bring them if we don't have a psyker or rockgryn
Or lone wolf arbiters
I mean I've usually played gun psyker - which is like scum before scum was released lol
They're significantly better than rocks
No I meant because of grenade economy
Oh based, yeah I can respect that, much more fun way of playing Psyker if you have to do so
sorta overlooked the blackout due to how powerful the other two are.
After using it with the mk6 Bolt pistol. that shit fills back up so fast.
When you shoot into hordes.
I wouldnt take BPistol and Blackouts personally, but you do you man
Just they kinda do the same thing
BPistol and RPG tho, different story entirely
not really. one stops crushers one doesnt. blackout wise
I take stimgun always just because blessings don't matter on it so I have stamina perk, run n gun and blessing where you're immune to ranged while above 50% stanina
Blackouts dorp crushers right
Yesnt, if you want that functionality, RPG is gonna be a better pick and BPistol can make room amongst everything that isnt a Bulwark or Crusher
yep
Like AoE BPistol is just Blackouts, but gun for a lot of the game
Should I bring fully staggered enemies take 15% more dmg then if I'm bringing blackout
Nah
Its not that you can't leverage it, its just that the bonus is kinda shitt for the amount of expenditure involved
More value elsewhere
Backstab talent while they're getting up
I dont think anyone takes that, ever
I'm sure you can fit something better
Like the "first enemy struck takes increased damage" talent at the top if you REALLY hate crushers
I geniually am at a place where idk what to take
Outside of backstab talent. Because outside of increased adrenaline duration and adrenaline on kills. The adrenaline nodes arent qorrh it
Hyper c hurts hyper v too much so I don't take that either
Sounds like you're doing a Shiv Adrenaline build with boom boltpistol?
Or needle pistol?
Tbh reaching for Pickpocket on left, the damage and defense nodes in middle, and Stim collector on right should basically drain your points
Could always pick up some damage nodes at the top
No clue what your tree looks like though so just throwing ideas
Needle
Ah so no ranged toughness regen or ranged damage nodes
I don't have stim collector too much point investment and I don't take pickpocket cus it's boring as shit
Yeah I'm rawdawging it
Oh that's why you have so many points then lol
That's like 6-7 freed up points alone
Yup
With that many points waving around might as well mess around with stuff on top as there's a few utility nodes up there
Sadly middle nodes are basically all dodging which only really need Nimble and Jittery
Yeah but like slippery customer is useless and the less threat thing hurts the finesse on dodge blessing
Since you said no Stim Collector, have you considered Blackouts + 3 Toxin stacks on blitz explosion?
Basically a small "everything dies here outside of Havoc" nade
Yeah I'm considering doing that and putting fent on crit with my shivs
Only play havoc 😔
Ah yeah it loses the ability to instant 1-tap hordes for supercharged stim cooldown
Still might be useful for hypver v though
Not really sure then as Havoc changes a lot and no Pickpocket nor Stim Collector means there's a lot of points I'm not sure where to go
Actually wait that's insane. Fent on grensde gets them low. 15% dmg increase on first hit. Hyper v over kill on low HP, two hit crushers
Not sure on how consistent that is at 2 hitting crushers but that is a combo that's reliable enough in Havoc
Provided you can get 20 close range kills :p shouldn't be an issue hopefully
Tbh I mostly just don't know what hp they have in Havoc I haven't played in a long time lol
The new season can't come soon enough 
@reef spoke You'll get the new season now but its all Rotten Armour.
There is no God 
Run n gun and above 50% stamina = range immunity on the fent gun let'se close the distance easy
Ah yeah should be good. C:
Slippery customer is useless if you don't use sliding (which you should be doing)
I use it all the time but in melee a slide dodge costs more than normal ddoge
Dus there is no point in it
Costs more on a class that gets its dodges back in effectively zero time, yes
if you keep dodging you technically have range immunity. even into infinite negatives.
If you dodge horizontally
Only on scum does this apply.
Classic Fatshark moment, they give new DLC class and then make similar themed event, and said DLC class synergies and works with it mechanically the worst
I was looking into it lastnight when figuring where to squeeze extra bits of dmg and it was just awful in every way
Had 1 spare talent and picked this
Not sure if its necessary and would be better placed elsewhere
TacAxe + Needler build with backup pickpocket but mostly melee
I don't see anything bad with the event regarding Hive Scum? And, in my opinion, the whole personal Stim is overrated anyway. I don't doubt it's effectiveness, but it almost sounds like you have no choice but to take it.
Whipping out needler quite often to soften up crushers and occasionally far away targets as its so good with mobility, can sprint towards next group and fire at em
Well you gotta drop your own stimm gameplay that makes class unique for the event stims?
I never said you have to.
Well, if you want the immunities and work with the event rules
Your own Stim will work, just Stim Supply does not.
Ah, own stimm gives immunity?
Yes, i said that.
Ok, should have read more accurately then.
I just powered through the event on first day on rebreather arbites
I said Stim Supply does not give it, which makes sense coding wise, since it is technically not a Stim.
And huffed every stim on the way
Why would you go Rebreather in the first place?
It is totally not required, but i can see that it was picked for comfort.
Yeah comfort, i went full on penance/event build anyway, ranged shotgun arby
And did the previously bugged out penance too
Finished arbi penenaces (outside finish X amount of missions) and event in one sitting basicly
Speedrunning heresy, i picked also every speed talent i could find and just spammed Mk3 Exe on everything on sight with like 50%+ reload
Honestly the event would be easier if randoms actually used the stims
Please chug the med stims there's so many of them and the team is so hurt 
Thank you!
Also if you use Alt fire, make sure its Mk2
Game just trolled me, got excited, 3x +1wound(s)
I grabbed 4th 17% toughness for my hivescum though below those 3
So i can switch around without having to bless the omnissiah and spend recouces everytime i do it
I will not chug the stims and I will not get in the pod
Me skipping the medicae because of microplastics UwU
its not microplastics its like some other shit that the inquisition wont tell you the effects of
Peep the build. backstab talento nly thing im unsure about but ik hyper caint slithering its way into my holy hyper v
shivs with ripost and uncanny
shoulod i replace one of them for precognition?
you use uncanny on weapons with good dmg against carapace
you don't need rampage rending
that point then can go to hyper critical
backstab damage is situational, that point is better spent on pickpocket
so replace uncanny with procog?
no keep uncanny and riposte
and take hyper critical instead of channeled aggression
also, I don't think you will have enough uptime on that talent with the shivs
hmmm true true
here's an idea do i remove battering momentum, rending on rampage and backstab and place it in 10% chem toxin, crits apply chem toxin on melee and finally, 5% stacking 3 times based on enemies infected based on chem toxin
why? Doesn't it interfere with hyper V too much?
what should my tree look like if i wanna mostly use the dual smgs ?
sometimes, but it also work together and when it does, it bonkers
@low harbor made some testing, I am trying to find his comment
like is this looking ok? or is it all garbage
it looks quite close
also how do you know if something in the shop is good or not? should i buy this ?
i got 1 min before shop resets
is this ok ?
gotcha thanks!
stopping power is a dmg stat
so nope
you want to dump mobility
or collateral
probably collateral
okaay this is the reworked bottom version while keeping uncanny and riposte on the daggers. Yeah I know pickpocket is crazy but I'd rathern ot run it
I can respect that choice as long you are not vaccuming the map for ammo 😄
now, off you go test that!
oh yeah i let everyone else have a round first
thanks
also quick quesiton why no rampage rending talent? on havoc with rampage dont cruhsers surviver longer than theyt hsould still
assuming you are using the shivs mk1
ofcourse im not a savage
at max in pen you should be around 70% dmg on carapace, which is very good
then you add uncanny on top
and considering you can soften the crushers from afar with your daggers
Where are you getting that 70% damage from?
I know that, but it says 7% max in that screenshot
I was reading the line above
so you're saying rending rampage talent ontop of uncanny is overkill? but then shouldnt i take it so I can replace uncanny with precog?
I think that's the adm for heavies
I think the heavy attacks have significantly higher ADM than the light attacks yeah, but it-
because lights are really really low dmg
Oh wait I'm dumbo
Yeah I was just not reading the full thing
gameslantern is not really helpful here tbh
rending will welp your tox a bit
precog is good but it's for 2s after a dodge
if it was 3s i would be ok... but uncanny is hard to pass
well, you can test both tbh
rending doesn't do much for tox
0.9 carapace ratio already
it helps more with bleeds if you run them
I think I will try that and bring rending rampage to amke up for lack of rending base with uncanny
I don’t use uncanny; i use flesh & mercy
It's a choice I respect
Better weakspot dmg with better uptime
As for cara; thats what weakspots & crits & toxins are for
No Riposte?
Backstab talent is quite terrible
The area is very limited, the bonus is very small, and you lose it instantly
And you gotta be smacking there multiple times in that narrow cone
Don’t need battering with rampage - you get enough cleave from the ability
Also adrenaline keystone with the right side modifier is oof cause you have to kill; if you face a single target that won’t die fast you lose on that (also you don’t really have to pick similar stuff for it; you activate frenzy fast as it is)
Been liking adrenaline smiter on tac axe as you kill so fast, including elites, only problem if you smack some crusher for longer time but should be dead within 10s 😄
You kill 6 poxwalkers or 2 elites in matter of seconds
And then you can keep refreshing it over and over
So 20s feels unnecessary
Kinda wish it had some dmg subnodes, this is the only one im gonna test out next game from it that seems useful
Hivescum doesnt really have that many toughness over time talents, this everyone has
So in tough situation where your toughness just went to 0 and that stops working, and you are more focused on dodging than farming hits to regain toughness, that could help
Like you are cornered with boss coming at you
But Tis but a Scratch wont even trigger without ranged hits first
So cant really rely on it either
Actually, if there was line from Nimble to Jittery, i might skip that altogether
this is basically a must take
it's incredible sustain
is it good to take toxin mania on a full chem build
Adrenaline one is same but almost always on, but why not both? 🤷♂️ As not that good options anyway
because tis but a scartch has twice the regen rate
and you're taking chip damage from shooters / gunners frequently anyway
regen rate is a huge difference
Ok fair enough
10% is massive
Ill take both
adren one is good too if you want more regen yeah
ok i feel silly asking this but unsure how it works, how do i turn off my stimm so i can stimm supply med stimms to the team?
i just put 0 points in the stimm tree, right?
is this a valid tactic? i just pick up stimms and apply them to everyone instead? or is the cd just gonna be too low and i wont have stimms to apply to people enough?
Not really
not really as in its not valid?
Too unreliable
Unless youre on a premade team to coordinate everyone funneling all the stimms to you its really not worth it
If only green healed even small amount
Like health dot ticking 1 per 10s for total 10 points or whatever
Its for situations where you could not engage/time between fights
Also smiter is oof cause the moment you face a boss you lose your keystone effectively
Same for situations where you can’t engage cause of mass & you’re alone/last man standing
so you think smiter is just not worth it?
even when tis perfectly aligned with trash and weak elites?
For that you pick burst of energy - adrenaline one just helps those out
It has weakness in few specific situations, otherwise superfast to trigger
Its simply not required no; better put that talent somewhere else
If it would be 1 - 2 stacks on attack then yes
But since its on hit & you cleave its not needed
bet lmk how it goes
guess 5% toughnessp er second during adreneline works
Its alright
Basically; 20s adrenaline durration & 5% toughness regain is all that you should ever pick for that keystone
No pls no

im just saying it goes cray cray on boss dmg
with bonesaw and needle pistol
It can but… its so niche its bad
It should not lose all stacks on missing a backstab… shits dogshit overall
Yeah should last 1s-2s, instead of losing
3,5s atleast imo
Like most blessings
Missing should at minimum only lose 1 stack
Nah; no stack loss should be a thing
Trickshooter blessing does not lose stacks on missing a weakspot & it lasts 3,5s
Its top tier
As an example
needle pistol might be the best ranged weapon in the game lmao
at least with pickpocket
Playing with poxgas in high havocs feels like literal hell. Half the time I'm not even ready and pox gas charges up and it feels like I'm forced to charge a trench line with machine guns no coverd.
I just did 6k dps with the shivs
It could have been higher I am not using melee skill LOL how is it even possible to melt crushers this easily 👀
honestly this class needs dueling sword, who cares about shivs
Bad and wrong opinion
Shivs are more fun
And do 99% the same thing
what it needs are dual swords but thel ength is between a deuling sword and a shiv
dueling sword> power fal>devil claw>heavy sword>psword>shivs
Shivs are gross and over tuned. Mk1 has brain dead move set as well. Mk 3 is still op but its more fun
lmao
saying psword is worse than falchion
Pass the drugs mucker
You've had enough for today
Is this comparison for how each weapon performs or how fun they are for you

nah they have been infected by the shouters
theres no drugs that can save him now
Goddamn do i hate that pox gas modifier on havocs
Not only does it eat your toughness if you got nothing to swing, i swinged explosive barrel because i didnt see it and im far from having memorized their every location on every map yet
Recorded it, guess i should have seen it
Skill issue, but i would have seen it without the gas
pox gas also nerfs your toughness generation so you should really get the fuck out
you are never catching my ass playing pox gas in aurics, nevermind havoc
Tell that to the team who ran just deeper into it when we had both captain and monstrosity on us
Left 2 of us fighting em while they rushed ahead to die
Went pretty smooth until that barrel for me
Need better stats mod so can see % for crit and weakspots
Nvm, its there
I need to learn swing Tac Axe more horizontally with push attack+H1+L1 or whatever it was. Now i just mostly swing L1 and occasional push attack and occasional heavy there when dodgesliging to next enemies or harder targets, which is probably just DPS loss
But i have only handful of games with it so far played, maybe less than 5
Ever on any classes
PA h1 loop
But yeah, if you are pressured you can just back up while light attacking
But the push attack and heavy combo have enough stagger to stop an attaching rager
Mk7
Special has nice stagger too but not yet used to using it properly
Tried on crusher, but it prolly had been already staggered so did nothing and almost ate overhead
Hyper violence or 15% dmg to elites? I use shivs
Why not both?
Need to choose between em
But hyperviolence is really good so thats kinda core talent for melee
if you need to chose, you made a wrong choice somewhere else
Yeah i had too many talent points as melee after picking all the dmg nodes
Does it interact with cleave in some interesting way? I am already one shotting the flies but I heard the talent is good from mister e so I am asking here about the specifics
It can pump your dmg above normal amounts, stacking up
every enemy hit with it gets the flat damage from hv
To then hit really hard when you stop clearing trash and go for elite
it's pretty much a must have for melee builds
Ig I will get rid of extra crit for dodging and pick this instead
In a way that's like a guaranteed crit
What weapon you have? Most of em like the extra crit
I am going for a somewhat hybrid
oh the humanity
Shivs and double uzi rifles
i would really avoid the uzis if you aren't going all in with ranged
Needler is the melee sidearm meta choice, so strong people frown upon it here
They melt pretty good in my current tree
they have actually worse dps than the vraks iag, i suggest that one
You can be sprinting to pack of crushers and shoot 6 needles at em, have 2 crushers pretty much melt by the time you got there and then swing down the rest
this is with pickpocket right?
Does it have the mobile perk?
Hybrid build can kinda work for fun in lower difficulties. But if you go havoc, you should specialize either melee rampage or desperado ranged
uzis can already shoot while sprinting
And then there is the medpack and chem dep too
Uzis just get less recoil from it, they have the main effect innate in em
I don't really have a need for that I am leaving most ammo for my teammates cuz I only use it with the skill or for transportation/quick specialist kill
Interesting I'll try that
Thanks
What to use instead?
try blaze away and pinning fire
Something like this works too (reginalds gameslantern)
But if going speedload, you want pickpocket as you will be spraying more, and its Desperado oriented
Also 80% collateral means you want Pinning Fire so you can hit bit more by staggering
Otherwise 80% mobi without it maybe
Already use that
Collateral makes Pinning Fire work on couple more elites than if you have it 60% dumped
Like one gunner and one plasma
Blaze away sounds interesting if weapons can already sprint while firing
Probably want mobi 80% instead to play on strenghts of DAP
there is barely any difference between 80 and 60 mob
I have 73 stopping power 67 collateral
Stopping Power
but i would max stopping power, the weapon has already pretty bad adms
generally you want any damage stat to be maxed
with very few exceptions
Does stopping power boost dmg as well?
I'll test that later
Actually is there a table for all stats not just 80?
gameslanter has sliders
they are for 0 and 100
Remnants of an unfinished crafting system
That retroactively completed itself via balancing
So it looks ugly now but works
The idea was that stats going up to 100 would be something endgame or just rare and to be added
But it took too long for that to happen to the point where the game is now accounting for 80% being the max and thats just now the way it is
That's confusing
Should I retract 20% of it then
Blame the higherups of FS for pushing DT for release before it was finished
So everything was tripping over itself after launch
Of the ratio
If a stat goes from .5 to 1
Assume that it goes from .5 to .9
Is ratio 10% then?
Its the ratio from min to max
In my example, theres a difference of .5 between the minimum and max
So its 20% lower than that
I think off the top of my head, the pen stat of the knife was .61 for carapace on heavies
Kinda only need the weapon to clear flak armor enemies I am not bothering with carapace
Im just using an actual example with less convenient numbers
That I remember from other bs darktide math stuff lol
huh interesting
wait is this actual knife or shiv?
Mk3 knife
nvm then
Pen stat is also straight up just the adm
With no rending or crits
Knife deals 61% of its heavy dmg to cara
At max stats
somone have a good build using the Rashad axe? i want something that feels like a hammer for the class and that feels colse enough
knife atks
thats why knive is bonkers on scum
https://darktide.gameslantern.com/builds/a0d16285-0fb3-41cf-aaf3-1bbf28bc5e3d/rashad-axe-scum You could go from there, i tried that a bit but felt the weapon was too slow
Now using Tac Axe
Move Pickpocket to Sweet Spot if you dont wanna needler spam
Or Adrenaline Smiter
Still no farkin' cosmeticsssss
Loose formation: yay or nay?
Yeah... Tried LF, nothing seemed to change. Just wanted to be sure I am no missin anything
How do you kill Cara then?
Hivescum with the pickpocket skill
With the other weapon
Theyre talking about collateral and stopping power as stats
Theyre using a gun
Needle pistol it is 😈
Boring.
This video teaches positional play and core tactics to become a better Darktide player and make it past Havoc 30. I'll illustrate how to identify a good vs a bad area to fight in, and show you how an easy fight in a bad spot is more dangerous than a hard fight in an easy spot. Instead of focusing on the latest meta builds this video teaches you ...
no im trolling lol

Guess what gun doesnt have collateral
So its another one
Shredder autopistol lol
https://youtu.be/NcK3iUtbKd4?si=Y1iSs_U_8sCvAjq0 this tuber legit? Atleast find it helpful so far
Server - NA
PATCH: No Mans Land
KULI'S GUIDES - https://steamcommunity.com/id/kulii/myworkshopfiles/?section=guides&appid=1361210
DISCORD - Join @Big-Dom 's discord community its where ill be! https://discord.gg/jrGdMA...
Runs Hivescum without any bottom nodes (adrenaline, vulture or chem dep) which is dodgy
No keystone Scum is certainly a choice
Desperado hive scum has to be the most fun i've had playing this game. Zip zooming around, hosing people down with the uzis. I can't believe I held off on getting the DLC for so long. Very addicting
I've done it.
It's not as bad as you'd think.
Fair enough, just seems a little odd compared to keystoneless Vet
Do what you have fun with. Take what you can, give nothing back! 
I think a good pick pocket nerf would be limit it to melee and trigger only when in coherency
With a 30s ICD
only in melee and only when you're OUT of ammo to kinda push the all or nothing theming of the class
or at least "kills with melee weapons" so shiv special can get it back also
Huh that ain't bad.
whats the best melee weapon for a melee build?
Shivs or rockets depending on what's in front of me
the short answer is, yes.
Combat axe, statistically, but Shiv and TacAxe are both effectively on par in practical terms and don't make you fall asleep when you play them
basically everything works more than fine... one of the axes and shiv are probably the highest damage but the other weapons work well enough to not care about highest damage
like no matter what you pick you're gonna be able to handle havoc 40 with it
Honourable mention to Chainsword, but thats a bit more demanding
which braced autogun is best for desperado?
No idea, but if you're playing Desperado you can use effectively any gun you like and win because ranged Scum is giga-braindead
Run what you like
yeah like... if it works with bistol as good as it did when i was getting the penances then it should work well with anything, bring them on a mission and choose
i don't play shooty gun style enough to answer better than that
how much do i have to think about combos with comaxe and shivs?
axes are mostly left click from what i remember... the shives are also alot of left clicking but have a bit of good attacks to know how to access
Think the boxcutter Shiv you do have to think about combos, the swirly ones, not so much, and Combat Axe, not at all
yeah the slash shives have alot of weird fun combos, i assumed they were talking about the "good ones" (i like the slashy shivs alot tbh)
They're both good wym?
lol its why i put quotes around it
, people will assume the ones with less thinking are better because of that
whast the best mark of combat axe?
rashad
so only the overhead stab gets the backstab bonus? i didnt know that. is the push atk, and the punch follow up atk both count, right? on both models? or no?
in my experience literally all of them are good, just depends on weapon
i take the extended duration one almost always, and cleave is also good for most weapons
adren is very good, both it and chem dep work really well with melee builds
the stagger is very good, even staggers bosses, but on somethign like devil claw you want to parry i dont run it. The rending is good too, but maybe the worst node bc its conditional, imo, its good if your melee needs rending
whats the best aura for this, crit chance or melee damage?
and yeah the rampage add on nodes its just take as many as you are able most of the time while dropping a node here or there depending on the weapon
i take crit chance personally but they all probably do fine
Nah, just take on-kill stacks and duration
i dont think scum needs any buffs, but rampage ult taking up to 4 pts to augment is a bit much, i do kind of wish they would wrap it into 2 or 3 max
The 5% toughness p/s I guess if you're prone to getting steamrolled, but generally not really worth
rampage not adren for the addon nodes... at least i thought we were talking about that
Oh yeah myb, I misread
and yeah on adren i take the toughness node because its just good
because it just lets you keep face tanking things in anything below havoc and lets you play more normally in havoc lol
but yeah its not mandatory
i think the highest value rampage addon node is the bonus duration on elite hitting one... but they all kind of have good value
Just put cleave bonus and Forge's Bellow int main Rampage node, do a Scriers, what could go wrong
oh god yeah forges bellow sorry
thats the best one, i think of that as just part of rampage 
People swear by that but I never take it 
if i can press a button to get cc while i'm winding up a combo i'm gonna love that
i'm too slayer brained
it's quite good
im bringing rpg for crushers
Yeah so people tell me, being able to turn off monsters is nice, but eh, it always falls into that bracket of "I dont have enough points for this" so I never end up taking it
tox blinders is also an option for helping with crushers
and the normal tox nades also melt them lol
Still think fish-tins are Scum's worst blitz ngl
RPG is insane because it's instant + massive AoE
Not to say they're bad, they're just not on par with RPG/Blackouts
the tox nades? yeah they are the weakest but only because toxic pocket sand does the same job more often
Ehhh, you can use RPG and Blackouts pro-actively, fish tins are kinda only good in defensive roles
Which is strong, they do that very well, but they're very inflexible
yeah its got the shock mine problem
Pretty much
Though Shock Mines at least can be regenerated if you go without doggo
Which inherently makes them hold more value
"fish tins"??? I think you mean can of beans
No, beans only stink after they come out your shit-pipe
Fish tins stink when you open them
And Im not waiting several hours to fart and kill like 2 heretics with it
OK I stand corrected
fair, i think they still fall below the normal arby nades by alot but yeah at least they can also regen like the arby nades
Oh yeah no totally, they absolutely do
I was just making the comparison to tox nades
Arb Impact nades are easy S+ tier blitz
Tbh I think rampage could do with a slight buff. Not to the actual effects in action but the debuffs are a little brutal in some cases tbh
just check my guide
staggers even bosses, everything, and does it again on ult end which gives you a nice warning and space to get out for the debuff after. the -50% atk speed on enemies is genuinly useful as well, its actually goated. but it can also be dropped if a player feels they dont need it, it technically doesnt do anything you HAVE to have if you have perfect positioning and decision making, but it also gives you play making potential if you take it - i personally think its a really well designed node for those reasons and that one actually is a good as an augment
The more damage taken is okay. And one of your stamina being drained and regen rate being lowered. Alright.
All three of those at the same time on an ability that will inevitably run out during an intense fight at times because the duration is always limited? It's a little much, especially when there's an ability much like it that has virtually no downsides.
my biggest issue with blackouts, is they seem really promising when applying toxin, but they just dont come back fast enough
i feel like its HC not counting, and that needs to change
but i swear it just feels like it comes back slow regardless, idk
Tbh I have never had issues with blackouts coming back slow but then again I usually don't run builds with just HC.
i feel like if they ACTUALLY came back reliably on 20 melee kills, you would be able to use them all the time and be a constant dot/cc beast for the team, its cool in theory
when you guys use the mk 6 knife, have you guys tried pairing cleave nodes and using the H2/light combo on it? the cleave and mixed horde dueling is pretty nuts lol
but it feels really bad without any cleave nodes
when i run stimm supply high crit, i tend to like the MK III because i just stab everything, or light spam, and the cleave isnt needed to enable the combo- am i thinking about this correctly?
ill have to check ur guide @low harbor and read your knife comments, i will tonight
but on hivescum specifically i really find the big cleave nodes let that combo actually start shining
whats the best blessings for comaxe
If you run a strength stimm, I highly recommend hyperviolence on combat knives tbh
Combat axe? Check pinned guide in vet chat
Even on stimm crate builds, your crits get some crazy overkill going.
yeah that attack speed thing makes dragging enemies in slots something you can do by just walking sometimes instead of dodging
It helps
6.5 -> 9.75 at +50% cleave
in the guide im reading the light s (light attack after special with the heavy profile dmg, correct?) gets an 80% str multiplier on the 6, but not the 3.
So the 6's special->light hits harder when you weave it in, but the 3 comes out quicker (can be chained way better) thats correct?
I never realized the 6's gets the multiplier, just thought it was slower
and 9.75 is the cap right, so only 1 cleave node for 50% is needed, or does more still help?
(aka grab rampage cleave, but dont need a second, or 1 blue cleave if not using rampage)
Wdym cap
80% str multiplier means it does 20% less damage, stagger & cleave (well the cleave part doesn’t matter given it gets 0.001)
i thought some weapons had hard cleave caps, can i get more than 1 cleave node to cleave even more, or am i effectively limited (like old evis)
There’s no such thing as cleave cap
omg, 80%, not 180% or +80% my b
What you’re thinking of is cleave damage distribution
Some attacks do 0 damage after a certain target
ya, that
Those attacks are listed with “CDDC = ?”
i guess cleave still 'hits' more targets for application of stagger, debuffs etc
If that line doesn’t show up, it doesn’t do 0 damage as default
but im def mainly worried about dmg
With that said, melee attacks generally do less damage across cleave
so what makes the 6 the better knife, just the option to do more cleave?
ive used both a bunch, and i def lean the 6
i think the push atk is safer
is it the 10% dps you mention in the comments on the push atk dps?
i always thought about the III as higher single target dps, but the push atk spam on the VI is real good, but it DOES cost a big resource dump to do
I wrote it explicitly as × to make it not confuse
higher single target, better horde
Is the stim pistol good if theres like, one or two crushers/maulers?
It gives special rending effects to everyone targeting them so that's pretty good
no it does not
are you thinking of the talent that reduced enemies damage if they are toxed?
its like 4 shots for a quick(ish) death on a crusher so its not bad
Its the Bonesaw purple mode that does that, not the Needle Gun
purple mode is weird
An then you'd be playing with Bonesaw an like..
..EWWWW
My bad I thought it functioned the same
Just for different enemy types with different efficacy
Why would that be the case? Needlegun is totally different lul
this game has alot of confusing things and interactions, we all get stuff wrong tbh 
Purple saw is just brittleness
With the high adm of the tox dot... Rarely worth it outside of bosses
Maybe h40 crushers if the pack is thick to help the aoe dots on the team
i still don't know what adm actually stands for so i just keep calling it "Awesome Dude Men" in my head
its probably something boring like armor damage modifier or something
Got it in one
i'm upset its boring lol
h40 rotten armor, i would swap to it and light spam to help team kill faster, then apply poison to them with the pistol (faster)
but only really used it on big rotten armor packs
I just mentally call it Adam and pretend it's every weapon's imaginary friend
do the slasher model of the dual knives have any movetech
Push attack, special punch, light
If you're really worried about stamina.
Its v cool that the added stagger resist to purple mod makes it so mauler can just no-sell blinders
Current purple makes me miss rotten if I'll be honest
Honestly I'm just not playing havoc if they even dare to have both rotten and purple (in its current state) together I think.
I don't know who on Earth thought purple enemies needed to be buffed compared to their normal counterparts
If anything it should be the other way around in my honest opinion.
Do not give them ideas
gotta focus on priorities, instead of fixing tag bug we get bad event and purple buffs
Havoc modifiers have always been shite tbh
Some are more bearable than others, but the majority of them are just disruptive without really offering anything to the minute to minute gameplay
I've seen insane ideas in code
Insane good more shit thats like "damn, why do I play this game" tier
Honestly, the hound waves from auric are the most interesting and impactful modifier in the game
At least it's a mechanical challenge that requires a shift in focus and pace adjustment
Instead of: this thing has a ton of health, and the other thing can't be staggered
i just start dodging left and right and pushing after every 2 swings while standing in the middle of the pack 
is vulture's push worthwhile?
No
no, insanely ass ideas
Nice, can't wait for those
Why is havoc such a bastard child mode
Whyd they add fun horde density and fun amounts of bosses but also tie it to dogshit modifiers
worst optimization, worst modifiers, worst game system
the potential mode
"with good mutators this could potentially be rly good!!!!!"
Straight up yeah
Path
I cannot tell you how much it pisses me off that the modifiers seem to directly conflict with the engine
Its like blighttown all over again
"if they rework the rank system and make it like normal difficulties it'd be rly good!!!!!"
"if they fix the audio and optimize the game properly and get havoc servers working it could be rly good!!!!!!!"
I don't even give a fuck about the stupid ranks atp
dude I've just given up on my grind to 40 with randoms at this point
i just play to play
it ain't worth the stress lmao
damn, so i tried some of the stuff told to me here last day or two. Like try HC + HV together, try the MK III shivs over the stabby ones and they're also very good (i literally disregarded them after testing both movesets, ngl lol this was my first match with them) and i did a pure melee cd stimm to pump rampage off asap. I ran it with chem dep. for crit, but my crit rate probably coulda been higher. only ran 3 stacks and I ran the 10% melee aura not crit.
but still, god damn that build slapped. Random h40 with a pickaxe/taunt ogryn, inferno bubble psyker and a chorus zealot + me on rampage mk III shivs. please ignore how much i died, i played like an absolute crack head diving into packs. It was purples + a big scab seed, shottgunners, maulers, scab ragers. I was on absolute melee elite pack heaven lol what a fun round. I died too much tho
like if i was able to play a h40 with two zealots aggrodumping the hell outta me, i think i can comfortably say i'm good for it at this poiint
Wait a minute what? I just did 3k dps to a crusher with dualpistols? LOL
but holy crap those numbers. man hive scum SLAPS
that round gave me an adrenaline spike ngl
i was absolutely popping off lol
all players were good too
ogryn was very good
that'll happen with hive scum when you get the class tbh
i think 300 elites
might be the most ive EVER killed
in a single havoc 40 myself
even on flame psyker
idk
and the crazy thing is
i might have broken that on some rotten armor matches with uncanny inferno psyker
you
but the amount of shotgunners and ragers was INSANE in this seed, it was much fun for rampage. the perfect rampage seed
will probably get more depending on the seed and map
errrm its meant ot be challenging so its ok that its dogshit!!
FS will keep trying to make weaves until we like the weaves
i was using dual stubs, no pickpocket, and rockets ofc dumped the point in jittery, pickpocket, to grab HV and also the 15% close dmg node up top
the sad thing is that i like the concept but like
the modifiers
like, one modifier alone is fine imho
it's the fact that you get two.
and how those two very often compound into a sloggish experience
lol thats the weaves problem, its a really cool idea but basically design nightmare trying to fit it into a tide game... i'm actually rooting for FS to finally figure out the weaves problem
they made havoc as the equivalent of modded VT2
not actually weaves
reminds me of a funny thing that happened recently with one of sm2's attempts at funny diff modifiers
they made a modifier where if u stay close u cant regen armor or contested health, people pointed out that this shit affects bots and bots are glued to your ass so missions with this modifier are unplayable solo. The response from saber is "we won't change it because it makes the game harder" xddddd
difficult = good
I'm pretty sure it's meant to be based off Weaves though.
Like the design of the mode itself is very similar.
Or at least this game's version of the such.
the only thing they took from weaves was the rank ladder
but the game itself is meant to be like modded VT2
also just, fatshark's insistence to make the modifiers annoying
like no one.
not a soul
weaves also wanted to be a scaling challenge mode with changing modifiers that was part of a separate system that you can't qp into... the difficulty doesn't matter at all here when it comes to the core designs... the first past was... really poorly done, this second pass melds in alot of lessons learned but still runs into the main problem of splitting an already niche community
asked for purple enemies to have -300% impact
and yet somehow
someone at fatshark thought that was the play
who asked that person to cook???
looking at the stats, in that match above the ogryn really played well. I was killing alot of stuff and he outdid me in specials, never went down once, helped the most players and had comparable kills/dmg to me, absolute chadgryn
its good game design1!!
maybe i'm actually going insane
because i started actually liking rotten armor
and now that it's gone
i miss it.
because purple is somehow more sloggish than ever.
not wrong
Im a difficulty=good person and I don't even like some of this shit
it kind of is tbh, they gave a niche part of a niche community something they wanted (a wall to run into) while not taking too many resources from artists and engineers from the main focus... its a pretty good way to try to approach the problem of "theres no endgame" people
nightreign did the same thing with dark of night lol
havoc absolutely did take resources away lol
im afraid to say it, everyone hates me.
But my favorite AM modifier ever since it was new, is all melee all scab.
i liked rotten armor - i just wish i saw it 50% less, but if it rotated in once every 5-10 matches its fun, i miss it, i think the huge different looking hordes of armor were unique and fun puzzle to fight.
I do think it was up in my games tho WAY too often
not really... alot of the stuff they do in that mode could be done without real engineer hours... like it could be stuff that can be fiddled with by an artist thats shown how... so like... i think its a pretty economical solution
and deep of night has the same issue where the diff is artifical
and half of the modifiers/curses are ass
the idea of it, is good
but it's the practice of it that seriously needs work.
yeah but its not meant to be a focus for the game because if they focused and made that crowd happy then suddenly people are homeless and the studio is gone
Havoc might be actually truly good in like 3 years
at this point havoc is THE game for the people who been playing fatshark games forever so i disagree
i dont think its that niche
yeah i think its a real design challenge... like its easy to come up with fixes that sound good or modifiers that seem like they would work great but wouldn't be much better... its not impossible to make it better but i think its an honestly hard design problem
this game is mainly played by these people anyway outside update season lol
i like havoc alot, im really happy we have it. and i hope they continue to improve it.
but i would LOVE new modes/challenges, the obvious being the #1 ask "darktide chaos wastes"
my main issue is, how do they make it enjoyable/hard enough for us h40 junkies? I just cant play AM anymore unless im really chilling and have it be super engaging unless all 3 teammates are on the floor constantly lol not bragging, its just the reality of playing h40 a lot
it's pretty niche honestly.
no lol it's not gonna have enough of a playerbase to justify pouring resources into overhauling the systems built around it to make it good
at most like
i'm sorry to tell you but we are the niche, yeah we're the die hard fans but we aren't the majority of the money that keeps the investors willing to keep paying the bills
a bit more than 1% of the playerbase really delves into havoc
We'll see, took em 3 ish years to make darktide in general good.
we're just clinically insane and bother with it
1% is a gross overexaggeration
idk if this game even has a casual playerbase tho
it hits like 6k daily on steam lol
maybe 0.001% or less
most people come around big updates and dip
most of those players are casual players if we're being honest
okay i don't think this game has that much of a playerbase
I will say havoc playerbase feels small cause you run into the same people a lot
At least ime
i can name like
yeah some servers will have more or less people but you see the same people alot
at least three people in this server that i see on at least a decently regular basis in havoc
I play on NA E which hypothetically has some of the most players on it iirc
u can count consoles in and it's gonna look like roughly 1 person who engages with havoc frequently out of 10k players
I still see the same people
yeah because havoc, and high havoc, is a very small player base... honestly i'm barely there because i find mid havoc and auric more fun
and i like that i can play mid havoc as i want tbh lol
makes no sense to have an ultra elite hardmode and gate it to premades only. Also having a wall to run into is fine, but the Venn diagram of difficulty and tedium is not a single circle, and the overlap is a shitty place to be in.
current stim gas event
Altars would be fucking cool to have in Havoc honestly
yea it's ironically the most fun havoc-like experience
Altars were really fucking fun tbh
gonna keep playing it and wrack up the penance progress
altar was good but not havoc like
altars were insane fun
yeah its hard to do correctly... difficulty is a hard thing to scale and its a hard thing to judge. All difficulty is artifical in video games and is either testing reflexes, game knowledge, or flexibility in applying that knowledge, or maybe something else... there is good and bad difficulty but its more about user experience than anything actually difficulty related
genuinely played that event full through
its why i say its such a design problem
if they add altar and stim-supply from both events into base game it'd be nice
this one I did my 10 and dipped
because how the fuck do you make a tide game harder for this player base without also making it annoying as hell
i like the current event because its just like "baby havoc"
i dont know
make altars like
optional events that summon 1 random boss (from monsters & captains) and a horde, but increase reward based on number of events completed
i think the seeds being randomized so radically results in a weirdly inconsistent experience.
dreg seed = tox bomber + gunner spam
scab seed = melee mixed horde 24/7
Completely agreed
what do you guys think of jittery, vs dropping it for a good dmg node (15% close dmg, HV or something like it)
is it just a crutch, and if im playing weapons like knives and shivs, i dont need it?
would you say taking it on bonesaw is more reasonable?
somebody on Reddit posted an utterly insane scoreboard for a malice mission the other day
had like almost auric level mob numbers
the problem is if you add something like that then suddenly it won't be "optional" because players will want to run it every single match and it will start to become a chore to everyone
jittery is a crutch
don't need it
ya I just played a really good match without it, and im second guessing if i should always be taking it
you shouldn't be
but sometimes crutches like that are fun
at that point in the tree on all my builds i just go straight down the middle
it's a luxury talent at best.
and it can be really nice to clutch with
but not at all necessary to have.
arguably, i don't run it because you start to crutch on it without realizing
no, grims and scriptures are alrdy pretty optional in this game
pet nodes are fine, i have a couple on scum i don't like dropping and a few on oggy
i typically do then 1 pt for jittery, but im trying without it now and second guessing obviously, ill keep playing w.o for now see how it feels
I like jittery but I also like dodge maxxing
Like i use it cause it's fun
You defo do not need it
exactly, because they don't reward you basically at all, so it would either be something that they put in that no one does past the first time or something that everyone feels the need to do every time
I play all 6 classes, going from jittery scum and just hard swapping to ogryn after a bit is really hard LOL
or even like, PS vet
Nimble+Jittery feels like I'm in a DBZ fight
it's just a matter of risk vs reward
yeah i agree with you, i think thats a very hard thing to do in this game tho, to reward the player.
exactly who doesnt want instant transmission (off the side of the map....)
i think nimble alone is more than enough tbh
its really good
i think its the good kind of busted where it doesn't bother other players lol
Dodges being so quick and fast that it also doubles as a movement speed node
It's nuts.
Ill be deadass scum movement has ruined every other class for me
It feels so clean in the dirtiest way possible
IJ zealot is like
yeah since i use so much VT2 movetech by habit i really like how much faster nimble makes me
i'm currently swapping between oggy and scum regularly and it keeps taking me like 5 to 10 mins to readjust every time i swap
Buddy you'd have to hold a gun to my head to get me to play that fat bastard
fat bastards are the best
Movement is the best stat in every game
tbh getting used to ogryn was easy for me cause i mostly play heavier weapons
and those have ass dodges
Ogryn can be plenty fast tbf
pretty sure you're undervaluing being a good boy who earned his rashuns
i just like playing aggressive tanky frontliners as much as i enjoy "pls dont touch me" speedesters
oggys can lunge alot now adays after the changes, so they are slower in long distances but they can really extend their movement during swings
They should add the titanfall 2 grappling hook to DT
I think this would be perfectly balanced
whatever he grapples comes to him 
if you grapple anything below an enemy Ogryn, you yank it to yourself and kill it
if you grapple Ogryn or higher, you yoink towards them and there's a concussion on impact

the power of two Ogryn potbellies colliding

naw even bigger things they should pull, let me yank a beast of nurgle off a cliff like i'm playing roadhog
we're at the moment in between updates where the silence gets deafening
with that said
if they drop cadian heavy armor this thursday you'll hear no complaints from me for at least a week
this is peak sorry
I'm ngl.
I hate cadians and I wish they didn't have to gentrify roughly 1/3rd of vet cosmetics
There's one almost perfect elysian drop trooper helmet that has fucking cadia stands written on it
that's ok
every other cadian cosmetic in this game been meh
I'd still much rather have this
Have they ever done Harkoni Warhawks?
Krieg supremacy
over the jacket/coat/coat/jacket/jacket/jacket/coat loop forever

lol
ofc not
Goated armor
They did Attilan Tunnel Rats who are also a complete nothing regi tbf
just jacket/coat loop forever
Lemme find some fanart rq
the ganger jacket for vet that makes your torso into a perfect rectangle
new halo is looking kind of generic
This is why I think the guard should get chaplains
I wanted a generic military green armor and somehow fatshark couldn't deliver
just jacket/coat loop forever
question, are the stabby shivs just objectively better than the mkIII's?
mk III's do have better horde clear, right? but obviously worse single/slower single (need to push atk to stab) is that more or less correct?
is there a good reason to ever use the III over the I considering the 1's have very good horde clear too?
mk1 better
i made a dumb bleed meme build out of the mk3s where i took both bleed blessings and honestly... its pretty good that way
not with both bleed blessings
thats just meme
but they can work well, they are more work than the stabby ones tho
plus the comboing on the mk3 is alot more fun
ya, i just had a really incredible game with the mk III"s tho and felt super fun, i think it was just a perfect seed for them. im trying to think of how the mk 1's woulda felt in their spot
also, this is one of my favorite vet drips, not all green but does it for me
theres def a market for "basic table top model" look but i think its a smaller one which is why we see the "cool different guy" looks so much lol
the cool different guy can't all be jacket/coat
i wanted a slayer without pants for the entire life of vt2 because of the table top models
lol probably the same artists doing it over and over 
some of the old jackets look very bad too
the super boxy ones
very stiff and flat and awkward looking
testing heavy sword, against some pretty rough h40 spawns (chaos spawn, + mixed horde with ragers, maulers crushers etc) just kinda testing its pure melee dueling big packs with solo spawn mod
and man, with rending stimm + rending on rampage
its really pretty good on hscum lol
Evil hive scum: "no no no no spit it out!!!!"
ogryn gets all the armor 
i have like 4 paid sets on bro and they're all armor/enforcer type shit
Biggest gets the biggest pile of armor
I have heard ideas for og change tho idk they'd actually use them
what ideas
talent swaps
Ogryn's gonna have had ten tree reworks before Scum gets a single cosmetic
based
I won't buy a cosmetic anyway 
HT/BM, though of late I've found SlaughterSpree/Decimator to provide much more juice for HV
Actually, context, was asking as an accompaniment to Trauma staff on Psyker
Perhaps Shred over BM there?
I have no idea for Psyker tbh
I would still guess HT/BM, but thats because it tends to be pretty generically good
Ht bm, bm shred, ht shred works
They need to add big brother to Auric Maelstrom, Auric Surström, where it spaws enemies like it was havoc without the modifiers
or combine all maelstroms together except the tox gas
It could work training ground for higher havocs with the boss triggers and such too though
dealing with hords of maulers and crushers while being smacked by a chaos spawn and hords of specials charging for you
So could learn in enviroment where losing doesnt drop your rank and so on
want the old monster maelstroms, spawn alot of regular bosses instead of weakened
Everyone started as a shitter, if you gatekeep em like that endgame will eventually dry out and die
So stepping stones towards H40 without rank drops would be good
except for the 6000 hour vermintide 2 players
noah's ark couldn't carry these animals
you get both now
I guess i was VT2 casual too
barely
barely spawns bosses
play a monster maelstrom and first 5 minutes forget its a maelstrom
Atleast the titles reprsent em well
become the carry i see no problems
H40 dude joined our early H20s game lastnight, we were 3 and he insist we go like that as you "just speedrun it"
We wiped, those two other guys were constantly going down and had like rank 10 havoc, probably would have been better let em die and then try to rush ahead the map
to zoom around is the greatest tactic
it allows you to zoom around a corner and run into a giant hord of nothing but crushers, and make you regret life choices
That h40 was friendly about it though so all good in end, we ended up then afterward steamrolling some H17 or something like that instead
Hivescum can do that and move on 4 times or more if you find another grenade box for RPG
while deal with the problem when you can build up a giant mass of heretics and then lead them to your teammates before leaving again

