#hivescum-class
1 messages · Page 225 of 1
like, inspiring barrage is already bad
imagine if it only boosted coherency regen instead of flat toughness
theres alot of weird youtubers/streamers who say things... or people get confused because dt is convoluted even to people who know how it works
This seem fine? Grab some shivs and a needle gun?
I use shredder so should I take inspoiring barrage over other blessings
think thats close to my box and chem dep build at a quick squint
I was using it with the Taxe, but Taxe didn't feel as good as I'd like. figured I'd give shivs a try.
Is 15% close range damage more worth than the extra cleave on kills
I think so for Taxe/shivs, but im no expert
i run it with bonesaw
maybe remove weakspot damage too for hyperviolence?
Oh yea hyper violence goood
depends on the weapon tbh... and the player with how they like to attack because some people won't mind less cleave outside of h40 stuff
oh yeah i didn't even see hyper violence was missing lol
I do like the weakspot for shivs it rlly adds alot of dmg
I would say just try it for a game. If i understand the blessing properly it should basically work like pv for ranged weapons but its % mag spent vs hits
this was my thought
Oki
you shouldn't leave hyperviolence out tho, its such a good damage boost
Hm, need to just get more points. Lv 40 when
I would test it but I’m stuck in the middle of the ocean for another couple weeks
honestly the struggle of making a scum build is that there is too many good nodes
this is why I came here lol. I was prertty sure I didnt take any bad nodes, but probably not the best nodes XD
the true dark tide experience
Probably get rid of the close range damage for hyperviolence
Cleave can be added later if you feel like your not cleaving through alot of enemies
Yeah I know
bring back old Bromentum.
Whats the difference on modes on the bonesaw/needle pistol?
Thanks what the kraking hell does that mean
bonesaw is toxin/brittleness, needle pistol depends on mark
one pistol the alt mode makes enemies explode, the other makes the dot propagate when they die
Anyone else sometimes have the urge to send a rocket back at a sniper that has been trying to shoot you for too long?
Check pins for needler pistol mark difference. Unsure myself about bonesaw
Bonesaw purple mode has much higher damage per swing, and instead applies brittleness (reduces enemy armor, only really effective against crushers) on hit instead of chem toxin
How's Vigil Auto on Scum? Thinking if the reduced recoil and spread talent can help hipfire
infantry auto is great
you can run pretty fast spraying and praying, the others seem pretty meh
braced aint bad
I don’t think there’s much synergy but ofc it’d work
Because HIV is strong
AIDS?
whats hiv?
Is it easier to play melee zealot or hivescum? I find infantry autogun hivescum pretty easy to use, but I struggle with melee build. eventually theres one fight where I misjudge and it snowballs to crap
Trying to get better at melee mechanics. I see zealots clutching all the time
getting good at melee is core to the game tbh
If you compare zealot to melee scum zealot is much easier
Thats my main complaint about the game is that all of the newer plays fall into the noob trap of spamming ranged and insta go down in melee
If you compare zealot to ranged scum scum is much easier
ok maybe good is understatement - get freaken cracked
Im currently capping out around H23 or so, but Im not carrying the team or anything.
Methinks it's a mix of fear of melee mechanics and certain things that incentivize them to play ranged, like talents that exclusively work for ranged or some imported concept from other games, like how people sometimes would call the psyker the "mage" of the game
Zealot has more raw survivability.
As a result you might have people who build thinking they know what the classes do because they saw something similar in another game
yeah its def partially people not realizing how core melee is to everything
Fortunately people warmed up a lot more to the idea of melee on vet and psyker
Not that ranged zealot will ever be a thing, apparently
RIP sainted gunslinger
Born to tax node, cursed to shit rework
fuck it zealot keystone that juices their ranged damage to the moon and comes with melee damage penalty
terrible design go
Now that I think of it, ranged scum might play like what I'd imagine ranged zealot as
give zealot a gun that shoots chainswords
Close range magdump maniac
Oh, but make the gun rev and lock the camera to the enemy

i can agree to these terms 
Zealot ranged weapon
Alternatively
The latter can be achieved by duct-taping a selfie stick to a chainsword
Grimdark.
nice thing about the zealot using a ryobi is that all their other power tools will use the same battery
even the shop vac
What shiv blessings? Precog Riposte? Uncanny and Riposte?
nah lol, just wasn't sure if I wanted uncanny or Precog for that spot
I like riposte and then precog/uncanny depending on how im feeling. Nerfed uncanny doesnt feel as mandatory.
run haymaker is you like EXTREMELY meme builds
That haymaker hypercritical build ryken posted is a deep fried meme
but it's also super fun
Oh yea I love deep fried memes!
it did fine in H20 so im enjoying it
no idea past that i wont play over 20. that's my hard limit on fun
triple barrel shotgun is a meme but also not
every time i've tried to make a meme build on scum it just also isn't 
It’s not a meme at all. It’s just a genuinely powerful build
How long does the brittleness coating effect last and does it persist if you switch coatings?
Like can something be affected by the brittleness and chem toxin at the same time?
Not very long
Yes
Brittleness will fall off quickly unless you have a needle gun to quickly stack tox too
If you’re relying on saw for both brittleness and tox just forget it
5.0s
persists
but brittleness doesn't do that much for chemtox

good hive scum doesnt need survivability because you dont die if you are good
hive scum IS survival
‘good player doesn’t need survivability because you don’t die if you are good’.
I don’t think that is relevant for the assessment
Ya. Why would that change what I said?
i know
i am scumming
ther real hive scum gameplay is friends you unmake along the way
Me playing this leaf in the wind type class
https://www.youtube.com/shorts/cZkzjjHxfMM
Hi does the stimm crate with maxed out CDR effect my team as in a buff for self?
yeah the entire point of stimm crate is that it affects your team
Oh nice so I’ll be giving them cdr awesome
Thank you
your stimms are technically less potent than the pickup ones but more versatile. so if you want to get the maximum out of the supply crate, you HAVE to max out your stimm. CDR by itself is nice but give them a second branch to really make it worthwhile touching your buff box
hello people, anyone have any idea of the actual damage of the boom bringeR?
cause it one shots auric crushers with 6400hp so i have no idea how much damage it can do.
Thank you that’s what I’m doing currently second branch with options of crit or finesse and first branch 25% cdr
Does anyone have an 80% damage Mk I shivs in front of them atm? Just wondering what that damage stat is.
I currently have a damage-dumped set of shivs, am wondering if I should find another one that dumps Mobility instead.
60% damage is 91/194. If 80% is only a couple more points I'll live with it.
Just dump mobi. Damage dump is almost never the play
The difference in 60vs80 Mobi is miniscule
^
damage dump on needler
I just used a pox gas mission with starting it right before it got removed from the board. I got 1300% in like 10-20 minutes easily then x.x
It's kinda funny how you can do some penances easily cause of the mission not accepting players anymore
Did you get a chance to try ib?
whats a good blessing for shivs?
uncanny strike
what does rending do?
increases the weapon's penetration against every type of armor
and i have no clue what weak spots are on enemies, is it just the head?
mostly the head
it's the head for everyone except beast of nurgle, which also has a weakspot on the back
i see, what would be a second choice?
Riposte maybe
are crits the same as weak point hits?
no
crits are random (unless forced by another ability)
the chance for them to happen depends on the crit chance given by the weapon's innate crit chance, your talents, your class innate crit chance and blessings
do you get better stims later on?
and i dont know what viscocity means in terms of stims
viscosity is the amount of cooldown for your stim
yeah, every 5 levels you get uhh 2 points? to use on your stimm tree and your cooldown is reduced
at lv 30, 5 stimm points used = 45s cooldown for your stimm, 10 = 75s
at low level it's pretty bad tho and maybe not even worth running one
you can use normal stims you find in the map
using a custom stim means you can't use or pick them up
oh so you cant with the skill?
oh
is there no regeneration
in the hive scum stim
i only see toughness regen
what do you mean with regeneration
hp regen like the health one
that would be stupidly op
no class ever had and most likely never will have hp regen
later on whats a good stim build, like a mixed one?
popular stimm builds are:
- 5 CD/5 Strength / 5 Agility
- 5 CD and 5 Strength/5 Agility
- 5 Strength and 5 Agility
wheres agility?
depends on your build really
attack speed?
i say agility but i mean attack speed yeah
i kinda wanna go fast and be aggressive
or i would support the team
i might go stimm supply in the skill tree
I just go full strenght plus attack speed for crate and strenght cdr for the rest.
shouldn't you go full cd for crate right now
Yeah can do too
strength and attack speed is more fun
Depends what i want
Cdr is not necessary to get below 60 s.
But it sure helps to get the crate out more often.
But attack speed and atun resist are very nice too.
i prefer fervor for the extra movement speed
I like stun res a lot if i run the bonesaw with crate.
daily reminder emperor loves you insane stim addicts
Stun immune for everyone on the team for 15s is huge
It would be funny if it turned out the guy making the stims was basilio fo… did he ever have an end to his story arc?
I am sorry, who?
Guy in end and the death that made the virus that kills astartes. Thought to be terminus decree for a while. He cloned himself into Xanthus’s body and went on to be a founding inquisitor
Doesn’t have a confirmed kia and he knows how to transfer his consciousness into new bodies ala Fabius Bile
Quite a bit of mia characters in lore. Is something big gonna happen?
No
something big was going to happen for the last like 20 years
I’m curious because I vividly remember stuff that never happened and while I’ve used ib in the past, I could have misremembered it.
Rending can help with DAPsperado
Me likely rending with iag
Whats ib
Inspiring barrage
I think it do work but ppl say it works way better in coherency so idk how that plays a part
And this person says use 90% toughness regen curioshttps://www.reddit.com/r/DarkTide/comments/12c9g3g/inspiring_barrage_is_amazing_how_to_make_it_work/
3 years ago things were wildly different
Hi. Any suggestions for needle pistol blessings?
run n gun and theo ne that makes u immune from bullets hwile spritning above half stam
what about the perks? im aiming for toxin build. was wondering if it's a good idea to focus on crushers by going carapace + unyielding. they are extreamly annoying in havoc with rotten armor
prob cara unyielding, but only if you have your gun out while the tox ticks
otherwise the perks do nothing
and you might as well run +stam or something instead
Unyielding reload speed maybe
The reload on the Needle is very obnoxious, especially if you weave in blues
Possibly crit chance but idk tbh
is it jsut me or is backstabbing talent rly good
Cara unyielding on both your weapons so ticks always count 😎
i tried a while ago and is okay
I recommend uny/reload.
Scum does not have much benefits for backstab hits compared to zealot
yeah but you already get them from specialist and elite kills
yeah but the dmg form backstab tlaent is ionsane
has anyone tested if the combat blade is comparable damage wise to the dual shivs?
it is.
whats the difference between the tow?
Braced or inf autogun
IAG seems to be more popular, vraks iirc
Im asking bc that seems to be the case, but also scum has a hipfire/braced bonus and iag has ironsights
The agri IAG manages to have good hipfire, but I don't remember how the other two behave
For the BAGs, even the agri was honestly awful to hit anything with
i implore you to not use any braced autogun
there is no reason not to use the vraks if you are using an iag
also it's just kinda strange how the brauto with the highest firerate is still slower than the vraks if you don't brace and has the same firerate if you do (but still way lower damage)
for some ungodly reason, agri brauto turns from lameass gun to knockoff vraks iag if you brace, yeah
Ok so I asked this once before when ganger was new, but now that it's been a bit, does the Damage stat on the needle pistol affect the DoT, or just the initial shot?
Only the impact damage
Like zealot flamer
?!
what do you mean ?!, nothing has changed since you last asked
weren't you told the same
also for the flame staff
...huh
Guys I was using combat blade and it seems really slow heavies compared to shivs I thought it was fast
Am I using it wrong
I tried both marks of it
Anyhow, other ganger question: I've got Flesh Tearer on my shivs and the Coated Weaponry perk, but when I crit I only ever see the tox damage. Are both DoTs going off, or does tox override bleed?
Ok good.
Riposte or precognition on shivs
Riposte + uncanny strike or precognition + uncanny strike
Both
Oh so not uncanny strike then?
Melee rampage scum or melee box scum
Coated weaponry just about invalidates uncanny
Why how
Cause of the 0.9 adm to cara plus shivs have tknives
And it's a weaker uncanny not say it's not strong just not worth in my experience
i don't really feel uncanny strike on shivs
But I don't know how you play
Wouldnt it be 40% rending as long as keeping the stacks up
I get alot more from the synergy of Riposte precog
Ok I can try it
I like finesse damage alot
I just felt like hive scum has alot of crits already
But not sure my crit rate
10 base, 12.5 shiv. 20 butterfly. 20 Riposte. 15-20 dependency, 5 grey node
In my solos every attack in combat is a crit
I love getting around 90% crit
On most builds I see they dont take the maxed out chems
Also why is chemical dependency keystone so bad without any keystone modifiers 😔
It's not
I think it's worth to DoT max on rotten armor really
But that's about it
Otherwise I don't really think uncanny is all that needed on shivs
It's to have both flesh tearer and tox
Normally, it's a worse build than just going for raw damage with blessings but for rotten armor specifically, bleed build actually helps quite a bit, even if it's for a cheesy reason.
But it's shivs you already have the best dot
Doesn't hurt to have both against the enemy type that has DR that DoTs ignore
I still don't see bleed doing anything compared to a coated weapon shiv into rot
I guess
But you lose a lot of single target damage without precog riposte
You do. But for the extra consistency specifically for rotten, I think it's worth taking.
In any other case though, I'd say anything else is better.
If you have 60-70 % crit already you get more mileage out of precog
It's not better overall. It solely works because of how Rotten ignores DoTs so you have a line of damage ticking to cut their DR down.
Yo, we're just going back to Warframe, where one of the elements that dealt with heavy armour was toxin
Life is a cycle
Though I'm sort of glad I don't need to use uncanny, at least for that
This reminds me I need to check the caparace ADMs on the damage table next time I log in
is knife movement the zoren copter of darktide
Nah, that might be scum using increased dodge distance to slingshot off of a staircase
Not worth it compared to more RATATATATTATATATATATAT
toxin? what is this? 2018? we use viral heat and just dgaf
corrosive was good for pushing 1k against grineer
but viral heat even worked against them
plus corrosive is shit against corpus
I remember there being this thing about viral lowering their health and making the armor matter less indirectly
because the grineer were like an armor bar on top of a health bar instead of a shield bar plus a health bar like the corpus
wacky game
viral bypasses armor and heat reduces health
yeah, relatively recently. and that isnt even the current state. some stuff changed since last I played
Damage (version 3.0) is a system that determines the damage done to a certain target by a given attacker. Damage results are modified by several mechanics – damage type modifiers (main content of this article), armor, critical hit bonuses, stealth bonuses, Warframe ability debuffs, body part modifiers, faction modifiers, and other sources of d...
I started before 2.0, how the flies time
Dosent heat reduce armor?
Yeah heat reduces armor
Viral increases health damage taken.
Which makes it more efficient for grineer cause they have no shield just armor
But some get to like 90% damage resist from armor so corrosive works better
Cause viral has a max of x4 damage.
melee build cosmetics, hows it lookin?
Have to path to it in gun build anyway
Third week of new cosmetics : still no Hive scum
And those Deathstroke ass looking outfits
At least they come in other colors
ye viral makes health take up to...300% more damage iirc
apparently I did play long enough ago to totally jumble what the element types do xD
DOOTDOOTSOOODODODODO
BRRRAAATTTTTT
well they did also get fully reworked somewhat recently with Jade Shadows
yeah, I recall hearing that but didnt look into it
honestly probably the best state of balance they've ever been in too
every element is useful for something except for Radiation and Impact
Almost done with 100 hvs missions
I think I’m gonna bench this class for quite a while lol
Yeah I finally started branching out to other classes recently
After playing hive scum religiously for a while lol
understandable.
Imagine if those 50 games were bonesaw chemist
Havocs are kinda insane with scum
I alrdy don’t want to play hvs anymore
Just one shot everything with rampage
Yea hypercrit op
anyone got a general use HS build that's less specialized
Just do either crate or rampage scum
Wot's your melee scum build? Still using both hypers?
I have been doing something like this.
I think smiter is better for adrenaline tbh
i would just use adrenaline durration & toughness regain for it; rest is oof cause downsides (also 4s durration on each stack is not needed obv)
I've popped back and forth between smiter and the weakspot one. The downside of smiter is just 1v1ing bosses.
thats why its oof especially if you consider the fact you are constantly facing enemies so you acumulate stacks fast anyways - no need to do it faster for a downside
If you're using a crit weapon, you can get some pretty neat results without needing another point in the weakspot modifier
I think the worst part of the weakspot one is it killing the body stacks
The weakspot one is nearly a sidegrade
It’s truly awful
Smiter is a big upgrade in comparison
Yeah I think it’d actually be ok if it didn’t
Fair points all
If u run 20s frenzy you usually don’t feel that downside much if at all
Fair
The main thing about the weakspot one to me is how enemies have different heights and certain weapons with sweep attacks have them diagonal instead of horizontal
You need weakspot for Rashad to hit breakpoints
It's also kind of annoying to hit the bosses on the head, while just hitting or critting relies less on aim
I know it's cringe
The weakspot modifier for adrenaline
why does this crack dealer deal no crack?
ICE agents after him 😔
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whats a good blessing to invest my blessing points in for dual autopistols and stub pistols
Blaze away, pinning fire and speedloader for dual autopistols
First number: Current stat
Second number: Maximum stat when upgraded
80 is the max a stat can roll
how do i roll it?
Aquire the gun. Wait till you hit level 30 and then buy the gun from the armory until you get the stats you want
so if its like 80/80 that means its a maxed out
You want the "dump" stat to be maxxed at 60
dump?
Correct, but when you buy from the armory it will be grey so has to be upgraded to fill it out
oh so i just find the highest max roll and then just upgrade it at the omnisiah shrine
The stat deemed the least impactful for the weapon. 99% of the time its mobility or defense
so i dont buy weapons wtih mobility or defense?
Yeah those stats aint great. Mobility barely has an impact between 60 and 80 and defense is just sorta dogwater
So when you hit 30 swing by the requisition menu and buy greys till you get one with a 60 in the desired dump stat
i see
i get better items at level 30 right?
im lvl 8 currently and all the items are kind of bad
not sure what build i should take
honestly new to the game in general the most i have on a class is level 16
The one you enjoy the most 
i see
That being said, the chem-side isnt easy to do until you have all the skill points 30 gives you
If you can fill out one prong completely
It’s worth
Looks almost identical to mine, guess that build is solid
or… both are dogshit. what then?!
Well.. ive been playing Desperado over it anyway as more fun 
What causes the fast reload with the stub pistols?
I keep seeing one with a spin and a faster one without, but I don't know if it's random or triggered by something
buffs to reload speed?
It's a seperate animation
One has the guns spin and load both mags at once, the other is one mag at a time
parts of animation will be skipped if your reload speed is fast enough
That might be it then
could be split animation, where you do half the animation switch weapon then switch back to finish the 2nd part
Maybe
Pretty sure this is it
least impactful damage stat on shivs so i can max mobility (memes)?
no
dewit
what do you guys think is the worst weapon for hivescum because if feel like it's the heavy sword as I am trying to max out all the weapon levels
Heavy sword is disgusting on scum
With a full melee build you can do some truly stupid shit
I am full melee and if feels like other weapons at best but that might just be me or it might be better in normal missions. I have been playing the wave mode to level up weapons
What are you running on it
And are you using Hyperviolence
First
I was honestly confused by it's wording
Not running hyperviolence on a melee build is basically a sin
Second
Its especially bad to not run when you have a bromentum weapon
Takes 25% of your overkill and adds it to the next hit
oh okay makes scenes now and I have been able to cluth without it so maybe I will do even better
And with a weapon that can ignore cleave for 4 kills if they're 1 shot headshots (which includes cleaving carapace!!!!!) it becomes monstrous
I'm kind of weird and like also do damage over time affects so that might help when I take those in the wave mode but also may not be why I like the weapon as much as I love bleed damage and the bonesaw's posion
but thank you for helping me with that change and I am going to test it
Desperado is funny but I wouldn't play it for more than a match or 2 in a row
And getting yourself killed more
I like melee more just because I played a lot of vermintide and it's why I tried darktide then why I have 40k and sigma armies
When you play desperado your trigger finger is always on
There's no melee option
Keep shotting at all ranges and kill teammates and yourself with bursters
Funnily enough, the vulture mark makes it so i take way less damage
Knives kinda work well as a last resort.
I got trusty kronk the ogryn who takes care of bursters
I find the ranged immunity makes desperado feel very tanky, the thing that melts me on other classes is occasions where theres overwhelming gunners, so desperado works well for me
melee options seem entertaining on this class but ranged seems stronger
Desperado is suboptimal in havoc if rotten armor modifier is active
other than that it's good
but the custom medkit is better in havoc with a optimized set up giving the team a buff for corruption immunity full runs at 100% uptime
gunners in general are p manageable on scum because of nimble and jittery
like most of my desperado builds don't involve me sprinting
Ranged doesn't require a lot of input to be comically broken, melee still wants you to kinda play the game ime
If you run melee you obviously bring needler fent gun. Because blessings don't matter you bring run n gun and the blessing that makes you immune to range while sprinting above 50% stamina.
Then bring plus two stamina perk and then reload speed or carpaxe and boom, ranged ain't even a threat for you. Killed the heretics between you and the 20 gunners? Swap to the gun and sprint at them at a leisurely pace
emotional support gun
the funniest thing about melee scum is that I've just resorted to side dodging towards all my enemies instead of relying on ranged
because of nimble and jittery
Me too lol. The gun really is for oh shit moments or to dump into a far away gunner hoard
Mmhm unless it's a pack of handsome heretics cladded in armor.
Or a boss
Even with boss i just keep the stacks of fent up with shivs special attack
Useful for the one isolated special or annoying ugly trash nome special homeless gunner mob
I'm tempted to try combat knife vut idk difference between shives and knife
They die to fast for that to matter and I have fent for bosses
Hmmmm but dodge count is still three instead of four like on shivs right?
they should have the same dodge counts
hmmmmm okay okay I might try it out then just to see the options
I'm hard stuck havoc 30 rn so anything they might help I'll take 😔
I haven't done havoc since rotten armor and stims were introduced
i cba to grind up every reset
Imo it's just really fun. If I try the other game modes there are a lot of moments in the game where there's nothing to do
I just play auric and auric maelstrom to get that experience
and I don't need to wait for the downtime of finding a havoc game
Downtime is barely anything tbh, like maybe five or so minutes
Especially if you host your own havoc key. Then it speeds up alot
Also since I'm geeked out on resources havoc is the only real progressive system left
H30 elo; where majority of the time its not your fault - its the teammates that are dog
Havoc pilled
It's always my fault cause if I was better I would simply carry them.
That to a degree unironically
Its my unironic viewpoint
If i was better I would simply not lose because I would be good enough to carry H40.
You can do that.
Its just very hard and takes awhile to get there.
I only have true survivor left in havoc, so I'm not in any rush
I don't blame anyone but myself if I can help it
It feels unproductive
Also don't ever wanna feel like I know everything about this game and can't improve anymore
I kinda lost all joy in playing havoc because Rot Armor forces me to play loadouts I do not want to play
Soon they'll listen to us.... Hopefully
And i could like, just be happy playing Elden Ring or tf2 lmfao
I'm kinda tempted to go fatmangus zealot once the modifiers stop being so ass
Like what?
What builds are prevented?
I like running rampage melee scum with the .45s but if I'm maximizing results for Blight+Rot i run stimm crate which i find boring and needler which i find excessively boring.
Speaking of tf2, I should put some bodies on my new shotgun
I don’t use needler for rot… rampage + blinders/rockets will be enough if skillful enough
As for blight; just get a zealot; more consistent & always active
Just get a zealot is easier said than done ime
- zealot won’t be 1 shot like HS cause UD
I agree that you don't need needler for rot but I didn't say need tbf, I said maximizing results
There are many zealots out there who play 
When i was hosting stuff with blight they would just show up in Party Finder
I'm ngl
I've played nothing but ER for the past 2 weeks
So I can't really speak to havoc anecdotally rn
ER?
Elden Ring
I got sick of rot
Then they added funny game crash combo
So i simply didn't open the game again
I play aurics very rarely but they're zzz tier
i had a very successful rotten h40 run recently with a semi unconventional (in this day and age) team - ogrynheimer (but running rock instead of nades), crowbar + combat shotty scum with i think rampage + rockets, psword plasma krak vet, purg psyker
sure vet/psyker builds were still meta but i was pretty surprised at how well the scum handled themselves, not everyone is forced to play full meta to win
purg psyker is way too good in the current state of the game tho
I'll be honest
any time i see a purge psyker
i just assume things are gonna go badly
like just tonight where the purge psyker died at like
the first five seconds of adversity on a havoc run lmao
Dies to adversity? Lolll
does penance progress count even if you fail a mission
Pretty sure it does
nice i can do dogass enhanced with no worries then
hmmm dieing to adversity...dieversity......!!!!!!!!!!!!!!!! hiversity
Yknow if my friends didnt lag behind me or knew how to properly deal with crushers and maulters and gunners i would rin that
But i'e rather know i can kill akd save em
Guys, for melee shiv build, which node do you prefer: hyper-critical or hyper-violence? (for auric maelstrom difficulty and above)
Hyper critical. You can 1 shot maulers
Do you target head or body?
I kinda like hyperviolence but i dont see it doing much of a difference in the normal chaos of a game
I was assuming critical for more light atk oriented build and violence for heavy atks
Depends heavily on ur playstyle
I tend to light small enemies and heavy only the armored ones
Violence lets you one-shot crushers from time to time tho hmmm
There's no point taking both, since when you trigger critical it contributes nothing to violence
Hyperviolence gets fucked by hypercrit
yeah
it doesn't
According to Saint Kuli, it does
you misread
Either way rn imnhaving way more fun with desperado vulture mark rn
yeah, you are still misreading, he is just saying an enemy instakilled by hypercrit doesn't give any hyperviolence benefit
in the same way leaving an enemy alive doesn't either
And that's exactly what I'm saying man
Hmmm
Nah still couldn't find the extra point for taking both. The basic nodes are just too consistent
well for one, pickpocket is after hypercritical
Yeah that puts hypercrit above violence when ammo hungry
uh no you just take both
is collateral or mobility dump for dual autos
These are my top nodes. Just couldn't give up any of them
Maaaaaaybe the shout stagger
Huh, are the cleave nodes in the middle leg bad?
No they are good
i'd sacrifice the sweet spot for hypercrit maybe
People just be fiending for pickpocket
if you don't get pickpocket you can take battering strikes
Honestly get rid off attack speed and left side nodes and go middle
The attack speed perk isnt worth it anyway withou full stam curios.
i would also avoid regained posture entirely
Uh i got a problem, my hivescum seems ot automatically use his stim. I didnt even press the button to use it, just randomly uses it mid fights or just standing still. Already checked keybindings
do you have mods like guarantee weapon swap or stuff like that?
Yeah
update them
Gotta check now
very generally speaking if your game is behaving weird the first thing to suspect is mods
try disabling mods and see if it still happens
Don’t drop forges; its very good
if it still does autostimm with 0 mods active, that's an actual bug that should be reported to fatshark
Chat, what's the Cartel Special ?
If hes using rampage it is not needed; even on knife/shivs
Only for crate/despy hybrid builds
Your special stimm
Yeah it's still happening evena fter disabling
Very weird
Found the solution.. Mod : Auto broker stim.
that's crazy
Your char just on deepend of addiction, injecting more unconsciously
American simulator

Is your stim button sticking and you don't know it?
That's all I can think of
at least there was a solution
I... I have no arguement against this other than that I don't do stims <.<
I do take meds for my adhd tho...

As an european, i can confess we have our addicts gone in the deepend here too in worrying numbers
Maybe in ‚Great’ Brittain & France & Germany

But not everywhere
europe doesn't have an opioid epidemic
Every big city certainly has em in numbers, maybe some prosperous low pop density rural areas have been mostly spared
Luckily I live in a fairly small town, so I don't have to worry about running into addicts very often if ever
At least not ones that I know are addicts <.<
In such places, addicts where they are so few they probably keep it within their four walls and stay discreet
Walmart had issues with people on drugs trying to rob them a while back, while they were open all night. They close at night now
is practiced deployment worth taking
depends on the cooldown of your stim I think
I know fast acting stimms is
Yes
mines at 75secs
Specially if you have sample collector
Helps you instantly use your Stimm Supply with most benefits
Fast acting is pretty much mandatory for crate to even function
so take both?
Yes
And skip boobies
All Stimm Supply builds pretty much take those two, only optional is booby trap and its pretty weak due the way it works so slowly and small area
taking both means i wont be able to reach the chem dependancy keystone modifiers yet but thats fine
Still leveling?
As long as you can reach sample collector
You dont need loose formation or pocket toxin
was taking all the toxin nodes
Also you have blessed stims?
Is blessed stims ever worth taking?
I only noticed cause of the 2 solid lines connecting to stimm supply
Your build will be lot better if you remove Loose, Pocket and Coated
And add instead Chem Dep, Chem Enhanced and Chem Fortified
Eh not really
You lose minimally on questionable not too strong talents while you gain +15% crit and 15% TDR and -30% CDR
+30% cdr
does long lasting apply to the stimm effect from the crate
No
Well yeah depending on perspective, but its positive effect
They could probably swap blessed stims to pocket toxin if they have blinders so they still get all the talents that you suggested
can take that off too then
pocket toxin is only really for blinders afaik tho
also rocket launcher for havocs
blinders?
left blitz
since it applies the 3 stacks on the blinder(blackout iirc for the upgrade name) explosion
using chem nades
Pocket toxin is pointless on chem nades
It is not weak; ppl want ‚here & now’ type shit & dunno how 2 strategize

Also CC cause it explodes
One main weakness of the class
hows this
Don’t use the far right node next to toxin mania
Its dogshit
The talents on the right arent worth imo
also don't use toxin mania
even using bonesaw that thing is so useless
it's way too small of a number so it just doesn't amount to anything
Bonus should be larger than 15%
im using the rashad
Even more of a no-no to toxin mania; you kill shit soo fast
Also
Don’t skip the 25 toughness node before the abilities
I'd use the points to take these nodes
For reference if you wanna see my lvl 30 Rashad build
Granted its Rampage
But Stimm Supply works too
i'll have a look after this run
Pick your own choices though while leveling and experiment and grab the penances
And this helps make right decisions without guesswork
Level up first my friend
Scum is pretty point constrained. Take the time to experiment
With individual talents and see what works for you
rashad is just because its a weapon i have at 500
What blessings did you equip
headtaker brutal momentum
with mobility dumped?
Nice
whats the difference between the needle pistol marks
mk2 does 1 less stack of stuff on weakspot/crit and aoe explosions from the blue mode cause 1 stack of the stuff
mk6 does 1 more stack on crits/weakspots and doesn't do any from blue mode explosions
2 for the mk6 on crits and on weakspots, 1 for the mk2
If you use blue mode a lot the mk2 will probably give you more, if you almost never use blue mode then the mk6 is the way to go
This gives more detailed info
think i'll use the mk6
Random question, but can we crit against a void shield?
I noticed my Vraks is a lot slower than my DAPs into a captain's shield idk
Might be illusory memory
guns aren't really good against normal void shields
Depends, I think my Desperado DAPs deal more damage than my shivs even with 2x bonus in mind
Just because DAPs are limited by accuracy on other targets, but a void shield has no weakspot zone to miss, and is generally so large you won't be totally missing it anyway
At the least, I would say DAPs overperform on voidshields compared to other ranged weapons
If you are using shivs use them vs the shield. Not your gun.
pickpocket needler build you mean

Well, only 1 point wasted so you can fall back into that too!
Huh, didn't know it was a 6x difference
Shows how strong DAPs are that they still do pretty good on the shield
Most melee strikes reach damage cap on void shield with the multiplier, guns that shoot fast with high dps are effective.
ripper 
does stopping power matter on the needle pistol
cant get a dmg roll
best ive got is 65% dmg and 75% stopping power
Only stat that matters is ammo and mobility
Other stats change like 1 whole dmg on needler
appreciate it. ive been waiting on the hour trying to get it one to refresh in the shop.
surprised that stopping power isnt the dump stat though.
It is also
If you magdump, stability can atleast help land all hits on head at range
Meanwhile dmg and stopping power do that 1 damage difference or so
thats actually really helpful. been stressing trying to get a perfect roll. but in theory there are many perfect rolls if ammo and mobility are all that matters. thankfully i dont have to worry about stability
only ammo matters really
i just rolled a piece of turd with random stats but 80 ammo
they also skipped a 25 toughness node for blessed stims <.<
AAAAAAAAAAAAAAA
BBBBBBBBBBBBBBBB
I wasn’t aware we’d have an impromptu led zeppelin cover here.
CCCCCCCCCCCCCCC
DDDDDDDDDDDDDDDDD
It stops to matter if you use pickpocket… so ammo dump always

how do i do the penance called "enhanced"? i dont understand the description
I think it's like 4 points in the toughness stim tree. There is an indicator somewhere that shows how much viscosity your stim will be
Make stim give you toughness, take stim when below 100% toughness
i dont have to take the ability where i place the stim on the groun?
It'll take a while tho
I messed it up from not reading that properly. Once you she'll be fine. Oh use the stim pack combat ability you will get the penance so much faster.
*do
nah, regular injecting works too
I think it works on teammates as well idk it just boosted for me doing that.
until 50% at least
got it imma try that, thank you both for helping
Just keep your stim loaded so the med pack pumps out dankness.
Don't put too many points in the stim so it can regen a little faster
you need at least 50% viscosity
ok
Aye bruss was gonna say that too
it makes sence now
it's quite miserly as a penance
you have to use the worst stimm path that does basically nothing and play badly
Been asking in the lobby and on here for help with a Psyker penance doing a private match. So I'm gonna level up my mate to heresy at least when go over his next. He hasn't quite got into this game properly yet. Took me a few goes now I can't stop playing the s###.
does that mean cooldown regen?
path
no, for the enhanced penance
4-5 months or something. The toughness one is the top left.
you have to use the toughness path
what helps is when theres a lone gunner or shooter and no other danger, let em drain your toughness a bit before stimming so you can work through the penance faster
or jump on gas and flames
And yeah noticed no one uses it in games lantern builds the toughness.
it's really bad
Well you have better options
just not barrel flames
the toughness can be ok, but its the worst choice
but its usable if you really like it
Lol just realized it's Regen silly me it's terrible
yeah its mostly the tiny bit of DR and the burst of 50% you get from it that makes it "ok"
Damage resistance is where it's at
16% DR is just not much
on box it means you can give it to your team which is a bit better... but still the weakest option
and if you don't take a hit, it's wasted
All that downtime for what aye. I like short cooldowns.
TIL There's either no hitbox or you can slide UNDER railings
scum is a bit too squishy for DR to be meaningful. Better to go all in on glass cannon
the more you know
Lol wtf
The God Emperor works in mysterious ways
i've experimented running bother short toughness stim and long cd stim with toughness mixed in and they work ok in rampage builds as a safety net so when you use them like that you're more likely to use the DR.... but yeah its still not good
It was probably karma
its a choice to run it and one i've done and might do again but i won't pretend its not the worst
but worst on scum is still pretty good
Watched a pox hound float past me the other day a few metres off the ground but the game kept playing. Usually heaps of enemies will just float in the spot before a crash.
i've seen some dogs do some wonky jumps lately without lag so it might be that
saw one dog go like 50ft
up
Glitch in the matrix
lol final chapter of the story will have the rejects waking up in the real world 
the mythical updog
Some total recall
"Getting better at this dream"
we learn grendyl isn't in a computer, we are and he's just broadcasting into our training 
Sefoni was the only real thing
The whole experience has 'I have no mouth but I must scream vibes"
Man I gotta lay off the grass
lol
This unironically
Facts
Sefoni was just running incredibly complex simulations the whole time
Rannick didn't even start the reject program
All for it
I heard her making pleasure noises the other day in the trails. Something new.
Sefoni moaning in Mortis is just another reason to wear headphones
Like that shampoo add "I want what she's having"
Headphones are essential for this game.
Gonna get a post up on my ceiling of Sefoni
As my ex gf use to say "no more tears, only dreams" 💀
'ate Havoc
'ate Dukane
luv Dukane's guards
simple as
Is that a mod or a skin? The zooka on the back I mean
i think thats a backpack
yeah. it’s a backpack.
Scrolls backpack from Commissary (paid shop)
Looks more like that tube that holds coffee you bring to picnics to me
but sir the vibes
Hold up. I am Italian. What kind of heretic artifacts are you talking about? 
I'm italian too
Tubo per il caffè?
But there is a container (usually in the form of a tube) that you use to bring coffee/tea around to keep them warm
Thermos
Ah, now I get it
Ok. Yeah, now I see it. But it looks more like the bong-mug from The Cabin in the Woods
So, a bong
Lol
And it fits the hivescum class 
Nope
You are telling me that is not a prop?
A telescopic bong that can be made to look like a mug? That you can remove the brazier and it becomes the handle?
Yes.
Regrettably
I think the company making them shut down
Cause all the articles are dead links now
It used to be made by a company called Iron Man Design iirc
tHAT'S A LOTTA COFFEE
Caps lmao
Got the 128 ounce cold brew on demand in Hab Dreyko
most of that coffee is bribery for ogryns
thats not enough to bribe a ogryn maybe a gaurdmen
Anyone got a caxe build?
https://darktide.gameslantern.com/builds/a0d16285-0fb3-41cf-aaf3-1bbf28bc5e3d/rashad-axe-scum Ive been trying this out
build looks good but i'd recommend having unarmored on the rashad
is the 'new' stamina and dodge ui standardizing my stamina segments? i swear i should have more
can i mod it to show again how many i should have
Yeah that got actually suggested here and i did it ingame, not updated in guide 👍
alright, I figured it out, I know how to fix the hive scum issue I keep gripin about.
1: let us use the cartel stimms like normal because that's a major feature.
2: let us ALSO use things like MED stimms because we dont have a method of replicating that particular one. there are tons of ways to clear Corruption but that dont mean nothing if you run outta health anyways.
3, and here's where I cook:
A, they let us just "jab on the spot" because we dont have pockets or whatever, that's fine.
B, they let us carry the normal stimms as WELL, but it REPLACES the cartel one so you have to be mindful of trying to help out a buddy or hitting yourself with a speed booster when you really needed some cooldown reduction or vice versa.
EITHER way, whether "Jab On The Spot" or "use it so you get your old one back" would still incur the Cartel Special cooldown because overdosing is a thing. it would still be based on the Viscosity. Stimm Responsibly.
fixes the problem and encourages thinking about what you're doing in the heat of things. plus gives that med kit F key some nice situational utility.
OMG ty, ive hated this for a while cant believe it was so easy, derp
played with mr unc, from youtube, in h40 last night
man he was fucking good
i need to get better ive fallen out of practice
he was absolutely crushing it with mk III knife hive scum
idk how people 'feel' about him, but i just happened to get in his party and he clutched pretty hard
whats ur guys opinion on mk 3 vs 6 knife? i tend to do better with the 6...i know the 3 has better single target overheads and the punch combo is quicker (and is it a little bit faster on the movetech?)
but idk, the h2, light combo feels so good on the mk6 for horde/light elite groups like gunners/shotgunners and the push attack comes out quicker, and feel safer to spam on heads
is it a skill issue that i dont find the 3 better?
i see a lot of good knife players use mk 3
god dont say that you're giving me a superiority complex i like the 6 better
didn't i just say mk3 is for chads??
ya exactly
liking the 6 better means im not a chad
thus superiority complex
I NEED TO BE A CHAD
Microdosing build - https://youtu.be/IwhqNR4Jq98
Music used - Pizza Tower - Impasta Syndrome
Join the Discord - https://discord.gg/NgNz2dtTCE
#warhammer40kgameplay #warhammerdarktide #darktidegameplay
He plays knife on hivescum there
he clutched so hard with mk3 last night in h40, and then almost a second time and stayed alive for a very long time solo looping. his movement was very good, i feel like im good but i just take more stray hits than he does
the slump is hilarious lol
Tac Axe on 2nd game after knife one
tac axe feels great on scum
Been thinking of trying it out, still i think 0 games ever in Darktide with it, as it was so weak back in 2023-2024 when i played most
So would have to master it up first
ive been playing the 15s stimm supply build, even on non blight modifier
even if the stimm effect isnt as strong
it just feels SO good being constantly stimmed in general and getting the base buffs + corruption immunity
toughness regen etc constantly
and the aoe poison explosion feels like a much better perk on a <15s cd
im not sure if thats bad, but it just feels really good
i do like distributing more powerful stimms, but the higher cooldown doesnt always feel worth it, ill have to experiment more
Not sold on the Booby Trap talent on it, but yeah stimm supply is really nice for havocs
I cant even remember anymore which knife i used on zealot back in 2023, should try em again too sometime
Show?
That sounds cracked for H
i think i was doing something like this
with knife and needle pistol
pretty standard i think
Why the toughness tree
what do you mean?
For stimm
why not? feels good, instant toughness regen every 15s
Its 4% dr
is it bad? what would i take instead thats much higher value
its 15% toughness dr, and the instant 50% toughness is really nice
I meant on the stimm
but ill try without it, what would i take for more value?
oh my bad i misunderstood
idk, they all felt useless really, im just taking 1 pt for the 15s cd
and being slightly tankier seemed good, i didnt need as
is cdr or str better? wasnt sure the small numbers would be noticeable
the 25% weapon swap speed is a significant number might feel nice, but i feel like most of them are too small to notice at 1 pt
Just hit lvl 20 mastery on knife using some couple year old knives to get it, gotta try sometime
