#hivescum-class
1 messages · Page 229 of 1
while doing the objectives yourself
and crying in a corner by yourself
I just do heresy to chill since I know the enemies will only get me if I stop treating every hit like it will kill me
I'm not a huge fan of enemy spam in aurics
Sloppyass

It's not difficult cause of enemy difficulty, it's difficult cause 100 bajillion shit is thrown on you at once
while your head deep in the shit already
And almost every auric tag includes special spam... which is mostly just annoying and it also fucks with my paranoia
I want a version of high end difficulty that isn't just enemy spam >.<'
I was about to say auric is fine it’s when you get a shit modifier that it gets annoying
You need friends to play with who are witty & not dogshit at the game
Aka; hard deal to achieve

Constant special spawning sounds really can mess with me
I'm already paranoid about silent trappers, hearing 50 trappers and 20 hounds spawn doesn't help
It does me too.
I get why people like it, I just don't like my head getting screwed with while I'm trying to have fun
with 3 randos
I also hate how the specialists work
It is fun tho… for me tho
Disablers can all burn in the fiery pits of hell
I get that, and I respect that. I just... if I am playing with full rando squad... it annoys me
15 muties spawn
Oh boy... wonder what sound they're gonna make...
@exotic temple @rough peak You both should play together & get better againts stuff that bothers both of ya & have fun in the process 
I've gambled enough on my fun and I just like to do stuff I know I can have more fun with rather than put myself through less fun for a chance of maybe more fun
Yeah but i wanna play and my friends dont
I would say ~20% good players & rest is dogshit; can filter majority of them by looking at builds they use before playing
gimme at least 1 competent player and I'll happily do as much as auric maelstroms... gimme 3 randos? Fuck that
No havoc? 😢
It's more I don't like putting immense levels of stress on myself for 3 randos
It's just better balanced weaves to my eyes, and I hated vt2 weaves... I don't really feel like climbing havoc
At least not yet
I’d be down but I generally hate the mechanics of how they wok. With hs it’s not so bad but I’m on an Ogryn kick atm….. trappers especially can all eat shit and die
I sometimes go party finder to see what ppl run & how ppl operate - usually pepegas
Yeah idk i just feel too dependent on my teammates in havocs.
A lot of times everyone around me just dies
Ye cause pepegas
Yeah but i cant solo this shot either thats my issue
I can maybe clutch it for the revive
But thatsbit
Maybe one day we’ll play together a 40 
Thats usually enough
All I know is you can depend on nothing from randos. If you depend any little bit on them they will drop kick your ass severely let you down... Honestly I'll probably play havoc some time, I just have 0 desire to do havoc rn
Im pretty sure we allready played together a whiiile ago.
My memory is oof
Been some time if yes
I just remember ur name
Pretty sure it was u
When havoc just came out.
Well; can always repeat the experience 
At least there isn't an invisible enemies modifier in havoc(yet)
Aaa… that was soo long time ago then 
Im omw home i could be convinced
Today i won’t be home; i stay at work overnight
No worrys
Sleeping at work is a vibe
Lucky u
I've never felt safe on any class when I hear a trapper. All it takes is 1 mess up to get disabled
I also equally prioritize them on every class >.>
Trappers are a teams biggest skillcheck imo
Shows if u have good or bad teammates
If they get u up before u burn to a crisp they are good
Any trapper left unchecked is 3 potentially netted randos. I don't really like having 3 netted randos, it is annoying
I've seen all 3 randos get netted by the same trapper way too many times
I get that honestly a lot of times i spend allmost the entire game freeing or saving my teammates and they just keep speedrunning. And when i get trapped once just ONCE. Nobody cares and i die.
And taht just feels very tilting.
Rule of the rando game: If you get disabled, it's probably a full wipe

Yeah and its just so sad to me
Like one just ONE mistake.
What's funny is the 1st time I died on hive scum was me slipping into the abyss off of a slope at the start of gloriana that a chaos spawn bullied me into(as it died from my chem toxin)
The randos didn't wipe, which made it all the more funny to me when we won that run
I think I've only gotten ledged 1 time from nimble, so far
I also don't use the knife/shiv much, tho
Oh man so many times
I did take fall damage at the start of gloriana like I thought I could, from a nimble dodge with the needle gun
before you even got to where enemies were
I was 99% sure I could from the right dodge, It was hilarious to me when it turned out I was right
Me after fighting tooth and claw to save them when disabled, after they do nothing when I get disabled like 10 feet from them:
Nimble actually has saved me from surprise trappers, I think. I'm almost 100% certain I dodged nets that normally I couldn't have dodged
I actually haven't used that one in a while, so I could save a point for somewhere else
Bad habits? Ironbreaker couldn't teach me bad habits, hive scum so far has had 0 luck doing it to me in darktide
Ironbreaker is bad habits the career, in vt2 >.>
For example dodge smiding away from a crusher overhead.
imo
Or really any other enemy witz any other clss
You can get way too comfortable taking hits on ironbreaker
Arby actually made me even more vigilant about dodging every hit I can, due to not having a guaranteed hitstun immunity active 100% of the time
That has made hive scum quite easy for me, so far <.<'
Anyway, time to go fail every skill check due to saying that in this run I'm gonna do lol
What's annoying is in the damnation run I did earlier my nose started bleeding, and as if on queue it started bleeding right before I opened darktide to play some more damnation <.<'
Trapper for hs tends to be a minor annoyance trapper on ogryn is an existential crisis
It's a minor annoyance until u mess up
Mandatory talent; not using = pepega 💯 
I agree according to my leveling experience. Malice players who outstretched their skill level there
Last time i got trapped was because trapper was shooting towards our ogryn who dodged and i was running there behind him
Also seems to be full of sociopaths who are under leveled and want to be carried. Most are probably ults and they think they have the skill to compensate, they rarely do.
Ults? You mean alts?
Yeah alts
But yeah its annoying to see some lvl 10 come to damnation with skill level of struggling malice thinking they good since they already got one lvl 30
We had a lvl 25 in an auric histg once… there should be a hard level cap for some of these missions unless it’s a custom game
You mean a minimum level? And I disagree
Yeah minimum level is probably a better way to put it.
One of the last times I got trapped was because of a silent trapper that not even spidey sense marked as spawned(which can happen lol)
Fatshark's coding is so messed up even the mods that help with silent specials fails sometimes

It wasn't even on damnation, iirc. It was just heresy
No sound for the net revving, no sound for it spawning
I was like "Fuck, I'm netted"
About all I could think at that moment
Spidey sense does not work very well in the mortis trials. Massive special influx causes a lot of issues with the marker for them appearing
Plus it sometimes just doesn't work
Good thing I don't rely on getting markers for them, since I also listen and do the paranoid spanner of doing a quick 180/360 to look around myself >.>
vt2 taught me to do the paranoid spanner thing
My last game someone died and all I could think about was: are they watching my screen? Will they get seasick from me looking left and right every 0.2 sec?
I've never once thought about that. It probably looks really weird to see someone doing their thing, while clutching
Especially for a newer player
One thing I don't mind is taking a bit of time to school the rando newbies that are willing to listen about target priority. I usually only do that for randos that are friendly and chatty. When they were like that they at least seemed to listen to what I was saying. Granted to them, from their pov, I'm just a rando as well <.<
I really like to tell them about prioritizing disablers >.>'
Especially trappers
I thought you were supposed to prioritise green circles at end of mission 🤷♂️
I only prioritize poxwalkers with my ranged weapon preferably.
Yeah its good to shoot em right before they touch teammates, they will appreciate you saved em
Sotrue
Sure, if that's your thing. But to win you don't need the crown(circles)... you just need to not get downed/disabled/ledged. Circles? Added bonus, imo. Moreso for disabler kills and least damage taken, for me

I've never really chased after circles, tho. I just focused on killing disablers and avoiding damage

Then again... the best way to avoid getting downed/disabled is to kill the enemy
Heavy sword blessings? 🤨
for all 3 marks
I think I wrote smth to add to this immediately after
its a 0
I know
Probably, I joke around enough to probably have received them in the past one or more times

Luckily I dodged this time
Unluckily it was with the nimble talent right next to a pit

poggers
I almost died at the end of power matrix because of nimble. Luckily I grabbed the railing and didn't ledge myself
unfortunate
It's also nice that when you vault over a railing you can decide to vault back over it to where you were to avoid ledging yourself
I've saved myself way more than I would like to admit because of that
ok guys i finally have maxed level hive class so whats a good build i no there squishy as heck as well lol
thoughts on the hot shot blessing on needle pistol?
completly diffrent thought; do the damage modifiers increase the chem damage?
if u want to play the game on easy mode make a vraks IAG desperado build
only global and toxin damage/strenght modifiers and perks
Doesnt really do much for something thats pretty much a elite/special sniping sidearm
bad. use Stripped Down + Point Blank for the blessings imo (Point Blank activates from melee weapon kills)
thanks
If you mean the ones on the weapon stats no
@thorny ginkgomind messaging me with a link plz bro
yea i'll add you
Run n gun is better for the accuracy increase
Over point blank
eh depends on playstyle
And you can shoot while sprinting with stripped down
And mk2 needler really doesnt give a shit about crits
yea ik i have to swap it
Its like 1 additional stack of tox
or 2
didn't realize it was THAT impactful and important for needler... then again, I don't use mk2 needler anymore (the other one is better for monster damage afaik, so I can just spam needles into a boss for damage on my chaxe melee build)
Thats mk6
any of the sneedler blessing isn't really that impactful
I have one, but it doesn't use adrenaline frenzy (saw kills don't give stacks from the smiter subnode), and instead uses Chem Dep...
i imagine it's just rampage but you use chainaxe
could i get a screenshot of it
gimme a moment then...
here it is. (I didn't bother to crop it, sorry about that...)
its cool
I just run a basic bitch rampage ar for chain axe build I don’t think there is any special interaction with any of the talents. Didn’t realize it messed with smiter
Its still good with it for the sweeps
Its just the ripsaw strikedowns that have this problem if you dont kill with the first tick
"killing blow" (doesn't trigger from saw kills) =/= "melee/ranged kill" (does trigger from saw kills) afaik, but could be wrong about the inner workings terminology specifics...
?
shivs dont got nun on big rashad
that'd be crazy
get rid of hot shot is never worth as you gonna be using for special kills and boss magdump
is 10% stamina on dodge worth it?
Not really with skum's stamina economy. But try it out see if you notice it
only way to get reliable vaue from it is weapons that rely on push attacks a lot like mk3 combat knife and heavy sword (single target stab)
I forget which one exactly, I'll check in a bit
but I don't even know if it is worth it for those weapons bc you can also just get stamina regen on curios
It’s good for rampage
I take it on builds where I have 9 stam and rampage
It’s a lifesaver
If you’re not taking 9 stam
It’s prob not worth it
?
im tkaing pluus 3 stam and rampage
but 25% dam to stuff?
That's a tier 4 perk
i though tier 4 was 20
I guess I been playing Hive Scum too much the last coujple days
low lvl char + chems
Brain Rot
how high are we today?
very? good I guess
Nice ink
Yeah can't wait for someone to get that tattoo for real
the ingame one, or my rendition of it?
Someone getting this irl I mean lmao
so the latter.
Yk
Scum tosses the whole launcher when you use rocket
Which implies they're carrying 3-4 disposable rockets on them
Single use. Pull a fresh one from your prison wallet.
"fresh"
being a relative term
Scum just be rolling with tesseract labyrinth in their pocket
Like yeah I won this neat doodad from some lanky git over some dice
And that somehow they find 3-4 disposable launchers in a blitz pickup
a disposable beat-dropper for splatter parties! (I like male Anarchist calling deadly fights "parties" so damn much)
They should launch the launcher, too. That'd be 30% more rocket per rocket
True
Improvised melee weapon(it will kill a crusher cause scum gets so many free stats)
especially with tavern brawler
Desperado bistol is so fun. But I have been accidentally barreling my teammates an awful lot since I started using it
If you barrel the psyker it doesn’t count as barreling a person
Is hyper crit worth it in a dual auto gunslinger build?
"accidentally" barreling the smyker
specially if its a smyker
I’m sorry you are correct, very accidentally and repeatedly barreling the smyker
"Get barrelled! Fuck around, find out!"
Fuck around, find out
Found the bitter smyker barreled by ainz
So bitter that he went back to edit his message
the original was just "Get barreled!"
Yes!
But he corrected me! I wanted to be accurate
Always open to suggestions

Has anyone here used powerdi? Do I need to periodically delete some of the session data? Or will it do it automatically
lol it’s not a correction
A correction implies I think it could be fixed
A smyker can’t be fixed
It can
(Beside the use of barrels)
Slightly better
You have a long path to recovery

I think smyker could be better if they would use it like you would use a grenade. Not just hold down lmb and sit there the whole mission….
Yeah like arbi mines?
Exactly.
Make it like blackouts where they have to go melee shit to get charges back
nah just a cooldown is enough imo
I am sorry to inform you that you missed the point 
what even was the point
You had a point besides ragebaiting?

Maybe... But still, it is annoying
Smite
true
And succeed in both
the dmg doesnt matter
its a cc tool you dont use it for the damage
That is most annoying? To me, the stun
the spammability is the most annoying part
(give me a sec man, I am writing from my phone)
Oh yes, you have me absolutely fuming rn
I'd reduce the area honestly
doesnt fix the actual issue with smite
And make it bounce randomly maybe
The idiotic thing is that you can use it for damage too
you shouldnt
yes
so you nuke the spammability and suddenly people cant use smite as their only damage source anymore
Or maybe unreasonably effective
Maybe make it a less reliable tool, like reducing the number of affected enemies
Because the hardest part of using smite for damage
Is clicking on the right talents and ult
Now this misses the point

you make it less reliable by making it so you cant spam it as much
Barrel me griefer ❤️
ok
True true
You could also reduce the range of it
nah clearly holding down smite is good gameplay
But you'd still have situation like above
Guys, what do needle chemboys put in their stimm for H40?
Where an entire portion of a map is dancing electrocuted
no because now smykers are forced to choose when to smite
Drugs 
thats not an issue if its not happening 24/7 tbh
What kinda drug, steroid, advil, speed or amphetamine?
yes
Ay, might be true
Also, yes
again the actual problem with smykers has always been spam
Yeah the real solution is preventing someone from smiting all game
you cut the spam and smykers are pretty much no longer a problem
hey guys, just maxed out the class, any build recommendations for havoc?
Or you can melt it on the bread

I'm late but I've tried it
It's kind of a nothingburger tbh
Not when you’re taking 9 stam 
The only real use case I'd see it good for is Rampage's downtime but tbh, 10% on a successful dodge really isn't a lot to begin with and on top of that, the times where Rampage's downtime is a real issue are times where things are so bad that even dodging isn't going to be the only way you're getting out of that situation
So in practice it just doesn't really do much.
Like if you can dodge, you're gonna most likely be able to kite until you get your breath back anyway which defeats the point of that node's benefit.
Anyone have the GoG versions of Fallout 3 or NV? If so, is the vanilla version more stable than Steam?
Anyone got some shiv builds they'd like to share?
I've been running this. But I need to edit cuz I've been running riposte/precog as of recent
Yeah precog/Uncanny is what I run on dueling sword
But executor looks good
Executor is also really good but crits really do make a difference for carapace damage
That's true
So the more the merrier
I usually use duel autos to kill hordes rn
And uncanny isn't really that necessary on shivs
I'd argue uncanny is one of the weaker options for shivs as a matter of fact
Though it does work with flesh tearer and coated weaponry to DoT maxx for rotten specifically
Don't staregryn me cuz I'm right 
ive whipped it out a couple times. was pleasantly surprised. ofc i forgot to use it for that heavy atk penance n suffered using the piece of shit crowbar
Ya'll really do overestimate how much that rending actually does for shivs I think
the lil pokeys remain my favs tho
40% is nice but if you're doing a ton of finesse damage already, as long as you're hitting heavies on the things you should be, it really isn't that big of a deal.
on the subject u wildly overestimate how much it does for poison
It's not the poison.
I was talking about flesh tearer for a reason.
Rending does like
Nothing for toxin.
although i do find it funny that while the balancebrains yelp about uncanny soulblaze fs was just like fuck it were gonna make poison dot great against carapace
I think you're underestimating your overestimation
Nope.
I used to run uncanny
Switched
Really ain't that big of a deal
fair enough. i wasnt sure u made the distinction
Because shiv ADMs are already really good.
Rending helps but if you're doing a lot of damage already, it really ain't as big of a deal as it is on something like combat knife
Omg I love mads
its consistent free dmg tho
On armored targets for the most part.
I like muh damage being consistent cuz hyperviolence is gonna make me do a ton of damage to armor anyway.
So riposte and precog just ends up feeling better to me cuz of that
not a bad idea tbh
This class, breaks rules.
Abuse that.
Cuz horde clear feels way better with the more direct damage based blessings and it gives more overkill to transfer off of mobs that uncanny doesn't do much about from my experience
indeed
I have been having a lot of fun running vraks desperado in aurics lately. Vraks slept on.
I agree because aurics don't have a lot of armor packs, shiv's uncanny is neutered, and needle gun makes up for it
past auric I much prefer other melees personally
if it had og uncanny then I would disagree
wish crowbar wasn't so mediocre
40% rending means uncanny isn't the completely necessary option it is on some weps
and it's nice
i mean it's pretty important still for fighting crushers and maulers
It isn't
nah not really
I really don't feel the loss of uncanny because I'm usually using heavies consistently on those targets anyway.
And heavy ADMs are great by default.
So if you're just really leaning in on doing as much crit damage as possible, it really isn't that important.
Esp with coated weaponry and throwing knives doing a bunch of carapace damage anyway
yeah I think without throwing knives you could more tangibly feel the limits of shivs on armor
but as long as you use your resources, shivs are more than enough 90% of the time
and when they're not enough, a blitz or needle fun will close the gap
it is
compared to other class unique weapons like relic blade, arbites shock maul, psyker force swords, vet shovel, it is pretty mid against everything
usable, but it is a mediocre weapon overall
especially with the alt mode being powerful but screwing mobility + anti-synergy with things like hyperviolence
makes it overall mediocre
it's pretty mid
My new main is so silly it makes me laugh but I think I'm finally content with it. Made an updated video with random Auric play on it. Wanna do havoc but I don't know anyone really.
Had some havoc players but they've been mia.
After spending the last few weeks I think optimizing this Hivver build, tried a run with Vet and Psyker with tragic results.
Can help ya 
Teach ya & refine builds
oh boy stimm event for my stimm addict hive scum
NEED
See what you think of this it's pretty cooked but I'm frothing it atm. Never had a main I usually play everything. https://darktide.gameslantern.com/builds/a0e46c07-a207-4bc8-9cc0-7f64782134f1/puke-nukem-melee-hybrid-desperado-explosive-bolt-pistol
Need more content
At least it's in the concept

That's a lot more than nothing lol
Maps, enemies and that vermin tide rouge like sound lit.
Mini flamer?
just new maps would be great.
Yeah i don't see that making its way into the game
Thats quite meme’y; just go rampage at this point
I don't like the debuff and Desperado is unlimited ammo plus ranged immunity. It feels unfair at this point and yeah it's basically a meme now 😂
Got any builds to share?
Made this cooked meme double barrel Psyker build inspired by Ash and The evil dead but a Psyker. It's actually fun, viable and weird.
i got one for big guy none for hive scum
Tonight we can talk in vc & stream builds

Sounds groovy I might still be online.
The adm on heavy attack for shivs is nuts as it is. It’s 600 +dmg on weakspot crits
Is it? I thought it was fairly well understood to be competitive with dap
So, what's the Cartel's Favour event about?
Waaaay better for me. Tanner has a whole video about it:
https://youtu.be/jIuywTrCaIQ?si=BLghCJmJcpXm2jje
Way more damage. It is still weak against crushers, but my time to kill into other specials is so better
It’s better into crushers than daps.
If you hit the rending stim and have the desp rending node should only take half a mag
Prolly yeah
Refresh only the Ragtag Enemies: Plague Gas spawns on the map, lasting 16-20 seconds.
It deals 8 Corrosion damage to players every 0.75 seconds.
The gas grants enemies a 6-second green pupil effect with 20% damage resistance, +30% movement speed (Leaders, Specials don't gain speed, Mutants do), and ×250% quality boost.
Ragtag Needles and Map Needles have their durations extended by 5 seconds. All types of Needles spawn on the map with extended durations. Self-made Needle points on the map now last 20 seconds when unmarked and 25 seconds when marked.
Player Needle Effects:
- Stackable Needle buffs activate while in Plague Gas (max 10 stacks).
- 95% Corrosion resistance, +25% melee/ranged damage, +20% attack speed, +30% movement speed, +30% reload speed.
Enemy Needle Effects: - Effects persist until death. Resistant to stagger and penetration.
Needle Types: - Blue Needle: Armorless, infection, bulletproof, 60% immunity to Insanity/Unbreakable, 55% damage reduction against Hardshells (DOT treated as Hardshell). - Green Needle: 100% health regeneration from single damage taken within 100 seconds; 50% reduction to DOT damage.
- Red Needle: +40% melee attack speed.
- Yellow Needle: +30% melee/ranged attack speed, +400% magazine size, 35% damage reduction, 300% damage from weak points
No one sleeps on vraks, it's been praised as one of HS best ranged options since release and it was plenty strong before that too
The content of machine translation includes some nouns whose English original spellings I am not sure about
I mean I think I only seen 2 scum run it in pugs and seen dozens of daps and stubbera
Probably because it's been in the game since ever and people want to use new weapons 
because the iag doesn't really fit what the desperado scum is going for
True dat. I never used it in my 300 hours so lol novel for me
despite being the best weapon for it
It works so well with pickpocket I been running random melee weapons just for fun too
Giving the chainaxe a time to level
Once again Tanny misses some crucial things however;
- Vraks relies on weakspots & crits to do maximum dps so naturally needs to max on those to be competitive
- Bullet trajectory when full auto ads is still broken aka ironsights do not represent the location where bullets land
- DAP has better accuracy if you consider run & gun AND sticky hands talent, making it quite potent even beyond midrange (just tap the trigger to control the recoil)
- DAP relies on high firerate & pure dmg to be competitive thus if you don’t want to go into crits (or don’t have points to invest into Chem Demp) then can only put 1 point into vultures & you’re set (cause it increases dmg while chem demp only crit)
- Mobility on DAP is superior in both firing and stamina regain (srsly stamina regen on DAP is the most broken shit ever; no weapon has that much regain) which in turn makes you sprint almost always & makes you a good scavenger/skirmisher cause you’ll be always with topped off stamina which you also want cause HCB talent DR
Both good, not outclassed in any way
pardon the question,
what is "DAP" ?
Dual Auto Pistols
Obligatory you shouldn't trust tanner videos disclaimer
I just watch for info on what to expect from masses that might copy the info in them - listen to all & stuff
Same for other mainstream darktide toobers
(That their builds are most of the time unoptimized/poorly chosen)
Sure but he's the worst, and for more than just info
I have noticed 2, but even with a 1 point vulture build I feel it works better for me
I would happily take advice on an optimised desperado build!
Depends on range options (there are 4; all viable in their own way)
Can talk about them in vc tonight if you wanna (i really don’t wanna write an essay)
Hell yea in game event, stim supply eating good
just know you made a grievous sin
What are the next best melee options for Scum following Shivs?
the ones I tried sucked tbh
I know the rashad combat axe is way up there on how good it is
Rashad is the best option for melee scum yeah
It has an issue of when you get pressured by everything it might not clear nor stagger all at once & leave you vurnerable
Played alot with it on HS and i always felt like i could not go full on cause of this weakness
I had more survivability on fking Dclaw mk1 spam than on rashad and that says alot

I just like the Bonesaw,
hitting bosses with brittle makes me feel like I'm playing a JRPG and I'm setting up for the party to combo.
BASED

recently i've been using the bonesaw with stimpack
its great
of course its not perfect against flak and caparece groups
but for that i pull a rocket out of my ass
what is it perfect against then
my biggest issue is not murdering hordes fast enough.
I use attackspeed in my stim to compensate, but maybe I should use TacticalAxe or Shivs
I mean needle bonesaw combo tends to take care of armor packs well enough
nothing cause the other melee weapons are better
but it has the drip factor
and you can't beat that
for me it still looks cool to use the bonesaw but yea i prefer using the crowbar still
is the crowbar good then
works well enough
im just gonna use what looks the coolest to me
hive scum can make any of the melee weapons work anyways
For crate the only other weapon than bone saw I found that seemed to work was shivs but I think shivs are overtuned.
i don't think DAP ever takes run and gun tho
I did on mine
why
I use it; makes you more accurate at longer ranges & makes you better at special killing
I see ppl run their DAPs and their crosshairs and i’m like
YIKES
i'd much rather run pinning fire instead
Try it; you’ll see 
Better to hit than miss
Pinning is nice when you have scab ragers cause you will stagger them nicely for the bonus but blaze is just better overall
And acc is king - being able to hit all shots at midrange and be usable at long range feels good (not to mention terrain obscurity of the enemy like on snipers or bombers; R&G with Sticky makes those shots easier)
I havent tried anything else with it tbh
I also never tried bonesaw with rampage.
I think my personal favorite for rampage is the chainsword.
I’m leveling chain axe at the moment and it’s really nice. Rampage bonesaw is fun but idk if it’s really more effective than other weapons
I need to try chainsword.
Try it its very funny.
The one with cleave on lights
Also rampage fixes basically all the issues with bonesaw but it’s sorta the same story with all weapons. The only advantage I’d say there is that your toxin damage indirectly helps feed hyper violence.
Mk13g; if only its revs were not worse than mk4s
It would have been peak
The one with the heavy strikedowns
I like that one
Ye 13g
Tbh heavy strikedown don’t matter when you have rev mechanic + mk13g heavies are slower than mk4s… and longer
You light rev everytime
Kinda yeah
Only exeption if you can stagger a crusher
But i still use the normal heavy attack on gunners etc.
Rev them with light
Its a oneshot tho
Altho on mk4; mk13 has worse revs and thats making it worse than mk4
If it had the same revs like mk12 chainaxe where only the heavy rev is longer it would be better
Try mk12 chainaxe; can stagger a crusher 100% on heavy revs with enough str (need to test how it will be with rampage cause with thrust it autostaggers them on 3 stacks; on 2 it depends but can too)
I allready tried the chainaxe yeah
Its the same issue i have with caxe
It feels a bit slow for rampage imo
Its like its bugged or smth
Prolly just me
I think its my mouse or something i have the same issue with the eviscerator.
Its like it doesnt get the input or something.
And i cant click fast enough
That’s weird idk I’ll have to check when I get back home
Try different mouse; see if there is any difference 
Dont have any
You convinced me to give DAP another try (with run&gun). Now if only someone would manage to convince me Ogryn isnt as bad as Mr E says 😄
2024 i mained ogryn before i quit
Wish it was still good
I still think ogryn is good they just need to go through the weapons and buff them to where they are useful
But half of the weapons are viable
Ill be sure to try few games atleast once i unlock some of the Havoc cosmetics
Maybe just staying at aurics though
The big guy beckons
I am playing around with the chainaxe as my melee option just because it looks the coolest, what blessings would you recommend?
iirc with the mk12 it's headtaker + slaughterer/thrust
for the mk4 it's headtaker + slaughterer
Hrm, what about bloodletter into monstrosities/bosses?
Hi there, any suggestions for a non-desperado build?
Bloodletter & Thrust for mk12
Bloodletter & Thunderous for mk4 (not really for rampage build; use mk12)
Never
Mk4 is more of a defensive/quick single target weapon; bloodletter & thunderous will make it deal againts every enemy while moveset covers for chaf control
Its an option but idealy bloodletter & thrust lets you cover singles better since rampage provides enough power & cleave - don’t need slaughterer & headtaker
Yes; play arby/zealot

JK
You get two builds at price of one if you focus 29 talents on melee, then 1 on pickpocket and use needler as ranged
You can play either melee or as needler then or switch depending on situation, melting crushers and bosses from distance
Why use melee then at all
Just spam needler its better

Because rampage shiv is fun? And deals with hordes better than spamming needler
I am looking at my vraks, I been using fire frenzy and dumdum. But is deathspitter a better version of dumdum?
Dumdum is best blessing
Needle is soo busted its safer to just shoot since all you need is 1 kill on special/elite to get a refill
#balanced

maybe needler should be excluded from pickpocket
Yeah, but you are left then with 29 talents without proper use, might aswell make something with em too
due to the activation conditions, dumdum is stronger
I mean, sure, there is that one +10% toxin talent there too
And nimble and those on the way down to get mobility
alright, guess I'll keep my blessings
But talentwise needler only really needs pickpocket
Always have DD
Ppl say str from deathspittervis better cause multiplicative
Fire frenzy offers better dmg at base (despite being close dmg)
Make pickpocket a subnode gor despy & it will be perfect
Here are some basic crate and rampage builds
https://darktide.gameslantern.com/builds/a08658cd-0fbe-4a99-92b3-2d46c5e26a5b/krongor-the-filthy
crate
https://darktide.gameslantern.com/builds/a0866f00-dc3f-4fde-b0d6-3271fada8e75/singed
Hive Scum build for Warhammer 40k: Darktide, using the Antax Mk V Combat Axe and Godwyn-Branx Mk VI Bolt Pistol. Created by NotSoSlyMarbo.
One thing I can't figure out is it says it has a torch, but special activation doesn't turn it on >_>
I see someone played league
My condolences

Yes singed was my main
Here is my Rashad + Needler combo build https://darktide.gameslantern.com/builds/a0d16285-0fb3-41cf-aaf3-1bbf28bc5e3d/rashad-axe-scum
Almost. Imo, subnode for vulture
Vraks? It does
I used to play dota back when it was a wc3 custom mode
Nah; won’t fix the needler pickpocket spam for every build
If using something else than Rashad, just get one cleave talent too, Battering Strikes
You're using the IAG? Not the BAG?
IAG is the good one, BAG is shite
Making it a despy node will keep range builds intact while melee & support builds won’t be basically needle spam in disguise
Not needed with rampage; even shivs don’t need it - rampage gives enough cleave for every weapon
Yeah but rampage isnt on 100% time?
Yep not the braced one
But only ranged builds take vulture
And even then they take dep
How about making it not work on chem kills lol
I bet ya if they move pickpocket to vulture ppl will be grabing that on melee builds just for it

Not all of them
I mean I take Vulture myself too, I don't like Dependency's spam stimms instead of situational application
But you stay in it for a very long time - enough even in havoc to sustain you (unless you don’t extend it then pepega you)
New season of deep rock galactic dropped today. Rock'n'Stone!
Get kid, will have just few hours time to play on week so won't have time to get bored 👶
anything new in the slopshop for our lex offenders ?
DRG lacks meaningful challenging endgame, and mostly just cosmetics get added for grind
the called Deep Dives and Lethal plus diff
I find it fun to mess around with teams and blow up bugs
If I wanted difficulty I can solo queue hard deep dive
Having to mod difficulty didn't seem appealing
I liked the game until i had all OCs and too OP builds to trivialize deep dives
There is challenge in deep rock if you want it, but it's just a much better game to simply bro down in. Just let your inner dwarf out
Either way diff 5 plus is close enough to deep dives
And friends quit
With max lethal plus it's probably harder then deep dive
I still miss nuking bugs though
The randomness of the maps adds a lot of moments, and 5+ diff can get whacky
Is 5+ somewhat new?
that just a remodelled exisiting helmet lol
That satisfying thunk when the fat boy lands perfectly
added with Season 5
So you have not played season 5 yet?
Lets you up the bug spawns, their aggression and nerf yourself a bit
we should rock n stone some time (im new af tho)
Dont have enough time for darktide as is so won't reinstall DRG
simply uninstall darktide
simply download more time
DRG is literally less of 4GB lol
Be the dwarf you were meant to be!
this somehow sounds heretical
DRG is a considerably better use of your time than darktide. It's like saying you wont enjoy a luxury vacation cause you're too busy at the labor camp
idk about that
Nah, plenty to conquer for me skillwise on darktide, DRG i ran out of challenge
Both are good games though
agreed
I guess you guys haven't played enough darktide to start hating it yet. Enjoy it while it lasts.
the hate will come.
do i have to use bonesaw on a chem build, id rather use shivs
that's how it starts.
a lil bit here, a lil bit there
i have been playing tide games for literally a decade man
do you want to see my purple heart or something
i have over 700h in this game
purple tip
i reached 620 hours since i got the game last summer i don’t hate it yet lol
700? 620? still new then
only thing i “hate” is the people who rush ahead and leave their mates behind lol
new? i know more than some of the so called youtubers
you'll learn to hate those that fall behind and don't help you push soon enough
and ultimately there's just the hate for the stuck-in-the-middle bunch left
i mean like one person who just rushes ahead just to die
did he rush ahead or were the other 3 painfully slow for no reason?
call it darktide relativity
rushed ahead while there was a lot of elites etc
what's a lot? 3?
no a whole horde lol
so 4 then?

It did, back in 2024, hunted Power sword blessing 6 months and left
the hunt for power cycler was real!
Yeah like
I only stopped playing DT during gacha weapons era
The game is better than it was
And i like both of the new classes added
I don't want to talk about it
recuriod work system
You can use shivs just grab coated weaponry
rainworld
absolutely not
if someone is falling behind that is your fault
and you should hold back to support them
as an ogryn if u cant keep up w me thats a skill issue
thus making sure that the team always advances at the pace of the weakest link
That being said, the inverse can also be true.
they think theyve found a new meta. if they die it teleports them a few rooms ahead #speedrun
And also that person could be dealing with a specialist bonanza from the back.
There's a lot of factors to consider with pacing honestly.
Its easier to deal with someone who stays behind a little more than they should as opposed to someone who insists on running ahead ime
Like yeah, it's annoying
corpse runs are meta in pub aurics
Box cutters are fun
I've really grown to appreciate AoE bistol on this class.
„Why are you so slow?“ me fucking fighting for my life back there
Sucks that none of the hive scum have more coldly criminal personalities - like the loose cannon comes off as a more cold blooded killer (with the whole "come to think of it, there were guards... and a lot of blood) than the hive scum which just seem like well junkies or mentally/ emotionally unstable aka constantly angry, or just somewhat nice (if going by the outlaw)
Bounty hunter
All he does is yell
he comes off as a guy with anger issues and no authority

Then play f bounty hunter
that is not it
i've heard is lines
they come off as pathetic
Idk i think they're fun
Not as fun as anarchist
But f loose cannon needs her wife
oh shut up
when did i ever demand someone to obey me?
Idk but you seem to be fond enough of yourself to put captain in your name
thats because i plan on becoming a bloody sailor
manifest destiny
Aye, you'll be a great seamen I'm sure
I'll make sure i will
I mean,
the whole aethetic FatShark is pushing for Hivescum is the Mohawk wearing 80s punks
yeah but that's more so tacky than criminal sadly
but it explains the voices
realistically... in a hive with countless fkn bilions we would have Literal Criminal Empires, with hierarchies and complex social structures...
But apparently all the Hivescum is straight up cloned from Necromunda.
They'd be cooler if they were munda clones I'm ngl
oh yeah, with House Goliath and House Escher.
'we are one of those nameless houses
Best gang
what the hell, that helmet on the lower right looks so badass
House Van Saar
duel stubs or duel auto pistols?
they do different things
Like whats the ups and downs of each for the pew pew desperado build
dual stubs aren't good desperado weapons
Stubs are more of a side arm dual auto pistol you can run in a desperado build and rarely ever have to pull out a melee weapon.
dam fukd up... they havent added hive scum to the commissary
More Necromunda skins please.
Annoying every rotation the Arby and Hivver don't get any new skins. I'm not that knowledgeable of tabletop but I know we could at least get more for the Hive Scum. Darktide sort of only has House Escher/ Goliath vibes. The Blue clothing you can buy looks a bit like an Orlock outfit.
all other classes have wealths of content available to be put into shop
they use a customization system which allows it to be modular
except hive scum and arbites have set and strict regulations for their presentation
so they cant use the same presets as before
No, they'll have to actually put in work. Imagine that!
the lack of commissary items hurts them more
i guess, they could have anticipated the release and thus made more cosmetics to sell during that period
and to also put into the commissary
I knew it... the event mission is a gas one as well. The thing about stimms giving you resistance to it wouldn't have made sense if it wasn't >.>
lol a monster spawned as the elevator was descending for the final area in power matrix... I had rockets to spare and the vet had krak nades, the plague ogryn didn't know what hit it lol
i think its a cost risk thing at that point, like yeah they could go all out on the cosmetics but that means the new class has to sell more. Their in house artists are probably working on the base stuff we see and the levels and stuff so the work would have to come at the cost of more money
so i think they're just splitting the difference and giving us the one page of stuff alongside the new class
Stim crate without cartel special on this patch... 💉
Wdym
Yeah like as long as you hit heavies on crushers. Throw a knife or two. They just die either way.
Shivs are just crazy honestly.
I'm shocked they made them as good as they are.
Oh dear.
Im kinda salty the shivs are 600+ on strike down to carapace but the ogryn cleavers don’t go over 500 dmg
It’s like who would do more damage stabbing someone in the face the guy that can drag a tank or the methhead???
What if the meth is so good that it makes you able to drag a tank

Them strength stimms put in work.
I guess it does because that’s how we are rolling
I haven't even run cdr on my stimms anymore because I go full finesse tree now
For rampage I mean
I’ve been running full chem dependency on rampage with the extra cdr on melee kill
Getting rampage back super fast is funny but probably not optimal
Honestly been feeling like using the stimm as a way to keep the damage numbers up on rampage downtime just feels better to me
Especially since finesse stimm does make you do crazy numbers with shivs
It's also nice because you can either use it on downtime
Or.
Stack rampage and stimm
Right and 9/10 you kill everything you need to before rampage runs out
If you just need to say "fuck absolutely everything that's coming towards me"
It is dumb on rotten armor
Finesse stimms
Actually made me enjoy rotten armor more
Because I know I can actually take fights against walls of crushers and actually square up.
Do you take attack speed as well or just strength
I run full strength with two speed nodes
Speed nodes to circumvent the downtime debuff hitting my attack speed.
It's a long stimm cooldown but you have so much damage so consistently that I think it's worth it.
I did tell myself I was gonna self nerf rampage shivs by using box cutters but I don’t know if there is really a difference
You'll notice them lacking on crushers tbh
So like this?
Like having to push attack to get to single target dmg is a little annoying but it’s not a huge deal
Because the single target combo isn't as high dps
Box cutters IMHO are good for tox builds
Toilds
Yep. Highly recommend it.
Aight
Now that I'm actually thinking. I'm wondering if it's worth taking long lasting stimms to fill the downtime gap better.
Depends on the timing I guess I like having something there straight away on ability cooldown.
I've messed up at times where the stimm is available every second cooldown.
Looks juicy
A shit ton of enhanced stims to spam everywhere
am i gaslighting myself or did they nerf the needle gun? (i'm not upset just very dumb and took like a week off
like it still feels fine from what i've used but they like halved the mag right?
It depends, how many needles does it have now? I haven’t played in a week either.
From what I remember it has 6.
i also mostly used the bistol before taking my break, and yeah thats where i was at so i turned it on this evening lol
Fair enough lol. I also found the ammo count for the needle gun concerning at first.
But then, of course, it performed as well as it does. So I couldn’t complain too much after that.
yeah its basically like 2 shots for most things to die in a fairly timely manner
and i noticed the scum does call out when you've poisoned them enough but they are not dead that they are in fact dead lol
Well to be fair, it does take a second for the effects of one’s organs melting to take place.
Is the “Cartel Special” the Stimm or the Ability?
No, just saw the Sample Collector description and was confused
Ah, I see. Have fun with that then, scum.
I shall 😋
Although, I think using the ability also counts. Though I may be wrong, because I don’t actually play box scum.
it recharges the stim but you can have your box recharge at the same time as the stim with the one node
so it can count as both
thats how i run it, i run max cd stim with cartel special and a dash of cd reduction on the stim as a safety net if i can't sample collector it back
and my box is up all the time
I was thinking about that. It seem I still retain some knowledge from the few times I tried out box scum to be a little more supportive of my team.
yeah you were close enough to be right but it just needs the node to work like that
practiced deployment its called
Yes, I remember that’s an integral part of that specific build.
I am very appreciative of box scum. As a rampage scum it’s very nice to have even more stimms on top of my stimms to help me kill harder.
yeah i mostly play rampage but i enjoy box from time to time
I wanna play Box Scum more, it feels more like the intended power level vs all the desperado scum
Rampage Scum is also fun
Still am not sure what stimms to bring for Box, whether to max one side or more or minimise and spam exploding crates
I played box scum a bunch when the class first came out
And then moved onto rampage
I just hate that it feels like you're forced to run crate on Blight.
Because it feels weird being the class with straight corruption immunity for the team.
Only to not take it.
Adrenaline on Rampage build?
Good. Prefer that setup for stuff like heavy sword or rashad
It's good in general but ime high finesse weapons like Chem dependency
I saw somewhere there is a modifier that cuts dot dmg 50% with the new event. I only saw it once so idk if is true or not
Green stimms.
The new event has already existed in Havoc basically.
Just not all the stimm caches
stimm crate
fast acting stimms don't work with stimm crate
Like at all
why
why
It just doesn't.
OH MY GOD
WAIT
EXCUSE ME
YES IT DOES
I THOUGHT YOU WERE TALKING ABOUT LONG LASTING STIMMS
or i mixed them up in my head
yeah it does
So fast acting stims makes it to where someone can step out of the stim box AoE and still heal corruption then? That's good if so
Yep.
Ok cool so with coordination it's strong
It's a hard counter to Blight. Ya
Do you know if the scum stim counts as a buff stack for the new Cartel Favors?
I didn't test that
Haven't tried the new event yet so I wouldn't know.
It does
ALso what is the point of the secondary attack for the cleaver
It inflicts brittleness.
Yeah but like
It also is not very good.
Except for bosses maybe.
But switching is so slow that it's barely practical to do.
Think I would rather just always use the poison
I mean it seems to do more raw damage in general with the brittle active
yeah only real use case is if you run needler
and you can stack brits
then immediately switch to needler and pump the target full of toxin
except it still isn't worth it
because tox has high adms universally
Crowbar feels weird
It needs rampage to be decent.
Other then that the dmg just isnt there.
Yeah sadly so far all of the hive scum uniqueness just boils down to uh
Use shivs and then either do a chem build or a desperado ranged focused build with shivs as the backup weapon lol
Hm not really. The crate paired with bonesaw can be very nice. Also pretty much every weapon is great with rampage.
And desperado is just desperado.
Its just that most people prefer the easyest builds wich is desperado. Or straight up broken builds like needler pickpocket.
Yeah I don't see a reason not to just always have pickpocket lol
Pretty much unnecessary on rampage and crate builds.
Just use ur melee.
Waste of points really
I mean but you're completely removing the need for an ammo economy which means your other team members can get more ammo
U can have that by default! By just managing ur ammo and not using ur ramged weapons so much.
And then have better melee cause u can focus ur points there instead
I have yet to have a match where i run out of ammo with the needler.
Il telling u its a wasted point.
I don't think one extra point for infinite ammo is a wasted point lol
Every other class can manage without pickpocket
It is wasted if u are not using desperado.
And just further proves my point that the problem with this class is pickpocket.
Like u complain about lacking variety but refuse to change anything about your build.
Or playstyle
I mean it's only one point out of the way lol
It's like not taking grenade regen on veteran
Nope entirely different.
Its not just puckpocket either its the entire left side u dont need for melee builds.
I dont run pickpocket on rampage or stim crate builds
Its simply unnecessary
you don't need ammo with rampage
if you're relying on your ranged weapon that much as a melee scum that this is something worth considering
you're playing melee scum wrong
It may be one point but that one point could go to other things that will actually help you be even more of a monster in melee
I rarely ever touch ammo pickups even in havoc with rampage
really you don't need pickpocket in general but on an objective level, it is incredibly powerful particularly for ranged builds
I'll give it that.
idk maybe it's just because I use run'n'gun and if I'm not in melee range of something I'm shooting at it while I'm closing the distance
And sometimes it's better to shoot shit instead of running out to get mowed down by a bunch of reapers/gunners
ya have the one class that can finesse the fuck out of those units
I also don't run needler on melee builds tbh
I'm not using needler for this melee build either I'm using dual stubs
I mean
I hate to say it
Those are kind of an ammo hog
Because, and I really hate to say it.
They just aren't. Great.
Yeah of course they aren't great
But if I wanted to go back to my bolt pistol/revolver chud life I would go back to veteran or zealot
tbf
Explodey bolt pistol on this class is lowkey really good.
And really fun.
And I'd even say it's one of melee scum's best options
Needler is my go to for melee builds just for crushers.
And its just very ammo efficient.
How do you build your dual stubs, may I ask?
Run and gun and punishing salvo i think
Is my go to
Flak maniac
Thankies
Alternatively i also liked the extra strenght on stagger one
Arco-Flagellant class when?
I see you have a type~
I heard stagger isn't that good on Dual Stubs
yeah but you can do the cool spinny thing so >>>>>
Hmmm you have a point
Considering Scum can't jerk stimms like everyone else
unironically yes,
for me atleast.
I love sniping some sniper on the other end of the map after I do a cool pistolspin.

