#hivescum-class
1 messages · Page 230 of 1
neither of those are good in auric even really
horde clear, and armor debuffing
What no I've done pretty well with crowbar in auric lol
That's not what Kala said
You can do well with dog shit, doesn't mean it isn't still dogshit
it's just cope and talents carrying bonesaw and crowbar
Yea true but I still find it rlly fun to use :3
I wouldn't say its dogshit though lmfao
I mean you can say that
I like wacking things like methhead in withdrawal...
Blend them with Shivs instead
I did
Shivs is rlly good
but
well tbh both are super satisfying to use
shiv is nice noise....crowbar is nice noise..both kill horde good..with the talents I use atleast lmao
last match I ain't use rampage
I was stimming it..
I really like playing support stim scum. esp on blight I love freedom of movement!!
The fartshark agenda continues
The scale at which a weapon is good must be judged by how good it feels to use
dclaw = best weapon in this regard
:3
and I don't use it on scum much anymore. I was addicted to dclaw vet before
I hope they never nerf pick pocket
I do
watch them make it give back 1% ammo with 5 second cooldown... =P
"NO FUN ALLOWED"
I would literally die from the sudden Cold Turkey
yeeeeeeeeep
seeing how arbitrator still is
and psyker
the chances feel a lil slim?
then again
Oh you were having fun? Yank
does fatshark not play the fucking game?
You should tell like
this is basically infinite ammo lmfao
i'd legit take a mod to mute my shooting in the hopes it makes all other sound better =)
I just need to know how the living FUCK do you make something like pick pocket
silent dual autopistols =P
and not see that its INFINITE AMMO
Me without a 20% ammo iinjection every 5 seconds https://www.youtube.com/watch?v=q1q_Zrt7krk
I don't want ammo pickups!
maybe they just want to try to get some call of duty players here =D
pickpocket seems silly when it activates at very far away
whose pocket are you picking
but I really like it on crate builds so I don't want to see it too nerfed
I don't think it needs like a full on hammer
But it really shouldn't just be
Unlimited ammo with an insanely easy proc.
auric is piss, you can run anything
doesn't make it good
arbitrator is straight up like
not overtuned at this point though
It used to be.
But the hp changes and the slight nerfs to them have actually leveled them down quite a bit.
fair, my bar for good is just incredibly low on auric
good enough
yeah I have crowbar as a backup melee on my crate stub pistol build just because why not
i see you havent done enough drugs to forget the shit you've got stashed on your person
rookie

Ah yes of course, he is picking his own pocket for ammo! Like a squirrel rediscovering it's nuts
I mean if it was called extra pockets then sure
but that sounds more like a one time thing
It has got to be rage bait
It has got to be
I mean, it's not unreasonable to not want nerfs in a pve game
not like you're affecting your teammates by not using ammo
refills to 10% w/ 10s cooldown would still be stronk as hell
Its nice to have instead of run and gun imo for the extra dmg.
It's unreasonable when the thing getting asked to be nerfed is actually a genuine problem for the health of the game
Ranged scum can be on the same level of obnoxiousness as psyker can.
I say this knowing psyker also needs some dumbing down.
Looking at you dual auto pistols
Seriously, I see a desperado scum in auric and I'm just leaving the game cuz I know there's a very good chance a lot of that game's gonna be invalidated
It's not a good feeling.
still doesn't make their opinion unreasonable imo
What opinion if i may ask?
Ah i see
I expected nothing else from u tbh
I still think its too much but then again psyker also exists
Being even more broken so..
Both things needing nerfs can be true.
Yes
it is just an opinion game in the end
But on scum atleast its just pickpocket imo
no psyker needs to be castrated
Psyker is just overpowered in general
buff scum and give 50% ammo restoration
I like that there is actually option to play full ranged, always wished for such since i started Darktide. But i can see how its problematic too as the ranged options work so well (Needler, Vraks, DAP)
toxin what do you think of crowbar
Instructions unclear, pickpocket now starts at 50% and Scryiers give permanent peril immunity
mid
Killed.
scriers is basically permanent peril immunity tho
Most despi builds arent even that bad.
if you play it well
Its honestly just needler with pickpocket for me
It's basically shovel without the op blessings
DAPs and Inf auto are also really oppressive
And completely braindead.
Should've been melee only kills for starters
They are good and braindead yeah but really struggle with armor.
In the end i believe scum melee is simply better anyway
I see that as a likely nerf or having a range requirement
it is picking a pocket after all
I feel the same just nerf pickpocket and remove the needler secondary fire mode
Should allready do a lot
I mean just make needler a reasonable gun that actually has synergy with its own blessings and talents
it is just braindead on all levels atm
It would be a reasonable gun without the secondary mode imo
If it was just anti single target
nah keep it
the only reason it's as big of an issue as it is
is because of pickpocket
I need to drag my 2 ton mouse over to the enemy..
I think its the combination of pickpocket sample collector and the secondary fire mode.
Thats a big big problem
Yeah without ammo you need to be like 10x more conservative with your ammo
I shoot like 3 needles into one elite and i get my ammo back
you need to shoot a lot to really abuse mk2 special
If pick pocket were not a thing
Well guess what people do
I would actually need to be smart
it's not something that's entirely sustainable without pickpocket
I think its in a fine spot rn
Exactly
the mode itself is fine
if it is getting nerfed I don't want the amount restored changed at least
it's everything around it compounding it
Thats why i said its a combination of all those
ya. which is why I don't think the special really needs to go
That's honestly fine.
I would still like it if it did tbh but i know thats my personal opinion.
It's pickpocket basically turning it into temu purge staff.
if the nerf fucks up it up on needler especially then fine
dual auto pistols are not my preferred ranged on scum anyway so idc about that either
Same just give the stubs some love.
bistol, db, and stubs are my fav
Make pickpocket give you 1½ magazine instead of % of ammo?
9 needles would feel more restricting, Vraks would still have plenty and DAPs
restoring magazine doesn't really fit the pickpocket theme
Well its fantasy anyway how it works
yes but it's named pickpocket for a reason
Just make it melee only possibly with a cd.
I dont see my pickpocket hivescums going through pockets of corpses
idt both melee and cd is needed
Same but im not sure its gonna happen.
chainsword with +86% attack speed is utterly absurd lmao
i see it for like 1 frame per light swing
You shoot melee enemy, 0.1s later you have suddenly perfectly loaded magazine of your weapons caliber in your posession, realism 
mag isn't reloaded tho
Then again, drugs improving bullet penetration is also unrealistic
I'm not also advocating for realism in a fantasy game
I just want it to be thematic to restore held ammo instead of mag
ye but restoring mag intead is a super boring nerf
I dont think it would be a nerf tbh
and bonkers with desp
I'm mostly arguing from a non-desp pov anyway
because I like it outside of it
Aslong as inferno psykers exist in their current form, i dont think hivescum needs nerf
Both need nerfs.
Psyker even more so.
Then perhaps also HAVOC modifiers like rotten should get nerf too
inferno doesn't read as braindead to me at least
I don't bubble
and I don't really havoc anymore either
or rather, I don't bubble with inferno
not my problem
inferno really is easy, man
it isn't
my problem
inferno at least hinders a team with other SB sources
scum has no such limitation
so is scum psyker 2.0 or
Like?
besides like crit focused DD I don't think there's much overlap
I don't play them anywhere close to the same
but if all you're doing is looking at them on paper then sure you can find overlap
Its been a good minute since I played psyker ngl
it is my most played class at least
tho my playtime is p similar for all classes
think it's like psyker, ogryn, zealot, vet, arby, and scum
Psyker allways was and will be the most overtuned class.
Inferno just dominates too much and other staffs get left behind, and inferno imo is most boring to use, just spray in general direction and it does rest for you
Considering ease of use, it shouldnt be so dominating
Like why bother aiming trauma or voidstrike when you get less dpm for more effort
it got worse with KF being 100%
voidstrike just needs a rework to compete with the rest
trauma and surge surge handles themselves well enough
I often outcompete inferno psykers with surge surge
I think if I play psyker again
im prolly gonna use electro staff
inferno is just cancer lmfao
electro is also powerful yeah?
it stuns mutants in 2 shots
1 to 2 shots
Trauma/Voidblast is fun to use, feels impactful with throwing around enemies and the sounds and feel of it
it is fun to go alt on surge tho, but it's single target
Inferno is just hold button towards enemies, they disappear slowly from screen
it's a power fantasy thing to melt everything in front of you
Then give us meltagun with limited ammo
I have no concept of melta
blue circles much better 
Basicly, plasma flamer that goes through armor
Flamer should atleast not work that well on elites and crushers
Like im fine with it melting hordes
idk what gameplay function the melta would serve tho
like it's talked as anti-vehicle as well
like it doesn't really fit in darktide as a battlefield engineering tool
kill crushers one shot
and it's not like FS want to trivialize carapace with a ranged weapon
Could work similar to hivescoom bazoona, limited ammo blitz
3 shots of 3s of melta, melt crusher packs

Needle gun
I shoot
fat man goes ni ni
it's not like that's needle gun's defining trait at least
they can nerf that in to the ground if they want
cuz it is
melta as blitz is like why bother
stop giving them fucking ideas
shhhhhhhhhhhhhhhh
Melta could be next DLC class, Sisters of Battle
Any interesting changes to the scum ever since the skill tree reshuffle and rocket launcher buff?
melts on ogryns? nah. you guys aren’t smart enough to not break it. let’s give you the actually good shit. power maul with slab shield. drill equipment and shoulder mounted heavy las cannons.
you weren’t around for the last month where everybody got scum’s superior dodge linger?
well. you missed it now.
Well as long as it's still as good as before I'll be fine
for me when I started psyker lol
used voidstrike the most
Not you in particular, but saw this the other day and thought it was fantastic
do we know when its coming?
but it really feels like admech due to "cryptic"
I just wonder how you'd explain an admech on a penal ship, and even moreso actively joining inquisitorial duties at the front line
🫦
hadron is admech on a penal ship
I believe people were justifying Skitarii alot by saying you see Hadron has other Admech doing things in a cutscene with her in the Mourningstar

lol
Yeah but she's not on the frontline
I can maybe see a servitor being sent in but that wouldn't make good banter
cryptic can't be SoB right???
it getting bullied would make for plenty good banter
see: Kerrilian in Vermintide
I mean I'd kill for playable admechs
They are my favorite faction after all
I just don't see any of them being sent into suicide missions
I mean fair I guess the arbites also don't usually throw themselves into sure death
suffer not the xeno to live
I'd sabotage the xenos
id kill a tau class
I don't want no filthy xenos in my warband
foul abominations
like sure I'd get barreled every 5 seconds
but I get to hit someone with the power of the sun every little while
Tech Adepts are barely better menials and can be just as much abused as any other lowlife.
Tbh, since the vibes are a mix between 40k and Necromunda, how about one of the ash wastes nomads? Could be an expert in repurposed weapons, able to enhance or do admech-ish stuff on them
Since it is used to build stuff from scraps
I mean yeah that's fair. I think I was thinking of priests
I doubt we would be anything like a Magos.
Fatshark confirmed no new cosmetics for Hive Scum. Why?
id kill for some skittariussy
coz GW hasn’t greenlit any yet
Pay for the class, pay for the drip 
Where did they do that?
Rust stalkers was another theory when people were yapping about skitarii
pray for the drip (it will never come)
Sicarian
a while back when that question was asked for arbites.
You mean when they confirmed that they were looking into it?
Yeah, I doubt we will be Skitarii either. It’s likely gonna be sth on the level of Tech Adept or Enginseer
In new patch notes. Someone asked and they confirmed no new cosmetics
I mean when they explicitely told that they have to get greenlit by GW and that they are in constant contact.
friend shaped
But Hive Scum isn’t even a real real table top character.
it is.
They sell Hive Scum models?
The cosmetics we have are literally from old ‘Hive Scum’ models for rogue trader
someone's never played Necromunda.
They haven't said that about the cosmetics. What they have said is that they were not able to make arbites cosmetics at the moment, that they know about the demand, and that they are exploring options. Anything beyond that is playerbase speculation. This is the exact post #general-chat message
or Dark Heresy for that matter
I am referring to a reddit post.
Just Necromunda
do ppl even play arby anymore ? i never see any above like lvl 60
Scum is also one of the base career paths in Dark Heresy
Those models are better than our cosmetics. Lol
GW likely has qualms about us getting too obvious necromunda references. They love keeping their game lines separate even if they touch upon the very same tropes.
Wish they gave the Hive Scum a flail.
You mean this post?
No I’ll link it
flails are also just cracked in Vt2
flails, chain glaives with built-in stubber, web and mancatcher… plenty of unconventional weapons we could get for scum
it’s a noncommittal customer support response.
mfw still waiting on ogryn hammer 

They said the same thing six months ago for arbites
Flails are fair game. Rest not so much
what about nunchucks
chain glaives work literally like the grenade gauntlet.
So they are neither good in melee or at range?
Jokes aside
It can work
I would and will explode out of joy for a mancatcher
who has le big opinion on chainswords
mark and blessing preferences
crit vs violence, etc
Best used as a toothpick.
nah its hella fun
Hive Scum is too hard they should make it more tankier
They should make 100 toughness the standard and add an actual choice to that part of the tree.
idk. between the best active defense in the game and some braindead passive ‘oopsie, lemme come again’ failsafes the class is plenty survivable. just not a facetank.
Fuck You to shieldvermin incarnate

No need for it if you have survivalist skills 
Well it is a brittleness stack that can be stacked with brittleness. So you can stack up 80% brittleness, well 77%
leveling up hivescum anyone wanna
Flail and shield zealot only
Is Vulture's Push worth the talent point?
No
yall think 10% stam on succsful dodge is good? im only bringing one +3 stma curiop
If rampage yes if not then no
stamina only getsd ued in acxutal combat with push blocks and sprints rightr
Only subnode worth is Vulture's Dodge
Well actually the one that extends the benefit is okay ig?
I like using that one but it's not exactly the best
Also during s*x but you don’t get any
Neither do i



You have no idea how much i giggle now

I dont participate in pre marital hand holding myself becuase I am pious
How do you guys feel about stim supply vs rampage in non blight spread H40 runs?
like with a proper stim not with 15s spam for blight spread
I put up big numbers in h40 rampage runs with randoms I'm joining through party find but we always end up failing it close to the end, idk if a big offense stim supply that I drop when things get heated would make a huge difference and I'm stupid to not be using it or if it's just a skill/team issue that we're not finishing the runs
At the end of rampage it kills all of your stamina and stamina regen. So the talent helps mitigate the issues if you can get a few dodges in
it is a skill issue that you are not finishing runs. while stimm supply can add substantial team bonuses it won’t make you magically survive.
Fair enough, just wanted a rough analysis of if stimm supply was considered similar to vet shout, a must have basically
Just unluck with teams I'm joining then I'll just have to keep grinding my face into it and seeing if I can find an actual vocal party in this discord instead of communicating with smoke signals in game
vet shout isn't a must have anymore anyways
I'm sure you meant to reply to me, but I've never seen anyone use anything else so far so was just my example
That and book on zealot at h40, but ive seen zealot stealth once or twice
honest to god I think book on zealot is actually a terrible ability
Yeah I hate it, removes a lot of the in your face big damage from zealot and slows the class down immensely
I enjoy the value it gives the rest of the team when im not the one asked to play it
It actually removes like half your damage overall
Just because of how reliant zealot is on their ability to amplify their damage
I did public auric runs with The Build™ on zealot with Martydrom before they got reworked
The act of picking chorus alone made me consistently do anywhere from 30 to 50% less damage in public auric games
Not likely to see a book zealot solo clutching and saving the team either
can't even use it to force revives by yourself because it's a shitty light stagger
Atleast the other 2 you have a lot of damage output and solo survivability aswell
Meow bringer
With u on this one
It feels so ass now
You have to fkup royally to jot be able to rez a boi with chorus
it's a light stagger
Skill Issue
As if damage is all that matters
you can't rez someone with chorus by yourself consistently
because it's a light stagger
But then again we can't always be right 
Orange cat too!
Its actually the norm for my teammates to not do anything while i do chorus to rez a teammate
dog I don't think damage is all that matters but I think that losing half of your fucking damage for diet VoC is maybe too much to sacrifice
Actual pepega issue mah boi

It is a light stagger
@main trellis Needs to link this man some of his videos
Do you have enough experience on this game to know what I mean when I say that
Do you know what a light stagger is?
I'd like to say so-
You haven’t seen anything then
Because I have seen it a lot and the stagger on Chorus is so fucking weak that you cannot guarantee a revive with maulers/crushers around
It simply does not last long enough to allow you to get a revive without risking eating an overhead
The humble stun grenade says hello
Yeah use the better chorus that you keep in your pocket to make up for Chorus' shortcomings
Knives just don't provide enough for the whole team and we do not talk about flame grenades
Ppl sadly lack initiative yes
But you can solo rez a boi with chorus ez
Knives are s++ tier for removing that nonsense trapper without having to switch weapons but that's all there's to it
You can but it can be iffy
Especially alone
And the cd is very long amd it might not be allways ready
Not always - incoming enemies beyond 10 - 13m radius or area unaffected like corners, bosses & mutants will ignore it
Book will not be ignored
True
No i dont wanna change ur mind
If u have 3x revive curio perk + the revive talent (which u prob have anyway cuz forced pathing), chorus stagger is enough to res people
Even without 3x rez spd its enough
Providence & 1 rez spd can do it even
Believe it or not; some ppl do not take providence 
yeah it's a kind of bad talent that just happens to be the most efficient way to get down there
since the other 2 pathways down either lead to a shit aura (good balance), or have worse talents before them (faithful frenzy)
providence also leads to a bad aura but you're taking it to dodge Desperation/Punishment
Not because you actually want Beacon
(unless you're playing havoc)
Which talent is Providence?
Revive
I think fatmangus runs that
Why is faithful frenzy bad?
At least, stock fatmangus
It's not
It’s not
The talents immediately before it however are garbage
and vastly worse than Providence
so
It’s the 2 talents before it that leave room for improvement
Ah!
I do be spamming push attack on Relic Blade sometimes
And push att spam weapons too
It’s basically just those 3
There are more
The other push atk weapons use push atk in combo that last long enough that ur stamina just regenerate
Nah Mk II relic blade can push attack-heavy attack repeat for horde clear
If u do push atk heavy heavy your stamina just starts regenerating
And desperation is linear scale
It’s not integer stacks
Desperation also technically scales better the less total stamina u have
I want punishment to be good tho
It needs to just be stack on hit
Maybe in the upcoming changes? Doubt tho
Idk what’s in store for 2026
Depends how far away the team spawn ig but compared to the other 2 options I mean
I want vet tree changes more than zealot tree changes atm
i suspect 26 commodore rotations
Fotf and stealth give you a big head start on the horde to revive is all
more new class slop
Swap iron will with field improv
Swap +1 stamina with +25 toughness (right side)
Make marksman & CQKZ refresh with stance refresh
i assume admech of some sort
More powercreep
is coming
Of all things; fotf is the worst when you have to clutch
the powercreep will continue until morale improves
Probably true, I just like my big straight line dash past a horde and free instant toughness
If they really wanted every vet to have field improv they should make it a class iconic
I want vet & og tree changes more than zealot
Vet cuz it’s rly ez to do
Og because they need it badly
True
I want FS to look at the state of the game and rebalance Psyker, Scum, and how many enemies they intend on simply throwing at us while breaking the engine tbh
Ogryn with the biannual complete rework lol
Og doesn’t need a complete rework now
Just the ranged branch needs to get changed
U trade away everything that makes og melee good to make some below avg guns workable and completely flatline ur melee frontline ability
True lol
It doesn't make much thematic sense that an ogryn would be squishy and bad at melee ever really
Probably hard to balance that with having any real ranged potential though
Pair with massacre + lucky streak
rumbler fix please
Og is the one class that wouldn’t make Swift slaying immediately busted
And it’s smth they actually kinda want
Frag bomb is good for nuking rituals from afar
That’s about it
Rocket still better tho
I think blitz economy needs to get looked at
Nah I agree, but no one cried about frag bomb before and rocket needs a nerf, not frag bomb needs a buff
They powercreep the everloving shit out of zealot blitz tbh
Lower powered non-regen blitz can use a big capacity increase if not to make them regen
It wouldn’t feel as bad if u got 6 stuns from 1 pickup
6 might be too much
Well like
but yeah blitz econ needs a look at
Zealot flash is on arb shield
even 4 for rockets/tox nades feels super generous
they should just make zealot part of hiv!
Chem pool nade is just immo nade but better
I don’t like shiv special
and make zealot paid dlc
The trajectory throws me off
well i don't like u
You don't have to but it is throwing knife but better ime.
I use knife and shiv throw a lot for fun
Idk
Scum nades across the board are insane
Scum is insane
Psyker is insane
Other classes are Okay™
Nimble prob can use a big nerf tbh
+25% dodge distance is just wtf
Idk how to nerf ranged hvs without making it feel bad tho
Whats street smarts at?
No dodge distance increase
Genuinely just make pickpocket salvaged munitions for 2 weeks and see how it goes
Nah it has one
Arb has no dodge distance increase
Bro is scumming
Bro is broing
hey yall, question ab stimm supply - i swear i remember some yter mention that u could pick up stimms to reset the cd with practiced deployment, but i couldnt find any way to pick up or interact with normal stimms. does a teammate have to give the stimm to me, or is this not an interaction at all?
Are you using cartel special stims
i have this EXACT question
Custom stimms make you unable to pickup regular stimms
If u have cartel special stim, u cannot pick up stims
hooooooly shiiiiit
Your teammates can pick up stims and inject into you
ugh
idk y i thought i needed to make a stimm LOL ok yea thanks
But you yourself can’t pick them up or use them
Increase arb’s dodge linger from 0.2s to 0.25s
Anticipation increases psyker’s dodge linger from 0.2s to 0.3s
Nimble increases hvs’s dodge distance by +25% and dodge linger from 0.25s to 0.375s
And yes that +25% scales with dodge template overrides
By comparison zealot’s IJ keystone gives up to +10% dodge distance and veteran’s WS also gives +10% dodge distance
I think it’s only ranged hvs being ridiculous tho
I don’t think melee/chemist hvs is that op
Idk
DClaw and HSword are viable specifically on this class
But you need more to make melee scum work as opposed to going "haha infinite ammo" and gazing into a direction before removing it
Melee hvs hits higher highs than vet but also way lower lows
I don’t think it’s in the same tier as psyker
I don't think anything is in the same tier as psyker at anything tbf
Like
The only reason to play another class is "for fun"
I play veteran because the helbore lasgun is my power fantasy of shooting everything to death
from a distance
with a laser
Yeah, for fun
I’d put it at like
T0: psyker and ranged hvs
T1: vet, melee hvs, chemist hvs, ranged rumbler og
T1.5: arb, melee og, zealot
T2: ranged non-rumbler og
Transcendent Tier: Zealot
Oh nvm I just missed them
I think its funny that in response to Scum Zealots are fatty tanking
stress eating made them wide and durable
I tried playing zealot matrydom relic blade and holy shit do I feel like a FAT FUCKING whale.
All fat no muscle
TASTY

ITS SO SLOW
big boom is peak
they ate a burger everytime they got powercreeped
rumblergryn is tier 0
or S tier
or A rank
if you would
Nah not psyker/ranged hvs lvl
I like oppenheimergryn
how do u uhhh
depends on how much ammo you feed them tbh
They’re really good at farming damage but they’re not as good at killing multiple specialists quickly and also pretty limited by ammo
Shoot them in the head
Idk
I was able to kill rot crusher in h40 with double barrel
i think the real limitation is ammo
Dclaw parry is good for that too
rumbler handles anything else
Shiva have the knives
ill try db for the memes
i only used the mac 10s, stubs and autoguns so far
fast fire rate go brrrrrrrrrrrrrrrrrr

i mean yeah
that's what the shivs are for
i just thought there's some SECRET SAUCE to make he pew pews melt armor
rending stimm ig
i cant shiv a crusher for the life of me
Use mk1 and heavy spam
At the head preferably
Use mk3 and light spam with coated toxin so that the chem tox kills them
(Don't do this, but you can do it)
I mean mk3 push attacks into heavy are pretty good
It’s the ones I’m trying to learn mk 1 is too boring
correct opinion
But I didn’t think the ttk on mk3 into crushers was bad it was like a half second off
I mean. This isn't really a bad idea if you throw a knife or two at their head
Also from behind iirc gives extra damage? Or at least the game claims it does
i think shivs have backstab damage like knife
not s ure
but it's also harder to hit crusher heads from the back
Max height is meta
Yes
what kind of bonus is that?
Forgor
I have question
Does med stimm ability gives stimm effect even tho its on cooldown? Or i should drop med stimm only when its off cooldown so the effect share?
Or is there any correct way/effective way to use it
iirc it's not supposed to give your stimm's benefits while your stimm is on cooldown but it's bugged so that if you exit and re-enter it does anyways

Gotcha
I'm seeing a lot of different cartel special setups for crate / chem dependancy build.
Is there a cooldown that you should be aiming for? Do you want it as low as possible for chem dependancy ease of use? How high of a C/D can you push the special before it becomes hard to keep uptime?
I've heard just running a pure cooldown reduction stimm is popular and it's been my favorite so far, but I don't run chem dep, only adrenaline
My favorite stimm is strength+movement I'm ngl
I just path to the stimm node that gives you cooldown on melee kill and that's it
I only use Cooldown on Desp.
as long as you're not using the toughness branch you're good afaik
Basically yeah
Breaking bad situation all over again
I did run lower left for the improved dodges node early on learning melee scum but I think the uptime on rampage might be better from the CDR branch
Iirc strength let's rocket straight up one shot h40 rot packs
+finesse is good for shivs
you can also dismantle a boss in record time with the speed + damage branches for sure
The movement is because I like dodgemaxxing lol
see I was already flying off ledges with the normal scum dodges lmao
where's my thunder hammer lead boots when I need them
That is interesting
Tbh I don't ledge myself too often
Its mainly on that one uhhh
No mans land
The bridges between buildings when you gotta extend the ramp for Lionheart
I swear they're like the perfect angle to lose your contact with the ground and go flying
yeah slopes in tide games are a dangerous thing to dodge on
I feel bad not taking a heavy stimm
So I usually go STR on all then speed and recoil on desperados, or CDR on others
DAPs desp get rending, Vraks desp gets Finesse, rampage shivs and stim supply bonesaw get crit
What was the RunNGun blessing and perk setup for DAPs talked here earlier?
blaze away speedload perhaps
They felt too pray&spray so someone suggested running
I guess with Blaze Away as thats the best blessing?
The thing I wonder is if that also reduces the max spread
The First Descendant actually had an accuracy stat where it only affected the minimum bloom the weapon could have
The maximum was still the same

Prime spaghetti
Guess ill just try one game with that blessing on the event mode
None using it on Gameslantern
100% have Blaze Away, then most common is Speedload, Powderburn and Pinning Fire
daps dont need the blessing
you can fire while running by default without it
But the -30% spread?
not worth the slot compared to other options
yes
Is it mod to show kill messages of same type in same row with numbers?
Instead of each individually
Meanwhile, Reginals DAP vid
why am i seeing stim addicted genusis
Im wondering if Maniacs is overkill on desperado builds as a perk as they mostly drop fast anyway
Explosions don't get hit by the damage resistance
With some strength stimms or pocket toxin, it's one of the more reliable ways to kill droves of them.
Did discord like
Eat a message I sent just now
It did.
And it took like a minute for some messages to load so my message was redundant anyway
Rip
can confirm my issues were entirely team/skill issue related in the past few days
got an actual useful team and we very nearly true survivored 
Good havoc teams are becoming rarer and rarer by the day
DAP spread with sustained fire is kinda awful
Not the blessing. Like
Actually constantly firing
Run 'n Gun helps a lot in that regard
Not necessary by any means but there's a reason to use it I you wanna make them better at mid range
Ya
I know that.
They still feel like shit to fire without the blessing ime
Just because they have the built in sprint fire doesn't mean that invalidates Run n Gun entirely imho
what perks for duo auto pistols
maniac & flak
oh dam old faithful okay
Drugs?
is the havoc pug strat to just wait for weekends and pray for better groups?
I swear no amount of solo clutching can win some of these games especially during the morning/afternoon :(
Dod you try the lfg channels?
If u want good partys u might wanna search for a decent group here instead.
just to find a true survivor run group but have not found any yet, so not actually for lfg
better player quality im assuming on here
U can generally expect more cooperation if you go into a voice channel here.
U can also find good players with party finder but it is a gamble.
What you do find over the party finder is quite the loadouts and.. builds..
Learn to expect nothing and you'll never be disappointed
uhhh
So Is this like... Normal? For some of the Hive Scum Class? This is the Stim Pistol
yeah uh
the event broke some stuff
they function in game normally
im very confused about something a lot of people say hivescum is a weak class
It broke in the most recent patch, they'll fix it eventually
I think they might be preparing to do some tweaks to some of the hive scum stuff
any tips on how to farm this and be quick about it?
any heavy sword
and one point into the stimm in your tree
for shortest cooldown
aint much more than that
I wouldnt say so.
kill enemies with heavy attacks while cartel special stimm is active
hope this helps
what blessings and perks are good for Shivs ?
I like flak, carapace and if you really want unyielding use that instead. For blessings I use Precognition and Uncanny strike.
never ever felt the need for flak
shivs delete everything that isnt carapace/unyielding
i dont use it often, because most builds i just use ability cooldown
which is counter productive with long lasting stimms
Makes sense since there isn't any unyielding damage nodes or anything.
The class power is kind of an s curve. When you don’t know what you are doing it feels very weak but once you learn the class it’s broken.
90% sure there is
Hivescum is strong defensively if you know how to use the mobility, lots of players dont
Meanwhile Arbi just facetanks hits and shrugs it off, for those kind of players, thats what they consider strong
The 15% damage against elites and monstrosities isn't going to help against crushers.
monstrosities are unyielding
You say strong I say boring class design
even with that, extra unyielding damage on shivs is an optimal choice
i dont think flak damage gives any meaningful breakpoints at all on shivs
I use it for every build so I don't notice a difference
I'll use unyielding in shivs for sure
*on
Just for crushers alone lol
crushers are carapace
Counter productive? I'm going for shorter stims
Carapace and unyielding
All oggies are unyielding
flak is just for boosting hyper violence
Seen something on those humanoid bosses being unarmored.
Ahh sic so I'll stay with flak for hyper Violence
?
long lasting stimm node is counter productive for me, because i mostly just use ability regen cooldown effects. that node is a waste with ability regen cooldown, because you are ulting with rampage/desperado, your ability cooldown does not start till end of ult
so through idk half of your ult, you have ability regen stimm effect doing nothing, because you are in ult
What's ult?
Combat ability?
i use this on my main build
i always have stimm ready to use, the second rampage ends
Coolbeans perfect
so i can just get back into rampage faster
any more points, then pretty often, stimm is on cooldown still when i am leaving rampage
Do you use Focused Resolve?
Do you take sample collector? I’ll go all the way to the +cdr on melee kills and still have a good rotation
if my build uses sample collector, then i take more ability cooldown regen in the stimm
because my stimm will be up sooner
on my main build (pure melee crowbar) no
yes
Coolbeans
This alright? Or just the cooldown instead.
idk should be fine
why aren't you going into the end nodes
I'm trying to keep it short so I can use it most if the time on Desperado cooldown.
why aren't you taking the cooldown endnode then
*of
This build doesn't have sample collector unfortunately otherwise I probably would.
going full cooldown is prob more beneficial for desperado
ah
what is your pathing
my reasoning is i always want stimm to be ready when i come off of ult. i dont want to wait for stimm to be on cooldown. i dont want to ahve to decide to wait for ult to come back, or to juse use stimm
you should take sample collector then
if you don't have enough points for it, you prob took some unnecessary nodes
It's... Unconventional
Would you run Hyper Violence with Hyper Critical? Or Ramping backstab with hyper critical? I'm gonna keep the crit one and go something else?
in a desperado build?
Yep lol as I said unconventional it's got heaps of melee
It's gone from an experiment to being my favorite build.
Across all classes I'm just tweaking it atm.
Yes I get flak about it when I show people but it works for me. Go to play other things and just die within minutes.. not all the time.
Its fun and it keeps me alive so I'm asking everyone I can with what nodes work with each other or conflict as such.
With desperado you should be 95%+ time just shooting instead of melee, if you wanna melee, take rampage instead
But nothing stopping you from playing unoptimally if you find it fun
I just did ranged arbi yesterday for the event and it was fun
Lol I clutch with this thing in Auric
You can clutch with bad build, doesnt make it good
It's not even a Desperado spam
i don't get it, desperado builds are already one of the most evasive and resilient builds
It's like playing Zealot with a timed Psyker Void Blast Staff rampage.
Strike or water explosions
*whatever
but you could do that without the timer if you just keep shooting
I can see the appeal in hybrid ranged and melee and sprinkling both in the mix, but you will be just halfway good at both then instead of maximizing potential of one or the other
Very talent starved that way
desperado builds are already pretty on points with talents yeah
I use the gun for elites/specials and clearing space or ramping up vultures mark. Trust me I play ranged and melee hive scum but I wanted the best of everything so this came to be. Try it out??
what's the keystone btw
You can do melee/ranged, but it does minimise the number of gear choices you can run
Done so much experimenting with this.
It's for positioning
Stab stab then explode on everything
what do you gain from stabbing tho
Because, quite frankly, melee is good in this game, the gunplay is mid at best. Statistically superiour, sure, but much, much less fun
I use untouchable with it so your stealthy when sprinting
i'll give you that, shooting into hordes feels like shit
ah so you take the aggro loss on sprint
Not with an explosive bolt pistol
i rest my case
Yeah.. Like I have a hybrid setup, but im not touching that node, thats a fat L
It's like using Shroudfield being a melee death machine, get in behind enemy lines explode with Desperado destroy everything
you kinda had to or you had to take a much worse pathing
before they moved talents around
fury of the faithful is melee death machine
I do however remember OG Vet's Camo Expert... ¬.¬ What absolute cancer that was
I have already forgotten the old tree layout 
Yeah but your not using Shroudfield it's only from running
It lasts a few seconds but yeah your shooting allot too
you could just shoot people and be done with it instead of larping as solid snake
Except Shroud is more of a repositioning tool than it is a killy ult, outside of bosses anyway
Yeah
Zealots
zealot
Infiltrate is the vets
Its the "I need to hunt down this fucking tox bomber" type skill
it's the "woe, crusher train on my ally" button
Bloody trappers lately...
Yeah, you certainly have to be cognisent of the aggro dump
No sound cue nothing
very well aware
did not dispute that at all
The difference between a good Shroud player and a bad one is that a bad one will use it to drop aggro and a good one will use it to put themselves in the middle of the shit
i just wouldnt liken shroudfield as "kill machine ult" and compare it to desperado
Noone is making that comparison unless you factor in beeg boss damage
@manic wolf
Shroudfield Thunder hammer one shot build is s much fun.
Oh dear, I stand corrected
they should make a thunder hammer that does much less damage against bosses but the special is an aoe
That would be peak
Wouldnt that just be the Crusher
crusher but cool
But its already cool O.o
Imagine having different marks with different AOE patterns.
we hate the crusher in my household
Desgusting
Ramping backstab used much?
no, not really
Conditional damage increases tend towards only being good if the condition is active when you need it to be, or is incredibly consistent
Thats the cleave one yeah? its decent enough, Shivs have decent cleave


