#hivescum-class
1 messages · Page 231 of 1
You do want the attack speed based on Stam node for them tho
(You will get Carpel Tunnel)
bind a button to spam light attack with skitarii
It's 50% on next melee attack if your hit 3 or more enemies
or was it skitarius
With a single attack on shivs. The light spam?
thanks! 
Carapace and unyielding. Someone mentioned here earlier flak is for hyper violence.
Ahhh ok cheers!
mobility or defences as a dump stat on chainaxe?
Mobility for mk4 (cause your core horde dealing combo is push att - heavy when in high density)
Defence for mk12
ty!!
whats the ideal blessings and perks for devil claws sword
flakiac shred/rampage
I actually really like the rending + reload speed for desperado builds but cooldown could be good too
How good is Haymaker on the Shivs?
Until they do smth to pickpocket; att spd with reload + str rending (DAP)/crit (INFauto) is better
Unless you use crate/despy yes
With rampage its not needed
Poxhoundshit
Damage doesnt matter for needle right?
Yup
Crit does
For extra stacking
yea
Honestly it's probably because most players are too stupid to spam stims
Like getting a backstab zealot who doesnt kill bosses
or a flame psyker who can't deal with chaff
I'm also using a Chem Build... Idk what the other Stim Pistol Mode does but by god the damage over time... It almost nista kills nearly every Elite enemy and such, Idk who says the Hive Scum is Underpowered
It’s just aoe mode
I think less potent
But it shoots small aoe for better horde clearing
buff hivescump
Wait, The Sitm Postila has a n AOE MODE!?!
the mk iii
the other one technically has one too but it’s just a stagger instead of spreading
Well Thank god I switched the mark then
Mk2 is basically temu purge staff with Chem build and pickpocket
Alternate fire makes it to where the target that dies explodes
And spreads more chem toxin
for the mk6
or, maybe it just explodes does flat damage and staggers
sadly this decription is pretty accurate.
I hope we eventually get the Chemthrower as our equivalent Walmart Purge Staff
So with the event I guess we just spec out of cartel special?
in solo queue yeah
if you play with a team don't do that
your team can just pump drugs into you once they're finished pumping themselves full
I feel like there's infinite stimms on the ground. Like idk if my team can use so much drug.
they can
Your team just isn't using them
I'll watch a rack of 5 stims just not go touched with randoms
Yeah thats been my experience as well. Its really painful.
I think im gonna run cartel special supply crate
force them to interact
idk I've lowkey been hating running supply crate
I'd rather just have rampage for a chem build lol
I love crate spam for explosion and its nice team support
hate the bonesaw though
Event meta is no stimm lab 😈
best thing about the poopsaw is u dont have to run it
like u can just throw it out n be free
The more I play stimm lab the more I wish scum could use regular stimms even if its at a lower effectiveness
Don't use it
Simple as 
yea u can also just not use the crowbar
u can literally just run shivs n desperado n be happy
I mean yah I can just not use it. But I can state that i dont like it
its that easy
id love a second bonesaw mark that just has a more involved moveset
i love what it does in terms of utility but actually playing it is a snooze
I mean you can just take all points out of the stim lab
I want both. I like using the mechanic baked into the class. But I also enjoy interacting with regular stimms
I feel like making both exclusive to each other was unnecessary and limiting
I love what bonesaw does with toxin and brittle but yeah it feels awful to use.
a combination of sticky atks n 0 cleave ... what could go wrong
If you got stim crate back everytime you found a stim and had your cartel stim that would be pretty op
Would it? Right now with sample collector, chem dependency and cooldown stimms the cooldown is ridiculously low on its own. Stimms aren't that common in regular games either.
IMO a better option for balancing it would be giving regular stimms a weaker effect when used from the crate
And a weaker effect on scum players in general.
considering all the setup time you need , making the regular stimms weaker from the crate seems unecessary.
Its the signature ability for Hivescum, other get a bulletproof bubble or 80% damage reduction for 10s
This would be if scumm is allowed to use regular stimms and their cartel special.
Some kinda cost seems fair
having both cartel special and regular stims would not warrant any nerfs, as the hivescum is a bit underpowerd at the moment (imo)
the team needs to spend time and attention to come to your position.
I think scum should be allowed to pick up regular stimms, but they have to use them immediately
Hive Ganger eating though all the stimm stocks and leaving nothing
You made the choice to have custom stimms, don't take what we have left
Though, the only exception I can think of why Hive Gangers would want to use normal stimms while with the custom stimms is to heal with the green ones
I'd be fine with immediate use stimms too
Y'know what would be asweomse, stacking stimms.
Whenever I see these crates with like 4 speed-stimms which noone takes, I really wish I could just take all 4 and become SPEEEEED
yeah green stimms is my main issue. But stuff like cooldown stimm works different compared to scums cartel cooldown stimm
At least I think so I should confirm it
Also alot of players in auric ignored stims
It's the same players who end the mission with the same stimm they got from the start
They just don't know when to use it and forget about it
Its less that,
In my own experience when I'm playign Auric I don't have the time to "care" about stims.
surely buffs allways help, but when its just constant action having to break my "flow" to tap 2 buttons just is not appealing
i just dont take dmg 
ofc the healing stim is allways a nice grab, (unless I'm hivescum and I can just point at it and shed a tear)
I always grab red and yellow stimms. The effects are too strong to ignore.
VT kinda ingrained drug abuse into me
usually i just hold non-green stimms for when twins show up
cuz generally speaking that's the most danger the team will ever be in
So if they ever fix the crate bug what keystone is gonna be worth running? Still chem dep or go adrenaline?
same way I got my 3 stamina buff.
altough I otherwise only got +16% toughness
i don't think it really changes the calculus on keystones
since the only difference is how fast you get 3 stacks on dep
and it's going to be fast either way
this is a false 3 stamina, it needs to be 410 in order to actually give you 3.
ahhhh
this gives you 2 pips.
aka, worst of both worlds, you see 3 stam and its still a 2 pip
bruh, thats so mean, especially when you think you got lucky
Ahhhh, Lucky me, my 3stamina is 430 power
god
40 minute auric game for the event
actual hell
i got all the crate and addiction related penances done in one mission
actually insane
:"For some reason People don't take Stims"
:"I Know! Lets make an Event where they need to take Stims else they take massive corruption damage from all the noxious gas in the level!"
I mean the idea is not entirely bad,
but all the green gas is annoying
Desperado doesn't show highlighted enemies in the green gas either.
But yeah the event is bollocks.
lol gotta love tox gas just hard countering all enemy highlighting
unless you use mods
because fatshart cba'd to fix their fucking game
There's gonna be a clean straight edge Hive Scum buld just to take stims for this event.
I am starting to believe that is EXACTLY how it went 
"Sober Steve can't make his own drugs because he's a pox c###" Hive Scum Build Games Lantern.
As Hive Scum I do, I wanna ask people to stab me with all the stimms laying around.
youd think the specific keystone called vulture's mark, a creature which is known to scavenge (from) the dead, would have the specific interaction with generating ammo
instead of a loose talent like pickpocket
It's a 'prick' tease.
which any build could path for
also, make it ammo back on melee kills
its kinda op to have a gun scum constantly shooting
which, would create a loop with desperado where you have less restrictions with ranged weapons in a limited time frame
Few of us been suggesting that since class was released, also needs an ICD
It would make it more unique having something like that in a keystone so you had to choose between that and the chem keystone.
ew gross. internals cds are a blight upon gaming
it already is limited to an already low amount of ammo
shut your trap!!!
GunScum made me come back to the game.
Shooting without pause is pure bliss to me.
switching to meele just makes me sad
Which can be re-procced immediately, which is what results in infinite ammo
Unfortunately desperado hiv is broken as fuck
Shhh
so it can come back from melee kills so a gun scum cant shoot forever without desperado
20s CD on it, and only on melee kills, would make it "infinite" ammo, IE; being resource neutral, not actually infinite ammo
that would defeat the entire identity of the build
No... it would balance the build. At least provided VD also took a hit
balance is just code for making things suck n not fun or unique or interesting
just leveling and flattening everything down to the same grey nothingness
isnt being overpowred kinda unfun and uninteresting
like you just stomp on everything without thinking
and, in a team game, you begin to make it less fun for other players
Crushers overhead has entered the chat
You know whats not fun or interesting? One class being able to kill everything from range all the time, whilst being immune to 80% of the game whilst they do so. Which is exactly what its like being in a team with a Desp' Scum
When you got nowhere to dodge it run just a big wall of meat
weird way to write purge staff Psyker
Yeah.. Unfortunately we now have two classes doing that, however at least Psyker does it via DoT damage, as bogus as infinite cleave is, it still has some damage ramp-up. Scum just doesnt
I'm just saying Hivver has range buffs through the roof because it ain't gonna tank a crusher.
You shoot gun, something dies, no damage ramp, just death dealing
Like an Arby or Oggy anyways
One enemy holding a class back is not healthy.
What's that Havoc mode rotten armor with bulk crushers lol auto pistol flex test.
hive scum can easily tank a crush by using that innate op dodge
with all of those dodge enhancing skills
It is filthy good
dont worry inferno staff will be nerfed this decade
😂
30 more scriers buffs
Think people have been asking for that to be nerfed since year one at this point 
i dont think it was a problem pre havoc
Was about to say, Fatshark heard and buffed Scriers again 
Nah, its always been a problem, infinite cleave is just a terrible idea
thats true
but it gets worse when they increase enemy mass which havoc does a lot
It was less problematic before the crafting rework (Penetrating Flames I'm looking at you), but still an issue, just a less obvious one, and yeah, since Havoc it was only amplified further
500 more sources of infinite cleave coming up
Flamer works in a similar way ofc, but at least thats held back by a resource
Peril is just kinda not a resource, no matter which way you cut it
i assume youd apply that to every specialist as well ?
and also needs to reload
and doesnt have scriers gaze
Not really. Whilst its ass that a Trapper can net you through a 20-deep Crusher wall, if they couldn't, they wouldn't be threatening. Fatshark is incapable of making a disabler thats both functional and threatening, its one or the other, and threatening is overall better
That Scriers node that prevents you from exploding is so braindead I effing love that node.
ok so ur point is nonsensical then and has nothing to do with balance
Look at mutants. They were nerfed several times, they no longer grab you from 10 feet away and they don't chuck you off ledges anymore, and now they're not a threat
u just want to see things ruined
warp unbound might need a duration nerf lol
or more scriers cd
or both i dont really care
id hardly say mutants arent a threat. theyre are however the specialist that feels the least cheaty
Enemy balance and class balance are two different topics. If you wanna make strawman arguments, go right ahead, but people will laugh at you for it 
muties got a low average threat but comically high peak threat
getting thrown into 30 crusher horde
or dh
had that happen recently to me
Until they grab you and hold you down for a poxburster or flamer
Yeah, they can still fuck you over, but they're seldom run enders compared to Trappers, they can just make an already messy situation worse
mutants can still be a threat
if a reaper is around you're fucked
mutants will also throw u into a big fire pool
Noone does, but if they didnt and needed direct LoS they'd just die before they were impactful
if u want to keep trappers "Threatining" just make them cleave trash not 10 ft ogryns
you can usually see the trapper firing you most of the time
Just make them not shoot through one atom wide gaps and through floors and fences honestly, that would make them infinitely more tolerable
make them have no cleave
its just annoying when its through like 20 crushers/bulwarks
Not in this gas atm
just like ur solution to cLaSs BaLaNcE
they're definitely having fun
Tbh hookrats were more balanced than trappers
Trappers have a hard on for me atm, no sound cues or view of them just blammo.
They're not, but then neither is being grabbed by a spawn and dying to bomber fire 
me when im having fun mowing down hordes and doing epic shit and i get trapped and die
their turn to have fun
Lol
i just love enimies shitting on u the moment u get trapped
"its not your turn" < When the heretics tried to invade in Elden Ring moment
I'm gonna have night terrors of groveling followed by "another one to the collection" but in comic book guys voice.
They sound so seedy
100% perverts
They even look like gimps
Lule
slaaneshi femcel infiltrator dragging my hot ogryn bod back to her grippy sock jail 
💀
My biggest gripe is silent trappers. Like I get their design and I don’t like it but if I hear one spawn in and don’t dodge the net it’s on me
That's so funny
Be escaping that with a different kind of VD 
But when they don’t play any sounds until you are netted that’s bullshit
would spide-y sense be a bad accessibility option
All specialists do that in all fairness
i think, it would be good for deaf players or those hard of hearing
The audio engine struggles beyond Auric
They are Slanesh contractors for sure.
theyre either completely silent or i hear them constantly at full volume when they spawn in 2 rooms away
Silent Bursters have been a problem as long as I can remember tho, less frequently back int day, but when they first put Auric in it skyrocketed in frequency
I just started using it because of the constant specialist sound issues
I'm gonna get a trapper outfit and go out to swinger parties.
True but trappers are the worst. When you get trapped you are just dead in the water unless someone picks you up
Which for some reason pugs as of late just haven’t been doing
Raged yesterday over that baloney. It's been awhile I think cloud gaming was the last time this game triggered me lol.
No warning nothing just get karkin candy cane on stage yank by the neck into a raging fire to go down instantly. Or get helped out of a net followed by another net.
Net into mutant into net true combo has happened before.. it wasnt "fun" but it was funny

Slanesh is having a field day
i get the mutant into net followed by burster flamer wombo combo
By god trappers are the thing that brings me from carrying a lobby soloing bosses to instantly dead because lobotomites cant press E...
Especially when I’m playing taunt Ogryn and I’m tanking the entire horde for you the least you could do is get me out of the net
Being thrown into a demonhost is always a fun gag.
Yeah, that ones amusing, but at least they don't lob you into the void anymore
That sounds savage
True
Not had it happen in years, they used to chuck you off ledges so that you instantly died, not grab the ledge, just full dead
I also think it’s really dumb that enemies don’t knock dogs off you anymore
either that or thru a wall into the zone of mystery
Except spawn or mutants
Flames I think still knock dogs off
Oh yeah flamers
I str8 up be holding M1 like a absolute skilled gamer with my duel full auto glocks and then boom I look like that one Alien from AVP
Lmao, I got stuck int center spawn point at the end of one of the hourglass missions once, was amusing
happened to me once in smelter or consignment yard in a havoc n if i wasnt on ogryn im pretty sure i couldve skipped a room or two
Never so happy to see a flamer when a dog is biting my face off.
On Scum that just means you die 
So what builds yall do?
I miss dogs killing themselves because their wall jump was broken ngl
The weird build everyone hates
Tox? Glock? Bonk? Illicit substances?
All the above
Aye
Only TacAxe and murder
If I was not bad at melee I would do a melee build
I gotta cooked build thst defies logic
I liked chemist until everyone started using it so I’ve playing with some meme builds
But chem Hive Scum is another good one.
Myself I went for hold M1 with autopistols, Crit, dont take damage, & do ungodly amounts of damage totally balanced build.
You should get good at melee, thats where the skill ceiling is
so long as RNJesus Blesses my glocks I will dodge every attack exept netguns somehow.
I leveled with desp build so I’m kind of bored with it
The hard part about melee is when my glocks run out of ammo trying to kill the elite enemy before the psyker steals that shiz so I can reload.
Also when those accursed guys sneak up behind me
Iag desp build is kinda fun
And 3 dodges aint enough movement to get out of the huddle pile.
rly ? i went into melee as quickly as possible. hitting stuff to hit stuff harder tickles my ogryn brain
Yeah rampage is probably the most fun out of the builds
I saw the crowbar, almost made a freeman build. Then found out I am bad at the game.
When trying to level it up
My cooked experiment that turned into the first 'main' I use. https://darktide.gameslantern.com/builds/a0e46c07-a207-4bc8-9cc0-7f64782134f1/puke-nukem-melee-hybrid-desperado-explosive-bolt-pistol
Haters are gonna hate.
crowbar sucks ass anyways
I cant not use the glocks. its satisfying mag dumping into anything and never letting go of M1 till the hordes end.
yeeeeeees
The only thing I hate are the accursed 0.2 second reloads ruining my fun.
I like the Pistols as a side arm for melee builds running the toxic cleaver thing.
Crowbar is hard to use you are better off using tac or combat axe for rampage or shivs
I do run toxic saw as my melee because its kinda goated.
The pistols feel and look super badass. But for Desperado it doesn't work for me personally.
hard to use cus it sucks
Duel glocks can also reliably kill snipers give or take 58 rounds.
Crowbar is frustrating.
i will never not take an opportunity to shit on it for being a swing n a miss
I did the penance just for points that was it never again.
This is so sad, but Freeman build 🙁
I know right
Haven't even used it but I feel your pain
I know of it
I need go to rehab for this game.
Worse than nicotine
I chalked it up to personal skill issues, but is it a bad weapon. The damage seems to be there but is move set and sticky heavies that I have an issue with
The weapon swap ...
when I used it, it seemed like the lights struggled to kill even chaff 🙁
I mean the special
Unlike the chad bonesaw
I would use the heavies and it wasn’t terrible, but it wasn’t great
I seen something in the patch update about it fixing the brittleness effect on it. Gonna use test it now for funnzies
The bone saw
Always like that thing
What does that purple goop special even do smh
Rampage bonesaw is one of favorites
Brittleness
It’s a brittleness that’s stacks with brittleness
brittleness and better ADMs against flak/carapace
Slap a bit on heavies then swap back to yellow
So you can stack 77% armor reduction for the whole team
I like how it's just a rag with bare hands.
Oh perish the thought
😭
.45s?
All my builds besides my stupid main meme build has pickpocket. All the melee builds in fact.
Explodey bistol
I see i see
It's basically like having infinite, if slightly less staggery blackouts
Facts
It actually feels really good on a melee build
Preach
It also feels way cooler ya
Than needler? Defo
With evidently the most potent toxin on this side of the galaxy
I hate the delay for kills on needler I shoot then run off killing other things.
I hate the lack of feeling on it
That's hot yo 💀
Stim abuse make you not care after awhile.
Think about it this killing ogryns sand melting demons and shit
Would of been funny if they gave all hive scum an Aussie accent for tertium natives.
Dude wiping it on and off with a rag in his back pocket
its not a deathworld though
The other thing is how does the toxin embrittle carapace armor but not the blade??
You watch the fear in their eyes when I wipe my rotten handkerchief on my fists in a bar/street fight.
Blade was folded 10000 times in underhive forges
Like I get you could use different metals that aren’t reactive but did they really think that through
Can cut through lasgun barrels as easy as nosh
lol give yourself a stack of toxin every time you punch somebody
Still weird af to me
That we use toxins vs nurgle
That synthetic space fent must hit different
Yeah it's warped
nurgle is diseases and plagues
Yeah it seems strange but most medicines are toxins that kill the pathogen faster than it kills you so
This shit is straight yellow, its warped, geeking so hard I'm seeing Saint messilinah
I mean its probably just a molecular toxin that burns your flesh off but still
Also they threw the whole poison and nurgle thing out when they had plague marines die to hive fleet gorgon and their potent toxins or whatever
Nurgle Vs Average Fent Leaner.
ah damn, I switched my poison with my stims,
gotta get a grip
would be a far more fun event if the stims gave you funny visions instead of gas resistance
Based
I'm gonna make a joke meme build for this Cartel Special event. Sober Steve Hive Scum no chems just raw melee and throw pick pocket in for good measure. Probably the needler because we ain't landing head shots through the green fart gas.
Hive Scum that takes only what it finds because he/she is on probation so they can't risk cooking stims.
Yes Steve can be female too 😜
I was gonna be like did we really need to they/them Steve
Need a skin now with an ankle strap
Probably gonna be "pox" but I'm gonna do it anyways.
My mate called his foxy terrier Steve.
I think it's completely unnecessary on needler for melee
And honestly is the cheesiest thing to use pickpocket with so i don't like it just on a fundamental level tbh
I don't like pickpocket because it breaks the fuckin game lol
people use pickpocket for infinite ammo, I use pickpocket to find pennies to collect
you never know whats in a heretic's pocket
The greenest penny of All Time
But yeah pickpocket in general is cheesy
But hey it's fun with some weapons so I'll forgive that
I bet warp money looks hella funky
It just happens to work, particularly well with bistol on rampage builds
have you found any pennies?
Ngl, all I use Bpistol for on Rampage builds is for a stagger-stick
Budget Blackouts if you will
Ye. Exactly why it works
Tried it in an h40 and there's no denying that having the ability to grant space for you and your team consistently is a pretty big utility to have
Idk, seems surplus to requirements to take Pickpocket for that, it already has 80 rounds an generally don't use that up for a while
But yeah, it is very strong utility
Not for me since, hypercrit and all. At least on the Build I was using it with
It's just one node away and what I gave up for it isn't the end of the world so
🤷♀️
If it works
It's also very funny with rockets
pickpocket main when it inevitably get nerfed next update
pickpocket also help your team ammo economy a lot
anyway i need a bbg to deed exploit
🧀
would be the right decision, so it's unlikely to happen
Ofc, but BPistol is not exactly ammo hungry when used as a stagger stick and tbh, I'm not gunna run something gamebreaking anyway
It isn't. But its nice to let you shut down gunners with impunity
Couldn't help myself 😅 and you could run the explosive bistol instead.. https://darktide.gameslantern.com/builds/a0f910d6-3d9f-4db5-acda-33f12808ebe1/sober-steve-cartel-special-event
I'll test it then move some things around probably. Just for poos and giggles.
Don’t they use like eldar soul stones or something
ya
https://youtu.be/1EEI6M_GN9A?si=WzK7flont2UOg1_n
in this there is a blackout bomber with bolt pistol and crowbar with rampage. is there a full build for this
Lol did a perfect Auric run with Sober Steve. Felt like a bit of a dick picking up heaps of stimms.
It's so dumb but it was allot of fun.
black out without pocket tozin
💀
no sample collector
4s adrenaline duration
💀
forge bellow
wtf is this build
other than that it not that bad
i won't stand for any slander against forge bellow
fatshark on their way to create the 338394849394944th shout ult

that's just straight up trolling
I know the fucking build is named sober steve but this is why you shouldn't get build from gameslantern
went and looked at it
I don't think Channelled Aggression is worth it at all, nor Battering Momentum, but other than that is fine ig. He just doesn't want to use stimms at all it seems, in which case Adrenaline is fine if you've got good density. I'd still make the effort to take sample collector but that's not the end of the world
where did you get the build
taking a reload speed perk on Needle Pistol bothers me more 
Been gone for a few weeks, is this an upcoming Adrenline frenzy change? " "48737d17": "Gain up to {crit_chance:%s} Critical Hit Chance and {movement_speed:%s} Movement Speed depending on your current stacks of {adrenaline:%s}.\n\nThe full effect is then carried for the duration of {adrenaline_frenzy:%s}.","
I see a few other things as well
saw have shock and awe but like toxin cuck it from proccing
that's ok, opening heavy of Saw does enough direct damage for many enemies

" "8757c0f2": "Blitz explosions infect Enemies with stacks of {toxin:%s}, depending on your chosen Blitz.\n\n{blinder:%s}: {blinder_stacks:%s} stacks.\n{missile_launcher:%s}: {missile_launcher_stacks:%s} stacks.\n{chem_grenade:%s}: {chem_grenade_stacks:%s} stacks.","
is this a modification of pocket toxin
Surely
close enough, welcome back perilous combustion
hmm I have a really dumb build idea specifically for this garbonzo event, time to test it out
I guess new Toxin Mania? A bit different since it should affect other player damage too
and because it's probably properly multiplicative with other things
oh this sounds spicy

Was meant to be a joke but it was peak lol
Yeah it's a troll build 💯
I even made him look like a goober which I will share on driptide.
Missed this
I think Channeled Aggression is also changed to give rending as long as rampage is active rather than when there's enough duration
This is honestly sounding like a rework
Which, I'm not actually that surprised if they are reworking it this quickly
The tree setup is still kinda jank in a lot of places.
Dooo iittt!!!
I went down but it's going decent ig
oh well that's a loss
these event missions have utterly insane spawns
what do you think about this buiod
Personally i would never do that
Rampage be good with hyper violence?
Hyper violence is, without exaggeration, one of the best talents in scums tree
Coolbeans
Personally I would not run cbar tho
Would you not combine it with hyper critical?
That thing mediocre
Ime they're very good together
I thought so too
Id drop battering for float, id swap rampage rending to forges bellows, and I'd swap cbar to a tac axe or shivs but this is because I'm an uninspired person, but that's my honest take.
It would make it do weird things though
The combination of the hyper I've noticed
Sometimes things drop unexpected then other times it's like having all swing and no ding idk. It seemed really random if things died or not.
That's just my experience recently idk it's still cool.
its an absolute fff tier weapon
can u send link to this
So hive scum getting some reworks for melee?
actually axe might be great. crowbar feels cool
Also @winged bay did you see any other things that might be for the next update
Maybe weapon code
crit and movement instead of current adrenaline frenzy would go hard
Gonna be honest, I hate the vet smoke grenades. Had a troll vet who would just toss them in the direction I'm aiming the rocket launcher at.
AI director karma got him in the end though when he threw one in front of me, but got surrounded by the crusher gang since he was standing next to a spawn point.
That smells like a hypercritical rework, maybe?
How does it work with the stimm supply, if my cartel special is on cooldown and I deploy stimm supply - does it not add the cartel special effects to it?
It doesn't. Well actually it does if you move out of and into the stimm field again, which smells like a bug.
huh
huh is this from scum files?
I can't specifically attach it to any class/talent unless the text gives it away
maybe just maybe for the upcoming class?
Not likely since most of the changes are clearly for scum
i sea
maybe to encourage people to go middle path melee
anyways any other things you found for an upcoming update
No
Not sure if I posted this
seems like a rampage subnode if i had to guess
or in that middle tree
maybe its bellow?
i know that knocks down enemies on rampage activation and end
doesnt mention melee damage tho
There are 3 new adrenaline frenzy subnodes, based on there being snippets for Adrenaline Frenzy Sub-node 6,7 and 8
but they are going to axe some old ones
also no updates to weapon code i imagine
i hope the 4 second timer for stacks and the 20 seconds duration on frenzy simply become base parts of the keystone
instead of tax points
also, 5 toughness for each second on frenzy
5% toughness per second on frenzy is like nothing
LETS GO GAMBLING
Its like ewew
yeah i don't run it on marty either
like the wind increases sprint dodge angle by 15. whats that?
and would ylal think its worth giving up the backstab tlaent for adreneline assassin or adrenleine smiter?
Adrenaline smiter is good
It feels cool till you use something like shivs that just murder things instead of smacking them around ime
Ok but really - no melee at all? Sometimes you just get one of those stupid ideas and have to try it.
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Infinite ammo is very balanced
we killing floor in dis hoe
fatshart: what if we made psyker... BUT DLC!!?
paid to win
is it not on github?
Has there been any important update since Hive scum came out?
no
fantastic
Damn i only have 2 penances left for scum that arent the "complete x amount of missions as scum" or "complete these other scum penances" ones
300 vulture stacks and...
The toughness stimm one
Fuck
do we know what
space marine class
You spoiled the next class ainz
gg
I am gonna talk to FS to remove you from playtest program
This look good enough for the fuckass penance?
Mayhaps
I heard that if you wanna try speedrun is go play on region with the lowest players
and play low diff and keep getting yourself hit
Ig
Yeah that shit just takes forever.
Some missions i didnt even made 1% progress
I wonder why they not just turn tghnss regen into instant tghnss.
Not golden or anything
Or even an additional toughness per second while active
Yeah
Like the adrenaline subnode
Regen literall dis nothing in some missions
Like didnt proc a single time
Might aswell just leave em for the faster stimm cd
Done and done
Now its just completing 50/75/100 missions as scum
awww i cant post pics anyways im about to get an aneurysm, double 410 stamina curios with still 0 hp and toughness ones
chat more and you can post
hmmm ive been in this discord for over a year lol
Dump stat for shredder on scum?
collat/mobility
Thx
what does strength do?
Damage/Stagger/Cleave
No
where did u find this then
Why dump collateral? Isn't the shredder strong because of its ability to stagger like hell?
it doesnt change how many bullets it takes to stagger
Alright... But then, what does it do?
collateral?
nothing else but stagger
60-80 doesnt add enough stagger to change anything
really now 🤔
Ah... Well that's odd
there's a mod that shows you what the 60 or 80 values mean in terms of stats
darktide is very opaque when it comes to all its terms/stats/etc
Yeah, you can say that twice...
darktide is very opaque when it comes to all its terms/stats/etc
I knew it 
But it's the same in all weapons? Like surely on a Vraks Collateral changes something from 60 to 80 right? Or is it even more dumpable than mobility? 
vraks doesn't have collateral
collateral imo is the worst weapon stat in the entire game
every single weapon that has it either has fuck all stagger, or so much stagger that it doesn't matter
so either way it's worthless
actually scum dual pistols might need it for stagger
oh yeah brauto does
usually when people say "Vraks" they mean the good one
(infantry autogun)
and yeah collateral is worthless on brauto too UNLESS you want to use the Agripinaa
Jokes aside, you are telling me that it does fuck all, and all that stagger is base?
because it replaces Collateral with Stopping Power
yeah p much
collateral is really bad
Mtfkr... Did not know that, my bad 
Swapped untouchable for slippery customer. Feel like it will actually help more in combat.
Or I just go screw mobility nodes and get another one that boosts combat
We going combat.. eff it
It's in the game localization files like most things I post
Can u send the file path thx
it would be cool if they added a new boss where crouching a certian attacks dodges a hit. Or better yet a new elite that does that. It'll be morei nteractive combat
You can duck Snipers on occasion, wouldnt trust it all the time tho
Few elites have breakpoints at 80% so dumping it and you wont get stagger blessing bonuses on em
Plasma gunner and that yellow gunner if i recall right
lol no
Bit unfortunate that no ranged weapons or talents truly incentivize building for stagger. Like technically Pinning Fire does but the weapons it's on again either have bonkers stagger or barely any
I'm a little bit miffed that AoE BPistol doesnt have Pinning tbh as its a perfect fit
ranged stagger should be a real thing for Ogryn
maybe that's a way to fix our ranged issues
To be fair it would make sense, big bullets, big impact and what not
Question is, would extreme ranged CC make ranged Ogryn better or worse int eyes of the players
most of the stuff i can kill at range i would prefer not to stagger tbh
point is to make ranged stagger give actual damage bonuses and potentially solve the ammo issue Ogryn weapons have
does it matter? People either love him or hate him already.
also we technically already have "extreme ranged CC", it's called Rumbler

I should play demogryn again
if I'm gonna be miserable in an event mission, I may as well spread it around
stagger just makes guns kill things slower usually
yeah I mean, imagine if Ogryn had talents that worked with ranged stagger
it would thematically make sense
and mechanically they could use it to offset the ammo load
Yo path is this gonna be a hivescum guide ?
after I finish arb sections, next is hvs
Yeee
you sound awfully certain
I was considering a weapon section overhaul

no
I'm assuming they'll be changed because some stuff are just wack
I don't mean op I mean some parts the build logic just doesn't flow well
almost entire bottom right section is pretty abysmal (outside of +1 blitz and sample collector)
Chem Dep is a great keystone
chem dependency also needs a rework
True, though thats a bit too far 
Kill it and give Brainburst Wrack'n'Ruin back
wack n run
I was considering doing a weapon section overhaul with way more details
is this current version
no
That would break it entirely I think. It is a good cycle of killing, giving you stim, giving you ability, letting you kill easier. If doing stimm gives you stimms faster... Well it would become a brainless node I think
you already have sample collector with it
yes that's kind of the point?
the CD rate u get from chem dependency doesn't matter much
u take it for crit & TDR
because it's centered around using stims?
ye
Yeah but, to be funny and not broken, don't you think it is best for different nodes to combo together rather than a single one doing everything on its own?
honestly even if it did give stimm cdr i doubt itd outpace sample collector so it would be more thematic if anything
why would it be broken
at most, it makes stimm crate more reliable to put down
and most likely, they wouldn't make the cooldown reduction crazy
i imagine itd be 10% per stack just like the ability cdr
Cause the more you use a stimm, the more you would be able to use it. Without drawbacks or the need to do something else, it would be just "push to push even more"
and why is that a problem
yeah. why would that be an issue
i legit dont see the issue
adrenaline is also just like this
you attack -> you gain stacks -> you trigger adrenaline and gain more damage and attack speed -> you gain stacks faster -> perma uptime on adrenaline pretty much
Well, for a node which is self fulfilling it would not need for a build or a setup to be playable, making it more boring, no?
Exactly
Why do you want another adrenaline, you already have thar
It would make it more cohesive for the ability it's meant for.
I don't see how this would make it boring.
it would also give it a pretty set identity for something to help reduce the downtime of your two "abilities" (the actual ability and your stimm)
They're both on the same side of each other and yet still have this awkward lack of synergy.
Chem Dep has more value on both the other abilities than on Stimm Crate
Which is really weird.
Cause it would be just another ability like, as Buff Ilas mentioned, adrenaline. HS would become: left part shoot to shoot more, center melee to melee more and right abuse drugs to abuse drugs more
i mean there is some synergy because crate enables you to spam stimms a lot more compared to the other two abilities
and?
inherently why is that a bad thing
again youre already taking sample collector anyways which will do most of the heavy lifting for reducing your stimm downtime
yeah we can also fix the ammo issues ogryn has by removing back off and replacing with something else ammo related
that benefits firing rapidly
Well, isn't that just boring? Everybody hates smiter just spamming the same ability over and over, same for endless desperado build. Wouldn't a change like this push for another spam build?
the reason people hate those is that they dont let the other players play the game
Because both of those other abilities adversely change the way the game plays for everyone.
spamming stimms doesnt inherently make other players not play the game
Stimms being somewhat faster to get back wouldn't result in something as abusable as those two.
And especially for Stimm Crate, it helps the team too.
I don't know. I already feel that with chem dependency you don't choose when to use your stimm tactically, but just jab it as soon as it is ready. I fell like lowering the cd even more would make it just a timer to press on even shorter intervals
Um
Isn’t that what ur supposed to be doing
That is the ability cd. Chem dep let's you recharge that faster already. Recharging the stimm too wouldn't it make it too much stronger?
thats what youre supposed to be doing with chem dep already
sure, there's a lot of ways. I just would like to see ranged stagger meaningfully integrated into Ogryn gameplay, because it makes sense to me
no because crate without stimm does barely anything
and again
It quite literally does not work that way.
That's why it's weird that it's Ability CDR
youre already going to take sample collector anyways
That is for sure
Wdym?
if anything adding stimm cdr would be a more thematic thing than a game changer
orugh infinite strength stim tox scum
Because Sample Collector makes it that the ability cooldown rarely ever matters.
Sure, I know that but, you could make that change instead
most times i play med crate it is to just make blight spreads not exist. 15 seks cd on crate and 15 seks immunity to corruption - just feels good.
crate buffs are 20 seconds
even better.
What curios are yall running for shiv crit build?
crate itself lasts 5 seconds, buff is 15
triple stamina obviously
what else do you use
that assumes youre standing in the small circle for the full 5 seconds
i have 2 toughness ones atm from leveling
yeah i mean the buff after you leave the area because the team is just not staying around in the crate.
speaking of crate fatshark still needs to make fast acting stimms part of the base ability
or just like
touch it
before it ends
that would be less than 20s
Now that is something I can totally back up. The regular is almost completely useless. That is a must change
in my mind it is 15 seks for the team because nobody is really chilling in the crate. and 15 seks cd covers that.
event
Actually also pretty good for hunting grounds
killing daemonhosts? 😉
Oh is the "do not play darktide this is a threat" event over?
unfortunately no
No it’s good event
Pretty fun
You are not gaslighting me into playing pox gas forever event

U can do penance for pox gas at the same time as the event
This event is like what if havoc was good
I already have all penance rewards, and I do not want to play the least fun modifier in the game but with fancy event tag on it
"Hey kids, wanna play with a green blindfold on?"
this event is like some dunderhead at Fatshark going "hey what if I make the casual quickplay mode as tedious and fucking annoying as the masochist mode that most sane people don't want to play on the regular"
That is exactly how it went down in fatshark offices
btw - on med crate build, which perks are you running on the curious because ability cdr does not really come into play?
I mean
u can just drop it down to heresy and speedrun if u rly hate it
So does anyone know if you use the execution talent on a bolt pistol for more damage to staggered enemies, and then you shoot something causing it to stagger, does that extra damage apply to the shot that caused the stagger?
I am 3 missions away from finishing it then I will stop using qp at all while the event is active
honestly if I could just use med stims the event wouldn't be so bad on hive scum lol
I run toughness + gunner resist + stam regen (mostly because why not)
It would make it a much more compelling choice if there was some stim cooldown element involved too tbh
lmao desperado players really are just playing a different game from the rest of us
@bronze glade The same goes for Psyker, does it not?
No but srsly it basically is havoc without the stuff that downgrades the experience
- no need for party finder
- no unnecessary rank system
- no wack mutators
It’s just pox gas
But the stim buff u get gives massive gas resist
If it wasnt for the gas floors it would be fun.
That shit is just so annoying to me
I am a bit annoyed about stumbling in the gas trying to find the spot that doesn't have gas
Can't really see how big the area is from inside it, and sometimes the effects are kind of awkward and areas that look like they're gas actually aren't
Just found something in the Psykanium, A Tertium welcome on a crit build made no difference with it on or off.
Ummm… this event is nothing burger? Unless you dunno shit about pox gas layout & don’t just consume stimms to get 100% resist
Of all things; this event is perfect for learning save spots on maps with pox gas
So next time you face it in havoc for example you don’t eat dung
Nevermind it slightly does something
Problem is these randos have no pacing and allways rush ahead or dont follow at all.
Once you stack the stimms, you can pretty much sit on the gas and do your normal toughness regen stuff
no
@spark gyro "sit" in gas is a really bad idea. Your vision is heavily reduced and you have a constant toughness drain, so you'll get chipped
I do it anyway
But you do get a bunch of other buffs to compensate
It's not like the toughness drain is big when at 100%
It is very big.
Any melee attack that goes through will eat away at your HP
Because you may not be at 100% because of the Toughness drain
I know how that works
Alright, you do you.
Sure, been doing just fine
Weirdly, randoms don't use the med stims when low
Like there's no med kits or anything, pop the green stims lol
Yeah. But what if the hive scum wants to use it. It's the squishiest class after all right?
Hive Scum won't be able to use it when they have Cartel's Special and.. for those event missions i would remove my Cartel's Special to begin with.
Sure, your own Stim counts as well, but there are so many Stims in those missions, you get the important bit for the mission way faster that way.
me when someone call scum the squishiest class
What is the selling point of the dual stub Pistols? Have been trying to find a Point beside style
Quick responce range for specials (not the best but its good if you build it well)
Does it one hit gunnners? I dont have one maxed and they berely survive with crit Headshot
Can’t tell; its more like ‚shoot a couple of times’ than 1 shot
you just doof in the general direction and be happy with your choice of gun
Dunno about auric gunner 1-shots, but it's intended to be Scum's headshot crit weapon
special does yes
special has higher finesse modifier so higher headshot/crit damage
I think even with that tho you need a crit for scab gunners
I still need to try the vigilant guns on scum, I've been neglecting them for a while
Hot off the presses, presumed upcoming Pickpocket nerf
Vulture's mark all damage rather than only ranged
But there's also this, so maybe they haven't decided how to nerf pickpocket. Actually a third one too, which only changes it to melee attacks
Alternatively, they're looking to add some ammo economy tools to other classes
true
My ideal change to pickpocket is that you get ammo only from melee kills, rather than letting ranged feed itself.
that's also on the table it looks like
I rly hope they remove some of the negative Shit from rampage
Why?
Indeed, why?
Thank god
Scums are about to cry havoc..

The dawgs of war
I'm scumming I'm scumming
General question on stim supply. So it has its own CD, do I need my stim to be off CD for my supply to give the buff to my team?
Yes
So in general I shouldn't be using my personal stim much, and instead should keep it ready for my supply
Pretty much
Also make sure to run fast acting stimms and practiced deployment
Fast acting specially is near mandatory to run if you want the ability to function in the slightest
That makes sense, any thoughts on how long of a stim CD to run? I guess with practiced deployment I'd only get benefit if my stim beats the 60 second CD of the ability.
Sample collector talent
For sure
Running sample collector means the cd of the stimm doesnt really matter at all as long as youre killing stuff
Sweet, will give it a shot with a maxed stim and adjust from there
this is the best solution
turn ranged scum into bounty hunter
I count only one
Probably
Scum cant run up to gunner anymore and keep dodging 😔
U can
Theres no dodge linger anymore for ranged
Every class can do that actually u just dodgslide towards it in a 45 defree angle.
Oh wont I be so slow from that
Desperado in question:
Oops I mean melee
Scum even has a talent that lets u dodgerun without stamina
But when you start meleeing them it wont work
I dont mean like running up but like when your hitting them
Then u just dodge normally.
Cus I just slide when running up
Before when you dodge normally it dodges every bullet
Now u can get hit alot during dodges
U can dodge gunners with every class tho?
It was easier for hive scum bc they had higher dodge linger
That worked for range and melee
Since ranged dodge linger isnt work anymore easier to get hit
I mean sure but wasnt it just bugged anyway?
I mean getting up to gunners without getting hot was allways possible.
Its when ur on them not getting up to them
Idk
Cause just dodging around normally youll get hit now
Its not rlly noticable on auric
Not really imo they will lock into melee as soon as u hit them.
But in havoc when they have final toll and they hit u for that split second it can kill you
Ah yeah
The other gunners further away
Its funny how in auric the shooters tickle and do like no dmg
And in havoc one shooter destroys whole toughness
And goes into health
Gotta respecg the gunners in havoc.
U gotta play more ogryn and once u switch its like taking off training weights for the other classes
I do better with desperado but they are trash against bosses vs. melee
I havent played ogryn yet
Or psyker
What pal?
Or the arbter
Ahhh
I have zealot veteran hive scum and they are almsot same
Im very biased but ogryn is the best class u gotta play it
I just didnt like their abilities except maybe the gun one
Bc one is just charge that isnt kill everyone and the other is taunt that makes everything shoot me
But I didnt play yet


