#hivescum-class
1 messages · Page 222 of 1
a lot
Pickpocket is like "what if we just repeated the same issue survivalist aura had and we nerfed"
Like what buffs does it even benefit from?
strength stimms increase dot damage
speed stimms are pretty self explanatory, especially the one with faster reload speed
Oh yeah that definetly needet more dmg
It does so little
I mean, it definitely helps to kill the things you want to kill faster.
You do know what the Mk2 needle special does, right?
AOE toxin spam. Which the crate can help by either making the dots themselves stronger or making you shoot them faster to build them up quicker. When you're shooting really dense hordes, you start to realize why pickpocket is as busted as it is.
And not just flesh hordes either.
The whole point if this conversation was that in the end pickpocket is not necessary on anything other then desperado builds.
A despicable playstyle imo
They should remove that bs from the game
It isn't but it's completely unignorable that pickpocket has major value on stimm crate builds
Only if u spam ur needler like a noob….
Ive literally never run out of ammo on that thing
Without puckpocket
sooo what are good weapons for the character since I know some weapons aren't great on the other characters
Like, on rampage, I do not give a damn about pickpocket because I genuinely do think it doesn't have much value there.
Neither on stimm crate
I can kill poxwalkers without a needle pistol thx
who the fuck is this Mister E. clown talking shit about ogryn
I dont even know who that is
some youtuber
What he say?
watch the video
that's the glass cannon without the cannon guy
Ogryn is the most fun you can have in this game
Put it in oggy chat if you havent
Mister E is washed
every time I see this fuck ass dorks opinions on ogryn
imagine thinking the most OP node on the entire scum tree pickpocket isn't needed tsk tsk https://www.youtube.com/shorts/yKGpid_iEms
correctly identifying a numerically powerful tactic is hardly a 'noob' move. You may not enjoy the playsty.e but tox spam is a clearly intended playstyle.
Yup
I immediately log on to play ogryn to see how much he copes
my bad g
I don't like that it's currently as freely available as it is
But trying to say it doesn't have value is
Kinda crazy
fuck are you on about?
Mister E said scum is glass cannonm
without the cannon
Which is just
Completely false
Its the exact playstyle that hopefully makes them nerf that shit to the ground
and everyone repeated it afterwards
maybe apon first release it was?
It was not.
It was just janky with some of its talents
even at release it was certainly the cannon part still
thats why i said maybe
But Scum's always had ridiculous damage output.
and even that jank didn't change the class functionally.
It most likely will
Scum being able to get +100% melee damage, idfk how much attack speed, HV and HC would probably go a long way to making them a cannon tbh ngl famalam
At least some form of internal cooldown
after they buff scryer's again 
I can see them just slapping a cooldown on it like they did with survivalist
Or
Needler spam is even worse then rumbler and i didnt think that was possible.
If what I'm hoping is correct
They also make it a keystone subnode
So it isn't as freely available as it is right now.
Cuz that's another major issue
it would be fine if they remove vulture's dogass push and put pickpocket as vulture subnode
It's right next to really good nodes too.
and then remove vulture's dodge
👍
Nah, I think they want it to keep it separate for build diversity's sake, but they do wanna tackle the needler ammo economy which is the core issue.
Agree it shoould also be exclusive to desperado imo
"Noob" what year is it
And only proc on melee attack
no
2026
side note how does my xcom 2 character look?
damn bro
never thought of it like that when i made this character look
to be fair that's just reapers
hey the reapers are very fucking useful
oh they are the best hero faction
even if they are edgy af
On a side note, I do like pickpocket not specifying ranged attacks
That's part of why it's so busted tbh
It reminds me of when I'd take confirmed kill on vet and go around chainstabbing gunners
"tell you're gods i'm coming"
I'd also totally not mind pickpocket getting reduced, because 20% ammo is a bit... I dunno, a bit much?
It just needs an internal cooldown or a contingency to proccing it
it needs neither, it just needs to be available to full ranged builds only
Why hyper violence?
I don’t think there’s a reason to use it with hype critical tbh
Ever
There is.
Helps kill shit fasterer
Hyperviolence overkill feeds into hypercrit procs.
which is a nonissue, because overkills don't proc hypercritical
I mean, I ain't critting all the time
hypercritical doesn't proc if the strike would have killed
So you’re practically going against the node no?
True, but hypercritical kills don't override hyperviolence
Hmm I suppose so
I’d rather just spend it on hive city brawler tbh
Or one of the movement nodes
I’ll probably need to mess with it more though 
When you get overkill, that overkill stays until you get a bigger instance of overkill. Instant kills don't override the overkill at all.
And if you get overkill, that overkill can tip your crits to being able to proc hypercrit more consistently.
Which very much matters.
I wanna mess around w it now
https://darktide.gameslantern.com/builds/a0d65a9a-b33b-4a6b-a7d7-28fee737ecd3/rot-killer
could prolly trade flesh tearer for something else
since that build is meant for rotten armor specifically but it's a pretty interchangeable rampage build
I know it's not an optimal use of desperado but damn it feels good to pop it when there's a poxwalker horde and just hold m1 lmao
Is this one worth getting from the requisitorium or is it the wrong dump stat?
nope that's good
I've read mobility is the dump stat for most weapons besides the bolt pistol where you'd pick collateral, just not sure for the dual stub pistols.
Stubs don't really have much stagger to begin with
but they do have pinning fire
and collateral not being dumped is a stagger breakpoint on gunners iirc
do we have all the ADM and cleave values for hivescum's weapons?
I assume im supposed to dodge with this class
Because I blocked an elite attack or whatever that enemy is called and half my health bar cosplayed my dad and dipped
yes just like every class is supposed to
This is a lie
Arbitrator monke class
I hold block and im invincible
No need to activate brain
👍
Im still blocking them but now its mentally
🤪
Im joking i just don’t dodge a lot
I kill them before they kill me by button mashing
Or a trapper gets me and I get jumped
Anyways, hivescum is very fun
Lots of damage
Not lots of tanking tho so I actually have to play smart
Then again im low level on em so theres probably someone who has a tank build for em
What that mean
I played zealot abit but I don’t get it to be honest
Ok the lowest you can get damage taken on scum (vs toughness) is like x0.34
I see I see
Or get your toughness back before being hit again
Depends
You can spend 95% of a mission using ranged with desperado (icky gross) or 95% in melee with Rampage
Scum melee is digusting
Hyperviolence is a hell of a drug
So what im hearing is embrace bonk?
Why don’t you swap the weak spot node for the cleave node next to hive city brawler?
weak spot node doesn’t do much iirc
Or shout node on rampage
Similar to what I use tho 
because the week spot node can do much
weak spot node with finesse stimm goes hard
and rampage shout being a veteran shout basically has a lot of value to me
especially since the shout at the end of the duration can actually save you in some really dicey spots
like getting eaten by a beast of nurgle
i was using battering but switched by someone's suggestion and honestly i don't really feel the loss of cleave
its very comparable to psyker tbh
Psyker's is better because of weird shit like just a dream right
rampage chem dep scum has more t/dr than melee/gunker has as most people build it
bc most arent taking dream and owtp
sure but psykers actual advantage is stupid af levels of toughness gen
you arent a victim of damage glaze
agree
but i dont think thats the prevailing outlook
but my point is if i was going to nerf psykers survivability, id hit their toughness gen
and do the opposite to buff scums
Just make it so they take peril% more damage
Let’s go
toughness gen*
Welcome back pre-rework ogryn
0%
Just don't eat shit
It would probably make psyker the worst class
Despite them still having 400% higher dps than vet/hvs
Just smoke crack and do the stupid old ogryn pick of coherency toughness boosting
buff to the new melee toughness node
the one that used to be half of quietude
i forget the name
im saying 5 toughnes would be a buff to it
bc it gens flat toughness doesnt it
or is it %
Still %
nvm
Is born leader %
scum drugs have killed psyker memories
Born leader is % of vet’s total toughness
my beloved (fent needle)
Which is a fixed number for recipient yea
Still no toughness grace
Yeah thats slightly evil
1 single shotgunner and psyker outright dies
Just have the babysitter run fast helbore and kill all ranged enemies forever
just git gud and have ee up
I don’t personally agree with big survivability nerf to psyker
I think the dps needs to get dropped
well inferno is obviously a problem
It’s just infinite cleave I think
perilous is kinda sus too
The kit is too good even outside of inferno
but that’s a game wide issue atp
yep
It’s not infinite cleave
Flame weapons don’t use cleave system
aoe in general
They’re actually better than infinite cleave
Yeah but they’re even more than infinite cleave
Aoe needs some sort of weird arcane math to make it not actually horrific
I’d rather the atk speed of inferno got obliterated
And soulblaze talents nerfed
Make inferno apply soulblaze stacks much slower
Psyker CD should be higher than where it’s at
Shriek 40s minimum
Psyk aura nerf uptime
warp charges is the issue imo
SG prob also 40s minimum CD tbh
Warp charge also yea
Whole class’s kit just bonkers
sg to behave like scum combat abilities
95+ deserved nerfs
Giving gaze scum stance cooldown would help
It’s a bit more complicated than that
Yeah but it would help
Hvs’s ability CD pause is achieved because
The CD rate bonus u get on hvs tree
Is a different coded CD rate attribute
Evil
That’s specifically made for hvs
To not tick while ability is active
While every other CD rate effect can tick during ability active
wait does that mean cdr stimm supply doesnt reduxe scriers cd while active
Yes lol
lmao
Let's just give every ability in the game vt2 cooldowns where its all over a minute
weird ass code shi
reduce_ability_cooldown_time never pauses and their bonus applies during ability
combat_ability_cooldown_regen_modifier does not function during ability
both are input as "CD rate" in calculating CD (when it can tick)
2 minute cd
But VT2 has innate CD reduction from kills and taking damage
Don't add that
Just give everything 1 minute+ cooldowns for science
And see what it looks like in some matches
I honestly don’t mind current DT cd balance given this game’s difficulty is just density spam
Just some abilities should have CD tweaked
Shriek, SG, desperado, infiltrate are at the top of my mind
Why does PBB even have an 80 second cooldown
i do enjoy shrieking 6s apart
I was in the middle of a good CIVI and my power died
The worst part? It’s only my building and the two next to me
Shriek and SG both 40s minimum
Desperado 60s minimum
Infiltrate 35s
Prob a decent spot
Everything on the street and in the complex is alive 
Why did they give pbb 80 seconds when its primary use limitation is your ammo
still need to nerf warp charges
Yes
ambatuscum
prob because it used to have 30 burn stack cap
which would just instantly kill literally any enemy in the game
how much is it rn?
:/
yeah it’s 16 without shriek I believe
16 will instnatly kill any enemy in the game (excluding monstrosities/crushers)
chunks the fuck out of monstrosites tho
just totally and wildly incorrect but ok
Yeha but I remember going DH hunting with my ogryn
you are not going to gaslight me about this
I think it's what barely less than 30 chem tox stacks does now?
And chem tox boss damage is wildly overpowered?
except it's on ogryn who has this fucking thing
have u considered the possibility that burn dmg has changed in the intervening period n that not all sources of burn are created equal ?
yeah the changes that happened was the stack cap being reduced on the strongest sources of burn
I.E Point Blank Barrage
30 stack burn is actually more boss DPS than Chem because it has 1.5adm vs unyielding
oh you're right I forgot about the ADMs because chem tox is such a nice even 1.0 into basically everything
even before they inexplicably nuked it from 30 to 16 ppl tested it n conclusively showed that the increased rof was responsible for a larger dps boost than burn
There is only one source of burn that actually goes to 30 now though, and it's boom backblast 
oh does flamer not have a 30 stack cap?
Flamer max is 16 now with a Crit on last hit
deserved
should nerf it again
fuckin' hate playing with flamethrowers in the tide games
So many builds are possible in this game. And, unsurprisingly, they are all hated by the community 
Where's Josho when you need him
Posted a few clips of himself functionally solo-ing the game because of how broken PBB Burn w/ Ripper was
It literally didn't matter what you shot, it'd die and you moved on
That said, it was exclusively a ripper issue due to the way PBB Burn interacted with pellet counts
damage difference between me playing tox scum and using melee almost exclusively v random scum spamming needle pistol+pickpocket
notably despite doing over 10x my ranged damage (meaning they fired the needle pistol about 10x as often as me)
they still have less condition damage than me
another factor for this could be that I am using tox blackouts and they were using rocket
whats pbb?
point blank barrage
pee butt butt
This shit is so pathetic goddamn.
Nope only cheesy builds like needler with pickpocket or rumbler with pbb.
That rightfully deserve the hate.
Rumbler can be really, really good
Yeah nobody said anything else.
But its almost always used by someone who:
-
WONT STOP SHOOTING
-
Eats all the ammo on the map
Eeeeexactly.
my brain isnt braining whats the rumbler again
Ogryn 1 shot GL
ah that
If i see any of those fckn builds ill just leave and play another one.
I don't get people who spam that gun ngl
Like the first three shots on any given engagement are perfect. But the stupid ass player just keeps shooting and shooting and shooting 😭
Jup
Exact same thing with needler.
At least the Needler doesn't start depositing enemies behind me
Like yeah sure, waste your ammo and eat more than your fair share. Whatever, we've been dealing with that since Ogryn has had access to PBB and Vet since the inception of the game
I still weep for my twin linked stubber ogryn
sometimes taking a full auto gun into fullest auto is what I wanna do
and it helped that it let me eat monsters
honestly I've found more success with rippers with PBB
Arguably, Needler with pickpocket doesn't have that particular issue at all. It's still busted as shit though
Yeah, with Pickpocket the ammo issue doesn't crop up which is nice
and I don't really care if someone is killing everything
I just hate that the Rumbler actively makes the game harder to play if its used poorly
Ripper w/ Fire PBB is really good yeah
I do its boring af to play
I want to play the fckn game
I wanna melee
Go grind havoc 40s
Unironically
They're pretty close to unsoloable
Why would i do that?
Everyone has to be participating to complete the match
I just wanna casually play after work
bcuz auric is an unbalanced mess
Without these gooner bullshit builds
havoc is also an unbalanced mess
Unbalanced mess that forces op builds on all four characters at least
Also havoc is no fun
but at least one person won't be able to play the game by themselves
Afterbu beat a 40
Whereas Auric can be soloed by one competent player on a half-decent build
It can be but its certainly not easy
Auric is like havoc 20+
Lol no
I'd rather have ds plasma vet than despacito scum tbh
21
Sure doesn't feel like it
Havoc 20 is way easyer then auric
I can do aurics in my sleep
but havoc 20 and above force me to pay attention because of the scripted events
Mhm
Pretty easy to make a problem into an absolute shitfest if you don't know the scripted event triggers
that's because you're teamates are straight out of malicetown
Doorways on maps spawn hordes in havoc
and its consistent between matches on the same map
havoc is still harder than the average auric by 21 because of the way the spawns play out
And?
you actually have to pay attention because even by that point, if you go out of your way and trigger too many things, it can snowball things fast even in the 20s
I'm just saying that if you're not aware of that, enemy density in Havocs can completely outrace aurics by a wide margin
Nah; you can run non-meta stuff & win; skill is required tho and thats usually lacking in ppl
Following the formula;
Player Skill > Build
that + teammates who may not understand havoc's pacing
Chaos Spawn and Demon Hosts are the biggest forcers of this
With Mutants being second up
And then Bon afterwards
Kiting a boss is important. But kiting a boss into a horde trigger can really ruin your day
But it still requires you to pay attention
But just because you solved a puzzle doesn't mean its not hard
Yeah but i dont have fun testing it in public lobbys
And I fucking HATE that attitude
Id rather play auric
Its not a puzzle its common sense
Well; now you know it too; utilize it

And TEAMPLAY
It literally isn't.
Sorta
Like, there are quite a few people that play havoc
Just because you know the philosophy doesn't mean you know where everything is on the map
that do not understand its pacing at all
And it's not explained either.
You have to go on Kuli's guides just to understand what's actually happening with the spawns.
True but i rarely saw a new player asking a single thing
That's not common sense at all.
I only picked up on it failing the same map 4 times in a row with a group
density + increased hitmass
Started noticing that hordes spawned at certain doorways
And they fail; the amount if times a boi got overconfident & got fcked & messed the whole mission up is… aplenty
It's why 20-30 can feel so brutal 
I'll be honest, this is me when I reached Havoc 22 and got skill checked by the AI director in December.
Yeah, which is why Aurics will always be easier
Smoother horde spawning, less enemy hitmass to chew through, more player HP and Toughness to make mistakes with
auric is way too easy and half of havoc modifer are ass
By 30, you start to get the players that do actually understand the pacing more and know not to move forward when it isn't necessary.
zealot burning through an entire bolter mag to not even kill one crusher
auric hisg with infinite horde is perfect tho
clearance doesn't matter much after scum release tbh
I brute force my way through in Aurics usually
I just don't play havoc enough, and I find it fairly taxing on the mental so it's hard to get good practice in
After 3-4 matches and I'm done
you know it's bad when the veteran is actually picking up grenades when there's other classes that need them on the team
Not from salt, just actually mentally exhausted
pov: ''you're a h40 psyker''
I like havoc a lot but cba to deal with the insecure meta chasers in party finder
who think that any slight deviation from the meta is throwing
that is a red flag i've been seeing in high havoc a lot recently 
literally everyone is bad
Tbh all that i know about havoc came with experiencing it and not by reading guides
Can be done? Can be done 
Trial & error
you know shit fucked when there m1 spam inferno psyker
I think I'd rather do a 4-Man run of the Queen Myrrah fight on Insane than do havoc 40
Macros

i've been reading darktide reddit and it's amazing because they're gaslighting each other that it's necessary to keep moving forwards at all times in auric to survive otherwise the director will get you, in complete defiance of all my intuitions about spawn mechanics
histg with actual infinite horde would be a 💯 for me
I do not begrudge macro users in Darktide
when they actually do not know why the meta is the meta
yeah exactly
Clicking upwards of 3000 times a match is just breaking your body for the sake of a video game
which is blatantly reblanked
I use skitarius for some weapon
okay but have you considered laspistol fun
notably knife because I can't be fucked to do pa spam at high attack speed myself
infinite hordes is so fucking good because the tension is alweays present, there's no downtime
I can shoot the MGiV 10 times a second to maximize its DPS
Psyker gaming
Imagine using a marco or skittari mod to do well
Pepegas

technically its the best dps but its unfunas hell
I refuse to do so and will use a full auto mod to do it for me
no you don't get it, i will bring rampage scum to this havoc and i will have fun
because 10 clicks per second is fucking INSANE as a game design philosophy
chinese psyker tend to macro it because
literally me but exe helbore vet
Imagine using the most broken class and still being reliant on macros.
fucking agonizing at the best of times especially pre-rework
With the easyest fckn weapon
top damage and literally triple the next highest persons specials and elites killed
die to the first overhead
but when we wipe to ragers rolling over the frontline who do they point fingers at
because it sure isn't the frontliners who crumbled
Truly its bleak
Its never the carry's fault
you'd be surprised that it ain't usually me with rampage lmao
Didn't MOBAs teach you that
Skill Issue Detected
Conclusion; Skill Issue & Lazyness

yeah clicking 100 times a second with lasgun is fun
Forge's Bellow is a good talent
Its 9-10 Cy on the MGiV
But I get your point
Most people literally cannot extract the DPS out of it because its faster than most humans can move their finger
which will never not infuriate me lmao
I use skitarius on some weapons because I need my fingers to work, not wanking in uni or whatever
#boomer
have they tried playing Osu!
I also don't actually like that lasgun variant
I prefer the Mk VII since it feels a lot less like a diet laspistol
Don't most osu players double tap though
The most I'll do is fullauto because I'm already giving myself carpal tunnel in melee, I'd rather have my finger relax for ranged
mouse isn't exactly ergonomic for that
or just use laspistol
:)
Unless you're using an apple mouse from 1994
well yes I do that too
that has one click button
Where is this guide? This havoc info is all new to me
but funny enough the Mk VII actually hits headshot breakpoints that laspistol doesn't
since it doesn't need a crit to one shot headshot gunners or flamers
Hence: I do not begrudge autoclickers in Vermintide nor Darktide
Not to me
Fatshark doesn't tune their game around the human body
autoclicker make no sense in vt2 though
Which is infuriating
I am 43 tho
Its mostly used on dual hammers for Slayer
Since you run significantly faster
which does help
Swift & hagbane bows
if you mean movetech you don't need it
i'm 30 and my body is already a mess with my moderate scoliosis
yeah like anyone use them outside champion
i dont need to add to the matter with a carpal tunnel diagnosis 
No, but if you do want to use it, autoclicker is the only humane way to do it
Its funny to stunlock a CW tho; very meme worthy
when patch drops and mods aren't updated i sometimes forget and play laspistol and s u f f e r
I had to have corrective surgery for scoliosis when I was a teenager
So I've got neat back scars
And also like all of my skin is slightly twisted which I think is cool
do you also have a metal rod attached to your spine
a like
I can't imagine you have anything less than a herman miller
1900s executive chair
red leather
like the stereotypical corporate big bad evil guy chair
very comfy
close enough
was a bitch to get upstairs into my room
yeah wheels
(Always funny to see people get those giga chairs but its just a standard piece of furniture for an office corner)
getting into their computer chair like an F1 driver
nah we had this one lying around because I run an antique store with my mom
Sounds like how I got my computer desk, sorta
I'm like 83% positive this is just my literal desk that I found on google
cause it had the same exact sticker on it once upon a time
but my dad worked in an office space that was getting rid of this and he took it home lmao
Free furniture is free furniture

guess i've got a new friend
You wish. What is defined as "cheese" is blatantly personal and unrelated to actual analysis. The only thing that matters is "my personal experience and everything different is wrong"
Speak for yourself.
I speak for this chat dude.
actually aprunkulus speaks for me
seeking agreement
time to bully the chosen
Was is this?
xcom 2 war of the chosen
mhm surprised that they didn't know
Single player mindset
Such ppl are worse than average players that want to cooperate
Keep that mumble away from my ears & eyes 
Tbh tho; needler is cheese
PBB rumbler is not cause it has clear limits
Needler with Pickpocker has none that are severe enough to not deem as OP
as long as we agree that desperado ranged builds need buffs
also at least sneedlers don't blow the barrels
I know. It's just sad to see everyone claiming op this and op that, on every class, just cause they got a bad experience
it mostly just pickpocket being broken as shit
And toxin adm
i bet they will nerf toxin adm to 0.8 against carapace
Meh... With desperado you don't need it, with melee is a back up. It's just a problem with the needler... And you could fix it by just making that it gives you ammo only if you are the one delivering the killing blow
that's already the case
unless you mean it shouldn't trigger if the enemy dies by dot?
it would kill the pickpocket sneedler meme
but a little more lenient
This
I mean, if you get killed by the tox, you don't get the ammo
currently pickpocket is too lenient
that would nerf exactly 1 weapon
and it doesn't matter since there enough enemy in melee to proc pickpocket again anyway
The only one which pickpocket is actually op with
If you have any other weapon you already have to be the one delivering the killing blow. And you are still competing with 3 other dudes for elites n specialist kills
making it a vulture subnode would also work pretty well imo
would kill pickpocket for melee builds, kill those smug chem dep ranged users and still work for ranged builds
Is anyone using vulture mark? It's soo inconsistent in my experience
yeah it's very consistent
for ranged attacks
may or may not be bugged for melee attacks
Con or incon?
You should. I tested it and you still get hurt
what weapon are you using
Double stub
well yeah you should try with a weapon that doesn't suck ass first
like shredder or vraks
or even DAP
stub isn't really a vulture/desperado gun
Yeah, true 
I looked into it and seems like a lot of people reported it to be bugged
I assumed it was the case and stopped using it
Vultures doesn't work on overheads
it's kinda bugged against melee attacks
And they're AoEs :)
and aoes like overheads don't care
Yeah overhead of course does not work
But even with ragers in arena I tried and it does not seems to work. Like, it works 50% of the time (all the time) (cit. Ihopeyouknowit)
despite saying it lasts 1 second, it seems like it only lasts like 0.2 seconds for melee attacks
like you'd have to time a dodge
Meh. Than it is good as it is (imho), no need for a nerf
It fits the bill for this class
Even if it worked for ranged atracks only it would still be pretty dope
Ngl the more i use vultures mark tge more I feel like i shouldnt use dependecy outsode of melee builds being invincible for 60% of combat feels really nice
You already got desperado for range attack, why you need vulture dodge as well?
Desperado has way too much cooldown
1 injection of the right stim, a couple of kills and you have it back in 15 sec

The right stim still only decreases it to like 30 seconds at the very, very best
Dodge for 15 sec; profit 
Or you could take a better stim instead and play with pickpocket
If you do not kill during the cooldown
If you kill with cooldown
Nah man impossible. Cd redux + cd redux when kill, you get it to a (if not 15) 20 sec cd
Talking about the lower right nodes of stim lab
All you need is to pop it at right moment with a horde and you flying 
Cooldown on kill is a 9-11s cooldown reduction at best you kill every second + 26% from the cooldown stim is another 15s off
I'd have to calculate chem dependency
I don't remember the value
You are forgiven for that 
But you do lose out on speed and strength stim
Good
Thats… nothing… should be 0.6 atleast imo
Ppl seems to hate this class so much that they forget it is still the worst/weakest class in the game 
That… is an interresting idea
Would force you to melee to get pickpocket to trigger
How much you wanna bet ppl will still grab a ranged keystone to get pickpocket? I bet alot they would
Should be despy subnode; this way ranged builds will have ammo sustain and melee/support builds won’t spam needler & actualy play their builds
Yeah but i have it out for desperado chem dep users
Stub pistols need help to be good but they are not crap; i ate my words trying them out (special is still too slow; needs a buff)
nah keep pickpocket placement the same just change how it proccs
Heres the thing; its better to get cdr over ones on kill on average
The moment a new admech character comes out, noone will even remember HS and all the allegedly "impossibly op" builds talks will vanish like dust in the wind
they're never putting out admech lmao
cryptic says otherwise
Faithless heretic
cryptic could 10 billion things
The next class is actually the commissar (they have friendly fire enabled)
also techpriest being the next logical origin to add from the dark heresy ttrpg
i dont see how actually having ad mech is gonna affect scum anyway
That "barrel everyone" kid in this chat will be happy 
doubt admech is gonna be a glass cannon murder hobo
Mmm the flavor!
In both directions
Big bets in adept
I love my dataslate
typing of the dead in tide
Warhammer 40k Darktyping
I really hope for it to be the next big OP unbalanced things. Just to see the mindless mob switch target blindly 
Amazing
Same ol' opinion
its troooo
Game -> Strategy -> random youtuber making a video with all caps title in thumbnail -> op raging mob saturating every chat -> repeat
Would be nice to have a necromancer counterpart
i dont need no youtuber to tell me the truth 
i can see it
but i dont really care i just play few times a week now and w+m1 into winning
wait for admech with drones/servitors
yeah i think they will do that
admech having drones/servitors peons and/or sentries is basically a safe bet
also, counsidering arbites and hvs have no laser weaponry, we can also count on laser based talents and laser based class weapons
It would be a safe option thou. I'd love for something much more weird. Like some sort of integration of the weapon, allowing for like double ranged weapons and tentacles. Or like, full melee with just one auto targetin salvo of rockets as an ability
Or like a crazy support able to buff team's weapons
Torbjorn from Overwatch

i think admech will be tank summoner
Honestly goated game
I'd like to see some trap shenanigans
There's actually a battle royale typing game that ZTT mentioned
If you fuck up, it turns into russian roulette too
there is also a warhammer 40k boltgun typing game
Good morning rejects
combining stuns/mine with tox nades is fun and always welcome
I think they are gonna be the polearm class if they ever add it.
A lot of em have halberds and shit
Cawdor has an incredible polearm weapon so cool that is a crime it was not included in the game with HS
ever since the start, the only weapon class that has not been brought from vermintide are polearms
And flails right?
yeah
So many missed opportunitys
I especially miss the polearms and more dual wield weapons.
Also spear and shield
GUNLANCE
And sienna got that sick scythe now
Why can't we have a freaking GUNLANCE!? 
we have seen power axe concepts
i think zealot should at least get a chain glaive
2 handed chaxe
does needlegun have any pierce? the aoe looks nice but I just cant imagine you clearing a horde with it
Thats a sword my dude
do you need sticky hands
you could take the damage resistance talent
I would take melee nodes in the middle with crate.
Also slippery customer
sticky hands?
i HATE the middle ability
swap speed talent
i find this talent never helps me like ever, when it needs to it doesnt work
took it off
I personally like it s lot
you could take hive city brawler instead
yknow quick and deadly works with toxin but imo its not needed
yo is that rice shower?
i did
dream journey
Do u use bonesaw?
oh shit mb
If so a few of the cleave nodes would be nice
nah daggers, never used the bonesaw
Same really
Mr E keeps throwing shade at my ogryn and I think it’s 90% skill issues. If there are some qol improvements I guess it’s not a big deal.
Helps with dense hordes
Well idk how you could shade ogryn.
For what lol?
how does hyper-crit interact with hyper-violence?
He dies to shooters and Ogryn doesn’t have the I frames everyone else does
Also if you run the toxin power the chem nade would be nice.
Everyone dies to shooters in havoc?
And we do have the worst dodges but!
We can dodge into shit
Also gunner res curio exists
So he is complaining about the bog standard shooters not like gunners or shotgun plasma gunner things
Thats just a skill issue in his side lol
Honestly never had much trouble with normal gunners.
Scabs and dregs yeah but not normal ones
Exactly, there are answers to shooters I just hate dealing with specialists
Trappers are my real enemy
Silent trappers in the middle of an armor patrol just piss me off
Like I’m not a mod guy but I’m about to get spidey sense because the game constantly doesn’t play sound ques
If I remember correctly, the short story is that if Hyper Crit triggers, then Hyper Violence gets 0 overkill dmg thus no benefit from it
Its a havoc problem imo
Since i switched to mainly aurics i never had that sound issue.
Too many spawns at once
Just silly
Overhead queues not playing, had to get spidey sense exclusively because of the overhead thing
Bursters are the worst for me
If its over a certain number
It just stops all my exfect sounds.
That’s what I figured. It’s not really fun either it’s like the final boss of dt is the ui and sound bugs
long story shortisher
I prefer no ui
I’m probably not either but I’ll type it out and winge about it
Well it is but idk if fs will ever do anything meaningful about it.
Besides i cant possibly shove away 15 bursters its just fckn stupid
Or dodge 20 crusher overheads
Or kill 20 bullwarks.
Or 200 ragers
With red
Like come on man
It’s gets pretty dumb then you get orange and rotten armor st the same time
Then it’s like I guess I’m just gonna derank or try and find someone who doesn’t have aids for modifiers
Red is defenitely most impactful when comboed with any resistance modifier
What am i supposed to do solo with legit over 40 red ragers as ogryn?
They just tore thru eventually
cry
Your only option was saving the ones who could clutch instead of putting your life above them


Real
At that point i really am completely dependent on my psyker or something.
Or to still have my nuke for that exact moment.
There's less Ogryns now that at the start of this Havoc Season
I wonder why
((Rotten Armour buffed and readded))
Yeah its hard to hold the line against that shit
Its just not fun.
Even with the pickaxe i barely hurt the crushers.
And rumbler spamming is just boring.
Finally got the scum to 30 and I've had a complete 180 on them they are so fun.
Here's my question tho, how exactly does the bone saw work? How should I be using it? What perks blessings etc?
moveset is LMB spam
blessings are shock and awe and shred/deci
dumpstat is mobility (some like being faster and drop crit)
flak & unyielding
decimator (shred sidegrade) & shock n awe
horde is L H
elite is H L
you can also lightspam into hordes
saw has bad cleave, you want cleave talents. many people also prefer taking ‘Swift Endurance’ to increase swing speed.
Stay on green unless you deal with crushers which are the only ones where purple can make a noticeable difference.
swift endurance is mandatory tbh
Interesting ty all
Tbh there is only one thing i ever use purple mode for
i'd go with cara on saw it goes through flak reasonably well
And thats void shields when i have a needler as my ranged
Since void shields are the one thing chemtoxin sucks against
run and gun's damage buff ought to apply while dodging and sliding too
To nerf toxin, maybe FS should give void shield to everyone
Maybe i should send you into the void
regarding adrenaline rampage shivs, hypercrit or hyperviolence?
or both?
since I kinda have to take hypercrit for pickpocket anyway
Both is good
Road to Eldorado?
its come full circle
Buff Chel
Make it a havoc modifier that some elites will have a chance to spawn with a void shield
‚Unholy Commanders’ modifier would be named


daemonhost with captain void shield so it has gating

Elites; bosses would not had them 
Special neither too
🤔
I wonder if its a code error or intended that they get toll bonus
Either seperate or that they actualy count as elite tag too
its pretty comical that they do though, very bad enemy to be CC immune and to get attack speed buffs
you'd have to look at their coding to see if they were elite right?
DRUGS DRUGS DRUGS DRUGS DRUGS DRUGS DRUGS!
Caps and twins do too but
I guess it just depends on the modifier
Same with encroaching garden, except twins can't have it
But it's a 100% garanteed effect on dreg caps and a % I don't remember on scab caps
been playing ogryn, starting up a hive scum. time to die over, and over, and over 🙂
Guys I was in lvl 20 havoc and they spawn 6 bosses on us
We were folded
Like wet paper
Getting folded in havoc is usually due to position.
It was desert map after first medicae
And we walked through gate and the door closed shut behind us
Then twins and captain and beast of nurgle and plague ogryn jumped us
Oh wait it was only 5
My whole team died then I was fighting 5 bosses alone
i think this is the first time ive failed the first campaign mission
Yeah that's when crowd control and positioning are the only things that will save you. What ended up happening was trash filled the cracks and the great separation began.
no talents & just base autopistols do not do much damage
Is that like tutorial
battle for tertium 1. last enounter is a captain. ran completely out of ammo
what about getting to extraction on that map where the extract is 3 small bridges and 2 are destroyed and as you close in the twins spawn in
Oh idk if I've done those yet
you have to to unlock like, all of the vendors no?
ive had to
Well if you hung around to fight them there then yeah, I'd agree with my positioning argument. Let them follow you.
I shouldve run but thats for cowards
I was fighting all 5 of them at once in that small space

Orange is easy
Rotten orange is
Truly one of the Havoc experiences of all time
It's an extreme DPS check
It's barely any different from rotten alone
Waos up to 25% dr on the rotten
Not like we were already dealing with 75/50% for the most part xddd
Rotten red is the nightmare rn
And if they dare to readd pink, rotten pink will be hell even worse since it got buffed
It is very much different. You can actually tell that the armor dies slower than it already does innately.
I like that everytime havoc combos come up it's rotten+X
And when you don't have a team that's on the same page about it being a DPS check, it's insufferable.
Yeah but at least there's no bigger threat it will just take longer
Yeah. And taking longer is a big deal in smaller spaces.
Especially when you start getting more armor trickling in when you're already dealing with an armor horde.
I'm pretty sure the situations in which you can get truly cornered are barely
The team is to blame for not taking the fight in a good place
The only way that could happen is being forced to fight after a dropdown and 5000 shits spawn
Yeah?
That would defenitely be unlucky
Nah sometimes the places the packs get sent to you are kinda untenable
That's not at all a rare occasion in rotten armor.
Oh for sure I'm aware but
I think people thinks it happens a lot more than it really does
Like you can say "barely" but that's just not true with how some spawns will play out.
And how deliberately fucked their placements are.
They should really just overhaul rotten armour...
Just stop the armor from trickling.
If they wanted gigatanks that not the issue, the issue is that these fucking gigatanks are carapace
That is honestly one of the biggest issues with it right there.
It would've been so easy to like keep it as it is, but replace the carapace/flak armour of the maulers, ragers and crushers for infested
Boom problem instantly solved
Everyone would be so much happier
The fact that they just do not give a shit about the budget system like they should.
While they had specifically nerfed crusher spawns to accomodate for the HP change.
Like
???
Oh they "do" give a fuck, but they instead replace hordes, and they count the same as a horde Even if it's 500 more times dangerous than a horde
That's what I mean
Normally they're a much more scarce resource for the AI director.
Honestly, if they were infested instead of carapace, it'd be so much better
But Rotten Armor just takes that and laughs in your face.
Just make them infested please
My intrigue
Is the insistence on Fatshark of keeping it in the game
When I can count on one hand the amount of people that actually like it
Completely conspiracy theory but
I think it's wildly funny rot armor somehow keeps popping up
I do believe this is because they don't want havoc winrates to be very high
And I'd say the most recent reintroduction in this season it's because they "fixed" the bug it had
Which ofc made it a lot worse to deal with
Funny enough, I actually think if you know how to set your build up, I think it can be easier to deal with than it was before
I don't think they care tbh
But the issue is that it becomes a loadout check too in that regard.
They could always just increase their hp of these new rotten
Something like 25-50% more hp so they're walls but don't deny 99999 of the melee arsenal
My rampage scum actually does really good damage to rotten armor but I specifically have to run flesh tearer on my shivs to abuse DOTs to wittle their DR down.
Honestly I think this is the Big issue they'd need to address
It's silly that they're vulnerable to DoT
If anything it should be the opposite IMO
^