#hivescum-class
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He has his Ogryn heimer build too but it’s like if there isn’t some broken mechanic he can abuse he kinda seems rubbish
Against bosses is a grind
And you can bully the shit out of crushers too.
There is this mad push node he has.
he's a self proclaimed cheese builds enjoyer idk why he's trying to talk about balance
Has a cooldown though yet it's wild.
Ogryn also has a lot of skills that boost damage too. He can apply brittleness with pushes and can apply like +85% damage increase
To the whole team
Gotta keep remembering the push on builds but when you do it's a lightbulb moment
I'm cooked from stims
My favorite single target combo is h1 push attack so I’m usually getting everything brittled
Makes a difference
you know you had too many stimms when you dodge around on arb like a prima ballerina
Well mainly h1 spam and a push attack to break the monotony
Lol monotony is certainly the keyword. Needs more weapons or something.
Most of my classes have twice as many as builds compared to Oggy.
They all do
Another mark for all the weapons that only have one mark and fix all the weapons they broke with the hp buff
It’s because they share several weapons and oggy has all unique oggy weapons
True
They just need to fix what they have with both the weapons and blessings add another mark for shield, gg, power maul and tune up cleavers, twin Stubbs, rippers and shovels and there would be plenty of weapons to choose from
If the cleavers got uncanny boom whole weapon family fixed
could they add a feature such as scum being able to hold multiple stims
like outcast engineer bardin's bombs
what does the threat thing mean on one of his talents?
We need snortable stims as alternative to the current IV ones
Basically enemies are less likely to target you instead of teammates
Not worth the points
It can actively make it harder for your team and for yourself, since you rely on dodging to trigger talents and get ranged immunity with desperado so its good gunners go for you
But, it can mean the inferno psyker/smyker gets more aggro, some like to bully em
gotcha thanks
I was playing with someone here and they were trolling in h40
With infantry lasgun
And devil claw
Sometimes I turn around and they are 1 mile behind shooting from high area with lasgun
recommend a very strong build
Rampage
Thank you
How come ppl on readit said that hive scum is weak in every build except box
You already know the answer
If reddit users had brains and the ability to think for themselves inside of those brains they wouldn't be on reddit
Its reddit
You can't shrug off crusher overheads so it's the worst class ever
Or some drivel idk
I was watching someone play hs havoc 40 solo and it seems rlly modded like they do minigames instantly
And they almost died to normal horde by getting hit once then they started running
I wonder if ppl can do solos without mods like that
I mean it’s been the same mini games for 3 years so I can understand just skipping them
They were doing archivum sycorax but the levers they have to pull complete instantly no animation
Sycorax isnt really have the long minigames thats why the solos play it
So idk why he needed mod to finish minigame instantly
Qol I guess.
what minigames
from auspex?
and data interrogators
Lever pull
Done in 4 attempts. Tried my best not to speedrun, this class is very overpowered. Playing easy modifiers and map but with no sliders changed.
But I get where you are coming from when you got spidy sense and the visual effects turned off and the radius warnings on bursters it’s kinda like…..
I think he has those to at least spidey sense
Someone taught me you can put poison on captain shields
I enjoy the visuals of this game too much to ruin the immersion with all those extra ui indicators. That being said I could use a vfx slider for stimms.
But the fact that the sounds don’t play half the time I feel less bad about spidy sense in particular
So that when the bubble pops then he gets poison damaged

Oh they do use the burster circle mods too
And mod that shows all the ammo bags and health kits through walls
AKSHUALLY
🤓 👆
I thought crushers do corruption dmg also
Not outside of havoc at least
Isn’t that a final toll thing?
General havoc I thought
It's a hidden modifier scaling with havoc level
At havoc 40 melee enemies deal 40% of their damage as corruption
When
today
Oh do they normally post patches on discord i didnt see announcement
weirdly they did not pinged this time
they forgor
new patch but no announcement?
I get that it's a hotfix and that's probably why
But they probably should mention this since they fixed the dodge linger thing.
A lot of scum are about to get a very rude awakening.
Thank god lmfao
Don't, it's funnier like this.
Funnily enough, depending on how you build scum, I'd argue they're probably the class least affected by this because of jittery.
And yet I just know people are gonna start disliking this class again 
I always take jittery+nimble so
Honestly I wasn't taking jittery. But there's now genuine consideration to do so.
Because there's no denying that having it will let you be way more aggressive towards ranged units
Actually the person that did it is in this chat lmao
I havent done mine yet since I added an extra challenge on top of it
getting closer though
I believe in you, winner of Darktide
I dont :3
Also. Getting to 39 assignment solely at the whims of random of the most part.
I just have one more attempt to get to 40.
It has been
An experience.
I respect you more for it fwiw
Bubble knight op honestly
Grinding with randoms vs people who know what the fuck is happening is an experience
Yes
Psyker does that
Built a psyker build for goofs
Did not realize I was cooking a full course meal with it.
Because it's gotten me a pretty damn good winrate.
It's just for fun that I posted this, not pointing fingers
Bubble Knight is unironically stupidly good in havoc ime
FGS + explodey bistol with flayer is low-key really good.
I personally just try not to play psyker tbqh
I hadn't played the class for like
Several months.
Wanted to play it again but not resort to the boredom of playing meta
Beat h40 on my first game back with it lmao
Psyker still busted
Even when you're going completely offmeta
Idk if I'd call Bubble FGS off meta
Literally not a soul uses it in havoc
It's good
But I wouldn't consider it meta at all.
Maybe one day when people actually decide to be creative because psyker can make a fucking q-tip work
It'll be.
I wish psyker had a voice i liked
Fem savant is my fav
I like her voice but I don't like how bootlicky she is sometimes.
I like the VA work on both savants but they talk about the most asinine shit in the world
I could live with the bootlicking if it wasn't also "hey do you guys like camelid racing?"
"The capital? Magnificent"
Savants are both a little too naive for the setting imho
Na don't worry I get it
I just found it really funny since someone has actually done that.
Yeah the lines just get so out of pocket sometimes
Its just so
Talk about anything that matters rn you fuck
I like the actual voice tho
I like male seer
"What's that, beloved? I get to turn her inside-out?"
Everytime I hear "no beloved it's not a good dog" it makes me laugh tbh
Seer is the best
I just realized, is there really even a point of putting cdr on the stimm when I run stimm supply? Cuz I'm always using the stimm first and then the crate?
Why are you doing that
To get 2 stacks of chemical dependency. I always have either the stimm or crate available
Crate doesnt give the stimm's effects if the stimm is on cooldown
Ohh okay. That's good to know
The way it's worded made me think as long as you have it equipped at all, it disperses it
Did that get fixed today I can’t remember
Its not supposed to give the stimm's effects
But even then its jank
So it didn’t get fixed then
So i'd say its better to not rely on it
I’m at least glad they reverted dodge linger
I dont think the patch notes mentioned it
Do if everything is working intended, it won't disperse if stimm is on cooldown?
Yes
Okay thanks. I feel dumb now for wasting so many crates lately
Well it’s bugged to still give effect atm
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Needle pistol lol
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Yez
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It’s like
Needle pistol is insanely good
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Top 3 ranged weapon in the game?
Yeah nobody is trolling u
Needle pistol is beyond good that thing is op
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Do mods only break for like major content updates? Or will this hotfix break them?
I wouldnt use it for a ranged scum build tho
Yes
Depends on which specific mod
Mostly as a sidearm for melee scum setups
Some mods basically never break
Some mods break every update
Some mods break regardless of update
Max reload desperado build 😈
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Like weapon customization doing really strange things to ur weapons in meat grinder
I wish the scoreboard mod worked. But it crashes my gave every time I pick up ammo
And crashing all the time
I just use powerDI now
It’s more accurate as well
Thanks I'll give that a try rn
Even tho a bit on the heavier side
It’s a bit more complicated to set up
Also you cannot delete the first played mission’s record after u set it up
Attempting to do that instantly crashes the game
That's kinda funny. Any reason why?
just one of those weird computer things?
It does work
Needs like twenty patches
I use CombatStats and scoreboard
I’d rather that than getting a bajillion patches for scoreboard
Was scoreboard just abandoned or what?
Also powerDI is basically only good for tracking damage dealt, not for everything else
Yea the mod maker went to make powerDI lol
It can’t display ammo taken or machinery operated etc
And the weakspot/crit % number is a bit misleading in how it’s calculated
and it's SO much nicer to look at good lord
And the damage taken stat counts the damage taken while downed
It gets patches from other mod makers
And what do you mean by harder to set up? It seems kinda straightforward in the mod settings
and it doesn't fuckin' BREAK when new classes release
The specific stat you want to track has to be manually set up
It needs a bunch of patches from other modders
yeah but it does also have some decent presets
As in, if u want to see damage dealt, you need to manually select that preset
I hate powerdi still
Then you might also want to adjust the display column
Oh I got you
So it shows elite/specialist/monster damage as subcategories first
I honestly don't think it in itself is too powerful.
Instead of melee/ranged/condition etc
Tox is ime absolutely bonkers as a DoT
Pickpocket is bad design straight up
I genuinely don't get why they didn't just do Salvaged Munitions
no the needle pistols is definitely the problem
nobody gives a shit about vet infinite ammo they blame the guns
It is but being solely relegated to a DoT weapon has a really big downside
but everybody blames the infinite ammo and not the guns on scum
Needle pistol
yes the needle pistol is overpowered and needs to be nerfed
Is absolutely ass for a lot of specialists
Like just 1:1 this would not be anywhere near as insane
Because shock trooper takes 3 points to reach and forces a stupid 25% ammo reserve tax on a class that has a 22 point standard build template
And only works for las weapons
And needs you to build consistently high crit chance
My opinion might change when rot armor isn't the only modifier they spam in havoc
But with rot armor being so prevelant Needler feels absolutely fucking bonkers
That sounds more like a rotten armor issue than a needler/chemtoxin issue tbh
yeah
Yep. In other modifiers, it's definitely strong itself but rotten armor skyrockets its usefulness.
Not saying it isnt
I liked rotten armor when it was just "CIVI but havoc"
then they made it apply to melee and holy FUCK
Rot armor was fine as a melee skill check
Rot Armor now is a loadout check
You all already know this tho
And I am preaching to the choir
hey is there any decent builds for hivescum up yet?
Hivescum probably is the second best class in the game atm
So like pick anything and let em rip
oh really? Hrmm.. any suggestions on weapons?
Shivs for melee
Melee or Range?
Depends on what you are building
tbh I have no idea what I'm building since I don't know what i do yet haha
I've just grabbed up some of the early ranged damage and stuff
What blessings were best for needle pistol again?
If using Desperado
Best range is:
Vraks 5 IAG, DAP, and Mk 6 Bolt Pistol
For anything else:
Needle Pistol
The important one is Run and Gun
Everything else kinda doesn't matter
I take point blank
After Hivescum.
Are you asking the most broken class?
Because it's obvious 
Ogryn 

Ogryns when a specialist spawns: 
Everytime I have a good ogryn with me he is a fucking hero.
Rock + GG meta
They should make 2 other versions of GG
Rumbler is not meta?
1 big AOE variant that can’t 1 tap anything below trapper
Gun gryn deez
Not for special sniping
I don’t think rumbler is that op for melee build
Is grenade really the meta?
It’s only op on ranged build and ranged build is effectively dogshit at melee
What happened to my Stubbers 😔
No mixed horde stagger / cleave
No good atk speed
Not enough carapace damage
Everything good about og melee, ranged og doesn’t have
Ok but what if I just am better?
Valuable distraction plus gg falcon punch go brrrrr

Rock Beat Daemon
everyone knows dual stub pistol crowbar desperado build is the peak of hive scum gameplay
Wrong it's Cleaver 
soo with the stim stuff whats recommended?
You mean the lab?
path
yeah
according to some guy who linked another guys build to me the needle gun is good on chem build with shivs
ogryn has a rending node for gunlugger
Depends on the build
also you can force ranged on ogryn pretty hard using gorgonum and heavy stubber
rippergun is decent too for mixed hordes
assume for now desparado or the melee one
I ran into some random like level 20 ogryn who carried the day effortlessly lol
@warm stratus this is the build that was told to me https://darktide.gameslantern.com/builds/a077d553-91e8-46ba-98db-89673f567985/porfessional-fent-dealer
CDR and Stamina branch
@warm stratus although people did tell me to swap the booby trap talent for chem fortified
so why the grenade and not the rocket launcher?
Unlimited
But you can take whatever you want
blackouts are extremely good for toxin and stagger
rockets for massive damage but you need to rely on field improv or grenade packs
Scum struggles into ragers, so CC is useful
Opening Bullwalks is also useful for everyone
I recommend blackouts on melee builds personally
Do u rly think that’s enough
I think I've ran into 2 demonhosts that didn't make sound
i have learned to love the stun grenade you generate them by close kills and can save your team or open up bulwarks/crushers
Hear me out. Desperadogryn with 2 rippers.
And to clarify
We need that
heavy stubber can do massive damage with deadly accurate
You honestly don't need pocket toxin for blackouts
The utility they provide is enough if you're doing a ton of damage anyway.
Do they really
Well i did some absurd tox dmg with blackout toxin and lethal prox
So is melee or ranged better with hive scum? Cause on one hand running around with dual pistols like it's a john woo movie does sound fun but unsure if practicle
Shh, millions must perpetuate the "Ogryn weak" tagline
If you're building for that, go for it.
Very good. Very boring. Especially for your teamates
what's more fun for you
i should slap you.
we can make as many builds as we like
But some melee builds can be pressed for talents
Tru
they're all crazy fun in different ways
U do realize they got nerfed with scab enemy hp buff right
It's okay ™
bleh
It really isn't crazy
I don't think rampage vulture is a thing tho
Desperado/Adrenaline, fine, Rampage/Vulture, not so fine
For what ranged ogryn is capable of, melee ogryn can put out while not being a resource hog to an actual detriment.
That's ogryn's big problem rn
It doesn't matter until havocs
in havocs you just run the chem build from my understanding
It might be a hot take, but imo Fatshark should move away from this Support/Ranged/Melee tree construction. Its never going to work for every character and is not hugely creative
Ranged hvs is ridiculously op, melee hvs is basically better zealot, and chemist is top tier support while still having good damage
No I think rampage is the best
Too much damage that eliminates Scum's weaknesses
Unfortunately.
Blight is a thing.
Ok I'll take corruption 
oh really rampage build, most people iv seen talking about it were saying chem is standard
That's what's really making Chem build a desired option in havoc rn
And I fucking hate it so much.
the box as standard?
I hate Blight
Chem is useful for the team and against blight
yeah mostly for the corruption cleanisng aoe buffs ect
hmm
I would rather deal with Rotten than Blight at this point
You're playing Havoc Goblin, no fun allowed, only trying to game the shiddy modifiers
It's just that rampage literally lets your one shot everything with no drawbacks
id say a good scum can be more effective with desperado and rampage
Chemist hvs is top 2 support in the game
infinite ammo forcing rending and being able to ignore ranged
"support" that kills everything for the team 
vs an enormous atack speed boost damage boost and other things
Yea it’s the best support ult after taunt tbh
Desperado do be incredibly busted for sure, but with Blight in play, its not dealing with the mission-long problem
One of the few, very few infact, situations where ranged Scum isnt hilariously overpowered
Chem build probably going to be nerfed to the ground tho 😔
Doubt it
When they fix the bug with crate
And maybe an adjustment to toxin adms
Yea that’s not gonna change it much
You legit don't even need the bug
What bug?
U just stop abusing a glitch that never changed its core function anyway
No but you won't be able to spam the crate for blight
...run a low cooldown crate?
I run 27s on crate
Does just fine.
Doesnt the bug hinge on that already?
No
just build around the team comp
And trust the random Zealot we picked up in the lobby to run corruption aura?
Chem dependency will be basically removed from the game once they fix the bug 😔
Lule
An then in 6 months to a year, it'll get a powercreep style buff that makes it better than everything else on the class ¬.¬
why
it's pretty consistent 15% crit chance
Adrenaline exists
I don't think adrenaline is so significantly better
it's only rly better for hvs's best melee weapon
Just run a low duration stim
No but the CDR will be useless 😔
I mean
that CD rate part is alrdy effectively pointless
unless u play like desperado + dependency
I just wish chem dep also gave stimm cdr
Would be kinda busted prob
Riposte Uncanny
bonesaw is pretty underwhelming isnt it
Yes
Whats the desperado bistol build
Weapons with high finesse like Chem dep better tbh
Like shivs or combat knife
I guess they should nerf chem dependency, rampage, shivs, stim gun, dodges
Why Chem dependency
I disagree personally
scum has fucktons of crit chance already
and crit chance above like 60% isn't a significant upgrade unless you can hit 100
i mean he is right, weapons with high finesse are better with chem dep
turns out that more crit with better crits is good
It's a pretty significant upgrade if you're finesse maxing tbh
Precog and sweet spot makes Chem dep's damage explode.
Oh right because "weakspot damage" is actually just finesse damage right?
Yes and no. Weak spot damage is a part of finesse damage.
Finesse damage as a whole is weakspot + crit damage.
Wait so how does sweet spot factor in
So when you stack this, the 45% finesse from precog and higher crit chance, Chem dep starts to sing.
see my guide
Because it's added to the formula for your final total for finesse damage. And when applied along with extra crit chance, it actually makes a considerable difference.
Especially when you have really big buffs to your melee damage to ramp it up even more.
Like rampage and it's subnode that increases damage over time or strength stimms (particularly with finesse bonus.)
Finesse bonuses when stacked on top of one another like that get absolutely stupid.
I've run rampage with finesse stimm with precog and executor in a havoc 40 recently
Me and a trauma psyker were squaring up on damage numbers but I got more elite kills. In a rotten orange run mind you
Was really fun actually.
how good is hyper violence
pretty good
indeed
what should i run on stub pistols?
You're doing yourself a disservice if you don't run melee build with it
You sure?
One of the best designed talents in the game imho
Yes.
even when I have hyper critical cuz I read it doesnt proc on hyper crit kills
While that's true.
Hypercrit will never proc if you do enough crit damage to outright kill something.
You can make it work either work. If you want to use the dual stubs you are better off leaning into the shivs in a rampage build and using the dual stubs as your ranged weapon.
It if you want to run ranged you can go desp and auto pistols
Yeah but isn't that what procs it in the first place like if their health is less than two times of critical damage
Yes.
If you do enough crit damage that it will just deplete their health as normal, hypercrit won't proc.
That isn't hard on the class with insanely beefed melee damage.
So you're still consistently gathering overkill even if technically, the two have antisynergy because the antisynergy doesn't really happen in practice unless you aren't doing that much damage to benefit from hyperviolence anyway.
I don’t know if it is as much an anti synergy as it is a one way street. Hv helps feed hc but it doesn’t reciprocate.
Ngl, I find it very hard to justify running either the other two keystones over Adrenaline, its just value town
By technicality, it is an antisynergy
When you're not doing enough damage so HC is proccing, its kinda an anti-synergy, but then if you're getting enough damage to mean it never procs, its just a wasted point. Tbh its kinda a wasted point anywhere outside of a full ranged build where you just need a little bit of melee capability, but i'd even then probably not take it
But the antisynergy is a nothing burger.
It just doesn't really happen in practice enough to downplay the value of having both.
And I recommend it on high crit rampage builds or high damage stimm crate builds because hypercrit is a safety net when you don't have a lot of melee damage.
I dont think there is a lot of value in having both because the opportunity cost to take HC on a melee centric build is just god-fucking-awful
I disagree.
It seriously makes a difference with rampage's downtime.
Wdym you’re going to be pathing there for swift endurance anyway
Makes it way safer and you're usually taking swift endurance so it's right there.
Sure, but thats the only pickup really worth it over there, an you can get better value elsewhere past that
So does Adrenaline tho, an thats way more value in downtime
"High crit"
This is assuming you're taking something to max out crit chance
Which would be a Chem dep build.
Chem dep poopy, just gonna say it
But the point is that there's actual value in having both.
There isnt because the opportunity cost is ass
Taking Chem Dep, pathing all the way over to the other side to take HC and skipping Adrenaline to do so, is just not worth it
I take Chem dep because it helps high finesse weapons better than Adrenaline for damage output from my personal experience. It's not chosen solely to get hypercrit.
It just happens to synergize well with hypercrit because of the extra crit chance.
You're making sacrifices to do it somewhere, you're either skipping toughness perks at the top of the tree, mobility in middle part of the tree (a direct impact to survivability) to do so, or skipping on perks in Adrenaline tree, an none of these sacrifices add up for the payoff
...what build are you running to assume hypercrit is this bad of an opportunity cost?
Like I'm genuinely curious.
I have literally everything I need in my build including hypercrit
No build involving Chem Dep 
hyper crit is usually just a single point investment in melee builds
because youre already taking the talent that gives attack speed per stamina
Yup
It's sounding like you may be taking stuff that isn't all that needed if hypercrit is that big of an opportunity cost to you.
I could take HC easily with very minimal cost, but thats because im not pathing over to that keystone. If I was, it just doesnt hold value when I would have to give up something in upper or middle tree to do so. Chem Dep just kinda sucks nards because there are so many good skills elsewhere
Chem dep is good though
depending on if sin uses hypercrit in his build or not
idk if it's needed
scum does so much damage anyway
It's the times you're not doing as much damage where it helps a lot.
Don't get me wrong. It's not necessarily needed either.
what times are these? when ur dead?
But there's a reason I run this in havoc with shiv rampage. It does help fill in the gap for the loss of damage during rampage downtime.
rampage downtime mostly
it's not required it's just an S++ tier talent that's basically in the same category as skirmisher and exploit weakness for veteran
Do you know what Rampag does when it runs out?
Literally on a good melee build the only time HC is going to be proccing is on Maulers, an its still gamba-damage at the end of the day, which makes it inherently less valuable than something thats always on
Ragers.
0 stam + more damage taken
you lose some attack speed in effect
"0 stam" except you just dodged something an now have all your stam back again 
And you don't think that a crit basically knocking off a hit to your ttk consistently helps to offset that issue? 
how long do u actually spend like that
not that long
I mean, they kinda just die aswell most of the time tbh
Long enough that it can be a problem when you've used up rampage fully and there's still more horde to deal with.
An thats why Adrenaline is so goated. 
Hope for gamba-damage to do the job or just keep cracking skulls.... Kinda hard to justify the former
what? chem dep does more than just ramp up crit. the TDR node is goated too
Them dying quicker means they don't have a chance to chip through your toughness and hit your health.
This barely matters in Auric
But in Havoc. That one less hit makes a big difference.
On the class. That crits a lot.
Not "damage"
It's barely a gamble at max Chem dep.
Thats not the point, you're still choosing "maybe" over "guaranteed"
Yep. And that "maybe"in practice has worked out better for me than the "guaranteed" you're trying to sell me here.
I've tried adrenaline. There are weapons where it works better but those tend to be the ones that high crit chance doesn't really do much about
Where you wouldn't really take Chem dep anyway.
Like Rashad caxe
Adrenaline all the way
Shivs. I just think that works better.
You can still run high-crit weapons at get upwards of 60% crit chance with Adrenaline tho, you're just shoring up more of your resources more consistently
But you now have to run something like Riposte or Shred on your weapon to amass that kind of crit chance consistently.
That's an actual opportunity cost to consider.
You can, but you also dont need to run them and can roll about with about 47% on Tac Axe, you're still gonna one shot most things
You just don't have your damage tied to gambling, nor to you commiting to stim use instantly as soon as its off cooldown
Alright. I get that. I still think there's value in Chem Dependency.
Crit chance, TDR and Ability cooldown are pretty good.
And for certain weapons, it does honestly help a lot.
I hope you understand. You can go with whatever you feel like it but, in my experience, I've had better results with Chem Dependency on high finesse weapons. And that also just happens to synergize with hypercrit well.
just the first two
it's effectively
3 points to get +15% global crit chance, x85% TDR and replenish 50% of max toughness whenever u stim/crate
it's not a horrible deal
It honestly depends on the weapon
Like if I run heavy sword
I'd rather go adrenaline
Same with rashad
But I will never run Rashad because it bores the fuck out of me
just do sprint cancel
Still boring.
I just can't vibe with it personally.
It's amazing. I can't deny but
I just don't like it 🤷♀️
Moveset just feels really one note even with the tech
what rashad tech
tap sprint after u finish light atk (usually L3)
it resets combo into L1 and makes u do L1 faster (as opposed to L3 -> L1)
about a 10% dps increase
Too much work
The way discounts to bundles work is so dumb. If the bundle is 2400 and I spend 900 on 1 item. The bundle drops by 700
That's basically guaranteeing I commit to not ever going back to buy the rest
If it took 900 off, maybe I eventually want the other 2 pieces. But now I'm just gonna double down so I don't feel scammed
best not to 👍
collat dump
maniac, flak, run&gun, sustained fire
it's a pretty mediocre gun
style over substance
i want to like it
breakpoints unfortunately horrible and accuracy at range is RNG outside of spin shots
but it's honestly just bad
Mobility dump
Maniac & Flak
Run & Gun always, sustained/desperado depending on build
I don't think it's bad
R&G + Sticky is quite potent tho
but it could be better
usually I'd grab IYF over sticky hands
typically a 2 shot gun
with rng accuracy
and 14 round mag?
and shit reload?
yeah i hate it
sticky hands is not bad but for the ranges where u use a melee backup for, that accuracy bonus doesn't matter that much
also collat does like nothing for this gun again lol
Without sticky your acc is oof at medium especially when you move - R&G is not enough
the only shots that actually do stagger for this gun
are the spin shots
and collat doesn't change any of them afaik
i hate how run and gun and sticky both are needed for the gun to not feel like dogshit
it's actually not that bad
unless ur midrange is 30m+
Until you wanna kill some enemies far away or are on a move cause you have some big bois on you but that sniper really pesters you
Or Emperor forbid… a flamer/bomber
it's not that bad accuracy
+5% for reg
+20% for spin
spin also has really high dCW
dayum
can reach crit 1 taps on gunner/flamer even for havoc scaling if u take IYF
Up to 80% crit on regular & 100% on spin 
iyf?
oh right
u just gotta believe in the crit RNG
fuckass video doesnt want to play
this is the most gambling gun in the game
Attach a dice trinket to it

gamble well and u do this (I had no idea where the sniper actually was)
alright you managed to sell these to me with one word
neat
and yea IYF is quite a big boost to its dmg potential
enough that I think it's better than sticky hands for the most common use cases of the thing
which is shooting at trapper/flamer up to ~20m away
isnt the special pinpoint accurate anyways
yes
so sticky doesn't do much for that atk
the swap speed is nice
also iirc dual stubs doesnt have built in run n gun like dautos right?
noe
ok, i just slapped crucian roulette and sustained fire on it just trying it, was, ok at best, ill try those blessings ty
u do 800 more dmg on crit weakspot compared to just weakspot
for the spin shot
bonkers increase
it's like the gun has built-in deadly accurate lol
spin shot also has 15% increased crit chance
20%
anyone have an 'ideal' crit rampage shiv tree? i have tried a few things and curious if im doing anything wrong
alright so the Arbies go hard. is the hive scum just as hard it worht it
It's great if you have spacial awareness and know how to dodge
Arbities is just turn your brain off and mash
Arbites is paladin, scum is rogue
Both are equally as hard
But scum might be more to an extent, that is until there are nerfs coming 
idk how it is after the skill shuffling but the only hard part of scum was levelling
@low harbor Aye
Arbites got more raw survivability. Scum requires more finesse to your play but the heights of their power are astronomical.
scum needs more attentiveness to survive than arbi, essentially
Is it just me that I like the Boxcutter shiv light combos?
i thought i wouldnt like boxcutters at all but when i gave them a shot i found out they do ahve a single target combo and started liking em more than default lol
It's the pa heavy, right?
i think so yea
yeah
or just spam lights with coated weaponry+special xd
since it has faster light attacks
It is almost time for the moment of truth. Will this be my last run before getting to assignment 40 or will I get bounced back to 38?
It’s kinda like goblin says it depends on weapon and build. I don’t think it brings anything to like caxe or chaxe but rampage chem dep builds it seems to get better ttk on certain enemies and with horde clears.
I used both with shivs and bonesaw and I’m getting better numbers but most other builds the juice isn’t worth the squeeze
This class honestly has nuances to consider with weapon choices and how your tree relates to those.
And I do like that.
It does but I kinda wish they would have released the class later and cooked on the tree a little more
I like their directions but there are some head scratchers in there
It just seemed like it was getting close to winter break and they rushed it.
It's probably gonna get a rework in the near future.
Chem dependency not working on stimm CDR is just a weird one to me.
Well it’s kind of working if you exploit the bug. When/if that gets fixed then yeah it’s train wreck
Also pickpocket not being keystone specific node or having a cooldown is also just
One of the choices of All Time ™
I don’t think they thought that through. It probably didn’t seem like a big issue during play tests but note that it’s out in the community people are abusing it
I mean I get it. I use it on my Blight specific build
I really don't like that I do that though.
But that modifier fucking sucks and sample collector do be helping get the crates as fast as I can so.
Yeah I have my crate build I try hard with but I have trying more right side focused builds and I think they are more fun and thematic but they need something to compete with 3 s tier talents that are so easily accessible.
Is it worth it to put shred on the taxe with a stimm supply build? So I can get more crits to get more cdr? Or is the taxe have enough crit chance already?
Are you talking about using coated weaponry to proc toxin kills?
i he think he does, but let the homie answer cuz im not 100% sure
Likely
On taxe I actually like using headtaker and shred, but I also don't play The Stuff™ and my spiciest nights are on maelstrom
I can't remember the name of the skill. But the one where killing a posion enemy gives 2% skill cool down
And the one where crits poison enemies
It's worth noting that the poison doesn't apply to the enemy if you kill it, so you can accidentally deal too much damage and just get the standard 1%
On the other hand, brutal momentum could help the cleave and poison the other targets
That's what I normally run too
yep
so i was right
so technically, that would help
but tac axe does already have pretty good crit as is
and
If you're running chem dependency, you can already get a fairly nice crit between the taxe's innate crit and the keystone
Use this against a enemy that literate
If you're playing adrenaline and want the toxin, I see a case for shred
it was hamdolsun. i was trying to remember who mentioned this
Cursed knowledge
sample collector seems to be bugged where it has to be the toxin itself that gets the kill
Uninstalled from my build
not that the enemy can just be inflicted with toxin when you kill them
Look ma, new free talent point
Okay cool. Thanks
so coated weaponry unfortunately
doesn't really help that much for sample collector
That's lame
Still get the 1% tho I guess
I'm running needle pistol too, so I think it's worth keeping for me anyway.
yeah mk2 special with sample collector goes hard
bonesaw the sample collector goat
I was running that the other day with attack speed in the stimm. It's fun
i find it amusing that psyker has an inverse thing going on with soulblaze and how the talents relate to it lmao
where it'll say something has to be killed by soulblaze to proc
but you simply have to kill thing, while inflicted by soulblaze for the benefits
I saw someone mention a desperado build with the bolt pistol? That sounds cool af
Explodey bistol on desperado is lowkey amazing actually
imagine they copied the code and an unrelated bug makes soulblaze work that way
and it just only works correctly on scum
What blessings? Puncture/ lethal proximity?
Usually
BUT
There's an argument to not have puncture surprisingly
I always thought puncture was a bolt weapon must
What else would you use? Run and gun or something
Run n' Gun's pretty good
Why no puncture?
Run n' Gun lets you keep good momentum with Desperado.
Scum can afford to double tap
Execution is also a good choice.
And particularly synergizes with toxin blackous.
I'll try execution next
Really it just comes down to what you're running.
If you're not running ranged build, lethal prox and puncture are the ideal bet. If ranged, puncture isn't as necessary.
oh i see how it is, i say i hate the dual stubs and i get someone calling me a OP chasing bootlicker, you guys dont like stub pistols and i agree with you completely
who did that
Do you have your bistol desperado build I could use? Like the talents?
iirc I have one from someone else, gimme a min to find it
No worries I've been using my regular desperado build, I just didn't know if I needed to do anything differently
Thanks
i did like running the mk6 bolter on a regular desperado build, just spamming big CC with still fair damage on bigger targets
I haven't gotten a chance to try it out, yet, so idk how it is
Yeah that's the one downside I've noticed, and it might be my build. But crushers take a while to kill with the mk 6
i'm honestly not sure how the AOE really interacts with stuff like the toughness regen on ranged kill or the bonus rending but it felt fun to spam it and bully elites
you do lose out a bit on damage against crushers but crushers always feel like a pain in the ass with non dedicated anti heavy stuff
the bolt pistol isn't really made for crushers, even tho it does roughly the same damage per shot as the boltgun against them
the hp pool of crushers getting buffed made ranged weapons against crushers even more wasteful x.x
but at least you make up for it with stagger and spam. if you're in a bit of a mix horde the chaff should be maintaining the duration of desperado enough to keep spamming and wearing them down with the extra rending and building ranged daamge
Yeah I've used the bolt gun a lot. But the bolt pistol not very much
1st shot is pinpoint accuracy afaik on the bolt pistol
after that you gotta let the recoil reset
or gl hitting something else
I do wish that scum got the bolt gun
i absolutely hated the main bolt gun until I finally swapped it to the variant that acts like the mk6 bolt pistol, and even then i'd want it with a swap speed talent
Boltgun on scum would be busted
Desperado bolt gun would be crazy
up to 36 shots in a row? Rip elite spam
I understand why they didn't give it to us, but I can still dream
i'd have been happy with any las gun besides the helbores
Recon scum would be sick
I can see it now... fatshark, having put up with enough zealot chat trolling/tomfoolery, will give the melta gun solely to the hive scum out of spite against vets and zealots

the light infantry las gun with an auto clicker would hit like crack
I would both cry and laugh at it, if it happened
My zealot half would be bummed
I would be so annoyed as a zealot main, but, also rolling on the floor laughing at how stupid it would be
Multi-melta for oggy
the dual stubs feel so much better with run and gun on them, its baffering that dual autos get it but not the stubs. at least give it sprint and reloading to make up for it or something
they both get access to run&gun
Know what'd be funny to me? If the boltgun got run and gun added to it
they do but the autos can do it innately, the blessing just adds the damage and spread bonus
Me picturing a zealot sprinting full throttle at heretics shooting a boltgun is hilarious to me
Tho, I'm not sure how feasible it would be to sprint and shoot a boltgun as a human sized character...
and have any sort of accuracy, that is
it would be as an adeptus with built in shock absorbers
Being able to run and shoot the boltgun in the boltgun game is funny to me
Then again, that's a space marine... not a human
i know it'd probably be really bad to take it over any of the blessings that buffs strength but i'm almost tempted to see how dual stubs are like with terrifying barrage
Terrifying barrage just sucks as a blessing x.x
vulture's push does what terrifying barrage wishes it could
what u slap on the bonesword im trying to make it feel less bad to level
bonesaw you mean?
yeah the bonersaw weapon with the slime or purple slime
i assume wrath and shred? with flak/maniac? or maybe unyielding flak
Blinder on melee even without pocket toxin?
Shock and awe is better than wrath
shock and awe with relentless or decimator depending on what you want, just remember to go light heavy spamming for hordes
oh i see dang i was completely wrong
i'm not sure what to for perks besides something safe like flak maniac, though I always enjoy throwing in crit chance
so you kinda build it like a tac axe
il toss in unyielding and crit chance for the raw thrill
chem toxin for general use brittle for big bois?
pocket toxin isn't all that necessary if you do a ton of damage anyway
i pretty much just stays on poison to build that up on big targets on top of my normal hits
It cleans up around the bulwark I want dead
I find too many times of not having any grenade packs around to use anything.
pocket tox always feels like too little for how often you can get it, even on the blinders
The whole Regen thing
So do these bits of rusty pipe tbf
Without my attention
It's sad that even vulture's push is better than terrifying barrage...

And you can fudge a chem grenade with 2 toxic blinders
3m of range on vulture's push... and it beats terrifying barrage by leagues
Terrifying is better though right
anything that can tank a rocket isn't caring about 3 stacks of poison, the chem nade should pretty much already already apply enough poison, and while blinders regen I feel like their radius is just too small
It has more range... that's about the only thing it has on vulture's push
Would you run chem nades without potent toxin?
i think terifying technically has a much bigger radius of where it effects but push is a stun which is just way better
and not all enemies can be suppressed
rip
That's how it's bad that I can say it's still better than terrifying barrage...
i don't really know how much the buffs to tox helps the chem nades but free damage is free damage, and the chem nades do also have the effect of enemies exploding on death and also ignoring part of their hit mass
afaik you don't want pocket toxin with chem nades
Minus pocket toxin and potent toxin I meant
potent toxin is free extra damage on chem toxin
Yeah but would you use the chem grenade without it?
I don't even think about that node, tho, since I only go this route for extra pouches and sample collector
as far as i'm aware the nades just max out the amount of toxin it applies right away without it, I don't know how much the 10% extra tox strength really is or all the other benefits like toughness regen or reduced damage, but I feel like the nades bring enough to be worth taking on their own
You can, idk how recommended it is to use chem nades with or without it tho
Kk
I don't ever really think about the more toxin node, myself. The blitz charge and stim cdr is the reason I take that path x.x
Best Blitz?
It depends™
All 3 are awesome for Scum
Lol thought the same
Very strong
I only take blinders if I have pocket toxin, myself... otherwise I'll just take the rockets
I love the rockets
Getting damage added to blinders is really nice
Kinda all fill a different niche for your build.
Either CC (blinders)
area denial for obj/chokes (soup)
or just saying fuck off to clumped up groups of carapace or a single sniper who deserves it (rocket)
Hilariously it rips through snipers and keeps going
Or the daemonhost the rando aggros that you say "fuck it" and pop your stim for murdicating it... cuz fuck daemonhosts(rockets, bad use for rockets but very satisfying to me)
I somehow aggroed a daemonhost on heresy for the 1st time by accident in god knows how long... rockets saved me unironically
It’s so funny how I play Scum differently in one particular way versus other classes
I typically run tknives, rock, assail, and dog bomb so I basically never need grenade pickups
I hold onto my rockets like there’s going to be helicopters during the finale
Technically speaking on arby you can run either other blitz with lone wolf, since it gives blitz regen
Unless there’s a definitive “oh shit these pugs are about to die” sized group of carapace I just hoard my rockets
Yeah but lone wolf is icky because I gotta leave my friend at home
When I see a wall of shields I ask myself: "Do you really want to fuck with that?" The answer? Fuck you bulwarks rockets them
Dog pouncing into a group of gunners and then detonating is some good dopamine
Having arby nades for giving yourself free space to pull out the boltgun is really handy... and lone wolf's extra damage helps with breakpoints on the boltgun(or at least it did back before scab hp got buffed)
Sure dogxplosion does it as well, but, the dog has to be near you for it to work... arby nades? Throw it at your feet and boom, space
Also you ignite every barrel in 30 miles x.x
Shock mine work as well, but, it isn't as instant of free space
using shock and awe with decimator did make bonesaw feel better to use
perhaps i should swap unyielding with something spicy like unarmored
shock and awe is mandatory yeah
Shock and awe is super good on scum
interesting a quick google search stated that purple toxin increases your dmg modifier vs armor for the base dmg of the weapon
Shock and awe on bonesaw is god tier
Shock and awe is incredible irregardless
Shock and awe on combat blade when?
I can def see that. I typically use the Mk8 exe so if I need something even the backline to die I just point roughly in its direction and suddenly there’s a buckshot shaped hole in the horde
Did they fix the crosshair jarring off slightly every time you used rmb on the executioner shotguns, yet?
it applies brittleness specifically
Stinks having inconsistent one shots but the shotgun is so meaty and I’m pretty conservative with ammo so I seldom run out
Tbh I’d have to check
I mean it feels like it doesn’t really move
I haven't played arby since... in a long time. Hive scum is way more fun to me than arby was
It’s more me spamming dodges in between shots that causes whiffs
Yeah I really enjoyed Arby but Scum has been an absolute blast
It at least used to slightly move your crosshair every time you ads'ed it
Took a lil bit to craft an ethical DB setup so that I can be effective while also giving other people a chance to play the game
DAP’s are just too oppressive for the other humans to be consistently having fun playing with you
At least with DB they have a chance to shoot elites and specials while I reload, and drawing a line across the screen doesn’t just delete the entire horde in 3s
You haven't seen my aim(which is good, except for when it fails... cause when it fails... I can miss the broad side of a barn at point blank with a shotgun)
I just have so much darktide experience that my ability to aim the guns I use has gotten to the point it is good, instead of weirdly inbetween bad and good
I can play mercifully when I’m playing with new people who I know need a battle buddy, but with pugs I try to take the world on my shoulders
What's funny is I'm better at sniping consistently with the autopistol than I am with the combat shotgun
Even without dance of death from zealot
Lmao that’s awesome
I struggle to gimp myself without intentionally ignoring targets so I just have to slow myself down in ways
I've used the autopistol SO many times on zealot that I know how to use it both for toughness generation and killing without running out of ammo x.x
If it means taking more CC instead of damage I’m usually okay with it
dance of death makes the autopistol able to snipe so well that I just like having it
Showed a newbie friend of mine a psyker build I got from a crazy Latina that used to be in here
It's not like you don't dodge on zealot(any class tbh)
FGS/Recon with SG/DD
But it ran smite instead of assail
He was used to the average smite player so first (natural) reaction was
I used smite once the entire mission and went “so yeah basically that’s ethical smiting”
But if I had taken assail, any time a ranged enemy even breathed in my direction I’d have wiped them and their squad out instantly
If the homies didn’t catch up in time I’d just kinda feel like a kill hog
They really love sniffing every last inch for small plasteel/dia while the director sends angry mobs at us
I didn't notice the psyker was a lower leveled player until I wasted 0.5 seconds looking at their name when they got downed halfway through the mission
All things considered... they outperformed the general brunt of randos I've played with
Weirdly most of the randos I've gotten while playing hivescum have been at the very least bad/mediocre. Which is odd, cause normally malice/heresy randos are terrible... and even when playing those difficulties they've been at least bad :\
Like... the getting downed rate was like 1/10th of what it normally was when I played heresy or malice
I'm so used to the whole team folding on heresy in like 2 seconds when any level of opposition is given by the enemies
That's what happened when I was leveling my arby x.x
Yeah I recently tipped my toes into Damnation and was surprised that somehow the games go smoother than heresy. The pickpocket ammo is also more consistent
1 more experience of it will come, when FS releases the new class they mentioned in their blog post for the year
Auric is actually the best experience
Damn/auric is the intended experience. So yeah pickpocket would perform better there
My newbiest buddy is starting to experience being the last alive when he's playing solo with pubs
Im like
Halfsword early access in 2 days 
He goes "how am I alive I'm fuckin dogshit"
NOICE
I feel like I've spent like 50k melkbux and still no 17% toughness curio for my scum, never in Brunt shop either
16 real +3 Stams
4 damn 21% Healths
My autistic 1% obesefish pls
Im gonna be like Santa Scum if they ever allow us to just trade on the Mourningstar
I got an 18% toughness curio on my ogryn once, but I scrapped it because I don't like playing ogryn and I needed diamantine
im still grinding for my 18% toughness curios
3 years and counting
Had a +2 Wound curio once but I deleted the character 🚬
can yall explain how addreniline frenzy works
Today is a daily reminder.
It is the day of Wednes.
And water cartel is still #1.

indeed
In simple terms, if you hit enemies enough you’ll get a boost to attack speed and melee damage for ten seconds
okay but why can i proc it while adreniline is still active
You can technically keep it going if you keep hitting stuff, it won’t make you reset
Same, its like they don't exist, or something
I have bongo cat open while playing darktide and it turns out while playing this class with a melee build in havoc, I'm pressing 4000 keys roughly every half hour. Including mouse clicks.
i think just really rare
keep grinding 
Got idea to balance hivescum bazooka, add self damage, so you cant just shoot at your own feet when situation gets tough
What is a hive scum's favorite show to watch?
Purely for aesthethics and smacks, ingame value is nonexistant
Since i named mine SuperHans, guess
Funny thing is that I only had to do that like... one time while leveling my hive scum character >.>'
Damage armor better, and applies can opener if you have that blessing on it
i love it cus it means the scum dies
But also, it would atleast feel both risky and powerful, instead of just momentary instawin
Heresy is harder than damnation and you can’t convince me otherwise
