#hivescum-class

1 messages · Page 234 of 1

near mauve
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well he aint wrong its a cracked build

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u kill everything with dots

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he's only taking the bonesaw cause its a dot machine

dull dagger
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I need to try it out. I didn't see a build like this in pins so I assumed it wasn't very good.

near mauve
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its the combo of needle pistol rockets and dots from bonesaw

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i enjoy it myself

main trellis
near mauve
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his builds are fun Haha

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fun > min maxxing

dull dagger
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How does it compare to the builds in the pins?

near mauve
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about the same tbh

main trellis
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Like srsly; sometimes i feel whenever ppl upload smth they don’t test various options or approaches to archetypes of builds they use due to talent/blessing/perk choices…
Like its once again; quantity over quality

near mauve
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the thing is u should never take a youtuber build and copy paste it
u should always adjust it for your playstyle

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its a template and not a verse from a holy book

main trellis
near mauve
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eh some of the best min maxxed builds in this game are boring as shit

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for example i only ever pick ogryn taunt if i dont wanna put it any effort

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taunting is fun but its so comically broken lmao

main trellis
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Thats why in my guides i type about choices & why certain things were chosen over others
Argumentation is important

near mauve
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where do u post your builds

dull dagger
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Tweaking builds to your own preference is all fine but it requires understanding of how those nodes work exactly, and I don't have the patience or the joy to do that. I'd rather find builds that are interesting / effective to save my sanity. kek

main trellis
near mauve
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its very powerful and i like taunting abilities in games but it just feels like im playing easy mode

dull dagger
near mauve
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so it ends up being less fun that charge

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charge is so fun

main trellis
dull dagger
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The Vet guide is good for that, shows alternatives.

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I need to make a meme flowchart on "is this build good?" and all branches lead to "no".

main trellis
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Sadly ppl have tictoc brains

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Most of them atleast

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And its never that easy to just copy the build & get in there

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Understanding is required

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Atleast i can attest that many ppl who i shared my builds to said they had their performance & fun in-game elevated so thats a win for me to teach ppl new ways to enjoy the game & be effective in the team chadgryn

dull dagger
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I think videos are a good format since as much as people like to dunk on CC builds, they showcase it, explain each skill point decision, explain how the build is going to synergise and be played etc.

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Build might be ass but at least I now know how to play it. kek

main trellis
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As for fun factor; thats subjective

fallen void
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am i supposed to dump damage on needler

astral canyon
dull dagger
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I like to find one super sweaty build for Havoc, and then everything else I don't care if it's meta since I'm probably just gonna be using it on aurics or below anyway.

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My needler dump is stability. 🙁

main trellis
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Some like playing book zealot for example like @pulsar aspen
Some ppl dunk on it saying its bad cause it ‚pauses the game’ and ‚takes zealot out of the game’ cause it does no dmg

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I think of the latter lot as foolish

main trellis
upbeat gyro
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If i had several likes and it would get visibility, then i might add notes on what to change for preferences

dull dagger
upbeat gyro
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My builds are good, not because im great build maker, but because i use these discord class channels for feedback, so they get ironed out

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And ill learn in the process too so can then make more solid bases for experimentation

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Had really bad teams today in early havoc 20s, and one major reason was that people had quite awful builds. Veteran that ran out of ammo, didnt take the ammo regain aura. I kinda wish people paid more attention to it as its kinda make or break when you go higher difficulties. Not that the gameplay was perfect from any of us either.

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Suprisingly many people still in havoc20s or so that would probably struggle in malice too without help of team carrying em

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Struggled with desperado on Havoc mission with the gas thing going on. For those missions you should pick deploying stimpack ability?

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Next time i see that ill try to deploy pack thing or just switch to rebreather arbi

dull dagger
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This is the only game where even after I lower my expectations in difficulty, the team I find in malice somehow still manages to disappoint me.

main trellis
upbeat gyro
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Captain with voidshield and flamer behind em protected by it, is nasty combo

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Even RPG didnt get it

dull dagger
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I'll be dead and check spectator to see how we're doing and this is the first thing I'll see.

dire badge
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Hey guys the sword combo captains w swords or the sword Lt have that goes out rly fast. What's the dodge directions in order I need to hit? Because sometimes I'm dodging it and sometimes I get hit even tho I'm dodging

upbeat gyro
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From enemy density id guess Malice or Heresy

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And down there, i guess its the place to do mistakes like that, hoping the player gets the lesson eventually

astral canyon
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The player thats revived has only 2 wounds so it cant be under heresy

leaden fable
astral canyon
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Lobotomytide

pulsar aspen
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@main trellis Book? tposegryn

main trellis
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Same as for chaos spawn

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Also timing is crucial

dire badge
main trellis
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You basically back away

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Or block

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Or parry

bronze glade
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i take them on the chin like a real man

main trellis
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Parry is best

tranquil berry
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I prefer blocking then dying to a silent burster that materialized out of the void shield

dire badge
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There's no way to dodge side to side to get damage in mid comho?

main trellis
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Also important

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2nd attack in the flurry will ALWAYS go for another player if you are focused & another player is close by
Thats how ppl get hit too cause they think they are safe & get punished

dire badge
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Okay but is there a specific way to dodge the combo so you don't get hit and get dmg in. Like how you have to dodge into chaos spawn arm and slide in

main trellis
dire badge
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I ain't here to play it safe, otherwise I'd play arbiters

pulsar aspen
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I think there is a difference between playing save and taking needless risks

main trellis
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Create space, wait for flurry to end or attack (if you wanna) when the second attack occurs & goes for someone else but i would not recommend it - utilize patience

dire badge
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I get four hits in if I dodge it

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That's four seconds of rampage increase

main trellis
main trellis
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They can track you 180 degrees

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Easily

pulsar aspen
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Whenever there are events or situations that involve a Sword Captain, a lot of people get punished because they want do do damage and kill the boss without understanding the captain's behaviour

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And on Havoc 40, such a mistake hurts a lot.

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But, go and play risky if that is what you want to do.

upbeat gyro
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I learned from Mr E vid to beware sword captains and laser pistols on em. Shotgun and blunt ones are easy.

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Wish he would condence this info into 3min or so, instead of 30min, aint nobody got time fo dat

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I should prolly install that mod that allows you to spawn em, so could train 1on1 against various bosses.

livid raven
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don't you just spam m1

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they don't exactly have a varied moveset

upbeat gyro
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Yeah but still in psykhanium you could clearly see what they do without pressure

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Usually with captains i just dodge circle around em and spam m1 hits, then occasionally they push you 5m away and you go in again

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But if they got sword, im slightly more careful

pulsar aspen
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Nothing beats field training

upbeat gyro
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Like might back off if they comes at you

livid raven
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i dunno i feel the most dangerous part of them is the people around them

arctic imp
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Am I really expected to use pickpocket in havoc 40 as a hive scum?

I barely use any ammo but I just got cussed out for picking up a small box and not using pickpocket, mind you that was after I achieved a million damage while everyone was sub 500k.

I know damage isn’t everything, but is not taking pickpocket seriously that something to be upset about when I’m also the primary damage dealer?

astral canyon
arctic imp
sturdy linden
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Sounds like the average pub

mighty belfry
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Was it the host complaining about it if you know?

arctic imp
zenith fern
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Sounds like an ammo starving ogryn lol

arctic imp
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Veteran, the thing is I wouldn’t have grabbed anything if his indicator was anything but white. But it was. So he was full/close to full.

mighty belfry
arctic imp
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It’s like he was just mad that I had the audacity

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To not run pickpocket

muted pivot
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not sure what to put in my chemist stimm supply stimm

mighty belfry
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That sounds more like a them problem than a you problem

muted pivot
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running sample collector

mighty belfry
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And if you're doing that much more damage than the vet

muted pivot
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damage/crit, cdr is the way I normally see? Not sure how cdr even interacts with this

mighty belfry
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The vet is doing something very wrong to begin with KEKW_ogryn

arctic imp
arctic imp
mighty belfry
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Probably not.

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I've had a few people be surprised I don't run pickpocket but none of them have accosted me for it.

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Just more surprised than anything.

main trellis
limber cradle
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I find that if I use it with needler on a melee build I end up just using the needler

main trellis
limber cradle
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Literally no punishment for repeatedly magdumping it

main trellis
arctic imp
mighty belfry
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It's not. You just have dumbasses that want all the ammo when they don't need it.

main trellis
arctic imp
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Mayhaps I wouldn’t need the ammo if he was using his gun to kill specials 🤔

main trellis
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Hes the issue then

mighty belfry
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I think of it this way.

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The only reason you're running pickpocket on a melee build for ammo constraints to be easier on the team

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But at that point, are you really playing a good melee build if you need ammo that much to perform well that you'd need to pick a node for it?

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Especially when you literally have an aura that also helps with that, that won't chip into your talent points?

livid raven
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Isn't that aura a meme

mighty belfry
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People who say that are wrong.

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Straight up.

livid raven
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True it might be worse

mighty belfry
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The only reason that node is considered a meme is because pickpocket exists.

livid raven
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Anyway the survivalist vet is enough

mighty belfry
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How the fuck are we really saying that aura is bad? 😭

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There's no flippin way bro.

livid raven
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With words and thoughts

manic wolf
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The aura isnt bad, but Pickpocket is so overbearingly strong it makes the aura a meme

mighty belfry
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Thank you!

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It's just pickpocket brainrot.

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The aura is actually really good.

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But pickpocket existing devalues it significantly.

manic wolf
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If Pickpocket didnt exist it would be non-negotiable S-tier, but being totally self sufficient on ammo results in sharing ammo being less good, yeah

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I wouldnt be upset if Pickpocket was just outright removed from the tree tbh

mighty belfry
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This is just another example of pickpocket just being way too strong right now.

livid raven
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I agree, they should nerf chem dep

manic wolf
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Like Vet's lasgun ammo perk is borderline, but because its restricted to certain weapon types, it at least has something holding it back, Pickpocket just doesnt

limber cradle
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I kinda expect pick to become salvaged ammo at some point

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Which is VT2 BHs "kills in melee when totally out of ammo restore ammo"

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Can't remember the exact percentage on it

livid raven
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They should make it drain ammo from allies in coherency instead

mighty belfry
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I'm pretty sure they're reworking it in some way given what's been posted here.

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And it looks similar to that.

limber cradle
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I still don't quite get how Scum shipped like it did

livid raven
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I love when they kill a plsystyle like that

manic wolf
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Thats why

limber cradle
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Logical

mighty belfry
manic wolf
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So much about GunScum needs to go lol

limber cradle
low harbor
limber cradle
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The literal only thing holding gun scum back is that it(subjectjvely) isn't very fun

mighty belfry
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The fact that people are being full on toxic about others not running it because its as abrasively strong as it is? Yeah no that's in need of the hammer at this point.

livid raven
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No that's very stupid sorry

mighty belfry
manic wolf
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Remove VD, neuter Pickpocket, remove ranged immunity from Desp and have ranged DR instead and its mostly gonna be fine, but if any of those things remain as they are, it will always be abrasively strong, its just how it is

livid raven
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Nerf survivalist too

mighty belfry
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Wait

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...V ADMs are better???

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Well color me surprised.

bronze glade
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i have you covered

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just another casual V win chadgryn

low harbor
low harbor
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They look way nicer than before tbh

low harbor
exotic temple
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I don’t get it either but I guess everyone is entitled to their opinion. I just assume that since I’m not running havocs I’m not running up against brick walls with bs

manic wolf
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The damage is fine, good, even, but its slow, which means reacting to new threats on the fly feels like mush

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Compare it to something like the Tac Axe where you can bash 5 different heretics in the mouth before you can finish one swing with the Saw

exotic temple
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I’m still playing around with taxe, I get why people like it. The build I have just seems to work better with bonesaw

manic wolf
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It kinda goes against the rapid-fire playstyle Scum tends to benifit from

exotic temple
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Right which is why bonesaw typically devolves into light spam

bronze glade
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saw is ass

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they fucked up the moveset design so badly

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and in terms of power, the weapon itself is just mid

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it also subjectively does not feel good to play

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it's really incredible how they've been managing to make melee weapons where the heavies are just dogshit for no discernible reason

sturdy linden
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Might be intentional to make carapace feel more dangerous

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Since it's their tool of choice for increasing difficulty

bronze glade
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(they also introduced a weapon that's very strong against carapace in the same dlc)

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(also an entirely new DOT that wrecks carapace)

mighty belfry
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To be clear, saw is good at single target and trash horde clear solely because of the toxin dots.

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It's mixed horde clear where it really suffers.

mighty belfry
bronze glade
sturdy linden
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oh right

bronze glade
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yeah shivs are great against carapace

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and then needler for ranged slot as well

mighty belfry
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They also have toxin throwing knives

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Which also brings me back to "why the hell would you need pickpocket on a shiv melee build"

spark gyro
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When I have 4 dudes needing to die at range

exotic temple
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I don’t get that either

spark gyro
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Granted, I just get pickpocket because I'm gonna get hypercrit anyway

exotic temple
# bronze glade saw is ass

I’ll agree to disagree. Probably needle gun is carrying bonesaw so it doesn’t feel so bad but I don’t feel like I’ve ever died because the weapon was shite it’s always been because I’ve messed up somehow.

bronze glade
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or mid

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it's just a really poorly designed weapon

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and subjectively feels very bad to use

sturdy linden
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I find it as fun as shivs

exotic temple
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Shivs are kinda in a

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Imba

sturdy linden
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very Jack The Ripper feels

bronze glade
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the only reason i don't play shivs more

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is because they feel op

exotic temple
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I’ll agree they cooked with both marks of shivs but I feel like that’s why everyone feels like bonesaw sucks

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They aren’t shivs

bronze glade
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well shivs are def the golden boy of HIV unique melees

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but saw is just a mess

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same with cbar

zenith fern
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Remember

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Every class has their own dueling sword

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Shivs are Scum DS SCsmug

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But combat knife scum is more fun

exotic temple
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I really want to like crowbar but stickies feel weird except on bill hook

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Bill hook has the range to where it’s safe

zenith fern
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I do like the hook hits but they feel wacky with the screen lock on target

exotic temple
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Crowbar you have to play so strategically which would be fine if your ttk was higher than Rashad but Rashad exists and you get same as if not better ttk without stickies

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More risk no to less rewards

sturdy linden
mighty belfry
final temple
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ima be honest, Shivs fun but I prefer my saw.

manic wolf
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Unless you like PP anyway, in which case...

manic wolf
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It shouldnt be getting stuck on random poxxies and groaners when you're trying to clap mauler skulls

bronze glade
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it also needs to be faster in general

sturdy linden
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wonder if that's even possible

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making a weapon's swing prioritize one enemy type over another

manic wolf
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Probably, they can do it with hitboxes, and its more or less the same thing

manic wolf
bronze glade
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yeah i'd like the latch to be a bit faster too

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like yes it's very safe when there's just one crusher

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but usually that's not all you're fighting

manic wolf
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Yeah... same issue with Bonesaw, it kinda falls apart vs dense mixed horde

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Like i could live with Bonesaw not getting improvements, but Crowbar desperately needs then as its such a cool concept

flat mist
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i dont think any latching weapons have a place with how darktide difficulty is currently balanced

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ie crusher clowncars

limber cradle
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Agreed

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Latching feels like a death sentence

brittle sierra
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Me latching onto the demon host: whatthefuck_heresy

austere coyote
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it's the most Jacket Hotline Miami melee he has

spark gyro
limber cradle
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So, so badly

spark gyro
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It's funny how something as simple as sticking to an enemy can get tossed to the side with enemy count

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Just an extra second or two of dedication

low harbor
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make latching attacks also cause a minor stagger-only explosion near the player
and increase latching attacks' first target dmg

spark gyro
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Granted, one of my biggest miffs is how they make stuff like revs a payoff mechanic

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The bulk of the damage is in sticking all the way to the end

low harbor
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that one needs change too

spark gyro
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You can't do that reliably in the higher difficulties

low harbor
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the payoff is not there for the amount of risk involved

limber cradle
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It doesnt help that "the bulk of the damage" is still nothing in comparison to a shiv heavy

spark gyro
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I wish these weapons were a consistent damage tick that you could just keep canceling to sort of deal sustained damage to the enemy instead

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So instead of having something like 100>100>100>500, idfk, just make it all 200>200>200>200

spark gyro
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Also another funky thing

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We glue the camera to the enemy, but they can just walk away

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Like mutants

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Telekinetic revving

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Emotional damage

flat mist
manic wolf
low harbor
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And not a strong stagger

flat mist
low harbor
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Think like overload blessing’s explosion stagger

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Except no damage

flat mist
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its just fatshark and fear of review bombing from the unwashed masses

manic wolf
low harbor
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I wouldn’t mind if power sword got bonked and falchion got 8-10 buffs to make it good

manic wolf
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Hellderpers ruined an entire generation of gamers when it comes to balancing discussions

dull dagger
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Man, there's always a trapper or a dog or a burster I don't hear in all the noise until it's too late.

exotic temple
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I still hate trapper design. If they want something they can pierce through walls of armor and crap they should reskin life leaches

dull dagger
bronze glade
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mr. e 🤮

upbeat gyro
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The real Mr E

exotic temple
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As a cast net enthusiast trappers make me go insane. Nets have to get center mass in the center or you just wallop things with the weight and it snags on everything

dull dagger
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I think getting surrounded and losing my ability to dodge lethal attacks like sniper shots or crusher smashes is one of the most common ways I die, if we're not counting teammates shooting barrels or trapper/dog/burster RNG with no help.

bronze glade
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positioning is king

exotic temple
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Also flying net pulling you back with no tether is just like….extra stupid

dull dagger
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Also say what you want about MisterE and Reginald, but they can clear Havoc 40 and I can't do that so they at least know some things I don't. kek

bronze glade
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well they can clear h40 either due to getting carried or because of their mechanical skill

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but what they say needs to be taken with a grain of salt

dull dagger
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I cleared H40 because I got carried.

bronze glade
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and in the case of Mr. E, the entire can of salt

exotic temple
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40 k years in the future the only thing that seems to have gotten better is net designs

dull dagger
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The guys said I did good but it was my first time, I definitely got carried.

bronze glade
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the first time i had a h40 clear i accidentally poxburstered ainz twice with impact nades

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oops

flat mist
dull dagger
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How is it I see ChocoB fight ragers in melee and dodge all their stuff where as if rangers get into melee with me I'm getting my ass beat.

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Though I must say I am dodging them wayyyyy more on Scrum compared to my Vet.

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Feels like on scum I get hit 1/10 times, on my vet it's like 10/10 every swing is connecting. kek

bronze glade
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vet needs to push a lot more

dull dagger
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Can you even push ragers?

bronze glade
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you can't use dodging as a form of locomotion like you can on HIV

bronze glade
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and make space

dull dagger
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I use push to get time to charge my power sword.

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and the push attack is good too.

bronze glade
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yeh

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and psword is so strong that in some cases, you can just fight your way out of a bad spot

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not always obviously

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but sometimes it's an option

manic wolf
dull dagger
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Okay that video actually got me taking pushes more seriously.

bronze glade
manic wolf
bronze glade
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i just don't think either of them are reliable sources of information

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tho obv it's a matter of degree

dull dagger
manic wolf
manic wolf
woeful hill
bronze glade
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or as reliable as you can be in this shit game

manic wolf
bronze glade
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(path)

manic wolf
astral canyon
dull dagger
bronze glade
manic wolf
manic wolf
dull dagger
# bronze glade oh HOTE guide author

I use that guide a lot since it does have builds, and also Veteran and Zealot kinda have a stock build at this point and every meta build is just a variant of that.

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I've never seen anyone's builds.

dull dagger
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Closest I've done is hit tab and see which weapon they're running.

manic wolf
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You should look, you will see manmade horrors beyond your comprehension

dull dagger
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TBH if I looked I wouldn't even understand what's good or bad.

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When I play the game for a while on my Vet I start to learn which nodes are very strong / key a little bit, but then I take a break and FatShark puts out some patches and what little I knew is gone again.

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Build crafting has never been my forte in games, I usually try to avoid it.

manic wolf
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Provided you know the context of what is doing what, buildcrafting in DT is pretty easy, but the hardest part is finding the context of what stuff does

bronze glade
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that's where kuli's guide comes to the rescue

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guides

manic wolf
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Terminus Warrant on Arb is a great example of it; Looks good from the stats, but is functionally worthless in practice

dull dagger
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Yeah it's just trying to understand what nodes do exactly is such a pain. It feels like what I think it does and what it actually does are wildly different at times.

manic wolf
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Even if all the tooltips were fleshed out enough to tell as much of the story behind stuff as they possibly could, they would still be subject to "live fire" practicality

dull dagger
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Then I have to worry about overdoing it with certain stats, unless you got mods and you're testing things you're not sure if you're meeting thresholds or overkilling stuff too much probably without labbing.

exotic temple
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It doesn’t help that you have to data mine the game to get useful information

manic wolf
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No, that it most certainly does not

exotic temple
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Or download a series of mods which you hope are accurate

dull dagger
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Like with the amount of effort it takes, it's just so much easier to let people figure this all out, then a few months later come in and say "Hey I like X weapon, can I get help making a build around this playstyle?" then later on I can maybe ask about the nodes recommended to me, make my own tweaks, and ask for feedback on how my tweaks compare to the original build.

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Only problem with my method is when I start getting more than a small handful of builds set up, it's hard doing that for all of them.

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Like I spent a few days getting a buncha builds for Vet from the vet channel, I was happy with them in the end.

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Then patch comes out and my builds get reset lol.

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Speaking of which I need a Hammer of the Emperor guide for Scum.

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Also I hear different takes on what is a dump stat on my weapons, not sure which is correct. How big of a deal is it to have the wrong dump stat?

bronze glade
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depends on how off you are

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dumping damage on a melee weapon is prob going to be really bad

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dumping defense instead of mobility? might not matter

dull dagger
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Yeah that I luckily don't do.

woeful hill
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like purg staff 60 compared to 80 quell speed is a 30% difference with the 1st quell tap

dull dagger
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Like I got a crowbar with defences on dump, and another with mobility dump.

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My bonesaw dump is mobility.

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Same with my shivs, mobility.

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Ruke of thumb is mobility usually to dump on, but then I run into stuff where that's not the case so it makes me paranoid. I don't want to invest my finite resources to enhance a weapon only to later realise I polished the wrong one.

woeful hill
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mobility is always a safe dump, since the difference between 60-80 is very minimal for nearly every weapon + its not a damage stat

dull dagger
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Oh and Needle gun for example.

compact oyster
dull dagger
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I assumed dump would be mobility, but I was told stability when class first came out, and I saw someone in here earlier say stopping power is dump.

woeful hill
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all stats are dump on needler

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like

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none scale the DoT which is the main damage

dull dagger
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Okay good, at least that means I don't have to start over with the one I have on stability dump.

woeful hill
#

ammo doesnt matter since pickpocket exists (oh no, 1 less shot in the clip)

sacred pilot
#

wha

woeful hill
#

do you know how to inspect weapon stats?

#

and how to read them?

#

@dull dagger

dull dagger
#

I think I know how to inspect, not sure if I am reading them correctly.

woeful hill
#

1 min

dull dagger
#

I normally just inspect to see what sorta attack pattern they have.

#

Like does it do overheads or horizontal slashes etc.

woeful hill
#

I can use a crusher as an example

#

since its dump varies

dull dagger
#

Oh how do I even use the crusher effectively, I just got one for my Zealot today.

woeful hill
#

push attack, then light attack

#

hit head

#

repeat

#

its a simple weapon

dull dagger
#

Ah, the video did say you will burn more stamina from pushing more often with it.

woeful hill
#

Push attack is its best attack for everything by far

#

mourningstar moment

#

Okay here

dull dagger
#

Okay I just put together that "chemist" build to try out.

woeful hill
#

this is the Power Output stat

dull dagger
#

My bonesaw is low level but will work it out.

#

Power output as in damage?

woeful hill
#

the yellow number is what its currently doing then the bracket is the min and max [ (if stat is 0%) | (if stat is 100%) ]

woeful hill
mighty belfry
woeful hill
#

these

dull dagger
#

Oh interesting, so it shows me my current damage and also my potential damage.

woeful hill
#

its effecting the special action of the crusher

#

with minor aoe/damage/stagger difference

dull dagger
#

Only two of them sound like damage, the others are like AOE stuff?

#

I know my bolt pistol has a blessing which buffs the explosion of the crusher.

woeful hill
#

yes

mighty belfry
#

That works with crusher special

dull dagger
#

Special seems to be like uh

#

Power sword but when it whacks it goes boom a little.

woeful hill
#

its just for stagger

dull dagger
#

I think I only get 1 swing with special.

woeful hill
#

minor damage increase + alot of stagger

mighty belfry
#

It's your bulwark opener.

dull dagger
#

Ah okay, so not really for DPS.

#

I was spamming that shit like a power sword.

woeful hill
#

don't

#

yeah

#

only for stagger, I sometimes use it for the minor damage increase if I am sliding into an attack

#

since I have free time to do so

dull dagger
#

Oh, how do I use the bonesaw btw?

woeful hill
#

idk, I don't use it

#

from what I've seen in here, keep it on dot mode and hit enemies, and when crusher flip it

dull dagger
#

It's one of those weapons where the combos keep switchhing between single target and horde which always confuse me.

spark gyro
#

I recall mention that the horde combo is just light spam

mighty belfry
#

Only reason to use brittle mode is for bosses

dull dagger
#

First light is a strikedown. :/

#

Do I need to do anything specific for this chemist build or just slashing/shooting with my chem weapons is just going to be it, and my passives just handle it?

#

Or is this one of those builds where you need to like push an enemy or dodge an enemy to trigger a thing that brings it all together.

#

Oh the stim crate seems to boost damage on the DoTs.

tropic crag
#

i use the tox dot on crushers, but i'm also simple minded

mighty belfry
tropic crag
#

like i don't like the folding shovels because that feels like too many steps KEKW_ogryn

exotic temple
#

Reginald has a primer on bonesaw I like. The only thing I’d say is if you do rampage you basically just light spam outside rampage you can get fancier

dull dagger
#

The shovels do seem satisfying though.

#

Oh yeah I didn't watch that, will check it out. I saw his video on the needlegun though.

tropic crag
exotic temple
#

Rampage bonesaw is kinda meme

tropic crag
#

its really good tho, like all memes on scum

exotic temple
#

Oh yeah I enjoy it and if they ever fix the toxin nodes

#

It would probably be even more fun

tropic crag
#

lol yeah

#

honestly i think i prefer rampage bonesaw over box bonesaw but i take it with box alot to help a team

exotic temple
#

I might be coping but those buffs that got showed the other day do look interesting

tropic crag
#

i didn't even catch them, i've been stuck playing cairn for like a week KEKW_ogryn

exotic temple
#

It looks like there were some buffs to the toxin nodes on the lower right side. I don’t know if they are gonna be goood enough to compete with pathing over to middle or left side but they look interesting

tropic crag
#

because people are so cold on them overall i could see them getting buffs, FS tends to buff more for fun than actual balance reasons

#

same reason they often nerf tbh

exotic temple
#

Right and I think rampage chem dep with toxic renewal and the dmg debuff on toxin is probably the tankiest build

spark gyro
#

And the DR from hive brawler

exotic temple
#

So if that gets buffed and you can keep dmg up…..

spark gyro
#

I think with hive brawler and rampage I can tank 2 overheads

#

Or rather, eat them and have a tiny sliver of health

#

Post-fatmangus world ruined the word "tank"

exotic temple
#

Right as an oggy main I’m jelly

#

But I wonder if the right move is fat ogryn with the 100% extra toughness regen below 50% hp talent

spark gyro
#

To my memory, toughness regen is specifically the coherency one

#

I think the one that dictates talents was "replenishment", but it's not like Fatshark is good at religiously using terms

exotic temple
#

I’ll have to try it later but I think it affects all toughness regen

spark gyro
exotic temple
#

Or replinishment

spark gyro
#

Most psyker talents outline "replenish", but then one of them uses "restore"

#

Go figure susgryn

exotic temple
#

I’m dumb I should have known Kuli was already on the case

tropic crag
spark gyro
#

Real

dull dagger
#

This game has the most RNG ever when it comes to random matchmaking, it's truly a dice roll if my team will be terrible or competent. kek

bronze glade
#

that's why pubs are f un

dull dagger
#

Quickplay into train mission, gotta defuse bomb, rest of my team is off doing god knows what instead of covering me. I go down, it happens, respawn right next to the bomb minigame, no revive, we all die. kek

exotic temple
#

If train is on the map I don’t qp

tropic crag
#

auric train map qp is usually a free win

exotic temple
#

I fucking hate train mission unless I’m running with people I at least suspect have functional brain cells

dull dagger
#

Yeah it's not aguarantee but auric tends to be much more stable since the less experienced players avoid it.

tropic crag
#

oh... i can't remember the last time i lost a train in auric

#

well since they fixed the sniper spawns on it

#

before that? yeah it was a toss up

exotic temple
#

Everytime it comes up on qp it’s basically load straight into a loss screen

dull dagger
#

I'm on damnation quickplay at the moment, haven't even unlocked auric for my scum yet.

tropic crag
#

but how it is now we almost always end with a ton of time left and usually no problems unless we do something silly like all fall of the train

#

oh yeah damnation qp is like old heresy now adays

dull dagger
#

What's wild is that if I swap to my vet to carry, I only match with LV30 experienced players who don't need help.

#

If I switch to my Scum to level it to 30, I match with LV23 guy shooting bursters point blank.

woeful trellis
#

game prolly tries to match you with characters of similar level

tropic crag
tropic crag
spark gyro
#

I don't mean a couple meters, I mean actual physical contact between both characters

tropic crag
#

shield planting oggy's are cute to me, they want to help so bad but don't have the means to actually help

spark gyro
#

One the positive side, at least the enemies flock to a certain spot

#

Could be worse, I guess

tropic crag
#

i give'em a pass and let them do their thing like when you let your sibling hold a controller thats not turned on

#

at this point in the games life i'd 100% rather have a shield planting oggy over a smite spamming psyker or a fistpumping zealot that only fistpumps at the weirdest times

exotic temple
#

The only time I ever plant my shield is when I walk into the open and there is a gunner line. Let them all get that attention seeker then dodge behind cover

tropic crag
#

i just shoot them and charge into them honestly

exotic temple
#

Free kills for everyone

tropic crag
#

but i also never play shield with oggy

#

or i slide into range of the taunt and just taunt them before crashing into them

#

and i don't meant the charge skill, i don't use that one like ever lol

exotic temple
#

I like implacable especially with shield since the movement is ass

#

But taunt is hard to pass up.

tropic crag
#

i usually run things like rumbler or GG that can distrupt from a distance so i can just walk over to the problem and bonk it... kind of play scum the same way tbh KEKW_ogryn

#

but its easier to close the gap with scum

exotic temple
#

Right because the only weapon with decent movement stats is cleaver and they neutered cleavers

#

Because wtf not

tropic crag
#

I think the movement is mostly fine but i liked vt2 movement so maybe i'm just ok with slow KEKW_ogryn

dull dagger
dull dagger
exotic temple
#

Mk4 cleaver ogryn is funny af. Slap uncanny on that sucker and it’d probably be pretty gross

tropic crag
#

i mostly run shovel and paul in the current patch... paul for havoks

#

pretty much always taunt so i can use it when my movement isn't quite enough lol

dull dagger
#

Power sword / plasma gun combo has probably been my default thing since the game came out. kek

tropic crag
dull dagger
#

And I still struggle.

spark gyro
#

I think the taunt shield combo really only gets bad in the same way smite does: when the player straight up doesn't know how to do anything else and keeps pushing forward doing the same thing

dull dagger
spark gyro
#

When it's less "I saw the situation and understood this would be my best course of action" and more "I saw the situation and understood nothing of it, I'll default to the safest thing I know"

tropic crag
tropic crag
#

i will put my gun away after missing four times on an easy shot then land 5 easy headshots with my melee weapon that changes angles constantly

spark gyro
#

I couldn't play Bardin, the height difference was so weird

tropic crag
#

going from slayer to ogryn was rough... he's as short as an oggy can be... all my characters are as short as i can make them in dt KEKW_ogryn

#

when i first started playing DT i kept swinging waaaaay high

#

but yeah my aim isn't great with hitscans at all, i'm pretty good with projectiles (so i am actually really accurate with the rumbler and GG) because of alot of overwatch time

#

but i can't aim hitscans very well at all so i miss alot with alot of guns in this game

#

and plasma might as well be hitscan if its not actually one

#

so i waste alot of shots

#

when i use the bistol or heavy las pistol i aim center mass KEKW_ogryn

dull dagger
#

You don't even use alt fire or anything.

tropic crag
#

lol i mean i'm not useless with it, but i can't carry with it i guess i'm saying

#

i can carry harder with a melee shovel build on vet

#

or like a chainsword maybe now that i've put more time on it with scum

dull dagger
#

I don't think it's possible to screw it up unless you try to right click with it and blow yourself up, or just miss all your shots.

#

I don't even aim for heads most of the time, I just whipe out and aim center mass.

#

Rips through everything. kek

#

The fact that left click spam puts you at zero risk of blowing up is hilarious.

#

At least on the psword I had to learn how to make space to charge it, especially since getting hit cancelled the charge, so learning to push and charge, or dodge properly, learning to use push attacks on crushers. Took me a while to go beyond just spamming left click.

#

The fact that someone can ping a trapper behind 600 trash mobs and you can just aim where the ping is and fire the plasma, and that round just penetrates the whole map to kill the trapper is

#

I don't get this chemical dependancy keystone.

#

How would I get 3 stacks.

#

I got 1 stimm on a cooldown, no?

spark gyro
#

Yeah, you just keep using it

dull dagger
#

Oh so just spam that one stimm off cooldown for 10% CDR.

#

I thought there'd be some strat for getting 3 stacks lol.

astral canyon
dull dagger
#

Yeah but how would you get full stacks.

astral canyon
#

Also 15% crit and 15% tdr

astral canyon
spark gyro
#

It tends to work better with stimm supply, but you don't really need it

#

Or rather, stack easier

dull dagger
astral canyon
#

No?

tropic crag
astral canyon
#

Youre taking sample collector on the pathing already

spark gyro
#

You just get a stack when using a stimm, and you have between 90s to 60s to stimm yourself again

#

Once you reach max stacks, you technically have double the time to max the stacks again, provided you don't care much about missing a single stack for half that time

dull dagger
#

I see. aPES_Think

#

I forget my stimm exists tbh, need to spam it more.

tropic crag
#

yeah its super easy to keep max stacks when you're at 3

dull dagger
#

Opposite for me with aim, I miss a lot with needlegun since I'm so used to hitscan weapons usually.

tropic crag
#

yeah they are way different skill sets, alot more aiming with movement with projectiles

dull dagger
#

Did the rocket launcher blitz get buffed? I remember people saying it was the weakest of the 3 early days, now I see it praised a lot.

bronze glade
#

it was uber buffed

tropic crag
#

yeah right before FS went on their vacation

dull dagger
#

Oh damn.

#

Just bigger AOE now?

bronze glade
#

basically better ogryn nuke

dull dagger
#

I think that was one of the big problems.

tropic crag
#

and more damage

bronze glade
#

and one shots crushers outside of havoc

tropic crag
#

it 1 shots packs of things

dull dagger
#

Dang, I need to bring that along lol.

dull dagger
#

I always get anxiety in this game tossing grenades at my feet or firing bazookas point blank at enemies.

tropic crag
#

i prefer tox pocket sand still but the rocket launcher is great... the tox nade is also good but like... the most boring and "worst" of the bunch probably unless you can't get the tox blitz node but you still want tox on your blitz

dull dagger
#

I think I like all the blitz' on scum so far, though the stagger grenades I probably utilise the worst.

#

Normally find myself tossing them at bulwarks or ragers to get an opening./

tropic crag
#

they are all really good tbh

tropic crag
dull dagger
#

One grenade box basically fully refilling all the rockets is kinda nice.

tropic crag
#

you can also use them to save someone from getting smacked at a distance

bronze glade
#

rockets are prob too strong but they won't get nerfed

#

so enjoy the powercreep

dull dagger
tropic crag
#

same thing with the arby lone wolf and arby nades tbh

#

cc on a stick

dull dagger
#

Man I forgot about Arby nades.

#

Arby release was the best for matchmaking.

#

Even bad players weren't failing missions in quickplay.

tropic crag
#

lol it was a very comfy class out of the gate, i still use it sometimes because the arby maul is a fun weapon

dull dagger
#

I think it was worth what I paid. Can't replace my Vet as my "default" class, but like you I enjoy jumping on for a few runs for the abilities / weapons.

#

Actually don't like the dog though.

#

Spam pinging to sic the dog on enemies feels so gross.

bronze glade
#

i just use an autoping mod

#

too lazy

tropic crag
#

i get the dlc classes as they come out at the very least to have more things to have fun with when i dont' want to play my main classes... but in scums case it kind of became one of my main classes

dull dagger
#

I really like the concept of Scum's playstyle, I think I'll play it more than Arby.

tropic crag
#

the jump from a slayer mindset to a scum is very very small KEKW_ogryn

dull dagger
#

Both Arby and Scum blitz feel wild compared to base classes though.

mighty belfry
#

Scum other than some particularly imbalanced things, honestly feels like how a dlc class should feel.

tropic crag
#

oggy has 2 really good blitz options i feel

mighty belfry
#

It's really strong but you actually do need to know what you're doing to utilize that potential fully.

tropic crag
#

like rock and box do work and are unique and fun

bronze glade
#

i'd say rock is the only good og blitz

dull dagger
#

The arby shock mines stick around for so long, and the chem nades on scum too.

bronze glade
#

vet has 2 good blitzes

#

psyker 3

tropic crag
dull dagger
#

Maybe I'm just overrating how strong AOE "the floor is lava" blitz are, which my vet doesn't have. kek

tropic crag
mighty belfry
tropic crag
#

like they are good, just less flexible in how they function

bronze glade
# mighty belfry 3*

one of them is only worthwhile in havoc, which automatically disqualifies it from being a good blitz

tropic crag
#

its why the 5 second box on scum is better than the 20 second one, it gives you more flexibility

dull dagger
#

I think smokes are good on Vet but I get the feeling that you only really value smokes grenades at high diffs like Havoc, and if you're in Havoc you probably got a Psyker with bubble so you just never bother with smokes.

tropic crag
#

someone who's good with smokes can make the game alot safer

#

a good smoke vet makes me feel way safer than a bubble does

mighty belfry
#

It's not that smokes are bad though.

dull dagger
#

At the cost of a skill point of course.

mighty belfry
#

If that were the case, bubble would be a nonpick because it serves the same purpose.

dull dagger
#

The build I'm using has that, and the one that makes the box explode.

tropic crag
#

but the team getting the buff is just a bonus so who cares lol

mighty belfry
#

It's mainly that vet's other blitzes are just more applicable for general play

dull dagger
bronze glade
dull dagger
#

TBH bubble is nice during this event since it protects from the gas I think. kek

tropic crag
tropic crag
#

sorry i measure things in oggy

dull dagger
tropic crag
#

but the buff is massive to share with the team so it being a smaller radius make sesnse

tropic crag
dull dagger
#

Yeah a video was showing how it benefits Oggy stagger/dammer, or Psyker inferno.

mighty belfry
lavish parrot
#

Is it a good idea to make a bonesaw build that relies on puprle mode and not toxins?

dull dagger
#

TBH the inferno one looked like ass, but I probably just missed the point on that one.

mighty belfry
#

And there's a reason for that.

#

Smoke serves that same purpose.

bronze glade
#

bubble and smoke are both unnecessary in aurics and below

tropic crag
#

like a good meme build

bronze glade
#

you're better off with damage options

#

unless

#

you get hit all the time

#

and need a crutch

dull dagger
#

I think the only time bullets scary me below Havoc is on my Scumb where it feels like 1 bullet removes my entire toughness bar lol.

#

Otherwise on Vet I just shoot all my problems away.

#

and VoC the rest.

tropic crag
#

on oggy gunners are scary in auric still sometimes Sitgryn

#

on lil'uns bullets are pretty chill

dull dagger
#

Never tried Ogryn or Psyker yet.

mighty belfry
tropic crag
#

ogryn requires you to relearn what a "good place to fight" means

mighty belfry
#

And since we're talking auric

dull dagger
#

On Havoc even basic enemies felt like they were tearing through toughness, not even like full on gunners, just trash mobs with guns.

mighty belfry
#

...you probably can get quite a bit of mileage off of them

dull dagger
#

Smokes force enemies into melee IIRC.

#

Ranged enemies I mean.

bronze glade
#

smoke / bubble is totally unnecessary in aurics. i won't complain if a teammate runs them

#

but i wouldn't run them personally

#

there's just no need

#

waste of a slot

#

opportunity cost is too high

tropic crag
bronze glade
#

it's like picking chorus over fury zealot

tropic crag
#

and it being gone at havok

dull dagger
bronze glade
#

it can be helpful, not helpful enough for me to skip SG

tropic crag
#

so like on auric when you get shot and lose toughness you can't get shot again for a tiny bit... in havok its just plink plink plink

dull dagger
#

That explains a lot.

tropic crag
#

lol yeah, to me its the true hard part of havok

dull dagger
#

Bubble allowed me to focus on melee hordes without those ranged mobs firing at me non stop at the same time.

mighty belfry
#

But thats my thing though. Bubble and smokes are still useful for what they do. They're not "bad".

tropic crag
#

bubble is good but standing in the spots that some psykers put them down feels like they are trying to kill us

mighty belfry
#

Thing is

bronze glade
#

the original point this entire time

#

was whether smoke was a good blitz

dull dagger
#

Haha, I guess so yeah, I think our guy knew what he was mostly doing. They told me what my job was and I just focussed on my job and prayed they kept me alive, which they did.

bronze glade
#

and since they're pretty pointless outside of havoc, i don't think they are

tropic crag
#

smoke can be good, but like... its so niche that its not even good with all teams

bronze glade
#

bubble arguably has more utility outside of havoc

#

smoke? nah

#

most pubbies have no idea what to do with smoke

#

not that i care about supporting them

dull dagger
#

If I bring smokes to Auric or lower I'm basically doing it for roleplay purposes.

tropic crag
# lavish parrot I see

if i remember right it amps your damage in such a way that you can get good use out of HV... i remember someone who was trustworthy talking about it but it was a while back

#

so i'm hazy on it

bronze glade
#

i literally only take bubble to nerf myself

#

otherwise it's not fun playing psyker with both SG and DD

tropic crag
#

i only use SG... i've also never used a staff on the space wizard

#

only stab and shoot

#

SG can feel like cheating sometimes tho

bronze glade
#

yeah its dumb

dull dagger
#

So did a run with the "chemist" build, the chem dot on the bonesaw felt very underwhelming. It's not like bleed DoTs where one slash and the trash mob dies. I'd slash a zombie and would need a second slash to kill it. Maybe it's because my weapon isn't fully levelled yet, but I'm also palying on a lower difficulty to account for that.

mighty belfry
#

Honestly I think the main issue regarding bubble/smoke

#

Is not that the blitzes aren't good.

spark gyro
#

Static

mighty belfry
#

It's that the game around them has changed.

spark gyro
#

We like to move-it move-it?

mighty belfry
#

Because truthfully you're not wrong. Even for what they can do, they're just not that useful in auric even if in theory, what they do is actually really damn useful

#

It's just that player power is so sky-high and guns are just not enough of a threat to see the value in them.

spark gyro
#

One might argue that they scale inversely with player skill

#

If the player is already good at dodging the gunner family tree, do you even need to use the bubble?

mighty belfry
#

Same with bubble actually.

spark gyro
#

Havoc can be a bit of a different story, at least from what little I experienced of it

dull dagger
#

I'm terrible at that, didn't even know I could dodge it. My solution was to just kill them with plasma or helbore. kek

spark gyro
#

Sliding, for some reason, was much harder

#

I think it might've been that toughness grace period from one of the modifiers

mighty belfry
#

Because some absolutely cracked players with those things will seriously change how engagements will fare across the board.

spark gyro
#

Couple that with lower toughness, and shit can get real deadly

#

I tried to play like I do in auric, bumrushing shooters with sliding, and it was... man, I felt like I didn't know how to play the game anymore

mighty belfry
#

With auric. There's just, not much to change because the threats just aren't as significant.

lavish parrot
mighty belfry
#

Which is kind of an issue with... everything. Across the board.

dull dagger
#

I hope to play half as good as ChocoB some day. This guy seeminly uses no mods, no crazy FoV, will run Devil's Claw in H40 and do better than I can with meta stuff.

spark gyro
#

No, like

bronze glade
#

i think bubble is fine

spark gyro
#

I'm not too sure, but I think the toughness grace period that gets removed might be some kind of hard limit to how many times you can take toughness damage per interval of time

mighty belfry
#

Smoke is considered a better bubble lol

bronze glade
#

with pubs?

#

never

spark gyro
#

And that in reality, I get hit a lot more than I think I do, but the damage might get ignored or something

bronze glade
#

smoke is prob better bubble in havoc

spark gyro
#

And when removing that limit, I suddenly start playing like a baboon

bronze glade
#

since priorities are different

spark gyro
#

Because I actually do, but the game protects me

#

Maybe, idk what toughness grace is

#

Though I'm not too sure either because it also feels like this grace period I'm thinking of isn't even that big, since standing in front of a gunner gets me several damage ticks per second

mighty belfry
tropic crag
spark gyro
#

I dunno, I just know that I can't slide for shit in havoc

#

Jittery enjoyers rise up

tropic crag
#

but yeah you got the general idea i think

spark gyro
#

Demolish the unbelievers

bronze glade
#

that's a pretty big deal for auric pubbies

#

smoke just confuses pubbies

tropic crag
#

because you can kill them but not super safely when they group, maybe test that and see if the tox ticks help the ttk enough to care

tropic crag
#

you can also try a chem dep build with it and see if that works with the crit stacking but idk, that would be just testing things

#

rampage and adren is def the safe bet

dull dagger
#

lol team just died to gunners speak of the devil.

#

On Damnation.

mighty belfry
#

Gotta chain your movements to cross gunlines in havoc

dull dagger
#

Don't think I even use dodge slide, didn't know I could slide off a dodge.

#

I normally just sprint slide constantly.

spark gyro
#

I do, but I don't think I do it enough in havoc, apparently

mighty belfry
spark gyro
#

It works just fine in auric and maelstrom

dull dagger
#

So that's how people were sliding backwards.

#

Probably backdodging into slide.

mighty belfry
#

Genuinely one of the most important movements in this game.

#

Will save your life in many pinches.

#

Just have to keep in mind that it takes up two dodges so you'll run out quicker.

#

That's why it's good to try and chain sprint sliding into dodge sliding instead of just dodging sliding only.

#

Since all sprint sliding will do is cancel dodge recovery.

tropic crag
#

i don't dodge slide tbh, i pretty much always sprint slide, its hard for my hand to do a dodge slide

#

but also i tend to use outdated movetech to move around fights so i kind of work around it

spark gyro
#

I started leaning out of dodge sliding after I realized I did it too much

dull dagger
mighty belfry
tropic crag
dull dagger
#

I need to clip every time I go down so I can ask what I could've been doing.

tropic crag
#

not going down

#

(sometimes tho you're just gonna go down, even the best players stub their toe on a box and get netted as they dodge nowhere)

dull dagger
#

I'm defo making fixable mistakes though.

#

Like how I allowed myself to get circled, or not prioritising higher threat target first etc.

tropic crag
#

usually getting surrounded is a simple movement mistake, like you let all your slots get filled instead of forcing them to keep walking back to slots, the more you move in a circle the easier it is to do without thinking but you can't just full circle all the time because that will trap you in other ways

#

so like half circles

#

some people prefer to drag backwards

#

target prio is just something that should be building up in you as you play... like the more you get killed by situations the better you should get a spotting the bad ones

mighty belfry
#

You hear bombers. You look for bomber.

#

You hear trapper. You look for trapper.

#

You hear flamer- so on and so forth.

austere coyote
#

you don't hear trapper because of a sound queue bug, trapped and the vet goes down 2 and a half seconds later to a mauler he also didn't hear

#

so it goes

river burrow
#

Yeah, I gotta say, most of the time these days I don’t even hear audio cues until there’s literally a trapper/burster already right on top of me

dull dagger
#

Yeah I don't hear shit sometimes until they're right up in my ass.

tropic crag
sturdy linden
#

ime bombers/trappers/flamers/even snipers are bigger run enders than any rager clown car / carapace patrol ever

dull dagger
#

It's less about the specials and more about elites. The way my team died last mission is a good example, where nobody dealt with gunners and we all went down, with me last, trying to reach the gunners from open terrain and slowly taking them out until director spawned in like 4 bursters 2 chargers and 3 trappers on my ass.

mighty belfry
#

Sounds like you just didn't have a great team honestly

#

Which. Yeah that's kinda par for the course as of recently.

#

Auric's kind of a mess with the player pool rn

dull dagger
#

Maybe I should have used needlegun to take out the gunners sooner. I did try and killed a few, but there were a ton, and we had a boss to deal with, plus hordes. So I could only flick a couple of gunners while trying to dodge melee and DPS boss.

#

This isn't even on auric btw, this was damnation. kek

mighty belfry
#

Oh.

#

Well there's your problem.

woeful trellis
#

generally speaking you should try to avoid pushing gunners if there's horde + boss

#

if you can back up into cover you should

dull dagger
#

Lemme see if I still got the gameplay in the backlog.

woeful trellis
#

otherwise you just gotta pray

tropic crag
#

unless you are gonna be the one who is handling the gunners... sometimes the team will have the boss and stuff under control you are better peeling off to handle that threat but yeah... situations are fluild like that

river burrow
mighty belfry
#

Honestly situations like that are why I prefer bistol over needler for melee builds

bronze glade
#

i like bistol but it requires one more talent point

mighty belfry
#

Lets you control the situation better

bronze glade
#

which is kinda annoying

#

why can't fatshart just give bistol like 10% more damage

mighty belfry
#

Wait. What?

#

What talent?

dull dagger
#

Okay I got the clip, converting now.

bronze glade
#

i can't hit the one shot breakpoint against gunners without the close ranged damage talent on the top

dull dagger
#

It's like 4m long though.

#

But didn't want to clip a tiny portion since I figure I should have lots of context.

mighty belfry
#

So I can rush up to kill them.

#

Or worse case scenario, I can just double tap.

bronze glade
#

well it annoys the shit out of me

#

leaves them on like 30 hp lol

#

hate the bistol

dull dagger
#

So yeah this is where we failed. We go into this open area, boss spawns in, gunners shooting into the building non-stop. I try to use that building as cover to deal with boss / horde first, but I go down and so does the team. I get picked back up, deal with boss, try to needle some gunners and push across the open gunfire to get into melee range, then all the specials start getting spammed on me before I can figure out where to go to revive my team.

mighty belfry
#

The trick is to think of it as though you have temu blackouts basically KEKW_ogryn

#

With the wonderful boon of having some crazy boom bringer radius.

#

Yeah it's not the best to use as an actual ranged weapon obviously but the utility of staggering most of the game's roster is not to be underestimated.

#

And if you're running something where most of your damage will be melee based, it works out just fine.

#

Unless you run desperado and pickpocket with a ranged build. Then it's actually really strong.

dull dagger
#

I feel like I need to get moving in that situation but I don't know where tf to go when I'm being constantly bombarded by specials.

woeful trellis
#

when you aren't sure where to go, the answer is almost always backwards

#

because you know there's nothing there

dull dagger
#

But the team is up ahead, shouldn't I be heading to them so I can revive ASAP?

woeful trellis
#

except for horde that might spawn, but horde can spawn anywhere

#

no

#

you only revive when the situation is under control

mighty belfry
woeful trellis
#

the fastest way to get the situation under control is to back up and kill everything

dull dagger
#

I'm on my own, situation is never under control. kek

mighty belfry
#

Only revive when you know you can guarantee it.

#

Easier said than done admittedly. I still make that mistake sometimes.

woeful trellis
#

ok yeah if you have some form of stagger on you, you can force a revive

dull dagger
#

So that's what I should have done in that clip?

woeful trellis
#

but it's risky and bonesaw + needle + crate has no stagger

mighty belfry
#

Straight up, ya

woeful trellis
#

the moment you saw the boss hp bar appear on screen while fighting those gunners, the entire team should have backed up

#

kill boss while being safe from gunners, then push forward again and kill them slowly

dull dagger
#

Hm, now that I think about it the guys I ran Havoc with were always more than fine of retreating temporarily to control the situation more.

woeful trellis
#

if you have pickpocket there's no ammo pressure, just kill everything slowly with your infinite ammo

dull dagger
#

What if I'm with randoms though, should I still do that if they're not going to come with me?

woeful trellis
#

idk

bronze glade
mighty belfry
#

It's fundamental in Havoc.

dull dagger
#

In that case they're all dead so it's just my call to make.

woeful trellis
#

yeah usually in aurics if your team is decent you can just steamroll everything

mighty belfry
#

Everytime a boss spawns in havoc, a team that knows what they're doing will always move back.

#

Especially so if someone goes down in a very uncontrollable situation because they can cheat the spawn and get one closer if they backtrack enough.

zealous ravine
#

the best teams pray to the emperor hold w and let faith protect them trust me

dull dagger
#

In Auric or below when boss spawns in our Zealot tries to push to the end of the map on his own and then brings everything he agros back to us while we fight boss.

#

Then is the first to quit when he goes down.

mighty belfry
#

I haven't seen a zealot doing that in quite a while lmaooo

#

That's a trope with this game.

dull dagger
#

Also guys I played havoc with, when I die, would like try to rush places with a countdown.

#

I think they memorised all the respawn points and are trying to force the game to spawn me in a more advantageous place.

woeful trellis
#

one other thing i would note is that 5 direct hits with needler = max toxin stacks, then you can just refresh them with 1 shot every reload (or any hit with bonesaw). no need to keep dumping needles into a boss

dull dagger
woeful trellis
#

uhhhh

#

mostly for clearing very dense hordes

dull dagger
#

I'm still getting the hang of this build so just doing whatever on it, trying to figure out how it all works.

mighty belfry
dull dagger
#

Yeah mine is Mark 2.

mighty belfry
#

Mk2 does aoe toxin and enemies hit by it will explode with aoe toxin as well.

dull dagger
#

Does it have to kill the initial target to spread it?

mighty belfry
#

Yes.

#

Anyone hit by the aoe from the needle itself won't explode.

dull dagger
#

It feels good against weak hordes but feels bad against groups of crushers and such.

mighty belfry
#

Yeah, it's not very good for single target like the primary fire is.

#

Which is the point.

dull dagger
#

I noticed in that clip I was forgetting which mode I was on, so I was hitting boss a bunch with alt fire instead of my main one.

mighty belfry
#

I mean, it's still toxin. Just won't build up as quickly.

dull dagger
#

Alt was like 2 stacks per shot and main was like 6, no?

mental trellis
#

6 vs 3

mighty belfry
#

But its pretty good. Or honestly kind of stupidly broken with pickpocket.

dull dagger
#

As long as I don't miss my ammo is infinite.

#

No pressure. kek

#

I've not really had a chance to trigger pickpocket yet.

#

Maybe that's a sign I need to spam more needles.

woeful trellis
#

on auric there is prolly enough ammo to go around, unless your entire team is ammo hungry

dull dagger
#

I did try the bazooka blitz and yeah, that shit deletes crusher/bulwark groups really nicely.

woeful trellis
#

in havoc with increased spawns + less ammo pickups it becomes more useful

mighty belfry
#

I mean. You might as well if you have pickpocket.

#

I've been trying to just not use it at all even for crate builds just by principle even if I know it's amazing for crate with needler

dull dagger
#

Bonesaw chem DoTs feel really weak though.

#

Like one shot from my needler kills basic enemies easy.

#

One slash from bonesaw does not.

mighty belfry
#

Two on crit.

#

That's why.

#

It's the same toxin.

dull dagger
#

At that point I feel like I'm doing the same amount of slashes to kill someone with a non-DoT melee.

mighty belfry
#

Kinda mid

dull dagger
dim moth
dull dagger
#

I was expecting to like light attack an enemy and then move away and it dies on its own lol.

mighty belfry
#

It gives too much to be a DoT weapon honestly.

dim moth
#

also keep in mind those chem nades that annihilate everything only apply 6 stacks

#

most fodder enemies will die to 2 tox stacks

#

most elites die to 4

mighty belfry
#

And you don't get a lot of those dots on a hit unless you crit with coated weaponry.

#

Which gives 3 altogether.

mental trellis
#

i hate that they actively try to walk around the chem nades when possible.

#

unlike the zealot immo nades they just go in it

dim moth
#

yeah they're nurgle cultists you'd think they'd start licking the floor

mighty belfry
#

Personally

manic wolf
#

I mean... we've all been there when we drop food on the kitchen floor

mighty belfry
#

If you want good Chem build weapon

#

I recommend box cutters.

dull dagger
#

Maybe I just need to get better at hitting faces to get more stacks applied.

woeful trellis
#

anyway i think the #1 thing is playstyle - you never want to be fighting more stuff than you have to

#

in an ideal world the entire moebian 6th would filter through a door one at a time to be murdered

manic wolf
#

Fight all the things, just play TacAxe

dull dagger
#

If they could all just stand in one straight line for my plasma gun that'd be great.