#hivescum-class
1 messages · Page 232 of 1
It do be like that sometimes
I how I know when to take finesse rending or crit stim for main weapons
Whats best desperado autogun
I use finesse for shivs
Vraks infantry autogun.
The vraks is the best now?
Yeah
I gotcha, gotta build one for when I get power supply missions w/ desperado
It has more stagger than dual autopistol for some reason and more than iag
I personally love the dual stubs the most.
So it can knock poxbursters back and dogs off teammates and knock down ragers and maulers
Yeah
They can actually
You just have to kill the dog
Its hard when far away
Shredder can in 1 bullet across map
I heard using rashad axe was good on hive scum
I need to try it
it is
me trying out rashad before i even hit level 30 lmao
They are good but not like the rashad in this clip
I was trying to find a weapon for box hive scum because shivs on them dont reach one shots on ragers
Bonesaw
And they said rashad might work better against ragers
Bonesaw isnt enough cleave or initial dmg
Rashad is best melee for rampage scum iirc
Whats best for box
Idk about crate tho
Yeah bonesaw wont oneshot a rager but its nice for box
U can kill ragers with the needler
Oh so I should stay ranged
Once u have ur buffs from chem dependency plus ur stim and some melee nodes ull do a lot of dmg too.
take blinders maybe
With my stims I do alot of dmg I can one shot
Yeah and with 4 stacks of dependency plus kalma u have like a 36 s cd on ur box and sample collector for ur own stim.
I can probably replace my coated weaponry with toxin on blitz if I go black out
No keep coated
Its goated
Is cooldown on box even worth it
Yeeeeees
Since you get it when stim is up
It teduces the cd of ur box aswell
Not really
My stims is like 45 second and I get in 20 second with sample collect so I get the box back in 20 second not 60 second like box actually is
With kalma itll be like 36s
If you have the subnode on box it makes it so cd doesnt matter
Ig without subnode then cooldown might be good
I just go for full strength and attack speed branches on box
But does it apply cd reduction if box is still active
No but fast acting stimms make the box only be active for 5 seconds
I dont go cd reduction because my box isnt really that powerful lol
Compared to rampage and desperado
Youre better off focusing on improving your killing power with your stimm imo
I could do those I have only strength + finesse because I use box build for the corruption missions and need it more up
If I go attack speed itll be to long
i normally run this for box
sample collector
U basically use the box as ur stim plus sample collector
For corruption missions is it better if I just go like 2 nodes
Dw about stim cd with box
How long is 75 second box with sample collector usually end up
Why the crits
You could also go finesse
With chem dependency the box will be like 40 s
And the stim as fast as u can kill
And the box also counts as a stim
My box is usually 20s because of sample collector and half stim
Chem dependency kind of has anti synergy with box subnode
Cause cd isnt needed if ou get box every time stim is up
Still probably is best keystone to take tho
I think its good especially with a full stim
I can try a full stim but I need for havoc corruption blight so it has to be up alot
36 second is long to be giving the whole team anti corruption
Yeah just try it out.
I tried going 3-4 hive scum h40 and it hasnt turned out well
We lost like 3 times but it was randoms
Crate supply on event missions is kinda funny 
Instant ready to drop if you don't bring cartel special
Is the heal work on everyone
Med stim does heal everyone yes
Is it me or does it really suck that the stimm supply has to cosume your stimm in order for it to spread it's effects? I get that it's stupid to mention it, and I'll be honest I thought that was a bug (the consuming the stimm part), and would still give the stimm's buffs if it was on cooldown. Would be incredible for this unpleasant event.
Dang the vraks kind of felt like doodoo ngl
It was a necessary evil to prevent you from stacking 500 yellow stims to have infinite abilities
wait nvm my gun bugged out and didn't change marks lol
Though I'd rather run cartel special for the, dmg/crit, and the decent ability cooldown buffs. The reason I bring it up is purely for this event since the stimm supply doesn't give that +10% gas dmg rst unless you consume the stimm.
Why not stimm before droping the crate?
The stimms is going to be an annoying penance to grab god
Suppose I am running right side with the Needler + Bone Saw. What Perks should I be using on the Needler and Saw? So far I've been running Cara + Unyielding on Needler, and Infested + Flak on Saw. Was thinking about switching these around though, since I've discovered these only boost the damage of the poison when you actually switch to or from the weapon?
You should use reload speed on needler imo
reload + unyielding damage
So I magdump the boss? Or shoot it and wait a bit for the poison to tick a few times
You should constantly magdump the boss unless you don't have the ammo to spare
But I usually magdump, melee some, magdump if I get knocked away
I particularly magdump captains because the poison seems to melt their shields if you shoot them while their shield is down
idk what to tell you about the saw besides that I feel like you need rampage to make it worth using
That's the thing though, the Needler's vs Unyielding perk only works when you actually hold it
Does not do much dmg; 10% basically
Cus it bugs out right
The box has to be walked on twice to work I think
I mean my chem builds are mostly melee focused anyway
So, carry Unyielding on the saw as well?
Or don’t use it on needler; you shoot then swap
Needler might be best with Maniac and Infested tbh
Nah; imagine infested being used
You know who has infested armor type?
Maniac and reload speed is what some ppl use on needle gun
dog and poxwalkers?
Unyielding reload
And poxbursters yes
Ppl dont use unyielding and carapace because they shoot crusher and bosses then take out melee
It does let it oneshot dogs and bursters
Melee usually has the unyielding and carapace so it boosts poison damage
it still does that way too slowly
infact, please don't poison the bursters
the poor sod who has to push him risks getting clapped
Putting DoT on a burster is a pepega move cause you dunno when it will die
And dogs are ez
Not wrong!
However
I put on 30 stacks if im going shoot burster and its far or on floor
If only there was a way a burster could not go off it would solve that entire problem
Yeah; gamble in another strike team then


Fr though it's fine if the burster is far away
I needler bursters if I really hate my teammates lol
If all 3 of those mfs are pissing me off?
psykers have been doing it with flame staff since time began so this has never been a new concept 
Arguably worse because flame psykers are burning all your toughness away by deleting hordes while doing it
No its never good cause it will close distance and someone will close distance to it to deal with it on their own terms
Don’t apply DoT on bursters; don’t be pepega
If you use a needler just fking push the stinker
I can't push it when it's 30+ meters away
You wait for it then; or let your team push/shoot it
Don’t create dangerous situations for marginal gain that others can do better
DoTting bursters is a throw type move ngl
Report & Block worthy if it fks ppl/game up imo
I dunno about that, i'd feel bad reporting that when I absolutely will barrel psykers off ledges given half a chance 
1 burster is enough to end a run
I get others blowing bursters up in my face way more tbh
Read the room better/get better teammates (unless randoms then unfortunate)
Yeah if I'm clumped up with randoms and hear a burster close but no one has eyes on it I just get to a safe distance away from the team
So after a bit of testing, even with the stimm supply consuming the stimm, it doesn't give the +10% gas dmg rst. That flat out sucks. Also it felt like even with bomber rst I was taking the same damage from the gas as I did without.
its the only fool-proof way youre not taking damage
Honestly sounds about right, back to gunner resist.
It helps you resist bombers...kicks, not their grenades
thats why it felt worthless
Bomber resist doesn’t affect environmental pox gas
Its the kicks they perform when youre too close not grenades im like 99% sure of this
Wish it did, tbh
It does affect their grenades
However both have ramp up damage
Will be back with a video one moment
I think thats kinda
Overreacting
Like i don't think being stupid is bannable
From eyeballing both videos you do get bomber resist my bad
Dunno where I picked up the info about it just being their kicks
If done once yes
If done multiple no
Is how it used to work
this class needs dueling sword, the best melee weapon in the game.
desperado would make good use of it
No one needs the toothpick
I meant fully invested stim
Like all points
does crowbar better with 60 mobility or 60 defence?
Idk prolly up to your preference.
interesting
I always dump defense unless it's on a shield weapon combo personally
FYI, using a stim supply crate with a normal stim during event missions will NOT give you the resistance buff
Mobility, defense affects stamina on a push attack
Hivescum has more than enough
aight
it was that way for a while
Tbh I still dump defenses on the arb shields
Like my flash shield
Crowbar does better when you use something that isnt the Crowbar 
hitting the crow with the bar
Why is it crow bar and not
Robbin pub?
What kind of a degenerate would you have to be to rob a pub of all places
Better rob the hood, like that one English guy
I mean crowbar is ok with rampage but everything else is good or great with rampage
It’s fun 2 tapping crushers but the sticky attacks are sketchy
Should I swap Jittery for Slippery Customer? I'm thinking along the line of procing things from dodge with sliding.
I didn't quite vibe with that, and I'd not like to replace jittery with it either
Had the thought of being in the thick of it your not going to be sliding in between every attack.
kill all smykers
so real bestie
trick combo noise
what blessings work on the dual stubs?
Typically run n gun and sustained fire
run n gun and desperado
you want more crits for more damage and also to hit one shot breakpoints
this. this is good.
not very useful if the uptime is shit
alternatively desperado and speedload is fun.
gun feels pretty bad without run n gun
it's a precision finesse weapon
that can't ADS
makes perfect sense
thank you fatshart
not really
you are not channeling the spirit of gun fu enough.
6 seconds of 20% crit is really easy uptime
did you actually test this
or are you assuming the uptime is fine
assuming
i do
sure
lmk, i'm interested to see if others get better results
than i do
bc i had high hopes for desperado, but was very disappointed when i saw the actual uptime of it
both on laspis
and stubpis
but i cant see how less crits for 20% damage in only short bursts on such a crit reliant weapon would be any better
well sustained fire has an extremely easy proc condition
the buff itself is worse yes
does that 20% damage make any breakpoints
but the buff doesn't matter if it's not up 80% of the time
idk
i don't trust any stubpis one shot breakpoints anyway
it seems like a better uptime than float like a butterfly
that's not saying much given float's uptime is also dog
the talent tree and weapon leaves me.. wanting
i would bet that it also pushes the dps of the weapon down when being used consistantly because of the timer on the salvo reset.
nah
timer is nearly instant
i dont like speedloader on the dual stubs because the gun shoots slow enough even with autofire or autoclicker
not sure how sustained fire works for spin shots
idk
p sure it's about 1 second last time i checked
lemme look
i pretty much only use it for the spinshots so i'd like to know if it does anything for them
it wouldn't trigger on spin shots actually
it's based on recoil reset
rather than a hardcoded figure
it wouldnt on the first one
but i want to know if it works for followups
i thought you were asking if the "salvo" reset between spins. Sorry.
damn
lemme boot the game up rq to see the reset
it feels like fatshark was really trying to make them into something you'd use as primaries with desperado like with the daps with the blessings
even though theyre more like sidearms for melee builds
like they shouldve at least given it point blank
point blank on it would've been hot
Counterpoint... Pinning/Speedload
not really sidearm blessings
i mean, personally the reset still seems like .5s which is kinda awkward. probably not enough to seriously impact the dps gain by damage increase.
Desperado speed load is way more fun, and the weapon isn't exactly sitting high on the meta mountain rn anyway.
just a really awkward weapon in terms of strengths
as much as i wanted to like the gun
forsake substance for the sake of style.
it is a lot of style tbf
im not really sure what the weapon is going for, since it seems to underperform in even its intended respect
lost a game because of it, so i stopped using it lol
there's just too many issues with the gun
needs better flak damage so special can one shot headshot gunners
and also make its critical boost stat not the absolute worst of its kind please
double the mag size
give it better reload
i'm ok with it being a 2-shot gun
but needs these changes at a minimum
including a corresponding increase to reserve ammo
put them on zealot and or psyker so i can run them with a greatsword.
what gun are talking about?
oh yeah they're weird
it will never happen but it'd be sick
same and then give it to veteran
god yes please
give the dualies to ogryn, because it would look funny
i mean i know it'll never happen
I would also like a standalone shotpistol that zealot/vet have as well but I don't think that's gonna happen
shotpistols are too Arbites coded
Just salivating at the idea of the shotpistol's increased crit chance on a deadshot veteran with manstopper
just a no shield shotpistol would be nice on the arby as well
what would it get to make up for lack of shield?
and a reload that does't take a BILLION YEARS
better reload? 🤔
that alone wouldn't make up for shield imo
longer barrel/cylinder because it fires larger shells
yeah just quicker pull out and faster reload for no shield
second shotpistol
i'd be ok with dual shistols yeah
shitols
We could do something really unique and have it shoot thermite. Wouldn't that be a fun idea! What a unique and non useless addition to the game!
that'd be fire
(buff accatran fireshotty please)
no
return to fireshotgun supremacy
I wish they’d have done two marks. One was better as a side arm and one that was better as a main weapon
i doubt we'll get new unique weapons for the DLC classes anytime soon
i will give a human sacrafice for one last game with infinite cleave thermite rounds
i'll give 3
Deagle stub pistol
i see your vision and raise you
too bad bistol's pretty pathetic without a bunch of buffs
yeah bistol is suppo-what the fuck
how would a singular shot pistol stand out amongst the other shotguns
thats a fucking storm 1911
better mobility
the combat shotguns already have good mobility
was just about to mention this
crit stat?
the problem is that the combat shotties instead of getting extra ass behind their loads got kinda shoved toward skirmisher playstyle.
That’s why I wish it would have come out with the dlc. 3 years from now the pistols will probably be the same
also, what would an arbites want out of a sidearm which a singular shot pistol would provide
i guess..
in a run and gun playstyle which constantly switches between a gun and melee, such as the terminus warrant keystone
the combat shotguns dont have a good enough draw time
We’ll get another mark of stubb pistol right after another gg and Ogryn shield mark
you shall only do heavy 1 and you shall like it
Idk who thought that was a good attack pattern
you have
heavy 1 spam, or push attack heavy 1
i really like the shield as a concept and remember how they were used in vt2 but
swedes
i wish brutal momentum was something inherent of the shield
No I mean when they designed the shield attack patterns why would only make a weapon have one good move in the entire combo
They also made two marks for the arb shield with two distinct patterns
So it’s like take one of em and give it to the ogyrn
the ogryn playtesters are actual ogryns
It’s been three years and one of the 3 weapons that are decent is just h1 spam
the weapon is the way they want it
Most the guys I know that are play testers think the shield is n00b bait
RE: the ogryn playtesters are actual ogryns
Because the movement penalties are atrocious
@woeful hill I see you.
i think they should bring all of ogryn's weapons to a decent spot before adding more weapons, but these are not mutually exclusive things
what perks? i was thinking 10% specialists, but havent tested if it actually matters
flakiac
flak, maniac/unyielding
uh mob and collateral
iirc
for rampage shiv build with cd stimm, is reposte best second blessing on shiv just to keep crit high? it feels a shame to have good crit on scum and not use precog
or is that extra 20% necessary to get it to comfortable levels consistantly on reposte? (assuming uncanny is always a sure-in)
you could take precog instead of riposte if youre taking crit stim, chem dep, and float like a butterfly
its a preference thing
i like the raw damage it brings with precog
or you can run both riposte and precog
I'm really not convinced about removing uncanny
it hurts both horde clear and ST quite substantially
There is a point at which crit gives diminishing returns and finesse is more valuable. Someone did the math and if your crit rate is around 70 ish % finesse is more valuable
Me either tbh, if a weapon can roll Uncanny, its pretty much always BiS
If player power came down a bit, allowing them to reduce the amount of armour in endgame, then there would be more room for other blessings, but thats unlikely
i mean shivs even have bad flak adms in its horde clear combo
it's almost like they designed the weapon around having uncanny
because taking uncanny will just about max out your flak adms on horde clear combos
and cara adms on single target
i guess if you brute force stack finesse, you can offset some of the loss
but i don't think it's worth dropping uncanny for precog
or ya boi flesh tearer
who needs pesky things like ADMs when you have 100% crit chance amiright
i tried that and idk, bleed isn't really a big portion of my damage
I have had it at most be 25% of my DoT damage
(the other 75% is chem toxin)
it's not nothing
but the main benefit is that touching a rager once with a crit kills them
uncanny doesn't really contribute that much to horde clear though.
you're talking about a weapon with like 50% flak adm on horde clear combo
yeah
that's not really the worst thing when you can punch up finesse so high with this class
and hyperviolence also pretty much ignoring adms
uncanny really is not the obvious choice like it usually is
yeah just tested against bucketheads. it's like a 30% loss to dps
uncanny vs. no uncanny
uncanny is a good choice if you don't really have means to get your damage to the potentially astronomical levels this class can achieve
in theory. in practice, does not really work out that way.
at least with the setups that can achieve really good melee/finesse damage
cuz the second you start including crits along with the overkill you're going to achieve to contribute to hyperviolence's effects, that very quickly starts to change.
i haven't used uncanny in forever and i'm usually topping damage in h40 or at least contesting with the psyker of all people
They should just give Precog to TacAxe tbh
So like
Whats the tree look like?
Id be willing to try this ngl.
I can see the logic behind it
bought the dlc and new to the game, how does hive scum kind of fundamentally work? im not sure i get it
You don't need uncanny if you do 80 gazillion damage to a poxwalker then hit something else
Go fast, keep killing, do not get hit
You ever play Hotline Miami?
yur
Treat it like Hotline Miami
yeah idk. i tested again.
Control was using stimm up to Wildfire IV with no Sweetspot, and using uncanny
Test was using stimm up to Wildfire V with Sweetspot-- so basically 50% extra finesse, no uncanny
the stimm was up during the entire duration of the test
which means it's a very favorable test for the build without uncanny
because realistically, precog is not going to have anywhere near 100% uptime
buckethead clear time was 8.4 for control vs. 10.6 for test setup
this was on a melee spec, though i turned off adren to keep it consistent
is stacking finesse on shivs really good? yes. worth giving up uncanny? dubious
urm how do i work this stimm lab
Pick basically anything except toughness
click the nodes? You're going to have to be more specific with what you're struggling with
this is what i'm saying
hyperviolence lets scum break rules as to how to engage armor
https://darktide.gameslantern.com/builds/a0d65a9a-b33b-4a6b-a7d7-28fee737ecd3/finesse-maxx-toxin-shiv that's how I've been running my shiv build lately
No jittery:(
i haven't ran jittery in forever
i'd have to take out pocket toxin for it
and there's a reason i have pocket blackouts on this build
Stimm
Im probably gonna max out the stimm
Unless you have a good reason not to
stimm come back fast
You could do that.
I just like my stimm being a little more reliable to get back.
I like Fervor a lot
Its my favorite node for it
Thank you
Will try this
No formal testing
yeah I really don't recommend formal testing for gauging how this works out
It's one of those cases where you actually have to try it in practical gameplay to see how it plays out.
I just
I don't care if something can kill 50 maulers standing still clipping into eachother in psyk
that's literally just vibes
you can test it out, like i did
i have, and with testing, while uncanny seemed more consistent
this setup just works better ime
because formal testing doesn't really paint the whole picture with this class.
and some of its talents
what's your precog uptime?
is crowbar good? what does it excel at?
it is not
My compliment to the chef
I like this a lot ngl
it's so punchy
It one shots a lot of shit very well lmao
as long as you just do heavies into carapace, you're golden
Which i mean you should anyway
oh i didnt answer
it ranges from 40% to 50% for me
that technically isn't good
but you benefit from precog more than the uptime would suggest
there's no way your precog uptime is 50
sometimes you're just always dodging in the middle of a h40
im getting vastly different uptime numbers from the uptime mod and combat stats
not sure which one to trust lol
honestly for all i know that value is bugged because uptime is weird with some blessings and talents
so it could very well be less than that
but it doesn't actually feel like it is to me
i really do think this is one of those cases where it's not worth testing to quantify the value of something
it's better to just
literally play the game and actually see how it works out
also this is the class with the best dodges so it isn't as hard to successfully proc precog's req as with other classes
but yeah admittedly this was when i still had the uptime mod and that was a while back. i haven't had it because i honestly just could not care less.
idk if "good dodges" should be considered a prerequisite to make it easier to proc dodge related stuff
but i did notice at that time that precog was higher than fly like a butterfly in some games which, shouldn't even be possible technically
since thats only secondary to the original purpose of a dodge
same tbh
but that's what we have right now so
🤷♀️
maybe its my ogrynbrain since all the squishies have i frames n big guys only have one thing that procs on dodge but it also procs on taking dmg
tbf
ironically, every class has the means to get better dodges
except uh
ogryn
actually that isn't so ironic now that I'm thinking about it
im satisfied with pushing the squishies around with my girth
I love nimble
Nimble is dumb
almost to the point that ive started to think i frames are kinda bs but idk
Wdym by bs
not to sound like the balancebrains i so often condemn but it seems a bit cheap to be able to just eat atks cus u get a quarter second of being unhittable
like i learned to move on ogryn back in the dark ages with none of that
ironically i found that after so long it kinda made me worse at dodging on squishies at least in terms of procing dodge related stuff cus i got so used to dodging early ... idk
Love nimble, best talent in game
rollslop
Dancer was something else man
Dancer is one of my fav bosses in DS3 tbh
Along with Gael, Midir and Sister Friede
Sister Friede will always have a fondness from me as the boss that broke me when I saw there was a third phase lmao
That being said, when you learn her, she's ez
I was playing ultra greatsword during my first run in with her
It's not the easiest with a really slow weapon, especially when she has a really erratic moveset.
Fwiw
I always used Greatsword till last year
I've been a strength purist since DS1
Elden ring is what finally got me to play dex
wait how am i able to send images?
Chat more
Red name
aw crud
Chat more
i got
i got this needle pistol with 80/80/80/60/80 but i realized its 60% stopping power and 80% mobility
Something I’ve always found funny about souls games is that one person’s circle of hell is often another’s cakewalk
should i like haha kill myself
You can dump anything but ammo on it tbh
Friede never gave me much trouble but Midir took my lunch money
Doesn't matter
what does stopping power affect?
Needles Pistol doesn't even need any stats and it can still carry H40
Me and my buddy had to each do it solo because he would have less HP and we didn’t have US East -> Finland connection to worry about
Somehow we beat Gael together though
Nothing!!!!
(For needle pistol)
my hands really hurt after playing hivescum
There’s a carpal tunnel build for most classes
That's what the Stimms are for
Like how I absolutely love Midir.
You can overcome this weakness. It’s simply weakness leaving the wrist
But some people despise him.
Or your ulnar nerve being irreparably damaged
He is SO much better than any other dragon boss except maybe Kalameet
happened with WWZ and Payday 2 aswell
The person who designed the poison dragon Sinh from Ds2 Sunken King deserves nothing but wet socks and deflated pillows
if you're on PC, skitarius will save your hands
There’s a mod that can help with certain weapons, effectively making them auto fire at their legally fastest speed while you hold M1
^^
Otherwise it might just be that DT is the game that finally reinforces 15 minute or so minute breaks lol
Stand up, stretch, shake your hands out
Alternatively embrace disabled shrimp
Ah, here it calls this code. Now I can fix some files that couldn't be enabled properly before
out of curiosity actually
i tried riposte and executor

honestly it might be better
it is beautiful when you get a vet in havoc that actually prioritizes specialists
😭
no psyker in this team and it was a near true survivor run
what's even more beautiful is the zealot actually doing serious damage so bosses were basically a nothingburger
Boltgun?
Or relic/thammer
eviscerator/fury for zeal
If only evis was not what it is now - good 4 him tho
elvis needs slaughterer so bad
Impact tbh
Imagine not being able to stagger a crusher by default on a strikedown overhead
baffling
death is a form of stagger
:)
Doing a latching attack should always protect you from the enemy you're latched to at least
(besides bosses)
Like even if it doesn't stop their swing, they should deal significantly less damage to the latcher while latched on.
I'm fine with it still being suicidal doing a long latch in the middle of a crusher mosh pit
something I noticed after playing that game
and then another game with the same mods but different team
flamer type weapons are really obnoxious in final toll + garden
U don't leave the specials for arby to build stacks and for despy to pickpocket?
Well as of now;
Chainsword can do it but;
- Zealot has to crit/use heavy rev with grievious wounds talent; you miss a weakspot? Sucks to suck (not sure if it even works; been some time since last i checked)
- Scum has to use rampage with power talent and str stimm to stagger a crusher on heavy rev (very unreliable)
- Arby is best cause 25% impact node with Emperors Fist talent lets you stagger a crusher on heavy rev to the head; 1 forceful makes you stagger on body
Chainaxe can do it but; - Has to use Thrust blessing (3 stacks on mk4, 2 - 3 stacks for mk12 on any class)
- Zealot has to crit/use Grievious wounds (just use thrust)
Evis can do it but; - Mk3 H1 always stuns but its a swipe & does no dmg basically
- Has to use grievious wounds/bloodthisrty blessing (unironically bloodhirsty is better imo)
Remember ‚Hammer of Faith’ talent for zealot? +30% impact
They removed it… and that was a hard nerf for evis cause that was enough impact to stagger a crusher on body with any mark (also making chainsword able to stun on light att rev a reaper cause normally you can’t
)
moment; imagine nerfing already not so popular weapon by proxy
Not the first time too

I never know when to take impact or cleave talents tbh
vibes
Usually impact for clubs etc and cleave for blades.
it used to work like that before the enemy stagger bug, but after that was fixed they kept the chain weapons at lower stagger
chainaxe, chainsword, evis
they dont stagger consistently on rev anymore
Stealth nerfing chainaxes was another big mistake they did - it was one of the main selling points of the weapon
Now you HAVE to use thrust otherwise you will suffer
Even tho mk4 thrust is oof and only mk12 is good with it
Only chainaxes got hit; rest was unchanged if we look at the weapons themselves only
Wait we can't casually lock ragers down with chaxe4 lights any more?
Chainaxe could lock any enemy exept mutants & bosses mah dude… on fking light revs
Out of animations
Now you can’t do that
Crushers shrug you off
You need a crit or impact from thrust (or grievious wounds on zel but thrust is better)
Huh, maybe I've been playing with it like that for a while anyway lol
Picked up chaxe4 a little bit before the Zealot rework and played it for a little bit after that too
Idk when the nerf hit
It was on bound by duty update as far as i remember
you can lose executor stacks just by chaining attacks at head level

Ok desperado vulture's dodge is clutch king, also dropping casual 1 mil damage auric games
Turns out OP builds are OP
man i love the slashies
Dropping my OP build here
I see a Vraks desperado player on my team, I leave
why? It's a fun gun
sometimes you just wanna start blasting
It is fun but the infinite ammo is kinda braindead and broken.
I basically hold down lmb the entire mission.
And everything just dies
Yeah it’s psyker levels of braindead
Fun for the player, less fun for everyone else
I play Desperado maybe 1 in 10 games on scum, if that
Yeah one of those builds
I mean at least they don’t need a bunch of ammo
Unless they don’t take pickpocket 
Which I have seen a few times
I think FS should ban any Desperado player who doesn't take Pickpocket
True
Reason: minimum IQ level not met
It's stupidly broken, I barely need a melee weapon
Trying my hand at fatmangus now though lol
Desperado still has alot of weakness in havoc
That's the fun part. You can make some wild builds as long as you're not doing Havoc-only
and the current event lets you do some really ridiculous shit too
wish the stim duration was like this permanently
The current is fun when im in solo
When im playing with just 2 ppl the missions is done so fast not even much happens
Class defining talents like that should not be hidden in a side tree. This is like zealot's cheat death used to be, which forced people to path to it or have an objectively terrible build
I expect a tree rework for scum where pickpocket becomes a mandatory node between sections
It really shouldn’t
It’s way too powerful of a talent
People should be forced to decide whether to spend the points pathing to it
Not just get a free op talent on their way down to the keystones
Pickpocket is also really only mandatory for ranged builds
There is no decision to make
You must take it if you're serious about winning and plan on using your gun at all
Just like until death was before.
You could technically build without it, just don't die bro!
But really... It is so astronomically stronger than any other single talent that it's entirely class defining
What? No
I'd prefer to see a nerd to it, add a cooldown, like they did with vet aura
Melee builds don’t NEED it at all
Vet aura got nerfed cause it was infinite ammo, then scum came out with infinite ammo
You can use your gun to kill specialists and sustain yourself just fine with a couple of tins
No need for pickpocket
Is it great to have? Yeah. But I don’t miss it on my melee builds
Yeah
Yeah you don't NEED it need it on melee builds because Needle Pistol is a ranged duelling sword

Melee builds can skip it no problem
Either way, scum nerf is coming
Really only Pickpocket and chem toxin need to be brought under control IMO. Everything else feels fine
Maybe Vulture's? But that would be indirectly nerfed if Pickpocket were
And rocket launcher, and desperado immune to ranged, and vulture immune to melee
The fact that the class is so poorly designed that half it's defenses are just: fuck-it,immune is just disappointing
I don't think rocket launcher needs a nerf, maybe a quantity reduction
Oggy gets 1 nuke that is weaker than 1 of the 4 rockets scum has
Yeah and frag bomb sucks
Desperately needs a serious overhaul
Tree, weapons, abilities, hell even movement and animations
Everything needs work
Actually maybe not tree if they fix everything else
Ogryn second rework soon tm
third rework you mean
Not counting the first talent tree

I am counting the first talent tree on launch
We could just stop expecting balance to ever be a thing in this game
They should stop trying and just move to a role based gameplay
It's kinda how high havocs work anyways
Oggy does fuck-all damage but knocks literally everything on its ass all the time
Commit to that fatshark, you can't balance shit so stop trying, just push classes towards niche roles
That leaves room for more classes, more dlc money!
ngl this actually killed my enthusiasm for the game. shot n left in a shallow grave
Yeah, I don't really play oggy anymore. Parked the big fella
Even if i have enough experience to make him good enough, if only barely, it's just not fun
only way to make him more fun is if it had more weapon variety
Scum isnt even op really in high lvls
Veteran and psyker do way more for team then its frontline arb/ogryn and maybe zealot if there is blight spreads
Last is probably any dps but they arent as necessary to win
What perks for desperado vraks
Scum is only as op as the person using it
As in a really good player makes the class outright busted
And you also ignored that scum is literally the only class that can accomplish giving the entire team corruption immunity and depending on the build, it's outright permanent.
So it's the only hard counter to Blight too. Zealot is not nearly as effective as Scum is at that.
And even if that's not what you're looking for, scum can gigabuff the fuck out of everyone too with supply.
Speed loader and the close range blessings
Forgot what their names
Perks not blessings
Oh I am stupid
Yes
I went flak and unyielding
Mix of crit, flak or unyielding
I prefer crit on vraks personally
Hive scum desperado move doesn’t consume ammo right?
It is infinite ammo
Ah okay
This is why we heightmaxx
Reloads dont consume ammo from reserve while desperado is activr
Making yourself shorter for better cover's for weenies.
I already am tho 😭
Then you should be fine!
If you try testing on dense hordes
Don't get me wrong it's true. Getting 5 stacks consistently is not really ideal.
You’ll just naturally drop stacks
but
Because the animation will make you hit non weakspots
If you do cleave and hit multiple heads, you do actually get a stack for each head you hit in that cleave
So while you may not end up with 5 stacks after an attack, you're still benefitting if you manage to do that.
I imagine the horde clear outside of bucketheads would see an improvement either way
But single target might be an issue
Well issue is prob too strong of a word
I’d expect single target dps to go down
Honestly. It really didn't feel like it was on the run I did, except maybe against crushers and the difference felt very marginal at best tbh
Cuz hyperviolence again, is a very well designed talent lmao
Shivs will be strong either way
Honestly maybe its because I've gotten very used to intertwining heavies into my chains with shivs a lot so I don't really notice the loss in uncanny like I used to when I first started playing this class
Because if you lightspam, you 100% notice a difference
hey is there genestealer cult cosmetics for hivescum yet?
uh
no?
shivs are so funny. heretic meatgrinder
I can feel my carpal tunnel screaming watching this
yeah i wouldn't be playign that without mods
i am respectfully asking teams to stop running both flamer and purge staff on final toll missions
i am begging
it is straight up the actual worst thing you can do for that particular modifier
If you don’t help with dmg then obviously
oh trust me i definitely am given the god damn performance i had to do in that run
but uh
just a moment
to clarify since this looks a little weird, i forgot to change a setting where my scoreboard divides all damage by 10 since it's supposed to be a vermintide-esque scoreboard mod and that's included for flavor.
i was trying my hardest 😭
and because we had two people flaming everything, all the elites i was trying to kill kept turning red so i kept getting chipped by stupid shit
and when you can't even see it happening, it's just a mess 
Honestly DT’s enemy hp and ur attacks’ damage divided by ~20 gives you roughly equivalent of VT2
yeah. the plugin's supposed to emulate something like that.
But also VT2 has way lower spawn density than DT
VT2 also has lower specialist spawn cap
but yes, being, the elite killer. the specialist killer, the boss killer. the horde clearer all at the same time was just, really rough
And DT’s specialist surge is currently “bugged (?)” to be much more frequent
oh yeah there's, definitely something up with the spawn chemistry right now
i literally saw a congo line of trappers during this game
Idk spawns that well but 3 tox bombers spawning within 5s is cancer
it doesn't happen all the time
but when it happens.
you know it's happening
it's definitely related to the seed you get ingame
it for sure happened this game
there was not a moment where we weren't getting pressured by numerous specialists at once
Could probably ask combine if surges were tweaked at all recently
It would be nice to know.
Because the specialist spam at least recently has been kinda bonkers.
My view is shewed cause I only play havoc mostly solo or clutching all the time
Yeah, but let's be real. It wouldnt be surprising if they broke something again.
Honestly though
Surge feels incredibly common now for solo/clutch/duo
In this particular case it probably felt so bad to me
Because me and the ogryn were the only two really dealing with the specialists this game
I had to go out of my way to hunt those bastards down.
Whereas surge actually doesn’t happen that much for most of the horde?
If ur fighting elite mixed horde it doesn’t surge often
But pushing through map checkpoint causes surge quite often
Baross can start surge as soon as u go past 2nd drop (right after the initial hallway fight)
It can even start before that drop
Been trying scum and psyker solo on baross
1st room is always fun
Maybe it's related to the twins trigger in that room
another funny thing
was being asked why i wasn't using pickpocket
by the flamer zealot who went red before the first elevator in relay
clearly ur fault for stealing all the ammo ... u thief
Darktide players are a fever dream sometimes
it's just confusing how these games play out sometimes
a what now
Ah, yes, knife, flamer, throwing knives
Yeah
People really be doing ANYTHING to not melee its insane.
And fatshark just lets em
Even against carapace
On scum you need to try and force rending to crushers for ranged
Forreal
I only play melee hive scum. It's soooo much fucking fun dodging and weaving, having to move all the time knowing one mess up will get me splattered gers me in a flow state and it's soooooo fun
Yes
Melee is just way more engaging. The guns just get boring after a few matches
Like great i can hold down lmb and everything falls over
Exactly melee is way more engaging making it way more fun. I don't bring the infinite ammo talent because i frankly find that playstyle boring as shit
You can't tell me it's not fun dodging and blocking the sword Lt combos and getting counter attacks in
Packs of crushers are my bane though since they can over head from behind another crusher which I can't see and fuck me
I feel like that about the IAG variant, but DAPs are fun as fuck just because of the sprint-and-shoot stuff
Desperado is for Payday 2 dodge fans
but melee builds for scum are so much more viscerally fun
btw, is hive scum decent for event missions? I've taken this event as a holiday away from Scum because I've played almost nothing but it since it was released
the grind to 40 with randoms is a cruel and fickle one
Sorta, the annoying part is it takes longer for you to stack your pox buff unless people are smart and inject you with leftover stimms
But I've met people who don't even know about the event buff
@echo python Supported by the outcry that the event missions have the pox gas modifier and people refuse to play it.
Give me a stim I'm the fent man, inject me with a stim tonight
What build tho? Melee or Ranged?
Give me a stim in the fent man, give me some fent tonight. Well we're all in a mood for some fentonal and it's got us feeling alright
mmmm punk adrenaline junkie wife
Go to Kenzington; plenty of those around there 

So cartel stimms still give the buff stack then?
Could be a good excuse for me to play pure toughness stimm to clear that stupid penance lol
Hell is this?
Armor brithis car
Haven’t played hive scum but I saw they have access to my favorite melee weapon the devils claw. I wanna try making a parry build
@peak iron Not exactly a parrying build, but @main trellis here has cooked up something spicy with the Devil's Claw.
I’d love to hear about it
Sadly today i most likely won’t be home cause i stay overnight at work
BUT i can type atleast 
By all means, type away my friend. I’m interested to see what you got
My build is getting moister than an oyster, finally running chemical dependency like I wanted to originally. https://darktide.gameslantern.com/builds/a0e46c07-a207-4bc8-9cc0-7f64782134f1/puke-nukem-melee-hybrid-desperado-explosive-bolt-pistol
is 'surge' just like, a spawn/rush of units when you hit a checkpoint?
I feel ive noticed some heavy special spam recently, im playing the game with some new players and teaching them, and it was only a havoc 25 i think, one of their first havocs, and me and my other buddy who is more experienced killed nearly 200 specials each, thought it was A LOT for h25, and the 'newbies' also had 50 or so each
"Do you want to play with the chem freak, the shooty guy or the melee maniac?"
"Yes"
You know it. Gotta have the cake and eat it too.
Bloodletter & Thunderous
What mod is that like auto attack?
i use skitarius but there's other options
For ur setting do you just hold down lmb and it keeps swinging
yeah
Bc how would you heavy if its like that
skitarius lets you set combos
How would you switch to heavies if holding down does lights
i have one keybind for horde clear combo
one keybind for single target
and you can always manually interrupt
to do whatever combo you need
👍
Guys I had a infantry lasgun person in havoc 40 and they were trolling us
Stand still really far away from rest of team shooting lasgun, went down first, not many special killed, not much damage at all
Then they left right after we lose
Did he blame the team for not protecting him?
Not rlly they didnt say anything
Playing Darktide like it's 2022
But they were like lvl 900 or 1000
lol Jesus
Guess he couldn’t handle the CBT
I don't use ranged scum like ever
I think it's boring.
Most unengaging playstyle in the game next to purge staff imho
The coolest part is that it can make the game unengaging even if you’re not the one running the build!
Thank you so much Fatshart
I purposefully nerf myself and melee hordes
Yeah but I can dakka elites
Run stubs to style on them for extra aura
I do if I’m vibing
Because they are fun and I enjoy sliding around like an action star
I don’t run pickpocket on melee/support scum either out of principle
He cooking trust
My princible is to abuse everything OP (smite exception) to compensate for my skills so id be more useful for team, still in early havoc20s with 20ish havoc games played or so
Goal is 50 for black armor and havoc25 rank for pants, will have to see what after that
Wish we could get this as a Hive Scum outfit! Dirtied up a bit obviously. 🙂
I stopped running pickpocket on melee when I realized I was never even triggering it because I just wasn't shooting enough

Me 2 + potential gunslinger/survivalist aura
is throwing down the pack to drug people something I should be going for? Right side of tree. day 4 of me having class, level 30
i try to figure out on own but don't know other people's preference. I am adaptable.
Do it when you need it. If the rest of the team benefits that’s just a plus
so more selfish play. sorry, I dislike looking at builds until I had class later. Ruins fun I have testing things out. Was looking for things I might be missing. my scum has not not finished a heresy yet. I was told to take health curios. I have feeling a +3 stam curious would help but I havent learned the stats in game
For scum I take 2 toughness 1 stam curios
I thought one of each after a few playes but was told meta all hp. i have a 21 hp and 3 stam
Who said that?
I can understand taking it for Havoc, but this is just regular games
My hive scum has a plus 21 health and a 3 stamina. i dont have stamina equiped because the ai told me the meta is using only health curios
tbh, I am thinking using both and giving a toughness
AI and YTers are similarly bad sources of information on DT
just ask here
