#hivescum-class
1 messages · Page 221 of 1
what would that do
Closest thing is taking the dodge talent nodes
Scum is already agile, i think is more than psyker
Also what is this switch mode thing for the crowbar
And the other is horde focused?
Super satisfying rip strikes with the claw end that get you killed
supposedly
What’s the best blitz to have? The missile is very tempting but I dunno
missile or chem grenade
What da chem do?
chem all over the enemy
(apply 7 stack of toxins to people in the area of effect for a lot of time and debuffs them)
it kills everything that isn't a crusher or a boss pretty fast
All scum blitzes are great
(boomstick clearly the best but we try to be diplomatic here)
Boomstick is always the best
It's sm fun watching everything just cease existence
Blackouts can be great too if you want to let somebody else pump grenades
You need the chem talent for it though really, and you probably want to be a sample collector build
But they're a less powerful option outside of grenade economy manipulation really
Decent for rampage imo
Asking again, bc most of the frenzy rampage builds i see are kinda buns
https://darktide.gameslantern.com/builds/a0d65a9c-1a4f-4927-ade4-3b122c82463a/rot-killer-2 meant for rotten armor which is why the shivs have flesh tearer. if not, can switch flesh tearer for whatever blessing you prefer
Was figuring a melee for something along the lines of crowbar or taxe, but considering any crit boosts, taxe or another different crit fountain
taxe or combat knife would be your best bets if you're going crit
Chem dep is getting boring despite being arguably the best keystone just bc of raw skill cooldown
I want to be a brainless freight train ramming a path through everything basically
Taxe and combat knife would go nicely with adrenaline frenzy, and can save you a point on the kill modifier
anything really goes well with adrenalize frenzy
just that some weapons do benefit more from chem dep because of finesse multipliers
Between shred/riposte and that crit on dodge talent, you can already do some funny critting without the keystone
Even without you still got riposte-lite for the talent anyway
Right now im just trying to get iron rider shid, afterward i'd still use it just to be more brainless
Slap flesh tearer on the knife or shivs, get the toxin on crit and you're doing double DoTs with uncanny on top
ya that's why i run that build the way i do for rotten
Yeah
if you run a stimm for damage output, yes
if you just run a CDR stimm to get rampage back quicker
Not really honestly.
It's nice to have.
But not necessary by any means
Max wildfire is what i'll use bc i would already have a huge crit chance alone
Even without crit blessings
The extra finesse is always welcome
Though im not good at optimizing so thats why i ask for a proper skill tree if im mixing rampage with adrenaline frenzy instead of chem dependency
Orange rotten armor may in fact be the most sloggish experience I have ever had playing this game.
Good lord these devs seriously are not testing these modifier pair ups.
wdym u don't enjoy giga DR that makes psyker's dps look normal
Would adrenaline smiter be any good or is it just a wasted point compared to other perks
This combo was never tested
When we got new modifiers like orange I brought up my concern with not being able to check how they work with modifiers outside the rotation
But focus was more on the modifiers themselves
What if havoc only had 1 mutator per mission?
What if havoc didn't exist?
Instead of 2 so u never need to think about mutator combos being potentially horrendous
rotation's dumb anyways
what if they just put every modifier in the rotation
Ive been saying this
I asked for it directly
like why even have the possibility of it becoming rly stale n annoying rly fast ?
For that exact reason
Like itd become unlikely for you to get the same modifiers twice in a row, let alone 5 time like its now
That alone would do a lot to make havoc more engaging in terms of longevity
Also daily fuck rotten armor and fuck derank
Havoc is fun it’s just that every gameplay system built around it sucks giant ass
And fuck slugs
I never heard havoc players speak positively about havoc since it released
I speak about it positively sometimes
so im not the only one who doesnt wanna do rotten armor over n over n over n over oh wait buggy ritual map yay n rotten armor again n again n again n a
Since the spawn changes it’s been fun at its core
Just that every gameplay system built around it is ass
Rank system is dogshit
Mutators are dogshit
Mutator rotation is dogshit
Assignment reset is dogshit
I dont think mutators as an idea are bad
They just have a lot of real stinkers
Server connection quality (not related to gameplay system but still) is dogshit
There’s been 1 singular mutator that’s good
Rituals, when working properly, is a good modifier
(Red)
"When working properly"
Every other mutator has been some shade of dogshit
I said "mutators as an idea"
Blight has the potential to be reworked into something neat
They made pus hardened (dogshit) then proceeded to improve upon dogshit to make dogshit^2
Instead of poopy
Literally
Smiter is very good.
Any of you got an optimized talent tree for rampage + adrenaline frenzy
Idk if my shit is good
Hold on ill grab it rq
make it so the floor gets slippery
Strongly disagree
I liked rotten armor before it applied to melee damage :/
I like Final Toll honestly
u some kinda masochist ?
Final toll can be ignored if you kill things fast enough or have that much gold/regen/dr/etc
or just stagger them before they're red
No it’s smth that actually makes melee more interesting to me
It makes consistently reliable stagger matter more
Its one of the more manageable modifiers.
But making every relevent enemy flip a switch and just ignore an important system the player can utilize is stupid
by negating it entirely ?
No??
U can stagger on first strike then kill them
And the main thing I like about it is that you actually have to commit to a kill
Yea
That’s fine I don’t mind it
At least we agree that majority of mutators are ass
Theres plenty of times where you commit to a kill then have to instantly stop otherwise you will die, now you havr to deal with 4 red ragers with 100% attack speed
yea when theres not like 9 crushers all phasing in n out of each other
Final toll itself is fine.
It's just uh
It's never just final toll.
It makes sense on paper but in practice its either nothing or omega aids
What weapon
And I think that's one of the more major issues with Havoc's modifiers.
I’m actually kinda curious why they don’t just bring maelstrom modifiers into havoc
Nurgle bless for example
Lemme guess
It’s not dogshit enough to make it into havoc
If i see a nurgle blessed dog into my havoc game im blowing my fucking brains out
Is this a good tree
It doesn't feel like they're actually considering how these modifiers can compound into the awful shit they turn into together.
Im feeling crowbar or taxe
cus thats just final toll but always on
also would be annoying af with goop cus they look the same
Arguably
Nurgle bless is chance-based
If they only had one modifier per mission
Me personally if im running rampage im not shooting
So pickpocket,while super strong, is a waste
Id drop the horizontal line of 3 talents on the left, theyre either insignificant or have counter synergy with other talents here
1 mutator per mission would be much better yes
Hell I wouldn't even mind them upping the spawns a tad to compensate.
No aids combo
But ya rotten orange
Would keeping swift endurance & sweet spot be worth
I don't think I've ever died more in a havoc 40 than yesterday trying my first game of that mixup
Id at least take the adrenaline duration node
Personal pref but I use the dodge stam to maintain the stam attack speed alongside how often you push attack on taxe alongside how much you dodge on scum which cancels natural regen, plus it can instantly give you tons of stam back wheb rampage ends
What was swift endurance again
Stamina atk speed
Attack speed based on current stamina
For taxe at least, it actually is a decent amount of damage
Not crowbar tho
God no
Its +25% to the weakspot damage bonus, so its increasing the difference between the body and headshot by 25%
Depends on how much the weapon benefits from finesse to really get much out of Sweet Spot
Not the the total
So even on good headshot weapons, it wont ever be actually 25%
Bm taxe imo is scums best melee weapon
And ya in this case, I'd argue it is actually worh
Its so so strong cuz of hyper violence
Since you also have finesse stimm
And finesse stimm actually makes Sweet Spot explode a little in output.
So the only keystone mod i got is stoked rage
Take toughness node
Are there any other base perks i should prioritze above the rest
Got it
I also don't think pickpocket is really worth if you're trying to lean heavy into melee prowess personally.
Despite how blatantly overpowered it is.
Would use ranged for quickly blasting a bomber or flamer
Ya. Your base ammo pool should be just fine for that.
Would have thought hypercrit for tacaxe
What makes HV better?
Everytime I've tried pickpocket on a melee build, in practice it doesn't do anything for me because the only time I ever really go ranged is for targets I need dead quickly that I can't reach in melee.
I spam blue darts on the approach
Well, pickpocket it's there wisely I think. Cause if you take Desperado, Pickpocket is almost useless, as you already have quasi-infinete ammo. But, if you don't take Desperado, to get quasi-infinite ammo through Pickpocket, in a melee or supp build, you have to waste a couple of points to get it. Still very strong node
Just arcane crunchy stuff?
HV is more consistent than HC
yeah
pickpocket is mega overrated imo
it's good for infinite ammo when playing gun scum
unnecessary for melee because you should be using your melee most of the time
its balanced by his lack of armor killing weaponry minus stim pistol which has its own downsides
Lack of armor killing-
What are you talking about???
lack of armor killing weaponry?
are we playing the same hivescum?
for ranged
every single class in the fucking game lacks armor killing weaponry for ranged
Taxe does high damage on hit, leading to high overkill
It has bm, which scales up across it hits
Meaning you absolutely tear through mixed hordes like butter every time
The humble literally anything ranged weapon:
if hive scum had bolter itd be broken af
Idk what you mean
Pickpocket is broken as fuck
I just don't see how pickpocket is broken but veteran's shocktrooper isn't
it would be absurdly strong
Ranged scum can outdps purg psykers in h40 whole being immortal to melee AND ranged for 90% of the game
Scums entire selling point is "yes, i have no armor, but im going to blow your head smoove off because fuck you"
My point is that because you're usually so often in melee, the value of having infinite ammo isn't as significant as with other setups
is this the glass cannon you speak of? 
Is that not overpowered nowadays
both are buried under some questionably useful nodes on a kind of bad left side of the talent tree
Is that where we're at
My argument is that if pickpocket is what makes gun scum overpowered then veteran's shock trooper should make exe vet even more overpowered
Try that but with 20 of them in a havoc 40, stuck in a corner
But that obviously isn't the case
So I'm thinking the infinite ammo is not the deciding factor in gun scum being too strong
ignoring the ammo economy is perfectly healthy for the game
Survivalist vet with ammo sharing scum
Its the fact that the guns are good alongside it
They output crazy dps but burn through ammo
Las weapons dont do that
So when you cover that weakness, all thats left is that they do crazy dps, and recon weapons are just even more ammo efficient
recon lasgun, laspistol, and helbore all output crazy damage into various targets
If I become a mod, I will ban everyone who uses MOBA/MMO terminology to describe this game
we already have a class that has essentially infinite ammo but has better class locked ranged weapons, pickpocket isnt really that broken
shocktrooper hellbore is very strong.
Helbore lasgun veteran literally never needs ammo
the only one that horde clears is recon lasgun which has the "least infinite" ammo of the bunch
But do they output dual autopistol damage? No
shocktrooper on the others still run out of ammo if you shoot everything.
Las weapons are not as directly high dps as v5 IAG or dual auto
Yeah this ^
You have not seen the DAP scums I've played with
Helbore comes close but they need to aim and have vet buffs and the target needs health for the full shot to matter
Scum no care
Scum kill a full zip code at once
also the rending desperado talent and speccing the stim only into rending so its active for almost every ranged engagement
But the others are stronger they just don't dominate the lobby because no horde clear from gun
reverse falloff guns with every important enemy charging at your face.
I do not think gun scum is op. It's just a pure DPS, possibly the strongest DPS. Still, it does not provide anything (but DMG) to the team, and even need some support and coordination. A vet or a psyker or an ogryn will always be useful and wanted in a team. A gun scum... Not so much
I do think gun scum is overpowered personally but the infinite ammo is not the reason why
It's the same shit ass reason Psyker was so busted even before they were given the best damage reduction talents in the game
They can just ignore every game mechanic and have crazy mobility
Ive singlehandedly cleared a gunner seed on the lower floor of the magistrati mid event when no one else could push it because I was gun scum and could just not get hit even without desperado
Thats not just dps, thats actual utility
Psyker also have ranged means
That are virtually infinite ammo.
Meh they're hard countered by armor + bosses, psyker atleast melts armor still and can stagger
completely ignore ranged damage
What team isnt bringing stuff for that cuz they piss their pants when a crusher is on screen
if there are crushers or bosses just pop desperado and a stim
You can leave that to them while you completely remove every other enemy in the game, which btw, is the vast majority of them
exe MMF vet can also mostly ignore ranged damage
people forget that you can build ranged rending on scum
but thye need to get a few kills first for that to happen
That takes so much pressure off of everyone
God I wish the randoms I got could be trusted with this
There's also gun scum being able to get dicey ass revives with Desperado.
Ghost lasgun turning gunlines into shooting galleries.
Just completely ignoring any sort of ranged pressure whatsoever.
We get grenade priority too
Not sayin you didn't, but that is one good clutch. Or a good runs. With a new class which we just discovered how to minmax. Like literally any other classes. Ogryn can tank a Daemonhost with a shield. Arbi is just strong in ANY situation, with virtually any build you can pop out. And bubble psyker is a +5 Havoc lvls for free basically.
All the fuss is just because, like in any other game, it's the last great thing
Rockets eat crushers when you have them
You should tell the vets I match up with that in havoc :^)
Wishlist Hive Scum now! https://fatshark.games/EpicCole_HS
this is really fun but man this probably needs a nerf
https://darktide.gameslantern.com/build-editor?id=a07920be-dc05-42a0-a2b4-9909bf17087c
rockets are really really finnicky to use with the delay from pulling it out and firing
'Why is this person standing next to a grenade box using all their blitzes? They must not have noticed the box, I should take it so it doesn't get left behind'
who tf picks up grenades as vet
brother your shit regenerates
Arbitrator isn't as overall strong as you make them out to be here if I'll be real
Twice yesterday
Arbitrator is not that good man
Host even asked why they were picking them up lmao
But, arbitrator is particularly good for one thing.
Or I suppose two actually.
@novel oracle have we now reached the point where arbites is powercrept

They're not powercrept more like people overrate them
I didn't think Arbites was that good when they released before they got nerfed
I need creative control over Terminus Warrant so I can make it good.
last i remembered arbites was the strongest class in the game when it dropped
still is very strong
I don't know, it's (for me) the less complicated and most "whatever you do, you doing great" character of the roster
That's them being easy not necessarily powerful
- Keeping the fight stabilized for the team.
- Having so much survivability that they can buy a lot of time in a clutch situation.
However, that's the extent of their specialty.
Arbites isn't weak but they are not a one size fits all character because they struggle to clear specialists and large elite groups
They are extremely durable, and honest to god probably the best or second best frontliner in the game
You don't need to do much to activate stuff with arby, you just "shoot/beat to get bonuses"
Just for making sure the team doesn't get overrun because of 20 rager jumpscare
But that's like their thing that's what all Arbites builds will do
Because that's just what Arbites entire talent tree revolves around
They're the CC class
It's a good important role, but frankly
Arbites personal damage output is very lacking
Compared to all other classes
But that comes at the cost of sustainable DPS and burst damage.
They've got tons of utility and ways to amp damage and keep the whole team safe but their individual damage output is not great
Yes but they do not need to do particular things, or do "tricky stuffs". Just stand and fight and you are helping. Vets for example, you may need to hit crits or switch constantly from ranged to melee. Psykers need to constantly play around perils etc
...
Hitting crits just depends on you playing the game normally
And switching from ranged to melee constantly is for one keystone
Yes, cause they are not DPS
Probably the best one but still
Yeah but like Ogryn is also right there
And they do have pretty great individual damage output
With the same damage amps for the team, and also excellent stagger
But Ogryn is also hard to play
But then they're not good at ANY situation which is the point
Arbitrator has very clear weaknessses.
It is a very strong class beyond those weaknesses. But when it does run into them, it's very clear.
All I am saying is, I do not think scum is op. It's just new+has a strong DPS when min maxed. So compared to the best CC or best tank or best support min maxed, it looks op.
It's not just strong. Its infinitely sustainable.
they have so much damage and utility and complete safety
Along with the damage and utility.
the complete safety is the part I think tips them into overpowered territory
It's too much in one package.
Nah
Arb is still really strong
They’re top4-5 tho
that's what I'm SAYING
I dunno guys. I see videos of "op gun scum" and stories of how op it is. Then I play H40 and everytime there is another gun scum or op toxic, the game is hell and for many reason the team does not work.
Who’re they actually power crept by lol
Psyker yea
But psyker beats every other class by light years
When just one scum joins, it's ok. 2 already makes it having cohesion hard, as they constantly wiggle around like maniacs for example
But hey, if you think I am wrong it's ok. It's just an opinion
Tbf you should never be considering h40 as the balance post
Auric then
It's disgustingly broken in Auric
Duplicate classes usually aren’t as good as different classes on a team for havoc
gunscum join psyker as unwelcome additions to any auric team
One time I joined a match and there was this psyker using scrier's gaze to kill everything in his field of view, I can't believe he was refusing to help the team by not bringing bubble
(contains sarcasm)
one person deleting the entire map is a good reason for me to leave and find another match
I SEE in videos and HEAR him being broken op in chats. When I play, I do not see them being op. With the right team, very very strong.
Quickplay RNG to find people who play with their monitor off so you have space to flex
That's already two of the five senses, all you need now is to feel, smell and taste it
god forbid i don't like my teammates using cheese builds to clear the map by holding down LMB
The challenges are probably the last two
Whatever
Keyboard has enough tactile feedback
Sorry I expressed a different opinion than yours, edgelords
Going out of my way to specifically spam inferno staff around the zealot
yeah, this is why psyker is the #1 most barreled class 
https://fximgur.com/a/HjvS4Ro the voices
Bro is using the cool lasgun variant
not as vile as the clip from dom 
works better with deadshot for infinite ammo
bro pushing a burster halfway across the map to explode a smyker lol
didn't see that one
I wonder
If the burster isn't popping, can you just have another teammate go behind it and keep pushing it like a ping pong ball?
yes, it can't start the fuse while staggered.
Yes
Burster mosh pit
Real
this one
looks like he's no longer on the server tho lol
50 second video of him pushing this burster lmao

I'm saving this on my computer so I can print each individual frame and then hang them on the wall
Every frame, a painting
Incredible
mobility
Take fervor at the end of the spur tree. You will get zoomies and potentially broken dodges.
Does anyone know what this hairstyle is called?
Fent
soundcloud rapper
average 2 mill dmg H40 with gunscum is uh quite something
It's a dps. It's like being stunned by the durability of a tank or by the usefulness of support 
What if you die with an ogre with shield then?
I don't see what you're trying to hint at
blame ur dps 
Exactly, thank you. Smirk and "lol imma barrel that
" are the reason why I should have not tried to analyse the matter and just join the mob chanting "omg it's op! Look how much bigger this number is compared to that one"
im using the shivs but the blade is getting the mastery for it, anyone else seen this bug?
Happened when mastering and then switchin rapidly to another mastery menu. Restarted the game worked for me
i got the blade to level 18 without even using it before i realsied XD
Taxe or shivs for a stimm supply build?
Dclaw
Shivs imho
I was trying to make a build, but either Taxe feels weak or I'm building it wrong lol
probably just steal someone elses build
honestly doesn't matter much since you're gonna be shooting everything with needle pistol anyways
xddddddddd
so might as well use Combat Blade for mobility or dclaw to survive rager hordes
There is plenty of potential builds with HS. If you are using stimm supply and worrying about the melee weapon, I suppose you are tryin to build a melee+stimm supp build? If so just be sure to use Fast acting, so you do not need to stay there and die in a second, but you can keep kiting
Shivs are super fast and let you move quickly from one target to another, which is great on HS.
bone saw
pick pocket needle pistol
gg
Stop
One of the worst weapons in the game
Saying it's good gives Fatshark ammunition to do nothing about it
it has good boss times no?
It is, I'm not trolling
hardly but it's not good yeah
worst weapon in the game is a STRETCH
I have it on good authority that our beloved rotund guppy only and exclusively listens to random discord takes.
Horrible mixed horde damage
Can't stagger ragers
Can't kill elites quickly enough for single target
Not even amazing in crushers
all of these apply to heavy sword too and that weapon isn't even bad
I'll take a heavy, because you can actually stagger ragers with th alt attack
bonesaw can stagger them with its awful strikedown heavies
or just like touch them twice and they die to chem toxin if they're dreg ragers
So can chain sword 😈
why do you need elite or crusher damage when you have needle pistol?
we should all just have sticks. perfectly balanced.
I think with 2 stamina curios it’s great
Ok so it's bad into horde, so what is it good for?
applying tox even cheaper than pickpocket needler xD
I think if you add one of these cleave blessings it’s fine tbh
What are we thinking is the worst?
it’s a little slow I guess? But you have stamina curios
Ok so what do you do if one carapace enemy is in the horde?
the heavy?
push cancel attack too?
How do you clear?
I don’t think it’s as bad as your making it out to seem
with combos it’s fine it just feels clunky
see before I probably would have said chainsword
Yes let me heavy the 5 ragers in the horde and not kill a single poxwalker
Chain sword dilemma 😔
Ill take crowbar over chainsword every day
It’s so cool too to bad it’s ass
before hive scum release I would have said chainsword I mean
it doesn’t feel clunky. calling anything that isn’t turning carapace into paper and goes into hordes like an industrial blender ‘clunky’ is rather hyperbolic. so is calling things that aren’t clearly superior ‘worst’.
chord is actually ok
Mk XII?
it has a specialized task and it does it well
I think that's considered the better of the two chainaxes by most people
unlike crowbar
yeah exactly
"Random discord takes"
Sir I applaud you. No one could suggest a better, more refined, brutal and yet clever burn
the "low tier melees" in this game are mostly just specialized horde clear melees
that can't kill armor for shit
on a sidenote, I would call thhammer the worst weapon in the game for being extremely gimmicky
"Please stop, he's already dead!" 
Wdym?
CrowBAD
amirite????😈
While I agree that it’s base speed is pretty meh, as soon as you take swift endurance, even without a single stamina curio, it already mostly alleviates the speed issue.
What weapon?
if we’re still talking bonesaw yeah
saw
swift endurance solves everything on scum tbh
not really trying to melee, but I end up in melee a lot. Rotten armor gets to be annoying too
I don't care about the speed
well. I do.
Map: Mercantile HL-70-04 Auric Maelstrom I-II
Condition: Waves of Specialist Enemies + Monstrous Specialists
Loadout:
Rampage! + Chemical Dependency Hive Scum
Enginseer's Mk VI Crowbar + Branx MKII Needle Pistol
Warhammer 40,000: Darktide
No...
If I can't kill ragers or mixed hordes
Goes into the 🚮
go watch Reginald’s video idk
he shows his testing and the speeds are fine
seems like a non issue to me when I play havoc 30+
I've had my fill for the day
rampage makes the dclaw kill everything I don't think this makes it a good weapon
crowbar is like
still only okay with rampage+adrenaline
🤷♂️ we can’t just make every darktide YouTuber out to be dr doom bro
tanner I agree
which any other weapon just about would be fucking batshit insane with instead
I tried to make it work in many games
I just can't deal with how it turns into a whack a mole game the moment an elite is in the horde
I can't take it anymore
Quick question: Hive City Brawler. How much extra stamina aside from baseline do you need to max it out? The new stamina+dodge bar doesn't show the extra stamina pips like it used to.
me when my weapon isn’t hard meta
it scales based on stamina percentage
Most people just use 1 stamina
0 stamina is +20% damage

100% stamina is 20% dr
I mean, in a meta ever so obviously powercrept by overcompensation, I suppose having a bunch of numerically underperforming weapons means scum will explode once these weapons get touched. right? RIGHT? where’s my copium huff…
scum already explodes with the usual best but underused weapons on other classes
combat axe and infantry autogun
So boosting stamina makes maintaining DR easy, but getting extra damage hard. Got it.
Crowbar is fun shrug
Mr cringE
Wasn't he the guy who literally gets carried every game he's in?
But having +2 stamina on weapon and +3 stamina curio gives me 12 stacks of Swift Endurance.
Stamina on weapon is crazy LMA
Sorry, and you are...? 
You would be surprised
Even with my boomer hands I somehow pull ahead with the Psykers
bro we’re so caught up on being H40 giga chads
we’re maybe 5% or less of the player base that care this much
Doubt 
for your average Joe Mr E is fine we’re just min max peeps
So why mention them?
Do they just have YouTube Rizz or something?
I’m talking about you bro?
well no his advice is usually bad even for the average joe because of his obsession with meta
a rigid meta specifically
the meta is not very rigid at the moment for any class except maybe zealot
I agree but I think that’s also a game wide issue
what's wrong with the zealot meta?
the devs can’t balance at all
No what I'm wondering is why did you mention Regi or Mister E at all about how good bonsaw is, but then complain about the "meta" when I say their opinions don't really matter to me
shroudfield does one thing, fury does everything else, chorus is kinda bad
chorus is really strong but u give up a lot for it
I only mentioned Reginald because of his weapon testing in different situations
We test weapons here too
yeah I don’t think it’s useful outside of havoc you almost never need it
those weapon tests u should take with a grain of salt
imo chorus you lose out on more than you gain overall
they are really bizarre
Yeah of course I do
the opportunity cost of shroud/fury is enormous
there’s too many variables
Also what are these "tests"?
Because like I said the problem with bonesaw is ragers and mixed horde
Did anything in the video somehow contradicts what I said?
As weird as it sounds the better test is actually just enemies stacked into each other and fully stationary
Because that gives u the upper limit (the fastest possible)
here is a general advice: We are just players. Our grasp on the game as players is based on experience. Our understanding of the game as designers is for the most part dogshit. Don’t take our assessments of the state of specific classes or weapons too seriously. but absolutely consider our advice on how to play the game successfully. 😉
I'm gonna need context
I honestly think this is all just anecdotal
Can we go back to shitposting again?
This is also like the third time I've stopped by to see whats up and people are complaining about meat grinder tests
And I still don't get what people are complaining about
meat grinder tests don't really reflect "real" scenarios very well, but also are ultimately the only objective way to measure weaponry without player skill/AI jank affecting things
Hmm yeah
it just sucks we can’t really get a definite number
I mean if I wanna know how many ragers I can hit in one swing
I'm gonna spawn 50 of them a few at a time
I don't doubt the meat grinder tests
But I need to see a comparison of bonesaw into a mixed horde versus something like CA or Shivs
because obv if you're using bonesaw and get jumpscared by 20 ragers and don't want to/can't melee them just fuckin grenade them
Usually u can infer those based on the stationary stack tests
depends on the build I imagine
bonesaw is a very low investment melee thanks to the toxins
Actually that leads me to a question, is that weapon website still up and being updated?
I don't think so
Because if A is slower than B when both are at their fastest possible, it’s unlikely that A gets to be faster than B when both are slowed down given active enemies
Very straight forward
Wish I could remember the name, I just know it was a green lmao
DT breakpoint? No
I mean that's also something you can do in the meatgrinder
If someone can somehow show me some secret combo that helps saw into mixed horde I would love to see it
F
I have many times
That part I can just calculate for u
Oh, it was just an example exe
(the secret combo is mostly just spamming lights to build toxin)
I know push light light
But it doesn't solve the horde clearing into mixed problem
I actually wrote my own Java programs to check stagger breakpoints lol
For the most part, I play ogryn anymore with Branx so the answer to everything but crushers and bulwarks is "Yes, you can hit yes amount of enemies per heavy attack"
the strikedown heavies are specifically good into unarmored health types and the vanguard heavies are just bad
nah don't even push
You have to push to get the diagonal swing
And the attack speed
The secret combo is actually boom bringer
or that yeah lmao
Is that marathon
actually unironically not worth the time
in the time it takes to push you could spam lights to reach L4 which is the same attack more or less
Holy what a chad
do you just have that video on standby
Don't tell me it's 1 💀
Wdym 1
Wait are you Kuli @low harbor
How many ragers does bonesaw hit?
Ah ok
1 (light sweep has 3 cleave)
This is path, the person who made the Vet guide
Ohh hell yeah
AAAAAAAAAAAAAAA
I love the vet guide
And zealot
And maybe arb soon who knows
Will soon be Arbi and Psyker and Scum
I actually haven’t been working on arb sections
Where’s the ogryn one 
Ogrynomicon
Ogryn already has a guide
already done by @toxic dagger and crew
If people really want it, that’ll be last
True true I do love the ogrynomicon
The pals wanted it, the pals made it, it's a good guide for beginners and people like me who need a refresher after breaks
But I love the way path makes his guides
I don't really see the point tbh
As we just pointed out, the Ogrynomicon already exists
and gets players 95% of the way there
just down to playing the game for the last 5%
Which is why og currently isn’t in my plans
However
Do you update the builds along with each patch?
If u got time u could check the guide I made
which class do you think will be the next you add?
like the vet builds on the steam page
It’s quite different style
99% of the playerbase is trapped in Malice
Let's get them out 
the guide was made like at most 2 weeks ago
i see
I could expand them
but unless major balance changes, prob no big tweaks to them
though really I think the bulk of bonesaw's value in the way it does damage is mostly the chem toxin
it was posted like a month ago
this is funny
because it only actually takes 1 crit+1 normal hit for auric ones to outright die to chem toxin
Mostly because I'm an Ogryn player
"Gun" on ogryn is still the most efficient way to handle these when accounting for HP as a resource
God bless rippers 🙏
because captains' shields have strict dmg gate
still there hasnt been the time for the builds to end up outdated and need to be updated
Me with the Rashad:
Also why Chainsaws are so good against them yeah?
yea
Zealot with a Chainaxe can nuke shields
it's not as fast as caxe obviously but it sure does kill them
scab ragers live tho very sad :(
Chain swords rejoice
but I think u can tell that my guide is very diff style compared to ogrynomicon
I mean we figured that out a long time ago when Karnak Hardmode was the new big shit to complete for e-peen measurement
It's very info-dumpy
Feels like a technical readout for a tank
Not a criticism mind
I give u the numbers for u to figure out what u want
I also give u the ways to calculate stuff that'd be difficult to check in game
but also I use blackouts so oh no a scab rager!
I miss DT Breakpoints
It was nice having hitmass at the touch of a button
but
I actually have cleave listed for every melee/ranged atk in guide
for the weapons covered
Just give it to me in Morse code
so if people rly want og weapons' stats I could put that into schedule way later down the line
I dunno. I don't have any real input on what should and shouldn't be covered
flak damage to rival the almight dclaw sword (this was the strikedown heavy)
.--. ... -.-- -.- . .-. .----. ... / -... .. --. / -... .-.. ..- . / -... .- .-.. .-.. ...
I just kinda hop into the game whenever my friend invites me when she's got some free time
Preciate it
Branx go swoosh into hordes
I don't do a whole lot of thinking or min-maxxing anymore lmao
Ogryn 
real
I’m just happy vet has such a good guide now that I started playing it
Arbi guide should just be:
Dog or dog less
Same build 
I haven't played arb in a hot minute
I think I'll do 3 builds at most
dog more or dog less
but last I did it had like three or four viable builds
But I did always default to the mk8 shotgun
Onetapping 16 shotgunners always feels good
Arb is ogryn but human sized
and with guns that actually have accuracy for a change of pace
I feel like Arbi is the class people can do some disgusting shit with
If they actually kill specialists
If not

Arb is a class that lets bad players play well above their comfortable difficulty level due to the safety of the class and its weapons
Which is both a good and bad thing
Arbi is a stupidly good class stupidly mediocre players gravitate to.
^
My point but worded more harshly lmao
Oh wait, Plasma Gun
time to control F this guide
80% everything else
69% Thermal Resist
71% Charge Rate
nice
Just what I wanted to know
God bless
the perks are unarmored/flak
(Something I figured out a long time ago)
that juicy machinegunner 1shot 🤤
Unfortunately I don't think it can one-shot maulers anymore though since their HP was buffed
and havoc buffs it even further
Arbi players when they actually send the dog to kill the gunners:
I'm convinced Lone Wolf is popular cause most of them don't want to micromanage the dog.
Otherwise it just roams doing whatever it wants
I'd argue that fatshark's dog AI forces micromanagement
it's so fun when you do though
It'd be nice if it were a little more intelligent
honestly the ranged focus dog is much better at target priority
Like I'm already sweating my unwanted nuts off trying to just keep myself and my teammates alive and to make the dog not stupid I need to micro it too
that dude will like automatically hunt out annoying enemies at insane ranges
It can get to be a lot to manage all at once
Agreed
That would otherwise just be unga bunga monkey mode
It kinda feels like it turns Darktide into an Action JRPG
Idk, I mained WHC Saltz forever and FT vet for a long time.
I'm kinda just doing that with a dog
I just find Darktide busy enough that I get a bit overwhelmed by making the dog efficient
@low harbor Why not 3x toughness?
I guess an assumption that people aren't going to be playing perfectly 24/7?
health so you don't die to a single poxburster in havoc 40, and to two in regular aurics
you will outright die to them if you don't have a health curio on 150 HP classes
I guess I just would've expected that in this blurb
For non-Havoc game modes, you can swap the revive speed bonus for extra dockets.
I think it also stops snipers from one shotting you
Run piss toughness and nothing can oneshot you anymore 
the only time you take 3x toughness is on arbi prob
arbi-traitor
I'm a ES>VoC supremacist tbh
I still think piss toughness shouldn't prevent oneshots
It probably shouldn't exist tbqh
I'm in the camp that it should be changed to DR or TDR or whatever
Yeah, making it TDR makes the most amount of sense
+50 toughness, yellow bar takes -25% damage
ez az
That way people still have to play around bursters, snipers, crushers and maulers
instead of just ignoring them so long as they have a yellow toughness bar
The more I study this thing the more I think its the strongest gun in the game. But it is pretty neat though, like...at least its cool right?
Need builds?
https://youtu.be/xgW5eEJaIU0
Wanna see how I use it?
Havoc 40:
https://youtu.be/ThLwXOdj0ag
True Solo 3VEG:
https://youtu.be/hhTfzQj6xRo
TWITCH: https://www.twitch.tv/reginald_sc9tk
Gam...
I don't think it's as good tbh
I also don't think VoC is the definitive best vet ult
Imo VoC is the best if you cannot properly utilize ES
But ES will provide more results in the hands of skilled players
Vet does not have a third ult
I don't think it's the definitive best either, but it being team-wide and offering a huge amount of safety goes a long way in making the game easier to play
That said, extending Executioner's Stance for a minute or more is always a good feeling
oh I just spend a talent point on born leader for that
Unfortunately born leader doesn't replenish the toughness of someone who thought they could duel 5 ragers at once
(I am the person that needs the toughness, please shout)
gold isn't needed for 5 ragers
Sometimes you just gotta let them learn if they can't kill 5 ragers
15 and gold becomes relevant
What can I say, I'm giga out of practice and fatshark changed ragers on me and I still haven't learned the new ones lmao
Oh, I'm talking about their side-to-side tracking that was changed awhile ago
Like I think I've put maybe 100 hours into the game in the last year and a half or so so changes like that are still fresh to me
oh and carapace chest armor is still new to me on scabs
that one mostly counters diagonal sweeps
Yeah its a real pain on the branx
but scab ragers don't attack that fast (they're a little faster than dreg rager's standard combo but much slower than dreg rager's running combo)
Carapace having its own cleave modifier that just STOPS you is blegh
I think best pickaxe rn is borovian tbh
That's what I've been told, but I like that Branx forces me to be good at the game
You can't just mindlessly brain off with it due to the attack speed.
branx really likes slam for stamina gain since it needs to push atk more often for horde control
In havoc too?
no
why do u think I didn't put an ult in the havoc build lol
Interesting that’s cool honestly
All I hear for vet is shout and i didnt feel like playing because of it lmao
stance makes vet the highest toughness replenishing class in the game (2x better than arb), gives u wallhacks on everything important, and gives u stun & slowdown immunity so u can actually frontline melee
while making ur ranged breakpoints better
Oh wow that’s very interesting
I might toy around with it in havic next time I play : D
melee... executioner stance??
Yes
It works quite well
Just get a mod that prevents it from decreasing your FOV and go for it
it's not rly a ranged ult anymore
huh
They gave it strong survivability stuff so its just a hybrid ability now
i guess thats something instead of being a voc bot in havoc
how cooked am I on console
since this game has no QoL woooooo
good luck
doesn't sound right 🤔
guess it counts down from 57. but still seems off
Sample collector op
I have sample collector
Am I just ass?
LMAO
like I had a scum in H27 who had box effect all game I literally can’t do that
bokis
are you taking practiced deployment?
the ult subnode
You should be trying to drop a crate every 20 seconds
Take all of the crate subnodes
With sampler collector
That means you are trying to kill 50-100 enemies in 20 seconds
Since the sampler collector is percentage based
there is a forbidden trick to refreshing stim crate
mk2 needle pistol, alt mode
and take the 30% reload speed subnode for stim
and put 10% reload speed perk on needle pistol
doesn't work, requires ranged kill
I have been playing stuff and realized something
I will never accept heavy sword as a weapon for anyone other than zealot
Even with swift endurance, it feels like a slow weapon, and even with crit it feels like it just doesn't carry enough to make use of perfect strike like zealot does
Or maybe I just got really used to rampage + adrenaline's damage
Bro same mk6 IJ zealot is the only way to heavy sword
Despicable information: the chainaxe's sawing only counts as a single hit to extend rampage
Game successfully uninstalled
Hmmm I guess I don’t no
My stim is 69 seconds tho
I think I solved my issue tho
you should
I removed slippery customer for coated weaponry
should make my crate come back faster
I don’t have a point for it
I’d rather have coated weaponry me thinks
I’ll see how it feels this game tho
better find one, cuz these two subnodes are mandatory
basically tax nodes lol
which shivs are better?
Get rid of pickpocket and left side nodes instead of slippery customer.
Like ur prolly going melee anyway with crate.
And its no good to remove one of the few defensive nodes.
Get rid of it
Useless on melee builds waste of points.
It needs like 3 useless points to get to it too.
If you dont run desperado that shit is just plain unnecessary.
No it's not
Unlimited ammo in havoc completely removes an entire mechanism from the game
Helps you and your team
U dont need unlimited ammo
U simply dont need it
Other classes dont need it either
OK so you cant tell me this is not at all tempting not to throw a grenade or a rocket launcher into this crowd
Unlimited ammo is one of the reasons why Psyker is the most broken class in the game by a landslide
So I see the value of it, there are other nodes that have less value you can drop
Lmao no
no civilians? i'll pass
Its the dmg
i want to soooooooooo much but this is a stealth mission
it's still a stealth mission if nobody's left alive to witness it
Yeah they can drop immense damage charts without dropping a single bullet
I just want to see the tree because I am very surprised you are choked form points on the box subnodes
Fellers, I have reached the conclusion that chainaxe is poopoo
That will be all
I love my crowbar and will flagellate anyone who disrespects it
isnt the crowbar just a cann opener?
Its infact big poopoo
here the thing those once this prison door gets opened this is when shit will hit the fan
is this long war
yes
more like
bong war of the chosen
i should get the christopher odd modlist and play that
this is… interesting advice lmao
hyper critical is a great node
so is pickpocket
I use middle box node I guess I could swap it to bottom one
I approach pickpocket the same way I approach TWBS: I kind of learned to play the content I play without it
I was already running vet without survivalist, zealot, arby without dog... why would I stress about pickpocket
Obviously it's absolutely silly to have infinite ammo and, like old survivalist, scales hard on stuff like STG, but you I can live without it if I'm not running eldorado
late on this but uh
hate to be the one to say it but pickpocket is a major deal for stimm crate particularly
specifically because it gives sample collector way more application
Needle pistol moment
assuming this is a needle pistol build, but even then, having infinite ammo on crate builds in general is just really good
I'd take that logic for rampage because you do so much melee damage that you're rarely pressed to use much ammo.
and sample collector doesn't have nearly as much value on rampage as it does stimm crate
hey question: what is the difference btween hive scum cartel affiliation since it says it changes some customizations
different tattoos
For my crate build I run shivs, HC, HV and crit toxin, so I just treat it as a melee build in crack flavour
i do too but i also run pickpocket on crate
Though I'm not too concerned about crate uptime either, so there's that
Otherwise it'd be AoE needle funnies
Now that I think of it, I wanna remove the toxin blast for the crate
the only time
Feels like I don't really do anything with it
that node is ever truly impactful
probably going to go the show cause I like their idea
is if you're running a very short cooldown stimm
Small area, crate deploy is kinda buggy
because by design, if you're running something high CD, it's something you're probably trying to buff your teammates with
I would be a bit into it if I could throw the crate and manually detonate it
Like a toxic C4
and it's awkward depending on something you want your teammates to benefit from when you also want to try and place it in a spot to get as many enemies in the 3m AOE as possible
any tips to playing the class?
it's good
how good it is, is entirely dependent on how much you can use it to bypass the jank of its design
because it basically instakills everything in its radius that isn't ogryn/boss
Wacky usage
hence why I do like it on low cd stimms
which can be a lot of sample collector feedback
it's one of those, very strong in theory but awkward in practice sorta deals
like i could recommend it on like
a 27s stimm at most
My issue with it is largely:
- If I use it on a basic horde, I already am going to kill it anyway
- If I use it on an elite crowd, I likely will be pushed back and move away from the box's range
anything further and that's pushing it
So I gotta do stuff like place it away from enemies so it explodes by the time they reach the box or stand my ground against the enemies I'm trying to poison
It's best used in chokepoints
I can definitely circle around a crowd, but it's a bit eh
Where enemies will bunch up a lot so you get as much out of it as possible
which
is basically the same thing as chem nades
Yeah, that one is explosive trap 101
At least it's easy to make it work in that situation
Disagree
Chem nade at home
Relying on needle pistol is not how u play stim crate.
...
Besides i only need pickpocket if i ever go below 20%
i mean i quite literally don't see many stimm crate builds where that isn't something someone is doing
I dont
Case closed
I mean maybe but that doesn't change that it's a thing that people do a lot because it naturally makes sense to do it.
I use stimm crate to perma buff my bonesaw
I don't like pickpocket.
I think the only things I could do with the crate point is get toxin mania, toxic renewal (which ironically would help the crate point I'd remove), or maybe the 25% ranged damage at the top of the tree
But I get why that's a go to for stimm crate builds